Hello from my modding queue~
I don't find any errors in your mapset, good map
/
gudlak for rank!
I don't find any errors in your mapset, good map

gudlak for rank!
172,312,31430,2,0,B|208:352|296:352|340:312,1,180.000000596047,8|0
340,72,31858,2,0,B|304:32|216:32|172:72,1,180.000000596047,8|0
196,116,172715,2,0,B|156:52|64:68|16:104|16:180|16:240|72:300|152:292|200:248,1,450.000001490117,8|12
Yasora wrote:
MutekiGood luck :3
- 00:00:287 (1) - I guess, change the clap sound in beginning with finish sound more better since in bg music, the cymbal sounder is more fit with finish instead the clap
- 00:04:287 (1) - remove finish sound? the sound seems too loud in here and not fit with the clap sound imo.
- 00:08:858 (1) - ^
- 00:16:715 (2) - in here too, the finish sound not fit with clap sound ><
- 00:25:215 (5,6) - stack this properly? a bit annoying with this untidy stacking
- 00:27:573 (5) - here again, I guess the finish sound should put in (6) instead in here. beside that, (6) is end of vocal
- 00:29:858 (7) - add finish in slider's end? fit with cymbal sounder
- 00:31:430 (6,7) - in my eyes, these slider isn't really tidy imo, want to try this more curve? -> picture
172,312,31430,2,0,B|208:352|296:352|340:312,1,180.000000596047,8|0
340,72,31858,2,0,B|304:32|216:32|172:72,1,180.000000596047,8|0- 00:35:001 (2) - don't you think the slider in the end is weird to hear? I know you want to make same rhythm with (1) together, but the result is weird imo
- 00:36:858 (5) - add finish sound for cymbal sounder too?
- 00:41:430 (4) - ^
- 00:43:715 (3) - ^but in the beginning
- 00:48:287 (4) - ^ just add
- 00:50:430 (2) - ^in the end
- 01:10:287 (3) - why not add finish? i think the sound similar with 01:09:144 (2) -
- 01:11:715 (3) - remove finish sound in the end ;_; the sound isn't not good because you already add in begin
- 01:30:430 (2) - add clap sound? seems the sound fit with vocal and a bit drum sound in bg music
- 01:30:715 (3) - add finish sound in beginning too?
- 01:54:572 (4) - add finish sound again~
- 02:05:572 (4,5) - stack this properly ok? ;_;
- 02:06:001 (1) - add finish again~
- 02:17:430 (1) - ^ in beginning for cymbal sounder
- 02:24:287 (5) - ^
- 02:51:715 (3) - ^
- 02:52:715 (4) - more curve like this? -> picture
196,116,172715,2,0,B|156:52|64:68|16:104|16:180|16:240|72:300|152:292|200:248,1,450.000001490117,8|12- 02:53:929 (2) - add finish in the end for cymbal sounder again?
- 03:00:573 (5) - add clap sound in here?
- 04:22:001 (1) - I think end this spinner at 04:23:073 was good to hear too
Illumined wrote:
Thank you for requesting via Illumined's Modding Queue (・∀・)General
- I don't see any BG from your osz. Missing?
Muteki01:06:287 - Missing clap
- Patterns are mostly set already, so here's some hitsound mod
01:47:715 (1) - Keep this with previous combo color. (Remove new combo), then add it here 01:48:001 (2) -
01:51:144 (8) - Clap
02:06:001 (1,2,3,4,1) - nonsense blanket beats, but makes me laughed. orz
02:17:430 - Let's add more finish on this part!
02:19:715 - 1 <- ?
02:20:715 (6) - 2 <- ?
02:22:001 - 3 <- ?
02:25:430 - 4 <- ?
\Done/
02:54:144 (3) - Music had nothing here, so basically the rhythm should be like this
03:30:287 - Clap
03:34:287 - ^
03:37:287 (5) - ^
03:39:573 - Any finish here?
