i love anime
VINXIS wrote:
i love anime
Aeril wrote:
memesdid it for now, will see what feedback says because the spacing gets rekt if i blanket it
- 00:17:245 (3) - hello nazi blanket mod, just move the end point a little to the right to fix done
- 00:18:549 (1) - lol idk why this jumped out to me but it did, idk it looks prettier to me when it makes a triangle xd sure thing
- 00:20:506 (5,6,7,8,1) - isnt this 1/3? OOPS
- 00:22:136 (4) - ok pls no kill for this but im going to say it can you like make this a slider pls that hits the drum xd idk it triggers me i understand your point but i took the beginning rhythm map from the map on deemo, the idea was to start with the piano and then gradually add instruments as the song goes on
- 00:50:506 (4) - ok going with emphasized piano notes soft whistles go on 00:50:343 (3) - 00:50:832 (5) - and slider end of 00:51:158 (1) - not 00:50:506 (4) - or 00:51:484 (2) - wasn't the intention to emphasize piano sounds but i did change stuff a bit
- 01:02:897 (1) - i feel adding a soft cymbal crash here would sound good like this one http://puu.sh/p2ZgP/ee3158e626.wav okie
- 01:05:180 (1,2,3,4,1) - maybe have this blanket 01:05:669 (2) - idk moved it a little bit but idm not having it as blanket
- 01:06:647 (1) - remove nc here because not much emphasis on this note and its still part of the past sequence and
- 01:06:973 (2) - place nc here to heighten the emphasis okie
- 01:17:897 (4,5,6,7,1) - already looks enough like a star to me to want to make it a star, idk up to you okie
- 01:31:593 (1) - i feel if you blanket this in 01:28:984 (1) - it would look prty cute
yep shit mod
thank you! I appreciate the random modLince Cosmico wrote:
Random mod o.oGeneral:
• Combo colours? thanks for reminding me haha, will take care of that
• idk if this is necesary, but
should add "gin" "kiha" to tags? okie
https://soundcloud.com/ginkiha
also,source is "BMS"upsSkyloft:Aeril is better modder than me :v
00:20:506 (1,1,1) - wait wtf? listen to the flute synth, it's 1/3, i changed it a bit though
00:21:158 (1,2,3,4) - DS Consistency this was done on purpose, the effect was to gradually decrease DS
00:23:767 (1,2,3,4) - same same
00:44:636 (1) - slider starts here, not here 00:44:799 (2) - im confused :s this was more of a rhythm choice than an objective slider placement
00:47:245 (1,2) - same same
00:51:810 (1,1,1,1) - remove nc? this was to emphasize the
00:52:299 (1,1) - if you do this, at least divide it with same difference on distance snap. Example: 00:51:973 (1) - 1x . 00:52:136 (1) - 1.2x . 00:52:299 (1) - 1.4x . 00:52:462 (1) - 1.6x distance snap (tell me if you dont understand, im not good at expressing myself XD) Made the distance snap more consistent01:28:984 (1,1) - http://osu.ppy.sh/ss/5255024 nazi blanket :v) my blankets always suck orzI recommend you do something like this: 00:51:810 (1) - x:276 y:178 / 00:51:973 (1) - x:304 y:104 / 00:52:136 (1) - x:392 y:80 / 00:52:299 (1) - x:472 y:152 / 00:52:462 (1) - x:424 y:264
also with that, a blanket here: 00:52:299 (1,1) - would fit. Ex: http://osu.ppy.sh/ss/5255005 / http://osu.ppy.sh/ss/5255010
Lol i started doing this as a metadata check xD
You can do Ctrl+C on the time what you want and paste it on the forum, more easyxXChiLLkr0EteXx wrote:
General:
- Both beatmaps are really good!
Some suggestions:
- 00,22,462 add a slider till 00.23.115 and delete the circle at the same spot.
- 00,27,680 add a slider till 00.28.332 and delete the circle at the same spot.
- 00,32,897 add a slider till 00,33,549 and delete the circle at the same spot.
- 00,38,115 add a slider till 00,38,767 and delete the circle at the same spot.
This are just suggestions
Kui wrote:
Short mod.
