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T-Aiko! for Android/iOS

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palion
I'll help out, like I said. Speaking of which, if it is ever released to market, we would have to inform the beatmap mirror :p
Topic Starter
Guy-kun
Y-yeaaaaah. Youdothat.
Jalatiphra
i hope you finish that game so i have a reason to buy an android :)
Topic Starter
Guy-kun
Done a lot of work on sliders(rolls) today together with Srbija as well as a song-select overhaul.
A much more polished Beta may be on its way soon <:
Backfire
You fixed it? Well shit man gimme the .apk im ready to play c:
Topic Starter
Guy-kun
That map is fixed, yeah. Wait till tomorrow where we'll have rolls in a much better state and I'll probably put out another apk <:
Zelos
Yessssssssss.
Ririz_old
Wow great work! Can't wait till final release :)
Topic Starter
Guy-kun
Something to whet some appetites:



Zelos
There are a few little bugs that I wanna point out (Not sure if this has been pointed out already because im to lazy to read back.)

1: TaikOsu maps that have 1/4th kick back sliders which should show up as kkk (or any other pattern) but instead they show up as short drum rolls.
2: After leaving TaikOsu, lets say I start up another up which has the average black screen loading time, the T-Aiko main screen is there until the app itself loads. (I used appkiller to end T-Aiko to see if this issue would fix but regardless that main screen was still there)
Srbija_old

Zelos wrote:

1: TaikOsu maps that have 1/4th kick back sliders which should show up as kkk (or any other pattern) but instead they show up as short drum rolls.
Slider ticks are fixed now (they appear same as in osu! taiko mode), although still all sliders in osu! mode appear as sliders in T-Aiko. We will work on making sliders of total length shorter than 2 beats to become dons and kats instead (like osu! taiko mode).
OnosakiHito
немој зезати да ити ту нештo правиш?? :3
Требамо да се видимо у србију. Стварно. хаха
Баш је интересанто ста радис.
Topic Starter
Guy-kun

Zelos wrote:

1: TaikOsu maps that have 1/4th kick back sliders which should show up as kkk (or any other pattern) but instead they show up as short drum rolls.
Yep, It'll come in due to time, It's planned

Zelos wrote:

After leaving TaikOsu, lets say I start up another up which has the average black screen loading time, the T-Aiko main screen is there until the app itself loads. (I used appkiller to end T-Aiko to see if this issue would fix but regardless that main screen was still there)
It sounds like an excuse and I hate saying things like this, but I think this is out of my control. Its up to android what is shown while a new app is loading, and this has never happened to me on my phone, so It's likely to be to do with whatever phone provider/manufacture skin of android you have.

If you give me some phone details, I can try it out in emulator, but that's about all I can do. Things like model, android OS version, maybe carrier.

OnosakiHito wrote:

немој зезати да ити ту нештo правиш?? :3
Требамо да се видимо у србију. Стварно. хаха
Баш је интересанто ста радис.
I hate this, when I can read it, but it makes absolutely no sense. Why oh why must there be multiple languages that use cyrillic letters.
OnosakiHito
@Guy-kun: Russia, Ukraina, Serbia/macedonia, not so multiple at all. There are not more countrys who use cyrillic in this way. So please don't say it makes no sense. lol
Anyway, I just said, I was wondering that srbija is also involved in this project. Good luck with this nice project.
Topic Starter
Guy-kun
More than one use of it is multiple to me, plus it was to me that it makes no sense. It's all my opinion y'know.
Topic Starter
Guy-kun
If anyone is interested in helping, feel free to PM me, I'm doing a lot of work on this now so it is a fast-moving project:
Zelos

Guy-kun wrote:

If you give me some phone details, I can try it out in emulator, but that's about all I can do. Things like model, android OS version, maybe carrier.
T-Mobile G2x
Procssor: 1 GHz Dual-Core ARM Cortex-A9
Anrdoid OS 2.3.3 Gingerbread
GPU: ULP GeForce 300 MHz
Instruction Set:ARMv7
RAM: 512 MB

Is that enough info to work with?

