From my Queue
Let's go!
[Normal]
Well, the spacing (DS) seems oscilate between 0.7 and 0.8 on this diff -- that's: select one of these values and use it from the start to the end.
These mods are for DS = 0.7x. If you plan use DS = 0.8x just ignore all the (x: y:) movings (:
00:06:846 (3) - Move it to x:336 y:48 for alignment with prior notes
00:07:846 (4) - ^ to x:196 y:164, same reason
00:08:346 (5) - ^ to x:100 y:164, same reason
00:08:846 (6) - ^ to x:148 y:248 for perfect triangle
00:10:846 (2,3,4,5,6) - try to make a perfect pentagon here, and keep the stack at (6,7) ^^
00:13:846 (1) - move the 1st dot to x:180 y:296, move the 2nd dot to x:244 y:296, move the 3rd dot to x:297 y:247 -- for a perfect blanket here (:
00:14:846 (2) - move the 1st dot to x:380 y:304, the 2nd dot to x:452 y:304, and the 3rd dot to x:496 y:256 -- for another perfect blanket
00:19:846 (3) - move to x:228 y:28 for spacing
00:20:846 (4) - ^ to x:360 y:196, for spacing with prior and next sliders
00:21:846 (1) - ^ to x:224 y:300 -- it seems better here
00:22:846 (2) - ^ to x:92 y:264 -- same reason
00:23:846 (3) - ^ to x:96 y:108 -- same reason
00:24:846 (4) - ^ to x:240 y:52 -- adjusting spacing
00:25:846 (1) - move to x:436 y:64, move the 3rd dot to x:460 y:160
00:27:346 (3) - move to x:368 y:272
00:28:846 (6) - move to x:120 y:204 to align with 00:27:346 (3)
00:29:346 (7) - move to x:128 y:108
00:30:846 (2,3) - make a perfect blanket here
00:39:846 (4) - move just the 3rd dot to x:280 y:152 -- better flow and keeping the path
00:40:846 (5) - move to x:368 y:120 and the 2nd dot to x:488 y:40 -- same reason
00:42:846 (1,2) - try make sliders stay like below:
Making this. move 00:44:846 (3) to x:52 y:232 and move 00:45:346 (4) to x:52 y:136.
well, going to next ^^
[Hard]
00:21:846 (1) - Move it 1 grid down to align with prior's
00:27:846 (3,4) - select these two and move together to x:300 y:332
00:28:846 (5) - move to x:48 y:328, the 2nd dot to x:20 y:2388 and the 3rd dot to x:20 y:224
00:35:846 (1,2) - select these two sliders and move them 7 grids up (: for keeping spacing and path
01:25:846 (1) - move 1 grid up (:
01:26:346 (2) - ^
01:26:846 (1,2,3,4) - select and move all together by 2 grids left
01:38:596 (1) - move to x:104 y:280
01:38:846 (2) - move it 2 grid left, then move 2nd grid to x:200 y:336 and the 3rd dot to x:236 y:328
01:39:346 (3) - move it 1 grid down
02:17:346 (5) - ^
02:20:346 (2) - move to x:264 y:168 for perfect triangle with (3,1)
02:20:846 (3) - move to x:136 y:168 and then move the 2nd dot to x:104 y:236 -- to keep spacing, path and make a perfect parallelogram with (3,1,2)
well, next diff (:
[Insane]
00:56:846 (4,5,6) - Make here a more spaced one (: with (4) at x:256 y:208, (5) at x:288 y:156 and (6) at x:228 y:156
01:28:846 (1,2,3) - try to align and make spacing consistent
01:35:846 (6,7,8) - move these together 2 grid left.
[Origin]
*nothing to say here (:
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HOW AWESOME IS THIS SONG
The Churchbelll hitsound is simply PERFECT *.* I Loved it ^.^ it reminded me another map I finally got S at harder diff. The map is
Coldplay - Viva la Vida which uses Churchbells too ^^
and... this song (and the anime behind) is Korean? It sound me as were Japanese, but still awesome (: yeah, I noticed the SB Korean lyrics
Hmm... after my mod and more a one or two, I think it's time to call a MAT/BAT to review it -- and possibly get it Bubbled ♥
Att.