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yanaginagi - Muteki no Soldier [Osu|Taiko]

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nanda2009
Hello from my modding queue~

I don't find any errors in your mapset, good map :D /

gudlak for rank!
DeeN
wow that's cool

here's my heart

SPOILER
[General]
.osb? delete it


[Muteki]

00:05:715 (4,1) - break here i dont think there's jump good so how about this?

01:30:715 (3,4) -remove the (4) and make the silder(3)repeat 1 times
00:31:430 (6) - reverse selection
00:31:858 (7) - ^
01:58:001 (1,2,3,4) -how about this? click to check→(http://puu.sh/D3QR)
02:12:430 (1) - reverse selection
03:43:573 (3,4) - ^
03:48:430 (1,2) - ^
03:48:715 (3,4) - ^



<SOUND MOD>

this song very fit soft-finish so i add some and u can check it→(http://puu.sh/D3UF)

↓that's where i add soft-finish

00:04:287 (1) - add soft finish
00:08:858 (1) - ^
00:12:715 - ^
00:17:001 - ^
00:17:287 - ^
00:17:715 - ^
00:18:144 (5) - ^
00:18:430 (7) - ^
00:35:287 - ^
00:36:001 - ^
00:36:287 (1) - ^
00:36:715 (4) - ^
00:45:430 - ^
00:53:430 - ^
00:54:001 (4) - ^
00:54:287 (1) - ^
00:54:573 - ^
00:54:858 - ^
00:55:001 (4) - ^
00:59:144 - ^
01:03:144 - ^
01:03:715 - ^
01:09:144 - ^
01:11:144 - ^
01:11:715 - ^
01:12:001 - ^
01:34:858 - ^
01:35:001 - ^
01:38:001 - ^
01:39:001 (2) - ^
01:39:430 (5) - ^
01:39:572 (1) - ^
01:39:858 - ^
01:40:287 - ^
01:40:572 (6) - ^
01:49:430 - ^
01:57:430 - ^
01:58:001 - ^
01:58:573 - ^
02:01:430 - ^
02:10:573 - ^
02:12:858 - ^
02:15:715 - ^
02:16:287 - ^
02:16:858 - ^
02:19:144 - ^
02:21:430 - ^
02:28:001 - ^
02:30:287 - ^
02:30:715 - ^
02:32:287 (1) - ^
02:34:573 - ^
02:35:001 (2) - ^
02:35:430 - ^
02:53:430 - ^
02:56:858 - ^
02:57:644 - ^
02:57:787 - ^
02:58:001 - ^
02:58:215 - ^
03:17:287 - ^
03:17:715 (5) - ^
03:18:144 (2) - ^
03:18:573 (4) - ^
03:18:858 (7) - ^
03:21:430 - ^
03:22:430 - ^
03:22:715 - ^
03:23:144 - ^
03:23:430 (4) - ^
03:23:715 (1) - ^
03:26:430 - ^
03:26:858 - ^
03:27:430 (7) - ^
03:27:715 (9) - ^
03:27:858 (1) - ^
03:37:430 - ^
03:41:858 (10) - ^
03:44:858 (5) - ^
03:45:430 (4) - ^
03:45:715 (2) - ^
03:46:001 (4) - ^
03:46:287 (6) - ^
03:55:287 (3) - ^
04:12:287 - ^
04:12:858 - ^
04:13:430 - ^
04:13:858 (8) - ^
04:16:287 (4) - ^
04:21:430 - ^
03:23:144 - ^
04:25:430 - ^
04:27:430 (8) - ^
04:27:715 (1) - ^
04:30:001 - ^
04:31:287 - ^
04:31:858 (1) - ^
04:34:573 - ^
04:35:573 - ^
04:36:287 (4) - ^
04:36:573 (6) - ^
04:36:858 (1) - ^
04:39:573 - ^
04:40:144 (6) - ^
04:40:430 - ^
04:40:858 (2) - ^
04:41:144 (4) - ^

also i think u can add more soft-whistle and clap not only c:soft-clap
Topic Starter
BinJip
DeeN
Ra-s
Dark Fang
HelloSCV
haha5957


thx ><
Yasora
Muteki
  1. 00:00:287 (1) - I guess, change the clap sound in beginning with finish sound more better since in bg music, the cymbal sounder is more fit with finish instead the clap
  2. 00:04:287 (1) - remove finish sound? the sound seems too loud in here and not fit with the clap sound imo.
  3. 00:08:858 (1) - ^
  4. 00:16:715 (2) - in here too, the finish sound not fit with clap sound ><
  5. 00:25:215 (5,6) - stack this properly? a bit annoying with this untidy stacking
  6. 00:27:573 (5) - here again, I guess the finish sound should put in (6) instead in here. beside that, (6) is end of vocal
  7. 00:29:858 (7) - add finish in slider's end? fit with cymbal sounder
  8. 00:31:430 (6,7) - in my eyes, these slider isn't really tidy imo, want to try this more curve? -> picture
    172,312,31430,2,0,B|208:352|296:352|340:312,1,180.000000596047,8|0
    340,72,31858,2,0,B|304:32|216:32|172:72,1,180.000000596047,8|0
  9. 00:35:001 (2) - don't you think the slider in the end is weird to hear? I know you want to make same rhythm with (1) together, but the result is weird imo
  10. 00:36:858 (5) - add finish sound for cymbal sounder too?
  11. 00:41:430 (4) - ^
  12. 00:43:715 (3) - ^but in the beginning
  13. 00:48:287 (4) - ^ just add
  14. 00:50:430 (2) - ^in the end
  15. 01:10:287 (3) - why not add finish? i think the sound similar with 01:09:144 (2) -
  16. 01:11:715 (3) - remove finish sound in the end ;_; the sound isn't not good because you already add in begin
  17. 01:30:430 (2) - add clap sound? seems the sound fit with vocal and a bit drum sound in bg music
  18. 01:30:715 (3) - add finish sound in beginning too?
  19. 01:54:572 (4) - add finish sound again~
  20. 02:05:572 (4,5) - stack this properly ok? ;_;
  21. 02:06:001 (1) - add finish again~
  22. 02:17:430 (1) - ^ in beginning for cymbal sounder
  23. 02:24:287 (5) - ^
  24. 02:51:715 (3) - ^
  25. 02:52:715 (4) - more curve like this? -> picture
    196,116,172715,2,0,B|156:52|64:68|16:104|16:180|16:240|72:300|152:292|200:248,1,450.000001490117,8|12
  26. 02:53:929 (2) - add finish in the end for cymbal sounder again?
  27. 03:00:573 (5) - add clap sound in here?
  28. 04:22:001 (1) - I think end this spinner at 04:23:073 was good to hear too
Good luck :3
Topic Starter
BinJip

