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Ho-Ong-I - Hide and Seek [Taiko|Osu]

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Topic Starter
neonat

Hellzero wrote:

Normal
00:09:830 (2,1) - well, if i understood you use 0.7x distance snap (DS) without grid snap. But here 1.0x DS if you can't explain it then make 0.7x If I remember correctly, I shifted this so that the circle can be seen more clearly
00:14:830 (2) - not nice overlap. Make it more smoothly ok
00:50:830 (1,2,3,4) - will make more smoothly shifted
Well you see if you will use more smooth sliders it make map more pretty. Try use it
01:00:330 (4) - snap it circle between (3) and (5) was probably adjusting offset
01:02:830 (1,2) - again not nice overlap ok
01:05:830 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - this part... DS very varied. 1.0x then 0.8x then 0.7x for normal diff it's bad Changed slightly
01:15:330 (4,5) - this overlap maybe confuse beginner players so fix it plz shifted
And now time for NC's mod (New Combo)
Correct new combo should start at big white ticks so i recomend you use NC each 2 big white ticks
For example:
00:09:830 - NC
00:13:830 - NC
00:17:830 - NC
ect
How you see this more fit for music, vocal and gameplay changed some
Hard
Correct new combo should start at big white ticks so i recomend you use NC each 2 big white ticks
00:43:830 - more better add here circle with NC ok with using a circle


Insane
00:38:830 (3,4) - snap their Was in the midst of editing it so I do not see this anymore
Thanks for mod.
jyu
M4M
A friendly reminder that i'm still an inexperienced modder, mostly all my mods are suggestion =w=


General

1. I think the hitsounds volume is too loud. Preferrably 80%-90%


Normal

00:39:846 (4) - add cymbal sound at the end of this slider (optional)


Hard

00:31:346 (3) - and this 00:31:846 (4) - are one beat away. Separate them a bit
00:40:346 (5) - add cymbal sound
01:12:721 (1,2) - stack them (optional)


Insane

00:38:846 (3,4) - make them neat
01:23:346 (5,6) - ^
01:35:846 (6,7,8) - ^
02:05:346 (5,6) - ^
02:09:346 (5,6) - ^
02:18:596 (8,9) - make them a bit closer


Origin

Can't find any =w=
Topic Starter
neonat

AlpacaCokelat wrote:

M4M
A friendly reminder that i'm still an inexperienced modder, mostly all my mods are suggestion =w=


General

1. I think the hitsounds volume is too loud. Preferrably 80%-90% reduced to 80%


Normal

00:39:846 (4) - add cymbal sound at the end of this slider (optional) I'll pass on this I guess


Hard

00:31:346 (3) - and this 00:31:846 (4) - are one beat away. Separate them a bit ok
00:40:346 (5) - add cymbal sound ok
01:12:721 (1,2) - stack them (optional) ok


Insane

00:38:846 (3,4) - make them neat fixed
01:23:346 (5,6) - ^ ^
01:35:846 (6,7,8) - ^ ^
02:05:346 (5,6) - ^ ^
02:09:346 (5,6) - ^ ^
02:18:596 (8,9) - make them a bit closer moved closer, but not that close


Origin

Can't find any =w=
Thanks for mod!
MineC24
M4M~~

Normal
HP Drain -1
00:52:846 (3) - move x:232 y:192
00:53:846 (1) - move x:304 y:248
00:58:846 (1) - remove New Combo
01:10:846 (3) - change slider..
02:14:346 (1) - move 02:14:096

Hard
HP Drain -1
00:43:846 (6) - add New Combo..
01:34:846 (1) - remove New Combo
01:58:846 (3) - ^

Insane
OD -1
00:19:846 (1) - move x:392 y:72
00:21:096 (6) - move x:240 y:72
00:21:346 (7,8) - move x:392 y:72
00:40:346 (6) - add New Combo
00:40:846 (1) - remove New Combo
01:44:846 (3) - stack (x:120 y:155)

Origin
HP Drain -1

whistle sound so awkward....

note sound volume up please..

GL :)
Topic Starter
neonat

jaehn215 wrote:

M4M~~

Normal
HP Drain -1 ok
00:52:846 (3) - move x:232 y:192 not changing
00:53:846 (1) - move x:304 y:248^
00:58:846 (1) - remove New Combo ok
01:10:846 (3) - change slider.. not changing
02:14:346 (1) - move 02:14:096 ok fixed

Hard
HP Drain -1 ok
00:43:846 (6) - add New Combo.. ok
01:34:846 (1) - remove New Combo not changing
01:58:846 (3) - ^ ^

Insane
OD -1 keeping
00:19:846 (1) - move x:392 y:72 no change
00:21:096 (6) - move x:240 y:72 ok
00:21:346 (7,8) - move x:392 y:72^
00:40:346 (6) - add New Combo not changing
00:40:846 (1) - remove New Combo ^
01:44:846 (3) - stack (x:120 y:155) ok



GL :)
Thanks for mod
0gre_old
sorry to be sudden!

