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posted
This beatmap was submitted using in-game submission on Friday, September 8, 2017 at 7:52:50 PM

Artist: Yusadesu
Title: Now Loading!!!!
Source: NEW GAME!
Tags: fourfolium ED
BPM: 193
Filesize: 4514kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.51 stars, 120 notes)
  2. Extra (5.52 stars, 323 notes)
  3. Hard (3.57 stars, 286 notes)
  4. Insane (4.51 stars, 317 notes)
  5. New Game!!!! (6.22 stars, 340 notes)
  6. Normal (2.07 stars, 160 notes)


Download: Yusadesu - Now Loading!!!!
Information: Scores/Beatmap Listing
---------------


Thank you to all modders and BNs for helping!

-Mo-, Mir, Kagetsu, Karen and Pentori
posted
im flying to estonia
posted
im flying to estonia
posted
im flying to estonia
posted
The more I listen to the audio, the more I like the singing...
posted
From M4M thread. My map is here

All of my mods are my own opinion. I am in no way an experienced mapper so i do not expect many of my mod to change your map
I am not very good at modding lower difficulties so i will start from Insane. I am also picky.

Insane

00:04:675 (2,4) - These two notes can be blanket'ed better
00:55:504 - to 01:15:400 - the clap hitsound should be more frequent. The hitsounding feels slow for this part of the song. I cant really explain very well. You have a clap every 2/1 beat. Personally i think it sounds better every 1/1 beat. Also like to point out that this applies to all difficulties
General
There isn't much to fault with this diff.

Extra

00:38:094 (1,2) - These two notes can be blanket'ed better
00:55:504 - same clapping issue as listen above
01:04:364 (2,3) - This doesn't sound quite right. Sounds better as a 1/2
General
Once again there isn't really much to fault with this difficulty.

bird rooftop

00:55:504 - claps.
01:15:400 (1) - This would be better if it was centered between the two sliders (01:15:089 (2,3) - )
General
Once again there isn't really much to fault with this difficulty.

Overall

Overall this song gave me stage 4 testicular cancer.
The mapping is done pretty well as there isn't much to fault. I can see the map getting ranked in the future!
posted

T r i s t a n wrote:

From M4M thread. My map is here

All of my mods are my own opinion. I am in no way an experienced mapper so i do not expect many of my mod to change your map
I am not very good at modding lower difficulties so i will start from Insane. I am also picky.

Insane

00:04:675 (2,4) - These two notes can be blanket'ed better made it more obviously not a blanket
00:55:504 - to 01:15:400 - the clap hitsound should be more frequent. The hitsounding feels slow for this part of the song. I cant really explain very well. You have a clap every 2/1 beat. Personally i think it sounds better every 1/1 beat. Also like to point out that this applies to all difficulties ok i think i'll go with this, but im really afraid of modders after thinking its overdone (rip)
General
There isn't much to fault with this diff.

Extra

00:38:094 (1,2) - These two notes can be blanket'ed better similar to above
00:55:504 - same clapping issue as listen above
01:04:364 (2,3) - This doesn't sound quite right. Sounds better as a 1/2 keeping rhythmic consistency, also i just think this edgy rhythm is cooler to play xd
General
Once again there isn't really much to fault with this difficulty.

bird rooftop

00:55:504 - claps.
01:15:400 (1) - This would be better if it was centered between the two sliders (01:15:089 (2,3) - ) prefer incremental distance from kicks to slider, and it feels cooler this way
General
Once again there isn't really much to fault with this difficulty.

Overall

Overall this song gave me stage 4 testicular cancer. haha ngl same
The mapping is done pretty well as there isn't much to fault. I can see the map getting ranked in the future! thanks for the mod!
posted
oh no
posted
mis
posted
Not done.

I am modding this under Nostalgic's M4M. He will still do his, but considering that most problems were on my end, I will mod your map 2.