Yasora wrote:

Muteki
  1. 00:00:287 (1) - I guess, change the clap sound in beginning with finish sound more better since in bg music, the cymbal sounder is more fit with finish instead the clap
  2. 00:04:287 (1) - remove finish sound? the sound seems too loud in here and not fit with the clap sound imo.
  3. 00:08:858 (1) - ^
  4. 00:16:715 (2) - in here too, the finish sound not fit with clap sound ><
  5. 00:25:215 (5,6) - stack this properly? a bit annoying with this untidy stacking
  6. 00:27:573 (5) - here again, I guess the finish sound should put in (6) instead in here. beside that, (6) is end of vocal
  7. 00:29:858 (7) - add finish in slider's end? fit with cymbal sounder
  8. 00:31:430 (6,7) - in my eyes, these slider isn't really tidy imo, want to try this more curve? -> picture
    172,312,31430,2,0,B|208:352|296:352|340:312,1,180.000000596047,8|0
    340,72,31858,2,0,B|304:32|216:32|172:72,1,180.000000596047,8|0
  9. 00:35:001 (2) - don't you think the slider in the end is weird to hear? I know you want to make same rhythm with (1) together, but the result is weird imo
  10. 00:36:858 (5) - add finish sound for cymbal sounder too?
  11. 00:41:430 (4) - ^
  12. 00:43:715 (3) - ^but in the beginning
  13. 00:48:287 (4) - ^ just add
  14. 00:50:430 (2) - ^in the end
  15. 01:10:287 (3) - why not add finish? i think the sound similar with 01:09:144 (2) -
  16. 01:11:715 (3) - remove finish sound in the end ;_; the sound isn't not good because you already add in begin
  17. 01:30:430 (2) - add clap sound? seems the sound fit with vocal and a bit drum sound in bg music
  18. 01:30:715 (3) - add finish sound in beginning too?
  19. 01:54:572 (4) - add finish sound again~
  20. 02:05:572 (4,5) - stack this properly ok? ;_;
  21. 02:06:001 (1) - add finish again~
  22. 02:17:430 (1) - ^ in beginning for cymbal sounder
  23. 02:24:287 (5) - ^
  24. 02:51:715 (3) - ^
  25. 02:52:715 (4) - more curve like this? -> picture
    196,116,172715,2,0,B|156:52|64:68|16:104|16:180|16:240|72:300|152:292|200:248,1,450.000001490117,8|12
  26. 02:53:929 (2) - add finish in the end for cymbal sounder again?
  27. 03:00:573 (5) - add clap sound in here?
  28. 04:22:001 (1) - I think end this spinner at 04:23:073 was good to hear too
Good luck :3

thank you~!
Illumined
Thank you for requesting via Illumined's Modding Queue (・∀・)

General
  1. I don't see any BG from your osz. Missing?

Muteki
  1. Patterns are mostly set already, so here's some hitsound mod
01:06:287 - Missing clap
01:47:715 (1) - Keep this with previous combo color. (Remove new combo), then add it here 01:48:001 (2) -
01:51:144 (8) - Clap
02:06:001 (1,2,3,4,1) - nonsense blanket beats, but makes me laughed. orz
02:17:430 - Let's add more finish on this part!
02:19:715 - 1
02:20:715 (6) - 2
02:22:001 - 3
02:25:430 - 4
\Done/

02:54:144 (3) - Music had nothing here, so basically the rhythm should be like this
03:30:287 - Clap
03:34:287 - ^
03:37:287 (5) - ^
03:39:573 - Any finish here :P?
04:02:573 (1) - Same as 01:47:715
04:08:430 (8) - Divide the combo here. (New combo)
04:13:287 (6) - Clap
04:22:001 (1,1) - New combo for these spinners
04:31:287 - Move this finish to 04:31:001 (6) -
04:34:287 (5) - Finish, like how you do here: 04:27:430 (8) -
04:38:858 - ^
05:02:589 - Whistle

Good luck!
Topic Starter
BinJip

Illumined wrote:

Thank you for requesting via Illumined's Modding Queue (・∀・)

General
  1. I don't see any BG from your osz. Missing?

Muteki
  1. Patterns are mostly set already, so here's some hitsound mod
01:06:287 - Missing clap
01:47:715 (1) - Keep this with previous combo color. (Remove new combo), then add it here 01:48:001 (2) -
01:51:144 (8) - Clap
02:06:001 (1,2,3,4,1) - nonsense blanket beats, but makes me laughed. orz
02:17:430 - Let's add more finish on this part!
02:19:715 - 1 <- ?
02:20:715 (6) - 2 <- ?
02:22:001 - 3 <- ?
02:25:430 - 4 <- ?
\Done/

02:54:144 (3) - Music had nothing here, so basically the rhythm should be like this
03:30:287 - Clap
03:34:287 - ^
03:37:287 (5) - ^
03:39:573 - Any finish here :P?
04:02:573 (1) - Same as 01:47:715
04:08:430 (8) - Divide the combo here. (New combo)
04:13:287 (6) - Clap
04:22:001 (1,1) - New combo for these spinners
04:31:287 - Move this finish to 04:31:001 (6) -
04:34:287 (5) - Finish, like how you do here: 04:27:430 (8) -
04:38:858 - ^
05:02:589 - Whistle

Good luck!

thx~
Illumined
Those 1,2,3,4 means for adding finishs :? hehe
Dino99
Hi~~
Request from Barry's Modding Queue

<Muteki>
  1. OD-1??
  2. 00:01:287 (1) - Remove finish?
  3. 00:44:287 (2,3) - I think change to a slider with a reserve is better~
  4. 00:46:858 (5) - Try this?? http://puu.sh/DMsm
  5. 00:53:858 (3,4,5,1) - If you want to make them to be straight~ You should move (5) to [X:260 Y:188] and move (1) to [X:324 Y:252]
  6. 02:15:715 (5) - I think it's better~ http://puu.sh/DMxN
  7. 02:21:787 (10,11) - How about this beat?
  8. 02:26:001 (1,2,3,4) - Changing the order is more fun IMO!! http://puu.sh/DMB6
  9. 03:03:144 (1) - finish??
  10. 03:31:572 (1,2,3,4) - Make anti-jump??
  11. 03:34:715 (4,5) - Hmm...I think it's hard to play >_<" because the BPM is very high..
    maybe replace it by 4 circles or a slider with 2 reserve??
  12. 03:47:644 (2,3) - ^
  13. 03:48:572 (2,3) - Ctrl + R?? more fun~
Good luck!! @w@
Topic Starter
BinJip

