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Ho-Ong-I - Hide and Seek [Taiko|Osu]

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Total Posts
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Topic Starter
neonat
This beatmap was submitted using in-game submission on Saturday, 26 April 2014 at 10:38:09 AM

Artist: Ho-Ong-I
Title: Hide and Seek
Tags: vocaloid SeeU -apxh 0gre Tyuh vocaloid3
BPM: 120
Filesize: 18561kb
Play Time: 02:23
Difficulties Available:
  1. 0gre's Muzukashii (4.67 stars, 432 notes)
  2. 0gre's Oni (4.82 stars, 542 notes)
  3. Hard (4.49 stars, 272 notes)
  4. Insane Collab (4.93 stars, 331 notes)
  5. Insane (4.83 stars, 354 notes)
  6. Normal (2.61 stars, 168 notes)
Download: Ho-Ong-I - Hide and Seek
Download: Ho-Ong-I - Hide and Seek (no video)
Information: Scores/Beatmap Listing
---------------
4th song. 1st Ranked
Normal - Complete
Hard - Complete
Insane - Complete
Insane Collab - Map done by -APXH and me
Taiko Difficulties - Done by 0gre
Video: http://ho-ong-i.crecrew.net/4565
It is pretty much finalized
Lyrics
English Lyrics:
Ding-Dong Hurry and open the door, I have come
Even if you try to hide, it's no use
Ding-Dong Hurry and open the door, I have come
It's already too late to run
Looking through the window, our eyes met
Two eyes frozen in fear, I want to see up close
Ding-Dong I'm coming in, hurry up and run
Let play tag and have fun
Ding-Dong I've come in, hurry up and hide
Lets play hide-and-seek and have fun
The thumping of your footsteps can be heard
Your ragged breathing can be heard
*Hide tightly
I can see your hair
Hide tightly
I can see your hair
Hide tightly
I can see your hair
Hide tightly*
Head...
(The part above is a korean phrase used when playing hide-and-seek like the song Kagome Kagome is used in the Japanese game)
Knock-Knock I'm in front of your room door
I'm coming in, I won't ask for permission
Knock-Knock I'm inside your room, where are you hiding
The game is almost at end
I looked under the bed in your room
You're not here, next is inside your closet...
Ding-Dong Here you are
Ding-Dong You were here all along
You're it
Ding-Dong I've found you now
You're it
Ding-Dong It looks like I won
You're it
Ding-Dong
Receive your penalties
Ding-Dong The game is at end
There's no one left
Ding-Dong goodbye to everyone
Thanks to all who have modded! And the 64 Favs while in Pending
SPOILER
-APXH
Nocturnal
SuperMoutarde
-Neipezi
Broccoly
xxhckxyz
Veerago
Momochikun
Natsu
miggl
Gero
Hellzero
AlpacaCokelat
MineC24
arkemaky
scanter
lkx_Shore
ReySHeL
HelloSCV
xxheroxx (starred)
Sieg
KiyoshiX101
BounceBabe
Alarido
HabiHolic
HeatKai
Hard
[-Google-]
OEvil
Reat (gave metadata help)
Losertic
Tsukuyomi
Lizzy
gideon5504
sheela901
pieguy1372
EnixYuki
Awaken
Kenterz9
[Minakami Yuki]
tetsutaro
lZenxl
CoroQuetz
Tasha (bubbled)
Jerry
Mystima
mingmichael
DenoisoGoiso
Teara (starred and osu-iconed)
- Kagami Yuki -
Kaguya Hourain
Dainesl
cdhsausageboy
Lapis Aoki
TKSalt
jonathanlfj (Ranked/Qualified!)
1 year 2 months in Pending, worth the wait, perseverance and patience~
Aeonian Sonder
[GENERAL]
Offset: 5845
BPM: 119.98 , maybe?
Make sure to remember to change the normal slider velocity
There is a forum in this game saying that you can't have Vocaloids as the artist. You must always use the maker of the song, and you make put in the singer in the tags. The source is correct, but change the artist to Ho Ong-I. Don't even ever put in the vocaloid's name as the feat. I don't know why, because there are so many song sung my Hatsune Miku, but the artist is Hatsune Miku. Ah, whatever. It's appreantly a rule, and people are now noticing it more.

[Easy] (More Like Normal)
Some beginners can't exactly click the slider, and click the next one in a specific amount of time. Fix, or use circles, and overlap, possible
Why 1/16?
00:46:833 (2) - Make this simitrical to combo 1
00:47:833 (3) - Same thing
00:52:834 (3) - Make this within distance snap reach
00:58:834 (1) - Remove new combo
01:41:338 (6) - Move one block up

[Normal] (More like hard)
00:08:830 (1,2,3,4) - Make these sliders
00:11:830 (8) - Make this repeat one more and remove combo 9, the next combo
00:16:831 (1,2,3,4) - Make these sliders
01:04:960 - Add something here
01:32:837 (6,7,8,9) - Make these sliders
01:42:838 (2,3,4,5) - Same as above
02:09:340 (4) - Make this simitrical to combo 3
02:10:090 (6) - Same as above
02:10:590 (7) - NO.
02:15:590 (9) - Make within reachale range, or use distance snap
Topic Starter
neonat

-APXH wrote:

[GENERAL]
Offset: 5845
BPM: 119.98 , maybe?
Make sure to remember to change the normal slider velocity
There is a forum in this game saying that you can't have Vocaloids as the artist. You must always use the maker of the song, and you make put in the singer in the tags. The source is correct, but change the artist to Ho Ong-I. Don't even ever put in the vocaloid's name as the feat. I don't know why, because there are so many song sung my Hatsune Miku, but the artist is Hatsune Miku. Ah, whatever. It's appreantly a rule, and people are now noticing it more.

[Easy] (More Like Normal)
Some beginners can't exactly click the slider, and click the next one in a specific amount of time. Fix, or use circles, and overlap, possible
Why 1/16?
00:46:833 (2) - Make this simitrical to combo 1
00:47:833 (3) - Same thing
00:52:834 (3) - Make this within distance snap reach
00:58:834 (1) - Remove new combo
01:41:338 (6) - Move one block up

[Normal] (More like hard)
00:08:830 (1,2,3,4) - Make these sliders
00:11:830 (8) - Make this repeat one more and remove combo 9, the next combo
00:16:831 (1,2,3,4) - Make these sliders
01:04:960 - Add something here
01:32:837 (6,7,8,9) - Make these sliders
01:42:838 (2,3,4,5) - Same as above
02:09:340 (4) - Make this simitrical to combo 3
02:10:090 (6) - Same as above
02:10:590 (7) - NO.
02:15:590 (9) - Make within reachale range, or use distance snap
Thanks for your feedback. I will see I can implement the suggestions you have.
Aeonian Sonder
Can I make the Insane difficulty?
Topic Starter
neonat
I have one in mind already, but I'm open to what you have thought up. Could be a guest difficulty, if it's different.
Topic Starter
neonat

-APXH wrote:

Can I make the Insane difficulty?
I'll try and work on my map today, and get my difficulty done. It's not insane per se, but it's jumpy.
Aeonian Sonder

neonat wrote:

I have one in mind already, but I'm open to what you have thought up. Could be a guest difficulty, if it's different.
Another Insance difficulty? :)
Topic Starter
neonat

-APXH wrote:

neonat wrote:

I have one in mind already, but I'm open to what you have thought up. Could be a guest difficulty, if it's different.
Another Insance difficulty? :)
Possibly. Show me what you got :D
Nocturnal_old
Yay...I love Korean music....POP that it..

Offset: 5830
Why are all the slider velocities the same of 1.40?
divide beatmaps in 1/4th, not 1/12 or 1/16


[Insane]
Make the circles larger by one level, sometime, small circles with large jumps are annoying
Remember to use distance snap (wait, are you?)
00:17:831 (5,6,7,8) - Make these ones straight

Yeah, I can only mod the hardest difficulties, oddly.
Aeonian Sonder
Did I tell you that I was making my own version of this :D
Topic Starter
neonat

[Dviykjoyk]Flj wrote:

Yay...I love Korean music....POP that it..

Offset: 5830
Why are all the slider velocities the same of 1.40?
divide beatmaps in 1/4th, not 1/12 or 1/16


[Insane]
Make the circles larger by one level, sometime, small circles with large jumps are annoying
Remember to use distance snap (wait, are you?)
00:17:831 (5,6,7,8) - Make these ones straight

Yeah, I can only mod the hardest difficulties, oddly.
I'm partially using distance snap 1.3 and 1.5 for most parts
Topic Starter
neonat

-APXH wrote:

Did I tell you that I was making my own version of this :D
I've decided on 5830 offset, just to let you know.
SuperMoutarde
[Normal]

00:21:3831 (1) - distance snapping change with new timing section is too strong imo. The first note of the yellow combo is too close to end of previous slider

01:47:338 (2,3) - check distance snap


[Hard]

00:11:830 (6,7,8) - check distance snap

00:21:331 (4,1) - Slider 1 is not distance-snapped, and slider 4 is weird, you should make an uncurved slider going from the end of slider 3 to beginning of slider 1 to fix both problems at once

01:26:836 (1) - I would remove new combo


I have no comments on insane, as pretty much anything is allowed there, it's hard to mod. The maps look really good and i like the song, good luck for rank!
Topic Starter
neonat

SuperMoutarde wrote:

[Normal]

00:21:3831 (1) - distance snapping change with new timing section is too strong imo. The first note of the yellow combo is too close to end of previous slider
Spaced them further

01:47:338 (2,3) - check distance snap
Not really sure, but the distance seems equal for this. Either way, I shifted them a bit.


[Hard]

00:11:830 (6,7,8) - check distance snap
Shifted a bit

00:21:331 (4,1) - Slider 1 is not distance-snapped, and slider 4 is weird, you should make an uncurved slider going from the end of slider 3 to beginning of slider 1 to fix both problems at once
Changed the shape of slider 4

01:26:836 (1) - I would remove new combo
Keeping it for now


I have no comments on insane, as pretty much anything is allowed there, it's hard to mod. The maps look really good and i like the song, good luck for rank!
Thanks for your suggestions!
-Neipezi
hi From #modreqs

[General]
SeeU is the vocals of this song.
and Ho-ong-i go to the source.

[Normal]
00:17:831 (5) - NC?
00:41:833 (6) - ^

[Hard]
00:09:830 (3) - NC?

[Insane]
00:09:830 (5) - NC?
00:57:334 - Circle add?
01:05:334 - ^

Good luck to you~ Ranked hope :D
Topic Starter
neonat

-Kirito wrote:

hi From #modreqs

[General]
SeeU is the vocals of this song.
and Ho-ong-i go to the source.

[Normal]
00:17:831 (5) - NC? added the new combo
00:41:833 (6) - ^ added a new combo on the slider after

[Hard]
00:09:830 (3) - NC? ^

[Insane]
00:09:830 (5) - NC? ^
00:57:334 - Circle add? Changed the rhythm there
01:05:334 - ^ Left it as it is

Good luck to you~ Ranked hope :D
Thanks for your mod and support ^^
Broccoly
Hi. From #modreqs.. This is my 2nd time at modding (just in case i make mistakes lol)

[General]
The background image you inserted (when i played no video mode) had incomplete Korean characters(겁에) that reads literally "~at fear" which makes no sense. I would recommend you getting a new picture or capturing another part of the video.

[Origin]
00:31:832 (1) - nazi - how about adjusting the slider so that it could better "blanket" around the slider before that?
maybe like this (you need to select "view" - "Grid Level" - "most precise (4)" in order to do this)


00:53:834 (1) - nazi - same reason as above
like this


01:01:834 (1) - nazi - same reason


01:07:835 (1,2) - nazi - Relocate one of two to parallel each other


01:24:836 (5,6,7,8) - nazi - same as above


01:48:838 (3,4) - nazi - adjust to parallel each other?


01:58:089 (3,4) - The order of 3 and 4 is reversed. plz fix it.



For other diffs, I didn't find any noticeable errors..
I like the slider velocity change during Kiai time btw :D
Hope this helped~
Aeonian Sonder

Broccoly wrote:

Hi. From #modreqs.. This is my 2nd time at modding (just in case i make mistakes lol)

[General]
The background image you inserted (when i played no video mode) had incomplete Korean characters(겁에) that reads literally "~at fear" which makes no sense. I would recommend you getting a new picture or capturing another part of the video.