04:02:573 (1) - Same as 01:47:715
04:08:430 (8) - Divide the combo here. (New combo)
04:13:287 (6) - Clap
04:22:001 (1,1) - New combo for these spinners
04:31:287 - Move this finish to 04:31:001 (6) -
04:34:287 (5) - Finish, like how you do here: 04:27:430 (8) -
04:38:858 - ^
05:02:589 - Whistle
Good luck!
ok, other suggestion fixed12BARRY21 wrote:
Hi~~
Request from Barry's Modding Queue
<Muteki>Good luck!! @w@
- OD-1??
- 00:01:287 (1) - Remove finish?
- 00:44:287 (2,3) - I think change to a slider with a reserve is better~
- 00:46:858 (5) - Try this?? http://puu.sh/DMsm
- 00:53:858 (3,4,5,1) - If you want to make them to be straight~ You should move (5) to [X:260 Y:188] and move (1) to [X:324 Y:252]
- 02:15:715 (5) - I think it's better~ http://puu.sh/DMxN
- 02:21:787 (10,11) - How about this beat?
- 02:26:001 (1,2,3,4) - Changing the order is more fun IMO!! http://puu.sh/DMB6
- 03:03:144 (1) - finish??
- 03:31:572 (1,2,3,4) - Make anti-jump??
- 03:34:715 (4,5) - Hmm...I think it's hard to play >_<" because the BPM is very high..
maybe replace it by 4 circles or a slider with 2 reserve?? not hard 'ㅅ'- 03:47:644 (2,3) - ^
- 03:48:572 (2,3) - Ctrl + R?? more fun~
all changed-kevincela- wrote:
Hi!
[Muteki]Good work,you just have to do some tweaks with your patterns. Good luck on approving your map ^^
- 00:03:001 (2,3) - Fix this blanket by moving the last waypoint of 00:03:001 (2) - 2 grids up
- 00:16:715 (2) - I suggest you to make a shape like this here,to make a better slider to look and to make too a better blanket with 00:17:144 (3) -
- 00:19:572 (5) - Please increase the spacing here, since it breaks a bit the flow at this point
- 00:22:715 (1) - Move the new combo at 00:23:144 (2) - ,since here a new combo would stay better
- 00:54:287 (1) - Move this combo at 00:54:001 (4) - ,so that it follow the singer's voice
- 02:00:286 (8) - Place this at x:268 y:196 to make it equidistant with 02:00:001 (7,9) -
- 02:12:001 (9,10,11) - If you want to do something symmetric to make this entire pattern look better,just copypaste,flip horizontally and use CTRL+R on
- 02:11:572 (6,7,8) -. Once you have done that,you should have now something like this
- 03:44:572 (3) - Again,make this equidistant with 03:44:287 (1,2,4) - by moving it at x:168 y:200
- 04:02:858 (2,3,4,5) - Imho,you should really tweak this square pattern,since it isn't shaped really well. I suggest you to modify this pattern to make it look like this
- 04:16:287 (4) - New combo here
- 04:16:858 (1) - If you did ^,move the new combo here on 04:17:429 (5) -
- 04:29:429 (4,5) - Like in other cases,I suggest you to make this blanket look better
- 04:53:384 (3,4) - To make this symmetric,you could do just something like this
Katty Pie wrote:
hi from my mod Q :3
Unbeatable
00:08:858(1,2,3,4,5,6,7,8) - here better make volume 60% and normal without hitsounds. Sounds better
00:31:429(6,7) - make this sliders more symmetric http://puu.sh/E24A
00:42:287(4,7) - maybe you can stack it better?
02:17:715(2,3) - stack better
03:18:715(5,6,7,8,9,10) - same on 00:08:858
03:27:858 - ^
04:04:287 - ^
04:31:858 - ^
05:06:167 - i think better end spiner om big white tick with volume 5% and add short double slider after http://puu.sh/E2gF
It's all for menice map) good luck~~
ykcarrot wrote:
빈집짜응~
[General]
오디오 리드인 3000ms 은 너무 깁니다. 비디오 오프셋이 -1850ms 임을 고려했을때 2250ms 정도가 가장 이상적일 것 같네요.