12BARRY21 wrote:

Hi~~
Request from Barry's Modding Queue

<Muteki>
  1. OD-1??
  2. 00:01:287 (1) - Remove finish?
  3. 00:44:287 (2,3) - I think change to a slider with a reserve is better~
  4. 00:46:858 (5) - Try this?? http://puu.sh/DMsm
  5. 00:53:858 (3,4,5,1) - If you want to make them to be straight~ You should move (5) to [X:260 Y:188] and move (1) to [X:324 Y:252]
  6. 02:15:715 (5) - I think it's better~ http://puu.sh/DMxN
  7. 02:21:787 (10,11) - How about this beat?
  8. 02:26:001 (1,2,3,4) - Changing the order is more fun IMO!! http://puu.sh/DMB6
  9. 03:03:144 (1) - finish??
  10. 03:31:572 (1,2,3,4) - Make anti-jump??
  11. 03:34:715 (4,5) - Hmm...I think it's hard to play >_<" because the BPM is very high..
    maybe replace it by 4 circles or a slider with 2 reserve?? not hard 'ㅅ'
  12. 03:47:644 (2,3) - ^
  13. 03:48:572 (2,3) - Ctrl + R?? more fun~
Good luck!! @w@
ok, other suggestion fixed

thanks!
-kevincela-
Hi! :D

[Muteki]

  1. 00:03:001 (2,3) - Fix this blanket by moving the last waypoint of 00:03:001 (2) - 2 grids up
  2. 00:16:715 (2) - I suggest you to make a shape like this here,to make a better slider to look and to make too a better blanket with 00:17:144 (3) -
  3. 00:19:572 (5) - Please increase the spacing here, since it breaks a bit the flow at this point
  4. 00:22:715 (1) - Move the new combo at 00:23:144 (2) - ,since here a new combo would stay better
  5. 00:54:287 (1) - Move this combo at 00:54:001 (4) - ,so that it follow the singer's voice
  6. 02:00:286 (8) - Place this at x:268 y:196 to make it equidistant with 02:00:001 (7,9) -
  7. 02:12:001 (9,10,11) - If you want to do something symmetric to make this entire pattern look better,just copypaste,flip horizontally and use CTRL+R on
  8. 02:11:572 (6,7,8) -. Once you have done that,you should have now something like this
  9. 03:44:572 (3) - Again,make this equidistant with 03:44:287 (1,2,4) - by moving it at x:168 y:200
  10. 04:02:858 (2,3,4,5) - Imho,you should really tweak this square pattern,since it isn't shaped really well. I suggest you to modify this pattern to make it look like this
  11. 04:16:287 (4) - New combo here
  12. 04:16:858 (1) - If you did ^,move the new combo here on 04:17:429 (5) -
  13. 04:29:429 (4,5) - Like in other cases,I suggest you to make this blanket look better
  14. 04:53:384 (3,4) - To make this symmetric,you could do just something like this
Good work,you just have to do some tweaks with your patterns. Good luck on approving your map ^^
Topic Starter
BinJip

-kevincela- wrote:

Hi! :D

[Muteki]

  1. 00:03:001 (2,3) - Fix this blanket by moving the last waypoint of 00:03:001 (2) - 2 grids up
  2. 00:16:715 (2) - I suggest you to make a shape like this here,to make a better slider to look and to make too a better blanket with 00:17:144 (3) -
  3. 00:19:572 (5) - Please increase the spacing here, since it breaks a bit the flow at this point
  4. 00:22:715 (1) - Move the new combo at 00:23:144 (2) - ,since here a new combo would stay better
  5. 00:54:287 (1) - Move this combo at 00:54:001 (4) - ,so that it follow the singer's voice
  6. 02:00:286 (8) - Place this at x:268 y:196 to make it equidistant with 02:00:001 (7,9) -
  7. 02:12:001 (9,10,11) - If you want to do something symmetric to make this entire pattern look better,just copypaste,flip horizontally and use CTRL+R on
  8. 02:11:572 (6,7,8) -. Once you have done that,you should have now something like this
  9. 03:44:572 (3) - Again,make this equidistant with 03:44:287 (1,2,4) - by moving it at x:168 y:200
  10. 04:02:858 (2,3,4,5) - Imho,you should really tweak this square pattern,since it isn't shaped really well. I suggest you to modify this pattern to make it look like this
  11. 04:16:287 (4) - New combo here
  12. 04:16:858 (1) - If you did ^,move the new combo here on 04:17:429 (5) -
  13. 04:29:429 (4,5) - Like in other cases,I suggest you to make this blanket look better
  14. 04:53:384 (3,4) - To make this symmetric,you could do just something like this
Good work,you just have to do some tweaks with your patterns. Good luck on approving your map ^^
all changed

thanks~
marshallracer
I don't even want to know if I want to take a look at it ... I'm too afraid this map could be better than what I've mapped x:

Anyway, what caught my attention was "Owari no Hoshi no Love Song" being in source AND tags : consider deleting it where it isn't needed
Sure
제 개인적인 희망인데요,
난이도 이름으로 "Unbeatable"을 추천합니다. "Muteki"는 일본어라서 이해 못 하는 사람들이 더 많을 거예요.


