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[Approval, Standard + Taiko] SAVE THE QUEEN - EX-Termination

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grumd
As always.. Have a star by the way.

irc mod
01:36 grumd: : you want me to mod?
01:36 Jenny: : yesjuuu
01:36 Jenny: : as in lesjuuuuh
01:36 grumd: : lemme try
01:37 Jenny: : I'd be gladiool if you gave it a shot
01:37 Jenny: : may got lesjuh
01:37 Jenny: : *god
01:37 grumd: : lol
01:38 grumd: : am i a modder tho>
01:38 grumd: : ?
01:38 grumd: : dont think i mod good
01:38 grumd: : anyway, i'll try
01:38 Jenny: : you are a person
01:38 grumd: : ikr
01:42 grumd: : probably irc?
01:43 Jenny: : irc is better because time-saving
01:43 grumd: : 00:01:144 (2) - why jump here?
01:43 grumd: : just tell me the reason
01:43 Jenny: : 00:00:793 (1,2) - these 3 are sounds that are alike (belong together)
01:43 Jenny: : 00:01:261 (3) - new soundpattern starts
01:44 grumd: : and now listen
01:44 grumd: : (2) is pitched up if you compare with (1)
01:44 grumd: : right?
01:44 Jenny: : it's higher, ye
01:44 grumd: : so the transition between (1) and (2) is a pitch-up
01:45 Jenny: : hai
01:45 grumd: : while
01:45 grumd: : 00:01:261 (3,4,5) -
01:45 grumd: : are almost at the same pitch as (2)
01:45 grumd: : if you listen carefully
01:45 grumd: : so, jump must be (1)-(2)
01:45 *Jenny no musical talent or experience, osu first rhythm game ever
01:45 grumd: : not (2)-(3)
01:46 grumd: : pitch-up is A THING which happens when pitch is going up lol
01:46 Jenny: : ...orly
01:46 Jenny: : doing all of them 1.3x seems fine to me tho'
01:46 grumd: : all of them?
01:47 grumd: : what?
01:47 Jenny: : 1-2-3
01:47 grumd: : nono
01:47 grumd: : 2-3 is a static play
01:47 grumd: : nothing changes so much
01:47 grumd: : trust me, you need only just 1-2
01:47 Jenny: : 1-2 -> 1.7x
01:47 Jenny: : 2-3 -> 1.0x
01:47 grumd: : wat
01:47 grumd: : 1.7 is so overmapped
01:48 grumd: : 1.3 looks good
01:48 Jenny: : wellk
01:48 Jenny: : 00:03:019 (2) - same there then I guess?
01:48 grumd: : yup
01:48 grumd: : 00:02:082 (8,9) - also make them straight
01:49 grumd: : 00:02:082 (8) - and fix this spacing. 7-8 must be 1.0
01:49 grumd: : p wait
01:49 grumd: : nono
01:49 grumd: : not 1.0
01:49 grumd: : hm.. 1.15 is good i guess, nothing wrong here
01:50 grumd: : 00:03:371 (4) - you see, you want to underline how pattern in music change: you make a jump, right?
01:50 grumd: : but this change in the music is _decreasing_
01:50 grumd: : i mean, it's getting softer
01:50 grumd: : and its nonsense to underline softness by a jum
01:50 grumd: : ju,p
01:51 grumd: : jump
01:51 grumd: : -_-
01:51 grumd: : typos hate me
01:51 Jenny: : >moving 2-3 closer to 4-5
01:51 grumd: : 00:03:136 (3,4) - so this must be 1.0
01:51 grumd: : yup
01:51 grumd: : could work
01:51 Jenny: : go
01:51 Jenny: : fasterrrrr
01:51 grumd: : 00:04:543 (1) - make this a jump
01:51 grumd: : after (10)
01:51 Jenny: : 1.3 I assume
01:52 grumd: : yup
01:52 grumd: : as always, to keep consistent
01:53 grumd: : 00:07:717 (8) - make this a bit jumpy, it's not bad, but please place it right between 7 and 9
01:53 grumd: : so distances will be equal
01:53 grumd: : like 1.3 and 1.3
01:53 grumd: : would be best like that, yea
01:53 Jenny: : >putting on 6
01:53 Jenny: : rotating 9 go up (over the left)
01:54 grumd: : 00:07:834 (9) - this slider is bad. too curvy, the angle between anchors is ~90°
01:54 grumd: : it looks odd
01:54 grumd: : you'd better make it smoother
01:54 grumd: : also, update pls, wanna see the changes
01:54 Jenny: : screenz fasterrrr
01:54 Jenny: : http://osu.ppy.sh/ss/387690
01:55 grumd: : as i thought
01:55 grumd: : I UNDERSTAND NOTHING
01:55 grumd: : in that screen
01:55 grumd: : update pls
01:55 Jenny: : people have no readability nowadays
01:55 Jenny: : *sigh
01:55 grumd: : also: you noob, 128fps haha, i have 500
