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Ho-Ong-I - Hide and Seek [Taiko|Osu]

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0gre_old

neonat wrote:

0gre wrote:

I mainly pick the sound of bit

sometimes put red or blue whether how the vocal goes


I checked few people say fine but I am also not sure..

However would you like to add taiko diffs in your map?
then there may have some modifications to correct.
I think it should be fine, since I have the majority of standard difficulties. Go ahead and make changes.

thanks!!!!
0gre_old
sorry for double thread

taiko diffs finished
http://puu.sh/20vQX

please check :)

Taiko Oni
Taiko Muzukashii
arkemaky
Hello I came from your modqueue!

Normal
Unsnapped? and Easy, Normal need space to 1.0

Hard
00:09:346 (2) - go to X:160 Y:272 last sliderpoint go to X:88 Y:248
00:11:846 (3,4) - scange to one long slider
00:17:846 (5) - to long one slider
Ar:7
OD:8

insane
Ar:8
OD:9
Drain:5

Sorry, I can't mod well.
Topic Starter
neonat

arkemaky wrote:

Hello I came from your modqueue!

Normal
Unsnapped? and Easy, Normal need space to 1.0

Hard
00:09:346 (2) - go to X:160 Y:272 last sliderpoint go to X:88 Y:248
00:11:846 (3,4) - scange to one long slider
00:17:846 (5) - to long one slider
Ar:7
OD:8

insane
Ar:8
OD:9
Drain:5

Sorry, I can't mod well.
I made a change in Hard, as well as changed some of the difficulty settings in Hard and Insane. Thanks for mod.
Mintice
The song is SOOOOOOOOOOOOO GREAT!
Can I make Easy?
Topic Starter
neonat

Mintice wrote:

The song is SOOOOOOOOOOOOO GREAT!
Can I make Easy?
But my normal difficulty is easy-ish :(
It's quite jam packed with difficulties as well too >.<
Mintice

neonat wrote:

Mintice wrote:

The song is SOOOOOOOOOOOOO GREAT!
Can I make Easy?
But my normal difficulty is easy-ish :(
It's quite jam packed with difficulties as well too >.<
Then how about a normal?
Topic Starter
neonat

Mintice wrote:

Then how about a normal?

Maybe the next SeeU song I map. I'm satisfied with the difficulties on this song :x
Mintice

neonat wrote:

Mintice wrote:

Then how about a normal?

Maybe the next SeeU song I map. I'm satisfied with the difficulties on this song :x
Okay. Thanks for your reply.
scanter
[General]
If you're not use storyboarding, removal letterbox during breaks

[Normal]
00:12:346 (5) - Move x:332, y:232
00:12:846 (6) - Move x:236, y:212
00:13:346 (7) - Move x:128, y:236
00:16:846 (1) - NC Delete
00:17:846 (3) - NC
00:18:846 (1) - NC Delete
00:19:846 (2,3) - Add on hit-whistle
00:27:846 (4,5) - ^
00:32:346 (4) - Clear hit-whistle at slider's first and add whistle on slider's end.
00:35:846 (3) - Add on hit-whistle
00:37:846 (1) - Clear hit-finish
00:43:846 (2,3,4) - Add on hit-whistle
00:51:846 (2,3) - Add on hit-whistle
00:59:846 (4,5,6,7) - ^
01:07:346 (3) - Add on hit-whistle at slider's end
01:08:346 (4) - Add on hit-whistle
01:20:346 (5) - Clear hit-whistle at slider's end
01:26:346 (2) - Clear hit-finish
01:41:346 (6) - Move x:352, y:136
01:47:846 (3,4) - Add on hit-whistle
01:55:846 (3) - Add on hit-whistle slider's first
01:56:846 (4) - ^
01:58:346 (2) - Clear hit-whistle


[Hard]
00:11:346 (2) - Move x:460, y:48
00:15:346 (3) - Move x:504, y:88
00:26:846 (2) - Move x:479, y:242
00:33:846 (1,2,3,4,5) - Distance x1.2?
00:56:846 (4) - Move x:193, y:248
02:06:346 (1,2) - How about fit verticality like this? 02:02:346 (1,2)
02:23:346 (3) - Change hit-whistle sound.

[Insane]
00:10:846 (1) - NC delete?
00:31:846 (5) - NC
00:38:346 (2) - Delete whistle sound.
00:37:846 (1) - Maybe add on here.
00:42:846 (1) - NC delete?
00:45:846 (1) - ^
00:46:346 (2) - ^
01:13:096 (6,7) - Move x:240, y:320
01:17:346 (8) - Add hit-whistle sound.
01:26:846 (3) - How about makes same curvy 01:27:596 (5) ?
01:29:846 (3) - Add hit-whistle sound on slider's first and 01:30:346
01:39:846 (1,2,3,4) - Move x:260, y:156
01:50:346 (2,3) - Move x:161, y:216

