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Kikuo - Ten Sho Sho Ten Sho [Osu|Taiko]

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TheBeany

ProfessionalBox wrote:

deetz wrote:

wew
IamKwaN
Make the Unicode Title てんしょう しょうてんしょう if son has no particular source for current one.

https://soundcloud.com/kikuosound/ten-sho-sho-ten-sho


Found it, yes! http://www.nicovideo.jp/watch/sm19307778

gratz on bubble, i am proud of my son
uzzi
first!
Yuzeyun
syne_beany wrote:

ProfessionalBox wrote:

deetz wrote:

wew


Checked the map, fixed wrong SV (2.74 -> 1.40) as per IRC mod.
Okoratu
01:48:760 (2) - should be on 1/3
01:52:407 (5,6) - going by your system with these long ass sliders this should be sth like http://puu.sh/p10FQ/b8a3e2587b.jpg
01:53:226 (8) - if possible this should end on the next 1/6 tick towards the downbeat i think
01:58:578 (3) - should be on 1/3
02:00:044 - i think this is 1/6
02:01:317 (8) - should be on 1/3
02:03:317 (4) - should end on 1/3
02:06:385 (7) - should be on 1/3
02:50:786 (1,1,1,2) - pretty sure that you're inventing the 1/6 here and that these sound better as 1/4.. applies to some others as well but i won't list them for now
02:52:198 (3,4,5) - this should be snapped identically to 02:46:551 (1,2,3) -
03:02:551 - i think following the piano over the wub here would be more interesting but whatever
03:27:194 (2) - should start in 03:27:172 - and end in 03:27:444 -
03:52:903 (2) - should start on 03:52:914 - and end in 03:53:179 - , you can add a circle on 03:52:825 - for 1/3 triplet if you like


...?!
Topic Starter
Squigly

Okorin wrote:

01:48:760 (2) - should be on 1/3 omg good catch i dunno how that happen
01:52:407 (5,6) - going by your system with these long ass sliders this should be sth like http://puu.sh/p10FQ/b8a3e2587b.jpg i dont think quite so because i emphasized the piano here once again, although in similar parts without the piano i do believe i do things like this
01:53:226 (8) - if possible this should end on the next 1/6 tick towards the downbeat i think ye :B
01:58:578 (3) - should be on 1/3 ye :B
02:00:044 - i think this is 1/6 i fixed by removing a note before and it seems ok to me now :-)
02:01:317 (8) - should be on 1/3 ye :B
02:03:317 (4) - should end on 1/3 ye :B
02:06:385 (7) - should be on 1/3 i think this better emphasizes the sound before hand and i think would be weird to play on 1/3 tbh
02:50:786 (1,1,1,2) - pretty sure that you're inventing the 1/6 here and that these sound better as 1/4.. applies to some others as well but i won't list them for now i dont really think im inventing the 1/6 it sounds like the sounds continue on to the next sound so i did that but for the simple fact that i dont want them to identify as the same pattern for the actual 1/6 that follows soon i changed them to 1/4 and the pattern
02:52:198 (3,4,5) - this should be snapped identically to 02:46:551 (1,2,3) - changed it so it fit better
03:02:551 - i think following the piano over the wub here would be more interesting but whatever i dont think that would be consistent with what ive done :B
03:27:194 (2) - should start in 03:27:172 - and end in 03:27:444 - must have been a snapping issue when i fixed timings a while ago
03:52:903 (2) - should start on 03:52:914 - and end in 03:53:179 - , you can add a circle on 03:52:825 - for 1/3 triplet if you like
i like the note into slider over the triplet here, the bass doesnt sound very justifying of it to me :B

...?!
thanks my lov
Gero
Modded via in-game, we've just changed some hitsounds.

