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Igorrr & Ruby My Dear - Figue Folle [OsuMania]

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Topic Starter
Parachor

Raveille wrote:

m4m from your queue :P heyhey

|1|2|3|4

Abrax's Innocuous
00:40:913 - double? Yeah okay.
00:42:190 - double too Not this one though.
00:46:019 - double Yep.
02:21:126 (141126|2) - hold okay
might be too much to ask here, but 02:27:509 (147509|0) - 02:27:722 (147722|1) - 02:27:934 (147934|3) - all hold >_> Yeah, this seems fine.
02:49:530 (169530|1) - hold for 1/4 or 1/2 beat? Nahh
Double checked with Abraxos for these changes.

Unpleasant
00:18:892 (18892|3) - change to col 1 and to hold Nah I like the repeated note.
00:19:051 (19051|3) - hold ^
01:19:051 (79051|3) - change to col 1 and to hold ^
01:19:211 (79211|3) - hold ^
02:35:807 (155807|3,156445|3) - this may be hard for new people especially if its 1.99* I really liked the shield :( But you have a point. It's also weird that this diff has a shield there and none of other diffs do.
02:49:530 (169530|0,169530|3) - holds? I don't think so. In the later diffs it's a staccato, so this is just a simplified version.

Harsh
01:43:466 (103466|3,103626|0,103785|3,103945|0,104104|2,104264|1,104424|2,104583|1) - change these to holds for 1/4 beat? No these are fine as normal notes. Also it's consistent with all of the other diffs.
02:23:041 - hold note here until 02:23:679 - LOL. I think this has been suggested a couple times so far. My reasoning still stands. I have not mapped the pluck sound *at all*, with the exception of 02:43:147 (163147|2) - which is there because otherwise there would a really weird silence. In the part you pointed out, I'm following the other layers instead. If I were to put a note there, I would have to keep following that sound. However, if this still keeps getting requested in future, I guess I should probably change it.
02:23:679 - another hold here until 02:24:237 - ? The release represents that sound.
03:17:456 (197456|2,197535|1) - swap col That would create a really weird jack lol. Also in all of the diffs this part is represented via repitition

Cruel
02:16:658 (136658|1,137083|1,137296|1,137509|1,137722|1,137934|1) - maybe change some of these holds on column 2 to 4? Edited a little. The repeated column 2 is definitely staying though.
02:53:998 - note here for sound? The sound is a little too vague I think. Also it's not mapped in any of the diffs lol.
02:59:424 - change tap to hold for 1/4 beat only? Mmm.... maybe. I'm keeping this the same for now seeing as none of the other diffs have a short LN here.

Brutal
00:52:083 (52083|3,52083|1,52163|2,52243|3) - tap notes can be 1/4 'Tis fine.
01:03:413 - to 01:03:732 - tap notes for piano sounds Nonono. I'm not mapping that sound at all in this section. Also there's a very intense SV there, so putting notes will be horrible to play.
01:43:307 (103307|2) - to 2 The jack is fine.
01:51:126 - to 01:58:785 - the triplet sounds for piano can be 1 tap note each Nah I don't really want to layer the piano and percussion here. It'll end up being too messy.
02:50:700 (170700|0,170753|1,170807|2,170860|3,170913|2,170966|1,171019|0,171073|1) - can be more like this? Trills. Yuck. I did change the pattern though. Just not to trills lol.

omg im dead modding this, pretty hard mod since it's pretty well done, didn't want to do Grotesque cause I can't do such a high difficulty mod especially with so dense notes @_@ Hahaha fair enough.

anyways, good luck for this, would wanna see this get ranked and break our fingers with offbeats :P I would like to see that too :^)

doing this at 10pm is a good idea i don't need to sleep :cry:
Thanks for your mod! First (almost) full mod so far lol. I'll mod your map as soon as I can :)

Lenfried- wrote:

just dropped by to say that i can read all all the SVs except this one 02:37:083 -

noice SVs again
Lol this SV seems fine to me. If the player can't read a slow SV then they can just keep time as the beat is consistent.
Evening
Just my 2 cents since Abraxos raised this to me:

SVs

Minor:

02:59:503 - Personally felt that even though you gave quite a big lee-way here for 0.7x SV change, I hit slightly too early. Up it by 0.05 - 0.10 is my recommendation

03:09:477 - Slightly too fast for me, personal opinion therefore it's in the minor section

Major:

03:04:690 - Similar to the previous but in this case I feel that it's much more important to not have a drop-off in SV this large despite the lee-way given.
This is due to the gap between these 2 notes being not divisible by 1/1s and is quite short, take note that most players do not even bother looking at the bottom half of the screen so they might just assume it's a 1/1 or 2/1 gap as it is a reasonable assumption, putting it on 0.8 to 0.9 should be good enough for the visual effect of slowdowns.

03:32:136 - Was getting used to the more simplistic rigid slowdown SVs (basically 1 SV for the effect), this multiple SV pattern kinda catches me off guard due to how low the scroll speed modifier is (0.75x on average), recommend to raise the average to at least 0.85 or 0.9 if possible.

03:37:243 - Similar case here.

The first half was alright, but i feel that the second half is the part that you shouldn't tick the player off too much and these cases kinda does that

Notes

Something Else:

00:38:360 - Felt that you should go for an increasing density gradient instead of just throwing chords right off the bat here, felt rather unfitting with respect to the increasing intensity of the track here

01:32:615 - Didn't really like the hammering in this section, felt that it was a slight bit too excessive in terms of physical demands when i compare it to the track
Abraxos
ok so main thing i drew from the two IRCs i had was:

wo wee
1) possible nerfing of the quadstream?

a) SV there is 1.04x, which makes a huge difference for players playing at lower speeds -evening


b) quadstream feel out of place - sei, but evening stated otherwise, stating that it fits the music.


imo i feel as if the elevation to quadstream is a little over the top, might ultimately be up to you to decide whether to change doe

2) SVs

a) remove all of the SVs - sei


imo (again) i feel as if some of the slowdowns of the SVs are really quite irritating to play, although it fits the music. but youd have to remember that the song itself is pretty unpredictable when it comes to ups and downs. sections such as 02:37:083 (157083|0,157083|1,157083|3) - do reflect the downwards fall in the voice, but given how the beats before were pretty fast paced id suggest to smoothen/ even nerf the rate at which it slows down at least? again this is all subjective, ultimately up to you.

evening shouldve posted before me, so check his suggestions out


good luck bby
Topic Starter
Parachor

Evening wrote:

Just my 2 cents since Abraxos raised this to me:

SVs

Minor:

02:59:503 - Personally felt that even though you gave quite a big lee-way here for 0.7x SV change, I hit slightly too early. Up it by 0.05 - 0.10 is my recommendation Changed to 0.78
03:09:477 - Slightly too fast for me, personal opinion therefore it's in the minor section I think this feels fine. I can lessen it a little if other people are also having the same problem.

Major:

03:04:690 - Similar to the previous but in this case I feel that it's much more important to not have a drop-off in SV this large despite the lee-way given.
This is due to the gap between these 2 notes being not divisible by 1/1s and is quite short, take note that most players do not even bother looking at the bottom half of the screen so they might just assume it's a 1/1 or 2/1 gap as it is a reasonable assumption, putting it on 0.8 to 0.9 should be good enough for the visual effect of slowdowns. Good point! Changed to 0.84

03:32:136 - Was getting used to the more simplistic rigid slowdown SVs (basically 1 SV for the effect), this multiple SV pattern kinda catches me off guard due to how low the scroll speed modifier is (0.75x on average), recommend to raise the average to at least 0.85 or 0.9 if possible. Oh that's weird. Not sure why I used a completely different SV change when they're the same sound. I changed it to fit, hopefully it plays better \o/

03:37:243 - Similar case here. I experimented with making the slow SV last a shorter amount of time, which didn't work, so instead I've just raised the SV multiplier.

The first half was alright, but i feel that the second half is the part that you shouldn't tick the player off too much and these cases kinda does that

Notes

Something Else:

00:38:360 - Felt that you should go for an increasing density gradient instead of just throwing chords right off the bat here, felt rather unfitting with respect to the increasing intensity of the track here Yeah now that you point it out, that does feel off. Fixed.

01:32:615 - Didn't really like the hammering in this section, felt that it was a slight bit too excessive in terms of physical demands when i compare it to the track I agree. Changed the patterning.

Abraxos wrote:

ok so main thing i drew from the two IRCs i had was:

wo wee
1) possible nerfing of the quadstream?

a) SV there is 1.04x, which makes a huge difference for players playing at lower speeds -evening Hmm. The fact that I forgot there was even an SV there means it probably didn't matter that much to me. Even though I tested it at 22 (my usual speed) and 13, I could only detect the sliiiightest of a difference. But if it seems to affect other people for the worse I suppose I should change it. RIP Panic SV


b) quadstream feel out of place - sei, but evening stated otherwise, stating that it fits the music.
imo i feel as if the elevation to quadstream is a little over the top, might ultimately be up to you to decide whether to change doe
Well, the kiai section in every one of the diffs is over the top in a way lol. It's that mad dash of panic to fit the most intense part of the song. Luckily it's in the middle of the song. If it was near the end I would not have done it this harsh. I've remapped the quadstreams 3 times so far to try and make it as less straining as I could. imo I think it fits. This map is more of an understarred challenge map than a pp map anyway lol Pope Gadget suggested that maybe 1/6 streams could work if I wasn't keeping the quadstreams, so I guess we can keep that in mind. For now though, I'll keep testing to try and make it a little lighter.

2) SVs

a) remove all of the SVs - sei Not a chance in hell :D


imo (again) i feel as if some of the slowdowns of the SVs are really quite irritating to play, although it fits the music. but youd have to remember that the song itself is pretty unpredictable when it comes to ups and downs. sections such as 02:37:083 (157083|0,157083|1,157083|3) - do reflect the downwards fall in the voice, but given how the beats before were pretty fast paced id suggest to smoothen/ even nerf the rate at which it slows down at least? again this is all subjective, ultimately up to you.
Oh lol. That example you posted is (I think) the only part in the song where patterning crosses with slowdowns/speedups. It's something I tried to avoid. I think that part was added because of Pope Gadget's mod. I've nerfed that particular SV now. Now, for the other SV's. This mapset is challenging, so people should expect the difficulty, but the SV's aren't even that strong compared to a fair bunch of SV maps out there. I think the erratic SV's perfectly reflect the song (in my interpretation anyway). I know that some people dislike SV's, but I'm not catering for them anyway (even though with ranked maps we're supposed to cater to everyone or something something. But with that mindset, there will be no unique ranked maps). So yeah, the SV's are here to stay. If it annoys a few people, that's fine, I'm here to map differently anyway.

evening shouldve posted before me, so check his suggestions out


good luck bby <3
Ahhhhh~ Thanks so much you three! I hope those particular SV's fit nicer now. I'll look into the quadstreams and see if there's something I can do with that as well \o/
WolfyArmato-
Hi form ur queue xD
*your map is scare me lolz
*I can't mod over 2.5* ,sorry

Abrax's Innocuous
02:09:636 (129636|0) - Move to 4
02:09:876 (129876|1) - Move to 3
02:10:062 (130062|2) - Move to 2


Unpleasant
02:35:807 (155807|3) - Move to 1
02:37:083 (157083|0) - Move to 4
02:37:722 (157722|3) - Move to 1


My map : https://osu.ppy.sh/s/412668
Thank you
Topic Starter
Parachor

ArmatoGamesZ wrote:

Hi form ur queue xD
*your map is scare me lolz
*I can't mod over 2.5* ,sorry

Abrax's Innocuous
02:09:636 (129636|0) - Move to 4 Yep
02:09:876 (129876|1) - Move to 3 Yep
02:10:062 (130062|2) - Move to 2 Yep


Unpleasant
02:35:807 (155807|3) - Move to 1 Nope
02:37:083 (157083|0) - Move to 4 Nope
02:37:722 (157722|3) - Move to 1 Nope
The current note placement follows the pitch better


My map : https://osu.ppy.sh/s/412668
Thank you
Thanks for the mod~
XeoStyle
Yooooooo Igorrr fakin good french shit! 'w')b

 ___ ___ ___ ___
| 1 | 2 | 3 | 4 | (4K)


Abrax's Innocuous
00:07:721 (7721|0,8998|3) - You should maybe put a 20% sound for theses 2 notes, the hitsound are really loud compared to the actual intro
00:57:190 (57190|3,57349|0) - since the sound change for theses 2 notes, maybe move to 3 then 2 ?
01:21:764 (81764|2) - same for this section, 20% hitsound looks like a good idee.
Unpleasant
Ok so it's just my bad, the set looks not hitsounded for the moment x)

00:15:381 (15381|2,15700|2) - What about some 1/2 LNs for these ?
01:02:775 (62775|3) - move this one to 2 ? (for the piano sound)
02:34:104 (154104|2,154211|3,154317|0) - What about this : https://osu.ppy.sh/ss/4730346. Powerful sounds need powerful mapping ! + This pattern is actually not really hard to read/hit so I think it's ok.
03:17:376 (197376|1,197456|2,197535|3) - What about this : https://osu.ppy.sh/ss/4730360. Flow better with the actual little sound of the first note.
03:23:839 (203839|3) - add a note at 2 and move 03:24:317 (204317|1) - to 1 ?
03:26:392 (206392|2) - ^
03:31:498 (211498|3) - ^
03:34:530 (214530|0) - this part looks empty as fuck !there are plenty of sounds to map no (like at 03:34:849- ) ? I don't understand why you put a 1 second long LN :/
Harsh
01:07:722 (67722|3) - add a note ?
01:16:977 (76977|1,77057|0,77136|3,77216|2,77296|0,77376|1,77456|3,77535|2,77615|0,77695|1,77775|2,77854|3) - What about this : https://osu.ppy.sh/ss/4730411
since the sounds change a little bit, I think you can add some variations to the stream.
01:20:328 (80328|2,80487|1) - CTRL + H ?
02:34:104 (154104|0,154211|3,154317|0) - Same as previous diff.
02:53:998- BWUUUURG (kudo pls xdxd)
03:13:865 (193865|2,193945|1,194025|2) - isn't this a little bit short ? I have no problems getting 300g but 40 ms LN can be a little bit tricky to hit for ~2,8* players...Huuum, maybe extend it a little more I think.
03:23:679 (203679|3,203679|0) - this one is actually ok since it's not inside a stream pattern, but you can change it too.
03:28:945 (208945|1) - why this one is behind the LN and not the previous one ? I don't really understand. Do it for both or don't do it no ?
Cruel
01:20:487 (80487|0) - change the LN for a normal note and maybe change the pattern to something like [14] ?
(02:12:190 (132190|2,132190|1,132190|3,132402|3,132402|2,132402|1,132615|2,132615|3,132615|1) - this is some rood pattern lol)
02:48:573 (168573|0) - add a note ?
02:51:126 (171126|3) - ^ ?
02:53:679 (173679|0) - ^ ? :c
02:56:232 (176232|3) - ^ ? :cccc
02:57:509 (177509|1) - ^ ? (this is the last one I promise)
03:01:339 (181339|2) - well there is another one ... :^)
Brutal
00:26:073 (26073|0) - maybe remove this one for consitancy ?
00:42:349 (42349|2) - move this one to 1 to avoid anchor
02:34:530 (154530|2) - stop this LN at 02:35:062- like for the Grotesque diff, but put simple notes. Something like this : https://osu.ppy.sh/ss/4730702
03:03:413 (183413|3) - move to 3
Grotesque
01:21:445 (81445|2,81445|1,81604|0,81604|3) - this part is actually easier on the grotesque diff : https://osu.ppy.sh/ss/4730783 swich them maybe ?
02:54:956 (174956|0,174956|3,175168|1,175168|3,175381|3,175381|0) - ^ https://osu.ppy.sh/ss/4730804
03:03:094 (183094|3) - move to 2


Really really solid mapset, I enjoy it a lot, thanks for this map dude ! 'w')b
Etsu
Hello! my queue...

(key: 1-2-3-4)

Diff: Cruel

00:07:721 (7721|0) - this note place it in the key 2
00:07:881 (7881|1) - this note place it in the key 1
00:08:041 (8041|2) - also in the key 1
(this is better as a piano)

00:08:360 - add note in key 3
00:11:631 (11631|1) - move in the Key 4
00:11:711 (11711|3) - move in the Key 2
00:14:743 (14743|0) - move in the Key 4
00:15:528 - add note in key 2
00:15:824 - add note in key 2
00:17:296 (17296|1,17376|2,17456|1,17535|2) - I think it should move more to the right :s
00:17:775 (17775|0,17854|3) - and he left
00:18:591 - add note?
00:19:876 - add note?
00:43:466 (43466|3) - key 2 and 3
01:16:630 - Hold in key 1
01:51:285 (111285|2,111445|0,111604|3,111764|1,111924|2) - I think it's best piano sound :s
02:18:280 (138280|0) - the timing is in bad position
02:42:110 - add note in key 4 (hold9
02:48:417 - add note in key 4
02:53:663 - add note key 4
03:38:120 - hold?

if my mod is not good practice no matter follow in my queue ^^
Topic Starter
Parachor

XeoStyle wrote:

Yooooooo Igorrr fakin good french shit! 'w')b

 ___ ___ ___ ___
| 1 | 2 | 3 | 4 | (4K)


Abrax's Innocuous
00:07:721 (7721|0,8998|3) - You should maybe put a 20% sound for theses 2 notes, the hitsound are really loud compared to the actual intro Oh I'm just leaving the default sounds as it is until I end up fully hitsounding it. Then I'll worry about volume and such.
00:57:190 (57190|3,57349|0) - since the sound change for theses 2 notes, maybe move to 3 then 2 ? Yep.
01:21:764 (81764|2) - same for this section, 20% hitsound looks like a good idee.

Unpleasant
Ok so it's just my bad, the set looks not hitsounded for the moment x) yep lol
00:15:381 (15381|2,15700|2) - What about some 1/2 LNs for these? Uhhh. Let me come back to this.
01:02:775 (62775|3) - move this one to 2 ? (for the piano sound) Nah, isn't following the piano sound at all (otherwise I'd have it 1234 or something lol)
02:34:104 (154104|2,154211|3,154317|0) - What about this : https://osu.ppy.sh/ss/4730346. Powerful sounds need powerful mapping ! + This pattern is actually not really hard to read/hit so I think it's ok. I actually changed this, and then came back and reverted it later when I realised it doesn't quite work. Compare this pattern to the ones used in every other diff. The difficulty of the pattern steadily rises. If I were to use your suggestion, the pattern would end up the same as Cruel, which doesn't make much sense when Cruel is two diffs higher. Plus, the Unpleasant diff tries to limit the amount of doubles used, it's still a 1.99* after all, even when it tries not to be. So while the powerful mapping would fit, it doesn't work very well in context of the whole mapset. Hope that makes sense, because I spent ages mulling over this =_=
03:17:376 (197376|1,197456|2,197535|3) - What about this : https://osu.ppy.sh/ss/4730360. Flow better with the actual little sound of the first note. I love it!
03:23:839 (203839|3) - add a note at 2 and move 03:24:317 (204317|1) - to 1 ? This diff doesn't need this double.
03:26:392 (206392|2) - ^ It's a fairly harsh sound, but ehhhhhhhh... :/
03:31:498 (211498|3) - ^ Nah
03:34:530 (214530|0) - this part looks empty as fuck !there are plenty of sounds to map no (like at 03:34:849- ) ? I don't understand why you put a 1 second long LN :/ Because the patterning was too complex for the diff, but I still have no Idea why I got rid of everything entirely. Added some notes to fix.

