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Igorrr & Ruby My Dear - Figue Folle [OsuMania]

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Topic Starter
Parachor
This beatmap was submitted using in-game submission on Saturday, 28 May 2016 at 7:45:00 PM

Artist: Igorrr & Ruby My Dear
Title: Figue Folle
Tags: electronic maigre glitch french speedcore breakcore baroquecore sv simon fleury abraxos
BPM: 188
Filesize: 7462kb
Play Time: 03:42
Difficulties Available:
  1. Abrax's Innocuous [Lv.3] - 4Key (1.52 stars, 568 notes)
  2. Brutal [Lv.15] - 4Key (4.6 stars, 2408 notes)
  3. Cruel [Lv.12] - 4Key (3.6 stars, 1824 notes)
  4. Grotesque [Lv.18] - 4Key (4.92 stars, 2715 notes)
  5. Harsh [Lv.9] - 4Key (2.85 stars, 1339 notes)
  6. Unpleasant [Lv.6] - 4Key (1.99 stars, 974 notes)
Download: Igorrr & Ruby My Dear - Figue Folle
Information: Scores/Beatmap Listing
---------------

An unpredictable and erratic 4k mania map for Figue Folle from Igorrr and Ruby My Dear's Maigre EP

Recent Updates:
Thanks to everyone for your support in helping make this project come to life. You're all amazing <3
A B O U T • T H E • M A P

ABRAX'S INNOCUOUS
While this may be the easiest difficulty, don't be fooled. The unpredictable nature of this song involves some strange rhythm changes, so be on guard! Abraxos has made this difficulty wonderfully approachable to newer players looking for a challenge.

UNPLEASANT
The star rating may be below 2*, but this difficulty is quite tricky. While double notes are very few and far between, this difficulty has some 1/4 mapped patterns. The LN's start to get a little technical, and the player is introduced to the SV's that will become more apparent in later difficulties. Perhaps one of the hardest <2* maps out there!

HARSH
This difficulty is quite the step up from the last one. It's filled with quite comfortable 1/4 streams, with minimal double notes. The SV's should be coming apparent now, and the LN patterns are starting to get harsher, involving some staccato LN and early releases. This is for the players heading into 3* that want a challenge to help the transition into more technical maps.

CRUEL
To kick off the harder half of this set, we have jumpstreams. The patterning is now starting to look more like the Brutal and Grotesque diffs; some mildly cruel LN+stream combinations, some jumptrills, and even some 1/6 mapping. While this difficulty isn't terribly difficult for the 3.5* range, consider it training for the next difficulties.

BRUTAL
Now the brutality of this mapset truly starts to shine. 1/6, 1/8 and even 1/12 mapping can be found. Prepare for jacks, bursts and chords, and some mind-bending SV's. This difficulty is relentless, especially in the mid-section and end section. Get ready...!

GROTESQUE
Mastered the Brutal difficulty? Here's the final test. Everyone can find a challenge in this difficulty, even very experienced players. So be prepared for quadstreams and a grotesque amount of jacks! Are you up for the challenge?
T H A N K S • T O :
Abraxos

| GUEST DIFF | STAR |

ArmatoGamesZ

| MOD |

Crusts

| MOD | STAR x5 :O |

Etsu

| MOD |

Evening

| MOD x2 | BUBBLE |

Gravey-

| STAR x3 |

Interlude-

| MOD | STAR |

Janko

| MOD |

-Kamikaze-

| MOD | QUALIFY |

Lenfried-

| MOD | STAR x5 :O |

Nivrad00

| MOD | STAR x3 |

Pew

| MOD |

Pope Gadget

| MOD + EXTRA HELP <3 |

PotassiumF

| MOD | STAR x2 |

Protastic101

| MOD x2 | STAR x24 WOWOW |

Raveille

| MOD x2 | STAR |

rinaldi28

| MOD |

Saerdna

| STAR |

Shiro-neechan

| MOD |

XeoStyle

| MOD |

Also thanks to Hayabusa, Pope Gadget, and the rest of the 4KMWC United Kingdom team. Playing this map in the world cup motivated me to take this set further!

And a very special thanks to Halogen and Kamikaze for choosing my map to be in the 2016 SOFT 4k Tournament. That was amazing!

And finally, thanks so much to all of you that favourited the map, shared it in a multi, or shared it with their friends. It helps a lot, and I really do appreciate it! ^-^
M O D • S T A T U S
ABRAX'S INNOCUOUS -=- 6 Mods -=-
UNPLEASANT -=- 5 Mods -=-
HARSH -=- 8 Mods -=-
CRUEL -=- 8 Mods -=-
BRUTAL -=- 9 Mods -=-
GROTESQUE -=- 8 Mods -=-
And lots and lots and lots and lots and lots of self mods :3
[Valkyrie]
Nice map dude Good luck to finish it

for once i dont see some weeabo shit map good job :D
Topic Starter
Parachor

[Valkyrie] wrote:

Nice map dude Good luck to finish it

for once i dont see some weeabo shit map good job :D
Thank you! ^-^
Pope Gadget
pls make harder <3
Topic Starter
Parachor

Pope Gadget wrote:

pls make harder <3
I'll take a look at it again and see what I can do ;)
Pope Gadget

Beautiful.
I'll attempt to mod whenever possible.
Pope Gadget
lol sry

Grotesque Difficulty Modifications
[0,1,2,3]

Making the intro lighter to ease the player into the song;

00:07:721 (7721|2) - delete
00:08:200 (8200|3) - move to 2
00:08:519 (8519|0) - delete
00:08:679 (8679|1) - ^
00:08:839 (8839|2) - move to 1
00:08:998 (8998|3) - delete
00:08:998 (8998|2) - add note
00:10:275 (10275|0) - change to regular note
00:10:275 (10275|3) - ^
00:11:073 (11073|1) - delete
00:11:392 (11392|2) - ^
00:11:472 (11472|1,11551|2) - ctrl + j
00:11:631 (11631|0) - add
00:11:791 (11791|3) - move to 1
00:11:791 (11791|0) - add
00:11:870 (11870|2,11950|1) - move right 1
00:12:030 (12030|3) - delete
00:12:349 (12349|3,12429|2) - ctrl + j
00:12:509 (12509|1) - ctrl + h
00:12:509 (12509|0) - delete
00:12:668 (12668|0) - ^
00:12:748 (12748|3,12748|2) - ctrl + h
00:12:828 (12828|1) - delete
00:12:828 (12828|0) - change to regular note
00:12:828 (12828|3,12828|2) - add
00:12:987 (12987|2) - move to 1

00:23:759 - Try a pattern such as http://puu.sh/lbxQV/92f15d1c8c.jpg
00:27:030 (27030|0,27110|0,27190|2) - delete
00:27:110 (27110|1) - move to 2
00:27:190 (27190|1) - move to 1

00:43:227 (43227|3) - move to 2
00:43:307 (43307|1,43307|0) - delete
00:43:466 (43466|0,43466|3) - ^
00:43:466 (43466|0,43466|1,43466|2,43466|3) - add
00:43:785 - Try a pattern such as http://puu.sh/lbymy/dd7e6bd00b.jpg
00:44:743 (44743|3,44902|0,45062|3) - change to regular notes
00:44:783 (44783|0,44862|3,44942|3,45022|0,45102|0,45182|3,45222|1) - - add
00:45:142 (45142|1) - delete

00:52:402 (52402|1,52402|0,52562|1,52562|0,52722|0,52722|1) - resnap to 1/4
00:52:881 (52881|0,52881|1,52881|3,53200|0,53200|2,53360|1,53519|2,53679|0,53679|1,53679|2) - ctrl + h
00:52:881 (52881|2,53200|1,53519|1,53679|1) - delete
00:52:881 (52881|1) - add ln until 00:53:679 - (53679|1)
00:53:519 (53519|3) - add
00:53:785 (53785|2) - move to 0

01:05:567 (65567|3,65727|3) - delete
01:05:647 (65647|2) - move to 3
01:07:562 (67562|2) - delete
01:07:881 - Try a pattern such as http://puu.sh/lbyRe/3962b29f4c.jpg
01:08:839 (68839|2) - delete
01:21:445 (81445|0,81445|3,81604|2,81604|1) - ^
01:21:445 (81445|2,81604|0,81764|1) - add
01:21:445 (81445|1,81604|3) - resnap to 1/2

01:31:339 (91339|2) - delete
01:31:339 (91339|3) - change to regular note

01:46:019 - to 01:51:126 - I can't help but feel like this whole section should be 1/8 jumpstreams, even though that's way too fast. Perhaps change this section to 1/6 jumpstreams (extra note per 1/2 snap)? Currently it looks like most other parts of the chart despite sounding more hectic, esp. with kiai time.

02:01:977 (121977|3,121977|2,122190|2,122190|3,122402|2,122402|3,122615|2,122615|3) - have these lns end 1/6th earlier than they do currently

02:06:445 - These sections are somewhat under-charted compared to the rest of the difficulty. Change these sections into 1/8 bursts.

02:12:190 (132190|0,132190|1,132216|3,132243|2,132402|0,132402|1,132429|3,132456|2,132615|1,132615|0,132642|3,132668|2) - These are 1/6, not 1/12. Expand to look like http://puu.sh/lbzJR/30cf376218.jpg
02:14:902 (134902|3,134982|0) - add

02:23:599 (143599|2) - add
02:24:956 (144956|0,144995|1,145115|0,145155|1,145275|0,145315|1,145434|0,145474|1) - ctrl + h
02:25:035 (145035|3,145075|2,145195|3,145235|2,145354|3,145394|2,145514|3,145554|2) - move left 2
02:25:594 (145594|1,145594|0) - ctrl + h
02:25:594 (145594|2) - delete

02:34:530 (154530|2) - shorten to 02:35:062 -
02:34:530 (154530|1) - shorten to 02:35:168 -
02:35:062 - Chart the 1/3 snap notes, starting with 02:35:062 (155062|0,155168|2,155168|3) -
02:37:083 (157083|1) - shorten to 02:37:509 -
02:37:190 (157190|2,157296|3,157402|3,157509|2,157615|1) - add

02:39:636 - This entire section is off-sync - same with Brutal diff. Consider revisiting.

02:49:530 (169530|1,169530|0,169530|2,169530|3) - change to regular notes
02:52:402 (172402|2,172402|1,172402|0,172402|3,172615|0,172615|1,172615|2,172615|3,172828|2,172828|1,172828|0,172828|3) - ^
02:54:956 (174956|0) - ^
02:54:956 (174956|2,175168|0,175168|2,175381|2,175381|0) - delete
02:58:626 (178626|1,178785|0,178945|1,179104|0,179264|1) - change to regular notes
02:59:424 (179424|1,179444|2,179464|0,179483|3) - these are 1/4 snap, but you might get away with resnapping to 1/6

03:01:339 (181339|1) - lengthen to 03:01:897 -
03:01:817 (181817|3,181977|1,181977|3) - delete
03:02:057 (182057|2) - move to 3
03:08:360 (188360|1) - add
03:09:477 (189477|3,189796|1,189796|0,190275|3) - delete
03:08:519 (188519|1,188519|0,188519|3,188559|2,188599|1,188639|0,188679|3,188719|2,188759|1,188799|3,188839|0,188878|1,188918|2,188958|3,188998|0,188998|1,189078|0,189078|1,189158|3,189158|2,189237|3,189237|2,189317|0,189317|1,189397|1,189397|0,189477|2) - ctrl + h
03:09:636 (189636|2) - add
03:09:796 (189796|3,189796|0) - add lns until 03:10:275 -
03:12:402 (192402|1,192402|0,192402|2,192615|1,192615|3,192615|2) - shorten by 1/6
03:14:743 (194743|2) - change to regular note

also remove the kiai time at 03:40:913 - lmao

apologies for being a bit overdue
These are mainly the essential bits that need changing and any more I believe would be personal opinion. Unless I've missed something.
Topic Starter
Parachor

Pope Gadget wrote:

lol sry

Grotesque Difficulty Modifications
[0,1,2,3]

Making the intro lighter to ease the player into the song;

00:07:721 (7721|2) - delete
00:08:200 (8200|3) - move to 2
00:08:519 (8519|0) - delete
00:08:679 (8679|1) - ^
00:08:839 (8839|2) - move to 1
00:08:998 (8998|3) - delete
00:08:998 (8998|2) - add note
00:10:275 (10275|0) - change to regular note
00:10:275 (10275|3) - ^
00:11:073 (11073|1) - delete
00:11:392 (11392|2) - ^
00:11:472 (11472|1,11551|2) - ctrl + j
00:11:631 (11631|0) - add
00:11:791 (11791|3) - move to 1
00:11:791 (11791|0) - add
00:11:870 (11870|2,11950|1) - move right 1
00:12:030 (12030|3) - delete
00:12:349 (12349|3,12429|2) - ctrl + j
00:12:509 (12509|1) - ctrl + h
00:12:509 (12509|0) - delete
00:12:668 (12668|0) - ^
00:12:748 (12748|3,12748|2) - ctrl + h
00:12:828 (12828|1) - delete
00:12:828 (12828|0) - change to regular note
00:12:828 (12828|3,12828|2) - add
00:12:987 (12987|2) - move to 1

00:23:759 - Try a pattern such as http://puu.sh/lbxQV/92f15d1c8c.jpg
00:27:030 (27030|0,27110|0,27190|2) - delete
00:27:110 (27110|1) - move to 2
00:27:190 (27190|1) - move to 1

00:43:227 (43227|3) - move to 2
00:43:307 (43307|1,43307|0) - delete
00:43:466 (43466|0,43466|3) - ^
00:43:466 (43466|0,43466|1,43466|2,43466|3) - add
00:43:785 - Try a pattern such as http://puu.sh/lbymy/dd7e6bd00b.jpg
00:44:743 (44743|3,44902|0,45062|3) - change to regular notes
00:44:783 (44783|0,44862|3,44942|3,45022|0,45102|0,45182|3,45222|1) - - add
00:45:142 (45142|1) - delete

00:52:402 (52402|1,52402|0,52562|1,52562|0,52722|0,52722|1) - resnap to 1/4
00:52:881 (52881|0,52881|1,52881|3,53200|0,53200|2,53360|1,53519|2,53679|0,53679|1,53679|2) - ctrl + h
00:52:881 (52881|2,53200|1,53519|1,53679|1) - delete
00:52:881 (52881|1) - add ln until 00:53:679 - (53679|1)
00:53:519 (53519|3) - add
00:53:785 (53785|2) - move to 0

01:05:567 (65567|3,65727|3) - delete
01:05:647 (65647|2) - move to 3
01:07:562 (67562|2) - delete
01:07:881 - Try a pattern such as http://puu.sh/lbyRe/3962b29f4c.jpg
01:08:839 (68839|2) - delete
01:21:445 (81445|0,81445|3,81604|2,81604|1) - ^
01:21:445 (81445|2,81604|0,81764|1) - add
01:21:445 (81445|1,81604|3) - resnap to 1/2

01:31:339 (91339|2) - delete
01:31:339 (91339|3) - change to regular note

01:46:019 - to 01:51:126 - I can't help but feel like this whole section should be 1/8 jumpstreams, even though that's way too fast. Perhaps change this section to 1/6 jumpstreams (extra note per 1/2 snap)? Currently it looks like most other parts of the chart despite sounding more hectic, esp. with kiai time.

