forum

ginkiha - nightfall

posted
Total Posts
94
show more
Ascendance

Xilver wrote:

Ascendance wrote:

need logs or else don't give kd lol
i see, didn't know that. feel free to deny then, should have been more careful.

is fine, since you accepted what he had there, but just for next time :D nice map here btw<3
Kuuma


General

  1. Nice Hitsounds

deetz' Normal

  1. 00:52:462 (1) - These sliders are so ugly lol.. But honestly. You could make this curve more and then blanket the 00:51:484 (2)
  2. 01:11:375 (3,1) - another place where you couldve done a blanket.. You dont have to though
  3. 01:43:984 (3) - x:292 and y:212 would blanket it very nicely.. You’d have to move 01:45:288 (2) slightly down afterward but it makes for a nice aesthetic.
  4. 01:52:136 (4,5,6) - Stack 4 and 6 and blanket them with the 5
    The fact that all i have to say on this diff is blankets means its pretty much ready for rank. Overall disappointed with the overall aesthetic of the diff (considering is a really beautiful song..) but eh to each their own.

Advanced

  1. 00:02:245 (2,2) - I dont think you should stack these. Different piano note then the one before it and so it feels better to have to move your pen to play it. Like what you did 00:12:680 (2,2) and in the outro
  2. 00:38:767 - youre missing a circle here. Make it consistent with 00:33:549 (1,1)
  3. 00:59:636 (4,1) - you should blanket this like how you blanketed 00:57:028 (4,1)
  4. 01:02:897 (1) - A few things about this circle. 1) I think you should move it to x:168 y:160 in order to make the movement flow better.. Having such an abrupt pen movement like how you have it for this very smooth piano part just doesnt feel right. Even something like x:144 y:64 would be better. 2) This note is so powerful, i think a slider would do it way more justice.
  5. 01:07:788 (1) - this doesnt have to be a nc. Make it consistent like 01:13:006 (4)

Hard

  1. 00:20:506 (1,1,1) - The instrument starts on the first circle. Just delete 00:20:506 (1), and then move the the two reverse sliders so the first one is at 00:20:506. Also: DEFINITELY put a clickable object at 00:21:158. That is a very powerful note
  2. 00:31:593 (1,2,3,4) - i dont like the lowered spacing here… and also the spacing for 00:34:202 (1,2,3,4) isnt consistent with 00:31:593 (1,2,3,4)
  3. 00:47:245 (1,2) - these sliders are too close together
  4. Kiai - I love the way you mapped this part, good job
  5. 01:52:462 (1,2) - flip one of these sliders vertically

Smoothie World's Insane

  1. 00:16:593 (3,4) - blanket
  2. 00:20:506 (1,1,1,2) - Im not sure why both you and xilver did this. Having the first reverse slider on the blue tick makes zero sense. 1) it feels awkward to click there. 2) because of the way the instrument sounds, it makes way more sense to have the reverse slider at 00:20:506. Not a circle. I really like the way you did 00:20:995 (1,2,1), so i think you should just delete the circle at 00:20:506, move the first reverse slider to that position and add another reverse slider so you cover the entire instrument. Like this:
  3. 00:30:288 (1,2,3,4) - is there any reasoning to why these are like this and not jumps? Powerful part right here.
  4. 00:43:006 (3,1) - blanket better pls
  5. Kiai is mapped very nicely
  6. 01:54:745 (7) - i dont think this should be stacked under the 6. Its the final piano note so it should require some pen movement forsure

Skyloft

  1. 00:20:506 (1,1,1) - im going to say the same thing here that i said for hard. The fact that you did it twice and smoothie even did leads me to believe you have a reasoning for doing this that i just cant seem to figure out. So even if you leave this, please take into account the strong note at 00:21:158. It needs to be clickable, otherwise it just doesnt feel right.
  2. 00:29:310 (2,3,4) - not sure why these notes are getting closer together.. Seems random
  3. 00:31:919 (2,3,4) - same for these.. Why is the 4 so close to the 3.. You obviiously intended to do it, i just dont understand why/dont agree, its your map though. If you do decide to change this, make sure to change the ones after it too
  4. 00:40:723 (1,2) - i think the movement would better the capture the song if you ctrl + g this, and then also why not just line it up with 00:39:419 (1,2) ??
  5. you mapped the kiai beautifully
  6. 01:31:593 (1) - move to x:188 y:244?
✧Good Luck✧
_DT3

deetz wrote:

_DT3 wrote:

00:02:245 (2,3,4) - Imo this looks weird and could flow better, maybe Ctrl + G (3) and adjust (4) accordingly like this http://osu.ppy.sh/ss/5586328
Forgot this :^)

there's nothing particularly harsh here but it's a good time as any for players to learn that they don't need to follow sliders perfectly. imo this is more interesting for newbies to play Good point, but that point ahould probably be at advanced, also have to agree with the previous mod, could work s bit more on aesthetics
ac8129464363

Kuuma wrote:

deetz' Normal

  1. 00:52:462 (1) - These sliders are so ugly lol.. But honestly. You could make this curve more and then blanket the 00:51:484 (2)
  2. 01:11:375 (3,1) - another place where you couldve done a blanket.. You dont have to though
  3. 01:43:984 (3) - x:292 and y:212 would blanket it very nicely.. You’d have to move 01:45:288 (2) slightly down afterward but it makes for a nice aesthetic.
  4. 01:52:136 (4,5,6) - Stack 4 and 6 and blanket them with the 5
    The fact that all i have to say on this diff is blankets means its pretty much ready for rank. Overall disappointed with the overall aesthetic of the diff (considering is a really beautiful song..) but eh to each their own.
denied all because i don't want to take my patterns apart to create unnecessary blankets. it may look "ugly" or "not neat" to you guys but believe me when I say that I've placed all these patterns in a way that looks aesthetically pleasing to me.

to _DT3: take a look at some newbie replays yourself; i'm confident that it will cause no problems at all if the sliders don't all point at each other perfectly.
_DT3

deetz wrote:

.

to _DT3: take a look at some newbie replays yourself; i'm confident that it will cause no problems at all if the sliders don't all point at each other perfectly.
Well, that's not my problem tbh, looking at most maps I really feel like you diff fits in a lot. And generally looking at it, I think it's just the huge difference to my style that's bothering me
pishifat
01:03:875 (6,7,1,2,3,4,5) - 01:09:093 (6,7,1,2,3,4,5) -
01:14:310 (6,7,1,2,3,4,5) - 01:19:528 (6,7,1,2,3,4,5) -
cant tell if you're intentionally making these play differently since htey're representing the same things
first 2 are not smooth and last 2 are smooth

smooth

not smooth
smooth
also smooth
-Visceral-

Kaifin wrote:

remod sinc u asked

smoothi

  1. 00:05:506 (1,3) - ya http://puu.sh/pVx8A/7671d31f32.jpg k
  2. 00:08:115 (1) - maybe stack on 00:05:832 (2) for a cleaner structure? not necessary but i think it'd be nice, you could also make 00:08:115 (1,3,4) - an actual line if you did this ok
  3. 00:11:375 (2,1) - nazi move it a touch to the left its not perfectly straight (unless my eyes are deceiving me) its fine
  4. 00:16:593 (3,4) - ME IRL holy http://puu.sh/pVxiW/72d1a36c6c.jpg you should move 3 away from 4 anyways or vice versa not just because the blanket is fuckd but because its closer to the note than my tumours are to ending my miserable fuking life already fixed
  5. 00:18:223 (5) - maybe its just the angle, but damn is that some high spacing for the intensity of the note in relation to every other note in this section this is fine cause downbeat
  6. 00:30:288 (1,1) - literal nazi http://puu.sh/pVxov/a163201183.jpg this is fine
  7. 00:39:419 (1) - it wuld be nice if this was a little more to the right imo, would make it look a lot better with how it relates to 00:38:115 (1) (you know what im sayin hopefully) mk
  8. 01:00:778 (3,4,5,1) - i know it might be hard but if you could make these notes not touch it would look 10x nicer imo but it plays better now
  9. 01:17:734 (3,3) - ded http://puu.sh/pVxuF/934e6313d8.jpg this ones fine
  10. 01:40:071 (3,4) - crawlin in my skin http://puu.sh/pVxw4/c9679749ff.jpg fine
  11. 01:55:723 (1) - stellar meme