[Origin]
00:13:846 (1,2) - Ctrl + H
00:18:846 (2,3) - Move x:308, y:180
00:23:846 (1) - Move x:192, y:152
00:29:846 (1) - Ctrl + G?
00:31:846 (1) - Move x:320, y:228
00:33:846 (1) - looks a little stack on 00:34:846 (2,3) How about more gentle curve? example is this http://osu.ppy.sh/ss/607695
00:58:346 (2) - Move x:184, y:192?
01:04:346 (2) - Add Normal sampleset sound.
01:07:846 (5) - NC
01:34:846 (3,4) - Ctrl + H , J this looking more better.
01:37:096 (2) - Makes more curvy. like this http://osu.ppy.sh/ss/607698 and Add on hit-whistle
01:41:596 (8) - Move 2 grids down. looks better.
01:41:846 (1) - Move 1 grid up. same as.
Topic Starter
neonat

scanter wrote:

[General]
If you're not use storyboarding, removal letterbox during breaks

[Normal]
00:12:346 (5) - Move x:332, y:232 ok
00:12:846 (6) - Move x:236, y:212 ok
00:13:346 (7) - Move x:128, y:236 moved to x:140 y:260 instead
00:16:846 (1) - NC Delete ok
00:17:846 (3) - NC ^
00:18:846 (1) - NC Delete ^
00:19:846 (2,3) - Add on hit-whistle added at the end
00:27:846 (4,5) - ^ no change, this part is softer than 00:59:846 (4,5,6,7)
00:32:346 (4) - Clear hit-whistle at slider's first and add whistle on slider's end. ok
00:35:846 (3) - Add on hit-whistle ^
00:37:846 (1) - Clear hit-finish no change
00:43:846 (2,3,4) - Add on hit-whistle ^
00:51:846 (2,3) - Add on hit-whistle added on (3)
00:59:846 (4,5,6,7) - ^ ok
01:07:346 (3) - Add on hit-whistle at slider's end ^
01:08:346 (4) - Add on hit-whistle added in the middle
01:20:346 (5) - Clear hit-whistle at slider's end ok, it disappeared anyway lol
01:26:346 (2) - Clear hit-finish no change
01:41:346 (6) - Move x:352, y:136 ok
01:47:846 (3,4) - Add on hit-whistle added on start of (3)
01:55:846 (3) - Add on hit-whistle slider's first ok
01:56:846 (4) - ^ ^
01:58:346 (2) - Clear hit-whistle no change


[Hard]
00:11:346 (2) - Move x:460, y:48 no change
00:15:346 (3) - Move x:504, y:88 moved to x:508 y:84
00:26:846 (2) - Move x:479, y:242 moved to x:480 y:248
00:33:846 (1,2,3,4,5) - Distance x1.2? fixed somewhat
00:56:846 (4) - Move x:193, y:248 ok
02:06:346 (1,2) - How about fit verticality like this? 02:02:346 (1,2) I made both horizontal
02:23:346 (3) - Change hit-whistle sound. k..

[Insane]
00:10:846 (1) - NC delete? k
00:31:846 (5) - NC not changing
00:38:346 (2) - Delete whistle sound. k
00:37:846 (1) - Maybe add on here. nah it's fine as it is I guess
00:42:846 (1) - NC delete? ^
00:45:846 (1) - ^ ^
00:46:346 (2) - ^ ? :o
01:13:096 (6,7) - Move x:240, y:320 ok
01:17:346 (8) - Add hit-whistle sound. ^
01:26:846 (3) - How about makes same curvy 01:27:596 (5) ? cloned it
01:29:846 (3) - Add hit-whistle sound on slider's first and 01:30:346 ok
01:39:846 (1,2,3,4) - Move x:260, y:156 oooooo ok
01:50:346 (2,3) - Move x:161, y:216 no change
Thanks for mod!
0gre_old
about taiko diffs~


fixed slider velocity from 2.00 to 1.60
please update :)

http://puu.sh/21lgw
lkx_Shore
hi

Too distorted slider is bad.
plz add 2/4clap/whistle in your map

[Normal]
00:09:846 (1) - add whistle in slider head
00:13:846 (1) - ^
00:17:846 (1) - ^
00:31:346 (3) - add whistle in slider tail
00:32:346 (4) - add whistle in slider head,remove tail whistle
00:39:846 (4) - add whistle in slider head
00:45:846 (1) - ^
01:00:346 (5) - use same spacing(0.7x
02:01:846 (4) - add whistle in slider head
02:05:846 (4) - add whistle
02:13:846 (5) - ^

[Hard]
od-1
hp+1
00:15:846 (4) - add whistle in slider head
00:35:846 (1,2,3) - add whistle in slider head
00:37:346 (4) -remove whistle
00:41:846 (3) - add whistle in slider head
00:43:846 (1) - add whistle
00:45:846 (1) - add finish
00:49:846 (3) - add whistle in slider head
00:51:846 (8) - newcombo
01:04:346 (5) - add whistle
01:04:846 (6) - remove whistle
01:07:846 (4,5) - add whistle in slider head
01:43:846 (6) - add whistle in slider head