Harsh
01:07:722 (67722|3) - add a note ? Yeah okay
01:16:977 (76977|1,77057|0,77136|3,77216|2,77296|0,77376|1,77456|3,77535|2,77615|0,77695|1,77775|2,77854|3) - What about this : https://osu.ppy.sh/ss/4730411
since the sounds change a little bit, I think you can add some variations to the stream. Changed (a little different but still changed).
01:20:328 (80328|2,80487|1) - CTRL + H ? Nah
02:34:104 (154104|0,154211|3,154317|0) - Same as previous diff. Same explanation
02:53:998- BWUUUURG (kudo pls xdxd) LOL. But also, nah I'm not going to map that sound. If I were, it'd just be an LN snapped weirdly anyway.
03:13:865 (193865|2,193945|1,194025|2) - isn't this a little bit short ? I have no problems getting 300g but 40 ms LN can be a little bit tricky to hit for ~2,8* players...Huuum, maybe extend it a little more I think. Possibly? They're only staccato so it should be fine. This mapset tends to introduce new patterns fairly early on so I think it's justified, especially because short LN's are frequent anyway.
03:23:679 (203679|3,203679|0) - this one is actually ok since it's not inside a stream pattern, but you can change it too. ^
03:28:945 (208945|1) - why this one is behind the LN and not the previous one ? I don't really understand. Do it for both or don't do it no? Pitch relevancy. It's the same sound, so I've put it on the same column. The ones before it aren't the same sound. It drops in pitch.

Cruel
01:20:487 (80487|0) - change the LN for a normal note and maybe change the pattern to something like [14] ? Seems fine. See: Brutal/Grotesque. That LN was always there, the 3 LN's before it were the newcomers. So that's maybe why it seems odd to have them there? idk.
(02:12:190 (132190|2,132190|1,132190|3,132402|3,132402|2,132402|1,132615|2,132615|3,132615|1) - this is some rood pattern lol) Training for the next diffs :^)
02:48:573 (168573|0) - add a note ? v
02:51:126 (171126|3) - ^ ? v
02:53:679 (173679|0) - ^ ? :c v
02:56:232 (176232|3) - ^ ? :cccc v
02:57:509 (177509|1) - ^ ? (this is the last one I promise) v
03:01:339 (181339|2) - well there is another one ... :^) Okay, so for all of these I'm going to say, nah the double isn't really needed. The sound of the string instrument isn't that harsh compared to everything else, and it's only a single pitch, so those two justifications are out. The next diffs satisfies your hunger for doubles anyway.

Brutal
00:26:073 (26073|0) - maybe remove this one for consitancy ? Hmm? They're all doubles. That's consistent isn't it? The identical pitched sound is also a double, it's only in different columns because the long LN makes that impossible.
00:42:349 (42349|2) - move this one to 1 to avoid anchor Is this truly a problem? The little trills that change columns kinda disguise it. If I were to move it to |1|, it would create an even weirder anchor (despite the anchor being shorter). I dunno, I just don't see a problem here. I'll see what other modders think as well.
02:34:530 (154530|2) - stop this LN at 02:35:062- like for the Grotesque diff, but put simple notes. Something like this : https://osu.ppy.sh/ss/4730702 If I were to do that here, I would have to do it for the one after as well, and that'll just end up the same as the grotesque diff. Idk, I think Brutal is complicated enough, but I'll look into this more!
03:03:413 (183413|3) - move to 3 Ooooh yeah okay. That was a massive anchor.

Grotesque
01:21:445 (81445|2,81445|1,81604|0,81604|3) - this part is actually easier on the grotesque diff : https://osu.ppy.sh/ss/4730783 swich them maybe ? Oh wow, that's weird. Fixed.
02:54:956 (174956|0,174956|3,175168|1,175168|3,175381|3,175381|0) - ^ https://osu.ppy.sh/ss/4730804 Fixed
03:03:094 (183094|3) - move to 2 Fixed


Really really solid mapset, I enjoy it a lot, thanks for this map dude ! 'w')b
Phew. Thanks so much for your mod! First full mod so far :D
I'm glad you like it ^^
Protastic101
Hello~ From my queue (sorry for the long delay).

Column 1|2|3|4

General
I might reduce the HP of Abrax's Innocuous to 6.5.
I would recommend reducing HP of Harsh to 7.5 - 7.7. 8 just seems a little bit mean to me.
I would up the HP of Cruel to 8 (it's lower than Harsh, was that intentional?). Also maybe jack up the OD to 7.7 or so.
Maybe OD 8.5 for Grotesque. It's a 5*+ difficulty, so it'll prove a real challenge.

Cruel
03:09:158 (189158|2,189158|3,189237|1,189237|0) - I think you should accent these with three notes instead of two (or you can rearrange their placement, like 14-23 kind of thing).
01:33:147 (93147|1) - This kind of goes for all difficulties, but I think you should move the notes like this (01:34:424 (94424|2,95700|2,96977|2,98253|1) to be exact) to 01:33:253, or where the next set of LN's starts, because that's where the piano note is hit.

Grotesque
02:03:892 (123892|0,123892|1) - by the sound of it, I think you should turn these into short notes, and then start the LN at 02:04:104 and end at the same place. I'm not sure how well this plays though.
02:12:216 (132216|3,132243|2) - I believe these are actually 1/8 notes. There are 3 notes in 1/4 of a beat, so move up to 02:12:229 and 02:12:269 respectively.
02:32:083 - Add another note here for consistency with the rest of the measure?

No kudosu if I wasn't helpful.
Really great map. Not all that much I could find that needed changing. Cruel and Grotesque was basically it. I enjoyed playing it :D Have 2 stars *pew pew*
Topic Starter
Parachor
Just a little announcement.

Because my map is being used in the SOFT osu!mania FFA Tournament, I won't be updating it until next Monday (or at least, I won't be updating the Cruel diff until then.)

So, Etsu and Protastic101, I haven't forgotten about you! I'll look at your mods when I can :D
Topic Starter
Parachor
OKAY. Exams are finally over. Time to keep working on this map! :D

Etsu wrote:

Hello! my queue...

(key: 1-2-3-4)

Diff: Cruel

00:07:721 (7721|0) - this note place it in the key 2 No
00:07:881 (7881|1) - this note place it in the key 1 No
00:08:041 (8041|2) - also in the key 1 No
(this is better as a piano) The Piano rises in pitch, and so the notes rise with it.

00:08:360 - add note in key 3 That sound is incredibly faint, and blends in with the reverb so much that you can JUST barely hear it when playing at 100% speed.
00:11:631 (11631|1) - move in the Key 4 No
00:11:711 (11711|3) - move in the Key 2 No. I want a scattered pattern.
00:14:743 (14743|0) - move in the Key 4 No
00:15:528 - add note in key 2 No
00:15:824 - add note in key 2 No for these two because I'm not following that sound.
00:17:296 (17296|1,17376|2,17456|1,17535|2) - I think it should move more to the right :s I think this pattern is fine. The LRLRLRLR suits that sound.
00:17:775 (17775|0,17854|3) - and he left ^
00:18:591 - add note? Not following that sound
00:19:876 - add note? ^
00:43:466 (43466|3) - key 2 and 3 Nah
01:16:630 - Hold in key 1 The SV displays this just fine.
01:51:285 (111285|2,111445|0,111604|3,111764|1,111924|2) - I think it's best piano sound :s The harder diffs follow the percussion as it's more complicated.
02:18:280 (138280|0) - the timing is in bad position ?? Seems fine to me
02:42:110 - add note in key 4 (hold9 Not needed
02:48:417 - add note in key 4 What? No.
02:53:663 - add note key 4 ^
03:38:120 - hold? The SV displays this well enough.

if my mod is not good practice no matter follow in my queue ^^
I appreciate your time to mod this. Sorry for the denied suggestions. Thanks for your mod~

Protastic101 wrote:

Hello~ From my queue (sorry for the long delay).

Column 1|2|3|4

General
I might reduce the HP of Abrax's Innocuous to 6.5. Agreed.
I would recommend reducing HP of Harsh to 7.5 - 7.7. 8 just seems a little bit mean to me. Changed.
I would up the HP of Cruel to 8 (it's lower than Harsh, was that intentional?). Also maybe jack up the OD to 7.7 or so. Lol I have no idea how that happened. Swapped.
Maybe OD 8.5 for Grotesque. It's a 5*+ difficulty, so it'll prove a real challenge. Yeah okay.
I might get a second opinion on the new HP/OD values just in case. Hopefully it's all okay \o/

Cruel
03:09:158 (189158|2,189158|3,189237|1,189237|0) - I think you should accent these with three notes instead of two (or you can rearrange their placement, like 14-23 kind of thing). I see exactly what you mean, but the execution is the problem. I'm trying to avoid any jacks in this difficulty, as they'lll be introduced in the Brutal difficulty, and each of the 6 sounds in that pattern are strong enough to warrant 2 notes, so that leaves me with just this one option. The other option I can try is to just remove 03:09:158 (189158|3,189237|0) - to represent the more muted sound, and also making the pattern ore interesting. What do you (and anyone else reading these responses) think of this?
01:33:147 (93147|1) - This kind of goes for all difficulties, but I think you should move the notes like this (01:34:424 (94424|2,95700|2,96977|2,98253|1) to be exact) to 01:33:253, or where the next set of LN's starts, because that's where the piano note is hit. Hopefully I'm misinterpreting your suggestion but... The section follows the pattern, 'chord, leaning note - chord, leaning note - chord, etc.' I use one note to represent the leaning note (as it's not as significant as the chords), and two LN's to signify the chord and the higher note, as they ring out more (I mean, I could use 3 LN's to better represent it, but that takes up too much room).

Grotesque
02:03:892 (123892|0,123892|1) - by the sound of it, I think you should turn these into short notes, and then start the LN at 02:04:104 and end at the same place. I'm not sure how well this plays though. I think I see where you're coming from. To me, the low kick and the distorted noise are one in the same. The kick fades out a little, dips, and then comes right back up as a strong distorted noise, so I represented this through using one 2 LN for the full length, and the SV to show the 'dip'. Idk, I think with the SV this is fine as it is. If it had no SV to show the sound then I'd might have changed it.
02:12:216 (132216|3,132243|2) - I believe these are actually 1/8 notes. There are 3 notes in 1/4 of a beat, so move up to 02:12:229 and 02:12:269 respectively. Nice catch! Fixed in this diff and every other diff. Now I'm wondering if the next two are mapped properly, especially the 3rd one. The sound for the 3rd one goes longer, but mapping it all would be a little overkill (especially in the high diffs), so it's sensible to keep it that short, but I don't know. I'll ask around and see if people see it as a problem.
02:32:083 - Add another note here for consistency with the rest of the measure? But where? To avoid a 3-in-a-row jack, I'd have to put it in column 1, and that plays a little weird :S For now I'll consider it a crescendo to the large sound after.

No kudosu if I wasn't helpful.
Really great map. Not all that much I could find that needed changing. Cruel and Grotesque was basically it. I enjoyed playing it :D Have 2 stars *pew pew*
Thank you for your mod! I love in-depth mods like this. And even though I've previously sent a PM about it: Thanks a lot for the stars ^^
Nivrad00
From Nivrad00's Mania Queue
box
General
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
From ranking criteria. I see that the harshness of the diff name is supposed to match to the difficulty but it's pretty ambiguous imo

Abrax's Innocent
02:12:190 - all the other diffs use 1/3 here

Unpleasant
nothin to say

Harsh
02:42:136 (162136|1) - this note is on three different snaps in various difficulties lmfao
02:55:807 (175807|0,175813|2) - these two notes aren't lined up

Cruel
nothin here either

Brutal
01:11:472 (71472|0,71551|0) - this felt out of place to me, at least compared to the jack usage in the rest of this diff. it's very uncomfortable

Grotesque
The crazy stuff in this dif looks amazing, but I don't know enough about 4K to really comment on it ;n;
lol best kiais ever

This seems like a perfect song for mapping... the instruments are perfectly unambiguous but the rhythms and timbres are off the wall. The patterns seem fun and stylish, the weird sounds are represented well, SVs seem tasteful (but just daring enough to trip up players on their sightread)

All around great map; seems like I can't help you much. Have some stars though. Cheers!
Topic Starter
Parachor

Nivrad00 wrote:

From Nivrad00's Mania Queue
box
General
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
From ranking criteria. I see that the harshness of the diff name is supposed to match to the difficulty but it's pretty ambiguous imo
I'm surprised no one else has pointed this out already lol.
I'm really quite attached to the difficulty names, probably because I'm used to seeing them for the past half a year, so changing them is a little hard for me :S
I think there's a large enough gap between each difficulty that it doesn't matter as much. If there was a 2.35* and a 2.45* difficulty, then there'd be a problem. If it ends up being completely unrankable, I'll probably just stick some level tags on the end (like Harsh Lv.9, Cruel Lv.11, or whatever). I'd much rather keep the names as they are, but I might talk to a BN about it if I can, to clear things up :)


Abrax's Innocent
02:12:190 - all the other diffs use 1/3 here Fixed.

Unpleasant
nothin to say

Harsh
02:42:136 (162136|1) - this note is on three different snaps in various difficulties lmfao Wow, how the hell did that happen lmao. Fixed now. Had to make a little change to Innocuous to fit as well.
02:55:807 (175807|0,175813|2) - these two notes aren't lined up Ooooh. Thanks.

Cruel
nothin here either

Brutal
01:11:472 (71472|0,71551|0) - this felt out of place to me, at least compared to the jack usage in the rest of this diff. it's very uncomfortable. Hmm yeah I see what you mean. Changed the patterning a little to avoid the jack.

Grotesque
The crazy stuff in this dif looks amazing, (thank you :D) but I don't know enough about 4K to really comment on it ;n;
lol best kiais ever

This seems like a perfect song for mapping... the instruments are perfectly unambiguous but the rhythms and timbres are off the wall. The patterns seem fun and stylish, the weird sounds are represented well, SVs seem tasteful (but just daring enough to trip up players on their sightread)

All around great map; seems like I can't help you much. Have some stars though. Cheers!
Thanks for the mod and the stars! I'm really glad you liked it :)
Protastic101
My response to your question on the Cruel difficulty.

Protastic101 wrote:

Hello~ From my queue (sorry for the long delay)

Cruel
03:09:158 (189158|2,189158|3,189237|1,189237|0) - I think you should accent these with three notes instead of two (or you can rearrange their placement, like 14-23 kind of thing). I see exactly what you mean, but the execution is the problem. I'm trying to avoid any jacks in this difficulty, as they'lll be introduced in the Brutal difficulty, and each of the 6 sounds in that pattern are strong enough to warrant 2 notes, so that leaves me with just this one option. The other option I can try is to just remove 03:09:158 (189158|3,189237|0) - to represent the more muted sound, and also making the pattern ore interesting. What do you (and anyone else reading these responses) think of this? I looked at this this morning, and in my opinion, I think removing the two notes you mentioned above would be a better idea. It plays just the same for me, and does give the sounds something to differentiate them from the other sounds in that measure.
01:33:147 (93147|1) - This kind of goes for all difficulties, but I think you should move the notes like this (01:34:424 (94424|2,95700|2,96977|2,98253|1) to be exact) to 01:33:253, or where the next set of LN's starts, because that's where the piano note is hit. [color=#FF0000]Hopefully I'm misinterpreting your suggestion but... The section follows the pattern, 'chord, leaning note - chord, leaning note - chord, etc.' I use one note to represent the leaning note (as it's not as significant as the chords), and two LN's to signify the chord and the higher note, as they ring out more (I mean, I could use 3 LN's to better represent it, but that takes up too much room).

No kudosu if I wasn't helpful.
Really great map. Not all that much I could find that needed changing. Cruel and Grotesque was basically it. I enjoyed playing it :D Have 2 stars *pew pew*
Sorry for bad formatting, I'm on my phone atm lol. Once I clear my queue, I'll try to do a full mod of this (I was a little rushed last time which was why the mod was so short).
Etsu
Oh! yes sorry for my bad modding it was just my basic criticism and try to improve it as their map is good so to make your mod will be for the next ...

Good luck :)
Protastic101
Alright, full modding time! This is going to be really short because you're too good of a mapper to make any mistakes XD

Abrax's Innocuous
I dunno if Abraxos actually checks this map, but it's only one suggestion so I dunno.
02:40:913 (160913|3,163147|2) - I don't recommend an overlapping LN in an EZ difficulty that doesn't have the same end point. In Unpleasant, which is slightly harder than this diff, it doesn't use overlapping LN's, so I'd recommend having these have the same end point.
Also, some of the jacks in this might be too quick for a beginner, but I'd get some other opinions on this. I'm talking about the jacks like 02:12:190 (132190|3,132402|3,132615|3) But that's just my opinion (and looking at it again, it doesn't really seem that bad. Might just be my first impression of it).

Unplesant
00:23:998 (23998|3,24078|2,24158|1,24237|0) - Control H? This might just be the way you map, but every time you add a 1/4 burst, it's always going from right to left. Maybe try to change it a little bit by making it go left to right?

Harsh
00:37:509 - Why'd you stop with the LN? It's still the same sound here as 00:37:083 (37083|3) or 00:36:658 (36658|1)
00:37:934 - ^^
01:58:785 to 02:00:062 - I feel like you should continue the 1/3 piano in the background here because it's still pretty loud and you can easily hear it. Personal opinion too, but I think it kind of breaks the flow if you stop it in this measure.

Brutal
00:22:083 (22083|1,22083|3) and 00:22:243 (22243|3) - I think the second note I highlighted should be made a jump because its got a little bit of a louder sound than the first set of notes I highlighted. For the first set, I'd suggest reducing it to a single note.
00:45:062 (45062|1,45062|3) - Turn these into LN's? These are the same sound as the two sets of LN's before it. Also, the sounds only last for 1/4 of a beat, but I don't know if you want to change that, or if you should.
00:50:647 (50647|0,50647|1,50727|2,50727|3,50807|1,50807|0,50886|3,50886|2,50966|0,50966|1) - Suggest making stairs like so or something like that. This is because the sound travels from the right speaker to the left speaker during the course of these notes. I also moved 00:50:487 (50487|1,50567|2) one column to the left.
01:10:594 (70594|1) - Make LN? The sound is sustained for 1/2 a beat, but it might not be consistent with the way the rest of your map looks (due to you using a lot of LN jumps).
01:38:360 - Add note for consistency? In this section, you have two LN's, and a short note every time you shift from one set of LN's to the other. Hopefully that makes sense (probably not).
01:45:541 (105541|1) - Make LN due to sustained sound?

Praise
[Harsh]
02:12:190 (132190|3,132190|2,132402|2,132402|3,132615|3,132615|2) - I love these. That is all.
03:13:865 to 03:16:658 - I also really love this. This is
[Sv's]
- Readable SV's are the absolute best, and they actually add to the map and aren't unnecessary or unwarranted. You have converted a former SV hater to SVism XD
[Spread]
- I love how your spread also includes an EZ diff for people just getting into Mania. This is something not a lot of people do anymore, and I'm happy you included one, even if it is a GD. This helps to train some people in playing and reading technical maps which is great!
- Also, I really love the linear progression in difficulty. The difficulty gaps are well bridged, so pretty much anyone of any skill level has a difficulty in this set they could probably S and enjoy.
- It also makes it pretty easy to learn how to play certain patterns found in almost all Mania maps, like jacks, and streams/bursts.

