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yanaginagi - Muteki no Soldier [Osu|Taiko]

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Sure
제 개인적인 희망인데요,
난이도 이름으로 "Unbeatable"을 추천합니다. "Muteki"는 일본어라서 이해 못 하는 사람들이 더 많을 거예요.


Translation :
Maybe it's my preference..
I suggest english word "Unbeatable" for diff name, which is more understandable than japanese word "Muteki".
Poggo
hi from my mod Q :3

Unbeatable

00:08:858(1,2,3,4,5,6,7,8) - here better make volume 60% and normal without hitsounds. Sounds better
00:31:429(6,7) - make this sliders more symmetric http://puu.sh/E24A
00:42:287(4,7) - maybe you can stack it better?
02:17:715(2,3) - stack better
03:18:715(5,6,7,8,9,10) - same on 00:08:858
03:27:858 - ^
04:04:287 - ^
04:31:858 - ^
05:06:167 - i think better end spiner om big white tick with volume 5% and add short double slider after http://puu.sh/E2gF

It's all for me :oops: nice map) good luck~~
Topic Starter
BinJip

Katty Pie wrote:

hi from my mod Q :3

Unbeatable

00:08:858(1,2,3,4,5,6,7,8) - here better make volume 60% and normal without hitsounds. Sounds better
00:31:429(6,7) - make this sliders more symmetric http://puu.sh/E24A
00:42:287(4,7) - maybe you can stack it better?
02:17:715(2,3) - stack better
03:18:715(5,6,7,8,9,10) - same on 00:08:858
03:27:858 - ^
04:04:287 - ^
04:31:858 - ^
05:06:167 - i think better end spiner om big white tick with volume 5% and add short double slider after http://puu.sh/E2gF

It's all for me :oops: nice map) good luck~~

thank ~
Sure
빈집짜응~


[General]
오디오 리드인 3000ms 은 너무 깁니다. 비디오 오프셋이 -1850ms 임을 고려했을때 2250ms 정도가 가장 이상적일 것 같네요.


[Unbeatable]
00:08:858 (1,2,3,4,5,6,7,8) - 2번부터 클랩이 없던데요, 클랩 다 넣고 볼륨50%로 맞춰보세요. 이거 이후로도 스네어 드럼을 스트림처리 하신 구간이 꽤 있던데 따로 언급 안하겠습니다. 소프트 쓰는거 보다 커스텀클랩 넣고 볼륨 줄이는게 훨씬 힘 있게 들려요.
00:24:429 (1) - 여기 뉴콤보 지우고
00:24:715 (3) - 여기에 뉴콤보 넣으세요. 앞 부분에 00:20:144 (1) 똑같은 패턴이 있습니다.
00:26:858 (7) - 클랩 들어가는 파트가 여기부터니까 다음 노트말고 여기에 뉴콤보 넣는 게 낫겠네요.
00:37:287 (2,3) - 역방향 흐름인데 순방향으로 가는게 낫지 않을까요? 3번부터 00:46:001 (7) 여기까지 좌우반전 들어가면 괜찮을 듯 합니다. 00:45:429 (5) 슬라이더 끝 방향이 현재 왼쪽을 향하고 있는점을 봐서 좌우반전 들어가면 훨씬 나을거 같아요.
01:31:572 (1) - 이렇게 바꿔보시는 건? http://puu.sh/E2H7
01:45:429 (4) - 피니시
02:26:001 (1,2,3,4) - 앞 슬라이더랑 스페이싱을 봐서라도 좌우반전이 낫습니다.
02:53:644 (1,2,3,4,5,6) - 일렉에 맞추신거죠? 일단 박자 틀렸고 설령 박자 맞다쳐도 처리하기 엄청 곤란해 보입니다. 제가 여러번 테스트 해봤는데 이게 가장 이상적인것 같네요.
스샷
1,2번은 1/3 스냅하세요.
02:56:858 (3,4,5,6,7,8,9) - 여기도 틀렸습니다. 일렉 박자가 변칙적인데 그냥 아래처럼 단순화 시키세요.
스샷
3,5번은 1/3 스냅하세요.
03:02:001 (1) - 여기 왜 슬라이더틱을 스네어드럼 처리 하셨는지요? 가볍게 '딱' 하는 소리에 맞추신거 같은데 이걸 스네어 처리하는것 보다 기본 틱 소리로 처리하는게 더 어울린다고 봐요.
03:02:572 (3) - 위와 비슷한 이유입니다. 앞에 클랩을 뒤로 옮기세요.
03:03:144 (1) - 끝에 피니시 소리가 너무 약합니다.
03:22:429 (6) - 뒷노트 말고 여기에 뉴콤보
04:00:287 (4) - 피니시
04:04:358 (2) - 여기 스네어 드럼 없습니다. 삭제하고 앞 노트를 앞의 콤보 그룹이랑 묶고, 다음 노트부터 뉴콤보(스트림) 들어가세요.
04:17:287 (7) - 피니시
04:22:001 (1,1) - 빈집님께서 사용하신 방법은 시작 포인트에 중점을 둔 건데요, 이렇게 하면 중간에 있는 심벌 소리를 무시하게 됩니다. 연속스피너는 처음빼고 딱히 시작에 중점을 안둬도 괜찮다고 봅니다. 처음 스피너 끝을 한 칸 뒤로 밀어서 피니시 넣는게 음향적으로 더 완벽하니까요.


제가 보기엔 모딩 많이 받으셔야겠네요. :o
Topic Starter
BinJip

ykcarrot wrote:

빈집짜응~


[General]
오디오 리드인 3000ms 은 너무 깁니다. 비디오 오프셋이 -1850ms 임을 고려했을때 2250ms 정도가 가장 이상적일 것 같네요.


[Unbeatable]
00:08:858 (1,2,3,4,5,6,7,8) - 2번부터 클랩이 없던데요, 클랩 다 넣고 볼륨50%로 맞춰보세요. 이거 이후로도 스네어 드럼을 스트림처리 하신 구간이 꽤 있던데 따로 언급 안하겠습니다. 소프트 쓰는거 보다 커스텀클랩 넣고 볼륨 줄이는게 훨씬 힘 있게 들려요.
00:24:429 (1) - 여기 뉴콤보 지우고
00:24:715 (3) - 여기에 뉴콤보 넣으세요. 앞 부분에 00:20:144 (1) 똑같은 패턴이 있습니다.
00:26:858 (7) - 클랩 들어가는 파트가 여기부터니까 다음 노트말고 여기에 뉴콤보 넣는 게 낫겠네요.
00:37:287 (2,3) - 역방향 흐름인데 순방향으로 가는게 낫지 않을까요? 3번부터 00:46:001 (7) 여기까지 좌우반전 들어가면 괜찮을 듯 합니다. 00:45:429 (5) 슬라이더 끝 방향이 현재 왼쪽을 향하고 있는점을 봐서 좌우반전 들어가면 훨씬 나을거 같아요.
01:31:572 (1) - 이렇게 바꿔보시는 건? http://puu.sh/E2H7
01:45:429 (4) - 피니시
02:26:001 (1,2,3,4) - 앞 슬라이더랑 스페이싱을 봐서라도 좌우반전이 낫습니다.
02:53:644 (1,2,3,4,5,6) - 일렉에 맞추신거죠? 일단 박자 틀렸고 설령 박자 맞다쳐도 처리하기 엄청 곤란해 보입니다. 제가 여러번 테스트 해봤는데 이게 가장 이상적인것 같네요.
스샷
1,2번은 1/3 스냅하세요.
02:56:858 (3,4,5,6,7,8,9) - 여기도 틀렸습니다. 일렉 박자가 변칙적인데 그냥 아래처럼 단순화 시키세요.
스샷
3,5번은 1/3 스냅하세요.
03:02:001 (1) - 여기 왜 슬라이더틱을 스네어드럼 처리 하셨는지요? 가볍게 '딱' 하는 소리에 맞추신거 같은데 이걸 스네어 처리하는것 보다 기본 틱 소리로 처리하는게 더 어울린다고 봐요.
03:02:572 (3) - 위와 비슷한 이유입니다. 앞에 클랩을 뒤로 옮기세요.
03:03:144 (1) - 끝에 피니시 소리가 너무 약합니다.
03:22:429 (6) - 뒷노트 말고 여기에 뉴콤보
04:00:287 (4) - 피니시
04:04:358 (2) - 여기 스네어 드럼 없습니다. 삭제하고 앞 노트를 앞의 콤보 그룹이랑 묶고, 다음 노트부터 뉴콤보(스트림) 들어가세요.
04:17:287 (7) - 피니시
04:22:001 (1,1) - 빈집님께서 사용하신 방법은 시작 포인트에 중점을 둔 건데요, 이렇게 하면 중간에 있는 심벌 소리를 무시하게 됩니다. 연속스피너는 처음빼고 딱히 시작에 중점을 안둬도 괜찮다고 봅니다. 처음 스피너 끝을 한 칸 뒤로 밀어서 피니시 넣는게 음향적으로 더 완벽하니까요.


