I'm here again, after you have threatened me (?)
[General]
Remove 1 and ~ from the tags.
[Combustion]
00:14:865 (1) - Overlap with 00:14:279 (2)
00:20:841 (2) - Mh.. I don't know if you can overlap this slider with 00:20:138 (3). It could be unreadable for some players at the first try, especially with HR
00:34:894 (3) - CTRL + R flows better
00:54:230 (5,6,7) - This pattern is really confusing in my opinion. What about to make something like this? I love how it flows http://osu.ppy.sh/ss/388830
01:10:168 (1) to 01:18:136 (4) - Comment: I love this part. Really good job >w<
01:21:418 (5) - New combo to keep consistency ;p
01:36:066 (6) - I would overlap this slider's head with 01:34:543 (1) and making it CURVED so you can blanket with 01:36:300 (7). I mean, something like this! http://osu.ppy.sh/ss/388834
01:36:418 (1) - Move to x:344 y:316 so following my suggestion above you have a blanket with 01:36:065 (6): http://puu.sh/Nu07
01:36:418 (1) - I would remove NC here adding it on 01:36:768 (2) instead. I think you understand why ;P The vocal here needs a new combo so it fits muuch better
01:44:738 (7) - x:284 y:352 flows better, in this way it's equidistant from 01:44:386 (6) and 01:44:855 (8), then ;P
01:51:886 (3,4,5) - You could create a triangle here with the 01:51:886 (3)'s tail and the other 2 circles, so overlapping the 01:52:238 (5) with 01:52:121 (4), it is awesome *-* http://osu.ppy.sh/ss/388835
The map now is REALLY much better, it flows very good.
I hope my mod it's helpful now, good luck jenny \o/
[General]
Remove 1 and ~ from the tags.
[Combustion]
00:14:865 (1) - Overlap with 00:14:279 (2)
00:20:841 (2) - Mh.. I don't know if you can overlap this slider with 00:20:138 (3). It could be unreadable for some players at the first try, especially with HR
00:34:894 (3) - CTRL + R flows better
00:54:230 (5,6,7) - This pattern is really confusing in my opinion. What about to make something like this? I love how it flows http://osu.ppy.sh/ss/388830
96,108,54230,2,0,B|100:44|188:8|244:68,1,180,4|001:02:550 (10,1) - This jump is confusing. I think it would be better if you change the overlap, I mean you could overlap the 01:02:667 (1) with 01:02:199 (7) to keep the pattern consistent
328,116,54581,2,0,B|336:168|300:204,1,90,8|0
300,308,54815,2,0,B|232:343|163:270|204:189,1,180,8|8
01:10:168 (1) to 01:18:136 (4) - Comment: I love this part. Really good job >w<
01:21:418 (5) - New combo to keep consistency ;p
01:36:066 (6) - I would overlap this slider's head with 01:34:543 (1) and making it CURVED so you can blanket with 01:36:300 (7). I mean, something like this! http://osu.ppy.sh/ss/388834
01:36:418 (1) - Move to x:344 y:316 so following my suggestion above you have a blanket with 01:36:065 (6): http://puu.sh/Nu07
01:36:418 (1) - I would remove NC here adding it on 01:36:768 (2) instead. I think you understand why ;P The vocal here needs a new combo so it fits muuch better
01:44:738 (7) - x:284 y:352 flows better, in this way it's equidistant from 01:44:386 (6) and 01:44:855 (8), then ;P
01:51:886 (3,4,5) - You could create a triangle here with the 01:51:886 (3)'s tail and the other 2 circles, so overlapping the 01:52:238 (5) with 01:52:121 (4), it is awesome *-* http://osu.ppy.sh/ss/388835
124,56,111886,2,0,B|72:148,1,90,0|803:06:417 (11) - To keep consistency with the previous parts you should use New combo here
52,248,112121,1,8
176,200,112238,1,0
The map now is REALLY much better, it flows very good.
I hope my mod it's helpful now, good luck jenny \o/