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ginkiha - nightfall

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Topic Starter
Xilver15
This beatmap was submitted using in-game submission on Monday, July 25, 2016 at 4:06:10 PM

Artist: ginkiha
Title: nightfall
Source: BMS
Tags: gin kiha g2r2014 piano alchemists nizi-ringo ne/nuit deemo rayark deetz smoothie world
BPM: 92
Filesize: 7687kb
Play Time: 01:55
Difficulties Available:
  1. Advanced (2.71 stars, 210 notes)
  2. deetz' Normal (1.95 stars, 123 notes)
  3. Hard (3.44 stars, 271 notes)
  4. Skyloft (5.46 stars, 386 notes)
  5. Smoothie World's Insane (4.65 stars, 329 notes)
Download: ginkiha - nightfall
Information: Scores/Beatmap Listing
---------------
https://osu.ppy.sh/beatmaps/artists/72
VINXIS
i love anime
Topic Starter
Xilver15

VINXIS wrote:

i love anime
Aeril
memes

  1. 00:17:245 (3) - hello nazi blanket mod, just move the end point a little to the right to fix
  2. 00:18:549 (1) - lol idk why this jumped out to me but it did, idk it looks prettier to me when it makes a triangle xd
    x 261 y 38
  3. 00:20:506 (5,6,7,8,1) - isnt this 1/3?
  4. 00:22:136 (4) - ok pls no kill for this but im going to say it can you like make this a slider pls that hits the drum xd idk it triggers me
  5. 00:50:506 (4) - ok going with emphasized piano notes soft whistles go on 00:50:343 (3) - 00:50:832 (5) - and slider end of 00:51:158 (1) - not 00:50:506 (4) - or 00:51:484 (2) -
  6. 01:02:897 (1) - i feel adding a soft cymbal crash here would sound good like this one http://puu.sh/p2ZgP/ee3158e626.wav
  7. 01:05:180 (1,2,3,4,1) - maybe have this blanket 01:05:669 (2) - idk
  8. 01:06:647 (1) - remove nc here because not much emphasis on this note and its still part of the past sequence and
  9. 01:06:973 (2) - place nc here to heighten the emphasis
  10. 01:17:897 (4,5,6,7,1) - already looks enough like a star to me to want to make it a star, idk up to you
  11. 01:31:593 (1) - i feel if you blanket this in 01:28:984 (1) - it would look prty cute
yep shit mod
Topic Starter
Xilver15

Aeril wrote:

memes

  1. 00:17:245 (3) - hello nazi blanket mod, just move the end point a little to the right to fix done
  2. 00:18:549 (1) - lol idk why this jumped out to me but it did, idk it looks prettier to me when it makes a triangle xd sure thing
    x 261 y 38
  3. 00:20:506 (5,6,7,8,1) - isnt this 1/3? OOPS
  4. 00:22:136 (4) - ok pls no kill for this but im going to say it can you like make this a slider pls that hits the drum xd idk it triggers me i understand your point but i took the beginning rhythm map from the map on deemo, the idea was to start with the piano and then gradually add instruments as the song goes on
  5. 00:50:506 (4) - ok going with emphasized piano notes soft whistles go on 00:50:343 (3) - 00:50:832 (5) - and slider end of 00:51:158 (1) - not 00:50:506 (4) - or 00:51:484 (2) - wasn't the intention to emphasize piano sounds but i did change stuff a bit
  6. 01:02:897 (1) - i feel adding a soft cymbal crash here would sound good like this one http://puu.sh/p2ZgP/ee3158e626.wav okie
  7. 01:05:180 (1,2,3,4,1) - maybe have this blanket 01:05:669 (2) - idk moved it a little bit but idm not having it as blanket
  8. 01:06:647 (1) - remove nc here because not much emphasis on this note and its still part of the past sequence and
  9. 01:06:973 (2) - place nc here to heighten the emphasis okie
  10. 01:17:897 (4,5,6,7,1) - already looks enough like a star to me to want to make it a star, idk up to you okie
  11. 01:31:593 (1) - i feel if you blanket this in 01:28:984 (1) - it would look prty cute
did it for now, will see what feedback says because the spacing gets rekt if i blanket it