Guy-kun wrote:

If anyone is interested in helping, feel free to PM me, I'm doing a lot of work on this now so it is a fast-moving project:
What kind of help?
Topic Starter
Guy-kun

Zelos wrote:

Is that enough info to work with?
What kind of help?
Should, be I'll have a try.
What can you do? <:


Another VERY WIP in-game screenshot

Zelos
All I suppose I could do is test test and more testing.
Topic Starter
Guy-kun

Zelos wrote:

All I suppose I could do is test test and more testing.
Sure, it'd be useful. PM me when you're free.
Kathunx

Guy-kun wrote:

Zelos wrote:

All I suppose I could do is test test and more testing.
Sure, it'd be useful. PM me when you're free.
PM sent!
MMzz
I gotta question, how in the world do I install maps, I got the app and such, I know whow to download maps but I don't know how to install them to the game.
/noob
Topic Starter
Guy-kun

MMzz wrote:

I gotta question, how in the world do I install maps, I got the app and such, I know whow to download maps but I don't know how to install them to the game.
/noob
place them on your SD-card in /T-aiko/Songs (place .osz files here or beatmap directories)
Topic Starter
Guy-kun
It's been a long time in getting here, (more than it may seem), but T-Aiko! is finally on the market!
I hope that this growth can now be continued steadily!

Get it on your mobile or here: https://market.android.com/details?id=guy.taiko
Dai
oh finally
Backfire
Uhh why doesent the download map button work?
Topic Starter
Guy-kun

Backfire wrote:

Uhh why doesent the download map button work?
As said in the app description, coming soon.
I've yet to agree with a mirror to allow DDL (officially)
alexchan420
Can the map location be set manually?
I don't want the map get duplicated once more with the osu!droid T.T
Topic Starter
Guy-kun

alexchan420 wrote:

Can the map location be set manually?
I don't want the map get duplicated once more with the osu!droid T.T
Yep, this was already on my todo list, sorry that it wasn't done already.
I'll detect the osu!droid directory and ask if you want to use it's songs folder next version.

In the meantime, if you like, you can move your maps into the T-Aiko songs folder and set the osu!droid folder manually to point to it (since it already has this functionality)
Vext_old
Oh dear, I installed it on my Thunderbolt and it was going great, but the longer I played the more it lagged until everything pretty much froze and it took 5 minutes to even exit out of it.
Topic Starter
Guy-kun

Vext wrote:

Oh dear, I installed it on my Thunderbolt and it was going great, but the longer I played the more it lagged until everything pretty much froze and it took 5 minutes to even exit out of it.
What map was this?
This is extremely surprising since it runs smoothly on MUCH weaker phones, including the pitiful android emulator.

If your phone has trouble exiting something, it's most likely to do with your OS.
Vext_old
http://osu.ppy.sh/s/36884

Well, it wasn't just the exiting. I was going good, but then I noticed my presses were lagging a bit and little by little over the map it got worse until the frame rate dropped and it was jumping ahead randomly and the feedback was the same. So I paused to exit and it took a few mins to even get out of T-aiko. Once I closed it and started back up it was fine though, I am afraid to try it again though haha. The music kept going perfectly fine though.
Topic Starter
Guy-kun
Very odd, sounds like something was going on with your phone if anything, tell me if it does carry on happening, could circumstances of some sort.
I tested all the difficulties on that map and they were perfectly fine, so the map isn't to blame.
Vext_old
Well I tried another diff. and same problem, tried another couple maps and they worked fine, dunno why that map hates me but oh well. Other than that seems solid, the red center drum hits are incredibly unresponsive for me though, if I hit near the outer half it doesn't always take it and if I use 2 fingers or thumbs it doesn't read the taps fast enough, and if I go to a certain speed of tapping it just doesn't accept any of it. (Blue hits were perfect and worked for as fast as I was able to tap though which is why it seems odd)
Topic Starter
Guy-kun
Are you definitely sure that blue hits work fine? I used to have a similar issue when I had a HTC Desire HD and struggled to no end with it, testing it in every way, it turned out that the phone was just not registering rapid successive taps sometimes (especially in a certain rhythm, it'd miss a touch or two every so often).
I've never heard of this on any other device than HTC phones.

I tested this by logging raw touch events after tapping a rhythm I knew involved a certain number of touches and finding some were missing.