it was ok
Ty for mods

Fixed last 2 suggestions in the other mod

http://pastebin.com/kJRyyM5b
Otosaka-Yu
Hi! M4M in your Queue
[deetz's Normal]
00:00:289 (1,2,3,4,1,2,3,1) - near?
sry less.
[Advanced]
00:11:702 (2) - 00:14:310 (2) - delete Whistle?
00:49:854 (1) - https://osu.ppy.sh/ss/5589028
[Hard]
Open gs?or cilck g key
this 01:53:115 (2) - https://osu.ppy.sh/ss/5589063 ?
[Smoothie World's Insane]
00:52:462 (43,3) - pls stack more note..
[Skyloft]
00:06:158 (2) - Reverse Selection
sry less.but i like this song :)
Rank/w\
Topic Starter
Xilver15
Important notice on the map:


  1. I'm going to soon upload a temporary keysounded version of Skyloft, made by mithew. (I can't upload it right now because the audio files are too large sadly). I'd like to possibly hear feedback from what you have to say about the keysounding and if the feedback is mostly positive, I will consider adding it to the set. Thank you!
I've decided to post it here if you want to take a look at it, feel free: http://puu.sh/pYnt9.osz

Will edit this post with response to mods in a bit.


pishifat

pishifat


fixed all the non-smoother ones (hopefully). should have cleaner flow now. thank you!
Kuuma

Kuuma


Skyloft

00:20:506 (1,1,1) - im going to say the same thing here that i said for hard. The fact that you did it twice and smoothie even did leads me to believe you have a reasoning for doing this that i just cant seem to figure out. So even if you leave this, please take into account the strong note at 00:21:158. It needs to be clickable, otherwise it just doesnt feel right. You're right, but the problem with this part is that to most people, it feels like 1/3 despite it being normal 1/4 in the song, so I made the repeat sliders go over the strong part to not mess up players.
00:29:310 (2,3,4) - not sure why these notes are getting closer together.. Seems random I like this effect, i feel like it represents the piano better. This whole "moving forward but stopping short" thingy to me adds to the melancholy feeling the piano seems to have in this section.
00:31:919 (2,3,4) - same for these.. Why is the 4 so close to the 3.. You obviiously intended to do it, i just dont understand why/dont agree, its your map though. If you do decide to change this, make sure to change the ones after it too ^
00:40:723 (1,2) - i think the movement would better the capture the song if you ctrl + g this, and then also why not just line it up with 00:39:419 (1,2) ?? if you notice at 00:28:984 (1,2,3,4,1,2,3,4) - how i overlapped both of them but with different scaling, i did the same thing for 00:40:723 (1,2) - but i reduced the spacing instead of increasing it to indicate how the song is getting smaller in intensity before getting strong at 00:41:375 (1,2,3,4,1) -
you mapped the kiai beautifully that's always a nice thing to hear. thank you!!
01:31:593 (1) - move to x:188 y:244? ooh, i like that blanket idea. moved.

Hard

00:20:506 (1,1,1) - The instrument starts on the first circle. Just delete 00:20:506 (1), and then move the the two reverse sliders so the first one is at 00:20:506. Also: DEFINITELY put a clickable object at 00:21:158. That is a very powerful note same reason as Skyloft diff, also if you look at ktgster's mod i feel like this mroe accurately represents the rhythm here.
00:31:593 (1,2,3,4) - i dont like the lowered spacing here… and also the spacing for 00:34:202 (1,2,3,4) isnt consistent with 00:31:593 (1,2,3,4) I lowered it because the song seemed to lower in intensity at this part, but I feel like i lowered it too much so i increased it a bit.
00:47:245 (1,2) - these sliders are too close together moved a bit
Kiai - I love the way you mapped this part, good job c:
01:52:462 (1,2) - flip one of these sliders vertically good idea, moved

Advanced

00:02:245 (2,2) - I dont think you should stack these. Different piano note then the one before it and so it feels better to have to move your pen to play it. Like what you did 00:12:680 (2,2) and in the outro true, changed
00:38:767 - youre missing a circle here. Make it consistent with 00:33:549 (1,1) woops, these notes shouldn't have been there, fixed
00:59:636 (4,1) - you should blanket this like how you blanketed 00:57:028 (4,1)
01:02:897 (1) - A few things about this circle. 1) I think you should move it to x:168 y:160 in order to make the movement flow better.. Having such an abrupt pen movement like how you have it for this very smooth piano part just doesnt feel right. Even something like x:144 y:64 would be better. 2) This note is so powerful, i think a slider would do it way more justice. moved to what you specified, but i kept it a circle because to me it seems more powerful than a slider :p
01:07:788 (1) - this doesnt have to be a nc. Make it consistent like 01:13:006 (4) fixed (and now to colorhax again aaaaaaaaaa)
missa1912

missa1912


00:20:669 (1,1) - in here what about make this like: http://puu.sh/pY5lD/d3e8661006.jpg to make 00:21:158 - clickeable(? same reason as kuuma's mod
00:50:832 (4) - stack this slider with 00:51:810 (1) - to evoid that overlap true, fixed
01:17:571 (3,5) - move a bit to the left so (5) can make a blank with 01:18:386 (7) - and (3) will flow better imo moved a bit

Advanced

00:03:875 (2,1,2,3) - make these a triangle and stack 00:03:875 (2,1) - changed to something else from kuuma's mod and i think it works pretty well
01:02:571 (5,6,1,2) - this can be confusing, sugesstion: https://osu.ppy.sh/ss/5586929 that's actually what kuuma suggested, fixed c:
01:41:375 (4,5,1,2,3) - this part can be more symetrical, to evoid some overlaps, like: 01:40:723 (3,1) - 01:41:375 (4,3) - true, fixed
01:49:528 (3,1) - blanket(? done

_DT3
[Hard]
00:05:506 (1,2) - Can be adjusted to stack (2) with (5) i think it's fine
00:06:810 (3,4,1) - Blanket looks nice, but the overlap troubles me a bit... made it less ugly i think
00:31:593 (1,2,3,4) - Why not the same spacing as here: 00:30:288 (1,2,3,4) - etc.? same reason as kuuma's mod
01:51:158 (3) - You use skystar wave sliders? Ok then ^^ (Just a comment) yeeeeeeee