[Origin]
00:31:832 (1) - nazi - how about adjusting the slider so that it could better "blanket" around the slider before that?
maybe like this (you need to select "view" - "Grid Level" - "most precise (4)" in order to do this)


00:53:834 (1) - nazi - same reason as above
like this


01:01:834 (1) - nazi - same reason


01:07:835 (1,2) - nazi - Relocate one of two to parallel each other


01:24:836 (5,6,7,8) - nazi - same as above


01:48:838 (3,4) - nazi - adjust to parallel each other?


01:58:089 (3,4) - The order of 3 and 4 is reversed. plz fix it.



For other diffs, I didn't find any noticeable errors..
I like the slider velocity change during Kiai time btw :D
Hope this helped~
I just finish the modding, and gave neocat the updated version, and now we wait
Topic Starter
neonat
Updated. Lol -APXH. neocat o_o
xxhckxyz
hi~~ :D

SPOILER
picture recommending size is 1024x768

and...maybe normal can change the slider velocity to 1.0 or 1.2...because i cannot find a ranked map has same slider velocity in all difficulty....


normal

00:08:830 (1) - the ending do not stand on the white line...slider的尾部沒有站在拍子上

i guess something can add between 00:54:834 and 00:57:834

02:07:840 (1) - the ending do not stand on the white line....slider的尾部沒有站在拍子上


insane

for insane, this may be too easy....i suggest increase difficulty in song setup:

HR+2/3
CS+1
AR+1/0
OD+2/3

00:11:299 (3) - no stand on the line....沒有站在拍子上

other is good for me...


last thing...i hear someone said if want the map be ranked, three continuous level's map should be made.
Maybe ur normal can be changed to easy can remap a new a for normal
ignore it
Veerago
Yoooo (/´ ▽ `)/
Mod~
How to read:
Black - please change~
Blue - suggestions
Red - !!!

[General]
Round off bpm to 120~

[Insane]
!! Check all slider lengths and ensure that they snap to the timing divisors (◎ - ◎; )
Example: 00:39:582 (5) - Do ctrl+shift+s and you'll notice the change (((; ° Д ° )))
00:06:830 (3,4) - Lengthen sliders to 1/2 beat

00:07:830 (5) - Lengthen slider to 00:08:330
00:07:830 (5,1,2,3,4) - One combo
00:09:830 (5,1,2,3,4) - One combo
00:09:830 (5) - Lengthen slider to 00:10:580
00:15:831 (6,7,1,2,3,4) - One combo
00:18:331 (2,3,4) - Adjust sliders using 1.3x distance snap, so that the end of slider 3's nicely touching the end of slider 1 & 2

00:21:831 (1) - Replace note with 1/2 slider?
00:22:081 (2) - Add note
00:20:831 (5) - NC
00:23:831 - NC
00:27:831 (7) - NC
00:29:581 - Remove whistle
00:29:832 - Remove note, shift 00:30:082 (2,3,4) up
00:31:582 - Add note
00:31:832 (5) - Remove note, shift 00:32:082 (6,7) up (Remove whistles here and NC too~)
00:32:832 - Add note + whistle
00:35:832 (4) - NC
00:37:832 - Symmetrical to 00:38:332
00:40:832 - Remove note, move slider at 00:41:082 (2) up, 00:41:332 - add note, 00:41:582 (8) - returning slider, 00:42:083 - remove note (so that this set follows the set at 00:38:832 (3,4,5,6))

00:42:583 - NC
00:44:833 - Remove note, shift returning slider at 00:45:083 (3) up?
00:45:583 - Add note
00:47:583 - Add note and shift slider to start at 00:47:833 ?
00:48:583 - Slider to start at 00:48:833, so remove note at 00:49:083
00:49:833 - NC
00:56:834 - Add note
01:03:834 - Remove note, shift slider at 01:04:084 up & add one more return to that slider? So that it follows the rhythm at 01:01:834
01:17:210 - Remove note?
01:25:211 - Remove note?
01:31:837 - Remove note, shift slider at 01:32:087 up, 01:32:337 - add note
01:35:837 (6,7,8,1,2) - One combo
01:51:838 - Remove note, shift slider at 01:52:088 up, 01:52:588 - add note
01:54:839 - Disable distance snap and adjust slider so that there's no overlaps?

01:56:839 - Horizontally symmetrical to slider at 01:56:339
01:58:339 - Vertically symmetrical to note at 01:57:839
01:59:589 (4) - Nazi - One small grid down lol

02:02:089 (1,2) - Replace with 1/2 slider?
02:07:215 (6) - Remove note
02:16:840 (3,4,5,6,7) - Use 1.0x distance snap to line them up nicely

02:17:841 (7,8,9) - http://puu.sh/1Snms
02:21:591 (5) - Nazi - One small grid size to the left to be symmetrical to 3rd note orz
02:21:841 (6) - NC
02:23:341 (3) - Check slider length. Place the slider so that the y-axis cuts it nicely into half~
Ran out of patience to do the other diffs, orz ;;
Sorry ;
Good luck on getting this map ranked~
Aeonian Sonder

Veerago wrote:

Yoooo (/´ ▽ `)/
Mod~
How to read:
Black - please change~
Blue - suggestions
Red - !!!

[General]
Round off bpm to 120~

[Insane]
!! Check all slider lengths and ensure that they snap to the timing divisors (◎ - ◎; )
Example: 00:39:582 (5) - Do ctrl+shift+s and you'll notice the change (((; ° Д ° )))
00:06:830 (3,4) - Lengthen sliders to 1/2 beat

00:07:830 (5) - Lengthen slider to 00:08:330
00:07:830 (5,1,2,3,4) - One combo
00:09:830 (5,1,2,3,4) - One combo
00:09:830 (5) - Lengthen slider to 00:10:580
00:15:831 (6,7,1,2,3,4) - One combo
00:18:331 (2,3,4) - Adjust sliders using 1.3x distance snap, so that the end of slider 3's nicely touching the end of slider 1 & 2

00:21:831 (1) - Replace note with 1/2 slider?
00:22:081 (2) - Add note
00:20:831 (5) - NC
00:23:831 - NC
00:27:831 (7) - NC
00:29:581 - Remove whistle
00:29:832 - Remove note, shift 00:30:082 (2,3,4) up
00:31:582 - Add note
00:31:832 (5) - Remove note, shift 00:32:082 (6,7) up (Remove whistles here and NC too~)
00:32:832 - Add note + whistle
00:35:832 (4) - NC
00:37:832 - Symmetrical to 00:38:332
00:40:832 - Remove note, move slider at 00:41:082 (2) up, 00:41:332 - add note, 00:41:582 (8) - returning slider, 00:42:083 - remove note (so that this set follows the set at 00:38:832 (3,4,5,6))

00:42:583 - NC
00:44:833 - Remove note, shift returning slider at 00:45:083 (3) up?
00:45:583 - Add note
00:47:583 - Add note and shift slider to start at 00:47:833 ?
00:48:583 - Slider to start at 00:48:833, so remove note at 00:49:083
00:49:833 - NC
00:56:834 - Add note
01:03:834 - Remove note, shift slider at 01:04:084 up & add one more return to that slider? So that it follows the rhythm at 01:01:834
01:17:210 - Remove note?
01:25:211 - Remove note?
01:31:837 - Remove note, shift slider at 01:32:087 up, 01:32:337 - add note
01:35:837 (6,7,8,1,2) - One combo
01:51:838 - Remove note, shift slider at 01:52:088 up, 01:52:588 - add note
01:54:839 - Disable distance snap and adjust slider so that there's no overlaps?

01:56:839 - Horizontally symmetrical to slider at 01:56:339
01:58:339 - Vertically symmetrical to note at 01:57:839
01:59:589 (4) - Nazi - One small grid down lol

02:02:089 (1,2) - Replace with 1/2 slider?
02:07:215 (6) - Remove note
02:16:840 (3,4,5,6,7) - Use 1.0x distance snap to line them up nicely

02:17:841 (7,8,9) - http://puu.sh/1Snms
02:21:591 (5) - Nazi - One small grid size to the left to be symmetrical to 3rd note orz
02:21:841 (6) - NC
02:23:341 (3) - Check slider length. Place the slider so that the y-axis cuts it nicely into half~
Ran out of patience to do the other diffs, orz ;;
Sorry ;
Good luck on getting this map ranked~
What's "Nazi"?...
Momochikun
Hi.. from mod queue :)

General

U don't like hitsound, huh ? XD
Reduce volume of sliderslide or make it no sound.

Easy
(i think it's normal ?)
Spacing.. please make the 2 spacing note different range from 4 spacing note. It'll make beginner confused
00:16:830 (4) - This jump looks strange to me
00:10:830 (1,2,3,4,5,6) - Maybe u can make some hit rthym ?
01:55:839 (3) - ^


Normal
00:57:834 (1) - Remove spinner, it doesn't fit to the song
01:12:710 (1) - Move this to 01:12:585
01:33:837 (1) - Add whistle to the head then remove whistle from the tail of the slider
01:35:837 (5) - Add whistle to the head then remove whistle from the tail of the slider
01:49:838 (1) - Strange jump here.. --
02:22:841 (1,2) - Remove this, the song has over. It's over mapped i think


Insane and Origin
Fine i think.. since Five stars diff is free from distance snap

Good Luck!~ :)
Natsu
General:

SPOILER
:!: Bpm is 120

:!: Background hide and seek.jpg is 1366x768, which differs from the recommended size of 1024x768. resize plz

:!: Inconsistency in combo colours:

- [Hard] :
Combo1 : 7,132,224
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 242,224,6
Combo5 : 255,170,43
Combo6 : 245,22,28

- [Insane] :
Combo1 : 243,133,155
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 121,142,137
Combo5 : 255,190,94
Combo6 : 210,20,11

- [Normal] :
Combo1 : 234,38,57
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 105,124,119
Combo5 : 255,170,43
Combo6 : 237,220,5

- [Origin] :
Combo1 : 243,133,155
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 105,124,119
Combo5 : 255,170,43
Combo6 : 210,20,11

:!: Inconsistency in PreviewTime:
- [Hard] : 5830
- [Insane] : 5830
- [Normal] : 5830
- [Origin] : 37832

:!: Inconsistency in Kiai Times:

- [Hard] :
Kiai #1: Starts on 01:09:835, ends on 01:25:837
Kiai #2: Starts on 01:59:820, ends on 02:15:840

- [Insane] :
Kiai #1: Starts on 01:09:816, ends on 01:25:836
Kiai #2: Starts on 01:59:714, ends on 02:15:840

- [Normal] :
Kiai #1: Starts on 01:09:835, ends on 01:25:837
Kiai #2: Starts on 01:59:839, ends on 02:15:840

- [Origin] :
Kiai #1: Starts on 01:09:835, ends on 01:09:960
Kiai #2: Starts on 01:13:835, ends on 01:13:960
Kiai #3: Starts on 01:17:836, ends on 01:17:961
Kiai #4: Starts on 01:21:836, ends on 01:21:961
Kiai #5: Starts on 01:59:839, ends on 02:03:714
Kiai #6: Starts on 02:03:839, ends on 02:07:715
Kiai #7: Starts on 02:07:840, ends on 02:11:715
Kiai #8: Starts on 02:11:840, ends on 02:15:840

Normal:

SPOILER
00:05:830 finish
00:07:830 (4,5,1,2) - make this part more clean
00:14:830 this is your easy diff this part is really confuse and hard for new player think about other pattern plz
00:26:831 remove this circe or make the previows slider more short
00:58:334 add circle
01:25:836 finish
01:44:838 move this to other place 300 hit of spinner overlap it is a unrankable issue
01:53:839 whistle in the head of slider

Need alot of work since

Hard:

SPOILER
01:29:368 (2) unsnaped circle
00:05:830 finish in the head of slider
00:25:831 whistle in the head
00:33:832 ^
01:05:835 ^
02:14:840 (8,9) - look bad move 9 to other place
02:23:341 finish in the tail

Insane:

SPOILER
01:33:337 unsnaped slider tail
00:05:830 add finish
00:25:831 whistle in the head
00:33:832 ^
i stop here since u got alot of work there
Miggl
MOD

since you asked me to, I finally begun to mod it:

Map In General
Timing


Offset a little later( ~5.846<- thats what I got after 25% slowmotion )
BPM: exactly 120 (since it is an computer generated song, its pretty simple to find it out)
Slider Velocity: see in diff section (its only mentioned if i would change something)


For you:
To get a little fine tuning, just play the beginning and you see:
it feels like the slider ends too early

just use 25% to prove it

Note: if you change offset in [Origin] an Error occurs :(

-----------
Inheriting section Problem:

some velocity changes in inheriting sections are MUCH TOO HARD ---> so test and change it a little


Difficulty: Normal
Most changes are to make it look better or better to read - just suggestions


00:10:856 (1) - looks a little bad just set it a little more away:




----------
00:16:856 (4) - ctrl+h it:




----------
00:17:856 (5) - open this thing like that:




----------
00:22:856 (2) - a little hidden
00:26:856 (3) - ^
00:30:856 (2) - ^

00:31:356 (3,4) - make it look better by smooth ( i mean both ends should be on the same line)

00:33:856 (1,2,3) - funny spacing here, also you could change the look haha

----------
00:42:606 (2) - after this point it gets much more confusing and harder than before, try following if u wanna keep it confusing hard :



and replace 00:44:856 (5,6)


----------
or, what would be not too hard and fit to the rest:





----------
00:54:856 (1) - place it a little more left to keep it in the cursor movement with the slider

00:56:356 (4) - change to a 1/2 reverse slider

01:01:856 (7) - chango to slider and NC to match the voice acting and the truly combo-change
if you do this, you should remove NC here: 01:02:856 (8)

01:04:356 (9) - 1/2 reverse-slider again

----------
01:05:856 (1,2,3) - spacing fix, 2 a little hidden, 2->3 higher spacing



----------
01:15:356 (4,5) - little more distance

01:34:356 (1) - NC

01:40:856 (5,6) - little hidden by 300's xD

01:44:856 (1) - TOTALLY hidden by the points (place it somewhere else)

That's it

After this diff, check ur other diffs at the same points for the same things.

After you made some changes, i will mod the other diffs ( I dont have much time at the moment).
Topic Starter
neonat

Momochikun wrote:

Hi.. from mod queue :)

General

U don't like hitsound, huh ? XD
Reduce volume of sliderslide or make it no sound.

Easy
(i think it's normal ?)
Spacing.. please make the 2 spacing note different range from 4 spacing note. It'll make beginner confused
00:16:830 (4) - This jump looks strange to me
00:10:830 (1,2,3,4,5,6) - Maybe u can make some hit rthym ?
01:55:839 (3) - ^


Normal
00:57:834 (1) - Remove spinner, it doesn't fit to the song
01:12:710 (1) - Move this to 01:12:585
01:33:837 (1) - Add whistle to the head then remove whistle from the tail of the slider
01:35:837 (5) - Add whistle to the head then remove whistle from the tail of the slider
01:49:838 (1) - Strange jump here.. --
02:22:841 (1,2) - Remove this, the song has over. It's over mapped i think


Insane and Origin
Fine i think.. since Five stars diff is free from distance snap

Good Luck!~ :)
I changed some hitsounds. Thanks for mod.
Gero
YO! M4M Mod

[General]

(*) your audio is low recommend finding one better than this to 192 kbps
(*) your BG is unranked the right measures are 1024x768

[Normal]

(*) 00:07:830 (4,5,1) - Here you could make a very nice triangle:
(*) 00:09:830 (2) - This slider is being covered by this circle 00:08:330 (5) - recommend moving the slider to another site
(*) 00:16:830 (4) - NC here
(*) 00:21:831 (1) - HEY HEY HEY RESPECT THE DISTANCE PLEASE D:!!
(*) 00:22:831 (2,3) - ^
(*) 00:26:831 (3) - ^
(*) 00:24:831 (4) - Remove NC and Add NC Here 00:25:831 (1)
(*) 00:29:830 (1) - DISTANCE SNAP PLEASE CHECK THIS
(*) 00:40:830 (5) - Many here reverse could confuse new players, I recommend you do the following:

(*) 00:47:830 (4) - NC here
(*) 00:50:830 (1,2,3) - I think this pattern is very messy I suggest making these forms:

Here The Code:
262,238,50830,6,0,P|289:171|256:112,1,140
176,56,51830,2,0,P|149:123|182:182,1,140
168,280,52830,2,0,P|191:342|191:342|272:352,1,140
344,296,53830,2,0,P|424:312|480:208,1,210,2|0,0:0|0:0,0:0:0
(*) 00:57:830 (1) - Distance Please :<
(*) 00:58:830 (1) - ^
(*) 01:10:830 (3) -BAD BAD BAD FOR NORMAL reverse confuse many new players.

[Hard]

(*) AR + 1
(*) 00:08:830 (1) - Note no Distance snap, check this please
(*) 00:33:830 (1,2,3,4,5,6,7,8,9) - these patterns are very uncomfortable to play you should make other patterns here
(*) 00:35:830 (6) - NC
(*) 00:43:330 (1) - NC
(*) 00:50:830 (4) - ^
(*) Good Diff :)

Good Lucky!
Topic Starter
neonat

Gero wrote:

YO! M4M Mod

[General]

(*) your audio is low recommend finding one better than this to 192 kbps I'll see what I can find
(*) your BG is unranked the right measures are 1024x768 Changed

[Normal]

(*) 00:07:830 (4,5,1) - Here you could make a very nice triangle: ok
(*) 00:09:830 (2) - This slider is being covered by this circle 00:08:330 (5) - recommend moving the slider to another site shifted
(*) 00:16:830 (4) - NC here ok
(*) 00:21:831 (1) - HEY HEY HEY RESPECT THE DISTANCE PLEASE D:!! adjusted
(*) 00:22:831 (2,3) - ^ ^
(*) 00:26:831 (3) - ^ ^
(*) 00:24:831 (4) - Remove NC and Add NC Here 00:25:831 (1) ok
(*) 00:29:830 (1) - DISTANCE SNAP PLEASE CHECK THIS adjusted
(*) 00:40:830 (5) - Many here reverse could confuse new players, I recommend you do the following: ok

(*) 00:47:830 (4) - NC here not changing
(*) 00:50:830 (1,2,3) - I think this pattern is very messy I suggest making these forms: changed shape

Here The Code:
262,238,50830,6,0,P|289:171|256:112,1,140
176,56,51830,2,0,P|149:123|182:182,1,140
168,280,52830,2,0,P|191:342|191:342|272:352,1,140
344,296,53830,2,0,P|424:312|480:208,1,210,2|0,0:0|0:0,0:0:0
(*) 00:57:830 (1) - Distance Please :< adjusted
(*) 00:58:830 (1) - ^ no change
(*) 01:10:830 (3) -BAD BAD BAD FOR NORMAL reverse confuse many new players. ok

[Hard]

(*) AR + 1 ok
(*) 00:08:830 (1) - Note no Distance snap, check this please checked
(*) 00:33:830 (1,2,3,4,5,6,7,8,9) - these patterns are very uncomfortable to play you should make other patterns here I tried shifting them a bit
(*) 00:35:830 (6) - NC ok
(*) 00:43:330 (1) - NC not changing
(*) 00:50:830 (4) - ^ don't think I will change this either
(*) Good Diff :)

Good Lucky!

Thanks for mod!
Aeonian Sonder

Natsu wrote:

General:

SPOILER
:!: Bpm is 120

:!: Background hide and seek.jpg is 1366x768, which differs from the recommended size of 1024x768. resize plz

:!: Inconsistency in combo colours:

- [Hard] :
Combo1 : 7,132,224
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 242,224,6
Combo5 : 255,170,43
Combo6 : 245,22,28

- [Insane] :
Combo1 : 243,133,155
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 121,142,137
Combo5 : 255,190,94
Combo6 : 210,20,11

- [Normal] :
Combo1 : 234,38,57
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 105,124,119
Combo5 : 255,170,43
Combo6 : 237,220,5

- [Origin] :
Combo1 : 243,133,155
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 105,124,119
Combo5 : 255,170,43
Combo6 : 210,20,11

:!: Inconsistency in PreviewTime:
- [Hard] : 5830
- [Insane] : 5830
- [Normal] : 5830
- [Origin] : 37832

:!: Inconsistency in Kiai Times:

- [Hard] :
Kiai #1: Starts on 01:09:835, ends on 01:25:837
Kiai #2: Starts on 01:59:820, ends on 02:15:840

- [Insane] :
Kiai #1: Starts on 01:09:816, ends on 01:25:836
Kiai #2: Starts on 01:59:714, ends on 02:15:840

- [Normal] :
Kiai #1: Starts on 01:09:835, ends on 01:25:837
Kiai #2: Starts on 01:59:839, ends on 02:15:840

- [Origin] :
Kiai #1: Starts on 01:09:835, ends on 01:09:960
Kiai #2: Starts on 01:13:835, ends on 01:13:960
Kiai #3: Starts on 01:17:836, ends on 01:17:961
Kiai #4: Starts on 01:21:836, ends on 01:21:961
Kiai #5: Starts on 01:59:839, ends on 02:03:714
Kiai #6: Starts on 02:03:839, ends on 02:07:715
Kiai #7: Starts on 02:07:840, ends on 02:11:715
Kiai #8: Starts on 02:11:840, ends on 02:15:840

Normal:

SPOILER
00:05:830 finish
00:07:830 (4,5,1,2) - make this part more clean
00:14:830 this is your easy diff this part is really confuse and hard for new player think about other pattern plz
00:26:831 remove this circe or make the previows slider more short
00:58:334 add circle
01:25:836 finish
01:44:838 move this to other place 300 hit of spinner overlap it is a unrankable issue
01:53:839 whistle in the head of slider

Need alot of work since

Hard:

SPOILER
01:29:368 (2) unsnaped circle
00:05:830 finish in the head of slider
00:25:831 whistle in the head
00:33:832 ^
01:05:835 ^
02:14:840 (8,9) - look bad move 9 to other place
02:23:341 finish in the tail

Insane:

SPOILER
01:33:337 unsnaped slider tail
00:05:830 add finish
00:25:831 whistle in the head
00:33:832 ^
i stop here since u got alot of work there
I get that kiai times are inconsistent for neocat's difficulties, but isn't a guest's difficulty usually different from the maker's?
Miggl
Hey, Hey, Hey! EDITED

As i said, I will mod the other diffs too :3

@ APXH, im not too sure, but i think its in the rules that all "kiai times" must be the same D:
General
----------
----------
AS I SAID BEFORE:
( you didnt change it :( )
----------
----------
CHANGE THE OFFSET (~5.846)
why?
the PERFECT offset is IMPORTANT!

you think its not that bad?
- q.q. I PLEASE YOU TO TRY IT - TRY IT OUT

Hard(see edit)
Setup:

Drain Rate: 6

Timing

slider velocity 1,50
why?
some parts are more filled with sliders, ad following many circles,
by changing it, but leaving the distance spacin out, the differense wont be so high like, for example here: 00:14:850 (2,3,4,1,2,3,4,5)

Also your slider won't look that ugly ;D

Inherited sections

Instead of using 0,75 , use 0,85
why i would do this?
because the part you slowed down, is slowed down by lesser action(clicking, moving cursor) already hard enough

well, thats it for overall :D

else chronological suggestions:

I will edit this post for "else suggestions" and the insane, origin diff-Mod and tell you then in-game or per skype :3

kay, edit here:

00:12:596 (4) - this slider is very surprising unexpected. remove it and set a circle at its end point (in time-line)
well because you could missunderstand smth here a screen how i mean it:



----------
00:23:846 (3) - i know you wanted it like that (to slow it down) but add a reverse here!!!
why?
ur other slider are the same and it is confusing if this one isnt. Also it fits better to the music

the slowmotion u want u already have with the break after 00:24:846 (4) - which you should replace then ;D

----------
2 suggestions here:
00:32:596 (5) - add a slider here and end it at the following circle ( so u need to remove 00:32:846 (5) - )
or
just add a circle at 00:32:596 (5) which is placed at the same point as the other, so that u need to click twice on the same dot.
just try out a few variations here^^
----------
00:45:346 (10) - you could mirror (ctrl+g) it (some flow haha)

next:
00:55:846 (2) - add here a slider and use another combo-look
or
01:03:846 (4) - remove the slider here and make a circle out of it

01:13:846 (1,2,3) - more space/distance between those 3
01:17:846 (1,2) - more space between those 2
01:21:846 (1,2) - ^
why?
well, its slow enough, because you dont need to do much. to use the same "distance-snap-spacing" as with faster parts is a fault.