Translation :
Maybe it's my preference..
I suggest english word "Unbeatable" for diff name, which is more understandable than japanese word "Muteki".
Poggo
hi from my mod Q :3

Unbeatable

00:08:858(1,2,3,4,5,6,7,8) - here better make volume 60% and normal without hitsounds. Sounds better
00:31:429(6,7) - make this sliders more symmetric http://puu.sh/E24A
00:42:287(4,7) - maybe you can stack it better?
02:17:715(2,3) - stack better
03:18:715(5,6,7,8,9,10) - same on 00:08:858
03:27:858 - ^
04:04:287 - ^
04:31:858 - ^
05:06:167 - i think better end spiner om big white tick with volume 5% and add short double slider after http://puu.sh/E2gF

It's all for me :oops: nice map) good luck~~
Topic Starter
BinJip

Katty Pie wrote:

hi from my mod Q :3

Unbeatable

00:08:858(1,2,3,4,5,6,7,8) - here better make volume 60% and normal without hitsounds. Sounds better
00:31:429(6,7) - make this sliders more symmetric http://puu.sh/E24A
00:42:287(4,7) - maybe you can stack it better?
02:17:715(2,3) - stack better
03:18:715(5,6,7,8,9,10) - same on 00:08:858
03:27:858 - ^
04:04:287 - ^
04:31:858 - ^
05:06:167 - i think better end spiner om big white tick with volume 5% and add short double slider after http://puu.sh/E2gF

It's all for me :oops: nice map) good luck~~

thank ~
Sure
빈집짜응~


[General]
오디오 리드인 3000ms 은 너무 깁니다. 비디오 오프셋이 -1850ms 임을 고려했을때 2250ms 정도가 가장 이상적일 것 같네요.


[Unbeatable]
00:08:858 (1,2,3,4,5,6,7,8) - 2번부터 클랩이 없던데요, 클랩 다 넣고 볼륨50%로 맞춰보세요. 이거 이후로도 스네어 드럼을 스트림처리 하신 구간이 꽤 있던데 따로 언급 안하겠습니다. 소프트 쓰는거 보다 커스텀클랩 넣고 볼륨 줄이는게 훨씬 힘 있게 들려요.
00:24:429 (1) - 여기 뉴콤보 지우고
00:24:715 (3) - 여기에 뉴콤보 넣으세요. 앞 부분에 00:20:144 (1) 똑같은 패턴이 있습니다.
00:26:858 (7) - 클랩 들어가는 파트가 여기부터니까 다음 노트말고 여기에 뉴콤보 넣는 게 낫겠네요.
00:37:287 (2,3) - 역방향 흐름인데 순방향으로 가는게 낫지 않을까요? 3번부터 00:46:001 (7) 여기까지 좌우반전 들어가면 괜찮을 듯 합니다. 00:45:429 (5) 슬라이더 끝 방향이 현재 왼쪽을 향하고 있는점을 봐서 좌우반전 들어가면 훨씬 나을거 같아요.
01:31:572 (1) - 이렇게 바꿔보시는 건? http://puu.sh/E2H7
01:45:429 (4) - 피니시
02:26:001 (1,2,3,4) - 앞 슬라이더랑 스페이싱을 봐서라도 좌우반전이 낫습니다.
02:53:644 (1,2,3,4,5,6) - 일렉에 맞추신거죠? 일단 박자 틀렸고 설령 박자 맞다쳐도 처리하기 엄청 곤란해 보입니다. 제가 여러번 테스트 해봤는데 이게 가장 이상적인것 같네요.
스샷
1,2번은 1/3 스냅하세요.
02:56:858 (3,4,5,6,7,8,9) - 여기도 틀렸습니다. 일렉 박자가 변칙적인데 그냥 아래처럼 단순화 시키세요.
스샷
3,5번은 1/3 스냅하세요.
03:02:001 (1) - 여기 왜 슬라이더틱을 스네어드럼 처리 하셨는지요? 가볍게 '딱' 하는 소리에 맞추신거 같은데 이걸 스네어 처리하는것 보다 기본 틱 소리로 처리하는게 더 어울린다고 봐요.
03:02:572 (3) - 위와 비슷한 이유입니다. 앞에 클랩을 뒤로 옮기세요.
03:03:144 (1) - 끝에 피니시 소리가 너무 약합니다.
03:22:429 (6) - 뒷노트 말고 여기에 뉴콤보
04:00:287 (4) - 피니시
04:04:358 (2) - 여기 스네어 드럼 없습니다. 삭제하고 앞 노트를 앞의 콤보 그룹이랑 묶고, 다음 노트부터 뉴콤보(스트림) 들어가세요.
04:17:287 (7) - 피니시
04:22:001 (1,1) - 빈집님께서 사용하신 방법은 시작 포인트에 중점을 둔 건데요, 이렇게 하면 중간에 있는 심벌 소리를 무시하게 됩니다. 연속스피너는 처음빼고 딱히 시작에 중점을 안둬도 괜찮다고 봅니다. 처음 스피너 끝을 한 칸 뒤로 밀어서 피니시 넣는게 음향적으로 더 완벽하니까요.


제가 보기엔 모딩 많이 받으셔야겠네요. :o
Topic Starter
BinJip

ykcarrot wrote:

빈집짜응~


[General]
오디오 리드인 3000ms 은 너무 깁니다. 비디오 오프셋이 -1850ms 임을 고려했을때 2250ms 정도가 가장 이상적일 것 같네요.


