forum

Coeur de pirate - Crier tout bas [Osu|OsuMania|Taiko]

posted
Total Posts
156
show more
Luthfeh
hi sheela901~
sorry late

mod req via NM / M4M / RM Luthfeh's queueueueueueueueueueueueueu

this is just a suggestion, feel free to reject ;)

| 1 | 2 | 3 | 4 |



NM
  1. 00:07:264 (7264|1) - move to 1
    00:15:159 (15159|1) - move to 2
    00:27:791 (27791|1) - move to 4
    00:27:948 (27948|0) - move to 2
    00:33:001 (33001|0) - move to 2
    00:33:159 (33159|1) - move to 4
    01:05:054 (65054|2) - move to 2
    01:10:106 (70106|1) - move to 1
    01:17:054 (77054|1) - ^
    01:17:212 (77212|0) - move to 2
  2. 02:00:001 (120001|3,120159|1) - ctrl + h
  3. 02:00:633 (120633|1,120949|0) - move to right
    02:18:633 (138633|0) - move to 2 / 3
    02:24:001 (144001|1,144159|0) - move to right
  4. 02:27:475 (147475|0,147475|2) - delete 1
    02:32:527 (152527|3,152527|0) - ^
    02:35:054 (155054|3,155054|1) - ^
    02:37:580 (157580|1,157580|3) - ^
  5. 02:41:527 (161527|3) - move to 3
  6. 02:42:633 (162633|3) - i suggest to delete
  7. 03:12:001 (192001|2) - move to 1 / 4
    03:12:633 (192633|3) - move to 2 / 3
    03:15:791 (195791|2) - move to 2
  8. 03:23:370 (203370|3,203527|1) - ctrl + h
  9. 03:25:106 (205106|0) - move to 2
    03:27:475 (207475|2) - ^ 1 / 2
  10. 03:34:106 (214106|3,214264|2,214422|1) - ctrl + h
  11. 03:34:738 (214738|0) - move to 3
    03:37:264 (217264|1) - to 1
    03:38:527 (218527|2) - ^
    03:40:106 (220106|3) - to 3 / 4
  12. 03:41:606 - ctrl + h
  13. 03:42:948 (222948|3) - move to 3
  14. 03:44:212 (224212|3,224370|2,224527|0) - ctrl + h
  15. 03:52:106 (232106|3) - deelte
    03:54:001 (234001|0) - ^
    04:03:475 (243475|3) - ^
  16. 04:05:685 (245685|0) - to 2

HD
  1. 00:45:475 (45475|0,45633|1) - move to 3 & 4
  2. 00:57:159 (57159|1) - move to 3
    01:03:475 (63475|0) - move to 2
    01:09:791 (69791|1) - to 3
    01:11:527 (71527|1) - to 4
    01:11:685 (71685|3,71685|2) - move to left
    01:16:422 (76422|1) - to 3
  3. 01:22:738 (82738|2) - add note
  4. 01:26:527 (86527|0) - move to 4
    01:26:685 (86685|2) - to 1
    01:51:317 (111317|3) - to 3
    01:53:685 (113685|2) - to 2
  5. 02:19:422 (139422|0) - add note ?
  6. 02:32:843 (152843|2) - to 2
    02:38:054 (158054|3) - to 3
    03:15:159 (195159|1) - to 4
    03:16:738 (196738|1) - to 3 / 4
    03:24:317 (204317|1) - to 4
    03:30:633 (210633|3) - to 3
    03:33:159 (213159|2) - to 4
    03:35:212 (215212|0) - to 3
    03:35:370 (215370|1) - to 1
    03:39:948 (219948|3) - to 3
    03:44:843 (224843|1,225159|2) - you can move them to right
    03:50:370 (230370|3) - to 1
    03:53:843 (233843|3) - to 2
    03:57:791 (237791|0) - ^
i hope this little mod might help a lot :D
Good luck!
Topic Starter
sheela
@Luthfeh: Thank you for your mod! I think the mod improved the flow, and it helped very much!
Obilariated
Hi hi sheela :) , from PIERCE's Modding Team, thanks for requested :D

Format: 0|1|2|3

NM

  1. 00:10:106 (10106|1,10422|3) - move each in order 3 and 1
  2. 00:19:106 (19106|0) - move to 4, let's your finger a gap
  3. 01:24:633 (84633|1,84791|0,84949|1) - move each in order 0, 1 and 0, just not too smashing key here (hand balance)
  4. 01:58:422 to 01:59:685 - makes a full stair here should be better then 3 column stair
  5. 02:16:580 (136580|2) - move to 3
  6. 02:17:212 (137212|1,137370|3) - move them in order 3, 1 for better hand balance
  7. 02:21:475 (141475|1) - move to 3 for hand balance
  8. 03:19:896 - this part can be better so if yes then change 03:22:106 (202106|2) to 4
MOD END! Goodluck :D
Topic Starter
sheela
@Obilariated: Thank you for the mod! I'm glad you pointed out the hand balance issues. And everything has been applied.
Skalim
Noob Queue Request

This mapset is totally ready, but let me see what you can do

[General]

ALL OK

[NM]