01:49:846 (1) - remove one reverse and add a circle for it
01:55:846 (4,5,6,7,8,9,10) - pretty boring because you used that so often. its a fast combo, but if its always the same combo its boring.

01:59:846 (1,2) - little mroe spacing
02:03:846 (1,2) - ^
02:07:846 (1,2) - ^
02:11:846 (1,2) - ^
02:15:846 (1,2) - ^
02:19:346 (3,1,2) - ^
02:22:596 (5) - add a circle here and replace following

Insane
Inherited sections
00:53:846 (1) - you go from 1,5 to 0,5 this difference makes it so** xD you can use 0,75 or use more spacing between circles

01:42:846 (1,2,3) - and following: ^


01:01:846 (1) - the song stays slow but you make 1,5 again - confusing unexpected surprising

you can use 1.00 here and use 1.5 at 01:09:846 (1)
01:49:846 (1) -^


else:
----------
01:17:221 (7) - remove it
01:24:971 (6) - ^ (and replace)
less confusing, more flow and fun and sounds better
---------

01:36:346 (7,8) - put those at the end of slider

01:38:846 (4,5,6,7,1,2,3,4) - this is cool :3

02:05:846 (6) - END of slider (just use a tiny grid level)

02:07:221 (6) - remove

02:09:846 (6) - end of slider

next:
02:14:971 (5) - remove
or
02:15:471 (9,11) - remove 11 or rather both
02:18:596 (8,9) - little less spacing
02:18:846 (9,10) - little more spacing
02:22:846 (1,2) - remove and set a slider instead like that:


and remove the NC ( i forgot in the screen)
-----------

Origin
00:34:856 (2,3) - looks not as cool because of the stacking circle (2) (see play-mode)

00:54:856 (2,3,4) - confusing - rather like that:
remove 00:54:981 (3)
or
remove 2 and 3, move slider to (2) (in timeline) and reverse

01:11:856 (1,2,3,4,5,6,7,8) - having spacing between 3and4 , 7and8 (as you do here:01:11:856 (1,2,3,4,5,6,7,8) -) is much more fun and not too boring.

01:57:856 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - confusing if you dont use the same spacing all the time. correct it.

02:17:856 (1) - Nc since its in another rythm-part, also theres a little break between
02:21:856 (8) - ^

02:23:356 (14) - NC to make it better to read
Hellzero
Normal
00:09:830 (2,1) - well, if i understood you use 0.7x distance snap (DS) without grid snap. But here 1.0x DS if you can't explain it then make 0.7x
00:14:830 (2) - not nice overlap. Make it more smoothly
00:50:830 (1,2,3,4) - will make more smoothly
Well you see if you will use more smooth sliders it make map more pretty. Try use it
01:00:330 (4) - snap it circle between (3) and (5)
01:02:830 (1,2) - again not nice overlap
01:05:830 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - this part... DS very varied. 1.0x then 0.8x then 0.7x for normal diff it's bad
01:15:330 (4,5) - this overlap maybe confuse beginner players so fix it plz
And now time for NC's mod (New Combo)
Correct new combo should start at big white ticks so i recomend you use NC each 2 big white ticks
For example:
00:09:830 - NC
00:13:830 - NC
00:17:830 - NC
ect
How you see this more fit for music, vocal and gameplay
Hard
Correct new combo should start at big white ticks so i recomend you use NC each 2 big white ticks
00:43:830 - more better add here circle with NC

Insane
00:38:830 (3,4) - snap their
Topic Starter
neonat

Hellzero wrote:

Normal
00:09:830 (2,1) - well, if i understood you use 0.7x distance snap (DS) without grid snap. But here 1.0x DS if you can't explain it then make 0.7x If I remember correctly, I shifted this so that the circle can be seen more clearly
00:14:830 (2) - not nice overlap. Make it more smoothly ok
00:50:830 (1,2,3,4) - will make more smoothly shifted
Well you see if you will use more smooth sliders it make map more pretty. Try use it
01:00:330 (4) - snap it circle between (3) and (5) was probably adjusting offset
01:02:830 (1,2) - again not nice overlap ok
01:05:830 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - this part... DS very varied. 1.0x then 0.8x then 0.7x for normal diff it's bad Changed slightly
01:15:330 (4,5) - this overlap maybe confuse beginner players so fix it plz shifted
And now time for NC's mod (New Combo)
Correct new combo should start at big white ticks so i recomend you use NC each 2 big white ticks
For example:
00:09:830 - NC
00:13:830 - NC
00:17:830 - NC
ect
How you see this more fit for music, vocal and gameplay changed some
Hard
Correct new combo should start at big white ticks so i recomend you use NC each 2 big white ticks
00:43:830 - more better add here circle with NC ok with using a circle


Insane
00:38:830 (3,4) - snap their Was in the midst of editing it so I do not see this anymore
Thanks for mod.
jyu
M4M
A friendly reminder that i'm still an inexperienced modder, mostly all my mods are suggestion =w=


General

1. I think the hitsounds volume is too loud. Preferrably 80%-90%


Normal

00:39:846 (4) - add cymbal sound at the end of this slider (optional)


Hard

00:31:346 (3) - and this 00:31:846 (4) - are one beat away. Separate them a bit
00:40:346 (5) - add cymbal sound
01:12:721 (1,2) - stack them (optional)


Insane

00:38:846 (3,4) - make them neat
01:23:346 (5,6) - ^
01:35:846 (6,7,8) - ^
02:05:346 (5,6) - ^
02:09:346 (5,6) - ^
02:18:596 (8,9) - make them a bit closer


Origin

Can't find any =w=
Topic Starter
neonat

AlpacaCokelat wrote:

M4M
A friendly reminder that i'm still an inexperienced modder, mostly all my mods are suggestion =w=


General

1. I think the hitsounds volume is too loud. Preferrably 80%-90% reduced to 80%


Normal

00:39:846 (4) - add cymbal sound at the end of this slider (optional) I'll pass on this I guess


Hard

00:31:346 (3) - and this 00:31:846 (4) - are one beat away. Separate them a bit ok
00:40:346 (5) - add cymbal sound ok
01:12:721 (1,2) - stack them (optional) ok


Insane

00:38:846 (3,4) - make them neat fixed
01:23:346 (5,6) - ^ ^
01:35:846 (6,7,8) - ^ ^
02:05:346 (5,6) - ^ ^
02:09:346 (5,6) - ^ ^
02:18:596 (8,9) - make them a bit closer moved closer, but not that close


Origin

Can't find any =w=
Thanks for mod!
MineC24
M4M~~

Normal
HP Drain -1
00:52:846 (3) - move x:232 y:192
00:53:846 (1) - move x:304 y:248
00:58:846 (1) - remove New Combo
01:10:846 (3) - change slider..
02:14:346 (1) - move 02:14:096

Hard
HP Drain -1
00:43:846 (6) - add New Combo..
01:34:846 (1) - remove New Combo
01:58:846 (3) - ^

Insane
OD -1
00:19:846 (1) - move x:392 y:72
00:21:096 (6) - move x:240 y:72
00:21:346 (7,8) - move x:392 y:72
00:40:346 (6) - add New Combo
00:40:846 (1) - remove New Combo
01:44:846 (3) - stack (x:120 y:155)

Origin
HP Drain -1

whistle sound so awkward....

note sound volume up please..

GL :)
Topic Starter
neonat

jaehn215 wrote:

M4M~~

Normal
HP Drain -1 ok
00:52:846 (3) - move x:232 y:192 not changing
00:53:846 (1) - move x:304 y:248^
00:58:846 (1) - remove New Combo ok
01:10:846 (3) - change slider.. not changing
02:14:346 (1) - move 02:14:096 ok fixed

Hard
HP Drain -1 ok
00:43:846 (6) - add New Combo.. ok
01:34:846 (1) - remove New Combo not changing
01:58:846 (3) - ^ ^

Insane
OD -1 keeping
00:19:846 (1) - move x:392 y:72 no change
00:21:096 (6) - move x:240 y:72 ok
00:21:346 (7,8) - move x:392 y:72^
00:40:346 (6) - add New Combo not changing
00:40:846 (1) - remove New Combo ^
01:44:846 (3) - stack (x:120 y:155) ok



GL :)
Thanks for mod
0gre_old
sorry to be sudden!

Is it possible to make a taiko map for this? or needed?
Topic Starter
neonat

0gre wrote:

sorry to be sudden!

Is it possible to make a taiko map for this? or needed?
I'm not sure, I would need to make a second taiko difficulty, or find one.
0gre_old

neonat wrote:

0gre wrote:

sorry to be sudden!

Is it possible to make a taiko map for this? or needed?
I'm not sure, I would need to make a second taiko difficulty, or find one.

I dont get it clearly but if necessary,
I can make any difficulties and more than one.
Topic Starter
neonat

0gre wrote:

I dont get it clearly but if necessary,
I can make any difficulties and more than one.
Okay, just give me a sample next time and I'll see if I want the taiko difficulties.
0gre_old
done! only ONI at the moment

please check :?

http://puu.sh/1ZYLN
Topic Starter
neonat

0gre wrote:

done! only ONI at the moment

please check :?

http://puu.sh/1ZYLN
Rhythm seems relevant. In my opinion, I like it haha, I would play it. I haven't been playing taiko that much, I only started recently, so I wouldn't really know whether it's good, when to change the beat (red/blue).
0gre_old
I mainly pick the sound of bit

sometimes put red or blue whether how the vocal goes


I checked few people say fine but I am also not sure..

However would you like to add taiko diffs in your map?
then there may have some modifications to correct.
Topic Starter
neonat

0gre wrote:

I mainly pick the sound of bit

sometimes put red or blue whether how the vocal goes


I checked few people say fine but I am also not sure..

However would you like to add taiko diffs in your map?
then there may have some modifications to correct.
I think it should be fine, since I have the majority of standard difficulties. Go ahead and make changes.
0gre_old

neonat wrote:

0gre wrote:

I mainly pick the sound of bit

sometimes put red or blue whether how the vocal goes


I checked few people say fine but I am also not sure..

However would you like to add taiko diffs in your map?
then there may have some modifications to correct.
I think it should be fine, since I have the majority of standard difficulties. Go ahead and make changes.

thanks!!!!
0gre_old
sorry for double thread

taiko diffs finished
http://puu.sh/20vQX

please check :)

Taiko Oni
Taiko Muzukashii
arkemaky
Hello I came from your modqueue!

Normal
Unsnapped? and Easy, Normal need space to 1.0

Hard
00:09:346 (2) - go to X:160 Y:272 last sliderpoint go to X:88 Y:248
00:11:846 (3,4) - scange to one long slider
00:17:846 (5) - to long one slider
Ar:7
OD:8

insane
Ar:8
OD:9
Drain:5

Sorry, I can't mod well.
Topic Starter
neonat

arkemaky wrote:

Hello I came from your modqueue!

Normal
Unsnapped? and Easy, Normal need space to 1.0

Hard
00:09:346 (2) - go to X:160 Y:272 last sliderpoint go to X:88 Y:248
00:11:846 (3,4) - scange to one long slider
00:17:846 (5) - to long one slider
Ar:7
OD:8

insane
Ar:8
OD:9
Drain:5

Sorry, I can't mod well.
I made a change in Hard, as well as changed some of the difficulty settings in Hard and Insane. Thanks for mod.
Mintice
The song is SOOOOOOOOOOOOO GREAT!
Can I make Easy?
Topic Starter
neonat

Mintice wrote:

The song is SOOOOOOOOOOOOO GREAT!
Can I make Easy?
But my normal difficulty is easy-ish :(
It's quite jam packed with difficulties as well too >.<
Mintice

neonat wrote:

Mintice wrote:

The song is SOOOOOOOOOOOOO GREAT!
Can I make Easy?
But my normal difficulty is easy-ish :(
It's quite jam packed with difficulties as well too >.<
Then how about a normal?
Topic Starter
neonat

Mintice wrote:

Then how about a normal?