yep shit mod

thank you aeril! I also updated the hitsounding samples and fixed inconsistencies with it, also changed some patterns around
Lince Cosmico_old
Random mod o.o
General:
• Combo colours?
• idk if this is necesary, but

should add "gin" "kiha" to tags?
https://soundcloud.com/ginkiha
also, source is "BMS" ups
Skyloft:
00:20:506 (1,1,1) - wait wtf?
00:21:158 (1,2,3,4) - DS Consistency
00:23:767 (1,2,3,4) - same
00:44:636 (1) - slider starts here, not here 00:44:799 (2) -
00:47:245 (1,2) - same
00:51:810 (1,1,1,1) - remove nc?
00:52:299 (1,1) - if you do this, at least divide it with same difference on distance snap. Example: 00:51:973 (1) - 1x . 00:52:136 (1) - 1.2x . 00:52:299 (1) - 1.4x . 00:52:462 (1) - 1.6x distance snap (tell me if you dont understand, im not good at expressing myself XD)
I recommend you do something like this: 00:51:810 (1) - x:276 y:178 / 00:51:973 (1) - x:304 y:104 / 00:52:136 (1) - x:392 y:80 / 00:52:299 (1) - x:472 y:152 / 00:52:462 (1) - x:424 y:264
also with that, a blanket here: 00:52:299 (1,1) - would fit. Ex: http://osu.ppy.sh/ss/5255005 / http://osu.ppy.sh/ss/5255010
01:28:984 (1,1) - http://osu.ppy.sh/ss/5255024 nazi blanket :v)
Aeril is better modder than me :v

Lol i started doing this as a metadata check xD
Topic Starter
Xilver15

Lince Cosmico wrote:

Random mod o.o
General:
• Combo colours? thanks for reminding me haha, will take care of that :D
• idk if this is necesary, but

should add "gin" "kiha" to tags? okie
https://soundcloud.com/ginkiha
also, source is "BMS" ups
Skyloft:
00:20:506 (1,1,1) - wait wtf? listen to the flute synth, it's 1/3, i changed it a bit though
00:21:158 (1,2,3,4) - DS Consistency this was done on purpose, the effect was to gradually decrease DS
00:23:767 (1,2,3,4) - same same
00:44:636 (1) - slider starts here, not here 00:44:799 (2) - im confused :s this was more of a rhythm choice than an objective slider placement
00:47:245 (1,2) - same same
00:51:810 (1,1,1,1) - remove nc? this was to emphasize the
00:52:299 (1,1) - if you do this, at least divide it with same difference on distance snap. Example: 00:51:973 (1) - 1x . 00:52:136 (1) - 1.2x . 00:52:299 (1) - 1.4x . 00:52:462 (1) - 1.6x distance snap (tell me if you dont understand, im not good at expressing myself XD) Made the distance snap more consistent
I recommend you do something like this: 00:51:810 (1) - x:276 y:178 / 00:51:973 (1) - x:304 y:104 / 00:52:136 (1) - x:392 y:80 / 00:52:299 (1) - x:472 y:152 / 00:52:462 (1) - x:424 y:264
also with that, a blanket here: 00:52:299 (1,1) - would fit. Ex: http://osu.ppy.sh/ss/5255005 / http://osu.ppy.sh/ss/5255010
01:28:984 (1,1) - http://osu.ppy.sh/ss/5255024 nazi blanket :v) my blankets always suck orz
Aeril is better modder than me :v

Lol i started doing this as a metadata check xD
thank you! I appreciate the random mod :D
xXChiLLkr0EteXx
General:
- Both beatmaps are really good!

Some suggestions:

- 00,22,462 add a slider till 00.23.115 and delete the circle at the same spot.
- 00,27,680 add a slider till 00.28.332 and delete the circle at the same spot.
- 00,32,897 add a slider till 00,33,549 and delete the circle at the same spot.
- 00,38,115 add a slider till 00,38,767 and delete the circle at the same spot.

