DeeN
Ra-s
Dark Fang
HelloSCV
haha5957
thx ><
Ra-s
Dark Fang
HelloSCV
haha5957
thx ><
172,312,31430,2,0,B|208:352|296:352|340:312,1,180.000000596047,8|0
340,72,31858,2,0,B|304:32|216:32|172:72,1,180.000000596047,8|0
196,116,172715,2,0,B|156:52|64:68|16:104|16:180|16:240|72:300|152:292|200:248,1,450.000001490117,8|12
Yasora wrote:
MutekiGood luck :3
- 00:00:287 (1) - I guess, change the clap sound in beginning with finish sound more better since in bg music, the cymbal sounder is more fit with finish instead the clap
- 00:04:287 (1) - remove finish sound? the sound seems too loud in here and not fit with the clap sound imo.
- 00:08:858 (1) - ^
- 00:16:715 (2) - in here too, the finish sound not fit with clap sound ><
- 00:25:215 (5,6) - stack this properly? a bit annoying with this untidy stacking
- 00:27:573 (5) - here again, I guess the finish sound should put in (6) instead in here. beside that, (6) is end of vocal
- 00:29:858 (7) - add finish in slider's end? fit with cymbal sounder
- 00:31:430 (6,7) - in my eyes, these slider isn't really tidy imo, want to try this more curve? -> picture
172,312,31430,2,0,B|208:352|296:352|340:312,1,180.000000596047,8|0
340,72,31858,2,0,B|304:32|216:32|172:72,1,180.000000596047,8|0- 00:35:001 (2) - don't you think the slider in the end is weird to hear? I know you want to make same rhythm with (1) together, but the result is weird imo
- 00:36:858 (5) - add finish sound for cymbal sounder too?
- 00:41:430 (4) - ^
- 00:43:715 (3) - ^but in the beginning
- 00:48:287 (4) - ^ just add
- 00:50:430 (2) - ^in the end
- 01:10:287 (3) - why not add finish? i think the sound similar with 01:09:144 (2) -
- 01:11:715 (3) - remove finish sound in the end ;_; the sound isn't not good because you already add in begin
- 01:30:430 (2) - add clap sound? seems the sound fit with vocal and a bit drum sound in bg music
- 01:30:715 (3) - add finish sound in beginning too?
- 01:54:572 (4) - add finish sound again~
- 02:05:572 (4,5) - stack this properly ok? ;_;
- 02:06:001 (1) - add finish again~
- 02:17:430 (1) - ^ in beginning for cymbal sounder
- 02:24:287 (5) - ^
- 02:51:715 (3) - ^
- 02:52:715 (4) - more curve like this? -> picture
196,116,172715,2,0,B|156:52|64:68|16:104|16:180|16:240|72:300|152:292|200:248,1,450.000001490117,8|12- 02:53:929 (2) - add finish in the end for cymbal sounder again?
- 03:00:573 (5) - add clap sound in here?
- 04:22:001 (1) - I think end this spinner at 04:23:073 was good to hear too
Illumined wrote:
Thank you for requesting via Illumined's Modding Queue (・∀・)General
- I don't see any BG from your osz. Missing?
Muteki01:06:287 - Missing clap
- Patterns are mostly set already, so here's some hitsound mod
01:47:715 (1) - Keep this with previous combo color. (Remove new combo), then add it here 01:48:001 (2) -
01:51:144 (8) - Clap
02:06:001 (1,2,3,4,1) - nonsense blanket beats, but makes me laughed. orz
02:17:430 - Let's add more finish on this part!
02:19:715 - 1 <- ?
02:20:715 (6) - 2 <- ?
02:22:001 - 3 <- ?
02:25:430 - 4 <- ?
\Done/
02:54:144 (3) - Music had nothing here, so basically the rhythm should be like this
03:30:287 - Clap
03:34:287 - ^
03:37:287 (5) - ^
03:39:573 - Any finish here ?
04:02:573 (1) - Same as 01:47:715
04:08:430 (8) - Divide the combo here. (New combo)
04:13:287 (6) - Clap
04:22:001 (1,1) - New combo for these spinners
04:31:287 - Move this finish to 04:31:001 (6) -
04:34:287 (5) - Finish, like how you do here: 04:27:430 (8) -
04:38:858 - ^
05:02:589 - Whistle
Good luck!
ok, other suggestion fixed12BARRY21 wrote:
Hi~~
Request from Barry's Modding Queue
<Muteki>Good luck!! @w@
- OD-1??
- 00:01:287 (1) - Remove finish?