01:56 Jenny: : i have green unlimited mode
01:56 Jenny: : ingame I get 700-1200 on 1920x1200 fullscreen
01:56 Jenny: : + SB/Vid/Skins
01:56 grumd: : still baka
01:56 grumd: : i get 1400-1900
01:56 Jenny: : but why would I heat my room in edit mode
01:56 Jenny: : *shrug
01:57 grumd: : okay wait
01:57 grumd: : 00:07:834 (9) -
01:57 grumd: : 00:07:717 (8) -
01:57 grumd: : why 1.3 then 1.7 on this jump?
01:57 Jenny: : because
01:57 Jenny: : i felt like doing that
01:57 grumd: : 00:07:365 (7,8,9) - these three sounds are similar
01:58 grumd: : you dont need a jump like 1.7
01:58 grumd: : that's overmapped
01:58 grumd: : but feel free to reject everything anyway
01:58 grumd: : i'm just suggestions and explaining my reasons
01:58 Jenny: : duuuh
01:58 grumd: : just suggesting
01:59 grumd: : 00:11:701 (8) - place it right under the (5) slider body
01:59 grumd: : x:83, y:94 is PERFECT
01:59 grumd: : it also fixes unneeded jump
02:00 grumd: : 00:11:584 (7,8) - you anyway don't need a jump here
02:00 Jenny: : i got x64, y104
02:00 Jenny: : o.o
02:00 grumd: : 00:12:053 (1,2,3) - same thing as in the beginning
02:00 grumd: : you got that because you want 1.3 then 1.5
02:01 grumd: : i used my numbers to make 1.3 1.3
02:01 grumd: : also your numbers are wrong
02:01 Jenny: : my numbers... wat
02:01 grumd: : x;y i mean
02:01 grumd: : even if you want to keep 1.3x and 1.5x spacing
02:02 grumd: : you need to use x:63, y: 102
02:02 grumd: : not 64;104
02:03 grumd: : 00:12:053 (1,2,3) - dont forget about this though
02:03 Jenny: : what do there? o.o
02:03 grumd: : i've written before
02:03 grumd: : the same thing as in the eginning
02:03 grumd: : beginning
02:03 Jenny: : 1.3x 1.3x
02:03 Jenny: : ?
02:03 Jenny: : or
02:03 Jenny: : 1.3x, 1.0x
02:03 grumd: : 1.3 1.0
02:04 Jenny: : i require the jumps on the sliders D:
02:04 grumd: : why?
02:04 grumd: : any reasons for that?
02:04 Jenny: : plays neat and I like it
02:04 Jenny: : :<
02:04 grumd: : you must follow the music, not just your wishes
02:04 grumd: : but
02:04 Jenny: : wat
02:04 grumd: : if you want, leave it!
02:04 Jenny: : i find the new sounds strong :<
02:04 grumd: : i just prefer to make sense to every point in the map
02:04 Jenny: : so I put that stuff
02:05 grumd: : okay, going farther
02:05 grumd: : 00:13:342 (6,7,8,9) -
02:05 grumd: : this ruins the flow
02:05 grumd: : two stacks, strange sliderbaka
02:05 grumd: : :c
02:05 grumd: : just don't plays well
02:06 grumd: : 00:15:568 (5,1) - please stack
02:07 grumd: : 00:19:201 (9) - too far. i know you want to place it on (3) but that's shit. it's just too far
02:08 grumd: : http://puu.sh/N9AO it would be far better
02:09 grumd: : 00:18:029 (2,3,4) - before you was using circle-slider-slider pattern, now you place circle at the end
02:09 grumd: : why so? keep that consistant if you can
02:09 grumd: : 00:19:904 (2,3,4) - same
02:09 grumd: : 00:20:841 (2,3,4) -
02:09 grumd: : 00:21:428 (1) - 3.34x jump... just too far
02:10 Jenny: : taking the point in mind that the sound suddenly crashed into something totally different... at least from what I
02:10 Jenny: : hear..
02:10 grumd: : 00:21:896 (3) - i prefer to place just 2 circles stacked instead
02:11 grumd: : 00:27:160 (1) - looks bad with that jump
02:11 grumd: : better just use 1.3
02:11 Jenny: : actually
02:11 grumd: : 00:31:730 (1) - why 1.7? use 1.3 again :v
02:11 Jenny: : that is meant to have a 1.0x-like spacing from the reverse arrow's location
02:11 grumd: : oh i can see why
02:12 grumd: : wait, wtf?
02:12 grumd: : i mean
02:12 grumd: : that (1) position doesnt fit (3-5)
02:13 grumd: : this is better http://puu.sh/N9Gp
02:13 grumd: : do what you wish anyway
02:13 grumd: : also move (2) if you apply it
02:13 Jenny: : hua
02:13 Jenny: : go on
02:13 grumd: : 00:32:785 (5) - move this 1/2 earlier
02:14 grumd: : to match the vocals at 00:32:667
