i love this map and song
skayweed wrote:
Resubmit! a really fun map!
Thanks for your commentsi627758395 wrote:
i love this map and song
Thanks for the mod!Kibbleru wrote:
kkinda a shame that the storyboard isnt made for widescreen but oh well.
05:13:833 - for this part of the storyboard, it would be better if you panned it more so that the girl's face actually shows near the end.
NVM U GOTTA ENABLE WIDESCREEN SUPPORT FOR THIS MAN!
u do NOT need an epilepsy warning. this is nowhere close to strobing lol. I will keep it so people know that there's something flashing.
00:49:962 (4) - http://puu.sh/mQ9xd/00f552dd37.jpg seems to fit ur style better this way tbh Fixed!
00:49:962 (4) - i think u can use just the default soft hitnormal for this part. Nah, it sounds better with custom hitsounds.
02:52:804 - ^ The custom hitsound fits with the piano, but i muted the sliderends to 10% since they're annoying to listen to lol.
04:36:383 - ^ The soft custom sound actually fits here.
01:19:330 (1) - shouldnt this be stacked on 01:19:015 (4) - ? Fixed!
01:25:804 (2) - optional, u could stack it on 01:25:015 (3) - instead or something Fixed!
01:50:278 (3) - sorta touches the accuracy bar thing. i dont think its unrankable but uhh Fixed!
02:13:646 (1,2,1,2) - troll ;_;, can u maybe expose 02:14:436 (2) - a bit more if ur gunna do this xd Fixed!
02:29:436 (3,4,5,6,1) - make this part lower spacing if u want to let the players be able to actually feel the buildup effect. Fixed!
02:43:172 - eh why skip this? theres a kick here which even follows ur hitnormal. it seems like ur pretty consistent with this so.. im not sure what ur going for but if its good to u then go with it I'm actally going for the custom soft hitnormal im using at this part lol
04:25:962 (5) - nc for consistency with previous kiai Fixed!
nice map. u have great consistency something that other people really need to start learning.
I will when my PC gets fixed!XinCrin wrote:
Enable Widescreen Support
16:9 images and storyboard
Disable the background in the unnecesary parts also, extra sb load
-Tochi wrote:
XinCrin wrote:
Enable Widescreen Support
16:9 images and storyboard
Disable the background in the unnecesary parts also, extra sb loadI will when my PC gets fixed!
Disabled.
Oh, but i still like it with custom hitsounds :3Kibbleru wrote:
oops. i actually meant 00:54:067 - this part for the first hitsound suggestion thing
Thank you, and for the unexpected mod! xDHaganenno wrote:
[Eternal Night]
00:40:488 - Slider fits better IMO Feels kinda random to but a slider here tbh
00:50:751 (7,8,9) - really unneccessary jumpscare-degree effect volume increase. It makes no sense since it's a silent and slower part of the map before even a more silent part in the song. The only way this would work is if you make this a pattern and add it to parts like 00:43:172 (7,8,9) - and such The sound here is clearly getting higher and more intense, and then back to normal by the white tick. So the best way to map this part is by making it intense on that small part too.
01:59:436 (5,6,7,8) - this is the only very big problem I have in this map. The map is very flowey and has the pattern to curve streams into jumps. This is anti-flow. Ctrl+J is needed. Nice idea, but - I really prefer this stream to be like this ;;
02:07:015 (5,6,7,8) - same
02:29:751 (1,2,3,4,1) - I'd have this curved a little bit more Fixed!
02:37:330 - insert break time or add something like this Fixed!
03:12:857 (7) - delete. Music doesn't require this and sounds better without it. There's a sound there.
03:15:383 - hitcircle can be put there for more drive, though it's very subjective. Prefer not to add one
03:40:488 (6,7,8,9) - ctrl+h pls Same as the previous, i really prefer this to be anti
03:55:646 (5,6,7,8) - might as well make it flat Do u mean straight? if then, then - Not really, this is the kinda streams u wanted lol
04:25:962 (1,2,3,4,1) - should be curved more won't be a great idea in this part, it will just be a burden to play.
04:33:857 (1) - this pattern would work here well The sound here are too low to map to lol - but i added a spinner.
05:49:330 (3,1) - make these form a bigger curve, huge jumps demands them. That's what i wanted too, but there's no space for it, it would be cramped and look weird i did it.
A very good map which has fun patterns and is fun to play. Good luck getting it approved.
havkz wrote:
Hi. I've checked your beatmap but I couldn't seem to find that much stuff to improve. It's a good map!
04:00:255 - Remove the new combo, because it's pointless It solves the confusion tho..
05:38:909 - From there the new combo has a different distance from the other combo, which looks weird IMO, I'd move it so the stream is connected I added a NC there so it was more obvious.
these two things are literally the only stuff that could be improved in my opinion. Good job anyways
Thanks for the mods!Kuki wrote:
eternal night
00:52:172 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4) - tbh the hitsounds here seem lacking, and the also override the music somewhat with their volume, maybe try a different custom? a softer hitsound would be nice here since it is a softer section. Fixed!
01:43:646 (3) - making this just a hitcircle would make a bit more sense imo, it leads onto 01:43:804 (4,5) - quite nicely too as it prepares them for the gaps in timing, i feel like the two sliders is too much overmap. Fixed!
02:47:751 (1) - i feel like this slider is too curved, it would play much nicer like this or something like that, i tested it and it's works well imo. I find the curvy one better ybh.
03:19:804 (7) - this is much more fun to play ctrl+g, i think it would be a nice addition to spice things up here as i think it's too similar to 03:19:646 (6) - atm. I don't like the way it flows :<
03:58:015 (8) - this also ctrl+g is more fun to play, and i think it differentiates it nicely from 03:57:541 (7) - as it looks to me at the moment like they are a bit too similar and it sticks out a bit to me, not in a good way. Same as above.
04:19:330 (5) - small fix, snap to fix stack. Fixed!
05:24:383 (1,2) - i feel like these could line up a bit better. Too close to each other.
05:30:383 (6,7,1) - while testing this really stuck out as something that was uncomfortable to me. i think you should try something more like the ctrl+g version, and experiment with some more ideas here to improve this. though it does mean you'll need to move some other things around i think it would be better off being changed. This looks completely fine to me.
06:10:488 (4,5) - just like what i said a little bit above, i think these could do with lining up a bit better too. Same as i said xD
06:19:646 (1) - i think this could be really cool as a 1/1 slider, mapping the strings here. you could even just copy 06:18:541 (1) - if you wanted, as well as making the sliderend silent. Hmmmm.... I think i'll keep it like this.
overall pretty beautiful map + hitsounds dude, i am genuinely looking foward to being able to set a score on this when it's ranked!
Oh, it actually works xDDreamtwolf wrote:
#modreqs oh hi -tochi didn't see you there LOL
Will mod later <3
Thanks for the mod!Dreamtwolf wrote:
Meramipop - Eiya [Imperishable Challengers] [Osu|Taiko]
______________________________________
Gameplay [Eternal Night]:
02:10:962 (1) - Touches HP Bar on Default Osu Skin Is this unrankable?
