[Skyloft]
Zelda 2015
c:00:20:506 (1,1) -
Rhythm is just a 1/2 with a 1/4 triple on top. This is a cause for DQing so please change it http://puu.sh/pEHPJ.jpgwelp, i missed that. changed1/8 Overmapped Sliders:The usage in 1/8 sliders isn't very well done nor does it fit and seems that it was tacked on for some reason and is not a technique to use due to how frustrating it can be to play not to mention, it's also overmapped.
01:05:343 (3,4) - the 1/8 on slider 3 doesn't even exist and slider 4 only hinges on a hold so making these 1/8's and not 1/4's is already unnecessary to begin with. Similar sections include:
- 01:10:560 (3,4) -
- 01:15:778 (3,4) -
- 01:20:995 (3,4) -
There are also alternatives such as mapping slider 3 to a circle instead and only have slider 4 be a 1/8 slider instead, but considering that you could call the strings of 5-note streams overmapped due to how hard it is to hear the notes, it's kind of pointless to go with the 1/8's then.
You're right, i got rid of the 1/8th on 3 but i'm keeping it on 4. I disagree with the fact that 5 bursts are overmapped. The idea was that the song gradually increases in intensity so the point was to add more defined rhythm in the intense part of the song. I'm sure this is pretty subjective considering how hard it is to hear the beats in the song, and i think it follows a rather structured rhythm so i'm gonna keep the 5s.NC Spam:NC spam is one thing that is unnecessary done and does not add anything to the map, but only inflate the drain.
I really don't think HP drain is that much of a problem for a map like this, it if was a map that's really dependent on NC spam to pass (like extreme fantasy hr for example) then i would not use it. I got rid of some NC spams, but I'm keeping some as well. There are some themes I put in the map which are reliant on NC spams 00:51:810 (1,1,1) - Considering how the map emphasizes the song with spacing, the NCing shouldn't even matter.
Got rid of this one here Similar areas include:
- 01:01:593 (1,1,1,1,1,1) - Inconsistent with above now
got rid of this one - 01:12:028 (1,1,1,1,1,1) - ^
got rid of this one - 01:22:462 (1,1,1,1,1,1) - ^
removed NC on the first one but I'm keeping this one. Random NC's just look random and you're better off making them regular notes of new combo's instead of just NCing every note.
Disagree but this isn't the time to argue here :p
Other things:00:22:462 - it doesn't really make sense that you would ignore this particular note being played here. You follow every part of the main melody and along with that, the beat it follows so not mapping a circle here sounds completely off to what your intentions were. Other parts include:
- 00:27:680
- 00:32:897
- 00:38:115
My intentions were to map to the piano and the flute synth for this part. The idea was to gradually increase the number of instruments I am focusing on as the map goes on. This rhythm was taken from the Deemo chart (https://youtu.be/tn3wJ-l-g7Y?t=35) in which only the piano was mapped for this section. I thought it was fitting so I made it gradually add more instruments. (i did make sure to to map to the flute synth as well since it feels kind of empty with only the piano) I updated the map with added bookmarks so you can the timestamps in where i decided to add more instruments. 00:30:288 (1,2,3,4) - the pattern overall is smaller than the previous one (00:30:288 (1,2,3,4) - ) despite the song going a bit more stronger in the area. You can swap the two patterns in the timeline instead to fix this. So...
- 00:28:984 (1,2,3,4) - starts 00:30:288 -
- 00:30:288 (1,2,3,4) - starts 00:28:984 (1) -
done 00:41:375 (3,4) - the spacing here is a bit surprising. The reason being is that it is basically the same distance as 00:41:049 (2,3) - and it shapes more like an pentagon much similar to what you have done before. Either NC or change the pattern so the player can separate the 1/1's and 1/2's
moved one note back to it's easier to differentiate01:23:278 (1,1) - It's a questionable jump. The angle that it creates is a bit too much and the distance can be an issue compared to the whole map. If you made 01:23:604 (1) - more to left or right. It would be better for the player to hit the notes better.
moved it to the right01:34:202 (1,2,3,4,1) - I find it strange you don't do any spacing tricks for your emphasis here despite doing it everywhere else. Why?
if you look at the beginning where the same piano note was mapped, i kept spacing the same. 00:00:289 (1,2,3,4,1) -
01:36:810 (1,2,3,4,1) - ^
same01:38:766 (2,3) - a bit too big compared to what the song is suggesting
nerfed, also reduced SV to 0.5It's a nice designed map, but there are just some things that just detract from the map as a whole and make it less enjoyable due to those. I also feel the flow could use some more improvement and some things could be better designed.