제가 보기엔 모딩 많이 받으셔야겠네요. :o

긴 모딩 감사합니다~
marshallracer


DA FAQ?
http://osu.ppy.sh/s/51730
IT'S ASDFKLFSDJ ... first DoKo's stealing our BG and now you are
QUIT THIS GAME DUDE, SRSLY
You can't tell me you've got this BG elsewhere, it's either from DoKo's or my map, though he took it from our map anyway

If you can proof you didn't steal it, I'll apologize ..
ertyukjh010


Request from Modding Queue

[Unbeatable]

[Layout]
  1. 01:28:001 (7) - Don't stack, easy to miss, try this: http://osu.ppy.sh/ss/354499
  2. 02:52:715 (4) - Don't good-looking for me. http://osu.ppy.sh/ss/354502
[rhythm]
  1. 02:53:644 (1) - Unsnap slider??
  2. 04:31:715 (4) - Stream start here.
[Setting]
  1. 00:55:143 - Unsnap inherited point
  2. 01:04:286 - Unsnap inherited point
  3. 01:59:143 - Unsnap inherited point
  4. 02:08:286 - Unsnap inherited point
  5. 03:10:000 - Useless inherited point
  6. 04:04:857 - Unsnap inherited point
  7. 04:14:000 - Unsnap inherited point
  8. 04:23:143 - Useless inherited point
  9. 05:03:269 - Useless inherited point
[Opinion]
  1. Just opinion for me. I think you add a many 1/2 beat and lack of rhythm of design. For example you can add a stream here 04:36:287.
  2. Serious, many 1/2 beat slider start at red line like 04:15:001 (6,7). I do not know to explain in English, I try to use the Chinese, because I remember that you will be Chinese. 因為大部份的音樂的拍子8拍一組,其中每兩個拍子為一組,就像您的 04:15:001 (6,7) ,您的滑條強制分開了兩組拍子,打起上來其實很缺乏節奏感;I hope change all if you can.
Good lucky :)
Topic Starter
BinJip

marshall_racer wrote:



DA FAQ?
http://osu.ppy.sh/s/51730
IT'S ASDFKLFSDJ ... first DoKo's stealing our BG and now you are
QUIT THIS GAME DUDE, SRSLY
You can't tell me you've got this BG elsewhere, it's either from DoKo's or my map, though he took it from our map anyway

If you can proof you didn't steal it, I'll apologize ..

I not know the exact sources

I just received is -SS-
Topic Starter
BinJip

ertyukjh010 wrote:



Request from Modding Queue

[Unbeatable]

[Layout]
  1. 01:28:001 (7) - Don't stack, easy to miss, try this: http://osu.ppy.sh/ss/354499
  2. 02:52:715 (4) - Don't good-looking for me. http://osu.ppy.sh/ss/354502
[rhythm]
  1. 02:53:644 (1) - Unsnap slider??
  2. 04:31:715 (4) - Stream start here.
[Setting]
  1. 00:55:143 - Unsnap inherited point
  2. 01:04:286 - Unsnap inherited point
  3. 01:59:143 - Unsnap inherited point
  4. 02:08:286 - Unsnap inherited point
  5. 03:10:000 - Useless inherited point
  6. 04:04:857 - Unsnap inherited point
  7. 04:14:000 - Unsnap inherited point
  8. 04:23:143 - Useless inherited point
  9. 05:03:269 - Useless inherited point
[Opinion]
  1. Just opinion for me. I think you add a many 1/2 beat and lack of rhythm of design. For example you can add a stream here 04:36:287.
  2. Serious, many 1/2 beat slider start at red line like 04:15:001 (6,7). I do not know to explain in English, I try to use the Chinese, because I remember that you will be Chinese. 因為大部份的音樂的拍子8拍一組,其中每兩個拍子為一組,就像您的 04:15:001 (6,7) ,您的滑條強制分開了兩組拍子,打起上來其實很缺乏節奏感;I hope change all if you can.
Good lucky :)

thank~
popner
I didn't say you can ignore my rules by shooting a star.
Anyway, since you have shot a star at my map, i return one now.
Mythol
Requested mod from star~

[Unbeatable]
SliderMultiplier:1.80000000596047 should be fixed in .osu, and you must re-calculate slider lengths~ (I think this is rank-able now, so you don't have to fix, but looks nicer if you do)
00:11:715 (1,2,3,4) - Make these the same spacing?
00:36:572 (3) - 1 grip up ><
00:45:858 (6,7) - Try unstack like this? 01:01:144 (1) - Remove NC
01:01:715 (1) - ^
01:02:001 (2) - Add NC
01:11:572 (2) - Move note to ? same with 01:12:144 (4) but flipped
01:55:858 (6) - Move to here? 02:05:144 (2) - 02:10:429 (6) - Use x1.6 spacing for prev and next? 02:11:715 (7) - Add NC
02:11:858 (8,9) - I don't feel this jump fits well.. prefer if you switch 9 + 11
02:50:286 (1,2) - Switch order of these 2 with 02:49:429 (1,2)? I think going from smaller to bigger spacing fits better, and it helps the players prepare for the huge jumps
04:12:144 (2,4) - Ctrl + R? because you use this pattern a lot, and it flows nicer this way~

[S.S]
SliderMultiplier:2.00000000596047 should be fixed in .osu, and you must re-calculate slider lengths~ (Same as Unbeatable diff)
01:33:572 (5,6,7) - Dislike this stack.. try this? 01:40:858 - Add note, feels empty!
01:45:001 (3) - NC here to be consistent with all other combos, and remove nc on 01:45:429 (1) and add on 01:45:572 (2) instead~
01:51:858 (3) - ^
01:54:144 (3) - ^
01:56:429 (4) - ^
03:07:715 (1) - Move to center? current jump seems a little big.. and it looks nice when the notes before are a circle around it
03:57:572 (5) - same as 01:45:001 (3)
03:59:858 (2) - ^
there are more of these but you can find on your own^
03:58:857 (1) - Remove NC
04:09:144 (1) - ^
04:09:429 (3) - Add NC

