hai hai
[General]
Your soft-hitclap and soft-hitfinish2 blend too freaking well. It either needs a volume boost or you need a completely different sound that matches. (talk to me about it later lol)
drum-hitfinish5.wav does not have a delay of sound at all, though it may seem like it in audio editors. It can, however, be trimmed a bit in the front, as the sound in the first 5ms is negligible.
[Skylawft Hitsounding]
00:00:289 - the whistles sound so nuclear. I recommend changing the volume to 15%-20% here.
00:10:723 - you don't have to change the volume, as the song doesn't change much. ^ still applies if you decided to do it.
00:21:158 - Along with these ^ you should make a tick here that reduces the volume to 25%-30%.
00:25:071 - and then change the volume levels to match the previous tick.
rest is ok
00:04:853 (2) - this hitsound strays from the first pattern and makes things after it sound weird. I recommend moving the whistle to here 00:04:853 (2) - and maybe making use of a default whistle 00:04:853 (2) - here. If you do use a default whistle, you'll have to change the sampleset to default and change the volume levels on that specific circle to 10% (or lower if you changed your beginning volumes) to compensate for your custom soft-hitnormal sound.
00:11:375 (3) - three in a row is a bit to much for the ears >.> I recommend removing the whistle here. It sounds so nuclear.
00:40:723 (1) - eh, it's a changing moment, you can add a clap there.
00:42:028 - the whistle spam in this section is pretty gross xd. And it's accompanied by a sampleset-normal that isn't really audible in this portion of the song.
Here's a whistle pattern suggestionThis covers only whistles and finishes, but mostly whistles so "add" means "add whistle" and the same for "remove" meaning "remove whistle" unless I say it's a finish.
(PM ME IN GAME IF YOU WANT TO SEE THE EXAMPLE DIFFICULTY FOR THESE CHANGES) as instructions could be unclear, making things sound a bit weird
00:42:680 (2) - add to slider end
00:44:310 (5) - remove
00:44:473 (6) - add
00:44:636 (1) - remove and (add finish instead)
00:45:288 (4) - remove from head, add to slider end
00:46:919 (5) - remove
00:47:082 (6) - add
00:47:245 (1) - remove and (add finish instead) to head
00:47:897 (4) - remove
00:48:223 (6) - add to head
00:48:549 (1) - remove from end
00:49:854 (1) - remove (clap) add finish
00:51:158 (1) - remove (leave clap)
00:51:321 (2) - add
00:51:484 (3) - remove
00:51:647 (4) - add
00:52:299 (4) - add
Please try it out at least once. If you don't like it, then you don't have to ofc lol. But if you do like it and want it to sound like that, then I recommend the sounds following the suggestions exactly. (meaning nothing added or removed other than those)
in case you didn't follow those:
00:48:549 (1) - remove the whistle from the end. It makes everything after sound so much better.
00:49:691 (8) - reduce volume a bit xd
00:49:854 (1) - remove and add your usual whistle for consistency
You don't have any emphasis for the strings in the kiai ;_;
to add this do this:
Normals01:05:506 (1) - normal sampleset, soft addition
01:05:995 (3) - normal sampleset instead
01:06:484 (5) - normal sampleset instead
01:06:973 (2) - normal sampleset instead
and do this for these four notes throughout the kiai
01:07:625 (5) - your finish would sound cool along with the clap here
01:07:952 (7) - your finish would sound cool along with the clap here on the head
01:08:115 (1) - the fact that there's nothing on the head disappoints me a lot. I recommend normal sampleset finish here. (Or auto sampleset and normal addition finish if you don't like the normal sampleset sound) normal addition finish sounds better to me here.
01:12:843 (2) - your finish would sound cool along with the clap here
01:13:169 (4) - your finish would sound cool along with the clap here on the head
01:13:332 (1) - what you use for emphasis here is a bit too light for the kiai imo. If you previously did the normal sampleset finish (or addition), you should a normal sampleset finish here, and if you do do it here too then here's a suggestion for the parts before it:
01:11:212 (4) - drum finish adds color here and 01:12:191 (2) - here. Don't do this if you're keeping your drum finish on the slider here 01:13:332 (1) -
01:15:941 (1) - 01:16:430 (3) - 01:16:919 (5) - 01:17:408 (2) - the same about these if you did that normal sampleset emphasis previously
01:18:060 (5) - your finish would sound cool along with the clap here
01:18:386 (7) - your finish would sound cool along with the clap here on the head
01:18:549 (1) - "the fact that there's nothing on the head disappoints me a lot. I recommend normal sampleset finish here. (Or auto sampleset and normal addition finish if you don't like the normal sampleset sound) normal addition finish sounds better to me here."
01:23:278 (2) - your finish would sound cool along with the clap here
01:34:202 - if you decreased volume in the other quiet parts, do the same here
01:55:723 - this is the exception, you could probably make this louder, but I think it's ok where it is
I think that's it for the hitsounds. If you didn't understand something, just pm in-game ofc.
now to my opinions on the flow.
[Skylawft Mapping]
00:43:821 (2,3,4,5,6,1) - this overall pattern just feels bad to me... But I don't have much to suggest.
You could switch 00:44:310 (5,6) - and move 00:44:636 (1) - to the slider end of 00:43:332 (1) -
It feels better, but idk how you'd feel about the aesthetic.
00:47:571 (2,3,4,5,6) - don't know if you want to change the aesthetic or not, so I'll leave a small suggestion: switch 00:47:734 (3,4) - these. It currently feels so awkward to play, and the follow points look cooler this way.
One more suggestion... err two more: 01:23:115 (1,2,1,2,1) -
01:23:767 (1) - this could be a bit lower, reaching for it like that is pretty awkward and leaves a weird taste xd
Just a me thing here: 01:23:115 (1,2,1,2) - I feel like the mouse could be a bit more lethargic and free here so I changed the combination.
01:23:441 (1) - first 01:23:278 (2) - second, 01:23:115 (1) - third, 01:23:604 (2) - fourth. Toootally up to you, I just thought it was kinda cool.
okokie ^-^ that's all I gots. Fun map! pm me in game for explanations Xilvie
(if you're adding the keysounded one, idk if any of the hitsound stuff applies xd, but here's the hitsound stuff anyway lol)