OWC 2017 Logo

The osu! World Cup 2017 (OWC 2017) is a country-based osu! tournament hosted by the osu! team. It is the 8th installment of the osu! World Cup.

Tournament Schedule

Event Timestamp
Registration Phase 2017-10-13/2017-10-29
Live Drawings 2017-11-12 (14:00 UTC+0)
Group Stage 2017-11-18/2017-11-19
Round of 16 2017-11-25/2017-11-26
Quarterfinals 2017-12-02/2017-12-03
Semifinals 2017-12-09/2017-12-10
Finals 2017-12-15/2017-12-17

Prizes

In every world cup, people conquering a place on the podium are eligible to receive unique prizes created specifically for World Cup winners. It is possible that these items change with every installment of the World Cups.

Placing Prize(s)
Gold Crown $300 per team member, exclusive osu! tumbler and pins, profile badge, "osu! Champion" user title for one year
Silver Crown $160 per team member, exclusive osu! tumbler and pins , profile badge
Bronze Crown $80 per team member, exclusive osu! tumbler and pins, profile badge

Organisation

The osu! World Cup 2017 was run by various community members by distributing the multitude of tasks into various fields of responsibility.

Position Member(s)
Management Loctav, p3n, Deif, shARPII, juankristal, mangomizer
Map Selectors Delis, Okorin, ToGlette
Commentators - G I D Z -, Bauxe, Doomsday, Evrien, Kano, Omgforz, ProfessionalBox
Statisticians deadbeat, Nwolf

Participants

Country Members
Argentina Pein, Lexalia, Serena, benjacala, Toushi, -Urushihara-, Glazbom, zaqlev
Australia Bauxe, Dumii, uyghti, Lunirs, Blobby3000, ithgyu, GranDSenpai, Weber
Austria Akane-Yuki, Fedora Goose, BlueFlame, Spark-desu, Kizan, Teppichreini, Myst1k, Tomadoi
Brazil MouseEasy, fabriciorby, Mismagius, Mystia, Zekker, Sickoh, Sanjilift, Igor Cabra
Canada Azer, FunOrange, MiruHong, Stoof, Kaifin, Ignite, Identical, kyle
Chile kafaN, Mathi, Danidesu, NyaNekoMiau, - Hakurei Kou -, xaxreid, -Dylson-, [- Momo -]
China KafuuChino, Totoki, EmertxE, Crystal, SpringLane, DuNai, GGBY, rinkon
Denmark Spork Lover, iamVill, raser1234, waefwerf, teamplayer51, Rika Furude, Crylizhy, Vandabe
Finland Nyanaro, Wucki, Dragonmob, Sanze, SanteriP, Muuki, Jukkii, Nenko
France Musty, ThePooN, NerO, FayeurS, Snorlaax, -raizen-, Zenoha, Corompus
Germany Dustice, Neliel, imagaK, Beafowl, Risiing, Firstus, Sakurauchi Riko, Shiratu
Hong Kong - G I D Z -, DenierNezzar, -N a n a k o-, MinG3012, Chaoslitz, Saku-, Koltay, - Matha -
Hungary _verto_, emu1337, EnDy_S, Jugment, legekka. Lexion, aleho8, csaba21123
Indonesia Fuma, DeathAdderz, Skitzor, Reyuza, moyamoyano_sa, LoidKun, Rayhan Hakim, RandykhaRu
Israel MrPotato, Slendy, Kyoko, Bladma, Nalian, Master, Jumbo, Okino may
Italy Koba, Spazza17, Kayne, DT-sama, Everywhere, NekoFunfo, Carretto, Manu028
Japan Shirasaka Koume, Shigure chan, _YuriNee, Super Arrow, Sheba, benki, Turbo_BBA, Sinch
Latvia Forseen, Choilicious, Jesus[Krists], Emula, xoho, snoopeh, waywern2012
Malaysia ClawViper, wuhua, Rampax, Amane-, ShaneLiang, Ex6TenZ, ffstar, TequilaWolf
Mexico Atsuro, -Wolfy-, -Hebel-, [ AeonLust ], Psycopath-, -Shouta-Kun-, thouka, [Riot]
Netherlands n0ah, GladiOol, jackylam5, Lazer, Gumi Rin, Ahmnesia, Viveliam, Lilily
Norway Hundur, CXu, Afrodafro, ItsKevZii, Sebu, Cocaine dog, -GN, YokesPai
Philippines revurii, Shii, -Marika, ededed028, KagenoKami, ibvan, fixedbyglue, HaruTachi-
Poland Wilchq, Rafis, WubWoofWolf, MrBooM, Astar, Piggey, [ Wakson ], Alien
Romania Rohulk, eternum, Chiu, vuru, cristi2708, Sheeaper, Mad Carrot, badeatudorpetre
Russian Federation follon, talala, Red_Pixel, Hasawa Kraenes, Aden, Shiawase, AxewB, Okinotori
Singapore GSBlank, LanJay, Emilia, [-Lockon-], Elegant Loli, Raindrop, Jolene, Crafticious
South Korea Neta, Gomo Pslvarh, firebat92, Yaong, Enon, Pray, Pring, Cheese Kai
Sweden -Kupo-, Chronomarly, Sonix, mby, Xiniox, FlySlime, Niel, Jairod
Taiwan Rucker, Flask, Koalazy, Rizer, [RanYakumo], _Shield, black1207, GfMRT
United Kingdom Bubbleman, Spare, Karthy, Castiel, Jameslike, bahamete, Doomsday, OPJames
United States Apraxia, Toy, HappyStick, Axarious, idke, fieryrage, Monko2k, DigitalHypno