Also because YUSADESU VOICE TOO CUTE. **now loading**

From the two diffs I played, no hitsounds.
Also OD8 Feels too easy on 6 stars.

[Extra]

Everything is perfect in my eyes. I can die happy in the angelic voice!

[bird rooftop]
00:09:493 (1,2,3,4,5,6,7,8) - If you are trying to switch direction of rotation for every object placement on a strong beat, this section of jumps don't seem to do that compared to the jumps before and after. You could argue that it is 00:07:472 (3,4,5,6,7) with smaller spacing, in that case sure? IMO You should have a less intense variant of this pattern to compensate.
00:32:032 (2,3,4) - If you are paying attention to significant sounds, maybe use a back and forth for these due to the drums?

00:50:529 (1,2) - I think maybe some notification that there is a gap would be nice. Maybe an NC, or separating it from the jumps by using a more coherent pattern, or do what you did for 00:53:327 (3,4) and just layer it on top.
00:51:307 (5,6) - I think the 6 should be where 00:50:840 (2,4) are to match the notes they represent, and to make the jumps look less random.

01:21:618 (1,2,3,4,5,6,7,8) - I noticed that you go for jumps following circular flow when the music gets intense. This implies this bit is not very intense, yet you gave it full screen jumps. Shrink it, or match 00:52:084 (3,4,5,6,7,8) in the style of jumps. OR change 00:51:773 (1,2,3,4,5,6,7,8) shrug I dunno.
posted

mindmaster107 wrote:

Not done.

I am modding this under Nostalgic's M4M. He will still do his, but considering that most problems were on my end, I will mod your map 2. bless

Also because YUSADESU VOICE TOO CUTE. **now loading**

From the two diffs I played, no hitsounds.
Also OD8 Feels too easy on 6 stars.

[Extra]

Everything is perfect in my eyes. I can die happy in the angelic voice!

[bird rooftop]
00:09:493 (1,2,3,4,5,6,7,8) - If you are trying to switch direction of rotation for every object placement on a strong beat, this section of jumps don't seem to do that compared to the jumps before and after. You could argue that it is 00:07:472 (3,4,5,6,7) with smaller spacing, in that case sure? IMO You should have a less intense variant of this pattern to compensate. ii have absolutely no idea what youre talking about here because for jumps rotations can technically never change. every 2 points can be drawn as clockwise/anticlockwise. also, as long as jumps remain intense and intuitive it doesnt matter what "rotation" i'm holding.
00:32:032 (2,3,4) - If you are paying attention to significant sounds, maybe use a back and forth for these due to the drums? theres no reason to esp since the rhythm is already mapped correctly

00:50:529 (1,2) - I think maybe some notification that there is a gap would be nice. Maybe an NC, or separating it from the jumps by using a more coherent pattern, or do what you did for 00:53:327 (3,4) and just layer it on top. only NC'd bc AR compensates
00:51:307 (5,6) - I think the 6 should be where 00:50:840 (2,4) are to match the notes they represent, and to make the jumps look less random. theres really not much reason to, my jumps were never meant to have any structure to begin with

01:21:618 (1,2,3,4,5,6,7,8) - I noticed that you go for jumps following circular flow when the music gets intense. This implies this bit is not very intense, yet you gave it full screen jumps. Shrink it, or match 00:52:084 (3,4,5,6,7,8) in the style of jumps. OR change 00:51:773 (1,2,3,4,5,6,7,8) shrug I dunno. again referring to previous reply i have no idea what you're trying to say. but i shrank the jumps anyways cuz i felt the intensity wasnt that warranted


would be cool if u can hit up nostalgic for me
posted
Got u fam
posted
im flying to estonia
posted
safe flight and have fun there!

