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ginkiha - nightfall

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Topic Starter
Xilver15
This beatmap was submitted using in-game submission on Monday, July 25, 2016 at 4:06:10 PM

Artist: ginkiha
Title: nightfall
Source: BMS
Tags: gin kiha g2r2014 piano alchemists nizi-ringo ne/nuit deemo rayark deetz smoothie world
BPM: 92
Filesize: 7687kb
Play Time: 01:55
Difficulties Available:
  1. Advanced (2.71 stars, 210 notes)
  2. deetz' Normal (1.95 stars, 123 notes)
  3. Hard (3.44 stars, 271 notes)
  4. Skyloft (5.46 stars, 386 notes)
  5. Smoothie World's Insane (4.65 stars, 329 notes)
Download: ginkiha - nightfall
Information: Scores/Beatmap Listing
---------------
https://osu.ppy.sh/beatmaps/artists/72
VINXIS
i love anime
Topic Starter
Xilver15

VINXIS wrote:

i love anime
Aeril
memes

  1. 00:17:245 (3) - hello nazi blanket mod, just move the end point a little to the right to fix
  2. 00:18:549 (1) - lol idk why this jumped out to me but it did, idk it looks prettier to me when it makes a triangle xd
    x 261 y 38
  3. 00:20:506 (5,6,7,8,1) - isnt this 1/3?
  4. 00:22:136 (4) - ok pls no kill for this but im going to say it can you like make this a slider pls that hits the drum xd idk it triggers me
  5. 00:50:506 (4) - ok going with emphasized piano notes soft whistles go on 00:50:343 (3) - 00:50:832 (5) - and slider end of 00:51:158 (1) - not 00:50:506 (4) - or 00:51:484 (2) -
  6. 01:02:897 (1) - i feel adding a soft cymbal crash here would sound good like this one http://puu.sh/p2ZgP/ee3158e626.wav
  7. 01:05:180 (1,2,3,4,1) - maybe have this blanket 01:05:669 (2) - idk
  8. 01:06:647 (1) - remove nc here because not much emphasis on this note and its still part of the past sequence and
  9. 01:06:973 (2) - place nc here to heighten the emphasis
  10. 01:17:897 (4,5,6,7,1) - already looks enough like a star to me to want to make it a star, idk up to you
  11. 01:31:593 (1) - i feel if you blanket this in 01:28:984 (1) - it would look prty cute
yep shit mod
Topic Starter
Xilver15

Aeril wrote:

memes

  1. 00:17:245 (3) - hello nazi blanket mod, just move the end point a little to the right to fix done
  2. 00:18:549 (1) - lol idk why this jumped out to me but it did, idk it looks prettier to me when it makes a triangle xd sure thing
    x 261 y 38
  3. 00:20:506 (5,6,7,8,1) - isnt this 1/3? OOPS
  4. 00:22:136 (4) - ok pls no kill for this but im going to say it can you like make this a slider pls that hits the drum xd idk it triggers me i understand your point but i took the beginning rhythm map from the map on deemo, the idea was to start with the piano and then gradually add instruments as the song goes on
  5. 00:50:506 (4) - ok going with emphasized piano notes soft whistles go on 00:50:343 (3) - 00:50:832 (5) - and slider end of 00:51:158 (1) - not 00:50:506 (4) - or 00:51:484 (2) - wasn't the intention to emphasize piano sounds but i did change stuff a bit
  6. 01:02:897 (1) - i feel adding a soft cymbal crash here would sound good like this one http://puu.sh/p2ZgP/ee3158e626.wav okie
  7. 01:05:180 (1,2,3,4,1) - maybe have this blanket 01:05:669 (2) - idk moved it a little bit but idm not having it as blanket
  8. 01:06:647 (1) - remove nc here because not much emphasis on this note and its still part of the past sequence and
  9. 01:06:973 (2) - place nc here to heighten the emphasis okie
  10. 01:17:897 (4,5,6,7,1) - already looks enough like a star to me to want to make it a star, idk up to you okie
  11. 01:31:593 (1) - i feel if you blanket this in 01:28:984 (1) - it would look prty cute
did it for now, will see what feedback says because the spacing gets rekt if i blanket it

yep shit mod

thank you aeril! I also updated the hitsounding samples and fixed inconsistencies with it, also changed some patterns around
Lince Cosmico_old
Random mod o.o
General:
• Combo colours?
• idk if this is necesary, but

should add "gin" "kiha" to tags?
https://soundcloud.com/ginkiha
also, source is "BMS" ups
Skyloft:
00:20:506 (1,1,1) - wait wtf?
00:21:158 (1,2,3,4) - DS Consistency
00:23:767 (1,2,3,4) - same
00:44:636 (1) - slider starts here, not here 00:44:799 (2) -
00:47:245 (1,2) - same
00:51:810 (1,1,1,1) - remove nc?
00:52:299 (1,1) - if you do this, at least divide it with same difference on distance snap. Example: 00:51:973 (1) - 1x . 00:52:136 (1) - 1.2x . 00:52:299 (1) - 1.4x . 00:52:462 (1) - 1.6x distance snap (tell me if you dont understand, im not good at expressing myself XD)
I recommend you do something like this: 00:51:810 (1) - x:276 y:178 / 00:51:973 (1) - x:304 y:104 / 00:52:136 (1) - x:392 y:80 / 00:52:299 (1) - x:472 y:152 / 00:52:462 (1) - x:424 y:264
also with that, a blanket here: 00:52:299 (1,1) - would fit. Ex: http://osu.ppy.sh/ss/5255005 / http://osu.ppy.sh/ss/5255010
01:28:984 (1,1) - http://osu.ppy.sh/ss/5255024 nazi blanket :v)
Aeril is better modder than me :v

Lol i started doing this as a metadata check xD
Topic Starter
Xilver15

Lince Cosmico wrote:

Random mod o.o
General:
• Combo colours? thanks for reminding me haha, will take care of that :D
• idk if this is necesary, but

should add "gin" "kiha" to tags? okie
https://soundcloud.com/ginkiha
also, source is "BMS" ups
Skyloft:
00:20:506 (1,1,1) - wait wtf? listen to the flute synth, it's 1/3, i changed it a bit though
00:21:158 (1,2,3,4) - DS Consistency this was done on purpose, the effect was to gradually decrease DS
00:23:767 (1,2,3,4) - same same
00:44:636 (1) - slider starts here, not here 00:44:799 (2) - im confused :s this was more of a rhythm choice than an objective slider placement
00:47:245 (1,2) - same same
00:51:810 (1,1,1,1) - remove nc? this was to emphasize the
00:52:299 (1,1) - if you do this, at least divide it with same difference on distance snap. Example: 00:51:973 (1) - 1x . 00:52:136 (1) - 1.2x . 00:52:299 (1) - 1.4x . 00:52:462 (1) - 1.6x distance snap (tell me if you dont understand, im not good at expressing myself XD) Made the distance snap more consistent
I recommend you do something like this: 00:51:810 (1) - x:276 y:178 / 00:51:973 (1) - x:304 y:104 / 00:52:136 (1) - x:392 y:80 / 00:52:299 (1) - x:472 y:152 / 00:52:462 (1) - x:424 y:264
also with that, a blanket here: 00:52:299 (1,1) - would fit. Ex: http://osu.ppy.sh/ss/5255005 / http://osu.ppy.sh/ss/5255010
01:28:984 (1,1) - http://osu.ppy.sh/ss/5255024 nazi blanket :v) my blankets always suck orz
Aeril is better modder than me :v

Lol i started doing this as a metadata check xD
thank you! I appreciate the random mod :D
xXChiLLkr0EteXx
General:
- Both beatmaps are really good!

Some suggestions:

- 00,22,462 add a slider till 00.23.115 and delete the circle at the same spot.
- 00,27,680 add a slider till 00.28.332 and delete the circle at the same spot.
- 00,32,897 add a slider till 00,33,549 and delete the circle at the same spot.
- 00,38,115 add a slider till 00,38,767 and delete the circle at the same spot.

This are just suggestions :)
Lince Cosmico_old

xXChiLLkr0EteXx wrote:

General:
- Both beatmaps are really good!

Some suggestions:

- 00,22,462 add a slider till 00.23.115 and delete the circle at the same spot.
- 00,27,680 add a slider till 00.28.332 and delete the circle at the same spot.
- 00,32,897 add a slider till 00,33,549 and delete the circle at the same spot.
- 00,38,115 add a slider till 00,38,767 and delete the circle at the same spot.

This are just suggestions :)
You can do Ctrl+C on the time what you want and paste it on the forum, more easy
Kui
Short mod.

[*]
General
You should work on trying to use the whole play field.
Check AiMod. ( 01:02:082 - )



Skyloft
00:41:375 (3,4,5,6,1) - I would make this a star. Already almost is one and would look nicer if you did.
00:51:810 (1,1,1,1) - You could make this look a little nicer. Make each one the same distance from the end of 00:52:462 (1) - . Plus the notes in the song are getting lower on the scale, so you shouldn't have the circles increasing in spacing.
01:23:441 - ^ Notes are going down on the scale so the spacing should start big then get smaller. You could ctrl+g then ctrl+j.
Topic Starter
Xilver15

Kui wrote:

Short mod.

[*]
General
You should work on trying to use the whole play field. true :p the song's intensity didn't call out for much spacing changes so i didn't go too far with it, which probably resulted in not mapping the edges
Check AiMod. ( 01:02:082 - ) woops



Skyloft
00:41:375 (3,4,5,6,1) - I would make this a star. Already almost is one and would look nicer if you did. okie
00:51:810 (1,1,1,1) - You could make this look a little nicer. Make each one the same distance from the end of 00:52:462 (1) - . Plus the notes in the song are getting lower on the scale, so you shouldn't have the circles increasing in spacing. Tried to make it nicer, I didn't reverse the spacing however because the emphasis was on the increasing volume, not the notes on the scale :p
01:23:441 - ^ Notes are going down on the scale so the spacing should start big then get smaller. You could ctrl+g then ctrl+j. made a different pattern that kinda decreases in spacing so hopefully that's fine
Kibbleru
a vry opinionated mod

00:20:506 (1,1,1) - try dis?
00:25:071 (1,2) - i thinks this is just normal 1/2.. what is this snapped to currently lol?
00:35:506 (1,2) - ^
00:41:375 (3,4) - why dont u ctrl g this so that 00:41:375 (3,4) - still follows that kind of curved flow u had from 00:39:419 (1,2,3,4) -
00:05:506 - imo in this general section, as well as 01:39:419 - ur SV is a bit too fast compared to the spacing. for example. look at ur average 1/1 spacing 00:09:419 (3,4) - and look at how long ur 1/1 sliders are lol 00:15:941 (1) - just looks out of place to me. i think.. or maybe its cuz im used to having my spacing much larger compared to SV..
Topic Starter
Xilver15

Kibbleru wrote:

a vry opinionated mod

00:20:506 (1,1,1) - try dis? done
00:25:071 (1,2) - i thinks this is just normal 1/2.. what is this snapped to currently lol? snapped to the flute synth, drum is ignored for this section cuz the effect was to gradually add instruments as the song goes on
00:35:506 (1,2) - ^ ^
00:41:375 (3,4) - why dont u ctrl g this so that 00:41:375 (3,4) - still follows that kind of curved flow u had from 00:39:419 (1,2,3,4) - changed the star to make it fit the curve more, i made it too spaced when i changed it from another mod :P
00:05:506 - imo in this general section, as well as 01:39:419 - ur SV is a bit too fast compared to the spacing. for example. look at ur average 1/1 spacing 00:09:419 (3,4) - and look at how long ur 1/1 sliders are lol 00:15:941 (1) - just looks out of place to me. i think.. or maybe its cuz im used to having my spacing much larger compared to SV.. I kinda like them when theyre fast like that, imo it adds that emphasis to the increasing piano pitch :p if it gets too many complaints ill slow it down
thanks for the mod kibbleru! appreciate it a lot :D Currently no internet so ill update it when i get access again

I also fixed some hitsounding inconsistencies while i was at it
VINXIS

gearnl

  1. nic tag conflictz
  2. add audioleadin

detz

  1. klo

nroa,ml

  1. 00:02:245 (2,1) - 1.06x
  2. 00:10:071 (4) - 1.3 1.4 wot te fuk
  3. did u use distance snap in this diff, .. . ., cuz ur supposd 2 for evry note.
  4. cant say anyhtign cuz diff is ltiaerly random DS D
  5. 01:07:462 (4) - highly reccococeoedn splitting this 2 more sliderz cuz itseas iertr for noobz 2 play

har

  1. 01:26:375 (1,1,1) - u cudve made this much mor interesting tbh rather than jstu boring stak play.. at aslt add a break between the notez lo
  2. 01:54:745 (6,1) - highly recomend staking cuz tht way it givs the feeling of no emphasiz/energy in song betwen the 2 notez lo

skyloft

  1. 00:06:810 (3) - ew this lookz lik a diagonal slidor lo
  2. 00:17:245 (3,4) - ths looks rlly messy cuz of ur slider shape/angle + circl rlly weirdly clos 2 the sliderhead lo i recommend blanket as a gud alternativ Xd
  3. 01:16:593 (4,5,6) - now this mite b a bit weird cuz of the long huge dropoff from 4 to 5 wit the weird angle turn from that to 6 lo. obv hittable but it jsut lookz lik it plays rlly weird cuz of ur slidrz and spacing differences between the notez mostly lo
  4. 01:26:375 (1) - can u jstu make this not diagonal wTF
  5. 01:40:071 (2,3) - wow this looks rly weird and messy.. try using a bettr slider shape for the bigger slider idk lol..
  6. 01:55:723 (1) - lo wud stak wit the moon lik detz Xd
ur normal diff is fukd but evryhting els is p nic imo.. ur aeshtetic choicez in the top diff triggr me sometimez lo
Chalwa
Hello! M4M from your queue!

Easy
00:08:115 (1,2) - Blanket improve
00:15:288 (3) - Ctrl + J looks better imo
00:32:245 (2) - Ctrl + H??
00:51:484 (2,1) - You can blanket it, but you must move 00:51:158 (1) a bit right
00:57:354 (2,1) - Blanket improve
01:18:549 (1,2) - Why not blanket??
Normal
00:16:593 (2,3) - That jumps is imo too hard to Normal :/
00:38:115 - ^
00:40:071 (3,4,1) - Fix DS
00:49:854 (1) - Ctrl + J?
01:00:288 (1,2) - Improve blanket
01:05:506 (1,2,3) - Too hard imo
01:13:984 (1,4) - Overlap
01:15:941 (1,2,3) - Too hard
Hard
00:44:636 (1,2) - Bad flow
01:40:071 (2) - Ctrl + H?
01:52:136 (4,1) - Blanket it??
The best diff :D

END!
Good luck in further mapping!
Stjpa
[deetz' Easy]
00:13:332 (1) - Change the sampleset to Auto so the sliderslide is silenced like it's most likely supposed to. If not just add another sliderslide.wav.

Maybe you should nerf the SV a little bit so make the SR between yours and Normal a bit larger.

[Normal]
00:06:158 (2,3,4,5) - Making a triangle here looks better and more structured. Also (5) is slightly overlapping with (2).
00:06:158 (2,1) - If you accepted the suggestion above you should be able to stack them. Dunno if you need to adjust the slidershape then, might work tho.
00:08:115 (1,2) - Having a slidertail and circle stacked should be avoided in a Normal diff because newer players need to see the approach circle properly. And since it's never used in any Normal ever it might be confusing too.
00:09:419 (3,4,1) - Jumps usually aren't a thing in Normals except it's done consistently and only with a slightly DS. Since it's not the case here I'd suggest to just rearrange them with 1,0x DS as usually.
00:16:593 (2,3) - Again an unfitting jump that should be avoided.
00:19:528 (2) - Stack that shouldn't be there as I explained above. Probably don't need to pick everything out since I explained it clearly, I suppose.
00:21:158 (1,2,3,4) - Something I suggest for every diff: Please don't change the spacing between each circle. It makes the patterns just look weird since the pitch in the music doesn't change at all but just the volume. And even if you wanna emphasize that (in other diffs tho because inconsistent spacing usually isn't a thing in Normals, as I already said) you should slightly highlight the third circle then rather than the second where the volume goes down.
00:23:115 (1,1,1) - Spacing issues that would just confuse new players. I'd suggest to remove them all due the density changes some players might be not used to because pretty much every Normal diff (especially with this starrating) is mapped really simple with equal density for good readability. Also the second circle in this case doesn't have something audible to click unlike the other two.
00:41:375 (2) - Using two repeats is already questionable because it's anti-meta, but having more than that especially with this SV is a bad idea because there is not enough time to react to more than one repeat that is common in Normal diffs.
00:45:288 (2) - Should rather be placed on the previous red tick and extended to the downbeat again so the sliderhead here also has something audible.
01:13:984 (1,2,3,4) - Could also be a square for cleaner structuring.