OWC 2017 Podium


OWC 2017 Brackets


Mappools

Finals

Download the mappack here! (138 MB)

Semifinals

Download the mappack here! (137 MB)

Quarterfinals

Download the mappack here! (107 MB)

Round of 16

Download the mappack here! (153 MB)

Group Stage

Download the mappack here! (103 MB)


Match Results

Finals

Friday, 15. December 2017
South Korea 7 6 Taiwan #1
Germany 1 7 United Kingdom #1
Poland 7 6 United States #1
Saturday, 16. December 2017
United Kingdom 7 2 South Korea #1
United States 7 4 United Kingdom #1
Sunday, 17. December 2017
United States 7 3 Poland #1
Poland 7 5 United States #1

Semifinals

Saturday, 9. December 2017
Norway 7 2 Hong Kong #1
Netherlands 4 7 Russian Federation #1
Canada 1 7 Germany #1
Russian Federation 5 7 Germany #1
Sunday, 10. December 2017
South Korea 7 6 Brazil #1
Taiwan 2 7 United States #1
South Korea 7 2 Norway #1
United Kingdom 5 7 Poland #1

Quarterfinals

Saturday, 2. December 2017
Netherlands 6 4 Japan #1
Germany 3 6 Taiwan #1
Hong Kong 0 6 United Kingdom #1
Canada 6 4 Austria #1
Sunday, 3. December 2017
Denmark 1 6 South Korea #1
Singapore 0 6 Norway #1
Brazil 1 6 Poland #1
Russian Federation 3 6 United States #1

Round of 16

Saturday, 25. November 2017
Taiwan 6 2 South Korea #1
United Kingdom 6 2 Japan #1
Hong Kong 6 4 Netherlands #1
Singapore 2 6 Russian Federation #1
Sunday, 26. November 2017
Poland 6 1 Austria #1
Denmark 3 6 Germany #1
Canada 3 6 Brazil #1
Norway 2 6 United States #1

Group Stage

Saturday, 18. November 2017
Indonesia 2 5 Australia #1
Latvia 1 5 South Korea #1
Israel 0 5 Singapore #1
Hungary 2 5 Japan #1
Russian Federation 5 2 France #1
Romania 0 5 Taiwan #1
Netherlands 5 3 China #1
Philippines 0 5 Hong Kong #1
Indonesia 0 5 Poland #1
Malaysia 1 5 Germany #1
Argentina 0 5 South Korea #1
Israel 1 5 United Kingdom #1
Romania 3 5 Sweden #1
Philippines 0 5 Chile #1
Hong Kong 5 1 Norway #1
Hungary 0 5 Russian Federation #1
Latvia 0 5 Brazil #1
Finland 5 0 Israel #1
Romania 2 5 Canada #1
Chile 2 5 Norway #1
Mexico 1 5 Austria #1
Netherlands 1 5 United States #1
Denmark 2 5 Poland #1
Argentina 1 5 Brazil #1
Sweden 1 5 Canada #1
Mexico 1 5 Germany #1
Italy 3 5 United States #1
Hungary 1 5 France #1
Sunday, 19. November 2017
Taiwan 4 5 Canada #1
Malaysia 2 5 Mexico #1
China 1 5 United States #1
Denmark 5 3 Australia #1
Finland 1 5 Singapore #1
Malaysia 5 2 Austria #1
Japan 5 4 France #1
Sweden 0 5 Taiwan #1
Italy 4 5 China #1
Philippines 0 5 Norway -win by default-
Indonesia 1 5 Denmark #1
Australia 2 5 Poland #1
Singapore 2 5 United Kingdom #1
Japan 0 5 Russian Federation #1
Brazil 2 5 South Korea #1
Italy 3 5 Netherlands #1
Hong Kong 5 2 Chile #1
Latvia 5 0 Argentina -win by default-
Finland 0 5 United Kingdom #1
Austria 5 3 Germany #1

