holy shit 7 star from lfj is this real life
00:38:109 (1) - so troll it probably needs a retry for any first play x]
01:06:795 (1,2,1,2,1,2,1,2,1,2,3,4) - probably needs re-timing, the drums are audibly later than the ticks making it super hard for a difficulty spike section
02:31:101 (3,1) - quite deceiving spacing at such high bpm, maybe a more spread pattern where 02:31:101 (3) - and02:31:320 (1) - aren't so close together, since the next sequence with 02:31:977 (3,1) - are similarly placed but 1/4 beat apart rather than 1/2
the angled transition from 03:28:689 (1,2,3) - to 03:29:127 (4,5,6) - is quite sharp compared to the transition from 03:29:127 (4,5,6) - to 03:29:565 (1,2,3) - , and similarly for the pattern that follows. Is it possible to perhaps reverse that order, making the sharper turn on the vocal note change?
04:03:068 (2,3,4,1,2,3) - change to larger horizontal jumps rather than triangles to follow up on the two sliders 04:02:411 (3,4) - and for intensity
04:27:156 (4,1) - space this out more instead of blanket, it's less than half the distance of the other big jumps around so it feels a little out of place, especially with slider leniency
04:45:331 (7,8,1) - needs huge jumps between, at least 2.5x if not more
05:22:447 (1) - blanket a different note to keep spacing more consistent? Usually the down beat slider after jump patterns are equal if not greater spacing than the jumps preceding them
05:53:542 (7,8,9) - loved this pattern for this sequence idk why it's just great fantastic hits the spot 5/7 good shit
07:00:671 (1,2,3) - a bit too sudden imo, from 1.0 to 1.3 increase with all smooth movements to a 2.0 space sharp turn sort of thing. The music doesn't particularly change that dramatically to back up this change. Maybe keep the previous pattern or start angling the 3 straight notes slightly more after each repeat? Spacing should still be decreased tho that's a huge change xddd
01:06:795 (1,2,1,2,1,2,1,2,1,2,3,4) - probably needs re-timing, the drums are audibly later than the ticks making it super hard for a difficulty spike section
02:31:101 (3,1) - quite deceiving spacing at such high bpm, maybe a more spread pattern where 02:31:101 (3) - and02:31:320 (1) - aren't so close together, since the next sequence with 02:31:977 (3,1) - are similarly placed but 1/4 beat apart rather than 1/2
the angled transition from 03:28:689 (1,2,3) - to 03:29:127 (4,5,6) - is quite sharp compared to the transition from 03:29:127 (4,5,6) - to 03:29:565 (1,2,3) - , and similarly for the pattern that follows. Is it possible to perhaps reverse that order, making the sharper turn on the vocal note change?
04:03:068 (2,3,4,1,2,3) - change to larger horizontal jumps rather than triangles to follow up on the two sliders 04:02:411 (3,4) - and for intensity
04:27:156 (4,1) - space this out more instead of blanket, it's less than half the distance of the other big jumps around so it feels a little out of place, especially with slider leniency
04:45:331 (7,8,1) - needs huge jumps between, at least 2.5x if not more
05:22:447 (1) - blanket a different note to keep spacing more consistent? Usually the down beat slider after jump patterns are equal if not greater spacing than the jumps preceding them
05:53:542 (7,8,9) - loved this pattern for this sequence idk why it's just great fantastic hits the spot 5/7 good shit
07:00:671 (1,2,3) - a bit too sudden imo, from 1.0 to 1.3 increase with all smooth movements to a 2.0 space sharp turn sort of thing. The music doesn't particularly change that dramatically to back up this change. Maybe keep the previous pattern or start angling the 3 straight notes slightly more after each repeat? Spacing should still be decreased tho that's a huge change xddd
- best 8 minute map never gets boring
- best 7 star map no bullshit hidoi
rank for best map 2016 pls
I just wish I could AR10
Edit: Timing points that are not bookmarked
holy shit timing is hard
01:06:795 (1) - mentioned above
01:08:547 (1) - I think this whole section seems off, the BPM might have to be changed to a decimal? It begins with drums hitting after the tick and ends with drums occurring before the tick
02:47:524 (1) - drums come after the tick but this section fixes itself later. A bit wobbly in the middle because drums start happening before the tick from approximately 02:57:160 (1) - to 02:55:408 (1) - . 02:57:160 (1) - this is right on
First kiai might need a slightly lower BPM, drums audibly later than tick after 03:26:937 (1) -
03:59:346 (1) - drums start hitting after tick again
05:05:039 (1) - drums after tick at start fixes itself later hits before tick at bookmark 05:51:900 (7) - ish
06:15:124 (1) - red tick around 10~15ms too late, fixes itself later so probably just lower bpm and move tick a bit earlier
vocals probably don't need timing right cuz sliders yeah cool ok
01:06:795 (1) - mentioned above
01:08:547 (1) - I think this whole section seems off, the BPM might have to be changed to a decimal? It begins with drums hitting after the tick and ends with drums occurring before the tick
02:47:524 (1) - drums come after the tick but this section fixes itself later. A bit wobbly in the middle because drums start happening before the tick from approximately 02:57:160 (1) - to 02:55:408 (1) - . 02:57:160 (1) - this is right on
First kiai might need a slightly lower BPM, drums audibly later than tick after 03:26:937 (1) -
03:59:346 (1) - drums start hitting after tick again
05:05:039 (1) - drums after tick at start fixes itself later hits before tick at bookmark 05:51:900 (7) - ish
06:15:124 (1) - red tick around 10~15ms too late, fixes itself later so probably just lower bpm and move tick a bit earlier
vocals probably don't need timing right cuz sliders yeah cool ok