Maybe the next SeeU song I map. I'm satisfied with the difficulties on this song :x
Mintice

neonat wrote:

Mintice wrote:

Then how about a normal?

Maybe the next SeeU song I map. I'm satisfied with the difficulties on this song :x
Okay. Thanks for your reply.
scanter
[General]
If you're not use storyboarding, removal letterbox during breaks

[Normal]
00:12:346 (5) - Move x:332, y:232
00:12:846 (6) - Move x:236, y:212
00:13:346 (7) - Move x:128, y:236
00:16:846 (1) - NC Delete
00:17:846 (3) - NC
00:18:846 (1) - NC Delete
00:19:846 (2,3) - Add on hit-whistle
00:27:846 (4,5) - ^
00:32:346 (4) - Clear hit-whistle at slider's first and add whistle on slider's end.
00:35:846 (3) - Add on hit-whistle
00:37:846 (1) - Clear hit-finish
00:43:846 (2,3,4) - Add on hit-whistle
00:51:846 (2,3) - Add on hit-whistle
00:59:846 (4,5,6,7) - ^
01:07:346 (3) - Add on hit-whistle at slider's end
01:08:346 (4) - Add on hit-whistle
01:20:346 (5) - Clear hit-whistle at slider's end
01:26:346 (2) - Clear hit-finish
01:41:346 (6) - Move x:352, y:136
01:47:846 (3,4) - Add on hit-whistle
01:55:846 (3) - Add on hit-whistle slider's first
01:56:846 (4) - ^
01:58:346 (2) - Clear hit-whistle


[Hard]
00:11:346 (2) - Move x:460, y:48
00:15:346 (3) - Move x:504, y:88
00:26:846 (2) - Move x:479, y:242
00:33:846 (1,2,3,4,5) - Distance x1.2?
00:56:846 (4) - Move x:193, y:248
02:06:346 (1,2) - How about fit verticality like this? 02:02:346 (1,2)
02:23:346 (3) - Change hit-whistle sound.

[Insane]
00:10:846 (1) - NC delete?
00:31:846 (5) - NC
00:38:346 (2) - Delete whistle sound.
00:37:846 (1) - Maybe add on here.
00:42:846 (1) - NC delete?
00:45:846 (1) - ^
00:46:346 (2) - ^
01:13:096 (6,7) - Move x:240, y:320
01:17:346 (8) - Add hit-whistle sound.
01:26:846 (3) - How about makes same curvy 01:27:596 (5) ?
01:29:846 (3) - Add hit-whistle sound on slider's first and 01:30:346
01:39:846 (1,2,3,4) - Move x:260, y:156
01:50:346 (2,3) - Move x:161, y:216

[Origin]
00:13:846 (1,2) - Ctrl + H
00:18:846 (2,3) - Move x:308, y:180
00:23:846 (1) - Move x:192, y:152
00:29:846 (1) - Ctrl + G?
00:31:846 (1) - Move x:320, y:228
00:33:846 (1) - looks a little stack on 00:34:846 (2,3) How about more gentle curve? example is this http://osu.ppy.sh/ss/607695
00:58:346 (2) - Move x:184, y:192?
01:04:346 (2) - Add Normal sampleset sound.
01:07:846 (5) - NC
01:34:846 (3,4) - Ctrl + H , J this looking more better.
01:37:096 (2) - Makes more curvy. like this http://osu.ppy.sh/ss/607698 and Add on hit-whistle
01:41:596 (8) - Move 2 grids down. looks better.
01:41:846 (1) - Move 1 grid up. same as.
Topic Starter
neonat

scanter wrote:

[General]
If you're not use storyboarding, removal letterbox during breaks

[Normal]
00:12:346 (5) - Move x:332, y:232 ok
00:12:846 (6) - Move x:236, y:212 ok
00:13:346 (7) - Move x:128, y:236 moved to x:140 y:260 instead
00:16:846 (1) - NC Delete ok
00:17:846 (3) - NC ^
00:18:846 (1) - NC Delete ^
00:19:846 (2,3) - Add on hit-whistle added at the end
00:27:846 (4,5) - ^ no change, this part is softer than 00:59:846 (4,5,6,7)
00:32:346 (4) - Clear hit-whistle at slider's first and add whistle on slider's end. ok
00:35:846 (3) - Add on hit-whistle ^
00:37:846 (1) - Clear hit-finish no change
00:43:846 (2,3,4) - Add on hit-whistle ^
00:51:846 (2,3) - Add on hit-whistle added on (3)
00:59:846 (4,5,6,7) - ^ ok
01:07:346 (3) - Add on hit-whistle at slider's end ^
01:08:346 (4) - Add on hit-whistle added in the middle
01:20:346 (5) - Clear hit-whistle at slider's end ok, it disappeared anyway lol
01:26:346 (2) - Clear hit-finish no change
01:41:346 (6) - Move x:352, y:136 ok
01:47:846 (3,4) - Add on hit-whistle added on start of (3)
01:55:846 (3) - Add on hit-whistle slider's first ok
01:56:846 (4) - ^ ^
01:58:346 (2) - Clear hit-whistle no change


[Hard]
00:11:346 (2) - Move x:460, y:48 no change
00:15:346 (3) - Move x:504, y:88 moved to x:508 y:84
00:26:846 (2) - Move x:479, y:242 moved to x:480 y:248
00:33:846 (1,2,3,4,5) - Distance x1.2? fixed somewhat
00:56:846 (4) - Move x:193, y:248 ok
02:06:346 (1,2) - How about fit verticality like this? 02:02:346 (1,2) I made both horizontal
02:23:346 (3) - Change hit-whistle sound. k..

[Insane]
00:10:846 (1) - NC delete? k
00:31:846 (5) - NC not changing
00:38:346 (2) - Delete whistle sound. k
00:37:846 (1) - Maybe add on here. nah it's fine as it is I guess
00:42:846 (1) - NC delete? ^
00:45:846 (1) - ^ ^
00:46:346 (2) - ^ ? :o
01:13:096 (6,7) - Move x:240, y:320 ok
01:17:346 (8) - Add hit-whistle sound. ^
01:26:846 (3) - How about makes same curvy 01:27:596 (5) ? cloned it
01:29:846 (3) - Add hit-whistle sound on slider's first and 01:30:346 ok
01:39:846 (1,2,3,4) - Move x:260, y:156 oooooo ok
01:50:346 (2,3) - Move x:161, y:216 no change
Thanks for mod!
0gre_old
about taiko diffs~


fixed slider velocity from 2.00 to 1.60
please update :)

http://puu.sh/21lgw
lkx_Shore
hi

Too distorted slider is bad.
plz add 2/4clap/whistle in your map

[Normal]
00:09:846 (1) - add whistle in slider head
00:13:846 (1) - ^
00:17:846 (1) - ^
00:31:346 (3) - add whistle in slider tail
00:32:346 (4) - add whistle in slider head,remove tail whistle
00:39:846 (4) - add whistle in slider head
00:45:846 (1) - ^
01:00:346 (5) - use same spacing(0.7x
02:01:846 (4) - add whistle in slider head
02:05:846 (4) - add whistle
02:13:846 (5) - ^

[Hard]
od-1
hp+1
00:15:846 (4) - add whistle in slider head
00:35:846 (1,2,3) - add whistle in slider head
00:37:346 (4) -remove whistle
00:41:846 (3) - add whistle in slider head
00:43:846 (1) - add whistle
00:45:846 (1) - add finish
00:49:846 (3) - add whistle in slider head
00:51:846 (8) - newcombo
01:04:346 (5) - add whistle
01:04:846 (6) - remove whistle
01:07:846 (4,5) - add whistle in slider head
01:43:846 (6) - add whistle in slider head

[Insane]
hp+2
OD-2
00:09:846 (5) - add whistle in slider head
00:22:846 (4,5) - ^
00:23:846 (1) - add whistle
00:24:346 (3) - add whistle in slider head
00:26:596 (3) - add whistle in slider tail
00:27:346 (5) - add whistle
00:28:846 (3) - add wshstle in slider tail
00:30:846 (3) - add whistle
00:31:846 (5,6) - add whistle in slider head
00:43:846 (1,2) - ^
00:45:846 (1) - add finish
01:03:846 (5) - add whistle
01:04:096 (6) - add whistle in slider Exhumation
Aeonian Sonder

scanter wrote:

[Origin]
00:13:846 (1,2) - Ctrl + H No thanks
00:18:846 (2,3) - Move x:308, y:180 Done
00:23:846 (1) - Move x:192, y:152 Done
00:29:846 (1) - Ctrl + G? Yes
00:31:846 (1) - Move x:320, y:228 Done
00:33:846 (1) - looks a little stack on 00:34:846 (2,3) How about more gentle curve? example is this http://osu.ppy.sh/ss/607695 Done
00:58:346 (2) - Move x:184, y:192? Yes
01:04:346 (2) - Add Normal sampleset sound. Done
01:07:846 (5) - NC Thanks
01:34:846 (3,4) - Ctrl + H , J this looking more better. Done
01:37:096 (2) - Makes more curvy. like this http://osu.ppy.sh/ss/607698 and Add on hit-whistle Done
01:41:596 (8) - Move 2 grids down. looks better. Actually, then it wouldn't match to where the other slider is. SO completely changed the location
01:41:846 (1) - Move 1 grid up. same as.


Thanks for the mod. I send the updated version to neocat.
Topic Starter
neonat

lkx_Shore wrote:

hi

Too distorted slider is bad.
plz add 2/4clap/whistle in your map

[Normal]
00:09:846 (1) - add whistle in slider head ok
00:13:846 (1) - ^ ^
00:17:846 (1) - ^ no change
00:31:346 (3) - add whistle in slider tail ok
00:32:346 (4) - add whistle in slider head,remove tail whistle ^
00:39:846 (4) - add whistle in slider head no change
00:45:846 (1) - ^ ^
01:00:346 (5) - use same spacing(0.7x) Spacing changed
02:01:846 (4) - add whistle in slider head added on 02:03:346 (6)
02:05:846 (4) - add whistle no change
02:13:846 (5) - ^ ok

[Hard]
od-1
hp+1
00:15:846 (4) - add whistle in slider head no change
00:35:846 (1,2,3) - add whistle in slider head ok
00:37:346 (4) -remove whistle no change
00:41:846 (3) - add whistle in slider head ^
00:43:846 (1) - add whistle ok
00:45:846 (1) - add finish no change
00:49:846 (3) - add whistle in slider head ^
00:51:846 (8) - newcombo ok
01:04:346 (5) - add whistle no change
01:04:846 (6) - remove whistle ^
01:07:846 (4,5) - add whistle in slider head ok
01:43:846 (6) - add whistle in slider head no change

[Insane]
hp+2
OD-2
00:09:846 (5) - add whistle in slider head no change
00:22:846 (4,5) - ^ ^
00:23:846 (1) - add whistle ^
00:24:346 (3) - add whistle in slider head ^
00:26:596 (3) - add whistle in slider tail ^
00:27:346 (5) - add whistle added on 00:27:846 instead
00:28:846 (3) - add wshstle in slider tail changed
00:30:846 (3) - add whistle no change
00:31:846 (5,6) - add whistle in slider head no change
00:43:846 (1,2) - ^ changed
00:45:846 (1) - add finish no change
01:03:846 (5) - add whistle ^
01:04:096 (6) - add whistle in slider Exhumation ^
Thanks for your suggestions
ReySHeL
hi~
via in game chat :3

[General]
  1. タイミングセットアップを開いて赤線のところのAudioを開いてCustom1 から defaultに変更して下さい
  2. 00:37:846 - ここの音がNormalに戻る緑線についてなのですが この場所だと少し早く叩いたりするとSoftの音が出てしまうことがあるので
    00:37:814 - ここに引いて下さい
  3. 02:15:846 - ^と同じく02:15:814 - ここへ移動して下さい
[0gre's Taiko Muzukashii]
  1. 00:10:596 (2) - k
  2. 00:18:596 (2) - ^
  3. 02:15:846 - 鬼と同じく速度0.90
  4. 02:18:346 - 2連消してここからk k d

