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Yusadesu - Now Loading!!!!

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Topic Starter
emilia
This beatmap was submitted using in-game submission on Friday, September 8, 2017 at 7:52:50 PM

Artist: Yusadesu
Title: Now Loading!!!!
Source: NEW GAME!
Tags: fourfolium ED
BPM: 193
Filesize: 4514kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.51 stars, 120 notes)
  2. Extra (5.52 stars, 323 notes)
  3. Hard (3.57 stars, 286 notes)
  4. Insane (4.51 stars, 317 notes)
  5. New Game!!!! (6.22 stars, 340 notes)
  6. Normal (2.07 stars, 160 notes)
Download: Yusadesu - Now Loading!!!!
Information: Scores/Beatmap Listing
---------------


Thank you to all modders and BNs for helping!

-Mo-, Mir, Kagetsu, Karen and Pentori
- Darkness -
im flying to estonia
Histoire
im flying to estonia
ikaNyai
im flying to estonia
Penguiness
The more I listen to the audio, the more I like the singing...
OsuSupportSucks
From M4M thread. My map is here

All of my mods are my own opinion. I am in no way an experienced mapper so i do not expect many of my mod to change your map
I am not very good at modding lower difficulties so i will start from Insane. I am also picky.

Insane

00:04:675 (2,4) - These two notes can be blanket'ed better
00:55:504 - to 01:15:400 - the clap hitsound should be more frequent. The hitsounding feels slow for this part of the song. I cant really explain very well. You have a clap every 2/1 beat. Personally i think it sounds better every 1/1 beat. Also like to point out that this applies to all difficulties
General
There isn't much to fault with this diff.

Extra

00:38:094 (1,2) - These two notes can be blanket'ed better
00:55:504 - same clapping issue as listen above
01:04:364 (2,3) - This doesn't sound quite right. Sounds better as a 1/2
General
Once again there isn't really much to fault with this difficulty.

bird rooftop

00:55:504 - claps.
01:15:400 (1) - This would be better if it was centered between the two sliders (01:15:089 (2,3) - )
General
Once again there isn't really much to fault with this difficulty.

Overall

Overall this song gave me stage 4 testicular cancer.
The mapping is done pretty well as there isn't much to fault. I can see the map getting ranked in the future!
Topic Starter
emilia

T r i s t a n wrote:

From M4M thread. My map is here

All of my mods are my own opinion. I am in no way an experienced mapper so i do not expect many of my mod to change your map
I am not very good at modding lower difficulties so i will start from Insane. I am also picky.

Insane

00:04:675 (2,4) - These two notes can be blanket'ed better made it more obviously not a blanket
00:55:504 - to 01:15:400 - the clap hitsound should be more frequent. The hitsounding feels slow for this part of the song. I cant really explain very well. You have a clap every 2/1 beat. Personally i think it sounds better every 1/1 beat. Also like to point out that this applies to all difficulties ok i think i'll go with this, but im really afraid of modders after thinking its overdone (rip)
General
There isn't much to fault with this diff.

Extra

00:38:094 (1,2) - These two notes can be blanket'ed better similar to above
00:55:504 - same clapping issue as listen above
01:04:364 (2,3) - This doesn't sound quite right. Sounds better as a 1/2 keeping rhythmic consistency, also i just think this edgy rhythm is cooler to play xd
General
Once again there isn't really much to fault with this difficulty.

bird rooftop

00:55:504 - claps.
01:15:400 (1) - This would be better if it was centered between the two sliders (01:15:089 (2,3) - ) prefer incremental distance from kicks to slider, and it feels cooler this way
General
Once again there isn't really much to fault with this difficulty.

Overall

Overall this song gave me stage 4 testicular cancer. haha ngl same
The mapping is done pretty well as there isn't much to fault. I can see the map getting ranked in the future! thanks for the mod!
Topic Starter
emilia
oh no
Topic Starter
emilia
mis
mindmaster107
Not done.

I am modding this under Nostalgic's M4M. He will still do his, but considering that most problems were on my end, I will mod your map 2.

Also because YUSADESU VOICE TOO CUTE. **now loading**

From the two diffs I played, no hitsounds.
Also OD8 Feels too easy on 6 stars.

[Extra]

Everything is perfect in my eyes. I can die happy in the angelic voice!

[bird rooftop]
00:09:493 (1,2,3,4,5,6,7,8) - If you are trying to switch direction of rotation for every object placement on a strong beat, this section of jumps don't seem to do that compared to the jumps before and after. You could argue that it is 00:07:472 (3,4,5,6,7) with smaller spacing, in that case sure? IMO You should have a less intense variant of this pattern to compensate.
00:32:032 (2,3,4) - If you are paying attention to significant sounds, maybe use a back and forth for these due to the drums?

00:50:529 (1,2) - I think maybe some notification that there is a gap would be nice. Maybe an NC, or separating it from the jumps by using a more coherent pattern, or do what you did for 00:53:327 (3,4) and just layer it on top.
00:51:307 (5,6) - I think the 6 should be where 00:50:840 (2,4) are to match the notes they represent, and to make the jumps look less random.

01:21:618 (1,2,3,4,5,6,7,8) - I noticed that you go for jumps following circular flow when the music gets intense. This implies this bit is not very intense, yet you gave it full screen jumps. Shrink it, or match 00:52:084 (3,4,5,6,7,8) in the style of jumps. OR change 00:51:773 (1,2,3,4,5,6,7,8) shrug I dunno.
Topic Starter
emilia

mindmaster107 wrote:

Not done.

I am modding this under Nostalgic's M4M. He will still do his, but considering that most problems were on my end, I will mod your map 2. bless

Also because YUSADESU VOICE TOO CUTE. **now loading**

From the two diffs I played, no hitsounds.
Also OD8 Feels too easy on 6 stars.