01:09:001 - You forgot a hitsound maybe? because the other notes of below no sounds like that
01:11:527 - Well, this fits good, but maybe you forgotten here too
01:43:264 - For follow the piano, and make a pattern, you can add a LN here that ends in 01:43:580 -
01:44:212 - And try to not ignore the piano here, add a note in 3° column
02:07:106 - Ok, now i start to think this is intentional, but i feel this no fits with the song :/, what do you think?
02:12:159 - ^
02:17:212 - ^ remember, this is just suggerences
02:27:475 - You forgot a note here, like the patters of below (02:24:948 - )
02:32:527 ------ 02:40:106 - Umm, Why no add another note in like 02:37:580 - and 02:35:054 - , i feel this more suitable this because you added a note in patterns like that before
03:12:633 (192633|2,192791|0) - Again, the hitsound is intentional?
03:32:843 (212843|3,213001|2) - maybe not, because wow... 106% volume?
03:38:054 (218054|0) - So much volume
04:01:580 (241580|0) - Maybe you missed a hitsound? maybe i forgot a hitsound? or maybe you just should fix the volume

[HD]

00:17:685 - I no see a pattern like this below and above this, move this 00:17:685 (17685|0) - to the 2° column?
00:22:738 (22738|0) - Move to the 4° column, ^ this
00:30:633 (30633|3,30948|0) - You can replace this for LNs like 00:28:106 - for make a mirror pattern
00:48:001 (48001|0) - Move to the 2° column, the motive of the second mod lol
00:40:738 (40738|0) - You put a note here, but here 00:35:685 - and many other patterns no, why?
00:50:843 (50843|1) - ^
00:59:054 - why a triple? remove?
01:09:001 (69001|0) - Well, here we start again with the hitsound, check all XD
01:20:685 (80685|3) - Try to obey to the pitch of the song, move to the 2° column and move 01:20:843 (80843|1) - to the 1° column for match with the pitch
01:22:106 (82106|2) - Move to the 2° column, like 01:19:580 -
01:28:422 (88422|1) - Move to the 1° column, follow the pitch
01:33:791 (93791|0) - Erase this, you are not following something more here, like 01:31:264 - 01:36:317 - 01:41:370 -
01:38:527 (98527|0) - Move to the 3° column, you are following the pitch? or is a custom pattern?
01:41:212 (101212|1) - To the 1° column, like the patterns of below and for follow the pitch
01:43:896 (103896|1,104054|0) - wtf?
01:44:212 - You forgot a piano LN here?
01:56:212 (116212|2) - i suppose you change the style here, so, move to the 4° column, we can´t break the pattern here XD
02:07:264 (127264|2) - Move this to 02:07:896 - , here is the significant sound
02:12:317 - Why a triple here? remove?
02:16:738 (136738|1) - Lmao flying LN, remove? you are not following the piano after all
02:17:370 - Why a triple?
03:06:948 (186948|0) - You do this but anymore? move to the 4° column
03:12:948 - why a triple?
03:18:001 - ^
03:23:054 - ^ wow maybe that is the rule in this part, but i feel it no suitable here :/
03:28:106 - ^
03:33:159 - ^
03:38:212 - ^ and many more, maybe i should not put more haha

This is just awesome, epic song for beginner players ^^, i hope this got ranked someday, and maybe with this mod could be ready for rank
Topic Starter
sheela

Skalim wrote:

01:44:212 - You forgot a piano LN here? There wasn't other piano sound here, so I can't add a long note.
Thank you for the mod, Skalim! In summary, I applied all your points except the one above, and the hitsounds were not intended like that. I actually copied the hitsounds from the difficulty in standard because I was too lazy lel. But I fixed what sounded bad.
Parachor


Hello~ I'm from the Modding Queue you requested this at :).


[General]

- Timing is fine (OK!)

- Hitsounds are awesome <3 (OK!)

- Metadata is all good (OK!)

0 | 1 | 2 | 3


[NM]
  1. 00:22:106 - Feels slightly unbalanced to have the LN in |0|. Like there's too many notes in the left side (if you look at the notes before it). I suggest you do this: http://prntscr.com/9hxfcq
  2. 00:59:054 - According the your placement of double notes in the rest of this section (doubles on beat 1 & 2), you should add a note here as well.
  3. 01:14:212 - ^ Same here
    .
  4. 01:34:422 (94422|2,94896|2) - These are the only two notes that you put in the same column. All of the others (like 01:31:896 (91896|0,92370|2) - ) use two different columns. So I suggest you move one of them to a different column.
    .
  5. 02:21:317 - Add note at |1|
  6. 03:26:843 - Remove a note here. You been mapping doubles on beat 1&2 for the whole song now, might as well stick with it :P
  7. 03:32:527 - Remove a note here. Same reason as above ^
  8. 03:42:633 - ^
  9. 04:02:527 (242527|2,242685|1) - Ctrl+H ?
  10. 04:13:264 - The sound continues (albeit a lot quieter). Add a note in |3|