[Unbeatable]
00:08:858 (1,2,3,4,5,6,7,8) - 2번부터 클랩이 없던데요, 클랩 다 넣고 볼륨50%로 맞춰보세요. 이거 이후로도 스네어 드럼을 스트림처리 하신 구간이 꽤 있던데 따로 언급 안하겠습니다. 소프트 쓰는거 보다 커스텀클랩 넣고 볼륨 줄이는게 훨씬 힘 있게 들려요.
00:24:429 (1) - 여기 뉴콤보 지우고
00:24:715 (3) - 여기에 뉴콤보 넣으세요. 앞 부분에 00:20:144 (1) 똑같은 패턴이 있습니다.
00:26:858 (7) - 클랩 들어가는 파트가 여기부터니까 다음 노트말고 여기에 뉴콤보 넣는 게 낫겠네요.
00:37:287 (2,3) - 역방향 흐름인데 순방향으로 가는게 낫지 않을까요? 3번부터 00:46:001 (7) 여기까지 좌우반전 들어가면 괜찮을 듯 합니다. 00:45:429 (5) 슬라이더 끝 방향이 현재 왼쪽을 향하고 있는점을 봐서 좌우반전 들어가면 훨씬 나을거 같아요.
01:31:572 (1) - 이렇게 바꿔보시는 건? http://puu.sh/E2H7
01:45:429 (4) - 피니시
02:26:001 (1,2,3,4) - 앞 슬라이더랑 스페이싱을 봐서라도 좌우반전이 낫습니다.
02:53:644 (1,2,3,4,5,6) - 일렉에 맞추신거죠? 일단 박자 틀렸고 설령 박자 맞다쳐도 처리하기 엄청 곤란해 보입니다. 제가 여러번 테스트 해봤는데 이게 가장 이상적인것 같네요.스샷02:56:858 (3,4,5,6,7,8,9) - 여기도 틀렸습니다. 일렉 박자가 변칙적인데 그냥 아래처럼 단순화 시키세요.1,2번은 1/3 스냅하세요.
스샷03:02:001 (1) - 여기 왜 슬라이더틱을 스네어드럼 처리 하셨는지요? 가볍게 '딱' 하는 소리에 맞추신거 같은데 이걸 스네어 처리하는것 보다 기본 틱 소리로 처리하는게 더 어울린다고 봐요.3,5번은 1/3 스냅하세요.
03:02:572 (3) - 위와 비슷한 이유입니다. 앞에 클랩을 뒤로 옮기세요.
03:03:144 (1) - 끝에 피니시 소리가 너무 약합니다.
03:22:429 (6) - 뒷노트 말고 여기에 뉴콤보
04:00:287 (4) - 피니시
04:04:358 (2) - 여기 스네어 드럼 없습니다. 삭제하고 앞 노트를 앞의 콤보 그룹이랑 묶고, 다음 노트부터 뉴콤보(스트림) 들어가세요.
04:17:287 (7) - 피니시
04:22:001 (1,1) - 빈집님께서 사용하신 방법은 시작 포인트에 중점을 둔 건데요, 이렇게 하면 중간에 있는 심벌 소리를 무시하게 됩니다. 연속스피너는 처음빼고 딱히 시작에 중점을 안둬도 괜찮다고 봅니다. 처음 스피너 끝을 한 칸 뒤로 밀어서 피니시 넣는게 음향적으로 더 완벽하니까요.
제가 보기엔 모딩 많이 받으셔야겠네요.
marshall_racer wrote:
DA FAQ?
http://osu.ppy.sh/s/51730
IT'S ASDFKLFSDJ ... first DoKo's stealing our BG and now you are
QUIT THIS GAME DUDE, SRSLY
You can't tell me you've got this BG elsewhere, it's either from DoKo's or my map, though he took it from our map anyway
If you can proof you didn't steal it, I'll apologize ..
ertyukjh010 wrote:
Request from Modding Queue
[Unbeatable]
[Layout][rhythm]
- 01:28:001 (7) - Don't stack, easy to miss, try this: http://osu.ppy.sh/ss/354499
- 02:52:715 (4) - Don't good-looking for me. http://osu.ppy.sh/ss/354502
[Setting]
- 02:53:644 (1) - Unsnap slider??