02:28:646 (1) - Falls off grid and looks awkward during gameplay. Change Pos? Changed a bit
02:35:199 (1) - (Nothing Wrong about this) for some reason I spin at 420+ here Ok xD
03:11:593 (1) - Touches Score Meter "Hit Error" change pos? Hard to see when you hit notes and only disappears after a few seconds of not tapping notes I don't think it's that bad
HR:
Same notes that were hitting HP bar and Score Meter are close to hitting it still. Besides all the other notes lol but these were closer than others. Oh, i never think about mods for a 175+ bpm songs tho
Auto had no Health Problems. You're Good!! Thanks xD
______________________________________
StoryBoard:
Maybe add some Fading Flashes on the sides of the screen? I decide to keep the SB simple on this map.
Some parts of the SB do not contain Special Effects. Work in progress? Ex: You pressed skip and wait 5-15secs and no special effects appear. What do you mean?
______________________________________
Buy Cream for your behind if needed, I suck at modding lol. Also one question, are you using a program to sb? If so what is it called? I'm trying to get into SB myself. I didn't use any program for this, i used the ingame Design Tab. Not hard to use for simple SBs like this one.
I use some tools for making particles, lyric and equalizer. Otherwise i use the ingame Design Tab, and Notepad++ for the .osb (to add some small codes, and change X,Y, if needed.)
Thanks for the mod!neonat wrote:
Check your Design tab on song setup, both difficulties differ in the sense that once has boxes checked, the other has none Fixed!
Eternal Night
00:30:541 (1,2) - why NC here Fixed!
00:41:436 (1,2,3,4,5,6,7,8,9) and 00:49:015 (1,2,3,4,5,6,7,8,9) - they are the only 2 with combo lasting over 2 bars, the rest around it aren't Fixed!
01:19:172 - the strings here are quite clear, I would think it would be something you would not want to overlook that simply Fixed!
01:39:225 (3,4,5,6) - there's no 1/4 rhythm in the music here Fixed!
02:07:015 (5,6,7,8) - at best the 1/4 is a triplet at 02:07:015 (5,6,7) with it being quite silent at 02:07:251 - with that in mind even if you tie the stream with the slider I don't think you should space so much, with the actual rhythm of the music in mind Fixed!
02:21:857 (1,2,3,4,5,6,7,8,1) - why Fixed!
02:29:436 (3,4,5,6,1,2,3,4,1) - ^ and with that spacing Fixed!
02:31:962 (1,2,3,4,5,6,7,8,1) - held vocals surely can be portrayed more wholeheartedly without the need of inputting 1/4 everywhere all the time Fixed!
02:40:172 (1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - what are the triple 1/2 rhythms following? From listening at 02:40:172 (1,2,3) it would have seemed like it was following the strings, but then 02:40:804 (3) would have then stopped at the 1/2 mark if it was so, instead maybe it seems to be following the triangle then (which isn't exactly the strongest thing you can hear here, making it drowned out). Then you had 02:41:436 (1,2,3) - which then I guess definitely is following the triangles in the background. But then you have 02:42:699 (1,2,3,4) right after, which assuming from the previous few objects, it would have confirmed that it will be following the triangles, but it doesn't, the triangles doesn't have such 1/2 beats like 02:43:330 (2,3,4) - it makes this section quite vague, which seems weird, because then now it feels very simplified here, when it goes to very fine detail to try and catch the specific rhythms elsewhere in the song, while it just goes over everything in this section There's a circle i deleted which followed the strong drums, otherwise all the objects are mapped to the drumstick sound, or triangle if that's what it's called.
03:06:541 (3) - similar to 03:01:488 (1) - yet one is NC the other isn't (happens from time to time in the song throughout) Fixed!
03:40:488 (2,3,4,5) - snare pretty much stalls at 03:40:488 - would seem more like a hold with a slider rather than a sudden burst of 1/4 Fixed in another way.
kiai time is a repeat of the previous one, leading in with them (1/4) seems practical enough, but I don't believe making everything 1/4 is the solution to make up for intensity for higher held notes by the vocalist when the music isn't as such. The last kiai as well. Fixed!
04:46:804 (3,1,2,1) - leaving these gaps is really highly deceiving, even if it does follow something in the song, it definitely isn't the strongest thing there, and once again things get covered up by the stronger music I wanted to keep this section simple, not too many notes since the vocal is the only things that can make it filled more up with notes, and i didn't decide to map to it because as i said before, i wanted to keep it more simple before the break.
05:38:278 (1,2,3) - 1/4 begins at 05:38:436 not at 05:38:278 Fixed!
06:19:804 - strings is quite strong here Fixed!
Thanks for the mod!Mako Sakata wrote:
Hello as requested~
Small sugestion,
GeneralStoryboard
- You have two .osb on song folder Oh, i forgot to delete the old .osb from when i changed the song's title xD
- Shouldn't that gezo's diff supposed to have epilepsy warning too? Yes, i remember that i was not able to at that time, but now i somehow can enable it.
Eternal
- Around 06:20:436 - The transistion kinda bad imo, especially the overlapping between BG-Sleep.jpg, BG-Kiai-Time.jpg, and BG-Blur.jpg, because we can still see the bamboo picture overlapping the girl leg/feet http://puu.sh/o36WW/bb9db0564f.jpg. My sugestion maybe you can make the fade out on BG-Kiai-Time.jpg, and BG-Blur.jpg to end completely on 06:19:488 - in time with White.jpg start to fade in, so the transition on BG-Sleep.jpg will be more natural. I hope you get what I mean :p Fixed!
Good luck
- 01:19:172 (8) - Umm imo there's no beat on that one, so maybe you can consider to delete that circle? also by deleting that one you can have a stop motion on 01:19:015 (7,1) - I was suggested to put a circle here, but i guess it's not expected.
- 01:31:804 (8) - Delete that? Since the music is rather same, I think you can have more consistent rhythm with 01:26:593 (7,1) - and 01:29:120 (3,1) - I think a circle here fits more, because of the strong vocal here. The later part where there's a circle she doesn't sing on the pause, that's why it sounds good there to not add a circle.
- 01:46:488 (7) - I think you can try to replace that with 1/1 slider plus a circle like http://puu.sh/o34Ou/18456f75f2.jpg ? Because the bass on 01:46:804 - sounds strong, so skipping that kinda make the rhythm odd Fixed!
- 02:14:909 - After testplay I think the jumps on that part kinda too harsh for some reasons, same as on 04:11:120 - and 05:39:541 - . I'm not sure if you want to tone it down, better to have some pro players to try xD The jumps are indeed hard, but i haven't got any complaints on it so far
- 03:23:593 (2,3) - Imo the stacked better on those two instead on these 03:23:751 (3,4) - . Because you can probably have a bigger spacing to emphsized the vocal on 03:23:909 (4) - like you did on 03:22:488 (6,7,8) - I think it's fine here since the music gets a bit slower here.
- 04:46:488 (1,2,3,1,2,1) - Umm how you try this kind of rhythm http://puu.sh/o35TB/c0247a945f.jpg ? I think that one can cover both vocal and music better than current one I'm gonna remap this, because it's weird now xD
- 05:38:436 (2,3,1,2,3,4,1,2,3,4,5,6,7,8,1) - Imo the spaced stream on that one kinda overdone comparing to the other similliar spaced stream I don't think it's overdone here, since this kiai is the most intense one of all the others xD
- 05:38:516 (3) - Circle not snapped properly Oh, fixed!