[HD]
  1. 00:21:633 (21633|1) - Move to |3|?
  2. 00:46:106 (46106|2) - Move to |1|?
  3. 00:54:001 (54001|3) - End this LN at 00:54:475 -
    .
  4. 00:59:054 - Note in |3| probably. You seem to be mapping triples on beat 1&2, and doubles on beat 3&4, so this should be a triple.
  5. 01:09:159 - Triple here? ^
  6. 01:13:264 (73264|2,73422|2) - An odd time to start putting two notes in a row. It makes more sense to start them here 01:18:317 (78317|0,78475|0) - (you have one there already, and it's really well placed)
  7. Oh no, you didn't use the notes in the same column again here D:. I'd fix that by moving 01:23:527 (83527|0,83685|1) - one column to the right. I thought what you did at 01:18:317 (78317|0,78475|0) worked well :D
    .
  8. 02:02:212 - Triple here.
  9. 02:07:264 - ^?
  10. 02:12:317 - ^?
  11. 02:16:738 - Double here.
  12. 02:17:370 - Triple here... I'm starting to become unsure whether it was your plan to have a pattern concerning the amount of notes.
    .
  13. 02:21:633 (141633|1) - To column |1|?
  14. 02:25:264 (145264|1) - To column |4|, or some other way to make it 2 notes in the same column.
    .
  15. 03:06:633 - Double here.
  16. 03:12:948 - Triple here
  17. 03:18:001 - Triple here.
  18. 03:23:054 - Triple here... Actually it seems you changed the pattern for this section. Instead of Triple on beat 1&2, there seems to be just triples on beat 2. If that's the case, feel free to ignore this suggestion and the previous 2.
  19. 04:13:264 - Add a note (same as NM)
    .
  20. 01:38:843 - Just give this section a look at. The LN's are a little inconsistent compared to the NM diff. It might seem like it doesn't matter but BN's tend to get quite anal when it comes to LN inconsistency.
  21. 01:54:001 - ^
    .
    There's quite a few consistency issues when it comes to which sounds you're mapping as doubles and triples. But I trust that you'll go through and double check those seeing as I think I missed a few :S

This is a fantastic song choice! I love the hitsounds, and I love how flowy and balanced your mapping is. Just keep an eye on consistency, in case it comes back to haunt you later ;)
Have a good Christmas (or Holiday in general)~ ^-^
Topic Starter
sheela
@Paradoxq13; Thank you very much for your mod! After applying this mod, I do spot some other inconsistency issues! I hope I corrected them properly lel.
XinCrin
Wow, I really liked how you've used the tools, great beatmap and storyboard :D
Vovan
Je me permets le français car tu n'as pas de gd en standart :D

MDR La diff insane "Dépréssion" xD Mais bon, je trouve pas que la musique est dépréssive. (Personnellement je l'aurais nommée "Cri" ou "Crier tout haut" pour faire allusion au titre (je sais pas écrire allusion))

Facile


01:49:580 (1) - Mets ce slider en face de la fin du précédent

Moyen


00:33:791 (1) - Fais tourner un peu le slider

01:53:054 (7) - OMG Non, remonte ca x) + tourne le slider précédent dans l'autre sens (la fin allant vers le haut)

01:53:054 (7) - J'i vu que c'est symétrique avec le (1) mais tourne un peu le slider pour que ca passe mieux avec la suite.

02:28:738 (7) - Même chose sauf que c'est pas symétrique.

Difficile


00:06:949 - Mets toi ici et tu verras une blanket non fix

01:16:738 (1,2) - C'est quoi cette blanket ? hé oui j'ai de bons yeux :p

Voila, bon bah, si tu as d'autres maps francophones, retourne dans notre modding queue & poste, j'accepterai avec plaisir ! :D
Topic Starter
sheela

Dono027 wrote:

Je me permets le français car tu n'as pas de gd en standart :D

MDR La diff insane "Dépréssion" xD Mais bon, je trouve pas que la musique est dépréssive. (Personnellement je l'aurais nommée "Cri" ou "Crier tout haut" pour faire allusion au titre (je sais pas écrire allusion))

Facile


01:49:580 (1) - Mets ce slider en face de la fin du précédent

Moyen


00:33:791 (1) - Fais tourner un peu le slider

01:53:054 (7) - OMG Non, remonte ca x) + tourne le slider précédent dans l'autre sens (la fin allant vers le haut) Je n'ai que remonter le cercle. J'aime bien le flow qui s'est crée avec le silder parce que ça fait un autre type de flow.

01:53:054 (7) - J'i vu que c'est symétrique avec le (1) mais tourne un peu le slider pour que ca passe mieux avec la suite. Eh?

02:28:738 (7) - Même chose sauf que c'est pas symétrique. Qu'est-ce qui n'est pas symmétrique avec?

Difficile


00:06:949 - Mets toi ici et tu verras une blanket non fix

01:16:738 (1,2) - C'est quoi cette blanket ? hé oui j'ai de bons yeux :p JC'est un blanket... mais j'ai décidé de changer le pattern.

Voila, bon bah, si tu as d'autres maps francophones, retourne dans notre modding queue & poste, j'accepterai avec plaisir ! :D
Merci pour le mod, Dono027! Ce qui ne sont pas appliqué ont un commentiare après tes phrases.
Electoz
Hi, from my modding queue~ Okay, I gonna treat those diffs as an ENH spread. Because I translated the diff name with google translate to ensure that. Sry if my English screws up btw.

