I'll try and work on my map today, and get my difficulty done. It's not insane per se, but it's jumpy.-APXH wrote:
Can I make the Insane difficulty?
I'll try and work on my map today, and get my difficulty done. It's not insane per se, but it's jumpy.-APXH wrote:
Can I make the Insane difficulty?
Another Insance difficulty?neonat wrote:
I have one in mind already, but I'm open to what you have thought up. Could be a guest difficulty, if it's different.
Possibly. Show me what you got-APXH wrote:
Another Insance difficulty?neonat wrote:
I have one in mind already, but I'm open to what you have thought up. Could be a guest difficulty, if it's different.
I'm partially using distance snap 1.3 and 1.5 for most parts[Dviykjoyk]Flj wrote:
Yay...I love Korean music....POP that it..
Offset: 5830
Why are all the slider velocities the same of 1.40?
divide beatmaps in 1/4th, not 1/12 or 1/16
[Insane]
Make the circles larger by one level, sometime, small circles with large jumps are annoying
Remember to use distance snap (wait, are you?)
00:17:831 (5,6,7,8) - Make these ones straight
Yeah, I can only mod the hardest difficulties, oddly.
I've decided on 5830 offset, just to let you know.-APXH wrote:
Did I tell you that I was making my own version of this
Thanks for your suggestions!SuperMoutarde wrote:
[Normal]
00:21:3831 (1) - distance snapping change with new timing section is too strong imo. The first note of the yellow combo is too close to end of previous slider
Spaced them further
01:47:338 (2,3) - check distance snap
Not really sure, but the distance seems equal for this. Either way, I shifted them a bit.
[Hard]
00:11:830 (6,7,8) - check distance snap
Shifted a bit
00:21:331 (4,1) - Slider 1 is not distance-snapped, and slider 4 is weird, you should make an uncurved slider going from the end of slider 3 to beginning of slider 1 to fix both problems at once
Changed the shape of slider 4
01:26:836 (1) - I would remove new combo
Keeping it for now
I have no comments on insane, as pretty much anything is allowed there, it's hard to mod. The maps look really good and i like the song, good luck for rank!
Thanks for your mod and support ^^-Kirito wrote:
hi From #modreqs
[General]
SeeU is the vocals of this song.
and Ho-ong-i go to the source.
[Normal]
00:17:831 (5) - NC? added the new combo
00:41:833 (6) - ^ added a new combo on the slider after
[Hard]
00:09:830 (3) - NC? ^
[Insane]
00:09:830 (5) - NC? ^
00:57:334 - Circle add? Changed the rhythm there
01:05:334 - ^ Left it as it is
Good luck to you~ Ranked hope
I just finish the modding, and gave neocat the updated version, and now we waitBroccoly wrote:
Hi. From #modreqs.. This is my 2nd time at modding (just in case i make mistakes lol)
[General]
The background image you inserted (when i played no video mode) had incomplete Korean characters(겁에) that reads literally "~at fear" which makes no sense. I would recommend you getting a new picture or capturing another part of the video.
[Origin]
00:31:832 (1) - nazi - how about adjusting the slider so that it could better "blanket" around the slider before that?
maybe like this (you need to select "view" - "Grid Level" - "most precise (4)" in order to do this)
00:53:834 (1) - nazi - same reason as above
like this
01:01:834 (1) - nazi - same reason
01:07:835 (1,2) - nazi - Relocate one of two to parallel each other
01:24:836 (5,6,7,8) - nazi - same as above
01:48:838 (3,4) - nazi - adjust to parallel each other?
01:58:089 (3,4) - The order of 3 and 4 is reversed. plz fix it.
For other diffs, I didn't find any noticeable errors..
I like the slider velocity change during Kiai time btw
Hope this helped~
What's "Nazi"?...Veerago wrote:
Yoooo (/´ ▽ `)/Mod~Ran out of patience to do the other diffs, orz ;;How to read:
Black - please change~
Blue - suggestions
Red - !!!
[General]
Round off bpm to 120~
[Insane]
!! Check all slider lengths and ensure that they snap to the timing divisors (◎ - ◎; )
Example: 00:39:582 (5) - Do ctrl+shift+s and you'll notice the change (((; ° Д ° )))
00:06:830 (3,4) - Lengthen sliders to 1/2 beat
00:07:830 (5) - Lengthen slider to 00:08:330
00:07:830 (5,1,2,3,4) - One combo
00:09:830 (5,1,2,3,4) - One combo
00:09:830 (5) - Lengthen slider to 00:10:580
00:15:831 (6,7,1,2,3,4) - One combo
00:18:331 (2,3,4) - Adjust sliders using 1.3x distance snap, so that the end of slider 3's nicely touching the end of slider 1 & 2
00:21:831 (1) - Replace note with 1/2 slider?
