Hi! Random mod due to a very good song (remix)
[General:]
• Your custom hitsounds, sound pretty low comparing with the music in all the sections (till 01:44:866). I suggest you to increase all of them in 10% (maybe you can increase a bit more the volume in some other sections, try to listen properly the music before to do that)
• Combo Colours: The combo colours are pretty similar between them (1,3,5 and 2,4,6 are almost the same colour) and this don't provide any interesting thing in the map. Try using only 3 or 4 combo colours, but make them more mixed.
• Timing: The timing at the end sounds really weird, I'll check it if I have time (but not now)
[Easy:]
• 00:30:384 (1,2) - I think you can use a slider instead of these two notes. Because the Slidertick will cover the music in 00:30:728 - and I find this point necessary here
• 00:41:418 (1,2,3,4) - All these notes sound off-beat, are not following any high pitch in the music. Instead of that, I recommend you to use a pattern like this one
• 00:44:177 (1) - *A bit Nazi* - Actually this Slider looks a bit weird to me, I'd try something easier like this
• 00:46:935 (1) - Add a Reverse Arrow in this Slider (and re-arrange the spacing with the next (2)) for a better flow, actually this flows a bit weird to me
• 00:56:591 (2,3,4) - To give it some of structure to the map, and don't leave bimple stright pattern, I recommend you to move (3,4) some grids up. For example, move (3) to x:132 y:196 and (4) to x:0 y:68
• 00:59:435 (Spin) - Move this Spinner 1/4 back (then make it 1/4 bigger ofc) to follow properly the instrumental.
• 01:03:487 (2,3) - This note sounds off-beat too, the highest pitch in the music is placed 1/1 forward (in both cases). You can maybe try some variety here
• 01:16:935 (x) - You should add a Note here
• 01:22:797 (1,2) - I'd try a 100% symetry pattern here, it will look better imo. You should do something like this
• 01:36:591 (2,3) - *Nazi* - Move (2) to x:416 y:308 and (3) to x:416 y:68 for a better ''esthetic'' in the pattern
• 01:46:247 - 01:59:968 - Add some soft (default) whistles to follow the piano properly. Actually, sounds bad without any hitsound.. Btw, Sliderticks and Sliderslides CAN NOT be silenced at the same time, this is unrankable! You must fix that!
- Sorry for being a bit nazi sometimes, I wanted to give it some of structure to the map. In general is fine, but you need to increase the volume in the samplesets as I mentioned in ''General'' to make the rhythm more intuitive.
Well, you should fix some unsnapped slider ends, but since the timing is really weird at the end.. It is not a must right now, till we have the correct timing.
[Normal:]
• 01:13:487 (4,5) - I don't recommend to reduce the spacing in a Normal, just keep it consistent or make a stack between these notes
• 01:34:522 (2,3) - You should try to do other thing here, because the flow is pretty weird in general between these objects
• 01:46:247 - 01:59:968 - As I said in Easy, you should add some whistles to follow better the piano.. Btw, Sliderticks and Sliderslides CAN NOT be silenced at the same time, this is unrankable! You must fix that!
• 01:57:250 (1,2,3) - Some of structure doesn't hurt, makes the map better . Try doing something like this
- I'm surprised, believe me. This is really good for a first map..
[Hard:]
• 00:37:970 (2,3) - I don't recommend this kind of 1/8s here in this Hard. I know that is cover properly the music, but still, is a bit weird in this difficulty.
I suggest you to use a 1/4 slider or some other variety instead
• 00:39:694 (4,6) - I prefer a normal stack between these objects, because this ''manual'' stack looks like a weird overmap. Something like this will look better:
• 01:05:384 (6,7) - This stacks plays weird to me, would be better if you unstack them
• 01:46:246 (1) - Add a New Combo manually in this Slider
• 01:46:247 - 01:59:968 - Same as previous difficulties.. AND SAME AS PREVIOUS DIFFS.!
- This diff. flow fine.. Just some overlaps bother me, but that kind of things will be easy to fix with some more mods.
[Insane:]
• 01:46:247 - 01:59:968 - Same as previous difficulties.. AND SAME AS PREVIOUS DIFFS.!
- In general, this diff. flow fine.. But I'm a bit sleepy xD.. I'll take a look in the future after to take some mods, for sure
Still, needs some fixes, but this map has a lot of potential.. Believe me
I will keep an eye on it, for sure. Btw, make sure to find a good timmer (if I can't give it a look on it first ofc)
Ok, hope this can helps you..
Good Luck! (setting a star icon to show you my support!)
