For other uses, see osu! (disambiguation).
osu! Interface
The first game mode, with gameplay based on the ouendan series.
Tutorial: new beginnings (Bundled with osu!).
To access the osu! game mode, press Ctrl
+1
at the same time.
Alternatively, click on the Mode
button and select osu!
.
osu! playfield
The top-left bar is the health bar, which will decrease at a steady rate (depending on the beatmap's difficulty settings), but can be replenished by tapping notes at the right time or spinning the spinner. A perfectly timed hit (a 300 or Geki) will recover health more than a badly timed hit (50). A total miss will take a good chunk of health out of the health bar.
On the right of the health bar is the total score. Below that is the accuracy. The circle beside the accuracy (and below the score) is a timer for the duration of the beatmap.
The number on the bottom left is the combo counter/score multiplier.
osu! hit circles
Coloured circles with numbers on top of them, called hit circles, will appear on the playfield when playing. A thin, similarly coloured approach circle on the outside of the hit circle will shrink over time. Tap on the hit circles at the exact point when the approach circle touches their white borders, in the order indicated by the numbers.
After hitting a hit circle, a number appears indicating the judgement received for how accurate the timing of the hit was.
osu! sliders
First, tap on the circle at the beginning of the slider, called the slider head, at the right moment. When tapped, a ball will begin to move across the path. The orange outer circle, called the follow circle, will appear when holding onto the slider's ball, but will disappear when the cursor is outside the circle or the button is released. Hold the mouse/keyboard button (or keep the pen on the tablet) and follow the ball within the follow circle as it moves.
Sometimes, as seen in the screenshot above, the ball may reverse its direction and the player must follow the ball back to the start of the path or vice versa. The visual cue is a reverse arrow at the ending/starting circle of the path.
osu! spinners
Hold on the mouse/keyboard-button (or keep the pen onto the tablet). From there, use the mouse (or pen) and spin the spinner in a circular motion (in either direction) until the spinner circle grows outwards completely. A Clear notice will appear to indicate that the spinner was completed. If the spinner was cleared early, you can continue spinning to collect score bonus and gain some health back.
The outer white circle shows how much time is left to complete the spinner. This circle will turn red to notify that time is almost out. Older skins, using skin version 1.0, will have a meter/gauge to indicate how close the spinner is to being completed.
The small box below the spinner shows the current spin speed, measured in spins per minute.
Refer to Play Styles page under osu!.
The default controls for osu! are:
Mouse | Keyboard | Tablet/Touchscreen |
---|---|---|
Left click(M1) / Right click(M2) | Z (K1) / X (K2) |
Touching the screen(M1) |
The hit objects in osu! will accept any input from the input device, as long as each hit objects was tapped in time.
If Relax game modifier was used, only the in-game cursor will work. Use the in-game cursor to follow the hit objects with automated tap. Spinners must still be completed.
If Auto Pilot game modifier was used, only the input from the input device will work. Time the tap on the hit objects with automated cursor movement. Spinners will follow the Spun Out mod speed.
Score in osu! is a weighted sum of multiple components of gameplay. It depends on the following:
When combo is maintained, the total score grows exponentially. Objects closer to the end of the map are worth orders of magnitude more points than the ones in the beginning, which means that a player will lose way more potential score on them in case of mistimed hits. As a result, it's possible and very common for a score with lower accuracy to have a higher amount of points and beat a score with higher accuracy.
After completing a beatmap, the score is assigned a grade, a short accuracy assessment in the form of a single letter. A golden or silver SS denotes 100% accuracy, and everything else, from S to D, depends on the amount of 300s, 50s, and misses.
Refer to Skinning page of osu! for full information.
Refer to Beatmapping page for full information.
The gameplay of osu! is based on Osu! Tatakae! Ouendan, a rhythm game for the Nintendo DS. Like osu!, the gameplay consists of only three elements: tapping circles on the touchscreen, dragging a ball across a fixed path, and rotating a spinner very fast. All these elements are timed to covers of popular Japanese songs. It looks like this on the DS:
Gameplay example of Osu! Tatakae! Ouendan in Nintendo DS
The gameplay circles can be seen on the bottom screen, and the story on the top screen. Each stage is basically a self-contained story about a person in trouble. That is where the Ouendan (cheer squad) comes in. Through the magical power of male cheerleading, the player has to help the people in trouble.
Smoke Usage
Smoke in key bindings
discoprince
; which was apparently mapped in around an hour.Ni-Ni - 1,2,3,4, 007 [Wipeout Series]
.Brandy - Love Fighter
.{BeatmapSetID} {ArtistName} - {BeatmapName}
format.