[Facile]

  1. http://puu.sh/ma5iy/3b9354a029.png
  2. 00:12:949 (2) - Move this to x:240 y:40 ? Flows better that way imo.
  3. 00:22:738 (2) - I don't think this matches anything. Kinda hard to grasp the rhythm because the vocal started here 00:22:896 . And there's no drum here, unlike what you did on 00:08:527 (3,4,5) - 00:18:633 (3,4,5) .
  4. 01:07:896 (2,3) - The flow could be improved here, maybe tweak the tail/rotate a bit?
[Moven]

  1. There are some spacing errors. > 02:09:159 (6,7) - 02:28:738 (7,8) - 03:27:475 (4,5) - 03:50:212 (7,8) . I might missed some though.
  2. http://puu.sh/ma6fr/3cb6896927.png
  3. 01:32:843 (4) - How about moving this to x:164 y:324 for a balanced spacing?
  4. 02:11:370 (3) - Maybe rotate this a bit to the right for a better flow?
  5. 03:22:738 (4,5,6) - Maybe it's just me, but I think the flow here's kinda weird.
[Difficile]

  1. http://puu.sh/ma6H2/556b8b7ee7.png
  2. 00:59:054 (1,2,3) - A small overlap here. Same applies to 01:19:264 (1,2,3) .
  3. 03:39:475 (4,5,6) - Not a fan off the linear flow here though.
  4. 03:58:896 (2) - Move this down a bit? (It's not touched tho, but very close) > http://puu.sh/ma76d/c3583577c3.jpg
Hope my mod helped somehow, good luck~
Topic Starter
sheela

Electoz wrote:

Hi, from my modding queue~ Okay, I gonna treat those diffs as an ENH spread. Because I translated the diff name with google translate to ensure that. Sry if my English screws up btw. loooooool yeah it's E / N / H / I

[Facile]

  1. http://puu.sh/ma5iy/3b9354a029.png Fixed.
  2. 00:12:949 (2) - Move this to x:240 y:40 ? Flows better that way imo. I instead rotate 00:13:580 (3) to make the flow better, so that 00:11:054 (1,2) remains still.
  3. 00:22:738 (2) - I don't think this matches anything. Kinda hard to grasp the rhythm because the vocal started here 00:22:896 . And there's no drum here, unlike what you did on 00:08:527 (3,4,5) - 00:18:633 (3,4,5) . Removed the circle.
  4. 01:07:896 (2,3) - The flow could be improved here, maybe tweak the tail/rotate a bit? I turned the slider straight.
[Moven]

  1. There are some spacing errors. > 02:09:159 (6,7) - 02:28:738 (7,8) - 03:27:475 (4,5) - 03:50:212 (7,8) . I might missed some though. Ye, good catch.
  2. http://puu.sh/ma6fr/3cb6896927.png Fixed.
  3. 01:32:843 (4) - How about moving this to x:164 y:324 for a balanced spacing? Yes, the current was ugly lel.
  4. 02:11:370 (3) - Maybe rotate this a bit to the right for a better flow? Yep.
  5. 03:22:738 (4,5,6) - Maybe it's just me, but I think the flow here's kinda weird. Not so much of a natural flow, but it doesn't have to and I think it's a nice flow, so I'll keep it.
[Difficile]

  1. http://puu.sh/ma6H2/556b8b7ee7.png Fixed.
  2. 00:59:054 (1,2,3) - A small overlap here. Same applies to 01:19:264 (1,2,3) . Fixed.
  3. 03:39:475 (4,5,6) - Not a fan off the linear flow here though. Alright, I hope the new flow is good.
  4. 03:58:896 (2) - Move this down a bit? (It's not touched tho, but very close) > http://puu.sh/ma76d/c3583577c3.jpg Alright.
Hope my mod helped somehow, good luck~
Thank you for the mod, Electoz!
Kalibe
Idk what she singing, but i like it :3
  1. Can you change BG file : .png -> .jpg to reduce filesize of map?
Facile :
  1. I prefer to decrease AR and OD to 2, because it's only 1,30 star, 95 BPM and this is a calm song.
  2. 00:06:001 - This greenline is unnessesary. Better to delete it, i guess.
  3. 00:38:843 (1) - How about ctrl H this slider to have a better transision with 00:38:212 (5) - and doesn't ruin it in 00:40:106 (2) - tho.
  4. 01:39:475 (1) - Idk, but i think this should be on 40|300 to have a better blanket imo.
  5. 03:45:791 (1) - 416|144 for nicer flow sense?
Moyen :
  1. 00:04:738 - 00:06:001 - are unnessesary greenlines. Delete it !!
  2. 01:06:633 (1) - Why you don't end this slider on white line? I want to map this sound buddy.
  3. 01:52:106 (6) - I highly recommend to ctrl J this slider just for da gameplay.
  4. 03:28:106 (6) - Just proposition -> Maybe do a similar curve as you have in 03:29:370 (7,8) - ?
Difficile :
  1. 00:05:370 - and 00:06:001 - are unnessesary greenlines, prefer to delete it.
  2. 01:00:949 (6) - Curve this a little? Weird proposition from me, but it makes sense with flow to 01:01:422 (7) - so maybe?
  3. 02:22:422 (1,2) - Blanket is not perfect at all. Fix it.
  4. 02:40:738 (3) - Try to avoid overlap? I just made this thingy to avoid it.
Ok, that's all. GL !!~
Topic Starter
sheela

Kalibe wrote:

