Sorry about the wait guys. A lot of irl things happened over the past 2 weeks (including leaving state for a while), but now I'm back to work this map again! Thanks a lot for your patience.
Edit: HOLY HELL 22 STARS. YOU'RE INSANE!
Thanks so much! Not only was this mod and our little irc mod helpful, but it also sparked a lot of changes I need to make for myself. Due to this, a certain problematic section in the Grotesque diff should be a lot more pleasingProtastic101 wrote:
Alright, full modding time! This is going to be really short because you're too good of a mapper to make any mistakes XDAbrax's InnocuousI dunno if Abraxos actually checks this map, but it's only one suggestion so I dunno.
02:40:913 (160913|3,163147|2) - I don't recommend an overlapping LN in an EZ difficulty that doesn't have the same end point. In Unpleasant, which is slightly harder than this diff, it doesn't use overlapping LN's, so I'd recommend having these have the same end point.
Also, some of the jacks in this might be too quick for a beginner, but I'd get some other opinions on this. I'm talking about the jacks like 02:12:190 (132190|3,132402|3,132615|3) But that's just my opinion (and looking at it again, it doesn't really seem that bad. Might just be my first impression of it).I let Abrax know of your suggestion. His solution was moving the overlapping slider to the other hand (making it easier to hit for newer players, and also fixed the release to be on time with the sound (it was slightly off beforehand). As for the connection to the other diffs, I think that just comes down to GD vs. Set Creator. Both are going to have different mapping styles anyway. If the overlapping slider does come up as a problem later, then we'll look at this again!Unplesant00:23:998 (23998|3,24078|2,24158|1,24237|0) - Control H? This might just be the way you map, but every time you add a 1/4 burst, it's always going from right to left. Maybe try to change it a little bit by making it go left to right? Is it really though? I counted 3 L-to-R bursts and 3 R-to-L bursts in the first half alone (4 each if you count the part after 1:39), so that's pretty even. It might seem skewed because the first 3 bursts in the map are R-to-L, but I don't think it really matters. The direction of the burst depended on the context it was put in, to make it easier for the player to handle.Harsh00:37:509 - Why'd you stop with the LN? It's still the same sound here as 00:37:083 (37083|3) or 00:36:658 (36658|1)
00:37:934 - ^^ I went through this in irc with you. Made some big changes to the top 3 diffs concerning this!
01:58:785 to 02:00:062 - I feel like you should continue the 1/3 piano in the background here because it's still pretty loud and you can easily hear it. Personal opinion too, but I think it kind of breaks the flow if you stop it in this measure. I personally think that it's a little too quiet to map, because the sounds I did map are very overpowering. Especially for a Harsh diff, it'll make it quite difficult to play both layers.Brutal00:22:083 (22083|1,22083|3) and 00:22:243 (22243|3) - I think the second note I highlighted should be made a jump because its got a little bit of a louder sound than the first set of notes I highlighted. For the first set, I'd suggest reducing it to a single note. Oh, good point. Fixed!
00:45:062 (45062|1,45062|3) - Turn these into LN's? These are the same sound as the two sets of LN's before it. Also, the sounds only last for 1/4 of a beat, but I don't know if you want to change that, or if you should. This is mainly a stylistic choice. It's so that 00:45:222 (45222|2) - doesn't get overcrowded, because I want that note to lean into the triple LN afterwards. To do this, the player needs to have his hands off the keys at that moment, if that makes sense. It plays a lot better though, it's one of the things I really like in this diff.
00:50:647 (50647|0,50647|1,50727|2,50727|3,50807|1,50807|0,50886|3,50886|2,50966|0,50966|1) - Suggest making stairs like so or something like that. This is because the sound travels from the right speaker to the left speaker during the course of these notes. I also moved 00:50:487 (50487|1,50567|2) one column to the left. Unfortunately the putting jacks here make it awkwardly hard to play compared to everything around it. I understand what you're saying though.
01:10:594 (70594|1) - Make LN? The sound is sustained for 1/2 a beat, but it might not be consistent with the way the rest of your map looks (due to you using a lot of LN jumps). Good idea. Change in the 2 diffs below as well.
01:38:360 - Add note for consistency? In this section, you have two LN's, and a short note every time you shift from one set of LN's to the other. Hopefully that makes sense (probably not). Oh, so I remapped this section in Grotesque, but not Brutal? Huh, dunno what happened there. That whole section is fixed and should play better now.
01:45:541 (105541|1) - Make LN due to sustained sound? Yep, changed in every difficulty!Praise[Harsh]
02:12:190 (132190|3,132190|2,132402|2,132402|3,132615|3,132615|2) - I love these. That is all.
03:13:865 to 03:16:658 - I also really love this. This is
I can see you like short LN's lol
[Sv's]
- Readable SV's are the absolute best, and they actually add to the map and aren't unnecessary or unwarranted. You have converted a former SV hater to SVism XD Ha haaa! Success!
[Spread]
- I love how your spread also includes an EZ diff for people just getting into Mania. This is something not a lot of people do anymore, and I'm happy you included one, even if it is a GD. This helps to train some people in playing and reading technical maps which is great!
- Also, I really love the linear progression in difficulty. The difficulty gaps are well bridged, so pretty much anyone of any skill level has a difficulty in this set they could probably S and enjoy.
- It also makes it pretty easy to learn how to play certain patterns found in almost all Mania maps, like jacks, and streams/bursts.
Thank you! That third point is exactly what I was aiming for. To train newer players in odd patterns that you wouldn't usually find in maps of the same difficulty. I'm glad the mapset came together well as a whole, as when I first started making the lower diffs, I was worried they wouldn't match up properly.
Could you maybe, like, stop mapping so well, you're making me feel bad. Lmao
So yeah, hope that was helpful Weeee Very helpful!
No kudosuuuuu Nonono, you're taking my kudosu. Take iiiit.
Edit: HOLY HELL 22 STARS. YOU'RE INSANE!
Aww, thank you!LuckyLemon wrote:
One of the best mapsets I've seen in a while. Have a star xD
Good luck
Haha, I'm glad you like itandykaakmald wrote:
Those notes are so unpredictable, but I love it! Hope it get ranked soon.
-andykaakmald-