[*]
General
You should work on trying to use the whole play field. true :p the song's intensity didn't call out for much spacing changes so i didn't go too far with it, which probably resulted in not mapping the edges
Check AiMod. ( 01:02:082 - ) woops
Skyloft
00:41:375 (3,4,5,6,1) - I would make this a star. Already almost is one and would look nicer if you did. okie
00:51:810 (1,1,1,1) - You could make this look a little nicer. Make each one the same distance from the end of 00:52:462 (1) - . Plus the notes in the song are getting lower on the scale, so you shouldn't have the circles increasing in spacing. Tried to make it nicer, I didn't reverse the spacing however because the emphasis was on the increasing volume, not the notes on the scale :p
01:23:441 - ^ Notes are going down on the scale so the spacing should start big then get smaller. You could ctrl+g then ctrl+j. made a different pattern that kinda decreases in spacing so hopefully that's fine
thanks for the mod kibbleru! appreciate it a lot Currently no internet so ill update it when i get access againKibbleru wrote:
a vry opinionated mod
00:20:506 (1,1,1) - try dis? done
00:25:071 (1,2) - i thinks this is just normal 1/2.. what is this snapped to currently lol? snapped to the flute synth, drum is ignored for this section cuz the effect was to gradually add instruments as the song goes on
00:35:506 (1,2) - ^ ^
00:41:375 (3,4) - why dont u ctrl g this so that 00:41:375 (3,4) - still follows that kind of curved flow u had from 00:39:419 (1,2,3,4) - changed the star to make it fit the curve more, i made it too spaced when i changed it from another mod
00:05:506 - imo in this general section, as well as 01:39:419 - ur SV is a bit too fast compared to the spacing. for example. look at ur average 1/1 spacing 00:09:419 (3,4) - and look at how long ur 1/1 sliders are lol 00:15:941 (1) - just looks out of place to me. i think.. or maybe its cuz im used to having my spacing much larger compared to SV.. I kinda like them when theyre fast like that, imo it adds that emphasis to the increasing piano pitch :p if it gets too many complaints ill slow it down
09kami wrote:
M4M for u q
[General]
hummm...i think soft-hitwhistle need swap this
http://puu.sh/pFeLs/fd890e00a8.wav
Here are some Beautiful voice .maybe u can use it.
http://puu.sh/pFeS1/47191bee29.rar
add new redline
00:21:176 - 184
21176,326.086956521739,4,2,0,100,1,0
00:42:028 - 184
42028,326.086956521739,4,2,0,100,1,0
01:02:938 - 184
62938,326.086956521739,4,2,0,100,1,0
01:34:202 - 184
94202,326.086956521739,4,2,0,100,1,0
http://puu.sh/pFfBQ/6c837536b1.png
http://puu.sh/pFfNX/30a7019158.png
http://puu.sh/pFg3h/9643a2e7b4.png
http://puu.sh/pFgfk/905f8262a8.png
[Skyloft]
00:00:289 - unrankble line sample unified
00:30:288 (1) - Don't you think it's strange here? about red line . mabey u need 445 check up
00:25:071 (1,2,3,4,5,6,1) - modified for this? The distance of each slide bar is 45°
http://puu.sh/pTB2Q/b1f51b30fd.jpg
00:27:680 - add circle. why ignore this voice?
01:55:723 (1) - I think it should be down volume . mabey 15% good
[Normal]
00:42:028 (1,1) - revise 1/2 reverse slider
00:44:636 (1,2) - 00:47:244 (1,2) - ↑
01:06:810 (3,4,5,6) - check aimod√
[Hard]
I think the gap between NM and HD is too big. 2.1-3.44 gap too bad .mabey u need revise hard cs. cs-0.3 or -0.5
00:57:272 - add note or 00:57:027 (4) - revise 2 1/4slider
00:59:881 - ↑
01:03:386 (2,3,4) - fixed DS
ktgster wrote:
Note: Everything written here is about what the current state of this map is at the moment.
Note 2: It would also be greatly appreciated if you responded to this mod.General[General]
AIMod considers your tags conflicted with each difficulty. Make them consistent across all difficulties. done
Spread:
Currently as it is, there is very little difference between Easy and Normal and as a result, screws up the spread by having a difficulty spike later on in the spread. blame deetz :/ hopefully the addition of more rhythm in normal will be enough difference, i'll buff the normal more if it gets more complaints.
Easy: Fine
Normal: Basically it is easy but higher spacing. This needs more 1/2's to differentiate it from Easy more and help the spread into hard.
Hard: Currently too easy compared to Skyloft. You could replace some reverse sliders with triples and add a few more jumps between NC's to help with the difficulty gap from Hard to Skyloft or add a light insane. There's gonna be a light insane coming from SW and me (collab) very soon
Skyloft: Currently too hard compared to the rest of the spread. Attempt to nerf, buff the others with suggestions above, or add a light insane.