[Advanced]
00:01:593 (1) - I feel like this NC is unnecessary but it might be intentional (Same with 00:04:201 (1) - ) fits Skyloft more because it had it there aswell
00:05:506 (1) - Why not stacked perfectly? they're not? i changed it a bit from previous mods hopefully it's perfect by then
00:05:506 (1,2,1,2) - What about something like this? https://osu.ppy.sh/ss/5586483 i kinda like it better when it's side to side like that
00:18:223 (5,1,2,3) - Same as in Normal, the overlap is barely visible while playing but doesn't look good imo tried to make it as pretty as i could :(
00:22:462 - I feel like this beat is strong. This should be mapped imo with a HC even if that was intentional it was mapped to the piano/flute synth for this part, did the same thing for Skyloft/hard
00:25:071 - ^
00:27:680 - ^
00:30:288 - Same here but a slider is better because the beat here is kinda connected with the beat here 00:30:615
00:40:071 (3,4,1,2) - Kinda don't like the look of this constellation did a blanket, hopefully it looks nicer
01:02:734 (6) - I think it's best if stacked with (5) nah
01:12:517 (2,3,4,5,1) - Plays weird imo i think it's fine, flow is nice
01:49:528 (3,1) - Why is there no blanket here? Would fit made one from previous mod
01:53:767 (3,4,5,6) - Could look better fixed

Updated deetz' and Smoothie World's diffs aswell from previous mods. Currently waiting on a hitsound mod from Naitoshi and a BN check from nathan c:

Thank you everyone! Expect a mod back in the next couple of days.
captin1
[deetz' Normal]
  1. 00:34:202 (4) - i wouldn't curve this, feels like it lines up better with the patterns around it straight
  2. 00:39:419 (4) - this doesn't feel like it fits well next to 00:38:115 (3) - idk
    idk how to mod lowdiffs anymore
[Advanced]
  1. 00:00:289 (1,2,1,2) - don't be afraid to have minor inconsistencies in ds to make visually appealing patterns like this
  2. 00:02:897 (1,2,1) - something that was pointed out to me in the past was trying to make sure that spacings between notes like this don't go below the base spacing, even when they're not adjacent on the timeline. so basically this instead of what you have. helps make rhythms clear and creates more visual balance
  3. 00:05:506 (1,2) - holy these are so easy to have blanket each other, should do that
  4. 00:09:419 (3,4) - this is an example of where i wouldn't do the double blanket since it sets up a bad visual transition to the next slider. could try something else instead
  5. 00:17:897 (4,5,1) - same point as earlier about even visual spacing, won't mention it any more
  6. 00:21:158 - is there a particular reason for the varying note spacings during this section? if there is then it'd be fine to leave but i just want to know, since otherwise it'd be nice to keep it all the same
  7. 00:30:941 (1,1) - another meh visual transition, there's enough space in the timeline that you can move 1 around pretty freely as long as it's not super close to the previous pattern
  8. 00:41:375 (2,3,1) - man i don't wanna nazi all your triangles but ether make them clearly equilateral or clearly not cause otherwise it just looks eh
  9. 00:48:875 (4,5) - me irl
  10. 01:02:571 (5,6,1) - i wouldn't space these out. creates a lot of very sudden stress from the first actual 1/2 rhythm of the map clicks-wise coupled on top of this having the highest velocity of the map. stacked would be better.
  11. 01:12:517 (2,3,4,5,1) - i really don't like the flow here, i think it'll be very stressful to hit. this whole kiai section i think needs a revisit with some more stacking instead of all this high spacing and/or more balance throughout the diff to compensate.
  12. 01:23:441 (1) - kinda a random nc
    i think this diff needs more attention imo, i didn't even get into visual stuff in the kiai since the rhythm and design around the rhythm became such a large point
[Hard]
  1. visual points from the previous diff apply here too, not gonna go into them that much
  2. 00:11:375 (2,1) - 00:13:984 (2,1) - really not a fan of these transitions, to me it makes the fact that you curved 2 the way you did pointless, and if you're going to lead the flow in a different direction you should adjust the slider to match, or vice versa.
  3. 00:20:506 (1,1,1) - this should be 1/6
  4. 00:28:984 (1,2,3,4,1,2,3,4) - i'm sure you can grid these more neatly than this, you can see when you select them all that it doesn't line up
  5. 00:43:821 (2,3) - something to note is that this doesn't actually fit with the melody that (i think) you're following. i'd do this instead
  6. 00:58:658 (3) - don't be afraid to just not curve things lol, this curve looks forced to just "always have things curved" when straight sliders do work well in this situation
  7. 01:02:897 (1,2) - visual transition blah blah asdf it also makes sense to lead this better since the spacing starts changing here
  8. 01:23:441 (6) - i'd move this up above 5 instead, the move back down just doesn't fit imo
[Smoothie World's Insane]
  • man your name is so long lol, idk what kind of abbreviation you could do but it's so long in a gd name haha
  1. 00:00:289 (1,2) - imo a regular 180 rotate would work better than a ctrl gh, it just looks slightly off to me
  2. 00:10:723 (1) - something i tend to do with sliders like this, is either make it clearly centered or clearly off center, so more like these. just clears up any sort of doubt that would make the map look visually messy
  3. 00:11:375 (2) - also i'd adjust this so the end isn't so close to the end of 1 but that's a personal choice, i think it just looks better like when i mentioned the whole clean visual spacing thing in xilver's earlier diffs
  4. 00:20:506 - this should be 1/6
  5. 00:36:810 (1,2,3,4) - could do this for the cleaner visual pattern
  6. 00:59:473 (3,4) - an idea for this could be to flip it like you did later on
  7. 01:12:028 - ehh you skipped this note when you've been mostly following this background drum track for the whole kiai, kinda a random shift that could throw people off
  8. 01:55:723 (1) - hey the bg in editor doesn't line up with the bg in play, so you actually need to move this note down and to the right a bit to be on top of the moon xd
[Skyloft]
  1. 00:08:767 (2) - ehh really not a fan of how this looks, straight slider would work nicely here and make it easier to blanket with 1
  2. 00:20:506 (1,1,1) - same as before in lower diffs
  3. 00:31:593 (1,2,3,4) - imo the problem with a pattern like this is the fact that the ds dropping this much means that the followpoints stop appearing between 3 and 4, so you get this weird visual thing where 1-2-3 4 and it just looks bad imo
  4. 00:41:375 (1,2,3,4,1) - this star made me cry a little on the inside
    i'm going to start getting super blunt from here on out because there's a lot of things from here on that just made me not want to mod anymore but i'll do it anyways
  5. 00:42:517 - rhythm skips the high point of the melody and puts it on the slider end instead
  6. 00:43:821 (2,3,4,5,6) - awkward jump pattern seemingly forced in for the sake of the symmetry aspect
  7. 00:46:593 (3,4,5,6) - awkward flow from the perfectly linear into a sudden jump down
  8. 00:47:571 (2,3,4,5,6) - not sure what kind of flow this goes under but it's basically awkward back and forth with a sudden increase in spacing at 6, feels weird
  9. 00:49:038 (2,3,4,5,6) - really forced star pattern for the stream, i get that it's a motif but it's not well executed. i guess reversing the direction helps
  10. 00:51:158 (1,2,3,4,1,2,3,4) - i don't think i can express in words how much i hate patterns like these but i can say that from my experience they play like crap from the mostly linear flow into jumps on the downbeats.
  11. 01:02:245 (3,4,5,6) - ^ but moreso from the distance increase. scaling ds on linear flow is so uncomfortable to play
  12. 01:04:202 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - these have absolutely no flow from stream to stream, you basically play one, jerk over to the next, play it, and then jerk over to the last one
  13. 01:13:984 (4,5,6,7) - why are these jumps so much larger than 01:12:680 (1,2,3,4) - which to me the latter combo is the more prominent one in the music
  14. 01:17:571 (3) - your obsession with making every single slider curve like this just makes patterns like this way worse than they need to be, a straight slider here basically fixes the flow by not forcing the flow in an awkward direction
  15. 01:19:854 (1,2,3,4,5,1,2,3,4,5) - these play well together do more things like this
  16. 01:23:115 (1,2,1,2,1) - please no
sorry for tilting at the end, hope you get something out of this

gl
Voxnola
hai hai

[General]
Your soft-hitclap and soft-hitfinish2 blend too freaking well. It either needs a volume boost or you need a completely different sound that matches. (talk to me about it later lol)

drum-hitfinish5.wav does not have a delay of sound at all, though it may seem like it in audio editors. It can, however, be trimmed a bit in the front, as the sound in the first 5ms is negligible.