Shame about that map for you... Worked fine for me <:
Vext_old
Yep, I was tapping blues as fast as I could to see if it worked and they were firing about as fast as I stream on standard and registering just fine. The red on the other hand will not work that way and actually seem to get slower in response to me going faster. More than 1 finger absolutely screws with it. If my camera wasn't my phone I'd show you what it's doing heh. It is possibly due to the blues being on opposite sections of the screen, while the drum for red is center, the multi-touch might be reading them as one press, unsure though.
Topic Starter
Guy-kun
If you're curious enough to find out, I could give you a debug build with blue/red swapped (as confusing as this would be) to see if it really is regions of the screen that have trouble?
Might bring peace-of-mind <:
Vext_old
I would be willing to give it a shot if you'd like, might have to walk me through it a bit though.

EDIT: Tomorrow, I need to get to bed right now for class tomorrow, lots of finals, oh the excitement. PM if you like.
Natteke
How do you quit the game without having to press the home button and killing the game process? D:
(HTC Desire S here)
Topic Starter
Guy-kun
Are you asking how to end the game process or saying that the process is killed when you press the home button?
Natteke
Basically, add a "Quit" button or something that would end the game process
Topic Starter
Guy-kun
This would be a bad idea.
By Android application fundamentals, you do not 'quit' your app. You send it to the background and let the OS handle clearing the memory when it is needed. You waste more battery force killing your apps rather than letting Android do so when the memory needs to be claimed by something else. (This is an interesting topic if you read up on it, the more you know)

The game is entirely inactive in the background and presents no notifications so there is no purpose in a 'quit' button. The home button is there for suspending apps.
Natteke
Ah okay, I'm still new to Android devices. However, apps in the background do consume RAM though o.o
lepidopodus
Well, at least exiting to the home screen or terminating the application when hitting back button on the device when you are in the main menu of T-Aiko would be better? Like other applications.

Score system(combo bonus or gogo-time bonus or something?), barlines, gekki-renta or spinner or something like that... More to improve, I guess?

Some issues I've met until now.(I'm using Samsung Galaxy S2 and I don't have SD card.):
- The application got error when trying to read files in songs folder with USB storage mode enabled.
- Some songs got duplicated when refreshing after modifying the song folder manually.
- Removed songs never got removed in the song list after ^ happens. Currently my db is screwed up.
- No lead-in, and this bothers me quite a lot in some maps.
- Significant delay between hitting the Taiko and acutal effect of it. (This is a rhythm game, you know.)

Well, that delay (or lag, whatever you call it) issue is quite annoying. Can't play somewhat hard maps due to that. Offset settings were ok when I check auto-play. (I also have an iPad with Taiko no Tatsujin for iOS installed and I know even that app have slight delay, but not that significantly affects gameplay. Can FC even some maps with high note-density like Kurenai with that thing.)

I think I've experienced multi-touch issue too. Maybe due to small screen and relatively small taiko drum.

...Yeah, still lot more to go, but at least this may be a good application for playing Taiko in Android before Namco notices it lol.
Topic Starter
Guy-kun
BOY this turned out to be a long post, sorry

Natteke wrote:

Ah okay, I'm still new to Android devices. However, apps in the background do consume RAM though o.o
Apps in the background hold RAM, but It's up to android to clean them out when that memory is needed. Background apps have much less priority over foreground ones.

lepidopodus wrote:

Well, at least exiting to the home screen or terminating the application when hitting back button on the device when you are in the main menu of T-Aiko would be better? Like other applications.
Hmmm, I'm considering this now that everyone seems to keep asking, the back button from the menu screen, I was against it though... I'm not sure.

lepidopodus wrote:

Score system(combo bonus or gogo-time bonus or something?), barlines, gekki-renta or spinner or something like that... More to improve, I guess?
Of course, this will be coming, the current score system is just a barebones one.


- The application got error when trying to read files in songs folder with USB storage mode enabled.
Thanks, I'll fix this, I got a market error report of something similar too. (My mistake)

- Some songs got duplicated when refreshing after modifying the song folder manually.
- Removed songs never got removed in the song list after ^ happens. Currently my db is screwed up.
I'm aware of this too and need to make improvements to the songDB. In the mean-time, if you go to Settings>Apps>T-Aiko and Clear Cache this will clear the song database and you can refresh to create it from scratch (doesn't take that long)

- No lead-in, and this bothers me quite a lot in some maps.
Also on the todo list

- Significant delay between hitting the Taiko and acutal effect of it. (This is a rhythm game, you know.)
I don't appreciate being told it's a rhythm game, I wouldn't spend $25 shoving out some garbage that didn't play well to the best of my knowledge.

