thank you! will fix and reply later, goodnight and thank you for starrrr >w< ~
thank youuuuuu \>ω</Krah wrote:
Hi '-' hellou o/
From my modding queue
[General]
- I'm not a timing expert but in the end of the song you have two timings points with the same offset (red point) this is necessary to align / highlight main beat, i dun rly remember how it calls but it have to be there
- Combo Colour : Use a black instead of the green one ? mm it looks cool but nope, because with 100% bg dimming it would be real butthurt trying to detect note/slider etc~
[Easy]
- 00:27:625 (1,2,1) - I think you can make a better blank et with this, like for exemple http://puu.sh/4dASm.jpg mm i was using shift with building my pattern.. this one feels better, okay~
- 00:33:142 (1) - I think a beginner would start this slider at the top. But if you ctrl+g this one you need also to change (2,3,4) :s i wanna keep this (1,2,3,4) pattern in the middle and i like how it lokks now so no changes.. ;u;
- 01:16:935 (6) - This note have actually a strange placement I see more in this position x=344,y=136 this note is just on the same y axis as (5). but ok, changed the placement, but not actually to x=344,y=136 ~
- 01:29:004 (1,2,3,4) - Can you rework on this pattern ? I think you can make a better diamond if you make one less sharp. mmm i wanna to keep the hand moving right-left-right-left there, feels good for me o.o
- 01:46:246 (1) - I think this rythm is more logical with the song http://puu.sh/4dBjW.jpg hmm not really , i wanna to follow the piano beats here, changed the patterns here, but in this way http://puu.sh/4e6oz.jpg ~
- 01:51:727 (1) - ^ ^
[Normal]
- 00:31:763 (7) - I don't think this note placement is logic with your pattern. But if you change this need you need to rework the slider shape for the distance spacing. hmm indeed. then ctrl-h (7) to keep the movement to one side and the same for the next pattern
- 00:35:211 (5,6) - Move 5 a little and stack 6 with (1) http://puu.sh/4dBxi.jpg nuu i dun rly want it as circular motion, it would be like really jammed pattern if so
- 00:39:694 (3,4,5) - Random spacing ? 1* / 1,15* / 1* when you use ,9* in the rest of the map LOL.. believe me or not but there 1,15-1,70 is allowed spacing while using 0,9 distance snap O_O.. hmm changed a bit, thanks
- 00:54:177 (4) - *nazi* y=100 for a perfect square kay, done
- 01:04:866 (4,1) - Can you center (4) for have a better look overlap ? mmm i rly dun like how centered (4) looks before (1) and i wanna keep it near the beginning of (1), looks better as for me o,o
- 01:15:384 (2,3) - Random 1,15* spacing :s yesss :s fixed
- 01:24:177 (1) - Add a curve ? You don't really use isolated straight sliders in the rest of the map :s here 01:22:797 (1,2,3,1,2,3,1,2,3) - i tried to make variety in curved sliders, so nope :s
[Hard]
- 00:33:142 (1,2,3,4,5,6,7,8) I think you can make a better pattern while keeping duo notes. You can try for example to make 2 rectangles with a slight shift between the 2notes mm rectangles are not a good here.. i'll keep it as it is for now ><
- 00:36:591 (3) - One step to the right to make a better blanket with (2) kay
- 00:41:418 (1) - It would be better if your slider curves down instead of curving up or just make this curves more for a better blanket with (2). nononono i love this pattern ;u; it feels better with curving up and hand is moving smoother in this way ;u;
- 00:55:211 (1) - Ctrl+g and rework this to make something like that ? http://puu.sh/4dCHj.jpg or if you don't want to ctrl+g just change your slider a little for a better blanket http://puu.sh/4dCJn.jpg < ooooooo nice idea but i think this slider doesn't fit here >< changed in another way~
- 01:20:728 (3,5) - Stack them ? nu, with this overlap it feels better that the next pattern is going to the right side, i like how it looks and plays :c
- 01:29:867 (2) - and 01:30:212 (3) - Ctrl+g for a better flow but a worse distance spacing :s amg i love this pattern more than my life and how the hand is moving while playing this, nope s(OnO)s
- 01:31:418 (2) - Same as 00:55:211 (1) -(second suggestion) hmm changed curves, but in this way http://puu.sh/4efKv.jpg
[Insane]
- Ok for me but I need to sleep. I'm gonna recheck this after sleeping but not sure if I can't find anything. lol goodnight /late xD
It's really a nice first map =)
Star
thank you! <3BakaHuang wrote:
wow I love coldplayyyy wow helloooooo
Insane
01:41:591(8)-_(:з」∠)_ why there has a clap hitsound? _(:з」∠)_ idk _(:з」∠)_ fixed
really cool nice map !!! thank you >w<!