[Hard]
00:10:723 (1,2) - Pattern could look cleaner with a better shape. Example. This way you have proper blankets that look pretty nice. Same goes for the pattern that comes a few measures later.
00:16:593 (2,3) - Here you have two choices to make it look better: Either move it more to the left for a more natural (and more expectable) flow or blanket it properly. The way you placed it makes it more look like a blanket as it's a common pattern in Hard diffs nowadays.
00:21:158 (1,2,3,4) - The same thing I mentioned in the Normal diff applies here. If you changed the spacing for having more variety then it's better to change the pattern.
00:40:723 (1) - Since we have are strong beat on this in the music it would make more sense to have it highlighted with more spacing.
00:57:027 (4,5,1) - Making a triangle here with (5) should give you the possibility to blanket (5) and (1).

[Skyfoll]
Pretty sure you wanna apply some things from previous diffs here too. Just a reminder. :^)
00:16:593 (2) - CTRL + J flows way better.
00:17:245 (3,4) - Consider shaping the slider not that hard to blanket it properly with the circle. Aesthetics!
00:18:549 (1) - CTRL + H here? Gives a kinda circular flow.
01:04:202 (1,2,3,4,5) - Consider rotating it a bit clock-wise so the transition from the previous slider to the first circle here is more comfortable. The same goes for the next pattern.

Not much to say to the last diff since the map (or more likely song) itself is really repetetive so the issues just repeat over and over.
LeQuack
Hey here is a mod for you! :D

General
  1. Tag conflicts found in aimod
  2. I think all diffs should have kiai (same place as Skyloft has it)

Easy
  1. 00:13:332 (1) -Is the sliderslide meant to have noise?

Normal
  1. 00:21:158 (1,2,3,4) - I would have this pattern (and the one after it) evenly spaced as it is normal and patterns such as 00:26:375 (1,2,3,4) are evenly spaced which might make it confusing for players at this diff
  2. 00:15:941 (1,2) - Ctrl-g to make easier and have less distance to 00:17:245 (3)
  3. 00:52:952 - I would lower the volume of this timing point to something like 40%


Hard
  1. I would have the AR be lowered to somewhere between 7 and 7.5 as the song is a bit too slow for AR 8
  2. 00:30:288 (1,2,3,4) - Have this spaced further than previous combo
  3. 00:42:028 - Personally i like to be able to hear (even if slightly) hitsounds on all notes so i can better follow the rhythm i would recommend making all hitsounds in this section at least slight audible but this is just personal preference
  4. 01:31:919 (1) - Extend to red tick and silence the audio on the spinner end


Skyloft
  1. 01:12:680 (1,1,1) - I think these should be evenly spaced
  2. 01:31:756 (1) - Like previous diff extend to red tick and silence hitsound

Good looking map (also good song) GL with this :D
Alheak
Heya M4M from ur q

[General]
  1. check aimod apparently some issues with the tags
[Skyloft]
  1. hitsounds are very (too) quiet at the beginning, especially for 00:42:028 - and on, which is a very dense part objects-wise and more intense, yet we can't get much feedback while playing it
    Also the change of hitsounds at 00:52:952 - is way too sudden and contrasts too much with the previous part
  2. 00:17:245 (3,4) - why not make a blanket with those two?
  3. 00:52:952 (2) - would look better with a slight angle like the others
  4. 01:26:375 (1) - just a suggestion but i think this would look better with the center part bent a bit:
  5. 01:55:723 (1) - maybe just a bit too loud, the custom hitsound is fine, but the hitnormal sounds out of place, you should rename soft-hitwhistle6 to soft-hitnormal6, then remove the whistle on this circle
    Also maybe edit the hitsound itself to add some reverb/delay for a more impactful sound
[Hard]
  1. 00:21:158 (1,2,3,4) - i'd recommend to not let those overlap or make the overlap more obvious, at this point it does not affect gameplay in any way but it'll look way better
  2. 00:23:767 (1,2,3,4) - ^
  3. 00:31:593 (1,2,3,4) - ^
  4. 00:34:202 (1,2,3,4) - ^
  5. 00:49:038 (2,1) - overlap
  6. 01:02:897 - you forgot kiai on this diff xd
  7. same thing about the hitsounds
[Normal]
  1. 00:21:158 (1,2,3,4) - i understand your intention, but you shouldn't use more than one DS in Normal diffs
    This is to help beginners understand the time - distance relation in object placement and to help them read the map more easily
  2. 00:23:767 (1,2,3,4) - ^
  3. 00:36:810 (1,2,3,4) - ^
  4. 00:39:419 (1,2,3,4) - ^
  5. 00:42:028 - you should make this beat clickable to emphasize it, a 1/2 pause is largely acceptable for a Normal diff, so no worries about that
  6. 01:02:897 - ^
  7. 01:08:115 - ^
  8. 01:13:332 - ^
  9. 01:13:984 (1,4) - overlap
  10. 01:18:549 - like earlier
  11. 01:37:788 (2,3) - i wouldn't recommend stacking non successive circles, as it is often confusing for beginners
  12. no kiai either? also recheck the hitsounds here as well
[deetz ez]
  1. 00:13:332 (1) - why is it drums
  2. 00:23:767 (1) - bend it the other way? idk
  3. 00:28:984 (1) - same
  4. 00:36:810 (1,1) - stacking non successive objects in easy may be confusing for beginners so prolly not a good idea
  5. no kiai? also check Skyloft diff mod for hitsounding
damn vinxis writes worse and worse every year

good luck
Kalibe
M4M~

deetz Easy -

* I rather to change OD and HP to 2
* Widescreen off
* 00:15:941 (1) - Add whistle on head, because you also did it with 00:13:332 (1) -
* 01:42:028 (1,2) - I just prefer to make blanket with these, like these 00:08:115 (1,2) -
* 01:49:854 (1) - Try ctrl J and move on 284|160, plays cooler a bit for me.
* 01:53:767 (1) - Hmm.. How about removing this note 01:55:723 (1) - and add a reverse arrow to this 01:53:767 (1) - ?

Normal -

* Widescreen off
* 00:00:289 (1,2,1) - Idk why, but sounds so cool, if you add finishes on these notes to emphasis that sound, nice.
* 00:21:810 (3,4) - 00:24:419 (3,4) - You should use DS in Normal diff too, because it might be misleading for begginers.
* 01:13:984 (1,4) - Unnessesary and ugly overlap, please fix this.
* 01:23:441 (5,6) - For normal diff, these notes are overspaced tbh.
* 01:37:788 (2) - 01:48:224 (2) - Add whistles ~

Hard -

* Widescreen off
* 01:37:462 (2) - 01:47:897 (2) - Add whistles on ends ~
* Cool diff, i just only disagree for this: 00:21:158 (1,2,3,4) - 00:23:767 (1,2,3,4) - and etc. I think you should use DS just for cleanup gameplay and have no problems.

{!} Spike diff : { 3,44 -> 5 is too big, this mapset needs an Insane diff, something like 3.9 - 4.1 should works }

Skyloft -

* Widescreen off
* 00:42:517 (2) - Ctrl H this slider boosts a little flow so it'll be cool to play tho.
* 00:51:973 (1,1,1) - These NC are really unnessesary imo, bcs 00:51:810 (1,1,1,1) - are the one piano sound.
* 01:02:408 (1,1,1) - same situation ^ and etc. I just think they aren't so useful for readability.
* 01:23:115 (1,1,1,1,1) - ... Especially this part is sooooo misleading // prefer to remove those NC's : 01:23:278 (1,1) -
* 01:48:224 (4) - Add whistle ~

Ok, that's all. Hope i helped with something. Good luck !~
Kaifin
hi m4m lol

deetz

  1. tag conflicts lolxd
  2. 00:40:723 (1,2,3,4) - i think this is a little much for easy, 4 circles? you could do two 1/1s or maybe a 1/1 and 2 circles? i think would be a lot better for Easy
  3. 00:44:636 (1,2) - idk if you can fix this without fukin the triangle but lo l http://puu.sh/pDOBA/994b6fbe4b.jpg
  4. 00:57:354 (2,1) - everything is daijoubu http://puu.sh/pDOEd/d378688e47.jpg
  5. 01:01:593 (1,1) - do you think this overlap will be too confusing for Easy player?
  6. 01:15:941 (1,2,1) - sik triangle

    nice diff but imo with overlaps and amount of circles, its almost a normal lol just food for thought

normal 2

  1. 00:06:810 (3) - NC for consistency
  2. 00:09:419 (3,4,1) - wat happened to the distance snap??? ? ?? you can't break DS in normal
  3. 00:09:419 (3) - NC your choice
  4. 00:17:245 (3) - def NC
  5. 00:12:028 (1) - DS
  6. 00:17:245 (3) - WH this isnt just ds this is like a fukin nintendo 3ds xl
  7. 00:19:854 (3) - getting a little touchy with DS
  8. 00:21:158 (1,2,3,4) - a a aa a
  9. okay so your distance snap has to be consistent to my knowledge for normal, so i'm just gonna stop here, you need to respace the diff accordingly, did not list all examples but listed a couple so that you'd be able to fix

hard

  1. 00:06:810 (3,2) - stack em?
  2. 00:09:745 (4,1) - surprised you didn't stack this as well it would look better i m o
  3. 00:21:158 (1,2,3,4) - this spacing is like the uncanny valley of spacing, i think it looks really weird + off because they're barely touching, i'd space them like 0.05 - 0.1x more so they're fully apart and less icky
  4. 00:23:767 (1,2,3,4) - same
  5. 00:31:593 (1,2,3,4) - this is a bit better because its a different spacing, but its weird that its a different spacing lol i think you should make this one lesser and the first example listed more
  6. 00:36:810 (1,2,3,4) - did you use create polygon circles for this? i swear it looks off but i might be trippin
  7. 01:09:093 (4,2) - y not move 4 back and then stack 2 slider end on 01:08:115 (1) - slider end and then compensate with the pattern it'd be cleaner i m o
  8. 01:18:549 (1,2) - me too thanks http://puu.sh/pDPrh/ba74af51c3.jpg
  9. 01:19:038 (2,4) - literally same http://puu.sh/pDPsD/f39cae8c1e.jpg
  10. 01:40:723 (3,4,1) - sick triangle :?

night sky

  1. 00:41:375 (3) - have you thought about NCing this for more readability since rhythm change
  2. 00:54:745 (7,8,9,10) - idk if its because its the first one but this angle is super super awkward and weird to play, maybe you could ease the player into this 1/4 pattern a bit more gracefully
  3. i think it'd be better to give a general note about the pentagon streams actually, i think they would play a bunch better if they were just a bit more spaced, right now its so cramped that the cursor movement feels so unsatisfying and awkward when playing them, just my two cents, if you respaced them to be bigger i think it would be a lot more playable/fun
    i like the idea + execution of the expanding/constricting spacing, is cool except for the circle streams feel a bit too cramped imo as stated above

good luck
ktgster
Note: Everything written here is about what the current state of this map is at the moment.
Note 2: It would also be greatly appreciated if you responded to this mod.

General
[General]

AIMod considers your tags conflicted with each difficulty. Make them consistent across all difficulties.

Spread:

Currently as it is, there is very little difference between Easy and Normal and as a result, screws up the spread by having a difficulty spike later on in the spread.

Easy: Fine
Normal: Basically it is easy but higher spacing. This needs more 1/2's to differentiate it from Easy more and help the spread into hard.
Hard: Currently too easy compared to Skyloft. You could replace some reverse sliders with triples and add a few more jumps between NC's to help with the difficulty gap from Hard to Skyloft or add a light insane.
Skyloft: Currently too hard compared to the rest of the spread. Attempt to nerf, buff the others with suggestions above, or add a light insane.

The difficulty mods below will only go through the map in its current state. Read this before you make additional changes.

Skyloft
[Skyloft]

Zelda 2015 :)

00:20:506 (1,1) - Rhythm is just a 1/2 with a 1/4 triple on top. This is a cause for DQing so please change it http://puu.sh/pEHPJ.jpg

1/8 Overmapped Sliders:

The usage in 1/8 sliders isn't very well done nor does it fit and seems that it was tacked on for some reason and is not a technique to use due to how frustrating it can be to play not to mention, it's also overmapped.

01:05:343 (3,4) - the 1/8 on slider 3 doesn't even exist and slider 4 only hinges on a hold so making these 1/8's and not 1/4's is already unnecessary to begin with. Similar sections include:
- 01:10:560 (3,4) -
- 01:15:778 (3,4) -
- 01:20:995 (3,4) -

There are also alternatives such as mapping slider 3 to a circle instead and only have slider 4 be a 1/8 slider instead, but considering that you could call the strings of 5-note streams overmapped due to how hard it is to hear the notes, it's kind of pointless to go with the 1/8's then.

NC Spam:

NC spam is one thing that is unnecessary done and does not add anything to the map, but only inflate the drain.

00:51:810 (1,1,1) - Considering how the map emphasizes the song with spacing, the NCing shouldn't even matter. Similar areas include:
- 01:01:593 (1,1,1,1,1,1) - Inconsistent with above now
- 01:12:028 (1,1,1,1,1,1) - ^
- 01:22:462 (1,1,1,1,1,1) - ^

Random NC's just look random and you're better off making them regular notes of new combo's instead of just NCing every note.

Other things:

00:22:462 - it doesn't really make sense that you would ignore this particular note being played here. You follow every part of the main melody and along with that, the beat it follows so not mapping a circle here sounds completely off to what your intentions were. Other parts include:
- 00:27:680
- 00:32:897
- 00:38:115

00:30:288 (1,2,3,4) - the pattern overall is smaller than the previous one (00:30:288 (1,2,3,4) - ) despite the song going a bit more stronger in the area. You can swap the two patterns in the timeline instead to fix this. So...
- 00:28:984 (1,2,3,4) - starts 00:30:288 -
- 00:30:288 (1,2,3,4) - starts 00:28:984 (1) -

00:41:375 (3,4) - the spacing here is a bit surprising. The reason being is that it is basically the same distance as 00:41:049 (2,3) - and it shapes more like an pentagon much similar to what you have done before. Either NC or change the pattern so the player can separate the 1/1's and 1/2's
01:23:278 (1,1) - It's a questionable jump. The angle that it creates is a bit too much and the distance can be an issue compared to the whole map. If you made 01:23:604 (1) - more to left or right. It would be better for the player to hit the notes better.
01:34:202 (1,2,3,4,1) - I find it strange you don't do any spacing tricks for your emphasis here despite doing it everywhere else. Why?
01:36:810 (1,2,3,4,1) - ^
01:38:766 (2,3) - a bit too big compared to what the song is suggesting

It's a nice designed map, but there are just some things that just detract from the map as a whole and make it less enjoyable due to those. I also feel the flow could use some more improvement and some things could be better designed.