[Insane]
hp+2
OD-2
00:09:846 (5) - add whistle in slider head
00:22:846 (4,5) - ^
00:23:846 (1) - add whistle
00:24:346 (3) - add whistle in slider head
00:26:596 (3) - add whistle in slider tail
00:27:346 (5) - add whistle
00:28:846 (3) - add wshstle in slider tail
00:30:846 (3) - add whistle
00:31:846 (5,6) - add whistle in slider head
00:43:846 (1,2) - ^
00:45:846 (1) - add finish
01:03:846 (5) - add whistle
01:04:096 (6) - add whistle in slider Exhumation
Aeonian Sonder

scanter wrote:

[Origin]
00:13:846 (1,2) - Ctrl + H No thanks
00:18:846 (2,3) - Move x:308, y:180 Done
00:23:846 (1) - Move x:192, y:152 Done
00:29:846 (1) - Ctrl + G? Yes
00:31:846 (1) - Move x:320, y:228 Done
00:33:846 (1) - looks a little stack on 00:34:846 (2,3) How about more gentle curve? example is this http://osu.ppy.sh/ss/607695 Done
00:58:346 (2) - Move x:184, y:192? Yes
01:04:346 (2) - Add Normal sampleset sound. Done
01:07:846 (5) - NC Thanks
01:34:846 (3,4) - Ctrl + H , J this looking more better. Done
01:37:096 (2) - Makes more curvy. like this http://osu.ppy.sh/ss/607698 and Add on hit-whistle Done
01:41:596 (8) - Move 2 grids down. looks better. Actually, then it wouldn't match to where the other slider is. SO completely changed the location
01:41:846 (1) - Move 1 grid up. same as.


Thanks for the mod. I send the updated version to neocat.
Topic Starter
neonat

lkx_Shore wrote:

hi

Too distorted slider is bad.
plz add 2/4clap/whistle in your map

[Normal]
00:09:846 (1) - add whistle in slider head ok
00:13:846 (1) - ^ ^
00:17:846 (1) - ^ no change
00:31:346 (3) - add whistle in slider tail ok
00:32:346 (4) - add whistle in slider head,remove tail whistle ^
00:39:846 (4) - add whistle in slider head no change
00:45:846 (1) - ^ ^
01:00:346 (5) - use same spacing(0.7x) Spacing changed
02:01:846 (4) - add whistle in slider head added on 02:03:346 (6)
02:05:846 (4) - add whistle no change
02:13:846 (5) - ^ ok

[Hard]
od-1
hp+1
00:15:846 (4) - add whistle in slider head no change
00:35:846 (1,2,3) - add whistle in slider head ok
00:37:346 (4) -remove whistle no change
00:41:846 (3) - add whistle in slider head ^
00:43:846 (1) - add whistle ok
00:45:846 (1) - add finish no change
00:49:846 (3) - add whistle in slider head ^
00:51:846 (8) - newcombo ok
01:04:346 (5) - add whistle no change
01:04:846 (6) - remove whistle ^
01:07:846 (4,5) - add whistle in slider head ok
01:43:846 (6) - add whistle in slider head no change

[Insane]
hp+2
OD-2
00:09:846 (5) - add whistle in slider head no change
00:22:846 (4,5) - ^ ^
00:23:846 (1) - add whistle ^
00:24:346 (3) - add whistle in slider head ^
00:26:596 (3) - add whistle in slider tail ^
00:27:346 (5) - add whistle added on 00:27:846 instead
00:28:846 (3) - add wshstle in slider tail changed
00:30:846 (3) - add whistle no change
00:31:846 (5,6) - add whistle in slider head no change
00:43:846 (1,2) - ^ changed
00:45:846 (1) - add finish no change
01:03:846 (5) - add whistle ^
01:04:096 (6) - add whistle in slider Exhumation ^
Thanks for your suggestions
ReySHeL
hi~
via in game chat :3

[General]
  1. タイミングセットアップを開いて赤線のところのAudioを開いてCustom1 から defaultに変更して下さい
  2. 00:37:846 - ここの音がNormalに戻る緑線についてなのですが この場所だと少し早く叩いたりするとSoftの音が出てしまうことがあるので
    00:37:814 - ここに引いて下さい
  3. 02:15:846 - ^と同じく02:15:814 - ここへ移動して下さい
[0gre's Taiko Muzukashii]
  1. 00:10:596 (2) - k
  2. 00:18:596 (2) - ^
  3. 02:15:846 - 鬼と同じく速度0.90
  4. 02:18:346 - 2連消してここからk k d

[0gre's Taiko Oni]
  1. 00:10:596 (2) - k
  2. 00:21:846 (3) - D
  3. 01:57:346 (1) - ここはfinishいらないかな
  4. 02:15:846 - 変速するなら0.90ぐらいでいいと思います 0.75は見えづらいです
nice map~ :)
good luck!
0gre_old