Idk what she singing, but i like it :3
  1. Can you change BG file : .png -> .jpg to reduce filesize of map? lel ok
Facile :
  1. I prefer to decrease AR and OD to 2, because it's only 1,30 star, 95 BPM and this is a calm song. Alright, I decreased the settings. And this song is not "calm" to me lel
  2. 00:06:001 - This greenline is unnessesary. Better to delete it, i guess. Nothing unrankable, but I'll delete it for tidiness.
  3. 00:38:843 (1) - How about ctrl H this slider to have a better transision with 00:38:212 (5) - and doesn't ruin it in 00:40:106 (2) - tho. Alright.
  4. 01:39:475 (1) - Idk, but i think this should be on 40|300 to have a better blanket imo. Nazi, but okay.
  5. 03:45:791 (1) - 416|144 for nicer flow sense? Alright.
Moyen :
  1. 00:04:738 - 00:06:001 - are unnessesary greenlines. Delete it !! Fine.
  2. 01:06:633 (1) - Why you don't end this slider on white line? I want to map this sound buddy. Applied.
  3. 01:52:106 (6) - I highly recommend to ctrl J this slider just for da gameplay. Fine.
  4. 03:28:106 (6) - Just proposition -> Maybe do a similar curve as you have in 03:29:370 (7,8) - ? I don't mind.
Difficile :
  1. 00:05:370 - and 00:06:001 - are unnessesary greenlines, prefer to delete it. Yep.
  2. 01:00:949 (6) - Curve this a little? Weird proposition from me, but it makes sense with flow to 01:01:422 (7) - so maybe? I agree with that.
  3. 02:22:422 (1,2) - Blanket is not perfect at all. Fix it. I tried.
  4. 02:40:738 (3) - Try to avoid overlap? I just made this thingy to avoid it I changed the pattern..
Ok, that's all. GL !!~
Thank you for the mod, Kalibe!
_DT3
Love the music! Good map, barely found anything on facile or difficile ;) From my modding queue:

  • General
    03:25:264 - The kiai time stops for a mere second. Why does it stop there at all?
  • Moyen
    03:02:843 (1) - I would increase the length of the spinner
  • Depression
    I would suggest adding the "clap" hitsound to 00:02:527 (4,5,6,7); 00:07:580 (4,5,6,7); 00:12:633 (4,5,6,7); 00:17:685 (4,5,6,7) and maybe 00:22:738 (4,5,6)
Topic Starter
sheela

TurtleStuffs wrote:

Love the music! Good map, barely found anything on facile or difficile ;) From my modding queue:

  • General
    03:25:264 - The kiai time stops for a mere second. Why does it stop there at all? This part sang two times the chorus, so having the kiai time separated in-between instead of a full long kiai will make an emphasis on both parts.
  • Moyen
    03:02:843 (1) - I would increase the length of the spinner Pretty short to me too. Extended.
  • Depression
    I would suggest adding the "clap" hitsound to 00:02:527 (4,5,6,7); 00:07:580 (4,5,6,7); 00:12:633 (4,5,6,7); 00:17:685 (4,5,6,7) and maybe 00:22:738 (4,5,6) I'd rather not. The clap doesn't fit very well for this soft part, and they're quite loud. Also, the drum sounds are basically the same throughout this part, like 00:00:949 (1,2) - 00:06:001 (1,2) - and etc.
Thank you for the short mod, TurtleStuffs!
Feerum
Requested Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello sheela901! Thank you for Requesting to Feru's Mania Modding
Wow first time Modding a France Song. Let's see if i can help you!

General


Artist: Right
Title: Right
Source: --
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
Other: For what are all these Inherited Timing Points? Volume? It's okay when you use these to Hitsound in Mania but its way more comfortable when you use the Sample Menu. You can Open the Sample Window with CTRL + SHIFT + I. Then just select a Note, select the Hitsounds you would like to add, adjust the Volume and klick on "Apply"

Just in case you don't know that you can use this :D

NM

00:46:422 (46422|2) - Suggest to move this to 4. To avoid the Jack Pattern with 00:46:106 (46106|2) - that doesn't fit here.
00:48:475 - I think you have here a note missing. According to 00:53:527 (53527|1) - etc.
01:00:317 (60317|0) - Move to 3 and 01:00:633 (60633|2) - to 2. The 3-2-3 trill really nice emphasize the drum here and you also break the repeating 3-2-1 pattern that you use here.
01:07:580 (67580|1) - would move this to 3. More comfortable play also removes the Jack Pattern here that doesn't fit.
01:21:791 - Add a note? According to 01:11:685 - etc . Also it has Drum + LN sound. Also you have here 01:24:317 - a extra note :D
02:00:317 (120317|0) - Move to 2 to Avoid 01:59:685 (119685|0,120001|0,120317|0) -
02:21:791 (141791|0,144317|0,146843|1) - These LN's doesn't fit here. They are just to Long. In Mania is it important that LN's are not to long Mapped as there sound. We can hear clearly that the LN's should be 1/2 beat long. Something that would fit more is this:
It makes it different to the previous Part and fit also to the Music.
If you accept my Suggestion, what i highly recommend, please check also the Next LN's. They are to long too.
02:42:633 - Why not add here a note? I know it has not the drum's you follow. But this one is on a Mainbeat, also it has a nice piano. With a note on 3 or 4 you could really nice emphasize this.
02:52:106 (172106|2,172738|1) - CTRL + H for better Pitch catch.
02:57:159 (177159|1,177791|0) - CTRL + G for Pitch.
02:59:054 (179054|1) - Move to 3 and 02:59:685 (179685|2) - to 1 for Piano Pitch.
03:41:685 (221685|3) - Move maybe to 1? To avoid 03:41:054 (221054|3,221370|3,221685|3) -

