I hate anime
i lov detsdeetz wrote:
I hate anime
LMAOpkk wrote:
shut up and let me be mad at you !!Squigly wrote:
i want everyone to enjoy and play the map so even with my toxicity in the past id rather keep any sort of constructive criticism clean if there is any to come please, i very much welcome it.
Kisses also adds that hitsounding is a concernXexxar wrote:
00:36:863 (1,2,3,4,5,6,7) -
this isnt timed correctly.
a more accurate timing scene (but still not perfect) would be to to change the section to 240 bpm, and set up a pattern similar to the following.
but yeah, your version has too many notes. in fact all instances of this pattern are likely incorrect: 01:00:157 (1,2,3,4,5,6,7) - is also wrong.
EDIT: okay i have to say this
Aesthetics: Unrelated to the timing issues but holy hell, do bn's just not care about polishing anymore? Are you guys simply too lazy to point out places where obvious aesthetic improvement can be made?
Like just in this screen shot alone there is so much that can be improved. Why is yellow 2 not better matching the curve of green 1. why is yellow 3 not blanketing 1 better, why is yellow 1 offset of green 1's slider end. like simply things like this can be adjusted to ATLEAST have some level of consistent or reason.
like, 1 doesnt blanket 2 properly, 2 and 5 awkwardly overlap for no reason, 5 doesnt blanket the slider end of 4. how are these choices in anyway benefiting the map? it's just extremely sloppy placement that warrants little to no justification in design.
i dont even know where to start, random spacing between notes, inconsistent and random overlaps, like... wtf
Gameplay: Not only that but if we simply look at the map's play itself theres several inconsistencies.
Why does 00:49:569 (1,1) - have the strong clap as a clickable beat but 00:43:922 (1,2) - does not.
00:53:055 (2,3) - this isnt snapped right nor is it even logical musically because of a strong clap in the middle of 2 also why is this even on a 1/8th beat to begin with? the begining of the weird phaser sound starts t the 1/4th tick.
00:53:275 (4) - wrong beat again should be 1/8th later
A song like this is just a nightmare to map because there is so much free rhythm and things that are not conventionally timed. I understand you're trying your best, but like... If you're using 1/16th you're doing it wrong. 1/8th in here is warranted however. The aesthetics are absolutely abysmal and are not ready for rank in any shape or form. I'm not up for finding more issues with this map in terms of play because i cant stop seeing incorrectly timed things and god awful aesthetics.
I'm honestly disgusted that this was checked by 3 BNs and none of them found issue with this map. I'm sorry but, do you all even care?
Fycho wrote:
The issues mentioned on the thread are valid, please figure them out.
most are not, only few, i wanted it to be available longer for more to find its issues since it will never happen with it just sitting as its self, perhaps you can help instead of some 2nd tier modder??Fycho wrote:
The issues mentioned on the thread are valid, please figure them out.
Squigly wrote:
most are not, only few, i wanted it to be available longer for more to find its issues since it will never happen with it just sitting as its self, perhaps you can help instead of some 2nd tier modder??Fycho wrote:
The issues mentioned on the thread are valid, please figure them out.
Sotarks wrote:
Idk who that's appointed to but I like to stay away from aesthetics because i do know what you mean, I respect all mappers and their creativity. I only find plausible solutions that would help them if they changed that specific area around, but who knows maybe I'm just not that greatWivaiien wrote:
Just gonna point out that aesthetics are subjective as shit. They might not look good to you, but they probably do to Squigly. Same case as with HW for example (trust me, I tried). Probably the best to not mention minor aesthetics in here.
u lol xdOkorin wrote:
the fuck is a 2nd tier modder lol
meOkorin wrote:
the fuck is a 2nd tier modder lol
priti much yeahPriti wrote:
meOkorin wrote:
the fuck is a 2nd tier modder lol
Just a general reminder. I had many talks with Squigly before this qualify and dq where aesthetics were a topic as well, I didnt want to point a finger at anyone.Kocari wrote:
Idk who that's appointed to but I like to stay away from aesthetics because i do know what you mean, I respect all mappers and their creativity. I only find plausible solutions that would help them if they changed that specific area around, but who knows maybe I'm just not that greatWivaiien wrote:
Just gonna point out that aesthetics are subjective as shit. They might not look good to you, but they probably do to Squigly. Same case as with HW for example (trust me, I tried). Probably the best to not mention minor aesthetics in here.