Could you maybe, like, stop mapping so well, you're making me feel bad.
So yeah, hope that was helpful Weeee
No kudosuuuuu
LuckyLemon
One of the best mapsets I've seen in a while. Have a star xD
Good luck
andykaakmald
Those notes are so unpredictable, but I love it! Hope it get ranked soon.

-andykaakmald-
Topic Starter
Parachor
Sorry about the wait guys. A lot of irl things happened over the past 2 weeks (including leaving state for a while), but now I'm back to work this map again! Thanks a lot for your patience.

Protastic101 wrote:

Alright, full modding time! This is going to be really short because you're too good of a mapper to make any mistakes XD

Abrax's Innocuous
I dunno if Abraxos actually checks this map, but it's only one suggestion so I dunno.
02:40:913 (160913|3,163147|2) - I don't recommend an overlapping LN in an EZ difficulty that doesn't have the same end point. In Unpleasant, which is slightly harder than this diff, it doesn't use overlapping LN's, so I'd recommend having these have the same end point.
Also, some of the jacks in this might be too quick for a beginner, but I'd get some other opinions on this. I'm talking about the jacks like 02:12:190 (132190|3,132402|3,132615|3) But that's just my opinion (and looking at it again, it doesn't really seem that bad. Might just be my first impression of it).I let Abrax know of your suggestion. His solution was moving the overlapping slider to the other hand (making it easier to hit for newer players, and also fixed the release to be on time with the sound (it was slightly off beforehand). As for the connection to the other diffs, I think that just comes down to GD vs. Set Creator. Both are going to have different mapping styles anyway. If the overlapping slider does come up as a problem later, then we'll look at this again!

Unplesant
00:23:998 (23998|3,24078|2,24158|1,24237|0) - Control H? This might just be the way you map, but every time you add a 1/4 burst, it's always going from right to left. Maybe try to change it a little bit by making it go left to right? Is it really though? I counted 3 L-to-R bursts and 3 R-to-L bursts in the first half alone (4 each if you count the part after 1:39), so that's pretty even. It might seem skewed because the first 3 bursts in the map are R-to-L, but I don't think it really matters. The direction of the burst depended on the context it was put in, to make it easier for the player to handle.

Harsh
00:37:509 - Why'd you stop with the LN? It's still the same sound here as 00:37:083 (37083|3) or 00:36:658 (36658|1)
00:37:934 - ^^ I went through this in irc with you. Made some big changes to the top 3 diffs concerning this!
01:58:785 to 02:00:062 - I feel like you should continue the 1/3 piano in the background here because it's still pretty loud and you can easily hear it. Personal opinion too, but I think it kind of breaks the flow if you stop it in this measure. I personally think that it's a little too quiet to map, because the sounds I did map are very overpowering. Especially for a Harsh diff, it'll make it quite difficult to play both layers.

Brutal
00:22:083 (22083|1,22083|3) and 00:22:243 (22243|3) - I think the second note I highlighted should be made a jump because its got a little bit of a louder sound than the first set of notes I highlighted. For the first set, I'd suggest reducing it to a single note. Oh, good point. Fixed!
00:45:062 (45062|1,45062|3) - Turn these into LN's? These are the same sound as the two sets of LN's before it. Also, the sounds only last for 1/4 of a beat, but I don't know if you want to change that, or if you should. This is mainly a stylistic choice. It's so that 00:45:222 (45222|2) - doesn't get overcrowded, because I want that note to lean into the triple LN afterwards. To do this, the player needs to have his hands off the keys at that moment, if that makes sense. It plays a lot better though, it's one of the things I really like in this diff.
00:50:647 (50647|0,50647|1,50727|2,50727|3,50807|1,50807|0,50886|3,50886|2,50966|0,50966|1) - Suggest making stairs like so or something like that. This is because the sound travels from the right speaker to the left speaker during the course of these notes. I also moved 00:50:487 (50487|1,50567|2) one column to the left. Unfortunately the putting jacks here make it awkwardly hard to play compared to everything around it. I understand what you're saying though.
01:10:594 (70594|1) - Make LN? The sound is sustained for 1/2 a beat, but it might not be consistent with the way the rest of your map looks (due to you using a lot of LN jumps). Good idea. Change in the 2 diffs below as well.
01:38:360 - Add note for consistency? In this section, you have two LN's, and a short note every time you shift from one set of LN's to the other. Hopefully that makes sense (probably not). Oh, so I remapped this section in Grotesque, but not Brutal? Huh, dunno what happened there. That whole section is fixed and should play better now.
01:45:541 (105541|1) - Make LN due to sustained sound? Yep, changed in every difficulty!

Praise
[Harsh]
02:12:190 (132190|3,132190|2,132402|2,132402|3,132615|3,132615|2) - I love these. That is all.
03:13:865 to 03:16:658 - I also really love this. This is
I can see you like short LN's lol
[Sv's]
- Readable SV's are the absolute best, and they actually add to the map and aren't unnecessary or unwarranted. You have converted a former SV hater to SVism XD Ha haaa! Success!
[Spread]
- I love how your spread also includes an EZ diff for people just getting into Mania. This is something not a lot of people do anymore, and I'm happy you included one, even if it is a GD. This helps to train some people in playing and reading technical maps which is great!
- Also, I really love the linear progression in difficulty. The difficulty gaps are well bridged, so pretty much anyone of any skill level has a difficulty in this set they could probably S and enjoy.
- It also makes it pretty easy to learn how to play certain patterns found in almost all Mania maps, like jacks, and streams/bursts.
Thank you! That third point is exactly what I was aiming for. To train newer players in odd patterns that you wouldn't usually find in maps of the same difficulty. I'm glad the mapset came together well as a whole, as when I first started making the lower diffs, I was worried they wouldn't match up properly.

Could you maybe, like, stop mapping so well, you're making me feel bad. Lmao
So yeah, hope that was helpful Weeee Very helpful!
No kudosuuuuu Nonono, you're taking my kudosu. Take iiiit.
Thanks so much! Not only was this mod and our little irc mod helpful, but it also sparked a lot of changes I need to make for myself. Due to this, a certain problematic section in the Grotesque diff should be a lot more pleasing :)

Edit: HOLY HELL 22 STARS. YOU'RE INSANE! :D


LuckyLemon wrote:

One of the best mapsets I've seen in a while. Have a star xD
Good luck
Aww, thank you!

andykaakmald wrote:

Those notes are so unpredictable, but I love it! Hope it get ranked soon.

-andykaakmald-
Haha, I'm glad you like it :)
Crusts
you da mvp prostatic101

i can say nothing about your 20 kds donation even though it's parachor map i'm somehow impressed

and i hope this got ranked ASAP since this map got somehow you can say the SV is nice even though i sometime fumbled by it since i'm not the type who can handle SVs really well especially when it got slow

by the way take my star

well i just want to say that haha

edit : i forgot to say this the song somehow make me scared :o especially in the first kiai :o
Topic Starter
Parachor

Crusts wrote:

you da mvp prostatic101

i can say nothing about your 20 kds donation even though it's parachor map i'm somehow impressed

and i hope this got ranked ASAP since this map got somehow you can say the SV is nice even though i sometime fumbled by it since i'm not the type who can handle SVs really well especially when it got slow

by the way take my star

well i just want to say that haha

edit : i forgot to say this the song somehow make me scared :o especially in the first kiai :o
Awww :)
Thank you for your stars!
Lude
Interlude's Modding Queue
1|2|3|4

I'm REALLY sorry for the late mod. I got too lazy too, but had lots of work as well D: OK, lets start

[Brutal]
00:13:945 - All of a sudden triple here seems awkward for me. Besides, I couldn't hear anything to emphasize it with triple here. Delete 00:13:945 (13945|2) -
00:15:062 - Here's my suggestion of changing the pattern.
00:43:147 (43147|2,43227|2,43307|2) - This is really hard to play. Consider deleting 00:43:147 (43147|0,43227|0) - , and moving 00:43:307 (43307|2,43307|1) - these to 1-2 col respectively.
00:44:264 - Add a note at 2?
01:06:285 - You could emphasize this sound by a single note or short-long note. Leaving it seems quite rude for that big sound !
01:08:839 - Add another LN? It basically has same sound as 01:08:998 (68998|2) -
01:13:466 - Add a note at 3?
01:39:636 (99636|2) - Switch to col 4
01:51:126 - Add a note at 2
02:04:051 - You could add another LN to emphasize this sound
02:21:285 - Add a note at 3 or 4
03:02:296 - You could split the LNs, since there's a cutoff on the sound, and splitting would emphasize that cut
03:12:402 (192402|2,192402|1,192402|0,192615|2,192615|3,192615|1) - These could be shorter, just like 03:11:711 - here

[Cruel]
00:21:604 - Add a note at 3
00:41:392 - Add a note for bass, 00:41:711 (41711|0) - Delete, there's nothing to emphasize
00:42:030 - Add a note for bass
00:42:828 - Add a note at 2
00:43:466 - Add a note at 1
01:02:296 - Add a stair that goes off from 4-3
02:04:051 - Another LN?
03:02:057 - Same as Brutal Difficulty. You could cut off the LN
03:09:158 (189158|3,189237|0) - You could delete these, to emphasize the snare
03:09:477 - Add a note at 3

This is a masterpiece. Grotesque difficulty is just my style. Wow, great job mapping this map.
Good luck !
Janko
Hi Parachor.
This is random mod. I was looking speedcore map to osu!mania and found your so I decided to give something from me. I like this type of music. I also recently mapped this type of map. Ok let's do this.

mod
|1|2|3|4|


[Harsh]
00:13:785 (13785|1) - move to column 4, move this note 00:13:945 (13945|3) - to column 2 and 00:14:025 (14025|1,14104|2,14184|3) - ctrl+G. Effect. I think that this is good change.

00:55:381 (55381|2,55487|1) - ctrl+H, move 00:55:594 (55594|2) - to column 1, move this note 00:56:232 (56232|0) - to column 3 and 00:56:392 (56392|1,56472|2,56551|3) - move this part to left side (1,2,3 column). Effect

01:49:610 (109610|1,109690|2) - ctrl+H
02:11:711 (131711|2,131791|1,131870|0) - ctrl+H and 02:11:950 (131950|3) - move this note to column 1
03:08:041 (188041|1,188200|2) - ctrl+H for ballance
03:17:456 (197456|2,197535|1) - for comfortable play move this to right side (3,4 column)
03:27:429 (207429|0) - move to column 3
03:28:945 (208945|1) - move to column 4
03:34:450 (214450|1,214530|2) - ctrl+H

[Cruel]
01:05:487 (65487|1,65567|2,65647|1,65727|2) - I propose ctrl+H for ballance

01:16:977 (76977|3,76977|2,77057|1,77136|0,77216|1,77296|2,77296|3,77376|1,77456|0,77535|1,77615|2,77615|3,77695|1) - this is big part and big change but I think that this is better change so I suggest the same as above - ctrl+H for ballance.

02:01:977 (121977|3,122136|1,122190|3,122349|1,122402|3,122562|1,122615|3) - I understand that this part fits the song but is comfortable to play? I propose change somehow this part.

02:13:227 (133227|0) - move to column 3 and move this 02:13:307 (133307|2,133386|1) - to left side (column 1 and 2) and ctrl+G this. Effect. I think that this is good change.

02:16:658 (136658|1,137083|1,137296|1,137509|1,137722|1,137934|1) - I understand that this part fits the song but is comfortable to play? I propose change somehow this part.

03:13:945 (193945|1) - move to column 4 for ballance
03:25:115 (205115|2) - I think that start this LN is here 03:25:115 (205115|2) -
03:27:828 (207828|1,207908|2,207987|1,208067|2) - move this part to 3 and 4 column
It's not much but I hope that something useful. GL :D
Protastic101

Crusts wrote:

you da mvp prostatic101

i can say nothing about your 20 kds donation even though it's parachor map i'm somehow impressed
I told Parachor he has until school gets out for me to rank this, otherwise it's another 20 stars at his map >:D

Edit: Ew, SP 64? I'll have to round that out to 65, my bad.
Topic Starter
Parachor

Interlude- wrote:

Interlude's Modding Queue
1|2|3|4

I'm REALLY sorry for the late mod. I got too lazy too, but had lots of work as well D: OK, lets start That's fine, I get lazy too sometimes haha. All that matters is that the mod got here eventually :D

[Brutal]
00:13:945 - All of a sudden triple here seems awkward for me. Besides, I couldn't hear anything to emphasize it with triple here. Delete 00:13:945 (13945|2) - The triple isn't exactly sudden, because there's one literally right before it (the LN's). Both the sound the LN's are mapped to and this sound have around about the same emphasis (compared to the rest of the notes there), so I don't see too much of a problem, it seems to blend in well.
00:15:062 - Here's my suggestion of changing the pattern. Someone else suggested mapping those popping noises, so I think I will. While my change looks different to yours (because I'm going to avoid that LH trill), it still does the same thing. It's also changed in Grotesque and Cruel, so hopefully that fits. Not sure whether to apply it in Harsh though.
00:43:147 (43147|2,43227|2,43307|2) - This is really hard to play. Consider deleting 00:43:147 (43147|0,43227|0) - , and moving 00:43:307 (43307|2,43307|1) - these to 1-2 col respectively. It's not too hard considering the rest of the difficulty. There's quite a few jack-orientated patterns in this diff (and a LOT in the Grotesque diff), so in a way, it's training for the later jacks. Plus, it's not very complicated, it's just a matter of hitting it at the right time. If it becomes a problem for other modders I'll take another look into it.
00:44:264 - Add a note at 2? It fits sound-wise, but not pattern-wise.
01:06:285 - You could emphasize this sound by a single note or short-long note. Leaving it seems quite rude for that big sound ! I see what you mean, but for a sound with such a vague starting point, I think the LN releases do a good job of representing that there's something there.
01:08:839 - Add another LN? It basically has same sound as 01:08:998 (68998|2) - This will cause the patterning to play a little awkwardly. Grotesque adds the extra LN's because it's a harder pattern to hit. Brutal and below uses 1 LN to signify the one that reverberates more.
01:13:466 - Add a note at 3? Yeah okay.
01:39:636 (99636|2) - Switch to col 4 Yep
01:51:126 - Add a note at 2 Nope
02:04:051 - You could add another LN to emphasize this sound The SV does a well enough to represent this sound because of it's vagueness.
02:21:285 - Add a note at 3 or 4 ^
03:02:296 - You could split the LNs, since there's a cutoff on the sound, and splitting would emphasize that cut ^
03:12:402 (192402|2,192402|1,192402|0,192615|2,192615|3,192615|1) - These could be shorter, just like 03:11:711 - here They're longer both because the sound is a little longer, and also to provide emphasis through the use the quicker releases.

[Cruel]
00:21:604 - Add a note at 3 No
00:41:392 - Add a note for bass, 00:41:711 (41711|0) - Delete, there's nothing to emphasize Nicely spotted. Fixed.
00:42:030 - Add a note for bass ^
00:42:828 - Add a note at 2 Nooooo
00:43:466 - Add a note at 1 Nope
01:02:296 - Add a stair that goes off from 4-3 No
02:04:051 - Another LN? SV
03:02:057 - Same as Brutal Difficulty. You could cut off the LN SV
03:09:158 (189158|3,189237|0) - You could delete these, to emphasize the snare Yep. I like it.
03:09:477 - Add a note at 3 Nah

This is a masterpiece. Grotesque difficulty is just my style. Wow, great job mapping this map. Wow! Thank you so much. It makes me really happy to know that someone out there likes my map enough to call it a 'masterpiece' ^^
Good luck !
Very helpful mod. Thank you :)
Edit: Oh, thanks for the star as well! ^-^


Janko wrote:

Hi Parachor.
This is random mod. I was looking speedcore map to osu!mania and found your so I decided to give something from me. I like this type of music. I also recently mapped this type of map. Ok let's do this. I remember you helping me with Egg Of Life. Nice to see you back here again :D

mod
|1|2|3|4|


[Harsh]
00:13:785 (13785|1) - move to column 4, move this note 00:13:945 (13945|3) - to column 2 and 00:14:025 (14025|1,14104|2,14184|3) - ctrl+G. Effect. I think that this is good change. In this diff, instead of using doubles to emphasise loud notes all the time, I sometimes use the distance between the notes or hand alternation to represent it. In this case, the 3rd note is by itself to emphasise that sounds.

00:55:381 (55381|2,55487|1) - ctrl+H, move 00:55:594 (55594|2) - to column 1, move this note 00:56:232 (56232|0) - to column 3 and 00:56:392 (56392|1,56472|2,56551|3) - move this part to left side (1,2,3 column). Effect No, this breaks up the patterning that I formed in that section.

01:49:610 (109610|1,109690|2) - ctrl+H No
02:11:711 (131711|2,131791|1,131870|0) - ctrl+H and 02:11:950 (131950|3) - move this note to column 1 Seems fine to me.
03:08:041 (188041|1,188200|2) - ctrl+H for ballance Pitch relevancy
03:17:456 (197456|2,197535|1) - for comfortable play move this to right side (3,4 column) This doesn't achieve the same effect.
03:27:429 (207429|0) - move to column 3 Nope
03:28:945 (208945|1) - move to column 4 Pitch relevancy
03:34:450 (214450|1,214530|2) - ctrl+H This is used for Left hand/Right hand alternation.

[Cruel]
01:05:487 (65487|1,65567|2,65647|1,65727|2) - I propose ctrl+H for ballance Seems fine to me.

01:16:977 (76977|3,76977|2,77057|1,77136|0,77216|1,77296|2,77296|3,77376|1,77456|0,77535|1,77615|2,77615|3,77695|1) - this is big part and big change but I think that this is better change so I suggest the same as above - ctrl+H for ballance. I see what you're going for, but in this case, the last part of this section is split differently to the rest because the sound changes. This change in patterning is apparent in every other difficulty as well.

02:01:977 (121977|3,122136|1,122190|3,122349|1,122402|3,122562|1,122615|3) - I understand that this part fits the song but is comfortable to play? I propose change somehow this part. It's perfectly comfortable to play. It also appears in all (or at least most) other difficulties. It's a simple repetitive motion. This mapset is designed to introduce uncommon patterns to test the player, and to expand their ability to play uncommon patterns.

02:13:227 (133227|0) - move to column 3 and move this 02:13:307 (133307|2,133386|1) - to left side (column 1 and 2) and ctrl+G this. Effect. I think that this is good change. I placed these 6 notes to alternate left and right hand, to add to the chaos of the sound.

02:16:658 (136658|1,137083|1,137296|1,137509|1,137722|1,137934|1) - I understand that this part fits the song but is comfortable to play? I propose change somehow this part. Same reasoning as before. It may feel uncomfortable because it's not really a common pattern, but play it a few more times and you'll realise how much it fits, and how easy it is to play.