Syph wrote:
hi there idk how to mod
[Eternal]
00:24:857 (4) - slider here sounds better But there's no space for it
00:40:804 (1,2,3,4,5,6) - plays better like this http://lo.lf.ag/s/1/48ac407b5b.jpg Hmmm, i like both but - I prefer my own.
01:56:593 (3,4) - why did you stack these ;_; i suggest moving 4 to like 35|165 I stacked it because of the vocal D:
02:40:646 - why did you ignore this? Well, this part is only mapped to 1 instrument (the triangle) and it has the same sound as the hitsounds, so you might not have noticed it because it sounds like it isn't there.
02:43:172 - ^
02:43:804 ^ q.q
theres more like this so yea
03:39:699 (2,4,1) - this looks really weird tbh, http://lo.lf.ag/s/1/d2eae0151f.jpg do this instead maybe I did something.
03:52:804 (3,4) - mentioned this earlier but pl Z why s t a CK Vocal :^)
04:24:383 (5,6) - same here omg why stack when theres like epi C ju mps S S everywhere Piano :^)
ok bye bye :c
Thanks for the mod!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I remember that you didn't want the SB in your diff, im not sure if you do now but i can delete it when im on PC again xD_Gezo_ wrote:
actually i dont remember whether i asked for my diff not to have sb i'd rather have my diff without sb because uhhh
half the playfield is covered
Mazziv wrote:
this should be ranked already why you give me sucha hard mod to map Sorry, i thought it would get bubbled by one of those BNs xd
i just post stuff that i noticed
03:37:962 (7,1) - stack maybe? 04:29:593 (6,1) - like you did here Sorry, it doesn't fit to stack it here, since it's not the same part as the other.
like i give you a ticket for a newer map of yours. so you will get a better mod there.
this map looks pretty flawless to me
I appreciate it, but i think i will wait xD
Thanks for the mods!sahuang wrote:
M4M from your QUEUE[General]
- ar and hp might be too low for a 6.3 star map. Consider ar 9.4~9.6 and HP 7 This map is really jumpy, and you can easily fail. I don't think ar 9.4~9.6 fits for maps under 200 bpm .-.
- BTW AI check Taiko diff and there seems to be some unsnapped stuff Ok!
- This map should already be ranked lol...It's quite decent and modded by a lot of people, so tbh i don't have much to write. I'll try my best tho I-i can try to call a BN again ;;
[Eternal Night]
- Delete green line 00:21:225 - as it's useless Fixed!
- 00:21:067 (4,1) - 00:41:278 (6,1) -
i dunno why,but in 0.65x you keep the distance of 2 objects even more than in 0.85x: 00:43:646 (5,1) - and 00:46:172 (6,1) - etc. Idk what u mean here, but it fits with the music imo.- 01:06:383 (8,9) - maybe not stack but put 9 to the right? It doesn't play well with the song.
- 01:23:909 (3) - NC,01:24:067 (1) - remove NC The NC is necessary on the SV change because it's so sudden.
- 01:53:436 (1) - feels like this is randomly placed. let it stack with 7 or 8 will be better It's way too hard to read it when it's stacked, that's why i overlapped it D:
- 02:29:751 (1,2,3,4,1) - can't see any reason why you suddenly make the distance longer.should be the same as 02:24:699 (1,2,3,4,1) - It's not the same rhythm, the bigger spacing one fits better because it has more intensity.
- 02:55:330 (1,1) - insert break time Fixed!
- 03:39:699 (2,4,1) - imo you should put 1 to the left so (4) is in the middle of 03:39:699 (2,1) - Fixed!
- 04:20:909 (1,2,3,4,1) - as mentioned b4,wrong distance Well, same answer D:
- 04:33:857 (1,1) - break I don't think it's necessary here.
- 05:38:436 (2,3,1,2,3,4,1,2,3,4,5,6,7,8,1) - way too hard as a stream,DS is changed twice and even a space between 05:38:830 (4,1) -
Judging by vocal.i dont think it's necessary to change DS 05:38:436 (2,3,1,2,3,4) - The intensity gets bigger in this section, and the stream fits perfectly imo.- 05:49:331 (3,4,5,6,1) - DS stuff Same as above, it fits with the intensity of the section.
- 05:54:067 (1,2,3,4,1,2,3,4,1) - also no need to change DS The piano frequency changes in the stream, and it fits like this.
- 06:07:330 (1,2,3,4,5,6) - rip the flow here,06:07:330 (1,2,3,4) - blunt and 06:07:646 (3,4,5,6,7) - sharp,gotta adjust the shape Fixed!
- 06:19:962 - add a spinner here will be much better cuz now the map seems to end too abruptly Yeah, so does the main instruments xd
Anyway the last part is hard but nice
Hope it helps and GL for ranked
I snapped the sliders for you, but idk if there's a problem D:_Gezo_ wrote:
i'm gonna double check snapping quickly since there is one part that is not strictly 1/4 iirc
Thank you for the random modLMT1996 wrote:
First of all turn off your hitsound by having effect volume = 0% before considering my map because I want it to be more consistent with the music. The idea of this map is in general really good (except for the jumps in the kiai section which is too much like CRN/arles sort of nonsense jumps).Eternal Night-
00:21:857 (3,3) - I think there should be a reverse arrow on the red tick for these sliders because of the violin note, that tick should be mapped. It's intentionally not mapped to, to keep the map simple at the start with some 1/1. Makes the whole part 1/2 is way too intense for this part.
00:29:436 (3) - ^
Same for this pattern throughout the song.
-
00:26:278 (1,2,3) - why is this different from the rest (eg. 00:23:751 (1,2,3) - ) . Also it misses the violin notes and the strong note is on the sliderend of this 00:26:593 (2) - is not a good idea. Simply because of the break flow at the NC, it's not worth changing imo.
00:55:172 (5) - This should be extended by 1 more tick to match the vocal better. I didn't map to the vocal here, so it's not necessary to change.
00:46:015 (5) - this note should be on the blue tick just before 6 if you're following the violin (hmm this is slightly tricky because this kind of breaks the consistency a bit, but try it out. You can stack this circle on to 6). Hmm, i do this over and over again, and it fits better D:
01:03:383 - stream should start here. There's no sound at the blue tick.
01:08:120 (5,6) - is this spacing intentional ? If not then you might want to fix it. If it's intentional eerrr... it's not too bad but I wouldn't map it like this. It's intentional
01:42:225 (2) - this note is silent. I will consider this, it feels weird to make a small break here tbh.
01:49:962 (2) - should be extended by 1 tick due to the vocals. Not worth skipping the strong beat.
02:14:278 - This tick should be mapped as well due to the drums. The drum sound here is not strong enough to be mapped. It's basically the "end sound"
02:15:067 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Umm don't you think this is like forced difficulty for a supposedly fairly calm section here? The vocals is not doing much and the instruments are being harmonious rather than being strong. I think you should nerf this. Try this: https://osu.ppy.sh/ss/4958348 . There's a lot of things you can do here instead of forced jumps. This is supposed to be a jump map, and it doesn't have a constant limit of how jumpy it should be.. The song here is not calm at all compared to the other parts.
02:20:120 (2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - same thing here.
02:30:066 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - ^
02:40:646 - This tick should be mapped. I didn't map to the drums at all in this part, the "click" sound fits more to be mapped, that's why i skipped the jumps.