- 04:31:715 (4) - Stream start here.
[Opinion]
- 00:55:143 - Unsnap inherited point
- 01:04:286 - Unsnap inherited point
- 01:59:143 - Unsnap inherited point
- 02:08:286 - Unsnap inherited point
- 03:10:000 - Useless inherited point
- 04:04:857 - Unsnap inherited point
- 04:14:000 - Unsnap inherited point
- 04:23:143 - Useless inherited point
- 05:03:269 - Useless inherited point
Good lucky
- Just opinion for me. I think you add a many 1/2 beat and lack of rhythm of design. For example you can add a stream here 04:36:287.
- Serious, many 1/2 beat slider start at red line like 04:15:001 (6,7). I do not know to explain in English, I try to use the Chinese, because I remember that you will be Chinese. 因為大部份的音樂的拍子8拍一組,其中每兩個拍子為一組,就像您的 04:15:001 (6,7) ,您的滑條強制分開了兩組拍子,打起上來其實很缺乏節奏感;I hope change all if you can.
216,172,100144,2,0,B|165:166|133:198,1,90.0000002980235,0|12
200,260,100429,5,8
256,88,100572,1,4
408,184,100715,1,8
alacat wrote:
Hi :3
Requested by star stream.
[General]
fine.
[Unbeatable]
●SliderMultiplier:1.80000000596047 change to 1.8
●00:39:001 (2) - add finish on the slider's end ?
●01:22:572 (1,2) - like this ?http://osu.ppy.sh/ss/357695
●01:37:429 (1) - add finish on the slider's head ?
●01:43:286 (1) - ^
●04:03:715 (1) - add finish
●04:03:715 (1) - remove whistle ?
good luck :3
141,191,63715,2,0,B|68:192|28:268|60:332,2,180,4|0|4
92,268,222001,6,0,B|132:208|104:120|24:104,1,200.000000596047,4|8
36,184,153429,6,0,B|36:100|104:100|104:100|108:168|176:180,1,240.000001788141,4|0,0:0|0:0,0:0:003:10:858 - 브레이크를 삭제하시는게 어떠십니까. 여기 브레이크를 두면 초보 유저들은 쉬는타임이라고 혼동할 뿐아니라, 드레인은 충분하여서 여기에 브레이크는 그다지 필요는 없어보입니다.
328,52,144287,6,0,B|328:144|184:144|184:52,3,220.000001192094,4|8|0|8,0:0|0:0|0:0|0:0,0:0:0Unsnapped inherited (green) timing point(s) at:
389,94,8001,1,0,0:0:000:09:429 (1) - 00:10:429 (4)처럼 부드러운 슬라이더 쓰는게 더 나아보여
467,207,8144,2,0,B|395:290,1,105.000000298023
160,196,29144,1,8,0:0:000:30:715 (2,3,4,5) - 얘네도 그냥 놓는것보단 사다리꼴이나 평행사변형으로 맞추는 게 더 보기에 좋지
239,373,29287,1,0,0:0:0
416,294,29429,1,0,0:0:0
336,116,29572,1,0,0:0:0
178,13,29715,1,8,0:0:0
256,320,30715,1,0,0:0:000:35:429 (3,4,5,6) - 이렇게 한 번 맞춰봐
357,81,30858,1,0,0:0:0
256,64,31001,2,0,B|212:32|148:40,1,105.000000298023
357,303,31287,1,0,0:0:0
188,60,47858,5,2,0:0:000:51:572 (5) - (312, 156)으로
114,269,48001,1,2,0:0:0
92,140,48144,1,2,0:0:0
210,189,48287,1,4,0:0:0
231,318,48429,6,0,B|261:354|325:352,1,105.000000298023,0|8,0:0|0:0,0:0:0
433,291,48715,2,0,B|462:251|444:192,1,105.000000298023,0|8,0:0|0:0,0:0:0
