Marcin wrote:
[General]
Remove *.osb file
You are aiming for approval yeah?, Don't you think about asking some Taiko mappers to get taiko diff?
[Insane]
GREAT , GREAT HIT SOUNDS ( I mean usage of them)
And great jumpy map but:
00:36:411 (5,6,7) - ~opinion - strange spacing
00:39:554 (3,4) - Spacing
00:47:839 (1,2,3,4) - ~~suggestion - https://dl.dropbox.com/u/21125662/compi ... _00385.jpg
01:04:411 (1,2,3,4,5,6,7,8,9,10) - A bit bigger triangles ? (hard to read)
01:08:411 (1,2,3) - maybe just in a row, not jump ? (unreadable for me)![]()
Everything else is great, I hope you get this approved
CDFA wrote:
ALLRIGHT LET'S GO
Diff:
JUMPS YOUR JUMPS. It's ok but like holy hell you can make an approval map without all of the jumps
00:36:696 (7) - This plays unbelievably awkwardly
01:30:696 (3) - Center this on the y-axis
03:03:125 (1) - Have this fade out to silence
Desu.
haha5957 wrote:
offset : 573
simple modding :3
_nara_ wrote:
[Insane]
Overall Diff. -2? OAO"
bcs it is tooo haard @@
except if you rlly" want to make it "insane" for sure ouo
(+1 for the HP Drain if you want to make it more hard 8D)
and is this song from an Anime?
if yes write it on "source" box
and add TV Size maybe? o.o
hichman wrote:
Requested mod :3Let's see~Naah, I don't see any disadvantages, perfect xD
[General]
Overall Difficulty -1
HP Drain Rate +1
Decrease volume - maybe to 60-70%
[Muteki]
01:12:287 end this slider at 01:13:430
02:38:001 ^ at 02:40:287
I love it, good luck :3
pieguy1372 wrote:
hi there![]()
-mp3 quality < 128 kbps, please reencode it to 128 kbps
01:44:287 (5) - center it? as it is it's a bit hard to see cause of the hitburst of 01:43:287 (1)
02:08:287 (10) - add NC?
02:08:572 (1) - remove NC?
02:32:858 (10,11) - ctrl+r?
nice map =w=
wingman_dw wrote:
Title
"Muteki no Soldier"
(無敵のSoldier)
Source
"Owari no Hoshi no Love Song"
(終わりの惑星のLove Song)
Tags
maeda jun yanagi nagi flaming-june
OR
Source:
Tag:owari no hoshi no love song maeda jun yanagi nagi flaming-june
http://osu.ppy.sh/s/43003
http://flaming-june.com/001/lovesong2/
Break Time can be snapped.
04:41:715 http://puu.sh/AEdW
Nice map and song
-Gamu- wrote:
hi >w<
★Requests from Twitter★[Muteki]AIBat wrote:
●Unsnapped inherited (green) timing point(s) at: 01:22:548 (snap to 01:22:573)
●Unsnapped inherited (green) timing point(s) at:01:31:548 (snap to 01:31:573)
●Unsnapped inherited (green) timing point(s) at:01:31:977 (snap to 01:32:001)
●04:25:430 (2) - Put a new combo on this note so the previous spinner ends properly.
●Kiai Time #1: 00:55:073 ⇒ 00:55:144
●Lead-in 2000 ⇒ 3000 changed?
●00:01:287 (6) - Add a new combo.
●00:01:715 (1) - Remove a new combo.
●00:03:001 (2,3,4,5,6,7) - Change the placement of the circle.
●00:10:572 (5) - Add a new combo.
●00:17:287 (4) - ^
●00:18:572 (1) - spacing 1.10x?
●00:34:001 (3) - http://puu.sh/AEL0 ?
●00:36:287 (4) - Add a new combo?
●00:39:715 (4) - Move (x:120 y:132)
●00:39:858 (5) - ^ (x:184 y:196)
●00:45:430 (8) - In the same way as this http://puu.sh/AEL0
●01:31:573 (5) - Add a new combo. Because the change in the speed of the slider.
●01:40:144 (4) - http://puu.sh/AEPg
●02:06:001 (6) - Add a new combo!!!