02:41:436 (1) - What's this slider mapped to? It doesn't seem like it's mapped to the violin from what I've seen. Try this : https://osu.ppy.sh/ss/4958403 . Then you can try different things but you need to get the rhythm here right. Same as above.
02:43:172 - This tick is way too strong to be ignored I think. lol, it's the same sound as the other drums.
02:43:804 - same.
02:46:330 - same. I know what you're thinking, but the lead violin is a lot more prominent than the rhythm violin in the background so it's not a good idea to ignore it. I didn't map to any violins in this part.
02:46:962 - same.
02:47:751 (1,2,3,4,5,6,7,8,1) - And this whole section is just the same. ^.
04:00:383 - This tick should be mapped (like 02:14:278 - here) . Try this : https://osu.ppy.sh/ss/4958449 . Same answer as last part like this.
04:11:120 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - These jumps again as suggested in the previous kiai. Same for the other 2 jumpy sections following this. I think you can follow the music here a lot better than just linear 1/2 jumps, this isn't a CRN/arles map that goes to the graveyard because they don't follow the music at all. Well, i didn't like that comment, so people enjoy jumps more than others.. I don't think u are one of those who enjoys them much lol. Jumps is a preference and basically this map can be mapped with other things too, but i preferred this map to be jumpy, and that why i added jumps xd | It fits either way.
04:20:593 - same as 02:14:278 - .
04:37:646 (4,5) - I think you missed the vocal here, try this: https://osu.ppy.sh/ss/4958489 (I forgot to un-NC the second one). I'm not sure what you mean by missing vocal..
04:47:120 (1,2,1) - First off 1 and 2 should be interchanged. Secondly the long slider should start on 2 (white tick) instead of the red tick and end on this tick 04:48:067 - then fill the red tick with a note. In the end it should look something like this: https://osu.ppy.sh/ss/4958562 . I see that you really try to focus on the vocal only, but there's part where i didn't map to it primary, like this. I mapped to the deep drum sounds and a bit vocal, which makes it semi-intense. This part is semi-intense too, so it all fits.
Then the long jumpy kiai section, refer to my previous suggestions.
06:08:751 (2,1) - Hmm try this: https://osu.ppy.sh/ss/4958572 . If it doesn't work out well refer to this 02:14:278 - . Well, same as last answer for this.
don't be disappointed for much disagree, but i see that you are not interested in jumps which leads to this conclusion..
Damn I love this song. Good luck!
Oops xD I'm from this queue: t/440007 , in case you still expect a mod from us . Thanks for replying to my mod. Sorry for not being able to help you much.-Tochi wrote:
Thank you for the random modLMT1996 wrote:
First of all turn off your hitsound by having effect volume = 0% before considering my map because I want it to be more consistent with the music. The idea of this map is in general really good (except for the jumps in the kiai section which is too much like CRN/arles sort of nonsense jumps).Eternal Night-
00:21:857 (3,3) - I think there should be a reverse arrow on the red tick for these sliders because of the violin note, that tick should be mapped. It's intentionally not mapped to, to keep the map simple at the start with some 1/1. Makes the whole part 1/2 is way too intense for this part.
00:29:436 (3) - ^
Same for this pattern throughout the song.
-
00:26:278 (1,2,3) - why is this different from the rest (eg. 00:23:751 (1,2,3) - ) . Also it misses the violin notes and the strong note is on the sliderend of this 00:26:593 (2) - is not a good idea. Simply because of the break flow at the NC, it's not worth changing imo.
00:55:172 (5) - This should be extended by 1 more tick to match the vocal better. I didn't map to the vocal here, so it's not necessary to change.
00:46:015 (5) - this note should be on the blue tick just before 6 if you're following the violin (hmm this is slightly tricky because this kind of breaks the consistency a bit, but try it out. You can stack this circle on to 6). Hmm, i do this over and over again, and it fits better D:
01:03:383 - stream should start here. There's no sound at the blue tick.
01:08:120 (5,6) - is this spacing intentional ? If not then you might want to fix it. If it's intentional eerrr... it's not too bad but I wouldn't map it like this. It's intentional
01:42:225 (2) - this note is silent. I will consider this, it feels weird to make a small break here tbh.
01:49:962 (2) - should be extended by 1 tick due to the vocals. Not worth skipping the strong beat.
02:14:278 - This tick should be mapped as well due to the drums. The drum sound here is not strong enough to be mapped. It's basically the "end sound"
02:15:067 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Umm don't you think this is like forced difficulty for a supposedly fairly calm section here? The vocals is not doing much and the instruments are being harmonious rather than being strong. I think you should nerf this. Try this: https://osu.ppy.sh/ss/4958348 . There's a lot of things you can do here instead of forced jumps. This is supposed to be a jump map, and it doesn't have a constant limit of how jumpy it should be.. The song here is not calm at all compared to the other parts.
02:20:120 (2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - same thing here.
02:30:066 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - ^
02:40:646 - This tick should be mapped. I didn't map to the drums at all in this part, the "click" sound fits more to be mapped, that's why i skipped the jumps.
02:41:436 (1) - What's this slider mapped to? It doesn't seem like it's mapped to the violin from what I've seen. Try this : https://osu.ppy.sh/ss/4958403 . Then you can try different things but you need to get the rhythm here right. Same as above.
02:43:172 - This tick is way too strong to be ignored I think. lol, it's the same sound as the other drums.
02:43:804 - same.
02:46:330 - same. I know what you're thinking, but the lead violin is a lot more prominent than the rhythm violin in the background so it's not a good idea to ignore it. I didn't map to any violins in this part.
02:46:962 - same.
02:47:751 (1,2,3,4,5,6,7,8,1) - And this whole section is just the same. ^.
04:00:383 - This tick should be mapped (like 02:14:278 - here) . Try this : https://osu.ppy.sh/ss/4958449 . Same answer as last part like this.
04:11:120 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - These jumps again as suggested in the previous kiai. Same for the other 2 jumpy sections following this. I think you can follow the music here a lot better than just linear 1/2 jumps, this isn't a CRN/arles map that goes to the graveyard because they don't follow the music at all. Well, i didn't like that comment, so people enjoy jumps more than others.. I don't think u are one of those who enjoys them much lol. Jumps is a preference and basically this map can be mapped with other things too, but i preferred this map to be jumpy, and that why i added jumps xd | It fits either way.
04:20:593 - same as 02:14:278 - .
04:37:646 (4,5) - I think you missed the vocal here, try this: https://osu.ppy.sh/ss/4958489 (I forgot to un-NC the second one). I'm not sure what you mean by missing vocal..
04:47:120 (1,2,1) - First off 1 and 2 should be interchanged. Secondly the long slider should start on 2 (white tick) instead of the red tick and end on this tick 04:48:067 - then fill the red tick with a note. In the end it should look something like this: https://osu.ppy.sh/ss/4958562 . I see that you really try to focus on the vocal only, but there's part where i didn't map to it primary, like this. I mapped to the deep drum sounds and a bit vocal, which makes it semi-intense. This part is semi-intense too, so it all fits.
Then the long jumpy kiai section, refer to my previous suggestions.
06:08:751 (2,1) - Hmm try this: https://osu.ppy.sh/ss/4958572 . If it doesn't work out well refer to this 02:14:278 - . Well, same as last answer for this.
don't be disappointed for much disagree, but i see that you are not interested in jumps which leads to this conclusion..
