Niva wrote:
Hi Jenny :3
My promised mod, sorry for the delay ._.
[General]
-> First offset is definitely early... There should be a timing section on 00:06:428 (6428) as the offset (slightly) shifts there >_< - k
-> ...still about the timing, add new timing section on 00:38:293 to reset the metronome's tick - k
-> Use PreviewTime: 49307 for this song? (not very sure about this though) - current fits better imo, gotta ask people about that
[Combustion]Taiko seems too insane orz, can't keep up with it ._. (btw as far as I know Taiko's SV should be 1.40 or 1.60... not sure what to do with your current 1.30 though ._.) - as for the SV, 1.4 was too fast already and since I had some talk with taiko players and -modders we agreed on 1.3 with an 1.03x overall velocity will do fine (if there is someone disagreeing with that, speak up and if you can convice me, I might change it but as for now, nobody has a problem with it and everyone I talked to deemed it fitting as I did)
- 00:01:320 (3,4,5) - Not sure if arranging these three in an arc flows quite well here... I'd rather simply stack them (it plays better on high-BPM songs imo) - k
- 00:05:597 (5,7) - I can hear a fainting cymbal sound from the song here... Perhaps use soft-hitfinish on these two? - k (50%-soft on first, 60%-soft on 2nd)
- 00:05:949 (8) - Make it parallel with your 00:06:886 (3)? It tidies up the map and it won't hurt (: - k
- 00:07:824 (9) - Hmm, to be honest I don't really like the flow from (9) to (10) here... Perhaps try this instead? - seems reasoned, changed
- 00:13:918 (1) - Not really sure with the clap on slider's start here (there's nothing strong from the music here imo) - use only finish on slider's start instead? xD - that is to keep the clap-pattern which fits the music quiet well even though there is nothing as what you mentioned on this specific slider; I'll keep it for hitsounding purposes since I think it fits as how it is right now
- 00:19:074 (9,10,11,1) - (optional) imo it would fit the music more if you used the slider later, because you can make this kind of jump: - k
- 00:26:808 (3,4,5,6,7) - I highly recommend a sudden jump from (6) to (7), and (optional) I prefer something moving on (3,4,5) actually xD - 7 is quiet in the background since the guitar is fading out there again, which means I don't see a jump there reasoned since that'd feel like there was something hard and big in the music (nothing implied here), which isn't the case since it's switching to the background beat again; a jump from 5 to 6 felt reasoned though, added one there (also applied the movement-thing from 3-5)
205,20,26808,1,0
239,107,26925,1,0
181,174,27043,1,0
91,185,27160,2,0,B|79:257|47:345,1,134.999995976687
194,384,27511,1,0- 00:31:027 (6) - To fit the music more (especially guitar), remove the repeat and use two circles after this slider instead? :3 - as for me, the 3 hits of the repeat slider feel like they're belonging together and a slider-circle combo feels unfitting here (well that is for me), might ask some people about opinions but will likely keep it if there doesn't come a sudden change to my mind o.o
- 00:36:535 (1,2,3,4,5,6,7,8,9,10) - I like your idea here, but it definitely can be improved by using a gradual volume increase~ - lowered volume on first 2 hits to 50%, added 5% volume increase on following whitebeats
- 00:43:214 (6) - (optional) Put it more to the upper-right (~x:45 y:22) maybe? Currently the angle from (6) to (7) looks too narrow imo ._. - that's the upper left my dear, anyways, applied, now has 2.0x jumps and is more in the upper-left corner
- 00:44:269 (2) - Because this slider is standalone (not included in the following pattern) I suggest a slider shape like this: (looks good with (6)!) - that looks quite neat, applied
- 00:52:824 (8) - I don't know whether you'll like this or not... Perhaps put this in ~x:326 y:164 to give more power to the jump? >_< - created a triangle out of 7, 8 and 9's reverse arrow, increasing jump's power aswell, good point
- 00:57:628 (4,5) - (optional) Because of (6)'s shape, perhaps create a circular movement around here? Something like this: ((5) is stacked to (3)) - sounds like an idea, applied (even though used a slider which is more to the top and has a jump to it but it seems fitting to me)
- 01:02:316 (8,9) - Actually you can move these two more to the right to create a tilted square jump on (8,9,10,1)~ - made 7-10's distance consistent so the square shape there is way better now
- 01:16:378 (3) - (optional) Make it encircle (4)'s start here? Looks quite fancy (: - added a slight curve to fit the approach circle
- 01:17:785 (9,10) - Again here, because of the guitar's sound I recommend a sudden jump~ - seems fair, applied (1.7x snap)
- 01:24:464 (2) - Finish on slider's end? Previously you have a finish on your yellow (2) before the break... - k, also added more hitsounds in the following
- 01:29:152 (2,3) - Not sure if the (3) is required here... I'd delete it, and put (2) stacked to your next slider's start to get this part's soul xD - seems fine, applied
- 01:30:910 (1,2,3,4,5,6,7,8,9,10) - Same as before about the gradual volume increase (: - applied, increases on red ticks this time
- 01:41:925 (10) - Finish on slider's end - quite obvious orz ._. - maybe?
- 01:44:386 (6) - (optional) Put in ~x:227 y:255 and adjust your next (7)? idk why... For me (6,7)'s angle feels too narrow here >_< - done
- 01:50:246 (4) - To make it tidier, stack the slider's end to (1)'s start? (really, this is painless to do xD) - yup
- 01:50:714 (6,7) - The 180° angle here feels VERY narrow, really... Perhaps try to create a triangle jump like this here? (you can play stacking (2) this way~) - looks neat, applied
- 01:52:355 (6) - Missing finish on slider's start here? o.o... - seems like that, changed
- 02:10:871 (4,5) - (optional) Here, you can apply manual stacking by moving (4) one grid right and down and (5) further one grid right and down for variation - I've seen a brilliant example of this manual stacking on this map, for example :3 - doesn't seem like pain to do so I'll add that 'feature'
- 02:17:785 (1) - New combo here? The guitar enters a new melody here (also adding a NC won't hurt at all~) - yup
- 02:21:535 (1) - (optional) Add a slight curve to the left here, to comply your previous (5) and (10)'s slight curve? - yep
- 02:23:293 (8) - Finish should be here instead on (1) - this is one reason why a new timing section on 00:38:293 required actually~ - done
- 02:27:511 (9,10) - Not really sure... But I prefer to arrange like this (I like the angle from (10) to your next (1) xD) - aaaaaactually I don't see the point there o3o (mind clearing me up so I'll understand if you think it really gives an improvement)
- 02:36:300 (9) - Put the clap on slider's start to (8)'s end instead? - sounds good, changed~ (also, repositioned 9 a bit to make it fit 8's end more)
- 02:58:918 (10) - Please add clap as well here - it's still in a sequence with your previous vocals >_< - yup
- 03:01:144 (1,1) - Start both 1/2 later - the strong beat you're trying to follow starts there, actually~ - i see~
- 03:06:418 (11) - (optional) Stack to (6)'s end instead? Feels quite weird seeing (5) to (6)'s spacing is enormous while (10) to (11) isn't... - well now it is
Again, my main concern is the timing sections. Good luck~
Thanks for your mod, Niva~<3
(...and sorry for me not checking my own thread for days *cough*)