Hard
[Hard]

00:20:506 (1,1) - Rhythm is just a 1/2 with a 1/4 triple on top. This is a cause for DQing so please change it http://puu.sh/pEHPJ.jpg

Spacing:

There is a section (00:42:028 - 01:02:897 ) which has a lower spacing than usual for some reason and compare to the overall section, it does not make sense as to why it is the way it is.
- 00:42:028 (1,2,3) -
- 00:43:332 (1,2,3) -
- 00:44:636 (1,2,3) -
- 00:47:245 (1,2,3) -
- 00:52:462 (1,2,3) -
- 00:55:071 (1,2,3) -
- 00:57:680 (1,2,3) -
- 01:00:288 (1,2,3) -

They would feel more appropriate if they were spaced to around 1.40x or so.

Other things:

00:01:593 (1) - considering that it is a calm part. It is not very dense so removing these NC's would fit much more for that reason. This also includes:
- 00:04:201 (1) -
- 00:12:028 (1) -
- 00:14:637 (1) -

00:16:593 (2) - lower this a bit since its a bit too close to slider 1

00:22:462 - it doesn't really make sense that you would ignore this particular note being played here. You follow every part of the main melody and along with that, the beat it follows so not mapping a circle here sounds completely off to what your intentions were. Other parts include:
- 00:27:680
- 00:32:897
- 00:38:115

01:18:549 (1) - blanket is a bit off. Middle point should be x:267 y:251 and end point should be x:311 y:308.

There's not much to this map. It is solid though, but still needs a few tinkers. Some blankets might be off lol.

Normal
[Normal]

Quick Succession of Spacing Changes:

Considering that this is normal. I don't think players are able to hit spacing changes that change between each note at all and you kind of just do it randomly at some points. Like...
- 00:16:593 (2,3) - No normal player is hitting this well
- 00:31:593 (1) - ^
- 00:44:636 (1) - its a bit too big
- 01:23:115 (4,5,6) - these sucession of notes are simply a bit too much honestly.

- 00:21:158 (1,2) - I feel it was unnecessary to change the spacing at all here. It's random whether you do this or not on parts similar to this.
- 00:23:767 (1) - ^
- 00:36:810 (1,2) - ^
- 00:39:419 (1) - ^

There are other cases too. You're honestly better off keeping the same distance snap the whole way through instead. Jumps can be introduced in Hard instead of normal.

1/2 Reverse sliders

Nowadays, this simply isn't even allowed in a normal due to not knowing when they end and confusing nature at times. This includes...
- 00:41:375 (2) - No one is reading a reverse for 5 times in a normal
- 01:02:245 (4) - ^
- 01:07:462 (4) - ^
- 01:12:680 (4) - ^
- 01:17:897 (4) - ^
- 00:54:419 (3,4) - These are less extreme, but still concerning
- 00:56:375 (3,4) - ^
- 00:58:984 (3,4) - ^

Alternatives would be using 1/1 sliders instead of just slapping on some reverse to begin with or just use 1/2 circles at some point.

Flow

Flow can be improved much greater than it currently is. Examples include...
- 00:18:549 (1,2,3) - Slider 3 can blanket the 2. The following slider (slider 4) can blanket slider 3 somewhat creating better movement and flow.
- 00:41:375 (2) - move this more to the left and flip vertically
- 00:47:244 (1) - move this to the right for a better lead into the note
- etc etc...

There are other improvements in other parts too, but flow is very depended on note placement overall and flow is different from everybody else anyways.

Honestly, this kind of just needs a rework since all three main issues are just presented throughout the whole map one way or another.

deetz' Easy
[deetz' Easy]

Too Many NC's

In my personal opinion, you basically have too many NC's due to NCing every downbeat or so. Due to very lack of notes overall. You would get about 1 to 4 notes every NC set and that's kind of just too little while also inflating the drain more. This can be changed by just NCing every two downbeats instead.
- 00:02:897 (1) - remove NC
- 00:08:115 (1) - ^
- 00:17:245 (1) - ^
- 00:19:854 (1) - ^
- etc etc...

This is everywhere in the map by the way.

There isn't much to talk about other then some flow improvements so that's really it.
09kami

09kami wrote:

M4M for u q

[General]

hummm...i think soft-hitwhistle need swap this
http://puu.sh/pFeLs/fd890e00a8.wav

Here are some Beautiful voice .maybe u can use it.
http://puu.sh/pFeS1/47191bee29.rar

add new redline

00:21:176 - 184
21176,326.086956521739,4,2,0,100,1,0
00:42:028 - 184
42028,326.086956521739,4,2,0,100,1,0
01:02:938 - 184
62938,326.086956521739,4,2,0,100,1,0
01:34:202 - 184
94202,326.086956521739,4,2,0,100,1,0

http://puu.sh/pFfBQ/6c837536b1.png
http://puu.sh/pFfNX/30a7019158.png
http://puu.sh/pFg3h/9643a2e7b4.png
http://puu.sh/pFgfk/905f8262a8.png

[Skyloft]

00:00:289 - unrankble line sample unified


00:30:288 (1) - Don't you think it's strange here? about red line . mabey u need 445 check up

00:25:071 (1,2,3,4,5,6,1) - modified for this? The distance of each slide bar is 45°
http://puu.sh/pTB2Q/b1f51b30fd.jpg

00:27:680 - add circle. why ignore this voice?

01:55:723 (1) - I think it should be down volume . mabey 15% good

[Normal]

00:42:028 (1,1) - revise 1/2 reverse slider

00:44:636 (1,2) - 00:47:244 (1,2) - ↑

01:06:810 (3,4,5,6) - check aimod√

[Hard]

I think the gap between NM and HD is too big. 2.1-3.44 gap too bad .mabey u need revise hard cs. cs-0.3 or -0.5

00:57:272 - add note or 00:57:027 (4) - revise 2 1/4slider

00:59:881 - ↑

01:03:386 (2,3,4) - fixed DS
Topic Starter
Xilver15

ktgster wrote:

Note: Everything written here is about what the current state of this map is at the moment.
Note 2: It would also be greatly appreciated if you responded to this mod.

General
[General]

AIMod considers your tags conflicted with each difficulty. Make them consistent across all difficulties. done

Spread:

Currently as it is, there is very little difference between Easy and Normal and as a result, screws up the spread by having a difficulty spike later on in the spread. blame deetz :/ hopefully the addition of more rhythm in normal will be enough difference, i'll buff the normal more if it gets more complaints.

Easy: Fine
Normal: Basically it is easy but higher spacing. This needs more 1/2's to differentiate it from Easy more and help the spread into hard.
Hard: Currently too easy compared to Skyloft. You could replace some reverse sliders with triples and add a few more jumps between NC's to help with the difficulty gap from Hard to Skyloft or add a light insane. There's gonna be a light insane coming from SW and me (collab) very soon

Skyloft: Currently too hard compared to the rest of the spread. Attempt to nerf, buff the others with suggestions above, or add a light insane.

The difficulty mods below will only go through the map in its current state. Read this before you make additional changes.

Skyloft
[Skyloft]

Zelda 2015 :) c:

00:20:506 (1,1) - Rhythm is just a 1/2 with a 1/4 triple on top. This is a cause for DQing so please change it http://puu.sh/pEHPJ.jpg
welp, i missed that. changed

1/8 Overmapped Sliders:

The usage in 1/8 sliders isn't very well done nor does it fit and seems that it was tacked on for some reason and is not a technique to use due to how frustrating it can be to play not to mention, it's also overmapped.

01:05:343 (3,4) - the 1/8 on slider 3 doesn't even exist and slider 4 only hinges on a hold so making these 1/8's and not 1/4's is already unnecessary to begin with. Similar sections include:
- 01:10:560 (3,4) -
- 01:15:778 (3,4) -
- 01:20:995 (3,4) -

There are also alternatives such as mapping slider 3 to a circle instead and only have slider 4 be a 1/8 slider instead, but considering that you could call the strings of 5-note streams overmapped due to how hard it is to hear the notes, it's kind of pointless to go with the 1/8's then. You're right, i got rid of the 1/8th on 3 but i'm keeping it on 4. I disagree with the fact that 5 bursts are overmapped. The idea was that the song gradually increases in intensity so the point was to add more defined rhythm in the intense part of the song. I'm sure this is pretty subjective considering how hard it is to hear the beats in the song, and i think it follows a rather structured rhythm so i'm gonna keep the 5s.

NC Spam:

NC spam is one thing that is unnecessary done and does not add anything to the map, but only inflate the drain. I really don't think HP drain is that much of a problem for a map like this, it if was a map that's really dependent on NC spam to pass (like extreme fantasy hr for example) then i would not use it. I got rid of some NC spams, but I'm keeping some as well. There are some themes I put in the map which are reliant on NC spams

00:51:810 (1,1,1) - Considering how the map emphasizes the song with spacing, the NCing shouldn't even matter. Got rid of this one here Similar areas include:
- 01:01:593 (1,1,1,1,1,1) - Inconsistent with above now got rid of this one
- 01:12:028 (1,1,1,1,1,1) - ^ got rid of this one
- 01:22:462 (1,1,1,1,1,1) - ^ removed NC on the first one but I'm keeping this one.

Random NC's just look random and you're better off making them regular notes of new combo's instead of just NCing every note. Disagree but this isn't the time to argue here :p

Other things:

00:22:462 - it doesn't really make sense that you would ignore this particular note being played here. You follow every part of the main melody and along with that, the beat it follows so not mapping a circle here sounds completely off to what your intentions were. Other parts include:
- 00:27:680
- 00:32:897
- 00:38:115

My intentions were to map to the piano and the flute synth for this part. The idea was to gradually increase the number of instruments I am focusing on as the map goes on. This rhythm was taken from the Deemo chart (https://youtu.be/tn3wJ-l-g7Y?t=35) in which only the piano was mapped for this section. I thought it was fitting so I made it gradually add more instruments. (i did make sure to to map to the flute synth as well since it feels kind of empty with only the piano) I updated the map with added bookmarks so you can the timestamps in where i decided to add more instruments.

00:30:288 (1,2,3,4) - the pattern overall is smaller than the previous one (00:30:288 (1,2,3,4) - ) despite the song going a bit more stronger in the area. You can swap the two patterns in the timeline instead to fix this. So...
- 00:28:984 (1,2,3,4) - starts 00:30:288 -
- 00:30:288 (1,2,3,4) - starts 00:28:984 (1) - done


00:41:375 (3,4) - the spacing here is a bit surprising. The reason being is that it is basically the same distance as 00:41:049 (2,3) - and it shapes more like an pentagon much similar to what you have done before. Either NC or change the pattern so the player can separate the 1/1's and 1/2's
moved one note back to it's easier to differentiate
01:23:278 (1,1) - It's a questionable jump. The angle that it creates is a bit too much and the distance can be an issue compared to the whole map. If you made 01:23:604 (1) - more to left or right. It would be better for the player to hit the notes better. moved it to the right
01:34:202 (1,2,3,4,1) - I find it strange you don't do any spacing tricks for your emphasis here despite doing it everywhere else. Why? if you look at the beginning where the same piano note was mapped, i kept spacing the same. 00:00:289 (1,2,3,4,1) -
01:36:810 (1,2,3,4,1) - ^ same
01:38:766 (2,3) - a bit too big compared to what the song is suggesting nerfed, also reduced SV to 0.5

It's a nice designed map, but there are just some things that just detract from the map as a whole and make it less enjoyable due to those. I also feel the flow could use some more improvement and some things could be better designed.

Hard
[Hard]

00:20:506 (1,1) - Rhythm is just a 1/2 with a 1/4 triple on top. This is a cause for DQing so please change it http://puu.sh/pEHPJ.jpg
done

Spacing:

There is a section (00:42:028 - 01:02:897 ) which has a lower spacing than usual for some reason and compare to the overall section, it does not make sense as to why it is the way it is.
- 00:42:028 (1,2,3) -
- 00:43:332 (1,2,3) -
- 00:44:636 (1,2,3) -
- 00:47:245 (1,2,3) -
- 00:52:462 (1,2,3) -
- 00:55:071 (1,2,3) -
- 00:57:680 (1,2,3) -
- 01:00:288 (1,2,3) -

They would feel more appropriate if they were spaced to around 1.40x or so. True, changed.

Other things:

00:01:593 (1) - considering that it is a calm part. It is not very dense so removing these NC's would fit much more for that reason. This also includes:
- 00:04:201 (1) -
- 00:12:028 (1) -
- 00:14:637 (1) -

True, changed


00:16:593 (2) - lower this a bit since its a bit too close to slider 1 lowered

00:22:462 - it doesn't really make sense that you would ignore this particular note being played here. You follow every part of the main melody and along with that, the beat it follows so not mapping a circle here sounds completely off to what your intentions were. Other parts include:
- 00:27:680
- 00:32:897
- 00:38:115

same reason as Skyloft diff

01:18:549 (1) - blanket is a bit off. Middle point should be x:267 y:251 and end point should be x:311 y:308. changed

There's not much to this map. It is solid though, but still needs a few tinkers. Some blankets might be off lol.

Normal
[Normal]

Quick Succession of Spacing Changes:

Considering that this is normal. I don't think players are able to hit spacing changes that change between each note at all and you kind of just do it randomly at some points. Like...
- 00:16:593 (2,3) - No normal player is hitting this well changed
- 00:31:593 (1) - ^ changed
- 00:44:636 (1) - its a bit too big changed
- 01:23:115 (4,5,6) - these sucession of notes are simply a bit too much honestly. point was to make it hard because it was the most emphasized part of the song

- 00:21:158 (1,2) - I feel it was unnecessary to change the spacing at all here. It's random whether you do this or not on parts similar to this.
- 00:23:767 (1) - ^
- 00:36:810 (1,2) - ^
- 00:39:419 (1) - ^

changed all

There are other cases too. You're honestly better off keeping the same distance snap the whole way through instead. Jumps can be introduced in Hard instead of normal.

1/2 Reverse sliders

Nowadays, this simply isn't even allowed in a normal due to not knowing when they end and confusing nature at times. This includes...
- 00:41:375 (2) - No one is reading a reverse for 5 times in a normal
- 01:02:245 (4) - ^
- 01:07:462 (4) - ^
- 01:12:680 (4) - ^
- 01:17:897 (4) - ^
- 00:54:419 (3,4) - These are less extreme, but still concerning
- 00:56:375 (3,4) - ^
- 00:58:984 (3,4) - ^

Alternatives would be using 1/1 sliders instead of just slapping on some reverse to begin with or just use 1/2 circles at some point. changed some

Flow

Flow can be improved much greater than it currently is. Examples include...
- 00:18:549 (1,2,3) - Slider 3 can blanket the 2. The following slider (slider 4) can blanket slider 3 somewhat creating better movement and flow. did (i think)
- 00:41:375 (2) - move this more to the left and flip vertically
- 00:47:244 (1) - move this to the right for a better lead into the note
- etc etc...

did all

There are other improvements in other parts too, but flow is very depended on note placement overall and flow is different from everybody else anyways.

Honestly, this kind of just needs a rework since all three main issues are just presented throughout the whole map one way or another. :( will considering remapping

deetz' Easy
[deetz' Easy]

Too Many NC's

In my personal opinion, you basically have too many NC's due to NCing every downbeat or so. Due to very lack of notes overall. You would get about 1 to 4 notes every NC set and that's kind of just too little while also inflating the drain more. This can be changed by just NCing every two downbeats instead.
- 00:02:897 (1) - remove NC
- 00:08:115 (1) - ^
- 00:17:245 (1) - ^
- 00:19:854 (1) - ^
- etc etc...

This is everywhere in the map by the way.

There isn't much to talk about other then some flow improvements so that's really it.
Topic Starter
Xilver15
MOVED TO PENDING WOO

This thread will be a mega thread for responding to all your mods, thank you for your patience!

EDIT:

The notes I post from your mods are the things I've changed about the diff, everything I didn't post I didn't change.