[Skylawft Hitsounding]
00:00:289 - the whistles sound so nuclear. I recommend changing the volume to 15%-20% here.
00:10:723 - you don't have to change the volume, as the song doesn't change much. ^ still applies if you decided to do it.
00:21:158 - Along with these ^ you should make a tick here that reduces the volume to 25%-30%.
00:25:071 - and then change the volume levels to match the previous tick.
rest is ok

00:04:853 (2) - this hitsound strays from the first pattern and makes things after it sound weird. I recommend moving the whistle to here 00:04:853 (2) - and maybe making use of a default whistle 00:04:853 (2) - here. If you do use a default whistle, you'll have to change the sampleset to default and change the volume levels on that specific circle to 10% (or lower if you changed your beginning volumes) to compensate for your custom soft-hitnormal sound.

00:11:375 (3) - three in a row is a bit to much for the ears >.> I recommend removing the whistle here. It sounds so nuclear.

00:40:723 (1) - eh, it's a changing moment, you can add a clap there.

00:42:028 - the whistle spam in this section is pretty gross xd. And it's accompanied by a sampleset-normal that isn't really audible in this portion of the song.
Here's a whistle pattern suggestion
This covers only whistles and finishes, but mostly whistles so "add" means "add whistle" and the same for "remove" meaning "remove whistle" unless I say it's a finish.
(PM ME IN GAME IF YOU WANT TO SEE THE EXAMPLE DIFFICULTY FOR THESE CHANGES) as instructions could be unclear, making things sound a bit weird

00:42:680 (2) - add to slider end
00:44:310 (5) - remove
00:44:473 (6) - add
00:44:636 (1) - remove and (add finish instead)
00:45:288 (4) - remove from head, add to slider end
00:46:919 (5) - remove
00:47:082 (6) - add
00:47:245 (1) - remove and (add finish instead) to head
00:47:897 (4) - remove
00:48:223 (6) - add to head
00:48:549 (1) - remove from end
00:49:854 (1) - remove (clap) add finish
00:51:158 (1) - remove (leave clap)
00:51:321 (2) - add
00:51:484 (3) - remove
00:51:647 (4) - add
00:52:299 (4) - add

Please try it out at least once. If you don't like it, then you don't have to ofc lol. But if you do like it and want it to sound like that, then I recommend the sounds following the suggestions exactly. (meaning nothing added or removed other than those)

in case you didn't follow those:
00:48:549 (1) - remove the whistle from the end. It makes everything after sound so much better.
00:49:691 (8) - reduce volume a bit xd
00:49:854 (1) - remove and add your usual whistle for consistency



You don't have any emphasis for the strings in the kiai ;_;

to add this do this:
Normals
01:05:506 (1) - normal sampleset, soft addition
01:05:995 (3) - normal sampleset instead
01:06:484 (5) - normal sampleset instead
01:06:973 (2) - normal sampleset instead

and do this for these four notes throughout the kiai

01:07:625 (5) - your finish would sound cool along with the clap here

01:07:952 (7) - your finish would sound cool along with the clap here on the head

01:08:115 (1) - the fact that there's nothing on the head disappoints me a lot. I recommend normal sampleset finish here. (Or auto sampleset and normal addition finish if you don't like the normal sampleset sound) normal addition finish sounds better to me here.

01:12:843 (2) - your finish would sound cool along with the clap here

01:13:169 (4) - your finish would sound cool along with the clap here on the head

01:13:332 (1) - what you use for emphasis here is a bit too light for the kiai imo. If you previously did the normal sampleset finish (or addition), you should a normal sampleset finish here, and if you do do it here too then here's a suggestion for the parts before it:
01:11:212 (4) - drum finish adds color here and 01:12:191 (2) - here. Don't do this if you're keeping your drum finish on the slider here 01:13:332 (1) -

01:15:941 (1) - 01:16:430 (3) - 01:16:919 (5) - 01:17:408 (2) - the same about these if you did that normal sampleset emphasis previously

01:18:060 (5) - your finish would sound cool along with the clap here

01:18:386 (7) - your finish would sound cool along with the clap here on the head

01:18:549 (1) - "the fact that there's nothing on the head disappoints me a lot. I recommend normal sampleset finish here. (Or auto sampleset and normal addition finish if you don't like the normal sampleset sound) normal addition finish sounds better to me here."

01:23:278 (2) - your finish would sound cool along with the clap here

01:34:202 - if you decreased volume in the other quiet parts, do the same here

01:55:723 - this is the exception, you could probably make this louder, but I think it's ok where it is

I think that's it for the hitsounds. If you didn't understand something, just pm in-game ofc.

now to my opinions on the flow.

[Skylawft Mapping]
00:43:821 (2,3,4,5,6,1) - this overall pattern just feels bad to me... But I don't have much to suggest.
You could switch 00:44:310 (5,6) - and move 00:44:636 (1) - to the slider end of 00:43:332 (1) -
It feels better, but idk how you'd feel about the aesthetic.

00:47:571 (2,3,4,5,6) - don't know if you want to change the aesthetic or not, so I'll leave a small suggestion: switch 00:47:734 (3,4) - these. It currently feels so awkward to play, and the follow points look cooler this way.

One more suggestion... err two more: 01:23:115 (1,2,1,2,1) -
01:23:767 (1) - this could be a bit lower, reaching for it like that is pretty awkward and leaves a weird taste xd

Just a me thing here: 01:23:115 (1,2,1,2) - I feel like the mouse could be a bit more lethargic and free here so I changed the combination.
01:23:441 (1) - first 01:23:278 (2) - second, 01:23:115 (1) - third, 01:23:604 (2) - fourth. Toootally up to you, I just thought it was kinda cool.

