Got u fam
Nostalgic wrote:
safe flight and have fun there!牛gay木
- [General]
- countdown is bad
- widescreen support is also bad fix both
- check ai mod: 192 kbps // preview point ok i'll fix the sound Q soon
- maybe you should consider buying Yusadesu a metronome i wanna die its in the process of fix
- [brid roftoop]
- 00:04:208 (5,4) - stack or no stack this is the question. If they are meant to be overlapped then they are definitely placed too closely i have no idea whats going on here
- 00:10:737 (1,2,3,1) - add finish? nah, they arent cymbals
- 00:13:224 (1) - ^ (and apply to all diffs) ok
- 00:47:887 there's a cymbal sound right here tho not that obvious. Maybe you can make 00:47:732 (7) a slider and end at the red tick its actually on the white tick, and yea i added
- i feel like the kiai section could have a higher sv any higher and the sliders will start to look ugly
- 00:58:768 (4) - 248 120?
- 01:13:535 (5) - 293 106? what is the point of changing the coordinates?
- 01:14:312 (2,1) - improve blanket only if u want made it less of a blanket
- 01:22:861 (1,2,3,1) -add finish? ^
- and imho his criticism is still valid here this makes literally no sense in this context,
if you could care to explain maybe i'll hear you out??
- [isnaen]
- 00:21:773 (6) - larger spacing? ok
- 00:34:985 (3,1) - overlap instead of stack? no reason to change
- 00:57:991 (1) - ctrl j and then blanket with 00:57:680 (6) ? nope that looks bad
i think that's it. GL
Fursum wrote:
Hello from my queue.
Sorry for the short mod, I guess I'll shoot a star.
Here are my non-warmed up first tries. I attached my version of the map too.
[Easy]
00:52:472 (1,1) - Space is 1/2 short than what it should be according to guidelines. Its a bit hard to fit a spinner without skipping sounds though. think this is acceptable because its not after the spinner thats too short
01:29:700 (1) - This is discouraged in the guidelines. will consider changing, though its really just a hold note
[Normal]
00:01:410 (2,3) - Consider adding a circle to the white tick. will consider ig
big ups!Rose Melody wrote:
Hi .. Mod from Queue ..
General :
* No error here .. but this map really good mapped and it has so many good ideas .. Good job
Easy :Normal :
- 00:00:789 (1) - Here i think you should change this slider to here x:152 , y: 149 .. cause look at this http://i.imgur.com/TzrXdDh.png .. to hard to read especially it's the start of this map and the lowest diff .. you have to make it more clear .. and not confusing the player .. dont see a difference between suggestion and what i have now tbh
- 00:03:276 (1) - Move it to x:298 , y:273 .. cause it touch this slider 00:01:721 (2) -
- 00:16:333 (2,3,4,1) - Here make it like this http://i.imgur.com/SqpHfdo.png .. cause circle no.4 touch slider 2 .. which make it a bit off .. circle 4 x:28 , y:142 .. slider 3 x:125 , y:171 ..
- 00:20:063 (3) - Stack this slider with the reverse of this slider 00:16:954 (3) - to make it organized .. that will make it odd since my map has no stacks
- 00:23:172 (1) - Move this slider to x:308 , y:285 .. to fix blanket with the next slider ..
- 00:33:120 (1) - How about if you make it like this ? http://i.imgur.com/1FAX6Qx.png .. i think like this would be more beautiful .. i tried to but it doesnt match up with the sliders before and after
- 00:42:757 (4) - Make this circle here x:200 , y:228 .. and make the other two sliders like this http://i.imgur.com/k91Lc1J.png to give it more impact .. nah doesnt look good imo
- 01:29:700 (1) - Make this one slider cause repeating is too hard for the beginners to read .. will consult BNs since its just a hold note technically
fixed most aesthetic issues* The rest are fine to me ..
