General
Not sure if this has been brought up before but difficulty name spread is most likely unrankable at this point, the main criteria is basically to have someone who is somewhat fluent in the english able to rank the difficulty names in terms of "difficulty" and it's currently quite hard to do that honestly
00:28:147 - This uses a 141 BPM on 3/4
00:38:359 - Revert back to 188 here
Think you can use something to override normal-hitnormal for now, it's quite weird to hear on the default skin, it's best to check hitsounds on default skin anyways, won't give too much comments about these so just look through the diff.s with default skin and correct those that sound weird
Grotesque
00:27:349 (27349|2) - Didn't really like the SV effect of this very much, I was thinking of something that is less fierce/snappy here, basically not in favor of that 0.1x in particular.
I would suggest to do something like a sine function that hovers around 0.7 - 1.3
00:28:147 (28147|0,29424|0,30700|0,31977|0) - Was thinking that you can emphasize the repeating section with a bump SV right at the beginning of these LNs, much like a gif/animation that doesn't loop perfectly, think you can mimic that here
00:37:083 (37083|3,38360|3) - I believe you can do a slightly speed up here as the intensity builds up
00:41:232 (41232|1,41232|2,41232|0,41232|3) - sounds like you're missing a clap here
00:44:743 (44743|1) - Not sure about using a jumptrill here, personally felt that the rolls could be extended towards the LN here instead of a roll to jumptrill transition as the instrumentals in the track do not heavilty suggest the usage of jumps?
01:15:062 (75062|2,75860|2) - Think you can throw in some bump SVs for the plucking instrumentals here
01:21:764 - Felt that the slowjam is a bit too small of an effect here, thinking that you can drop to 0.8?
01:38:360 - Put an increasing SV here up to 1.2 at 01:39:636 -
01:48:493 (108493|1,108493|0,108573|0) - Think it'd be better if you shifted this to the right hand, a triple "consecutive" minijack pattern here strains the left hand a ton
01:48:892 - well, looking at it on a larger scale here, you seem to have a lot more left hand "consecutive" minijacks than that of right hand
02:06:126 - These are some weird choice/placement of SVs, they kinda distort the 1/4s weirdly here, might want to shift the 0.75x SV somewhere after
02:14:104 - Feel like this 4 to 3 transition isn't that heavy and doesn't feel fitting to the bass kick the song, maybe add on 1?
02:43:147 - Pretty sure you can speed this SV up, the chord @ 02:46:019 (166019|3,166019|1,166019|2) - would feel much more heavy if the chord comes at a surprisingly faster SV than that of 1.0x
02:58:573 (178573|1,178626|1) - yeaaaa this is quite hard to read and execute, it's doable but would suggest to omitt this anchor
Well in general this plays not bad but I would say this has quite a bit of missed opportunities for stutter/stagger SVs but it's mainly personal taste at this point
Brutal
00:27:349 - Same as Grotesque, well all SV suggestions apply to here if you want to of course
00:52:482 (52482|1,52482|0,52642|0,52642|1,52801|0,52801|1) - Hitsounds sound weird here (?)
02:15:062 (135062|3,135381|2) - Think these should be on the same column for the vocals
Not too sure about this difficulty wise i can't really detect any difficulty spike basically
Cruel
00:33:679 (33679|0,34104|2) - Would compare this to 00:33:253 (33253|3) - and say that they are different sounds, the first 2 LNs I've mentioned feel like they are plucked compared to the 2nd set of LN I've linked hence i'm suggesting to make those 2 first LNs I've linked a shorter LN/staccato LN
00:45:222 (45222|1) - I believe this is for the bass? Think it's better if it's just a single instead of an LN, maybe a {12} chord if you want a heavier impact and a hammer
01:23:041 (83041|3,83041|2,84211|1,84317|2,84317|0,85487|1,85594|2,85594|3,86764|1,86870|2,86870|0) - May want to shift LN positionings here a bit, it's a direct repeat and from what you've done here it seems like it's not what you really want to do
01:38:360 (98360|2,98360|3) - Think you can extend this towards 01:39:397 (99397|1) - (?) not sure about the gap, it feels unneeded imo
01:39:636 (99636|3) - Similarly
01:42:828 (102828|2) -
02:40:055 (160055|0,160275|3,160714|2,160913|1) - I would assume everyone will fuck up here at this skill level because of a slowjam not sure if you wanna delete these singles to make it easier
03:00:913 - Pretty sure the LN/sound starts here (?) instead of the 1/4 (should've mentioned earlier but yea fix on all diff.s if you see this line)
Harsh
00:16:019 (16019|1,16019|0) - Would say that this sound here doesn't really have the same intensity/heaviness as 00:15:700 (15700|2,15700|3) - for example, think you can do 1 note for the chord at 16seconds instead of 2
00:33:679 (33679|1,34104|2) - Same suggestion as previously, basically making these sounds staccato LNs
00:38:360 - Unsure what you're mapping to with these LNs, I would suggest to map LNs to the more prominent synth sounds only, like: 00:38:360 (38360|2,38519|1,38839|3,39158|1,39317|3,39477|0,39636|2,39796|0,40115|2,40434|1,40594|2) -
00:41:312 (41312|1) - Think you can emphasize the snares here instead of doing a full on stream that overlays over this whole drum pattern here, something like this: http://puu.sh/oTIL7/783031b623.jpg | jumps for the snares and repeated hammer on 1 column for the kick there
I purposely started the streams that got cut off by the snares directly on top of the jump so as to mimic this "continuation effect" (wow i'm horrible at explaining but yea)
00:45:222 (45222|1) - yea, same thing, would suggest a single instead of an LN if you're doing the bass
02:57:296 (177296|1) - Hmm maybe change this such that it ends @ 02:57:509 (177509|2) - ? this covers the fading in stream of kick effect here also
Innocuous & Harsh
Well the main problem is see is that the gap between this and Harsh basically this is mainly due to factors like:
- Harsh has a ton more SVs than Innocuous
- Harsh has very adventurous/experimental/unconventional usages of LNs and note patterning which are significantly harder than Innocuous
- Harsh has much more streaming than that of Innocuous
This is mainly due to how Abraxos takes the safer side of mapping and how Harsh is a descendent of Grotesque. Harsh preserves most elements of Grotesque except that it's less dense, the problem is that the reading requirement doesn't really decrease to the point where it bridges well with Innocuous currently.
The main suggestion and the most fitting one would be to have you make another difficulty, something similar to Harsh but with less difficulty, this decrement should mainly come from either:
- Removal of (some) SVs
- Removal of complex patterning (such as miniLNs and LNs that doesn't really end at a point that is easy to time, see: Harsh's 03:12:615 (192615|1) - )
- Less streaming I suppose
I'll look at the new difficulty and Innocuous once this is kind of done, if you'd insist to not create another difficulty I'd have to consult fellow BNs + QATs to see their opinions on this
Resolved for now
Else, it's a really solid set, very uniquely and boldly mapped.