02:01:977 (121977|3,121977|2,122190|2,122190|3,122402|2,122402|3,122615|2,122615|3) - have these lns end 1/6th earlier than they do currently

02:06:445 - These sections are somewhat under-charted compared to the rest of the difficulty. Change these sections into 1/8 bursts.

02:12:190 (132190|0,132190|1,132216|3,132243|2,132402|0,132402|1,132429|3,132456|2,132615|1,132615|0,132642|3,132668|2) - These are 1/6, not 1/12. Expand to look like http://puu.sh/lbzJR/30cf376218.jpg
02:14:902 (134902|3,134982|0) - add

02:23:599 (143599|2) - add
02:24:956 (144956|0,144995|1,145115|0,145155|1,145275|0,145315|1,145434|0,145474|1) - ctrl + h
02:25:035 (145035|3,145075|2,145195|3,145235|2,145354|3,145394|2,145514|3,145554|2) - move left 2
02:25:594 (145594|1,145594|0) - ctrl + h
02:25:594 (145594|2) - delete

02:34:530 (154530|2) - shorten to 02:35:062 -
02:34:530 (154530|1) - shorten to 02:35:168 -
02:35:062 - Chart the 1/3 snap notes, starting with 02:35:062 (155062|0,155168|2,155168|3) -
02:37:083 (157083|1) - shorten to 02:37:509 -
02:37:190 (157190|2,157296|3,157402|3,157509|2,157615|1) - add

02:39:636 - This entire section is off-sync - same with Brutal diff. Consider revisiting.

02:49:530 (169530|1,169530|0,169530|2,169530|3) - change to regular notes
02:52:402 (172402|2,172402|1,172402|0,172402|3,172615|0,172615|1,172615|2,172615|3,172828|2,172828|1,172828|0,172828|3) - ^
02:54:956 (174956|0) - ^
02:54:956 (174956|2,175168|0,175168|2,175381|2,175381|0) - delete
02:58:626 (178626|1,178785|0,178945|1,179104|0,179264|1) - change to regular notes
02:59:424 (179424|1,179444|2,179464|0,179483|3) - these are 1/4 snap, but you might get away with resnapping to 1/6

03:01:339 (181339|1) - lengthen to 03:01:897 -
03:01:817 (181817|3,181977|1,181977|3) - delete
03:02:057 (182057|2) - move to 3
03:08:360 (188360|1) - add
03:09:477 (189477|3,189796|1,189796|0,190275|3) - delete
03:08:519 (188519|1,188519|0,188519|3,188559|2,188599|1,188639|0,188679|3,188719|2,188759|1,188799|3,188839|0,188878|1,188918|2,188958|3,188998|0,188998|1,189078|0,189078|1,189158|3,189158|2,189237|3,189237|2,189317|0,189317|1,189397|1,189397|0,189477|2) - ctrl + h
03:09:636 (189636|2) - add
03:09:796 (189796|3,189796|0) - add lns until 03:10:275 -
03:12:402 (192402|1,192402|0,192402|2,192615|1,192615|3,192615|2) - shorten by 1/6
03:14:743 (194743|2) - change to regular note

also remove the kiai time at 03:40:913 - lmao

apologies for being a bit overdue
These are mainly the essential bits that need changing and any more I believe would be personal opinion. Unless I've missed something.
Oh... I may have gotten halfway through this and then procrastinated the rest for a month. So sorry ;-;
BUT it's all done now!

... Except my draft of my responses to each of your suggestions didn't save either.

Welp. I applied most of your mods anyway. At least 3/4 of them. Thank you so much for your help! I am very inexperienced when it comes to mapping something this difficult so this helped a lot. I hope it plays a lot better now :L
PotassiumF
irc mod (+accidental pattern testing :? )
2016-02-13 16:17 Paradoxq13: 00:56:791 (56791|0,56831|2,56870|3,56910|0,56950|2,56990|3) -
2016-02-13 16:18 Paradoxq13: 01:19:370 - to 01:21:445 - maybe?
2016-02-13 16:20 Paradoxq13: 02:19:530 (139530|0,139530|1,139583|2,139636|3,139690|2,139690|1,139743|0,139796|3) -
2016-02-13 16:20 Paradoxq13: 02:26:870 (146870|3,146870|2,146870|0,146977|2,146977|1,147083|0,147083|3,147083|1) -
2016-02-13 16:20 Paradoxq13: 02:35:807 (155807|0,155847|1,155886|2,155926|3,155966|0,156006|1,156046|2,156086|0,156126|3,156166|2,156206|1,156245|0,156285|3) -
2016-02-13 16:21 PotassiumF: its really hard to test these parts when editor forces nomod ;-;
2016-02-13 16:22 Paradoxq13: Ah lol
2016-02-13 16:22 PotassiumF: but i dont think the first one is necessarily a problem or bad
2016-02-13 16:22 Paradoxq13: Would it make a difference to move the notes from column 3 to 2?
2016-02-13 16:22 PotassiumF: possibly changing the note positions if you want, but no problem if you dont
2016-02-13 16:23 Paradoxq13: 1|2|3|4
2016-02-13 16:24 Paradoxq13: Okay yeah that seems better
2016-02-13 16:24 PotassiumF: hmm
2016-02-13 16:25 Paradoxq13: The next section I posted is one that always seems a little odd to play
2016-02-13 16:25 PotassiumF: i would've though 2 would've been a bit harder
2016-02-13 16:25 Paradoxq13: and I couldn't work out why
2016-02-13 16:25 PotassiumF: yeah thats the one i cant really test at all :/
2016-02-13 16:25 PotassiumF: i need to memorise where it is
2016-02-13 16:25 PotassiumF: and play the map
2016-02-13 16:28 PotassiumF: ok yeah i think it is a bit weird to play
2016-02-13 16:28 Paradoxq13: Can you figure out what's making it weird?
2016-02-13 16:28 Paradoxq13: Because I can't lol
2016-02-13 16:28 PotassiumF: the first think you linked was fine though
2016-02-13 16:29 PotassiumF: *thing
2016-02-13 16:29 Paradoxq13: We are talking about the second thing now right?
2016-02-13 16:29 PotassiumF: yeah
2016-02-13 16:30 Paradoxq13: Hmm
2016-02-13 16:30 Paradoxq13: what about moving 01:19:450 (79450|0) - to |3|
2016-02-13 16:30 Paradoxq13: and 01:20:487 (80487|1) - to |1| ?
2016-02-13 16:32 PotassiumF: i dont think the first note is the problem
2016-02-13 16:33 PotassiumF: 01:20:487 to 01:20:647 might be a bit weird cause of the hand to jum
2016-02-13 16:33 PotassiumF: wat
2016-02-13 16:33 PotassiumF: how did this happen
2016-02-13 16:33 Paradoxq13: add a hypen
2016-02-13 16:33 Paradoxq13: hyphen
2016-02-13 16:33 PotassiumF: ah
2016-02-13 16:33 Paradoxq13: to block it from linking the whole thing
2016-02-13 16:33 PotassiumF: lol
2016-02-13 16:34 PotassiumF: yeah but the (2,3,4) to (1,4) might be causing something
2016-02-13 16:34 PotassiumF: not 100% sure though
2016-02-13 16:34 Paradoxq13: What about 1,3,4 to 1,4
2016-02-13 16:34 PotassiumF: hmm
2016-02-13 16:35 PotassiumF: i think 1,2,3,4 to 1,4 might be easier actually
2016-02-13 16:35 Paradoxq13: There's probably not enough emphasis on that note to warrant a quad
2016-02-13 16:36 PotassiumF: i see :/
2016-02-13 16:36 Paradoxq13: What about 1,3,4 to 1,4, but the LN is on 3 instead of 1
2016-02-13 16:37 Paradoxq13: Hmm that seems better to play
2016-02-13 16:37 PotassiumF: rioeoiroeioeeorieoeioeoreioeioroeiorioeweorieworioeoiroeioroewireoioreoireoroioewireoriooreireoriooeiroeroioeireorioeoiroeirooeireoriooeiroeiroeorioeoeiwroeioreirooeiroeioiore
2016-02-13 16:37 PotassiumF: whoops
2016-02-13 16:37 PotassiumF: ignore that
2016-02-13 16:37 Paradoxq13: um
2016-02-13 16:37 Paradoxq13: LOL
2016-02-13 16:38 Paradoxq13: I'm saving that
2016-02-13 16:38 PotassiumF: wat how are there w's
2016-02-13 16:38 PotassiumF: i dont even use w
2016-02-13 16:38 Paradoxq13: What
2016-02-13 16:38 Paradoxq13: Yeah why
2016-02-13 16:38 Paradoxq13: There's quite a lot fo them too
2016-02-13 16:39 Paradoxq13: maybe you accidentally hit it?
2016-02-13 16:39 PotassiumF: my ring finger must have a mind of its own when i play 4k
2016-02-13 16:39 Paradoxq13: Or your E triggers your W sometimes?
2016-02-13 16:39 PotassiumF: back to the map
2016-02-13 16:40 Paradoxq13: ok
2016-02-13 16:40 PotassiumF: i dont think that one would've solved the problem, right?
2016-02-13 16:40 Paradoxq13: http://prntscr.com/a2m3zt
2016-02-13 16:40 Paradoxq13: seems to work for me
2016-02-13 16:42 PotassiumF: the roll --> jumps --> roll i thought might've been the problem
2016-02-13 16:42 Paradoxq13: Oh, on a side note I should probably remove this 01:31:339 (91339|2) -
2016-02-13 16:42 PotassiumF: but i have no idea how to make that part better :/
2016-02-13 16:42 Paradoxq13: the roll as in the quick 1234 and 4321?
2016-02-13 16:42 PotassiumF: yeah
2016-02-13 16:43 Paradoxq13: hrmmm
2016-02-13 16:45 PotassiumF: as for 01:31:339- , if its about the emphasis then yeah, it might be better
2016-02-13 16:45 PotassiumF: 01:31:339 -
2016-02-13 16:45 PotassiumF: in terms of playability its fine though
2016-02-13 16:46 Paradoxq13: yeah it's just that the piano is a single note there
2016-02-13 16:46 Paradoxq13: so having 2 ln's is odd
2016-02-13 16:46 Paradoxq13: Hmm this section is hard to work out
2016-02-13 16:46 PotassiumF: yeah
2016-02-13 16:46 Paradoxq13: Is the one section I've always procrastinated fixing
2016-02-13 16:46 PotassiumF: the slow section?
2016-02-13 16:46 Paradoxq13: the one we were working on
2016-02-13 16:46 Paradoxq13: #2
2016-02-13 16:46 PotassiumF: ah yeah
2016-02-13 16:47 Paradoxq13: Let's come back to it
2016-02-13 16:47 Paradoxq13: #3
2016-02-13 16:47 Paradoxq13: I'm not sure if this part is bad or not
2016-02-13 16:47 Paradoxq13: but it trips me up a fair bit when I'm playing
2016-02-13 16:48 Paradoxq13: Playing it by itself, it seems fine :/
2016-02-13 16:48 PotassiumF: hmm
2016-02-13 16:49 Paradoxq13: Okay maybe it's fine after all
2016-02-13 16:49 Paradoxq13: #4 is definitely not fine though
2016-02-13 16:49 Paradoxq13: I hate that part
2016-02-13 16:49 Paradoxq13: It sticks out so much
2016-02-13 16:49 PotassiumF: yeah i think #3 is fine
2016-02-13 16:50 Paradoxq13: ok cool
2016-02-13 16:50 Paradoxq13: What if I make all 3 of them 1,3,4?
2016-02-13 16:51 Paradoxq13: It seems like the perfect candidate for a jack pattern
2016-02-13 16:51 PotassiumF: possibly move the 2 at 02:19:690 - to 2 in the next note in #3 if you keep stuffing up on this in the future
2016-02-13 16:52 Paradoxq13: Ah ok
2016-02-13 16:52 Paradoxq13: Okay ignore my 1,3,4 suggestion yuck
2016-02-13 16:52 Paradoxq13: that plays terribly
2016-02-13 16:52 PotassiumF: lol
2016-02-13 16:53 PotassiumF: if you want to keep jumps (which probably fit more than anything else)
2016-02-13 16:53 PotassiumF: maybe (1,2,3), (2,3,4), (1,2,3) or vice versa
2016-02-13 16:54 PotassiumF: actually yeah probably starting with (2,3,4) might be better
2016-02-13 16:55 Paradoxq13: It seems weird to jack from 02:26:764 - to 02:26:870 -
2016-02-13 16:55 PotassiumF: hmm
2016-02-13 16:55 Paradoxq13: What about
2016-02-13 16:56 PotassiumF: (1,3,4), (1,2,4), (1,3,4) is another option for hands
2016-02-13 16:56 Paradoxq13: 1,3,4 | 3,4 | 3,4
2016-02-13 16:56 PotassiumF: or that actually
2016-02-13 16:56 Paradoxq13: Or possibly 1,3,4 | 3,4 | 1,3,4
2016-02-13 16:56 PotassiumF: i would prefer 3,4 on the last on with that pattern
2016-02-13 16:56 Paradoxq13: Okay
2016-02-13 16:57 Paradoxq13: http://prntscr.com/a2m7c6
2016-02-13 16:57 Paradoxq13: Solved?
2016-02-13 16:57 PotassiumF: that looks good
2016-02-13 16:58 Paradoxq13: Alrighty
2016-02-13 16:58 Paradoxq13: #5
2016-02-13 16:58 Paradoxq13: Not sure if this one is a problem
2016-02-13 16:58 Paradoxq13: If anything it could be just 02:36:365 (156365|2) - that makes it a problem
2016-02-13 16:59 Paradoxq13: Actually nvm
2016-02-13 16:59 Paradoxq13: moving it to |1| made it terrible
2016-02-13 16:59 PotassiumF: i thought #5 was about 02:36:086 -
2016-02-13 16:59 Paradoxq13: The jack still feels weird though
2016-02-13 17:00 Paradoxq13: Yeah it still is
2016-02-13 17:00 Paradoxq13: but now I'm thinking that pattern isn't the problem
2016-02-13 17:00 Paradoxq13: it's the one after it
2016-02-13 17:00 Paradoxq13: maybe?
2016-02-13 17:00 PotassiumF: ah i see
2016-02-13 17:00 Paradoxq13: I know the jack is terrible at least so I need to remove that somehow
2016-02-13 17:00 Paradoxq13: Removing 02:36:445 (156445|2) - ?
2016-02-13 17:01 PotassiumF: hmm
2016-02-13 17:01 Paradoxq13: And similarly the middle Ln after it in |2|
2016-02-13 17:01 PotassiumF: i think moving the 3 slider to 1
2016-02-13 17:01 Paradoxq13: That seems to work
2016-02-13 17:01 PotassiumF: and the 2 slider after to 4
2016-02-13 17:01 Paradoxq13: I see
2016-02-13 17:01 Paradoxq13: That's a good idea
2016-02-13 17:02 PotassiumF: cause i like patterns with 3 note chords :^)
2016-02-13 17:02 Paradoxq13: haha
2016-02-13 17:03 PotassiumF: if you update the map, ill give it another testplay
2016-02-13 17:03 Paradoxq13: Oh I just noticed something else
2016-02-13 17:03 PotassiumF: unles theres something else
2016-02-13 17:04 Paradoxq13: 03:17:615
2016-02-13 17:04 Paradoxq13: That part is another thing I keep noticing
2016-02-13 17:04 Paradoxq13: Is it weird not having a note in |3| for that last LN?
2016-02-13 17:04 Paradoxq13: I was trying to avoid a jack but
2016-02-13 17:05 PotassiumF: i dont think its weird
2016-02-13 17:05 Paradoxq13: ok
2016-02-13 17:05 Paradoxq13: And the burst afterwards?
2016-02-13 17:06 Paradoxq13: Hmm nvm the other options are terrible of that burst
2016-02-13 17:06 Paradoxq13: Anything else in the map that you feel plays a little off/awkwardly?
2016-02-13 17:06 PotassiumF: oh
2016-02-13 17:07 PotassiumF: just noticed the minijack at 03:21:206 -
2016-02-13 17:07 Paradoxq13: Heh
2016-02-13 17:07 Paradoxq13: I like it
2016-02-13 17:07 Paradoxq13: OH
2016-02-13 17:07 PotassiumF: ah ok, i didnt know what it was mapped to when playing
2016-02-13 17:07 Paradoxq13: But it's completely off time
2016-02-13 17:07 Paradoxq13: I need to fix that
2016-02-13 17:08 Paradoxq13: darn
2016-02-13 17:08 PotassiumF: the sound its mapped to is really quiet >.>
2016-02-13 17:08 Paradoxq13: Yeah
2016-02-13 17:08 Paradoxq13: Ok fixed
2016-02-13 17:08 Paradoxq13: Much better now
2016-02-13 17:08 Paradoxq13: That was a very good pickup
2016-02-13 17:09 PotassiumF: nice fluke kf \o/
2016-02-13 17:10 Paradoxq13: \o/
2016-02-13 17:11 Paradoxq13: Oh Shyfrit is playing osu
2016-02-13 17:11 Paradoxq13: does he play mania?
2016-02-13 17:11 Paradoxq13: I feel like I've asked that before
2016-02-13 17:11 PotassiumF: he sort of does
2016-02-13 17:11 Paradoxq13: ah ok
2016-02-13 17:11 PotassiumF: a few hundred pp
2016-02-13 17:11 PotassiumF: but he's mainly std
2016-02-13 17:11 Paradoxq13: ah ok
2016-02-13 17:11 Paradoxq13: again
2016-02-13 17:11 Paradoxq13: lol
2016-02-13 17:12 Paradoxq13: Hmm I can't quite find much else
2016-02-13 17:12 Paradoxq13: oh wait there's still #2 to fix
2016-02-13 17:12 PotassiumF: oh wow he's rank 2000 exactly rn o.o
2016-02-13 17:12 Paradoxq13: woah
2016-02-13 17:13 Paradoxq13: What's his ign?
2016-02-13 17:13 PotassiumF: Shyfrit
2016-02-13 17:13 Paradoxq13: I... okay
2016-02-13 17:13 PotassiumF: lmao
2016-02-13 17:13 PotassiumF: i feel like this happens to most people in discord
2016-02-13 17:13 Paradoxq13: It didn't come up the first time I searched it
2016-02-13 17:13 PotassiumF: ah
2016-02-13 17:13 Paradoxq13: Wow he's good .-.
2016-02-13 17:14 PotassiumF: yeah
2016-02-13 17:14 PotassiumF: he cant play any mods though
2016-02-13 17:14 Paradoxq13: rip
2016-02-13 17:14 Paradoxq13: HD std forever
2016-02-13 17:14 PotassiumF: also one of my mutuals is now my rank neighbour
2016-02-13 17:14 Paradoxq13: wow
2016-02-13 17:15 Paradoxq13: We were rank twins at one point
2016-02-13 17:15 Paradoxq13: same pp
2016-02-13 17:15 PotassiumF: http://puu.sh/n64J3/13286c41ec.png
2016-02-13 17:15 PotassiumF: lol yeah
2016-02-13 17:15 PotassiumF: you got 1pp ahead of me twice
2016-02-13 17:15 Paradoxq13: nicename
2016-02-13 17:15 Paradoxq13: And then I went shit
2016-02-13 17:15 Paradoxq13: the end
2016-02-13 17:15 Paradoxq13: kek
2016-02-13 17:15 Paradoxq13: Okay hm
2016-02-13 17:16 PotassiumF: and then i got good and you caught up straight away you mean
2016-02-13 17:17 Paradoxq13: did I lol
2016-02-13 17:17 Paradoxq13: Also it's updated
2016-02-13 17:17 PotassiumF: yeah
2016-02-13 17:18 PotassiumF: oh ok cool
2016-02-13 17:18 Paradoxq13: Also i'm running out of pending map slots lol
2016-02-13 17:18 Paradoxq13: I want an automatic graveyard feature
2016-02-13 17:18 PotassiumF: how many can you have?
2016-02-13 17:18 Paradoxq13: I think 4 or 5
2016-02-13 17:20 Paradoxq13: I really want to rank this map :(
2016-02-13 17:20 Paradoxq13: I wish it were longer so I can submit it as a marathon
2016-02-13 17:23 PotassiumF: i think the parts we talked about are better now
2016-02-13 17:23 Paradoxq13: Okay good
2016-02-13 17:23 PotassiumF: although i do prefer #1 the way it was before i think
2016-02-13 17:23 PotassiumF: and #3 is still rip
2016-02-13 17:23 Paradoxq13: oh?
2016-02-13 17:24 PotassiumF: just my opinion i think
2016-02-13 17:24 PotassiumF: left hand has too much work to do imo
2016-02-13 17:24 PotassiumF: not much of a big deal though
2016-02-13 17:25 Paradoxq13: Good point
2016-02-13 17:25 PotassiumF: also i cant say much for the bursts right now because im really slow now
2016-02-13 17:25 PotassiumF: but the rest is all good
2016-02-13 17:26 Paradoxq13: ok cool