牛gay木
  • [General]
  1. countdown is bad
  2. widescreen support is also bad
  3. check ai mod: 192 kbps // preview point
  4. maybe you should consider buying Yusadesu a metronome
  • [brid roftoop]
  1. 00:04:208 (5,4) - stack or no stack this is the question. If they are meant to be overlapped then they are definitely placed too closely
  2. 00:10:737 (1,2,3,1) - add finish?
  3. 00:13:224 (1) - ^ (and apply to all diffs)
  4. 00:47:887 there's a cymbal sound right here tho not that obvious. Maybe you can make 00:47:732 (7) a slider and end at the red tick
  5. i feel like the kiai section could have a higher sv
  6. 00:58:768 (4) - 248 120?
  7. 01:13:535 (5) - 293 106?
  8. 01:14:312 (2,1) - improve blanket only if u want
  9. 01:22:861 (1,2,3,1) -add finish?
  10. and imho his criticism is still valid here
  • [isnaen]
  1. 00:21:773 (6) - larger spacing?
  2. 00:34:985 (3,1) - overlap instead of stack?
  3. 00:57:991 (1) - ctrl j and then blanket with 00:57:680 (6) ?


i think that's it. GL :)
posted

Nostalgic wrote:

safe flight and have fun there!

牛gay木
  • [General]
  1. countdown is bad
  2. widescreen support is also bad fix both
  3. check ai mod: 192 kbps // preview point ok i'll fix the sound Q soon
  4. maybe you should consider buying Yusadesu a metronome i wanna die its in the process of fix
  • [brid roftoop]
  1. 00:04:208 (5,4) - stack or no stack this is the question. If they are meant to be overlapped then they are definitely placed too closely i have no idea whats going on here
  2. 00:10:737 (1,2,3,1) - add finish? nah, they arent cymbals
  3. 00:13:224 (1) - ^ (and apply to all diffs) ok
  4. 00:47:887 there's a cymbal sound right here tho not that obvious. Maybe you can make 00:47:732 (7) a slider and end at the red tick its actually on the white tick, and yea i added
  5. i feel like the kiai section could have a higher sv any higher and the sliders will start to look ugly
  6. 00:58:768 (4) - 248 120?
  7. 01:13:535 (5) - 293 106? what is the point of changing the coordinates?
  8. 01:14:312 (2,1) - improve blanket only if u want made it less of a blanket
  9. 01:22:861 (1,2,3,1) -add finish? ^
  10. and imho his criticism is still valid here this makes literally no sense in this context,
    if you could care to explain maybe i'll hear you out??
  • [isnaen]
  1. 00:21:773 (6) - larger spacing? ok
  2. 00:34:985 (3,1) - overlap instead of stack? no reason to change
  3. 00:57:991 (1) - ctrl j and then blanket with 00:57:680 (6) ? nope that looks bad


i think that's it. GL :)
posted
Hello from my queue.

Sorry for the short mod, I guess I'll shoot a star.

Here are my non-warmed up first tries. I attached my version of the map too.

[Easy]

00:52:472 (1,1) - Space is 1/2 short than what it should be according to guidelines. Its a bit hard to fit a spinner without skipping sounds though.

01:29:700 (1) - This is discouraged in the guidelines.

[Normal]

00:01:410 (2,3) - Consider adding a circle to the white tick.
posted

Fursum wrote:

Hello from my queue.

Sorry for the short mod, I guess I'll shoot a star.

Here are my non-warmed up first tries. I attached my version of the map too.

[Easy]

00:52:472 (1,1) - Space is 1/2 short than what it should be according to guidelines. Its a bit hard to fit a spinner without skipping sounds though. think this is acceptable because its not after the spinner thats too short

01:29:700 (1) - This is discouraged in the guidelines. will consider changing, though its really just a hold note

[Normal]

00:01:410 (2,3) - Consider adding a circle to the white tick. will consider ig
posted
Hi .. Mod from Queue ..