HD

1st: for a 2,4* Map you use way to many 3 Noted-Chords also you have a lot unnecessary Jack Pattern here what makes the song unneded harder abd worser to play. Let me Point some out:
00:59:054 (59054|1,59054|3,59054|2) -
01:01:580 (61580|0,61580|2,61580|1) -
01:09:159 (69159|2,69159|1,69159|3) -
01:11:685 (71685|1,71685|0,71685|2) -

It's more then enough to Map the really loud Crash here with the 3 Noted Chords like here 00:56:527 - . That fit well. emphasize very good the crash.
But these i pointed out for you are just not needed. They emphasize nothing. Yes there is a deep Piano on it but its not loud enough to get Emphasized by 3-Noted Chords. Also it makes this really cool and Calm song unneded hard.

Now lets go over to the Jack Pattern. I know its low BPM and its not that hard to play, but still You Jackpattern in this Song emphasize nothing. Really nothing. Let me Point some out:
00:56:527 (56527|3,56843|3,57159|3,57475|3) -
00:58:422 (58422|3,58738|3,59054|3,59370|3,59685|3) -
01:00:949 (60949|2,61264|2,61580|2,61896|2,62212|2) -
01:05:685 (65685|3,66001|3,66317|3,66633|3,66949|3,67264|3) -
And many more. Should you accept my Suggestion to remove the unnecessary 3-Noted Chords its way easier to get here better Balance. Let me give you some suggestions how you could map this way better:

Let's try it here: 00:58:422 -
By removing that one unnecessary 3-Noted Chord we see you can arrange the pattern way more comfortable to play. The 3-Noted Stairs emphasize the Drums very well and play really nice.


Then we go over this this: 01:00:633 -
We have here a really evil 01:00:633 (60633|2,60949|2,61264|2,61580|2,61896|2,62212|2) - 6 Noted 1/2 Jack that emphasize nothing. A good way to rearrange the Pattern here is like this:
You see it? There is no change in the Pattern. There is not even need to move them because they are Mapped very well. All i have do is remove 01:01:580 (61580|2) - from the Unneded 3-Noted Chord.
Your Chords here 01:00:949 (60949|2,60949|3,61264|1,61264|2,61580|1,61580|0) - are way enough for this Part. They Emphasize the strong Drums here very well and are also comfortable placed. It was perfect and got destroyed by the 3-Noted Chord :c


Last but not least we have this: 01:05:685 -
The problem here is. Both 3-Noted Chords are well placed. We have Bells and we have a Crash. But the Pattern could be better arranged here for more comfortable play. Let's try this:
This fits more and is way better to play. The two 3-Noted Chords emphasize the Crash and the Bells really well also the two Noted Chords are well placed and give's a very good Handbalance.


Alright. Thats all to this. Please check the Whole song by yourself. To point out every one would be just to much now and would take the whole night.
I highly recommend to change this. It don't destroy your song. Makes it better to play. Gives better Feeling to the Song and don't reduce the Starrating too much.


Let's continue with the Mod :D

01:14:527 (74527|3) - Move to 3. You know why.
01:25:896 - :
This fits good here. You had only one note placed here 01:26:527 - but its same sound like the other Chords. This Pattern now Emphasize the drum really good. Also it keeps consistency.

01:59:685 - You probably know what to do here in the Whole kiai part :P
02:21:633 (141633|0) - Move to 3. The 1/4 Jack here doesn't fit with the LN but if you want to keep it as 1/4 jack move 02:21:475 (141475|1) - to 3 too or move both notes to 2. Up to you :) I even think on 2 they would fit better.

02:30:001 - I highly recommend to rearrange here a bit. Many notes at the same hand like a Hold are just awkward to hit.
How about this:
It fit very well to the song, removes the Notes from the Same hand like the Hold, that makes it way more comfortable to play c:

02:42:633 - Same like i say'd in the normal. It's sad that you doesn't Map the Piano here on the Main Beat. I would add at least one note.
02:50:212 - Add here one? According to the NM because in the Normal you have here a Note with Hold together. Or remove the Note in the NM. It's up to you but keep it consistency.
02:55:264 - Same like above. In the NM you have here a Note with LN.
03:58:422 (238422|3) - Remove. No need for a 3-Noted Chord. There is no Loud sound on this. At least not that loud that would justify a 3-Noted chord

Phew that was a really long Mod. Like i say'd you need more work in the HD. The diff is good Mapped but for a 2.4* diff just overmapped. You have to many 3-Noted Chords that are just unnecessary. They make the Song so uncomfrotable to play :c Even when it's low BPM.

At least the Song is cool and i'm pretty sure with more Mods and players Feedback you can make the HD really nice to play!

Good luck furterway with your Mapset!
Topic Starter
sheela

Feerum wrote:

Requested Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello sheela901! Thank you for Requesting to Feru's Mania Modding
Wow first time Modding a France Song. Let's see if i can help you!