However, what kind of timescale do you think this delay is, is it visually noticeable? Is there a delay between you touching the screen and the drum appearing to have moved down?
There is no noticeable delay on my less powerful Nexus S and it has been tested on another Galaxy SII as well.

I think I've experienced multi-touch issue too. Maybe due to small screen and relatively small taiko drum.
I highly doubt this is happening on the SII,

...Yeah, still lot more to go, but at least this may be a good application for playing Taiko in Android before Namco notices it lol.
Thanks, there's further to go and I'm here to do just that <:
There are apps that directly infringe copyrights on the Market, I doubt much will be done against one who's gameplay is similar to another.
maay
would you mind uploading the latest .apk somewhere for me? I can't really get it from the market for now...

also thank you for your hard work
Topic Starter
Guy-kun
Thankyou for your support ;_; <3

Here's the APK: http://puu.sh/9Ii0
lepidopodus
@Guy-kun: Quite subtle to say about delay since it is just a miliseconds scale,(hard to notice expect a few experienced players, I guess.) but I sometimes find myself tapping the taiko twice since the note didn't disappeard that quickly like I assumed. (yeah hitting Taiko became something like a reflex to me unless it's a complex stream, lol.)

I mentioned about multi-touch issue but I don't think it's a real issue, so nevermind :D

EDIT: Uh, do we have some misunderstandings about the word 'rhythm game', or just I mistranslated the word you said? I mean, one of genre of games, synonym of music games, like osu!, TnT, etc., not a bad word or something.
Topic Starter
Guy-kun
Hmmmm, I'd say I'm pretty adept at Taiko and I can't feel anything off, but of course I can't test with your device nor can you test with mine.
Can you try a map I can definitely say is perfectly playable to see if there could be a difference in device performance?
http://osu.ppy.sh/s/13628 : Taiko difficulty is 100% playable and enjoyable

Either way, of course I'll be optimizing the performance.

P.S. I understand what Rhythm Game means, I just didn't like to be patronized as if I didn't understand what's important in a rhythm game.
anthonyyy0
I guess this isn't compatible with iPhone, right? *sigh*
Topic Starter
Guy-kun
Yeah, sorry....
If you buy me a mac it might? <:
Zelos
Quick someone buy the man a mac!
Topic Starter
Guy-kun
I'm -actually- in a situation now where I could do with a few testers. Is anyone interested?
I want to test a new version with quite a lot of new things before a market update
Roga-don
I can do it, but I've a HTC so the touchscreen's quite shitty :/
Backfire
Ill test for you.
arien666
Well...? Played my TaikOsu maps on T-Aiko! and it shows like slider slider and more slider orz
[I think that read osu file's slider element as just slider, not converted thing ;___;]

I don't know how its algorithm is going on osu!Taiko but I think it would be improved ;___;
:3
Topic Starter
Guy-kun
Dont worry, itll only get better. There is no slider>beats conversion yet but it will be coming.
A certain peppy has beeen dutifully messaged.

I hope to get maps looking exactly as they do in osu <:
Kim Jin Seok
[sorry for my bad english.]

Good :D
work nicely to samsung galaxy s2. ;)
but how about introduce score multipiler system?
(300,380,460,540...1100)
Topic Starter
Guy-kun
Coming next version, already being tested <:

Although i dont know the actual scoring algorithm... so its a temporary one.

Glad to hear it working well!
Roga-don
You should rather use the taiko no tatsujin official scoring algorithm than the taiko osu! one (wich is slightly different) :)
Topic Starter
Guy-kun
There wouldn't be much to gain from doing that though. If anything it only subtracts the ability to compare scores to osu! scores.
Yuzeyun

Guy-kun wrote:

Atm I don't own a Android device (but I will if it works on a tablet)
Change 300 and 100 by the equivalents of Ryou and Ka.

(Or Excellent/Great - Great-Good)

Unless you still want to keep it like this to conserve the osu!tenticity.

