BOY this turned out to be a long post, sorryNatteke wrote:
Ah okay, I'm still new to Android devices. However, apps in the background do consume RAM though o.o
Apps in the background hold RAM, but It's up to android to clean them out when that memory is needed. Background apps have much less priority over foreground ones.
lepidopodus wrote:
Well, at least exiting to the home screen or terminating the application when hitting back button on the device when you are in the main menu of T-Aiko would be better? Like other applications.
Hmmm, I'm considering this now that everyone seems to keep asking, the back button from the menu screen, I was against it though... I'm not sure.
lepidopodus wrote:
Score system(combo bonus or gogo-time bonus or something?), barlines, gekki-renta or spinner or something like that... More to improve, I guess?
Of course, this will be coming, the current score system is just a barebones one.
- The application got error when trying to read files in songs folder with USB storage mode enabled.
Thanks, I'll fix this, I got a market error report of something similar too. (My mistake)
- Some songs got duplicated when refreshing after modifying the song folder manually.
- Removed songs never got removed in the song list after ^ happens. Currently my db is screwed up.
I'm aware of this too and need to make improvements to the songDB. In the mean-time, if you go to Settings>Apps>T-Aiko and Clear Cache this will clear the song database and you can refresh to create it from scratch (doesn't take that long)
- No lead-in, and this bothers me quite a lot in some maps.
Also on the todo list
- Significant delay between hitting the Taiko and acutal effect of it. (This is a rhythm game, you know.)
I don't appreciate being told it's a rhythm game, I wouldn't spend $25 shoving out some garbage that didn't play well to the best of my knowledge.
However, what kind of timescale do you think this delay is, is it visually noticeable? Is there a delay between you touching the screen and the drum appearing to have moved down?
There is no noticeable delay on my less powerful Nexus S and it has been tested on another Galaxy SII as well.
I think I've experienced multi-touch issue too. Maybe due to small screen and relatively small taiko drum.
I highly doubt this is happening on the SII,
...Yeah, still lot more to go, but at least this may be a good application for playing Taiko in Android before Namco notices it lol.
Thanks, there's further to go and I'm here to do just that <:
There are apps that directly infringe copyrights on the Market, I doubt much will be done against one who's gameplay is similar to another.