[Extra]

Everything is perfect in my eyes. I can die happy in the angelic voice!

[bird rooftop]
00:09:493 (1,2,3,4,5,6,7,8) - If you are trying to switch direction of rotation for every object placement on a strong beat, this section of jumps don't seem to do that compared to the jumps before and after. You could argue that it is 00:07:472 (3,4,5,6,7) with smaller spacing, in that case sure? IMO You should have a less intense variant of this pattern to compensate. ii have absolutely no idea what youre talking about here because for jumps rotations can technically never change. every 2 points can be drawn as clockwise/anticlockwise. also, as long as jumps remain intense and intuitive it doesnt matter what "rotation" i'm holding.
00:32:032 (2,3,4) - If you are paying attention to significant sounds, maybe use a back and forth for these due to the drums? theres no reason to esp since the rhythm is already mapped correctly

00:50:529 (1,2) - I think maybe some notification that there is a gap would be nice. Maybe an NC, or separating it from the jumps by using a more coherent pattern, or do what you did for 00:53:327 (3,4) and just layer it on top. only NC'd bc AR compensates
00:51:307 (5,6) - I think the 6 should be where 00:50:840 (2,4) are to match the notes they represent, and to make the jumps look less random. theres really not much reason to, my jumps were never meant to have any structure to begin with

01:21:618 (1,2,3,4,5,6,7,8) - I noticed that you go for jumps following circular flow when the music gets intense. This implies this bit is not very intense, yet you gave it full screen jumps. Shrink it, or match 00:52:084 (3,4,5,6,7,8) in the style of jumps. OR change 00:51:773 (1,2,3,4,5,6,7,8) shrug I dunno. again referring to previous reply i have no idea what you're trying to say. but i shrank the jumps anyways cuz i felt the intensity wasnt that warranted
would be cool if u can hit up nostalgic for me
mindmaster107
Got u fam
Topic Starter
emilia
im flying to estonia
Nostalgic
safe flight and have fun there!

牛gay木
  • [General]
  1. countdown is bad
  2. widescreen support is also bad
  3. check ai mod: 192 kbps // preview point
  4. maybe you should consider buying Yusadesu a metronome
  • [brid roftoop]
  1. 00:04:208 (5,4) - stack or no stack this is the question. If they are meant to be overlapped then they are definitely placed too closely
  2. 00:10:737 (1,2,3,1) - add finish?
  3. 00:13:224 (1) - ^ (and apply to all diffs)
  4. 00:47:887 there's a cymbal sound right here tho not that obvious. Maybe you can make 00:47:732 (7) a slider and end at the red tick
  5. i feel like the kiai section could have a higher sv
  6. 00:58:768 (4) - 248 120?
  7. 01:13:535 (5) - 293 106?
  8. 01:14:312 (2,1) - improve blanket only if u want
  9. 01:22:861 (1,2,3,1) -add finish?
  10. and imho his criticism is still valid here
  • [isnaen]
  1. 00:21:773 (6) - larger spacing?
  2. 00:34:985 (3,1) - overlap instead of stack?
  3. 00:57:991 (1) - ctrl j and then blanket with 00:57:680 (6) ?

i think that's it. GL :)
Topic Starter
emilia

Nostalgic wrote:

safe flight and have fun there!

牛gay木
  • [General]
  1. countdown is bad
  2. widescreen support is also bad fix both
  3. check ai mod: 192 kbps // preview point ok i'll fix the sound Q soon
  4. maybe you should consider buying Yusadesu a metronome i wanna die its in the process of fix
  • [brid roftoop]
  1. 00:04:208 (5,4) - stack or no stack this is the question. If they are meant to be overlapped then they are definitely placed too closely i have no idea whats going on here
  2. 00:10:737 (1,2,3,1) - add finish? nah, they arent cymbals
  3. 00:13:224 (1) - ^ (and apply to all diffs) ok
  4. 00:47:887 there's a cymbal sound right here tho not that obvious. Maybe you can make 00:47:732 (7) a slider and end at the red tick its actually on the white tick, and yea i added
  5. i feel like the kiai section could have a higher sv any higher and the sliders will start to look ugly
  6. 00:58:768 (4) - 248 120?
  7. 01:13:535 (5) - 293 106? what is the point of changing the coordinates?
  8. 01:14:312 (2,1) - improve blanket only if u want made it less of a blanket
  9. 01:22:861 (1,2,3,1) -add finish? ^
  10. and imho his criticism is still valid here this makes literally no sense in this context,
    if you could care to explain maybe i'll hear you out??
  • [isnaen]
  1. 00:21:773 (6) - larger spacing? ok
  2. 00:34:985 (3,1) - overlap instead of stack? no reason to change
  3. 00:57:991 (1) - ctrl j and then blanket with 00:57:680 (6) ? nope that looks bad

i think that's it. GL :)
Fursum
Hello from my queue.

Sorry for the short mod, I guess I'll shoot a star.

Here are my non-warmed up first tries. I attached my version of the map too.

[Easy]

00:52:472 (1,1) - Space is 1/2 short than what it should be according to guidelines. Its a bit hard to fit a spinner without skipping sounds though.

01:29:700 (1) - This is discouraged in the guidelines.

[Normal]

00:01:410 (2,3) - Consider adding a circle to the white tick.
Topic Starter
emilia

Fursum wrote:

Hello from my queue.

Sorry for the short mod, I guess I'll shoot a star.

Here are my non-warmed up first tries. I attached my version of the map too.

[Easy]

00:52:472 (1,1) - Space is 1/2 short than what it should be according to guidelines. Its a bit hard to fit a spinner without skipping sounds though. think this is acceptable because its not after the spinner thats too short

01:29:700 (1) - This is discouraged in the guidelines. will consider changing, though its really just a hold note

[Normal]

00:01:410 (2,3) - Consider adding a circle to the white tick. will consider ig
DeletedUser_2179411
Hi .. Mod from Queue ..