This are just suggestions :)
Lince Cosmico_old

xXChiLLkr0EteXx wrote:

General:
- Both beatmaps are really good!

Some suggestions:

- 00,22,462 add a slider till 00.23.115 and delete the circle at the same spot.
- 00,27,680 add a slider till 00.28.332 and delete the circle at the same spot.
- 00,32,897 add a slider till 00,33,549 and delete the circle at the same spot.
- 00,38,115 add a slider till 00,38,767 and delete the circle at the same spot.

This are just suggestions :)
You can do Ctrl+C on the time what you want and paste it on the forum, more easy
Kui
Short mod.

[*]
General
You should work on trying to use the whole play field.
Check AiMod. ( 01:02:082 - )



Skyloft
00:41:375 (3,4,5,6,1) - I would make this a star. Already almost is one and would look nicer if you did.
00:51:810 (1,1,1,1) - You could make this look a little nicer. Make each one the same distance from the end of 00:52:462 (1) - . Plus the notes in the song are getting lower on the scale, so you shouldn't have the circles increasing in spacing.
01:23:441 - ^ Notes are going down on the scale so the spacing should start big then get smaller. You could ctrl+g then ctrl+j.
Topic Starter
Xilver15

Kui wrote:

Short mod.

[*]
General
You should work on trying to use the whole play field. true :p the song's intensity didn't call out for much spacing changes so i didn't go too far with it, which probably resulted in not mapping the edges
Check AiMod. ( 01:02:082 - ) woops



Skyloft
00:41:375 (3,4,5,6,1) - I would make this a star. Already almost is one and would look nicer if you did. okie
00:51:810 (1,1,1,1) - You could make this look a little nicer. Make each one the same distance from the end of 00:52:462 (1) - . Plus the notes in the song are getting lower on the scale, so you shouldn't have the circles increasing in spacing. Tried to make it nicer, I didn't reverse the spacing however because the emphasis was on the increasing volume, not the notes on the scale :p
01:23:441 - ^ Notes are going down on the scale so the spacing should start big then get smaller. You could ctrl+g then ctrl+j. made a different pattern that kinda decreases in spacing so hopefully that's fine
Kibbleru
a vry opinionated mod

00:20:506 (1,1,1) - try dis?
00:25:071 (1,2) - i thinks this is just normal 1/2.. what is this snapped to currently lol?
00:35:506 (1,2) - ^
00:41:375 (3,4) - why dont u ctrl g this so that 00:41:375 (3,4) - still follows that kind of curved flow u had from 00:39:419 (1,2,3,4) -
00:05:506 - imo in this general section, as well as 01:39:419 - ur SV is a bit too fast compared to the spacing. for example. look at ur average 1/1 spacing 00:09:419 (3,4) - and look at how long ur 1/1 sliders are lol 00:15:941 (1) - just looks out of place to me. i think.. or maybe its cuz im used to having my spacing much larger compared to SV..
Topic Starter
Xilver15

Kibbleru wrote:

a vry opinionated mod

00:20:506 (1,1,1) - try dis? done
00:25:071 (1,2) - i thinks this is just normal 1/2.. what is this snapped to currently lol? snapped to the flute synth, drum is ignored for this section cuz the effect was to gradually add instruments as the song goes on
00:35:506 (1,2) - ^ ^
00:41:375 (3,4) - why dont u ctrl g this so that 00:41:375 (3,4) - still follows that kind of curved flow u had from 00:39:419 (1,2,3,4) - changed the star to make it fit the curve more, i made it too spaced when i changed it from another mod :P
00:05:506 - imo in this general section, as well as 01:39:419 - ur SV is a bit too fast compared to the spacing. for example. look at ur average 1/1 spacing 00:09:419 (3,4) - and look at how long ur 1/1 sliders are lol 00:15:941 (1) - just looks out of place to me. i think.. or maybe its cuz im used to having my spacing much larger compared to SV.. I kinda like them when theyre fast like that, imo it adds that emphasis to the increasing piano pitch :p if it gets too many complaints ill slow it down
thanks for the mod kibbleru! appreciate it a lot :D Currently no internet so ill update it when i get access again