[Unbeatable]
00:08:858 (1,2,3,4,5,6,7,8) - 2번부터 클랩이 없던데요, 클랩 다 넣고 볼륨50%로 맞춰보세요. 이거 이후로도 스네어 드럼을 스트림처리 하신 구간이 꽤 있던데 따로 언급 안하겠습니다. 소프트 쓰는거 보다 커스텀클랩 넣고 볼륨 줄이는게 훨씬 힘 있게 들려요.
00:24:429 (1) - 여기 뉴콤보 지우고
00:24:715 (3) - 여기에 뉴콤보 넣으세요. 앞 부분에 00:20:144 (1) 똑같은 패턴이 있습니다.
00:26:858 (7) - 클랩 들어가는 파트가 여기부터니까 다음 노트말고 여기에 뉴콤보 넣는 게 낫겠네요.
00:37:287 (2,3) - 역방향 흐름인데 순방향으로 가는게 낫지 않을까요? 3번부터 00:46:001 (7) 여기까지 좌우반전 들어가면 괜찮을 듯 합니다. 00:45:429 (5) 슬라이더 끝 방향이 현재 왼쪽을 향하고 있는점을 봐서 좌우반전 들어가면 훨씬 나을거 같아요.
01:31:572 (1) - 이렇게 바꿔보시는 건? http://puu.sh/E2H7
01:45:429 (4) - 피니시
02:26:001 (1,2,3,4) - 앞 슬라이더랑 스페이싱을 봐서라도 좌우반전이 낫습니다.
02:53:644 (1,2,3,4,5,6) - 일렉에 맞추신거죠? 일단 박자 틀렸고 설령 박자 맞다쳐도 처리하기 엄청 곤란해 보입니다. 제가 여러번 테스트 해봤는데 이게 가장 이상적인것 같네요.
스샷
1,2번은 1/3 스냅하세요.
02:56:858 (3,4,5,6,7,8,9) - 여기도 틀렸습니다. 일렉 박자가 변칙적인데 그냥 아래처럼 단순화 시키세요.
스샷
3,5번은 1/3 스냅하세요.
03:02:001 (1) - 여기 왜 슬라이더틱을 스네어드럼 처리 하셨는지요? 가볍게 '딱' 하는 소리에 맞추신거 같은데 이걸 스네어 처리하는것 보다 기본 틱 소리로 처리하는게 더 어울린다고 봐요.
03:02:572 (3) - 위와 비슷한 이유입니다. 앞에 클랩을 뒤로 옮기세요.
03:03:144 (1) - 끝에 피니시 소리가 너무 약합니다.
03:22:429 (6) - 뒷노트 말고 여기에 뉴콤보
04:00:287 (4) - 피니시
04:04:358 (2) - 여기 스네어 드럼 없습니다. 삭제하고 앞 노트를 앞의 콤보 그룹이랑 묶고, 다음 노트부터 뉴콤보(스트림) 들어가세요.
04:17:287 (7) - 피니시
04:22:001 (1,1) - 빈집님께서 사용하신 방법은 시작 포인트에 중점을 둔 건데요, 이렇게 하면 중간에 있는 심벌 소리를 무시하게 됩니다. 연속스피너는 처음빼고 딱히 시작에 중점을 안둬도 괜찮다고 봅니다. 처음 스피너 끝을 한 칸 뒤로 밀어서 피니시 넣는게 음향적으로 더 완벽하니까요.


제가 보기엔 모딩 많이 받으셔야겠네요. :o

긴 모딩 감사합니다~
marshallracer


DA FAQ?
http://osu.ppy.sh/s/51730
IT'S ASDFKLFSDJ ... first DoKo's stealing our BG and now you are
QUIT THIS GAME DUDE, SRSLY
You can't tell me you've got this BG elsewhere, it's either from DoKo's or my map, though he took it from our map anyway

If you can proof you didn't steal it, I'll apologize ..
ertyukjh010


Request from Modding Queue

[Unbeatable]

[Layout]
  1. 01:28:001 (7) - Don't stack, easy to miss, try this: http://osu.ppy.sh/ss/354499
  2. 02:52:715 (4) - Don't good-looking for me. http://osu.ppy.sh/ss/354502
[rhythm]
  1. 02:53:644 (1) - Unsnap slider??
  2. 04:31:715 (4) - Stream start here.
[Setting]
  1. 00:55:143 - Unsnap inherited point
  2. 01:04:286 - Unsnap inherited point
  3. 01:59:143 - Unsnap inherited point
  4. 02:08:286 - Unsnap inherited point
  5. 03:10:000 - Useless inherited point
  6. 04:04:857 - Unsnap inherited point
  7. 04:14:000 - Unsnap inherited point
  8. 04:23:143 - Useless inherited point
  9. 05:03:269 - Useless inherited point
[Opinion]
  1. Just opinion for me. I think you add a many 1/2 beat and lack of rhythm of design. For example you can add a stream here 04:36:287.
  2. Serious, many 1/2 beat slider start at red line like 04:15:001 (6,7). I do not know to explain in English, I try to use the Chinese, because I remember that you will be Chinese. 因為大部份的音樂的拍子8拍一組,其中每兩個拍子為一組,就像您的 04:15:001 (6,7) ,您的滑條強制分開了兩組拍子,打起上來其實很缺乏節奏感;I hope change all if you can.
Good lucky :)
Topic Starter
BinJip

marshall_racer wrote:



DA FAQ?
http://osu.ppy.sh/s/51730
IT'S ASDFKLFSDJ ... first DoKo's stealing our BG and now you are
QUIT THIS GAME DUDE, SRSLY
You can't tell me you've got this BG elsewhere, it's either from DoKo's or my map, though he took it from our map anyway

If you can proof you didn't steal it, I'll apologize ..

I not know the exact sources

I just received is -SS-
Topic Starter
BinJip

ertyukjh010 wrote:



Request from Modding Queue

[Unbeatable]

[Layout]
  1. 01:28:001 (7) - Don't stack, easy to miss, try this: http://osu.ppy.sh/ss/354499
  2. 02:52:715 (4) - Don't good-looking for me. http://osu.ppy.sh/ss/354502
[rhythm]
  1. 02:53:644 (1) - Unsnap slider??
  2. 04:31:715 (4) - Stream start here.
[Setting]
  1. 00:55:143 - Unsnap inherited point
  2. 01:04:286 - Unsnap inherited point
  3. 01:59:143 - Unsnap inherited point
  4. 02:08:286 - Unsnap inherited point
  5. 03:10:000 - Useless inherited point
  6. 04:04:857 - Unsnap inherited point
  7. 04:14:000 - Unsnap inherited point
  8. 04:23:143 - Useless inherited point
  9. 05:03:269 - Useless inherited point
[Opinion]
  1. Just opinion for me. I think you add a many 1/2 beat and lack of rhythm of design. For example you can add a stream here 04:36:287.
  2. Serious, many 1/2 beat slider start at red line like 04:15:001 (6,7). I do not know to explain in English, I try to use the Chinese, because I remember that you will be Chinese. 因為大部份的音樂的拍子8拍一組,其中每兩個拍子為一組,就像您的 04:15:001 (6,7) ,您的滑條強制分開了兩組拍子,打起上來其實很缺乏節奏感;I hope change all if you can.
Good lucky :)

thank~
popner
I didn't say you can ignore my rules by shooting a star.
Anyway, since you have shot a star at my map, i return one now.
Mythol
Requested mod from star~