And try to put more screenshots atm like for auto and stuff.

(For the osu! scoring system, it looks simpler than the original taiko system... Taiko system looks like it has the n-stars counted, the difficulty, the score cap-like thing too... I know by heart (I think) the scores you can earn, on most maps : 940 and 1100. 1260 is quite rare.)
Yunacat
I know you people haven't seen me around much, I still exist! I just haven't been on the actual game much.

I found this while mobile and added it to my phone and got it to pull from the osu!droid folder for music (thanks for that, omg) I have a few things I noticed and a few suggestions! /o/

First thing, I'm playing this on a Sony Xperia Play (aka Playstation Phone)

Issues:
> When playing with the drum, I feel like there are "dead spots" when it comes to pressing the keys, particularly around the top of the drum itself, and the lower part of the rim. Not sure why...
> When playing any song, if I hit the notes faster than 1/4 there's lag in the presses. Sometimes it works, sometimes it just wont do anything. It's really difficult to explain, but... I also noticed that if you use only one side, you have a better chance at it reading than if you "roll" from side to side like you really should be doing.
> It crashes. Frequently. (You probably are well aware of this though)
> When I started playing, I could tell it was off. I went to offset and it was default 70. I set it back to 0, and it worked perfectly fine (I used auto to listen to it to make sure it sounded right just in case). I have no idea why default was 70. Is it just how it is, or did it "guess" that from my phone?
> I feel calibration is off in the game menus. I have to hit all over the place just to hit the >Return button, and it takes me about 5~10 presses to enter a song...

Suggestions:
> Setting songs to alphabetic order rather than download order.
> Adding a search function (I have a ton of songs and its a lot to go through)
> I love love love the blue theme, but I think the results screen could use a little more color, or at least shading to make it stand out a bit more.
> A switch to hide songs that don't have "taiko only" modes (I realize this would hide taikosu too, but im not sure how to "add" taikosu to the list of "taiko only")
> Support for custom skins (I love TnT but I love the custom skins more)
> In game menu activated by the "menu" button like osu!droid has, basically it lets you pause, retry, continue playing, or exit back to the menu.
> Slightly bigger bars for the song listing. I'll admit my phone's screen is pretty big, but the bars still show up as small and my thumb is bigger than the bars...

For the future:
> Maybe add support for the physical keys on Xperia Play (making the key settings match Taiko PS A/B/C). If I could handle the code for this, I'd do it myself...
> Custom hitsounds+special drum. Kinda like in the TnT games where you could earn special drums (and in Youkai Daikessen they were similar to weapons in RPGs) but instead you could just choose between the drums. I miss my frying-pan drum! ;o;/
> Mods: like double time, hard rock, hidden, flashlight, etc

Ok I'ma cut this off here so I can go sleep. If I think of anything else, I'll add it in later! /o/

PS: If I had more time, I'd offer to test it, but idk if I have the time to right now with work/life/holidays/bleh
Topic Starter
Guy-kun

_Gezo_ wrote:

Atm I don't own a Android device (but I will if it works on a tablet)

Change 300 and 100 by the equivalents of Ryou and Ka.
It does work on tablets, but isn't optimized at the moment (so it is limited in resolution to stop in looking broken), I hope to change this in the future.
The scoring I think I'll keep like osu! for now, but thanks for the suggestion, and scoring I am hoping to get sorted, I know the osu! style is simpler but I'd rather know the specifics <:

(Splitting this post into two otherwise it'll be a mess)
Topic Starter
Guy-kun
Feast your eyes on this post

Yunacat wrote:

> When playing with the drum, I feel like there are "dead spots" when it comes to pressing the keys, particularly around the top of the drum itself, and the lower part of the rim. Not sure why...
This can't be anything to do with the game code unfortunately, the detection allows touches anywhere below (not sure where it is, possibly the top of the drum) extending the whole width of the screen. SO any dead spots can only really be your imagination or hardware.

> When playing any song, if I hit the notes faster than 1/4 there's lag in the presses. Sometimes it works, sometimes it just wont do anything. It's really difficult to explain, but... I also noticed that if you use only one side, you have a better chance at it reading than if you "roll" from side to side like you really should be doing.
Again, if you're using the latest version(1.1), this is most likely a hardware limitation. If i can get hold of a camera I'll record that rapid touches and good performance are possible.