you need to find BAT _(:з」∠)_ gl~ mmm i think i have to find more mods to be sure 100%.. ;u;
and thanks for checking www \>ω</Desperate-kun wrote:
Well, now for my mod (from queue). ouo/
This map is already almost perfect. It's time for you to search for a BAT im shy as hell.. ;_;
[Some little nitpicks with hard diff]
00:48:659 (6,7) - I don't like the look of those sliders. First, they don't look parallel, and I think they don't look good because they are so short. I'd suggest using linear sliders here. haha, yeah indeed. ok, done
01:57:003 (1) - I think most people will press the key at the white or red tick. i am following the lyrics in the ending part and hmm, if you set the 25% of playback rate you'd heard 'a' of 'and' word here~
You got my star ^^ awwwwww thank you \>ω</
Don Omar wrote:
держикиевстар
awawaw thank you <3 ~!TrigonometrY wrote:
Don Omar wrote:
держикиевстар
thank you!gideon5504 wrote:
Sry for late mod DX Here goes~ yo ~
General:
~No Kiai? yeah, kiai makes no sense here. only fountains kk
Easy:
~01:22:797 (1,2,3,4,5,1,2,3,4,5) - I don't really hear anything that you are following here. Try to follow the drum beats like before. all ok here as for me.. ovo
~Looks good.
Normal:
~00:31:763 (7) - Overlapping with 00:30:384 (5) - Blanket it or space it properly pls. fixed the spacing
~01:07:970 (3) - This is overlapping with 01:06:246 (1) - Try to blanket it and space everything behind properly after. nah, overlapping here looks good as for me and i want this pattern like this. flows is ok here too tho
~01:53:813 (2) - This note doesn't follow anything remove it. im following vocals here xD
Hard:
~01:16:935 (8,9,10) - Unnecessary triplets, just go with the pattern u've made. triplets here to make the difficulty less boring but.. ;u; ok, i'll think about this
~01:19:694 (7,8,9) - Keep consistent with ^ ^
~01:21:073 (5) - Stack this properly on 01:20:728 (3) or space it properly to avoid overlap. nonononono with this overlap im trying to emphasis the movement to the right side of the next patterns. i'd like to keep it here
Insane:
~00:49:349 (7,8,9) - Doesn't really make the map flow, although I noe that u r trying to make a drum fill here, but using a slider here would make the map flow better. why so? triplet fits here as for me, also i don't want to make the map just full of 1/1 sliders, its boring
~01:30:384 (7) - Add NC to emphasis new pattern. kay
~02:00:352 - Add 3 more 1/1 circles here since you are following vocals. nah, notes in this part are terrible, i explained this already in one of the previous mods..
Overall, I think you've made a well structured map and beats are easy to follow since you've also spaced notes quite well. Sorry for the short mod but I really can't find anything else that bothers me.
That's all from me! Hope this mod helped! Great map and good luck!~ >W<
thank you for mod ´ u ` )/Kenterz9 wrote:
From your request ~ o/
(If you think the mod is short, I can add a star, don't be shy to say it =3) naaaaaaaah xDits up to you
[Easy]
Perfect, nothing to say =) \o/
[Normal]
Circle size => 3 nonono and again no D: it would be too huge and not that fun D:
00:45:556 (3,4) - Distance snap fixed OxO
01:10:384 (3,1) - Blanket ?what 'blanket' means D:changed but.. a bit aligned this patten >_>
01:37:280 (2,4) - ^ nuuuu all seems ok for me \D:/
[Hard]
00:46:591 (7,1) - Distance Snap its not essential o,o on hard diff its ok to ignore ds sometimes x:
00:49:694 (1,2) - Blanket ?im too noob for this word buthope i did it in a right way you suggested.. xD
01:04:866 (5,6) - Distance Snap i wanna keep a jump here o/
01:57:003 (1) - Hard =/ what hard is here O.O
[Insane]
01:01:763 (4,5) - Blanket ?what D:also i like this pattern and how it flows D:
01:17:797 (2,4) - Why not put them in front the head of the sliders ? nice, ok
01:25:384 (8,1) - Blanket ? oh well, seems like done
Very Beautiful song
Good Luck *u* thank you _:(´□`」 ∠):_
10crystalmask01 wrote:
Ello ^^ A recheck for this awesome map! eyyo o///[General]
00:27:625- 00:35:556 Hmm you should try using a drum-finish hitsound pattern here, to match the loud beats heard in the music Would definitely liven up the objects imo. great idea, added edit: ah damn, it cames out that as for me the drums sound at the beginning sounds too much out of place, added just finishers here; used drums somewhere during the song~How to do it, without needing to change the default audio[Easy]When you add a finish to the head or the tail, just adjust the default setting shown no the left to this:
Try having the hitsounds go in this pattern:
01:04:866 (4) - Should be NC instead of 01:06:246 (1) - nope cuz i am following the lyrics with NCs there >u<
01:07:970 (5) - NC ^
01:25:556 (3) - ^ fixed ~
[Normal]00:27:625 (1) - Add finish fixed ~
- Circle size -1, that's just mean i really found this cs more fun than -1 one xD i have easy diff for this cs and as for me, normal should be real NORMAL = not hard and not easy; some settings are matching with average diffs.. ouo
00:30:384 (5) - NC noooooope cuz i am comboing this part in the same way in all diffs not counting easy one :p
Looks almost perfect imo ^^ \:D/
[Hard]
00:16:591 You could add a note here with a finish if you want. I don't like how every diff starts the same :S oh, exactly here was a note at first! but after one of irc i've decided to leave this place empty cuz of.. well, just imagine that this map is ranked, you are playing it and want to get best acc as you can. you've pressed 300 on 00:16:591 and after 1 note there is a long 10 seconds break. you got some 100s later and retrying, waiting these 10 seconds again and again xD so better just to leave this place as it is now to avoid butthurt in the future ~
01:15:556 (5) - NC done ~
This diff definitely improved since the last time I saw it \:DDD/
[Insane]
Try adding two notes at 00:16:591 (with a finish) and 00:16:677 (2) - ! explained above ~
00:54:177 (1) - Remove NC, its inconsistent mm as i remember i set this nc to emphasise (1,2,3) pattern.. x~x but yeah, done
01:18:660 (5,6) - Try to blanket them better? ok o/
Hope this helps~! sure, thank you!also lol you've made me think about another problems, not mention in latest mods here, haha..<З
BounceBabe wrote:
Easy
00:46:929 (1) - The current flow is a bit weak. The repeat slider is straight and then a circle after but a little below. It doesn't play as good. If you move the 2nd point of the slider a little up and move the circle more to the left of the previous slider end it flows better. Like this: http://osu.ppy.sh/ss/1058574
naah, this pattern flows good as for me :< but changed the placement of circle
Hard
00:52:447 (1) - This circle is a little hidden, when playing this might lead to a missclick. You should unstack them. nah, i exactly wanted to hide this one. also the approach circle of it is visible after the slider, + imho nc makes it easier to read http://puu.sh/50WN9.jpga bit changed the curve after this screenshot lol
Insane
00:41:067 (9) - This would work better if you also make it let go out, not in. Just reverse it. It makes the pattern play better and doesn't feel so outstanding. isn't it out as it is now? D:
00:49:343 (7,8,9) - This tripple is invented and not in the music. You should remove the pointless 8 circle.well i had some triples in hard, but you didn't say anything about them ;< the rhythm of the whole song is kinda 1/2 though why not to diversify? it is readable.. o_o
00:54:516 (7) - If you make this circle straight then you wouldn't have a spacing difference from 00:54:516 (7,8) - compared to 00:54:171 (6,7) - . Also, since you go very symmetric on this part you should make it straight. aaah i wanna keep in this 00:52:619 (1,2,3,4,6,7,8) - part same curved sliders, also making (7) straight will kinda ruin the flow @_@
01:04:860 (5) - , 01:06:757 (2) - Compared to your other jumps this is very big. You should make this a little smaller so it doesn't feel so off.
01:17:274 (1,2,3) - This doesn't work at all. You have a 1/2 rythm but you have a jump from 1 to2 and then this weird clustered spacing on 2 to 3. Why? Just simply move the 2 between the sliders so it's a little more obvious how to play. 01:18:480 (4,5) - Stack these to avoid this issue too. i rly don't want to say bye to this patt /w\ 01:17:790 (2,3,4,5,6) -
and 2-3 but im lazy to reply @___@
narakucrimson wrote:
Would you mind changing the white-y combo colour to something darker?
The approach circle is extremely hard to catch in some parts because it blends too much with the background.