- 00:02:654 (3) - How about if you make it like this http://i.imgur.com/vMHCgCa.png .. to make it more impact to it .. doesnt really make sense to me
- 00:18:198 (6) - Make this slider to two circles on the white line .. i feel like the first circle will follow the end of the drum and the second will follow the vocal too .. and the second circle make it NC .. nah i've been skipping drum and vocal a lot bc of spread :/
- 00:33:120 (1) - How about if you make this slider like this http://i.imgur.com/BncAddY.png ? remade slider
Hard :* That's all .. Good luck on Rank this !
- 00:02:809 (4) - I think here stack 4 with the next slider which is 5 .. cause the beat is so close ..and it would make it more impact for it .. just move this circle 00:02:732 (3) - to x:339 , y:366 .. and stack 4 .. ok
- 00:06:851 (1) - I don't think you should ignore this beat here 00:07:006 - it's so strong i think you should make it something like this http://i.imgur.com/4kz27td.png .. like 00:04:364 (1,2,3,4) - have been skipping similar stuff anyways, it makes more sense to me like that
really nice suggestions! accept all with no commentLimePixel wrote:
Hi! NM request from my Q
[Easy]
01:06:073 (2) - Really small but, change this slider so it curves into the next for better circular flow. It's still an easy diff after all
[Extra]
00:53:638 (4) - Make a NC so that the player knows it's different from this 00:53:172 (2,3) gap and doesn't click immediately.
00:53:949 (6) - Hitcircle on no sound? yea, cuz there isnt the same sound in the music
01:16:799 (2) - Move up so that hitting 01:16:954 (3,4) doesn't feel as awkward and doesn't move far away from the pattern
[bird rooftop]
00:04:985 (3,4) - Both objects are mapped on the same sound. I suggest replacing the slider 00:05:141 (4), with 2 hitcircles, one at the start and one at the end of the slider (in the timeline). This will fit much better as the part that follows this slider has similar jumps. (Like you did here 00:07:628 (4,5,6))
01:04:364 (2) - Ctrl+G? nah, prefer bigger emphasis
That's pretty much it. Hope this helps
way too pedantic. not everything has to fit in a cookie mould, thats just boring despite the fact that its ALREADY SO BORINGCelektus wrote:
Hi! Saku told me to mod your map... so I tried. I hope it helps somewhat.
Overall please search for another Clap sound since yours sounds more like a Kick drum. In case it's because you also want to use these in the section with just Kick drums then either look into how multiple customs work or even better use another addition since claps seem very exclusiv to Snares.
While on that subject The Kick section I talked about (starting here 00:13:224 (1) - ) has Kicks on every White tick and not every 2nd. that sure adds rhythm, but it's also not really what the song is doing I think, so consider making all kick sounds hitsounded. for now i think the hitsounds are ok unless BN tells me to change
Also, look at AIMod if you need to I can compress you mp3 to 192kb/s unless you just want to do it yourself since it's not really hard. will do it soon, some more things in the mp3 still need to be fixed[Easy]
- I don't really get why you used 2 different rhythms for these 2 parts 00:03:276 (1,2,3,4) - 00:05:763 (1,2,3,4) - I think depending on what you were going for that one of these is better than the other. Specifically the reverse reminds me of the ones in the intro and making it different form the intro could be better. for variety. in any case, both those sections sound different anyway
I don't have much to say besides that and maybe removing some notes in calmer sections to reduce density if you care. why would i have to lmao ?? [Normal]
- I think you could try and make one of these 2 repeats a bit different from the other or make one not a repeat at all 00:02:032 (3,4) - since 4 is arguably more special than 3 and should probably get a bit more emphasis or like i said at least a different object from 3. I'd suggest to make 3 part of this blanket circle 00:00:789 (1,2) - and make 4 just a 1/2 slider, that kinda creates a break between 4 and the next combo, but I think it worth the work around. any other rhythmic choice and the aes will be messed up
- I think prioritizing the Snare here over the guitar isn't really the best choice 00:04:830 (4,5) - since this way you skip a Guitar sound on the red tick between these 00:04:830 (4,5) - I would suggest to have a slider on both the red ticks with the Guitar sound and a circle on the white tick where your current slider ends. That might not be as intuitive to play rhythm, but the song supports it I think as you did this with these too 00:03:897 (2,3) - If my suggestions isn't as good still think of a solution for that complaint maybe. it plays completely ok. and i have to make compromises in a normal. mapping every single rhythm present should be left to extras or sometimes even impossible to do and have it make sense