Is it possible to make a taiko map for this? or needed?
Topic Starter
neonat

0gre wrote:

sorry to be sudden!

Is it possible to make a taiko map for this? or needed?
I'm not sure, I would need to make a second taiko difficulty, or find one.
0gre_old

neonat wrote:

0gre wrote:

sorry to be sudden!

Is it possible to make a taiko map for this? or needed?
I'm not sure, I would need to make a second taiko difficulty, or find one.

I dont get it clearly but if necessary,
I can make any difficulties and more than one.
Topic Starter
neonat

0gre wrote:

I dont get it clearly but if necessary,
I can make any difficulties and more than one.
Okay, just give me a sample next time and I'll see if I want the taiko difficulties.
0gre_old
done! only ONI at the moment

please check :?

http://puu.sh/1ZYLN
Topic Starter
neonat

0gre wrote:

done! only ONI at the moment

please check :?

http://puu.sh/1ZYLN
Rhythm seems relevant. In my opinion, I like it haha, I would play it. I haven't been playing taiko that much, I only started recently, so I wouldn't really know whether it's good, when to change the beat (red/blue).
0gre_old
I mainly pick the sound of bit

sometimes put red or blue whether how the vocal goes


I checked few people say fine but I am also not sure..

However would you like to add taiko diffs in your map?
then there may have some modifications to correct.
Topic Starter
neonat

0gre wrote:

I mainly pick the sound of bit

sometimes put red or blue whether how the vocal goes


I checked few people say fine but I am also not sure..

However would you like to add taiko diffs in your map?
then there may have some modifications to correct.
I think it should be fine, since I have the majority of standard difficulties. Go ahead and make changes.
0gre_old

neonat wrote:

0gre wrote:

I mainly pick the sound of bit

sometimes put red or blue whether how the vocal goes


I checked few people say fine but I am also not sure..

However would you like to add taiko diffs in your map?
then there may have some modifications to correct.
I think it should be fine, since I have the majority of standard difficulties. Go ahead and make changes.

thanks!!!!
0gre_old
sorry for double thread

taiko diffs finished
http://puu.sh/20vQX

please check :)

Taiko Oni
Taiko Muzukashii
arkemaky
Hello I came from your modqueue!

Normal
Unsnapped? and Easy, Normal need space to 1.0

Hard
00:09:346 (2) - go to X:160 Y:272 last sliderpoint go to X:88 Y:248
00:11:846 (3,4) - scange to one long slider
00:17:846 (5) - to long one slider
Ar:7
OD:8

insane
Ar:8
OD:9
Drain:5

Sorry, I can't mod well.
Topic Starter
neonat

arkemaky wrote:

Hello I came from your modqueue!

Normal
Unsnapped? and Easy, Normal need space to 1.0

Hard
00:09:346 (2) - go to X:160 Y:272 last sliderpoint go to X:88 Y:248
00:11:846 (3,4) - scange to one long slider
00:17:846 (5) - to long one slider
Ar:7
OD:8

insane
Ar:8
OD:9
Drain:5

Sorry, I can't mod well.
I made a change in Hard, as well as changed some of the difficulty settings in Hard and Insane. Thanks for mod.
Mintice
The song is SOOOOOOOOOOOOO GREAT!
Can I make Easy?
Topic Starter
neonat

Mintice wrote:

The song is SOOOOOOOOOOOOO GREAT!
Can I make Easy?
But my normal difficulty is easy-ish :(
It's quite jam packed with difficulties as well too >.<
Mintice

neonat wrote:

Mintice wrote:

The song is SOOOOOOOOOOOOO GREAT!
Can I make Easy?
But my normal difficulty is easy-ish :(
It's quite jam packed with difficulties as well too >.<
Then how about a normal?
Topic Starter
neonat

Mintice wrote:

Then how about a normal?

Maybe the next SeeU song I map. I'm satisfied with the difficulties on this song :x
Mintice

neonat wrote:

Mintice wrote:

Then how about a normal?