02:15 grumd: : i orefer this rhythm anyway http://puu.sh/N9Ic (cursor at 00:32:550- )
02:15 grumd: : prefer*
02:15 Jenny: : i hate timeline-pics
02:15 grumd: : so?
02:16 Jenny: : seems k
02:16 grumd: : 00:31:730 (1,2,3,4) - also please make distances equal
02:16 Jenny: : i like the 1.7x o.o
02:17 grumd: : k
02:17 grumd: : 00:34:660 (2) - please divide into 2 sliders :v
02:17 grumd: : 2 repeats is bad
02:17 grumd: : 00:36:066 (5) - 3x jump. shit.. this is too much. redo it all somehow
02:18 Jenny: : ...
02:18 Jenny: : that is technically a jump
02:18 Jenny: : but isn't played as one because you slip out of the slider before
02:18 Jenny: : anyways, reduced distance
02:19 grumd: : no
02:19 grumd: : you can't slip out if it's moving in the absolutely different direction
02:19 grumd: : it plays odd
02:19 Jenny: : as said, reducing distance :x
02:20 grumd: : 01:02:668 (1) - also this position is baka doesnt look good
02:20 grumd: : just explaining
02:20 Jenny: : I want a further away position
02:20 Jenny: : but I know that one doesn't look all-too fancy
02:20 grumd: : 01:16:260- must be a note here imo
02:21 grumd: : what about? 01:02:668 (1) - place this on (8) position? looks pretty
02:21 Jenny: : wellk
02:22 grumd: : 01:36:769 (2,3,4) - these sliders must be upbeat
02:23 grumd: : i mean
02:23 grumd: : starting from (2) position
02:23 grumd: : to match vocals
02:23 grumd: : 01:40:168 (1) - just Ctrl+R it
02:24 grumd: : 01:41:691 (8,9) - r u sick? please make it easier
02:25 grumd: : 01:50:011 (3,4,5,6,7) - i hate this. just a random sliderspam at hight distances
02:25 grumd: : 01:56:691 (8,9,10) - this jump is so overmapped..
02:26 Jenny: : actually
02:26 Jenny: : 01:50:011 (3,4,5,6,7) - 3 and 4 are a pair
02:26 Jenny: : and 5-6-7 build a triangle
02:26 grumd: : 02:04:542 (1,2,3) - must be a 1/1 slider, not 3 beats. as you did before (01:10:168 (1) - )
02:26 grumd: : oh right
02:26 grumd: : a triangle
02:26 grumd: : lol
02:27 grumd: : anyway, unnoticeable
02:27 grumd: : so do what you wish
02:27 grumd: : it's still heavily overmapped
02:27 grumd: : 01:56:691 (8,9,10,1) - these, place them closer to everything to make jumps smaller
02:28 grumd: : 02:10:636 (3,4,5) - slider with repeat please
02:28 grumd: : now it's just confusing
02:28 grumd: : slider will fix readability problems
02:29 Jenny: : no slider there
02:29 grumd: : dont want to place it>
02:29 grumd: : ?
02:29 grumd: : ok
02:29 grumd: : 02:17:082 (2) - why antijump?
02:30 Jenny: : dunno, accident with default DS?
02:30 grumd: : 02:20:128 (11,12,13) - these sliderjumps are too hard and meh
02:30 grumd: : anyway, i cant mod that stream part
02:30 Jenny: : dere iz no 2hard
02:30 Jenny: : az long az ftng dere no b 2hard
02:30 Jenny: : desu
02:30 grumd: : 02:20:832 (5,6) - this is ridiculous. i never liked when people use such spacing in sliderstreams
02:31 Jenny: : I can do play that *shrug
02:31 grumd: : 02:22:472 (1) - this slider is also meh
02:31 grumd: : 02:22:472 (1,13,14) - same
02:31 grumd: : 02:26:046 (8,9) - even more meh
02:31 grumd: : sorry, but this is just ~_~
02:32 grumd: : streamy part is shit... can't say anything else, sorry please
02:32 Jenny: : this is a guitar solo
02:32 Jenny: : I can map it full of deathstreams
02:32 grumd: : 02:40:987- remove the note
02:32 Jenny: : and nobody will ever clear this
02:32 grumd: : you can dont map it :v
02:32 grumd: : anyway, let it be
02:33 grumd: : 02:45:793 (4) - NC lol
02:33 grumd: : i'm too tired now
02:33 grumd: : everything looks neat, but very overmapped
02:33 Jenny: : atmosphere :<
02:34 grumd: : yea
02:34 grumd: : you're right
02:34 grumd: : anyway..
02:34 grumd: : gonna post there
02:34 Jenny: : the atmosphere of song is asskicking ;_;
Topic Starter
Jenny
Charlestalk about various stuffs, sliders, in-pattern flow, guitar solo, readability & suchs.