No kudosu please.
please.. xD i am remapping this atmsk8migas wrote:
It seems to be good let me have a try ;D
340 wrote:
[Генерал]
Ну ты чего-то совсем с таймингом в конце намудрила:D ну, мудрила с ним не я, а LKs
Тут можно спокойно обойтись всего лишь 2 красными точками! Вот тебе верный тайминг:
offset; bpm
16585; 174 какой был, такой и остался, да
104860; 87,5 а тут нет, ибо спешит сильно во многих местах, например будет спешить тут 01:49:660 - . слайдер начался, а вокальная часть еще не началась, оставлю, как есть, извини
[Хард]
01:58:628 (2) - попробуй как-то вот так https://osu.ppy.sh/ss/1504876 (просто зажми Ctrl и нажми на точку по середине). Так поаккуратнее будет:D ✔ тут оке, хорошо смотрится
01:35:722 (6) - та же фигня ^ а этот мне нравится, не хочу
P.S. Ну и в остальных диффах тоже такие слайдеры поменяй! Это всё, к чему я смог придраться! вообще все такие слайдеры мне нравятся, как выглядят, лол. исправила только первый в харде, но спасиб большое за мод и потраченное время~ :333
thank you for you support, i'll do my best! >_<ARCskieZ wrote:
I really like the map! I hope it gets approved soon! Kepp it up please~
pkmnyab wrote:
From No Dap's Queue
Nice song/background. I noticed that in your timing section you sometimes use multiple timing points. You should only use one for this song as the BPM does not change, and instead use inherited timing points to adjust things like sample set, hit sound volume, etc. starting from 01:46:239 - part i am following vocals and if i use main offset for this part, it will totally go off. on a 3rd page you can see LKs' post about timing check, i'd like to keep the timing this person provided me earlier
[Easy][Normal]
- 00:38:740 - to 00:39:688 - sounds a bit empty, I would suggest mapping some part of it. Sounds like you did this to follow the vocal, but I still feel it's a bit empty before the vocal actually starts. Below is one suggestion that starts the slider on a clap sound in the music. i'd rather start placing objects from this 00:38:653 - part as there is a hard beat BUT i consider the time after spinner is not enough to catch the object which will apper too fast. after watching some new players playing easy diffs i noticed that most of them need a bit time after spinner dissapears to orientate at the playing field. so i'd like to keep it as it is now~
- 01:29:688 (2) - I don't really think there's anything wrong here, but maybe you can make it look better. I've included one suggestion below that I consider fun to play, you can look it over and see if it works out, or maybe you can find a better shape/leave it the same. i don't really like this shape but changed into my way i guessssssssss ✔
- 01:51:727 (1,2) - right now only (2) is blanketing the head of (1) and (1) does not fully blanket the head of (2). You can leave it this way since the blanket is nice and tight between (2) and the head of (1) or you can adjust (1) so that both sliders blanket each other. Below is a picture of what I mean. ✔
- 01:57:249 (1,2) - If you were trying to make a blanket here, then I would say it could be improved. If not, then you can make it a blanket to make it look nice. Right now there is more space between the tail of (1) and the head of (2) than the space between the heads of both sliders. Ideally it should be the same since it's a blanket. Try moving the middle and last point of (1) around so that you get something like below. i don't rly see the difference between the screenshot and what i have lel.. sry >v<
Distance snap feels too small to me due to the high slider velocity. For example let's say you have a slider and a hit circle. If the slider moves X units per second, then the hit circle should be placed somewhere where by moving X units per second from the slider, you will hit the circle without having to hover above it and wait for the approach circle to close in. Disregarding my terrible explanation, I think 1.0x or even 1.1x distance snap will suit the song better, but it's a pain to rearrange everything. You'd have to be certain that your map would be better with higher distance snap before you start applying the new distance snap, which is why you should probably ask others for their opinion on this matter. ✔ redid by 1.0x ~[Hard]
- 00:38:653 (1) - I recommend moving this closer to the centre of the spinner, even if it's just by a little bit. Given that this slider comes on the beat right after the spinner, it might be easier for players to react to it/reach to hit the slider if you move it somewhere closer to the centre. ✔
- 01:03:481 (1,2) - This doesn't look exactly parallel to me, I would disable grid snap and lower the second point by ~1 pixel or something like that. Well if you compare this 01:03:481 (1,2) - to 01:06:240 (1,2) - , the latter looks more parallel. ✔ yeah, i fixed it before while reconstructing all by 1.0x xD
- 01:17:274 (1) - Ending the spinner here creates a lot of empty space after and it feels awkward. Why not end it at 01:21:757 - .
However, if you are concerned about the length of the spinner then here is one thing you can do (and I recommend you do this instead of the above suggestion):
Delete spinner, map out 01:17:274 - to 01:19:688 - . Add spinner back in at 01:20:033 - and end either at 01:21:757 - or 01:22:447 - .