Too many inconsistent NC.. please check again ><
and I think there are too many stacks, maybe you can be more creative and change into patterns :o
maybe re-mod this diff when you fix NC because I was angered by them and didn't watch the map closely..
kosiga
Hi~ BinJip :)

from my queue~

here my mod~

[General]
  1. Timig - 2nd red line - It is not unified. Please unify it
    from AIBat: - [S.S]04:44:180, BPM of 176.000. - [Unbeatable]04:44:179, BPM of 176.000.
  2. Song folder - normal-slidertick.wav - looks like you are not using. Please delete if not used.
[Unbeatable]
  1. 00:08:287 (5) - add NC (big jump point
  2. 00:37:715 (4,5) - Ctrl+R. It thinks that a flow improves more
  3. 00:55:143 - green line move to 00:55:144. It is not put on a line. Please put kiai time at least on a line.
  4. 00:58:572 (6) - add NC (big jump point
  5. 00:58:858 (8) - grid move to x132,y176. ( symmetrical with 00:58:572 (6) ) and ( 00:59:001 (9) - move to x256,y312 ? )
  6. 01:01:144 (1) - remove NC ( i think no need NC
  7. 01:01:714 - same 00:55:143
  8. 01:04:286 - ^
  9. 01:40:144 (4,5,6,7,1) - Seem to flow a little bad to me x.x for ex: in my case http://puu.sh/EGOL
    216,172,100144,2,0,B|165:166|133:198,1,90.0000002980235,0|12
    200,260,100429,5,8
    256,88,100572,1,4
    408,184,100715,1,8
  10. 01:40:429 (5) - add NC ?
  11. 01:59:143 - same 00:55:143
  12. 02:05:714 - ^
  13. 02:05:858(x) - add note. Better place to note here is a good rhythm.
  14. 02:06:001 (1,2,3,4) - This anti-jump is very confused. I recommend that you put here. (02:06:287.02:06:858.02:07:429.02:08:001.) I think that it is the rhythm that should make a anti-jump here.
  15. 02:08:287 - same 00:55:143
  16. 02:15:143 - ^
  17. 02:54:287 (3,4) - i think too far :(
  18. 03:10:225 - Unnecessary green line
  19. 03:53:429 (4) - add finish ( same as others )
  20. 03:54:715 (6,1) - Suggestion of the rhythm: 03:54:715 (6) - add repeat. and 03:55:001 (1) - remove note.
  21. 04:04:857 - same 00:55:143
  22. 04:14:000 - ^
  23. 04:22:001 (1) - remove finish ( dose not match imo x.x
  24. 04:23:143 - Unnecessary green line
  25. 04:41:287 - same 00:55:143
  26. 05:03:269 - Unnecessary green line
  27. 05:03:270 (1) - does not match the sound of the whistle. so 05:05:315 - S:C1⇒change to S is better.
[S.S]
  1. 00:08:001 (4) - add clap to end of the slider ?
  2. 02:39:715 (1,2,3,4,5) - How about putting it without stacked ? for ex: http://puu.sh/EHKy
  3. 03:18:429 (3,4) - Ctrl+R. I think it will flow better
  4. 05:03:356 (1) - dose not match end imo x.x spinner end 05:06:168. ( same as Unbeatable diff is better imo )

    04:44:180~05:00:202 - How to use this hitsound has no meaning x.x; enough just to use soft-hitsound. or Do you forget the addition of the silence-sliderslide?

good luck~ :)
LaceWingfield
hi~ :D
all are my suggestion and feel free to ignore.

[S.S]
00:28:001 (2,3) - Curve this a little bit more so it would make blanket each other
00:40:572 (8) - x=324 , y=148 ?
00:47:572 (8) - either 1 or 2 grid down
00:50:715 (1) - 1 grid right?
00:55:144 - i guess at this kiai, using normal whistle is better.
01:27:572 (4) - 1 grid down?
01:59:144 - same as 00:55:144
02:28:715 (6) - somehow i don't like the position here.. 2 grid right and 1 grid down?
02:58:572 - 03:02:715 i guess use soft default at this part
04:44:520 (1) - remove whistle

[Unbeatable]
00:08:001 (4) - 1 grid left?
00:11:144 (7) - make slider blanket like this? http://osu.ppy.sh/ss/356734
00:13:429 (5) - spacing
00:30:144 (8) - x=184,y=260?
00:35:858 (5) - spacing
00:42:287 (4) - x=248,y=192?
01:08:715 (4) - spacing
01:53:715 (7) - 1 grid left?
03:10:429 (3) - ^
04:22:001 - remove finish from spinner
04:29:287 (3) - spacing
04:48:440 (1) - change this to a slider that ends at 04:48:610

That's all~ nice mapset :)
Topic Starter
BinJip
Mythol

kosiga

LaceWingfield

thanks~
Hinsvar
...I hope I'm not too late.

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>Unbeatable
  1. 02:06:001 (1,2,3,4,5,6,7,8) - ...I found these anti-jump stacks pretty unexpected, especially after all those jumps. Maybe make some jumps here too, by moving 02:06:001 (1,3,5,7) to (x,32)? (x here means it's still the same value; you just need to make sure the y axis is 32).
  2. 02:08:001 (8) - Make this a 1/4 slider that repeats twice (begin at the current position, end at 02:08:215)? It fits with the music very well. If you do this, I suggest to make sure the end of the slider is located at (304,192) and make sure 02:08:286 (1)'s beginning is stacked below that.
>S.S
  1. ...A 1.2x speed-up on the kiai times for a 210 BPM song with 2.00 SV? Isn't that a bit... ridiculous?
  2. 00:08:572 (3,4) - Ctrl+R? I know you're making a square pattern here, but... don't know, I think it'll play better with this.
  3. 03:07:715 (1) - Don't really think this jump is necessary. Stacking it below 03:07:573 (7) should do.
  4. 04:44:180 - This section is supposed to be slow, right? Using 0.5x BPM won't hurt.
Eh... yeah, just that. Don't know what should I rant again here.

Good luck on the way 8-)
kyuten
Hi~Request from my queue

[General]
fine~

[S.S]
-Beatmap-
00:11:144 (4,5) - This kind of overlap is a little hard to read for a 210BPM song with AR9 imo..
00:15:715 (4) - ^
00:15:001 (1,2,3,4,5,6,7) - and the distance here makes it a bad plow :(
00:17:858 (3) - overlap
00:40:715 (9,10) - ctrl+R..? this flows better imo..
01:03:144 (1,2,3,4,5,6,7) - try this ww? 01:05:857 (3,4,5,6) - make this a beautiful shape ww
02:01:144 (6) - a jump here 0 0? i prefer normal distance._.
02:07:144 (1,2,3,4,5,6,7,8,9,10) - this is better imo ww02:12:144 (1,2,3,4) - the distance bewteen 2 and 4 is nearer than 2 and 3...when I played this part I missed 3 and aim to catch 4
03:27:929 (6) - delete this note 0 0?
04:22:572 (1,2,3,4,5) - use 1/4 here?


[Unbeatable]
-Timing-
03:10:000 - useless green line

others are all fine for me ww


[Overall]
Nice song and map ww
Actually when I played S.S its usually "ee what i missed (°Д°)?? where is next note (°Д°)??" and only got pass with 86acc..
And Unbeatable I think this is more beatable ww I can catch every note and get 94acc ww
Maybe this is too hard for me Tv T...

Good luck ~
Topic Starter
BinJip
Hinsvar

kyuten

thanks!
alacat
Hi :3
Requested by star stream.

[General]
fine.

[Unbeatable]
●SliderMultiplier:1.80000000596047 change to 1.8
●00:39:001 (2) - add finish on the slider's end ?
●01:22:572 (1,2) - like this ?http://osu.ppy.sh/ss/357695
●01:37:429 (1) - add finish on the slider's head ?
●01:43:286 (1) - ^
●04:03:715 (1) - add finish
●04:03:715 (1) - remove whistle ?


[S.S]
●SliderMultiplier:2.00000000596047 → 2.0
●00:04:287 (4) - change to 1/8 slider?
●01:38:572 (1) - add clap
●02:19:429 (6,7,8,1) - not stack better imo
●04:13:572 (6) - change to 1/8 slider? and stack on 04:14:001 (1) -


good luck :3
Topic Starter
BinJip

alacat wrote:

Hi :3
Requested by star stream.

[General]
fine.