I also fixed some hitsounding inconsistencies while i was at it
VINXIS

gearnl

  1. nic tag conflictz
  2. add audioleadin

detz

  1. klo

nroa,ml

  1. 00:02:245 (2,1) - 1.06x
  2. 00:10:071 (4) - 1.3 1.4 wot te fuk
  3. did u use distance snap in this diff, .. . ., cuz ur supposd 2 for evry note.
  4. cant say anyhtign cuz diff is ltiaerly random DS D
  5. 01:07:462 (4) - highly reccococeoedn splitting this 2 more sliderz cuz itseas iertr for noobz 2 play

har

  1. 01:26:375 (1,1,1) - u cudve made this much mor interesting tbh rather than jstu boring stak play.. at aslt add a break between the notez lo
  2. 01:54:745 (6,1) - highly recomend staking cuz tht way it givs the feeling of no emphasiz/energy in song betwen the 2 notez lo

skyloft

  1. 00:06:810 (3) - ew this lookz lik a diagonal slidor lo
  2. 00:17:245 (3,4) - ths looks rlly messy cuz of ur slider shape/angle + circl rlly weirdly clos 2 the sliderhead lo i recommend blanket as a gud alternativ Xd
  3. 01:16:593 (4,5,6) - now this mite b a bit weird cuz of the long huge dropoff from 4 to 5 wit the weird angle turn from that to 6 lo. obv hittable but it jsut lookz lik it plays rlly weird cuz of ur slidrz and spacing differences between the notez mostly lo
  4. 01:26:375 (1) - can u jstu make this not diagonal wTF
  5. 01:40:071 (2,3) - wow this looks rly weird and messy.. try using a bettr slider shape for the bigger slider idk lol..
  6. 01:55:723 (1) - lo wud stak wit the moon lik detz Xd
ur normal diff is fukd but evryhting els is p nic imo.. ur aeshtetic choicez in the top diff triggr me sometimez lo
Chalwa
Hello! M4M from your queue!

Easy
00:08:115 (1,2) - Blanket improve
00:15:288 (3) - Ctrl + J looks better imo
00:32:245 (2) - Ctrl + H??
00:51:484 (2,1) - You can blanket it, but you must move 00:51:158 (1) a bit right
00:57:354 (2,1) - Blanket improve
01:18:549 (1,2) - Why not blanket??
Normal
00:16:593 (2,3) - That jumps is imo too hard to Normal :/
00:38:115 - ^
00:40:071 (3,4,1) - Fix DS
00:49:854 (1) - Ctrl + J?
01:00:288 (1,2) - Improve blanket
01:05:506 (1,2,3) - Too hard imo
01:13:984 (1,4) - Overlap
01:15:941 (1,2,3) - Too hard
Hard
00:44:636 (1,2) - Bad flow
01:40:071 (2) - Ctrl + H?
01:52:136 (4,1) - Blanket it??
The best diff :D

END!
Good luck in further mapping!
Stjpa
[deetz' Easy]
00:13:332 (1) - Change the sampleset to Auto so the sliderslide is silenced like it's most likely supposed to. If not just add another sliderslide.wav.

Maybe you should nerf the SV a little bit so make the SR between yours and Normal a bit larger.