00:22:081 (2) - Add note
00:20:831 (5) - NC
00:23:831 - NC
00:27:831 (7) - NC
00:29:581 - Remove whistle
00:29:832 - Remove note, shift 00:30:082 (2,3,4) up
00:31:582 - Add note
00:31:832 (5) - Remove note, shift 00:32:082 (6,7) up (Remove whistles here and NC too~)
00:32:832 - Add note + whistle
00:35:832 (4) - NC
00:37:832 - Symmetrical to 00:38:332
00:40:832 - Remove note, move slider at 00:41:082 (2) up, 00:41:332 - add note, 00:41:582 (8) - returning slider, 00:42:083 - remove note (so that this set follows the set at 00:38:832 (3,4,5,6))
00:42:583 - NC
00:44:833 - Remove note, shift returning slider at 00:45:083 (3) up?
00:45:583 - Add note
00:47:583 - Add note and shift slider to start at 00:47:833 ?
00:48:583 - Slider to start at 00:48:833, so remove note at 00:49:083
00:49:833 - NC
00:56:834 - Add note
01:03:834 - Remove note, shift slider at 01:04:084 up & add one more return to that slider? So that it follows the rhythm at 01:01:834
01:17:210 - Remove note?
01:25:211 - Remove note?
01:31:837 - Remove note, shift slider at 01:32:087 up, 01:32:337 - add note
01:35:837 (6,7,8,1,2) - One combo
01:51:838 - Remove note, shift slider at 01:52:088 up, 01:52:588 - add note
01:54:839 - Disable distance snap and adjust slider so that there's no overlaps?
01:56:839 - Horizontally symmetrical to slider at 01:56:339
01:58:339 - Vertically symmetrical to note at 01:57:839
01:59:589 (4) - Nazi - One small grid down lol
02:02:089 (1,2) - Replace with 1/2 slider?
02:07:215 (6) - Remove note
02:16:840 (3,4,5,6,7) - Use 1.0x distance snap to line them up nicely
02:17:841 (7,8,9) - http://puu.sh/1Snms
02:21:591 (5) - Nazi - One small grid size to the left to be symmetrical to 3rd note orz
02:21:841 (6) - NC
02:23:341 (3) - Check slider length. Place the slider so that the y-axis cuts it nicely into half~
Sorry ;
Good luck on getting this map ranked~
I changed some hitsounds. Thanks for mod.Momochikun wrote:
Hi.. from mod queue
General
U don't like hitsound, huh ? XD
Reduce volume of sliderslide or make it no sound.
Easy
(i think it's normal ?)
Spacing.. please make the 2 spacing note different range from 4 spacing note. It'll make beginner confused
00:16:830 (4) - This jump looks strange to me
00:10:830 (1,2,3,4,5,6) - Maybe u can make some hit rthym ?
01:55:839 (3) - ^
Normal
00:57:834 (1) - Remove spinner, it doesn't fit to the song
01:12:710 (1) - Move this to 01:12:585
01:33:837 (1) - Add whistle to the head then remove whistle from the tail of the slider
01:35:837 (5) - Add whistle to the head then remove whistle from the tail of the slider
01:49:838 (1) - Strange jump here.. --
02:22:841 (1,2) - Remove this, the song has over. It's over mapped i think
Insane and Origin
Fine i think.. since Five stars diff is free from distance snap
Good Luck!~
262,238,50830,6,0,P|289:171|256:112,1,140(*) 00:57:830 (1) - Distance Please :<
176,56,51830,2,0,P|149:123|182:182,1,140
168,280,52830,2,0,P|191:342|191:342|272:352,1,140
344,296,53830,2,0,P|424:312|480:208,1,210,2|0,0:0|0:0,0:0:0
Gero wrote:
YO! M4M Mod
[General]
(*) your audio is low recommend finding one better than this to 192 kbps I'll see what I can find
(*) your BG is unranked the right measures are 1024x768 Changed
[Normal]
(*) 00:07:830 (4,5,1) - Here you could make a very nice triangle: ok
(*) 00:09:830 (2) - This slider is being covered by this circle 00:08:330 (5) - recommend moving the slider to another site shifted
(*) 00:16:830 (4) - NC here ok
(*) 00:21:831 (1) - HEY HEY HEY RESPECT THE DISTANCE PLEASE D:!! adjusted
(*) 00:22:831 (2,3) - ^ ^
(*) 00:26:831 (3) - ^ ^
(*) 00:24:831 (4) - Remove NC and Add NC Here 00:25:831 (1) ok
(*) 00:29:830 (1) - DISTANCE SNAP PLEASE CHECK THIS adjusted
(*) 00:40:830 (5) - Many here reverse could confuse new players, I recommend you do the following: ok
(*) 00:47:830 (4) - NC here not changing