okokie ^-^ that's all I gots. Fun map! pm me in game for explanations Xilvie
(if you're adding the keysounded one, idk if any of the hitsound stuff applies xd, but here's the hitsound stuff anyway lol)
Topic Starter
Xilver15
captin1
Skyloft
00:08:767 (2) - ehh really not a fan of how this looks, straight slider would work nicely here and make it easier to blanket with 1 changed to a straight slider pattern
00:20:506 (1,1,1) - same as before in lower diffs gonna have to ask people about this because ktgster told me it’s not 1/6th so im not entirely sure about this
00:31:593 (1,2,3,4) - imo the problem with a pattern like this is the fact that the ds dropping this much means that the followpoints stop appearing between 3 and 4, so you get this weird visual thing where 1-2-3 4 and it just looks bad imo true, guess i missed that because i don’t play with follow points xd, i’m going to keep it though because it ruins the structure of the map if i change it to something else spacing wise
00:41:375 (1,2,3,4,1) - this star made me cry a little on the inside woops, fixed
i'm going to start getting super blunt from here on out because there's a lot of things from here on that just made me not want to mod anymore but i'll do it anyways oh
00:42:517 - rhythm skips the high point of the melody and puts it on the slider end instead fixed, put a note
00:43:821 (2,3,4,5,6) - awkward jump pattern seemingly forced in for the sake of the symmetry aspect changed to sliders, part of the song didn’t call for jumps anyway
00:46:593 (3,4,5,6) - awkward flow from the perfectly linear into a sudden jump down i kinda like this though, moved a bit up and to the right i guess
00:47:571 (2,3,4,5,6) - not sure what kind of flow this goes under but it's basically awkward back and forth with a sudden increase in spacing at 6, feels weird took that from a skystar pattern on aoiiro step, changed to something which flows better(hopefully)
00:49:038 (2,3,4,5,6) - really forced star pattern for the stream, i get that it's a motif but it's not well executed. i guess reversing the direction helps agree, chaned to repeat
00:51:158 (1,2,3,4,1,2,3,4) - i don't think i can express in words how much i hate patterns like these but i can say that from my experience they play like crap from the mostly linear flow into jumps on the downbeats. disagree, i think they play nicely and are a nice pattern to increase spacing on (due to intensity changes in the song), also i used this pattern a lot in a prototype version of this diff so i’m gonna keep it.
01:02:245 (3,4,5,6) - ^ but moreso from the distance increase. scaling ds on linear flow is so uncomfortable to play relatively speaking it’s actually more comfortable to play than having equally spaced notes go linearly, and i like the pattern so i’m gonna keep it (won’t make the previous ones increase in ds however because song doesn’t call for it)
01:04:202 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - these have absolutely no flow from stream to stream, you basically play one, jerk over to the next, play it, and then jerk over to the last one i rotated the second flower a bit so you don’t have to jerk as much to reach it, also i actually think having jerky movement to these helps hitting them better
01:13:984 (4,5,6,7) - why are these jumps so much larger than 01:12:680 (1,2,3,4) - which to me the latter combo is the more prominent one in the music buffed the latter jumps, nerfed the big ones
01:17:571 (3) - your obsession with making every single slider curve like this just makes patterns like this way worse than they need to be, a straight slider here basically fixes the flow by not forcing the flow in an awkward direction remapped this section, hopefully this fixes it (used straight sliders)
01:19:854 (1,2,3,4,5,1,2,3,4,5) - these play well together do more things like this okay noted
01:23:115 (1,2,1,2,1) - please no so what’s exactly the problem lol please specify, the logic is that 01:23:441 (1,2) - are smaller than 01:23:115 (1,2) - since the notes on 01:23:441 - are lower down the scale than the previous two, 01:23:767 (1) - is a 1/8th note so i mapped it accordingly

Hard

visual points from the previous diff apply here too, not gonna go into them that much
00:11:375 (2,1)- 00:13:984 (2,1)- really not a fan of these transitions, to me it makes the fact that you curved 2 the way you did pointless, and if you're going to lead the flow in a different direction you should adjust the slider to match, or vice versa. Led the flow in a different direction, hopefully this fixes it
00:20:506 (1,1,1)- this should be ⅙ check ktgster’s mod
00:28:984 (1,2,3,4,1,2,3,4)- i'm sure you can grid these more neatly than this, you can see when you select them all that it doesn't line up i actually didn’t grid this LOL this was a coincidence, and the spacing is bigger on 00:30:288 (1,2,3,4,1) - so i can’t make this grid perfect
00:43:821 (2,3)- something to note is that this doesn't actually fit with the melody that (i think) you're following. i'd do this instead tru
00:58:658 (3)- don't be afraid to just not curve things lol, this curve looks forced to just "always have things curved" when straight sliders do work well in this situation uncurved
01:02:897 (1,2)- visual transition blah blah asdf it also makes sense to lead this better since the spacing starts changing here actually i think it’s because of the fact that spacing changes that you can get rid of the visual transition, also it fits better becuase kiai and stuff
01:23:441 (6)- i'd move this up above 5 instead, the move back down just doesn't fit imo i wanted it to be different because of how intense this part of the song is

Advanced

00:00:289 (1,2,1,2)- don't be afraid to have minor inconsistencies in ds to make visually appealing patterns like this changed, it was mostly because people were complaining about how much i broke ds when i first mapped it so i tried keeping it the same
00:02:897 (1,2,1)- something that was pointed out to me in the past was trying to make sure that spacings between notes like this don't go below the base spacing, even when they're not adjacent on the timeline. so basically this instead of what you have. helps make rhythms clear and creates more visual balance done
00:05:506 (1,2)- holy these are so easy to have blanket each other, should do that i kinda like them when they’re side to side like that
00:09:419 (3,4)- this is an example of where i wouldn't do the double blanket since it sets up a bad visual transition to the next slider. could try something else instead don’t think it’s too big of a deal personally, would ruin structure and ds if i change it
00:17:897 (4,5,1)- same point as earlier about even visual spacing, won't mention it any more changed
00:21:158- is there a particular reason for the varying note spacings during this section? if there is then it'd be fine to leave but i just want to know, since otherwise it'd be nice to keep it all the same they’re the same spacing though?
00:30:941 (1,1)- another meh visual transition, there's enough space in the timeline that you can move 1 around pretty freely as long as it's not super close to the previous pattern moved (rip the perfect square though)
00:41:375 (2,3,1)- man i don't wanna nazi all your triangles but ether make them clearly equilateral or clearly not cause otherwise it just looks eh ok i agree this is pretty ugly LOL fixed
00:48:875 (4,5)- me irl holy i’m gya
01:02:571 (5,6,1)- i wouldn't space these out. creates a lot of very sudden stress from the first actual 1/2 rhythm of the map clicks-wise coupled on top of this having the highest velocity of the map. stacked would be better. That was kinda the point actually, if you notce for skyloft diff i did the same thing for the gradually increasing ds
01:12:517 (2,3,4,5,1)- i really don't like the flow here, i think it'll be very stressful to hit. this whole kiai section i think needs a revisit with some more stacking instead of all this high spacing and/or more balance throughout the diff to compensate. But it’s consistent with the previous spacing changes? I don’t see how this is a problem considering this is the kiai and is supposed to be the hardest part of the map. Also adding stacks would kill my perfect spread and i don’t wanna do that D:
01:23:441 (1)- kinda a random nc not really, did the same thing for skyloft (because of colorhax)
i think this diff needs more attention imo, i didn't even get into visual stuff in the kiai since the rhythm and design around the rhythm became such a large point pls no 3rd remap D:

thank youuuu captin, sorry for tilting you xd
6th
Hi

[Normal]
00:30:288 (6) - Placing it at (5)'s right reduces its impact a lot imo.
01:07:462 - repeating the slider at the less noticeable sound is not a really good idea. The only instrument that would justify it starts here 01:06:973 -
01:17:571 (2) - ^
01:22:462 (1,2) - This part deserves to be more intense. Use more circles please.
01:45:615 - 01:48:223 - 01:50:180 - is there any reason to skip them ?
01:53:767 (6,1) - Considering it's the only stack in your diff it may be really unpredictable and hard to read for beginners, gather more opinions.

[Advanced]
Consider increasing CS a bit so it fits better with the spread (normal : 2,8 ; hard : 4). And you should increase AR a bit too, this might be hard to read https://osu.ppy.sh/ss/5638561
00:21:158 - What about a direction change here ?
00:22:462 - Feels kinda weird to skip the claps like that tbh. You should at least replace (4) circles by sliders so it kinda fits better with the last sound while mapping them.
01:05:995 (2,3) - and 01:05:995 (2) - are not following the same instrument. It makes the empty blue tick at 01:05:669 - feel kinda weird. Consider changing this. Same goes for next patterns.
01:23:278 - Is there any reason to skip it ?
01:33:875 - The break here is too short. It will kill most of the beginners.