  • Woops a reverse arrow got eaten
Chewin
I'm here again, after you have threatened me (?)

[General]
Remove 1 and ~ from the tags.

[Combustion]
00:14:865 (1) - Overlap with 00:14:279 (2)
00:20:841 (2) - Mh.. I don't know if you can overlap this slider with 00:20:138 (3). It could be unreadable for some players at the first try, especially with HR
00:34:894 (3) - CTRL + R flows better
00:54:230 (5,6,7) - This pattern is really confusing in my opinion. What about to make something like this? I love how it flows http://osu.ppy.sh/ss/388830
96,108,54230,2,0,B|100:44|188:8|244:68,1,180,4|0
328,116,54581,2,0,B|336:168|300:204,1,90,8|0
300,308,54815,2,0,B|232:343|163:270|204:189,1,180,8|8
01:02:550 (10,1) - This jump is confusing. I think it would be better if you change the overlap, I mean you could overlap the 01:02:667 (1) with 01:02:199 (7) to keep the pattern consistent
01:10:168 (1) to 01:18:136 (4) - Comment: I love this part. Really good job >w<
01:21:418 (5) - New combo to keep consistency ;p
01:36:066 (6) - I would overlap this slider's head with 01:34:543 (1) and making it CURVED so you can blanket with 01:36:300 (7). I mean, something like this! http://osu.ppy.sh/ss/388834
01:36:418 (1) - Move to x:344 y:316 so following my suggestion above you have a blanket with 01:36:065 (6): http://puu.sh/Nu07
01:36:418 (1) - I would remove NC here adding it on 01:36:768 (2) instead. I think you understand why ;P The vocal here needs a new combo so it fits muuch better
01:44:738 (7) - x:284 y:352 flows better, in this way it's equidistant from 01:44:386 (6) and 01:44:855 (8), then ;P
01:51:886 (3,4,5) - You could create a triangle here with the 01:51:886 (3)'s tail and the other 2 circles, so overlapping the 01:52:238 (5) with 01:52:121 (4), it is awesome *-* http://osu.ppy.sh/ss/388835
124,56,111886,2,0,B|72:148,1,90,0|8
52,248,112121,1,8
176,200,112238,1,0
03:06:417 (11) - To keep consistency with the previous parts you should use New combo here

The map now is REALLY much better, it flows very good.
I hope my mod it's helpful now, good luck jenny \o/
Topic Starter
Jenny
Moar mods, moar updates, moar SP, moar bumpz! \`A´/

(As for the tags, '1' belongs to the album title which is 'Barrage Am Ring 1 A/side' and '~' belongs to the original song title, 'Maiden's Capriccio ~ Dream Battle')
Topic Starter
Jenny


U stew pit?
JAKACHAN

Jenny wrote:



U stew pit?
You posted it before I could...

Amazing Map <3 Jenny

Topic Starter
Jenny


U ppl what's up with you?!
rrtyui
hehehe awesome! :)
Topic Starter
Jenny

rrtyui wrote:

hehehe awesome! :)
>w< ~<3
CXu
Sup. I can't mod this map because I can't play it (I had to temporarily move my laptop to another table which sucks yeah). I have no way to tell what feels good and what feels bad in a map like this (because lolhardtoreadstuff in other maps doesn't really apply to a hard map). Well, good luck anyway.
Topic Starter
Jenny
Adjustments in big stream and 1/3-part on Taiko, IRC talk with omegaflo~
omegaflo
Irc mod done on Taiko Diff with Jenny

Change on the second Heavystream (Hitsounding and patterns)

and adjusting readability on the 1/3 part (removed the 1/3 switch on the 1/4 pattern)

Very nice and competitive map =o Good luck for approval =D
L_P
IRC...
if you want the log pm me hahahaha
just kidding

minor stuff i could find on this map only, like adding a note at 02:11:573 -
bigger jump before a long slider
kiai time brake time etc
whistle opinion at the stream part


the mapset is almost perfect for me, good luck on app it~
Topic Starter
Jenny
Thanks for recheck, you got me to do some useful minor changes (such as snapping kiai to the right ticks) even though you didn't mention it~
Ulysses
It's Jenny!
Like kidnapping a pokemon.

[General]

Nothing.

[Combustion]

00:48:252 (4) - I think a slider doesn't fit ..IMO~Make it likethisis better for me.

01:17:901 (3) - I think a object misses here..Make it like this?

Good for me.


Sorry Jenny,that's all I can find.
Sorry I can't help you :(..