132,116,52429,5,0,0:0:000:54:001 (1,2,3,4,5,6) - 6을 없애고 4,5를 한 칸씩 뒤로 민 다음에 원래 4번 슬라이더가 시작하던 자리(00:54:429)에 4번 슬라이더 시작하는 위치랑 같은 곳에 노트를 둬봐
380,116,52572,1,0,0:0:0
256,40,52715,1,2,0:0:0
380,116,52858,6,0,B|436:152|436:152|476:224|432:300,1,210.000000596047,4|
128,192,108287,2,0,B|124:132|168:88,1,105.000000298023,4|0,0:0|0:0,0:0:001:50:715 (4) - 스페이싱
128,192,108572,1,8,0:0:0
385,192,108715,6,8,B|431:75|303:24,1,210.000000596047,0|8,0:0|0:0,0:0:0
256,128,109144,1,0,0:0:0
256,128,109287,1,8,0:0:0
205,25,109429,2,8,B|80:75|127:192,1,210.000000596047,0|8,0:0|0:0,0:0:0
256,128,109858,1,8,0:0:0
164,141,131001,1,0,0:3:002:12:858 (3) - 얘 그냥 02:13:144까지 늘려
59,152,131144,1,0,0:3:0
38,254,131286,1,0,0:3:0
129,306,131429,1,0,0:3:0
206,237,131572,1,0,0:3:0
306,237,131715,5,0,0:3:0
383,306,131858,1,0,0:3:0
474,254,132001,1,0,0:3:0
453,152,132143,1,0,0:3:0
348,141,132286,1,0,0:3:0
168,200,208287,6,0,B|296:200,1,105.000000298023,8|0,0:0|0:0,0:0:003:34:572 (1,2) - 여기도 박자가 1/6이니까 이렇게 한 번 해봐
380,200,208572,1,8,0:0:0
112,88,208715,2,0,B|236:88,1,105.000000298023,0|8,0:0|0:0,0:0:0
324,88,209000,1,0,0:0:0
32,236,209144,2,0,B|136:236,1,105.000000298023,8|0,0:0|0:0,0:0:0
244,236,209429,1,8,0:0:0
404,328,209572,2,0,B|272:328,1,105.000000298023,8|8,0:0|0:0,0:0:0
192,328,209858,1,0,0:0:0
472,192,210001,2,0,B|364:192,1,105.000000298023,8|0,0:0|0:0,0:0:0
260,192,210287,2,0,B|141:192|140:192,1,105.000000298023
80,60,210572,6,0,B|184:60,1,105.000000298023,0|8,0:0|0:0,0:0:0
292,60,210858,1,0,0:0:0
260,192,211001,2,0,B|396:192,1,105.000000298023,8|0,0:0|0:0,0:0:0
472,192,211287,1,8,0:0:0
256,40,211429,2,0,B|256:176,1,105.000000298023,8|8,0:0|0:0,0:0:0
256,250,211715,1,0,0:0:0
364,112,211858,2,0,B|364:248,1,105.000000298023,8|8,0:0|0:0,0:0:0
364,322,212144,1,0,0:0:0
256,112,214572,6,0,B|256:244,1,105.000000298023,8|0,0:0|0:0,0:0:003:44:429 (2,5) - (48,196)으로 이동
218,305,214858,2,0,B|160:344,3,70.0000001986823
248,104,276287,5,0,0:0:0
340,56,276430,1,8,0:0:0
440,88,276573,1,0,0:0:0
391,183,276715,1,0,0:0:0
349,279,276858,5,4,0:0:0
316,108,72287,2,0,B|408:92|472:136|488:208|484:268|464:332|388:344|344:340|300:316,1,440.000002384188,4|4,0:0|0:0,0:0:0
224,36,82572,6,0,B|140:24|64:48|12:96|-8:160|-
212,276,215572,2,0,B|196:332|140:348|92:316,1,140.000000596047
Flask wrote:
Request from my Queue~
[General][Easy]
- Owari no Hoshi no Love Song to Source? youtube says it's from this anime, so it should be in source not tags
- Add Invincible to tags due to the name
- You need to make kiai time inconsistency in your diff.