General


Artist: Right
Title: Right
Source: --
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
Other: For what are all these Inherited Timing Points? Volume? It's okay when you use these to Hitsound in Mania but its way more comfortable when you use the Sample Menu. You can Open the Sample Window with CTRL + SHIFT + I. Then just select a Note, select the Hitsounds you would like to add, adjust the Volume and klick on "Apply" Oh cool! I didn't know this. Maybe I'll use it in the future, haha.

Just in case you don't know that you can use this :D

NM

00:46:422 (46422|2) - Suggest to move this to 4. To avoid the Jack Pattern with 00:46:106 (46106|2) - that doesn't fit here. I decided to instead move 00:46:106 (46106|3) to 4 as it was going high.
00:48:475 - I think you have here a note missing. According to 00:53:527 (53527|1) - etc. All right.
01:00:317 (60317|0) - Move to 3 and 01:00:633 (60633|2) - to 2. The 3-2-3 trill really nice emphasize the drum here and you also break the repeating 3-2-1 pattern that you use here. Ah yes! You're right, it does fit very well like this.
01:07:580 (67580|1) - would move this to 3. More comfortable play also removes the Jack Pattern here that doesn't fit. Yup.
01:21:791 - Add a note? According to 01:11:685 - etc . Also it has Drum + LN sound. Also you have here 01:24:317 - a extra note :D Yes, that's true.
02:00:317 (120317|0) - Move to 2 to Avoid 01:59:685 (119685|0,120001|0,120317|0) - Yes.
02:21:791 (141791|0,144317|0,146843|1) - These LN's doesn't fit here. They are just to Long. In Mania is it important that LN's are not to long Mapped as there sound. We can hear clearly that the LN's should be 1/2 beat long. Something that would fit more is this:
It makes it different to the previous Part and fit also to the Music.
If you accept my Suggestion, what i highly recommend, please check also the Next LN's. They are to long too. Oh, I see. All right, the next LNs have been taken care of.
02:42:633 - Why not add here a note? I know it has not the drum's you follow. But this one is on a Mainbeat, also it has a nice piano. With a note on 3 or 4 you could really nice emphasize this. Lel, I don't remember what was the reason, but I'll add it because I also think it's needed.
02:52:106 (172106|2,172738|1) - CTRL + H for better Pitch catch.
02:57:159 (177159|1,177791|0) - CTRL + G for Pitch.
02:59:054 (179054|1) - Move to 3 and 02:59:685 (179685|2) - to 1 for Piano Pitch.
03:41:685 (221685|3) - Move maybe to 1? To avoid 03:41:054 (221054|3,221370|3,221685|3) - Not this one, but 03:41:370 (221370|3) - I want to converse the note 03:41:685 (221685|3) on the fourth column because in the part, the clap are mostly on that column, so it's best for consistency here.

HD

1st: for a 2,4* Map you use way to many 3 Noted-Chords also you have a lot unnecessary Jack Pattern here what makes the song unneded harder abd worser to play. Let me Point some out:
00:59:054 (59054|1,59054|3,59054|2) -
01:01:580 (61580|0,61580|2,61580|1) -
01:09:159 (69159|2,69159|1,69159|3) -
01:11:685 (71685|1,71685|0,71685|2) -

It's more then enough to Map the really loud Crash here with the 3 Noted Chords like here 00:56:527 - . That fit well. emphasize very good the crash.
But these i pointed out for you are just not needed. They emphasize nothing. Yes there is a deep Piano on it but its not loud enough to get Emphasized by 3-Noted Chords. Also it makes this really cool and Calm song unneded hard.

Now lets go over to the Jack Pattern. I know its low BPM and its not that hard to play, but still You Jackpattern in this Song emphasize nothing. Really nothing. Let me Point some out:
00:56:527 (56527|3,56843|3,57159|3,57475|3) -
00:58:422 (58422|3,58738|3,59054|3,59370|3,59685|3) -
01:00:949 (60949|2,61264|2,61580|2,61896|2,62212|2) -
01:05:685 (65685|3,66001|3,66317|3,66633|3,66949|3,67264|3) -
And many more. Should you accept my Suggestion to remove the unnecessary 3-Noted Chords its way easier to get here better Balance. Let me give you some suggestions how you could map this way better:

Let's try it here: 00:58:422 -
By removing that one unnecessary 3-Noted Chord we see you can arrange the pattern way more comfortable to play. The 3-Noted Stairs emphasize the Drums very well and play really nice.


Then we go over this this: 01:00:633 -
We have here a really evil 01:00:633 (60633|2,60949|2,61264|2,61580|2,61896|2,62212|2) - 6 Noted 1/2 Jack that emphasize nothing. A good way to rearrange the Pattern here is like this:
You see it? There is no change in the Pattern. There is not even need to move them because they are Mapped very well. All i have do is remove 01:01:580 (61580|2) - from the Unneded 3-Noted Chord.
Your Chords here 01:00:949 (60949|2,60949|3,61264|1,61264|2,61580|1,61580|0) - are way enough for this Part. They Emphasize the strong Drums here very well and are also comfortable placed. It was perfect and got destroyed by the 3-Noted Chord :c


Last but not least we have this: 01:05:685 -
The problem here is. Both 3-Noted Chords are well placed. We have Bells and we have a Crash. But the Pattern could be better arranged here for more comfortable play. Let's try this:
This fits more and is way better to play. The two 3-Noted Chords emphasize the Crash and the Bells really well also the two Noted Chords are well placed and give's a very good Handbalance.