[Normal]
00:06:158 (2,3,4,5) - Making a triangle here looks better and more structured. Also (5) is slightly overlapping with (2).
00:06:158 (2,1) - If you accepted the suggestion above you should be able to stack them. Dunno if you need to adjust the slidershape then, might work tho.
00:08:115 (1,2) - Having a slidertail and circle stacked should be avoided in a Normal diff because newer players need to see the approach circle properly. And since it's never used in any Normal ever it might be confusing too.
00:09:419 (3,4,1) - Jumps usually aren't a thing in Normals except it's done consistently and only with a slightly DS. Since it's not the case here I'd suggest to just rearrange them with 1,0x DS as usually.
00:16:593 (2,3) - Again an unfitting jump that should be avoided.
00:19:528 (2) - Stack that shouldn't be there as I explained above. Probably don't need to pick everything out since I explained it clearly, I suppose.
00:21:158 (1,2,3,4) - Something I suggest for every diff: Please don't change the spacing between each circle. It makes the patterns just look weird since the pitch in the music doesn't change at all but just the volume. And even if you wanna emphasize that (in other diffs tho because inconsistent spacing usually isn't a thing in Normals, as I already said) you should slightly highlight the third circle then rather than the second where the volume goes down.
00:23:115 (1,1,1) - Spacing issues that would just confuse new players. I'd suggest to remove them all due the density changes some players might be not used to because pretty much every Normal diff (especially with this starrating) is mapped really simple with equal density for good readability. Also the second circle in this case doesn't have something audible to click unlike the other two.
00:41:375 (2) - Using two repeats is already questionable because it's anti-meta, but having more than that especially with this SV is a bad idea because there is not enough time to react to more than one repeat that is common in Normal diffs.
00:45:288 (2) - Should rather be placed on the previous red tick and extended to the downbeat again so the sliderhead here also has something audible.
01:13:984 (1,2,3,4) - Could also be a square for cleaner structuring.

[Hard]
00:10:723 (1,2) - Pattern could look cleaner with a better shape. Example. This way you have proper blankets that look pretty nice. Same goes for the pattern that comes a few measures later.
00:16:593 (2,3) - Here you have two choices to make it look better: Either move it more to the left for a more natural (and more expectable) flow or blanket it properly. The way you placed it makes it more look like a blanket as it's a common pattern in Hard diffs nowadays.
00:21:158 (1,2,3,4) - The same thing I mentioned in the Normal diff applies here. If you changed the spacing for having more variety then it's better to change the pattern.
00:40:723 (1) - Since we have are strong beat on this in the music it would make more sense to have it highlighted with more spacing.
00:57:027 (4,5,1) - Making a triangle here with (5) should give you the possibility to blanket (5) and (1).

[Skyfoll]
Pretty sure you wanna apply some things from previous diffs here too. Just a reminder. :^)
00:16:593 (2) - CTRL + J flows way better.
00:17:245 (3,4) - Consider shaping the slider not that hard to blanket it properly with the circle. Aesthetics!
00:18:549 (1) - CTRL + H here? Gives a kinda circular flow.
01:04:202 (1,2,3,4,5) - Consider rotating it a bit clock-wise so the transition from the previous slider to the first circle here is more comfortable. The same goes for the next pattern.

Not much to say to the last diff since the map (or more likely song) itself is really repetetive so the issues just repeat over and over.
LeQuack
Hey here is a mod for you! :D

General
  1. Tag conflicts found in aimod
  2. I think all diffs should have kiai (same place as Skyloft has it)

Easy
  1. 00:13:332 (1) -Is the sliderslide meant to have noise?

Normal
  1. 00:21:158 (1,2,3,4) - I would have this pattern (and the one after it) evenly spaced as it is normal and patterns such as 00:26:375 (1,2,3,4) are evenly spaced which might make it confusing for players at this diff
  2. 00:15:941 (1,2) - Ctrl-g to make easier and have less distance to 00:17:245 (3)
  3. 00:52:952 - I would lower the volume of this timing point to something like 40%


Hard
  1. I would have the AR be lowered to somewhere between 7 and 7.5 as the song is a bit too slow for AR 8
  2. 00:30:288 (1,2,3,4) - Have this spaced further than previous combo
  3. 00:42:028 - Personally i like to be able to hear (even if slightly) hitsounds on all notes so i can better follow the rhythm i would recommend making all hitsounds in this section at least slight audible but this is just personal preference
  4. 01:31:919 (1) - Extend to red tick and silence the audio on the spinner end


Skyloft
  1. 01:12:680 (1,1,1) - I think these should be evenly spaced
  2. 01:31:756 (1) - Like previous diff extend to red tick and silence hitsound