rank when :^)
Abraxos
nothing to see here
lenpai
here goes nothing

First Impressions:

Grotesque:

I cant do quadstreams but you get my favorite. Cool SVs too

Brutal:

sexy

Grotesque
00:10:195 (10195|1,10275|2) - swap col. While the result will have an unbalanced motion. imo it works more with the breakbeats
00:11:551 (11551|2,11711|2) - if these two are of different sounds, 00:11:711 (11711|2) - move to 2
00:12:110 (12110|2,12190|3) - not sure if col should swap
00:15:700 - yeah, i broke you layering here but you might like it https://osu.ppy.sh/ss/4661018
00:17:296 - yo, add some x0.2, x1.8 SV in 1/8 snap interval. Could be good x0.1 and x1.9 could also do.
00:18:892 - dunno if the same SV should be done here
00:24:636 (24636|1) - since the sound isnt all that audible, cut here 00:25:195 - and double 00:25:354 (25354|0,25514|0) - for highlighting
00:38:360 (38360|1,38360|2,38519|2,38519|1,38679|3,38679|2) - i dont find these doubles to be as audible as the others. Maybe single
00:50:487 - swag SV again
00:51:126 - then maybe do a subtle slowdown like just x0.8 or higher. then speed up here 00:52:083 -
00:55:594 - could use one more note
01:31:977 - ^
02:00:062 - ^
02:01:099 (121099|1) - not sure if move to 1
02:51:392 (171392|0,171392|3,171498|3,171498|0,171604|0,171604|3) - spread these out because of different pitch(?)
02:53:918 - if only bpm manipulations are allowed for the sake of visual effects ;w;
02:59:503 - add sudden slowdown?
03:04:690 - ^
03:22:562 (202562|1,202562|0,202562|2) - dunno how is this a triple. If it was a mistake, do a [34][23][12] starting here 03:22:402 -

Brutal
00:15:222 (15222|0,15222|2,15222|3,15381|0,15381|2,15381|3) - they are of different sounds, the latter having bass. Maybe convert the earlier triple to a double
00:39:636 (39636|2,39636|0,39796|1,39796|0) - i know the weak piano is really heavy if the volume was raised, but this is just eh :/. convert to singles
01:12:349 (72349|0,72349|1,72349|3,72509|3,72509|1,72509|0) - too weak for triples
01:16:019 - add 3 for consistency
01:31:977 - add a note
02:34:530 - ^
02:51:365 - same as Grotesque

Good Luck!
*throws stars
Topic Starter
Parachor

Lenfried- wrote:

here goes nothing

First Impressions:

Grotesque:

I cant do quadstreams but you get my favorite. Cool SVs too Yeeee

Brutal:

sexy <3

Grotesque
00:10:195 (10195|1,10275|2) - swap col. While the result will have an unbalanced motion. imo it works more with the breakbeats ✔ Fixed
00:11:551 (11551|2,11711|2) - if these two are of different sounds, 00:11:711 (11711|2) - move to 2 ✘ Same sound. Used for repitition
00:12:110 (12110|2,12190|3) - not sure if col should swap ✘ Seems fine to me
00:15:700 - yeah, i broke you layering here but you might like it https://osu.ppy.sh/ss/4661018 ✘ Hmmm. I see what you're getting at (I didn't even notice those sounds lol) but it might make it a little messy >_<
00:17:296 - yo, add some x0.2, x1.8 SV in 1/8 snap interval. Could be good x0.1 and x1.9 could also do. I quite like this idea. The problem is, I'm trying to make the SV as unobtrusive as possible, so my general rule for this map is that 'SV should rarely be placed where the player is playing a pattern'. I don't know how to phrase that any better, but basically almost all of the SV's take place during gaps or during LN. Having such unpredictable LN with such unpredictable patterning could be really weird to play. But as I said, this is a nice idea and I might look into it further :D
00:18:892 - dunno if the same SV should be done here. ^
00:24:636 (24636|1) - since the sound isnt all that audible, cut here 00:25:195 - and double 00:25:354 (25354|0,25514|0) - for highlighting ✔ Yeah okay. I hope it won't cause problems in future if BN's say "What is that LN even mapped to?" lol. I'm also fixing this for Brutal...
00:38:360 (38360|1,38360|2,38519|2,38519|1,38679|3,38679|2) - i dont find these doubles to be as audible as the others. Maybe single ✔ I changed one of them to a single.
00:50:487 - swag SV again ✘ Same reason the last time. I think it'll just make it a little messy to have SV here.
00:51:126 - then maybe do a subtle slowdown like just x0.8 or higher. then speed up here 00:52:083 - ✘ Denied because I'm avoiding SV during patterning.
00:55:594 - could use one more note
01:31:977 - ^ ✘ This suggestion makes complete sense, but this is put as just a double the emphasise the high note that comes at the next LNs.
02:00:062 - ^ ✘ Nah I don't really want a jack here.
02:01:099 (121099|1) - not sure if move to 1 ✘ Nah I use it to keep the repetitive motion flowing.
02:51:392 (171392|0,171392|3,171498|3,171498|0,171604|0,171604|3) - spread these out because of different pitch(?) ✔ Oh, good point! I should fix this in Brutal also.
02:53:918 - if only bpm manipulations are allowed for the sake of visual effects ;w; That would be cool ;w;
02:59:503 - add sudden slowdown? ✘ Hmm. Probably not
03:04:690 - ^ ✘ Again, probably not. Although this one could be okay... I'll experiement.
03:22:562 (202562|1,202562|0,202562|2) - dunno how is this a triple. If it was a mistake, do a [34][23][12] starting here 03:22:402 -✔ Oh whoops. I like this suggestion! I also changed the LN's afterwards so that they don't fall in the same columns.


Brutal
00:15:222 (15222|0,15222|2,15222|3,15381|0,15381|2,15381|3) - they are of different sounds, the latter having bass. Maybe convert the earlier triple to a double ✔ Good idea. I didn't like that trill anyway lol.
00:39:636 (39636|2,39636|0,39796|1,39796|0) - i know the weak piano is really heavy if the volume was raised, but this is just eh :/. convert to singles ✔ I didn't convert all of them to singles, but fixed.
01:12:349 (72349|0,72349|1,72349|3,72509|3,72509|1,72509|0) - too weak for triples ✘ I've mapped this sound to triples a lot in this section. I think it's heavy enough.
01:16:019 - add 3 for consistency ✔ Okay
01:31:977 - add a note ✘ Same reason as Grotesque
02:34:530 - ^ ✘ This seems to make sense, but... I kinda like how it's different to the chords before it, because the sound has a completely different tone colour to it. I might come back to this.
02:51:365 - same as Grotesque ✔ Yep. I realised that one of the LN's was completely mistimed as well, so that's fixed across all diffs now.

Good Luck!
*throws stars
Holy-... Thanks so much for your mod and stars! =D
lenpai
Not trying to sound pushy but the effect of the x0.2 + x1.8 SV done in a 1/8 snap interval will look like the lag SV in Dreadnought. Barely noticeable during gameplay, if mixed in with notes, but looks awesome on replay/autoplay. You could test it out yourself on the editor.
Topic Starter
Parachor

Lenfried- wrote:

Not trying to sound pushy but the effect of the x0.2 + x1.8 SV done in a 1/8 snap interval will look like the lag SV in Dreadnought. Barely noticeable during gameplay, if mixed in with notes, but looks awesome on replay/autoplay. You could test it out yourself on the editor.
No, thank you for reiterating! I went through and tested out all of your SV suggestions, and... they work wonderfully ^^
I did have to mess around with the speeds though, as 1.80|0.20 was just a liiiittle weird to read for the first two.
I think I put in one or two more as well. Hopefully they worked out okay \o/
Pew_old_1
Yea here we go lol

Unpleasant
00:59:743 (59743|1,59902|0,60062|3,60222|0,60381|1,60541|0) - this pattern here doesn't seem to be consistent with the music cause you have area like 00:59:743 (59743|1,60222|0) - which represent the same instruments played but are placed on different columns, would recommend to alter the columns in these areas

01:16:977 (76977|1,77136|2,77296|1,77456|2,77615|1,77775|2) - same over here, it doesn't fit with the instruments given, you can follow either with the one with the higher pitch, which is ascending or the deep sounding one which then you have to alter 01:17:296 (77296|1,77456|2,77615|1,77775|2) - imo, and add a note at the end of this slider 01:16:019 (76019|3) -

02:20:487 (140487|0) - would recommend to move to the 4th column since the pitch is ascending at that time

02:39:636 (159636|1,159636|3) - This spot seems to have too many notes in comparison the music, remove one

03:40:913 (220913|0) - i'm not sure if the kiai time is suited to the very end, it is lacking in intensity compared to the earlier part, i would recommend placing a kiai time before this part.

Harsh
02:43:147 (163147|2) - Looking at this i think its better to prolong the slider to the other one on the left, and move 02:46:019 (166019|2) - to column 1 since it sounds like the release doesn't seem to fit with the music

02:48:147 (168147|2,168573|3) - swap the columns here because there seem to be some inconsistency as 02:53:253 (173253|1,173253|3,173679|2,173679|0) - plays a more pitch relevant pattern here and is the exactly the same music as 2:48
Topic Starter
Parachor

Pew wrote:

Yea here we go lol

Unpleasant
00:59:743 (59743|1,59902|0,60062|3,60222|0,60381|1,60541|0) - this pattern here doesn't seem to be consistent with the music cause you have area like 00:59:743 (59743|1,60222|0) - which represent the same instruments played but are placed on different columns, would recommend to alter the columns in these areas I didn't even notice that sound. Fixed.