A Star for you.
Topic Starter
Jenny
^ I did something about the second thing, thanks for poking me at that - also thanks for star~
wmfchris
- you know usually I can't mod super fast song as good as the normal ones.
- why taiko "light"? If it's easier should it be "lite" not "light"?

[Taiko]
00:06:428 - within these two beats the k k regular beating disappearss, at least they're covered somehow
00:12:990 - the triplet gives a rapid feeling here but the melodic transition sounds like at 1 beat later so triplet doesn't sound well here
00:21:603 - sounds sth like x xxx x xxx x X and the "pausings" is missed
00:45:792 - no accents here, remove finish
01:17:667 - just leave the K D D here and delete the stream before like the first time you putting these pattern
02:15:792 - soooooo stream <_< The music doesn't sound to hv 1/4 throughout the whole stream and it's too hard...
02:21:534 - kkkdk and kdkkk just can't represent the music well here.
02:26:924 - the spacing is very confusing
02:27:159 - and for those stream you can consider some progression like more k's in later streams corresponding to the melodic raise.

- you know my preference, while some 1/4 even exceed the drums in the song better not to place complex streams
- I don't see any need to use SV change (especially a small change), it's simply confusing.

[Taiko light]
00:26:222 - like oni put the 3 finishes at the end?
00:30:675 - ^
00:48:370 - remove finish, it doesn't sound like an accent or stopping note here
00:55:987 - a bit hard for this difficulty, take 0:21 in [taiko] as refernce
01:24:346 - where's the finish
01:50:362 - same as 0:55
02:00:088 - refer to the melody first d d K then d k K
02:10:987 - like 0:48 remove finish
02:19:542 - the whole part is too hard for a diff that should be much easier than the one above

not much clue about the diffs. orz
Roxas
Awesome map Jenny, starred :D
Topic Starter
Jenny
Thanks for your mod chris~

Applied likely everything (except for the first thing in Taiko which I didn't really get), made SV-change less confusing by removing a 1/2, broke the big stream up & suchs, also made parts easier you mentioned - might call for a recheck to see if you're alright with how I changed stuff?~
Stefan
derp
Topic Starter
Jenny

Stefan wrote:

derp
Are you like, one of my stalkers or something?
Xakyrie
So like, is Taiko Lite supposed to be a muzukashii? Because it seemingly doesn't feel like one. Too many triples where there shouldn't be and yeah... just a tad bit too hard for a muzu. I guess it's okay though since it's not initially required for your rank and it doesn't have to have a muzu... at least you went ahead and added one :?

Incoming recheck to be edited in this placeholder.
Topic Starter
Jenny
Taiko Lite is and never was intended to be a Muzukashii since this song simply doesn't fit a Muzukashii or other way around (that's my opinion as I find the atmosphere of a song very important when mapping); it's meant to be a way easier Taiko though still hard (due to the BPM).
aabc271
As requested by Jenny, I'm coming for a Taiko recheck ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions / thoughts only. Change only if you want to

-----------------------

[Taiko EX-Tinction]

Interesting diff name :3 ~

Just asking if there's a special purpose for using x0.99 in most parts, instead of x1 ~

01:27:627 ( 115, 123 ) - I'm not sure why only these 2 notes have finishes included. By referring to this finish pattern, you may also want to add finishes at ( 99, 107, 131, 140, 148, 156 ) ?

02:11:924 ( 1 ) - I guess you're trying to make this note x0.96 to connect sections of x0.92 & x0.99 . But actually the current timing point is 02:11:925 rather than :924, making it useless ( Current note is still in x0.92 ). Maybe you should fix that ~

02:11:924 ( 4th kiai ) - Diff spread is way too big when compared with previous parts, esp 77~109 & 125~134, where the hitsounds changes are too complex to be hit correctly. I know the streams are fitting the music, so I'm not forcing you to fix.

02:27:042 ( 175 ~ 216, 1 ) - Similar to above. 1/3 hitsounds patterns could be too complex ~
Suggested patterns
Suggestions only. Change them only if you want to ~

00:06:300 ( 19 ) - Red note ? ( For consistency. You used d in 00:02:550 ( 17, 34 )

00:13:693 ( 18, 1 ) - Both red notes ? ( You can notice that ( 18, 19, 1, 2, 3 ) are all blue notes, which doesn't really match the significant drum sounds in the music. I suggest changing some to d to fit the drums ~ )

00:40:987 ( 31 ) - Red note ? ( The vocal here is lower than 30 & 32. Also the ratio of blue notes in this small part is almost 100%, reducing the hitsound effects in the song. PM me if you don't understand this )

01:35:245 ( 26, 27 ) - Both red notes ? ( Similar reasons to above. This fits the vocal more & prevents lots of blue notes in one part, which reduces hitsound effects )

02:03:838 ( 46 ~ 48 ) - o o O ? ( To create variations on hitsound patterns & avoid repeating with ( 49 ~ 51 ) )

Well, hitsounds & patterns are nicely-used

But the green combo parts at 4th kiai are too hard ;w;

-----------------------

[Taiko Oni]

Same for the above diff, why x0.99 but not x1 ?