Good looking map (also good song) GL with this :D
Alheak
Heya M4M from ur q

[General]
  1. check aimod apparently some issues with the tags
[Skyloft]
  1. hitsounds are very (too) quiet at the beginning, especially for 00:42:028 - and on, which is a very dense part objects-wise and more intense, yet we can't get much feedback while playing it
    Also the change of hitsounds at 00:52:952 - is way too sudden and contrasts too much with the previous part
  2. 00:17:245 (3,4) - why not make a blanket with those two?
  3. 00:52:952 (2) - would look better with a slight angle like the others
  4. 01:26:375 (1) - just a suggestion but i think this would look better with the center part bent a bit:
  5. 01:55:723 (1) - maybe just a bit too loud, the custom hitsound is fine, but the hitnormal sounds out of place, you should rename soft-hitwhistle6 to soft-hitnormal6, then remove the whistle on this circle
    Also maybe edit the hitsound itself to add some reverb/delay for a more impactful sound
[Hard]
  1. 00:21:158 (1,2,3,4) - i'd recommend to not let those overlap or make the overlap more obvious, at this point it does not affect gameplay in any way but it'll look way better
  2. 00:23:767 (1,2,3,4) - ^
  3. 00:31:593 (1,2,3,4) - ^
  4. 00:34:202 (1,2,3,4) - ^
  5. 00:49:038 (2,1) - overlap
  6. 01:02:897 - you forgot kiai on this diff xd
  7. same thing about the hitsounds
[Normal]
  1. 00:21:158 (1,2,3,4) - i understand your intention, but you shouldn't use more than one DS in Normal diffs
    This is to help beginners understand the time - distance relation in object placement and to help them read the map more easily
  2. 00:23:767 (1,2,3,4) - ^
  3. 00:36:810 (1,2,3,4) - ^
  4. 00:39:419 (1,2,3,4) - ^
  5. 00:42:028 - you should make this beat clickable to emphasize it, a 1/2 pause is largely acceptable for a Normal diff, so no worries about that
  6. 01:02:897 - ^
  7. 01:08:115 - ^
  8. 01:13:332 - ^
  9. 01:13:984 (1,4) - overlap
  10. 01:18:549 - like earlier
  11. 01:37:788 (2,3) - i wouldn't recommend stacking non successive circles, as it is often confusing for beginners
  12. no kiai either? also recheck the hitsounds here as well
[deetz ez]
  1. 00:13:332 (1) - why is it drums
  2. 00:23:767 (1) - bend it the other way? idk
  3. 00:28:984 (1) - same
  4. 00:36:810 (1,1) - stacking non successive objects in easy may be confusing for beginners so prolly not a good idea
  5. no kiai? also check Skyloft diff mod for hitsounding
damn vinxis writes worse and worse every year

good luck
Kalibe
M4M~

deetz Easy -

* I rather to change OD and HP to 2
* Widescreen off
* 00:15:941 (1) - Add whistle on head, because you also did it with 00:13:332 (1) -
* 01:42:028 (1,2) - I just prefer to make blanket with these, like these 00:08:115 (1,2) -
* 01:49:854 (1) - Try ctrl J and move on 284|160, plays cooler a bit for me.
* 01:53:767 (1) - Hmm.. How about removing this note 01:55:723 (1) - and add a reverse arrow to this 01:53:767 (1) - ?

Normal -

* Widescreen off
* 00:00:289 (1,2,1) - Idk why, but sounds so cool, if you add finishes on these notes to emphasis that sound, nice.
* 00:21:810 (3,4) - 00:24:419 (3,4) - You should use DS in Normal diff too, because it might be misleading for begginers.
* 01:13:984 (1,4) - Unnessesary and ugly overlap, please fix this.
* 01:23:441 (5,6) - For normal diff, these notes are overspaced tbh.
* 01:37:788 (2) - 01:48:224 (2) - Add whistles ~

Hard -

* Widescreen off
* 01:37:462 (2) - 01:47:897 (2) - Add whistles on ends ~
* Cool diff, i just only disagree for this: 00:21:158 (1,2,3,4) - 00:23:767 (1,2,3,4) - and etc. I think you should use DS just for cleanup gameplay and have no problems.

