17:37 Emilia: hey!
17:37 Emilia: dont mind giving my map a look?
17:37 Mir: link me
17:38 *Emilia is listening to [https://osu.ppy.sh/b/1281732 Yusadesu - Now Loading!!!!]
17:39 Emilia: dont have to mod, i just want BN opinions!
17:39 Mir: ok i'll give a small opinion
17:42 Mir: i don't agree with a lot of the jumps you did
17:42 Mir: uhh
17:42 Emilia: care to point out a few sections?
17:42 Mir: yea sec
17:43 Mir: 01:10:426 - this part has lots of vocals on it but they're only followed 01:11:669 (1,2) - this once
17:43 Mir: also there's some emphasis on 01:12:913 (1,5,1) -
17:43 Mir: but i don't really see any in the jumps
17:44 Emilia: oh interesting
17:44 Mir: 01:21:618 - is it just me or is this timing completely off
17:44 Emilia: yea the timing is off LOL
17:44 Emilia: you're the first BN to notice it
17:44 Emilia: but yea fixing mp3 soon
17:45 Emilia: for the jumps i was really just increasing the intensity as the song went on
17:45 Mir: kk also 00:53:016 (1) - this circle doesn't need such spacing
17:45 Emilia: so maybe i'll implement emphasis
17:45 Emilia: oh yea
17:45 Emilia: that thing
17:45 Mir: probably stacking like this or something
http://i.imgur.com/aFAyaHv.jpg migth work
17:45 Emilia: it was fixed before but i forgot to update it
17:45 Emilia: yea i stacked it prior
17:45 Mir: otherwise it's not that bad
17:46 Emilia: hm
17:46 Emilia: interesting
17:46 Mir: some minor aesthetic nuisances that kinda tilt me but otherwise ye
17:46 Mir: just the general anime map xd
17:46 Emilia: cuz no BNs seem interested in bubbing
17:46 Emilia: yea i thought so as well
17:46 Mir: 01:11:358 (6,7,1) - oh now that i see it this flow seems a bit weird
17:46 Emilia: just BNs didnt seem receptive somehow
17:46 Mir: it's probably the song if im honest
17:46 Mir: uhh i don't particularly hate it, it's just like.. weird.. i guess?
17:46 Emilia: hm
17:47 Emilia: ok i see ;/
17:47 Emilia: cuz its somehow either a "its alright, but the SR is too high for me to work with" or "the song is shit"
17:47 Mir: yeah i can see that happening
17:47 Emilia: only been those responses
17:47 Emilia: im at a loss tbh :sob:
17:47 Mir: i mean i can't really see why the sr would be too high, like isn't the already ranked version around this sr too
17:48 Emilia: yea exactly
17:48 Emilia: but they're just
17:48 Emilia: against it for some reason
17:48 Mir: it sounds more like an excuse than anything rofl
17:48 Emilia: perhaps its bc im new to mapping??
17:48 Emilia: feels the same to me
17:48 Emilia: but what can i do
17:48 Emilia: im a measly mapper begging for bubs :dab
17:49 Mir: well it could be like, a combination of things that just add up and make the map seem unappealing
17:49 Mir: like for example those aesthetic nuisances i mentioned
17:49 Mir: or the lack of emphasis
17:49 Mir: or just some other stuff that i didn't really see at first glance
17:49 Emilia: yea the emphasis thing i can understand
17:49 Emilia: understandable
17:49 Emilia: would be cool if u could point em out real quick
17:49 Emilia: so i know what to fix
17:49 Emilia: at least
17:49 Emilia: cuz its always these responses like "i just kinda dont like it"
17:50 Mir: sure i can give some examples
17:50 Emilia: that get me 100% lost
17:50 Emilia: please do!
17:50 Mir: 01:01:410 (5,1) - not that noticeable in-game but in editor that these aren't exactly mirrored, minor to me but may not be to others
17:51 Mir: 01:04:364 (2,3) - blanket seems a bit tight compared to how you did all the other ones
17:51 Emilia: cuz its 3/4 tho
17:51 Mir: 01:16:022 (3,1) - possible blanket
17:51 Mir: 01:03:897 (6,1) - you already establish spaced 3/4 from slider end here
17:51 Mir: that means 01:04:364 (2,3) - this is more expectable regardless of spacing
17:52 Mir: so you can loosen that blanket
17:52 Emilia: yea i know i can but
17:52 Emilia: doesnt this make it more consistent
17:52 Emilia: because the thing is i dont think i had any immediately blanketting notes
17:53 Mir: not really, it makes it more inconsistent actually because the blanket distance changes for this one time, and while i can see where you're coming from it kinda just works if you loosen the blanket cuz you already introduced that spaced 3/4 and the player will have already picked up on that for the next slider seeing as they're all in the same combo
17:53 Mir: lol wall of text
17:53 Emilia: well tbh players can pick up on anything with this ar xd
17:53 Mir: yeah tru
17:53 Emilia: i just feel more comfortable with this
17:54 Mir: there are some possible nuances with rhythm that may be putting people off idk
17:54 Mir: but i can give some examples
17:54 Emilia: and if anything i had prior tight blankets before 00:04:053 (4,1) -
17:54 Emilia: oh yea sure thatd be cool too
17:54 Emilia: cuz i fixed most of what u mentioned
17:54 Mir: 00:06:384 (3) - so here there's two distinct guitar notes but a slider is used to dilute the second one where two circles would cover both in a way that gives both of them click emphasis