General :

* No error here .. but this map really good mapped and it has so many good ideas .. Good job :D

Easy :

  1. 00:00:789 (1) - Here i think you should change this slider to here x:152 , y: 149 .. cause look at this http://i.imgur.com/TzrXdDh.png .. to hard to read especially it's the start of this map and the lowest diff .. you have to make it more clear .. and not confusing the player ..
  2. 00:03:276 (1) - Move it to x:298 , y:273 .. cause it touch this slider 00:01:721 (2) -
  3. 00:16:333 (2,3,4,1) - Here make it like this http://i.imgur.com/SqpHfdo.png .. cause circle no.4 touch slider 2 .. which make it a bit off .. circle 4 x:28 , y:142 .. slider 3 x:125 , y:171 ..
  4. 00:20:063 (3) - Stack this slider with the reverse of this slider 00:16:954 (3) - to make it organized ..
  5. 00:23:172 (1) - Move this slider to x:308 , y:285 .. to fix blanket with the next slider ..
  6. 00:33:120 (1) - How about if you make it like this ? http://i.imgur.com/1FAX6Qx.png .. i think like this would be more beautiful ..
  7. 00:42:757 (4) - Make this circle here x:200 , y:228 .. and make the other two sliders like this http://i.imgur.com/k91Lc1J.png to give it more impact ..
  8. 01:29:700 (1) - Make this one slider cause repeating is too hard for the beginners to read ..
Normal :

  1. 00:02:654 (3) - How about if you make it like this http://i.imgur.com/vMHCgCa.png .. to make it more impact to it ..
  2. 00:18:198 (6) - Make this slider to two circles on the white line .. i feel like the first circle will follow the end of the drum and the second will follow the vocal too .. and the second circle make it NC ..
  3. 00:33:120 (1) - How about if you make this slider like this http://i.imgur.com/BncAddY.png ?
* The rest are fine to me ..

Hard :


  1. 00:02:809 (4) - I think here stack 4 with the next slider which is 5 .. cause the beat is so close ..and it would make it more impact for it .. just move this circle 00:02:732 (3) - to x:339 , y:366 .. and stack 4 ..
  2. 00:06:851 (1) - I don't think you should ignore this beat here 00:07:006 - it's so strong i think you should make it something like this http://i.imgur.com/4kz27td.png .. like 00:04:364 (1,2,3,4) -
* That's all .. Good luck on Rank this ! :D
Kagetsu
don't read
04:01 Emilia: hi!
04:01 Emilia: do u have time to check if my map is ready for bub/rank
04:02 Kagetsu: maybe
04:02 Kagetsu: what map
04:02 *Emilia is editing [https://osu.ppy.sh/b/1272065 Yusadesu - Now Loading!!!! [bird rooftop]]
04:02 Emilia: this thing
04:02 Emilia: ignor the bg
04:02 Emilia: i can blast it with stars if you think its ready
04:04 Kagetsu: looks good visually
04:04 Kagetsu: but i think it's a bit overdone lol
04:04 Emilia: a
04:04 Emilia: which section?
04:05 Emilia: i can consider nerfing the jumps if it means bub i guess
04:05 Kagetsu: the kiai for example
04:05 Kagetsu: stuff like 00:55:970 (2,3,4,5,6) -
04:06 Emilia: o
04:06 Emilia: if i make all those jumps less than 3.0 DS is that ok
04:07 Kagetsu: hmm idk
04:07 Emilia: does it really need to go lower
04:07 Kagetsu: i think it's about the rhythm rather than spacing
04:08 Kagetsu: like this thing 00:56:592 (6) - having so much impact
04:08 Emilia: rhythm
04:08 Kagetsu: while it isn't that strong tbh
04:08 Emilia: oh
04:08 Emilia: ok i'll decrease that
04:09 Kagetsu: who is yusadesu btw
04:09 Emilia: shes a friend of mine who likes covering songs
04:09 Emilia: LOL
04:10 *Kagetsu is listening to [https://osu.ppy.sh/b/1145513 Yusadesu - Re:TrymenT]
04:10 Emilia: ye p
04:10 Emilia: she covered that too
04:11 Emilia: ok i nerfed that jump
04:11 Emilia: do u think u can bub tho
04:12 Kagetsu: LOL
04:12 Kagetsu: really
04:12 Kagetsu: it was just an example ):
04:12 Emilia: yea like
04:12 Emilia: hMMmmm
04:12 Emilia: i can't find any other jump thats too intense for that section
04:12 Emilia: at least imo
04:13 Kagetsu: well
04:13 Emilia: ok you know what
04:13 Emilia: i found like 3 more jumps
04:13 Emilia: taht were a little bad
04:13 Emilia: try updating it ?
04:13 Kagetsu: little
04:14 Emilia: little
04:14 Kagetsu: it's just that there are sometimes where i don't get what you're following
04:15 Emilia: example?
04:15 Kagetsu: 00:56:747 (1,2,3,4,5,6) -
04:15 Kagetsu: previous combo was kinda following vocals
04:15 Emilia: 00:56:747 (1,2,3,6) - voca 00:57:058 (2,3,4,5) - drum
04:16 Kagetsu: oh well
04:16 Kagetsu: that's obvious
04:16 Kagetsu: thing is
04:16 Kagetsu: that the sudden change to drums
04:16 Kagetsu: doesn't make much sense
04:16 Kagetsu: something similar happens here 01:01:721 (1,2,3,4,5) -
04:17 Emilia: 01:01:721 (1,2,3,4,5,6) - you can't like expect me to map 1 slider for this whole part right
04:17 Emilia: switching tracks work as long as the map is still intuitive enough to play right?
04:17 Kagetsu: no lol
04:17 Kagetsu: at least converting 01:01:721 (1,2) - into a slider?
04:17 Kagetsu: or something like that
04:18 Emilia: i think in that place synth is a little louder though
04:18 Kagetsu: so that stronger beats are properly contrasted from the weaker ones
04:18 Kagetsu: yeah, tbh i doubt we'll reach an agreement
04:19 Kagetsu: but that's fine
04:19 Kagetsu: i mean, it's just my personal opinion
04:19 Emilia: uh
04:19 Emilia: yea what you say makes sense though
04:19 Emilia: i can agree with you
04:19 Emilia: but idk if you'd be willing to bub if i were to change that
04:20 Kagetsu: uhm
04:20 Kagetsu: i don't expect the map to change that much
04:20 Kagetsu: so idk
04:20 Kagetsu: i would be destroying your mapping ideas
04:20 Kagetsu: and i don't want to do that
04:20 Kagetsu: lol
04:21 Emilia: i mean
04:21 Emilia: if its for rank i guess its worth
04:22 Emilia: and besides, no other BN literally wants to bat an eye at my map
04:22 Kagetsu: why is that
04:23 Emilia: i dont know
04:23 Emilia: i dont know them i guess
04:23 Emilia: i dont know anyone realy
04:23 Emilia: ive never been too involved in mapping myself recently
04:23 Emilia: until i wanted to rank this thing
04:23 Kagetsu: oh
04:25 Emilia: yea
04:25 Emilia: but i guess no ones really receptive
04:26 Emilia: even though it objectively isnt too trash
04:26 Kagetsu: i mean
04:26 Kagetsu: it doesn't look bad
04:26 Kagetsu: it's just that it's a jump fest ):
04:27 Kagetsu: i can't tell what notes are being emphasized
04:27 Emilia: nothing is emphasised technically
04:27 Emilia: because the quality of the song is so similar in the whole kiai
04:27 Emilia: the intensity is kept at about the same
04:27 Emilia: until the ending jumps ofc
04:27 Emilia: which is much higher in intensity
04:27 Emilia: compared to 2.5ds it can go up to 3.4 maybe
04:28 Emilia: if its really only it being a jumpfest that its a concern idk what to do lo
04:28 Kagetsu: uh... i'm usually fine with jumps
04:28 Kagetsu: but the rhythm could definitely be improved
04:29 Kagetsu: cuz 1/2 circles doesn't really match the song, especially in the kiai
04:29 Kagetsu: you should be using more sliders
04:29 Kagetsu: instead of circles
04:30 *Emilia is editing [https://osu.ppy.sh/b/1027065 fourfolium - Now Loading!!!! [Extra]]
04:30 Emilia: then i look at this
04:30 Emilia: and i get confused
04:31 Kagetsu: uh
04:31 Kagetsu: every bn has his own standards i guess
04:31 Kagetsu: is not like i would be complaining if your map gets ranked
04:31 Kagetsu: qualified**
04:32 Kagetsu: but yeah, i also disagree with that one
04:32 Emilia: :i see
04:32 Emilia: well is it ok if i fix some rhythms now
04:32 Emilia: and get you to check backl?
04:33 Emilia: cuz no BN has been as responsive as u and it would be p cool if u could
04:33 Kagetsu: well... as i said i don't expect the map to change that much
04:34 Kagetsu: but i'm always open to check it
04:34 Emilia: alright
Topic Starter
emilia

