01:29:573 (1) - Azer commented on stacks of this nature and i was prompted to fix a few of them
No reply = fixedMonstrata wrote:
Chrono Collapse
00:38:113 (1,1) - Blanket
00:48:131 (5) - The 1/4's here up until 00:52:784 - just feel unnecessary to me. I mean, they exist in the music, but I don't think you need to map them, because the music hasn't really picked up yet. Felt a bit weird transitioning into a faster-paced section but also seeing a rhythm thats less dense. the intention of these are to build up pressure going into the tougher parts, it also makes 04:49:273 (1) - this section easier to predict
02:08:113 (1,2) - Can you make this flow better? I don't really see a need for a flowbreak here. Emphasizing 3 with a break might be better anyways since you can draw attention to the guitar.
02:17:853 (2,3,4) - See if you can make this circle pattern a bit more different from the 1/2's before? The drums are stronger here imo, compared to 02:16:869 (1,2,3,4,1,2) -, but the spacing is about the same. i think flow is fine, upped the spacing a bit
03:15:548 (1,2) - Blanket's off, if it matters for this pattern.
03:19:929 (1,2,3) - This is so weird xP. The flow totally leads you to go rightward after 1, but instead you have to go leftward to 2, and then jump rightward to 3. It's really uncomfortable to play imo. I would avoid misdirecting flow like this xP. this was done intentionally as a gimmick, i didn't really see people having difficulties playing this due to the simple readibility
05:07:557 (5,6) - Make the linear segments more evenly spaced?
06:48:412 (1,2,3) - Same thing as earlier ;c
07:14:472 (4) - This sounded really overmapped for me the vocals (?) is making a "si" sound here
08:17:811 (1) - Sliderart ∞
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Call me back!
no reply = fixed (or consistent with previous treatment)those wrote:
Hey man. Happy Anime North 2016.
- 00:07:237 (1,2,3) - All words sung from the beginning are held a specific length, yet these are the only ones represented by sliders. Horizontally spaced screen circles will do much better. following vocals here + surrounding the background picture
- 00:28:697 (2) - Unstack; you haven't been stacking.
- 00:35:266 (1,1,1,1) - If you're keen on keeping these as sliders, watch the spacing on 00:37:894 (1) - and keep it the same as the sliders. Also remove NCs.
- 00:46:324 - Missing 1/4 triple here like the next three phrases.
- 01:06:809 (1) - Combo structure inaccuracte. Try this http://puu.sh/p7AYF.png, with particular consideration to the 1/4 triple bursts.
- 01:21:893 (6) - Mapping this fill more accurately, shorten slider by 1/2, then start new combo with four circles starting 01:22:112 - . lmao there is no sound there
01:22:441 - Missing timing section.- 01:23:880 (1) - Try 382;254, reverse 01:23:989 (2,3) - I wanted to make a flow break here and a jump to emphasis the change in guitars
- 01:25:194 (1) - Should not be mapped like previous section, since this iteration starts on the downbeat whereas the previous does not (01:23:552 (4) - . Try 01:25:194 (1,2) - into slider. fixed it a different way
- 01:36:362 (1) - Remove new combo, or do what you did with the above suggestion at 01:06:809 - .
- 01:49:936 (6) - Like 01:21:893 - .
- 01:54:975 (1,2,3,4) - Guitar passage not prominent here; pentagon too regular, structured.
- 02:07:128 (6) - Missing a huge part of the melody. I skipped the down beat intentionally to bring out the guitar more
- 02:18:072 (4) - Make 1/2 to fill more accurately.
- 02:28:574 (6) - Use 1/2 sliders like previous phrases. this one was intentionally done to give a more rhythm variety, I fixed the one before because that one could use the 1/2 emphasis better
- 02:31:749 (1) - Combo structure inaccurate. Use two (1,2,3,4) patterns instead of (1,2,3)s.
- 02:58:034 (1) - 1/3 slider patterns (either 6 1/3 or 4 1/3 repeaters) might work a bit better here for the objects until red. the contrast here was the guitar 1/3 vs the drum 1/3, I used a more compact spacing for the guitars so the lead into the spaced streams give more impact
- 04:16:868 (1) - Stream might be better replaced by mapping drums with circles and 1/4 triple bursts; the guitar passage from 04:15:992 (1) - continues and you've mapped in a 1/2 structure.
- 04:23:437 (5) - Change to 1/2 slider, remove (6,7).
- 05:03:287 (1) - Like 01:06:809 - .
- 05:35:586 (6) - Like 02:07:128 - .
- 06:41:406 (1) - Combo structure inaccurate. Just use (1,2)s or (1,2,3,4)s. this one is actually correct given the drums are in 3/4 in the background
Yeah. you are right. but osu! general rule says ... Are these old?https://osu.ppy.sh/wiki/Ranking_CriteriaStjpa wrote:
No need to add lead-in since the game does it already.
Also, a green and a red line shouldn't cause any problems as long as they have the same hitsound thingy and volume. Orange lines are a thing lol.
Fycho wrote:
That rule means these two cases: Two red lines at the same point; Two green lines at the same point.
One red line and one green line at the same point is always not a problem, so this should be fine.
Fycho wrote:
re-congratz jonathan o/
have fun on AN guys i hope i could go as well