[Normal]
- tick rate 1? Seems nice because you're SV is low a bit, will be messy if tick rate 2 D:
- 00:18:572 (1) - remove clap to finish? I don't think clap here is nice
- 00:29:429 (2) - (end) clap due to your clap rule (:
- 00:33:715 (2) - clap here and remove clap on (3)
- 00:35:715 (1) - remove nc to fit the song, and you use 3 ncs in here, that's a bit messy D:
- 00:38:715 (2) - remove a reserve and put it on 00:38:715 - to fit the song, the vocal is very individual here. And you can add clap at the begin & end to fit the song
- 00:40:858 (2) - ^
- 00:43:144 (2) - ^
- 00:47:715 (2,3) - ^
- 00:50:001 (2,3) - ^
- 01:42:572 (2) - ^
- 01:44:858 (2) - ^
- 01:47:144 (2) - ^
- 01:51:715 (2,3) - ^
- 03:48:287 (3) - ^
- 03:50:573 (2) - ^
- 03:57:430 (3,4) - ^
- 00:46:001 (1) - remove nc, you don't need to nc here
- 00:59:429 (3) - clap here? sounds nice imo :3
- 01:00:858 (2) - (end) you missed the clap
- 01:01:715 (3) - ^
- 01:02:001 (1) - finish at begin, remove clap at end, finish+clap is a bit noisy
- 01:03:144 (2) - finish at begin & end, remove clap at end to keep inconsistency with (1)?
- 01:12:287 (1) - This spinner is a bit short in an over 200bpm song, and we're talking about Easy diff. Maybe use a 4/1 slider instead?
- 01:30:715 (2) - Add a reserve to fit the song, and add clap at begin, end and reserves to make the volume stronger
- 01:36:287 (2,3) - Sounds great if add clap at the first & the third short white tick, and remove clap from the second short white tick
- 01:38:572 (1) - Stop at 01:40:287 - to make more distance between this spinner and 01:41:429 (1) - ?
- 02:03:715 (1,2) - missed clap at the end, breaks the rhythm D:
- 02:10:572 (1) - ^ (reserve)
- 02:12:287 (2) - ^ (begin), and remove clap at end due to your clap rule
- 02:22:001 (1) - (begin,end) finish?
- 02:28:858 (1) - finish to keep inconsistency with 02:26:572 (1) - , and it's a good point to add finish :3
- 02:31:144 (1) - finish+clap is tooooo noisy imo, remove clap here
- 02:34:572 (2) - remove finish from the end, it's a bit noisy and you've added finish on the downbeat on (1) before, to keep inconsistency with (1) is great
- 02:35:715 (1) - (end) finish, same reason as above :3
- 03:03:144 (1) - finish to fit with song? There's a sound in the song lol
- 03:13:287 (1,1) - Use a slider instead these two notes would be more readable imo
- 03:21:715 (1) - clap at the end due to your clap rules
- 03:26:287 (1) - ^
- 04:10:573 (2) - ^
- 04:11:716 (1) - finish+clap is noisy again.
- 04:22:001 (2) - finish at begin?
- 04:41:144 (4) - (nazi) clap at the end? The music is individual here so...