Skyloft
[VINXIS]
00:06:810 (3) - ew this lookz lik a diagonal slidor lo
00:17:245 (3,4) - ths looks rlly messy cuz of ur slider shape/angle + circl rlly weirdly clos 2 the sliderhead lo i recommend blanket as a gud alternativ Xd
01:16:593 (4,5,6) - now this mite b a bit weird cuz of the long huge dropoff from 4 to 5 wit the weird angle turn from that to 6 lo. obv hittable but it jsut lookz lik it plays rlly weird cuz of ur slidrz and spacing differences between the notez mostly lo
01:26:375 (1) - can u jstu make this not diagonal wTF
01:40:071 (2,3) - wow this looks rly weird and messy.. try using a bettr slider shape for the bigger slider idk lol..

[Stjpa]
00:16:593 (2) - CTRL + J flows way better.
00:18:549 (1) - CTRL + H here? Gives a kinda circular flow.
01:04:202 (1,2,3,4,5) - Consider rotating it a bit clock-wise so the transition from the previous slider to the first circle here is more comfortable. The same goes for the next pattern.

[Lequack]

Didn’t apply, sorry :c

[Kalibe]

00:42:517 (2) - Ctrl H this slider boosts a little flow so it'll be cool to play tho.
00:51:973 (1,1,1)- These NC are really unnessesary imo, bcs 00:51:810 (1,1,1,1)- are the one piano sound.
* 01:02:408 (1,1,1)- same situation ^ and etc. I just think they aren't so useful for readability.
01:23:115 (1,1,1,1,1) - ... Especially this part is sooooo misleading // prefer to remove those NC's : 01:23:278 (1,1) -
* 01:48:224 (4)- Add whistle ~

[Alheak]
hitsounds are very (too) quiet at the beginning, especially for 00:42:028 - and on, which is a very dense part objects-wise and more intense, yet we can't get much feedback while playing it (increased a bit)
Also the change of hitsounds at 00:52:952 - is way too sudden and contrasts too much with the previous part (can’t find any better samples to replicate the drums i was following :( )
00:17:245 (3,4) - why not make a blanket with those two?
00:52:952 (2) - would look better with a slight angle like the others
01:26:375 (1) - just a suggestion but i think this would look better with the center part bent a bit:
01:55:723 (1) - maybe just a bit too loud, the custom hitsound is fine, but the hitnormal sounds out of place, you should rename soft-hitwhistle6 to soft-hitnormal6, then remove the whistle on this circle
Also maybe edit the hitsound itself to add some reverb/delay for a more impactful sound

[Kaifin]
00:41:375 (3) - have you thought about NCing this for more readability since rhythm change
00:54:745 (7,8,9,10) - idk if its because its the first one but this angle is super super awkward and weird to play, maybe you could ease the player into this 1/4 pattern a bit more gracefully
i think it'd be better to give a general note about the pentagon streams actually, i think they would play a bunch better if they were just a bit more spaced, right now its so cramped that the cursor movement feels so unsatisfying and awkward when playing them, just my two cents, if you respaced them to be bigger i think it would be a lot more playable/fun
i like the idea + execution of the expanding/constricting spacing, is cool except for the circle streams feel a bit too cramped imo as stated above


Hard
[VINXIS]
01:26:375 (1,1,1) - u cudve made this much mor interesting tbh rather than jstu boring stak play.. at aslt add a break between the notez lo

[Chalwa]
01:40:071 (2)- Ctrl + H?
01:52:136 (4,1)- Blanket it??
[Stjpa]
00:10:723 (1,2)- Pattern could look cleaner with a better shape. Example. This way you have proper blankets that look pretty nice. Same goes for the pattern that comes a few measures later.
00:16:593 (2,3)- Here you have two choices to make it look better: Either move it more to the left for a more natural (and more expectable) flow or blanket it properly. The way you placed it makes it more look like a blanket as it's a common pattern in Hard diffs nowadays.
00:40:723 (1)- Since we have are strong beat on this in the music it would make more sense to have it highlighted with more spacing.
00:57:027 (4,5,1)- Making a triangle here with (5) should give you the possibility to blanket (5) and (1).

[LeQuack]
I would have the AR be lowered to somewhere between 7 and 7.5 as the song is a bit too slow for AR 8
00:30:288 (1,2,3,4)- Have this spaced further than previous combo
01:31:919 (1)- Extend to red tick and silence the audio on the spinner end

[Alheak]

00:21:158 (1,2,3,4)- i'd recommend to not let those overlap or make the overlap more obvious, at this point it does not affect gameplay in any way but it'll look way better
00:23:767 (1,2,3,4)- ^
00:31:593 (1,2,3,4)- ^
00:34:202 (1,2,3,4)- ^
00:49:038 (2,1)- overlap
[Kalibe]

01:37:462 (2)- 01:47:897 (2)- Add whistles on ends ~
Cool diff, i just only disagree for this: 00:21:158 (1,2,3,4) - 00:23:767 (1,2,3,4) - and etc. I think you should use DS just for cleanup gameplay and have no problems.

[Kaifin]

00:09:745 (4,1)- surprised you didn't stack this as well it would look better i m o
00:21:158 (1,2,3,4) - this spacing is like the uncanny valley of spacing, i think it looks really weird + off because they're barely touching, i'd space them like 0.05 - 0.1x more so they're fully apart and less icky
00:23:767 (1,2,3,4) - same
00:31:593 (1,2,3,4) - this is a bit better because its a different spacing, but its weird that its a different spacing lol i think you should make this one lesser and the first example listed more
01:09:093 (4,2) - y not move 4 back and then stack 2 slider end on 01:08:115 (1) - slider end and then compensate with the pattern it'd be cleaner i m o
01:18:549 (1,2)- me too thanks http://puu.sh/pDPrh/ba74af51c3.jpg
01:19:038 (2,4)- literally same http://puu.sh/pDPsD/f39cae8c1e.jpg
01:40:723 (3,4,1)- sick triangle


Normal
[VINXIS]
00:10:071 (4)- 1.3 1.4 wot te fuk

[Chalwa]
00:16:593 (2,3)- That jumps is imo too hard to Normal :/
00:38:115- ^
00:40:071 (3,4,1)- Fix DS
01:00:288 (1,2)- Improve blanket
01:13:984 (1,4)- Overlap

[Stjpa]
• 00:06:158 (2,3,4,5)- Making a triangle here looks better and more structured. Also (5) is slightly overlapping with (2).
00:06:158 (2,1) - If you accepted the suggestion above you should be able to stack them. Dunno if you need to adjust the slidershape then, might work tho.
00:08:115 (1,2)- Having a slidertail and circle stacked should be avoided in a Normal diff because newer players need to see the approach circle properly. And since it's never used in any Normal ever it might be confusing too.
00:09:419 (3,4,1)- Jumps usually aren't a thing in Normals except it's done consistently and only with a slightly DS. Since it's not the case here I'd suggest to just rearrange them with 1,0x DS as usually
00:16:593 (2,3)- Again an unfitting jump that should be avoided..
00:19:528 (2) - Stack that shouldn't be there as I explained above. Probably don't need to pick everything out since I explained it clearly, I suppose.
00:41:375 (2)- Using two repeats is already questionable because it's anti-meta, but having more than that especially with this SV is a bad idea because there is not enough time to react to more than one repeat that is common in Normal diffs.

[LeQuack]
00:21:158 (1,2,3,4)- I would have this pattern (and the one after it) evenly spaced as it is normal and patterns such as 00:26:375 (1,2,3,4)are evenly spaced which might make it confusing for players at this diff

[Alheak]
00:21:158 (1,2,3,4)- i understand your intention, but you shouldn't use more than one DS in Normal diffs
This is to help beginners understand the time - distance relation in object placement and to help them read the map more easily
00:42:028- you should make this beat clickable to emphasize it, a 1/2 pause is largely acceptable for a Normal diff, so no worries about that
01:13:984 (1,4)- overlap
01:18:549- like earlier
01:37:788 (2,3) - i wouldn't recommend stacking non successive circles, as it is often confusing for beginners

[Kalibe]
00:21:810 (3,4) - 00:24:419 (3,4) - You should use DS in Normal diff too, because it might be misleading for begginers.
01:13:984 (1,4)- Unnessesary and ugly overlap, please fix this.
01:23:441 (5,6)- For normal diff, these notes are overspaced tbh.
01:37:788 (2)- 01:48:224 (2)- Add whistles ~
[Kaifin]
00:06:810 (3)- NC for consistency
00:09:419 (3,4,1)- wat happened to the distance snap??? ? ?? you can't break DS in normal
00:12:028 (1)- DS
00:17:245 (3)- WH this isnt just ds this is like a fukin nintendo 3ds xl
00:19:854 (3)- getting a little touchy with DS
00:21:158 (1,2,3,4) - a a aa a
okay so your distance snap has to be consistent to my knowledge for normal, so i'm just gonna stop here, you need to respace the diff accordingly, did not list all examples but listed a couple so that you'd be able to fix


Responses for denying
[VINXIS]

01:55:723 (1) - lo wud stak wit the moon lik detz Xd Haha Lol XD

01:54:745 (6,1) - highly recomend staking cuz tht way it givs the feeling of no emphasiz/energy in song betwen the 2 notez lo nahi thnk its fine that way lo Xd

and for normal i applied all of ur suggestions in some way or another

[Chalwa]

00:44:636 (1,2) - Bad flow disagree, i like the way it moves
00:49:854 (1) - Ctrl + J? looks ugly if i do
01:05:506 (1,2,3) - Too hard imo i think it's fine
01:15:941 (1,2,3) - Too hard changed to something else but it's still the same difficulty, again i think it's fine

[Stjpa]


00:21:158 (1,2,3,4) - The same thing I mentioned in the Normal diff applies here. If you changed the spacing for having more variety then it's better to change the pattern. I don't think it's that bad personally, especially with spacing this little
00:45:288 (2) - Should rather be placed on the previous red tick and extended to the downbeat again so the sliderhead here also has something audible. i followed the piano which was on the white tick

[Lequack]

01:12:680 (1,1,1) - I think these should be evenly spaced it corresponds to changes in volume
01:31:756 (1) - Like previous diff extend to red tick and silence hitsound i like the effect it has when i move to red tick, gives it a slow feeling
00:52:952 - I would lower the volume of this timing point to something like 40% i put it there for emphasis


[Alheak]

applied pretty much everything you said, thank you!

[Kalibe]

00:00:289 (1,2,1) - Idk why, but sounds so cool, if you add finishes on these notes to emphasis that sound, nice. the whistle sound is pretty long so no

[Kaifin]

00:06:810 (3,2) - stack em? uh wat
00:36:810 (1,2,3,4) - did you use create polygon circles for this? i swear it looks off but i might be trippin ur trippin
00:09:419 (3) - NC your choice i choose no
00:17:245 (3) - def NC actually no
pishifat
deetz spinner recovery time
Nakano Itsuki
DreaM117er
Xilver join in mapping :)

up floor is pro
VINXIS
smoothie

00:20:995 (1) - i thikn ths nc is unnecesary and makez it look lik th ncing is overused her e.. also this and th slidr befor r both 1/4 so idj jstu make them both the same combo anywy..
00:09:093 (4,6) - id move this more left for the sake of blanket cuz CONSSITENcy wit blanketz Xd
01:55:723 (1) - put it on the moon Xd
hehe
01:10:723 (1,2,3,4,5,6) -
the rhythm pattern makes no sense here
Topic Starter
Xilver15
.
-Visceral-
ZekeyHache
Small irc with Smoothie yummy!

Don't dare to open
12:24 Smoothie World: hello
12:24 ezek: omg, a smoothie, can I drink you?! :O
12:25 Smoothie World: o/o
12:25 Smoothie World: can u do me a favor
12:25 ezek: what would that be? :o
12:26 *Smoothie World is listening to [https://osu.ppy.sh/b/1020895 ginkiha - nightfall]
12:26 Smoothie World: can you mod just my diff
12:26 Smoothie World: its quite short and hes really close to bubbling :P
12:27 ezek: let's see~
12:32 ezek: 00:00:941 (2) - what about doing a similar shape to the previous slider for visual appearence? like [http://puu.sh/pTL6W/cfdd8608be.jpg this]
12:33 Smoothie World: true
12:33 Smoothie World: c:
12:34 ezek: 00:11:375 (2) - I could say the same here, like [http://puu.sh/pTLfv/90cb19c961.jpg this] ?
12:35 ezek: 00:16:593 (3,4) - You can still polish this blanket
12:35 Smoothie World: oki
12:36 Smoothie World: o ok ;w; im the worst at blankets lol
12:38 ezek: 00:38:767 (2) - move this note down so it doesn't overlap with the previous slider, maybe~
12:38 Smoothie World: its for spacing issues :P
12:38 Smoothie World: eh
12:39 Smoothie World: fixed lol
12:39 ezek: oki
12:39 ezek: 01:14:636 (1,2,3,4) - cool reverse flow e.e
12:40 Smoothie World: c:
12:41 ezek: 01:38:767 (5) - What about adding NC here to emphasize the pause on the song? (and keeping NC on 01:39:419 (1) - )
12:43 Smoothie World: ooh not there but its inconsistent
12:43 Smoothie World: 01:38:115 - added here
12:43 ezek: ok~
12:44 ezek: if you're adding every downbeat then you forgot here too 01:45:941 (3) -
12:45 ezek: 01:48:549 (4) - and here
12:48 Smoothie World: fixed
12:48 ezek: Also seems like the BPM is doubled
12:49 ezek: tell the set owner, is urankable to have doubled BPM
12:49 Smoothie World: ill leave that to Xilver :p
12:49 ezek: that's all~
Topic Starter
Xilver15
Changed BPM to 92 as ezek mentioned, and tweaked slider velocities accordingly. Thank you!

I have plans to buff Normal diff a bit and to change a few more things about Skyloft, and hopefully then we should be good with asking for icons :P

[09kami]

M4M for u q


General

hummm...i think soft-hitwhistle need swap this
http://puu.sh/pFeLs/fd890e00a8.wav added, thank you!

Here are some Beautiful voice .maybe u can use it.
http://puu.sh/pFeS1/47191bee29.rar replaced the whistle and the high pitched sound for 01:23:808 - with the sound from here, thanks!

add new redline

00:21:176 - 184
21176,326.086956521739,4,2,0,100,1,0
00:42:028 - 184
42028,326.086956521739,4,2,0,100,1,0
01:02:938 - 184
62938,326.086956521739,4,2,0,100,1,0
01:34:202 - 184
94202,326.086956521739,4,2,0,100,1,0

http://puu.sh/pFfBQ/6c837536b1.png
http://puu.sh/pFfNX/30a7019158.png
http://puu.sh/pFg3h/9643a2e7b4.png
http://puu.sh/pFgfk/905f8262a8.png

why? the entire song can be timed correctly using only one timing point.

Skyloft

00:00:289 - unrankble line sample unified
Image

00:30:288 (1) - Don't you think it's strange here? about red line . mabey u need 445 check up i think i understand but the drum sound follows the timing nicely so at least it lands on something audible, right?

00:25:071 (1,2,3,4,5,6,1) - modified for this? The distance of each slide bar is 45°
http://puu.sh/pTB2Q/b1f51b30fd.jpg i like what you did but i personally like the 120 degree rotates, i did make the curve more emphasized on these to make it look nicer, though.

00:27:680 - add circle. why ignore this voice? because the idea of the map was to gradually add instruments as the song goes on, for this part i was only focusing on piano/flute synth


01:55:723 (1) - I think it should be down volume . mabey 15% good reduced


Normal

00:42:028 (1,1) - revise 1/2 reverse slider you mean change it back to what it was? i got quite some backlash from having it there so i changed it :(

00:44:636 (1,2) - 00:47:244 (1,2) - ↑ same on these

01:06:810 (3,4,5,6) - check aimod√ aimod says there are no problems :o


Hard

I think the gap between NM and HD is too big. 2.1-3.44 gap too bad .mabey u need revise hard cs. cs-0.3 or -0.5 i'm going to buff normal to about 2.6, hopefully it will fix it c:

00:57:272 - add note or 00:57:027 (4) - revise 2 1/4slider i kinda like how it is right now consistency wise :c

00:59:881 - ↑ same for this, i did fix a rather ugly overlap i had there, though.