01:16:977 (76977|1,77136|2,77296|1,77456|2,77615|1,77775|2) - same over here, it doesn't fit with the instruments given, you can follow either with the one with the higher pitch, which is ascending or the deep sounding one which then you have to alter 01:17:296 (77296|1,77456|2,77615|1,77775|2) - imo, and add a note at the end of this slider 01:16:019 (76019|3) - Fixed, but different to what you suggested.

02:20:487 (140487|0) - would recommend to move to the 4th column since the pitch is ascending at that time That note follows the percussion so it doesn't have pitch. Same with all of the other diffs. I didn't map the plucks in this section.

02:39:636 (159636|1,159636|3) - This spot seems to have too many notes in comparison the music, remove one This is to emphasise the kind of swing rhythm of the notes, the leading note having less emphasis then the note on the beat. Also changing this section to single notes feels really empty for some reason.

03:40:913 (220913|0) - i'm not sure if the kiai time is suited to the very end, it is lacking in intensity compared to the earlier part, i would recommend placing a kiai time before this part. Hahaha yeah I think someone pointed this out to me ages ago as well. The nature of this song makes it hard to pick areas for kiai, because the intensity of the song changes so rapidly, so if I change this I wouldn't even add kiai before it tbh. Right now it's just there for an unexpected finale; A small celebration that the map has ended and that the played has made it through a fairly intense map. If people/BN's still don't like the ending kiai I'll remove it though, because it doesn't need it, I just think it adds something cool :3.

Harsh
02:43:147 (163147|2) - Looking at this i think its better to prolong the slider to the other one on the left, and move 02:46:019 (166019|2) - to column 1 since it sounds like the release doesn't seem to fit with the music There's a little whoosh before the note, which is what the release is mapped to. You can also see this in the later diffs. This is removed in the easiest two diffs to make it a little more beginner friendly.

02:48:147 (168147|2,168573|3) - swap the columns here because there seem to be some inconsistency as 02:53:253 (173253|1,173253|3,173679|2,173679|0) - plays a more pitch relevant pattern here and is the exactly the same music as 2:48 This is a mirrored pattern to 02:50:700 . The next two patterns should have been mirrored also, which is now. But going from [23] to [14] is an ambiguous movement, so it could mean anything. To me it fits the change in pitch perfectly fine.[/color]
Thanks for your mod :D
DeletedUser_6472510
Here's my part of the M4M~.


1|2|3|4

Abrax's Innocuous
00:24:317 (24317|3) - delete
00:27:349 (27349|1) - change to LN end 00:27:349 (27349|1) -
00:55:594 (55594|3) - ^ end 00:56:232 -

Unpleasant
00:27:349 - add note
00:51:126 - ^
00:55:594 - ^
01:04:211 (64211|3) - move to 3
01:06:445 - add note
01:14:424 (74424|3) - move to 3
01:38:519 - - add LN end 01:39:317 -
02:04:131 - ^ end 02:04:690 -
02:54:956 - add 1 note
change LN 03:09:796 (189796|1,189796|0) - end 03:09:796 (189796|0,189796|1) -
03:14:743 (194743|2) - ^ end 03:14:743 (194743|2) -
03:14:743 (194743|2) - move to 2

Harsh
00:48:732 (48732|2,48892|2) - delete ?
00:55:594 - add note ?
01:21:285 (81285|0) - move to 2
add LN 01:38:519 - end 01:39:317 -
02:23:041 - ^ end 02:23:679 -
03:14:743 (194743|2) - delete LN add 1 note
change LN 03:27:030 (207030|1) - end 03:27:030 (207030|1) -
03:37:243 (217243|1) - ^ end 03:37:482 -


Your map looks fine to me :o . sorry if the result is not good :(

Good Luck !
Topic Starter
Parachor

rinaldi28 wrote:

Here's my part of the M4M~.


1|2|3|4

Abrax's Innocuous
00:24:317 (24317|3) - delete I think 2 LNs appropriately represent this sound. The sound is harsh hompared to everything around it so it works fine.
00:27:349 (27349|1) - change to LN end 00:27:349 (27349|1) - Yeah this seems like a nice idea.
00:55:594 (55594|3) - ^ end 00:56:232 - Okay
Made some other changes too.

Unpleasant
00:27:349 - add note Ehh, it doesn't really need it. To go straight from 1/4 mapping to a double at that point will be a little odd. Also the previous time that sound was used I only used 1 note. I'm trying not to rely on doubles too much in this diff.
00:51:126 - ^ Doesn't need it.
00:55:594 - ^ Usually I would put a double here, but there's that strange 1/3 section right before it, so while the player is concentrating on that, they might miss the double. But mainly it's just too keep the 1 3 1 4 2 4 1 3 1 4 pattern.
01:04:211 (64211|3) - move to 3 Oh, I see where you're going with this, because of the pitch and all. I'm going to leave it for now because the pattern is pretty boring (and not as representative of the sound in my mind) without it. This may change in future.
01:06:445 - add note Unnecessary.
01:14:424 (74424|3) - move to 3 Same as before.
01:38:519 - - add LN end 01:39:317 - Ehh the beginning of the sound is too vague to map. Doesn't need it.
02:04:131 - ^ end 02:04:690 - Doesn't need it. The SV does a fine enough job at representing that sound.
02:54:956 - add 1 note I didn't map this sound in the 3 sets of doubles, so it might be strange to put it here. Also leaving the three notes the same conveys the repetition more effectively, don't you think? I think so anyway.
change LN 03:09:796 (189796|1,189796|0) - end 03:09:796 (189796|0,189796|1) - Timestamp is broken. LN ends fine though.
03:14:743 (194743|2) - ^ end 03:14:743 (194743|2) - There's no LN here lol.
03:14:743 (194743|2) - move to 2 The opera-ish vocal chops are repeated 3 times. See the patterning in other diffs for this part also.

Harsh
00:48:732 (48732|2,48892|2) - delete ? You can hear the cymbal here.
00:55:594 - add note ? Yep, I like it :)
01:21:285 (81285|0) - move to 2 Same sound
add LN 01:38:519 - end 01:39:317 - same reason as Unpleasant
02:23:041 - ^ end 02:23:679 - Nah I'm not following that sound
03:14:743 (194743|2) - delete LN add 1 note Same reason as Unpleasant
change LN 03:27:030 (207030|1) - end 03:27:030 (207030|1) - Duplicate timestamp.
03:37:243 (217243|1) - ^ end 03:37:482 - I tried this out. Doesn't play too well.


Your map looks fine to me :o . sorry if the result is not good :( Thank you!! And your modding is fine. You picked up on some things that I hadn't noticed :D

Good Luck !
:D

Oh I should probably mention now to all of you that Abraxos has given me permission to make any changes for him. Saves posting the GD here over and over. He'll probably double check my edits to make sure. So yeah ^^
AyeAries
Hello there! M4M Request from [https://osu.ppy.sh/forum/p/4952197/]Lenfied- queue.[/url]
I'm still beginner at modding but i hope you like my mod. :)

4k Column Pattern: | 1 | 2 | 3 | 4 |

Harsh
00:10:275 - add one note? :?:
00:12:828 - add one note? :?:
00:41:232 - add one note? :?:
00:41:870 - add one note? :?:
00:42:509 - add one note? :?:
00:42:828 - add one note? :?:
00:48:413 - add one note? :?:
00:49:370 - add one note? :?:
01:07:722 - add one note? :?:
02:22:402 (142402|3) - change LN limit to 02:23:041.
02:23:041 - add one LN note and the LN limit is 02:23:679.
03:40:913 - add one note? :?:
03:41:152 - add one note? :?:
03:41:392 - add one note? :?:
03:41:631 - add one note? :?:
03:41:870 - add one note? :?:

Cruel
01:46:339 - add one note? :?:
01:46:977 - add one note? :?:
01:47:615 - add one note? :?:
01:48:253 - add one note? :?:
01:48:892 - add one note? :?:
01:49:530 - add one note? :?:
01:50:168 - add one note? :?:
01:50:807 - add one note? :?:
01:52:402 - add one note? :?:
01:53:679 - add one note? :?:
01:54:956 - add one note? :?:
01:56:232 - add one note? :?:
01:57:509 - add one note? :?:
02:22:402 (142402|0,142402|3) - change LN limit to 02:23:041.
02:23:041 - add 2 LN notes at columns 2 and 3 and the LN limit is 02:23:679.
02:32:615 - add one note? :?:
03:38:839 - add one note? :?:
03:39:317 - add one note? :?:
03:39:796 - add one note? :?:

Brutal and Grotesque
02:22:402 (142402|1) - change LN limit to 02:22:402 (142402|1).
02:23:041 - add one LN at column 3 and the LN limit is 02:23:679.

For Lenfried- m4m request done! i hope for your mod!
For Paradoxq13 Please update your post threat in my mod queue after you check my mod
Topic Starter
Parachor

Shiro-neechan wrote:

Hello there! M4M Request from [https://osu.ppy.sh/forum/p/4952197/]Lenfied- queue.[/url]
I'm still beginner at modding but i hope you like my mod. :)

4k Column Pattern: | 1 | 2 | 3 | 4 |

Harsh
00:10:275 - add one note? :?:
00:12:828 - add one note? :?:
00:41:232 - add one note? :?:
00:41:870 - add one note? :?:
00:42:509 - add one note? :?:
00:42:828 - add one note? :?:
00:48:413 - add one note? :?:
00:49:370 - add one note? :?:
01:07:722 - add one note? :?: All of the above are denied. This difficulty tries to use as little double notes as it can, instead focusing on single note and stream technique. The next difficulty up (Cruel) is where the doubles are introduced a lot stronger, and jumpstreams are then used. Basically what I'm trying to say is that this difficulty uses note placement and LN instead of extra notes to create emphasis. If I add these suggestions, it'll soon end up looking like the Cruel diff.
02:22:402 (142402|3) - change LN limit to 02:23:041. The sound doesn't end there though. Plus, the release of the LN represents the sonar-ish sound.
02:23:041 - add one LN note and the LN limit is 02:23:679. I'm not following the plucks in this section, so it'd be odd if I followed it for just a single note.
03:40:913 - add one note? :?:
03:41:152 - add one note? :?:
03:41:392 - add one note? :?:
03:41:631 - add one note? :?:
03:41:870 - add one note? :?: I checked all of these ^ too, but my reasoning still stands the same.

Cruel
01:46:339 - add one note? :?:
01:46:977 - add one note? :?:
01:47:615 - add one note? :?:
01:48:253 - add one note? :?:
01:48:892 - add one note? :?:
01:49:530 - add one note? :?:
01:50:168 - add one note? :?:
01:50:807 - add one note? :?: Accepted all of the above. I'm still not 100% of this change so I'll give it some more testing and get some opinions on it. The kiai time is the hardest part of each diff, except for this one. The gap between the Cruel kiai and Brutal kiai sections was a little too large. Hopefully this balances it ^-^ Thanks for allowing me to notice this gap.
01:52:402 - add one note? :?:
01:53:679 - add one note? :?:
01:54:956 - add one note? :?:
01:56:232 - add one note? :?:
01:57:509 - add one note? :?: Above, denied. It's fine with single notes, there's no hard emphasis on those parts.
02:22:402 (142402|0,142402|3) - change LN limit to 02:23:041. Same reason as Harsh
02:23:041 - add 2 LN notes at columns 2 and 3 and the LN limit is 02:23:679.
02:32:615 - add one note? :?: Nah, doesn't need it.
03:38:839 - add one note? :?:
03:39:317 - add one note? :?:
03:39:796 - add one note? :?: And the rest are accepted. It also noticed that I'm missing a note in every diff so I need to fix that :P

Brutal and Grotesque
02:22:402 (142402|1) - change LN limit to 02:22:402 (142402|1).
02:23:041 - add one LN at column 3 and the LN limit is 02:23:679. Both denied for the same reasoning as the last two times.

For Lenfried- m4m request done! i hope for your mod!
For Paradoxq13 Please update your post threat in my mod queue after you check my mod
Thanks a lot for your mod! It allowed some quite important changes to take place ^-^
Crusts
hi req m4m from here
my map :3 https://osu.ppy.sh/s/412644

Col : 1|2|3|4

mod
Harsh
00:52:163 (52163|1) - delete if not change to normal note ? i don't think this got another sound to follow this LN 00:52:083 (52083|0) -
01:20:009 (80009|2,80168|3,80328|2) - change to LN ? just 1 box of 1/4 if you're following the bell sound that's ok
02:02:136 - add note ? at 3 ?
02:02:349 - ^
02:02:562 - ^
02:12:190 (132190|2,132402|2,132615|2) - i think this isn't needed delete ?
02:16:019 (136019|1) - i don't think this is LN change to normal note ?
02:46:019 (166019|2) - move to 1 ? seems awkward for me
03:02:057 - add 1 note ?
Cruel
00:15:381 (15381|1,15381|0) - delete 1 of this ? this doesn't seems like a double note
02:12:190 (132190|1,132402|1,132615|1) - delete ?
02:28:785 (148785|0,148785|3) - delete 1 of this ?
02:29:211 - add 1 note (if above accepted)

and just asking is the kiai at the last of the time is what ?

ok that's it my mod
and there are no HS if you are aiming for ranked make sure to add hitsound
lenpai
just dropped by to say that i can read all all the SVs except this one 02:37:083 -

noice SVs again
Topic Starter
Parachor

Crusts wrote:

hi req m4m from here
my map :3 https://osu.ppy.sh/s/412644

Col : 1|2|3|4

mod
Harsh
00:52:163 (52163|1) - delete if not change to normal note ? i don't think this got another sound to follow this LN 00:52:083 (52083|0) - It's a kind of 'winding' up sound, which is shown by the long LN before it, so I continued the LN. However thought your suggestion I found that there is a note juat after this bit that I didn't map, and I'm currently trying to work out whether I should map it or not.
01:20:009 (80009|2,80168|3,80328|2) - change to LN ? just 1 box of 1/4 if you're following the bell sound that's ok FIXED! I really like this idea, and changed all of the other diffs to fit :D
02:02:136 - add note ? at 3 ? x
02:02:349 - ^ x
02:02:562 - ^ No to these three. The diffs above have notes at those spots, but this diff has a simplified version of those.
02:12:190 (132190|2,132402|2,132615|2) - i think this isn't needed delete ? It's fine. I put my reasoning in your Cruel mod.
02:16:019 (136019|1) - i don't think this is LN change to normal note ? It's fine. There's an odd tssss sound there.
02:46:019 (166019|2) - move to 1 ? seems awkward for me Sure.
03:02:057 - add 1 note ? Nah
Cruel
00:15:381 (15381|1,15381|0) - delete 1 of this ? this doesn't seems like a double note It's fine. It's the same sound as the double note before it as well.
02:12:190 (132190|1,132402|1,132615|1) - delete ? It makes sense in context if you look at the Brutal and Grotesque diffs. It also to bridge the gap between Harsh and Brutal. It plays just fine anyway.
02:28:785 (148785|0,148785|3) - delete 1 of this ? Yeah okay. Good point.
02:29:211 - add 1 note (if above accepted) ^

and just asking is the kiai at the last of the time is what ? For fun, for emphasis, for a grand finale :D

ok that's it my mod
and there are no HS if you are aiming for ranked make sure to add hitsound Yeah, I'm planning to hitsound it once I get at least 5 mods for each diff
Thanks a lot for your mod ^-^ Modding your map soon.
Raveille
m4m from your queue :P heyhey

|1|2|3|4

Abrax's Innocuous
00:40:913 - double?
00:42:190 - double too
00:46:019 - double
02:21:126 (141126|2) - hold
might be too much to ask here, but 02:27:509 (147509|0) - 02:27:722 (147722|1) - 02:27:934 (147934|3) - all hold >_>
02:49:530 (169530|1) - hold for 1/4 or 1/2 beat?