- 04:55:769 - Add a note here
- 05:03:269 (1) - whistle? There's some piano sound, so whistle would be great i think
You need to improve your hitsound, it's weird and messy. Placement is good imo :3[Invincible]
- I'd suggest you to AR-1 OD-1 HP-1 because the bpm is high
- 00:18:572 (1) - (end) clap
- 00:21:715 (2) - clap
- 00:30:572 (2) - Can you make it 1/2 shorter, than add a reserve? fit the vocal is a good idea because the vocal here's individual :3
- 03:40:287 (2) - ^
- 00:38:572 (4) - (end) finish
- 00:48:858 (2) - ctrl+G this due to (1)'s end is at right, but (2)'s begin is at left, that's a bit hard to "normal"
- 03:58:573 (2) - ^
- 00:59:715 (1) - clap at the end
- 01:02:858 (2) - clap
- 01:09:429 (2) - remove finish at the begin because there's no finish sound
- 01:12:287 (2) - remake this slider like this? http://osu.ppy.sh/ss/474670
316,108,72287,2,0,B|408:92|472:136|488:208|484:268|464:332|388:344|344:340|300:316,1,440.000002384188,4|4,0:0|0:0,0:0:0- 01:29:430 (1) - ^
- 04:22:002 (2) - ^
- 01:22:572 (1) - make like this? http://osu.ppy.sh/ss/474678
224,36,82572,6,0,B|140:24|64:48|12:96|-8:160|-- 01:24:858 (1,1) - ^
- 01:24:287 (2,3) - I'd suggest you to delete these sliders and put note at 01:24:429 - and 01:24:715 - , what you did is a bit hard to newbies
- 01:26:573 (2,3) - ^ (01:26:715 - and 01:27:001 - )
- 01:32:001 (1) - Spacing? I hate jumps D:
- 01:50:287 (2) - clap at the begin
- 01:56:858 (1,2) - clap at end to keep clap inconsistency
- 02:04:287 (3) - (nazi) remove clap at the begin? Sounds weird but it's ok to me D:
- 02:12:858 (1) - clap at end
- 02:24:287 (1) - Umm.. Try this, not a big change but you better fix, because what you did is ugly imo. http://osu.ppy.sh/ss/474685
- 02:26:858 (2) - clap to keep inconsistency
- 02:33:429 (1,2,3) - This overlap is not clear, newbie will be messy here, please fix it.
- 03:14:001 (3) - put on 03:13:858 - ? fits the vocal is a good idea imo
- 03:24:287 (2) - I know you're making like this to fit with the vocal, but I suggest you 1/2 longer this slider. Sounds really weird here
- 03:28:287 (1) - clap at the end to keep inconsistency
- 03:39:144 (4) - touches the hp-bar a little bit, it's not hard to fix it, right? (:
- 03:39:715 (1) - clap at the end
- 04:18:573 (1) - ^
- 04:40:287 (3) - ^
- 04:40:001 (2) - clap
- 04:40:858 (4) - clap at begin, end and reserves? There's a sounds :3
- 04:41:429 (1) - end at 04:43:715 - , and add note at 04:44:179 - to improve the downbeat
- 05:03:440 (1) - whistle, same reason as Easy
Great at all.[Ra's Hard]
- 00:30:858 (3) - clap
- 01:40:429 (1,2,3,1) - Put a square? Like http://osu.ppy.sh/ss/474699
- 02:15:715 (2) - ctrl+G? This jump is a bit too big D:
- 02:54:001 (3) - finish
- 04:21:287 (5) - put on (6)'s begin?
- 04:55:769 (4) - remove finish from the end
I'm a bit tired now, so I don't mod S.S D: takes me 3 hours to mod this..
- 00:24:572 - Add a note here to make the rhythm inconsistency
- 01:28:572 - ^
- 00:34:572 (1) - finish
- 00:32:287 (3) - ^
- 01:04:287 (1) - ^
- 01:12:287 (3) - ^ (end)
- 01:36:287 (3) - ^
- 01:38:572 (1) - ^
- 01:44:858 (1) - Remove nc here, because you don't nc at 01:42:715 (6) - D:
- 02:08:287 (1) - finish
- 02:38:072 (1) - ^ there's a strong finish sound
- 03:35:572 (3) - Make like this? Seems more blanket than yours lol
212,276,215572,2,0,B|196:332|140:348|92:316,1,140.000000596047- 03:44:287 (1) - finish
- 03:54:429 (3) - remove finish, I don't here any finish here D:
- 04:21:429 (2) - finish would be better
- 04:22:001 (3) - ^ (begin & end)
- 04:32:144 (5) - Remove nc then overlap on 4? I heard the vocal, and the downbeat is on (1), so move (5) to somewhere else
Nice map /w/!
Anyway good luck
NatsumeRin wrote:
[Invincible]
01:59:429 (2,4,6,8) - make the place change a little every time, the effect would be better. Pattern changes
02:02:715 (5,6,7,8) - i think far like this is meaningless... Change closely
CoroQuetz wrote:
Taiko mod~
All are suggestions unless in red.