01:03:386 (2,3,4) - fixed DS fixed, thanks!
ac8129464363

Chalwa wrote:

00:08:115 (1,2) - Blanket improve no because of DS and it's barely noticeable at all
00:15:288 (3) - Ctrl + J looks better imo it's balanced with the slider in the same combo
00:32:245 (2) - Ctrl + H?? no cuz i don't want to
00:51:484 (2,1) - You can blanket it, but you must move 00:51:158 (1) a bit right i don't want to blanket it tho
00:57:354 (2,1) - Blanket improve
01:18:549 (1,2) - Why not blanket?? that is not even remotely close to being blanketed

Alheak wrote:

[deetz ez]
  1. 00:13:332 (1) - why is it drums
  2. 00:23:767 (1) - bend it the other way? idk better time than any to learn slider leniency!
  3. 00:28:984 (1) - same my slider curve meme tho
  4. 00:36:810 (1,1) - stacking non successive objects in easy may be confusing for beginners so prolly not a good idea meh i don't think this is a problem here but i'll see what i can do

Kalibe wrote:

deetz Easy -

* I rather to change OD and HP to 2 no, it's kind of a harder easy anyways
* Widescreen off can't make me!!!
* 00:15:941 (1) - Add whistle on head, because you also did it with 00:13:332 (1) - it's lower
* 01:42:028 (1,2) - I just prefer to make blanket with these, like these 00:08:115 (1,2) - distance snap
* 01:49:854 (1) - Try ctrl J and move on 284|160, plays cooler a bit for me. no thanks, i like this
* 01:53:767 (1) - Hmm.. How about removing this note 01:55:723 (1) - and add a reverse arrow to this 01:53:767 (1) - ? you missed the point of that circle :0

Kaifin wrote:

deetz

  1. tag conflicts lolxd
  2. 00:40:723 (1,2,3,4) - i think this is a little much for easy, 4 circles? you could do two 1/1s or maybe a 1/1 and 2 circles? i think would be a lot better for Easy eh it's just 1/1
  3. 00:44:636 (1,2) - idk if you can fix this without fukin the triangle but lo l http://puu.sh/pDOBA/994b6fbe4b.jpg the slider fades away quickly enough :d
  4. 00:57:354 (2,1) - everything is daijoubu http://puu.sh/pDOEd/d378688e47.jpg
  5. 01:01:593 (1,1) - do you think this overlap will be too confusing for Easy player? i hope not!
  6. 01:15:941 (1,2,1) - sik triangle the triangle is actually fine its just hte visual distance

    nice diff but imo with overlaps and amount of circles, its almost a normal lol just food for thought
thx
Kaifin
remod sinc u asked

smoothi

  1. 00:05:506 (1,3) - ya http://puu.sh/pVx8A/7671d31f32.jpg
  2. 00:08:115 (1) - maybe stack on 00:05:832 (2) for a cleaner structure? not necessary but i think it'd be nice, you could also make 00:08:115 (1,3,4) - an actual line if you did this
  3. 00:11:375 (2,1) - nazi move it a touch to the left its not perfectly straight (unless my eyes are deceiving me)
  4. 00:16:593 (3,4) - ME IRL holy http://puu.sh/pVxiW/72d1a36c6c.jpg you should move 3 away from 4 anyways or vice versa not just because the blanket is fuckd but because its closer to the note than my tumours are to ending my miserable fuking life
  5. 00:18:223 (5) - maybe its just the angle, but damn is that some high spacing for the intensity of the note in relation to every other note in this section
  6. 00:30:288 (1,1) - literal nazi http://puu.sh/pVxov/a163201183.jpg
  7. 00:39:419 (1) - it wuld be nice if this was a little more to the right imo, would make it look a lot better with how it relates to 00:38:115 (1) (you know what im sayin hopefully)
  8. 01:00:778 (3,4,5,1) - i know it might be hard but if you could make these notes not touch it would look 10x nicer imo
  9. 01:17:734 (3,3) - ded http://puu.sh/pVxuF/934e6313d8.jpg
  10. 01:40:071 (3,4) - crawlin in my skin http://puu.sh/pVxw4/c9679749ff.jpg
  11. 01:55:723 (1) - stellar meme

it was ok
Topic Starter
Xilver15
Updates on the map:


  1. Normal was buffed and renamed to Advanced.
  2. deetz' Easy was renamed to Normal.
  3. Did some polishing on the spread to be more balanced: 1.85 < 2.70 < 3.44 < 4.54 < 5.21
  4. Remapped some parts of Skyloft in the kiai and before the kiai to increase playfield use and replicate rhythm better
  5. Changed drum-hitfinish5 and soft-hitwhistle4 on the kiai to more fitting sounds (thanks to 09kami)
Waiting on a response from Smoothie World to a mod on his Insane.

@Kaifin: Let me know when you have another diff ready and I'll mod back for you.


EDIT: Changed Skyloft a bit more, should be cleaner looking I think
Hakurei Yoru
nice~
Topic Starter
Xilver15

Hakurei Yoru wrote:

nice~
thank you!! means a lot coming from a mapper like you c:
_DT3
M4M from your queue if you like :D
Hope you're fine if I only mod the easier diffs, that's as far as I can mod >.<

[deetz' Normal]
Maybe a bit higher AR?
00:02:245 (2,3,4) - Imo this looks weird and could flow better, maybe Ctrl + G (3) and adjust (4) accordingly like this http://osu.ppy.sh/ss/5586328
00:08:115 (2,3) - Nazi blanket fix pls
00:13:984 (5) - I think it looks better if moved to 322, 199 (Head is in more of a triangle with 00:11:375 (2,4) )
00:23:767 (4,5) - I think something like this looks better http://osu.ppy.sh/ss/5586371
00:30:288 (6) - I think it's better if this is lower
00:32:245 (2) - Make it overlap with (1)?
00:45:941 (4) - So first I think this can be moved up by a bit. But I think this can be curved a bit more up or down
00:59:636 (3) - Something minimal, but I think (2) can be copied, rotated by 15° and be used instead of (3) (The difference is minimal: http://osu.ppy.sh/ss/5586420)
01:47:245 (4,5) - I like it more if (4) would be at 114, 25 and (5) at 176, 212
01:47:897 (5,6,1) - The overlap is barely visible while playing but doesn't look good nevertheless imo

Felt like this diff could work a bit more on flow, but maybe it's just my style :D

[Advanced]
00:01:593 (1) - I feel like this NC is unnecessary but it might be intentional (Same with 00:04:201 (1) - )
00:05:506 (1) - Why not stacked perfectly?
00:05:506 (1,2,1,2) - What about something like this? https://osu.ppy.sh/ss/5586483
00:18:223 (5,1,2,3) - Same as in Normal, the overlap is barely visible while playing but doesn't look good imo
00:22:462 - I feel like this beat is strong. This should be mapped imo with a HC even if that was intentional
00:25:071 - ^
00:27:680 - ^
00:30:288 - Same here but a slider is better because the beat here is kinda connected with the beat here 00:30:615
00:40:071 (3,4,1,2) - Kinda don't like the look of this constellation
01:02:734 (6) - I think it's best if stacked with (5)
01:12:517 (2,3,4,5,1) - Plays weird imo
01:49:528 (3,1) - Why is there no blanket here? Would fit
01:53:767 (3,4,5,6) - Could look better

[Hard]
00:05:506 (1,2) - Can be adjusted to stack (2) with (5)
00:06:810 (3,4,1) - Blanket looks nice, but the overlap troubles me a bit...
00:31:593 (1,2,3,4) - Why not the same spacing as here: 00:30:288 (1,2,3,4) - etc.?
01:51:158 (3) - You use skystar wave sliders? Ok then ^^ (Just a comment)

Really nice diff

Gotta say, I liked Smoothie World's Insane (even if I can't play it) and the Hard a lot. Hope this is enough for an M4M posted on the queue. GL ranking this!
missa1912
m4m

Skyloft

  1. 00:20:669 (1,1) - in here what about make this like: http://puu.sh/pY5lD/d3e8661006.jpg to make 00:21:158 - clickeable(?
  2. 00:50:832 (4) - stack this slider with 00:51:810 (1) - to evoid that overlap
  3. 01:17:571 (3,5) - move a bit to the left so (5) can make a blank with 01:18:386 (7) - and (3) will flow better imo

Advanced

  1. 00:03:875 (2,1,2,3) - make these a triangle and stack 00:03:875 (2,1) -
  2. 01:02:571 (5,6,1,2) - this can be confusing, sugesstion: https://osu.ppy.sh/ss/5586929
  3. 01:41:375 (4,5,1,2,3) - this part can be more symetrical, to evoid some overlaps, like: 01:40:723 (3,1) - 01:41:375 (4,3) -
  4. 01:49:528 (3,1) - blanket(?
short mod sorry ;w;
i hope i could help with something, gl!! :)
Ascendance

Xilver wrote:

handsome wrote:

01:10:723 (1,2,3,4,5,6) -
the rhythm pattern makes no sense here

giving handsome kd because we talked about improving Skyloft over discord, this was just one of many things he mentioned and I applied most of what he said (he's just a meme and won't post the whole thing Xd)
need logs or else don't give kd lol
Topic Starter
Xilver15

Ascendance wrote:

need logs or else don't give kd lol
i see, didn't know that. feel free to deny then, should have been more careful.
ac8129464363

_DT3 wrote:

M4M from your queue if you like :D
Hope you're fine if I only mod the easier diffs, that's as far as I can mod >.<

[deetz' Normal]
Maybe a bit higher AR? it needs to be suitable for lowest diff but i can do 3.5
00:02:245 (2,3,4) - Imo this looks weird and could flow better, maybe Ctrl + G (3) and adjust (4) accordingly like this http://osu.ppy.sh/ss/5586328
00:08:115 (2,3) - Nazi blanket fix pls it disappears before you can notice it and i'd rather not fuck with the distance snap
00:13:984 (5) - I think it looks better if moved to 322, 199 (Head is in more of a triangle with 00:11:375 (2,4) ) the other slider has already disappeared by the time this appears, so the only slider that matters here is 4
00:23:767 (4,5) - I think something like this looks better http://osu.ppy.sh/ss/5586371 your opinion
00:30:288 (6) - I think it's better if this is lower any particular reason?
00:32:245 (2) - Make it overlap with (1)? no thanks
00:45:941 (4) - So first I think this can be moved up by a bit. But I think this can be curved a bit more up or down i don't see any compelling reason to do that
00:59:636 (3) - Something minimal, but I think (2) can be copied, rotated by 15° and be used instead of (3) (The difference is minimal: http://osu.ppy.sh/ss/5586420) that is completely unnoticeable
01:47:245 (4,5) - I like it more if (4) would be at 114, 25 and (5) at 176, 212 i prefer what i have
01:47:897 (5,6,1) - The overlap is barely visible while playing but doesn't look good nevertheless imo it's actually not visible at all while playing

Felt like this diff could work a bit more on flow, but maybe it's just my style :D there's nothing particularly harsh here but it's a good time as any for players to learn that they don't need to follow sliders perfectly. imo this is more interesting for newbies to play
Ascendance

Xilver wrote:

Ascendance wrote:

need logs or else don't give kd lol
i see, didn't know that. feel free to deny then, should have been more careful.

is fine, since you accepted what he had there, but just for next time :D nice map here btw<3
Kuuma


General

  1. Nice Hitsounds

deetz' Normal

  1. 00:52:462 (1) - These sliders are so ugly lol.. But honestly. You could make this curve more and then blanket the 00:51:484 (2)
  2. 01:11:375 (3,1) - another place where you couldve done a blanket.. You dont have to though
  3. 01:43:984 (3) - x:292 and y:212 would blanket it very nicely.. You’d have to move 01:45:288 (2) slightly down afterward but it makes for a nice aesthetic.
  4. 01:52:136 (4,5,6) - Stack 4 and 6 and blanket them with the 5
    The fact that all i have to say on this diff is blankets means its pretty much ready for rank. Overall disappointed with the overall aesthetic of the diff (considering is a really beautiful song..) but eh to each their own.

Advanced

  1. 00:02:245 (2,2) - I dont think you should stack these. Different piano note then the one before it and so it feels better to have to move your pen to play it. Like what you did 00:12:680 (2,2) and in the outro
  2. 00:38:767 - youre missing a circle here. Make it consistent with 00:33:549 (1,1)
  3. 00:59:636 (4,1) - you should blanket this like how you blanketed 00:57:028 (4,1)
  4. 01:02:897 (1) - A few things about this circle. 1) I think you should move it to x:168 y:160 in order to make the movement flow better.. Having such an abrupt pen movement like how you have it for this very smooth piano part just doesnt feel right. Even something like x:144 y:64 would be better. 2) This note is so powerful, i think a slider would do it way more justice.
  5. 01:07:788 (1) - this doesnt have to be a nc. Make it consistent like 01:13:006 (4)

Hard

  1. 00:20:506 (1,1,1) - The instrument starts on the first circle. Just delete 00:20:506 (1), and then move the the two reverse sliders so the first one is at 00:20:506. Also: DEFINITELY put a clickable object at 00:21:158. That is a very powerful note
  2. 00:31:593 (1,2,3,4) - i dont like the lowered spacing here… and also the spacing for 00:34:202 (1,2,3,4) isnt consistent with 00:31:593 (1,2,3,4)
  3. 00:47:245 (1,2) - these sliders are too close together
  4. Kiai - I love the way you mapped this part, good job
  5. 01:52:462 (1,2) - flip one of these sliders vertically

Smoothie World's Insane

  1. 00:16:593 (3,4) - blanket
  2. 00:20:506 (1,1,1,2) - Im not sure why both you and xilver did this. Having the first reverse slider on the blue tick makes zero sense. 1) it feels awkward to click there. 2) because of the way the instrument sounds, it makes way more sense to have the reverse slider at 00:20:506. Not a circle. I really like the way you did 00:20:995 (1,2,1), so i think you should just delete the circle at 00:20:506, move the first reverse slider to that position and add another reverse slider so you cover the entire instrument. Like this:
  3. 00:30:288 (1,2,3,4) - is there any reasoning to why these are like this and not jumps? Powerful part right here.
  4. 00:43:006 (3,1) - blanket better pls
  5. Kiai is mapped very nicely
  6. 01:54:745 (7) - i dont think this should be stacked under the 6. Its the final piano note so it should require some pen movement forsure

Skyloft

  1. 00:20:506 (1,1,1) - im going to say the same thing here that i said for hard. The fact that you did it twice and smoothie even did leads me to believe you have a reasoning for doing this that i just cant seem to figure out. So even if you leave this, please take into account the strong note at 00:21:158. It needs to be clickable, otherwise it just doesnt feel right.
  2. 00:29:310 (2,3,4) - not sure why these notes are getting closer together.. Seems random
  3. 00:31:919 (2,3,4) - same for these.. Why is the 4 so close to the 3.. You obviiously intended to do it, i just dont understand why/dont agree, its your map though. If you do decide to change this, make sure to change the ones after it too
  4. 00:40:723 (1,2) - i think the movement would better the capture the song if you ctrl + g this, and then also why not just line it up with 00:39:419 (1,2) ??
  5. you mapped the kiai beautifully
  6. 01:31:593 (1) - move to x:188 y:244?
✧Good Luck✧
_DT3

deetz wrote:

_DT3 wrote:

00:02:245 (2,3,4) - Imo this looks weird and could flow better, maybe Ctrl + G (3) and adjust (4) accordingly like this http://osu.ppy.sh/ss/5586328
Forgot this :^)

there's nothing particularly harsh here but it's a good time as any for players to learn that they don't need to follow sliders perfectly. imo this is more interesting for newbies to play Good point, but that point ahould probably be at advanced, also have to agree with the previous mod, could work s bit more on aesthetics
ac8129464363