ReySHeL wrote:

hi~
via in game chat :3

[General]
  1. タイミングセットアップを開いて赤線のところのAudioを開いてCustom1 から defaultに変更して下さい
  2. 00:37:846 - ここの音がNormalに戻る緑線についてなのですが この場所だと少し早く叩いたりするとSoftの音が出てしまうことがあるので
    00:37:814 - ここに引いて下さい ✔ なるほどw
  3. 02:15:846 - ^と同じく02:15:814 - ここへ移動して下さい
[0gre's Taiko Muzukashii]
  1. 00:10:596 (2) - k
  2. 00:18:596 (2) - ^
  3. 02:15:846 - 鬼と同じく速度0.90
  4. 02:18:346 - 2連消してここからk k d ✖ Vocal 沿いなので、急に変えるのは;

[0gre's Taiko Oni]
  1. 00:10:596 (2) - k
  2. 00:21:846 (3) - D ✖ 少し音が弱い気がします
  3. 01:57:346 (1) - ここはfinishいらないかな
  4. 02:15:846 - 変速するなら0.90ぐらいでいいと思います 0.75は見えづらいです✔ これは助かります!
nice map~ :)
good luck!
ほとんど適用させて頂きました!
ありがとうございます ><

http://puu.sh/257zS
HelloSCV
From my queue

[General]
  1. you SHOULD delete soft-sliderslide or soft-slidertick ( and normal too ) you may know why , it's unrankable
  2. Consider adding Tyuh to tag? ( who made PV )
[Normal]
  1. 00:05:846 - same issue with Origin diff
  2. OD -2? seems hard for Normal
    - 00:57:346 (6) - add note here? feels empty
    - 01:05:346 (4) -
[Hard]
  1. 00:05:846 - same issue with Origin diff
  2. OD -1?

    - 00:16:846 ~ 00:21:596 - why no whistles here?
    - 01:07:846 (4) - NC and add finish on start
    - 01:33:846 (1) - whistle on end
    - 01:48:346 (7) - NC ( 01:55:846 (1) - or delete NC here )
[Insane]
  1. 00:05:846 - same issue with Origin diff
  2. OD -2

    - 00:28:846 (3) - this slider's repeat arrow was hidden imo
    - 00:31:846 (5) - whistle on start?
    - 00:42:346 (5) - whistle here ( for consistence )
    - 00:43:846 (1,2) - delete whistle on end and adding it start ( ^ )
    - 00:49:846 (5) - delete whsitle 00:50:346 (7) - add here
    - 00:52:846 (1) - ^ on end it hears weired
    - 01:02:846 (2,3) - stack perfectly?
    - 01:29:846 (3) - why suddenly increase DS? it feels weired when i'm playing here
    - 01:41:846 (1) - Use custom 3 hit normal on start
    - 01:45:846 (1) - ^ and use SV 1.5 plz ( or using SV 0.5 01:41:846 (1) - here )
    - 01:52:096 (7) - another repeat arrow issue ~
    - 02:21:846 (6) - NC?
    - 02:22:846 (10,11) - delete whistle on slider body , hears better

[Origin]
  1. 00:05:846 - plz delete inherited point since already has timing point here and set volume to 30% is bette than current

    - 00:10:846 (2,3,4,5) - how about making better blanket? -nazi
    - 00:18:846 (2,3,4,5) - ^
    - 00:57:596 - mute this part is better ( using volume 5% )
    - 01:22:096 (1,2,5,6) - mute these notes plz
    - 01:32:846 (5) - hmm maybe NC here?
    - 01:40:846 (5) - ^
    - 01:45:846 (1) - using custom 3 hitnormal is nice on start
    - 002:04:846 (3,5) - i'm recommend to add NC here ( SV changing )
    - 02:17:846 (8) - NC
    - 02:21:846 (8) - ^
    - 01:57:846 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - too much overmapped points here try other pattern plz
Soooooooo scarely ;_; i can't concentrate on my mod orz
oh and bell hitsound is awesome, great choice haha Good luck for rank!
Topic Starter
neonat

HelloSCV wrote:

From my queue

[General]
  1. you SHOULD delete soft-sliderslide or soft-slidertick ( and normal too ) you may know why , it's unrankable ok
  2. Consider adding Tyuh to tag? ( who made PV )
[Normal]
  1. 00:05:846 - same issue with Origin diff
  2. OD -2? seems hard for Normal reduced by 1
    - 00:57:346 (6) - add note here? feels empty 00:56:846 added a note
    - 01:05:346 (4) - leaving it empty
[Hard]
  1. 00:05:846 - same issue with Origin diff reduced volume
  2. OD -1? leaving it the same

    - 00:16:846 ~ 00:21:596 - why no whistles here? added some whistles
    - 01:07:846 (4) - NC and add finish on start sure
    - 01:33:846 (1) - whistle on end prefer it without
    - 01:48:346 (7) - NC ( 01:55:846 (1) - or delete NC here ) deleted NC
[Insane]
  1. 00:05:846 - same issue with Origin diff reduced volume
  2. OD -2 -1