Similar things like this are Overall in this section and later on with the Vocals so If you think that you can Prioritize the Lead elements over the Snare or map both in some way than I'd be very happy ;_; literally makes no sense because accommodation to rhythm is very important in a normal (if you've made one before)[Hard]
- this is a triple not a double 00:02:343 (2,3) - you can kinda hear a kick on the red tick will consider
- it would better I think to make the sound on this slider end clicked 00:03:276 (1) - since it's a stronger Tick which would be more intuitive than starting to click on a red tick again. 00:03:742 (2) - starting a slider on a red tick is unintuitive, what you've described here is completely astray from music theory. theres no real reason for me to change it
- You could ctrl + G this pattern 00:03:897 (3,4) - so that the slider only has a strong sound on it's head like these 00:04:364 (1,2) - You could actually look for that in a few other places in this section and maybe some others, I'm only referring to ctrl + G some of your Rhythm and then make the placements work how you think they should. no real reason to. substituting hitcircles with sliders is fairly common in hards and emphasis is subjective
here is for example it's a bit different since that section is calm again 00:14:312 (4,1) - but you have both vocals on 4 and the slider end of 1. Which some people like me who follow the slider relevancy idea will say is less optimal and since the Kick is constant 1/1 Ctrl +Ging the rhythm of this doesn't seem like it might conflict with some other idea you might have. that pattern also is followed by a slider with a Vocal on a slider end again 00:14:778 (2) -- Vocals on slider ends trigger nazis like me pls make clicked o..o 00:13:224 (1) - vocal isnt even the track im following?
- I'm not sure how important this is so feel free to completely disregard this... I think it might be a good ideas to try and cover this repeat slider 00:32:809 (6) - as little as possible because of 2 reasons I guess.
1. You should never cover the 100% so the less you cover them the better I assume
2. on some skins with overly lagre reverse arrows this might look super crammed as of right now its 100% readable- In your kiai you have some distances that would be jumps I think, tho a lot of them aren't into strong sounds in my opinion I'll point out one or two.
- 00:57:213 (3,4) - this seems to be a jump even though it's into a slider with no strong sounds like a Vocal consider swapping 00:57:058 (2,3) - this would also be more consistent with the angles of these 00:55:504 (1,2,3) - in case that's what your going for ofc.
- I think this sone is also a bit big compared to some other distances 01:02:032 (2,3) -
- this pattern kinda emphasizes the Vocal 01:07:628 (5,1,2) - but the jump is out of it and not into it which most people will consider uncommon or even wrong.
same here 01:10:426 (1,2) - no change to any "jumps". minor distance variation is important in a hard. DSing everything just makes it boring. as long as the patterns still flow well and that it allows for the increase in distance i dont see the issue at all. it should not be a requirement to make all distances the same for the sake of it.*(will be using the asterisk to describe similar replies)[Insane]
- this Distance should probably be smaller 00:01:877 (4,1) - since I don't really see 1 as a strong sound. just to clarify jumps into these are fine since they are strong sounds 00:01:410 (3,2) - *
- in this pattern 00:04:985 (3,4,5) - only 3 and 5 are strong imo so 3 into 4 should be smaller I'd say. same here 00:07:472 (3,4,5) - *
- no strong sound and the section is very calm so this should be smaller too 00:14:778 (2,3) - *
- the repeat here doesn't start on a strong sounds so make the spacing smaller here again 00:16:333 (3) - I'd suggest to make a 90° angle between these 2 00:16:177 (2,4) - might consider? but there is no real reason for me to change it since i've been doing it sometimes throughout the map
I think it's getting a bit redundant to point out every jump I see as too big since there is a lack of strong a strong sound so I'll stop pointing them out for now look at your response and point out more in case you can agree with what I said.- it's a bit inconsistent to fully overlap this I think 00:35:607 (1) - since most of the patterns that are similar to this are only slightly overlapped like: 00:41:825 (1) - 00:44:934 (4) - 00:45:555 (1) - you notice how the ones you pointed out all have 1/4 timing difference when the actual mod is not?