Log
14:51 *Squigly is editing [https://osu.ppy.sh/b/451362 Kikuo - Ten Sho Sho Ten Sho [Ascension Reincarnation]]
14:52 Gero: okay I'm downloading it now
14:54 Gero: did you checked if all sliders and notes are snapped properly?
14:54 Squigly: yep!
14:54 Squigly: o wo
14:56 Squigly: im excited ow o
14:58 Squigly: IS IT HAPPENING
14:58 Gero: jokes aside bro xD
14:58 Squigly: ?!?!
14:59 *Gero is editing [http://osu.ppy.sh/b/451362 Kikuo - Ten Sho Sho Ten Sho [Ascension Reincarnation]]
15:02 Gero: 00:48:863 (6) - how about to add a new combo here to empathize the strong sound at this part?
15:02 Squigly: ok!
15:04 Gero: 00:38:275 (1) - just asking but don't you think would sound better with a Normal-Finish here instead soft? I think would be a lot better
15:04 Gero: 00:40:393 (2) - this Finish makes no sense, how about to change it by a Normal Sampleset without Finish?
15:05 Gero: nvm I just saw what are you doing xD
15:05 Squigly: well i changed the first
15:05 Squigly: but the 2nd i keep it :B
15:05 Gero: keep the second
15:05 Gero: yeah
15:05 Squigly: yeye
15:05 Gero: 01:00:863 (1) - finish at the head?
15:06 Squigly: ok!
15:09 Gero: 01:38:771 (2,3) - I just you wanna keep it easier to read but don't you think that [http://gero.s-ul.eu/1XL0EXXi this] could make more sense with the sounds at the background?
15:10 Squigly: i followed a different sound
15:10 Gero: sure it's okay
15:10 Squigly: i like the effect it gave to keep it the single slider
15:10 Squigly: although it could have been made two
15:10 Squigly: when i make it the single
15:10 Squigly: it feels less accelerated
15:10 Squigly: and i think is better effect when there is the slight pause in music owo
15:11 Squigly: also
15:12 Squigly: actually dont know what i was gonna say
15:12 Squigly: LOL
15:12 Gero: 02:11:253 (2) - finish at the head of the slider? to make it consistent with the next sliders
15:12 Gero: 02:21:472 (1) - normal-Sampleset without whistle maybe
15:12 Gero: 02:27:476 (1) - finish
15:14 Squigly: i added an inheriting point after a redline near that section btw
15:14 Squigly: where you hear the normal whistles
15:14 Gero: alright
15:14 Squigly: but yeah i also changed that
15:14 Squigly: stuff
15:18 Gero: nothing much to say, that's all
15:18 Squigly: O wo

~ Bubbled #1 ~
Kynan
BUBBLED PogChamp
sheela
akay okis #2
ac8129464363
D
pkk
!
ProfessionalBox
N
VINXIS
first lol
Nozhomi

pkk wrote:

!
Asahina Momoko
first lol
Yuzeyun

Asahina Momoko wrote:

first lol
ac8129464363
WEW
pkk
ProfessionalBox
Topic Starter
Squigly
babies first speed rank </>
ac8129464363
I hate anime
Ascendance

deetz wrote:

I hate anime
i lov dets
Nozhomi
Ten Shoes Shoes Ten Shoes
Lust
did this really happen

finally, congratulations man <3
Yuzeyun

pkk wrote:

LMAO
Depths
lo
Topic Starter
Squigly
i want everyone to enjoy and play the map so even with my toxicity in the past id rather keep any sort of constructive criticism clean if there is any to come please, i very much welcome it.
uzzi

Squigly wrote:

i want everyone to enjoy and play the map so even with my toxicity in the past id rather keep any sort of constructive criticism clean if there is any to come please, i very much welcome it.
shut up and let me be mad at you !!
I Must Decrease
00:36:863 (1,2,3,4,5,6,7) -

this isnt timed correctly.

a more accurate timing scene (but still not perfect) would be to to change the section to 240 bpm, and set up a pattern similar to the following.



but yeah, your version has too many notes. in fact all instances of this pattern are likely incorrect: 01:00:157 (1,2,3,4,5,6,7) - is also wrong.



EDIT: okay i have to say this

Aesthetics: Unrelated to the timing issues but holy hell, do bn's just not care about polishing anymore? Are you guys simply too lazy to point out places where obvious aesthetic improvement can be made?