03:13:945 (193945|1) - move to column 4 for ballance It's there for LRLRLR alternation
03:25:115 (205115|2) - I think that start this LN is here 03:25:115 (205115|2) - It's a bit of a vague sound. It fits to the 1/4 snap well enough, so that it does not overcrowd the patterns in front of it.
03:27:828 (207828|1,207908|2,207987|1,208067|2) - move this part to 3 and 4 column Again it's there for the RLRLRL alternation. However, this suggestion made me realise that there was a note missing in every difficulty. There were 6 "Ah"s instead of 5. So yeah.
It's not much but I hope that something useful. GL :D
Sorry for all of the denied suggestions. A few of your suggestions showed me some other things that needed to be changed though, so think of that as a good thing! I'm very happy to see someone who mods maps to their own accord, all just to help the map become better instead of to fill a quota (not like there's anything wrong with that either, but you know what I mean). So, thank you! :)
Protastic101

Parachor wrote:

Sorry for all of the denied suggestions. A few of your suggestions showed me some other things that needed to be changed though, so think of that as a good thing!
Man, at least give him kudosu for trying. He did make you think for what, like 3 hours on his mod? XD

Parachor wrote:

I'm very happy to see someone who mods maps to their own accord, all just to help the map become better instead of to fill a quota (not like there's anything wrong with that either, but you know what I mean). So, thank you! :)
This needs to be framed and hung on a wall or something. Mods are for improvement, not just trying to apply the "random" modifier to it and run away with a kudosu. Glad you're encouraging people to mod for improvement and not placement only

Lastly, do you want me to check your hs or naw?

Edit: I am seriously getting way too invested in this mapset and it's not even mine, wtf lol.
Edit 2: I realized that I'm 1 star away from having donated the equivalent of all the kudosu you've earned. So, another star, right?
Topic Starter
Parachor

Protastic101 wrote:

Parachor wrote:

Sorry for all of the denied suggestions. A few of your suggestions showed me some other things that needed to be changed though, so think of that as a good thing!
Man, at least give him kudosu for trying. He did make you think for what, like 3 hours on his mod? XD
Good point. Although kind of indirectly, some things were changed as a result (eg. Thinking about a suggestion he made, even though it ultimately wasn't accepted, caused me to realise that there was an error somewhere else in the map). So yep, he has kudosu for it now. However I won't add it to the diff mod tally, because I guess it technically counts as a self-mod or something. I hope to keep that tally a pure representation of every mod so far. (Unless, I should be counting it? lol.)

Protastic101 wrote:

Lastly, do you want me to check your hs or naw?
If you want to, that would be lovely :)

Protastic101 wrote:

Edit: I am seriously getting way too invested in this mapset and it's not even mine, wtf lol.
Edit 2: I realized that I'm 1 star away from having donated the equivalent of all the kudosu you've earned. So, another star, right?
You're insane haha.
Janko

Protastic101 wrote:

Parachor wrote:

Sorry for all of the denied suggestions. A few of your suggestions showed me some other things that needed to be changed though, so think of that as a good thing!
Man, at least give him kudosu for trying. He did make you think for what, like 3 hours on his mod? XD

Calmly. I wouldn't feel offended if I didn't get kudos XD

Parachor wrote:

I'm very happy to see someone who mods maps to their own accord, all just to help the map become better instead of to fill a quota (not like there's anything wrong with that either, but you know what I mean). So, thank you! :)
This needs to be framed and hung on a wall or something. Mods are for improvement, not just trying to apply the "random" modifier to it and run away with a kudosu. Glad you're encouraging people to mod for improvement and not placement only
possible that I misunderstood your statement but by "random mod" I understood this that wasn't commissioned by anyone with only my own desire.
Crusts
i don't even know why i want to round that 68 sp

lol

edit : i got 1 star slippped actually not. i was planning to give 3 more star
Ibrahim
hello m4m in your queue

Brutal
01:47:296 (107296|3,107456|3,107615|3,107775|3,107934|3,108094|3,108253|3,108413|3,108573|3,110168|3,110328|3,110487|3,110647|3,110807|3,110966|3,111126|3) - how about re-arrange this pattern? this is ti heavy in rught hand i think
02:07:562 (127562|1) - is this for piano? if yes put a note here to 02:07:961 - there are still have sound piano
02:13:466 - in this part try to make a part for piano cause if just LN it's look boring, after all this diff are difficult so no problem put note there
03:11:339 (191339|2,191339|3) - wrong snap it must here 03:11:392 -
that's it
sorry i just can found that problem
but it's only a suggest so you can reject it
Good Luck~ :D
Topic Starter
Parachor

[Baim] wrote:

hello m4m in your queue

Brutal
01:47:296 (107296|3,107456|3,107615|3,107775|3,107934|3,108094|3,108253|3,108413|3,108573|3,110168|3,110328|3,110487|3,110647|3,110807|3,110966|3,111126|3) - how about re-arrange this pattern? this is ti heavy in rught hand i think I'll look into detail with some other people to work out if this truly is a problem. For now it's remaining unchanged. The anchor in column |4| isn't even the longest. There's anchors that are longer running through |2| and |3|, so it's kinda spread out. It's pretty unavoidable to have anchors in this kind of jump(hand?)stream, and moving things around will only shift those anchors somewhere else to make that column heavier.
02:07:562 (127562|1) - is this for piano? if yes put a note here to 02:07:961 - there are still have sound piano No, I'm not following the piano there. Those are for another sound.
02:13:466 - in this part try to make a part for piano cause if just LN it's look boring, after all this diff are difficult so no problem put note there It would be strange if I randomly started mapping to the piano there and nowhere else anywhere near it. I'm sure holding an LN for 0.9 seconds isn't too boring
03:11:339 (191339|2,191339|3) - wrong snap it must here 03:11:392 - Oh I see. I'd accept this if I were following that sound, but those two notes are following that really low bass/kick sound, repeating the sounds in the battern before it.
that's it
sorry i just can found that problem
but it's only a suggest so you can reject it
Good Luck~ :D
Thanks for your mod! I'll hopefully get started modding your map very soon.
Evening

General



Not sure if this has been brought up before but difficulty name spread is most likely unrankable at this point, the main criteria is basically to have someone who is somewhat fluent in the english able to rank the difficulty names in terms of "difficulty" and it's currently quite hard to do that honestly

00:28:147 - This uses a 141 BPM on 3/4
00:38:359 - Revert back to 188 here

Think you can use something to override normal-hitnormal for now, it's quite weird to hear on the default skin, it's best to check hitsounds on default skin anyways, won't give too much comments about these so just look through the diff.s with default skin and correct those that sound weird

Grotesque



00:27:349 (27349|2) - Didn't really like the SV effect of this very much, I was thinking of something that is less fierce/snappy here, basically not in favor of that 0.1x in particular.
I would suggest to do something like a sine function that hovers around 0.7 - 1.3

00:28:147 (28147|0,29424|0,30700|0,31977|0) - Was thinking that you can emphasize the repeating section with a bump SV right at the beginning of these LNs, much like a gif/animation that doesn't loop perfectly, think you can mimic that here

00:37:083 (37083|3,38360|3) - I believe you can do a slightly speed up here as the intensity builds up

00:41:232 (41232|1,41232|2,41232|0,41232|3) - sounds like you're missing a clap here

00:44:743 (44743|1) - Not sure about using a jumptrill here, personally felt that the rolls could be extended towards the LN here instead of a roll to jumptrill transition as the instrumentals in the track do not heavilty suggest the usage of jumps?

01:15:062 (75062|2,75860|2) - Think you can throw in some bump SVs for the plucking instrumentals here

01:21:764 - Felt that the slowjam is a bit too small of an effect here, thinking that you can drop to 0.8?

01:38:360 - Put an increasing SV here up to 1.2 at 01:39:636 -

01:48:493 (108493|1,108493|0,108573|0) - Think it'd be better if you shifted this to the right hand, a triple "consecutive" minijack pattern here strains the left hand a ton

01:48:892 - well, looking at it on a larger scale here, you seem to have a lot more left hand "consecutive" minijacks than that of right hand

02:06:126 - These are some weird choice/placement of SVs, they kinda distort the 1/4s weirdly here, might want to shift the 0.75x SV somewhere after

02:14:104 - Feel like this 4 to 3 transition isn't that heavy and doesn't feel fitting to the bass kick the song, maybe add on 1?

02:43:147 - Pretty sure you can speed this SV up, the chord @ 02:46:019 (166019|3,166019|1,166019|2) - would feel much more heavy if the chord comes at a surprisingly faster SV than that of 1.0x

02:58:573 (178573|1,178626|1) - yeaaaa this is quite hard to read and execute, it's doable but would suggest to omitt this anchor

Well in general this plays not bad but I would say this has quite a bit of missed opportunities for stutter/stagger SVs but it's mainly personal taste at this point

Brutal



00:27:349 - Same as Grotesque, well all SV suggestions apply to here if you want to of course

00:52:482 (52482|1,52482|0,52642|0,52642|1,52801|0,52801|1) - Hitsounds sound weird here (?)

02:15:062 (135062|3,135381|2) - Think these should be on the same column for the vocals

Not too sure about this difficulty wise i can't really detect any difficulty spike basically

Cruel



00:33:679 (33679|0,34104|2) - Would compare this to 00:33:253 (33253|3) - and say that they are different sounds, the first 2 LNs I've mentioned feel like they are plucked compared to the 2nd set of LN I've linked hence i'm suggesting to make those 2 first LNs I've linked a shorter LN/staccato LN

00:45:222 (45222|1) - I believe this is for the bass? Think it's better if it's just a single instead of an LN, maybe a {12} chord if you want a heavier impact and a hammer

01:23:041 (83041|3,83041|2,84211|1,84317|2,84317|0,85487|1,85594|2,85594|3,86764|1,86870|2,86870|0) - May want to shift LN positionings here a bit, it's a direct repeat and from what you've done here it seems like it's not what you really want to do

01:38:360 (98360|2,98360|3) - Think you can extend this towards 01:39:397 (99397|1) - (?) not sure about the gap, it feels unneeded imo
01:39:636 (99636|3) - Similarly
01:42:828 (102828|2) -

02:40:055 (160055|0,160275|3,160714|2,160913|1) - I would assume everyone will fuck up here at this skill level because of a slowjam not sure if you wanna delete these singles to make it easier

03:00:913 - Pretty sure the LN/sound starts here (?) instead of the 1/4 (should've mentioned earlier but yea fix on all diff.s if you see this line)

Harsh



00:16:019 (16019|1,16019|0) - Would say that this sound here doesn't really have the same intensity/heaviness as 00:15:700 (15700|2,15700|3) - for example, think you can do 1 note for the chord at 16seconds instead of 2

00:33:679 (33679|1,34104|2) - Same suggestion as previously, basically making these sounds staccato LNs

00:38:360 - Unsure what you're mapping to with these LNs, I would suggest to map LNs to the more prominent synth sounds only, like: 00:38:360 (38360|2,38519|1,38839|3,39158|1,39317|3,39477|0,39636|2,39796|0,40115|2,40434|1,40594|2) -

00:41:312 (41312|1) - Think you can emphasize the snares here instead of doing a full on stream that overlays over this whole drum pattern here, something like this: http://puu.sh/oTIL7/783031b623.jpg | jumps for the snares and repeated hammer on 1 column for the kick there
I purposely started the streams that got cut off by the snares directly on top of the jump so as to mimic this "continuation effect" (wow i'm horrible at explaining but yea)

00:45:222 (45222|1) - yea, same thing, would suggest a single instead of an LN if you're doing the bass

02:57:296 (177296|1) - Hmm maybe change this such that it ends @ 02:57:509 (177509|2) - ? this covers the fading in stream of kick effect here also

Innocuous & Harsh



Well the main problem is see is that the gap between this and Harsh basically this is mainly due to factors like:

- Harsh has a ton more SVs than Innocuous
- Harsh has very adventurous/experimental/unconventional usages of LNs and note patterning which are significantly harder than Innocuous
- Harsh has much more streaming than that of Innocuous

This is mainly due to how Abraxos takes the safer side of mapping and how Harsh is a descendent of Grotesque. Harsh preserves most elements of Grotesque except that it's less dense, the problem is that the reading requirement doesn't really decrease to the point where it bridges well with Innocuous currently.
The main suggestion and the most fitting one would be to have you make another difficulty, something similar to Harsh but with less difficulty, this decrement should mainly come from either:

- Removal of (some) SVs
- Removal of complex patterning (such as miniLNs and LNs that doesn't really end at a point that is easy to time, see: Harsh's 03:12:615 (192615|1) - )
- Less streaming I suppose

I'll look at the new difficulty and Innocuous once this is kind of done, if you'd insist to not create another difficulty I'd have to consult fellow BNs + QATs to see their opinions on this


Resolved for now

Else, it's a really solid set, very uniquely and boldly mapped.
Topic Starter
Parachor
Accepted | Denied | Accepted/Denied with exceptions | Comment

Evening wrote:

General



Not sure if this has been brought up before but difficulty name spread is most likely unrankable at this point, the main criteria is basically to have someone who is somewhat fluent in the english able to rank the difficulty names in terms of "difficulty" and it's currently quite hard to do that honestly
Changed all of the diff names to incorporate level numbers as well. Hopefully the numbers I chose work well, if not, I'll just edit them to fit. Edit: It seems the level system isn't very liked, and people would rather the original naming. I'm trying to work out a way to have the original names without adding a level system, and still have it be rankable :S

00:28:147 - This uses a 141 BPM on 3/4
00:38:359 - Revert back to 188 here
Wew. Fixed.

Think you can use something to override normal-hitnormal for now, it's quite weird to hear on the default skin, it's best to check hitsounds on default skin anyways, won't give too much comments about these so just look through the diff.s with default skin and correct those that sound weird
Oh wow, the hitsounds sound horrible on the default skin! Glad you pointed this out. Most of the sounds are overridden (the bad sounding ones anyway, the rest I think sounds fine).

Grotesque



00:27:349 (27349|2) - Didn't really like the SV effect of this very much, I was thinking of something that is less fierce/snappy here, basically not in favor of that 0.1x in particular.
I would suggest to do something like a sine function that hovers around 0.7 - 1.3
Okay. Hopefully I did it similar to what you imagined.

00:28:147 (28147|0,29424|0,30700|0,31977|0) - Was thinking that you can emphasize the repeating section with a bump SV right at the beginning of these LNs, much like a gif/animation that doesn't loop perfectly, think you can mimic that here
Oooh. I like this idea. I've added it, but it's subtle.

00:37:083 (37083|3,38360|3) - I believe you can do a slightly speed up here as the intensity builds up
Yep. Added.

00:41:232 (41232|1,41232|2,41232|0,41232|3) - sounds like you're missing a clap here
Fixed

00:44:743 (44743|1) - Not sure about using a jumptrill here, personally felt that the rolls could be extended towards the LN here instead of a roll to jumptrill transition as the instrumentals in the track do not heavilty suggest the usage of jumps?
In the original version of this difficulty, the rolls were extended to the LN (although it wasn't as symmetrical as it is now) and it played pretty messily. The jumptrill was added to emphasize the 6 sounds starting from 44741 (the noise and the snare alternating). However, the 6 sounds also kinda double up/reverberate, so I've extended the rolls like you said for now. At this very moment I'm not sure whether I like it better, but I'll check with some other people as well ^^

01:15:062 (75062|2,75860|2) - Think you can throw in some bump SVs for the plucking instrumentals here
Ehhhhh... It kinda overdid it just a little. I think I'd rather keep this how it is as the section is a little too dense for something like that imo.

01:21:764 - Felt that the slowjam is a bit too small of an effect here, thinking that you can drop to 0.8?
Yep, seems good.

01:38:360 - Put an increasing SV here up to 1.2 at 01:39:636 -
Yep cool.

01:48:493 (108493|1,108493|0,108573|0) - Think it'd be better if you shifted this to the right hand, a triple "consecutive" minijack pattern here strains the left hand a ton
Fixed (And it seems to play well with the patterns around it, but I'd have to ask you or another skilled player to check that, as I'm no good at quadstreams this fast >w<)

01:48:892 - well, looking at it on a larger scale here, you seem to have a lot more left hand "consecutive" minijacks than that of right hand
Okay, should be a lot more equal now.

02:06:126 - These are some weird choice/placement of SVs, they kinda distort the 1/4s weirdly here, might want to shift the 0.75x SV somewhere after
I fixed the first 0.75x SV as it was oddly early, but the others seem perfectly fine to me? Nevermind, I understand now. Yeah that first SV was early for some reason. Fixed across all diffs.

02:14:104 - Feel like this 4 to 3 transition isn't that heavy and doesn't feel fitting to the bass kick the song, maybe add on 1?
I see. added.

02:43:147 - Pretty sure you can speed this SV up, the chord @ 02:46:019 (166019|3,166019|1,166019|2) - would feel much more heavy if the chord comes at a surprisingly faster SV than that of 1.0x
It now comes at 1.15x. I tried 1.20x but it was a little uncomfortably fast, even for me (and it might annoy the hell out of players), so I think 1.15x is enough.

02:58:573 (178573|1,178626|1) - yeaaaa this is quite hard to read and execute, it's doable but would suggest to omitt this anchor
The only way I could see to omit this anchor while keeping the roll pattern was to just remove that note. The transition from the roll to the double does a good job at masking the fact that it isn't a triple though. So it seems to be fine, and much better to play.

Well in general this plays not bad but I would say this has quite a bit of missed opportunities for stutter/stagger SVs but it's mainly personal taste at this point
I mean... I could add more, but it may cross a line at one point where I'll just be overdoing it. I'm trying to at least keep it approachable to most players at this level, so that they can still enjoy the map without getting too annoyed with the SV (unless they love SV like us lol). If that makes sense?

Brutal



00:27:349 - Same as Grotesque, well all SV suggestions apply to here if you want to of course
Fixed. Also incorporated some of the SV changes from grotesque to this diff and all of the others as well.

00:52:482 (52482|1,52482|0,52642|0,52642|1,52801|0,52801|1) - Hitsounds sound weird here (?)
Fixed across all diffs.

02:15:062 (135062|3,135381|2) - Think these should be on the same column for the vocals
I'm just a little iffy on this one. One of the LN's are the same at least, so you still get the repetition, but I think it just feels better to play a different note for the other LN. Could be the change in pitch of the guitar, could be the vast difference in length, idk. Sounds kinda dumb, but I think I'll keep it how it is for now, but it's not too much of a big deal if I need to change it. (except for just a little bit of moving around notes on every difficulty)

Not too sure about this difficulty wise i can't really detect any difficulty spike basically
Might be because you're a very skilled player. I know I used to have a LOT of trouble at the mid kiai section, so it felt like a massive spike then. Now I can play those kinds of patterns a lot better so I can see why it doesn't seem to spike too much. It's probably because there's no real 'chorus' of the song (except that mid kiai); the song just keeps changing. I know the end section starting from about 2:56 to the end is quite difficult compared to the rest (as people have told me), so I'm assured that the difficulty curve does exist. Remember it's only a 4* map too.

Cruel



00:33:679 (33679|0,34104|2) - Would compare this to 00:33:253 (33253|3) - and say that they are different sounds, the first 2 LNs I've mentioned feel like they are plucked compared to the 2nd set of LN I've linked hence i'm suggesting to make those 2 first LNs I've linked a shorter LN/staccato LN
Oh... those LN's are more following that "wahhh wahhh" sound behind the piano that slowly gets louder as the section goes on. Despite this, if you still think I should take a look at shortening those LN's, I'll do so ^^.

00:45:222 (45222|1) - I believe this is for the bass? Think it's better if it's just a single instead of an LN, maybe a {12} chord if you want a heavier impact and a hammer
I hear the bass dragging on until the two LN's. There's like a static/noise that runs from that note until the two LN's, so I have it as an LN instead of a single note. It's also an LN to act as a kind of slow leaning note, so that the emphasis lands on the snare, and the bass is pretty much a means to get to the snare. This goes for all difficulties too. Maybe I could turn 00:45:061 (45061|3) - into an LN to fit more? Not sure if that'd achieve anything though.