- It would be nice if these circles with Vocals on the could be emphasized a bit more as the rest of the jumps in that jump pattern 00:51:151 (4,1,5) - for example through wider/sharper angles or obviously more spacing *
- these are the only wide angle in that jump pattern and I don't get why 00:52:550 (6,7,8) - to me it seems inconsistent with all the sharp ones before it an explanation for this would be: i intended the wide angle jump and the decreased distance to justify the difference between the song to the slowed lead-in towards the chorus. but the real explanation is that my cursor comfortably goes there so i map it like that
- make this more pattern more a e s t h e t i c pls 01:29:545 (1,1,2,3,4) - no idea what u meant but i changed it
[Extra]
this diff also has a few jumps that don't go into strong sounds like in the Insane those follow mostly the same complaints so I'm gonna point them out once you replied to my current complaints to see if you want that kinda feedback, if not depending on what you say I'll look into the map again differently.
- I think this kind of gap should either be used or more in this section or avoided 00:44:934 (4,1) - My main point is that it could be more consistent i literally have no idea what you're trying to say here. this is the only time in the whole song that theres nothing on the redtick
- You could try and create a pattern with more consistent or specific angles here 01:29:545 (1,1,2,3,4) - not too important, but could be a bit nicer. the jump pattern is already intuitive as it is?
haha many bn cvomplainShizuku- wrote:
Why the bg change tho? The old one is way better. xD
big upsJeZag wrote:
hello, for m4m
this is pretty good, not much to say is there. i really did try in mod ;w; understandable
easy is good
normal
00:00:789 (1,2,3) - the problem with current rhythm is that 00:01:877 should be there and 00:02:343 should be clickable since it is important. try this rhythm instead:
i referred to the ranked version and its pretty similar to mine in terms of emphasis, so idk i'll consider it mb
01:12:291 (4,1,2,3,4,5) - instead of this rhythm, try something with groups of 3 beats. it is simple enough for normal and more interesting too. something like this:
nah, its just a normal anyways. no real reason to add more hitcircles just in case it messes up my spread
hard
00:46:643 (4,1) - this rhythm might be better ctrl + G so that 00:46:954 is a click. up to you because it sort of messes with NC and stuff too if more people mention this i might change, cuz i think it plays comfortably atm
01:29:545 (1) - consider making this 1/4 slider + hitcircle at end. its harder to read but being able to click 01:29:700 feels good changed to the best of my ability
insane
00:11:669 (3,1) - this feels too close compared to alll the previous DS and stuff. even most of the DS in the calm section is larger than this. good catch
00:57:680 (6) - consider making this hitcircles because it feels like it should be more "active" due to the vocals enunciating words and stuff (compare this to 01:00:167 (5) which is better suited as 1/2 due to vocals) nah, am basically sacrificing a lot of vocals to be sliders tbh. for the sake of spread really
extra
00:46:799 (1,2) - just like hard, this feels better ctrl + G for rhythm and stuff imo ^
retry is good. i tried to find something but i cant really
the last diff is basically same as retry (and i know theres a difference but i cant even find it) so i'll just say this is good toooooooo
tfw i a c t u a ll ly remapped 2 diffs d e at hHistoire wrote:
noop
remap all
kds
Mir wrote:
hello im here on request