(*) 00:50:830 (1,2,3) - I think this pattern is very messy I suggest making these forms: changed shape
Here The Code:262,238,50830,6,0,P|289:171|256:112,1,140(*) 00:57:830 (1) - Distance Please :< adjusted
176,56,51830,2,0,P|149:123|182:182,1,140
168,280,52830,2,0,P|191:342|191:342|272:352,1,140
344,296,53830,2,0,P|424:312|480:208,1,210,2|0,0:0|0:0,0:0:0
(*) 00:58:830 (1) - ^ no change
(*) 01:10:830 (3) -BAD BAD BAD FOR NORMAL reverse confuse many new players. ok
[Hard]
(*) AR + 1 ok
(*) 00:08:830 (1) - Note no Distance snap, check this please checked
(*) 00:33:830 (1,2,3,4,5,6,7,8,9) - these patterns are very uncomfortable to play you should make other patterns here I tried shifting them a bit
(*) 00:35:830 (6) - NC ok
(*) 00:43:330 (1) - NC not changing
(*) 00:50:830 (4) - ^ don't think I will change this either
(*) Good Diff
Good Lucky!
I get that kiai times are inconsistent for neocat's difficulties, but isn't a guest's difficulty usually different from the maker's?Natsu wrote:
General:SPOILER:!: Bpm is 120
Background hide and seek.jpg is 1366x768, which differs from the recommended size of 1024x768. resize plz
Inconsistency in combo colours:
- [Hard] :
Combo1 : 7,132,224
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 242,224,6
Combo5 : 255,170,43
Combo6 : 245,22,28
- [Insane] :
Combo1 : 243,133,155
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 121,142,137
Combo5 : 255,190,94
Combo6 : 210,20,11
- [Normal] :
Combo1 : 234,38,57
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 105,124,119
Combo5 : 255,170,43
Combo6 : 237,220,5
- [Origin] :
Combo1 : 243,133,155
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 105,124,119
Combo5 : 255,170,43
Combo6 : 210,20,11
Inconsistency in PreviewTime:
- [Hard] : 5830
- [Insane] : 5830
- [Normal] : 5830
- [Origin] : 37832
Inconsistency in Kiai Times:
- [Hard] :
Kiai #1: Starts on 01:09:835, ends on 01:25:837
Kiai #2: Starts on 01:59:820, ends on 02:15:840
- [Insane] :
Kiai #1: Starts on 01:09:816, ends on 01:25:836
Kiai #2: Starts on 01:59:714, ends on 02:15:840
- [Normal] :
Kiai #1: Starts on 01:09:835, ends on 01:25:837
Kiai #2: Starts on 01:59:839, ends on 02:15:840
- [Origin] :
Kiai #1: Starts on 01:09:835, ends on 01:09:960
Kiai #2: Starts on 01:13:835, ends on 01:13:960
Kiai #3: Starts on 01:17:836, ends on 01:17:961
Kiai #4: Starts on 01:21:836, ends on 01:21:961
Kiai #5: Starts on 01:59:839, ends on 02:03:714
Kiai #6: Starts on 02:03:839, ends on 02:07:715
Kiai #7: Starts on 02:07:840, ends on 02:11:715
Kiai #8: Starts on 02:11:840, ends on 02:15:840
Normal:SPOILER00:05:830 finish
00:07:830 (4,5,1,2) - make this part more clean
00:14:830 this is your easy diff this part is really confuse and hard for new player think about other pattern plz
00:26:831 remove this circe or make the previows slider more short
00:58:334 add circle
01:25:836 finish
01:44:838 move this to other place 300 hit of spinner overlap it is a unrankable issue
01:53:839 whistle in the head of slider
Need alot of work since
Hard:SPOILER01:29:368 (2) unsnaped circle
00:05:830 finish in the head of slider
00:25:831 whistle in the head
00:33:832 ^
01:05:835 ^
02:14:840 (8,9) - look bad move 9 to other place
02:23:341 finish in the tail
Insane:SPOILER01:33:337 unsnaped slider tail
00:05:830 add finish
00:25:831 whistle in the head
00:33:832 ^
i stop here since u got alot of work there
Thanks for mod.Hellzero wrote:
Normal00:09:830 (2,1) - well, if i understood you use 0.7x distance snap (DS) without grid snap. But here 1.0x DS if you can't explain it then make 0.7x If I remember correctly, I shifted this so that the circle can be seen more clearly
00:14:830 (2) - not nice overlap. Make it more smoothly ok
00:50:830 (1,2,3,4) - will make more smoothly shifted
Well you see if you will use more smooth sliders it make map more pretty. Try use it