[General:]
• Your custom hitsounds, sound pretty low comparing with the music in all the sections (till 01:44:866). I suggest you to increase all of them in 10% (maybe you can increase a bit more the volume in some other sections, try to listen properly the music before to do that)
• Combo Colours: The combo colours are pretty similar between them (1,3,5 and 2,4,6 are almost the same colour) and this don't provide any interesting thing in the map. Try using only 3 or 4 combo colours, but make them more mixed.
• Timing: The timing at the end sounds really weird, I'll check it if I have time (but not now)
[Easy:]
• 00:30:384 (1,2) - I think you can use a slider instead of these two notes. Because the Slidertick will cover the music in 00:30:728 - and I find this point necessary here
• 00:41:418 (1,2,3,4) - All these notes sound off-beat, are not following any high pitch in the music. Instead of that, I recommend you to use a pattern like this one
• 00:44:177 (1) - *A bit Nazi* - Actually this Slider looks a bit weird to me, I'd try something easier like this
• 00:46:935 (1) - Add a Reverse Arrow in this Slider (and re-arrange the spacing with the next (2)) for a better flow, actually this flows a bit weird to me
• 00:56:591 (2,3,4) - To give it some of structure to the map, and don't leave bimple stright pattern, I recommend you to move (3,4) some grids up. For example, move (3) to x:132 y:196 and (4) to x:0 y:68
• 00:59:435 (Spin) - Move this Spinner 1/4 back (then make it 1/4 bigger ofc) to follow properly the instrumental.
• 01:03:487 (2,3) - This note sounds off-beat too, the highest pitch in the music is placed 1/1 forward (in both cases). You can maybe try some variety here
• 01:16:935 (x) - You should add a Note here
• 01:22:797 (1,2) - I'd try a 100% symetry pattern here, it will look better imo. You should do something like this
• 01:36:591 (2,3) - *Nazi* - Move (2) to x:416 y:308 and (3) to x:416 y:68 for a better ''esthetic'' in the pattern
• 01:46:247 - 01:59:968 - Add some soft (default) whistles to follow the piano properly. Actually, sounds bad without any hitsound.. Btw, Sliderticks and Sliderslides CAN NOT be silenced at the same time, this is unrankable! You must fix that!
- Sorry for being a bit nazi sometimes, I wanted to give it some of structure to the map. In general is fine, but you need to increase the volume in the samplesets as I mentioned in ''General'' to make the rhythm more intuitive.
Well, you should fix some unsnapped slider ends, but since the timing is really weird at the end.. It is not a must right now, till we have the correct timing.
[Normal:]
• 01:13:487 (4,5) - I don't recommend to reduce the spacing in a Normal, just keep it consistent or make a stack between these notes
• 01:34:522 (2,3) - You should try to do other thing here, because the flow is pretty weird in general between these objects
• 01:46:247 - 01:59:968 - As I said in Easy, you should add some whistles to follow better the piano.. Btw, Sliderticks and Sliderslides CAN NOT be silenced at the same time, this is unrankable! You must fix that!
• 01:57:250 (1,2,3) - Some of structure doesn't hurt, makes the map better . Try doing something like this
- I'm surprised, believe me. This is really good for a first map..
[Hard:]
• 00:37:970 (2,3) - I don't recommend this kind of 1/8s here in this Hard. I know that is cover properly the music, but still, is a bit weird in this difficulty.
I suggest you to use a 1/4 slider or some other variety instead
• 00:39:694 (4,6) - I prefer a normal stack between these objects, because this ''manual'' stack looks like a weird overmap. Something like this will look better:
• 01:05:384 (6,7) - This stacks plays weird to me, would be better if you unstack them
• 01:46:246 (1) - Add a New Combo manually in this Slider
• 01:46:247 - 01:59:968 - Same as previous difficulties.. AND SAME AS PREVIOUS DIFFS.!
- This diff. flow fine.. Just some overlaps bother me, but that kind of things will be easy to fix with some more mods.
[Insane:]
• 01:46:247 - 01:59:968 - Same as previous difficulties.. AND SAME AS PREVIOUS DIFFS.!
- In general, this diff. flow fine.. But I'm a bit sleepy xD.. I'll take a look in the future after to take some mods, for sure
Still, needs some fixes, but this map has a lot of potential.. Believe me
I will keep an eye on it, for sure. Btw, make sure to find a good timmer (if I can't give it a look on it first ofc)
Ok, hope this can helps you..
Good Luck! (setting a star icon to show you my support!)