[General]
Do you have a hitclap that actually sounds like a snare or something cuz atm it sounds like a kick and you can bind that to something else and make more intricate hitsounding that way. fix
Chances are your MP3 bitrate is something variable or just bleh because your audio filesize is now 15mb? Can you do something about that lol. Make sure it's constant 192kbps at most. fix
Inconsistent values:
Artist unicode:
Easy: 柚サです
Normal: 柚サです
Hard: ゆさです
Insane: ゆさです
Extra: ゆさです
Bird Rooftop: ゆさです fix
Preview time:
Easy: 55504
Normal: 55504
Hard: 55504
Insane: 55504
Extra: 55504
Bird Rooftop: 55193 fix
Image dimensions should be at most 1920x1200, anything higher is unrankable. Change your BG to a .jpg as well to save filesize. fix
Your OD settings are really low for the higher diffs. Insane at OD7? Topdiff on 8.7? Try Insane 7.5, Extra 8-8.5, Top 9? fix
[Easy]
- 00:51:831 (3,1) - Don't do this in an Easy, not enough time for the player to realize there's a spinner there. I would recommend just mapping this section out. dont really understand the reasoning behind this bc there is technically no rule against this and its perfectly playable but fix anyways
- 01:03:023 - Avoid slider only sections on lower diffs. Sliders are harder to follow than circles despite being more lenient overall, putting in some circles from here on for some variation would be a good idea imo. dont really wanna change this, i dont really want to increase the difficulty anymore and i like it for what it is
- 01:20:121 - Missing clap. fix
- 01:25:095 (3) - A pixel offscreen. fix
[Normal]
- 00:13:282 (1,2,3,4,5) - If you're trying to follow vocals you can probably do this. Yeah it'd skip the snare but the vocal rhythm is more pronounced here imo. It's really up to you but if you plan on following drums 00:14:370 (3) - switches focus to vocals since 00:14:525 - is skipped so be aware of that. Apply this to the rest of these rhythms if you agree. i dont know why trying to cover both tracks and having the beat consistent is bad. as of right now i think it plays ok but i'll wait for other BN opinions or something
- 00:47:479 (5) - Way offscreen. fix
- 00:52:841 (1) - Yeah same as Easy, don't do this in lower diffs. // 01:25:484 (1) - fix
- 01:04:266 (3,4) - Some of these could be circles to show the buildup here.// 01:14:214 (3) - would prefer simpler normal, but i'll wait for more opinions on this too
[Hard]
- 00:01:157 (2,3) - Excessive spacing so early imo, should tone it down so the latter parts stand out. fix
- 00:37:064 - There's a strong snare here that might be nice to have clickable. //00:39:551 - 00:47:012 - etc\ fix
- 00:41:106 (2,3) - A bit much spacing imo lol. fix
- 00:44:681 (2) - I'd probably recommend two 1/2 sliders since there's a strong snare on the end here and you'd be representing vocals better with 1/2 sliders. Dunno how you want to do this but if anything the end of the slider is marginally stronger than the head to me, so it should be clickable. fix
- 00:53:230 (2,3) - These totally sound like you can put circles here with spacing emphasis even considering you did things like 00:17:634 (3,4) - etc fix
- 01:25:484 (1) - Perhaps start it on the white tick after at least? fix
[Insane]
- 00:36:598 (4) - Ending note is much stronger than that of the head, would probably be better to make the tail of this clickable. fix
Filler rhythm stuff here I explain in the higher diffs and at the end. tbh filler rhythms work for insane because imo its super gray area in which not everything needs to be emphasised overly well, especially for a tv size such as this.