Okorin wrote:
the fuck is a 2nd tier modder lol
21:11 Squigly: IS THAT
21:11 Squigly: SHEELA
21:11 Squigly: AUIODIYHAKDI
21:11 sheela: that me
21:12 Squigly: EYYYYYYYYYYYYYYYYYYYYYYYYYYYY
21:12 Squigly: WHATS UPPPPPPPPPPPPPP
21:13 sheela: school is fcking me up
21:13 sheela: but heeeeeeeet
21:13 sheela: y
21:13 Squigly: same
21:13 Squigly: wait
21:13 Squigly: jk
21:13 Squigly: college is easy as shit
21:13 Squigly: xd
21:13 Squigly: except for
21:13 Squigly: the waking up early for my early classes
21:13 Squigly: not funnnn
21:13 sheela: i'm at my last year of high school
21:14 Squigly: junior year was my hardest
21:14 sheela: my previous high school years were easy
21:14 sheela: this year is suddenly he
21:14 sheela: *hard
21:15 Squigly: yeahhhh
21:15 Squigly: happens
21:15 Squigly: so when are you free then?!
21:16 sheela: basically now i guess
21:16 Squigly: :B
21:17 Squigly: aftewr im done with league will we be able to look at ten shoe?!
21:17 sheela: sure, we can irc
21:18 sheela: i searched for "ten shoe" lol
21:20 Squigly: LOL
21:20 Squigly: niiiiiiiiiiice
21:36 sheela: you there?
21:36 Squigly: almsot finished !! ! !! UYg Bvjukhkyhy FF
21:36 sheela: kk
21:40 Squigly: arurf is really fun :B
21:41 sheela: umm i don't play league
21:41 Squigly: i do :B
21:41 sheela: ok
21:41 Squigly: lol
21:42 sheela: all rightt
21:42 sheela: so can we irc?
21:43 sheela: o
21:45 Squigly: yeah
21:45 Squigly: im ready freddy
21:45 sheela: who is freddy
21:46 sheela: mmm
21:47 Squigly: :B
21:47 Squigly: dont worry about it :B
21:47 Squigly: i promise im not cheating on u
21:47 sheela: lol ok
21:48 sheela: so
21:48 sheela: 00:38:275 (4) - maybe add an nc because the music changes here
21:49 Squigly: ok
21:51 Squigly: but u know basically
21:51 Squigly: all the changes that were made
21:51 Squigly: were mostly suggestions
21:51 Squigly: past the
21:51 Squigly: things i NEEDED to fix
21:51 Squigly: which i can show u
21:51 Squigly: but they are better now and play p nice i think!
21:51 sheela: yes please
21:52 Squigly: 01:00:157 (1) -
21:52 Squigly: this part
21:55 sheela: 01:00:687 (6) - this slider bothers me, tho i see why you added this, so you don't have to change anything
21:55 sheela: just saying
21:55 Squigly: how come it bothers you o:
21:55 Squigly: like i mean
21:55 Squigly: i tested it out a fair bit with many players
21:55 Squigly: and they all seemed to play it fine
21:56 Squigly: if that was the worry
21:56 Squigly: because i worried about it too haha
21:56 sheela: the feeling in the music doesn't fit with the slider to me
21:56 sheela: like i would add more repeats to 01:00:422 (5) -
21:56 sheela: since the sound is the same
21:57 sheela: but because the beat snap changed
21:57 Squigly: yeah
21:57 sheela: u don't have to change anything
21:57 sheela: i can't find u an alternative
21:57 Squigly: i know haha
21:58 sheela: k k
21:58 Squigly: thats why when i made this long time ago
21:58 Squigly: it was just stream or repeating slider
21:58 Squigly: because it was kinda awkwardddd
21:58 sheela: o
21:58 Squigly: the one thing i like better though
21:58 sheela: k
21:58 Squigly: is the streams are lesser spaced
21:58 Squigly: from when i had them before
21:59 Squigly: so people can better interpret them to be 1/6 not 1/4
21:59 Squigly: more consistencyyy
21:59 sheela: good idea
21:59 sheela: i don't remember
21:59 sheela: lol
22:00 Squigly: haha it was a while ago
22:00 sheela: do you have the program modding assissant?
22:01 sheela: bc there's a lot of overlapped timing points with different volume settings
22:01 Squigly: i do not have that
22:01 sheela: do u want it?
22:01 Squigly: the reason for that problem would be because of the huge timing overhaul i did a long time ago
22:01 Squigly: well
22:01 Squigly: is it a real issue haha
22:01 sheela: yeah, the rc states it
22:02 Squigly: thats
22:02 Squigly: strange
22:03 Squigly: wait
22:03 Squigly: there are overlapped TIMING points?