Unpleasant
00:18:892 (18892|3) - change to col 1 and to hold
00:19:051 (19051|3) - hold
01:19:051 (79051|3) - change to col 1 and to hold
01:19:211 (79211|3) - hold
02:35:807 (155807|3,156445|3) - this may be hard for new people especially if its 1.99*
02:49:530 (169530|0,169530|3) - holds?

Harsh
01:43:466 (103466|3,103626|0,103785|3,103945|0,104104|2,104264|1,104424|2,104583|1) - change these to holds for 1/4 beat?
02:23:041 - hold note here until 02:23:679 -
02:23:679 - another hold here until 02:24:237 - ?
03:17:456 (197456|2,197535|1) - swap col

Cruel
02:16:658 (136658|1,137083|1,137296|1,137509|1,137722|1,137934|1) - maybe change some of these holds on column 2 to 4?
02:53:998 - note here for sound?
02:59:424 - change tap to hold for 1/4 beat only?

Brutal
00:52:083 (52083|3,52083|1,52163|2,52243|3) - tap notes can be 1/4
01:03:413 - to 01:03:732 - tap notes for piano sounds
01:43:307 (103307|2) - to 2
01:51:126 - to 01:58:785 - the triplet sounds for piano can be 1 tap note each
02:50:700 (170700|0,170753|1,170807|2,170860|3,170913|2,170966|1,171019|0,171073|1) - can be more like this?

omg im dead modding this, pretty hard mod since it's pretty well done, didn't want to do Grotesque cause I can't do such a high difficulty mod especially with so dense notes @_@

anyways, good luck for this, would wanna see this get ranked and break our fingers with offbeats :P

doing this at 10pm is a good idea i don't need to sleep :cry:
Topic Starter
Parachor

Raveille wrote:

m4m from your queue :P heyhey

|1|2|3|4

Abrax's Innocuous
00:40:913 - double? Yeah okay.
00:42:190 - double too Not this one though.
00:46:019 - double Yep.
02:21:126 (141126|2) - hold okay
might be too much to ask here, but 02:27:509 (147509|0) - 02:27:722 (147722|1) - 02:27:934 (147934|3) - all hold >_> Yeah, this seems fine.
02:49:530 (169530|1) - hold for 1/4 or 1/2 beat? Nahh
Double checked with Abraxos for these changes.

Unpleasant
00:18:892 (18892|3) - change to col 1 and to hold Nah I like the repeated note.
00:19:051 (19051|3) - hold ^
01:19:051 (79051|3) - change to col 1 and to hold ^
01:19:211 (79211|3) - hold ^
02:35:807 (155807|3,156445|3) - this may be hard for new people especially if its 1.99* I really liked the shield :( But you have a point. It's also weird that this diff has a shield there and none of other diffs do.
02:49:530 (169530|0,169530|3) - holds? I don't think so. In the later diffs it's a staccato, so this is just a simplified version.

Harsh
01:43:466 (103466|3,103626|0,103785|3,103945|0,104104|2,104264|1,104424|2,104583|1) - change these to holds for 1/4 beat? No these are fine as normal notes. Also it's consistent with all of the other diffs.
02:23:041 - hold note here until 02:23:679 - LOL. I think this has been suggested a couple times so far. My reasoning still stands. I have not mapped the pluck sound *at all*, with the exception of 02:43:147 (163147|2) - which is there because otherwise there would a really weird silence. In the part you pointed out, I'm following the other layers instead. If I were to put a note there, I would have to keep following that sound. However, if this still keeps getting requested in future, I guess I should probably change it.
02:23:679 - another hold here until 02:24:237 - ? The release represents that sound.
03:17:456 (197456|2,197535|1) - swap col That would create a really weird jack lol. Also in all of the diffs this part is represented via repitition

Cruel
02:16:658 (136658|1,137083|1,137296|1,137509|1,137722|1,137934|1) - maybe change some of these holds on column 2 to 4? Edited a little. The repeated column 2 is definitely staying though.
02:53:998 - note here for sound? The sound is a little too vague I think. Also it's not mapped in any of the diffs lol.
02:59:424 - change tap to hold for 1/4 beat only? Mmm.... maybe. I'm keeping this the same for now seeing as none of the other diffs have a short LN here.

Brutal
00:52:083 (52083|3,52083|1,52163|2,52243|3) - tap notes can be 1/4 'Tis fine.
01:03:413 - to 01:03:732 - tap notes for piano sounds Nonono. I'm not mapping that sound at all in this section. Also there's a very intense SV there, so putting notes will be horrible to play.
01:43:307 (103307|2) - to 2 The jack is fine.
01:51:126 - to 01:58:785 - the triplet sounds for piano can be 1 tap note each Nah I don't really want to layer the piano and percussion here. It'll end up being too messy.
02:50:700 (170700|0,170753|1,170807|2,170860|3,170913|2,170966|1,171019|0,171073|1) - can be more like this? Trills. Yuck. I did change the pattern though. Just not to trills lol.

omg im dead modding this, pretty hard mod since it's pretty well done, didn't want to do Grotesque cause I can't do such a high difficulty mod especially with so dense notes @_@ Hahaha fair enough.

anyways, good luck for this, would wanna see this get ranked and break our fingers with offbeats :P I would like to see that too :^)

doing this at 10pm is a good idea i don't need to sleep :cry:
Thanks for your mod! First (almost) full mod so far lol. I'll mod your map as soon as I can :)

Lenfried- wrote:

just dropped by to say that i can read all all the SVs except this one 02:37:083 -

noice SVs again
Lol this SV seems fine to me. If the player can't read a slow SV then they can just keep time as the beat is consistent.
Evening
Just my 2 cents since Abraxos raised this to me:

SVs

Minor:

02:59:503 - Personally felt that even though you gave quite a big lee-way here for 0.7x SV change, I hit slightly too early. Up it by 0.05 - 0.10 is my recommendation

03:09:477 - Slightly too fast for me, personal opinion therefore it's in the minor section

Major:

03:04:690 - Similar to the previous but in this case I feel that it's much more important to not have a drop-off in SV this large despite the lee-way given.
This is due to the gap between these 2 notes being not divisible by 1/1s and is quite short, take note that most players do not even bother looking at the bottom half of the screen so they might just assume it's a 1/1 or 2/1 gap as it is a reasonable assumption, putting it on 0.8 to 0.9 should be good enough for the visual effect of slowdowns.

03:32:136 - Was getting used to the more simplistic rigid slowdown SVs (basically 1 SV for the effect), this multiple SV pattern kinda catches me off guard due to how low the scroll speed modifier is (0.75x on average), recommend to raise the average to at least 0.85 or 0.9 if possible.

03:37:243 - Similar case here.

The first half was alright, but i feel that the second half is the part that you shouldn't tick the player off too much and these cases kinda does that

Notes

Something Else:

00:38:360 - Felt that you should go for an increasing density gradient instead of just throwing chords right off the bat here, felt rather unfitting with respect to the increasing intensity of the track here

01:32:615 - Didn't really like the hammering in this section, felt that it was a slight bit too excessive in terms of physical demands when i compare it to the track
Abraxos
ok so main thing i drew from the two IRCs i had was:

wo wee
1) possible nerfing of the quadstream?

a) SV there is 1.04x, which makes a huge difference for players playing at lower speeds -evening


b) quadstream feel out of place - sei, but evening stated otherwise, stating that it fits the music.


imo i feel as if the elevation to quadstream is a little over the top, might ultimately be up to you to decide whether to change doe

2) SVs

a) remove all of the SVs - sei


imo (again) i feel as if some of the slowdowns of the SVs are really quite irritating to play, although it fits the music. but youd have to remember that the song itself is pretty unpredictable when it comes to ups and downs. sections such as 02:37:083 (157083|0,157083|1,157083|3) - do reflect the downwards fall in the voice, but given how the beats before were pretty fast paced id suggest to smoothen/ even nerf the rate at which it slows down at least? again this is all subjective, ultimately up to you.

evening shouldve posted before me, so check his suggestions out


good luck bby
Topic Starter
Parachor

Evening wrote:

Just my 2 cents since Abraxos raised this to me:

SVs

Minor:

02:59:503 - Personally felt that even though you gave quite a big lee-way here for 0.7x SV change, I hit slightly too early. Up it by 0.05 - 0.10 is my recommendation Changed to 0.78
03:09:477 - Slightly too fast for me, personal opinion therefore it's in the minor section I think this feels fine. I can lessen it a little if other people are also having the same problem.

Major:

03:04:690 - Similar to the previous but in this case I feel that it's much more important to not have a drop-off in SV this large despite the lee-way given.
This is due to the gap between these 2 notes being not divisible by 1/1s and is quite short, take note that most players do not even bother looking at the bottom half of the screen so they might just assume it's a 1/1 or 2/1 gap as it is a reasonable assumption, putting it on 0.8 to 0.9 should be good enough for the visual effect of slowdowns. Good point! Changed to 0.84

03:32:136 - Was getting used to the more simplistic rigid slowdown SVs (basically 1 SV for the effect), this multiple SV pattern kinda catches me off guard due to how low the scroll speed modifier is (0.75x on average), recommend to raise the average to at least 0.85 or 0.9 if possible. Oh that's weird. Not sure why I used a completely different SV change when they're the same sound. I changed it to fit, hopefully it plays better \o/

03:37:243 - Similar case here. I experimented with making the slow SV last a shorter amount of time, which didn't work, so instead I've just raised the SV multiplier.

The first half was alright, but i feel that the second half is the part that you shouldn't tick the player off too much and these cases kinda does that

Notes

Something Else:

00:38:360 - Felt that you should go for an increasing density gradient instead of just throwing chords right off the bat here, felt rather unfitting with respect to the increasing intensity of the track here Yeah now that you point it out, that does feel off. Fixed.

01:32:615 - Didn't really like the hammering in this section, felt that it was a slight bit too excessive in terms of physical demands when i compare it to the track I agree. Changed the patterning.

Abraxos wrote:

ok so main thing i drew from the two IRCs i had was:

wo wee
1) possible nerfing of the quadstream?

a) SV there is 1.04x, which makes a huge difference for players playing at lower speeds -evening Hmm. The fact that I forgot there was even an SV there means it probably didn't matter that much to me. Even though I tested it at 22 (my usual speed) and 13, I could only detect the sliiiightest of a difference. But if it seems to affect other people for the worse I suppose I should change it. RIP Panic SV


b) quadstream feel out of place - sei, but evening stated otherwise, stating that it fits the music.
imo i feel as if the elevation to quadstream is a little over the top, might ultimately be up to you to decide whether to change doe
Well, the kiai section in every one of the diffs is over the top in a way lol. It's that mad dash of panic to fit the most intense part of the song. Luckily it's in the middle of the song. If it was near the end I would not have done it this harsh. I've remapped the quadstreams 3 times so far to try and make it as less straining as I could. imo I think it fits. This map is more of an understarred challenge map than a pp map anyway lol Pope Gadget suggested that maybe 1/6 streams could work if I wasn't keeping the quadstreams, so I guess we can keep that in mind. For now though, I'll keep testing to try and make it a little lighter.

2) SVs

a) remove all of the SVs - sei Not a chance in hell :D


imo (again) i feel as if some of the slowdowns of the SVs are really quite irritating to play, although it fits the music. but youd have to remember that the song itself is pretty unpredictable when it comes to ups and downs. sections such as 02:37:083 (157083|0,157083|1,157083|3) - do reflect the downwards fall in the voice, but given how the beats before were pretty fast paced id suggest to smoothen/ even nerf the rate at which it slows down at least? again this is all subjective, ultimately up to you.
Oh lol. That example you posted is (I think) the only part in the song where patterning crosses with slowdowns/speedups. It's something I tried to avoid. I think that part was added because of Pope Gadget's mod. I've nerfed that particular SV now. Now, for the other SV's. This mapset is challenging, so people should expect the difficulty, but the SV's aren't even that strong compared to a fair bunch of SV maps out there. I think the erratic SV's perfectly reflect the song (in my interpretation anyway). I know that some people dislike SV's, but I'm not catering for them anyway (even though with ranked maps we're supposed to cater to everyone or something something. But with that mindset, there will be no unique ranked maps). So yeah, the SV's are here to stay. If it annoys a few people, that's fine, I'm here to map differently anyway.

evening shouldve posted before me, so check his suggestions out


good luck bby <3
Ahhhhh~ Thanks so much you three! I hope those particular SV's fit nicer now. I'll look into the quadstreams and see if there's something I can do with that as well \o/
WolfyArmato-
Hi form ur queue xD
*your map is scare me lolz
*I can't mod over 2.5* ,sorry

Abrax's Innocuous
02:09:636 (129636|0) - Move to 4
02:09:876 (129876|1) - Move to 3
02:10:062 (130062|2) - Move to 2


Unpleasant
02:35:807 (155807|3) - Move to 1
02:37:083 (157083|0) - Move to 4
02:37:722 (157722|3) - Move to 1


My map : https://osu.ppy.sh/s/412668
Thank you
Topic Starter
Parachor

ArmatoGamesZ wrote:

Hi form ur queue xD
*your map is scare me lolz
*I can't mod over 2.5* ,sorry

Abrax's Innocuous
02:09:636 (129636|0) - Move to 4 Yep
02:09:876 (129876|1) - Move to 3 Yep
02:10:062 (130062|2) - Move to 2 Yep


Unpleasant
02:35:807 (155807|3) - Move to 1 Nope
02:37:083 (157083|0) - Move to 4 Nope
02:37:722 (157722|3) - Move to 1 Nope
The current note placement follows the pitch better


My map : https://osu.ppy.sh/s/412668
Thank you
Thanks for the mod~
XeoStyle
Yooooooo Igorrr fakin good french shit! 'w')b

 ___ ___ ___ ___
| 1 | 2 | 3 | 4 | (4K)


Abrax's Innocuous
00:07:721 (7721|0,8998|3) - You should maybe put a 20% sound for theses 2 notes, the hitsound are really loud compared to the actual intro
00:57:190 (57190|3,57349|0) - since the sound change for theses 2 notes, maybe move to 3 then 2 ?
01:21:764 (81764|2) - same for this section, 20% hitsound looks like a good idee.
Unpleasant
Ok so it's just my bad, the set looks not hitsounded for the moment x)

