awesome work > <
fixed '^'cRyo[iceeicee] wrote:
01:11:144 (1,3) - wrong snap ?!
Garven wrote:
[Invincible]
01:45:001 (1,2,3,4) - This is okay, but it would be best if you could extend the pattern so that the next time you mirror it the same part of the song is happening, so if you can, extend the pattern until 01:47:287 - Don't understand
02:00:858 (1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - ctrl + h this section, then set 01:59:429 (2,4) - around here (about 2x DS)
01:59:144 (1,2,3,4,5,6,7,8) - This part pattern change
02:53:644 (1,2,3) - This isn't really following the guitar right (and is what you should be following after that previous part)I tried fixing it, don't konw if I got it right though
Remainder is complete
thanks GarvenGarven wrote:
[Taiko]
02:17:429 - End kiai here fixed by Binjip :3
04:44:179 - Should lower the volume a bit here. ^
05:02:589 (107) - Maybe have a drum roll here instead? If you do, have it crescendo like the ride cymbal. no change becuz i think this last part needs stability more than a crescendo
Garven wrote:
Did some IRC modding concerning missed mods on the Easy and these points on the Insane.
[Invincible]
00:30:858 (3) - This jump right here.. is really bugging me. It's just out of nowhere to keep your pattern pretty, but it plays rather poorly.
00:48:429 (1,2) - This jump doesn't make sense when you compare the same part of the music with 00:46:144 (1,2,3,4) -
00:57:429 (5) - Stack this with 00:57:858 (2) -
01:50:715 (4,5,6,7,8,9) - These returns to stacks are a little confusing to read. Think you can make it more clear?
02:02:715 (1,2,3,4) - This doesn't read very well afte doing a circular pattern at 02:01:858 (1,2,3,4,1) - The jump from 1 -> 2 is the culprit here. Maybe using more even spacing for all 4 instead of this random jump will fair better.
02:07:715 (5) - Change the spacing on this one too, considering the rest of the pattern.
02:59:715 (1) - This repeat arrow is slightly obscured by the hitburst from 02:58:858 (2) - . Should be easy to adjust.
03:35:144 (1) - I find this plays better unstacked
03:38:001 (4,5,6) - Maybe change these to something like this: http://osu.ppy.sh/ss/505284 Flows much better
04:02:429 (2) - This should be the slider, and the end of 04:02:572 (1) - should be the circle, rhythmically.
fixedGarven wrote:
Bothered? By what?
[Easy]
03:56:287 (1) - Remove new combo
268,116,19429,2,0,B|310:192|268:267,1,160.000001192094,8|0,0:0|0:0,0:0:0
180,60,126001,6,0,B|220:68|256:92|256:92|292:64|340:60,1,160.000001192094,0|8,0:0|0:0,0:0:0
Garven wrote:
[Star's Normal]
Um, the video was removed from this.
BreaksThis also means to have in general no break sections as long as it dosen't fit.
All break sections should be artificially removed from the .osu file.
I will tell you this right now, it's not getting deranked. You're free to have discussion with KDS as to why he did this though.OnosakiHito wrote:
To be honest @ KDS and BAT's, I'm not sure about this break in the Taiko diff. at the beginning.
It has no reason to have such a - long - break, either I don't feel like it fits here in any way well. This isn't such a small issue. It feels akward, like it has been just cut at this part after this k-stream.
Please give me a reason why you used it here, else this should be unranked and mapped because of following guideline:BreaksThis also means to have in general no break sections as long as it dosen't fit.
All break sections should be artificially removed from the .osu file.
Edit: I noticed right now, there are even more breaks. Why so KDS?
03:07:715~03:28:287 - those are 21 seconds are in general a not allowed time range, especially when the song it self is going on.
t/84012&start=0Morbon wrote:
>5~ min song
>1600~ max combo at hard, 1800~ combo at insane
>ranked, not at approved
ok why not lol
anyway good song and map