Ruleset

Tournament Rules

  1. The osu! World Cup is a country-based team tournament, played on the osu! game mode.
    • While this competition is planned as a 4 versus 4 setup, this might change depending on the amount of incoming registrations.
  2. Beatmap scoring is based on Score V2.
  3. The beatmaps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place. Only these will be used during the respective matches.
    • The Group Stage mappool will be announced after the drawings.
    • One beatmap will be given as a tiebreaker beatmap. This beatmap will only be played in case of a tie.
  4. Match schedule will be settled by the Tournament Management (see below).
  5. If no staff or referee is available, the match will be postponed.
  6. Failed players' scores do not get added to the team score.
    • Reviving and surviving during a beatmap gets considered as passing it.
  7. Use of the Visual Settings to alter background dim or disable beatmap elements like storyboards and skins are allowed.
  8. If the beatmap ends in a draw, the game will be nullified.
  9. If a player disconnects, they get treated as if they failed the beatmap.
    • Disconnects within 30 seconds after beatmap begin can be rematched. This is up to the referee's discretion. The played beatmap might be aborted for this.
  10. Beatmaps cannot be reused in the same match unless the game was nullified.
  11. If less than the minimum required players attend, the maximum time the match can be postponed is 10 minutes.
  12. Exchanging players during a match is allowed without limitations.
  13. Lag is not a valid reason to nullify a beatmap.
  14. All players are supposed to keep the match running fluent and without delays. Excessive match delays coming from the player's side can be issued with penalties.
  15. If a player disconnects between the beatmaps and the team can not provide an exchange, the match can be delayed 10 minutes at maximum.
  16. All players and referees must to be treated with respect. Instructions of the referees and tournament management is to be followed. Decisions labeled as final are not to be objected.
  17. Disrupting the match by foul play, picking inappropriate warmup beatmaps (see below), insulting and provoking other players or referees, delaying the match or other deliberate inappropriate misbehavior is strictly prohibited.
  18. The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms, too.
    • Breaking the chat rules results in a silence. Silenced players can not participate at multiplayer matches and must be exchanged for the time being.
  19. In Group stage, 'Win by default' will be considered as win by 5:0, +1.0 score difference ratio.
  20. Unexpected incidences are handled by the tournament management. Referees may allow higher tolerance depending on the given circumstances. This is up to their discretion.
  21. Penalties for violating the tournament rules can be:
    • Exclusion of specific players for one beatmap
    • Exclusion of specific players for an entire match
    • Declaring the match as Lost by Default
    • Disqualification from the entire tournament
    • Disqualification from the current and future official tournaments until appealed
    • Any modification of these rules will be announced.

Tournament Registration

  1. Every user interested in joining their country's team signs up individually.
    • Tournament Management will create a list of potential candidates for a country's team.
    • Tournament Management declares one candidate to the captain of the country's team, albeit temporarily.
    • The declared captain can form their team from the candidate list of their country.
  2. To ensure valid and serious registrations, every registered user will be checked by the Tournament Management.
    • Every registered user will be assigned to their respective country's candidate list.
    • To be successfully accepted on the list, you have to ensure that your global osu! performance ranking is above 5000.
    • To be successfully accepted on the list, you have to ensure that you did not violate the osu! community rules within the last 12 months.
  3. All successfully formed teams will be published after the Registration Phase.
  4. Only the 32 potentially strongest countries will participate. The potential strength of a country is determined by the online statistics of all valid candidates.
    • If the amount of registered countries is below 32, the number might be reduced to 24, 20 or 16. The aim is always to let as many countries participate as possible!
  5. Mapset selectors must not participate as a player in this tournament.