00:15:381 (15381|2,15700|2) - What about some 1/2 LNs for these ?
01:02:775 (62775|3) - move this one to 2 ? (for the piano sound)
02:34:104 (154104|2,154211|3,154317|0) - What about this : https://osu.ppy.sh/ss/4730346. Powerful sounds need powerful mapping ! + This pattern is actually not really hard to read/hit so I think it's ok.
03:17:376 (197376|1,197456|2,197535|3) - What about this : https://osu.ppy.sh/ss/4730360. Flow better with the actual little sound of the first note.
03:23:839 (203839|3) - add a note at 2 and move 03:24:317 (204317|1) - to 1 ?
03:26:392 (206392|2) - ^
03:31:498 (211498|3) - ^
03:34:530 (214530|0) - this part looks empty as fuck !there are plenty of sounds to map no (like at 03:34:849- ) ? I don't understand why you put a 1 second long LN :/
Harsh
01:07:722 (67722|3) - add a note ?
01:16:977 (76977|1,77057|0,77136|3,77216|2,77296|0,77376|1,77456|3,77535|2,77615|0,77695|1,77775|2,77854|3) - What about this : https://osu.ppy.sh/ss/4730411
since the sounds change a little bit, I think you can add some variations to the stream.
01:20:328 (80328|2,80487|1) - CTRL + H ?
02:34:104 (154104|0,154211|3,154317|0) - Same as previous diff.
02:53:998- BWUUUURG (kudo pls xdxd)
03:13:865 (193865|2,193945|1,194025|2) - isn't this a little bit short ? I have no problems getting 300g but 40 ms LN can be a little bit tricky to hit for ~2,8* players...Huuum, maybe extend it a little more I think.
03:23:679 (203679|3,203679|0) - this one is actually ok since it's not inside a stream pattern, but you can change it too.
03:28:945 (208945|1) - why this one is behind the LN and not the previous one ? I don't really understand. Do it for both or don't do it no ?
Cruel
01:20:487 (80487|0) - change the LN for a normal note and maybe change the pattern to something like [14] ?
(02:12:190 (132190|2,132190|1,132190|3,132402|3,132402|2,132402|1,132615|2,132615|3,132615|1) - this is some rood pattern lol)
02:48:573 (168573|0) - add a note ?
02:51:126 (171126|3) - ^ ?
02:53:679 (173679|0) - ^ ? :c
02:56:232 (176232|3) - ^ ? :cccc
02:57:509 (177509|1) - ^ ? (this is the last one I promise)
03:01:339 (181339|2) - well there is another one ... :^)
Brutal
00:26:073 (26073|0) - maybe remove this one for consitancy ?
00:42:349 (42349|2) - move this one to 1 to avoid anchor
02:34:530 (154530|2) - stop this LN at 02:35:062- like for the Grotesque diff, but put simple notes. Something like this : https://osu.ppy.sh/ss/4730702
03:03:413 (183413|3) - move to 3
Grotesque
01:21:445 (81445|2,81445|1,81604|0,81604|3) - this part is actually easier on the grotesque diff : https://osu.ppy.sh/ss/4730783 swich them maybe ?
02:54:956 (174956|0,174956|3,175168|1,175168|3,175381|3,175381|0) - ^ https://osu.ppy.sh/ss/4730804
03:03:094 (183094|3) - move to 2


Really really solid mapset, I enjoy it a lot, thanks for this map dude ! 'w')b
Etsu
Hello! my queue...

(key: 1-2-3-4)

Diff: Cruel

00:07:721 (7721|0) - this note place it in the key 2
00:07:881 (7881|1) - this note place it in the key 1
00:08:041 (8041|2) - also in the key 1
(this is better as a piano)

00:08:360 - add note in key 3
00:11:631 (11631|1) - move in the Key 4
00:11:711 (11711|3) - move in the Key 2
00:14:743 (14743|0) - move in the Key 4
00:15:528 - add note in key 2
00:15:824 - add note in key 2
00:17:296 (17296|1,17376|2,17456|1,17535|2) - I think it should move more to the right :s
00:17:775 (17775|0,17854|3) - and he left
00:18:591 - add note?
00:19:876 - add note?
00:43:466 (43466|3) - key 2 and 3
01:16:630 - Hold in key 1
01:51:285 (111285|2,111445|0,111604|3,111764|1,111924|2) - I think it's best piano sound :s
02:18:280 (138280|0) - the timing is in bad position
02:42:110 - add note in key 4 (hold9
02:48:417 - add note in key 4
02:53:663 - add note key 4
03:38:120 - hold?

if my mod is not good practice no matter follow in my queue ^^
Topic Starter
Parachor

XeoStyle wrote:

Yooooooo Igorrr fakin good french shit! 'w')b

 ___ ___ ___ ___
| 1 | 2 | 3 | 4 | (4K)


Abrax's Innocuous
00:07:721 (7721|0,8998|3) - You should maybe put a 20% sound for theses 2 notes, the hitsound are really loud compared to the actual intro Oh I'm just leaving the default sounds as it is until I end up fully hitsounding it. Then I'll worry about volume and such.
00:57:190 (57190|3,57349|0) - since the sound change for theses 2 notes, maybe move to 3 then 2 ? Yep.
01:21:764 (81764|2) - same for this section, 20% hitsound looks like a good idee.

Unpleasant
Ok so it's just my bad, the set looks not hitsounded for the moment x) yep lol
00:15:381 (15381|2,15700|2) - What about some 1/2 LNs for these? Uhhh. Let me come back to this.
01:02:775 (62775|3) - move this one to 2 ? (for the piano sound) Nah, isn't following the piano sound at all (otherwise I'd have it 1234 or something lol)
02:34:104 (154104|2,154211|3,154317|0) - What about this : https://osu.ppy.sh/ss/4730346. Powerful sounds need powerful mapping ! + This pattern is actually not really hard to read/hit so I think it's ok. I actually changed this, and then came back and reverted it later when I realised it doesn't quite work. Compare this pattern to the ones used in every other diff. The difficulty of the pattern steadily rises. If I were to use your suggestion, the pattern would end up the same as Cruel, which doesn't make much sense when Cruel is two diffs higher. Plus, the Unpleasant diff tries to limit the amount of doubles used, it's still a 1.99* after all, even when it tries not to be. So while the powerful mapping would fit, it doesn't work very well in context of the whole mapset. Hope that makes sense, because I spent ages mulling over this =_=
03:17:376 (197376|1,197456|2,197535|3) - What about this : https://osu.ppy.sh/ss/4730360. Flow better with the actual little sound of the first note. I love it!
03:23:839 (203839|3) - add a note at 2 and move 03:24:317 (204317|1) - to 1 ? This diff doesn't need this double.
03:26:392 (206392|2) - ^ It's a fairly harsh sound, but ehhhhhhhh... :/
03:31:498 (211498|3) - ^ Nah
03:34:530 (214530|0) - this part looks empty as fuck !there are plenty of sounds to map no (like at 03:34:849- ) ? I don't understand why you put a 1 second long LN :/ Because the patterning was too complex for the diff, but I still have no Idea why I got rid of everything entirely. Added some notes to fix.

Harsh
01:07:722 (67722|3) - add a note ? Yeah okay
01:16:977 (76977|1,77057|0,77136|3,77216|2,77296|0,77376|1,77456|3,77535|2,77615|0,77695|1,77775|2,77854|3) - What about this : https://osu.ppy.sh/ss/4730411
since the sounds change a little bit, I think you can add some variations to the stream. Changed (a little different but still changed).
01:20:328 (80328|2,80487|1) - CTRL + H ? Nah
02:34:104 (154104|0,154211|3,154317|0) - Same as previous diff. Same explanation
02:53:998- BWUUUURG (kudo pls xdxd) LOL. But also, nah I'm not going to map that sound. If I were, it'd just be an LN snapped weirdly anyway.
03:13:865 (193865|2,193945|1,194025|2) - isn't this a little bit short ? I have no problems getting 300g but 40 ms LN can be a little bit tricky to hit for ~2,8* players...Huuum, maybe extend it a little more I think. Possibly? They're only staccato so it should be fine. This mapset tends to introduce new patterns fairly early on so I think it's justified, especially because short LN's are frequent anyway.
03:23:679 (203679|3,203679|0) - this one is actually ok since it's not inside a stream pattern, but you can change it too. ^
03:28:945 (208945|1) - why this one is behind the LN and not the previous one ? I don't really understand. Do it for both or don't do it no? Pitch relevancy. It's the same sound, so I've put it on the same column. The ones before it aren't the same sound. It drops in pitch.

Cruel
01:20:487 (80487|0) - change the LN for a normal note and maybe change the pattern to something like [14] ? Seems fine. See: Brutal/Grotesque. That LN was always there, the 3 LN's before it were the newcomers. So that's maybe why it seems odd to have them there? idk.
(02:12:190 (132190|2,132190|1,132190|3,132402|3,132402|2,132402|1,132615|2,132615|3,132615|1) - this is some rood pattern lol) Training for the next diffs :^)
02:48:573 (168573|0) - add a note ? v
02:51:126 (171126|3) - ^ ? v
02:53:679 (173679|0) - ^ ? :c v
02:56:232 (176232|3) - ^ ? :cccc v
02:57:509 (177509|1) - ^ ? (this is the last one I promise) v
03:01:339 (181339|2) - well there is another one ... :^) Okay, so for all of these I'm going to say, nah the double isn't really needed. The sound of the string instrument isn't that harsh compared to everything else, and it's only a single pitch, so those two justifications are out. The next diffs satisfies your hunger for doubles anyway.

Brutal
00:26:073 (26073|0) - maybe remove this one for consitancy ? Hmm? They're all doubles. That's consistent isn't it? The identical pitched sound is also a double, it's only in different columns because the long LN makes that impossible.
00:42:349 (42349|2) - move this one to 1 to avoid anchor Is this truly a problem? The little trills that change columns kinda disguise it. If I were to move it to |1|, it would create an even weirder anchor (despite the anchor being shorter). I dunno, I just don't see a problem here. I'll see what other modders think as well.
02:34:530 (154530|2) - stop this LN at 02:35:062- like for the Grotesque diff, but put simple notes. Something like this : https://osu.ppy.sh/ss/4730702 If I were to do that here, I would have to do it for the one after as well, and that'll just end up the same as the grotesque diff. Idk, I think Brutal is complicated enough, but I'll look into this more!
03:03:413 (183413|3) - move to 3 Ooooh yeah okay. That was a massive anchor.

Grotesque
01:21:445 (81445|2,81445|1,81604|0,81604|3) - this part is actually easier on the grotesque diff : https://osu.ppy.sh/ss/4730783 swich them maybe ? Oh wow, that's weird. Fixed.
02:54:956 (174956|0,174956|3,175168|1,175168|3,175381|3,175381|0) - ^ https://osu.ppy.sh/ss/4730804 Fixed
03:03:094 (183094|3) - move to 2 Fixed


Really really solid mapset, I enjoy it a lot, thanks for this map dude ! 'w')b
Phew. Thanks so much for your mod! First full mod so far :D
I'm glad you like it ^^
Protastic101
Hello~ From my queue (sorry for the long delay).

Column 1|2|3|4

General
I might reduce the HP of Abrax's Innocuous to 6.5.
I would recommend reducing HP of Harsh to 7.5 - 7.7. 8 just seems a little bit mean to me.
I would up the HP of Cruel to 8 (it's lower than Harsh, was that intentional?). Also maybe jack up the OD to 7.7 or so.
Maybe OD 8.5 for Grotesque. It's a 5*+ difficulty, so it'll prove a real challenge.

Cruel
03:09:158 (189158|2,189158|3,189237|1,189237|0) - I think you should accent these with three notes instead of two (or you can rearrange their placement, like 14-23 kind of thing).
01:33:147 (93147|1) - This kind of goes for all difficulties, but I think you should move the notes like this (01:34:424 (94424|2,95700|2,96977|2,98253|1) to be exact) to 01:33:253, or where the next set of LN's starts, because that's where the piano note is hit.

Grotesque
02:03:892 (123892|0,123892|1) - by the sound of it, I think you should turn these into short notes, and then start the LN at 02:04:104 and end at the same place. I'm not sure how well this plays though.
02:12:216 (132216|3,132243|2) - I believe these are actually 1/8 notes. There are 3 notes in 1/4 of a beat, so move up to 02:12:229 and 02:12:269 respectively.
02:32:083 - Add another note here for consistency with the rest of the measure?

No kudosu if I wasn't helpful.
Really great map. Not all that much I could find that needed changing. Cruel and Grotesque was basically it. I enjoyed playing it :D Have 2 stars *pew pew*
Topic Starter
Parachor
Just a little announcement.

Because my map is being used in the SOFT osu!mania FFA Tournament, I won't be updating it until next Monday (or at least, I won't be updating the Cruel diff until then.)

So, Etsu and Protastic101, I haven't forgotten about you! I'll look at your mods when I can :D
Topic Starter
Parachor
OKAY. Exams are finally over. Time to keep working on this map! :D

Etsu wrote:

Hello! my queue...

(key: 1-2-3-4)

Diff: Cruel

00:07:721 (7721|0) - this note place it in the key 2 No
00:07:881 (7881|1) - this note place it in the key 1 No
00:08:041 (8041|2) - also in the key 1 No
(this is better as a piano) The Piano rises in pitch, and so the notes rise with it.

00:08:360 - add note in key 3 That sound is incredibly faint, and blends in with the reverb so much that you can JUST barely hear it when playing at 100% speed.
00:11:631 (11631|1) - move in the Key 4 No
00:11:711 (11711|3) - move in the Key 2 No. I want a scattered pattern.
00:14:743 (14743|0) - move in the Key 4 No
00:15:528 - add note in key 2 No
00:15:824 - add note in key 2 No for these two because I'm not following that sound.
00:17:296 (17296|1,17376|2,17456|1,17535|2) - I think it should move more to the right :s I think this pattern is fine. The LRLRLRLR suits that sound.
00:17:775 (17775|0,17854|3) - and he left ^
00:18:591 - add note? Not following that sound
00:19:876 - add note? ^
00:43:466 (43466|3) - key 2 and 3 Nah
01:16:630 - Hold in key 1 The SV displays this just fine.
01:51:285 (111285|2,111445|0,111604|3,111764|1,111924|2) - I think it's best piano sound :s The harder diffs follow the percussion as it's more complicated.
02:18:280 (138280|0) - the timing is in bad position ?? Seems fine to me
02:42:110 - add note in key 4 (hold9 Not needed
02:48:417 - add note in key 4 What? No.
02:53:663 - add note key 4 ^
03:38:120 - hold? The SV displays this well enough.

if my mod is not good practice no matter follow in my queue ^^
I appreciate your time to mod this. Sorry for the denied suggestions. Thanks for your mod~

Protastic101 wrote:

Hello~ From my queue (sorry for the long delay).