[Unbeatable]
●SliderMultiplier:1.80000000596047 change to 1.8
●00:39:001 (2) - add finish on the slider's end ?
●01:22:572 (1,2) - like this ?http://osu.ppy.sh/ss/357695
●01:37:429 (1) - add finish on the slider's head ?
●01:43:286 (1) - ^
●04:03:715 (1) - add finish
●04:03:715 (1) - remove whistle ?




good luck :3

ありがとうございます~
[CSGA]Ar3sgice
from my queue

尼玛刚刷了一百多pp就给我这种图这不是打击我么, 什么心态 <-- ignore this line (off-topic, only for myself o.o)

Unbeatable

  1. 00:16:715 (2) - here looks better x:436 y:220
  2. 00:25:429 (1) - move last sliderpoint to x:144 y:144 to make blanket look better
  3. 00:33:144 (6,3) - it's not stacked perfectly
  4. 00:36:287 (1,2,3,4) - this gives a better flow http://osu.ppy.sh/ss/358720
  5. 01:03:715 (9,1) - slider blanket like this..? http://osu.ppy.sh/ss/358721
    141,191,63715,2,0,B|68:192|28:268|60:332,2,180,4|0|4
  6. 02:54:215 (2,3) - why 1/4..? missing note at 02:54:144 ?
  7. 02:58:001 (5) - better here..? http://osu.ppy.sh/ss/358724
  8. 03:18:287 (3) - move to x:152 y:188
  9. 04:39:572 (4) - better blanket..? http://osu.ppy.sh/ss/358728
  10. 04:42:572 - drag break here..? gives a pause break effect
  11. 05:06:252 - add note here http://osu.ppy.sh/ss/358730 ._.
S.S

  1. 00:15:858 (5,6,7) - imo ctrl+r plays better here o.o
  2. 00:23:144 (1) - I think this shape goes with music better orz http://osu.ppy.sh/ss/358697
  3. 01:03:144 (1,2,3,4,5,6,7,8) - imo,,, back and forth jump at 210 bpm, it's so hard,,,,, and also, 01:04:001 (7) - stacks there ;__; maybe you can do like this http://osu.ppy.sh/ss/358701
  4. 01:04:715 (3) - ctrl+r plays better here o.o
  5. 01:44:287 (1,2) - http://osu.ppy.sh/ss/358703 looks better...
  6. 02:07:144 (1,2,3,4,5) - http://osu.ppy.sh/ss/358704 how about this._.
  7. 02:16:287 (1,2,3,4) - stack somewhere else...?
  8. 03:42:001 (1,2) - you can do slider blanket better like http://osu.ppy.sh/ss/358708
    92,268,222001,6,0,B|132:208|104:120|24:104,1,200.000000596047,4|8
  9. 04:22:715 (2,3,4,5) - stream here
that's all

Good luck~
BCI
hi there
mod time via my queue

[General]
why you ignore kosiga's

kosiga wrote:

from AIBat: - [S.S]04:44:180, BPM of 176.000. - [Unbeatable]04:44:179, BPM of 176.000.
i still see it

[S.S]


[Unbeatable]


sorry but mapset is clean imo, please don't give kd /me runs
Ryu_old
[UB]
01:08:429 - 01:08:715 - slider 1 repeat
01:48:572 - 01:48:715 - slider
01:48:858 - 01:49:144 - slider 1 repeat
01:49:429 - 01:49:715 - slider
01:50:287 - 01:50:572 - slider 1 repeat
01:50:715 - remove
01:51:001 - ^

[S.S]
So Sexy

Good luck moemoe >w</
Leorda
Oh hey


[Unbeatable]
02:53:644 (1) - Unsnapped tail slider
02:54:572 (4) - Add clap at start slider
04:28:144 (3) - Move 1 grid left? (Nazi)
04:49:974 (7) - New combo?
05:03:269 (1) - Why whistle? It shouldn't have a whistle at last spinner


[S.S.]
01:49:001 (1) - Not stack correctly with previous note
02:04:001 (2) - Move down a bit so it's not overlapped by previous slider (Nazi)
02:39:715 (1,2,3,4,5) - An anti-jump after jump pattern will confuse the players, I guess
03:04:001 (4) - This note is touch the HP Bar
03:06:001 (5) - The tail slider is almost offscreen
04:11:429 (4) - I don't like if this place at same place as 04:11:429 (4).... Try to make something better?


That's all I got, sorry
bmin11
[S.S]
개인적으로 호루라기의 부재가 아쉬운 노래네요. 기타와 어울리리라 생각했는데 쩝...
01:47:287 (3) - 이 노트가 특별히 점프가 아닌 이유가 있나요?
02:07:144 (1,2,3,4,5) - 굳이 안티 점프라 여겨질 멜로디도 없고 노트가 겹쳐있기까지하다보니 되려 넓은 스트림으로 여겨질까 걱정되네요. 좌우 지그재그로 내려오는 패턴이 어떨까요? 이전 슬라이더들과도 어울리리라 생각해요.
02:16:287 (1,2,3,4) - 위와 같은 이유입니다. 다른 패턴을 추천드려요.
02:39:715 (1,2,3,4,5) - 으아아 파트의 클라이막스다보니 거의 확실하게 스트림으로 여겨지게 되네요. 위 두 패턴은 몰라도 이건 정말 알아낼 방도가 없었어요.
04:44:520 (1) - 개인적으로 이 이후로 Soft Whistle을 너무 남용하신게 아닌가 싶네요. 노래의 에필로그나 다름없으니 잔잔한 여운을 남기는게 좋으리라 생각합니다. 예를 들어 일정한 리등으로 넣으며 볼륨을 조금 줄이는것도 좋은 방법이구요.

[Unbeatable]
위 모딩과 같이 호루라기의 부재가 아쉬운 난이도네요.
00:23:715 (3) - 슬라이더 모양이 흐름에 굉장히 어긋나네요. U가 되도록 고쳐보세요.
00:30:144 (8) - 좀 더 내리셔서 다음 슬라이더로의 움직임이 수월하게 해주세요.
01:29:001 (5) - 이거 1/3으로 고쳐주세요.
01:59:144 (1,2,3,4,5,6,7) - 노래와 무관한 점프네요. 물론 그런 점프가 이전에 아예 없다고 (두 난이도 포함) 할순 없겠지만 이건 특히 어긋나게 느껴지네요. 이전 같은 슬라이더 + 노트 점프가 더 어울리리라 생각합니다 굳이 점프가 필요하다면.
02:06:001 (3) - 패턴이 3노트로 이루어지면 안되고 4노트로 이루어져야겠네요. 보컬이 패턴의 시작점이 되게 패턴과 히트사운드를 고쳐주세요.
02:36:144 (3,4) - 갑자기 여기서부터 정상 스페이싱이 되니 헷갈리네요. 점프로 고쳐주세요.
02:54:144 (2) - 이 노트를 지워주세요. 이유는 다음 슬라이더를 위함입니다.
02:54:286 (3) - 위를 하신 후, 이 슬라이더를 이전에 있는 파란색 선으로 옮겨주세요.
03:32:144 (3) - 박수 추가
03:34:715 (4,5) - 이것들 1/3입니다. 고칠 필요는 없습니다 어차피 플레이어가 못느낄수도 있으니.
03:45:001 (1,2,3,4) - 이전 노트로부터 이어지기 편하게 왼쪽으로 조금 옮겨주세요.
04:44:519 (2) - 이 이후부터 박수는 안어울린다고 생각합니다 (솔직한 심정으로 말하자면 피아노 공연에서 축하용 폭죽 터트리는 듯한 기분). Soft Whistle이 더 어울릴꺼에요.



화이팅!
Beige

[Unbeatable]


OD : -1

00:21:858 (6) - : NC

00:34:001 (3,1) - : 조금 겹치네요... 조금 넓혀 주세요.

00:42:287 (4) - : stuck 해주시는게 좋을 것 같습니다.

01:28:572 (3,4,5) - : 연타 길이 조금 좁혀주세요.

02:11:715 (7) - : stuck 해주시는게 좋을 것 같습니다. 그리고 NC

02:35:858 (1) - : 슬라이더하고 겹치는 건 조금 그렇습니다. 옆으로 해주세요.