    - 00:28:846 (3) - this slider's repeat arrow was hidden imo changed position
    - 00:31:846 (5) - whistle on start? no whistle
    - 00:42:346 (5) - whistle here ( for consistence ) ok
    - 00:43:846 (1,2) - delete whistle on end and adding it start ( ^ ) ^
    - 00:49:846 (5) - delete whsitle 00:50:346 (7) - add here ^
    - 00:52:846 (1) - ^ on end it hears weired ^
    - 01:02:846 (2,3) - stack perfectly? Can't really tell whether it's stacked or not but we'll see, moved it around
    - 01:29:846 (3) - why suddenly increase DS? it feels weired when i'm playing here I think I changed it.
    - 01:41:846 (1) - Use custom 3 hit normal on start
    - 01:45:846 (1) - ^ and use SV 1.5 plz ( or using SV 0.5 01:41:846 (1) - here ) changed to 0.5
    - 01:52:096 (7) - another repeat arrow issue ~ k
    - 02:21:846 (6) - NC? one whole combination
    - 02:22:846 (10,11) - delete whistle on slider body , hears better ok

Thanks for mod! Glad you took my request xD

Soooooooo scarely ;_; i can't concentrate on my mod orz
oh and bell hitsound is awesome, great choice haha Good luck for rank! :X
Aeonian Sonder

HelloSCV wrote:

From my queue

[General]
  1. you SHOULD delete soft-sliderslide or soft-slidertick ( and normal too ) you may know why , it's unrankable Then it would sound just plain weird
  2. Consider adding Tyuh to tag? ( who made PV )

[Origin]
  1. 00:05:846 - plz delete inherited point since already has timing point here and set volume to 30% is bette than current Done

    - 00:10:846 (2,3,4,5) - how about making better blanket? -nazi I made it look better
    - 00:18:846 (2,3,4,5) - ^
    - 00:57:596 - mute this part is better ( using volume 5% ) We also have softhitnormal for a silent hit
    - 01:22:096 (1,2,5,6) - mute these notes plz Done
    - 01:32:846 (5) - hmm maybe NC here? I don't see why
    - 01:40:846 (5) - ^
    - 01:45:846 (1) - using custom 3 hitnormal is nice on start What?
    - 002:04:846 (3,5) - i'm recommend to add NC here ( SV changing ) No
    - 02:17:846 (8) - NC Done
    - 02:21:846 (8) - ^
    - 01:57:846 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - too much overmapped points here try other pattern plz Done
Soooooooo scarely ;_; i can't concentrate on my mod orz
oh and bell hitsound is awesome, great choice haha Good luck for rank!
As much as I like to accept mods, I need reasons for the ones I said "no" to, so that I may change it.
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Set the same preview time in each difficulty.
    Video offset: -450

Normal

  • I don't like how this diff flows, try to make the spacing a bit smoother. (for example here 00:09:846 (1,2) move (2) at x:204 y:172)
    01:01:846 (1) - Delete this circle. Start a slider here and end it at 01:02:346.
    01:04:846 (x) - Add a circle.
    01:49:846 (1,2,3) - Delete all this stuff. Start a spinner at 01:49:846 and end it at 01:51:846.

Hard

  • Normal: AR 3 and OD 3 || Hard: AR 7 and OD 7. This is bad, the jump is too big here, reduce Approach Rate and Overall Difficulty a bit.
    00:53:846 (1) - Is this spinner really necessary? Delete it and map this part.
    00:57:096 (x) - Add a circle.
    00:57:346 (x) - ^
    00:57:846 (1) - Is this spinner really necessary? Delete it and map this part.
    01:05:096 (x) - Add a circle.
    01:05:346 (x) - ^
    01:26:846 (1) - Remove new combo.
    01:34:846 (1) - ^
    01:45:096 (x) - Add a circle.
    01:45:346 (x) - ^
    01:53:096 (x) - ^
    01:53:346 (x) - ^

Insane

  • 00:56:846 (x) - Add a circle.
    00:57:596 (6) - Delete this circle.
    01:05:096 (x) - Add a circle.
    01:05:346 (x) - ^
    01:33:346 (3) - Try this pattern:

Origin

  • There are a lot of unsnapped green timing section in this diff, please fix them. (use AIBat to see which one you have to fix)
    Why you used a different Kiai here? You should keep it consistent.
    02:17:596 (x) - Add a circle.
    02:19:596 (x) - ^
    02:21:596 (x) - ^

0gre's Taiko Muzukashii & Oni

  • 01:24:846 (6,7,8,9) - k k k k
    02:14:846 (6,7,8,9) - ^
    02:22:846 (x) - Add d
    02:23:096 (x) - ^
    02:23:346 (x) - Add k
    02:23:596 (x) - ^
Topic Starter
neonat

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Set the same preview time in each difficulty. Done
    Video offset: -450 Done