[Unbeatable]
SliderMultiplier:1.80000000596047 should be fixed in .osu, and you must re-calculate slider lengths~ (I think this is rank-able now, so you don't have to fix, but looks nicer if you do)
00:11:715 (1,2,3,4) - Make these the same spacing?
00:36:572 (3) - 1 grip up ><
00:45:858 (6,7) - Try unstack like this? 01:01:144 (1) - Remove NC
01:01:715 (1) - ^
01:02:001 (2) - Add NC
01:11:572 (2) - Move note to ? same with 01:12:144 (4) but flipped
01:55:858 (6) - Move to here? 02:05:144 (2) - 02:10:429 (6) - Use x1.6 spacing for prev and next? 02:11:715 (7) - Add NC
02:11:858 (8,9) - I don't feel this jump fits well.. prefer if you switch 9 + 11
02:50:286 (1,2) - Switch order of these 2 with 02:49:429 (1,2)? I think going from smaller to bigger spacing fits better, and it helps the players prepare for the huge jumps
04:12:144 (2,4) - Ctrl + R? because you use this pattern a lot, and it flows nicer this way~

[S.S]
SliderMultiplier:2.00000000596047 should be fixed in .osu, and you must re-calculate slider lengths~ (Same as Unbeatable diff)
01:33:572 (5,6,7) - Dislike this stack.. try this? 01:40:858 - Add note, feels empty!
01:45:001 (3) - NC here to be consistent with all other combos, and remove nc on 01:45:429 (1) and add on 01:45:572 (2) instead~
01:51:858 (3) - ^
01:54:144 (3) - ^
01:56:429 (4) - ^
03:07:715 (1) - Move to center? current jump seems a little big.. and it looks nice when the notes before are a circle around it
03:57:572 (5) - same as 01:45:001 (3)
03:59:858 (2) - ^
there are more of these but you can find on your own^
03:58:857 (1) - Remove NC
04:09:144 (1) - ^
04:09:429 (3) - Add NC

Too many inconsistent NC.. please check again ><
and I think there are too many stacks, maybe you can be more creative and change into patterns :o
maybe re-mod this diff when you fix NC because I was angered by them and didn't watch the map closely..
kosiga
Hi~ BinJip :)

from my queue~

here my mod~

[General]
  1. Timig - 2nd red line - It is not unified. Please unify it
    from AIBat: - [S.S]04:44:180, BPM of 176.000. - [Unbeatable]04:44:179, BPM of 176.000.
  2. Song folder - normal-slidertick.wav - looks like you are not using. Please delete if not used.
[Unbeatable]
  1. 00:08:287 (5) - add NC (big jump point
  2. 00:37:715 (4,5) - Ctrl+R. It thinks that a flow improves more
  3. 00:55:143 - green line move to 00:55:144. It is not put on a line. Please put kiai time at least on a line.
  4. 00:58:572 (6) - add NC (big jump point
  5. 00:58:858 (8) - grid move to x132,y176. ( symmetrical with 00:58:572 (6) ) and ( 00:59:001 (9) - move to x256,y312 ? )
  6. 01:01:144 (1) - remove NC ( i think no need NC
  7. 01:01:714 - same 00:55:143
  8. 01:04:286 - ^
  9. 01:40:144 (4,5,6,7,1) - Seem to flow a little bad to me x.x for ex: in my case http://puu.sh/EGOL
    216,172,100144,2,0,B|165:166|133:198,1,90.0000002980235,0|12
    200,260,100429,5,8
    256,88,100572,1,4
    408,184,100715,1,8
  10. 01:40:429 (5) - add NC ?
  11. 01:59:143 - same 00:55:143
  12. 02:05:714 - ^
  13. 02:05:858(x) - add note. Better place to note here is a good rhythm.
  14. 02:06:001 (1,2,3,4) - This anti-jump is very confused. I recommend that you put here. (02:06:287.02:06:858.02:07:429.02:08:001.) I think that it is the rhythm that should make a anti-jump here.
  15. 02:08:287 - same 00:55:143
  16. 02:15:143 - ^
  17. 02:54:287 (3,4) - i think too far :(
  18. 03:10:225 - Unnecessary green line
  19. 03:53:429 (4) - add finish ( same as others )
  20. 03:54:715 (6,1) - Suggestion of the rhythm: 03:54:715 (6) - add repeat. and 03:55:001 (1) - remove note.
  21. 04:04:857 - same 00:55:143
  22. 04:14:000 - ^
  23. 04:22:001 (1) - remove finish ( dose not match imo x.x
  24. 04:23:143 - Unnecessary green line
  25. 04:41:287 - same 00:55:143
  26. 05:03:269 - Unnecessary green line
  27. 05:03:270 (1) - does not match the sound of the whistle. so 05:05:315 - S:C1⇒change to S is better.
[S.S]
  1. 00:08:001 (4) - add clap to end of the slider ?
  2. 02:39:715 (1,2,3,4,5) - How about putting it without stacked ? for ex: http://puu.sh/EHKy
  3. 03:18:429 (3,4) - Ctrl+R. I think it will flow better
  4. 05:03:356 (1) - dose not match end imo x.x spinner end 05:06:168. ( same as Unbeatable diff is better imo )

    04:44:180~05:00:202 - How to use this hitsound has no meaning x.x; enough just to use soft-hitsound. or Do you forget the addition of the silence-sliderslide?

good luck~ :)
LaceWingfield
hi~ :D
all are my suggestion and feel free to ignore.

[S.S]
00:28:001 (2,3) - Curve this a little bit more so it would make blanket each other
00:40:572 (8) - x=324 , y=148 ?
00:47:572 (8) - either 1 or 2 grid down
00:50:715 (1) - 1 grid right?
00:55:144 - i guess at this kiai, using normal whistle is better.
01:27:572 (4) - 1 grid down?
01:59:144 - same as 00:55:144
02:28:715 (6) - somehow i don't like the position here.. 2 grid right and 1 grid down?
02:58:572 - 03:02:715 i guess use soft default at this part
04:44:520 (1) - remove whistle

[Unbeatable]
00:08:001 (4) - 1 grid left?
00:11:144 (7) - make slider blanket like this? http://osu.ppy.sh/ss/356734
00:13:429 (5) - spacing
00:30:144 (8) - x=184,y=260?
00:35:858 (5) - spacing
00:42:287 (4) - x=248,y=192?
01:08:715 (4) - spacing
01:53:715 (7) - 1 grid left?
03:10:429 (3) - ^
04:22:001 - remove finish from spinner
04:29:287 (3) - spacing
04:48:440 (1) - change this to a slider that ends at 04:48:610

That's all~ nice mapset :)
Topic Starter
BinJip
Mythol

kosiga

LaceWingfield

thanks~
Hinsvar
...I hope I'm not too late.