The difficulty mods below will only go through the map in its current state. Read this before you make additional changes.Skyloft[Skyloft]
Zelda 2015 c:
00:20:506 (1,1) - Rhythm is just a 1/2 with a 1/4 triple on top. This is a cause for DQing so please change it http://puu.sh/pEHPJ.jpg
welp, i missed that. changed
1/8 Overmapped Sliders:
The usage in 1/8 sliders isn't very well done nor does it fit and seems that it was tacked on for some reason and is not a technique to use due to how frustrating it can be to play not to mention, it's also overmapped.
01:05:343 (3,4) - the 1/8 on slider 3 doesn't even exist and slider 4 only hinges on a hold so making these 1/8's and not 1/4's is already unnecessary to begin with. Similar sections include:
- 01:10:560 (3,4) -
- 01:15:778 (3,4) -
- 01:20:995 (3,4) -
There are also alternatives such as mapping slider 3 to a circle instead and only have slider 4 be a 1/8 slider instead, but considering that you could call the strings of 5-note streams overmapped due to how hard it is to hear the notes, it's kind of pointless to go with the 1/8's then. You're right, i got rid of the 1/8th on 3 but i'm keeping it on 4. I disagree with the fact that 5 bursts are overmapped. The idea was that the song gradually increases in intensity so the point was to add more defined rhythm in the intense part of the song. I'm sure this is pretty subjective considering how hard it is to hear the beats in the song, and i think it follows a rather structured rhythm so i'm gonna keep the 5s.
NC Spam:
NC spam is one thing that is unnecessary done and does not add anything to the map, but only inflate the drain. I really don't think HP drain is that much of a problem for a map like this, it if was a map that's really dependent on NC spam to pass (like extreme fantasy hr for example) then i would not use it. I got rid of some NC spams, but I'm keeping some as well. There are some themes I put in the map which are reliant on NC spams
00:51:810 (1,1,1) - Considering how the map emphasizes the song with spacing, the NCing shouldn't even matter. Got rid of this one here Similar areas include:
- 01:01:593 (1,1,1,1,1,1) - Inconsistent with above now got rid of this one
- 01:12:028 (1,1,1,1,1,1) - ^ got rid of this one
- 01:22:462 (1,1,1,1,1,1) - ^ removed NC on the first one but I'm keeping this one.
Random NC's just look random and you're better off making them regular notes of new combo's instead of just NCing every note. Disagree but this isn't the time to argue here :p
Other things:
00:22:462 - it doesn't really make sense that you would ignore this particular note being played here. You follow every part of the main melody and along with that, the beat it follows so not mapping a circle here sounds completely off to what your intentions were. Other parts include:
- 00:27:680
- 00:32:897
- 00:38:115
My intentions were to map to the piano and the flute synth for this part. The idea was to gradually increase the number of instruments I am focusing on as the map goes on. This rhythm was taken from the Deemo chart (https://youtu.be/tn3wJ-l-g7Y?t=35) in which only the piano was mapped for this section. I thought it was fitting so I made it gradually add more instruments. (i did make sure to to map to the flute synth as well since it feels kind of empty with only the piano) I updated the map with added bookmarks so you can the timestamps in where i decided to add more instruments.
00:30:288 (1,2,3,4) - the pattern overall is smaller than the previous one (00:30:288 (1,2,3,4) - ) despite the song going a bit more stronger in the area. You can swap the two patterns in the timeline instead to fix this. So...
- 00:28:984 (1,2,3,4) - starts 00:30:288 -
- 00:30:288 (1,2,3,4) - starts 00:28:984 (1) - done
00:41:375 (3,4) - the spacing here is a bit surprising. The reason being is that it is basically the same distance as 00:41:049 (2,3) - and it shapes more like an pentagon much similar to what you have done before. Either NC or change the pattern so the player can separate the 1/1's and 1/2's
moved one note back to it's easier to differentiate
01:23:278 (1,1) - It's a questionable jump. The angle that it creates is a bit too much and the distance can be an issue compared to the whole map. If you made 01:23:604 (1) - more to left or right. It would be better for the player to hit the notes better. moved it to the right
01:34:202 (1,2,3,4,1) - I find it strange you don't do any spacing tricks for your emphasis here despite doing it everywhere else. Why? if you look at the beginning where the same piano note was mapped, i kept spacing the same. 00:00:289 (1,2,3,4,1) -
01:36:810 (1,2,3,4,1) - ^ same
01:38:766 (2,3) - a bit too big compared to what the song is suggesting nerfed, also reduced SV to 0.5
It's a nice designed map, but there are just some things that just detract from the map as a whole and make it less enjoyable due to those. I also feel the flow could use some more improvement and some things could be better designed.Hard[Hard]
00:20:506 (1,1) - Rhythm is just a 1/2 with a 1/4 triple on top. This is a cause for DQing so please change it http://puu.sh/pEHPJ.jpg
done
Spacing:
There is a section (00:42:028 - 01:02:897 ) which has a lower spacing than usual for some reason and compare to the overall section, it does not make sense as to why it is the way it is.