[Taiko DS]
Use alternating colours next time~
Use default hitsounds, remove unnecessary timing points. Taiko hitsound volume try not to go below 60%. this bug orzzzzz.. fixed
00:01:715 - move to 00:01:858 good suggestion :33 moved
00:08:572 - d IMO 'kkk k k k..' fits better.
00:08:715 - d ^
00:29:572 (65,66,67) - add finish i think it's not so good.. the tension of that point isn't so high, right?
nice map~
NatsumeRin wrote:
[Taiko DS]
01:31:572 - still 0.75x here plz. it changes too sudden now. it's already fixed in CQ's modding :33
02:09:431 (212) - Unsnapped. fixed
02:42:429 - add k? hmm.. added some notes
02:44:715 & 02:44:787 - add d? ^
02:47:001 - add k? ^
03:05:429 - too silent. raise some volume here. :3
fun diff.
01:28:858 (3) - use 1/6 snap here, the right one should be http://puu.sh/1jzC5still there.
a...... slider...... doneNatsumeRin wrote:
01:28:858 (3) - use 1/6 snap here, the right one should be http://puu.sh/1jzC5still there.
Ra-s wrote:
http://puu.sh/1kuCn
적어도 주말이 되야지 Breaktime부분을 매꿀 수 있는데...평일은 시간이 안됌
fixed '^'cRyo[iceeicee] wrote:
01:11:144 (1,3) - wrong snap ?!
Garven wrote:
[Invincible]
01:45:001 (1,2,3,4) - This is okay, but it would be best if you could extend the pattern so that the next time you mirror it the same part of the song is happening, so if you can, extend the pattern until 01:47:287 - Don't understand
02:00:858 (1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - ctrl + h this section, then set 01:59:429 (2,4) - around here (about 2x DS)
01:59:144 (1,2,3,4,5,6,7,8) - This part pattern change
02:53:644 (1,2,3) - This isn't really following the guitar right (and is what you should be following after that previous part)I tried fixing it, don't konw if I got it right though
Remainder is complete
thanks GarvenGarven wrote:
[Taiko]
02:17:429 - End kiai here fixed by Binjip :3
04:44:179 - Should lower the volume a bit here. ^
05:02:589 (107) - Maybe have a drum roll here instead? If you do, have it crescendo like the ride cymbal. no change becuz i think this last part needs stability more than a crescendo
Garven wrote:
Did some IRC modding concerning missed mods on the Easy and these points on the Insane.
[Invincible]
00:30:858 (3) - This jump right here.. is really bugging me. It's just out of nowhere to keep your pattern pretty, but it plays rather poorly.
00:48:429 (1,2) - This jump doesn't make sense when you compare the same part of the music with 00:46:144 (1,2,3,4) -
00:57:429 (5) - Stack this with 00:57:858 (2) -
01:50:715 (4,5,6,7,8,9) - These returns to stacks are a little confusing to read. Think you can make it more clear?
02:02:715 (1,2,3,4) - This doesn't read very well afte doing a circular pattern at 02:01:858 (1,2,3,4,1) - The jump from 1 -> 2 is the culprit here. Maybe using more even spacing for all 4 instead of this random jump will fair better.
02:07:715 (5) - Change the spacing on this one too, considering the rest of the pattern.
02:59:715 (1) - This repeat arrow is slightly obscured by the hitburst from 02:58:858 (2) - . Should be easy to adjust.
03:35:144 (1) - I find this plays better unstacked
03:38:001 (4,5,6) - Maybe change these to something like this: http://osu.ppy.sh/ss/505284 Flows much better
04:02:429 (2) - This should be the slider, and the end of 04:02:572 (1) - should be the circle, rhythmically.
fixedGarven wrote:
Bothered? By what?
[Easy]
03:56:287 (1) - Remove new combo
268,116,19429,2,0,B|310:192|268:267,1,160.000001192094,8|0,0:0|0:0,0:0:0
180,60,126001,6,0,B|220:68|256:92|256:92|292:64|340:60,1,160.000001192094,0|8,0:0|0:0,0:0:0
Garven wrote:
[Star's Normal]
Um, the video was removed from this.