General :

* No error here .. but this map really good mapped and it has so many good ideas .. Good job :D

Easy :

  1. 00:00:789 (1) - Here i think you should change this slider to here x:152 , y: 149 .. cause look at this http://i.imgur.com/TzrXdDh.png .. to hard to read especially it's the start of this map and the lowest diff .. you have to make it more clear .. and not confusing the player ..
  2. 00:03:276 (1) - Move it to x:298 , y:273 .. cause it touch this slider 00:01:721 (2) -
  3. 00:16:333 (2,3,4,1) - Here make it like this http://i.imgur.com/SqpHfdo.png .. cause circle no.4 touch slider 2 .. which make it a bit off .. circle 4 x:28 , y:142 .. slider 3 x:125 , y:171 ..
  4. 00:20:063 (3) - Stack this slider with the reverse of this slider 00:16:954 (3) - to make it organized ..
  5. 00:23:172 (1) - Move this slider to x:308 , y:285 .. to fix blanket with the next slider ..
  6. 00:33:120 (1) - How about if you make it like this ? http://i.imgur.com/1FAX6Qx.png .. i think like this would be more beautiful ..
  7. 00:42:757 (4) - Make this circle here x:200 , y:228 .. and make the other two sliders like this http://i.imgur.com/k91Lc1J.png to give it more impact ..
  8. 01:29:700 (1) - Make this one slider cause repeating is too hard for the beginners to read ..


Normal :

  1. 00:02:654 (3) - How about if you make it like this http://i.imgur.com/vMHCgCa.png .. to make it more impact to it ..
  2. 00:18:198 (6) - Make this slider to two circles on the white line .. i feel like the first circle will follow the end of the drum and the second will follow the vocal too .. and the second circle make it NC ..
  3. 00:33:120 (1) - How about if you make this slider like this http://i.imgur.com/BncAddY.png ?


* The rest are fine to me ..

Hard :


  1. 00:02:809 (4) - I think here stack 4 with the next slider which is 5 .. cause the beat is so close ..and it would make it more impact for it .. just move this circle 00:02:732 (3) - to x:339 , y:366 .. and stack 4 ..
  2. 00:06:851 (1) - I don't think you should ignore this beat here 00:07:006 - it's so strong i think you should make it something like this http://i.imgur.com/4kz27td.png .. like 00:04:364 (1,2,3,4) -