01:23:041 (83041|3,83041|2,84211|1,84317|2,84317|0,85487|1,85594|2,85594|3,86764|1,86870|2,86870|0) - May want to shift LN positionings here a bit, it's a direct repeat and from what you've done here it seems like it's not what you really want to do
Yup. Shifted.

01:38:360 (98360|2,98360|3) - Think you can extend this towards 01:39:397 (99397|1) - (?) not sure about the gap, it feels unneeded imo
01:39:636 (99636|3) - Similarly
01:42:828 (102828|2) -
I'll probably get yelled at for LN inconsistency across diffs D: See: Brutal/Grotesque, they stop short because there's no room to extend. If it's allowed for me to do something like that then yep, I'll change it!

02:40:055 (160055|0,160275|3,160714|2,160913|1) - I would assume everyone will fuck up here at this skill level because of a slowjam not sure if you wanna delete these singles to make it easier
I think this is fine. The singles are removed in all of the difficulties below to fit its level. I guess, most of the difficulties include a fair few patterns that will challenge the player at that level, so this isn't really anything radical. I'll see if I can find some 3-4* players and ask what they think of it. For now I think I'll keep it as is.

03:00:913 - Pretty sure the LN/sound starts here (?) instead of the 1/4 (should've mentioned earlier but yea fix on all diff.s if you see this line)
Yeah this seems to sound better on 100% speed. If you play it at 25% it sounds like it starts a fraction of a second later, but it's basically too small to notice anyway. It's likely from being a sound with a vague start or something. Fixed on all diffs.

Harsh



00:16:019 (16019|1,16019|0) - Would say that this sound here doesn't really have the same intensity/heaviness as 00:15:700 (15700|2,15700|3) - for example, think you can do 1 note for the chord at 16seconds instead of 2
Changed to 1 note at 16sec.

00:33:679 (33679|1,34104|2) - Same suggestion as previously, basically making these sounds staccato LNs
Ditto for what I said in the Cruel section of this mod.

00:38:360 - Unsure what you're mapping to with these LNs, I would suggest to map LNs to the more prominent synth sounds only, like: 00:38:360 (38360|2,38519|1,38839|3,39158|1,39317|3,39477|0,39636|2,39796|0,40115|2,40434|1,40594|2) -
It's pretty much just the result of trying to keep the LN's consistent across the difficulties. But basically the absence of LN is there where the song seem to 'hang' there. Hold the same sound, nothing changing. This means that there should be an LN at 00:39:476 - though, so I've gone through each difficulty and added an LN there (which also meant moving around the notes to fit). As for what I'm following, basically just the synth sounds in general, as they reverberate more, and give out this full sound that the quick noises around it don't achieve.

00:41:312 (41312|1) - Think you can emphasize the snares here instead of doing a full on stream that overlays over this whole drum pattern here, something like this: http://puu.sh/oTIL7/783031b623.jpg | jumps for the snares and repeated hammer on 1 column for the kick there
I purposely started the streams that got cut off by the snares directly on top of the jump so as to mimic this "continuation effect" (wow i'm horrible at explaining but yea)
I understand your point. It may be just me, but the gaps in that pattern feel really weird and out of place compared to the rest of the difficulty. Compare it to Cruel and Unpleasant. It needs to be easier than Cruel but harder than Unpleasant. The best way I saw, was to remove the doubles in the stream (which makes sense because a lot of this diff is specifically concentrated on single notes, and single streams). So the solution I've come up with is to accentuate the snare by column placement. The repetition of column 4, as well as the use of space between other notes the snare note (always 2 or 3 columns away, with only one exception) brings enough attention to it I think. So yeah, fixed, but differently to your suggestion.

00:45:222 (45222|1) - yea, same thing, would suggest a single instead of an LN if you're doing the bass
Same reason as in the Cruel section.

02:57:296 (177296|1) - Hmm maybe change this such that it ends @ 02:57:509 (177509|2) - ? this covers the fading in stream of kick effect here also
Ooooh, I like this :D

Innocuous & Harsh



Well the main problem is see is that the gap between this and Harsh basically this is mainly due to factors like:

- Harsh has a ton more SVs than Innocuous
- Harsh has very adventurous/experimental/unconventional usages of LNs and note patterning which are significantly harder than Innocuous
- Harsh has much more streaming than that of Innocuous

This is mainly due to how Abraxos takes the safer side of mapping and how Harsh is a descendent of Grotesque. Harsh preserves most elements of Grotesque except that it's less dense, the problem is that the reading requirement doesn't really decrease to the point where it bridges well with Innocuous currently.
The main suggestion and the most fitting one would be to have you make another difficulty, something similar to Harsh but with less difficulty, this decrement should mainly come from either:

- Removal of (some) SVs
- Removal of complex patterning (such as miniLNs and LNs that doesn't really end at a point that is easy to time, see: Harsh's 03:12:615 (192615|1) - )
- Less streaming I suppose

I'll look at the new difficulty and Innocuous once this is kind of done, if you'd insist to not create another difficulty I'd have to consult fellow BNs + QATs to see their opinions on this


Resolved for now

Else, it's a really solid set, very uniquely and boldly mapped.
Thanks so much~! Had to make quite a lot of changes across difficulties to stay consistent as well. At the moment I'm just talking to some people about things in the Grotesque difficulty, and also the difficulty naming conventions (it seems not many people like the level system, and would rather see the original names back).
Hopefully I gave good reasons for the things that I denied. If I didn't, and just completely overlooked the purpose of a suggestion, I'm happy to go over it again and make some changes ^^
Topic Starter
Parachor
UPDATE:

As the result of many comments and helpful advice given to me, the Grotesque difficulty has gone through an overhaul. After 2 days of working non-stop on nothing but this map oh my god help me
- A number of minijacks have been removed from places where they played awkwardly.
- Some bursts have been changed to be slightly less dense, and some other bursts have been moved around a little.
- Most importantly, the quadstream has been abolished. This is come as a request from many people (including myself, who never really liked the quadstream anyway). Unfortunately this means that the SR has decreased to 4.93*, making it very much understarred, but thankfully that section is no longer overmapped. now it's even less of a pp map lmao

If you would like to see the changes, look at the 'Reprise (Temporary)' difficulty. I would really love some feedback as to if it's a significant improvement or not.
When I am sure that the new Grotesque is all good to go, I'll remove the temporary diff and replace the old one with the new version. Enjoy! :)

Edit: Thanks Crusts for the extra 4 stars, and Protastic for yet another star <3
Raveille

Parachor wrote:

If you would like to see the changes, look at the 'Reprise (Temporary)' difficulty. I would really love some feedback as to if it's a significant improvement or not.
Hohoho I'M BACK BABY i think?

Reprise
00:43:465 - can this be a triple instead?
02:23:039 - this is probably intentional but there's a missing sound/hold here.
02:34:210 (154210|0,154210|2,154210|1,154210|3) - this could be a triple.
02:59:482 (179482|3) - it'll be cool if this is a very short hold.
03:04:688 - this should be the same as the others like 02:52:401 (172401|3,172401|1,172401|0,172401|2) -
03:07:720 (187720|0,187720|2,187720|1) - same for these|
I compared with Brutal and it is about the same idea. Idk if you are willing to make any of these changes since it may affect the other charts. Do check them over though.

2 months after my mod and holy crap how many mods have there been lmao.

Take a pew pew.

Edit: I missed my objective LOL. It is an improvement definitely, compared it to the old Figue Folle I still had (oh jeez).
Topic Starter
Parachor

Raveille wrote:

Parachor wrote:

If you would like to see the changes, look at the 'Reprise (Temporary)' difficulty. I would really love some feedback as to if it's a significant improvement or not.
Hohoho I'M BACK BABY i think?

Reprise
00:43:465 - can this be a triple instead? Yep
02:23:039 - this is probably intentional but there's a missing sound/hold here. Intentional. Not following that sound.
02:34:210 (154210|0,154210|2,154210|1,154210|3) - this could be a triple. I like this being a quad. It's powerful. And it doesn't really make it any more hard or uncomfortable to play.
02:59:482 (179482|3) - it'll be cool if this is a very short hold. Nah, I like this to be short and sharp. Plus the slow SV will likely skew the length and make reading it a little weird.
03:04:688 - this should be the same as the others like 02:52:401 (172401|3,172401|1,172401|0,172401|2) - Same reason as above^. There's also a lot of distance between to the two so it really isn't a problem.
03:07:720 (187720|0,187720|2,187720|1) - same for these| Same reason^
I compared with Brutal and it is about the same idea. Idk if you are willing to make any of these changes since it may affect the other charts. Do check them over though.

2 months after my mod and holy crap how many mods have there been lmao.

