maybe also add whatever the fuck the song title is supposed to be in english "evacuate the dance floor" (3v4cu4737h3d4nc3fl00rr3m1x) since you already have remix in tags
also my browser thought this was my wallet key when i copied it LMFAOOOOOOOOOxdkfjghvkedsjfhgvkdirejfgvh ierdkjhg
(edit: wait nvm its already in tags)
(edit 2: maybe u can add the artist name in english as well)
maybe can add "heads will roll" to the tags as well since the song is prominently sampled at 00:47:631
"yeah yeahs" for the composer, and "jaydon lewis" too for the remixer if necessary
https://www.youtube.com/watch?v=GTarlWQjil0
"dancefloor" should be added for "evacuate the dancefloor", currently you can't search for the song with this no space keyword.
https://www.youtube.com/watch?v=A68j28KQaik
dance floor should really be two separate words, can tag if wafer wants ig…?
other ucitysm tags look good. personally disagree with irone’s, adding diff names means the entire map displays rather than the difficulty you are looking for, but personal preference. the artist name is just like that.
yeah, dance floor should be two separate words, but the sampled song has it titled "dancefloor" on pretty much every source i looked up. typo or not this title is popularly known like this
adding "dancefloor" would make this map accessible because you can't actually search for this map in-game and on the site with the keyword "dancefloor". up to you though if you don't want to add it since it's not that far off and not a big deal :D
I get the diffname reference's but im really unsure about the progressiveness on it, being really hard to notice and blending in with the rest.
imo u should make the length of the diffnames progress with the difficulty level, as well as having mapper names at the start
cus length is immediately noticeable without having to decipher the text
https://osu.ppy.sh/ss/18693674/9cff the vocal does this for all diffs that follow vocals (the other vocal snaps r pretty straightforward)
deppys diff has 00:00:524 (1) - this as 1/3 cuz drum
spread h-i is p fkd at those sections 00:58:848 & 01:35:303 balance them out, do less 1/4s in i and start using 1/4 in h and it shld be g
also on a side note normal has p underwhelming rhythm which doesnt help spread either 01:35:303 while idea is totally understandable it doesn't seem that much fitting seeing other diffs, cud either buff rhythms or add diff inbetween n-h
i would ideally like to keep the normal sliders if possible - im basically resting the difficulty there on "normal players are exhausted by consecutive sliders" and "slider shapes which arent straightforward are difficult for normal players". i'm completely OK with sacrificing rhythm here for this... i could pump SV to 1.2x to increase aim requirement if that sounds like it'd be better
kinda doubt just sv change can fully resolve this considering diff above is alr p intense in comparison and wud need to be buffed as well so maybe u can figure smth out w sliders to at least double the density AND increase SV then it might work, i aint telling u to redo whole thing, u get my point i hope.
i took away the 5 note bursts and kept some of the doubles, made a few other rhythms passive so its better for da spread