Maybe the next SeeU song I map. I'm satisfied with the difficulties on this song :x
Okay. Thanks for your reply.
scanter
[General]
If you're not use storyboarding, removal letterbox during breaks

[Normal]
00:12:346 (5) - Move x:332, y:232
00:12:846 (6) - Move x:236, y:212
00:13:346 (7) - Move x:128, y:236
00:16:846 (1) - NC Delete
00:17:846 (3) - NC
00:18:846 (1) - NC Delete
00:19:846 (2,3) - Add on hit-whistle
00:27:846 (4,5) - ^
00:32:346 (4) - Clear hit-whistle at slider's first and add whistle on slider's end.
00:35:846 (3) - Add on hit-whistle
00:37:846 (1) - Clear hit-finish
00:43:846 (2,3,4) - Add on hit-whistle
00:51:846 (2,3) - Add on hit-whistle
00:59:846 (4,5,6,7) - ^
01:07:346 (3) - Add on hit-whistle at slider's end
01:08:346 (4) - Add on hit-whistle
01:20:346 (5) - Clear hit-whistle at slider's end
01:26:346 (2) - Clear hit-finish
01:41:346 (6) - Move x:352, y:136
01:47:846 (3,4) - Add on hit-whistle
01:55:846 (3) - Add on hit-whistle slider's first
01:56:846 (4) - ^
01:58:346 (2) - Clear hit-whistle


[Hard]
00:11:346 (2) - Move x:460, y:48
00:15:346 (3) - Move x:504, y:88
00:26:846 (2) - Move x:479, y:242
00:33:846 (1,2,3,4,5) - Distance x1.2?
00:56:846 (4) - Move x:193, y:248
02:06:346 (1,2) - How about fit verticality like this? 02:02:346 (1,2)
02:23:346 (3) - Change hit-whistle sound.

[Insane]
00:10:846 (1) - NC delete?
00:31:846 (5) - NC
00:38:346 (2) - Delete whistle sound.
00:37:846 (1) - Maybe add on here.
00:42:846 (1) - NC delete?
00:45:846 (1) - ^
00:46:346 (2) - ^
01:13:096 (6,7) - Move x:240, y:320
01:17:346 (8) - Add hit-whistle sound.
01:26:846 (3) - How about makes same curvy 01:27:596 (5) ?
01:29:846 (3) - Add hit-whistle sound on slider's first and 01:30:346
01:39:846 (1,2,3,4) - Move x:260, y:156
01:50:346 (2,3) - Move x:161, y:216

[Origin]
00:13:846 (1,2) - Ctrl + H
00:18:846 (2,3) - Move x:308, y:180
00:23:846 (1) - Move x:192, y:152
00:29:846 (1) - Ctrl + G?
00:31:846 (1) - Move x:320, y:228
00:33:846 (1) - looks a little stack on 00:34:846 (2,3) How about more gentle curve? example is this http://osu.ppy.sh/ss/607695
00:58:346 (2) - Move x:184, y:192?
01:04:346 (2) - Add Normal sampleset sound.
01:07:846 (5) - NC
01:34:846 (3,4) - Ctrl + H , J this looking more better.
01:37:096 (2) - Makes more curvy. like this http://osu.ppy.sh/ss/607698 and Add on hit-whistle
01:41:596 (8) - Move 2 grids down. looks better.
01:41:846 (1) - Move 1 grid up. same as.
Topic Starter
neonat

scanter wrote:

[General]
If you're not use storyboarding, removal letterbox during breaks

[Normal]
00:12:346 (5) - Move x:332, y:232 ok
00:12:846 (6) - Move x:236, y:212 ok
00:13:346 (7) - Move x:128, y:236 moved to x:140 y:260 instead
00:16:846 (1) - NC Delete ok
00:17:846 (3) - NC ^
00:18:846 (1) - NC Delete ^
00:19:846 (2,3) - Add on hit-whistle added at the end
00:27:846 (4,5) - ^ no change, this part is softer than 00:59:846 (4,5,6,7)
00:32:346 (4) - Clear hit-whistle at slider's first and add whistle on slider's end. ok
00:35:846 (3) - Add on hit-whistle ^
00:37:846 (1) - Clear hit-finish no change
00:43:846 (2,3,4) - Add on hit-whistle ^
00:51:846 (2,3) - Add on hit-whistle added on (3)
00:59:846 (4,5,6,7) - ^ ok
01:07:346 (3) - Add on hit-whistle at slider's end ^
01:08:346 (4) - Add on hit-whistle added in the middle
01:20:346 (5) - Clear hit-whistle at slider's end ok, it disappeared anyway lol
01:26:346 (2) - Clear hit-finish no change
01:41:346 (6) - Move x:352, y:136 ok
01:47:846 (3,4) - Add on hit-whistle added on start of (3)
01:55:846 (3) - Add on hit-whistle slider's first ok
01:56:846 (4) - ^ ^
01:58:346 (2) - Clear hit-whistle no change