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>Unbeatable
  1. 02:06:001 (1,2,3,4,5,6,7,8) - ...I found these anti-jump stacks pretty unexpected, especially after all those jumps. Maybe make some jumps here too, by moving 02:06:001 (1,3,5,7) to (x,32)? (x here means it's still the same value; you just need to make sure the y axis is 32).
  2. 02:08:001 (8) - Make this a 1/4 slider that repeats twice (begin at the current position, end at 02:08:215)? It fits with the music very well. If you do this, I suggest to make sure the end of the slider is located at (304,192) and make sure 02:08:286 (1)'s beginning is stacked below that.
>S.S
  1. ...A 1.2x speed-up on the kiai times for a 210 BPM song with 2.00 SV? Isn't that a bit... ridiculous?
  2. 00:08:572 (3,4) - Ctrl+R? I know you're making a square pattern here, but... don't know, I think it'll play better with this.
  3. 03:07:715 (1) - Don't really think this jump is necessary. Stacking it below 03:07:573 (7) should do.
  4. 04:44:180 - This section is supposed to be slow, right? Using 0.5x BPM won't hurt.
Eh... yeah, just that. Don't know what should I rant again here.

Good luck on the way 8-)
kyuten
Hi~Request from my queue

[General]
fine~

[S.S]
-Beatmap-
00:11:144 (4,5) - This kind of overlap is a little hard to read for a 210BPM song with AR9 imo..
00:15:715 (4) - ^
00:15:001 (1,2,3,4,5,6,7) - and the distance here makes it a bad plow :(
00:17:858 (3) - overlap
00:40:715 (9,10) - ctrl+R..? this flows better imo..
01:03:144 (1,2,3,4,5,6,7) - try this ww? 01:05:857 (3,4,5,6) - make this a beautiful shape ww
02:01:144 (6) - a jump here 0 0? i prefer normal distance._.
02:07:144 (1,2,3,4,5,6,7,8,9,10) - this is better imo ww02:12:144 (1,2,3,4) - the distance bewteen 2 and 4 is nearer than 2 and 3...when I played this part I missed 3 and aim to catch 4
03:27:929 (6) - delete this note 0 0?
04:22:572 (1,2,3,4,5) - use 1/4 here?


[Unbeatable]
-Timing-
03:10:000 - useless green line

others are all fine for me ww


[Overall]
Nice song and map ww
Actually when I played S.S its usually "ee what i missed (°Д°)?? where is next note (°Д°)??" and only got pass with 86acc..
And Unbeatable I think this is more beatable ww I can catch every note and get 94acc ww
Maybe this is too hard for me Tv T...

Good luck ~
Topic Starter
BinJip
Hinsvar

kyuten

thanks!
alacat
Hi :3
Requested by star stream.

[General]
fine.

[Unbeatable]
●SliderMultiplier:1.80000000596047 change to 1.8
●00:39:001 (2) - add finish on the slider's end ?
●01:22:572 (1,2) - like this ?http://osu.ppy.sh/ss/357695
●01:37:429 (1) - add finish on the slider's head ?
●01:43:286 (1) - ^
●04:03:715 (1) - add finish
●04:03:715 (1) - remove whistle ?


[S.S]
●SliderMultiplier:2.00000000596047 → 2.0
●00:04:287 (4) - change to 1/8 slider?
●01:38:572 (1) - add clap
●02:19:429 (6,7,8,1) - not stack better imo
●04:13:572 (6) - change to 1/8 slider? and stack on 04:14:001 (1) -


good luck :3
Topic Starter
BinJip

alacat wrote:

Hi :3
Requested by star stream.

[General]
fine.

[Unbeatable]
●SliderMultiplier:1.80000000596047 change to 1.8
●00:39:001 (2) - add finish on the slider's end ?
●01:22:572 (1,2) - like this ?http://osu.ppy.sh/ss/357695
●01:37:429 (1) - add finish on the slider's head ?
●01:43:286 (1) - ^
●04:03:715 (1) - add finish
●04:03:715 (1) - remove whistle ?




good luck :3

ありがとうございます~
[CSGA]Ar3sgice
from my queue

尼玛刚刷了一百多pp就给我这种图这不是打击我么, 什么心态 <-- ignore this line (off-topic, only for myself o.o)

Unbeatable

  1. 00:16:715 (2) - here looks better x:436 y:220
  2. 00:25:429 (1) - move last sliderpoint to x:144 y:144 to make blanket look better
  3. 00:33:144 (6,3) - it's not stacked perfectly
  4. 00:36:287 (1,2,3,4) - this gives a better flow http://osu.ppy.sh/ss/358720
  5. 01:03:715 (9,1) - slider blanket like this..? http://osu.ppy.sh/ss/358721
    141,191,63715,2,0,B|68:192|28:268|60:332,2,180,4|0|4
  6. 02:54:215 (2,3) - why 1/4..? missing note at 02:54:144 ?
  7. 02:58:001 (5) - better here..? http://osu.ppy.sh/ss/358724
  8. 03:18:287 (3) - move to x:152 y:188
  9. 04:39:572 (4) - better blanket..? http://osu.ppy.sh/ss/358728
  10. 04:42:572 - drag break here..? gives a pause break effect
  11. 05:06:252 - add note here http://osu.ppy.sh/ss/358730 ._.
S.S

  1. 00:15:858 (5,6,7) - imo ctrl+r plays better here o.o
  2. 00:23:144 (1) - I think this shape goes with music better orz http://osu.ppy.sh/ss/358697
  3. 01:03:144 (1,2,3,4,5,6,7,8) - imo,,, back and forth jump at 210 bpm, it's so hard,,,,, and also, 01:04:001 (7) - stacks there ;__; maybe you can do like this http://osu.ppy.sh/ss/358701
  4. 01:04:715 (3) - ctrl+r plays better here o.o
  5. 01:44:287 (1,2) - http://osu.ppy.sh/ss/358703 looks better...
  6. 02:07:144 (1,2,3,4,5) - http://osu.ppy.sh/ss/358704 how about this._.
  7. 02:16:287 (1,2,3,4) - stack somewhere else...?
  8. 03:42:001 (1,2) - you can do slider blanket better like http://osu.ppy.sh/ss/358708
    92,268,222001,6,0,B|132:208|104:120|24:104,1,200.000000596047,4|8
  9. 04:22:715 (2,3,4,5) - stream here
that's all