Stage Instructions

  1. In the first stage (Group Stage), the teams will be divided into 8 groups of 4 teams.
    • This may change depending on how many teams are accepted into the competition at the end.
  2. All the teams from each group will face each other.
  3. Rankings of each group are determined by sorting the results of each team's performance in the following priority:
    • Most matches won.
    • Have higher {(the number of beatmaps won) - (the number of beatmaps defeated)}.
    • Most beatmaps won.
    • Have higher ∑{(total score difference) / (maximum score)}.
    • Winner of the rematch.
  4. The top 2 teams of each group will move on to the Knock-Out Stages.
    • This may change with the actual Group Stage setup.
  5. Following stages are Double Elimination Stages. This means that the winner moves to the next stage and the losing team gets moved to the Loser bracket.
  6. Based on this image, the stages are split up into the following:
Stage Match ID
Round of 16 A, B, C, D, E, F, G, H
Quarterfinals I, J, K, L & R, S, T, U
Semifinals M, N & V, W, X, Y, Z, AA
Finals O & AB, AC, AD, AE, P, Q

Winning conditions:

  • In Group Stage, you need to win 5 beatmaps to win a match. (Best-of-9)
  • In the Round of 16 and the Quarterfinals, you need to win 6 beatmaps to win a match. (Best-of-11)
  • In Semifinals and Finals, you need to win 7 beatmaps to win a match. (Best-of-13)

Match Instructions

  1. A referee will create a multiplayer room 15 minutes in advance. Players must gather during this period.
    • Room settings are osu!, Team-Vs., Win Condition: 'ScoreV2'. Room name must be "OWC 2017: (TeamRed) vs (TeamBlue)".
    • The team mentioned first in the room name must be the red team, the team mentioned second in the room name must be the blue team.
  2. Players are free to select up to two warm-up beatmaps. Using beatmaps with questionable content is prohibited. All beatmaps must be osu! specific beatmaps.
  3. Each captain can ban one beatmap to be selected from the pool. These beatmaps are not allowed to be picked by any team in the entire match.
  4. Beatmap selection will alternate between each captain selecting a beatmap out of the mappool.
  5. Each captain must use "!roll" once in #multiplayer.
    • The winner of the !roll starts picking the first beatmap of the match.
    • The loser of the !roll starts banning one beatmap, followed by the winner of the !roll to ban a beatmap.
  6. Captains may pick freely from any bracket.
    • In case of a tie, the tiebreaker beatmap must be played.
  7. Results of the Group Stage will be published via a Statistics sheet.

Mappool Instructions

  1. There will be 1 mappool for the Group Stage, 1 mappool for Round 16, 1 mappool for the Quarterfinals, 1 mappool for the Semifinals and 1 mappool for the Finals.
  2. Each mappool consists of 5 brackets: NoMod, Hidden, HardRock, DoubleTime and FreeMod.
  3. Each mappool consists of 16 maps in total.
  4. Each mappool has one tiebreaker.
  5. The NoMod bracket will be played with no mods activated at all.
  6. The Hidden, HardRock and DoubleTime bracket will be played with the respective mod activated by all current players.
  7. The FreeMod bracket will have FreeMod activated.
    • Possible mod choices are Hidden, HardRock and Hidden+HardRock.
    • When playing a FreeMod map, at least 2 players of each team must have at least one mod activated. For the remaining players, activating mods is optional.
  8. The tiebreaker will be played under FreeMod conditions.
    • When playing the tiebreaker, no one needs to have a mod activated.
  9. The size of the NoMod bracket will be 6 in all stages.
  10. The size of the Hidden, HardRock and DoubleTime brackets will be 2 in all stages.
  11. The size of the FreeMod bracket will be 3 in all stages.

Scheduling Instructions

  1. Each stage will be held on a single weekend.
  2. Matches in Group Stage may overlap.
  3. All Double Elimination Stages will be held on either Saturday or Sunday, UTC+0.
    • Finals stage may have matches on Friday, depending on the occuring encounters.
  4. Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the actual stage. Tournament Management will try to create the schedule to respect the participant's time zone.
    • In the stages Quarterfinals and higher: Please inform tournament management before Sunday, if you expect a specific time slot to be unavailable in the following week. Wishes are tried to be followed, alas no promises can be made.
  5. Rescheduling after the release of the Schedule on the wiki can not be done in any circumstance.
  6. Captains are responsible for their teams availability. The greater team size exists to ensure every team can provide at least four players for each match. If teams can not provide three players for a match, the match will be considered forfeited.