02:53:644 (1,2) - : 박자가 조금 안맞는 것 같습니다. 1/4로 해보세요,

03:47:644 (2,3) - : 연타로 해주세요. 햇갈립니다.

04:06:144 (8) - : NC


[S.S]


02:04:858 (1,2,3,4) - : stuck 해주시는게 좋을 것 같습니다.


잘 만드셧습니다 ㅇㅅㅇ..
플레이도 잘하시고 매핑도 잘하시는 당신은 욕심쟁이 ㅇㅅㅇ...

늅모딩 봐주셔서 감사합니다 ㅎ..

그리고 이 스레드에 S.S = Star Stream이라고 넣어주세요.
x847606653
Hi,there
just some suggestions

Unbeatable
00:05:429 (3) - like this01:04:572 (2,3) - change place mutually
01:13:429 - add 2 green line to a little kia,like thisi01:28:429 (2) - move to 24.212

S.S
none

that's all I can find,hope it's useful.GL>_>
x847606653
0.0
val0108
[unbeatable]
00:05:429 (3) - copy of the 00:04:858 (1) - h and j
00:36:858 (5) - stack on the 00:36:715 (4) -
00:38:715 (1) - soft sound default, slider head only
00:39:001 (2) - ^
00:41:001 (1,3) - ^
00:43:287 (1,2) - ^
00:47:858 (1,3) - ^
00:50:144 (1,2) - ^
00:52:429 (1,3) - ^
01:42:715 (1,2) - ^
01:45:001 (1,3) - ^
01:47:286 (1,2) - ^
01:51:858 (1,2) - ^
01:54:144 (1,3) - ^
01:56:429 (1,3) - ^
03:48:429 (1,3) - ^
03:50:715 (1,2) - ^
03:53:001 (1,3) - ^
03:57:572 (1,2) - ^
03:59:858 (1,3) - ^
04:02:144 (1,2) - ^
00:42:287 (4) - stack on the 00:41:715 (2) -
00:42:858 (7) - ^
00:43:715 (3) - new combo
00:44:001 (1) - remove new combo
00:57:858 (2,4,6) - new combo,'cause 00:55:144 (1,2,1,2,1,2,1,2) - same
01:29:001 (5) - one more slider arrow?
01:50:287 (3) - x:456 y:208
01:59:572 (3,5,7) - new combo?
02:53:620 (1) - change notes,slider is weird rythm.
02:53:620 (1) - not whistle
04:22:001 (1) - remove sound finish
04:28:572 (6) - stack on the 04:28:144 (3) -
04:46:906 (1,4) - remove whistle,04:47:588 - add here whistle
04:57:815 (1) - remove whistle

[S.S]
00:14:572 (3) - ctl + r?
00:15:572 (3) - 2 grid down
00:17:858 (3) - move somewhere.in slider body is hard >_>
00:27:001 (2) - x:116 y: 44 is better imo
00:28:001 (2) - stack on the 00:27:572 (6) -
00:30:715 (1) - remove new combo
00:31:001 (1) - ^
00:38:715 (1,2) - same "unbeatable" diff mod.
00:41:001 (1,2) - ^
00:43:287 (1,2) - ^
00:47:858 (1,2) - ^
00:50:144 (1,2) - ^
00:52:287 (1,2) - ^
01:42:715 (1,2) - ^
01:45:001 (1,3) - ^
01:47:287 (3) - ^ slider head and end only.
01:51:858 (1,3) - ^
01:54:144 (1,2) - ^
01:56:429 (1,3) - ^
03:48:429 (1,2) - ^
03:50:715 (1,2) - ^
03:53:001 (4) - ^
03:57:572 (5) - ^
03:59:858 (2) - ^
04:02:144 (1,3) - ^

01:12:858 (1,2,3,4,5,6,7,8,9) - x:276 y:222 because near 01:12:715 (4,1) - in play mode.
01:52:287 (1) - remove new combo
01:52:429 (2) - new combo
01:54:572 (1,2) - ^
02:07:858 (6,7,8,9,10) - x:267 y:359 .because in play mode near.
04:03:144 (3) - copy and ctl + h and j of the 04:02:572 (1) -

that's all!!!
Topic Starter
BinJip
val0108

x847606653

thanks 'w'
Rare
Hi BinJip~
all suggestions.
my modding isn't Perfection. No kudosu pls :(

[General]
StackLeniency is different from another difficulty. Is this rankable?

[Unbeatable]
00:00:287 (1) - remove clap to start slider
00:01:715 (2,3,4,5,6) - try this http://puu.sh/16gO7
00:02:572 (1) - same as 00:00:287 (1) -
00:04:858 (1) - ^
00:19:144 (3,4) - I prefer to not stack here http://puu.sh/16gPH
00:29:429 (4) - add new combo
00:52:429 (1,2,3) - like the Triangle http://puu.sh/16gQQ
00:54:287 (3) - remove finish
01:01:715 (4) - x:288 y:40
01:13:358 - don't need Inherited Point
01:32:001 (2) - x:256 y:184
03:55:715 (6) - x:28 y:280
04:40:715 (1,2,3,4,5) - compose → Create Polygon Circles http://puu.sh/16gXT

fight ></
wantuole
Hello binjip
from my mod queue
try for mod
[S.S]
02:35:715~02:40:287 - use overlap? use Rotation or other
02:40:287 (5) - new combo
[Unbeatable]
00:01:715 (2,3,4,5,6) - more careful.
02:54:215 (4) - start in blue?
03:32:287 (1) - ?? in here seem so bad

that all

:o mod app is so hard for me
mancuso_JM_
Hi! Mod Requested on my Queue :3

[General:]

- Timing Points: You have an Incocnsistency between both difficulties on the second Uninherited Timing Point (Red Line), by 1ms. Because on Unbeatable the Red Line is Placed on Offset: 284.179 and in S.S is placed on Offset: 284.180. You have to fix that, to keep the consistency

[Unbeatable:]

• 00:04:144 (7): This Note flow bad where is it, also is very overlapped by Hitbursts that is not a good idea for a fluent map. Maybe a little jump can work better here, so try to move this Note to x:400 y:120
• 00:14:572 (3,4): A Stack here is not very benefit to the map, the previous section is really fast and this Stack can be sudden in some point, also it looks a bit random. Try to unstack this, please
• 00:15:001 (1): A Clap on the end of this Slider, fit properly with the Instrumental
• 00:16:715 (2): Since it is a beatmap aiming for the approval, is better if you risk more with the Rhythm. In this case I suggest you to break a bit the Symetry reducing this Slider by 1/2 and then add a Note on 00:17:001
• 00:38:715 (1): The Whistle on the Beginning of this Slider doesn't sound very fitting, I think that is better if you Remove it from here
• 00:55:144 (1,2,1,2,1,2,1,2): This Combo Spam is unnecesary to me, the music doesn't need that. To be sincere, I think that any New Combo fit fine here, so remove all the New Combos to make this pattern (1,2,3,4,5,6,7,8)
• 00:57:572 (1,2,1,2,1,2,1,2): (^)
• 01:03:715 (9): (Nazi)- Move this Note to x:140 y:192 to occupate this on the same position as (5) in 01:02:858
• 01:09:715 (4): I can hear the Cymbals on the music here, in this case is better if you Replace the Clap to a Finish on the Slider beginning
• 01:25:287 (2,3): This pattern don't fit with the music at all, especially with the long vocal that appear here. For a better Rhythm the Slider (3) should start on 01:25:287 and finish on 01:25:572. Then add the Note on 01:25:715. Something like that:
• 01:37:287 (5): A Clap sound preety fine with the music and with your previous Notes
• 01:51:144 (7,8,9): Hmm... I don't know if 3 Stacked Notes flow fine here. This make an unnecesary stop that the music doesn't need it, so would be better if at least unstack one of this Notes
• 01:51:858 (1,2): To keep consistency with these kind of sections (where the music sound like that), is better if you change these Sliders to 4 Notes instead, you can make a border to previous (9) with your next (1,2).
• 01:56:429 (1,2,3): Increase the spacing between these Notes (at least to 1.50x), flow better and also is consistent with your other sections where the music sound like that.
• 01:59:144 (1,2,1,2,1,2,1,2): Again this Combo Spam, it is a consistent increase on the Spacing, so you don't need to remark anything with combos, believe me.
• 02:11:572 (6): A Whistle here sounds very fitting with the music, really. Make a good sense, try it :P
• 02:15:144 (4): The kiai end here, so the change in the music is imminent. It's a good idea add a New Combo here to remark this change
• 02:16:858 (7): Both Clap and Finish sound really noisy on this Note, I think that the whistle sound work better here.
• 02:22:572 (4): You are missing a Clap here, appear on the music too.
• 02:26:001 (1,2,3,4): I personally don't like this kind of patterns, in general they don't flow fine on standard difficulties (I said that because plays good on CTB difficulties), in this case is better if you keep the spacing between the Notes and move (2) where it is (3) and (3) where it is (2). An Screenshoot to illustrate you :P