Normal

  • I don't like how this diff flows, try to make the spacing a bit smoother. (for example here 00:09:846 (1,2) move (2) at x:204 y:172) I tried shifting around
    01:01:846 (1) - Delete this circle. Start a slider here and end it at 01:02:346. added a slider
    01:04:846 (x) - Add a circle. I want to keep it empty
    01:49:846 (1,2,3) - Delete all this stuff. Start a spinner at 01:49:846 and end it at 01:51:846. added the spinner

Hard

  • Normal: AR 3 and OD 3 || Hard: AR 7 and OD 7. This is bad, the jump is too big here, reduce Approach Rate and Overall Difficulty a bit. I reduced AR -1 and OD -2
    00:53:846 (1) - Is this spinner really necessary? Delete it and map this part. ok
    00:57:096 (x) - Add a circle. ^
    00:57:346 (x) - ^ ^
    00:57:846 (1) - Is this spinner really necessary? Delete it and map this part. ^
    01:05:096 (x) - Add a circle. ^
    01:05:346 (x) - ^ ^
    01:26:846 (1) - Remove new combo. I think I prefer it this way
    01:34:846 (1) - ^ ^
    01:45:096 (x) - Add a circle. ok (for the rest as well)
    01:45:346 (x) - ^
    01:53:096 (x) - ^
    01:53:346 (x) - ^

Insane

  • 00:56:846 (x) - Add a circle. ok
    00:57:596 (6) - Delete this circle. ^
    01:05:096 (x) - Add a circle. ^
    01:05:346 (x) - ^ ^
    01:33:346 (3) - Try this pattern: I changed to something of that sort, instead of straight slider
Thanks for the mod!!
0gre_old
0gre's Taiko Muzukashii & Oni

  • 01:24:846 (6,7,8,9) - k k k k
    02:14:846 (6,7,8,9) - ^
    02:22:846 (x) - Add d
    02:23:096 (x) - ^
    02:23:346 (x) - Add k
    02:23:596 (x) - ^
Thank you for your Mod ~ This was nice idea which i couldnt inspirate

http://puu.sh/28JjC
Aeonian Sonder

xxheroxx wrote:

Origin

  • There are a lot of unsnapped green timing section in this diff, please fix them. (use AIBat to see which one you have to fix)
    Why you used a different Kiai here? You should keep it consistent.
    02:17:596 (x) - Add a circle.
    02:19:596 (x) - ^
    02:21:596 (x) - ^
I want to give time for the player to reach the next note
Sieg
Hello, from queue

General:
Your BG.... quality is really poor, you should find better one.
Tick rate 2 fits better imo.

Normal:
00:08:346 (5,1) - make this? - http://puu.sh/2ab0H
00:14:846 (2,3) - ^ http://puu.sh/2ab8a
00:48:846 (5,6) - down by few grids http://puu.sh/2ab3Y

Hard:
HPAROD all +1
00:15:846 (4) - 396:184 for better flow?
00:22:846 (2,3,4,5) - ^ http://puu.sh/2abbK http://puu.sh/2abc7
00:36:846 (3) - ^ 340:124
00:53:846 (1,2) - hide note on spinner end is not a good style for hard
00:57:846 (1,2) - ^
01:49:846 (1,2) - ^
01:12:721 (1) - this not doesn't follow anything, consider to remove
02:23:846 - +note?

Insane:
00:21:346 (7,8) - 2 grid up, sorry for nazi :o
00:53:846 (1) - This DS change feels strange, but not a big deal

Origin:
OD+1
00:09:346 (6,1) - this little overlap looks awkward
00:17:846 (1) - oh.... try something like - http://puu.sh/2abpZ
00:41:096 (4,1) - avoid this awkward overlaps - http://puu.sh/2abry

That's all. Good Luck!
by4865311
이 호러곡 은근 중독성과 재밌음이 있는듯>.<전 그래서 이호러곡이 좋음ㅎㅎ
Topic Starter
neonat

Sieg wrote:

Hello, from queue

General:
Your BG.... quality is really poor, you should find better one.
Tick rate 2 fits better imo.

Normal:
00:08:346 (5,1) - make this? - http://puu.sh/2ab0H Shifted somewhat to that
00:14:846 (2,3) - ^ http://puu.sh/2ab8a Slightly changed a slider shape
00:48:846 (5,6) - down by few grids http://puu.sh/2ab3Y ok

Hard:
HPAROD all +1 I increased HP Drain
00:15:846 (4) - 396:184 for better flow? ok
00:22:846 (2,3,4,5) - ^ http://puu.sh/2abbK http://puu.sh/2abc7 ^
00:36:846 (3) - ^ 340:124 ^
00:53:846 (1,2) - hide note on spinner end is not a good style for hard Do you mean slider? I moved all 3
00:57:846 (1,2) - ^
01:49:846 (1,2) - ^
01:12:721 (1) - this not doesn't follow anything, consider to remove Follows vocals, I think I'm keeping it
02:23:846 - +note? Nothing really there to be honest, I think it's best to end before that