Kuuma wrote:

deetz' Normal

  1. 00:52:462 (1) - These sliders are so ugly lol.. But honestly. You could make this curve more and then blanket the 00:51:484 (2)
  2. 01:11:375 (3,1) - another place where you couldve done a blanket.. You dont have to though
  3. 01:43:984 (3) - x:292 and y:212 would blanket it very nicely.. You’d have to move 01:45:288 (2) slightly down afterward but it makes for a nice aesthetic.
  4. 01:52:136 (4,5,6) - Stack 4 and 6 and blanket them with the 5
    The fact that all i have to say on this diff is blankets means its pretty much ready for rank. Overall disappointed with the overall aesthetic of the diff (considering is a really beautiful song..) but eh to each their own.
denied all because i don't want to take my patterns apart to create unnecessary blankets. it may look "ugly" or "not neat" to you guys but believe me when I say that I've placed all these patterns in a way that looks aesthetically pleasing to me.

to _DT3: take a look at some newbie replays yourself; i'm confident that it will cause no problems at all if the sliders don't all point at each other perfectly.
_DT3

deetz wrote:

.

to _DT3: take a look at some newbie replays yourself; i'm confident that it will cause no problems at all if the sliders don't all point at each other perfectly.
Well, that's not my problem tbh, looking at most maps I really feel like you diff fits in a lot. And generally looking at it, I think it's just the huge difference to my style that's bothering me
pishifat
01:03:875 (6,7,1,2,3,4,5) - 01:09:093 (6,7,1,2,3,4,5) -
01:14:310 (6,7,1,2,3,4,5) - 01:19:528 (6,7,1,2,3,4,5) -
cant tell if you're intentionally making these play differently since htey're representing the same things
first 2 are not smooth and last 2 are smooth

smooth

not smooth
smooth
also smooth
-Visceral-

Kaifin wrote:

remod sinc u asked

smoothi

  1. 00:05:506 (1,3) - ya http://puu.sh/pVx8A/7671d31f32.jpg k
  2. 00:08:115 (1) - maybe stack on 00:05:832 (2) for a cleaner structure? not necessary but i think it'd be nice, you could also make 00:08:115 (1,3,4) - an actual line if you did this ok
  3. 00:11:375 (2,1) - nazi move it a touch to the left its not perfectly straight (unless my eyes are deceiving me) its fine
  4. 00:16:593 (3,4) - ME IRL holy http://puu.sh/pVxiW/72d1a36c6c.jpg you should move 3 away from 4 anyways or vice versa not just because the blanket is fuckd but because its closer to the note than my tumours are to ending my miserable fuking life already fixed
  5. 00:18:223 (5) - maybe its just the angle, but damn is that some high spacing for the intensity of the note in relation to every other note in this section this is fine cause downbeat
  6. 00:30:288 (1,1) - literal nazi http://puu.sh/pVxov/a163201183.jpg this is fine
  7. 00:39:419 (1) - it wuld be nice if this was a little more to the right imo, would make it look a lot better with how it relates to 00:38:115 (1) (you know what im sayin hopefully) mk
  8. 01:00:778 (3,4,5,1) - i know it might be hard but if you could make these notes not touch it would look 10x nicer imo but it plays better now
  9. 01:17:734 (3,3) - ded http://puu.sh/pVxuF/934e6313d8.jpg this ones fine
  10. 01:40:071 (3,4) - crawlin in my skin http://puu.sh/pVxw4/c9679749ff.jpg fine
  11. 01:55:723 (1) - stellar meme

it was ok
Ty for mods

Fixed last 2 suggestions in the other mod

http://pastebin.com/kJRyyM5b
Otosaka-Yu
Hi! M4M in your Queue
[deetz's Normal]
00:00:289 (1,2,3,4,1,2,3,1) - near?
sry less.
[Advanced]
00:11:702 (2) - 00:14:310 (2) - delete Whistle?
00:49:854 (1) - https://osu.ppy.sh/ss/5589028
[Hard]
Open gs?or cilck g key
this 01:53:115 (2) - https://osu.ppy.sh/ss/5589063 ?
[Smoothie World's Insane]
00:52:462 (43,3) - pls stack more note..
[Skyloft]
00:06:158 (2) - Reverse Selection
sry less.but i like this song :)
Rank/w\
Topic Starter
Xilver15
Important notice on the map:


  1. I'm going to soon upload a temporary keysounded version of Skyloft, made by mithew. (I can't upload it right now because the audio files are too large sadly). I'd like to possibly hear feedback from what you have to say about the keysounding and if the feedback is mostly positive, I will consider adding it to the set. Thank you!
I've decided to post it here if you want to take a look at it, feel free: http://puu.sh/pYnt9.osz

Will edit this post with response to mods in a bit.


pishifat

pishifat


fixed all the non-smoother ones (hopefully). should have cleaner flow now. thank you!
Kuuma

Kuuma


Skyloft

00:20:506 (1,1,1) - im going to say the same thing here that i said for hard. The fact that you did it twice and smoothie even did leads me to believe you have a reasoning for doing this that i just cant seem to figure out. So even if you leave this, please take into account the strong note at 00:21:158. It needs to be clickable, otherwise it just doesnt feel right. You're right, but the problem with this part is that to most people, it feels like 1/3 despite it being normal 1/4 in the song, so I made the repeat sliders go over the strong part to not mess up players.
00:29:310 (2,3,4) - not sure why these notes are getting closer together.. Seems random I like this effect, i feel like it represents the piano better. This whole "moving forward but stopping short" thingy to me adds to the melancholy feeling the piano seems to have in this section.
00:31:919 (2,3,4) - same for these.. Why is the 4 so close to the 3.. You obviiously intended to do it, i just dont understand why/dont agree, its your map though. If you do decide to change this, make sure to change the ones after it too ^
00:40:723 (1,2) - i think the movement would better the capture the song if you ctrl + g this, and then also why not just line it up with 00:39:419 (1,2) ?? if you notice at 00:28:984 (1,2,3,4,1,2,3,4) - how i overlapped both of them but with different scaling, i did the same thing for 00:40:723 (1,2) - but i reduced the spacing instead of increasing it to indicate how the song is getting smaller in intensity before getting strong at 00:41:375 (1,2,3,4,1) -
you mapped the kiai beautifully that's always a nice thing to hear. thank you!!
01:31:593 (1) - move to x:188 y:244? ooh, i like that blanket idea. moved.

Hard

00:20:506 (1,1,1) - The instrument starts on the first circle. Just delete 00:20:506 (1), and then move the the two reverse sliders so the first one is at 00:20:506. Also: DEFINITELY put a clickable object at 00:21:158. That is a very powerful note same reason as Skyloft diff, also if you look at ktgster's mod i feel like this mroe accurately represents the rhythm here.
00:31:593 (1,2,3,4) - i dont like the lowered spacing here… and also the spacing for 00:34:202 (1,2,3,4) isnt consistent with 00:31:593 (1,2,3,4) I lowered it because the song seemed to lower in intensity at this part, but I feel like i lowered it too much so i increased it a bit.
00:47:245 (1,2) - these sliders are too close together moved a bit
Kiai - I love the way you mapped this part, good job c:
01:52:462 (1,2) - flip one of these sliders vertically good idea, moved

Advanced

00:02:245 (2,2) - I dont think you should stack these. Different piano note then the one before it and so it feels better to have to move your pen to play it. Like what you did 00:12:680 (2,2) and in the outro true, changed
00:38:767 - youre missing a circle here. Make it consistent with 00:33:549 (1,1) woops, these notes shouldn't have been there, fixed
00:59:636 (4,1) - you should blanket this like how you blanketed 00:57:028 (4,1)
01:02:897 (1) - A few things about this circle. 1) I think you should move it to x:168 y:160 in order to make the movement flow better.. Having such an abrupt pen movement like how you have it for this very smooth piano part just doesnt feel right. Even something like x:144 y:64 would be better. 2) This note is so powerful, i think a slider would do it way more justice. moved to what you specified, but i kept it a circle because to me it seems more powerful than a slider :p
01:07:788 (1) - this doesnt have to be a nc. Make it consistent like 01:13:006 (4) fixed (and now to colorhax again aaaaaaaaaa)
missa1912

missa1912


00:20:669 (1,1) - in here what about make this like: http://puu.sh/pY5lD/d3e8661006.jpg to make 00:21:158 - clickeable(? same reason as kuuma's mod
00:50:832 (4) - stack this slider with 00:51:810 (1) - to evoid that overlap true, fixed
01:17:571 (3,5) - move a bit to the left so (5) can make a blank with 01:18:386 (7) - and (3) will flow better imo moved a bit

Advanced

00:03:875 (2,1,2,3) - make these a triangle and stack 00:03:875 (2,1) - changed to something else from kuuma's mod and i think it works pretty well
01:02:571 (5,6,1,2) - this can be confusing, sugesstion: https://osu.ppy.sh/ss/5586929 that's actually what kuuma suggested, fixed c:
01:41:375 (4,5,1,2,3) - this part can be more symetrical, to evoid some overlaps, like: 01:40:723 (3,1) - 01:41:375 (4,3) - true, fixed
01:49:528 (3,1) - blanket(? done

_DT3
[Hard]
00:05:506 (1,2) - Can be adjusted to stack (2) with (5) i think it's fine
00:06:810 (3,4,1) - Blanket looks nice, but the overlap troubles me a bit... made it less ugly i think
00:31:593 (1,2,3,4) - Why not the same spacing as here: 00:30:288 (1,2,3,4) - etc.? same reason as kuuma's mod
01:51:158 (3) - You use skystar wave sliders? Ok then ^^ (Just a comment) yeeeeeeee


[Advanced]
00:01:593 (1) - I feel like this NC is unnecessary but it might be intentional (Same with 00:04:201 (1) - ) fits Skyloft more because it had it there aswell
00:05:506 (1) - Why not stacked perfectly? they're not? i changed it a bit from previous mods hopefully it's perfect by then
00:05:506 (1,2,1,2) - What about something like this? https://osu.ppy.sh/ss/5586483 i kinda like it better when it's side to side like that
00:18:223 (5,1,2,3) - Same as in Normal, the overlap is barely visible while playing but doesn't look good imo tried to make it as pretty as i could :(
00:22:462 - I feel like this beat is strong. This should be mapped imo with a HC even if that was intentional it was mapped to the piano/flute synth for this part, did the same thing for Skyloft/hard
00:25:071 - ^
00:27:680 - ^
00:30:288 - Same here but a slider is better because the beat here is kinda connected with the beat here 00:30:615
00:40:071 (3,4,1,2) - Kinda don't like the look of this constellation did a blanket, hopefully it looks nicer
01:02:734 (6) - I think it's best if stacked with (5) nah
01:12:517 (2,3,4,5,1) - Plays weird imo i think it's fine, flow is nice
01:49:528 (3,1) - Why is there no blanket here? Would fit made one from previous mod
01:53:767 (3,4,5,6) - Could look better fixed

Updated deetz' and Smoothie World's diffs aswell from previous mods. Currently waiting on a hitsound mod from Naitoshi and a BN check from nathan c:

Thank you everyone! Expect a mod back in the next couple of days.
captin1
[deetz' Normal]
  1. 00:34:202 (4) - i wouldn't curve this, feels like it lines up better with the patterns around it straight
  2. 00:39:419 (4) - this doesn't feel like it fits well next to 00:38:115 (3) - idk
    idk how to mod lowdiffs anymore
[Advanced]
  1. 00:00:289 (1,2,1,2) - don't be afraid to have minor inconsistencies in ds to make visually appealing patterns like this
  2. 00:02:897 (1,2,1) - something that was pointed out to me in the past was trying to make sure that spacings between notes like this don't go below the base spacing, even when they're not adjacent on the timeline. so basically this instead of what you have. helps make rhythms clear and creates more visual balance
  3. 00:05:506 (1,2) - holy these are so easy to have blanket each other, should do that
  4. 00:09:419 (3,4) - this is an example of where i wouldn't do the double blanket since it sets up a bad visual transition to the next slider. could try something else instead
  5. 00:17:897 (4,5,1) - same point as earlier about even visual spacing, won't mention it any more
  6. 00:21:158 - is there a particular reason for the varying note spacings during this section? if there is then it'd be fine to leave but i just want to know, since otherwise it'd be nice to keep it all the same
  7. 00:30:941 (1,1) - another meh visual transition, there's enough space in the timeline that you can move 1 around pretty freely as long as it's not super close to the previous pattern
  8. 00:41:375 (2,3,1) - man i don't wanna nazi all your triangles but ether make them clearly equilateral or clearly not cause otherwise it just looks eh
  9. 00:48:875 (4,5) - me irl
  10. 01:02:571 (5,6,1) - i wouldn't space these out. creates a lot of very sudden stress from the first actual 1/2 rhythm of the map clicks-wise coupled on top of this having the highest velocity of the map. stacked would be better.
  11. 01:12:517 (2,3,4,5,1) - i really don't like the flow here, i think it'll be very stressful to hit. this whole kiai section i think needs a revisit with some more stacking instead of all this high spacing and/or more balance throughout the diff to compensate.
  12. 01:23:441 (1) - kinda a random nc
    i think this diff needs more attention imo, i didn't even get into visual stuff in the kiai since the rhythm and design around the rhythm became such a large point
[Hard]
  1. visual points from the previous diff apply here too, not gonna go into them that much
  2. 00:11:375 (2,1) - 00:13:984 (2,1) - really not a fan of these transitions, to me it makes the fact that you curved 2 the way you did pointless, and if you're going to lead the flow in a different direction you should adjust the slider to match, or vice versa.
  3. 00:20:506 (1,1,1) - this should be 1/6
  4. 00:28:984 (1,2,3,4,1,2,3,4) - i'm sure you can grid these more neatly than this, you can see when you select them all that it doesn't line up
  5. 00:43:821 (2,3) - something to note is that this doesn't actually fit with the melody that (i think) you're following. i'd do this instead
  6. 00:58:658 (3) - don't be afraid to just not curve things lol, this curve looks forced to just "always have things curved" when straight sliders do work well in this situation
  7. 01:02:897 (1,2) - visual transition blah blah asdf it also makes sense to lead this better since the spacing starts changing here
  8. 01:23:441 (6) - i'd move this up above 5 instead, the move back down just doesn't fit imo
[Smoothie World's Insane]
  • man your name is so long lol, idk what kind of abbreviation you could do but it's so long in a gd name haha
  1. 00:00:289 (1,2) - imo a regular 180 rotate would work better than a ctrl gh, it just looks slightly off to me
  2. 00:10:723 (1) - something i tend to do with sliders like this, is either make it clearly centered or clearly off center, so more like these. just clears up any sort of doubt that would make the map look visually messy
  3. 00:11:375 (2) - also i'd adjust this so the end isn't so close to the end of 1 but that's a personal choice, i think it just looks better like when i mentioned the whole clean visual spacing thing in xilver's earlier diffs
  4. 00:20:506 - this should be 1/6
  5. 00:36:810 (1,2,3,4) - could do this for the cleaner visual pattern
  6. 00:59:473 (3,4) - an idea for this could be to flip it like you did later on
  7. 01:12:028 - ehh you skipped this note when you've been mostly following this background drum track for the whole kiai, kinda a random shift that could throw people off
  8. 01:55:723 (1) - hey the bg in editor doesn't line up with the bg in play, so you actually need to move this note down and to the right a bit to be on top of the moon xd
[Skyloft]
  1. 00:08:767 (2) - ehh really not a fan of how this looks, straight slider would work nicely here and make it easier to blanket with 1
  2. 00:20:506 (1,1,1) - same as before in lower diffs
  3. 00:31:593 (1,2,3,4) - imo the problem with a pattern like this is the fact that the ds dropping this much means that the followpoints stop appearing between 3 and 4, so you get this weird visual thing where 1-2-3 4 and it just looks bad imo
  4. 00:41:375 (1,2,3,4,1) - this star made me cry a little on the inside
    i'm going to start getting super blunt from here on out because there's a lot of things from here on that just made me not want to mod anymore but i'll do it anyways
  5. 00:42:517 - rhythm skips the high point of the melody and puts it on the slider end instead
  6. 00:43:821 (2,3,4,5,6) - awkward jump pattern seemingly forced in for the sake of the symmetry aspect
  7. 00:46:593 (3,4,5,6) - awkward flow from the perfectly linear into a sudden jump down
  8. 00:47:571 (2,3,4,5,6) - not sure what kind of flow this goes under but it's basically awkward back and forth with a sudden increase in spacing at 6, feels weird
  9. 00:49:038 (2,3,4,5,6) - really forced star pattern for the stream, i get that it's a motif but it's not well executed. i guess reversing the direction helps
  10. 00:51:158 (1,2,3,4,1,2,3,4) - i don't think i can express in words how much i hate patterns like these but i can say that from my experience they play like crap from the mostly linear flow into jumps on the downbeats.
  11. 01:02:245 (3,4,5,6) - ^ but moreso from the distance increase. scaling ds on linear flow is so uncomfortable to play
  12. 01:04:202 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - these have absolutely no flow from stream to stream, you basically play one, jerk over to the next, play it, and then jerk over to the last one
  13. 01:13:984 (4,5,6,7) - why are these jumps so much larger than 01:12:680 (1,2,3,4) - which to me the latter combo is the more prominent one in the music
  14. 01:17:571 (3) - your obsession with making every single slider curve like this just makes patterns like this way worse than they need to be, a straight slider here basically fixes the flow by not forcing the flow in an awkward direction
  15. 01:19:854 (1,2,3,4,5,1,2,3,4,5) - these play well together do more things like this
  16. 01:23:115 (1,2,1,2,1) - please no
sorry for tilting at the end, hope you get something out of this

gl
Voxnola
hai hai

[General]
Your soft-hitclap and soft-hitfinish2 blend too freaking well. It either needs a volume boost or you need a completely different sound that matches. (talk to me about it later lol)

drum-hitfinish5.wav does not have a delay of sound at all, though it may seem like it in audio editors. It can, however, be trimmed a bit in the front, as the sound in the first 5ms is negligible.