- 00:44:287 (2,3) - I think change to a slider with a reserve is better~
- 00:46:858 (5) - Try this?? http://puu.sh/DMsm
- 00:53:858 (3,4,5,1) - If you want to make them to be straight~ You should move (5) to [X:260 Y:188] and move (1) to [X:324 Y:252]
- 02:15:715 (5) - I think it's better~ http://puu.sh/DMxN
- 02:21:787 (10,11) - How about this beat?
- 02:26:001 (1,2,3,4) - Changing the order is more fun IMO!! http://puu.sh/DMB6
- 03:03:144 (1) - finish??
- 03:31:572 (1,2,3,4) - Make anti-jump??
- 03:34:715 (4,5) - Hmm...I think it's hard to play >_<" because the BPM is very high..
maybe replace it by 4 circles or a slider with 2 reserve?? not hard 'ㅅ'- 03:47:644 (2,3) - ^
- 03:48:572 (2,3) - Ctrl + R?? more fun~
all changed-kevincela- wrote:
Hi!
[Muteki]Good work,you just have to do some tweaks with your patterns. Good luck on approving your map ^^
- 00:03:001 (2,3) - Fix this blanket by moving the last waypoint of 00:03:001 (2) - 2 grids up
- 00:16:715 (2) - I suggest you to make a shape like this here,to make a better slider to look and to make too a better blanket with 00:17:144 (3) -
- 00:19:572 (5) - Please increase the spacing here, since it breaks a bit the flow at this point
- 00:22:715 (1) - Move the new combo at 00:23:144 (2) - ,since here a new combo would stay better
- 00:54:287 (1) - Move this combo at 00:54:001 (4) - ,so that it follow the singer's voice
- 02:00:286 (8) - Place this at x:268 y:196 to make it equidistant with 02:00:001 (7,9) -
- 02:12:001 (9,10,11) - If you want to do something symmetric to make this entire pattern look better,just copypaste,flip horizontally and use CTRL+R on
- 02:11:572 (6,7,8) -. Once you have done that,you should have now something like this
- 03:44:572 (3) - Again,make this equidistant with 03:44:287 (1,2,4) - by moving it at x:168 y:200
- 04:02:858 (2,3,4,5) - Imho,you should really tweak this square pattern,since it isn't shaped really well. I suggest you to modify this pattern to make it look like this
- 04:16:287 (4) - New combo here
- 04:16:858 (1) - If you did ^,move the new combo here on 04:17:429 (5) -
- 04:29:429 (4,5) - Like in other cases,I suggest you to make this blanket look better
- 04:53:384 (3,4) - To make this symmetric,you could do just something like this
Katty Pie wrote:
hi from my mod Q :3
Unbeatable
00:08:858(1,2,3,4,5,6,7,8) - here better make volume 60% and normal without hitsounds. Sounds better
00:31:429(6,7) - make this sliders more symmetric http://puu.sh/E24A
00:42:287(4,7) - maybe you can stack it better?
02:17:715(2,3) - stack better
03:18:715(5,6,7,8,9,10) - same on 00:08:858
03:27:858 - ^
04:04:287 - ^
04:31:858 - ^
05:06:167 - i think better end spiner om big white tick with volume 5% and add short double slider after http://puu.sh/E2gF
It's all for me nice map) good luck~~
ykcarrot wrote:
빈집짜응~
[General]
오디오 리드인 3000ms 은 너무 깁니다. 비디오 오프셋이 -1850ms 임을 고려했을때 2250ms 정도가 가장 이상적일 것 같네요.
[Unbeatable]
00:08:858 (1,2,3,4,5,6,7,8) - 2번부터 클랩이 없던데요, 클랩 다 넣고 볼륨50%로 맞춰보세요. 이거 이후로도 스네어 드럼을 스트림처리 하신 구간이 꽤 있던데 따로 언급 안하겠습니다. 소프트 쓰는거 보다 커스텀클랩 넣고 볼륨 줄이는게 훨씬 힘 있게 들려요.
00:24:429 (1) - 여기 뉴콤보 지우고
00:24:715 (3) - 여기에 뉴콤보 넣으세요. 앞 부분에 00:20:144 (1) 똑같은 패턴이 있습니다.
00:26:858 (7) - 클랩 들어가는 파트가 여기부터니까 다음 노트말고 여기에 뉴콤보 넣는 게 낫겠네요.
00:37:287 (2,3) - 역방향 흐름인데 순방향으로 가는게 낫지 않을까요? 3번부터 00:46:001 (7) 여기까지 좌우반전 들어가면 괜찮을 듯 합니다. 00:45:429 (5) 슬라이더 끝 방향이 현재 왼쪽을 향하고 있는점을 봐서 좌우반전 들어가면 훨씬 나을거 같아요.
01:31:572 (1) - 이렇게 바꿔보시는 건? http://puu.sh/E2H7
01:45:429 (4) - 피니시
02:26:001 (1,2,3,4) - 앞 슬라이더랑 스페이싱을 봐서라도 좌우반전이 낫습니다.
