discord m4m
01:24:094 (3) - after hitting 1 and 2, the inertia (?) of the cursor wants to point towards more right due to fast bpm. It wouldn't matter if 3 was farther apart since then the players would be increasing their speed gradually from 1 to 2, 2 to 3, and 3 to the next slider. But right now distance between 2 to 3 is closer than that of 1 to 2, and gets larger again from 3 to the next slider. This makes it harder for players to hit them imo. Try to move around the notes/experiment and ask other testplayers cuz it might just be me. I would do something like
this. Also from 01:23:438 (3,4,5,6) - to 01:23:875 (1,2,3) - is trickier since it transitions from a linear flow to an angular flow, which I'm sure you're aware. This is totally fine in lower bpm but gets harder to hit as bpm goes up, so just a little heads up.
01:26:942 (1,2,3,4) - squares get especially harder because of the centripetal force (?), like, it gets harder to snap and make a nice square and becomes more like a circle. This makes it harder to aim. Maybe make it like 01:30:007 (2,3,4,1) - here where you used a diagonal pattern? up to you.
01:35:482 (1,2,1) - 01:35:810 (2,1,2) - Make these two groups of notes separately NC'd? I think the music composer meant to divide the rhythm in threes
03:04:588 (3,4,5,6,1) - I think this was very awkward to hit, especially because of the sudden increase in spacing between 03:04:916 (6,1) -
04:29:127 (1,2,3,4,5) - flow from 3 to 4 to 5 requires unnecessary force imo, maybe moving 04:29:565 (5) - to somewhere like x:261 y:191 would be much better.
05:03:281 (1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4) - cool yolo jump wish i could hit them well
05:21:675 (1,2,3,4) - 05:22:113 (1,2,3) - 05:23:427 (1,2,3,4,1,2,3) - yeah i just didn't like these just pointing them out l ol sory
rest looks fine to me. hope this is helpful.
great job, and good luck on rank!