[0gre's Taiko Oni]
  1. 00:10:596 (2) - k
  2. 00:21:846 (3) - D
  3. 01:57:346 (1) - ここはfinishいらないかな
  4. 02:15:846 - 変速するなら0.90ぐらいでいいと思います 0.75は見えづらいです
nice map~ :)
good luck!
0gre_old

ReySHeL wrote:

hi~
via in game chat :3

[General]
  1. タイミングセットアップを開いて赤線のところのAudioを開いてCustom1 から defaultに変更して下さい
  2. 00:37:846 - ここの音がNormalに戻る緑線についてなのですが この場所だと少し早く叩いたりするとSoftの音が出てしまうことがあるので
    00:37:814 - ここに引いて下さい ✔ なるほどw
  3. 02:15:846 - ^と同じく02:15:814 - ここへ移動して下さい
[0gre's Taiko Muzukashii]
  1. 00:10:596 (2) - k
  2. 00:18:596 (2) - ^
  3. 02:15:846 - 鬼と同じく速度0.90
  4. 02:18:346 - 2連消してここからk k d ✖ Vocal 沿いなので、急に変えるのは;

[0gre's Taiko Oni]
  1. 00:10:596 (2) - k
  2. 00:21:846 (3) - D ✖ 少し音が弱い気がします
  3. 01:57:346 (1) - ここはfinishいらないかな
  4. 02:15:846 - 変速するなら0.90ぐらいでいいと思います 0.75は見えづらいです✔ これは助かります!
nice map~ :)
good luck!
ほとんど適用させて頂きました!
ありがとうございます ><

http://puu.sh/257zS
HelloSCV
From my queue

[General]
  1. you SHOULD delete soft-sliderslide or soft-slidertick ( and normal too ) you may know why , it's unrankable
  2. Consider adding Tyuh to tag? ( who made PV )
[Normal]
  1. 00:05:846 - same issue with Origin diff
  2. OD -2? seems hard for Normal
    - 00:57:346 (6) - add note here? feels empty
    - 01:05:346 (4) -
[Hard]
  1. 00:05:846 - same issue with Origin diff
  2. OD -1?

    - 00:16:846 ~ 00:21:596 - why no whistles here?
    - 01:07:846 (4) - NC and add finish on start
    - 01:33:846 (1) - whistle on end
    - 01:48:346 (7) - NC ( 01:55:846 (1) - or delete NC here )
[Insane]
  1. 00:05:846 - same issue with Origin diff
  2. OD -2

    - 00:28:846 (3) - this slider's repeat arrow was hidden imo
    - 00:31:846 (5) - whistle on start?
    - 00:42:346 (5) - whistle here ( for consistence )
    - 00:43:846 (1,2) - delete whistle on end and adding it start ( ^ )
    - 00:49:846 (5) - delete whsitle 00:50:346 (7) - add here
    - 00:52:846 (1) - ^ on end it hears weired
    - 01:02:846 (2,3) - stack perfectly?
    - 01:29:846 (3) - why suddenly increase DS? it feels weired when i'm playing here
    - 01:41:846 (1) - Use custom 3 hit normal on start
    - 01:45:846 (1) - ^ and use SV 1.5 plz ( or using SV 0.5 01:41:846 (1) - here )
    - 01:52:096 (7) - another repeat arrow issue ~
    - 02:21:846 (6) - NC?
    - 02:22:846 (10,11) - delete whistle on slider body , hears better

[Origin]
  1. 00:05:846 - plz delete inherited point since already has timing point here and set volume to 30% is bette than current

    - 00:10:846 (2,3,4,5) - how about making better blanket? -nazi
    - 00:18:846 (2,3,4,5) - ^
    - 00:57:596 - mute this part is better ( using volume 5% )
    - 01:22:096 (1,2,5,6) - mute these notes plz
    - 01:32:846 (5) - hmm maybe NC here?
    - 01:40:846 (5) - ^
    - 01:45:846 (1) - using custom 3 hitnormal is nice on start
    - 002:04:846 (3,5) - i'm recommend to add NC here ( SV changing )
    - 02:17:846 (8) - NC
    - 02:21:846 (8) - ^
    - 01:57:846 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - too much overmapped points here try other pattern plz
Soooooooo scarely ;_; i can't concentrate on my mod orz
oh and bell hitsound is awesome, great choice haha Good luck for rank!
Topic Starter
neonat

HelloSCV wrote:

From my queue

[General]
  1. you SHOULD delete soft-sliderslide or soft-slidertick ( and normal too ) you may know why , it's unrankable ok
  2. Consider adding Tyuh to tag? ( who made PV )
[Normal]
  1. 00:05:846 - same issue with Origin diff
  2. OD -2? seems hard for Normal reduced by 1
    - 00:57:346 (6) - add note here? feels empty 00:56:846 added a note
    - 01:05:346 (4) - leaving it empty
[Hard]
  1. 00:05:846 - same issue with Origin diff reduced volume
  2. OD -1? leaving it the same

    - 00:16:846 ~ 00:21:596 - why no whistles here? added some whistles
    - 01:07:846 (4) - NC and add finish on start sure
    - 01:33:846 (1) - whistle on end prefer it without
    - 01:48:346 (7) - NC ( 01:55:846 (1) - or delete NC here ) deleted NC
[Insane]
  1. 00:05:846 - same issue with Origin diff reduced volume
  2. OD -2 -1

    - 00:28:846 (3) - this slider's repeat arrow was hidden imo changed position
    - 00:31:846 (5) - whistle on start? no whistle
    - 00:42:346 (5) - whistle here ( for consistence ) ok
    - 00:43:846 (1,2) - delete whistle on end and adding it start ( ^ ) ^
    - 00:49:846 (5) - delete whsitle 00:50:346 (7) - add here ^
    - 00:52:846 (1) - ^ on end it hears weired ^
    - 01:02:846 (2,3) - stack perfectly? Can't really tell whether it's stacked or not but we'll see, moved it around
    - 01:29:846 (3) - why suddenly increase DS? it feels weired when i'm playing here I think I changed it.
    - 01:41:846 (1) - Use custom 3 hit normal on start
    - 01:45:846 (1) - ^ and use SV 1.5 plz ( or using SV 0.5 01:41:846 (1) - here ) changed to 0.5
    - 01:52:096 (7) - another repeat arrow issue ~ k
    - 02:21:846 (6) - NC? one whole combination
    - 02:22:846 (10,11) - delete whistle on slider body , hears better ok

Thanks for mod! Glad you took my request xD

Soooooooo scarely ;_; i can't concentrate on my mod orz
oh and bell hitsound is awesome, great choice haha Good luck for rank! :X
Aeonian Sonder

HelloSCV wrote:

From my queue

[General]
  1. you SHOULD delete soft-sliderslide or soft-slidertick ( and normal too ) you may know why , it's unrankable Then it would sound just plain weird
  2. Consider adding Tyuh to tag? ( who made PV )

[Origin]
  1. 00:05:846 - plz delete inherited point since already has timing point here and set volume to 30% is bette than current Done

    - 00:10:846 (2,3,4,5) - how about making better blanket? -nazi I made it look better
    - 00:18:846 (2,3,4,5) - ^
    - 00:57:596 - mute this part is better ( using volume 5% ) We also have softhitnormal for a silent hit
    - 01:22:096 (1,2,5,6) - mute these notes plz Done
    - 01:32:846 (5) - hmm maybe NC here? I don't see why
    - 01:40:846 (5) - ^
    - 01:45:846 (1) - using custom 3 hitnormal is nice on start What?
    - 002:04:846 (3,5) - i'm recommend to add NC here ( SV changing ) No
    - 02:17:846 (8) - NC Done
    - 02:21:846 (8) - ^
    - 01:57:846 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - too much overmapped points here try other pattern plz Done
Soooooooo scarely ;_; i can't concentrate on my mod orz
oh and bell hitsound is awesome, great choice haha Good luck for rank!
As much as I like to accept mods, I need reasons for the ones I said "no" to, so that I may change it.
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Set the same preview time in each difficulty.
    Video offset: -450

Normal

  • I don't like how this diff flows, try to make the spacing a bit smoother. (for example here 00:09:846 (1,2) move (2) at x:204 y:172)
    01:01:846 (1) - Delete this circle. Start a slider here and end it at 01:02:346.
    01:04:846 (x) - Add a circle.
    01:49:846 (1,2,3) - Delete all this stuff. Start a spinner at 01:49:846 and end it at 01:51:846.

Hard

  • Normal: AR 3 and OD 3 || Hard: AR 7 and OD 7. This is bad, the jump is too big here, reduce Approach Rate and Overall Difficulty a bit.
    00:53:846 (1) - Is this spinner really necessary? Delete it and map this part.
    00:57:096 (x) - Add a circle.
    00:57:346 (x) - ^
    00:57:846 (1) - Is this spinner really necessary? Delete it and map this part.
    01:05:096 (x) - Add a circle.
    01:05:346 (x) - ^
    01:26:846 (1) - Remove new combo.
    01:34:846 (1) - ^
    01:45:096 (x) - Add a circle.
    01:45:346 (x) - ^
    01:53:096 (x) - ^
    01:53:346 (x) - ^

Insane

  • 00:56:846 (x) - Add a circle.
    00:57:596 (6) - Delete this circle.
    01:05:096 (x) - Add a circle.
    01:05:346 (x) - ^
    01:33:346 (3) - Try this pattern:

Origin

  • There are a lot of unsnapped green timing section in this diff, please fix them. (use AIBat to see which one you have to fix)
    Why you used a different Kiai here? You should keep it consistent.
    02:17:596 (x) - Add a circle.
    02:19:596 (x) - ^
    02:21:596 (x) - ^

0gre's Taiko Muzukashii & Oni

  • 01:24:846 (6,7,8,9) - k k k k
    02:14:846 (6,7,8,9) - ^
    02:22:846 (x) - Add d
    02:23:096 (x) - ^
    02:23:346 (x) - Add k
    02:23:596 (x) - ^
Topic Starter
neonat

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Set the same preview time in each difficulty. Done
    Video offset: -450 Done

Normal

  • I don't like how this diff flows, try to make the spacing a bit smoother. (for example here 00:09:846 (1,2) move (2) at x:204 y:172) I tried shifting around
    01:01:846 (1) - Delete this circle. Start a slider here and end it at 01:02:346. added a slider
    01:04:846 (x) - Add a circle. I want to keep it empty
    01:49:846 (1,2,3) - Delete all this stuff. Start a spinner at 01:49:846 and end it at 01:51:846. added the spinner

Hard

  • Normal: AR 3 and OD 3 || Hard: AR 7 and OD 7. This is bad, the jump is too big here, reduce Approach Rate and Overall Difficulty a bit. I reduced AR -1 and OD -2
    00:53:846 (1) - Is this spinner really necessary? Delete it and map this part. ok
    00:57:096 (x) - Add a circle. ^
    00:57:346 (x) - ^ ^
    00:57:846 (1) - Is this spinner really necessary? Delete it and map this part. ^
    01:05:096 (x) - Add a circle. ^
    01:05:346 (x) - ^ ^
    01:26:846 (1) - Remove new combo. I think I prefer it this way
    01:34:846 (1) - ^ ^
    01:45:096 (x) - Add a circle. ok (for the rest as well)
    01:45:346 (x) - ^
    01:53:096 (x) - ^
    01:53:346 (x) - ^

Insane

  • 00:56:846 (x) - Add a circle. ok
    00:57:596 (6) - Delete this circle. ^
    01:05:096 (x) - Add a circle. ^
    01:05:346 (x) - ^ ^
    01:33:346 (3) - Try this pattern: I changed to something of that sort, instead of straight slider
Thanks for the mod!!
0gre_old
0gre's Taiko Muzukashii & Oni

  • 01:24:846 (6,7,8,9) - k k k k
    02:14:846 (6,7,8,9) - ^
    02:22:846 (x) - Add d
    02:23:096 (x) - ^
    02:23:346 (x) - Add k
    02:23:596 (x) - ^
Thank you for your Mod ~ This was nice idea which i couldnt inspirate

http://puu.sh/28JjC
Aeonian Sonder

xxheroxx wrote:

Origin

  • There are a lot of unsnapped green timing section in this diff, please fix them. (use AIBat to see which one you have to fix)
    Why you used a different Kiai here? You should keep it consistent.
    02:17:596 (x) - Add a circle.
    02:19:596 (x) - ^
    02:21:596 (x) - ^
I want to give time for the player to reach the next note
Sieg
Hello, from queue

General:
Your BG.... quality is really poor, you should find better one.
Tick rate 2 fits better imo.