Good luck~
BCI
hi there
mod time via my queue

[General]
why you ignore kosiga's

kosiga wrote:

from AIBat: - [S.S]04:44:180, BPM of 176.000. - [Unbeatable]04:44:179, BPM of 176.000.
i still see it

[S.S]


[Unbeatable]


sorry but mapset is clean imo, please don't give kd /me runs
Ryu_old
[UB]
01:08:429 - 01:08:715 - slider 1 repeat
01:48:572 - 01:48:715 - slider
01:48:858 - 01:49:144 - slider 1 repeat
01:49:429 - 01:49:715 - slider
01:50:287 - 01:50:572 - slider 1 repeat
01:50:715 - remove
01:51:001 - ^

[S.S]
So Sexy

Good luck moemoe >w</
Leorda
Oh hey


[Unbeatable]
02:53:644 (1) - Unsnapped tail slider
02:54:572 (4) - Add clap at start slider
04:28:144 (3) - Move 1 grid left? (Nazi)
04:49:974 (7) - New combo?
05:03:269 (1) - Why whistle? It shouldn't have a whistle at last spinner


[S.S.]
01:49:001 (1) - Not stack correctly with previous note
02:04:001 (2) - Move down a bit so it's not overlapped by previous slider (Nazi)
02:39:715 (1,2,3,4,5) - An anti-jump after jump pattern will confuse the players, I guess
03:04:001 (4) - This note is touch the HP Bar
03:06:001 (5) - The tail slider is almost offscreen
04:11:429 (4) - I don't like if this place at same place as 04:11:429 (4).... Try to make something better?


That's all I got, sorry
bmin11
[S.S]
개인적으로 호루라기의 부재가 아쉬운 노래네요. 기타와 어울리리라 생각했는데 쩝...
01:47:287 (3) - 이 노트가 특별히 점프가 아닌 이유가 있나요?
02:07:144 (1,2,3,4,5) - 굳이 안티 점프라 여겨질 멜로디도 없고 노트가 겹쳐있기까지하다보니 되려 넓은 스트림으로 여겨질까 걱정되네요. 좌우 지그재그로 내려오는 패턴이 어떨까요? 이전 슬라이더들과도 어울리리라 생각해요.
02:16:287 (1,2,3,4) - 위와 같은 이유입니다. 다른 패턴을 추천드려요.
02:39:715 (1,2,3,4,5) - 으아아 파트의 클라이막스다보니 거의 확실하게 스트림으로 여겨지게 되네요. 위 두 패턴은 몰라도 이건 정말 알아낼 방도가 없었어요.
04:44:520 (1) - 개인적으로 이 이후로 Soft Whistle을 너무 남용하신게 아닌가 싶네요. 노래의 에필로그나 다름없으니 잔잔한 여운을 남기는게 좋으리라 생각합니다. 예를 들어 일정한 리등으로 넣으며 볼륨을 조금 줄이는것도 좋은 방법이구요.

[Unbeatable]
위 모딩과 같이 호루라기의 부재가 아쉬운 난이도네요.
00:23:715 (3) - 슬라이더 모양이 흐름에 굉장히 어긋나네요. U가 되도록 고쳐보세요.
00:30:144 (8) - 좀 더 내리셔서 다음 슬라이더로의 움직임이 수월하게 해주세요.
01:29:001 (5) - 이거 1/3으로 고쳐주세요.
01:59:144 (1,2,3,4,5,6,7) - 노래와 무관한 점프네요. 물론 그런 점프가 이전에 아예 없다고 (두 난이도 포함) 할순 없겠지만 이건 특히 어긋나게 느껴지네요. 이전 같은 슬라이더 + 노트 점프가 더 어울리리라 생각합니다 굳이 점프가 필요하다면.
02:06:001 (3) - 패턴이 3노트로 이루어지면 안되고 4노트로 이루어져야겠네요. 보컬이 패턴의 시작점이 되게 패턴과 히트사운드를 고쳐주세요.
02:36:144 (3,4) - 갑자기 여기서부터 정상 스페이싱이 되니 헷갈리네요. 점프로 고쳐주세요.
02:54:144 (2) - 이 노트를 지워주세요. 이유는 다음 슬라이더를 위함입니다.
02:54:286 (3) - 위를 하신 후, 이 슬라이더를 이전에 있는 파란색 선으로 옮겨주세요.
03:32:144 (3) - 박수 추가
03:34:715 (4,5) - 이것들 1/3입니다. 고칠 필요는 없습니다 어차피 플레이어가 못느낄수도 있으니.
03:45:001 (1,2,3,4) - 이전 노트로부터 이어지기 편하게 왼쪽으로 조금 옮겨주세요.
04:44:519 (2) - 이 이후부터 박수는 안어울린다고 생각합니다 (솔직한 심정으로 말하자면 피아노 공연에서 축하용 폭죽 터트리는 듯한 기분). Soft Whistle이 더 어울릴꺼에요.



화이팅!
Beige

[Unbeatable]


OD : -1

00:21:858 (6) - : NC

00:34:001 (3,1) - : 조금 겹치네요... 조금 넓혀 주세요.

00:42:287 (4) - : stuck 해주시는게 좋을 것 같습니다.

01:28:572 (3,4,5) - : 연타 길이 조금 좁혀주세요.

02:11:715 (7) - : stuck 해주시는게 좋을 것 같습니다. 그리고 NC

02:35:858 (1) - : 슬라이더하고 겹치는 건 조금 그렇습니다. 옆으로 해주세요.

02:53:644 (1,2) - : 박자가 조금 안맞는 것 같습니다. 1/4로 해보세요,

03:47:644 (2,3) - : 연타로 해주세요. 햇갈립니다.

04:06:144 (8) - : NC


[S.S]


02:04:858 (1,2,3,4) - : stuck 해주시는게 좋을 것 같습니다.


잘 만드셧습니다 ㅇㅅㅇ..
플레이도 잘하시고 매핑도 잘하시는 당신은 욕심쟁이 ㅇㅅㅇ...

늅모딩 봐주셔서 감사합니다 ㅎ..

그리고 이 스레드에 S.S = Star Stream이라고 넣어주세요.
x847606653
Hi,there
just some suggestions

Unbeatable
00:05:429 (3) - like this01:04:572 (2,3) - change place mutually
01:13:429 - add 2 green line to a little kia,like thisi01:28:429 (2) - move to 24.212

S.S
none

that's all I can find,hope it's useful.GL>_>
x847606653
0.0
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