Insane:
00:21:346 (7,8) - 2 grid up, sorry for nazi :o Not sure why 2 grids up though, it's already aligned with (6)
00:53:846 (1) - This DS change feels strange, but not a big deal didn't want it to be too close



That's all. Good Luck!
Thanks for the mod!
Aeonian Sonder

by4865311 wrote:

이 호러곡 은근 중독성과 재밌음이 있는듯>.<전 그래서 이호러곡이 좋음ㅎㅎ
We don't speak Korean!
Topic Starter
neonat

-APXH wrote:

by4865311 wrote:

이 호러곡 은근 중독성과 재밌음이 있는듯>.<전 그래서 이호러곡이 좋음ㅎㅎ
We don't speak Korean!
:lol: Aha. It's something about it being a horror song and being nice ^^'
Topic Starter
neonat
Currently now it is this:
Lol.
But I'm not sure if the top portion af the pic might actually be nicer:
Aeonian Sonder

Sieg wrote:

Hello, from queue

General:
Your BG.... quality is really poor, you should find better one.
Tick rate 2 fits better imo.

Origin:
OD+1
00:09:346 (6,1) - this little overlap looks awkward
00:17:846 (1) - oh.... try something like - http://puu.sh/2abpZ
00:41:096 (4,1) - avoid this awkward overlaps - http://puu.sh/2abry

That's all. Good Luck!
Done
[Luxord]
Hello from my Queue.

[Normal]
01:00:346 (5,6,7) - Fix the spacing there, (7) is far from (6) in comparison with (5) to (6).
01:36:846 (4) - Work this curve a bit more. This slider is not looking good to me :/


[Hard]
The hard isn't bad at all. Just something I dislike is the those small overlaps of the sliders, personally I like to see the slider border clearly when I play so the suggestion here is to increase a bit the spacing to parts like: 00:08:846 (1,2,3) - so the slider border will be clear and more enjoyable.

[Insane]
01:46:846 (2,3) - fix those in the same X axis, it looks like you accidentally put the circle note there.
Overall I didn't feel very comfortable with this difficulty, I think the spacing is kinda high for that song but it's not bad.


[Origin]
00:17:846 (1) - This slider can be made much better. Work it out and make the curves more beautiful to fit the next circles afterwards.
00:31:846 (1) - Fix that beat blanket :<
00:37:846 - Horrible whistle sound doesn't fit this song ._.; Try something else instead of whistle :c(Suggestion)


Overall it's good .-.
Good luck~
Topic Starter
neonat

KiyoshiX101 wrote:

Hello from my Queue.

[Normal]
01:00:346 (5,6,7) - Fix the spacing there, (7) is far from (6) in comparison with (5) to (6). ok
01:36:846 (4) - Work this curve a bit more. This slider is not looking good to me :/ Haha no problem, I'll make it more curvy


[Hard]
The hard isn't bad at all. Just something I dislike is the those small overlaps of the sliders, personally I like to see the slider border clearly when I play so the suggestion here is to increase a bit the spacing to parts like: 00:08:846 (1,2,3) - so the slider border will be clear and more enjoyable. I'll try what I can do, within the constraints of distance snap

[Insane]
01:46:846 (2,3) - fix those in the same X axis, it looks like you accidentally put the circle note there. ok
Overall I didn't feel very comfortable with this difficulty, I think the spacing is kinda high for that song but it's not bad. My intention at the start was a high spacing insane >.< it is really such a let-off? :?




Overall it's good .-.
Good luck~

Thanks for mod, I really appreciate it :)
Aeonian Sonder
Did you remember to update my difficulty yet?
Topic Starter
neonat

-APXH wrote:

Did you remember to update my difficulty yet?
Yes I updated your difficulty
You can see it yourself.
BounceBabe
Hi, from the Queue!

Normal

You have to choose one spacing for this map and change the whole spacing of the map

Hard

01:34:846 (1) - Remove NC

(note from jericho2442)

Insane


ths map has two main problems, the first is its just all too much spacing, everything is just repeated 1/2 notes on a random jump. the problem about this is it becomes real boring fast. also the econd problem is the slowdown sections. they are really unexpected and do not suit the map or song. i really do advise to do a lot of work on remapping this diff and making it more fun to play, i know you can do it but will take abit of work

Origin

same advise as the Insane diff,it just gets boring real fast, doing the same thig waaay too much, spice it up and dont focus soo much on jumps
also moe advise for this diff is to remove all of the combo spam where its like 1,1,1 ist not needed and plays bad, also 1/4 is over used in areas, its a soft song

yea just som advise atm but if you take it and try to improve using i then the map will become much much better, good luck
Topic Starter
neonat
I'm probably going to reduce the drastic difference in speed, but as for rhythm and all, in all honesty, I'll try, but it might not turn out much different.
Normal & Hard was also fixed.
Alarido
From my Queue :D Let's go!