* That's all .. Good luck on Rank this ! :D
posted
don't read
04:01 Emilia: hi!
04:01 Emilia: do u have time to check if my map is ready for bub/rank
04:02 Kagetsu: maybe
04:02 Kagetsu: what map
04:02 *Emilia is editing [https://osu.ppy.sh/b/1272065 Yusadesu - Now Loading!!!! [bird rooftop]]
04:02 Emilia: this thing
04:02 Emilia: ignor the bg
04:02 Emilia: i can blast it with stars if you think its ready
04:04 Kagetsu: looks good visually
04:04 Kagetsu: but i think it's a bit overdone lol
04:04 Emilia: a
04:04 Emilia: which section?
04:05 Emilia: i can consider nerfing the jumps if it means bub i guess
04:05 Kagetsu: the kiai for example
04:05 Kagetsu: stuff like 00:55:970 (2,3,4,5,6) -
04:06 Emilia: o
04:06 Emilia: if i make all those jumps less than 3.0 DS is that ok
04:07 Kagetsu: hmm idk
04:07 Emilia: does it really need to go lower
04:07 Kagetsu: i think it's about the rhythm rather than spacing
04:08 Kagetsu: like this thing 00:56:592 (6) - having so much impact
04:08 Emilia: rhythm
04:08 Kagetsu: while it isn't that strong tbh
04:08 Emilia: oh
04:08 Emilia: ok i'll decrease that
04:09 Kagetsu: who is yusadesu btw
04:09 Emilia: shes a friend of mine who likes covering songs
04:09 Emilia: LOL
04:10 *Kagetsu is listening to [https://osu.ppy.sh/b/1145513 Yusadesu - Re:TrymenT]
04:10 Emilia: ye p
04:10 Emilia: she covered that too
04:11 Emilia: ok i nerfed that jump
04:11 Emilia: do u think u can bub tho
04:12 Kagetsu: LOL
04:12 Kagetsu: really
04:12 Kagetsu: it was just an example ):
04:12 Emilia: yea like
04:12 Emilia: hMMmmm
04:12 Emilia: i can't find any other jump thats too intense for that section
04:12 Emilia: at least imo
04:13 Kagetsu: well
04:13 Emilia: ok you know what
04:13 Emilia: i found like 3 more jumps
04:13 Emilia: taht were a little bad
04:13 Emilia: try updating it ?
04:13 Kagetsu: little
04:14 Emilia: little
04:14 Kagetsu: it's just that there are sometimes where i don't get what you're following
04:15 Emilia: example?
04:15 Kagetsu: 00:56:747 (1,2,3,4,5,6) -
04:15 Kagetsu: previous combo was kinda following vocals
04:15 Emilia: 00:56:747 (1,2,3,6) - voca 00:57:058 (2,3,4,5) - drum
04:16 Kagetsu: oh well
04:16 Kagetsu: that's obvious
04:16 Kagetsu: thing is
04:16 Kagetsu: that the sudden change to drums
04:16 Kagetsu: doesn't make much sense
04:16 Kagetsu: something similar happens here 01:01:721 (1,2,3,4,5) -
04:17 Emilia: 01:01:721 (1,2,3,4,5,6) - you can't like expect me to map 1 slider for this whole part right
04:17 Emilia: switching tracks work as long as the map is still intuitive enough to play right?
04:17 Kagetsu: no lol
04:17 Kagetsu: at least converting 01:01:721 (1,2) - into a slider?
04:17 Kagetsu: or something like that
04:18 Emilia: i think in that place synth is a little louder though
04:18 Kagetsu: so that stronger beats are properly contrasted from the weaker ones
04:18 Kagetsu: yeah, tbh i doubt we'll reach an agreement
04:19 Kagetsu: but that's fine
04:19 Kagetsu: i mean, it's just my personal opinion
04:19 Emilia: uh
04:19 Emilia: yea what you say makes sense though
04:19 Emilia: i can agree with you
04:19 Emilia: but idk if you'd be willing to bub if i were to change that
04:20 Kagetsu: uhm
04:20 Kagetsu: i don't expect the map to change that much
04:20 Kagetsu: so idk
04:20 Kagetsu: i would be destroying your mapping ideas
04:20 Kagetsu: and i don't want to do that
04:20 Kagetsu: lol
04:21 Emilia: i mean
04:21 Emilia: if its for rank i guess its worth
04:22 Emilia: and besides, no other BN literally wants to bat an eye at my map
04:22 Kagetsu: why is that
04:23 Emilia: i dont know
04:23 Emilia: i dont know them i guess
04:23 Emilia: i dont know anyone realy
04:23 Emilia: ive never been too involved in mapping myself recently
04:23 Emilia: until i wanted to rank this thing
04:23 Kagetsu: oh
04:25 Emilia: yea
04:25 Emilia: but i guess no ones really receptive
04:26 Emilia: even though it objectively isnt too trash
04:26 Kagetsu: i mean
04:26 Kagetsu: it doesn't look bad
04:26 Kagetsu: it's just that it's a jump fest ):
04:27 Kagetsu: i can't tell what notes are being emphasized
04:27 Emilia: nothing is emphasised technically
04:27 Emilia: because the quality of the song is so similar in the whole kiai
04:27 Emilia: the intensity is kept at about the same
04:27 Emilia: until the ending jumps ofc
04:27 Emilia: which is much higher in intensity
04:27 Emilia: compared to 2.5ds it can go up to 3.4 maybe
04:28 Emilia: if its really only it being a jumpfest that its a concern idk what to do lo
04:28 Kagetsu: uh... i'm usually fine with jumps
04:28 Kagetsu: but the rhythm could definitely be improved
04:29 Kagetsu: cuz 1/2 circles doesn't really match the song, especially in the kiai
04:29 Kagetsu: you should be using more sliders
04:29 Kagetsu: instead of circles
04:30 *Emilia is editing [https://osu.ppy.sh/b/1027065 fourfolium - Now Loading!!!! [Extra]]
04:30 Emilia: then i look at this
04:30 Emilia: and i get confused
04:31 Kagetsu: uh
04:31 Kagetsu: every bn has his own standards i guess
04:31 Kagetsu: is not like i would be complaining if your map gets ranked
04:31 Kagetsu: qualified**
04:32 Kagetsu: but yeah, i also disagree with that one
04:32 Emilia: :i see
04:32 Emilia: well is it ok if i fix some rhythms now
04:32 Emilia: and get you to check backl?
04:33 Emilia: cuz no BN has been as responsive as u and it would be p cool if u could
04:33 Kagetsu: well... as i said i don't expect the map to change that much
04:34 Kagetsu: but i'm always open to check it
04:34 Emilia: alright
posted