22:03 Squigly: oh shiet
22:03 sheela: no no
22:03 Squigly: jiukdshflkdsfg
22:03 sheela: red and green points
22:04 Squigly: timing points and inherited then
22:04 Squigly: ok
22:04 Squigly: ill look manually
22:04 sheela: lol
22:04 sheela: or should i say which? i have the list
22:06 Squigly: nah its fine
22:06 Squigly: the reasons it happened was because of timing changes
22:07 Squigly: because when they were given to me i had to take them off of the taiko
22:07 Squigly: so they all had like
22:07 Squigly: 80% volume and normal hitsounds and such
22:07 Squigly: so the inheriting sections
22:07 Squigly: all have what i intended it to have
22:07 Squigly: so its all ok!
22:07 sheela: oh ookk
22:08 sheela: meanwhile i'll try to suggest more things
22:08 Squigly: okee dokee
22:13 sheela: 02:04:953 (2) - something doesn't sound right here; that 1/16 sound truly starts on 02:05:089 - to me. at 02:04:953 - this is where the fade-in starts, so there isn't a definite sound here
22:20 Squigly: so there are like
22:20 Squigly: 2 sounds there
22:20 Squigly: there is this
22:20 Squigly: grinding sound
22:21 Squigly: which is what i mapped
22:21 Squigly: and it starts off in the beginning
22:21 Squigly: then there is that wubby sound
22:21 Squigly: that goes
22:21 Squigly: woob weeeb
22:21 Squigly: LOL
22:21 Squigly: but thats the best way i can explain it xd
22:21 Squigly: do u hear that though?
22:21 Squigly: atleast, this is how i interpretted it
22:22 sheela: i hear the wubwub sound, but not the grinding sound
22:23 Squigly: ))))) :
22:23 Squigly: i updated map btw!
22:23 sheela: oki
22:23 Squigly: i think i did indeed fix all the timings but it is possible i missed some
22:23 Squigly: xd
22:23 sheela: some are not fixed according to the program
22:24 Squigly: ok
22:24 Squigly: in the beginning?
22:24 sheela: at 1:27, two at 2:21, and the rest around 4:40
22:27 Squigly: oh ok
22:28 Squigly: did i fixed it all?!? ?:B
22:28 Squigly: : ) ) )
22:28 sheela: only 04:47:700 - and 04:51:431 -
22:28 sheela: to fix
22:29 Squigly: ayyyyy we did itttt
22:29 sheela: ayyyyyyyyyyyyyyyyyyy
22:30 sheela: putting that aside
22:31 sheela: 02:06:589 (1) - i would move this out of the stack to highlight the beat. the flow would also feel natural idk
22:35 Squigly: i dunno i kinda like it being placed there tho
22:35 sheela: mm
22:37 sheela: i'll come up with reasons later, idk how to explain
22:38 Squigly: i mean i can understand it
22:38 Squigly: i just rather liked the emphasis being represented it this way i dunno im weird ):
22:38 sheela: hmm
22:39 sheela: anyway
22:39 sheela: 02:30:316 (1,2,3,4) - this pattern is following the vocals or the drums?
22:40 Squigly: its essentially both
22:40 Squigly: the vocals usually follow the main beat of the song anyways
22:40 sheela: hmm i didn't think of that
22:40 Squigly: although if i truly was mapping to the drum alone
22:41 Squigly: perhaps the pattern would have been more extravagent
22:41 Squigly: since it varies a slight bit
22:41 Squigly: mostly vocals
22:42 sheela: i was going to suggest to make the spacing constant because of the drum going at a constant volume and everything
22:42 sheela: but ehh
22:42 sheela: you said both, so i'll let this pass
22:43 Squigly: lol
22:43 Squigly: the vocals do match the pattern though!
22:43 Squigly: : D
22:43 Squigly: although it is a super simple boring pattern :B
22:43 sheela: yeah, that's why i asked you which it was following, bc i want to be sure
22:44 sheela: brb i need to drink water
22:44 Squigly: ill be back in a moment as well :B
22:45 sheela: je suis back
22:54 sheela: ok i guess i'm done with the recheck
23:06 sheela: mmm
23:06 Squigly: hello i am backk
23:06 Squigly: oh
23:06 Squigly: ayyyyyyyyyyyyyyyyyyyyyyyyyyyy
23:06 Squigly: :D
23:07 sheela: nothing changed after the last update right?