Normal:
00:08:346 (5,1) - make this? - http://puu.sh/2ab0H
00:14:846 (2,3) - ^ http://puu.sh/2ab8a
00:48:846 (5,6) - down by few grids http://puu.sh/2ab3Y

Hard:
HPAROD all +1
00:15:846 (4) - 396:184 for better flow?
00:22:846 (2,3,4,5) - ^ http://puu.sh/2abbK http://puu.sh/2abc7
00:36:846 (3) - ^ 340:124
00:53:846 (1,2) - hide note on spinner end is not a good style for hard
00:57:846 (1,2) - ^
01:49:846 (1,2) - ^
01:12:721 (1) - this not doesn't follow anything, consider to remove
02:23:846 - +note?

Insane:
00:21:346 (7,8) - 2 grid up, sorry for nazi :o
00:53:846 (1) - This DS change feels strange, but not a big deal

Origin:
OD+1
00:09:346 (6,1) - this little overlap looks awkward
00:17:846 (1) - oh.... try something like - http://puu.sh/2abpZ
00:41:096 (4,1) - avoid this awkward overlaps - http://puu.sh/2abry

That's all. Good Luck!
by4865311
이 호러곡 은근 중독성과 재밌음이 있는듯>.<전 그래서 이호러곡이 좋음ㅎㅎ
Topic Starter
neonat

Sieg wrote:

Hello, from queue

General:
Your BG.... quality is really poor, you should find better one.
Tick rate 2 fits better imo.

Normal:
00:08:346 (5,1) - make this? - http://puu.sh/2ab0H Shifted somewhat to that
00:14:846 (2,3) - ^ http://puu.sh/2ab8a Slightly changed a slider shape
00:48:846 (5,6) - down by few grids http://puu.sh/2ab3Y ok

Hard:
HPAROD all +1 I increased HP Drain
00:15:846 (4) - 396:184 for better flow? ok
00:22:846 (2,3,4,5) - ^ http://puu.sh/2abbK http://puu.sh/2abc7 ^
00:36:846 (3) - ^ 340:124 ^
00:53:846 (1,2) - hide note on spinner end is not a good style for hard Do you mean slider? I moved all 3
00:57:846 (1,2) - ^
01:49:846 (1,2) - ^
01:12:721 (1) - this not doesn't follow anything, consider to remove Follows vocals, I think I'm keeping it
02:23:846 - +note? Nothing really there to be honest, I think it's best to end before that

Insane:
00:21:346 (7,8) - 2 grid up, sorry for nazi :o Not sure why 2 grids up though, it's already aligned with (6)
00:53:846 (1) - This DS change feels strange, but not a big deal didn't want it to be too close



That's all. Good Luck!
Thanks for the mod!
Aeonian Sonder

by4865311 wrote:

이 호러곡 은근 중독성과 재밌음이 있는듯>.<전 그래서 이호러곡이 좋음ㅎㅎ
We don't speak Korean!
Topic Starter
neonat

-APXH wrote:

by4865311 wrote:

이 호러곡 은근 중독성과 재밌음이 있는듯>.<전 그래서 이호러곡이 좋음ㅎㅎ
We don't speak Korean!
:lol: Aha. It's something about it being a horror song and being nice ^^'
Topic Starter
neonat
Currently now it is this:
Lol.
But I'm not sure if the top portion af the pic might actually be nicer:
Aeonian Sonder

Sieg wrote:

Hello, from queue

General:
Your BG.... quality is really poor, you should find better one.
Tick rate 2 fits better imo.

Origin:
OD+1
00:09:346 (6,1) - this little overlap looks awkward
00:17:846 (1) - oh.... try something like - http://puu.sh/2abpZ
00:41:096 (4,1) - avoid this awkward overlaps - http://puu.sh/2abry

That's all. Good Luck!
Done
[Luxord]
Hello from my Queue.

[Normal]
01:00:346 (5,6,7) - Fix the spacing there, (7) is far from (6) in comparison with (5) to (6).
01:36:846 (4) - Work this curve a bit more. This slider is not looking good to me :/


[Hard]
The hard isn't bad at all. Just something I dislike is the those small overlaps of the sliders, personally I like to see the slider border clearly when I play so the suggestion here is to increase a bit the spacing to parts like: 00:08:846 (1,2,3) - so the slider border will be clear and more enjoyable.

[Insane]
01:46:846 (2,3) - fix those in the same X axis, it looks like you accidentally put the circle note there.
Overall I didn't feel very comfortable with this difficulty, I think the spacing is kinda high for that song but it's not bad.


[Origin]
00:17:846 (1) - This slider can be made much better. Work it out and make the curves more beautiful to fit the next circles afterwards.
00:31:846 (1) - Fix that beat blanket :<
00:37:846 - Horrible whistle sound doesn't fit this song ._.; Try something else instead of whistle :c(Suggestion)


Overall it's good .-.
Good luck~
Topic Starter
neonat

KiyoshiX101 wrote:

Hello from my Queue.

[Normal]
01:00:346 (5,6,7) - Fix the spacing there, (7) is far from (6) in comparison with (5) to (6). ok
01:36:846 (4) - Work this curve a bit more. This slider is not looking good to me :/ Haha no problem, I'll make it more curvy


[Hard]
The hard isn't bad at all. Just something I dislike is the those small overlaps of the sliders, personally I like to see the slider border clearly when I play so the suggestion here is to increase a bit the spacing to parts like: 00:08:846 (1,2,3) - so the slider border will be clear and more enjoyable. I'll try what I can do, within the constraints of distance snap

[Insane]
01:46:846 (2,3) - fix those in the same X axis, it looks like you accidentally put the circle note there. ok
Overall I didn't feel very comfortable with this difficulty, I think the spacing is kinda high for that song but it's not bad. My intention at the start was a high spacing insane >.< it is really such a let-off? :?




Overall it's good .-.
Good luck~

Thanks for mod, I really appreciate it :)
Aeonian Sonder
Did you remember to update my difficulty yet?
Topic Starter
neonat

-APXH wrote:

Did you remember to update my difficulty yet?
Yes I updated your difficulty
You can see it yourself.
BounceBabe
Hi, from the Queue!

Normal

You have to choose one spacing for this map and change the whole spacing of the map

Hard

01:34:846 (1) - Remove NC

(note from jericho2442)

Insane


ths map has two main problems, the first is its just all too much spacing, everything is just repeated 1/2 notes on a random jump. the problem about this is it becomes real boring fast. also the econd problem is the slowdown sections. they are really unexpected and do not suit the map or song. i really do advise to do a lot of work on remapping this diff and making it more fun to play, i know you can do it but will take abit of work

Origin

same advise as the Insane diff,it just gets boring real fast, doing the same thig waaay too much, spice it up and dont focus soo much on jumps
also moe advise for this diff is to remove all of the combo spam where its like 1,1,1 ist not needed and plays bad, also 1/4 is over used in areas, its a soft song

yea just som advise atm but if you take it and try to improve using i then the map will become much much better, good luck
Topic Starter
neonat
I'm probably going to reduce the drastic difference in speed, but as for rhythm and all, in all honesty, I'll try, but it might not turn out much different.
Normal & Hard was also fixed.
Alarido
From my Queue :D Let's go!


[Normal]

Well, the spacing (DS) seems oscilate between 0.7 and 0.8 on this diff -- that's: select one of these values and use it from the start to the end.

These mods are for DS = 0.7x. If you plan use DS = 0.8x just ignore all the (x: y:) movings (:

00:06:846 (3) - Move it to x:336 y:48 for alignment with prior notes
00:07:846 (4) - ^ to x:196 y:164, same reason
00:08:346 (5) - ^ to x:100 y:164, same reason
00:08:846 (6) - ^ to x:148 y:248 for perfect triangle
00:10:846 (2,3,4,5,6) - try to make a perfect pentagon here, and keep the stack at (6,7) ^^

00:13:846 (1) - move the 1st dot to x:180 y:296, move the 2nd dot to x:244 y:296, move the 3rd dot to x:297 y:247 -- for a perfect blanket here (:

00:14:846 (2) - move the 1st dot to x:380 y:304, the 2nd dot to x:452 y:304, and the 3rd dot to x:496 y:256 -- for another perfect blanket

00:19:846 (3) - move to x:228 y:28 for spacing
00:20:846 (4) - ^ to x:360 y:196, for spacing with prior and next sliders
00:21:846 (1) - ^ to x:224 y:300 -- it seems better here
00:22:846 (2) - ^ to x:92 y:264 -- same reason
00:23:846 (3) - ^ to x:96 y:108 -- same reason
00:24:846 (4) - ^ to x:240 y:52 -- adjusting spacing

00:25:846 (1) - move to x:436 y:64, move the 3rd dot to x:460 y:160

00:27:346 (3) - move to x:368 y:272
00:28:846 (6) - move to x:120 y:204 to align with 00:27:346 (3)
00:29:346 (7) - move to x:128 y:108

00:30:846 (2,3) - make a perfect blanket here

00:39:846 (4) - move just the 3rd dot to x:280 y:152 -- better flow and keeping the path
00:40:846 (5) - move to x:368 y:120 and the 2nd dot to x:488 y:40 -- same reason

00:42:846 (1,2) - try make sliders stay like below: Making this. move 00:44:846 (3) to x:52 y:232 and move 00:45:346 (4) to x:52 y:136.

well, going to next ^^

[Hard]

00:21:846 (1) - Move it 1 grid down to align with prior's
00:27:846 (3,4) - select these two and move together to x:300 y:332
00:28:846 (5) - move to x:48 y:328, the 2nd dot to x:20 y:2388 and the 3rd dot to x:20 y:224

00:35:846 (1,2) - select these two sliders and move them 7 grids up (: for keeping spacing and path

01:25:846 (1) - move 1 grid up (:
01:26:346 (2) - ^

01:26:846 (1,2,3,4) - select and move all together by 2 grids left

01:38:596 (1) - move to x:104 y:280
01:38:846 (2) - move it 2 grid left, then move 2nd grid to x:200 y:336 and the 3rd dot to x:236 y:328
01:39:346 (3) - move it 1 grid down
02:17:346 (5) - ^
02:20:346 (2) - move to x:264 y:168 for perfect triangle with (3,1)
02:20:846 (3) - move to x:136 y:168 and then move the 2nd dot to x:104 y:236 -- to keep spacing, path and make a perfect parallelogram with (3,1,2)

well, next diff (:

[Insane]

00:56:846 (4,5,6) - Make here a more spaced one (: with (4) at x:256 y:208, (5) at x:288 y:156 and (6) at x:228 y:156

01:28:846 (1,2,3) - try to align and make spacing consistent

01:35:846 (6,7,8) - move these together 2 grid left.

[Origin]

*nothing to say here (:

---------------------------------------------------------------

HOW AWESOME IS THIS SONG :D

The Churchbelll hitsound is simply PERFECT *.* I Loved it ^.^ it reminded me another map I finally got S at harder diff. The map is Coldplay - Viva la Vida which uses Churchbells too ^^

and... this song (and the anime behind) is Korean? It sound me as were Japanese, but still awesome (: yeah, I noticed the SB Korean lyrics :)

Hmm... after my mod and more a one or two, I think it's time to call a MAT/BAT to review it -- and possibly get it Bubbled ♥

Att.
Topic Starter
neonat
I will move some to those positions, but I'm not really going for total symmetry and all.
Thanks for the mod
HabiHolic
Hello~ From My Queues~
I'm sorry I'm late;




[Normal]
00:13:346 (7) - Posted elsewhere ought to think
00:39:346 (3) - 00:38:846 (2) Adjust the slider with interval
00:56:846 (6) - Posted elsewhere ought to think
01:01:346 (7) - Distance check
01:38:846 (1,2,3,4,5,6) - Patterns do not look so good
02:01:846 (4) - Posted elsewhere ought to think

[Hard]
CS -1

none

[Insane]
Think much difference between Anna and hard with insane ...

none

[Origin]

00:49:846 (1,2) - Hat galryeoseo these patterns do not wear well.