Rose Melody wrote:

Hi .. Mod from Queue ..


General :

* No error here .. but this map really good mapped and it has so many good ideas .. Good job :D

Easy :

  1. 00:00:789 (1) - Here i think you should change this slider to here x:152 , y: 149 .. cause look at this http://i.imgur.com/TzrXdDh.png .. to hard to read especially it's the start of this map and the lowest diff .. you have to make it more clear .. and not confusing the player .. dont see a difference between suggestion and what i have now tbh
  2. 00:03:276 (1) - Move it to x:298 , y:273 .. cause it touch this slider 00:01:721 (2) -
  3. 00:16:333 (2,3,4,1) - Here make it like this http://i.imgur.com/SqpHfdo.png .. cause circle no.4 touch slider 2 .. which make it a bit off .. circle 4 x:28 , y:142 .. slider 3 x:125 , y:171 ..
  4. 00:20:063 (3) - Stack this slider with the reverse of this slider 00:16:954 (3) - to make it organized .. that will make it odd since my map has no stacks
  5. 00:23:172 (1) - Move this slider to x:308 , y:285 .. to fix blanket with the next slider ..
  6. 00:33:120 (1) - How about if you make it like this ? http://i.imgur.com/1FAX6Qx.png .. i think like this would be more beautiful .. i tried to but it doesnt match up with the sliders before and after :(
  7. 00:42:757 (4) - Make this circle here x:200 , y:228 .. and make the other two sliders like this http://i.imgur.com/k91Lc1J.png to give it more impact .. nah doesnt look good imo
  8. 01:29:700 (1) - Make this one slider cause repeating is too hard for the beginners to read .. will consult BNs since its just a hold note technically

    fixed most aesthetic issues
Normal :

  1. 00:02:654 (3) - How about if you make it like this http://i.imgur.com/vMHCgCa.png .. to make it more impact to it .. doesnt really make sense to me
  2. 00:18:198 (6) - Make this slider to two circles on the white line .. i feel like the first circle will follow the end of the drum and the second will follow the vocal too .. and the second circle make it NC .. nah i've been skipping drum and vocal a lot bc of spread :/
  3. 00:33:120 (1) - How about if you make this slider like this http://i.imgur.com/BncAddY.png ? remade slider
* The rest are fine to me ..