[Hard]
00:11:346 (2) - Move x:460, y:48 no change
00:15:346 (3) - Move x:504, y:88 moved to x:508 y:84
00:26:846 (2) - Move x:479, y:242 moved to x:480 y:248
00:33:846 (1,2,3,4,5) - Distance x1.2? fixed somewhat
00:56:846 (4) - Move x:193, y:248 ok
02:06:346 (1,2) - How about fit verticality like this? 02:02:346 (1,2) I made both horizontal
02:23:346 (3) - Change hit-whistle sound. k..

[Insane]
00:10:846 (1) - NC delete? k
00:31:846 (5) - NC not changing
00:38:346 (2) - Delete whistle sound. k
00:37:846 (1) - Maybe add on here. nah it's fine as it is I guess
00:42:846 (1) - NC delete? ^
00:45:846 (1) - ^ ^
00:46:346 (2) - ^ ? :o
01:13:096 (6,7) - Move x:240, y:320 ok
01:17:346 (8) - Add hit-whistle sound. ^
01:26:846 (3) - How about makes same curvy 01:27:596 (5) ? cloned it
01:29:846 (3) - Add hit-whistle sound on slider's first and 01:30:346 ok
01:39:846 (1,2,3,4) - Move x:260, y:156 oooooo ok
01:50:346 (2,3) - Move x:161, y:216 no change
Thanks for mod!
0gre_old
about taiko diffs~


fixed slider velocity from 2.00 to 1.60
please update :)

http://puu.sh/21lgw
lkx_Shore
hi

Too distorted slider is bad.
plz add 2/4clap/whistle in your map

[Normal]
00:09:846 (1) - add whistle in slider head
00:13:846 (1) - ^
00:17:846 (1) - ^
00:31:346 (3) - add whistle in slider tail
00:32:346 (4) - add whistle in slider head,remove tail whistle
00:39:846 (4) - add whistle in slider head
00:45:846 (1) - ^
01:00:346 (5) - use same spacing(0.7x
02:01:846 (4) - add whistle in slider head
02:05:846 (4) - add whistle
02:13:846 (5) - ^

[Hard]
od-1
hp+1
00:15:846 (4) - add whistle in slider head
00:35:846 (1,2,3) - add whistle in slider head
00:37:346 (4) -remove whistle
00:41:846 (3) - add whistle in slider head
00:43:846 (1) - add whistle
00:45:846 (1) - add finish
00:49:846 (3) - add whistle in slider head
00:51:846 (8) - newcombo
01:04:346 (5) - add whistle
01:04:846 (6) - remove whistle
01:07:846 (4,5) - add whistle in slider head
01:43:846 (6) - add whistle in slider head

[Insane]
hp+2
OD-2
00:09:846 (5) - add whistle in slider head
00:22:846 (4,5) - ^
00:23:846 (1) - add whistle
00:24:346 (3) - add whistle in slider head
00:26:596 (3) - add whistle in slider tail
00:27:346 (5) - add whistle
00:28:846 (3) - add wshstle in slider tail
00:30:846 (3) - add whistle
00:31:846 (5,6) - add whistle in slider head
00:43:846 (1,2) - ^
00:45:846 (1) - add finish
01:03:846 (5) - add whistle
01:04:096 (6) - add whistle in slider Exhumation
Aeonian Sonder

scanter wrote:

[Origin]
00:13:846 (1,2) - Ctrl + H No thanks
00:18:846 (2,3) - Move x:308, y:180 Done
00:23:846 (1) - Move x:192, y:152 Done
00:29:846 (1) - Ctrl + G? Yes
00:31:846 (1) - Move x:320, y:228 Done
00:33:846 (1) - looks a little stack on 00:34:846 (2,3) How about more gentle curve? example is this http://osu.ppy.sh/ss/607695 Done
00:58:346 (2) - Move x:184, y:192? Yes
01:04:346 (2) - Add Normal sampleset sound. Done
01:07:846 (5) - NC Thanks
01:34:846 (3,4) - Ctrl + H , J this looking more better. Done
01:37:096 (2) - Makes more curvy. like this http://osu.ppy.sh/ss/607698 and Add on hit-whistle Done
01:41:596 (8) - Move 2 grids down. looks better. Actually, then it wouldn't match to where the other slider is. SO completely changed the location
01:41:846 (1) - Move 1 grid up. same as.