[Extra]
- 00:56:183 (3) - Offscreen. fix
- 00:25:251 (4,5,6,1) - Flow is pretty wide-angle here, is this intentional? Looks inconsistent since all other instances of this were sharper angles. it was intentional because i made the distance smaller because of the weird angle, but i fixed it anyways
- 00:36:753 - Strong beat on slider end you could make clickable. // 00:46:857 (1) - fix
- 00:42:815 (6,7,1) - 1 has less emphasis than 7 but 6>7 is a lot weaker imo. Give 1 more spacing? fix
- 00:50:898 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3) - I think a more gradual buildup would be more appropriate than a couple of small circles then screenjumps coupled with how 00:53:074 - has no sound there could be some nerfing involved here. fix, but i made the distance smaller there for a reason. even though the drum there is very soft its still audible to me in gameplay, so i prefer just not emphasising it as much
[Bird Rooftop]
I don't really get the diffname lol. bird rooftop is the transliteration of "now loading" in chinese, some weird thing
- 00:03:955 (3,4) - 00:06:442 (3) - Rhythm should be relatively consistent between these two. I think the first represents the guitar better because more of it is clickable. disagreeing with this one because the music in both sections are different; 1st section has it held on the 5th guitar while the 2nd has it held on the 4th (very very minor)
- 00:27:893 (5) - Could be two circles for vocals. Esp when you used 00:27:427 (3) - as non-filler vocal stuff. (it has no vocal on the end) fix
- 00:31:935 (1) - I don't think this note needs so much emphasis, I barely hear anything on it. fix
- 00:45:613 (1,2) - If you moved away 2 you could avoid the "it looks like it should be blanketed" look. fix
- 00:46:080 (2,3,4) - 00:36:131 (2) - Choose a rhythm and be consistent with it fix, used 1/1 non reverse
- 00:46:857 (1) - Same thing with this red tick. Would be better clickable imo. // 00:34:577 - fix
-00:51:054 (2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Again a more gradual buildup would fit a lot more than these jumps imo. Also 00:53:074 - has nothing on it, so this could just be deleted for respite in the jump section. fix similarly to above
- 00:57:271 (3,4,5) - Not a fan of how 5 has a vocal on the end but 3 doesn't yet both try to follow vocals. I'd use circles for 5 or make 3>4 a reverse like this fix
- 00:58:670 (3,4) - 00:58:981 (5,6) - Sounds like these could also be sliders considering 00:59:292 (1) - has two sounds on it that could be circles instead. fix
- 01:13:903 (7,8,1) - 1 could use more emphasis, consider nerfing 7>8. fix
- 01:18:567 (3) - Same rhythm thing. fix
Overall not a fan of some of the rhythm still, kinda feels like you're swapping between layers like I mention some examples in each diff where I say "two circles" or "maybe slider" usually it's to make the stuff that's more important there clickable and stuff that isn't important not clickable so you don't end up with ambiguous rhythm. yea but not having rhythmic variability is also a big thing, and if you were to force yourself into the containers of strictly "held vocals = 1/2 slider, faster vocals = 2 circles, guitars = slider etc. etc. it will just make everything even more stagnant. i tried my best to do it, especially for the extra diffs so i fixed as much as i couldve
The buildups in the higher diffs could use some more building up and not starting from 100% and going to 110% if you know what I mean, cuz that kinda doesn't represent what the song is doing. i tried my bestest
Good luck!
Karen wrote:
fix aimod fix
remove new game from tags fix
bird rooftop
don't understand the diffname even though i'm chinese 鸟楼顶
00:17:945 (5) - move this up for a better flow 00:17:945 (5,6,1) - fix
00:20:665 (6,1) - how about this http://puu.sh/xnkQW/51b77bc42c.jpg fix
00:22:764 - it would be better to follow the drums imo but it's up to you i like this for now
00:32:556 (1,2,1,2) - they are supposed to be easier why are they even harder than the jumps before them fix
00:36:287 (3,1) - aesthetic please? looks a bit ugly, how about just making 00:36:909 (1) - this straight fix
nice hitsounding but too soft ee idk what hitsounds to use
Extra
00:12:194 (1) - the tail is very 难受 to play fix
Insane
00:20:587 (4) - 00:15:613 (4,5) - make them consistent? fix
00:32:867 (6) - ctrl+g to make the slider tails closed to heads fix
Hard
00:53:230 (2,3,4) - they sound the same so maybe use the same rhythm fix
00:54:007 (5) - move this down for 00:54:007 (5,1) - this flow not sure what this means
00:59:914 (4,5) - same shape? i don't get why they are different hmm fix, idk why its different
a bit tiring to play for new players, could use some stackings not sure how to fix without messing up too many things
Normal
01:28:515 - stop it here? fix
Easy
00:55:251 (1) - delete this it needs 4 beats of recovery time after a spinner fix
01:25:484 (1) - same as normal fix
call me for bubble uwu