> It crashes. Frequently. (You probably are well aware of this though)
I'm not actually, I had the idea that it was very stable and I'm not getting any error reports on the market, but this may be a false silence then. I actually don't get any crashes.
When you do, can you please send error reports (when android asks you to), it's invaluably helpful. Putting your nick in the comments is also great for getting back to you, or if you're feeling super bored type in a word or two about what happened/when/how.[/quote]

> When I started playing, I could tell it was off. I went to offset and it was default 70. I set it back to 0, and it worked perfectly fine (I used auto to listen to it to make sure it sounded right just in case). I have no idea why default was 70. Is it just how it is, or did it "guess" that from my phone?
This I can understand. Android MediaPlayer is horrible for rhythm games when it starts playing, it often induces a small offset that you can't predict and reports incorrect positions in the song. I've introduced a few quirks to try and stabilize the offset and it's semi-reliable.
The offset however is device specific. It's good to know your device needs 0, means it is more stable, my Nexus S and a number of other devices need 70 though. I think the Nexus one works well with 50.
Until I put in quite a bit of work for native audio playback/decoding as Pesets has done, this may be an issue for some devices/maps.
(If pesets let me use his native playback code this could be done in no time <: , but as if...)

> I feel calibration is off in the game menus. I have to hit all over the place just to hit the >Return button, and it takes me about 5~10 presses to enter a song...
Is this just the return button? I've heard people say things about the return button but never experienced it myself...

Suggestions:
> Setting songs to alphabetic order rather than download order.
> Adding a search function (I have a ton of songs and its a lot to go through)
Planned and planned (first one sooner)

> I love love love the blue theme, but I think the results screen could use a little more color, or at least shading to make it stand out a bit more.
Thanks, this was on my mind too, I'll take a look

> A switch to hide songs that don't have "taiko only" modes (I realize this would hide taikosu too, but im not sure how to "add" taikosu to the list of "taiko only")
This is a good idea, I'll put it on the list <:

> Support for custom skins (I love TnT but I love the custom skins more)
I actually have the functionality for this but it's half-complete and brings a headache for resolution support (remember devices range from around 200x400 up to 1280x800) I'll put it low on the list

> In game menu activated by the "menu" button like osu!droid has, basically it lets you pause, retry, continue playing, or exit back to the menu.
Plaaaaaned

> Slightly bigger bars for the song listing. I'll admit my phone's screen is pretty big, but the bars still show up as small and my thumb is bigger than the bars...
Are you sure? Do you have trouble pressing them? I understand they're small, but that's to fit more on-screen,

For the future:
> Maybe add support for the physical keys on Xperia Play (making the key settings match Taiko PS A/B/C). If I could handle the code for this, I'd do it myself...
I can take a look, on the list it goes <:

> Custom hitsounds+special drum. Kinda like in the TnT games where you could earn special drums (and in Youkai Daikessen they were similar to weapons in RPGs) but instead you could just choose between the drums. I miss my frying-pan drum! ;o;/
Maybe, maybe, I was thinking about the future for an experience/leveling/unlocking system, but this is obviously getting way ahead, thanks though

> Mods: like double time, hard rock, hidden, flashlight, etc
Of course, give it time, quite low priority

Ok I'ma cut this off here so I can go sleep. If I think of anything else, I'll add it in later! /o/
Thanks very much, all of this is greatly appreciated!
alexchan420
One more question on the app,

It seems that on the main screen of T-Aiko, the back button of the device seems do not function anyway.
Or it is just undefined on that screen?
Topic Starter
Guy-kun
I actually stopped the back button doing anything on the main menu, but I guess I'll restore that, waaay too many people are fussing over it.
3GTS_old
on my amazon kindle fire (1024x600) looks very small interface... Totally Unplayable.
Topic Starter
Guy-kun
App description: "Tablets are currently not optimized."