[Normal]

Well, the spacing (DS) seems oscilate between 0.7 and 0.8 on this diff -- that's: select one of these values and use it from the start to the end.

These mods are for DS = 0.7x. If you plan use DS = 0.8x just ignore all the (x: y:) movings (:

00:06:846 (3) - Move it to x:336 y:48 for alignment with prior notes
00:07:846 (4) - ^ to x:196 y:164, same reason
00:08:346 (5) - ^ to x:100 y:164, same reason
00:08:846 (6) - ^ to x:148 y:248 for perfect triangle
00:10:846 (2,3,4,5,6) - try to make a perfect pentagon here, and keep the stack at (6,7) ^^

00:13:846 (1) - move the 1st dot to x:180 y:296, move the 2nd dot to x:244 y:296, move the 3rd dot to x:297 y:247 -- for a perfect blanket here (:

00:14:846 (2) - move the 1st dot to x:380 y:304, the 2nd dot to x:452 y:304, and the 3rd dot to x:496 y:256 -- for another perfect blanket

00:19:846 (3) - move to x:228 y:28 for spacing
00:20:846 (4) - ^ to x:360 y:196, for spacing with prior and next sliders
00:21:846 (1) - ^ to x:224 y:300 -- it seems better here
00:22:846 (2) - ^ to x:92 y:264 -- same reason
00:23:846 (3) - ^ to x:96 y:108 -- same reason
00:24:846 (4) - ^ to x:240 y:52 -- adjusting spacing

00:25:846 (1) - move to x:436 y:64, move the 3rd dot to x:460 y:160

00:27:346 (3) - move to x:368 y:272
00:28:846 (6) - move to x:120 y:204 to align with 00:27:346 (3)
00:29:346 (7) - move to x:128 y:108

00:30:846 (2,3) - make a perfect blanket here

00:39:846 (4) - move just the 3rd dot to x:280 y:152 -- better flow and keeping the path
00:40:846 (5) - move to x:368 y:120 and the 2nd dot to x:488 y:40 -- same reason

00:42:846 (1,2) - try make sliders stay like below: Making this. move 00:44:846 (3) to x:52 y:232 and move 00:45:346 (4) to x:52 y:136.

well, going to next ^^

[Hard]

00:21:846 (1) - Move it 1 grid down to align with prior's
00:27:846 (3,4) - select these two and move together to x:300 y:332
00:28:846 (5) - move to x:48 y:328, the 2nd dot to x:20 y:2388 and the 3rd dot to x:20 y:224

00:35:846 (1,2) - select these two sliders and move them 7 grids up (: for keeping spacing and path

01:25:846 (1) - move 1 grid up (:
01:26:346 (2) - ^

01:26:846 (1,2,3,4) - select and move all together by 2 grids left

01:38:596 (1) - move to x:104 y:280
01:38:846 (2) - move it 2 grid left, then move 2nd grid to x:200 y:336 and the 3rd dot to x:236 y:328
01:39:346 (3) - move it 1 grid down
02:17:346 (5) - ^
02:20:346 (2) - move to x:264 y:168 for perfect triangle with (3,1)
02:20:846 (3) - move to x:136 y:168 and then move the 2nd dot to x:104 y:236 -- to keep spacing, path and make a perfect parallelogram with (3,1,2)

well, next diff (:

[Insane]

00:56:846 (4,5,6) - Make here a more spaced one (: with (4) at x:256 y:208, (5) at x:288 y:156 and (6) at x:228 y:156

01:28:846 (1,2,3) - try to align and make spacing consistent

01:35:846 (6,7,8) - move these together 2 grid left.

[Origin]

*nothing to say here (:

---------------------------------------------------------------

HOW AWESOME IS THIS SONG :D

The Churchbelll hitsound is simply PERFECT *.* I Loved it ^.^ it reminded me another map I finally got S at harder diff. The map is Coldplay - Viva la Vida which uses Churchbells too ^^

and... this song (and the anime behind) is Korean? It sound me as were Japanese, but still awesome (: yeah, I noticed the SB Korean lyrics :)

Hmm... after my mod and more a one or two, I think it's time to call a MAT/BAT to review it -- and possibly get it Bubbled ♥

Att.
Topic Starter
neonat
I will move some to those positions, but I'm not really going for total symmetry and all.
Thanks for the mod
HabiHolic
Hello~ From My Queues~
I'm sorry I'm late;




[Normal]
00:13:346 (7) - Posted elsewhere ought to think
00:39:346 (3) - 00:38:846 (2) Adjust the slider with interval
00:56:846 (6) - Posted elsewhere ought to think
01:01:346 (7) - Distance check
01:38:846 (1,2,3,4,5,6) - Patterns do not look so good
02:01:846 (4) - Posted elsewhere ought to think

[Hard]
CS -1

none

[Insane]
Think much difference between Anna and hard with insane ...

none

[Origin]

00:49:846 (1,2) - Hat galryeoseo these patterns do not wear well.


Good Luck
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