[Hard]
00:10:397 (6,1) - Stack these ? It would give (1) much more impact and sense since the piano kinda stops on 00:10:397 -
00:18:223 (4) - I can see how it can be closer from (1) than (3) tbh lol
00:20:180 (4,1,1) - This spacing is really really confusing and unexpected. Consider changing it.
00:46:919 (4) - Replace it by a circle since there's no piano on 00:47:082 -
00:47:897 - I can't get why you suddenly skip these since you were mapping piano just before
00:53:604 - Make it clickable so it's more coherent with what you're mapping here 00:53:767 (1,2,3,4) -
01:08:604 (2,3,4) - The flow is weird here, especially the speed increase at 01:08:930 - . Consider making it smoother.

[Insane]
00:11:375 (2) - remove whistle on its end ?
00:38:115 (1) - Its shape doesn't really fit with the song.
00:49:691 (6) - This is way too loud. Reduce it please.
00:55:397 (2,3,4) - The stack gives too much emphasize to 00:55:886 (5) - imo.
01:05:506 (1,3,5) - nazi but unperfect
01:05:669 (2,4,6) - ^
01:17:408 (1,2) - CTRL+G so it's as smooth as 01:06:647 (6,1,2) -. Plays better like that.

[Extra]
00:23:767 (1,2,3) - Use a slider instead so it fits better with the flute since it's what you intended to map according to 00:25:071 (1,2,3,4,5,6,1) - .
00:34:202 (1,2,3) - ^
00:29:636 (3,4) - overlap
00:49:691 (4) - Same as Insane, reduce its volume please.
01:08:604 (2,3,4,5,6,7) - Reduce its spacing, it feels like 01:07:462 (4,5,6,7) - actually
01:19:038 (2,3,4,5,6,7) - ^
00:44:799 (2,3,4) - Probably exagerated tbh.
I'm maybe too weak but I didn't find any major flaw.
Topic Starter
Xilver15
Naitoshi
hai hai


General
Your soft-hitclap and soft-hitfinish2 blend too freaking well. It either needs a volume boost or you need a completely different sound that matches. (talk to me about it later lol) will do, i’ll increase the volume of the clap most likely

drum-hitfinish5.wav does not have a delay of sound at all, though it may seem like it in audio editors. It can, however, be trimmed a bit in the front, as the sound in the first 5ms is negligible. True, will trim



Skylawft Hitsounding
00:00:289- the whistles sound so nuclear. I recommend changing the volume to 15%-20% here. Changed to 20%
00:10:723- you don't have to change the volume, as the song doesn't change much. ^ still applies if you decided to do it. Changed to 25% because there are sounds in the background that to me justify having to raise the volume by 5%.
00:21:158- Along with these ^ you should make a tick here that reduces the volume to 25%-30%. 00:18:549 - increased volume here to 30% because the song does get stronger to justify that, for 00:20:669 - i gradually increased volume by increments of 5% and reduced it back to 30% at 00:21:158 - as you said.
00:25:071- and then change the volume levels to match the previous tick. Changed
rest is ok yay

00:04:853 (2)- this hitsound strays from the first pattern and makes things after it sound weird. I recommend moving the whistle to here 00:04:853 (2)- and maybe making use of a default whistle 00:04:853 (2)- here. If you do use a default whistle, you'll have to change the sampleset to default and change the volume levels on that specific circle to 10% (or lower if you changed your beginning volumes) to compensate for your custom soft-hitnormal sound. Done, this sounds awesome now wow

00:11:375 (3)- three in a row is a bit to much for the ears >.> I recommend removing the whistle here. It sounds so nuclear. Yeah agree, i copied this sound pattern from rrtyui’s mapset and it had 3 whistles in a row, got rid of it.

00:40:723 (1)- eh, it's a changing moment, you can add a clap there. Added

00:42:028- the whistle spam in this section is pretty gross xd. And it's accompanied by a sampleset-normal that isn't really audible in this portion of the song. Changed all of them LOL thank you so much this sounds really nice
Here's a whistle pattern suggestion


in case you didn't follow those:
00:48:549 (1)- remove the whistle from the end. It makes everything after sound so much better.
00:49:691 (8)- reduce volume a bit xd reduced to 40%
00:49:854 (1)- remove and add your usual whistle for consistency done



You don't have any emphasis for the strings in the kiai ;_; added according to what you suggested

to add this do this:
Normals


01:07:625 (5)- your finish would sound cool along with the clap here done

01:07:952 (7)- your finish would sound cool along with the clap here on the head done

01:08:115 (1)- the fact that there's nothing on the head disappoints me a lot. I recommend normal sampleset finish here. (Or auto sampleset and normal addition finish if you don't like the normal sampleset sound) normal addition finish sounds better to me here. Used normal addition finish here c:

01:12:843 (2)- your finish would sound cool along with the clap here done

01:13:169 (4)- your finish would sound cool along with the clap here on the head done

01:13:332 (1)- what you use for emphasis here is a bit too light for the kiai imo. If you previously did the normal sampleset finish (or addition), you should a normal sampleset finish here, and if you do do it here too then here's a suggestion for the parts before it: changed to normal sampleset finish
01:11:212 (4)- drum finish adds color here and 01:12:191 (2)- here. Don't do this if you're keeping your drum finish on the slider here01:13:332 (1)- added since i got rid of the drum finish on that slider

01:15:941 (1)- 01:16:430 (3)- 01:16:919 (5)- 01:17:408 (2)- the same about these if you did that normal sampleset emphasis previously added (hopefully, it sounds consistent with the other parts of the kiai so i think it’s good)

01:18:060 (5)- your finish would sound cool along with the clap here added

01:18:386 (7)- your finish would sound cool along with the clap here on the head added

01:18:549 (1)- "the fact that there's nothing on the head disappoints me a lot. I recommend normal sampleset finish here. (Or auto sampleset and normal addition finish if you don't like the normal sampleset sound) normal addition finish sounds better to me here." added

01:23:278 (2)- your finish would sound cool along with the clap here added

01:34:202- if you decreased volume in the other quiet parts, do the same here done

01:55:723- this is the exception, you could probably make this louder, but I think it's ok where it is changed to 60%

I think that's it for the hitsounds. If you didn't understand something, just pm in-game ofc.

now to my opinions on the flow.

00:43:821 (2,3,4,5,6,1)- this overall pattern just feels bad to me... But I don't have much to suggest. Changed it from a mod captin did :p
You could switch 00:44:310 (5,6)- and move 00:44:636 (1)- to the slider end of 00:43:332 (1)-
It feels better, but idk how you'd feel about the aesthetic.
poo


00:47:571 (2,3,4,5,6)- don't know if you want to change the aesthetic or not, so I'll leave a small suggestion: switch 00:47:734 (3,4)- these. It currently feels so awkward to play, and the follow points look cooler this way. Captin mentioned it aswell, i think it looks better now from what it was before with the forced symmetry and stuffs

One more suggestion... err two more: 01:23:115 (1,2,1,2,1)-
01:23:767 (1)- this could be a bit lower, reaching for it like that is pretty awkward and leaves a weird taste xd lowered it a little bit

Just a me thing here: 01:23:115 (1,2,1,2)- I feel like the mouse could be a bit more lethargic and free here so I changed the combination.
01:23:441 (1)- first 01:23:278 (2)- second, 01:23:115 (1)- third, 01:23:604 (2)- fourth. Toootally up to you, I just thought it was kinda cool. I kinda went with a symmetry feel to it so I’d like to keep it as it is now

Thank you so much! This was a very helpful mod. Applied hitsounds to all diffs.

I also fixed a pretty significant rounding error on the flower streams in Skyloft (ugh), should be better now.