Thanks for the mod. I send the updated version to neocat.
Topic Starter
neonat

lkx_Shore wrote:

hi

Too distorted slider is bad.
plz add 2/4clap/whistle in your map

[Normal]
00:09:846 (1) - add whistle in slider head ok
00:13:846 (1) - ^ ^
00:17:846 (1) - ^ no change
00:31:346 (3) - add whistle in slider tail ok
00:32:346 (4) - add whistle in slider head,remove tail whistle ^
00:39:846 (4) - add whistle in slider head no change
00:45:846 (1) - ^ ^
01:00:346 (5) - use same spacing(0.7x) Spacing changed
02:01:846 (4) - add whistle in slider head added on 02:03:346 (6)
02:05:846 (4) - add whistle no change
02:13:846 (5) - ^ ok

[Hard]
od-1
hp+1
00:15:846 (4) - add whistle in slider head no change
00:35:846 (1,2,3) - add whistle in slider head ok
00:37:346 (4) -remove whistle no change
00:41:846 (3) - add whistle in slider head ^
00:43:846 (1) - add whistle ok
00:45:846 (1) - add finish no change
00:49:846 (3) - add whistle in slider head ^
00:51:846 (8) - newcombo ok
01:04:346 (5) - add whistle no change
01:04:846 (6) - remove whistle ^
01:07:846 (4,5) - add whistle in slider head ok
01:43:846 (6) - add whistle in slider head no change

[Insane]
hp+2
OD-2
00:09:846 (5) - add whistle in slider head no change
00:22:846 (4,5) - ^ ^
00:23:846 (1) - add whistle ^
00:24:346 (3) - add whistle in slider head ^
00:26:596 (3) - add whistle in slider tail ^
00:27:346 (5) - add whistle added on 00:27:846 instead
00:28:846 (3) - add wshstle in slider tail changed
00:30:846 (3) - add whistle no change
00:31:846 (5,6) - add whistle in slider head no change
00:43:846 (1,2) - ^ changed
00:45:846 (1) - add finish no change
01:03:846 (5) - add whistle ^
01:04:096 (6) - add whistle in slider Exhumation ^
Thanks for your suggestions
ReySHeL
hi~
via in game chat :3

[General]
  1. タイミングセットアップを開いて赤線のところのAudioを開いてCustom1 から defaultに変更して下さい
  2. 00:37:846 - ここの音がNormalに戻る緑線についてなのですが この場所だと少し早く叩いたりするとSoftの音が出てしまうことがあるので
    00:37:814 - ここに引いて下さい
  3. 02:15:846 - ^と同じく02:15:814 - ここへ移動して下さい
[0gre's Taiko Muzukashii]
  1. 00:10:596 (2) - k
  2. 00:18:596 (2) - ^
  3. 02:15:846 - 鬼と同じく速度0.90
  4. 02:18:346 - 2連消してここからk k d

[0gre's Taiko Oni]
  1. 00:10:596 (2) - k
  2. 00:21:846 (3) - D
  3. 01:57:346 (1) - ここはfinishいらないかな
  4. 02:15:846 - 変速するなら0.90ぐらいでいいと思います 0.75は見えづらいです
nice map~ :)
good luck!
0gre_old

ReySHeL wrote:

hi~
via in game chat :3

[General]
  1. タイミングセットアップを開いて赤線のところのAudioを開いてCustom1 から defaultに変更して下さい
  2. 00:37:846 - ここの音がNormalに戻る緑線についてなのですが この場所だと少し早く叩いたりするとSoftの音が出てしまうことがあるので
    00:37:814 - ここに引いて下さい ✔ なるほどw
  3. 02:15:846 - ^と同じく02:15:814 - ここへ移動して下さい
[0gre's Taiko Muzukashii]
  1. 00:10:596 (2) - k
  2. 00:18:596 (2) - ^
  3. 02:15:846 - 鬼と同じく速度0.90
  4. 02:18:346 - 2連消してここからk k d ✖ Vocal 沿いなので、急に変えるのは;

[0gre's Taiko Oni]
  1. 00:10:596 (2) - k
  2. 00:21:846 (3) - D ✖ 少し音が弱い気がします
  3. 01:57:346 (1) - ここはfinishいらないかな
  4. 02:15:846 - 変速するなら0.90ぐらいでいいと思います 0.75は見えづらいです✔ これは助かります!
nice map~ :)
good luck!
ほとんど適用させて頂きました!
ありがとうございます ><

http://puu.sh/257zS
HelloSCV
From my queue

[General]
  1. you SHOULD delete soft-sliderslide or soft-slidertick ( and normal too ) you may know why , it's unrankable
  2. Consider adding Tyuh to tag? ( who made PV )
[Normal]
  1. 00:05:846 - same issue with Origin diff
  2. OD -2? seems hard for Normal
    - 00:57:346 (6) - add note here? feels empty
    - 01:05:346 (4) -
[Hard]
  1. 00:05:846 - same issue with Origin diff
  2. OD -1?