- 00:42:028 (1,2,3) -
- 00:43:332 (1,2,3) -
- 00:44:636 (1,2,3) -
- 00:47:245 (1,2,3) -
- 00:52:462 (1,2,3) -
- 00:55:071 (1,2,3) -
- 00:57:680 (1,2,3) -
- 01:00:288 (1,2,3) -
They would feel more appropriate if they were spaced to around 1.40x or so. True, changed.
Other things:
00:01:593 (1) - considering that it is a calm part. It is not very dense so removing these NC's would fit much more for that reason. This also includes:
- 00:04:201 (1) -
- 00:12:028 (1) -
- 00:14:637 (1) -
True, changed
00:16:593 (2) - lower this a bit since its a bit too close to slider 1 lowered
00:22:462 - it doesn't really make sense that you would ignore this particular note being played here. You follow every part of the main melody and along with that, the beat it follows so not mapping a circle here sounds completely off to what your intentions were. Other parts include:
- 00:27:680
- 00:32:897
- 00:38:115
same reason as Skyloft diff
01:18:549 (1) - blanket is a bit off. Middle point should be x:267 y:251 and end point should be x:311 y:308. changed
There's not much to this map. It is solid though, but still needs a few tinkers. Some blankets might be off lol.Normal[Normal]
Quick Succession of Spacing Changes:
Considering that this is normal. I don't think players are able to hit spacing changes that change between each note at all and you kind of just do it randomly at some points. Like...
- 00:16:593 (2,3) - No normal player is hitting this well changed
- 00:31:593 (1) - ^ changed
- 00:44:636 (1) - its a bit too big changed
- 01:23:115 (4,5,6) - these sucession of notes are simply a bit too much honestly. point was to make it hard because it was the most emphasized part of the song
- 00:21:158 (1,2) - I feel it was unnecessary to change the spacing at all here. It's random whether you do this or not on parts similar to this.
- 00:23:767 (1) - ^
- 00:36:810 (1,2) - ^
- 00:39:419 (1) - ^
changed all
There are other cases too. You're honestly better off keeping the same distance snap the whole way through instead. Jumps can be introduced in Hard instead of normal.
1/2 Reverse sliders
Nowadays, this simply isn't even allowed in a normal due to not knowing when they end and confusing nature at times. This includes...
- 00:41:375 (2) - No one is reading a reverse for 5 times in a normal
- 01:02:245 (4) - ^
- 01:07:462 (4) - ^
- 01:12:680 (4) - ^
- 01:17:897 (4) - ^
- 00:54:419 (3,4) - These are less extreme, but still concerning
- 00:56:375 (3,4) - ^
- 00:58:984 (3,4) - ^
Alternatives would be using 1/1 sliders instead of just slapping on some reverse to begin with or just use 1/2 circles at some point. changed some
Flow
Flow can be improved much greater than it currently is. Examples include...
- 00:18:549 (1,2,3) - Slider 3 can blanket the 2. The following slider (slider 4) can blanket slider 3 somewhat creating better movement and flow. did (i think)
- 00:41:375 (2) - move this more to the left and flip vertically
- 00:47:244 (1) - move this to the right for a better lead into the note
- etc etc...
did all
There are other improvements in other parts too, but flow is very depended on note placement overall and flow is different from everybody else anyways.
Honestly, this kind of just needs a rework since all three main issues are just presented throughout the whole map one way or another. will considering remappingdeetz' Easy[deetz' Easy]
Too Many NC's
In my personal opinion, you basically have too many NC's due to NCing every downbeat or so. Due to very lack of notes overall. You would get about 1 to 4 notes every NC set and that's kind of just too little while also inflating the drain more. This can be changed by just NCing every two downbeats instead.
- 00:02:897 (1) - remove NC
- 00:08:115 (1) - ^
- 00:17:245 (1) - ^
- 00:19:854 (1) - ^
- etc etc...
This is everywhere in the map by the way.
There isn't much to talk about other then some flow improvements so that's really it.