23:07 Squigly: nah
23:08 Squigly: i was just making it looks nice
23:08 Squigly: sometimes i fix a few visuals is all lol
23:08 Squigly: like it was a slider that was moved a pixel xd
23:08 sheela: might want to update then lol
23:08 Squigly: oh i did
23:08 Squigly: its all updated as of now
23:09 Squigly: :D
23:09 sheela: oh okk
23:09 sheela: let me do that stuff
lov u dadOkorin wrote:
because i don't want to be the one that dqs this for snapping again
(kill me)
i used my ears to come up with this
01:08:628 (1,2) - should probably be just 1/4 like 01:05:452 (4,5,1,2,3,4) -
01:08:981 (3) - if you listen closely that wub ands on the red tick and has some weird circle on 01:09:216 - so http://puu.sh/rnc2l/f48e267528.jpg or http://puu.sh/rnc2T/4704f99195.jpg would be better timelines to represent
01:32:396 (2) - should be on 01:32:407 -
01:35:703 (6) - should be on 01:35:680 -
01:34:953 (3,4) - should be extended the same way, settle for one type of extends to either 1/6 or 1/4 for this part (i recommend extending everything that is on 1/4s to 1/6 just to have the length of a slider and when you have to release your key predictable throughout the section unless there's sounds on these 1/4s)
01:37:032 (3) - should be on 01:37:044 -
01:44:669 (4) - should be on 01:44:680 -
01:45:862 (4) - should end in 01:45:953 -
01:47:498 (2) - this ending point looks arbitrary and weird, are you sure you didn't want it to end in 01:48:044 -
01:48:248 (1) - should start in 01:48:226 -
01:52:135 (4,5) - http://puu.sh/rncmK/fea305c9b6.jpg also may want to use a nc somewhere around that time
01:52:953 (7) - should end in 01:53:135 - I think ill keep it there because it ends on then high pitches note, unless im just delusional and it does indeed end later xd
01:53:907 (2) - should start in 01:53:953 - (loooool)
01:54:226 (3,4) - should just be simple like http://puu.sh/rncsl/b07a8adf94.jpg well i definitely changed it though to better fit
01:55:680 (1,2) - would extend to 1/6 and 01:56:226 (1,2) - would end on 1/3 that way you can capture all sounds that go on i think ill keep it as 1/4 because to me at least, the fade away sound is most noticeable on the 1/4
01:56:771 (1) - should end on 1/3 in 01:56:862 -
01:58:680 (4) - should end in 01:58:862 -
02:45:139 (1,2,3,4) - 02:51:316 (2) - i don't hear 1/6 doubles here so maybe 1/4 sliders fit better it is a similar pattern i did earlier in the song, it doesnt necessarily not fit so i think ill keep it o:
03:19:262 - that u don't have anything to click here is unexpected since you tend to map all weird sounds out. its just vocals, i thought it was a bit of nice effect to keep a pause here
03:21:535 (3) - should end in 03:21:808 -
03:22:353 (3,4) - http://puu.sh/rncOa/36a0ddc83f.jpg should be 1/3
blablabla 03:22:626 (1,2) - if you have a mostly 1/3 part extend sliders to 1/6 or 1/3, these make more sense with the general tempo of the part
03:33:262 (5) - should end on 03:33:444 -
03:35:172 (3) - should end on 03:35:626 -
03:40:524 (7,8) - sounds more accurate like http://puu.sh/rncXi/e12d974c96.jpg at least the circle does
03:43:976 (2) - the sound it should end on is 1/3 nahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
03:48:754 (6) - the sound it should end on is 1/3
03:51:940 (2) - strangely enough this sounds correct i hate kikuo for this stuff
05:20:396 (2) - pretty sure the one who timed it timed it in a way that the sound ends up on the white tick in 05:20:432 -
05:21:325 (1) - sounds better if it was ending on 05:21:775 -
05:22:127 (2) - should start in 05:22:141 - , custom snap its end to 05:22:571 -
05:22:791 (3) - should start in 05:22:806 -
05:23:276 (1,2,3,4) - http://puu.sh/rndkX/1e850b5598.jpg i changed it to something that seemed to work ok i hope
05:24:511 (1) - shouldnt this be 1/3 not sure myself it seemed ok but i extended it to end on the 1/6
05:40:217 (1,2) - shouldn't these be 1/4? i dont think i would be able to map those 2 noises if it were 1/4
05:42:334 (1) - maybe end this in 05:42:599 - like all the others? apparently that was an error with an unsnapped inheriting point
06:04:936 (1) - not sure if this should be on 06:04:958 - the 1/6 sounds a bit too late i think
other stuff
02:10:253 (4,5) - i think these should be the other way around, first slider, then circle so u can click on 02:10:509 - i changed it so the slider was clickable on the noise instead, i hope its better i dunno!
02:41:610 (5) - 03:04:198 (5) - recommend 1/4 buffer time so that the gaps between objects are the same wutever this applies to everything ok. changed
02:52:904 (6) - recommending 1/6 buffertime so that gaps stay predictable its not 1/6 : - )
05:55:812 (1,1,1) - buffer plz these are essentially buffered, and super easy to hit each one so its all good : D
that's all i could find, recommending doublechecking with more ears