If you decide to map it out, below is one way you can do it:
The reason I put the spinner there is because the part you map out has the vocals changing pitches, but the vocal part at the spinner is mostly just one pitch. You can hear in the music at 01:17:274 - the vocal starts to lower in pitch, then rises at 01:19:343 - and stays the same at 01:19:688 - . I don't start the spinner at 01:19:688 - so that I can get a clap sound in on the slider. ummmmmmmmm but still, as for me all is suitable there /(>v>)\
Good difficulty~ thx (//v//)
I think OD7 might be a bit high for a hard difficulty, most insane difficulties are usually OD7 and 8. Consider lowering it to ~6. ✔ 7, oki
[Insane]Have fun mapping~ (=^・ω・^)ノ”
- 01:19:171 (6) - I think this will flow better if you ctrl+G. Also see if you can blanket 01:18:653 (5,6) - better fixed a blanket a bit, i agree with you about the flow but i'd like to keep there (2,3,4,5,6) pattern and that bouncing flow~~
- 01:48:141 (2,3) - I feel like it looks better if you have at least one third hit circle overlapping the slider. I think this feels better when you play it, not sure how to explain it. This also applies to other parts in this section like 01:53:641 (2,3) - and 01:57:003 (1,2) - . I'd ask for other people's opinions if you are unsure of this. um, i understood what you are talking about but i dont rly think it look nice there.. =v= huh
sankyuu for modding and staaaaaaarrrr (/////A/////) very much, it was useful! ・ω・)b
andrei7 wrote:
здrавствуйте! привет! ・ω・)/
надеюсь чем-нибудь мой мод будет полезен. Я плохой моддер, бтв. низя так говорить. посмотрим
Insane
00:34:860 (6) - пожалуйста, поверни на 180 градусов вместо 00:35:205 (7) - , чтобы всё логично было. ммм вот честно, не сильно поняла чего ты тут хотел, но в конце концов я переделала этот паттерн с помощью ctrl shift d. так что он теперь смотрится аккуратней
01:09:343 (2) - бессмысленно, ибо если кто-то это и прочитает, то сыграет это с остановкой курсора, или вообще не прочитает.
Лучше взять слайдер 01:08:998 (1) - , скопировать, повернуть на 180 градусов и поставить в районе x:156 y:272.
А ещё лучше скопировать тот же 01:08:998 (1) - и вставить вместо 01:08:309 (7) - в левый верхний угол по дистанц снапу. а как по мне, то все вполне читабельно.. >v< no changes, sry
00:38:653 (1) - не очень ровно переходит в 00:39:171 (2,3,4) - , чтобы глаза так сильно не резало, можно поломать его на центральной точке (выделив слайдер, контрл+ЛМ по серому квадратику в центре. вроде в глаза и не бросалось.. и мне не очень нравятся такого типа слайдеры, который ты предложил.. вместо этого подняла хвост чуть выше
00:40:378 (2) - 4 клетки вверх, соответственно 00:41:067 (4) - x:336 y:196 zachem
00:45:722 (5) - x:74 (нажми на жёлтенькую надпись справа вверху, там можно задать координаты попиксельно.) ZACHEM, I TAK NORM, TAM PROPORCIONALNIY TREUGOLNIK
00:54:516 (9) - как насчёт поставить его на одной прямой с 00:54:688 (10,11) - ? попробуй 00:54:516 (9) - x:319 y:317 мне нравится флоу такое, которое у меня сейчас, плавно идет снизу вверх и налево. нихатеть : (
00:58:309 (2,3,4,5) - никрасиво >_< может так? Или как-нибудь по другому, множество вариантов! NET
01:22:447 (1) - нинада лавушек плиз. хатеть :3 +я выделила это новым комбо, должно нормально читаться. (по крайней мере ни у кого, кого я просила затестить проблем не возникло :о)
На Hard'е
00:58:309 (2) - охх, Prev:1.80 Next:1.01. Кажется, что они равноудалены. Не прочитать. Prev:1.80 Next:1.01. называется джамп о: чего тут нечитабельного? о.о
01:01:411 (2,3) - поровнее сделать мб? примерно так: вроде сделала D: ✔
01:26:067 (2) - лучше НА следующем слайдере, чем ПОД этим. ИМХО ✔ da
01:42:447 (2) - опять. Может, если превратить 01:42:964 (3,4) - в короткий слайдер, будет лучше? подумаю потом :с
Лучше, чем инс. Приятная карта. Удачи. спасиба за мод, было над чем подумать <З
THE LAST THING IN THE ENTIRE WORLD I WANTED IS TO HAVE PROBLEMS WITH MP3 IN THIS MAP. SHIT. AAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa a a a a a a.. .Marcin wrote:
I loved the map from beginning, but please, FIX DAMN MP3, IT JUST SUCKS.
/me tries to find better