00:27:394 ( 146, 147 ) - Move these 2 notes 1/2 forward so that the patterns become K D K and fit ( 135 ~ 137 ) ?

02:25:752 ( 120 ~ 128 ) - imo it's hard to understand the beat when playing. It could be better to use simpler beats

02:27:042 ( Red combo parts ) - Diff spread. I guess you know what I mean. Again I'm not forcing you to change because that fits the music.

Suggested patterns
Suggestions only. Change them only if you want to ~

00:13:928 ( 70 ) - Red note ? ( There is a drum sound here, which means d fits better )

02:04:424 ( 52 ) - Remove finish ? ( A sudden o O O pattern doesn't fit the previous o o O patterns )

02:47:667 ( 16 ) - Red note ? ( Vocal is significantly lower here )

Well, at least this is playable for me www

Still, that part is still too difficult imo

Others seem fine :3

Star and good luck ~ ;)
Topic Starter
Jenny
I found 1.4x overall just a little-little bit too much as it had some weird effect on me with the stacking (might just be me but the 0.99x didn't really bug anyone and it feels better for me for which reason soever, so I will likely keep that o.o).

Applied suggestions and tried to make 1/3 parts a bit more clear~
Topic Starter
Jenny
I do not feel like fucking around on this anymore, come at me, seriously, where is this speedranking staff that goes for easyshit and unintuitive TV size bullfuck all the time?

So, where are you people that 'mod at least 50% based on SP', ha?

Also, as for this update: Fixed an overlap between two sliders, nothing major.

The 'Taiko Muzukashii' is the very first version of Taiko EX-Tinction and hard as fuck, don't even try it! - It's just in here on a temporal basis for people to download, DO NOT MOD IT, I WILL REMOVE IT LATER ON!
Topic Starter
Jenny
Have my last star, map.
Back from GamesCom, let's get this done!
Zare

Jenny wrote:

Have my last star, map.
Back from GamesCom, let's get this done!

Gogo Jenny \:D/
Snepif
I like the song a lot~ hope you get it ranked soon
DarkStoorM
Rank dat shet guise
Phish_old
>6 maps higher on list..

Ich soll jetzt auch noch trap maps modden? o,o jetzt gehts los..
im endeffekt find ich sowieso nix und du würdest eh nix übernehmen <3 aber es is ja nur eine diff, also tu ichs mir mal an
btw. ich hab die hälfte der map geschafft (so badass)

nice .osb~

[Combustion]
> mich würde interessieren wie du die auf hidden passen willst, vlt. denkst du ja über AR10 nach.. so many stupid stacking sheeet
> kiai sections total overused, fass die am besten zusammen, ich glaub auch das ich nicht der erste bin der dir das sagt..
> teilweise denk ich das hellbraun ist dem bg zu ähnlich... aber du magst ja blending combocolours >_>
> Drain viel zu hoch du nudel mach das runter oder ich hau dich du trap ignore this

00:21:896 (3) - der Slider passt nich, mach n circle draus
00:37:472 - mach den circle weg, starte den slider hier und pass danach das spacing an, passt besser.
00:52:238 (4) - 1tinygrids nach rechts, passt dann besser zum slider
01:02:491 - add note?
01:18:135 (4) - mach den circle weg und dafür nen zusätzlichen reverse arrow an 01:17:785 (3) - , der circle da unten fühlt sich weird an..
02:40:987 - delete note

o,o nice map, vlt. suchst du dir lieber leute die die map auch passen, dann ist das modding vlt. auch besser ^__^
weiter so trap!
Topic Starter
Jenny
Colourful stuff.

Dick wrote:

>6 maps higher on list..

Ich soll jetzt auch noch trap maps modden? o,o jetzt gehts los..
im endeffekt find ich sowieso nix und du würdest eh nix übernehmen <3 aber es is ja nur eine diff, also tu ichs mir mal an
btw. ich hab die hälfte der map geschafft (so badass)

nice .osb~

[Combustion]
> mich würde interessieren wie du die auf hidden passen willst, vlt. denkst du ja über AR10 nach.. so many stupid stacking sheeet - AR10 no wai, 9.2 vlt. aber das geht ja nich; und ich map ja nicht für modspieler, soll ja kein freescore sein sondern man soll für die 6% auch was tun~ <3
> kiai sections total overused, fass die am besten zusammen, ich glaub auch das ich nicht der erste bin der dir das sagt.. - nö passt so, findet auch niemand wirklich störend und passt atmosphärisch besser~
> teilweise denk ich das hellbraun ist dem bg zu ähnlich... aber du magst ja blending combocolours >_> - hab's mal in nen ockerton geändert
> Drain viel zu hoch du nudel mach das runter oder ich hau dich du trap ignore this - since settings are fine, I would have denied that anyways ^-^