Like just in this screen shot alone there is so much that can be improved. Why is yellow 2 not better matching the curve of green 1. why is yellow 3 not blanketing 1 better, why is yellow 1 offset of green 1's slider end. like simply things like this can be adjusted to atleast have some level of consistent or reason.

like, 1 doesnt blanket 2 properly, 2 and 5 awkwardly overlap for no reason, 5 doesnt blanket the slider end of 4. how are these choices in anyway benefiting the map? it's just extremely sloppy placement that warrants little to no justification in design.

I dont even know where to start, random spacing between notes, inconsistent and random overlaps, like... definitely room for improvement.



Gameplay: Not only that but if we simply look at the map's play itself theres several inconsistencies.

Why does 00:49:569 (1,1) - have the strong clap as a clickable beat but 00:43:922 (1,2) - does not.

00:53:055 (2,3) - this isnt snapped right nor is it even logical musically because of a strong clap in the middle of 2 also why is this even on a 1/8th beat to begin with? the begining of the weird phaser sound starts t the 1/4th tick.

00:53:275 (4) - wrong beat again should be 1/8th later



A song like this is just a nightmare to map because there is so much free rhythm and things that are not conventionally timed. I understand you're trying your best, but like... If you're using 1/16th you're doing it wrong. 1/8th in here is warranted however. The aesthetics are absolutely abysmal and are not ready for rank in any shape or form. I'm not up for finding more issues with this map in terms of play because i cant stop seeing incorrectly timed things and god awful aesthetics.

Good luck :(
Zexous

Xexxar wrote:

00:36:863 (1,2,3,4,5,6,7) -

this isnt timed correctly.

a more accurate timing scene (but still not perfect) would be to to change the section to 240 bpm, and set up a pattern similar to the following.



but yeah, your version has too many notes. in fact all instances of this pattern are likely incorrect: 01:00:157 (1,2,3,4,5,6,7) - is also wrong.



EDIT: okay i have to say this

Aesthetics: Unrelated to the timing issues but holy hell, do bn's just not care about polishing anymore? Are you guys simply too lazy to point out places where obvious aesthetic improvement can be made?

Like just in this screen shot alone there is so much that can be improved. Why is yellow 2 not better matching the curve of green 1. why is yellow 3 not blanketing 1 better, why is yellow 1 offset of green 1's slider end. like simply things like this can be adjusted to ATLEAST have some level of consistent or reason.

like, 1 doesnt blanket 2 properly, 2 and 5 awkwardly overlap for no reason, 5 doesnt blanket the slider end of 4. how are these choices in anyway benefiting the map? it's just extremely sloppy placement that warrants little to no justification in design.

i dont even know where to start, random spacing between notes, inconsistent and random overlaps, like... wtf



Gameplay: Not only that but if we simply look at the map's play itself theres several inconsistencies.

Why does 00:49:569 (1,1) - have the strong clap as a clickable beat but 00:43:922 (1,2) - does not.

00:53:055 (2,3) - this isnt snapped right nor is it even logical musically because of a strong clap in the middle of 2 also why is this even on a 1/8th beat to begin with? the begining of the weird phaser sound starts t the 1/4th tick.

00:53:275 (4) - wrong beat again should be 1/8th later



A song like this is just a nightmare to map because there is so much free rhythm and things that are not conventionally timed. I understand you're trying your best, but like... If you're using 1/16th you're doing it wrong. 1/8th in here is warranted however. The aesthetics are absolutely abysmal and are not ready for rank in any shape or form. I'm not up for finding more issues with this map in terms of play because i cant stop seeing incorrectly timed things and god awful aesthetics.

I'm honestly disgusted that this was checked by 3 BNs and none of them found issue with this map. I'm sorry but, do you all even care?
Kisses also adds that hitsounding is a concern

Guess I won't elaborate just yet since it seems some BN/QAT reviewing should be in order regardless
VINXIS
aesthetics and rhythm inconsistenceiz rnt enforced/part of the ~ranking criteria~ wen ranking a map + thers a 100% chance he wont change them regardless if the map makes it better or not so d


hitsoudns and imporper timing/unsnapped objects r rankabl problems tho
Topic Starter
Squigly
yeah unsnaps need fixed this is why i pushed it forwards so everyone could find them all thanks thanks there is no way we could find them all alone but i dont know about all else.
dytedy
inb4 dq
Fycho
The issues mentioned on the thread are valid, please figure them out.
Osuology

Fycho wrote:

The issues mentioned on the thread are valid, please figure them out.