Take a pew pew. :D yay

Edit: I missed my objective LOL. It is an improvement definitely, compared it to the old Figue Folle I still had (oh jeez).
Thanks for your mod! Nice to know it's an improvement.
Kamikaze
We discussed some stuffs on all diffs, mostly cleanups and some more major reworks on Harsh
chatlog
10:33 -Kamikaze-: oi m8
10:34 Parachor: ayy
10:34 *-Kamikaze- is editing [https://osu.ppy.sh/b/916729 Igorrr & Ruby My Dear - Figue Folle [Abrax's Innocuous [Lv.3]]]
10:34 -Kamikaze-: can you remove speedups
10:34 -Kamikaze-: the 1,04 and 1,1
10:34 -Kamikaze-: it's the easiest diff, newbies will be confused
10:34 Parachor: oh right. fixed
10:35 Parachor: I thought I'd fixed that 1.04 already o.o
10:35 -Kamikaze-: ol
10:35 Parachor: It used to be in all of the diffs
10:35 -Kamikaze-: I feel like this set could use a easier diff, but eh
10:35 -Kamikaze-: this seems hard for newbies
10:35 Parachor: Really though? xD
10:35 Parachor: Yeah well, eh
10:36 Parachor: The whole mapset is challenging for the SR it's at
10:36 -Kamikaze-: yeah I know
10:36 -Kamikaze-: I feel like you could easily make a easier diff for total newbies though
10:37 -Kamikaze-: but you don't have to
10:37 Parachor: I think I'll keep it at 6 diffs
10:37 -Kamikaze-: 00:09:397 - add a note for the whateverthefuckthatsoundis here?
10:39 Parachor: The 5/4 gap seems a little hard to read at this level
10:39 -Kamikaze-: 00:21:604 (21604|1,21924|1) - also you may want to delete those notes, the 1/2 sparks here randomly and doesn't really fit with rest of the part
10:39 -Kamikaze-: that's fair
10:41 Parachor: In context of the rest of the diff, would that mean getting rid of 00:57:029 (57029|0,57348|1) - also?
10:41 Parachor: Because the 5 1/4 appears a fair bit I think
10:41 Parachor: lemme take a quick playthrough, I haven't looked at this diff much recently
10:42 -Kamikaze-: the problem with that 1/2 (it's not 1/4 lol) is that the main beat on 1/1 is not accented that well, but you might as well do that for consistency
10:42 -Kamikaze-: as it's still relatively early into the map easing up on 1/2s might be a good idea to make it more beginner friendly
10:43 Parachor: Oh lol, yeah 1/2
10:43 Parachor: Okay yeah I might delete those two to ease into the map more
10:44 -Kamikaze-: 01:58:784 (118784|2,118997|0) - speaking of weird gaps
10:44 -Kamikaze-: you could start the second LN on 01:59:263 - which is the second instance of that buzz "starting up"
10:44 -Kamikaze-: if you get what I mean
10:45 Parachor: Yeah I was just about to suggest that
10:45 Parachor: sounds good
10:45 Parachor: Unpleasant does that so it's consistent also
10:45 -Kamikaze-: yup
10:45 -Kamikaze-: 02:02:773 (122773|1) - that note doesn't really fit here imo
10:46 Parachor: deleted
10:46 -Kamikaze-: 02:18:199 (138199|0) - might want to delete this as well and leave only the drums mapped in that pattern
10:46 -Kamikaze-: kinda awkward to hit as well
10:47 -Kamikaze-: 02:21:444 (141444|1,141603|2) - unsure about those two
10:48 Parachor: Should I turn 02:17:933 (137933|3) - into an LN to end at the awkward not instead?
10:48 Parachor: Or just delete the awkward note
10:48 -Kamikaze-: delete the note
10:48 -Kamikaze-: the drum stair after the note is accented nicely without that one
10:49 Parachor: Hmm, do you think, delete 02:21:603 (141603|2) - and move 02:21:763 (141763|1) - to |1|?
10:49 -Kamikaze-: yea sounds good
10:50 -Kamikaze-: 02:23:678 (143678|3,143997|1) - those two LNs will fit nicer if they're merged into one
10:50 -Kamikaze-: I don't really get why there are two in the first place and transition is on nothing
10:51 Parachor: ok
10:51 Parachor: yeah idk, blame Abraxos :P
10:51 -Kamikaze-: hauehu
10:52 -Kamikaze-: 02:40:912 (160912|3) - I sorta get what the end of this is for but at the same time
10:52 -Kamikaze-: not optimal if I do say so myself
10:52 Parachor: Too weird for the easiest diff?
10:52 Parachor: I'll end it at 02:43:146 - in that case
10:52 -Kamikaze-: the release is awkward as fuck in my opinion
10:52 -Kamikaze-: yea
10:53 -Kamikaze-: better to keep standard releases in easiest diff
10:54 -Kamikaze-: 03:08:997 (188997|0,189316|2) - delete those LNs and map 1/2 instead
10:54 -Kamikaze-: 4 notes
10:54 -Kamikaze-: 03:22:401 (202401|0) - this to 4 maybe?
10:55 Parachor: Uhh, what did you mean with the first one
10:55 Parachor: split 03:08:997 (188997|0) - in into two halves?
10:55 -Kamikaze-: nah
10:55 -Kamikaze-: remove LNs
10:55 -Kamikaze-: and map normal notes
10:55 -Kamikaze-: 1/2 normal notes here accent the beat well
10:55 Parachor: Oh right
10:55 Parachor: oooh that's nice
10:57 Parachor: Also I think that note plays nicely just in |1|
10:57 Parachor: the 3:22 one
10:57 -Kamikaze-: hmm
10:57 -Kamikaze-: swap this then maybe? 03:21:763 (201763|1,202241|2) -
10:57 -Kamikaze-: transition from LN on 2 into note on 3 on release and 1/2 later note on 1 can be hard
10:57 Parachor: So you want the two normal notes to kind of glide?
10:58 -Kamikaze-: yea kinda
10:58 Parachor: ahh I see
10:58 Parachor: It just feel a little unbalanced if I move that to 4
10:58 -Kamikaze-: with gaps so close it should be a bit eased of a transition
10:58 Parachor: There's nothing going on in 1 for quite a while
10:58 -Kamikaze-: yeah it's fine to leave it
10:59 -Kamikaze-: 03:29:741 (209741|2,210061|3) - swap those two as well
10:59 -Kamikaze-: 03:31:337 (211337|2) - move to 4 and swap 03:31:497 (211497|1,211976|2) - , same reasons
10:59 Parachor: yep
11:00 Parachor: ok
11:00 -Kamikaze-: 03:39:316 - add here on 3rd as well to keep the swingy beat
11:00 Parachor: nice
11:01 -Kamikaze-: tfw only one diff in
11:01 Parachor: Should the last note be an LN? (like all the other diffs)
11:01 -Kamikaze-: yea
11:01 Parachor: It's okay, we can make it through this :D
11:01 Parachor: Although the LN will be cut short a little
11:02 Parachor: As the song ends right after the next 1/2 beat
11:03 Parachor: nvm seems to work fine with just a 1/2 length LN
11:03 -Kamikaze-: goddamn you're making some large jumps in difficulty from one to the other
11:04 Parachor: Well the jumps are actually all pretty even, unless I make like 10 difficulties
11:04 Parachor: Each map is designed to be challenge to progress to anyway, so it's sorta the point
11:04 -Kamikaze-: yeah I get it
11:05 -Kamikaze-: jeez you have quite a bit of SVs in the second diff tho
11:08 Parachor: Mmmm sv
11:08 Parachor: Almost all of them should be super toned down though
11:08 Parachor: unless I missed any :s
11:09 -Kamikaze-: I played through the diff and it should be okay
11:09 -Kamikaze-: but you might want to tone some SVs down
11:09 -Kamikaze-: the idea being that you introduce little SVs in this diff
11:09 -Kamikaze-: and rarely
11:09 -Kamikaze-: because the diff before has none
11:10 Parachor: Yeah okay, I'll look into that after we're done
11:10 -Kamikaze-: those are the SVs that I'd do in the next diff I think
11:10 Parachor: Lemme just write some notes down lol
11:10 -Kamikaze-: oki
11:10 -Kamikaze-: well the diff does it's job well so I won't really go into much detail on it
11:14 Parachor: Woah there's one SV in Harsh I really need to tone down lol
11:15 -Kamikaze-: okay I have some issues with harsh
11:16 Parachor: staccato LNs? :P
11:16 -Kamikaze-: 00:38:359 (38359|0,38837|3,39635|1,40114|3) - what those notes are for even, they break the flow
11:16 -Kamikaze-: staccato comes later
11:16 Parachor: oh, no idea what those are for ._.
11:17 Parachor: Safe to just delete those?
11:17 -Kamikaze-: yea
11:17 -Kamikaze-: 01:11:231 (71231|2) - move to 1 maybe to accet the drum with a trill?
11:18 Parachor: not too awkward for a diff at this SR?
11:18 Parachor: Cruel does that exact thing (the trill)
11:18 -Kamikaze-: not sure honestly
11:18 -Kamikaze-: yea maybe better to leave it
11:18 -Kamikaze-: 01:46:018 - this part I take huge issue with
11:19 Parachor: oh?
11:19 -Kamikaze-: the kiai with those powerful sounds and shit and it's mapped almost exactly like rest of the map
11:19 -Kamikaze-: as in 1/4 streams
11:19 -Kamikaze-: you should make it a 1/2 chordmash
11:19 -Kamikaze-: with doubles
11:19 -Kamikaze-: imo
11:20 Parachor: And have it be the only diff in the set to do that?
11:20 -Kamikaze-: the higher diffs have a js/hs here don't they
11:20 Parachor: yes
11:20 -Kamikaze-: yea
11:21 -Kamikaze-: so you should do a chordmash here
11:21 Parachor: I still find that really strange
11:21 -Kamikaze-: and you add 1/4s in higher diffs
11:21 -Kamikaze-: let me put it this way
11:21 Parachor: the stream requires more concentration than a chordmash
11:21 -Kamikaze-: does this part feel like rest of the song
11:21 -Kamikaze-: intensity wise
11:21 -Kamikaze-: because it's mapped exactly the same
11:22 -Kamikaze-: jumpjacky patterns are way more physically demanding then just another set of streams
11:22 -Kamikaze-: and accent the harder hits on drums well
11:23 Parachor: Yeah I understand. I just really don't see a chordmash fitting with the set at all :/
11:23 Parachor: hrmmm
11:23 -Kamikaze-: easier diff has singles on 1/2
11:23 -Kamikaze-: here you'd have doubles on 1/2
11:24 -Kamikaze-: in next diff js
11:24 Parachor: Okay well would Cruel have the same problem then?
11:24 -Kamikaze-: no cruel has light js
11:24 -Kamikaze-: that's fine
11:24 Parachor: I'll give it a try
11:25 -Kamikaze-: 02:43:146 (163146|2) - a
11:25 -Kamikaze-: the end
11:26 -Kamikaze-: it's fitting on higher diffs because of a hand at the end but not here
11:27 -Kamikaze-: oh and the staccatos are a goddamn nightmare to acc for players at this level
11:27 -Kamikaze-: I'd say close to not doable
11:28 Parachor: I'd say it's a good time to learn
11:28 -Kamikaze-: 03:28:146 (208146|2,208465|0,208624|1,208944|1) - you either shield both LNs or shield none
11:28 Parachor: That based on pitch
11:28 Parachor: That's
11:28 Parachor: 03:28:624 (208624|1,208944|1) - same
11:28 Parachor: 03:28:146 (208146|2,208465|0) - goes down
11:29 -Kamikaze-: I hear 03:28:944 (208944|1) - changing pitch idk
11:29 Parachor: Ahhh, sorry! I have to go eat dinner, I'll be back in 10-15 mins >_<
11:29 -Kamikaze-: okay
11:29 -Kamikaze-: also 1/8 LNs in this diff are close to not SSable for people playing this diff, please make them 1/4 at least
11:34 -Kamikaze-: also when you come back Lv.3 OD 7 HP 7, Lv.6 OD 7,2 HP 7,2
11:39 Parachor: alright back
11:39 Parachor: woo, exactly 10 mins
11:39 -Kamikaze-: hell yea
11:40 -Kamikaze-: I'll play one more map for warmup and come back to you
11:41 Parachor: alrighty
11:41 Parachor: I'm guessing by the 1/8 LNs you mean these? 02:49:529 (169529|2,169529|3) -
11:43 Parachor: There's a hell of a lot of gap around it so I'd assume people would have enough time to notice to play it just like a normal tap
11:43 Parachor: Oh wait you might've meant these lol 03:13:864 (193864|2,193944|1,194023|2) -
11:43 -Kamikaze-: actually both are pain in the ass
11:43 -Kamikaze-: it's not even about noticing it
11:43 Parachor: Yeah I'll extend those so they all touch
11:43 -Kamikaze-: it's just so short of a timing window
11:43 -Kamikaze-: that it's extremaly easy to miss it
11:44 Parachor: Is there anything more to it than a single tap though?
11:44 -Kamikaze-: and players at this level might not recognize them as single taps
11:44 -Kamikaze-: they will try to read it as LNs
11:44 -Kamikaze-: and then get bads
11:44 Parachor: well they're going to learn it eventually, that what I was thinking
11:44 -Kamikaze-: sure they will
11:44 -Kamikaze-: but at the next step
11:44 -Kamikaze-: I'd assume so
11:44 -Kamikaze-: and next step is next diff
11:44 Parachor: These diffs introduce patterns that aren't usually in that SR, that's kind of the gimmick in a way
11:45 -Kamikaze-: yeah I know
11:45 -Kamikaze-: I'm not talking SR
11:45 -Kamikaze-: I don't even know what SR this is and I don't care lol
11:45 Parachor: Well you know what I mean skill-level/SR/level in general
11:45 -Kamikaze-: yea
11:45 -Kamikaze-: don't forget about OD and HP in lower diffs as I'
11:45 -Kamikaze-: ve mentioned
11:46 -Kamikaze-: goddemn enter
11:46 -Kamikaze-: gonna play cruel now brb
11:46 Parachor: Yeah I've noted those down
11:49 Parachor: Idk, I'm not really for making these maps easier, which I've stated since I first submitted all the diffs. I'm hoping to make it challenging in many ways, to have it stand out against generic 1/2-the-whole-way kind of maps that you can easily get through.
11:49 Parachor: Idk how to say this and still make sense, bear with me xD
11:49 Parachor: Basically each diff is like preparation for the next level. A rite of passage of sorts.
11:49 Parachor: So seeing patterns that you'd usually find in the level up will happen.
11:49 Parachor: Idk if that sounds pretentious, but I'm really quite content with how each diff is almost surprisingly difficult. It's the effect I want to leave. But yes, the 1/8 LN's I'll fix lol. The 1/4 ones seem fine to me
11:50 -Kamikaze-: I get the idea
11:50 -Kamikaze-: and I'm well for it
11:50 -Kamikaze-: but at the same time I think it should be kind of a gradual increase
11:51 -Kamikaze-: the perfect spread for a sample map for me would be starting off quite easy, gradually getting harder and at the last part of the map, something above it's level, then next diff starts in the same way as the diff before ended
11:51 -Kamikaze-: keep in mind, that is a sample map not this one
11:51 Parachor: If I remove all the staccatos in harsh, then cruel will seem disproportional
11:52 Parachor: Yeah, the song doesn't really lend itself to a gradual increase tbh
11:52 -Kamikaze-: 1/4s are fine
11:52 Parachor: it's all over the place
11:52 -Kamikaze-: yea ik
11:52 -Kamikaze-: by stacattos I mean snaps above 1/4
11:52 -Kamikaze-: 1/6s and 1/8s
11:52 -Kamikaze-: 1/4s are ok
11:53 -Kamikaze-: also I didn't fc cruel lol I need more warmup
11:53 Parachor: If I change the 1/6 to 1/4 I'll get reprimanded for lack of consistency across diffs like in my last mapset lmao
11:53 -Kamikaze-: hmm
11:53 -Kamikaze-: leave 1/6 then
11:54 -Kamikaze-: but 1/8 has to go
11:54 Parachor: 1/8's are gone now
11:54 -Kamikaze-: kool
11:54 Parachor: Lemme check if it's all of them actually
11:54 Parachor: It should be all of them .-.
11:58 Parachor: Oooh a sneaky one got past me
11:58 -Kamikaze-: damn
11:58 -Kamikaze-: ok in cruel I have one complaint
11:58 -Kamikaze-: 02:40:912 - this section with this slowdown is such pain in the ass
11:58 -Kamikaze-: only because of SV
12:00 Parachor: so tone down the SV?
12:00 -Kamikaze-: yea
12:01 -Kamikaze-: I need more warmup for highest diffs give me a bit
12:03 Parachor: no problem
12:03 Parachor: The chordmash for Harsh seems okay
12:03 Parachor: In comparison to Cruel I'm about to test
12:06 Parachor: Fun fact: Originally Figue Folle only had the Brutal diff, and back then it wasn't for rank because it wasn't a marathon and didn't have easier diffs.
12:06 Parachor: Then like 2 months later Pope cinvinced me to make a harder version (which is the old grotesque), and the months after that I decided, what the hell, and made a full set
12:06 Parachor: so yea, Brutal is the original
12:07 -Kamikaze-: nice
12:07 -Kamikaze-: I think I like cruel the most honestly
12:07 Parachor: Fair enough
12:07 Parachor: I'm still partial to Brutal for those reasons, but I also like Cruel
12:07 -Kamikaze-: understandable
12:10 Parachor: Out of curiosity, was it you or Halogen that picked my map for the soft tournament? :3
12:10 -Kamikaze-: Halogen
12:10 -Kamikaze-: I was out because of irl stuff at the time
12:11 Parachor: Woah
12:11 Parachor: Nice to know Halogen also likes it then o-o
12:13 Parachor: Alrighty, all changes discussed so far are done and submitted (including the HP/OD)
12:13 Parachor: Hopefully the chordmash patterning is fine
12:13 -Kamikaze-: coolio, I'll play 2 more and get to you
12:13 Parachor: Take your time to warm up and everything
12:13 Parachor: Yep cool :D
12:29 -Kamikaze-: ok I think I'm ready
12:29 -Kamikaze-: I'll play brutal
12:29 Parachor: *crosses fingers*
12:29 -Kamikaze-: xD
12:29 -Kamikaze-: are you going to spec
12:30 Parachor: yeah why not :P
12:30 -Kamikaze-: hell yea
12:34 -Kamikaze-: yea this is nice
12:34 Parachor: yeeeee
12:34 Parachor: *sigh of relief*
12:34 -Kamikaze-: xD
12:34 -Kamikaze-: okay, should I play grotesque or reprise
12:34 Parachor: I'm always so stressed with this stuff xD
12:34 Parachor: Reprise
12:34 -Kamikaze-: ok
12:34 -Kamikaze-: fingers crossed
12:35 -Kamikaze-: so I don't fail
12:35 -Kamikaze-: kek
12:35 Parachor: I agree!
12:35 Parachor: lmao
12:38 -Kamikaze-: oh hell yea, even A'd
12:39 Parachor: yeeee
12:39 Parachor: high fives all around
12:39 Parachor: I am actually so glad the old quadstream is gone
12:39 Parachor: >_<
12:39 -Kamikaze-: this is hard as balls
12:39 Parachor: yup :D
12:39 -Kamikaze-: I have some ideas
12:39 Parachor: oh?
12:39 Parachor: inb4 "remap whole thing"
12:39 -Kamikaze-: 00:28:147 - maybe noodles instead of single notes?
12:39 -Kamikaze-: also ctrl+a and del
12:40 Parachor: :P
12:40 Parachor: Mmmmm not sure about the noodles
12:40 -Kamikaze-: just single LNs
12:40 -Kamikaze-: that go from note to note
12:40 -Kamikaze-: instead of single notes
12:41 Parachor: I'd be losing the rising pattern though won't I? 00:28:359 (28359|1,28572|2,28785|2,28998|3) -
12:41 Parachor: Seeing as I can't connect both in the same column
12:41 -Kamikaze-: a
12:41 -Kamikaze-: true fug
12:41 -Kamikaze-: you could make gaps between each LN consistently
12:41 -Kamikaze-: but that's prob not optimal
12:42 -Kamikaze-: ok next
12:43 -Kamikaze-: 00:54:316 - the minijacks should be evenly spread throughout the whole pattern
12:43 -Kamikaze-: 00:54:316 (54316|1,54422|1,54635|1,54741|1) -
12:43 -Kamikaze-: a
12:43 Parachor: oh ew
12:43 Parachor: lemme fix that
12:43 -Kamikaze-: it happens in one or two more spots
12:43 -Kamikaze-: just make it ballanced
12:44 -Kamikaze-: 01:04:210 (64210|3,64210|2,64289|2,64289|1,64369|1,64369|0,64369|3) - are you sure about that pattern too
12:44 -Kamikaze-: if it's inteded to make it more rigid then fine but it's hard goddamn
12:45 Parachor: aa
12:45 -Kamikaze-: even this would work better imho http://puu.sh/p25XF/30b2f0d32e.png
12:45 -Kamikaze-: easier to read
12:45 Parachor: yeah I see what you mean
12:45 Parachor: oh?
12:45 Parachor: lemme try it out
12:45 -Kamikaze-: 34 23 12 is a meme sdvx jumpjack pattern tbh
12:45 Parachor: Oh shii I haven't warmed up at all today
12:45 -Kamikaze-: kek
12:46 Parachor: Lol your pattern makes that whole section really jumpy
12:46 Parachor: It's quite funny to play
12:46 Parachor: I think it's the repetition of 1 and 4
12:47 -Kamikaze-: maybe lol
12:48 Parachor: okay I find the original one a lot easier to play
12:48 -Kamikaze-: o
12:48 -Kamikaze-: interesting
12:49 Parachor: It just kinda flows across instead of feeling really jarring
12:49 Parachor: Maybe I just find 43 32 21 patterns comfortable lol
12:49 -Kamikaze-: maybe
12:49 -Kamikaze-: 01:20:007 - the stairs are awkward on transitions because they minijack
12:50 Parachor: Would moving 01:20:486 (80486|3) - to 1 fix that?
12:50 -Kamikaze-: solutions would be http://puu.sh/p261J/a3ef7cdb99.png
12:50 -Kamikaze-: or http://puu.sh/p266c/a18dd5a5f3.png
12:50 Parachor: o
12:50 Parachor: lemme try that out
12:51 -Kamikaze-: 01:20:067 (80067|3,80167|3,80227|0,80327|0) - these are the trouble makers
12:51 Parachor: aaaa I can't play these 1/16ths at all right now lol
12:51 -Kamikaze-: lol
12:52 Parachor: tbh I just play them as quads
12:52 -Kamikaze-: lmao that works I guess
12:52 -Kamikaze-: I had problems with hitting them legit because the transitions are awkward
12:52 -Kamikaze-: the second suggestion would work best imo
12:52 Parachor: I'm finding it hard to read when they're split though
12:52 Parachor: Yeah I'll try the second
12:53 Parachor: first one confuses me >~<
12:53 -Kamikaze-: I can easily get those with one second to preapre myself
12:53 -Kamikaze-: and I think I missed on originaol
12:54 Parachor: Okay second one works nice, it's the triple after it that I can't hit right
12:54 -Kamikaze-: 01:20:486 (80486|2,80486|3,80486|1) - this?
12:54 Parachor: nvm got it now
12:54 Parachor: yep
12:54 -Kamikaze-: you could move 01:20:486 (80486|2,80486|3,80486|1) - to 1
12:55 Parachor: I could delete 01:20:486 (80486|2) -
12:55 -Kamikaze-: or that lol
12:55 -Kamikaze-: fuck wrong timestamp also
12:55 Parachor: Move the whole thing across?
12:55 -Kamikaze-: NOOOO
12:55 Parachor: lol
12:55 -Kamikaze-: I MEANT THE NOTE ON 3
12:55 Parachor: xD
12:55 -Kamikaze-: FUCK YOU TOO OSU
12:55 Parachor: okay okay
12:55 -Kamikaze-: top lel
12:55 Parachor: oh wow the 1 4 jumps again :P
12:56 Parachor: You realise that makes 7 [14]'s in a row now?
12:56 Parachor: Woahhh the anchor on column 4 is reeeeeal
12:56 Parachor: Is that fine?
12:56 -Kamikaze-: technically it's 4 anchors
12:57 Parachor: oh it seems to play fine
12:57 Parachor: yeah true
12:57 -Kamikaze-: well if you're worried about that you can move 01:20:965 (80965|3) - to 3
12:57 -Kamikaze-: cuts the anchor in half
12:58 Parachor: yep, that's nice
12:58 Parachor: coolo
13:00 -Kamikaze-: 03:05:646 (185646|0,185646|3,185726|2,185726|1,185805|1,185805|3,185805|0) - those patterns tick me off for some reason
13:00 -Kamikaze-: maybe I was nearing the end of my stamina there but damn those minijacks kept tripping me up
13:00 Parachor: Oh yeah I was stuck on that little bit for a long time
13:00 Parachor: trying to work out how to map it easier
13:00 Parachor: I have a feeling it's 50% stamina though
13:01 -Kamikaze-: something like this maybe http://puu.sh/p26B4/a5b2c3716e.png
13:01 -Kamikaze-: ?
13:03 Parachor: I'll give it a shot
13:03 Parachor: yeeeah much easier
13:03 Parachor: less draining
13:03 -Kamikaze-: yup
13:03 Parachor: and means I don't have to reshuffle the LN's afterwards woohoo
13:03 -Kamikaze-: you can use reverse of that on the next repetition
13:03 -Kamikaze-: as in next pattern like that
13:03 Parachor: I did yeah
13:03 -Kamikaze-: koolio
13:03 -Kamikaze-: yea I have nothing else to add
13:04 Parachor: :D
13:04 -Kamikaze-: I'll just check the harsh chordmash
13:04 -Kamikaze-: yea looks fine
13:05 Parachor: Okay there's two things left to fix. The unpleasant SV's, and the 00:54:316 (54316|1,54422|1,54635|1,54741|1) - thing
13:05 -Kamikaze-: yea
13:05 Parachor: I'll have a go at the latter right now
13:05 Parachor: I'm proud of you, staying in the editor for more than 2 hours :D
13:05 -Kamikaze-: lol same
13:05 -Kamikaze-: xD
13:05 Parachor: Once I make these changes, where do we go from there?
13:05 -Kamikaze-: okay, I'm goin to post the log now, bother evening next
13:05 -Kamikaze-: maybe he has something else to add
13:06 -Kamikaze-: then he said he'll bubble and I'll rank
Evening
IRC
13:38 Parachor: Hey there. Do you think you'd be free to do the metadata check now/soon? I can try my best to help make this as quick as we can so you can get back to what you're doing >~<
13:39 Parachor: I'm probably going to have a whole lot of homework to do soon, so I'm hoping we could get this done with, if you're ok with that :D
13:39 Evening: eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
13:39 Parachor: eeeeeeeeeeeeeeeeeeee
13:39 Evening: let me see
13:40 Evening: i need to check the easy diff too
13:41 Evening: should i just irc mod
13:41 Parachor: go ahead ^^
13:42 *Evening is editing [https://osu.ppy.sh/b/916730 Igorrr & Ruby My Dear - Figue Folle [Unpleasant [Lv.6]]]
13:42 Evening: 00:53:678 (53678|0) - probably easier to time on 1/1
13:42 Evening: the pitch change of the synth is on 1/1 anyways
13:43 Parachor: 1/3 is hard to time?
13:43 Evening: 2/3 is hard to time
13:44 Evening: 1/3 isn't
13:44 Evening: there isn't any significant audio cue to back the 2/3 up basically
13:44 Parachor: Yeah that part I was really struggling to find the right thing to map
13:46 Evening: well if you want to show the 1/3 over the 1/1 LN, you can probably SV it
13:46 Parachor: So what are you suggesting for there?
13:46 Evening: 1/1 patterns
13:47 Parachor: I'm trying to work out what 1/1 would even be mapped to though
13:47 Evening: the pitch change
13:47 Evening: or the point where the instrumental pattern repeats
13:48 Parachor: http://prntscr.com/b8jtoOh wait I hear it now
13:48 Parachor: Ignore the screenshot wth
13:48 Parachor: Why was that even pasted
13:48 Parachor: alright fixed
13:48 Evening: ye i didn't click it
13:49 Evening: 01:46:018 (106018|3) - anyways, was thinking that it'd be more intense (and fun) if you did this section with (only) jacks
13:49 Evening: so like [24] x8 [13] x4 [34] x4 etc
13:50 Parachor: Might be a bit repetitive
13:50 Evening: well, i feel like this section is rather underwhelming
13:50 Parachor: idk, for a <2* diff I think that part is pretty intense
13:50 Parachor: after watching new players try it
13:51 Parachor: They tend to get really worked up by it
13:51 Evening: eh up to you i guess
13:51 Evening: (?)
13:52 Parachor: hrmm
13:52 Parachor: I'll just quickly play through the diff, 1 sec
13:55 Parachor: okay yeah I see what you're getting at
13:55 Parachor: Would adding jacks into the stream be ok? I think that'll make it a little more intense to play without bloating it with more notes
13:56 Evening: uhhhhhhhhh
13:56 Evening: yea i guess it kinda makes the map more intense
13:56 Parachor: actually hmm
13:56 Parachor: Then again this was supposed to be the easiest diff (except for the GD added)
13:57 Evening: pure jacks come with the problem that the player can [1234] everything anyways
13:57 Evening: i think
13:57 Parachor: It definitely gets more intense the more you move up the diffs
13:57 Evening: ok they can't bleh
13:57 Evening: was talking about in comparison to the other parts of this difficulty
13:58 Evening: it can be more physically demanding i believe
13:58 Parachor: What about adding doubles every 2/1 instead on just each guitar key change?
13:58 Evening: don't think that'd really affect much of the physical aspect, instead, reading
13:59 Evening: but yea up to you lol
13:59 Parachor: Is there even any physical aspect for a 1.99*? lmao
13:59 Evening: it's more of personal preference on how i percieve how to map a certain section
13:59 Evening: there is if you hammer everything
13:59 Evening: the player can go ham if the chords are the same combination
13:59 Parachor: I think it should be fine, this is much harder than most diffs around it's range anyway.
14:00 Evening: 03:01:816 (181816|0) - what's this note for btw
14:00 Parachor: Woah what
14:01 Parachor: On 100% I can hear a sound there, on 25% I can't.
14:01 Parachor: My bad
14:01 Parachor: Wow it's in every diff
14:01 Evening: abrax snapped this differently also
14:01 Evening: ehhhhhhh
14:01 Parachor: lemme fix that real quick lol
14:01 Parachor: oh?
14:02 Parachor: oh he did too .-.
14:02 Evening: he snapped the last note correct i think
14:05 Parachor: http://prntscr.com/b8jxky abrax's Left, upleasant Right
14:06 Parachor: Or are those three notes now too hard to time for the easiest diff?
14:07 Evening: uhhhhhhhhhhhhhhhh
14:07 Evening: my keyboard tends to stop working woops
14:07 Evening: anyways, was thinking that since this song really dynamic in beats i think it's fine
14:08 Parachor: cool
14:09 Parachor: just uploaded the changes
14:10 Evening: is abrax doing the changes himself or are you doing it
14:11 Parachor: me (by his permission)
14:11 Evening: ah
14:11 *Evening is editing [https://osu.ppy.sh/b/916729 Igorrr & Ruby My Dear - Figue Folle [Abrax's Innocuous [Lv.3]]]
14:11 Evening: 00:12:509 (12509|2) - uh think this can be an LN to make it slightly varying
14:11 Evening: considering he layered everything here with singles
14:11 Parachor: I agree
14:14 Parachor: Should I add 'sv' in the tags? You'd think sv would be a common search to find sv heavy maps but idk if I'm able to do that.
14:14 Evening: not sure
14:14 Parachor: I'll leave it be then
14:14 Evening: eeh think you can (?)
14:14 Evening: if qats get mad they will just remove it, not dq the mapset
14:15 Parachor: oh okay, in that case
14:17 Evening: 02:21:763 (141763|0,142401|3,143039|0) - hmmm
14:17 Evening: maybe 2 LNs for the first 2 notes and the 3rd being a single?
14:18 Evening: with the 2nd LN extending across the 3rd note
14:18 Parachor: I like it
14:20 Parachor: done
14:22 Evening: 03:33:571 (213571|2,214210|3) - same idea as before, change these to LNs to vary
14:22 Evening: 03:35:486 (215486|0) -
14:22 Evening: uhh and ^that too
14:23 Parachor: Yup, done
14:24 Evening: yea that's all
14:24 Evening: bleh metadata
14:25 Evening: mmm for tags
14:25 Evening: Simon Fleury
14:25 Evening: for vocals
14:25 Parachor: oh okay
14:26 Evening: actually
14:26 Evening: https://www.discogs.com/Igorrr-Ruby-My-Dear-Maigre/release/6402094 i'm not sure where junon fits in here
14:26 Parachor: I should credit the french-speaking guy as well :^)
14:26 Parachor: oh, never heard of him, hmm
14:26 Evening: is junon vinau igorrr/ruby my dear (?)
14:27 Parachor: He's not Igorrr
14:27 Parachor: so I'm guessing RMD
14:27 Parachor: Because Gautier Serre is Igorrr
14:28 Evening: well, rmd is not junon
14:28 Parachor: Simon might actually be the guy speaking french
14:28 Parachor: hmm, that's odd
14:28 Evening: waaait
14:28 Evening: actually, idk
14:28 Evening: wiki gave me R,MD not RMD
14:28 Evening: R,MD is a jazz band wew
14:29 Parachor: wew
14:29 Evening: ok yea idk
14:29 Parachor: Might be a pseudonym for someone
14:30 Parachor: Or the guy that they used the French sample from
14:30 Evening: Julien Chastagnol is RMD
14:30 Evening: maybe
14:30 Evening: idk
14:30 Evening: i guess you can add him in for w/
14:30 Evening: e
14:31 Parachor: If it's that obscure that we can't find any other info on him I don't think it matters too much lol
14:31 Parachor: But still add Simon Fleury right?
14:31 Evening: yee
14:31 Evening: otherwise it should be a o k now i need to check the hitsoundsdssdanidwebweferfu8yergbfnwrefer
14:32 Parachor: If I change the tags for one diff will it update for all of them or...?
14:32 Evening: uh
14:32 Evening: you have to do for all
14:32 Evening: :(
14:32 Parachor: alrighty
14:34 Parachor: there we go
14:37 Evening: [S] 00:17:934 (17934|2) - | 00:48:571 (48571|2) - | [S] 00:51:124 (51124|1) - | [S] 00:53:678 (53678|2) - | 02:09:156 (129156|2,129635|2,129848|2,130061|2) - | 02:32:614 (152614|3) - |
14:38 Evening: [S] denotes a section
14:38 Evening: these points are where hitsounds (generally the normal-hitnormal) are a bit too loud/earpiercing
14:38 Evening: well i looked at the hardest diff only anyways
14:38 Evening: did you just hitsound copier from that
14:38 Parachor: the other diffs are just copied hitsound-wise
14:38 Evening: ah
14:38 Evening: including the GD?
14:38 Parachor: oh shit I need to make these changes to all 6 of them
14:38 Parachor: Yeah
14:39 Evening: for [S] I think you just need to change the green lines
14:40 Parachor: yeah
14:40 Evening: should be cool after that
14:40 Parachor: Alright, shouldn't take long
14:58 Parachor: aaaaaand submitted
14:58 Evening: aaaa
14:59 Parachor: aaaa
14:59 Evening: aaaaa
14:59 Evening: i assume you changed it for all diffs
14:59 Parachor: uuuuuu
14:59 Parachor: All the diffs applicable yeah
14:59 Evening: yeee i trust you on this then
Topic Starter
Parachor