17:55 Mir: 00:07:472 (3,4,5) - here though you did the opposite where there isn't any audible note at 4 and debatably 5 but you used circles instead which gives them too much emphasis imo
17:56 Mir: 00:08:871 (3) - here you also did the slider covering thingy but didn't at 00:09:493 (1,2) - despite being similar sounds
17:57 Mir: 00:13:224 (1,2,3,1,2,3,4,5,6,1) - here it's not really clear to me what you're following cuz various instruments land on various objects
17:57 Mir: 00:13:535 - vocal on slider end 00:13:845 - on head 00:14:312 (1) - both00:15:400 (5) - same
17:57 Mir: so im not entirely sure what's being followed there
17:57 Mir: 00:15:711 (1,2,3,1,2) - this is a lot better tho
17:58 Emilia: ok i'll attempt to explain the 1st and 2nd: so the 1st i thought that the guitar felt more "extended" in the sense that its being dragged on instead as compared to being 2 sounds, and the 2nd is because i heard a synth i think on 4, and since it was more prominent to me i mapped that in
17:59 Emilia: the 3rd i think i can fix, because it does sound a bit off with that emphasis (i was just mapping to feeling)
17:59 Emilia: the 4th about the unsure following i think shouldnt be too bad, because in the front part-ish i was following vocal, but afterwards when the vocals got boring and died down i swapped over to drums
18:00 Emilia: the 5th actualyl follows the same concept as the 4th, its just there happened to be vocals
18:00 Emilia: liek with the emphasis and the drums
18:01 Mir: i can agree with the first thingy but the second thingy i kinda disagree with cuz the synth is fairly irrelevant to the layer being followed so if it's followed only once it kinda doesn't really fit in with the rhythm that's used
18:01 Mir: imo of course
18:02 Emilia: hmm
18:02 Emilia: i'll consider it
18:02 Mir: the 4th thing i can understand but in order to prevent the vocals from becoming "boring" i might have tried to use more 1/2 sliders
18:02 Mir: like for example
18:02 Mir:
http://i.imgur.com/WDk311G.png starting from 00:13:224 -
18:03 Mir: that's how i'd do it
18:03 Emilia: yea thats the thing, it was that originally until some BN told me to stick to vocals because there needed to be distinction between this part and the next part, aka 1/2 spam: 00:23:172 (1,2,3,4,5,6,1,2,3,4,5,6) -
18:03 Emilia: if u checked my 2nd top diff i think its mapped more similarly to that
18:03 Emilia: 1/2s
18:03 Mir: the second diff is even more ambiguous imo cuz uhh
18:04 Mir: 00:13:845 (4) - following vocals 00:14:467 (1) - isn't cuz vocal is on the circle before 00:15:089 (4) - same case
18:04 Mir: so idk if i should be modding according to vocals or drums
18:05 Emilia: oh
18:05 Emilia: its all drum basically
18:05 Emilia: its the typical 1/2 metronome spam for drums
18:05 Emilia: for this diff its not vocal at all
18:05 Mir: i see, well i wouldn't map drums over vocals any day so it's harder for me to identify when a mapper is deliberately ignoring vocals
18:05 Mir: usually i have to be told lol
18:05 Emilia: yea thats true
18:05 Emilia: i see
18:06 Emilia: i'll flip all the emphasis onto the vocals i
18:06 Emilia: but then again
18:06 Emilia: somehow the next part is alright?
18:06 Mir: kinda the same deal
18:06 Mir: sec
18:06 Emilia: mh
18:06 Mir: since you're following drums right
18:06 Mir: the snare would probably be a slider
18:07 Mir: 00:23:483 (2) - tho here it's not
18:07 Emilia: mhm
18:07 Mir: 00:25:348 (5) - and here it is
18:07 Mir: 00:27:213 (2) - here too
18:07 Mir: 00:27:835 (5) - but here it isn't
18:07 Mir: you get what im trying to say?
18:07 Mir: it's kinda inconsistent in itself which makes it even more difficult to discern what's followed
18:08 Emilia: i see what u mean
18:09 Emilia: i'll fix up all of those then
18:09 Mir: ideally you want to prioritize beats with sliders, like snares for example if you're following drums closely
18:09 Mir: so it's a lot clearer that you're following drums not vocals
18:10 Emilia: yea that makes sense
18:10 Mir: a really really generic rhythm to follow drums that applies nearly everywhere is
http://i.imgur.com/hHuE1JG.png18:11 Mir: i think it can work within your map too since the drumline is fairly basic
18:13 Emilia: hmmm
18:13 Emilia: alright
18:13 Emilia: i'll get to fixing the consistency issues you mentioned
18:13 Emilia: since i guess i mapped it senselessly
18:14 Mir: mapping with feeling is good, but you need to make sure that feeling stays consistent if you get my drift
18:14 Mir: i think the map as it stands is like.. almost rankable, but you need to get very specific bns to rank it
18:15 Mir: ideally you want the map to be as receptive to bns as possible i think
18:15 Mir: but yeah good luck with this!
18:15 Emilia: aa thanks so much
18:15 Emilia: i'll try my best i guess
18:15 Mir: ~
18:16 Emilia: thanks for looking through
18:16 Emilia: really appreciate someone actually helping LOL
18:16 Emilia: if u really want to you can post and i'll smack a kds for u
18:16 Mir: ayyy