Damn I love this song. Good luck!
Oohh, now i remember where i requested from lol, but i'll take a look later when im on PCLMT1996 wrote:
Oops xD I'm from this queue: t/440007 , in case you still expect a mod from us . Thanks for replying to my mod. Sorry for not being able to help you much.
About the missing vocal thing: apparently you're not mapping to the vocals but I thought you were. Still though, 04:37:646 (4,5) - are quite ambiguous to which line you're following. Sliderhead of 4 sounds like the violin sound, 5 but isn't (5 is the cymbal sound) or it's just there for the structure?
Thanks for the mod!SnowNiNo_ wrote:
From my queue
you are such a good mapper, i dont think i can find much after so many mods ><
- [Eternal Night]
GL~
- 01:31:330 (5,6,7,8) - 01:36:383 (1,2,1,2) - 01:38:909 (1,2,3,4) - each of these parts all got the strong vocal, but you didnt consist the NC usage, i think you can just NC on the first note which is 01:31:330 (5) - 01:36:383 (1) - 01:38:909 (1) - and remove the NC at 01:36:699 (1) - Well, the logic of the NC usage seems fine with ur recommendation, but i will keep the NC i had to remove to make the pattern more clear, as it looks bad without NC.
- 01:38:436 (1) - imo doesnt need to NC here It's a strong new part, so i'll make NC here to fit with the music.
- 01:43:488 (1) - ^ Fixed!
- 01:59:041 - mute? Not necessary.
- 02:02:830 - ^
- 02:02:278 (8) - NC here either Fixed!
- 02:14:120 (1,2) - the 1/1 spacing should be smaller then 1/2, will cause misreading for players The pattern fits more like this, which is a bit tricky, but that's only fun.
- 02:20:593 (5) - NC here to consist with this part Fixed! - Consisted with all other parts.
- 02:24:225 (1,2) - same 02:14:120 (1,2) - Same.
- 02:25:015 - i think you should choose to NC on every 4 note to consist with 02:19:962 - or NC on every 8 notes, so you need to change the NC usage 02:19:962 - I did. Some of them are zig-zag patterns wich would keep the NC on the first and third note.
- 02:30:067 - same here All the way down.
- 04:10:330 (1,2) - same~
- 04:11:120 - same here ~ (04:12:383 (1,1) - lol wat XD Yeah, like i explained up there.
- 04:20:436 (1,2) - same~
- 04:38:278 (1,2,3,4,1) - could make a nicer shape I like it more like it already is.
- 04:55:488 (5) - NC here instead of 04:55:646 (1) - and 04:56:278 (1) - NC off doesn't fit with the strong beat.
- 05:39:541 - same~
it's graveyarded cos -tochi got banned so yeah ggbandofponies wrote:
Why graveyarded? D: such a good map
:eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes:-Tochi wrote:
let's try and get this ranked
Mordred wrote:
:eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes:-Tochi wrote:
let's try and get this ranked
-Faded- wrote:
Hey, m4m from your queue!
[Eternal Night]Really nice map, there isn't much to say. The gameplay is really fun (nice jumps) and the flow is on point. Therefore, this mod mainly goes into structure and consistency issues that I have found throughout the map. Good luck with this ~ Thank very much for the mod! It was indeed useful.
- 00:53:751 (1,2,3,4,1) - You should curve this stream to make it consistent with 00:52:172 (1,2,3,4,5,6,7,8) - and to make the flow a bit smoother. I wanted to make it consistent with the kicksliders instead as it looks better for me.
- 01:24:067 (1) - SV change caught me off-guard, which is reasonable considering that it's the same length as the many 1/2 sliders in this map. I would remove it or at least make the SV change clearer, since this is easily the most drastic sv change within the whole map. Fixed!
- 01:25:488 (1,2,3,4,5,6,7) - This pattern feels a bit messy, especially in comparison to most other patterns in this map. I'd add an NC on 01:26:278 (1) - to
help players distinguish the triangle and to make it more consistent with patterns such as 01:30:541 (1,2,3,4,1,2,3,4) - Fixed!- 02:10:962 (1) - This slider goes into my health-bar, which generally looks crude. I would move the pattern down a bit. Fixed!
- 02:29:751 (1,2,3,4,1) - Why is this stream so spaced? I don't hear anything in the music that differs it from 02:24:699 (1,2,3,4,1) - or 02:19:646 (6,7,8,9,1) - , making it a bit inconsistent in this section. Fixed!
- 02:43:962 (5) - I would add an NC here because this slider is on a downbeat and it is part of an anti jump. It would also be consistent with what you have done previously, at 02:41:436 (1) - and 02:42:699 (1) - . This same suggestion also applies to 02:46:488 (4) - and 02:49:015 (5) - . Fixed!
- 03:36:541 (4) - Structure here is a bit out of place, mainly because of how (4) is overlapping with two notes. This is a bit odd so I would space the pattern out a bit so (4) isn't overlapping anything. This was a part of the pattern tho.
- 03:41:909 (5,7) - I'm not too fond of the structure here either. I would move (7) down so that it's not overlapping under (5). This was all intentional because i like overlaps, I think overlaps are a part of a map that makes it interesting to read.
- 04:13:015 (1,2,3,4) - I think these jumps would flow better if you made (3,4) move left instead of right. This is to comply with the movements at 04:12:383 (1,2,1,2) - , and maintain the same repetitive motion until the music calls for a stop at 04:13:488 (4,5,1) - . I don't think it's necessary as iI don't like to always have the same repetitive movement on jumps in this map.
- 04:44:436 (2,4) - I think this pattern would be cleaner if you found a way to stack these two. Maybe tighten the curve a bit on 04:44:909 (3) - and then you will be able to stack the two notes, whilst keeping the triangle shape. Fixed!
- 04:52:804 (1,2) - Oval looks a bit lopsided, I'd fix this by adjusting one of the sliders. I don't see the problem here, it fits with the flow.
Lince Cosmico wrote:
Hello my god tochi, modding this as M4MThis map was the first map i've seen from youGood mods makes good mappers! ... but this isn't the case cuz im badGeneral:
Well the map have 3 years already... all ok
Objects:
• What about adding Hitsound samplesets to 00:22:330 - 00:22:962 - and 00:23:436 - ? (Sampleset Normal or Drum might fit) It feels like it's lack of hitsounding in that part so you could add that and try.