• 02:51:715 (3): Now, I'm not really confident about the rankability of this kind of Sliders (the rules are very stricts nowaday), but I'm not really sure I should investigate
• 02:53:620 (1,2,3): You should make something with this Notes, they are not easy to read because they are snapped on 1/3 but the spacing is too similar comparing with 1/2 patterns, I don't know, adjust the spacing, change the combo colours to a new one, etc.
• 03:34:787 (x): A Note sounds fine here
• 04:12:858 (5,6): To follow the sequence as your previous patterns out of the Kiai, is better if you unstack (6) from the end of this Slider.
• 04:23:144 (T): This kiai should finish here (like S.S diff) because the kiai becomes very long and also if you finish here this kiai will be consistent with your previous one.
• 04:55:599 (4,5): Works better with the Vocal if you delete (4), then the Slider should start here instead. Then, this Slider have to finish on 04:56:110
• 05:00:883 (1,2,3,4,5,6,7): It is a very slow section this one, so long jumps doesn't fit here, try to use spacing less to 3.00x for a better flow as I said before
• 05:03:355 (Spin): A Whistle (default) on the end of this Spinner works perfectly with the bells on the music. You should try it :3

[S.S:]

• 00:04:287 (4): Just to be confident, but is it necesary this 1/8? It doesn't appear anything on the music, also I can't listen anything on 1/4 (on 25% obviously), so would be better if you avoid that
• 00:52:287 (1): You can move this Slider (and also the next (2) to keep the symetry) some grids left to avoid the overlap with the next one, it doesn't look very well in my opinion
• 01:30:287 (7): The Clap on this Note sounds preety loud, especially comparing with the clap on (1). Would be better if you reduce the volume on this Note
• 01:31:858 (x): In general you follow the Vocal, so here is a good place to add a Note
• 01:43:572 (3,1): A jump just for symetry... I don't know if it is a good idea, the music doesn't need that, especially because on sections where the music sounds like here, you don't have huge jumps. If I were you I'd rearrange this pattern a bit, but it is your decision
• 01:46:858 (2,3): Wait, here you should increase the Spacing between these Sliders, it flows much better and it is more consistent with the rest of the map. I thought something like move (3) to x:240 y:84
• 01:48:287 (3,4,1): A jump and then a Stop to as a relative same part of the song, this doesn't work at all. It's better if you move (4) out of here increasing the Spacing between (4,1)
• 02:07:144 (1,2,3,4,5): This antijump plays bad, is totally stright and plays bad because you don't have another antijump like this one. At least if you want to add an antijump, try to do a shape more 'fluent'
• 02:16:287 (1,2,3,4): (^)
• 03:14:429 (x): I find more fluent if you start with the section here, adding a Note. When you play the map, this doesn't sound a 'sudden' start of the new section
• 03:39:572 (1,2,3,4,5): I'm not really partidary of this kind of overlaps but meh.. :P. Well, I also think that the rhythm can be better
• 03:58:858 (5,6,7,8): The jump between (5,6) and (7,8) look forced to make a nicer pattern but the flow is not correct at all. Try to exchange the position between (6,7), you mantain a little jump and the flow is better imo
• 04:13:572 (6): Again, is necesary this 1/8? :P
• 04:18:858 (2): This Slider can be named as hidden Slider, it is preety unpredictable under to the other Slider (5), try to do something with that please
• 04:22:572 (1): This Note stacked with the rest of the stream, can cause a bad readability because players will think that this is part of the stream. Try to unstack it

Well, That's it. Sorry for the delay :(
Good Luck with your map ;)
Prid13
I love Ra's Hard Beatmap, it's honestly one of the best and most flowing beatmaps I've ever played. I am actually not a good osu! player when it comes to Insane difficulties which often have super fast notes, but this one, despite its speed, kept me flowing, and I beat it on second or third try, and did I feel awesome! I can't believe this hasn't been approved yet :O
Dark Fang
[General]

Tag 에 Ra-s 추가? 나중에 할것으로 보아 이것은 무시...

[Easy]

unused inherited points
  1. 01:13:429 -
  2. 03:10:001 -
  3. 04:23:144 -
00:57:429 (1) - 대칭으로 해보시는건 어떤가요. last point of slider move to (232,356)
00:59:715 (1) - ^
01:08:287 (2) - Ctrl + G 하시고 노트 간격 조절해보시는게 어떤가요. 저게 더 동선이 자연스럽네요.
01:36:287 (2,3) - 반복 슬라이더 대신 조금 더 긴 슬라이더를 사용해 보시는게 어떤가요. 이지치곤 어려운것 같아요. like this
02:01:429 (1) - 아까 것과 같이..
02:03:715 (1) - ^
02:12:287 (2) - 이것도 01:08:287 (2) - 이것과 같이
02:33:429 (1) - 이건 이렇게 두는게 나을것같아요.
36,184,153429,6,0,B|36:100|104:100|104:100|108:168|176:180,1,240.000001788141,4|0,0:0|0:0,0:0:0
03:10:858 - 브레이크를 삭제하시는게 어떠십니까. 여기 브레이크를 두면 초보 유저들은 쉬는타임이라고 혼동할 뿐아니라, 드레인은 충분하여서 여기에 브레이크는 그다지 필요는 없어보입니다.
03:12:287 (1,1,1) - 음... 이 노트들을 겹쳐두면 초보 유저들이 박자를 혼동하기 쉽습니다. 모양을 따로 잡아보시는게 어떤가요?
04:07:143 (1) - 이것도 00:57:429 (1) - 이것과 같이
04:09:429 (1) - ^
04:18:002 (2) - same as 01:08:287 (2) -
Unsnapped inherited (green) timing point(s) at:
SPOILER
  1. 00:55:143 -
  2. 01:01:714 -
  3. 01:04:286 -
  4. 01:59:143 -
  5. 02:05:714 -
  6. 02:08:286 -
  7. 02:15:143 -
  8. 03:03:143 -
  9. 03:10:000 -
  10. 03:12:214 -
  11. 03:12:357 -
  12. 03:17:357 -
  13. 03:17:500 -
  14. 04:14:000 -
  15. 04:23:143 -
  16. 04:41:286 -

전체적으로 슬라이더만 예쁘면 좋을 것 같아요.