6th
Extra
00:23:767 (1,2,3)- Use a slider instead so it fits better with the flute since it's what you intended to map according to 00:25:071 (1,2,3,4,5,6,1)- . i mapped to the piano, not the fluth synth. Listen carefully
00:34:202 (1,2,3)- ^ ^
00:29:636 (3,4)- overlap doesn’t look like they do?
00:49:691 (4)- Same as Insane, reduce its volume please. Reduced from a previous mod
01:08:604 (2,3,4,5,6,7)- Reduce its spacing, it feels like 01:07:462 (4,5,6,7)- actually reduced
01:19:038 (2,3,4,5,6,7)- ^ reduced
00:44:799 (2,3,4)- Probably exagerated tbh. It’s not too bad



Insane
00:11:375 (2)- remove whistle on its end ? The same hitsounds apply for all diffs, i think it’s fine
00:38:115 (1)- Its shape doesn't really fit with the song. I don’t see why it wouldn’t
00:49:691 (6)- This is way too loud. Reduce it please. Reduced from a previous mod
00:55:397 (2,3,4)- The stack gives too much emphasize to 00:55:886 (5)- imo. I actually like this emphasis
01:05:506 (1,3,5)- nazi but unperfect moved
01:05:669 (2,4,6)- ^
01:17:408 (1,2)- CTRL+G so it's as smooth as 01:06:647 (6,1,2)-. Plays better like that. It’s alright like that


Hard
00:10:397 (6,1)- Stack these ? It would give (1) much more impact and sense since the piano kinda stops on 00:10:397- would ruin the structure, it’s fine like that
00:18:223 (4)- I can see how it can be closer from (1) than (3) tbh lol fixed
00:20:180 (4,1,1)- This spacing is really really confusing and unexpected. Consider changing it. Spacing is the same as previous notes?
00:46:919 (4)- Replace it by a circle since there's no piano on 00:47:082- but there is lol
00:47:897- I can't get why you suddenly skip these since you were mapping piano just before i wasn’t? I mapped to the background and only focused on the piano once every 4 measures
00:53:604- Make it clickable so it's more coherent with what you're mapping here 00:53:767 (1,2,3,4)- i don’t think it’s too big of a deal and i’d like to keep the consistency
01:08:604 (2,3,4)- The flow is weird here, especially the speed increase at 01:08:930- . Consider making it smoother. Changed

Advanced
Consider increasing CS a bit so it fits better with the spread (normal : 2,8 ; hard : 4). And you should increase AR a bit too, this might be hard to read https://osu.ppy.sh/ss/5638561 increased AR
00:21:158- What about a direction change here ? it’s not too bad
00:22:462- Feels kinda weird to skip the claps like that tbh. You should at least replace (4) circles by sliders so it kinda fits better with the last sound while mapping them. I did the same for Skyloft diff so no, i mapped to the piano
01:05:995 (2,3)- and 01:05:995 (2)- are not following the same instrument. It makes the empty blue tick at 01:05:669- feel kinda weird. True but it would ruin consistency and DS, Consider changing this. Same goes for next patterns. True but it would ruin consistency and DS, i didn’t really map to this part anyway (more like the background beat)
01:23:278- Is there any reason to skip it ? because it’s a lower diff
01:33:875- The break here is too short. It will kill most of the beginners. True, I reduced the spinner a bit

Thanks for the mod! Appreciate it a lot.

Only thing left is the check from Nathan, thank you very much for supporting this set! Gonna finish up on all the m4ms I missed.


EDIT: Changed metadata source to "BMS", since it seems to have a bigger impact there and it came before the Deemo feature. Added "Deemo" and "Rayark" to tags.

EDIT 2: I've become pretty convinced that the section of the song at 00:20:506 - is a 1/6 followed by a 1/8th. It seems to resemble the music the closest and is a good compromise between the two beat snaps. I've changed all the diffs which implemented this rhythm to the correct snaps. Special thanks to Mazzerin for helping me figure it out c:

EDIT 3: We got confused, it's the other way around. 1/8 with a 1/6th at the end. Unless we do some weird timing stuff this is pretty much as accurate as I can get. Thanks deetz for helping
Nathan
insane
01:13:006 (3,4,1,2) - this placement lacks emphasis for 01:13:332 (1) - and causes a weird deceleration flow with little direction change, try a sharper angle+bigger spacing

advanced
01:02:245 (4) - ds error

skyloft
00:45:125 (3,4) - angle seems a bit too sharp for a fairly calm sound on 4
00:45:941 (1,2) - bleh I think these would look better if you reduced the angles on them
00:46:919 (5,6) - the melody doesn't really have a significant jump in pitch so I think this movement feels forced
00:47:734 (3,4,5,6) - this square movement is just straight up out of place
01:02:571 (5) - could nc for spacing acceleration
01:02:897 (1,2,3,4) - space these out a bit more, atm they just look awkwardly close
01:18:549 (1,2,3,4) - ^
01:03:875 (6) - might as well blanket this with 01:02:897 (1) -
01:23:767 (1) - eh 1/8 just feels unnecessary here, besides you're actually making it less impactful since the largest jump out 01:23:115 (1,2,1,2,1) - is circle to slider this way
ac8129464363

6th wrote:

[Normal]
00:30:288 (6) - Placing it at (5)'s right reduces its impact a lot imo. want to keep it flowy
01:07:462 - repeating the slider at the less noticeable sound is not a really good idea. The only instrument that would justify it starts here 01:06:973 - hitsounds should make it clear what i'm doing
01:17:571 (2) - ^
01:22:462 (1,2) - This part deserves to be more intense. Use more circles please. sure
01:45:615 - 01:48:223 - 01:50:180 - is there any reason to skip them ? density of the whole section
01:53:767 (6,1) - Considering it's the only stack in your diff it may be really unpredictable and hard to read for beginners, gather more opinions. asked around and shouldn't be a problem
Topic Starter
Xilver15
sukiNathan
skyloft
00:45:125 (3,4)- angle seems a bit too sharp for a fairly calm sound on 4 moved 3 someplace else
00:45:941 (1,2)- bleh I think these would look better if you reduced the angles on them reduced a little bit
00:46:919 (5,6)- the melody doesn't really have a significant jump in pitch so I think this movement feels forced hmm i don’t think it’s that forced, i think the piano emphasis is greater at 00:47:245 - to justify the spacing change there
00:47:734 (3,4,5,6)- this square movement is just straight up out of place remade pattern, added sliders
01:02:571 (5)- could nc for spacing acceleration okie (rip my colorhaxing)
01:02:897 (1,2,3,4)- space these out a bit more, atm they just look awkwardly close spaced
01:18:549 (1,2,3,4)- ^ spaced
01:03:875 (6)- might as well blanket this with 01:02:897 (1)- oh i thought i did, mustve missed it rip
01:23:767 (1)- eh 1/8 just feels unnecessary here, besides you're actually making it less impactful since the largest jump out 01:23:115 (1,2,1,2,1)- is circle to slider this way I actually think the 1/8th adds a lot of emphasis and if you listen to the song i think it justifies having it there

insane
01:13:006 (3,4,1,2)- this placement lacks emphasis for 01:13:332 (1)- and causes a weird deceleration flow with little direction change, try a sharper angle+bigger spacing moved 4 to have more of an angle, hopefully this should do it

advanced
01:02:245 (4)- ds error this was intentional, it was to prepare the player for the increase in spacing the kiai has

Thanks for the mod c: Appreciate it a lot.