Column 1|2|3|4

General
I might reduce the HP of Abrax's Innocuous to 6.5. Agreed.
I would recommend reducing HP of Harsh to 7.5 - 7.7. 8 just seems a little bit mean to me. Changed.
I would up the HP of Cruel to 8 (it's lower than Harsh, was that intentional?). Also maybe jack up the OD to 7.7 or so. Lol I have no idea how that happened. Swapped.
Maybe OD 8.5 for Grotesque. It's a 5*+ difficulty, so it'll prove a real challenge. Yeah okay.
I might get a second opinion on the new HP/OD values just in case. Hopefully it's all okay \o/

Cruel
03:09:158 (189158|2,189158|3,189237|1,189237|0) - I think you should accent these with three notes instead of two (or you can rearrange their placement, like 14-23 kind of thing). I see exactly what you mean, but the execution is the problem. I'm trying to avoid any jacks in this difficulty, as they'lll be introduced in the Brutal difficulty, and each of the 6 sounds in that pattern are strong enough to warrant 2 notes, so that leaves me with just this one option. The other option I can try is to just remove 03:09:158 (189158|3,189237|0) - to represent the more muted sound, and also making the pattern ore interesting. What do you (and anyone else reading these responses) think of this?
01:33:147 (93147|1) - This kind of goes for all difficulties, but I think you should move the notes like this (01:34:424 (94424|2,95700|2,96977|2,98253|1) to be exact) to 01:33:253, or where the next set of LN's starts, because that's where the piano note is hit. Hopefully I'm misinterpreting your suggestion but... The section follows the pattern, 'chord, leaning note - chord, leaning note - chord, etc.' I use one note to represent the leaning note (as it's not as significant as the chords), and two LN's to signify the chord and the higher note, as they ring out more (I mean, I could use 3 LN's to better represent it, but that takes up too much room).

Grotesque
02:03:892 (123892|0,123892|1) - by the sound of it, I think you should turn these into short notes, and then start the LN at 02:04:104 and end at the same place. I'm not sure how well this plays though. I think I see where you're coming from. To me, the low kick and the distorted noise are one in the same. The kick fades out a little, dips, and then comes right back up as a strong distorted noise, so I represented this through using one 2 LN for the full length, and the SV to show the 'dip'. Idk, I think with the SV this is fine as it is. If it had no SV to show the sound then I'd might have changed it.
02:12:216 (132216|3,132243|2) - I believe these are actually 1/8 notes. There are 3 notes in 1/4 of a beat, so move up to 02:12:229 and 02:12:269 respectively. Nice catch! Fixed in this diff and every other diff. Now I'm wondering if the next two are mapped properly, especially the 3rd one. The sound for the 3rd one goes longer, but mapping it all would be a little overkill (especially in the high diffs), so it's sensible to keep it that short, but I don't know. I'll ask around and see if people see it as a problem.
02:32:083 - Add another note here for consistency with the rest of the measure? But where? To avoid a 3-in-a-row jack, I'd have to put it in column 1, and that plays a little weird :S For now I'll consider it a crescendo to the large sound after.

No kudosu if I wasn't helpful.
Really great map. Not all that much I could find that needed changing. Cruel and Grotesque was basically it. I enjoyed playing it :D Have 2 stars *pew pew*
Thank you for your mod! I love in-depth mods like this. And even though I've previously sent a PM about it: Thanks a lot for the stars ^^
Nivrad00
From Nivrad00's Mania Queue
box
General
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
From ranking criteria. I see that the harshness of the diff name is supposed to match to the difficulty but it's pretty ambiguous imo

Abrax's Innocent
02:12:190 - all the other diffs use 1/3 here

Unpleasant
nothin to say

Harsh
02:42:136 (162136|1) - this note is on three different snaps in various difficulties lmfao
02:55:807 (175807|0,175813|2) - these two notes aren't lined up

Cruel
nothin here either

Brutal
01:11:472 (71472|0,71551|0) - this felt out of place to me, at least compared to the jack usage in the rest of this diff. it's very uncomfortable

Grotesque
The crazy stuff in this dif looks amazing, but I don't know enough about 4K to really comment on it ;n;
lol best kiais ever

This seems like a perfect song for mapping... the instruments are perfectly unambiguous but the rhythms and timbres are off the wall. The patterns seem fun and stylish, the weird sounds are represented well, SVs seem tasteful (but just daring enough to trip up players on their sightread)

All around great map; seems like I can't help you much. Have some stars though. Cheers!
Topic Starter
Parachor

Nivrad00 wrote:

From Nivrad00's Mania Queue
box
General
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
From ranking criteria. I see that the harshness of the diff name is supposed to match to the difficulty but it's pretty ambiguous imo
I'm surprised no one else has pointed this out already lol.
I'm really quite attached to the difficulty names, probably because I'm used to seeing them for the past half a year, so changing them is a little hard for me :S
I think there's a large enough gap between each difficulty that it doesn't matter as much. If there was a 2.35* and a 2.45* difficulty, then there'd be a problem. If it ends up being completely unrankable, I'll probably just stick some level tags on the end (like Harsh Lv.9, Cruel Lv.11, or whatever). I'd much rather keep the names as they are, but I might talk to a BN about it if I can, to clear things up :)


Abrax's Innocent
02:12:190 - all the other diffs use 1/3 here Fixed.

Unpleasant
nothin to say

Harsh
02:42:136 (162136|1) - this note is on three different snaps in various difficulties lmfao Wow, how the hell did that happen lmao. Fixed now. Had to make a little change to Innocuous to fit as well.
02:55:807 (175807|0,175813|2) - these two notes aren't lined up Ooooh. Thanks.

Cruel
nothin here either

Brutal
01:11:472 (71472|0,71551|0) - this felt out of place to me, at least compared to the jack usage in the rest of this diff. it's very uncomfortable. Hmm yeah I see what you mean. Changed the patterning a little to avoid the jack.

Grotesque
The crazy stuff in this dif looks amazing, (thank you :D) but I don't know enough about 4K to really comment on it ;n;
lol best kiais ever

This seems like a perfect song for mapping... the instruments are perfectly unambiguous but the rhythms and timbres are off the wall. The patterns seem fun and stylish, the weird sounds are represented well, SVs seem tasteful (but just daring enough to trip up players on their sightread)

All around great map; seems like I can't help you much. Have some stars though. Cheers!
Thanks for the mod and the stars! I'm really glad you liked it :)
Protastic101
My response to your question on the Cruel difficulty.

Protastic101 wrote:

Hello~ From my queue (sorry for the long delay)

Cruel
03:09:158 (189158|2,189158|3,189237|1,189237|0) - I think you should accent these with three notes instead of two (or you can rearrange their placement, like 14-23 kind of thing). I see exactly what you mean, but the execution is the problem. I'm trying to avoid any jacks in this difficulty, as they'lll be introduced in the Brutal difficulty, and each of the 6 sounds in that pattern are strong enough to warrant 2 notes, so that leaves me with just this one option. The other option I can try is to just remove 03:09:158 (189158|3,189237|0) - to represent the more muted sound, and also making the pattern ore interesting. What do you (and anyone else reading these responses) think of this? I looked at this this morning, and in my opinion, I think removing the two notes you mentioned above would be a better idea. It plays just the same for me, and does give the sounds something to differentiate them from the other sounds in that measure.
01:33:147 (93147|1) - This kind of goes for all difficulties, but I think you should move the notes like this (01:34:424 (94424|2,95700|2,96977|2,98253|1) to be exact) to 01:33:253, or where the next set of LN's starts, because that's where the piano note is hit. [color=#FF0000]Hopefully I'm misinterpreting your suggestion but... The section follows the pattern, 'chord, leaning note - chord, leaning note - chord, etc.' I use one note to represent the leaning note (as it's not as significant as the chords), and two LN's to signify the chord and the higher note, as they ring out more (I mean, I could use 3 LN's to better represent it, but that takes up too much room).

No kudosu if I wasn't helpful.
Really great map. Not all that much I could find that needed changing. Cruel and Grotesque was basically it. I enjoyed playing it :D Have 2 stars *pew pew*
Sorry for bad formatting, I'm on my phone atm lol. Once I clear my queue, I'll try to do a full mod of this (I was a little rushed last time which was why the mod was so short).
Etsu
Oh! yes sorry for my bad modding it was just my basic criticism and try to improve it as their map is good so to make your mod will be for the next ...

Good luck :)
Protastic101
Alright, full modding time! This is going to be really short because you're too good of a mapper to make any mistakes XD

Abrax's Innocuous
I dunno if Abraxos actually checks this map, but it's only one suggestion so I dunno.
02:40:913 (160913|3,163147|2) - I don't recommend an overlapping LN in an EZ difficulty that doesn't have the same end point. In Unpleasant, which is slightly harder than this diff, it doesn't use overlapping LN's, so I'd recommend having these have the same end point.
Also, some of the jacks in this might be too quick for a beginner, but I'd get some other opinions on this. I'm talking about the jacks like 02:12:190 (132190|3,132402|3,132615|3) But that's just my opinion (and looking at it again, it doesn't really seem that bad. Might just be my first impression of it).

Unplesant
00:23:998 (23998|3,24078|2,24158|1,24237|0) - Control H? This might just be the way you map, but every time you add a 1/4 burst, it's always going from right to left. Maybe try to change it a little bit by making it go left to right?

Harsh
00:37:509 - Why'd you stop with the LN? It's still the same sound here as 00:37:083 (37083|3) or 00:36:658 (36658|1)
00:37:934 - ^^
01:58:785 to 02:00:062 - I feel like you should continue the 1/3 piano in the background here because it's still pretty loud and you can easily hear it. Personal opinion too, but I think it kind of breaks the flow if you stop it in this measure.

Brutal
00:22:083 (22083|1,22083|3) and 00:22:243 (22243|3) - I think the second note I highlighted should be made a jump because its got a little bit of a louder sound than the first set of notes I highlighted. For the first set, I'd suggest reducing it to a single note.
00:45:062 (45062|1,45062|3) - Turn these into LN's? These are the same sound as the two sets of LN's before it. Also, the sounds only last for 1/4 of a beat, but I don't know if you want to change that, or if you should.
00:50:647 (50647|0,50647|1,50727|2,50727|3,50807|1,50807|0,50886|3,50886|2,50966|0,50966|1) - Suggest making stairs like so or something like that. This is because the sound travels from the right speaker to the left speaker during the course of these notes. I also moved 00:50:487 (50487|1,50567|2) one column to the left.
01:10:594 (70594|1) - Make LN? The sound is sustained for 1/2 a beat, but it might not be consistent with the way the rest of your map looks (due to you using a lot of LN jumps).
01:38:360 - Add note for consistency? In this section, you have two LN's, and a short note every time you shift from one set of LN's to the other. Hopefully that makes sense (probably not).
01:45:541 (105541|1) - Make LN due to sustained sound?

Praise
[Harsh]
02:12:190 (132190|3,132190|2,132402|2,132402|3,132615|3,132615|2) - I love these. That is all.
03:13:865 to 03:16:658 - I also really love this. This is
[Sv's]
- Readable SV's are the absolute best, and they actually add to the map and aren't unnecessary or unwarranted. You have converted a former SV hater to SVism XD
[Spread]
- I love how your spread also includes an EZ diff for people just getting into Mania. This is something not a lot of people do anymore, and I'm happy you included one, even if it is a GD. This helps to train some people in playing and reading technical maps which is great!
- Also, I really love the linear progression in difficulty. The difficulty gaps are well bridged, so pretty much anyone of any skill level has a difficulty in this set they could probably S and enjoy.
- It also makes it pretty easy to learn how to play certain patterns found in almost all Mania maps, like jacks, and streams/bursts.

Could you maybe, like, stop mapping so well, you're making me feel bad.
So yeah, hope that was helpful Weeee
No kudosuuuuu
LuckyLemon
One of the best mapsets I've seen in a while. Have a star xD
Good luck
andykaakmald
Those notes are so unpredictable, but I love it! Hope it get ranked soon.

-andykaakmald-
Topic Starter
Parachor
Sorry about the wait guys. A lot of irl things happened over the past 2 weeks (including leaving state for a while), but now I'm back to work this map again! Thanks a lot for your patience.

Protastic101 wrote:

Alright, full modding time! This is going to be really short because you're too good of a mapper to make any mistakes XD

Abrax's Innocuous
I dunno if Abraxos actually checks this map, but it's only one suggestion so I dunno.
02:40:913 (160913|3,163147|2) - I don't recommend an overlapping LN in an EZ difficulty that doesn't have the same end point. In Unpleasant, which is slightly harder than this diff, it doesn't use overlapping LN's, so I'd recommend having these have the same end point.
Also, some of the jacks in this might be too quick for a beginner, but I'd get some other opinions on this. I'm talking about the jacks like 02:12:190 (132190|3,132402|3,132615|3) But that's just my opinion (and looking at it again, it doesn't really seem that bad. Might just be my first impression of it).I let Abrax know of your suggestion. His solution was moving the overlapping slider to the other hand (making it easier to hit for newer players, and also fixed the release to be on time with the sound (it was slightly off beforehand). As for the connection to the other diffs, I think that just comes down to GD vs. Set Creator. Both are going to have different mapping styles anyway. If the overlapping slider does come up as a problem later, then we'll look at this again!

Unplesant
00:23:998 (23998|3,24078|2,24158|1,24237|0) - Control H? This might just be the way you map, but every time you add a 1/4 burst, it's always going from right to left. Maybe try to change it a little bit by making it go left to right? Is it really though? I counted 3 L-to-R bursts and 3 R-to-L bursts in the first half alone (4 each if you count the part after 1:39), so that's pretty even. It might seem skewed because the first 3 bursts in the map are R-to-L, but I don't think it really matters. The direction of the burst depended on the context it was put in, to make it easier for the player to handle.

Harsh
00:37:509 - Why'd you stop with the LN? It's still the same sound here as 00:37:083 (37083|3) or 00:36:658 (36658|1)
00:37:934 - ^^ I went through this in irc with you. Made some big changes to the top 3 diffs concerning this!
01:58:785 to 02:00:062 - I feel like you should continue the 1/3 piano in the background here because it's still pretty loud and you can easily hear it. Personal opinion too, but I think it kind of breaks the flow if you stop it in this measure. I personally think that it's a little too quiet to map, because the sounds I did map are very overpowering. Especially for a Harsh diff, it'll make it quite difficult to play both layers.

Brutal
00:22:083 (22083|1,22083|3) and 00:22:243 (22243|3) - I think the second note I highlighted should be made a jump because its got a little bit of a louder sound than the first set of notes I highlighted. For the first set, I'd suggest reducing it to a single note. Oh, good point. Fixed!
00:45:062 (45062|1,45062|3) - Turn these into LN's? These are the same sound as the two sets of LN's before it. Also, the sounds only last for 1/4 of a beat, but I don't know if you want to change that, or if you should. This is mainly a stylistic choice. It's so that 00:45:222 (45222|2) - doesn't get overcrowded, because I want that note to lean into the triple LN afterwards. To do this, the player needs to have his hands off the keys at that moment, if that makes sense. It plays a lot better though, it's one of the things I really like in this diff.
00:50:647 (50647|0,50647|1,50727|2,50727|3,50807|1,50807|0,50886|3,50886|2,50966|0,50966|1) - Suggest making stairs like so or something like that. This is because the sound travels from the right speaker to the left speaker during the course of these notes. I also moved 00:50:487 (50487|1,50567|2) one column to the left. Unfortunately the putting jacks here make it awkwardly hard to play compared to everything around it. I understand what you're saying though.
01:10:594 (70594|1) - Make LN? The sound is sustained for 1/2 a beat, but it might not be consistent with the way the rest of your map looks (due to you using a lot of LN jumps). Good idea. Change in the 2 diffs below as well.
01:38:360 - Add note for consistency? In this section, you have two LN's, and a short note every time you shift from one set of LN's to the other. Hopefully that makes sense (probably not). Oh, so I remapped this section in Grotesque, but not Brutal? Huh, dunno what happened there. That whole section is fixed and should play better now.
01:45:541 (105541|1) - Make LN due to sustained sound? Yep, changed in every difficulty!