Obviouslly if you apply this add it on their respective similar parts:
- 00:24:857 - 00:25:488 - 00:25:962 -
- 00:27:383 - 00:28:015 - 00:28:488 -
- 00:29:909 - 00:30:541 - 00:31:015 -
Or you could just do what you did here 00:32:436 - , but i don't think that you want to do that since you hasn't did it yet
• 00:26:278 (1) - You could move this a bit up so there will be the same difference of spacing with 00:25:488 (7) - both parts of the slider (i had to be nazi lol ok)
• 00:33:067 (4) - Add just a bit of curve so the curve is kinda relevant on the slider, and you could add another one on 00:32:436 (1) - to keep consistency with the effect
• 00:34:330 - I don't really know why did you avoid this, same with the similar parts
• 00:34:962 (1,4) - Same than before
• 00:40:330 (2,3,4) - I'd recommend you to move this a bit to the left (keepinggg spacing) so you can stack 00:38:751 (6,4) - , It would give a better visual impact imo
• 00:42:541 (1) - Kinda nazi but you could move this just a bit so 00:42:067 (3) - would be exactly between both parts
• 00:43:172 (3) - Straight sliders seems kinda awkward imo, maybe you could add a slight curve
• 00:44:436 (3,4) - Stack? ... also, you could add a slight curve so when 00:46:172 (6) - this appears it makes a pretty good shape effect
• 00:46:172 (6) - Since the curve is pointing to the bottom i'd move 00:46:488 (1) - down, like this. I personally think that it would make it feel the song in a better way while playing, since the flow break would be more portrayed
• 00:48:225 (4) - You could actually make this into a slider+circle pattern (like you did 00:43:172 (3,4) - here) since the rhythm is kinda different than before and it would be cool to difference it from the normal patterns, right now it seems like if it were the same as the whole part... and if you don't want to do that you could still invert the curve, so it makes the same effect than before
• 00:52:172 (1,2,3,4,5,6,7,8) - I'd suggest you to slowly raise the volume on this part (like 2% by 2% each circle). It would give it a really cool sound effect imo
• 00:54:383 (2) - I think that this would be better if it were in x:284 y:108. The followpoint would literally be going through the stream shape 00:54:067 (1,2) - and the circle would be exactly between 00:53:436 (5,6) - (or almost there)... so its 2x1
• 00:58:172 (5,6) - Why that low spacing? You could add a bit more to represent the loud sound from the beginning of 00:58:330 (6) -
• 01:00:699 (6) - NC for vocals?
• 01:14:278 (1,4) - Same curve effect than before
• 01:17:436 (3) - You should add a bit curve at least imo xD, or copy 01:17:909 (4) - and do Ctrl+J then make it longer so both sliders have the similar shape but reverted
• 01:21:541 (9) - What about adding a bit of a curve here and doing the same thing that i suggested before? ( 00:46:172 (6) - this)
• 01:23:909 (3) - This sounds clearly different (at least with hitsounds) than 01:23:593 (1,2) - so I think that you shouldn't keep both on the same pattern, maybe you could move 3 to the right to break flow
• 01:34:409 - This sound is pretty much noticeable, so i think that a triple would work better
• 01:39:383 (4) - Move this a bit down to avoid the overlap with 01:38:751 (3) -
• 01:43:488 (2) - This is a pretty small detail, but adding a bit of spacing (making it 0,8x) would fit better in consistency terms
• 01:44:120 (5) - I'd stack this to 01:43:804 (4) - , it gives a better feeling imo... If not, then you could just move the 5 to the right side of the circle 4 so the flow break feels better
• 01:53:436 (1) - You could stack this to 01:52:962 (8) - so it doesn't make a weird overlap
• 01:59:120 (3) - Same effect than before, i'd move it to the bottom side (like x:446 y:311)
• 02:06:383 (2) - Not an issue, but you sure selected weird shapes xD... I kinda like it :p
• 02:08:593 - You could interpret this sounds (from there to 02:09:225 - ) as 3 sliders or 6 circles, The sound on the bg is pretty much more noticeable than the drums and things.
• 02:33:699 (1) - This seems kinda awkward, you have two options i think: move it a bit more up so it can overlap correctly, or stack it to 02:33:225 (5) -
• 02:34:962 - Feels like you're undermapping this sound, You could actually make a square pattern with that last 4 sounds and it would fit pretty good imo
• 02:39:541 (1,2,3,4,5,6,7,8) - The current spacing feels a bit, overdone i guess... I mean, you should reduce it a bit imo, the part isn't that intense and you're using like the same spacing you used 00:52:172 (1,2,3,4,5,6,7) - here (or well, a bit less)
• 02:40:646 - Why didn't you make this circle+1/2slider? The repeat slider after this feels like it shouldn't be there. It's not really representing any sound
It happens on the whole section so i wont name more than it
• 03:06:857 (1) - I know that you put this to fill the space, but i think that it isn't necessary
• 03:19:646 (6) - Add NC? the rhythm changes pretty much here and it's not really something expected by the player, so adding NC will change the color and it would be a good reference for the player to be ready for that.
• 03:26:830 - This doesn't feel good imo, the break is like weird, but it's just a feeling, i don't have another basis far than that.
• 03:28:804 (3) - Move this a bit down to fit the previous slider shape (you could do the spacing thing too, the consistency one, basically changing the spacing of this circle into 0,8x)
• 04:14:909 (1,3) - They overlap pretty weird here, maybe you could do something else like separating them and using similar shapes
• 04:18:699 (1,2,3,4,5,6,7,8) - You should break the flow there, if you hear deeply you'll find piano sounds that difference this jump from all the others, also seems like you did it before too xD
• 04:27:541 (1) - Why does this slider come from nowhere? You did a full jumpy section on all the kiais and this is the only one that have a slider here, Im pretty sure that you might remove it
• 04:55:488 (5) - As said before, I think that this should be stacked to 04:55:172 (4) - since it has not really a sense on where it is right now
• 05:32:909 (5,6) - This shouldn't be stacked imo, I think that a back-and-forth will fit a lot better at emphasizing the vocals
• 05:40:804 (1) - Stack this to 05:39:224 (5) -
• 05:40:172 (1) - You should move this to x:355 y:48 just for visual goods
• 05:52:804 (5) - Moving the sliderend a bit up would look better cuz it would fit 05:52:646 (4) - 's shape
• 05:57:857 (5) - I don't remember if you did this before, but if not, add it... You could add NC here, 1st because you used different hitsounds and 2nd because it actually sounds like 2 parts of 4circles - 3circles
• 06:18:541 (4) - The SV is just too slow imo, It doesn't emphasize correctly with the kiai intensity,
• 06:19:646 (2) - Ending the map with 3 spaced circles would give it a better impact at the end... I mean the slider feels like just too simple... This might be stupid but i'd feel more satisfied if I end with something hard xD
Thanks for the mod o/RevengeZ wrote:
Do not give kudosu to this post
I'm not the owner of this mod and i'm only posting it because the modder is bannedLince Cosmico wrote:
Hello my god tochi, modding this as M4MThis map was the first map i've seen from youGood mods makes good mappers! ... but this isn't the case cuz im badGeneral:
Well the map have 3 years already... all ok
Objects:
• What about adding Hitsound samplesets to 00:22:330 - 00:22:962 - and 00:23:436 - ? (Sampleset Normal or Drum might fit) It feels like it's lack of hitsounding in that part so you could add that and try.
Obviouslly if you apply this add it on their respective similar parts:
- 00:24:857 - 00:25:488 - 00:25:962 -
- 00:27:383 - 00:28:015 - 00:28:488 -
- 00:29:909 - 00:30:541 - 00:31:015 -
Or you could just do what you did here 00:32:436 - , but i don't think that you want to do that since you hasn't did it yet I didn't add any intentionally.
• 00:26:278 (1) - You could move this a bit up so there will be the same difference of spacing with 00:25:488 (7) - both parts of the slider (i had to be nazi lol ok) Hmm ok.
• 00:33:067 (4) - Add just a bit of curve so the curve is kinda relevant on the slider, and you could add another one on 00:32:436 (1) - to keep consistency with the effect The curve does change the slider shape by pixels, it's not like it isn't relevant since i do it on most sliders throughout the whole map.