12:24 Smoothie World: hello
12:24 ezek: omg, a smoothie, can I drink you?! :O
12:25 Smoothie World: o/o
12:25 Smoothie World: can u do me a favor
12:25 ezek: what would that be? :o
12:26 *Smoothie World is listening to [https://osu.ppy.sh/b/1020895 ginkiha - nightfall]
12:26 Smoothie World: can you mod just my diff
12:26 Smoothie World: its quite short and hes really close to bubbling :P
12:27 ezek: let's see~
12:32 ezek: 00:00:941 (2) - what about doing a similar shape to the previous slider for visual appearence? like [http://puu.sh/pTL6W/cfdd8608be.jpg this]
12:33 Smoothie World: true
12:33 Smoothie World: c:
12:34 ezek: 00:11:375 (2) - I could say the same here, like [http://puu.sh/pTLfv/90cb19c961.jpg this] ?
12:35 ezek: 00:16:593 (3,4) - You can still polish this blanket
12:35 Smoothie World: oki
12:36 Smoothie World: o ok ;w; im the worst at blankets lol
12:38 ezek: 00:38:767 (2) - move this note down so it doesn't overlap with the previous slider, maybe~
12:38 Smoothie World: its for spacing issues :P
12:38 Smoothie World: eh
12:39 Smoothie World: fixed lol
12:39 ezek: oki
12:39 ezek: 01:14:636 (1,2,3,4) - cool reverse flow e.e
12:40 Smoothie World: c:
12:41 ezek: 01:38:767 (5) - What about adding NC here to emphasize the pause on the song? (and keeping NC on 01:39:419 (1) - )
12:43 Smoothie World: ooh not there but its inconsistent
12:43 Smoothie World: 01:38:115 - added here
12:43 ezek: ok~
12:44 ezek: if you're adding every downbeat then you forgot here too 01:45:941 (3) -
12:45 ezek: 01:48:549 (4) - and here
12:48 Smoothie World: fixed
12:48 ezek: Also seems like the BPM is doubled
12:49 ezek: tell the set owner, is urankable to have doubled BPM
12:49 Smoothie World: ill leave that to Xilver :p
12:49 ezek: that's all~
Chalwa wrote:
00:08:115 (1,2) - Blanket improve no because of DS and it's barely noticeable at all
00:15:288 (3) - Ctrl + J looks better imo it's balanced with the slider in the same combo
00:32:245 (2) - Ctrl + H?? no cuz i don't want to
00:51:484 (2,1) - You can blanket it, but you must move 00:51:158 (1) a bit right i don't want to blanket it tho
00:57:354 (2,1) - Blanket improve
01:18:549 (1,2) - Why not blanket?? that is not even remotely close to being blanketed
Alheak wrote:
[deetz ez]
- 00:13:332 (1) - why is it drums
- 00:23:767 (1) - bend it the other way? idk better time than any to learn slider leniency!
- 00:28:984 (1) - same my slider curve meme tho
- 00:36:810 (1,1) - stacking non successive objects in easy may be confusing for beginners so prolly not a good idea meh i don't think this is a problem here but i'll see what i can do
Kalibe wrote:
deetz Easy -
* I rather to change OD and HP to 2 no, it's kind of a harder easy anyways
* Widescreen off can't make me!!!
* 00:15:941 (1) - Add whistle on head, because you also did it with 00:13:332 (1) - it's lower
* 01:42:028 (1,2) - I just prefer to make blanket with these, like these 00:08:115 (1,2) - distance snap
* 01:49:854 (1) - Try ctrl J and move on 284|160, plays cooler a bit for me. no thanks, i like this
* 01:53:767 (1) - Hmm.. How about removing this note 01:55:723 (1) - and add a reverse arrow to this 01:53:767 (1) - ? you missed the point of that circle :0
thxKaifin wrote:
deetz
- tag conflicts lolxd
- 00:40:723 (1,2,3,4) - i think this is a little much for easy, 4 circles? you could do two 1/1s or maybe a 1/1 and 2 circles? i think would be a lot better for Easy eh it's just 1/1
- 00:44:636 (1,2) - idk if you can fix this without fukin the triangle but lo l http://puu.sh/pDOBA/994b6fbe4b.jpg the slider fades away quickly enough :d
- 00:57:354 (2,1) - everything is daijoubu http://puu.sh/pDOEd/d378688e47.jpg
- 01:01:593 (1,1) - do you think this overlap will be too confusing for Easy player? i hope not!
- 01:15:941 (1,2,1) - sik triangle the triangle is actually fine its just hte visual distance
nice diff but imo with overlaps and amount of circles, its almost a normal lol just food for thought
thank you!! means a lot coming from a mapper like you c:Hakurei Yoru wrote:
nice~
need logs or else don't give kd lolXilver wrote:
handsome wrote:
01:10:723 (1,2,3,4,5,6) -
the rhythm pattern makes no sense here
giving handsome kd because we talked about improving Skyloft over discord, this was just one of many things he mentioned and I applied most of what he said (he's just a meme and won't post the whole thing Xd)