00:21:896 (3) - der Slider passt nich, mach n circle draus - find ich nich um ehrlich zu sein, die gitarre hat da zwei zusammenhängende töne, ergo scheint mir der slider die beste möglichkeit zu sein
00:37:472 - mach den circle weg, starte den slider hier und pass danach das spacing an, passt besser. - irgendwie mag ich das so auch lieber, die hitsounds fügen sich so besser in den song rein; mag an mir liegen aber es klingt nunmal einfach wesentlich geiler und von den testern hats auch keine beschwerden gegeben
00:52:238 (4) - 1tinygrids nach rechts, passt dann besser zum slider - mkay, adjusted, sollte nun halbwegs zentriert sein zwischen ende 2 und anfang 3 sein
01:02:491 - add note? - mkay, adjusted following notes aswell
01:18:135 (4) - mach den circle weg und dafür nen zusätzlichen reverse arrow an 01:17:785 (3) - , der circle da unten fühlt sich weird an.. - der slider liegt noch auf der gitarre, der circle is wiederum auf die BGM, also als übergang in die pause, muss also auch nen neues objekt sein
02:40:987 - delete note - sounds and plays way better like this, denied o3o

o,o nice map, vlt. suchst du dir lieber leute die die map auch passen, dann ist das modding vlt. auch besser ^__^ - die modden dann nur nich oder haben nichts dran auszusetzen, beispiele JAKA, Rucker, rrttyui etc. :/
weiter so trap!
thanks for your SP mod, keep going you guyseducing monster~<3
thelewa
dear christ the amount of jenny stars this map has
Milkshake
lol
OnosakiHito
We had some IRC-mod here.