Hard :


  1. 00:02:809 (4) - I think here stack 4 with the next slider which is 5 .. cause the beat is so close ..and it would make it more impact for it .. just move this circle 00:02:732 (3) - to x:339 , y:366 .. and stack 4 .. ok
  2. 00:06:851 (1) - I don't think you should ignore this beat here 00:07:006 - it's so strong i think you should make it something like this http://i.imgur.com/4kz27td.png .. like 00:04:364 (1,2,3,4) - have been skipping similar stuff anyways, it makes more sense to me like that
* That's all .. Good luck on Rank this ! :D
big ups!
LimePixel
Hi! NM request from my Q :)

[Easy]
01:06:073 (2) - Really small but, change this slider so it curves into the next for better circular flow. It's still an easy diff after all

[Extra]
00:53:638 (4) - Make a NC so that the player knows it's different from this 00:53:172 (2,3) gap and doesn't click immediately.
00:53:949 (6) - Hitcircle on no sound?
01:16:799 (2) - Move up so that hitting 01:16:954 (3,4) doesn't feel as awkward and doesn't move far away from the pattern

[bird rooftop]
00:04:985 (3,4) - Both objects are mapped on the same sound. I suggest replacing the slider 00:05:141 (4), with 2 hitcircles, one at the start and one at the end of the slider (in the timeline). This will fit much better as the part that follows this slider has similar jumps. (Like you did here 00:07:628 (4,5,6))

01:04:364 (2) - Ctrl+G?


That's pretty much it. Hope this helps :)
Topic Starter
emilia

LimePixel wrote:

Hi! NM request from my Q :)

[Easy]
01:06:073 (2) - Really small but, change this slider so it curves into the next for better circular flow. It's still an easy diff after all

[Extra]
00:53:638 (4) - Make a NC so that the player knows it's different from this 00:53:172 (2,3) gap and doesn't click immediately.
00:53:949 (6) - Hitcircle on no sound? yea, cuz there isnt the same sound in the music
01:16:799 (2) - Move up so that hitting 01:16:954 (3,4) doesn't feel as awkward and doesn't move far away from the pattern

[bird rooftop]
00:04:985 (3,4) - Both objects are mapped on the same sound. I suggest replacing the slider 00:05:141 (4), with 2 hitcircles, one at the start and one at the end of the slider (in the timeline). This will fit much better as the part that follows this slider has similar jumps. (Like you did here 00:07:628 (4,5,6))

01:04:364 (2) - Ctrl+G? nah, prefer bigger emphasis


That's pretty much it. Hope this helps :)
really nice suggestions! accept all with no comment
Celektus
Hi! Saku told me to mod your map... so I tried. I hope it helps somewhat.

Overall please search for another Clap sound since yours sounds more like a Kick drum. In case it's because you also want to use these in the section with just Kick drums then either look into how multiple customs work or even better use another addition since claps seem very exclusiv to Snares.

While on that subject The Kick section I talked about (starting here 00:13:224 (1) - ) has Kicks on every White tick and not every 2nd. that sure adds rhythm, but it's also not really what the song is doing I think, so consider making all kick sounds hitsounded.

Also, look at AIMod if you need to I can compress you mp3 to 192kb/s unless you just want to do it yourself since it's not really hard.


[Easy]



  1. I don't really get why you used 2 different rhythms for these 2 parts 00:03:276 (1,2,3,4) - 00:05:763 (1,2,3,4) - I think depending on what you were going for that one of these is better than the other. Specifically the reverse reminds me of the ones in the intro and making it different form the intro could be better.
I don't have much to say besides that and maybe removing some notes in calmer sections to reduce density if you care.

[Normal]

  1. I think you could try and make one of these 2 repeats a bit different from the other or make one not a repeat at all 00:02:032 (3,4) - since 4 is arguably more special than 3 and should probably get a bit more emphasis or like i said at least a different object from 3. I'd suggest to make 3 part of this blanket circle 00:00:789 (1,2) - and make 4 just a 1/2 slider, that kinda creates a break between 4 and the next combo, but I think it worth the work around.

  2. I think prioritizing the Snare here over the guitar isn't really the best choice 00:04:830 (4,5) - since this way you skip a Guitar sound on the red tick between these 00:04:830 (4,5) - I would suggest to have a slider on both the red ticks with the Guitar sound and a circle on the white tick where your current slider ends. That might not be as intuitive to play rhythm, but the song supports it I think as you did this with these too 00:03:897 (2,3) - If my suggestions isn't as good still think of a solution for that complaint maybe.

    Similar things like this are Overall in this section and later on with the Vocals so If you think that you can Prioritize the Lead elements over the Snare or map both in some way than I'd be very happy ;_;

[Hard]

  1. this is a triple not a double 00:02:343 (2,3) - you can kinda hear a kick on the red tick

  2. it would better I think to make the sound on this slider end clicked 00:03:276 (1) - since it's a stronger Tick which would be more intuitive than starting to click on a red tick again. 00:03:742 (2) -

  3. You could ctrl + G this pattern 00:03:897 (3,4) - so that the slider only has a strong sound on it's head like these 00:04:364 (1,2) - You could actually look for that in a few other places in this section and maybe some others, I'm only referring to ctrl + G some of your Rhythm and then make the placements work how you think they should.

    here is for example it's a bit different since that section is calm again 00:14:312 (4,1) - but you have both vocals on 4 and the slider end of 1. Which some people like me who follow the slider relevancy idea will say is less optimal and since the Kick is constant 1/1 Ctrl +Ging the rhythm of this doesn't seem like it might conflict with some other idea you might have. that pattern also is followed by a slider with a Vocal on a slider end again 00:14:778 (2) -

  4. Vocals on slider ends trigger nazis like me pls make clicked o..o 00:13:224 (1) -

  5. I'm not sure how important this is so feel free to completely disregard this... I think it might be a good ideas to try and cover this repeat slider 00:32:809 (6) - as little as possible because of 2 reasons I guess.