• 00:34:330 - I don't really know why did you avoid this, same with the similar parts Because I clearly followed the violin.
• 00:34:962 (1,4) - Same than before If I map something the same way with similar parts many times in a map, then it's because it is intentional and consistent with other parts, just like this one. So I don't intend to change it, unless if it were unrankable or really bad :v
• 00:40:330 (2,3,4) - I'd recommend you to move this a bit to the left (keepinggg spacing) so you can stack 00:38:751 (6,4) - , It would give a better visual impact imo That is not necessary imo, as you won't notice the stacking with the previous objects ingame.
• 00:42:541 (1) - Kinda nazi but you could move this just a bit so 00:42:067 (3) - would be exactly between both parts The overlap is intentional, and i think that it fits with the music, so moving it further away would break the overlap, and spacing would be too big.
• 00:43:172 (3) - Straight sliders seems kinda awkward imo, maybe you could add a slight curve I use the same straight slider for every sounds like this one, so i don't want to break the consistency.
• 00:44:436 (3,4) - Stack? ... also, you could add a slight curve so when 00:46:172 (6) - this appears it makes a pretty good shape effect If i stacked the circle on the slider, it would be too awkward since the spacing will get too big, and i already stacked the slider under the previous object, so double stacking here seems like a bad idea. Also I don't really want to curve my 1/2 sliders too much in this section & other similar ones.
• 00:46:172 (6) - Since the curve is pointing to the bottom i'd move 00:46:488 (1) - down, like this. I personally think that it would make it feel the song in a better way while playing, since the flow break would be more portrayed The flow break is already clear enough.
• 00:48:225 (4) - You could actually make this into a slider+circle pattern (like you did 00:43:172 (3,4) - here) since the rhythm is kinda different than before and it would be cool to difference it from the normal patterns, right now it seems like if it were the same as the whole part... and if you don't want to do that you could still invert the curve, so it makes the same effect than before First half of the part has the slider+circle pattern, and second half has 1/1 sliders, except for the last one since the sliderend had to be clickable.
• 00:52:172 (1,2,3,4,5,6,7,8) - I'd suggest you to slowly raise the volume on this part (like 2% by 2% each circle). It would give it a really cool sound effect imo I only change the volume on the more obvious volume changes, so doing it here makes it seem like i have to do it on every object since the volume changes by a tiny bit for almost each 1/4 beat. And that's not what I wanted to do here.
• 00:54:383 (2) - I think that this would be better if it were in x:284 y:108. The followpoint would literally be going through the stream shape 00:54:067 (1,2) - and the circle would be exactly between 00:53:436 (5,6) - (or almost there)... so its 2x1 It will break the DS consistency, and followpoints here are not that important tbh.
• 00:58:172 (5,6) - Why that low spacing? You could add a bit more to represent the loud sound from the beginning of 00:58:330 (6) -
I lowered spacing because she lowered the tone in her voice.
• 01:00:699 (6) - NC for vocals? I use long NCs in this section, so adding NCs for the vocals here will break the consistency.
• 01:14:278 (1,4) - Same curve effect than before I think after you have read my replies to the earlier suggestion like this, you would know why i curved, or didn't curve it.
• 01:17:436 (3) - You should add a bit curve at least imo xD, or copy 01:17:909 (4) - and do Ctrl+J then make it longer so both sliders have the similar shape but reverted The small short part here without any snares is curveless on sounds that repeats like the ones you pointed out. Also i don't want to make the sliders 100% identical.
• 01:21:541 (9) - What about adding a bit of a curve here and doing the same thing that i suggested before? ( 00:46:172 (6) - this) It's not located at the same part (before a new section) and the slider is complimenting the previous one by having the same shape.
• 01:23:909 (3) - This sounds clearly different (at least with hitsounds) than 01:23:593 (1,2) - so I think that you shouldn't keep both on the same pattern, maybe you could move 3 to the right to break flow It's actually the same sounds lol, the vocals start on it which makes it not sounds the same. But I moved it a bit to the left tho.
• 01:34:409 - This sound is pretty much noticeable, so i think that a triple would work better I don't have any triplets in this whole section,
so I avoided to add ones to keep the consistency.
• 01:39:383 (4) - Move this a bit down to avoid the overlap with 01:38:751 (3) - Moved it by one pixel.
• 01:43:488 (2) - This is a pretty small detail, but adding a bit of spacing (making it 0,8x) would fit better in consistency terms Hmm, why not.
• 01:44:120 (5) - I'd stack this to 01:43:804 (4) - , it gives a better feeling imo... If not, then you could just move the 5 to the right side of the circle 4 so the flow break feels better Not stacking, since most 1/1 breaks like this has overlaps like this one. Also moving it to the left seems unnecessary imo.
• 01:53:436 (1) - You could stack this to 01:52:962 (8) - so it doesn't make a weird overlap The overlap here is on purpose, if I didn't overlap it, it would be way too hard to read it and people would probably miss.
• 01:59:120 (3) - Same effect than before, i'd move it to the bottom side (like x:446 y:311) Same reason as before.
• 02:06:383 (2) - Not an issue, but you sure selected weird shapes xD... I kinda like it :p Yeah, it's to give the map an unique feeling. THanks
• 02:08:593 - You could interpret this sounds (from there to 02:09:225 - ) as 3 sliders or 6 circles, The sound on the bg is pretty much more noticeable than the drums and things. That seems unreasonable for me tho, the current idea fits much better.
• 02:33:699 (1) - This seems kinda awkward, you have two options i think: move it a bit more up so it can overlap correctly, or stack it to 02:33:225 (5) - Fixed!
• 02:34:962 - Feels like you're undermapping this sound, You could actually make a square pattern with that last 4 sounds and it would fit pretty good imo The sounds is way too silent to map it, and I use the same pattern as this throughout the whole map.
• 02:39:541 (1,2,3,4,5,6,7,8) - The current spacing feels a bit, overdone i guess... I mean, you should reduce it a bit imo, the part isn't that intense and you're using like the same spacing you used 00:52:172 (1,2,3,4,5,6,7) - here (or well, a bit less) I like the intense part on the stream, it makes it seems like the adrenaline is still on until the next section where the spacings and SVs are lower.
• 02:40:646 - Why didn't you make this circle+1/2slider? The repeat slider after this feels like it shouldn't be there. It's not really representing any sound
It happens on the whole section so i wont name more than it Lol, try and delete the objects, then you can hear/see that i followed the hi-hats on this section which makes it more interesting, than always following the same sounds.
• 03:06:857 (1) - I know that you put this to fill the space, but i think that it isn't necessary No, delete it and listen, or listen to it without deleting it; she clearly ends the word there. It's just really high pitch in an irregular way.
• 03:19:646 (6) - Add NC? the rhythm changes pretty much here and it's not really something expected by the player, so adding NC will change the color and it would be a good reference for the player to be ready for that. I already indicated that by the way I mapped this. I also use long NCs on this part, so it should be consistent here too if I already indicated the different rhythm.
• 03:26:830 - This doesn't feel good imo, the break is like weird, but it's just a feeling, i don't have another basis far than that. No change here, I just mapped to the bass sounds
• 03:28:804 (3) - Move this a bit down to fit the previous slider shape (you could do the spacing thing too, the consistency one, basically changing the spacing of this circle into 0,8x) Seems fine as it is imo.