log
18:49 Jenny: : bin jetzt mal durch solche stellen gegangen
18:49 Jenny: : magst bei der oni wegen den patterns nochma gucken?
18:49 OnosakiHito: : Ja gut.
18:51 OnosakiHito: : 00:16:388 (92,93,94,95,96) - d kkd d - ist etwas easier zu spielen als d ddk d aufgrund der pattern folge.
18:51 Jenny: : k
18:52 OnosakiHito: : 00:18:439 (107) - das hier zu löschen ist denke ich eine bessere option. Sehr schwer k kdd d zu spielen, aber ein richtige sound ist da auch nicht
18:52 OnosakiHito: : dafür.
18:52 Jenny: : joa passt
18:53 OnosakiHito: : 00:27:160 (144,145,146) - ansich ist das hier ja ein K K K oder D D D
18:54 OnosakiHito: : da es also ein K D K, änder es lieber zu D K D da ein kkk stream davor ist.
18:54 Jenny: : k
18:54 OnosakiHito: : müsste man doppelt spielen bei der hohehn bpm.
18:54 OnosakiHito: : 00:29:972 (147,148,149,150,151,152,153,154,155,156,157) - Das müsste okay sein. Hier hat man immer hin Zeit sich auf das k kdd
18:54 OnosakiHito: : vorzubereiten.
18:57 OnosakiHito: : 00:42:862 - d d kkk d kkk d <- versuch das hier mal? Spielt sich bequemer und passt auch zum vocal.
18:58 Jenny: : joa geht
18:58 OnosakiHito: : Du musst nicht alles ändern wenn du nicht willst.
18:58 Jenny: : nedas passt scho bisher
18:58 Jenny: : wenn ich etwas unerträglich scheisse finde sag ich das schon
18:58 Jenny: : xD
18:59 OnosakiHito: : 00:49:190 (94,95,96,97) - k kkk D ist günstiger zum spielen als k kdd K
18:59 OnosakiHito: : alles klar
18:59 Jenny: : k kkd K meinst du
19:00 Jenny: : das gefällt mir so wiederum gut
19:00 OnosakiHito: : k kkk D mein ich.
19:00 OnosakiHito: : kannst auch k kkd K wenn du willst.
19:00 Jenny: : das aktuelle is k kkd K
19:00 OnosakiHito: : okay dann mach es nicht.
19:00 OnosakiHito: : xDD
19:00 Jenny: : durrr
19:00 OnosakiHito: : ach so stimmt, hatte kdd gesagt.
19:02 Jenny: : mh... k
19:02 Jenny: : jetzt aber erstmal slih zugucken
19:02 Jenny: : *kannst ja weiter posten
19:02 OnosakiHito: : 01:09:112 (49) - das hier lieber d. spielt sich echt schrecklich als kdk k K
19:02 OnosakiHito: : besser kdk d K
19:02 Jenny: : kdk k K auf der BPM böse
19:02 Jenny: : desu
19:03 OnosakiHito: : 01:36:417 (33) - das hier ist nur optional. Vll. lieber mal D nehmen als K, wegen ...k K
19:06 Jenny: : ^hab da die kleine note vorm finish auf d geändert, is besser als das K zum D zu machen find ich
19:07 OnosakiHito: : 01:42:042 - ddd ddk d k d k d eventuell? Da bin ich echt am grübeln.
19:07 OnosakiHito: : Auch gute idee.
19:08 OnosakiHito: : 01:52:999 (68) - ddk ist besser hier. Mag zwar ein guter versuch zur abweckslung sein oder eventuel song following, aber dkk ist der tot hier.
19:08 Jenny: : kdd dkk dkd KdK ? \:D/
19:08 OnosakiHito: : wo?
19:09 OnosakiHito: : ach so da am ende
19:09 Jenny: : 01:52:999 (68) - die kommt weg 01:53:174 (70) - das wird zum kat
19:09 OnosakiHito: : gut
19:09 Jenny: : 01:53:643 (73) - auch zu kat
19:09 OnosakiHito: : 01:57:042 - in diesem part alles was k K oder d D ist wechseln bitte.
19:10 OnosakiHito: : 02:10:811 (98) - weg hier mit
19:11 OnosakiHito: : 02:10:635 (96) - ^
19:11 OnosakiHito: : 02:10:987 (99) - ^
19:11 OnosakiHito: : hört sich einfach nicht gut an.
19:11 OnosakiHito: : lol guitar part ganz gepasst
19:12 Jenny: : ach komm es is nur die oni \:D/
19:13 OnosakiHito: : 02:26:221 (124,125,126,127) - das sollte an diese stelle gesnapped werden
19:13 OnosakiHito: : das erste so wie dieser vorschlag passen beide niciht so ganz gut rein
19:13 OnosakiHito: : also lieber auf playabilty aufpassen und zurück schieben.
19:14 OnosakiHito: : 02:34:542 (33) - selbe vie vorhin.
19:14 Jenny: : wo vorhin? xD
19:14 OnosakiHito: : guck es dir an und du weißt es.
19:14 OnosakiHito: : hast es doch zu d K gemacht vorher
19:14 OnosakiHito: : lol
19:15 OnosakiHito: : 02:40:167 (83,84,85,86,87,88,89,90,91,92,93,1) - selbiges problem das du durch ddk ddk kdk oder so geändert hast
19:15 OnosakiHito: : 02:45:323 (25) - d
19:15 OnosakiHito: : 02:45:674 (29) - d
19:16 OnosakiHito: : aufgrund der spielbarkeit k kdk k K no
19:16 OnosakiHito: : 02:51:885 (49,50,51) - der Tot ist da.
19:16 OnosakiHito: : 02:54:698 (14,15,16) - Oh nein nein. Tot
19:17 Jenny: : *Tod
19:17 OnosakiHito: : 02:58:799 (53) - d, wie vorhin.
19:17 Jenny: : was is mit dem tod? :x
19:17 OnosakiHito: : Naja wie shcon vorhin gesagt, das geht nicht. Ist echt mies zu spielen.
19:18 OnosakiHito: : dkk <- kommt so dermaßen selten vor in den modus taiko weil der einfach blöd zu spielen ist.
19:18 OnosakiHito: : erst recht in high BPM's. haha
19:18 Jenny: : hab das 1. zu ddk geändert
19:18 Jenny: : das 2. zu dkd
19:18 OnosakiHito: : 03:02:667 (79) - kann man drüber nachdenken. k k k k K ist diesmal ein andere fall.
19:18 OnosakiHito: : Kannst es ändern oder so lassen.
19:18 OnosakiHito: : ok
19:19 OnosakiHito: : 03:06:417 (5) - selbiger, vll lieber D
19:19 OnosakiHito: : selbige*
19:19 OnosakiHito: : das ist alles.
19:19 Jenny: : update~
19:19 OnosakiHito: : ok~
19:19 OnosakiHito: : Sieht aber dieses mal wirklich besser.
19:19 OnosakiHito: : Auch die schwerer.
19:21 Jenny: : forum post?
19:21 OnosakiHito: : ok

Both maps seem better now. Especially Oni.
happy30
[Combustion]
01:26:690 - important beat in the song is missing a corresponding beat in your map here.
01:29:502 - here as well, sliderticks do not count... !
02:20:832 (9) - repeat isn't visible

taikos look good
good luck

oh wait
remove "~" in tags and change armpits to armpit since i see only 1 :?: :lol:
Topic Starter
Jenny
Fixed stuff as stated IRC~
I'm a bit sad about changing the 'armpits' tag to singular form but I guess that's neccesary to not sadden people who look for two of them :(
happy30
goodluck

Bubble #1
Ulysses
FINALLY BUBBLED!!(SHOUTING OUT

GO JENNY!
Saten
Go armpit!
show more
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