Evening wrote:

IRC
13:38 Parachor: Hey there. Do you think you'd be free to do the metadata check now/soon? I can try my best to help make this as quick as we can so you can get back to what you're doing >~<
13:39 Parachor: I'm probably going to have a whole lot of homework to do soon, so I'm hoping we could get this done with, if you're ok with that :D
13:39 Evening: eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
13:39 Parachor: eeeeeeeeeeeeeeeeeeee
13:39 Evening: let me see
13:40 Evening: i need to check the easy diff too
13:41 Evening: should i just irc mod
13:41 Parachor: go ahead ^^
13:42 *Evening is editing [https://osu.ppy.sh/b/916730 Igorrr & Ruby My Dear - Figue Folle [Unpleasant [Lv.6]]]
13:42 Evening: 00:53:678 (53678|0) - probably easier to time on 1/1
13:42 Evening: the pitch change of the synth is on 1/1 anyways
13:43 Parachor: 1/3 is hard to time?
13:43 Evening: 2/3 is hard to time
13:44 Evening: 1/3 isn't
13:44 Evening: there isn't any significant audio cue to back the 2/3 up basically
13:44 Parachor: Yeah that part I was really struggling to find the right thing to map
13:46 Evening: well if you want to show the 1/3 over the 1/1 LN, you can probably SV it
13:46 Parachor: So what are you suggesting for there?
13:46 Evening: 1/1 patterns
13:47 Parachor: I'm trying to work out what 1/1 would even be mapped to though
13:47 Evening: the pitch change
13:47 Evening: or the point where the instrumental pattern repeats
13:48 Parachor: http://prntscr.com/b8jtoOh wait I hear it now
13:48 Parachor: Ignore the screenshot wth
13:48 Parachor: Why was that even pasted
13:48 Parachor: alright fixed
13:48 Evening: ye i didn't click it
13:49 Evening: 01:46:018 (106018|3) - anyways, was thinking that it'd be more intense (and fun) if you did this section with (only) jacks
13:49 Evening: so like [24] x8 [13] x4 [34] x4 etc
13:50 Parachor: Might be a bit repetitive
13:50 Evening: well, i feel like this section is rather underwhelming
13:50 Parachor: idk, for a <2* diff I think that part is pretty intense
13:50 Parachor: after watching new players try it
13:51 Parachor: They tend to get really worked up by it
13:51 Evening: eh up to you i guess
13:51 Evening: (?)
13:52 Parachor: hrmm
13:52 Parachor: I'll just quickly play through the diff, 1 sec
13:55 Parachor: okay yeah I see what you're getting at
13:55 Parachor: Would adding jacks into the stream be ok? I think that'll make it a little more intense to play without bloating it with more notes
13:56 Evening: uhhhhhhhhh
13:56 Evening: yea i guess it kinda makes the map more intense
13:56 Parachor: actually hmm
13:56 Parachor: Then again this was supposed to be the easiest diff (except for the GD added)
13:57 Evening: pure jacks come with the problem that the player can [1234] everything anyways
13:57 Evening: i think
13:57 Parachor: It definitely gets more intense the more you move up the diffs
13:57 Evening: ok they can't bleh
13:57 Evening: was talking about in comparison to the other parts of this difficulty
13:58 Evening: it can be more physically demanding i believe
13:58 Parachor: What about adding doubles every 2/1 instead on just each guitar key change?
13:58 Evening: don't think that'd really affect much of the physical aspect, instead, reading
13:59 Evening: but yea up to you lol
13:59 Parachor: Is there even any physical aspect for a 1.99*? lmao
13:59 Evening: it's more of personal preference on how i percieve how to map a certain section
13:59 Evening: there is if you hammer everything
13:59 Evening: the player can go ham if the chords are the same combination
13:59 Parachor: I think it should be fine, this is much harder than most diffs around it's range anyway.
14:00 Evening: 03:01:816 (181816|0) - what's this note for btw
14:00 Parachor: Woah what
14:01 Parachor: On 100% I can hear a sound there, on 25% I can't.
14:01 Parachor: My bad
14:01 Parachor: Wow it's in every diff
14:01 Evening: abrax snapped this differently also
14:01 Evening: ehhhhhhh
14:01 Parachor: lemme fix that real quick lol
14:01 Parachor: oh?
14:02 Parachor: oh he did too .-.
14:02 Evening: he snapped the last note correct i think
14:05 Parachor: http://prntscr.com/b8jxky abrax's Left, upleasant Right
14:06 Parachor: Or are those three notes now too hard to time for the easiest diff?
14:07 Evening: uhhhhhhhhhhhhhhhh
14:07 Evening: my keyboard tends to stop working woops
14:07 Evening: anyways, was thinking that since this song really dynamic in beats i think it's fine
14:08 Parachor: cool
14:09 Parachor: just uploaded the changes
14:10 Evening: is abrax doing the changes himself or are you doing it
14:11 Parachor: me (by his permission)
14:11 Evening: ah
14:11 *Evening is editing [https://osu.ppy.sh/b/916729 Igorrr & Ruby My Dear - Figue Folle [Abrax's Innocuous [Lv.3]]]
14:11 Evening: 00:12:509 (12509|2) - uh think this can be an LN to make it slightly varying
14:11 Evening: considering he layered everything here with singles
14:11 Parachor: I agree
14:14 Parachor: Should I add 'sv' in the tags? You'd think sv would be a common search to find sv heavy maps but idk if I'm able to do that.
14:14 Evening: not sure
14:14 Parachor: I'll leave it be then
14:14 Evening: eeh think you can (?)
14:14 Evening: if qats get mad they will just remove it, not dq the mapset
14:15 Parachor: oh okay, in that case
14:17 Evening: 02:21:763 (141763|0,142401|3,143039|0) - hmmm
14:17 Evening: maybe 2 LNs for the first 2 notes and the 3rd being a single?
14:18 Evening: with the 2nd LN extending across the 3rd note
14:18 Parachor: I like it
14:20 Parachor: done
14:22 Evening: 03:33:571 (213571|2,214210|3) - same idea as before, change these to LNs to vary
14:22 Evening: 03:35:486 (215486|0) -
14:22 Evening: uhh and ^that too
14:23 Parachor: Yup, done
14:24 Evening: yea that's all
14:24 Evening: bleh metadata
14:25 Evening: mmm for tags
14:25 Evening: Simon Fleury
14:25 Evening: for vocals
14:25 Parachor: oh okay
14:26 Evening: actually
14:26 Evening: https://www.discogs.com/Igorrr-Ruby-My-Dear-Maigre/release/6402094 i'm not sure where junon fits in here
14:26 Parachor: I should credit the french-speaking guy as well :^)
14:26 Parachor: oh, never heard of him, hmm
14:26 Evening: is junon vinau igorrr/ruby my dear (?)
14:27 Parachor: He's not Igorrr
14:27 Parachor: so I'm guessing RMD
14:27 Parachor: Because Gautier Serre is Igorrr
14:28 Evening: well, rmd is not junon
14:28 Parachor: Simon might actually be the guy speaking french
14:28 Parachor: hmm, that's odd
14:28 Evening: waaait
14:28 Evening: actually, idk
14:28 Evening: wiki gave me R,MD not RMD
14:28 Evening: R,MD is a jazz band wew
14:29 Parachor: wew
14:29 Evening: ok yea idk
14:29 Parachor: Might be a pseudonym for someone
14:30 Parachor: Or the guy that they used the French sample from
14:30 Evening: Julien Chastagnol is RMD
14:30 Evening: maybe
14:30 Evening: idk
14:30 Evening: i guess you can add him in for w/
14:30 Evening: e
14:31 Parachor: If it's that obscure that we can't find any other info on him I don't think it matters too much lol
14:31 Parachor: But still add Simon Fleury right?
14:31 Evening: yee
14:31 Evening: otherwise it should be a o k now i need to check the hitsoundsdssdanidwebweferfu8yergbfnwrefer
14:32 Parachor: If I change the tags for one diff will it update for all of them or...?
14:32 Evening: uh
14:32 Evening: you have to do for all
14:32 Evening: :(
14:32 Parachor: alrighty
14:34 Parachor: there we go
14:37 Evening: [S] 00:17:934 (17934|2) - | 00:48:571 (48571|2) - | [S] 00:51:124 (51124|1) - | [S] 00:53:678 (53678|2) - | 02:09:156 (129156|2,129635|2,129848|2,130061|2) - | 02:32:614 (152614|3) - |
14:38 Evening: [S] denotes a section
14:38 Evening: these points are where hitsounds (generally the normal-hitnormal) are a bit too loud/earpiercing
14:38 Evening: well i looked at the hardest diff only anyways
14:38 Evening: did you just hitsound copier from that
14:38 Parachor: the other diffs are just copied hitsound-wise
14:38 Evening: ah
14:38 Evening: including the GD?
14:38 Parachor: oh shit I need to make these changes to all 6 of them
14:38 Parachor: Yeah
14:39 Evening: for [S] I think you just need to change the green lines
14:40 Parachor: yeah
14:40 Evening: should be cool after that
14:40 Parachor: Alright, shouldn't take long
14:58 Parachor: aaaaaand submitted
14:58 Evening: aaaa
14:59 Parachor: aaaa
14:59 Evening: aaaaa
14:59 Evening: i assume you changed it for all diffs
14:59 Parachor: uuuuuu
14:59 Parachor: All the diffs applicable yeah
14:59 Evening: yeee i trust you on this then
aaaaaaaaaaaaaaaaaa
You're amazing <3
Kamikaze
You deserve it man

Qualified!
Garalulu
Congratz!!! :D:D:D
Topic Starter
Parachor

-Kamikaze- wrote:

You deserve it man

Qualified!
Thank you! >w<
Wow this actually made my day week :D

Garalulu wrote:

Congratz!!! :D:D:D
Thanks! C:
Raveille
can I kiss Parachor
AyeAries
Congrats :D
Topic Starter
Parachor

Raveille wrote:

can I kiss Parachor
lmao

Shiro-neechan wrote:

Congrats :D
Thank you :)
living yell
Finally it got qualified! nice job and congratulations! :P
puxtu
I must admit this is the most interesting qualified/ranked map so far :D
Sandalphon
hmm... why there are some unsnap green line and notes in this mapset
Evening

SanadaYukimura wrote:

hmm... why there are some unsnap green line and notes in this mapset
elaborate
Akasha-
First, congratulation to you but sorry for posting this:

I took a light check before but seems the problems still remaining not only one
So first, Green Timings (mostly are SV timings) are unsnapped


(Brutal [Lv.15])

I mean, some (but also maybe not, there is a little bug on showing green/red/preview timings in editor)! Please take a check to all SV changes (normal green timings too), for now, they are unsnapped
I will took a test on Brutal [Lv.15]:

1ms delayed

Grotesque [Lv.18]

2ms delayed

[Snapping]
I will take Grotesque [Lv.18] as an example
00:23:839 (23839|0,23858|1,23878|3,23898|2,23918|0,23938|1) - should be 1/8 snap only here
00:49:529 - if you heard it carefully, this part only have 1/4
that rrrr sound are just continually, that only fit with long hold, nothing more, 1/8 is not fit with them somehow I think
My suggestion: http://puu.sh/p5FyY/869cd5bad0.png
00:57:986 (57986|3,58066|3) - no reason to keep them jack here, because there is no fit sound for both of them according with PR
01:02:135 - not sure about this, and also not 1/16 at all
I think it's 1/8 only and they began on 01:02:215 -
01:05:194 (65194|2,65220|0) - not 1/12 again, it's still 1/8
01:19:529 - this snap on here, also not 1/16, around 1/6 and 1/12, however, 1/6 is most certainly, snap based on them and on 01:19:529 - 01:19:555 - 01:19:582 - (also 1/12 also fit)
01:20:007 - this part too, 1/12 of them
01:52:082 (112082|3,112082|2,112241|2,112241|3,112401|2,112401|3) - this is small hihat, i don't know why you put double notes here
01:53:359 (113359|2,113359|3,113518|2,113518|1,113678|3,113678|1) -
01:54:635 (114635|3,114635|1,114795|3,114795|0,114954|0,114954|2) -
01:55:912 (115912|3,115912|1,116071|0,116071|1,116231|1,116231|2) -
01:57:188 (117188|3,117188|2,117348|3,117348|2,117507|2,117507|1) -
01:58:465 (118465|1,118465|2,118624|0,118624|2) -
01:58:465 (118465|2,118465|1,118624|2,118624|0,119422|0,119422|3,119582|1,119582|0,119741|3,119741|0) -
02:12:188 (132188|0,132188|1,132228|3,132268|2,132401|0,132401|1,132428|3,132454|2,132614|0,132614|1,132640|3,132667|2) - certainly wrong snapped, however, there are a same pitch end: and i believe they are on 1/6: http://puu.sh/p5GEz/1388cb8843.png
02:36:364 - add a note on here, the scream sound still continue and end here
02:39:695 (159695|3) - end on 02:39:795 -
02:39:914 (159914|2) - end on 02:40:014 -
02:40:134 (160134|1) - end on 02:40:234 -
02:40:353 (160353|0) - end on 02:40:453 -
02:40:573 (160573|2) - end on 02:40:672 -
02:40:772 (160772|0) - begin on 02:40:812 - end on 02:40:912 -
02:40:991 (160991|3) - end on 02:41:091 -
02:41:211 (161211|2,161211|0) - end on 02:41:311 -
02:41:430 (161430|3,161430|1) - end on 02:41:530 -
02:41:650 (161650|3,161650|0) - end on 02:41:749 -
02:41:869 (161869|1,161869|2) - end on 02:41:969 -
This part is so hard to find out, however, i can't sure too, i just try it, besure to ask other for confirm, by the way, all my snap i gave you is on 1/16
02:59:422 (179422|1,179442|2,179462|0,179482|3) - can't be sure about them, but my snap is on: 1/8 - http://puu.sh/p5Hpm/fed36fdf74.png (however, they're pretty fit)
03:01:337 (181337|1) - better let it begin on 03:01:417 -
03:11:763 - these snap should be on 1/6, and begin end like this http://puu.sh/p5Hz3/40dddcc80d.png
03:23:837 - there are still 1/6, not 1/8
03:31:497 - still, 1/6
03:36:603 - still, 1/6