[Skylawft Hitsounding]
00:00:289 - the whistles sound so nuclear. I recommend changing the volume to 15%-20% here.
00:10:723 - you don't have to change the volume, as the song doesn't change much. ^ still applies if you decided to do it.
00:21:158 - Along with these ^ you should make a tick here that reduces the volume to 25%-30%.
00:25:071 - and then change the volume levels to match the previous tick.
rest is ok

00:04:853 (2) - this hitsound strays from the first pattern and makes things after it sound weird. I recommend moving the whistle to here 00:04:853 (2) - and maybe making use of a default whistle 00:04:853 (2) - here. If you do use a default whistle, you'll have to change the sampleset to default and change the volume levels on that specific circle to 10% (or lower if you changed your beginning volumes) to compensate for your custom soft-hitnormal sound.

00:11:375 (3) - three in a row is a bit to much for the ears >.> I recommend removing the whistle here. It sounds so nuclear.

00:40:723 (1) - eh, it's a changing moment, you can add a clap there.

00:42:028 - the whistle spam in this section is pretty gross xd. And it's accompanied by a sampleset-normal that isn't really audible in this portion of the song.
Here's a whistle pattern suggestion
This covers only whistles and finishes, but mostly whistles so "add" means "add whistle" and the same for "remove" meaning "remove whistle" unless I say it's a finish.
(PM ME IN GAME IF YOU WANT TO SEE THE EXAMPLE DIFFICULTY FOR THESE CHANGES) as instructions could be unclear, making things sound a bit weird

00:42:680 (2) - add to slider end
00:44:310 (5) - remove
00:44:473 (6) - add
00:44:636 (1) - remove and (add finish instead)
00:45:288 (4) - remove from head, add to slider end
00:46:919 (5) - remove
00:47:082 (6) - add
00:47:245 (1) - remove and (add finish instead) to head
00:47:897 (4) - remove
00:48:223 (6) - add to head
00:48:549 (1) - remove from end
00:49:854 (1) - remove (clap) add finish
00:51:158 (1) - remove (leave clap)
00:51:321 (2) - add
00:51:484 (3) - remove
00:51:647 (4) - add
00:52:299 (4) - add

Please try it out at least once. If you don't like it, then you don't have to ofc lol. But if you do like it and want it to sound like that, then I recommend the sounds following the suggestions exactly. (meaning nothing added or removed other than those)

in case you didn't follow those:
00:48:549 (1) - remove the whistle from the end. It makes everything after sound so much better.
00:49:691 (8) - reduce volume a bit xd
00:49:854 (1) - remove and add your usual whistle for consistency



You don't have any emphasis for the strings in the kiai ;_;

to add this do this:
Normals
01:05:506 (1) - normal sampleset, soft addition
01:05:995 (3) - normal sampleset instead
01:06:484 (5) - normal sampleset instead
01:06:973 (2) - normal sampleset instead

and do this for these four notes throughout the kiai

01:07:625 (5) - your finish would sound cool along with the clap here

01:07:952 (7) - your finish would sound cool along with the clap here on the head

01:08:115 (1) - the fact that there's nothing on the head disappoints me a lot. I recommend normal sampleset finish here. (Or auto sampleset and normal addition finish if you don't like the normal sampleset sound) normal addition finish sounds better to me here.

01:12:843 (2) - your finish would sound cool along with the clap here

01:13:169 (4) - your finish would sound cool along with the clap here on the head

01:13:332 (1) - what you use for emphasis here is a bit too light for the kiai imo. If you previously did the normal sampleset finish (or addition), you should a normal sampleset finish here, and if you do do it here too then here's a suggestion for the parts before it:
01:11:212 (4) - drum finish adds color here and 01:12:191 (2) - here. Don't do this if you're keeping your drum finish on the slider here 01:13:332 (1) -

01:15:941 (1) - 01:16:430 (3) - 01:16:919 (5) - 01:17:408 (2) - the same about these if you did that normal sampleset emphasis previously

01:18:060 (5) - your finish would sound cool along with the clap here

01:18:386 (7) - your finish would sound cool along with the clap here on the head

01:18:549 (1) - "the fact that there's nothing on the head disappoints me a lot. I recommend normal sampleset finish here. (Or auto sampleset and normal addition finish if you don't like the normal sampleset sound) normal addition finish sounds better to me here."

01:23:278 (2) - your finish would sound cool along with the clap here

01:34:202 - if you decreased volume in the other quiet parts, do the same here

01:55:723 - this is the exception, you could probably make this louder, but I think it's ok where it is

I think that's it for the hitsounds. If you didn't understand something, just pm in-game ofc.

now to my opinions on the flow.

[Skylawft Mapping]
00:43:821 (2,3,4,5,6,1) - this overall pattern just feels bad to me... But I don't have much to suggest.
You could switch 00:44:310 (5,6) - and move 00:44:636 (1) - to the slider end of 00:43:332 (1) -
It feels better, but idk how you'd feel about the aesthetic.

00:47:571 (2,3,4,5,6) - don't know if you want to change the aesthetic or not, so I'll leave a small suggestion: switch 00:47:734 (3,4) - these. It currently feels so awkward to play, and the follow points look cooler this way.

One more suggestion... err two more: 01:23:115 (1,2,1,2,1) -
01:23:767 (1) - this could be a bit lower, reaching for it like that is pretty awkward and leaves a weird taste xd

Just a me thing here: 01:23:115 (1,2,1,2) - I feel like the mouse could be a bit more lethargic and free here so I changed the combination.
01:23:441 (1) - first 01:23:278 (2) - second, 01:23:115 (1) - third, 01:23:604 (2) - fourth. Toootally up to you, I just thought it was kinda cool.

okokie ^-^ that's all I gots. Fun map! pm me in game for explanations Xilvie
(if you're adding the keysounded one, idk if any of the hitsound stuff applies xd, but here's the hitsound stuff anyway lol)
Topic Starter
Xilver15
captin1
Skyloft
00:08:767 (2) - ehh really not a fan of how this looks, straight slider would work nicely here and make it easier to blanket with 1 changed to a straight slider pattern
00:20:506 (1,1,1) - same as before in lower diffs gonna have to ask people about this because ktgster told me it’s not 1/6th so im not entirely sure about this
00:31:593 (1,2,3,4) - imo the problem with a pattern like this is the fact that the ds dropping this much means that the followpoints stop appearing between 3 and 4, so you get this weird visual thing where 1-2-3 4 and it just looks bad imo true, guess i missed that because i don’t play with follow points xd, i’m going to keep it though because it ruins the structure of the map if i change it to something else spacing wise
00:41:375 (1,2,3,4,1) - this star made me cry a little on the inside woops, fixed
i'm going to start getting super blunt from here on out because there's a lot of things from here on that just made me not want to mod anymore but i'll do it anyways oh
00:42:517 - rhythm skips the high point of the melody and puts it on the slider end instead fixed, put a note
00:43:821 (2,3,4,5,6) - awkward jump pattern seemingly forced in for the sake of the symmetry aspect changed to sliders, part of the song didn’t call for jumps anyway
00:46:593 (3,4,5,6) - awkward flow from the perfectly linear into a sudden jump down i kinda like this though, moved a bit up and to the right i guess
00:47:571 (2,3,4,5,6) - not sure what kind of flow this goes under but it's basically awkward back and forth with a sudden increase in spacing at 6, feels weird took that from a skystar pattern on aoiiro step, changed to something which flows better(hopefully)
00:49:038 (2,3,4,5,6) - really forced star pattern for the stream, i get that it's a motif but it's not well executed. i guess reversing the direction helps agree, chaned to repeat
00:51:158 (1,2,3,4,1,2,3,4) - i don't think i can express in words how much i hate patterns like these but i can say that from my experience they play like crap from the mostly linear flow into jumps on the downbeats. disagree, i think they play nicely and are a nice pattern to increase spacing on (due to intensity changes in the song), also i used this pattern a lot in a prototype version of this diff so i’m gonna keep it.
01:02:245 (3,4,5,6) - ^ but moreso from the distance increase. scaling ds on linear flow is so uncomfortable to play relatively speaking it’s actually more comfortable to play than having equally spaced notes go linearly, and i like the pattern so i’m gonna keep it (won’t make the previous ones increase in ds however because song doesn’t call for it)
01:04:202 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - these have absolutely no flow from stream to stream, you basically play one, jerk over to the next, play it, and then jerk over to the last one i rotated the second flower a bit so you don’t have to jerk as much to reach it, also i actually think having jerky movement to these helps hitting them better
01:13:984 (4,5,6,7) - why are these jumps so much larger than 01:12:680 (1,2,3,4) - which to me the latter combo is the more prominent one in the music buffed the latter jumps, nerfed the big ones
01:17:571 (3) - your obsession with making every single slider curve like this just makes patterns like this way worse than they need to be, a straight slider here basically fixes the flow by not forcing the flow in an awkward direction remapped this section, hopefully this fixes it (used straight sliders)
01:19:854 (1,2,3,4,5,1,2,3,4,5) - these play well together do more things like this okay noted
01:23:115 (1,2,1,2,1) - please no so what’s exactly the problem lol please specify, the logic is that 01:23:441 (1,2) - are smaller than 01:23:115 (1,2) - since the notes on 01:23:441 - are lower down the scale than the previous two, 01:23:767 (1) - is a 1/8th note so i mapped it accordingly

Hard

visual points from the previous diff apply here too, not gonna go into them that much
00:11:375 (2,1)- 00:13:984 (2,1)- really not a fan of these transitions, to me it makes the fact that you curved 2 the way you did pointless, and if you're going to lead the flow in a different direction you should adjust the slider to match, or vice versa. Led the flow in a different direction, hopefully this fixes it
00:20:506 (1,1,1)- this should be ⅙ check ktgster’s mod
00:28:984 (1,2,3,4,1,2,3,4)- i'm sure you can grid these more neatly than this, you can see when you select them all that it doesn't line up i actually didn’t grid this LOL this was a coincidence, and the spacing is bigger on 00:30:288 (1,2,3,4,1) - so i can’t make this grid perfect
00:43:821 (2,3)- something to note is that this doesn't actually fit with the melody that (i think) you're following. i'd do this instead tru
00:58:658 (3)- don't be afraid to just not curve things lol, this curve looks forced to just "always have things curved" when straight sliders do work well in this situation uncurved
01:02:897 (1,2)- visual transition blah blah asdf it also makes sense to lead this better since the spacing starts changing here actually i think it’s because of the fact that spacing changes that you can get rid of the visual transition, also it fits better becuase kiai and stuff
01:23:441 (6)- i'd move this up above 5 instead, the move back down just doesn't fit imo i wanted it to be different because of how intense this part of the song is

Advanced

00:00:289 (1,2,1,2)- don't be afraid to have minor inconsistencies in ds to make visually appealing patterns like this changed, it was mostly because people were complaining about how much i broke ds when i first mapped it so i tried keeping it the same
00:02:897 (1,2,1)- something that was pointed out to me in the past was trying to make sure that spacings between notes like this don't go below the base spacing, even when they're not adjacent on the timeline. so basically this instead of what you have. helps make rhythms clear and creates more visual balance done
00:05:506 (1,2)- holy these are so easy to have blanket each other, should do that i kinda like them when they’re side to side like that
00:09:419 (3,4)- this is an example of where i wouldn't do the double blanket since it sets up a bad visual transition to the next slider. could try something else instead don’t think it’s too big of a deal personally, would ruin structure and ds if i change it
00:17:897 (4,5,1)- same point as earlier about even visual spacing, won't mention it any more changed
00:21:158- is there a particular reason for the varying note spacings during this section? if there is then it'd be fine to leave but i just want to know, since otherwise it'd be nice to keep it all the same they’re the same spacing though?
00:30:941 (1,1)- another meh visual transition, there's enough space in the timeline that you can move 1 around pretty freely as long as it's not super close to the previous pattern moved (rip the perfect square though)
00:41:375 (2,3,1)- man i don't wanna nazi all your triangles but ether make them clearly equilateral or clearly not cause otherwise it just looks eh ok i agree this is pretty ugly LOL fixed
00:48:875 (4,5)- me irl holy i’m gya
01:02:571 (5,6,1)- i wouldn't space these out. creates a lot of very sudden stress from the first actual 1/2 rhythm of the map clicks-wise coupled on top of this having the highest velocity of the map. stacked would be better. That was kinda the point actually, if you notce for skyloft diff i did the same thing for the gradually increasing ds
01:12:517 (2,3,4,5,1)- i really don't like the flow here, i think it'll be very stressful to hit. this whole kiai section i think needs a revisit with some more stacking instead of all this high spacing and/or more balance throughout the diff to compensate. But it’s consistent with the previous spacing changes? I don’t see how this is a problem considering this is the kiai and is supposed to be the hardest part of the map. Also adding stacks would kill my perfect spread and i don’t wanna do that D:
01:23:441 (1)- kinda a random nc not really, did the same thing for skyloft (because of colorhax)
i think this diff needs more attention imo, i didn't even get into visual stuff in the kiai since the rhythm and design around the rhythm became such a large point pls no 3rd remap D:

thank youuuu captin, sorry for tilting you xd
6th
Hi

[Normal]
00:30:288 (6) - Placing it at (5)'s right reduces its impact a lot imo.
01:07:462 - repeating the slider at the less noticeable sound is not a really good idea. The only instrument that would justify it starts here 01:06:973 -
01:17:571 (2) - ^
01:22:462 (1,2) - This part deserves to be more intense. Use more circles please.
01:45:615 - 01:48:223 - 01:50:180 - is there any reason to skip them ?
01:53:767 (6,1) - Considering it's the only stack in your diff it may be really unpredictable and hard to read for beginners, gather more opinions.

[Advanced]
Consider increasing CS a bit so it fits better with the spread (normal : 2,8 ; hard : 4). And you should increase AR a bit too, this might be hard to read https://osu.ppy.sh/ss/5638561
00:21:158 - What about a direction change here ?
00:22:462 - Feels kinda weird to skip the claps like that tbh. You should at least replace (4) circles by sliders so it kinda fits better with the last sound while mapping them.
01:05:995 (2,3) - and 01:05:995 (2) - are not following the same instrument. It makes the empty blue tick at 01:05:669 - feel kinda weird. Consider changing this. Same goes for next patterns.
01:23:278 - Is there any reason to skip it ?
01:33:875 - The break here is too short. It will kill most of the beginners.