02:53:644 (1,2,3,4,5,6) - 일렉에 맞추신거죠? 일단 박자 틀렸고 설령 박자 맞다쳐도 처리하기 엄청 곤란해 보입니다. 제가 여러번 테스트 해봤는데 이게 가장 이상적인것 같네요.스샷02:56:858 (3,4,5,6,7,8,9) - 여기도 틀렸습니다. 일렉 박자가 변칙적인데 그냥 아래처럼 단순화 시키세요.1,2번은 1/3 스냅하세요.스샷03:02:001 (1) - 여기 왜 슬라이더틱을 스네어드럼 처리 하셨는지요? 가볍게 '딱' 하는 소리에 맞추신거 같은데 이걸 스네어 처리하는것 보다 기본 틱 소리로 처리하는게 더 어울린다고 봐요.3,5번은 1/3 스냅하세요.
03:02:572 (3) - 위와 비슷한 이유입니다. 앞에 클랩을 뒤로 옮기세요.
03:03:144 (1) - 끝에 피니시 소리가 너무 약합니다.
03:22:429 (6) - 뒷노트 말고 여기에 뉴콤보
04:00:287 (4) - 피니시
04:04:358 (2) - 여기 스네어 드럼 없습니다. 삭제하고 앞 노트를 앞의 콤보 그룹이랑 묶고, 다음 노트부터 뉴콤보(스트림) 들어가세요.
04:17:287 (7) - 피니시
04:22:001 (1,1) - 빈집님께서 사용하신 방법은 시작 포인트에 중점을 둔 건데요, 이렇게 하면 중간에 있는 심벌 소리를 무시하게 됩니다. 연속스피너는 처음빼고 딱히 시작에 중점을 안둬도 괜찮다고 봅니다. 처음 스피너 끝을 한 칸 뒤로 밀어서 피니시 넣는게 음향적으로 더 완벽하니까요.
제가 보기엔 모딩 많이 받으셔야겠네요.
marshall_racer wrote:
DA FAQ?
http://osu.ppy.sh/s/51730
IT'S ASDFKLFSDJ ... first DoKo's stealing our BG and now you are
QUIT THIS GAME DUDE, SRSLY
You can't tell me you've got this BG elsewhere, it's either from DoKo's or my map, though he took it from our map anyway
If you can proof you didn't steal it, I'll apologize ..
ertyukjh010 wrote:
Request from Modding Queue
[Unbeatable]
[Layout][rhythm]
- 01:28:001 (7) - Don't stack, easy to miss, try this: http://osu.ppy.sh/ss/354499
- 02:52:715 (4) - Don't good-looking for me. http://osu.ppy.sh/ss/354502
[Setting]
- 02:53:644 (1) - Unsnap slider??
- 04:31:715 (4) - Stream start here.
[Opinion]
- 00:55:143 - Unsnap inherited point
- 01:04:286 - Unsnap inherited point
- 01:59:143 - Unsnap inherited point
- 02:08:286 - Unsnap inherited point
- 03:10:000 - Useless inherited point
- 04:04:857 - Unsnap inherited point
- 04:14:000 - Unsnap inherited point
- 04:23:143 - Useless inherited point
- 05:03:269 - Useless inherited point
Good lucky
- Just opinion for me. I think you add a many 1/2 beat and lack of rhythm of design. For example you can add a stream here 04:36:287.
- Serious, many 1/2 beat slider start at red line like 04:15:001 (6,7). I do not know to explain in English, I try to use the Chinese, because I remember that you will be Chinese. 因為大部份的音樂的拍子8拍一組,其中每兩個拍子為一組,就像您的 04:15:001 (6,7) ,您的滑條強制分開了兩組拍子,打起上來其實很缺乏節奏感;I hope change all if you can.
216,172,100144,2,0,B|165:166|133:198,1,90.0000002980235,0|12
200,260,100429,5,8
256,88,100572,1,4
408,184,100715,1,8
alacat wrote:
Hi :3
Requested by star stream.
[General]
fine.
[Unbeatable]
●SliderMultiplier:1.80000000596047 change to 1.8
●00:39:001 (2) - add finish on the slider's end ?
●01:22:572 (1,2) - like this ?http://osu.ppy.sh/ss/357695
●01:37:429 (1) - add finish on the slider's head ?
●01:43:286 (1) - ^
●04:03:715 (1) - add finish
●04:03:715 (1) - remove whistle ?
good luck :3
141,191,63715,2,0,B|68:192|28:268|60:332,2,180,4|0|4
92,268,222001,6,0,B|132:208|104:120|24:104,1,200.000000596047,4|8