So on, i found snapping conflict:
I will compare both Grotesque [Lv.18] and Brutal [Lv.15]

00:44:422 - left is Lv.18 and right is Lv.15
(I believe this part is 1/8 snap)



I apologies if i did mistaken here, but certainly, some snaps are weird, please check them for me
So far, it's a good map to me! Thank you and good luck
Evening
@Kuo

Quoting was a bit too long so i removed that

SV unsnaps are pretty much fine if they don't affect gameplay, will look into these snaps some time later, thanks for the check

OK so let's start off with the one main idea that I went with when i ranked it: (not the ranking criteria)
If the music suggests a very high snap or a snap that can't be determined, it is up to the rankers' discretion

Kuo Kyoka wrote:

First, congratulation to you but sorry for posting this:

I took a light check before but seems the problems still remaining not only one
So first, Green Timings (mostly are SV timings) are unsnapped


(Brutal [Lv.15])

I mean, some (but also maybe not, there is a little bug on showing green/red/preview timings in editor)! Please take a check to all SV changes (normal green timings too), for now, they are unsnapped
I will took a test on Brutal [Lv.15]:

1ms delayed

Grotesque [Lv.18]

2ms delayed

[Snapping]
I will take Grotesque [Lv.18] as an example
00:23:839 (23839|0,23858|1,23878|3,23898|2,23918|0,23938|1) - should be 1/8 snap only here
The snap here is not audible but the patterning used is fine for me

00:49:529 - if you heard it carefully, this part only have 1/4
that rrrr sound are just continually, that only fit with long hold, nothing more, 1/8 is not fit with them somehow I think
My suggestion: http://puu.sh/p5FyY/869cd5bad0.png
I took the trough of the bass-wub here as another note and it felt fine for me

00:57:986 (57986|3,58066|3) - no reason to keep them jack here, because there is no fit sound for both of them according with PR
I would say this is a fitting transition but i'll leave it to the mapper

01:02:135 - not sure about this, and also not 1/16 at all
I think it's 1/8 only and they began on 01:02:215 -
Bleh, went with the idea i had, the snaps here weren't that audible, if anything these could be 1/8

01:05:194 (65194|2,65220|0) - not 1/12 again, it's still 1/8
I agree

01:19:529 - this snap on here, also not 1/16, around 1/6 and 1/12, however, 1/6 is most certainly, snap based on them and on 01:19:529 -
01:19:555 - 01:19:582 - (also 1/12 also fit)
not audible, it's a snare with lots of noise to it, not sure how you're getting these snaps actually
was thinking of suggesting to extend to 01:19:648 - held it back because i *thought* it was too hard but it seems applicable at this point

01:20:007 - this part too, 1/12 of them
not sure where you're getting 1/12

01:52:082 (112082|3,112082|2,112241|2,112241|3,112401|2,112401|3) - this is small hihat, i don't know why you put double notes here
01:53:359 (113359|2,113359|3,113518|2,113518|1,113678|3,113678|1) -
01:54:635 (114635|3,114635|1,114795|3,114795|0,114954|0,114954|2) -
01:55:912 (115912|3,115912|1,116071|0,116071|1,116231|1,116231|2) -
01:57:188 (117188|3,117188|2,117348|3,117348|2,117507|2,117507|1) -
01:58:465 (118465|1,118465|2,118624|0,118624|2) -
01:58:465 (118465|2,118465|1,118624|2,118624|0,119422|0,119422|3,119582|1,119582|0,119741|3,119741|0) -
will leave this to the mapper

02:12:188 (132188|0,132188|1,132228|3,132268|2,132401|0,132401|1,132428|3,132454|2,132614|0,132614|1,132640|3,132667|2) - certainly wrong snapped, however, there are a same pitch end: and i believe they are on 1/6: http://puu.sh/p5GEz/1388cb8843.png
They aren't wrongly snapped in a way: let me break it down here

1. The mapper wanted to lower the snap here as time goes on here due to the instrument increasing in frequency here
2. The mapper wanted it to be quad-able I presume, so he left it at 4 notes for each
3. The mapper takes note of the starting point of the instrument as to make the starting at least timeable for the players


02:36:364 - add a note on here, the scream sound still continue and end here
I believe he took the "tick" sound as an indication to stop the stream

02:39:695 (159695|3) - end on 02:39:795 -
02:39:914 (159914|2) - end on 02:40:014 -
02:40:134 (160134|1) - end on 02:40:234 -
02:40:353 (160353|0) - end on 02:40:453 -
02:40:573 (160573|2) - end on 02:40:672 -
02:40:772 (160772|0) - begin on 02:40:812 - end on 02:40:912 -
02:40:991 (160991|3) - end on 02:41:091 -
02:41:211 (161211|2,161211|0) - end on 02:41:311 -
02:41:430 (161430|3,161430|1) - end on 02:41:530 -
02:41:650 (161650|3,161650|0) - end on 02:41:749 -
02:41:869 (161869|1,161869|2) - end on 02:41:969 -
This part is so hard to find out, however, i can't sure too, i just try it, besure to ask other for confirm, by the way, all my snap i gave you is on 1/16
Would argue that he purposely lengthened the LN this way for playability (ending the LN with a note beside it), but yea I'll leave this to the mapper

02:59:422 (179422|1,179442|2,179462|0,179482|3) - can't be sure about them, but my snap is on: 1/8 - http://puu.sh/p5Hpm/fed36fdf74.png (however, they're pretty fit)
Eeeeeeh not too sure about this too tbh, I let it pass since the pattern itself fits quite well to the track itself

03:01:337 (181337|1) - better let it begin on 03:01:417 -
The sound comes much earlier (but softer) than this i believe

03:11:763 - these snap should be on 1/6, and begin end like this http://puu.sh/p5Hz3/40dddcc80d.png
Think the mapper notices the 2 different sounds here and went for a bulk pattern instead of making them discretely hence the wub may seem to be mapped later than expected

03:23:837 - there are still 1/6, not 1/8
03:31:497 - still, 1/6
03:36:603 - still, 1/6
I agree actually, didn't notice this

So on, i found snapping conflict:
I will compare both Grotesque [Lv.18] and Brutal [Lv.15]

00:44:422 - left is Lv.18 and right is Lv.15
(I believe this part is 1/8 snap)



I apologies if i did mistaken here, but certainly, some snaps are weird, please check them for me
So far, it's a good map to me! Thank you and good luck
Dellvangel


May be you can try to add "Abraxos" to the tags. Abraxos is the one who did the "Abrax's Innocuous" diff right?
Topic Starter
Parachor

Kuo Kyoka wrote:

First, congratulation to you but sorry for posting this:

I took a light check before but seems the problems still remaining not only one
So first, Green Timings (mostly are SV timings) are unsnapped

I've talked to a whole bunch of people about this. the unsnapped green lines aren't an issue as it doesn't affect any of the SV's enough for anyone to notice without having to check the editor. 1ms/2ms makes no difference here apart from making it look slightly cleaner for anyone who decided to go into the editor and look at the green snaps. Grotesque likely has about 200 inherited timing points, so changing all of them will end up being a waste of time (adding on to the crazy amount of time I've spent on this mapset already o-o;) for something so small.
TL;DR, I've been told that the 1/2ms unsnapped green lines are fine and don't need to be changed.
Like... not even AIMod detects a problem lol. Oh, I should mention that they became randomly unsnapped in the first place because of the BPM changes added earlier in the map. Dunno why it has to unsnap everything... :c

Fixed x_x


(Brutal [Lv.15])

I mean, some (but also maybe not, there is a little bug on showing green/red/preview timings in editor)! Please take a check to all SV changes (normal green timings too), for now, they are unsnapped
I will took a test on Brutal [Lv.15]:

1ms delayed

Grotesque [Lv.18]

2ms delayed

[Snapping]
I will take Grotesque [Lv.18] as an example
00:23:839 (23839|0,23858|1,23878|3,23898|2,23918|0,23938|1) - should be 1/8 snap only here
The sound kinda does more than just 3 hits though, it buzzes, and to represent that, the snap is cut in half (however it's still easily playable as a mini jumptrill, which make it play like a 1/8 snap pattern anyway. Two in one! :D). It also works in context of playing at 100% speed, where three normal notes will look and feel a little disjointed.

00:49:529 - if you heard it carefully, this part only have 1/4
that rrrr sound are just continually, that only fit with long hold, nothing more, 1/8 is not fit with them somehow I think
My suggestion: http://puu.sh/p5FyY/869cd5bad0.png
Exactly what Evening said. The dips in the wubs are represented by a note, giving it a vibrating feel.

00:57:986 (57986|3,58066|3) - no reason to keep them jack here, because there is no fit sound for both of them according with PR
While I'm keeping it as a single note for playability's sake (as adding another note would create an awkward minijack as well), the patterning has changed to avoid the jack. I quite like the pattern now actually ^^

01:02:135 - not sure about this, and also not 1/16 at all
I think it's 1/8 only and they began on 01:02:215 -
I'm not sure about this. I'll come back to it. I definitely hear 1/12 from 01:02:295 - but I'm not quite sure about before it. Also, despite being quiet, I'm pretty sure the sound starts at 01:02:135 - like it is now, it just takes a little to get to max volume.
Fixed.

01:05:194 (65194|2,65220|0) - not 1/12 again, it's still 1/8
Yep I agree. Fixed.

01:19:529 - this snap on here, also not 1/16, around 1/6 and 1/12, however, 1/6 is most certainly, snap based on them and on 01:19:529 - 01:19:555 - 01:19:582 - (also 1/12 also fit)
01:20:007 - this part too, 1/12 of them
Yeah... not sure how you're finding these snaps. It's pretty much just a buzzing snare/thing that plays extremely fast, so no snap will truly fit, so I approximated it with the quickest snap whilst also keeping it playable by positioning it like a quad. I talked to Evening about extending the first one (as it plays a little longer, essentially doubling it), but it turned out to be unfitting and incredibly strange to play because of the notes in front of it. However on a slightly related note, I reversed the double trill after this part to avoid the really really strange anchor in columns 1 and 4. Phew.

01:52:082 (112082|3,112082|2,112241|2,112241|3,112401|2,112401|3) - this is small hihat, i don't know why you put double notes here
01:53:359 (113359|2,113359|3,113518|2,113518|1,113678|3,113678|1) -
01:54:635 (114635|3,114635|1,114795|3,114795|0,114954|0,114954|2) -
01:55:912 (115912|3,115912|1,116071|0,116071|1,116231|1,116231|2) -
01:57:188 (117188|3,117188|2,117348|3,117348|2,117507|2,117507|1) -
01:58:465 (118465|1,118465|2,118624|0,118624|2) -
01:58:465 (118465|2,118465|1,118624|2,118624|0,119422|0,119422|3,119582|1,119582|0,119741|3,119741|0) -
This is simply stylistic choice. I understand that experienced players can get bored in long sections that are incredibly easy compared to the rest of the map, and this section is pretty much just 1/2 snap with some 1/4 every now and then, the equivalent of a NM difficulty or something. To make it more interesting the doubles were put in. Another reason (the main one) is to make it different/harder than the difficulty below it, which in this case is Brutal. This type of mapping occurs all throughout this mapset. Almost every pattern is harder than the diff before, and easier than the diff in front. I think this makes each difficulty a little more unique, and feels less like a carbon-copy of all the other diffs with minor changes. Also, 1 note and 2 notes, honestly not much difference. With a difficulty this hard, I'm sure players will have absolutely no trouble with this section at all, so adding the doubles is not there to inflate difficulty. It's a nice, interesting break. Hope that made sense :S

02:12:188 (132188|0,132188|1,132228|3,132268|2,132401|0,132401|1,132428|3,132454|2,132614|0,132614|1,132640|3,132667|2) - certainly wrong snapped, however, there are a same pitch end: and i believe they are on 1/6: http://puu.sh/p5GEz/1388cb8843.png
I'm pretty sure they're snapped correctly, with the exception of the third one as it extends longer, but continuing the 1/12ths would be hell to play. Evening is also pretty much spot-on with his explanation, so I won't repeat it here.

02:36:364 - add a note on here, the scream sound still continue and end here
Yeah I agree with this! I also changed the column of the LN in front of it to avoid the mini-jack formed by the new note.

02:39:695 (159695|3) - end on 02:39:795 -
02:39:914 (159914|2) - end on 02:40:014 -
02:40:134 (160134|1) - end on 02:40:234 -
02:40:353 (160353|0) - end on 02:40:453 -
02:40:573 (160573|2) - end on 02:40:672 -
02:40:772 (160772|0) - begin on 02:40:812 - end on 02:40:912 -
I'm not hearing what you're suggesting. I have a feeling it's because I've mapped the ending for when the sound is gone, not when the sound drops like what you seem to have suggested. It could honestly go either way, but I'd much rather stick to mapping the LN endings to the absence of sound for this bit. Also, some of them were extended to sit beside the notes as Evening mentioned, for playability's sake.

02:40:991 (160991|3) - end on 02:41:091 -
02:41:211 (161211|2,161211|0) - end on 02:41:311 -
02:41:430 (161430|3,161430|1) - end on 02:41:530 -
02:41:650 (161650|3,161650|0) - end on 02:41:749 -
02:41:869 (161869|1,161869|2) - end on 02:41:969 -
This part is so hard to find out, however, i can't sure too, i just try it, be sure to ask other for confirm, by the way, all my snap i gave you is on 1/16
I agree that it's hard to find out, this was one of the more annoying parts to map. This time I can see why you've chosen some of those endings, but at the moment it's pretty much mapped for consistency, just to make it a little bit easier to acc (remember that this pattern also appears in the easy difficulties!). So the length of these ones were kept the same, even though about two of them could possibly be ended a fifth of a second earlier. At this BPM, I think it would be nicer on the players to keep it as it is, as changing the length of one or two of them would make it slightly weird to read. Seriously the endings for the sound here is so incredibly vague that really anything could fit lol.


02:59:422 (179422|1,179442|2,179462|0,179482|3) - can't be sure about them, but my snap is on: 1/8 - http://puu.sh/p5Hpm/fed36fdf74.png (however, they're pretty fit)
I tried this out. It sounds kinda nice on 25% speed as it's drawn out more, but playing it on 100% speed is awkward. The pattern is designed to be played like a delayed quad from the middle outward ([23]->[14]), and extending the fourth note will definitely end in a lot of players mistiming it and ending up with a 100 from hitting it with the other notes. On 100% speed, the sound is vague, and the delayed quad does a nice job of representing the squelch sound.

03:01:337 (181337|1) - better let it begin on 03:01:417 -
The sound starts fading in at the point I set it. At the point you suggested it reaches its height. As it's a string instrument, I mapped the entirety of the sound this this case.

03:11:763 - these snap should be on 1/6, and begin end like this http://puu.sh/p5Hz3/40dddcc80d.png
It's mapped this way to coincide with the hi-hat sound. If you listen to it at 100% speed, everything sounds equidistant. Moving the final wub forwards a little completely breaks up the flow that the player relies on the successfully do the lifts to get from one LN to the other. The varying lengths represent the two types of wub as Evening pointed out.

03:23:837 - there are still 1/6, not 1/8
03:31:497 - still, 1/6
03:36:603 - still, 1/6
Oh wow, thanks for noticing this! All fixed now :D

So on, i found snapping conflict:
I will compare both Grotesque [Lv.18] and Brutal [Lv.15]

00:44:422 - left is Lv.18 and right is Lv.15
(I believe this part is 1/8 snap)


I asked Evening about this one. The sound that's mapped for both is incredibly vague, and essentially doesn't have a correct snap within the 1/16 or less range. If you look at each difficulty by itself, the mapping makes sense. Brutal only maps the emphasized buzzing, therefore it has the fast snap there. Grotesque decides to map the entire thing, which ends up covering the emphasized buzz shown in Brutal with its own drawn out pattern. It's possible for me to change the snap for the Grotesque pattern to exactly match, but consider what the pattern would become: a jumptrill spamfest. While the jumptrill there at the moment can easily be done with control, changing the frequency halfway through for less than a second will definitely throw players off. Evening pointed out that because of the nature of the sound, the snap difference is negligible. Luckily the ranking criteria doesn't have any rules regarding having perfect across-difficulty consistency, because in this case the difference is warranted.

I apologies if i did mistaken here, but certainly, some snaps are weird, please check them for me
So far, it's a good map to me! Thank you and good luck
Thanks for taking the time to check the snapping! Hopefully my explanations made sense. Fixes have been made, just waiting on the dq so that I can update~

(Oh and Dellvangel, I completely forgot about GD authors being put in the tags >_< It's definitely fixed now.)
Blocko
Then it's settled.

I wish you the best of luck on requalifying this mapset!
Topic Starter
Parachor
Thanks Blocko!

Okay changes and fixes have been uploaded. If anyone has any problems/patterning issues/feedback etc, now would be a good time to tell me while I can still edit things~
Kamikaze
well the 1/2ms unsnap on lines isn't doing much but if you didn't fix it, you should do it now that it's dq'ed, I'll be back once it gets rebubbled I guess
Topic Starter
Parachor

-Kamikaze- wrote:

well the 1/2ms unsnap on lines isn't doing much but if you didn't fix it, you should do it now that it's dq'ed, I'll be back once it gets rebubbled I guess
2 hours and 3 crashes later, and I've checked each inherited timing point manually.
They're all fixed.
Evening
ok
Kamikaze
ok
Agis-
isn't overmapped on last diff ??
Topic Starter
Parachor

Agis- wrote:

isn't overmapped on last diff ??
Care to elaborate?
As far as I can tell, it suits the abrasiveness of the song. It's basically designed to be chord/minijack based.
Plus, overmapping is quite subjective, no?
WolfyArmato-
yeahh finally~ congratz! :)
Wayfeng
So MUCH HYPE!!!!
Stellatrix13
\o/ CONGRATULATIONS ON YOUR FIRST RANKED MAP PARA!!! \o/

It's been a long road but you did it! You've come such a long way from when this map was used as a warm-up in the 4KMWC and you decided that hey maybe this was worth a shot. Through all the struggles and rants and nagging and excitement and laughs it's been a great journey to witness. You've created an awesome, unique mapset and started to make a name for yourself in the mania mapping community already. I can't wait to see what you do next :)
(I'll be there to nag you again the next time you decide to go for ranked. ;) )
Topic Starter
Parachor

Stellatrix13 wrote:

\o/ CONGRATULATIONS ON YOUR FIRST RANKED MAP PARA!!! \o/

It's been a long road but you did it! You've come such a long way from when this map was used as a warm-up in the 4KMWC and you decided that hey maybe this was worth a shot. Through all the struggles and rants and nagging and excitement and laughs it's been a great journey to witness. You've created an awesome, unique mapset and started to make a name for yourself in the mania mapping community already. I can't wait to see what you do next :)
(I'll be there to nag you again the next time you decide to go for ranked. ;) )
Thanks Stella <3
It's sure been an interesting journey haha.
puxtu
well done m8
Musty
les enfants de 7 ans ne se disent pas bonjour
blackcow30
I love this, best map ever <3
cyprianz5
FUCKING LOVE THIS MAP
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