    1. You should never cover the 100% so the less you cover them the better I assume

    2. on some skins with overly lagre reverse arrows this might look super crammed

  6. In your kiai you have some distances that would be jumps I think, tho a lot of them aren't into strong sounds in my opinion I'll point out one or two.

    1. 00:57:213 (3,4) - this seems to be a jump even though it's into a slider with no strong sounds like a Vocal consider swapping 00:57:058 (2,3) - this would also be more consistent with the angles of these 00:55:504 (1,2,3) - in case that's what your going for ofc.

    2. I think this sone is also a bit big compared to some other distances 01:02:032 (2,3) -

    3. this pattern kinda emphasizes the Vocal 01:07:628 (5,1,2) - but the jump is out of it and not into it which most people will consider uncommon or even wrong.

      same here 01:10:426 (1,2) -

[Insane]

  1. this Distance should probably be smaller 00:01:877 (4,1) - since I don't really see 1 as a strong sound. just to clarify jumps into these are fine since they are strong sounds 00:01:410 (3,2) -

  2. in this pattern 00:04:985 (3,4,5) - only 3 and 5 are strong imo so 3 into 4 should be smaller I'd say. same here 00:07:472 (3,4,5) -

  3. no strong sound and the section is very calm so this should be smaller too 00:14:778 (2,3) -

  4. the repeat here doesn't start on a strong sounds so make the spacing smaller here again 00:16:333 (3) - I'd suggest to make a 90° angle between these 2 00:16:177 (2,4) -


    I think it's getting a bit redundant to point out every jump I see as too big since there is a lack of strong a strong sound so I'll stop pointing them out for now look at your response and point out more in case you can agree with what I said.

  5. it's a bit inconsistent to fully overlap this I think 00:35:607 (1) - since most of the patterns that are similar to this are only slightly overlapped like: 00:41:825 (1) - 00:44:934 (4) - 00:45:555 (1) -

  6. It would be nice if these circles with Vocals on the could be emphasized a bit more as the rest of the jumps in that jump pattern 00:51:151 (4,1,5) - for example through wider/sharper angles or obviously more spacing

  7. these are the only wide angle in that jump pattern and I don't get why 00:52:550 (6,7,8) - to me it seems inconsistent with all the sharp ones before it

  8. make this more pattern more a e s t h e t i c pls 01:29:545 (1,1,2,3,4) -

[Extra]

this diff also has a few jumps that don't go into strong sounds like in the Insane those follow mostly the same complaints so I'm gonna point them out once you replied to my current complaints to see if you want that kinda feedback, if not depending on what you say I'll look into the map again differently.

  1. I think this kind of gap should either be used or more in this section or avoided 00:44:934 (4,1) - My main point is that it could be more consistent

  2. You could try and create a pattern with more consistent or specific angles here 01:29:545 (1,1,2,3,4) - not too important, but could be a bit nicer.
Topic Starter
emilia

Celektus wrote:

Hi! Saku told me to mod your map... so I tried. I hope it helps somewhat.

Overall please search for another Clap sound since yours sounds more like a Kick drum. In case it's because you also want to use these in the section with just Kick drums then either look into how multiple customs work or even better use another addition since claps seem very exclusiv to Snares.

While on that subject The Kick section I talked about (starting here 00:13:224 (1) - ) has Kicks on every White tick and not every 2nd. that sure adds rhythm, but it's also not really what the song is doing I think, so consider making all kick sounds hitsounded. for now i think the hitsounds are ok unless BN tells me to change

Also, look at AIMod if you need to I can compress you mp3 to 192kb/s unless you just want to do it yourself since it's not really hard. will do it soon, some more things in the mp3 still need to be fixed


[Easy]



  1. I don't really get why you used 2 different rhythms for these 2 parts 00:03:276 (1,2,3,4) - 00:05:763 (1,2,3,4) - I think depending on what you were going for that one of these is better than the other. Specifically the reverse reminds me of the ones in the intro and making it different form the intro could be better. for variety. in any case, both those sections sound different anyway
I don't have much to say besides that and maybe removing some notes in calmer sections to reduce density if you care. why would i have to lmao ??

[Normal]

  1. I think you could try and make one of these 2 repeats a bit different from the other or make one not a repeat at all 00:02:032 (3,4) - since 4 is arguably more special than 3 and should probably get a bit more emphasis or like i said at least a different object from 3. I'd suggest to make 3 part of this blanket circle 00:00:789 (1,2) - and make 4 just a 1/2 slider, that kinda creates a break between 4 and the next combo, but I think it worth the work around. any other rhythmic choice and the aes will be messed up

  2. I think prioritizing the Snare here over the guitar isn't really the best choice 00:04:830 (4,5) - since this way you skip a Guitar sound on the red tick between these 00:04:830 (4,5) - I would suggest to have a slider on both the red ticks with the Guitar sound and a circle on the white tick where your current slider ends. That might not be as intuitive to play rhythm, but the song supports it I think as you did this with these too 00:03:897 (2,3) - If my suggestions isn't as good still think of a solution for that complaint maybe. it plays completely ok. and i have to make compromises in a normal. mapping every single rhythm present should be left to extras or sometimes even impossible to do and have it make sense

    Similar things like this are Overall in this section and later on with the Vocals so If you think that you can Prioritize the Lead elements over the Snare or map both in some way than I'd be very happy ;_; literally makes no sense because accommodation to rhythm is very important in a normal (if you've made one before)

[Hard]

  1. this is a triple not a double 00:02:343 (2,3) - you can kinda hear a kick on the red tick will consider

  2. it would better I think to make the sound on this slider end clicked 00:03:276 (1) - since it's a stronger Tick which would be more intuitive than starting to click on a red tick again. 00:03:742 (2) - starting a slider on a red tick is unintuitive, what you've described here is completely astray from music theory. theres no real reason for me to change it

  3. You could ctrl + G this pattern 00:03:897 (3,4) - so that the slider only has a strong sound on it's head like these 00:04:364 (1,2) - You could actually look for that in a few other places in this section and maybe some others, I'm only referring to ctrl + G some of your Rhythm and then make the placements work how you think they should. no real reason to. substituting hitcircles with sliders is fairly common in hards and emphasis is subjective

    here is for example it's a bit different since that section is calm again 00:14:312 (4,1) - but you have both vocals on 4 and the slider end of 1. Which some people like me who follow the slider relevancy idea will say is less optimal and since the Kick is constant 1/1 Ctrl +Ging the rhythm of this doesn't seem like it might conflict with some other idea you might have. that pattern also is followed by a slider with a Vocal on a slider end again 00:14:778 (2) -

  4. Vocals on slider ends trigger nazis like me pls make clicked o..o 00:13:224 (1) - vocal isnt even the track im following?