[Hard]
00:10:397 (6,1) - Stack these ? It would give (1) much more impact and sense since the piano kinda stops on 00:10:397 -
00:18:223 (4) - I can see how it can be closer from (1) than (3) tbh lol
00:20:180 (4,1,1) - This spacing is really really confusing and unexpected. Consider changing it.
00:46:919 (4) - Replace it by a circle since there's no piano on 00:47:082 -
00:47:897 - I can't get why you suddenly skip these since you were mapping piano just before
00:53:604 - Make it clickable so it's more coherent with what you're mapping here 00:53:767 (1,2,3,4) -
01:08:604 (2,3,4) - The flow is weird here, especially the speed increase at 01:08:930 - . Consider making it smoother.

[Insane]
00:11:375 (2) - remove whistle on its end ?
00:38:115 (1) - Its shape doesn't really fit with the song.
00:49:691 (6) - This is way too loud. Reduce it please.
00:55:397 (2,3,4) - The stack gives too much emphasize to 00:55:886 (5) - imo.
01:05:506 (1,3,5) - nazi but unperfect
01:05:669 (2,4,6) - ^
01:17:408 (1,2) - CTRL+G so it's as smooth as 01:06:647 (6,1,2) -. Plays better like that.

[Extra]
00:23:767 (1,2,3) - Use a slider instead so it fits better with the flute since it's what you intended to map according to 00:25:071 (1,2,3,4,5,6,1) - .
00:34:202 (1,2,3) - ^
00:29:636 (3,4) - overlap
00:49:691 (4) - Same as Insane, reduce its volume please.
01:08:604 (2,3,4,5,6,7) - Reduce its spacing, it feels like 01:07:462 (4,5,6,7) - actually
01:19:038 (2,3,4,5,6,7) - ^
00:44:799 (2,3,4) - Probably exagerated tbh.
I'm maybe too weak but I didn't find any major flaw.
Topic Starter
Xilver15
Naitoshi
hai hai


General
Your soft-hitclap and soft-hitfinish2 blend too freaking well. It either needs a volume boost or you need a completely different sound that matches. (talk to me about it later lol) will do, i’ll increase the volume of the clap most likely

drum-hitfinish5.wav does not have a delay of sound at all, though it may seem like it in audio editors. It can, however, be trimmed a bit in the front, as the sound in the first 5ms is negligible. True, will trim



Skylawft Hitsounding
00:00:289- the whistles sound so nuclear. I recommend changing the volume to 15%-20% here. Changed to 20%
00:10:723- you don't have to change the volume, as the song doesn't change much. ^ still applies if you decided to do it. Changed to 25% because there are sounds in the background that to me justify having to raise the volume by 5%.
00:21:158- Along with these ^ you should make a tick here that reduces the volume to 25%-30%. 00:18:549 - increased volume here to 30% because the song does get stronger to justify that, for 00:20:669 - i gradually increased volume by increments of 5% and reduced it back to 30% at 00:21:158 - as you said.
00:25:071- and then change the volume levels to match the previous tick. Changed
rest is ok yay

00:04:853 (2)- this hitsound strays from the first pattern and makes things after it sound weird. I recommend moving the whistle to here 00:04:853 (2)- and maybe making use of a default whistle 00:04:853 (2)- here. If you do use a default whistle, you'll have to change the sampleset to default and change the volume levels on that specific circle to 10% (or lower if you changed your beginning volumes) to compensate for your custom soft-hitnormal sound. Done, this sounds awesome now wow

00:11:375 (3)- three in a row is a bit to much for the ears >.> I recommend removing the whistle here. It sounds so nuclear. Yeah agree, i copied this sound pattern from rrtyui’s mapset and it had 3 whistles in a row, got rid of it.

00:40:723 (1)- eh, it's a changing moment, you can add a clap there. Added

00:42:028- the whistle spam in this section is pretty gross xd. And it's accompanied by a sampleset-normal that isn't really audible in this portion of the song. Changed all of them LOL thank you so much this sounds really nice
Here's a whistle pattern suggestion


in case you didn't follow those:
00:48:549 (1)- remove the whistle from the end. It makes everything after sound so much better.
00:49:691 (8)- reduce volume a bit xd reduced to 40%
00:49:854 (1)- remove and add your usual whistle for consistency done



You don't have any emphasis for the strings in the kiai ;_; added according to what you suggested

to add this do this:
Normals


01:07:625 (5)- your finish would sound cool along with the clap here done

01:07:952 (7)- your finish would sound cool along with the clap here on the head done

01:08:115 (1)- the fact that there's nothing on the head disappoints me a lot. I recommend normal sampleset finish here. (Or auto sampleset and normal addition finish if you don't like the normal sampleset sound) normal addition finish sounds better to me here. Used normal addition finish here c:

01:12:843 (2)- your finish would sound cool along with the clap here done

01:13:169 (4)- your finish would sound cool along with the clap here on the head done

01:13:332 (1)- what you use for emphasis here is a bit too light for the kiai imo. If you previously did the normal sampleset finish (or addition), you should a normal sampleset finish here, and if you do do it here too then here's a suggestion for the parts before it: changed to normal sampleset finish
01:11:212 (4)- drum finish adds color here and 01:12:191 (2)- here. Don't do this if you're keeping your drum finish on the slider here01:13:332 (1)- added since i got rid of the drum finish on that slider

01:15:941 (1)- 01:16:430 (3)- 01:16:919 (5)- 01:17:408 (2)- the same about these if you did that normal sampleset emphasis previously added (hopefully, it sounds consistent with the other parts of the kiai so i think it’s good)

01:18:060 (5)- your finish would sound cool along with the clap here added

01:18:386 (7)- your finish would sound cool along with the clap here on the head added

01:18:549 (1)- "the fact that there's nothing on the head disappoints me a lot. I recommend normal sampleset finish here. (Or auto sampleset and normal addition finish if you don't like the normal sampleset sound) normal addition finish sounds better to me here." added

01:23:278 (2)- your finish would sound cool along with the clap here added

01:34:202- if you decreased volume in the other quiet parts, do the same here done

01:55:723- this is the exception, you could probably make this louder, but I think it's ok where it is changed to 60%

I think that's it for the hitsounds. If you didn't understand something, just pm in-game ofc.

now to my opinions on the flow.

00:43:821 (2,3,4,5,6,1)- this overall pattern just feels bad to me... But I don't have much to suggest. Changed it from a mod captin did :p
You could switch 00:44:310 (5,6)- and move 00:44:636 (1)- to the slider end of 00:43:332 (1)-
It feels better, but idk how you'd feel about the aesthetic.
poo


00:47:571 (2,3,4,5,6)- don't know if you want to change the aesthetic or not, so I'll leave a small suggestion: switch 00:47:734 (3,4)- these. It currently feels so awkward to play, and the follow points look cooler this way. Captin mentioned it aswell, i think it looks better now from what it was before with the forced symmetry and stuffs

One more suggestion... err two more: 01:23:115 (1,2,1,2,1)-
01:23:767 (1)- this could be a bit lower, reaching for it like that is pretty awkward and leaves a weird taste xd lowered it a little bit

Just a me thing here: 01:23:115 (1,2,1,2)- I feel like the mouse could be a bit more lethargic and free here so I changed the combination.
01:23:441 (1)- first 01:23:278 (2)- second, 01:23:115 (1)- third, 01:23:604 (2)- fourth. Toootally up to you, I just thought it was kinda cool. I kinda went with a symmetry feel to it so I’d like to keep it as it is now

Thank you so much! This was a very helpful mod. Applied hitsounds to all diffs.

I also fixed a pretty significant rounding error on the flower streams in Skyloft (ugh), should be better now.

6th
Extra
00:23:767 (1,2,3)- Use a slider instead so it fits better with the flute since it's what you intended to map according to 00:25:071 (1,2,3,4,5,6,1)- . i mapped to the piano, not the fluth synth. Listen carefully
00:34:202 (1,2,3)- ^ ^
00:29:636 (3,4)- overlap doesn’t look like they do?
00:49:691 (4)- Same as Insane, reduce its volume please. Reduced from a previous mod
01:08:604 (2,3,4,5,6,7)- Reduce its spacing, it feels like 01:07:462 (4,5,6,7)- actually reduced
01:19:038 (2,3,4,5,6,7)- ^ reduced
00:44:799 (2,3,4)- Probably exagerated tbh. It’s not too bad



Insane
00:11:375 (2)- remove whistle on its end ? The same hitsounds apply for all diffs, i think it’s fine
00:38:115 (1)- Its shape doesn't really fit with the song. I don’t see why it wouldn’t
00:49:691 (6)- This is way too loud. Reduce it please. Reduced from a previous mod
00:55:397 (2,3,4)- The stack gives too much emphasize to 00:55:886 (5)- imo. I actually like this emphasis
01:05:506 (1,3,5)- nazi but unperfect moved
01:05:669 (2,4,6)- ^
01:17:408 (1,2)- CTRL+G so it's as smooth as 01:06:647 (6,1,2)-. Plays better like that. It’s alright like that


Hard
00:10:397 (6,1)- Stack these ? It would give (1) much more impact and sense since the piano kinda stops on 00:10:397- would ruin the structure, it’s fine like that
00:18:223 (4)- I can see how it can be closer from (1) than (3) tbh lol fixed
00:20:180 (4,1,1)- This spacing is really really confusing and unexpected. Consider changing it. Spacing is the same as previous notes?
00:46:919 (4)- Replace it by a circle since there's no piano on 00:47:082- but there is lol
00:47:897- I can't get why you suddenly skip these since you were mapping piano just before i wasn’t? I mapped to the background and only focused on the piano once every 4 measures
00:53:604- Make it clickable so it's more coherent with what you're mapping here 00:53:767 (1,2,3,4)- i don’t think it’s too big of a deal and i’d like to keep the consistency
01:08:604 (2,3,4)- The flow is weird here, especially the speed increase at 01:08:930- . Consider making it smoother. Changed

Advanced
Consider increasing CS a bit so it fits better with the spread (normal : 2,8 ; hard : 4). And you should increase AR a bit too, this might be hard to read https://osu.ppy.sh/ss/5638561 increased AR
00:21:158- What about a direction change here ? it’s not too bad
00:22:462- Feels kinda weird to skip the claps like that tbh. You should at least replace (4) circles by sliders so it kinda fits better with the last sound while mapping them. I did the same for Skyloft diff so no, i mapped to the piano
01:05:995 (2,3)- and 01:05:995 (2)- are not following the same instrument. It makes the empty blue tick at 01:05:669- feel kinda weird. True but it would ruin consistency and DS, Consider changing this. Same goes for next patterns. True but it would ruin consistency and DS, i didn’t really map to this part anyway (more like the background beat)
01:23:278- Is there any reason to skip it ? because it’s a lower diff
01:33:875- The break here is too short. It will kill most of the beginners. True, I reduced the spinner a bit

Thanks for the mod! Appreciate it a lot.

Only thing left is the check from Nathan, thank you very much for supporting this set! Gonna finish up on all the m4ms I missed.


EDIT: Changed metadata source to "BMS", since it seems to have a bigger impact there and it came before the Deemo feature. Added "Deemo" and "Rayark" to tags.

EDIT 2: I've become pretty convinced that the section of the song at 00:20:506 - is a 1/6 followed by a 1/8th. It seems to resemble the music the closest and is a good compromise between the two beat snaps. I've changed all the diffs which implemented this rhythm to the correct snaps. Special thanks to Mazzerin for helping me figure it out c:

EDIT 3: We got confused, it's the other way around. 1/8 with a 1/6th at the end. Unless we do some weird timing stuff this is pretty much as accurate as I can get. Thanks deetz for helping
Nathan
insane
01:13:006 (3,4,1,2) - this placement lacks emphasis for 01:13:332 (1) - and causes a weird deceleration flow with little direction change, try a sharper angle+bigger spacing

advanced
01:02:245 (4) - ds error

skyloft
00:45:125 (3,4) - angle seems a bit too sharp for a fairly calm sound on 4
00:45:941 (1,2) - bleh I think these would look better if you reduced the angles on them
00:46:919 (5,6) - the melody doesn't really have a significant jump in pitch so I think this movement feels forced
00:47:734 (3,4,5,6) - this square movement is just straight up out of place
01:02:571 (5) - could nc for spacing acceleration
01:02:897 (1,2,3,4) - space these out a bit more, atm they just look awkwardly close
01:18:549 (1,2,3,4) - ^
01:03:875 (6) - might as well blanket this with 01:02:897 (1) -
01:23:767 (1) - eh 1/8 just feels unnecessary here, besides you're actually making it less impactful since the largest jump out 01:23:115 (1,2,1,2,1) - is circle to slider this way
ac8129464363

6th wrote:

[Normal]
00:30:288 (6) - Placing it at (5)'s right reduces its impact a lot imo. want to keep it flowy
01:07:462 - repeating the slider at the less noticeable sound is not a really good idea. The only instrument that would justify it starts here 01:06:973 - hitsounds should make it clear what i'm doing
01:17:571 (2) - ^
01:22:462 (1,2) - This part deserves to be more intense. Use more circles please. sure
01:45:615 - 01:48:223 - 01:50:180 - is there any reason to skip them ? density of the whole section
01:53:767 (6,1) - Considering it's the only stack in your diff it may be really unpredictable and hard to read for beginners, gather more opinions. asked around and shouldn't be a problem
Topic Starter
Xilver15
sukiNathan
skyloft
00:45:125 (3,4)- angle seems a bit too sharp for a fairly calm sound on 4 moved 3 someplace else
00:45:941 (1,2)- bleh I think these would look better if you reduced the angles on them reduced a little bit
00:46:919 (5,6)- the melody doesn't really have a significant jump in pitch so I think this movement feels forced hmm i don’t think it’s that forced, i think the piano emphasis is greater at 00:47:245 - to justify the spacing change there
00:47:734 (3,4,5,6)- this square movement is just straight up out of place remade pattern, added sliders
01:02:571 (5)- could nc for spacing acceleration okie (rip my colorhaxing)
01:02:897 (1,2,3,4)- space these out a bit more, atm they just look awkwardly close spaced
01:18:549 (1,2,3,4)- ^ spaced
01:03:875 (6)- might as well blanket this with 01:02:897 (1)- oh i thought i did, mustve missed it rip
01:23:767 (1)- eh 1/8 just feels unnecessary here, besides you're actually making it less impactful since the largest jump out 01:23:115 (1,2,1,2,1)- is circle to slider this way I actually think the 1/8th adds a lot of emphasis and if you listen to the song i think it justifies having it there

insane
01:13:006 (3,4,1,2)- this placement lacks emphasis for 01:13:332 (1)- and causes a weird deceleration flow with little direction change, try a sharper angle+bigger spacing moved 4 to have more of an angle, hopefully this should do it

advanced
01:02:245 (4)- ds error this was intentional, it was to prepare the player for the increase in spacing the kiai has

Thanks for the mod c: Appreciate it a lot.

I also updated deetz' diff from his mod response, increased the volume of soft-hitfinish2 and trimmed drum-hitfinish5 from Naitoshi's mod, and changed the tag to remove "ice" "banshi" and "sound" since they aren't really relevant to the song, and added "nizi-ringo" to tags as the owner of the albums.
Lince Cosmico_old

Xilver wrote:

EDIT: Changed metadata source to "BMS", since it seems to have a bigger impact there and it came before the Deemo feature.
2 months ago....

shit :v)
Aeril
omf i havent checked this in a while but its progressing so well >.< i believe!
Topic Starter
Xilver15
Removed 1/16th slider at 01:23:767 - on skyloft by request of nathan, also removed unused hitsound samples


@Aeril Thank you!! believe c:
Nathan
asdf
Topic Starter
Xilver15
\:D/

Thanks a lot Nathan c: Appreciate the final checks on the map. Almost there!
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