RIIIIIIIIIIIIIIIIP
Topic Starter
Squigly

Fycho wrote:

The issues mentioned on the thread are valid, please figure them out.
most are not, only few, i wanted it to be available longer for more to find its issues since it will never happen with it just sitting as its self, perhaps you can help instead of some 2nd tier modder??
Winnie
Lmao donezo I will always be 2nd tier modder (Soon)
Kibbleru

Squigly wrote:

Fycho wrote:

The issues mentioned on the thread are valid, please figure them out.
most are not, only few, i wanted it to be available longer for more to find its issues since it will never happen with it just sitting as its self, perhaps you can help instead of some 2nd tier modder??

qualification and disqualification are mainly decided by the community now. the qat does not have that much authority anymore. so, while some advice may have helped. your main task is to answer to the community.


edit: not to sound like a smartass but iirc i warned u about the timing issues a few years ago for the wub wub parts but u brushed it off :S
Sotarks
Winnie
[Ascension Reincarnation]

Not even going to lie very awkward flow to start out with 00:04:393 (1,3) -
00:05:805 (1) - NC can work to bring that extra vibrant effect also to keep 4x4 consistency like here 00:08:628 (1) -
00:12:334 (4,5,6) - Stack looks pretty good here but playing looks absolutely weird because the middle one seems out of place
00:14:275 (1) - This can be further spaced imo, NC and yet the Distance is smaller than 00:13:569 (3,4) - yet it has more emphasis because of that gradual increase in volume because of the chimes
00:20:452 (1) - Sliderend could've been a clickable object to really balance out this area and to help with that NC because it's strange
00:21:334 (1) - Can also fix that slider anchor as well for neatness and some others in this map
00:22:393 (5,6,1) - I would expect some other type of pattern being here, this is quite dull compared to the rest of the map
00:23:363 (4) - Make this as a turn? It'd only make more sense to continue the rotation because of these two 00:22:746 (1,2) - yet its a really sharp diagonal turn
00:25:216 (5,6) - Rhythm feels like Ctrl+G sounds and plays better into that jump pattern you got
00:26:628 (6,7,1) - Slight small of spacing imo, plays better if adjusted to somewhat like this http://puu.sh/p3anE/c6966cfc66.jpg
00:37:216 (7,8,9) - These can also be NC helps the players realize this change
00:39:510 (4) - Can be NC to help readers also be able to know these aren't playing really fast back and forth
00:39:687 (5,6) - Wouldn't you say this would help utilize the wub wub a little better (ignore the pattern) http://puu.sh/p3awn/9a99e2f4d3.jpg
or just ctrl+g the rhythm you have. (6) to me doesn't seem like it plays off anything and just is there and kinda messes up the wub since that white tick can be used to emphasize this part
00:41:805 (3) - Why not just end this on the sound the white tick has? I know you want to extend this slider for that other sound but it just doesn't seems like it really fits all too well since it doesn't sound like there is an exact measurement of where that sound ends
00:43:922 (1) - Starting here it would make more sense if the rhythm was played like this http://puu.sh/p3aLW/4cdcfb721f.jpg It just doesn't played well to hit that slider end just to then hit a blue tick to play the wub sound. It would be a lot better to have the slider stop like here 00:41:805 (3) - and then play a double and continue the wub
00:45:157 (1) - Not to mention if you kept it flow here is pretty meh. it's sharp of a turn into rotation
00:46:040 (1) - NC would be nice here
00:46:746 (1) - This repeat could've been utilized for a really sick ass slider art but ok, also doesn't actually play right of the bat. Still has that milisecond of hesitation to hit this note. I mean what's stopping you from adding another repeat to hit that last 1/16th tick flowing directly into the slider
00:47:628 (1) - Another awkward extended slider. It would be totes nice to end on that red tick, but I do see what you are going for
00:53:510 (5) - nazi but blanket could've been nicer and evened out