    - 00:16:846 ~ 00:21:596 - why no whistles here?
    - 01:07:846 (4) - NC and add finish on start
    - 01:33:846 (1) - whistle on end
    - 01:48:346 (7) - NC ( 01:55:846 (1) - or delete NC here )
[Insane]
  1. 00:05:846 - same issue with Origin diff
  2. OD -2

    - 00:28:846 (3) - this slider's repeat arrow was hidden imo
    - 00:31:846 (5) - whistle on start?
    - 00:42:346 (5) - whistle here ( for consistence )
    - 00:43:846 (1,2) - delete whistle on end and adding it start ( ^ )
    - 00:49:846 (5) - delete whsitle 00:50:346 (7) - add here
    - 00:52:846 (1) - ^ on end it hears weired
    - 01:02:846 (2,3) - stack perfectly?
    - 01:29:846 (3) - why suddenly increase DS? it feels weired when i'm playing here
    - 01:41:846 (1) - Use custom 3 hit normal on start
    - 01:45:846 (1) - ^ and use SV 1.5 plz ( or using SV 0.5 01:41:846 (1) - here )
    - 01:52:096 (7) - another repeat arrow issue ~
    - 02:21:846 (6) - NC?
    - 02:22:846 (10,11) - delete whistle on slider body , hears better

[Origin]
  1. 00:05:846 - plz delete inherited point since already has timing point here and set volume to 30% is bette than current

    - 00:10:846 (2,3,4,5) - how about making better blanket? -nazi
    - 00:18:846 (2,3,4,5) - ^
    - 00:57:596 - mute this part is better ( using volume 5% )
    - 01:22:096 (1,2,5,6) - mute these notes plz
    - 01:32:846 (5) - hmm maybe NC here?
    - 01:40:846 (5) - ^
    - 01:45:846 (1) - using custom 3 hitnormal is nice on start
    - 002:04:846 (3,5) - i'm recommend to add NC here ( SV changing )
    - 02:17:846 (8) - NC
    - 02:21:846 (8) - ^
    - 01:57:846 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - too much overmapped points here try other pattern plz
Soooooooo scarely ;_; i can't concentrate on my mod orz
oh and bell hitsound is awesome, great choice haha Good luck for rank!
Topic Starter
neonat

HelloSCV wrote:

From my queue

[General]
  1. you SHOULD delete soft-sliderslide or soft-slidertick ( and normal too ) you may know why , it's unrankable ok
  2. Consider adding Tyuh to tag? ( who made PV )
[Normal]
  1. 00:05:846 - same issue with Origin diff
  2. OD -2? seems hard for Normal reduced by 1
    - 00:57:346 (6) - add note here? feels empty 00:56:846 added a note
    - 01:05:346 (4) - leaving it empty
[Hard]
  1. 00:05:846 - same issue with Origin diff reduced volume
  2. OD -1? leaving it the same

    - 00:16:846 ~ 00:21:596 - why no whistles here? added some whistles
    - 01:07:846 (4) - NC and add finish on start sure
    - 01:33:846 (1) - whistle on end prefer it without
    - 01:48:346 (7) - NC ( 01:55:846 (1) - or delete NC here ) deleted NC
[Insane]
  1. 00:05:846 - same issue with Origin diff reduced volume
  2. OD -2 -1

    - 00:28:846 (3) - this slider's repeat arrow was hidden imo changed position
    - 00:31:846 (5) - whistle on start? no whistle
    - 00:42:346 (5) - whistle here ( for consistence ) ok
    - 00:43:846 (1,2) - delete whistle on end and adding it start ( ^ ) ^
    - 00:49:846 (5) - delete whsitle 00:50:346 (7) - add here ^
    - 00:52:846 (1) - ^ on end it hears weired ^
    - 01:02:846 (2,3) - stack perfectly? Can't really tell whether it's stacked or not but we'll see, moved it around
    - 01:29:846 (3) - why suddenly increase DS? it feels weired when i'm playing here I think I changed it.
    - 01:41:846 (1) - Use custom 3 hit normal on start
    - 01:45:846 (1) - ^ and use SV 1.5 plz ( or using SV 0.5 01:41:846 (1) - here ) changed to 0.5
    - 01:52:096 (7) - another repeat arrow issue ~ k
    - 02:21:846 (6) - NC? one whole combination
    - 02:22:846 (10,11) - delete whistle on slider body , hears better ok