Good Luck
Topic Starter
neonat

HabiHolic wrote:

Hello~ From My Queues~
I'm sorry I'm late;




[Normal]
00:13:346 (7) - Posted elsewhere ought to think prefer it stacked
00:39:346 (3) - 00:38:846 (2) Adjust the slider with interval no change
00:56:846 (6) - Posted elsewhere ought to think like it stacked too
01:01:346 (7) - Distance check Shifted
01:38:846 (1,2,3,4,5,6) - Patterns do not look so good I think it's fine
02:01:846 (4) - Posted elsewhere ought to think Oh whoops, didn't realise. Changed

[Hard]
CS -1 I'm fine with the current CS

none

[Insane]
Think much difference between Anna and hard with insane ... In my opinion, not really, it's really pretty much just the spacing and the other difficulty adjusters

none

[Origin]

00:49:846 (1,2) - Hat galryeoseo these patterns do not wear well.


Good Luck
Thanks for the mod. 감사
Topic Starter
neonat
Notice: I am out of my country, got internet but no osu! Game. Out from 12-28 march. It got extended. Just to notify no updates can be made till then thanks for understanding.
HeatKai
I come from ♫ ~ Project Thorough Modding ~ ♫
I've watched,try and see how you map on all diffs. I want to say that,I think this need many things to be fix :p so I'm going to mod the diffs first,skipped the general for awhile.
All of the 80% volume part,change it to 60% please. 80 is just too loud.

[Normal]
this diff lack of hitsounds :/
  • slider velocity 1.40 is quite high for the easiest diff.but follows you if you wanted to fix it or not.
  1. 00:05:846 (1,2,3) - maybe do it like this rather then make a straight pattern starting.
  2. 00:07:846 (4) - add whistle
  3. 00:13:846 (1) - if you're trying to make a blanket here,this is not really a good blanket in my honest opinion.
  4. 00:15:846 (3) - add whistle at the starting.
  5. 00:17:846 (1) - ^
  6. 00:19:846 (3,4) - this two sliders,the whistle should start at the starting.
  7. 00:21:846 (1) - starting from this part.i think the slider multiplier to be 0.5x isn't necessary.it's really confusing as the easiest diff.
  8. 00:22:846 (2,3) - this two sliders,add whistle at starting.
  9. 00:27:846 (4) - add whistle
  10. 00:31:346 (3) - this slider doesn't really looks good if it's like this and change the whistle place from end to starting.
  11. 00:35:846 (3) - remove whistle from end of the slider.
  12. 00:36:846 (4) - remove whistle from the slider but add whistle at the starting and ending,if you added the whistle at the slider,there'll be an other noise that coming from the slider.
  13. 00:37:846 (1) - starting from here clap fits more then whistle imo.starting of this slider put finish,end of the slider put clap.
  14. 00:39:346 (3) - starting put clap
  15. 00:39:846 (4) - ending of the slider,change to clap from whistle.
  16. 00:40:846 (5) - add clap at the repeat.
  17. 00:42:846 (1) - add clap at the end.
  18. 00:43:846 (2) - ^
  19. 00:45:346 (4) - change from whistle to clap
  20. 00:45:846 (1) - add finish at the starting,clap at the end.make it as a curve.
  21. 00:47:346 (3) - from whistle to clap.
  22. 00:47:846 (4) - add clap at the end.
  23. 00:48:846 (5) - ^
  24. 00:50:846 (1,2) - add clap at the end.
  25. 00:52:846 (3) - remove whistle from the slider, add whistle at the starting and add clap at the ending.
  26. 00:56:346 (5) - from finish change to whistle.
  27. 00:57:846 (1) - put whistle at the end of the slider.
  28. 00:59:346 (3) - add whistle
  29. 00:59:846 (4) - remove whistle.
  30. 01:01:846 (1) - add whistle at the end.
  31. 01:02:846 (2) - add whistle at the repeat
  32. 01:04:346 (3) - why random finish here,change it to whistle.
  33. 01:06:846 (2) - add whistle
[Origin]
See what AiBAT found.
  • Unsnapped inherited (green) sections at:
    SPOILER
    00:55:225 - snap to 00:55:221
    00:55:475 - snap to 00:55:471
    00:56:225 - snap to 00:56:221
    00:56:475 - snap to 00:56:471
    00:57:225 - snap to 00:57:221
    00:57:475 - snap to 00:57:471
    00:58:225 - snap to 00:58:221
    00:58:475 - snap to 00:58:471
    00:59:225 - snap to 00:59:221
    00:59:475 - snap to 00:59:471
    01:00:350 - snap to 01:00:346
    01:00:475 - snap to 01:00:471
    01:01:350 - snap to 01:01:346
    01:01:475 - snap to 01:01:471
    01:02:225 - snap to 01:02:221
    01:02:475 - snap to 01:02:471
    01:03:225 - snap to 01:03:221
    01:03:475 - snap to 01:03:471
    01:04:225 - snap to 01:04:221
    01:04:475 - snap to 01:04:471
    01:05:225 - snap to 01:05:221
    01:05:475 - snap to 01:05:471
    01:06:226 - snap to 01:06:221
    01:06:476 - snap to 01:06:471
    01:07:226 - snap to 01:07:221
    01:07:476 - snap to 01:07:471
    01:07:726 - snap to 01:07:721
    01:08:601 - snap to 01:08:596
    01:09:101 - snap to 01:09:096
    01:09:976 - snap to 01:09:971
    01:10:726 - snap to 01:10:721
    01:11:476 - snap to 01:11:471
    01:13:841 - snap to 01:13:846
    01:17:841 - snap to 01:17:846
    01:25:841 - snap to 01:25:846
    01:29:841 - snap to 01:29:846
    01:29:973 - snap to 01:29:971
    01:33:841 - snap to 01:33:846
    01:33:973 - snap to 01:33:971
    01:37:841 - snap to 01:37:846
    01:37:973 - snap to 01:37:971
    01:41:841 - snap to 01:41:846
    01:42:224 - snap to 01:42:221
    01:43:724 - snap to 01:43:721
    01:44:224 - snap to 01:44:221
    01:44:474 - snap to 01:44:471
    01:45:224 - snap to 01:45:221
    01:45:724 - snap to 01:45:721
    01:46:224 - snap to 01:46:221
    01:46:474 - snap to 01:46:471
    01:47:224 - snap to 01:47:221
    01:47:474 - snap to 01:47:471
    01:48:224 - snap to 01:48:221
    01:48:474 - snap to 01:48:471
    01:49:224 - snap to 01:49:221
    01:49:474 - snap to 01:49:471
    01:50:224 - snap to 01:50:221
    01:50:474 - snap to 01:50:471
    01:51:224 - snap to 01:51:221
    01:51:474 - snap to 01:51:471
    01:52:224 - snap to 01:52:221
    01:52:474 - snap to 01:52:471
    01:53:224 - snap to 01:53:221
    01:53:474 - snap to 01:53:471
    01:54:225 - snap to 01:54:221
    01:54:475 - snap to 01:54:471
    01:55:225 - snap to 01:55:221
    01:55:475 - snap to 01:55:471
    01:55:725 - snap to 01:55:721
    01:55:975 - snap to 01:55:971
    01:56:475 - snap to 01:56:471
    01:56:725 - snap to 01:56:721
    01:57:225 - snap to 01:57:221
    01:57:475 - snap to 01:57:471
    01:57:841 - snap to 01:57:846
    02:01:716 - snap to 02:01:721
    02:01:975 - snap to 02:01:971
    02:02:225 - snap to 02:02:221
    02:02:475 - snap to 02:02:471
    02:02:725 - snap to 02:02:721
    02:02:975 - snap to 02:02:971
    02:03:225 - snap to 02:03:221
    02:03:475 - snap to 02:03:471
    02:03:725 - snap to 02:03:721
    02:04:725 - snap to 02:04:721
    02:05:225 - snap to 02:05:221
    02:05:475 - snap to 02:05:471
    02:05:725 - snap to 02:05:721
    02:05:976 - snap to 02:05:971
    02:06:226 - snap to 02:06:221
    02:06:476 - snap to 02:06:471
    02:06:726 - snap to 02:06:721
    02:06:976 - snap to 02:06:971
    02:07:226 - snap to 02:07:221
    02:07:476 - snap to 02:07:471
    02:07:726 - snap to 02:07:721
    02:08:726 - snap to 02:08:721
    02:09:226 - snap to 02:09:221
    02:09:476 - snap to 02:09:471
    02:09:726 - snap to 02:09:721
    02:09:976 - snap to 02:09:971
    02:10:226 - snap to 02:10:221
    02:10:476 - snap to 02:10:471
    02:10:726 - snap to 02:10:721
    02:10:976 - snap to 02:10:971
    02:11:226 - snap to 02:11:221
    02:11:476 - snap to 02:11:471
    02:11:726 - snap to 02:11:721
    02:13:226 - snap to 02:13:221
    02:13:476 - snap to 02:13:471
    02:13:726 - snap to 02:13:721
    02:13:976 - snap to 02:13:971
    02:14:226 - snap to 02:14:221
    02:14:476 - snap to 02:14:471
    02:14:726 - snap to 02:14:721
    02:14:976 - snap to 02:14:971
    02:15:226 - snap to 02:15:221
    02:15:476 - snap to 02:15:471
.....I'll probably continue others irc xD too long or maybe i'll edit it soon.
Aeonian Sonder

KiyoshiX101 wrote:

Hello from my Queue.

[Origin]
00:17:846 (1) - This slider can be made much better. Work it out and make the curves more beautiful to fit the next circles afterwards.
00:31:846 (1) - Fix that beat blanket :<
00:37:846 - Horrible whistle sound doesn't fit this song ._.; Try something else instead of whistle :c(Suggestion)


Overall it's good .-.
Good luck~
I fixed everything but the whitsle part. I kinda sounds bland under my ears, and I don't know what else to put besides the whistle :?
Aeonian Sonder

BounceBabe wrote:

Hi, from the Queue!

Normal

You have to choose one spacing for this map and change the whole spacing of the map

Hard

01:34:846 (1) - Remove NC

(note from jericho2442)

Insane


ths map has two main problems, the first is its just all too much spacing, everything is just repeated 1/2 notes on a random jump. the problem about this is it becomes real boring fast. also the econd problem is the slowdown sections. they are really unexpected and do not suit the map or song. i really do advise to do a lot of work on remapping this diff and making it more fun to play, i know you can do it but will take abit of work

Origin

same advise as the Insane diff,it just gets boring real fast, doing the same thig waaay too much, spice it up and dont focus soo much on jumps
also moe advise for this diff is to remove all of the combo spam where its like 1,1,1 ist not needed and plays bad, also 1/4 is over used in areas, its a soft song

yea just som advise atm but if you take it and try to improve using i then the map will become much much better, good luck
Removed unnessisary 1/4 notes
Aeonian Sonder

HabiHolic wrote:

Hello~ From My Queues~
I'm sorry I'm late;




[Origin]

00:49:846 (1,2) - Hat galryeoseo these patterns do not wear well.


Good Luck
I fixed it and...Why doesn't everyone think I know Korean!?!?
Aeonian Sonder

HeatKai wrote:

I come from ♫ ~ Project Thorough Modding ~ ♫
I've watched,try and see how you map on all diffs. I want to say that,I think this need many things to be fix :p so I'm going to mod the diffs first,skipped the general for awhile.
All of the 80% volume part,change it to 60% please. 80 is just too loud.

[Origin]
See what AiBAT found.
  • Unsnapped inherited (green) sections at:
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.....I'll probably continue others irc xD too long or maybe i'll edit it soon.
I have resnapped some/most of the points. I will continue to resnap everything along the way.
Aeonian Sonder
Did you get my updated beatmap link yet? More importantly, did you update my difficulty?
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