I also updated deetz' diff from his mod response, increased the volume of soft-hitfinish2 and trimmed drum-hitfinish5 from Naitoshi's mod, and changed the tag to remove "ice" "banshi" and "sound" since they aren't really relevant to the song, and added "nizi-ringo" to tags as the owner of the albums.
Lince Cosmico_old

Xilver wrote:

EDIT: Changed metadata source to "BMS", since it seems to have a bigger impact there and it came before the Deemo feature.
2 months ago....

shit :v)
Aeril
omf i havent checked this in a while but its progressing so well >.< i believe!
Topic Starter
Xilver15
Removed 1/16th slider at 01:23:767 - on skyloft by request of nathan, also removed unused hitsound samples


@Aeril Thank you!! believe c:
Nathan
asdf
Topic Starter
Xilver15
\:D/

Thanks a lot Nathan c: Appreciate the final checks on the map. Almost there!
Voxnola
boxboxboxboxboxboxboxboxbubboxboxbox
Spaghetti
skyloft:
00:25:071 (1,2) - these would look nicer if you curved them less (make sure to perfect spacing of course)

it can also be applied to the following points:
00:35:506 (1,2,3) -

00:41:375 (1,2,3,4,1) - this looks like a star, might as well perfect it using the polygon shapes tool
00:42:680 (3) - fix stack pls
01:19:038 (2,3,4) - might as well stack this on top of 01:17:897 (4) - , itd look nicer and wouldnt really effect gameplay

smoothie world:
00:52:462 (1) - i cant get behind the point of this pause, there's still a lot of stuff to be mapped there and it seems kinda random D:
Topic Starter
Xilver15
@Spaghetti; Will apply your mod Monday when Ascendance checks it, thank you!

Naitoshi wrote:

boxboxboxboxboxboxboxboxbubboxboxbox
𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞 𝄞
Lince Cosmico_old
Bubble.. Nice :)
Zero__wind
wow I didn't know Xilver maps
some parts of this song sound so similar to EOS
Asahina Momoko
ohhhhhh gogogogoioliofgmig
Topic Starter
Xilver15
Spaghetti
skyloft:
00:25:071 (1,2)- these would look nicer if you curved them less (make sure to perfect spacing of course) I actually like them better with a bigger curve, gives the slider more character in my eyes :p

it can also be applied to the following points: This one was a bit too much yeah, reduced curve a little bit
00:35:506 (1,2,3)-

00:41:375 (1,2,3,4,1)- this looks like a star, might as well perfect it using the polygon shapes tool fixed, i did make that star with the tool though idk what happened
00:42:680 (3)- fix stack pls fixed
01:19:038 (2,3,4)- might as well stack this on top of 01:17:897 (4)- , itd look nicer and wouldnt really effect gameplay stacked

smoothie world:
00:52:462 (1)- i cant get behind the point of this pause, there's still a lot of stuff to be mapped there and it seems kinda random D: talked to smoothie about it, he said he mapped to the drums so he wants to keep the pause that way

Thanks Spaghetti! Appreciate your mod a lot. Gonna update both you and Ascendance's changes to the map when he posts his on the thread.

Asahina Momoko wrote:

ohhhhhh gogogogoioliofgmig
:D
Ascendance
popping the bubble because two things in the folder:

soft-sliderslide3.wav is unused
soft-hitwhistle7.wav is only 88.8ms, while it needs to be 100ms long to be rankable.

skyloft:
  1. 00:20:669 (1) - Are you sure there's something here warranting a repeat slider? Kibbleru suggested something like http://puu.sh/qefue/d170b31116.jpg for 00:20:669 (1,1,2) - which i agree with.
  2. 00:25:723 (3,4,5,6,1) - feels like too much of a cluster, maybe try turning 3,4 and 5,6 into sliders? It would probably help with the readability aspect anyways.
  3. 00:36:158 (3,4,5,6,1) - Same goes for here
  4. 00:49:528 (3) - A ctrl+g would really improve the flow here, if you put a ctrl g on 00:49:691 (4) - as well.
  5. 01:23:115 (1,2,1,2,1) - not a fan of such lower emphasis on the 2nd pair, why not something similar to https://osu.ppy.sh/ss/5691694 ?
  6. 01:26:375 - Why not silence the slider ticks on these sliders here? They're a bit distracting
hard:

  1. 00:20:506 (1,1,1) - Inconsistent with the highest diff? I'd suggest using the same timeline.
rest is k, call me
Topic Starter
Xilver15
Ascendance
soft-sliderslide3.wav is unused removed
soft-hitwhistle7.wav is only 88.8ms, while it needs to be 100ms long to be rankable. Extended to more than 100ms, should be good now.

skyloft:
00:20:669 (1)- Are you sure there's something here warranting a repeat slider? Kibbleru suggested something likehttp://puu.sh/qefue/d170b31116.jpg for 00:20:669 (1,1,2)- which i agree with. This part is really iffy to begin with but if you listen closely at 00:20:750 - i am able to hear a faint sound to warrant a repeat slider there.
00:25:723 (3,4,5,6,1)- feels like too much of a cluster, maybe try turning 3,4 and 5,6 into sliders? It would probably help with the readability aspect anyways. The whole idea of the map was using circle shapes and streams so i’d like to keep it ;_; i did increase the spacing of the circles a little bit to account for easier readability.
00:36:158 (3,4,5,6,1)- Same goes for here increased spacing
00:49:528 (3)- A ctrl+g would really improve the flow here, if you put a ctrl g on 00:49:691 (4)- as well. True, ctrl g’d both of them and moved the repeat slider at (2) someplace else to compliment this change.
01:23:115 (1,2,1,2,1)- not a fan of such lower emphasis on the 2nd pair, why not something similar tohttps://osu.ppy.sh/ss/5691694 ? this was on purpose, if you listen to the song 01:23:441 (1,2) - the piano sounds are going down the scale compared to 01:23:115 (1,2) - , so i reduced the spacing to compliment it.
01:26:375- Why not silence the slider ticks on these sliders here? They're a bit distracting silencing both sliderslide and slidertick on a slider is unrankable, so i’d like to only silence sliderslide because it sounds the nicest and still is rankable.

hard:

00:20:506 (1,1,1)- Inconsistent with the highest diff? I'd suggest using the same timeline. It isn’t? It follows the same thing, 1/8th followed by 1/6.

Thank you Ascendance! Updated the map. Thanks for checking the sound files I would never have noticed haha


EDIT did some talks with Okorin about snapping on 00:20:506 - , both him and ascendance agreed on 1/8th so I changed it accordingly.
Ascendance
rebub
Topic Starter
Xilver15
:D

Hopefully everything should be good now. Thanks for your time Ascendance!
Nathan
qualified
Monstrata
Whoa, gratz Xilver!
Topic Starter
Xilver15
\:D/

thanks a lot nathan, ascendence, and everyone who gd/modded this map. I really appreciate it!
Nakano Itsuki
congratz on first qua \:D/
Voxnola
Xilbie =3=b
UndeadCapulet
congrats! so much for me modding this lol
Hakurei Yoru
grats~
sahuang
gratz owo
Zero__wind
oops I didn't know that the one whose original bubble got popped can still rank the map after rebubble 0.0
ok I'm too old for this game

congratz on rank anyway~
Spaghetti
yaaaaay
Toy


ouch
Underforest
imperfect blankets aren't a valid reason to be unrankable as far as I can know
Topic Starter
Xilver15
.
Toy
im not trying to dq the map over this lol it just popped out at me when i looked at it who cares if it's a blanket or not
Kalibe
grats Xilver :3/
Modem
Congrats Xilver \:3/
semaphore
hell yeA ranked
Drowned Crow
Crap map
Please sign in to reply.

New reply