Thanks for mod! Glad you took my request xD

Soooooooo scarely ;_; i can't concentrate on my mod orz
oh and bell hitsound is awesome, great choice haha Good luck for rank! :X
Aeonian Sonder

HelloSCV wrote:

From my queue

[General]
  1. you SHOULD delete soft-sliderslide or soft-slidertick ( and normal too ) you may know why , it's unrankable Then it would sound just plain weird
  2. Consider adding Tyuh to tag? ( who made PV )

[Origin]
  1. 00:05:846 - plz delete inherited point since already has timing point here and set volume to 30% is bette than current Done

    - 00:10:846 (2,3,4,5) - how about making better blanket? -nazi I made it look better
    - 00:18:846 (2,3,4,5) - ^
    - 00:57:596 - mute this part is better ( using volume 5% ) We also have softhitnormal for a silent hit
    - 01:22:096 (1,2,5,6) - mute these notes plz Done
    - 01:32:846 (5) - hmm maybe NC here? I don't see why
    - 01:40:846 (5) - ^
    - 01:45:846 (1) - using custom 3 hitnormal is nice on start What?
    - 002:04:846 (3,5) - i'm recommend to add NC here ( SV changing ) No
    - 02:17:846 (8) - NC Done
    - 02:21:846 (8) - ^
    - 01:57:846 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - too much overmapped points here try other pattern plz Done
Soooooooo scarely ;_; i can't concentrate on my mod orz
oh and bell hitsound is awesome, great choice haha Good luck for rank!
As much as I like to accept mods, I need reasons for the ones I said "no" to, so that I may change it.
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Set the same preview time in each difficulty.
    Video offset: -450

Normal

  • I don't like how this diff flows, try to make the spacing a bit smoother. (for example here 00:09:846 (1,2) move (2) at x:204 y:172)
    01:01:846 (1) - Delete this circle. Start a slider here and end it at 01:02:346.
    01:04:846 (x) - Add a circle.
    01:49:846 (1,2,3) - Delete all this stuff. Start a spinner at 01:49:846 and end it at 01:51:846.

Hard

  • Normal: AR 3 and OD 3 || Hard: AR 7 and OD 7. This is bad, the jump is too big here, reduce Approach Rate and Overall Difficulty a bit.
    00:53:846 (1) - Is this spinner really necessary? Delete it and map this part.
    00:57:096 (x) - Add a circle.
    00:57:346 (x) - ^
    00:57:846 (1) - Is this spinner really necessary? Delete it and map this part.
    01:05:096 (x) - Add a circle.
    01:05:346 (x) - ^
    01:26:846 (1) - Remove new combo.
    01:34:846 (1) - ^
    01:45:096 (x) - Add a circle.
    01:45:346 (x) - ^
    01:53:096 (x) - ^
    01:53:346 (x) - ^

Insane

  • 00:56:846 (x) - Add a circle.
    00:57:596 (6) - Delete this circle.
    01:05:096 (x) - Add a circle.
    01:05:346 (x) - ^
    01:33:346 (3) - Try this pattern:

Origin

  • There are a lot of unsnapped green timing section in this diff, please fix them. (use AIBat to see which one you have to fix)
    Why you used a different Kiai here? You should keep it consistent.
    02:17:596 (x) - Add a circle.
    02:19:596 (x) - ^
    02:21:596 (x) - ^

0gre's Taiko Muzukashii & Oni

  • 01:24:846 (6,7,8,9) - k k k k
    02:14:846 (6,7,8,9) - ^
    02:22:846 (x) - Add d
    02:23:096 (x) - ^
    02:23:346 (x) - Add k
    02:23:596 (x) - ^
Topic Starter
neonat

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Set the same preview time in each difficulty. Done
    Video offset: -450 Done

Normal

  • I don't like how this diff flows, try to make the spacing a bit smoother. (for example here 00:09:846 (1,2) move (2) at x:204 y:172) I tried shifting around
    01:01:846 (1) - Delete this circle. Start a slider here and end it at 01:02:346. added a slider
    01:04:846 (x) - Add a circle. I want to keep it empty
    01:49:846 (1,2,3) - Delete all this stuff. Start a spinner at 01:49:846 and end it at 01:51:846. added the spinner