And it's no smaller than a large phone screen
Topic Starter
Guy-kun
[Edit] Native audio playback is here! (Many many thanks to Pesets)

PM me if you're up for some testing, you'll get some glorious music Sync.
Kombala
Hi, can you put off direct link for T-Aiko!, becouse I haven't the mobile internet now.
alexchan420
For the latest version on android market., after I change the target directory to osu!droid one, then the app will be easily crashed.
And it seems the app cannot direct process for 12X maps in one time, it freezed on about 2X maps only.
Wylo
Damn, I love the sleek, minimalistic UI.
Topic Starter
Guy-kun

Kombala wrote:

Hi, can you put off direct link for T-Aiko!, becouse I haven't the mobile internet now.
Only if you'll take the new version and give me some feedback on how well it works <:

For the latest version on android market., after I change the target directory to osu!droid one, then the app will be easily crashed.
And it seems the app cannot direct process for 12X maps in one time, it freezed on about 2X maps only.
If it crashes after changing song folder again, please "Send Error Report" from your phone, I thought I'd solved all issues around this.

Also, I'll test loading >20 maps when I get the chance but I doubt the quantity is what crashes it, it could be a problem map...

Damn, I love the sleek, minimalistic UI.
<3
Kombala
Only if you'll take the new version and give me some feedback on how well it works <:
Ok, I agree.
Topic Starter
Guy-kun
alexchan420

Guy-kun wrote:

Kombala wrote:

Hi, can you put off direct link for T-Aiko!, becouse I haven't the mobile internet now.
Only if you'll take the new version and give me some feedback on how well it works <:

For the latest version on android market., after I change the target directory to osu!droid one, then the app will be easily crashed.
And it seems the app cannot direct process for 12X maps in one time, it freezed on about 2X maps only.
If it crashes after changing song folder again, please "Send Error Report" from your phone, I thought I'd solved all issues around this.

Also, I'll test loading >20 maps when I get the chance but I doubt the quantity is what crashes it, it could be a problem map...

Damn, I love the sleek, minimalistic UI.
<3
All the map on my phone are ranked map from DDL server used by osu!droid.
I have sent few crash reports already, but sometimes the problem caused the app forced close and I could not send any crash reports.
Kotik_old
Did i miss something? Because, my "get songs" button is grey..
Topic Starter
Guy-kun
DDL is quite demanding, and not something I can provide or have an arrangement for yet.
Don't get your hopes up too much from the beta which was private.

alexchan420:
Thanks, I got them reports but they aren't very useful unfortunately, I'll have to make some debugging improvements for next version, until then, I'd recommend not importing more than 10 or so maps just to be safe. Things should work this way.
alexchan420
Sadly that I just set the directory to osu!droid one, I could not control the app to only import 10 maps in a time.
For more, now it seems after I played a map once, if I tried to start another one, it crashed and force close.
I don't even know what's happening.

Further information for your reference:(don't know whether you got from the crash report or not)
SE Xperia Arc
2.3.4, stock rom, build no.: 4.0.2.A.42
no root, no unlock bootloader
default setting of T-Aiko!, only change the folder directory to osu!droid default one
no matter I tick my phone is older or not, it doesn't help to stop the crash and force close problem
Topic Starter
Guy-kun
I've just gone through the error reports I do have an made fixes/ published an update, so that should be available soon.

Can you try that version, and if the same thing is still happening, give me a list of the beatmaps in your directory? (or just a screenshot of the folder to save effort)
alexchan420
I will try certainly.

I just give those map id to you
10061, 10101, 10710, 10885, 10999, 11442, 12350, 12431, 12982, 13021, 13119, 13668, 13736, 13841, 14551, 16288, 16928, 17077, 17661, 1976, 22193, 24551, 25693, 2706, 30654, 3433, 3486, 3672, 4123, 4257, 5563, 6535, 720
alexchan420
updated to the latest available version on android market.
The problem that after I played one map, coming to another will crash seems solved, later I will try more.
But as I try to click the refresh button on the song list, the app still cannot recognize all the songs in the folders.
At the moment, I do not meet any crash problem in the new build.

Good job Guy-kun. =]
Topic Starter
Guy-kun
Thanks <: JUST as I installed 1 million Arashi maps (Time to remove them)
I didn't get any issues with any of them, but didn't pay much attention if some weren't loaded.

If you get a specific one you realise never loads, then tell me, but till then I guess It's all good.
alexchan420
What I currently notify, is the map of Ai Otsuka - Momo no Hanabira is not loaded.(map id = 720)
The rest I do not check it through very much.
thonykun

OzzyOzrock wrote:

This is wrong! All is wrong! I am fan of taiko but is wrong! I am not big notess??!?!?