Praise
[Harsh]
02:12:190 (132190|3,132190|2,132402|2,132402|3,132615|3,132615|2) - I love these. That is all.
03:13:865 to 03:16:658 - I also really love this. This is
I can see you like short LN's lol
[Sv's]
- Readable SV's are the absolute best, and they actually add to the map and aren't unnecessary or unwarranted. You have converted a former SV hater to SVism XD Ha haaa! Success!
[Spread]
- I love how your spread also includes an EZ diff for people just getting into Mania. This is something not a lot of people do anymore, and I'm happy you included one, even if it is a GD. This helps to train some people in playing and reading technical maps which is great!
- Also, I really love the linear progression in difficulty. The difficulty gaps are well bridged, so pretty much anyone of any skill level has a difficulty in this set they could probably S and enjoy.
- It also makes it pretty easy to learn how to play certain patterns found in almost all Mania maps, like jacks, and streams/bursts.
Thank you! That third point is exactly what I was aiming for. To train newer players in odd patterns that you wouldn't usually find in maps of the same difficulty. I'm glad the mapset came together well as a whole, as when I first started making the lower diffs, I was worried they wouldn't match up properly.

Could you maybe, like, stop mapping so well, you're making me feel bad. Lmao
So yeah, hope that was helpful Weeee Very helpful!
No kudosuuuuu Nonono, you're taking my kudosu. Take iiiit.
Thanks so much! Not only was this mod and our little irc mod helpful, but it also sparked a lot of changes I need to make for myself. Due to this, a certain problematic section in the Grotesque diff should be a lot more pleasing :)

Edit: HOLY HELL 22 STARS. YOU'RE INSANE! :D


LuckyLemon wrote:

One of the best mapsets I've seen in a while. Have a star xD
Good luck
Aww, thank you!

andykaakmald wrote:

Those notes are so unpredictable, but I love it! Hope it get ranked soon.

-andykaakmald-
Haha, I'm glad you like it :)
Crusts
you da mvp prostatic101

i can say nothing about your 20 kds donation even though it's parachor map i'm somehow impressed

and i hope this got ranked ASAP since this map got somehow you can say the SV is nice even though i sometime fumbled by it since i'm not the type who can handle SVs really well especially when it got slow

by the way take my star

well i just want to say that haha

edit : i forgot to say this the song somehow make me scared :o especially in the first kiai :o
Topic Starter
Parachor

Crusts wrote:

you da mvp prostatic101

i can say nothing about your 20 kds donation even though it's parachor map i'm somehow impressed

and i hope this got ranked ASAP since this map got somehow you can say the SV is nice even though i sometime fumbled by it since i'm not the type who can handle SVs really well especially when it got slow

by the way take my star

well i just want to say that haha

edit : i forgot to say this the song somehow make me scared :o especially in the first kiai :o
Awww :)
Thank you for your stars!
Lude
Interlude's Modding Queue
1|2|3|4

I'm REALLY sorry for the late mod. I got too lazy too, but had lots of work as well D: OK, lets start

[Brutal]
00:13:945 - All of a sudden triple here seems awkward for me. Besides, I couldn't hear anything to emphasize it with triple here. Delete 00:13:945 (13945|2) -
00:15:062 - Here's my suggestion of changing the pattern.
00:43:147 (43147|2,43227|2,43307|2) - This is really hard to play. Consider deleting 00:43:147 (43147|0,43227|0) - , and moving 00:43:307 (43307|2,43307|1) - these to 1-2 col respectively.
00:44:264 - Add a note at 2?
01:06:285 - You could emphasize this sound by a single note or short-long note. Leaving it seems quite rude for that big sound !
01:08:839 - Add another LN? It basically has same sound as 01:08:998 (68998|2) -
01:13:466 - Add a note at 3?
01:39:636 (99636|2) - Switch to col 4
01:51:126 - Add a note at 2
02:04:051 - You could add another LN to emphasize this sound
02:21:285 - Add a note at 3 or 4
03:02:296 - You could split the LNs, since there's a cutoff on the sound, and splitting would emphasize that cut
03:12:402 (192402|2,192402|1,192402|0,192615|2,192615|3,192615|1) - These could be shorter, just like 03:11:711 - here

[Cruel]
00:21:604 - Add a note at 3
00:41:392 - Add a note for bass, 00:41:711 (41711|0) - Delete, there's nothing to emphasize
00:42:030 - Add a note for bass
00:42:828 - Add a note at 2
00:43:466 - Add a note at 1
01:02:296 - Add a stair that goes off from 4-3
02:04:051 - Another LN?
03:02:057 - Same as Brutal Difficulty. You could cut off the LN
03:09:158 (189158|3,189237|0) - You could delete these, to emphasize the snare
03:09:477 - Add a note at 3

This is a masterpiece. Grotesque difficulty is just my style. Wow, great job mapping this map.
Good luck !
Janko
Hi Parachor.
This is random mod. I was looking speedcore map to osu!mania and found your so I decided to give something from me. I like this type of music. I also recently mapped this type of map. Ok let's do this.

mod
|1|2|3|4|


[Harsh]
00:13:785 (13785|1) - move to column 4, move this note 00:13:945 (13945|3) - to column 2 and 00:14:025 (14025|1,14104|2,14184|3) - ctrl+G. Effect. I think that this is good change.

00:55:381 (55381|2,55487|1) - ctrl+H, move 00:55:594 (55594|2) - to column 1, move this note 00:56:232 (56232|0) - to column 3 and 00:56:392 (56392|1,56472|2,56551|3) - move this part to left side (1,2,3 column). Effect

01:49:610 (109610|1,109690|2) - ctrl+H
02:11:711 (131711|2,131791|1,131870|0) - ctrl+H and 02:11:950 (131950|3) - move this note to column 1
03:08:041 (188041|1,188200|2) - ctrl+H for ballance
03:17:456 (197456|2,197535|1) - for comfortable play move this to right side (3,4 column)
03:27:429 (207429|0) - move to column 3
03:28:945 (208945|1) - move to column 4
03:34:450 (214450|1,214530|2) - ctrl+H

[Cruel]
01:05:487 (65487|1,65567|2,65647|1,65727|2) - I propose ctrl+H for ballance

01:16:977 (76977|3,76977|2,77057|1,77136|0,77216|1,77296|2,77296|3,77376|1,77456|0,77535|1,77615|2,77615|3,77695|1) - this is big part and big change but I think that this is better change so I suggest the same as above - ctrl+H for ballance.

02:01:977 (121977|3,122136|1,122190|3,122349|1,122402|3,122562|1,122615|3) - I understand that this part fits the song but is comfortable to play? I propose change somehow this part.

02:13:227 (133227|0) - move to column 3 and move this 02:13:307 (133307|2,133386|1) - to left side (column 1 and 2) and ctrl+G this. Effect. I think that this is good change.

02:16:658 (136658|1,137083|1,137296|1,137509|1,137722|1,137934|1) - I understand that this part fits the song but is comfortable to play? I propose change somehow this part.

03:13:945 (193945|1) - move to column 4 for ballance
03:25:115 (205115|2) - I think that start this LN is here 03:25:115 (205115|2) -
03:27:828 (207828|1,207908|2,207987|1,208067|2) - move this part to 3 and 4 column
It's not much but I hope that something useful. GL :D
Protastic101

Crusts wrote:

you da mvp prostatic101

i can say nothing about your 20 kds donation even though it's parachor map i'm somehow impressed
I told Parachor he has until school gets out for me to rank this, otherwise it's another 20 stars at his map >:D

Edit: Ew, SP 64? I'll have to round that out to 65, my bad.
Topic Starter
Parachor

Interlude- wrote:

Interlude's Modding Queue
1|2|3|4

I'm REALLY sorry for the late mod. I got too lazy too, but had lots of work as well D: OK, lets start That's fine, I get lazy too sometimes haha. All that matters is that the mod got here eventually :D

[Brutal]
00:13:945 - All of a sudden triple here seems awkward for me. Besides, I couldn't hear anything to emphasize it with triple here. Delete 00:13:945 (13945|2) - The triple isn't exactly sudden, because there's one literally right before it (the LN's). Both the sound the LN's are mapped to and this sound have around about the same emphasis (compared to the rest of the notes there), so I don't see too much of a problem, it seems to blend in well.
00:15:062 - Here's my suggestion of changing the pattern. Someone else suggested mapping those popping noises, so I think I will. While my change looks different to yours (because I'm going to avoid that LH trill), it still does the same thing. It's also changed in Grotesque and Cruel, so hopefully that fits. Not sure whether to apply it in Harsh though.
00:43:147 (43147|2,43227|2,43307|2) - This is really hard to play. Consider deleting 00:43:147 (43147|0,43227|0) - , and moving 00:43:307 (43307|2,43307|1) - these to 1-2 col respectively. It's not too hard considering the rest of the difficulty. There's quite a few jack-orientated patterns in this diff (and a LOT in the Grotesque diff), so in a way, it's training for the later jacks. Plus, it's not very complicated, it's just a matter of hitting it at the right time. If it becomes a problem for other modders I'll take another look into it.
00:44:264 - Add a note at 2? It fits sound-wise, but not pattern-wise.
01:06:285 - You could emphasize this sound by a single note or short-long note. Leaving it seems quite rude for that big sound ! I see what you mean, but for a sound with such a vague starting point, I think the LN releases do a good job of representing that there's something there.
01:08:839 - Add another LN? It basically has same sound as 01:08:998 (68998|2) - This will cause the patterning to play a little awkwardly. Grotesque adds the extra LN's because it's a harder pattern to hit. Brutal and below uses 1 LN to signify the one that reverberates more.
01:13:466 - Add a note at 3? Yeah okay.
01:39:636 (99636|2) - Switch to col 4 Yep
01:51:126 - Add a note at 2 Nope
02:04:051 - You could add another LN to emphasize this sound The SV does a well enough to represent this sound because of it's vagueness.
02:21:285 - Add a note at 3 or 4 ^
03:02:296 - You could split the LNs, since there's a cutoff on the sound, and splitting would emphasize that cut ^
03:12:402 (192402|2,192402|1,192402|0,192615|2,192615|3,192615|1) - These could be shorter, just like 03:11:711 - here They're longer both because the sound is a little longer, and also to provide emphasis through the use the quicker releases.

[Cruel]
00:21:604 - Add a note at 3 No
00:41:392 - Add a note for bass, 00:41:711 (41711|0) - Delete, there's nothing to emphasize Nicely spotted. Fixed.
00:42:030 - Add a note for bass ^
00:42:828 - Add a note at 2 Nooooo
00:43:466 - Add a note at 1 Nope
01:02:296 - Add a stair that goes off from 4-3 No
02:04:051 - Another LN? SV
03:02:057 - Same as Brutal Difficulty. You could cut off the LN SV
03:09:158 (189158|3,189237|0) - You could delete these, to emphasize the snare Yep. I like it.
03:09:477 - Add a note at 3 Nah

This is a masterpiece. Grotesque difficulty is just my style. Wow, great job mapping this map. Wow! Thank you so much. It makes me really happy to know that someone out there likes my map enough to call it a 'masterpiece' ^^
Good luck !
Very helpful mod. Thank you :)
Edit: Oh, thanks for the star as well! ^-^


Janko wrote:

Hi Parachor.
This is random mod. I was looking speedcore map to osu!mania and found your so I decided to give something from me. I like this type of music. I also recently mapped this type of map. Ok let's do this. I remember you helping me with Egg Of Life. Nice to see you back here again :D

mod
|1|2|3|4|


[Harsh]
00:13:785 (13785|1) - move to column 4, move this note 00:13:945 (13945|3) - to column 2 and 00:14:025 (14025|1,14104|2,14184|3) - ctrl+G. Effect. I think that this is good change. In this diff, instead of using doubles to emphasise loud notes all the time, I sometimes use the distance between the notes or hand alternation to represent it. In this case, the 3rd note is by itself to emphasise that sounds.

00:55:381 (55381|2,55487|1) - ctrl+H, move 00:55:594 (55594|2) - to column 1, move this note 00:56:232 (56232|0) - to column 3 and 00:56:392 (56392|1,56472|2,56551|3) - move this part to left side (1,2,3 column). Effect No, this breaks up the patterning that I formed in that section.

01:49:610 (109610|1,109690|2) - ctrl+H No
02:11:711 (131711|2,131791|1,131870|0) - ctrl+H and 02:11:950 (131950|3) - move this note to column 1 Seems fine to me.
03:08:041 (188041|1,188200|2) - ctrl+H for ballance Pitch relevancy
03:17:456 (197456|2,197535|1) - for comfortable play move this to right side (3,4 column) This doesn't achieve the same effect.
03:27:429 (207429|0) - move to column 3 Nope
03:28:945 (208945|1) - move to column 4 Pitch relevancy
03:34:450 (214450|1,214530|2) - ctrl+H This is used for Left hand/Right hand alternation.

[Cruel]
01:05:487 (65487|1,65567|2,65647|1,65727|2) - I propose ctrl+H for ballance Seems fine to me.

01:16:977 (76977|3,76977|2,77057|1,77136|0,77216|1,77296|2,77296|3,77376|1,77456|0,77535|1,77615|2,77615|3,77695|1) - this is big part and big change but I think that this is better change so I suggest the same as above - ctrl+H for ballance. I see what you're going for, but in this case, the last part of this section is split differently to the rest because the sound changes. This change in patterning is apparent in every other difficulty as well.

02:01:977 (121977|3,122136|1,122190|3,122349|1,122402|3,122562|1,122615|3) - I understand that this part fits the song but is comfortable to play? I propose change somehow this part. It's perfectly comfortable to play. It also appears in all (or at least most) other difficulties. It's a simple repetitive motion. This mapset is designed to introduce uncommon patterns to test the player, and to expand their ability to play uncommon patterns.

02:13:227 (133227|0) - move to column 3 and move this 02:13:307 (133307|2,133386|1) - to left side (column 1 and 2) and ctrl+G this. Effect. I think that this is good change. I placed these 6 notes to alternate left and right hand, to add to the chaos of the sound.

02:16:658 (136658|1,137083|1,137296|1,137509|1,137722|1,137934|1) - I understand that this part fits the song but is comfortable to play? I propose change somehow this part. Same reasoning as before. It may feel uncomfortable because it's not really a common pattern, but play it a few more times and you'll realise how much it fits, and how easy it is to play.

03:13:945 (193945|1) - move to column 4 for ballance It's there for LRLRLR alternation
03:25:115 (205115|2) - I think that start this LN is here 03:25:115 (205115|2) - It's a bit of a vague sound. It fits to the 1/4 snap well enough, so that it does not overcrowd the patterns in front of it.
03:27:828 (207828|1,207908|2,207987|1,208067|2) - move this part to 3 and 4 column Again it's there for the RLRLRL alternation. However, this suggestion made me realise that there was a note missing in every difficulty. There were 6 "Ah"s instead of 5. So yeah.
It's not much but I hope that something useful. GL :D
Sorry for all of the denied suggestions. A few of your suggestions showed me some other things that needed to be changed though, so think of that as a good thing! I'm very happy to see someone who mods maps to their own accord, all just to help the map become better instead of to fill a quota (not like there's anything wrong with that either, but you know what I mean). So, thank you! :)
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