[Normal]

unused inherited points
  1. 04:23:143 -
02:24:287 (1) - 이걸 이렇게 두는게 더 나을 것 같아요.
328,52,144287,6,0,B|328:144|184:144|184:52,3,220.000001192094,4|8|0|8,0:0|0:0|0:0|0:0,0:0:0
Unsnapped inherited (green) timing point(s) at:
SPOILER
  1. 00:55:143 -
  2. 01:59:143 -
  3. 02:08:286 -
  4. 04:14:000 -
  5. 04:23:143 -

[Unbeatable]

unused inherited points
  1. 01:13:429 -
  2. 03:10:001 -
  3. 04:23:143 -
  4. 05:03:269 -
언스냅은.... 알아서 체크해주세요 ㅠㅠ

[Star Stream]

02:07:858 (6,7,8,9,10) - 스페이싱 중앙으로 하시는게 어떤가요



어휴... 곡도 길고 맵도 좋고 미치겟네요.
wantuole
from my mod queue
3 time get you required,I modder last months,and I see you get new diff
so remoded
[General]
ok
[easy]
00:30:001 (3) - remove finish
00:52:858 (1,2,1) - this 3 is so nealy,not good for look
00:57:144 (4) - remove finish
00:59:429 (4,1) - ^ ,add finish at 1 start,remove finish 4 ,1 end
01:00:858 (2) - remove finish
01:36:287 (2,3) - not covered report
02:33:429 (1) - make a groove in end for next 2 start
02:34:572 (2) - ^
04:02:002 (2,3,1) - too nealy
04:19:716 (1,2) - ^
[Normal]
fine, but use less long copy
00:42:001 (2) - a little out of Screen
00:51:144 (2) - ctrl+g you change direction too fast, not do it in easily diff
01:22:572 (1) - <_< out of screen
03:12:287 (1,2,3) - little hard for nuws player
04:00:859 (2) - ^
04:44:519 (1,2) - too fast get note after spinner
04:49:633 (1) - <_< out of screen,slider circle is cover HP ,(it is fly
05:00:542 (1,2,3) - a little jump

that all good luck
KRZY
[Unbeatable]
'muteki'를 영작하면 unbeatable보단 invincible이 어울림. 난이도 이름 바꾸는 거 한 번 고려해봐
00:08:001 (4) - 이거 함 해바, 기타 리프에 맞춰봤어
389,94,8001,1,0,0:0:0
467,207,8144,2,0,B|395:290,1,105.000000298023
00:09:429 (1) - 00:10:429 (4)처럼 부드러운 슬라이더 쓰는게 더 나아보여
00:11:715 (1,2,3,4,5,6,7,8,9) - 기타에 더 맞게 함 바꿔봐
00:27:715 (7) - 00:27:858 (1) 시작부분으로 옮겨봐 (옮기면 뉴콤보)
00:29:144 (2,3,1,2,3) - 이런 점프 모양을 다각형으로 맞춰주면 보기에도 좋고 플레이하기에도 좋아
160,196,29144,1,8,0:0:0
239,373,29287,1,0,0:0:0
416,294,29429,1,0,0:0:0
336,116,29572,1,0,0:0:0
178,13,29715,1,8,0:0:0
00:30:715 (2,3,4,5) - 얘네도 그냥 놓는것보단 사다리꼴이나 평행사변형으로 맞추는 게 더 보기에 좋지
256,320,30715,1,0,0:0:0
357,81,30858,1,0,0:0:0
256,64,31001,2,0,B|212:32|148:40,1,105.000000298023
357,303,31287,1,0,0:0:0
00:35:429 (3,4,5,6) - 이렇게 한 번 맞춰봐
00:47:858 (1,2,3,4,1,2) - 정확하게 마름모로 맞춰주면 좋아. 뒤에 2번 슬라이더도 그 뒤에 나오는 8번 슬라이더랑 대칭으로 설정해주고.
188,60,47858,5,2,0:0:0
114,269,48001,1,2,0:0:0
92,140,48144,1,2,0:0:0
210,189,48287,1,4,0:0:0
231,318,48429,6,0,B|261:354|325:352,1,105.000000298023,0|8,0:0|0:0,0:0:0
433,291,48715,2,0,B|462:251|444:192,1,105.000000298023,0|8,0:0|0:0,0:0:0
00:51:572 (5) - (312, 156)으로
00:52:429 (1,2,3,1) - 이런것도 하나하나 모양 맞춰주면 좋아. 이거 함 해바
132,116,52429,5,0,0:0:0
380,116,52572,1,0,0:0:0
256,40,52715,1,2,0:0:0
380,116,52858,6,0,B|436:152|436:152|476:224|432:300,1,210.000000596047,4|
00:54:001 (1,2,3,4,5,6) - 6을 없애고 4,5를 한 칸씩 뒤로 민 다음에 원래 4번 슬라이더가 시작하던 자리(00:54:429)에 4번 슬라이더 시작하는 위치랑 같은 곳에 노트를 둬봐
01:05:715 (3) - 얘를 바로 전 노트 위치로 옮겨야 삼각형패턴 규칙이 맞아
01:24:501 (8) - 없애
01:28:572 (3,4,5) - 여기 박자가 1/6이야
01:47:286 (1,3) - y좌표를 192로 맞추고
01:48:286 (3,4,5,1,2,3,4,5) - 이렇게 한 번 바꿔봐
128,192,108287,2,0,B|124:132|168:88,1,105.000000298023,4|0,0:0|0:0,0:0:0
128,192,108572,1,8,0:0:0
385,192,108715,6,8,B|431:75|303:24,1,210.000000596047,0|8,0:0|0:0,0:0:0
256,128,109144,1,0,0:0:0
256,128,109287,1,8,0:0:0
205,25,109429,2,8,B|80:75|127:192,1,210.000000596047,0|8,0:0|0:0,0:0:0
256,128,109858,1,8,0:0:0
01:50:715 (4) - 스페이싱
02:02:715 (5,7) - (456,232)로 옮겨봐
02:10:572 (1) - (365,82)로 옮겨봐
02:11:001 (2,3,4,5,6,1,2,3,4,5) - 이렇게 한 번 해봐. 1번 슬라이더 위치를 살짝 옮기다 보니 지금 있는 패턴으로 모양 내기가 좀 어렵더라고
164,141,131001,1,0,0:3:0
59,152,131144,1,0,0:3:0
38,254,131286,1,0,0:3:0
129,306,131429,1,0,0:3:0
206,237,131572,1,0,0:3:0
306,237,131715,5,0,0:3:0
383,306,131858,1,0,0:3:0
474,254,132001,1,0,0:3:0
453,152,132143,1,0,0:3:0
348,141,132286,1,0,0:3:0
02:12:858 (3) - 얘 그냥 02:13:144까지 늘려
02:18:858 (7) - (148,276)으로 옮겨
02:36:287 (4) - 얠 없애고
02:36:429 (5,6) - 얘네를 왼쪽으로 한 칸씩 옮기면서 위치도 지우기 전 4번 노트 있던곳으로 옮겨
02:36:858 - 여기에 이제 (112,92)에 노트 추가
02:53:644 (1,2,3) - 얘네 이렇게 해봐
03:28:287 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - 규칙성도 있고 음악에도 맞게 하기 위해 이렇게 한 번 바꿔봐
168,200,208287,6,0,B|296:200,1,105.000000298023,8|0,0:0|0:0,0:0:0
380,200,208572,1,8,0:0:0
112,88,208715,2,0,B|236:88,1,105.000000298023,0|8,0:0|0:0,0:0:0
324,88,209000,1,0,0:0:0
32,236,209144,2,0,B|136:236,1,105.000000298023,8|0,0:0|0:0,0:0:0
244,236,209429,1,8,0:0:0
404,328,209572,2,0,B|272:328,1,105.000000298023,8|8,0:0|0:0,0:0:0
192,328,209858,1,0,0:0:0
472,192,210001,2,0,B|364:192,1,105.000000298023,8|0,0:0|0:0,0:0:0
260,192,210287,2,0,B|141:192|140:192,1,105.000000298023
80,60,210572,6,0,B|184:60,1,105.000000298023,0|8,0:0|0:0,0:0:0
292,60,210858,1,0,0:0:0
260,192,211001,2,0,B|396:192,1,105.000000298023,8|0,0:0|0:0,0:0:0
472,192,211287,1,8,0:0:0
256,40,211429,2,0,B|256:176,1,105.000000298023,8|8,0:0|0:0,0:0:0
256,250,211715,1,0,0:0:0
364,112,211858,2,0,B|364:248,1,105.000000298023,8|8,0:0|0:0,0:0:0
364,322,212144,1,0,0:0:0
03:34:572 (1,2) - 여기도 박자가 1/6이니까 이렇게 한 번 해봐
256,112,214572,6,0,B|256:244,1,105.000000298023,8|0,0:0|0:0,0:0:0
218,305,214858,2,0,B|160:344,3,70.0000001986823
03:44:429 (2,5) - (48,196)으로 이동
03:53:287 (3) - (360,168)로 이동
04:12:144 (2) - 얘 그냥 3번 슬라이더 시작점 위에 놓는 게 더 나아보여
04:12:715 (4) - 얘도 1번 슬라이더 시작점 위에 놓는 게 더 나아보이고
04:14:858 (5) - (54,143)으로 이동
04:15:572 (8) - (458,143)으로 이동
04:36:287 (1,2,3,4,1) - 이렇게 한 번 바꿔봐
248,104,276287,5,0,0:0:0
340,56,276430,1,8,0:0:0
440,88,276573,1,0,0:0:0
391,183,276715,1,0,0:0:0
349,279,276858,5,4,0:0:0
Quilt
irc mod dayo