:D I don't have an Android but good luck with making this awesome.
Topic Starter
Guy-kun

alexchan420 wrote:

What I currently notify, is the map of Ai Otsuka - Momo no Hanabira is not loaded.(map id = 720)
The rest I do not check it through very much.
Many thanks, it was a problem with maps that only have one timing point <: It's fixed for the next version now
"Momo no Hanabira" , "Sakuranbo" and "Love so Sweet" now work from your list.
maay
hi,

sorry for the late reply. So I tried about 30 maps on my Xperia neo (1GHz, 512 ram, 2.3). All of them worked fine, except for this one: http://osu.ppy.sh/s/9840
it makes the app crash for some reason...
P.S: I tested the app with the .apk you gave me about a week ago, maybe you already fixed whatever was causing the crash? I'll download the latest apk and try again later

perfomance was really smooth, I think I had constant 61 fps and I didn't really notice any delay when hitting the drums.

once again ty for your efforts on this app
Topic Starter
Guy-kun
Just tested that map maay and it works fine on the current version (might work on the market release too)
Don't worry about apks anymore, I'll be updating the market version semi-frequently with any features/fixes

Thanks for your support <':


On another note, finally got my first 1 star review! Boy, this makes me feel accomplished.
Topic Starter
Guy-kun
Submitting an update with a number of bugfixes (Including any crashing at startup, that one I couldn't find).

Also coming is a fancy new song select, and proper big hits for big notes <:
Oh, and rolls now give off beats
Yuzeyun


I missed it... ;_________________;

Btw, what is the pink bar in the IG screenshot ?
Topic Starter
Guy-kun
Eeeeh, missed what?

The larger pink bar I presume you're talking about.
That's the indicator for a certain side of the drum being hit (but more hipster)


v1.2 Sumbitted :3c

APK: http://puu.sh/agZA
Yuzeyun

Guy-kun wrote:

Eeeeh, missed what?
Missed the 765 posts ;_;
alexchan420
The 1.1b version on market have an option page with strange colour.
Is it already fixed too?
Topic Starter
Guy-kun
What do you mean? Take a screenshot if anything.
I just pushed v1.2b
alexchan420
After I first press in the option page

when I first press in the advanced option page

after I try to slide on this page

actually at this moment the middle part are all with white background, but I can't cap the view of that moment, when I cap, it will become something like this


Edit:
After I update to 1.2b, the problem still exists.
alexchan420
And one more thing, as I knew from the forum in Hong Kong, there are some comments from the users of them.

Galaxy Note played this app got all the images off from the position they should be.(Should be the one as the official one, Android 2.3.5/2.3.6, I forgot which is the actual version it got)

LG Optimus Black, Motorola Defy got lagging, no matter they have ticked the phone is old option or not.(Unknown version of Android)

Dell Streak 5 got force close problem.(Android 2.2.2)

They are now what I heard from some local users.

Edit:
Some users asked that whether there will be settings for android phones with keyboard/the certain buttons(like volume up/volume down/snapshot button for camera) to set as hit button of the taiko as some GBA emulators on android.

Edit 2:
I have one more comment.
For the song list, will there be proper order of the map listing out its available difficulty of map.
As now those maps list out with different orders, like this

They are not in the order from easy > normal > hard > insane.

If the difficulty are named just as easy, normal, they are not so inconvenient.

However, for the map like this,

The difficulties are named unique, users can hardly know it.

Can the difficulties like osu!droid order it from easy to difficult, no matter how the difficulties are named?



I understand it required much work. Thank you for your hard work sincerely.
[deleted user]
I don't understand this app at all how do I add songs?
Topic Starter
Guy-kun
Direct Download of songs is coming soon! (already implemented)
Meanwhile, you can download songs(beatmaps) from http://osu.ppy.sh/ and place them on your SD-card in /T-aiko/Songs
(place .osz files here or beatmap directories)
Tablets are currently not optimized.
Yuzeyun
Though they're not optimized, can we put maps in the tablet's memory ? Since I highly doubt my 8GB SD card will handle my 80 own maps.
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