Rose Melody wrote:

Hi .. Mod from Queue ..


General :

* No error here .. but this map really good mapped and it has so many good ideas .. Good job :D

Easy :

  1. 00:00:789 (1) - Here i think you should change this slider to here x:152 , y: 149 .. cause look at this http://i.imgur.com/TzrXdDh.png .. to hard to read especially it's the start of this map and the lowest diff .. you have to make it more clear .. and not confusing the player .. dont see a difference between suggestion and what i have now tbh
  2. 00:03:276 (1) - Move it to x:298 , y:273 .. cause it touch this slider 00:01:721 (2) -
  3. 00:16:333 (2,3,4,1) - Here make it like this http://i.imgur.com/SqpHfdo.png .. cause circle no.4 touch slider 2 .. which make it a bit off .. circle 4 x:28 , y:142 .. slider 3 x:125 , y:171 ..
  4. 00:20:063 (3) - Stack this slider with the reverse of this slider 00:16:954 (3) - to make it organized .. that will make it odd since my map has no stacks
  5. 00:23:172 (1) - Move this slider to x:308 , y:285 .. to fix blanket with the next slider ..
  6. 00:33:120 (1) - How about if you make it like this ? http://i.imgur.com/1FAX6Qx.png .. i think like this would be more beautiful .. i tried to but it doesnt match up with the sliders before and after :(
  7. 00:42:757 (4) - Make this circle here x:200 , y:228 .. and make the other two sliders like this http://i.imgur.com/k91Lc1J.png to give it more impact .. nah doesnt look good imo
  8. 01:29:700 (1) - Make this one slider cause repeating is too hard for the beginners to read .. will consult BNs since its just a hold note technically

    fixed most aesthetic issues


Normal :

  1. 00:02:654 (3) - How about if you make it like this http://i.imgur.com/vMHCgCa.png .. to make it more impact to it .. doesnt really make sense to me
  2. 00:18:198 (6) - Make this slider to two circles on the white line .. i feel like the first circle will follow the end of the drum and the second will follow the vocal too .. and the second circle make it NC .. nah i've been skipping drum and vocal a lot bc of spread :/
  3. 00:33:120 (1) - How about if you make this slider like this http://i.imgur.com/BncAddY.png ? remade slider


* The rest are fine to me ..

Hard :


  1. 00:02:809 (4) - I think here stack 4 with the next slider which is 5 .. cause the beat is so close ..and it would make it more impact for it .. just move this circle 00:02:732 (3) - to x:339 , y:366 .. and stack 4 .. ok
  2. 00:06:851 (1) - I don't think you should ignore this beat here 00:07:006 - it's so strong i think you should make it something like this http://i.imgur.com/4kz27td.png .. like 00:04:364 (1,2,3,4) - have been skipping similar stuff anyways, it makes more sense to me like that


* That's all .. Good luck on Rank this ! :D
big ups!
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