Hard

  • Normal: AR 3 and OD 3 || Hard: AR 7 and OD 7. This is bad, the jump is too big here, reduce Approach Rate and Overall Difficulty a bit. I reduced AR -1 and OD -2
    00:53:846 (1) - Is this spinner really necessary? Delete it and map this part. ok
    00:57:096 (x) - Add a circle. ^
    00:57:346 (x) - ^ ^
    00:57:846 (1) - Is this spinner really necessary? Delete it and map this part. ^
    01:05:096 (x) - Add a circle. ^
    01:05:346 (x) - ^ ^
    01:26:846 (1) - Remove new combo. I think I prefer it this way
    01:34:846 (1) - ^ ^
    01:45:096 (x) - Add a circle. ok (for the rest as well)
    01:45:346 (x) - ^
    01:53:096 (x) - ^
    01:53:346 (x) - ^

Insane

  • 00:56:846 (x) - Add a circle. ok
    00:57:596 (6) - Delete this circle. ^
    01:05:096 (x) - Add a circle. ^
    01:05:346 (x) - ^ ^
    01:33:346 (3) - Try this pattern: I changed to something of that sort, instead of straight slider
Thanks for the mod!!
0gre_old
0gre's Taiko Muzukashii & Oni

  • 01:24:846 (6,7,8,9) - k k k k
    02:14:846 (6,7,8,9) - ^
    02:22:846 (x) - Add d
    02:23:096 (x) - ^
    02:23:346 (x) - Add k
    02:23:596 (x) - ^
Thank you for your Mod ~ This was nice idea which i couldnt inspirate

http://puu.sh/28JjC
Aeonian Sonder

xxheroxx wrote:

Origin

  • There are a lot of unsnapped green timing section in this diff, please fix them. (use AIBat to see which one you have to fix)
    Why you used a different Kiai here? You should keep it consistent.
    02:17:596 (x) - Add a circle.
    02:19:596 (x) - ^
    02:21:596 (x) - ^
I want to give time for the player to reach the next note
Sieg
Hello, from queue

General:
Your BG.... quality is really poor, you should find better one.
Tick rate 2 fits better imo.

Normal:
00:08:346 (5,1) - make this? - http://puu.sh/2ab0H
00:14:846 (2,3) - ^ http://puu.sh/2ab8a
00:48:846 (5,6) - down by few grids http://puu.sh/2ab3Y

Hard:
HPAROD all +1
00:15:846 (4) - 396:184 for better flow?
00:22:846 (2,3,4,5) - ^ http://puu.sh/2abbK http://puu.sh/2abc7
00:36:846 (3) - ^ 340:124
00:53:846 (1,2) - hide note on spinner end is not a good style for hard
00:57:846 (1,2) - ^
01:49:846 (1,2) - ^
01:12:721 (1) - this not doesn't follow anything, consider to remove
02:23:846 - +note?

Insane:
00:21:346 (7,8) - 2 grid up, sorry for nazi :o
00:53:846 (1) - This DS change feels strange, but not a big deal

Origin:
OD+1
00:09:346 (6,1) - this little overlap looks awkward
00:17:846 (1) - oh.... try something like - http://puu.sh/2abpZ
00:41:096 (4,1) - avoid this awkward overlaps - http://puu.sh/2abry

That's all. Good Luck!
by4865311
이 호러곡 은근 중독성과 재밌음이 있는듯>.<전 그래서 이호러곡이 좋음ㅎㅎ
Topic Starter
neonat

Sieg wrote:

Hello, from queue

General:
Your BG.... quality is really poor, you should find better one.
Tick rate 2 fits better imo.

Normal:
00:08:346 (5,1) - make this? - http://puu.sh/2ab0H Shifted somewhat to that
00:14:846 (2,3) - ^ http://puu.sh/2ab8a Slightly changed a slider shape
00:48:846 (5,6) - down by few grids http://puu.sh/2ab3Y ok

Hard:
HPAROD all +1 I increased HP Drain
00:15:846 (4) - 396:184 for better flow? ok
00:22:846 (2,3,4,5) - ^ http://puu.sh/2abbK http://puu.sh/2abc7 ^
00:36:846 (3) - ^ 340:124 ^
00:53:846 (1,2) - hide note on spinner end is not a good style for hard Do you mean slider? I moved all 3
00:57:846 (1,2) - ^
01:49:846 (1,2) - ^
01:12:721 (1) - this not doesn't follow anything, consider to remove Follows vocals, I think I'm keeping it
02:23:846 - +note? Nothing really there to be honest, I think it's best to end before that

Insane:
00:21:346 (7,8) - 2 grid up, sorry for nazi :o Not sure why 2 grids up though, it's already aligned with (6)
00:53:846 (1) - This DS change feels strange, but not a big deal didn't want it to be too close



That's all. Good Luck!
Thanks for the mod!
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