  5. I'm not sure how important this is so feel free to completely disregard this... I think it might be a good ideas to try and cover this repeat slider 00:32:809 (6) - as little as possible because of 2 reasons I guess.

    1. You should never cover the 100% so the less you cover them the better I assume

    2. on some skins with overly lagre reverse arrows this might look super crammed as of right now its 100% readable
  6. In your kiai you have some distances that would be jumps I think, tho a lot of them aren't into strong sounds in my opinion I'll point out one or two.

    1. 00:57:213 (3,4) - this seems to be a jump even though it's into a slider with no strong sounds like a Vocal consider swapping 00:57:058 (2,3) - this would also be more consistent with the angles of these 00:55:504 (1,2,3) - in case that's what your going for ofc.

    2. I think this sone is also a bit big compared to some other distances 01:02:032 (2,3) -

    3. this pattern kinda emphasizes the Vocal 01:07:628 (5,1,2) - but the jump is out of it and not into it which most people will consider uncommon or even wrong.

      same here 01:10:426 (1,2) - no change to any "jumps". minor distance variation is important in a hard. DSing everything just makes it boring. as long as the patterns still flow well and that it allows for the increase in distance i dont see the issue at all. it should not be a requirement to make all distances the same for the sake of it.*(will be using the asterisk to describe similar replies)

[Insane]

  1. this Distance should probably be smaller 00:01:877 (4,1) - since I don't really see 1 as a strong sound. just to clarify jumps into these are fine since they are strong sounds 00:01:410 (3,2) - *

  2. in this pattern 00:04:985 (3,4,5) - only 3 and 5 are strong imo so 3 into 4 should be smaller I'd say. same here 00:07:472 (3,4,5) - *

  3. no strong sound and the section is very calm so this should be smaller too 00:14:778 (2,3) - *

  4. the repeat here doesn't start on a strong sounds so make the spacing smaller here again 00:16:333 (3) - I'd suggest to make a 90° angle between these 2 00:16:177 (2,4) - might consider? but there is no real reason for me to change it since i've been doing it sometimes throughout the map


    I think it's getting a bit redundant to point out every jump I see as too big since there is a lack of strong a strong sound so I'll stop pointing them out for now look at your response and point out more in case you can agree with what I said.

  5. it's a bit inconsistent to fully overlap this I think 00:35:607 (1) - since most of the patterns that are similar to this are only slightly overlapped like: 00:41:825 (1) - 00:44:934 (4) - 00:45:555 (1) - you notice how the ones you pointed out all have 1/4 timing difference when the actual mod is not?

  6. It would be nice if these circles with Vocals on the could be emphasized a bit more as the rest of the jumps in that jump pattern 00:51:151 (4,1,5) - for example through wider/sharper angles or obviously more spacing *

  7. these are the only wide angle in that jump pattern and I don't get why 00:52:550 (6,7,8) - to me it seems inconsistent with all the sharp ones before it an explanation for this would be: i intended the wide angle jump and the decreased distance to justify the difference between the song to the slowed lead-in towards the chorus. but the real explanation is that my cursor comfortably goes there so i map it like that

  8. make this more pattern more a e s t h e t i c pls 01:29:545 (1,1,2,3,4) - no idea what u meant but i changed it

[Extra]

this diff also has a few jumps that don't go into strong sounds like in the Insane those follow mostly the same complaints so I'm gonna point them out once you replied to my current complaints to see if you want that kinda feedback, if not depending on what you say I'll look into the map again differently.

  1. I think this kind of gap should either be used or more in this section or avoided 00:44:934 (4,1) - My main point is that it could be more consistent i literally have no idea what you're trying to say here. this is the only time in the whole song that theres nothing on the redtick

  2. You could try and create a pattern with more consistent or specific angles here 01:29:545 (1,1,2,3,4) - not too important, but could be a bit nicer. the jump pattern is already intuitive as it is?
way too pedantic. not everything has to fit in a cookie mould, thats just boring despite the fact that its ALREADY SO BORING
Celektus
Btw im aware that my suggestions are subjective I just sound always a bit pedantic while writing so my bad. I just suggested what I saw as a possible inconsistencies with the still very narrow mindset I have. It's OK to not agree with me, but please don't assume that I'm trying to disregard your intentions.

Right now I just don't see how you justify your to me slightly uncommon spacing. If you think that's fine then I assume Im just missing something.

Anyway I really don't want you to think bad of me. I might just don't know certain things or sound condescending the way I wrote.