{!} Spike diff : { 3,44 -> 5 is too big, this mapset needs an Insane diff, something like 3.9 - 4.1 should works }

Skyloft -

* Widescreen off
* 00:42:517 (2) - Ctrl H this slider boosts a little flow so it'll be cool to play tho.
* 00:51:973 (1,1,1) - These NC are really unnessesary imo, bcs 00:51:810 (1,1,1,1) - are the one piano sound.
* 01:02:408 (1,1,1) - same situation ^ and etc. I just think they aren't so useful for readability.
* 01:23:115 (1,1,1,1,1) - ... Especially this part is sooooo misleading // prefer to remove those NC's : 01:23:278 (1,1) -
* 01:48:224 (4) - Add whistle ~

Ok, that's all. Hope i helped with something. Good luck !~
Kaifin
hi m4m lol

deetz

  1. tag conflicts lolxd
  2. 00:40:723 (1,2,3,4) - i think this is a little much for easy, 4 circles? you could do two 1/1s or maybe a 1/1 and 2 circles? i think would be a lot better for Easy
  3. 00:44:636 (1,2) - idk if you can fix this without fukin the triangle but lo l http://puu.sh/pDOBA/994b6fbe4b.jpg
  4. 00:57:354 (2,1) - everything is daijoubu http://puu.sh/pDOEd/d378688e47.jpg
  5. 01:01:593 (1,1) - do you think this overlap will be too confusing for Easy player?
  6. 01:15:941 (1,2,1) - sik triangle

    nice diff but imo with overlaps and amount of circles, its almost a normal lol just food for thought

normal 2

  1. 00:06:810 (3) - NC for consistency
  2. 00:09:419 (3,4,1) - wat happened to the distance snap??? ? ?? you can't break DS in normal
  3. 00:09:419 (3) - NC your choice
  4. 00:17:245 (3) - def NC
  5. 00:12:028 (1) - DS
  6. 00:17:245 (3) - WH this isnt just ds this is like a fukin nintendo 3ds xl
  7. 00:19:854 (3) - getting a little touchy with DS
  8. 00:21:158 (1,2,3,4) - a a aa a
  9. okay so your distance snap has to be consistent to my knowledge for normal, so i'm just gonna stop here, you need to respace the diff accordingly, did not list all examples but listed a couple so that you'd be able to fix

hard

  1. 00:06:810 (3,2) - stack em?
  2. 00:09:745 (4,1) - surprised you didn't stack this as well it would look better i m o
  3. 00:21:158 (1,2,3,4) - this spacing is like the uncanny valley of spacing, i think it looks really weird + off because they're barely touching, i'd space them like 0.05 - 0.1x more so they're fully apart and less icky
  4. 00:23:767 (1,2,3,4) - same
  5. 00:31:593 (1,2,3,4) - this is a bit better because its a different spacing, but its weird that its a different spacing lol i think you should make this one lesser and the first example listed more
  6. 00:36:810 (1,2,3,4) - did you use create polygon circles for this? i swear it looks off but i might be trippin
  7. 01:09:093 (4,2) - y not move 4 back and then stack 2 slider end on 01:08:115 (1) - slider end and then compensate with the pattern it'd be cleaner i m o
  8. 01:18:549 (1,2) - me too thanks http://puu.sh/pDPrh/ba74af51c3.jpg
  9. 01:19:038 (2,4) - literally same http://puu.sh/pDPsD/f39cae8c1e.jpg
  10. 01:40:723 (3,4,1) - sick triangle :?

night sky

  1. 00:41:375 (3) - have you thought about NCing this for more readability since rhythm change
  2. 00:54:745 (7,8,9,10) - idk if its because its the first one but this angle is super super awkward and weird to play, maybe you could ease the player into this 1/4 pattern a bit more gracefully
  3. i think it'd be better to give a general note about the pentagon streams actually, i think they would play a bunch better if they were just a bit more spaced, right now its so cramped that the cursor movement feels so unsatisfying and awkward when playing them, just my two cents, if you respaced them to be bigger i think it would be a lot more playable/fun
    i like the idea + execution of the expanding/constricting spacing, is cool except for the circle streams feel a bit too cramped imo as stated above

good luck
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