SPOILER
23:59 BinJip: easy normal modding site!
23:59 Quilt: doreno?
23:59 *BinJip is watching [http://osu.ppy.sh/b/181576 yanaginagi - Muteki no Soldier [Easy]]
00:00 Quilt: iikedo
00:00 Quilt: shiteki dekinakutemo okoranaide ne
00:00 BinJip: un w
00:02 Quilt: easy
00:02 BinJip: easy heta dakara ooito omou
00:03 Quilt: 01:30:715 (2) -
00:03 Quilt: reverse ikkai herasu
00:04 BinJip: un
00:05 Quilt: 01:36:287 (2,3) - kokomo
00:05 Quilt: reverse itteiga ii
00:06 BinJip: ittei?
00:06 Quilt: certain
00:06 Quilt: �シ�
00:06 Quilt: kana
00:07 BinJip: aa
00:07 Quilt: 01:51:715 (2) - delete nore
00:08 Quilt: 01:52:001 (2) - 01:51:715 (2) - move here
00:08 Quilt: and reverse ikkai
00:08 Quilt: a]
00:08 Quilt: suggestion ne
00:08 Quilt: !
00:09 Quilt: 01:54:001 (2) - koremo 01:51:715 (2) - kokoto onaji kanjini
00:10 BinJip: un
00:11 Quilt: 02:00:572 (3) -
00:11 Quilt: delete
00:11 Quilt: 02:01:144 (3) -
00:11 Quilt: kore
00:11 Quilt: 02:00:858 (3) - kokoni idou
00:11 Quilt: 02:02:857 (3) - delete
00:12 Quilt: 02:03:429 (3) - move to ]02:03:144 (3) -
00:12 BinJip: ok
00:13 Quilt: 02:05:715 (3) - delete
00:13 Quilt: 02:04:858 (2) -
00:13 Quilt: kore wo
00:13 Quilt: 02:05:429 - kokomade nobasu
00:14 Quilt: 02:14:572 (2) -
00:14 Quilt: kore kottinohouga better
00:14 Quilt: 02:14:858 (2) -
00:14 Quilt: 02:18:858 (3) - delete
00:15 Quilt: 02:26:287 (4) - delete
00:15 Quilt: edit no bag uzeeeeeeeeeeeeeeeeee
00:15 BinJip: wwww
00:15 BinJip: slider nagai
00:18 Quilt: 03:15:715 (2) -
00:18 Quilt: http://puu.sh/1fMwG
00:18 Quilt: konnna kanjini
00:18 Quilt: slider naga sugi w
00:21 BinJip: ok
00:22 Quilt: 03:55:144 (3) - ikkai reverse?
00:23 Quilt: 04:06:287 (3) - delete
00:23 Quilt: 04:06:859 (3) - move to 04:06:572 -
00:23 Quilt: 04:08:572 (3,4) - koremo onaji kanjini
00:24 Quilt: 04:33:716 (3) - delete
00:26 Quilt: 04:55:429 (2) - 04:55:429 (2) - 1/2 late
00:26 Quilt: 04:55:769 (2) - delete
00:26 Quilt: 04:57:474 (2) - delete
00:26 Quilt: easy owari
00:27 BinJip: otu
alacat
Hi:3 from My queue.

[General]
●Blue line is unnecessary .
●If you can , change to BG size 800 x 600 → 1024 x 768

[Easy]
●00:23:144 - hmm . I want finish sound here><
●00:22:858 (1,2,3) - I think it'd look better if it was symmetrical.
●00:27:429 (3) - add finish on the slider's end
●00:30:001 (3) - ^ same as slider's head.
●00:34:001 (3) - add clap at the head instead of finish
●00:34:001 (3) - add clap on the slider's end
●00:36:858 (2) - add finish and add new combo as the synth's phrase should begin here.
●00:44:572 (2) - bend slider to the opposite direction ? the flow is good imo
●00:45:429 (3) - remove finish on the slider's head
●00:46:001 (4) - add finish
●00:46:001 (4,1) - switch these newcombos for your pattern? although i think the current one looks better.
●00:56:287 (2,3) - itis hard to take a little for easy. try to make one slider ?
●00:56:572 - add clap
●00:58:572 (2,3) - same as here.00:56:287 (2,3) -
●00:58:858 - add clap
●01:02:001 (1) - add finish on slider's head
●01:07:144 - remove finish on the slider's reverse.it follows nothing.
●01:11:144 (1) - add finish on slider's head and remove new combo.
●01:30:715 (2) - miss map ? o.o
●01:33:429 (3) - add finish on the slider's reverse.try 60% volume
●01:36:287 (2,3) - Ctrl+H?
●01:38:572 (1) - try to change spinner's end at here.01:40:858 - and add finish
●01:56:858 (1,2,3) - gradually add volume about finish sound
●02:00:858 (3) - add clap instead of finish? it needs clap sound imo
●02:03:144 (3) - same as here
●02:03:715 (1) - add finish on the slider's head.like this your pattern at here.02:01:429 -
●02:15:144 (1) - add finish on the slider's head.
●02:26:572 (1) - add finish on the slider's head.like this your pattern at here.02:17:429 (1) -
●02:58:572 (1) - add clap on the slider's end
●03:12:287 (1,1,1) - not stack better .maybe confusing many beginners ;_;
●03:32:573 (1,2,3) - I think it'd look better if it was symmetrical.
●03:46:573 (2,1) - switch these newcombos for your pattern?as the synth's phrase should begin here.
●04:08:858 (3) - remove finish
●04:09:430 (1) - add finish on slider's head
●04:19:715 (1,2) - hmm , try to make this ?
http://osu.ppy.sh/ss/466936
●04:34:002 (4) - add whistle instead of clap
●04:34:573 (1) - add whistle on the slider's end
●04:44:179 - -10% volume from here
●04:56:451 (2,1,2,3) - 1 grid down ? put a center.

if you don't like finish sound , sry :o

Hope you fine this helpful :oops:
Ra-s
http://puu.sh/1h52E
아직 휘슬 못박음.
컴퓨터 꺼야해서 다 못하고 끔 ㅠㅠ
Sonnyc
이지만 할래여,,

Easy:

-- 클랩을, 노래 속의 클랩 위치가 아니라 원하는 곳에 넣으셨나봅니다. 뭐, 좋아요..

00:25:715 (1) - 좀더 대칭시키기
01:30:429 (1) - 01:30:287로 데려와 보세요. 거리 조절도 하시고.. 음악상 여기가 나을거 같아서요
02:26:001 (3) - (160,240)? 겹치는것 보다는 나을것 같아서요..
03:58:002 (3) - 갑자기 1.0 스페이싱 된게 이상한거 같기도 합니다
04:34:002 (4,1) - 휘슬이 어색한듯요
04:48:610 (3) - 1칸 왼쪽, 아래
04:49:633 (1) - 1칸 위로

ㅇㅅㅇ :D
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