01:00:330 (4) - snap it circle between (3) and (5) was probably adjusting offset
01:02:830 (1,2) - again not nice overlap ok
01:05:830 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - this part... DS very varied. 1.0x then 0.8x then 0.7x for normal diff it's bad Changed slightly
01:15:330 (4,5) - this overlap maybe confuse beginner players so fix it plz shifted
And now time for NC's mod (New Combo)
Correct new combo should start at big white ticks so i recomend you use NC each 2 big white ticks
For example:
00:09:830 - NC
00:13:830 - NC
00:17:830 - NC
ect
How you see this more fit for music, vocal and gameplay changed someHardCorrect new combo should start at big white ticks so i recomend you use NC each 2 big white ticks
00:43:830 - more better add here circle with NC ok with using a circleInsane00:38:830 (3,4) - snap their Was in the midst of editing it so I do not see this anymore
Thanks for mod!AlpacaCokelat wrote:
M4M
A friendly reminder that i'm still an inexperienced modder, mostly all my mods are suggestion =w=
General
1. I think the hitsounds volume is too loud. Preferrably 80%-90% reduced to 80%
Normal
00:39:846 (4) - add cymbal sound at the end of this slider (optional) I'll pass on this I guess
Hard
00:31:346 (3) - and this 00:31:846 (4) - are one beat away. Separate them a bit ok
00:40:346 (5) - add cymbal sound ok
01:12:721 (1,2) - stack them (optional) ok
Insane
00:38:846 (3,4) - make them neat fixed
01:23:346 (5,6) - ^ ^
01:35:846 (6,7,8) - ^ ^
02:05:346 (5,6) - ^ ^
02:09:346 (5,6) - ^ ^
02:18:596 (8,9) - make them a bit closer moved closer, but not that close
Origin
Can't find any =w=
Thanks for modjaehn215 wrote:
M4M~~NormalHP Drain -1 ok
00:52:846 (3) - move x:232 y:192 not changing
00:53:846 (1) - move x:304 y:248^
00:58:846 (1) - remove New Combo ok
01:10:846 (3) - change slider.. not changing
02:14:346 (1) - move 02:14:096 ok fixedHardHP Drain -1 ok
00:43:846 (6) - add New Combo.. ok
01:34:846 (1) - remove New Combo not changing
01:58:846 (3) - ^ ^InsaneOD -1 keeping
00:19:846 (1) - move x:392 y:72 no change
00:21:096 (6) - move x:240 y:72 ok
00:21:346 (7,8) - move x:392 y:72^
00:40:346 (6) - add New Combo not changing
00:40:846 (1) - remove New Combo ^
01:44:846 (3) - stack (x:120 y:155) ok
GL
I'm not sure, I would need to make a second taiko difficulty, or find one.0gre wrote:
sorry to be sudden!
Is it possible to make a taiko map for this? or needed?
neonat wrote:
I'm not sure, I would need to make a second taiko difficulty, or find one.0gre wrote:
sorry to be sudden!
Is it possible to make a taiko map for this? or needed?
Okay, just give me a sample next time and I'll see if I want the taiko difficulties.0gre wrote:
I dont get it clearly but if necessary,
I can make any difficulties and more than one.
Rhythm seems relevant. In my opinion, I like it haha, I would play it. I haven't been playing taiko that much, I only started recently, so I wouldn't really know whether it's good, when to change the beat (red/blue).0gre wrote:
done! only ONI at the moment
please check
http://puu.sh/1ZYLN
I think it should be fine, since I have the majority of standard difficulties. Go ahead and make changes.0gre wrote:
I mainly pick the sound of bit
sometimes put red or blue whether how the vocal goes
I checked few people say fine but I am also not sure..
However would you like to add taiko diffs in your map?
then there may have some modifications to correct.
neonat wrote:
I think it should be fine, since I have the majority of standard difficulties. Go ahead and make changes.0gre wrote:
I mainly pick the sound of bit
sometimes put red or blue whether how the vocal goes
I checked few people say fine but I am also not sure..
However would you like to add taiko diffs in your map?
then there may have some modifications to correct.