I'll shoot one or 2 stars since this is definitely rankable.
Ayesha Altugle
Why the bg change tho? The old one is way better. xD
Topic Starter
emilia

Shizuku- wrote:

Why the bg change tho? The old one is way better. xD
haha many bn cvomplain
flake
Now Loading!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

rank ee
JeZag
hello, for m4m

this is pretty good, not much to say is there. i really did try in mod ;w;


easy is good

normal
00:00:789 (1,2,3) - the problem with current rhythm is that 00:01:877 should be there and 00:02:343 should be clickable since it is important. try this rhythm instead:

01:12:291 (4,1,2,3,4,5) - instead of this rhythm, try something with groups of 3 beats. it is simple enough for normal and more interesting too. something like this:


hard
00:46:643 (4,1) - this rhythm might be better ctrl + G so that 00:46:954 is a click. up to you because it sort of messes with NC and stuff too
01:29:545 (1) - consider making this 1/4 slider + hitcircle at end. its harder to read but being able to click 01:29:700 feels good

insane
00:11:669 (3,1) - this feels too close compared to alll the previous DS and stuff. even most of the DS in the calm section is larger than this.
00:57:680 (6) - consider making this hitcircles because it feels like it should be more "active" due to the vocals enunciating words and stuff (compare this to 01:00:167 (5) which is better suited as 1/2 due to vocals)

extra
00:46:799 (1,2) - just like hard, this feels better ctrl + G for rhythm and stuff imo

retry is good. i tried to find something but i cant really

the last diff is basically same as retry (and i know theres a difference but i cant even find it) so i'll just say this is good toooooooo
Topic Starter
emilia

JeZag wrote:

hello, for m4m

this is pretty good, not much to say is there. i really did try in mod ;w; understandable


easy is good

normal
00:00:789 (1,2,3) - the problem with current rhythm is that 00:01:877 should be there and 00:02:343 should be clickable since it is important. try this rhythm instead:

i referred to the ranked version and its pretty similar to mine in terms of emphasis, so idk i'll consider it mb
01:12:291 (4,1,2,3,4,5) - instead of this rhythm, try something with groups of 3 beats. it is simple enough for normal and more interesting too. something like this:

nah, its just a normal anyways. no real reason to add more hitcircles just in case it messes up my spread

hard
00:46:643 (4,1) - this rhythm might be better ctrl + G so that 00:46:954 is a click. up to you because it sort of messes with NC and stuff too if more people mention this i might change, cuz i think it plays comfortably atm
01:29:545 (1) - consider making this 1/4 slider + hitcircle at end. its harder to read but being able to click 01:29:700 feels good changed to the best of my ability

insane
00:11:669 (3,1) - this feels too close compared to alll the previous DS and stuff. even most of the DS in the calm section is larger than this. good catch
00:57:680 (6) - consider making this hitcircles because it feels like it should be more "active" due to the vocals enunciating words and stuff (compare this to 01:00:167 (5) which is better suited as 1/2 due to vocals) nah, am basically sacrificing a lot of vocals to be sliders tbh. for the sake of spread really

extra
00:46:799 (1,2) - just like hard, this feels better ctrl + G for rhythm and stuff imo ^

retry is good. i tried to find something but i cant really

the last diff is basically same as retry (and i know theres a difference but i cant even find it) so i'll just say this is good toooooooo
big ups
YokesPai
From my modding queue~
Mod
  • Hard
  1. Move 00:16:954 (1) - to x:238 y:204 for better triangle.
  2. Move 00:18:820 (3) - to x:137 y:108 for better triangle.
  3. Move 00:20:063 (3) - to x:406 y:143 for better triangle.
  • Insane
  1. 01:12:913 (1,2,3,4) - Make these a square?
  • Extra
  1. Didn't find anything
  • bird rooftop
  1. 00:27:058 (2,3,5,6) - Spacing inconsistencies (slider head from 2 not the same distance away from 3 and 6 etc. Example of distance being the same: 00:41:980 (2,4,6) - )
I didn't find much.. The mapset's really good!
Good luck for rank and hope this mod helps :)
niyuji
hey, m4m



bird rooftop
00:04:208 (5,4) - super nazi but it would be nice to keep similar spacing here aswell 00:05:296 (5,7) -
00:05:763 (1,2) - check placement

00:06:695 (4,1) - could be aligned better

00:17:576 (3,2) - stack?
00:19:286 (6,4) - hmm could be stacked
00:22:084 - you could map guitar here
00:23:483 (2,3) - could be aligned better
00:24:260 (6,1) - not sure tho but i think you could emphazise vocal here by placing 00:24:415 (1) - on the previous red tick 00:24:260 (6) - (optional)
00:28:612 (2,2) - stack? i see that you use ds to keep consistent spacing but in this you forget about the visuals
00:33:586 (2,1) - blanket?
00:39:338 (1,2) - ^
00:40:581 (1,2,3) - you see what do i mean by visuals?

better to fix that

then also accordingly fix 00:41:514 (1) -
00:44:934 (3,4,5) - recheck (for a better cut square) https://puu.sh/w7Lfr/a3ff98631d.jpg
00:47:110 (7,8,9) - ~~~flow
01:02:654 (6,1) - and 00:57:991 (1,2) - check spacing it's about ~0,10 different; keep it consistent
01:16:022 (3,1) - blanket?
01:15:400 - starting here the offset is broken. Especially in this part here 01:20:374 -
Extra
00:07:939 (6,3) - stack?
00:09:182 (4,2) - blanket?
00:09:182 (4,3) - too close
00:10:270 (4,1) - blanket?
00:12:136 (1,2) - overlap isn't nice
00:16:022 (2,3,4) - placement could be better + 00:16:177 (3,4) - too close
00:18:820 (4,5,6) - visuals, again

00:22:084 - guitar? no? okay :(
00:27:524 (3,5,2) - hm okay but what about 00:30:011 (3,5) - could be the same spacing
00:39:649 (2,3) - blanket?
00:57:680 (5,1) - ^
01:00:478 (1) - almost off screan, move up a little
01:08:871 (5,1) - blanket?
01:17:265 (5) - could be moved a little so it's equally spaced according to other circles 01:16:643 (1,2,4) -

01:20:374 - same problem with offset
01:24:260 (1,2) - maybe blanket here?

Good luck :)
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