00:53:040 (2) - Flow is kinda meh hitting this note
00:53:040 (2,3) - Are you sure these are snapped correctly? Looks like an unrankable issue to me
00:56:628 (1,2) - Same as above with this pattern, can be adjusted to be something different
00:59:099 (1) - 1/12 here man is kinda rough, you could also extend to that light purple tick like you did with the slider previously, it would only make sense to keep it consistent. Otherwise make the previous slider end sooner
00:59:452 (1,2) - Rough rotation man, kinda awk to hit this part
01:00:157 (1) - Inconsistent spacing. Would suggest moving this a little further, it got smaller going into the stronger sound
01:00:510 (7) - If you slowed this down, it doesn't hit any sounds like the stream notes did
01:00:863 (1,1) - Same with the extended slider into the next slider, I feel like mapping that vocal hold is better for the wub wub
01:01:657 (1) - At here the extended slider at (4) would be nicer played with this rhythm http://puu.sh/p3bxH/0aaa5c3cb7.jpg
01:04:393 (1,2) - Could've been such different sliders to play with that hold on the guitar
01:06:510 (1) - Could've been bigger spacing, kinda inconsistent to play off those 4 sliders then into a really close longer slider
01:07:216 (2) - Sliderend could've been used as a note for the consecutive spaced hits like that.
01:09:334 (1,2) - So strange to play man, sounds and feels even better being stacked like this http://puu.sh/p3bF7/f13ac53581.jpg but that won't work
is it really better to utilize a wub wub than to fit in that vocals into the wubs? Feels relatively the same to skip that wub part
01:11:442 (1) - Like right here, the little wub sound and the vocals both end on that middle white tick. Why not just end the slider there and use the strong sounding downbeat to advance into a better sounding area
01:12:315 (1,2,3,4,5,6,1,2,3,4,5,6) - This whole parts rhythm just feels bad man... Sliderends can be used a clickable object to move into different parts but instead are filled with a finish and making it feels bad flowing in other patterns because rhythm is boshed
01:14:080 (3,4,5) - Like this doesn't help do anything
01:16:365 (1,2) - What is this NC, it's because no clickable beat to make this part stand out since the beat is filled with a sliderend
01:19:531 (3) - Bad spacing, too small of space to fully hit this properly
01:32:157 (1) - Previously like I said before
01:38:771 (2,3) - What is this, what does this play into, like the only sound that stands out is that electric sound, even if the wub did sound nice it's not mapped correctly into the wubs
01:42:726 (4) - Doesn't play off anything sure it might but there is two different speeds when that screech sound is played and 1 repeat slider like this doesn't cover two changes, since you can actually hear it slow down
01:43:851 (2) - Ending on a 1/8th yellow tick, you sure?
01:48:862 (3) - Surprised it's not like this to utilize the wub you do http://puu.sh/p3c6L/9643dd13ad.jpg
01:46:044 (5) - You could also end this slider on that 1/6th like this http://puu.sh/p3cdS/2ab9b435f0.jpg
01:53:907 (2,3) - So weird, hitsounds don't match the way this plays
01:53:226 (8) - Could adjust sliderend to end better I mean this never goes well with me http://puu.sh/p3cj6/b4595b7529.jpg
01:54:589 (5) - The one slider in here that has shape and makes somewhat sense also could be evenly distributed as well
01:56:226 (1,2,1) - if you slowed this down it doesn't seem like it hits consecutively with the music/sound, Rather a little late
01:56:942 (2,1) - Again hitsounds don't match what you mapped, just sounds awk to hear then play it
01:56:942 (2) - Also 1/8th yellow tick slider... hmmm questionable
01:57:862 (1,2,3,4) - All look like practically the same distance but yet all of them are so different to one another, you can adjust this in someway where it seems relative to the timing signature or just make 01:58:317 (2) - sliderend a clickable note It'll fix a lot http://puu.sh/p3csC/75bf51e660.jpg
02:00:044 (1,2,3) - I usually hate triples after a slider but this is just too fast imo
02:00:180 (3) - Also again as ^ doesn't play off anything, slowed down doesn't fit but sure it can feel good at 100%