• 04:14:909 (1,3) - They overlap pretty weird here, maybe you could do something else like separating them and using similar shapes The overlap here is intentional, as I use it on the other parts like this too.
• 04:18:699 (1,2,3,4,5,6,7,8) - You should break the flow there, if you hear deeply you'll find piano sounds that difference this jump from all the others, also seems like you did it before too xD Just added an NC to show it which is fine.
• 04:27:541 (1) - Why does this slider come from nowhere? You did a full jumpy section on all the kiais and this is the only one that have a slider here, Im pretty sure that you might remove it Yeah I might remove it, but I remember that I added it here to give players stamina lol.
• 04:55:488 (5) - As said before, I think that this should be stacked to 04:55:172 (4) - since it has not really a sense on where it is right now This is a concept that I used on the whole map, I thought you would've already noticed it.
• 05:32:909 (5,6) - This shouldn't be stacked imo, I think that a back-and-forth will fit a lot better at emphasizing the vocals The stack happens on the same sound, which is the sound I emphasis.
• 05:40:804 (1) - Stack this to 05:39:224 (5) - Well, ok.
• 05:40:172 (1) - You should move this to x:355 y:48 just for visual goods Moved it, but not to there.
• 05:52:804 (5) - Moving the sliderend a bit up would look better cuz it would fit 05:52:646 (4) - 's shape Or the sliderstart down. Fixed.
• 05:57:857 (5) - I don't remember if you did this before, but if not, add it... You could add NC here, 1st because you used different hitsounds and 2nd because it actually sounds like 2 parts of 4circles - 3circles I didn't NC here on the other parts.
• 06:18:541 (4) - The SV is just too slow imo, It doesn't emphasize correctly with the kiai intensity, Fixed!
• 06:19:646 (2) - Ending the map with 3 spaced circles would give it a better impact at the end... I mean the slider feels like just too simple... This might be stupid but i'd feel more satisfied if I end with something hard xD That's not necessary imo lol.
Thanks for the mod!fieryrage wrote:
by far one of my favorite maps so why not mod it glad u like it, thanks for modding it!
00:51:699 (2) - i personally don't think this should be represented by notes until 00:52:804 (1) - here since the piano is not nearly as strong until then Well, i showed the change in the piano by mapping the spaced kicksliders. I don't think reversing the pattern is a good idea :v
00:55:962 (3,4) - why not stack this as well for the vocals? I think it's more interesting to not have 3 stacked doubles, so I would rather make the pattern have some kinda flow.
01:08:120 (5,6) - stack? Stacking these will feel awkward because it starts on a red line.
01:23:593 (1) - not really a necessary nc imo Fixed!
01:32:278 (1,1) - i get the reasoning behind these ncs but the sv doesn't change that much to warrant these either I want to keep it consistent with this 01:33:067 (1,1) -
01:44:278 (6) - nc? would keep consistency with all the other streams Fixed!
01:56:593 (3,4) - stacking in the kiai is pretty underwhelming considering this is one of the most intense portions of the song, i'd make stuff like this a jump There's already plenty of jumps in the kiais, so doing something different here will make it seem like there's more variation.
02:34:646 (1,2) - ctrl+g might be better here Fixed!
02:39:541 (1,1) - what u doin LOL that must be a mistake. Fixed!
02:49:015 (5) - nc Fixed! also i'd stack 02:49:015 (5,6) - these two personally since it keeps consistency with the other patterns before it but ur choice Seems fine like this, I did the same for another part like this.
02:59:988 (1,2) - make it so the distance snap changes at 2 instead of 1, blue tick ds changes are like ew in most cases Fixed!
03:19:962 (8) - silence slider ticks here? Not necessary imo.
03:29:909 (5) - the stream should really start on the red tick here since the vocal picks up and increases in intensity here as well The repeat slider is for the vocal, because she holds a word until she starts singing again.
04:04:172 (3,4,5,6,7,8,9,10) - kind of overmapping, i'd remove everything after 7 just for a 1/2 slider instead or smth since anything after that just feels weird Fixed!
04:07:646 (2,3,5) - i'd move 5 somewhere else, this is kind of unreadable, something similar to 04:09:225 (3,5) - this would do fine I did it on earlier kiai time as well, so it should be consistent by keeping it.
04:29:436 (5) - why not nc this instead like every other jump before it? idk why you stray from the nc patterning here I didn't do it on the other parts like this: 02:33:225 - & 05:57:857 -
04:35:751 (1,2,3,4) - make these a 1/4 repeat slider instead? I want to keep the same consistency as 02:39:778 -
04:55:488 (5) - maybe move nc here instead of after it, would help readability i think xd I will break the NC pattern.
05:34:172 (1) - why is this one of the only 4-streams nc'd? Because I don't want to make the combo be over 9, it's for consistency with the combo patterns.
05:38:120 (4) - move this up slightly Eh, why.
05:57:857 (5) - same deal as 04:29:436 (5) Same reason as before
06:13:015 (5,6) - stack feels really out of place here, just make this a jump I think it fits fine tho.
really awesome map, can't wait to see it ranked
Thanks for the mod!Gloria Guard wrote:
halo ~ as request.btw o shit nice SB zz
[Eterneal Night]
■ 00:28:330 (8) - I personally think it is good to be consistent with previous patterns by : 00:27:383 (4,5) I wanted to make it similar to 00:22:962 (7,8,9) -
■ 00:43:488 (4) - Can you try this note the increase spacing? you are put the stack pattern is good, but the note flow is solid. I think you can move this note to make a better flow. so This is the place I recommend. to move x:68 y:36 I think it's fine since I did it other places too.
■ 00:58:172 (5) - I think it is important for the player to be able to read the notes and rhythm more accurately. btw the rhythm and pattern you set is not a problem. But It just needs a change of pattern. so this is note move to 00:58:330 (6) this slider head stack is better. I like it better when it's stacked under the slider.
■ 01:23:278 (1,2,3,4,5) - it enoguh good notes flow, but I think can make a more interesting flow. Can you move to (5) note x:168 y:280 here? The current flow is fine imo, also the (5) is connected to another circle that stacks under it later on.
■ 02:10:172 (2) - The slider flow a little solid. Can you try to make some curve slider? I kept it solid because the previous was, and it's supposed to compliment each other.
■ 02:58:330 (2,3,4) - Umm, Are you willing to improve the pattern appearance? if so, try to make this patterns shape. There's no need to change or improve on this pattern because it's not a pattern tho.
■ 03:12:225 (3,4,5,6,7) - I was confused by the sudden note pattern. I think you can make patterns with enough precise rhythm. 01:20:436 (4,5,6,7) like this. But you didn't it. What is the intention of created this pattern? That pattern is a zigzag pattern with circles only, and the other pattern you mentioned has sliders in it, so they're different.
■ 04:45:857 (1,2,3,4,1,2,3,4) - I feeling thjs piano stream a little solid. Can you make it look softer? I changed it a bit but not the to the picture you suggested.
05:21:541 (5,6,7,8) - Can you try to make a curve stream flow? It's fine as it is.
Overall, the patterns flow is solid but it's enough good. i just commented shape and flow problems zz. Good luck with ranking this mapset