Overall please search for another Clap sound since yours sounds more like a Kick drum. In case it's because you also want to use these in the section with just Kick drums then either look into how multiple customs work or even better use another addition since claps seem very exclusiv to Snares.
While on that subject The Kick section I talked about (starting here 00:13:224 (1) - ) has Kicks on every White tick and not every 2nd. that sure adds rhythm, but it's also not really what the song is doing I think, so consider making all kick sounds hitsounded.
Also, look at AIMod if you need to I can compress you mp3 to 192kb/s unless you just want to do it yourself since it's not really hard.
[Easy]
I don't have much to say besides that and maybe removing some notes in calmer sections to reduce density if you care.
- I don't really get why you used 2 different rhythms for these 2 parts 00:03:276 (1,2,3,4) - 00:05:763 (1,2,3,4) - I think depending on what you were going for that one of these is better than the other. Specifically the reverse reminds me of the ones in the intro and making it different form the intro could be better.
[Normal]
- I think you could try and make one of these 2 repeats a bit different from the other or make one not a repeat at all 00:02:032 (3,4) - since 4 is arguably more special than 3 and should probably get a bit more emphasis or like i said at least a different object from 3. I'd suggest to make 3 part of this blanket circle 00:00:789 (1,2) - and make 4 just a 1/2 slider, that kinda creates a break between 4 and the next combo, but I think it worth the work around.
- I think prioritizing the Snare here over the guitar isn't really the best choice 00:04:830 (4,5) - since this way you skip a Guitar sound on the red tick between these 00:04:830 (4,5) - I would suggest to have a slider on both the red ticks with the Guitar sound and a circle on the white tick where your current slider ends. That might not be as intuitive to play rhythm, but the song supports it I think as you did this with these too 00:03:897 (2,3) - If my suggestions isn't as good still think of a solution for that complaint maybe.
Similar things like this are Overall in this section and later on with the Vocals so If you think that you can Prioritize the Lead elements over the Snare or map both in some way than I'd be very happy ;_;
[Hard]
- this is a triple not a double 00:02:343 (2,3) - you can kinda hear a kick on the red tick
- it would better I think to make the sound on this slider end clicked 00:03:276 (1) - since it's a stronger Tick which would be more intuitive than starting to click on a red tick again. 00:03:742 (2) -
- You could ctrl + G this pattern 00:03:897 (3,4) - so that the slider only has a strong sound on it's head like these 00:04:364 (1,2) - You could actually look for that in a few other places in this section and maybe some others, I'm only referring to ctrl + G some of your Rhythm and then make the placements work how you think they should.
here is for example it's a bit different since that section is calm again 00:14:312 (4,1) - but you have both vocals on 4 and the slider end of 1. Which some people like me who follow the slider relevancy idea will say is less optimal and since the Kick is constant 1/1 Ctrl +Ging the rhythm of this doesn't seem like it might conflict with some other idea you might have. that pattern also is followed by a slider with a Vocal on a slider end again 00:14:778 (2) - - Vocals on slider ends trigger nazis like me pls make clicked o..o 00:13:224 (1) -
- I'm not sure how important this is so feel free to completely disregard this... I think it might be a good ideas to try and cover this repeat slider 00:32:809 (6) - as little as possible because of 2 reasons I guess.
1. You should never cover the 100% so the less you cover them the better I assume
2. on some skins with overly lagre reverse arrows this might look super crammed - In your kiai you have some distances that would be jumps I think, tho a lot of them aren't into strong sounds in my opinion I'll point out one or two.
- 00:57:213 (3,4) - this seems to be a jump even though it's into a slider with no strong sounds like a Vocal consider swapping 00:57:058 (2,3) - this would also be more consistent with the angles of these 00:55:504 (1,2,3) - in case that's what your going for ofc.
- I think this sone is also a bit big compared to some other distances 01:02:032 (2,3) -
- this pattern kinda emphasizes the Vocal 01:07:628 (5,1,2) - but the jump is out of it and not into it which most people will consider uncommon or even wrong.
same here 01:10:426 (1,2) -
- 00:57:213 (3,4) - this seems to be a jump even though it's into a slider with no strong sounds like a Vocal consider swapping 00:57:058 (2,3) - this would also be more consistent with the angles of these 00:55:504 (1,2,3) - in case that's what your going for ofc.
[Insane]
- this Distance should probably be smaller 00:01:877 (4,1) - since I don't really see 1 as a strong sound. just to clarify jumps into these are fine since they are strong sounds 00:01:410 (3,2) -
- in this pattern 00:04:985 (3,4,5) - only 3 and 5 are strong imo so 3 into 4 should be smaller I'd say. same here 00:07:472 (3,4,5) -
- no strong sound and the section is very calm so this should be smaller too 00:14:778 (2,3) -
- the repeat here doesn't start on a strong sounds so make the spacing smaller here again 00:16:333 (3) - I'd suggest to make a 90° angle between these 2 00:16:177 (2,4) -
I think it's getting a bit redundant to point out every jump I see as too big since there is a lack of strong a strong sound so I'll stop pointing them out for now look at your response and point out more in case you can agree with what I said. - it's a bit inconsistent to fully overlap this I think 00:35:607 (1) - since most of the patterns that are similar to this are only slightly overlapped like: 00:41:825 (1) - 00:44:934 (4) - 00:45:555 (1) -
- It would be nice if these circles with Vocals on the could be emphasized a bit more as the rest of the jumps in that jump pattern 00:51:151 (4,1,5) - for example through wider/sharper angles or obviously more spacing
- these are the only wide angle in that jump pattern and I don't get why 00:52:550 (6,7,8) - to me it seems inconsistent with all the sharp ones before it
- make this more pattern more a e s t h e t i c pls 01:29:545 (1,1,2,3,4) -
[Extra]
this diff also has a few jumps that don't go into strong sounds like in the Insane those follow mostly the same complaints so I'm gonna point them out once you replied to my current complaints to see if you want that kinda feedback, if not depending on what you say I'll look into the map again differently.
this diff also has a few jumps that don't go into strong sounds like in the Insane those follow mostly the same complaints so I'm gonna point them out once you replied to my current complaints to see if you want that kinda feedback, if not depending on what you say I'll look into the map again differently.
- I think this kind of gap should either be used or more in this section or avoided 00:44:934 (4,1) - My main point is that it could be more consistent
- You could try and create a pattern with more consistent or specific angles here 01:29:545 (1,1,2,3,4) - not too important, but could be a bit nicer.