●04:12:858 (5) - In the same way as this http://puu.sh/AEL0
●04:41:287 (5) - Add finish?
good luck ><
KersiTyan wrote:
Hi~ Mod from our q~
Awesome song, i love so much <33If i not helped you don't give me kds :<
Nice map, i didn't see anything wrong <3
MutekiSPOILERadd finish ↓
00:01:287
00:03:573
00:08:144
00:14:001
00:16:287
00:18:573
00:23:144
00:27:573
00:32:287
00:34:573
00:36:858
00:43:715
00:44:715
00:46:144
00:52:858
00:57:430
00:59:573
01:02:001
01:04:287
01:06:573
01:08:715
01:22:573
01:27:144
01:34:001
01:36:287
01:38:573
01:40:858
01:47:715
01:48:715
01:50:001
01:56:858
01:59:144
02:03:573
02:08:287
02:15:144
02:26:573
02:28:858
02:31:144
02:33:430
02:35:715
03:00:858
03:14:573
03:16:858
03:19:144
03:28:287
03:35:144
03:44:287
03:46:573
03:54:430
03:55:715
04:02:573
04:04:858
04:09:287
04:11:715
04:14:001
04:18:430
04:20:858
04:27:715
04:32:287
04:39:144
04:47:418 - add whistle
04:55:089 - ^
04:57:816 - ^
05:03:270 - add finish
Good luck~~
Byakugan249 wrote:
Alrighty let's get started. Mod requested on my queue.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun.
[General]
i highly suggest that you change the mp3's bitrate to 128 to reduce the filesize for this mapset.
the offset is correct, but it's at the wrong spot. it should be at 287 because that's where the guitar starts, but then again i think that's also wrong because it sounds a bit too early. it should range between 265-280. when i modded this map, i'm using an offset of 266. i'm not sure if this is 100% correct
The preview time should be at 54573. that's where the chorus is about to start.
[Muteki]
00:02:551 (1,2,3,4,5,6) - Make (2,4,6) curved sliders so that it'd flow smoother during gameplay.
00:05:408 (3) - move this under (2) and make it a curved slider to blanket the previous note.
00:27:694 (6) - why does the spacing decrease for this? I felt uncomfortable when reached this because the spacing suddenly decreases. follow the DS for this which is 1.60. i'd feel comfortable if you do so.
00:41:266 (3,4) - space out these notes a bit more to challenge players. it should be like this.
00:51:837 (7) - *nazi* go 1 grid down so that it'd stack on (2).
01:03:694 (4) - either move (9) or (4) somewhere else. with a BPM this high, the hitburst is still covering repeat slider and that's an unrankable issue here.
01:08:408 (5,6,7) - align this to (1,2,3). it'll flow a lot smoother and the shape would look even nicer during gameplay.
01:23:694 (5) - move this to x:84 y:256. it'll make a nice anti jump between these 2 notes. the DS should be evened out at 1.40 or close to that.
01:44:123 (4,5) - replace this for a 1/2 slider facing up. it'll continue the pattern from (1-4).
01:54:551 (4) - space this out to form a diamond. i don't like the overlap on (2) at all. it makes it look bad during gameplay.
01:59:980 (7) - for a smoother flow, make this slider look like (9).
02:15:694 (5) - face this going SW or southwest. if you don't know what i'm saying, look at a compass and that's where you should face your slider.
02:36:980 (1,2,3,4,5,6,7) - i see that it's a trapezoid, but this confuses me. it starts to a triangle to a trapezoid and that confuses me easily. do something like this and tell me what you think.
02:37:980 (1) - add a finish on the spinner. it'll act as the cymbals in the song.
03:13:551 (7) - align this to (5) so that it'd form a zig-zag pattern.
03:32:837 (5) - make this a NC. the lyrics change from here.
04:00:123 (3,4) - the finish should be at (4). not at (3). you can clearly hear the cymbals on (4).
04:04:123 (4) - keep the DS consistent. this throw me off or surprised me because the DS suddenly decreases. follow the DS for the combo which is 2.00. it'll be less confusing and it'll flow a lot smoother during gameplay.
04:04:837 (1,2) - make these sliders symmetrical. it'll look nicer during gameplay.
04:11:123 (3,4) - hmm make these curved sliders to flow smoother from (1,2).
04:36:408 (5,2) - if you want, space out these notes. the overlap make it look bad during gameplay.
05:03:441 - add a spinner to follow the long pause and end it at 05:06:339 to follow the piano in the song.
hmm there are several minor flaws, like the slight overlaps, but it's nothing big.
I guess that's it. GL
thank you ~