02:02:135 (1,2) - See how you did doubles here and then not use a double here 02:02:680 (1) - but instead just make the sound end on a sliderend, just feels weird man. Literally sounds and plays like this http://puu.sh/p3cBb/c0b9f5a892.jpg
02:02:135 (1) - Idk what this is snapped to on the time signature
02:02:635 (3) - This note is slightly take with the sound since it plays on a yellow tick
02:03:317 (6,7) - NC somewhere around here is nice
02:04:953 (2) - This should've started at 02:05:021 (2) - where it makes sense to play, even though there's a sound where you placed it, it just doesn't fit compared to where the key sound really is
02:10:253 (4,5,6) - I might think people actually might misread this for a triplet
02:31:727 (1,2) - Can stack, honestly could've mapped out a little more vocals before you started this stream section
02:34:551 (1) - Weird extended slider could've utilized the vocal here
02:37:021 (4) - Since you mapped vocals here it's only plausible that you mapped out 02:37:198 -
02:38:433 (8) - Same as ^ with 02:38:610 - since you can see you mapped vocals at 02:38:080 (6,7) -
02:41:610 (5) - Can NC tbh
02:45:845 (1) - Another awk extended slider
02:47:139 (3) - Again sliderend ends on a really clickable note
02:49:727 (3) - Again as ^ with vocals
02:52:904 (6) - Sure
02:59:654 (4) - What does this snap to? since it's pretty early
Half way there I hope you are reading
03:02:080 (1) - 1st time I saw a repeat like this, also doesn't fit consistently with what you mapped with this type of sound. Since the middle repeat doesn't hit off anything. maybe just slightly but not enough to really stand out
03:03:271 - Really strong piano key but you can't map them all right?
03:06:315 (1) - Pretty reasonable place to put a repeat slider amiright?
03:19:217 - Why is there not a note here, it plays so perfectly into the strong kiai
03:20:990 (2) - This here doesn't fit
03:22:262 (2,3) - Spacing is pretty far
03:27:172 (2) - NC is ok here
03:30:399 (2,3) - Nice changeup compared to the other repeat slider to play this gradual decrease in sound, but this part is just too damn hard to map
03:31:899 (1) - Ending on a blue tick is nicer imo
03:33:172 (4,5) - Spacing is pretty and NC could be nice to help with speed
03:37:250 (2,3,4,5) - There is so much noise here in the song I cant wrap my head around what sound goes here because of a clusterfuck in the music
03:44:418 (2) - Spacing is slightly far NC can help
03:51:675 (1) - NC
03:53:268 (3,1) - Might actually trip some people or just looks strange, one is hit right aftyer the slider the other has a slight pause but also looks like the same distance. Kinda inconsistent can somehow change this
05:04:594 (1) - Really close might mishit this for many people
05:19:776 (1) - Idk why this is stacked since the previous note could be a slider
05:22:791 (3) - Sliderend on clickable beat really never seems to fit well
05:23:276 (1) - This could be a bigger slider to help hold that vocal a little more instead of such a fast small slider
05:23:584 (2,3) - What? (2) doesn't seem snapped and it transitions to fast into the next slider compared to the others
05:26:099 (5) - NC could work here or (7)
05:28:393 (2) - I kinda see this as Ctrl+G to match with 05:27:864 (4,5,1) -
05:30:158 (2) - Shouldn't spacing be more like this http://puu.sh/p3dTs/6007e681fa.jpg it completely feels this way
05:45:511 (1) - Skips a pretty nice beat in the middle
05:48:490 (3) - Idk what this does
05:50:350 (2,3) - Or these
05:52:937 (2) - NC this one, it's the only one that feels outta place unless this was Ctrl+G would play nicer since it's such a close distance
Idk what else I can say. Squigly I love you man and no hard feelings for this, tbh you can just ignore this if you want It's a social experiment. But I want to see the map slightly adjusted more. all the different Beat Snap Divisor being used and some extended sliders and awkward slider hitsound beats are throwing off your map and wubwub areas. I wish you the best man even though it might be requalified in how fast
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