Alright. Thats all to this. Please check the Whole song by yourself. To point out every one would be just to much now and would take the whole night.
I highly recommend to change this. It don't destroy your song. Makes it better to play. Gives better Feeling to the Song and don't reduce the Starrating too much.

Wow! This is really good! Okay, now I understand much, but I might still have flaws when I check and fix this type of issue lel. Let's see.

Let's continue with the Mod :D

01:14:527 (74527|3) - Move to 3. You know why.
01:25:896 - :
This fits good here. You had only one note placed here 01:26:527 - but its same sound like the other Chords. This Pattern now Emphasize the drum really good. Also it keeps consistency.

01:59:685 - You probably know what to do here in the Whole kiai part :P
02:21:633 (141633|0) - Move to 3. The 1/4 Jack here doesn't fit with the LN but if you want to keep it as 1/4 jack move 02:21:475 (141475|1) - to 3 too or move both notes to 2. Up to you :) I even think on 2 they would fit better. Yes, I also think that both on 2 fits better.

02:30:001 - I highly recommend to rearrange here a bit. Many notes at the same hand like a Hold are just awkward to hit.
How about this:
It fit very well to the song, removes the Notes from the Same hand like the Hold, that makes it way more comfortable to play c:

02:42:633 - Same like i say'd in the normal. It's sad that you doesn't Map the Piano here on the Main Beat. I would add at least one note.
02:50:212 - Add here one? According to the NM because in the Normal you have here a Note with Hold together. Or remove the Note in the NM. It's up to you but keep it consistency.
02:55:264 - Same like above. In the NM you have here a Note with LN.
03:58:422 (238422|3) - Remove. No need for a 3-Noted Chord. There is no Loud sound on this. At least not that loud that would justify a 3-Noted chord

Phew that was a really long Mod. Like i say'd you need more work in the HD. The diff is good Mapped but for a 2.4* diff just overmapped. You have to many 3-Noted Chords that are just unnecessary. They make the Song so uncomfrotable to play :c Even when it's low BPM.

At least the Song is cool and i'm pretty sure with more Mods and players Feedback you can make the HD really nice to play!

Good luck furterway with your Mapset!
Thank you very very much for checking my map! This really helps this mapset as it is my first time to map mania, and I think I know more stuff thanks to you, haha. Everything is basically applied, I added some blue comments after some your points, and some points don't get comments because I got lazy to say that this is applied haha.
Shad0w1and
STD only
m4m
https://osu.ppy.sh/s/390619

[De]
00:34:738 (2,3,4) - spacing between these objects is confusing, if you do not fix the spacing, you should try nc 00:35:370 (3) - , because this is where you switched from vocal to drum.
00:40:422 (3,4,5) - ^
02:31:580 (5,6,7) - i suggest use this pattern, it flows better for me, but up to you i guess
00:55:264 (2) - NC suggested, also latter patterns 01:58:422 (2) -
really nice diff, nice hs, nice sliders, one star just for the diff
oh sb is also good :)

[Diff]
00:40:422 (3,1) - kind of too close compare to your previous patterns00:55:264 (3) - nc suggested
00:57:791 (4,5,6,7,1,2,3) - DS lock on plz :D
01:20:527 (4,5,6,7) - ^
01:36:317 (4,1) - blanket
01:49:580 (1,2) - maybe blanket
02:24:948 (1,2,3) - ^
02:29:370 (6) - ^
02:32:527 (1,2,3) - make them same spacing
02:33:791 (5,6,7) - ^
well, i will stop here, you might review your spacing for the hard, these little fixes make this diff looks much better(maybe next time you want DS lock on for eash section, especially for the clam part of the song lol)
01:58:422 - suggest a hit obj here and NC
03:20:212 - this is a red stick slider and does not deserve a high DS imo, 03:19:896 (6) - could have larger DS

[Moyen]
01:19:264 (5) - blanket
good

[Fe]
01:57:159 (1,1) - ^
good
Topic Starter
sheela

Shad0w1and wrote:

STD only
m4m
https://osu.ppy.sh/s/390619

[De]
00:34:738 (2,3,4) - spacing between these objects is confusing, if you do not fix the spacing, you should try nc 00:35:370 (3) - , because this is where you switched from vocal to drum.
00:40:422 (3,4,5) - ^ For noth points, I arranged the rhythms to follow the piano instead of the vocals. After hearing them more and more, it sounds weird honestly because they start and end on a 1/8 tick, but fortunately, I hear some piano sounds, so I decided to follow these instead.
02:31:580 (5,6,7) - i suggest use this pattern, it flows better for me, but up to you i guess Cooool.
00:55:264 (2) - NC suggested, also latter patterns 01:58:422 (2) - Okay.
really nice diff, nice hs, nice sliders, one star just for the diff yeeeeeeeeeeeeeee
oh sb is also good :) yeeeeee

[Diff]
00:40:422 (3,1) - kind of too close compare to your previous patterns I don't see the problem here. The pattern is pretty much clear to me.00:55:264 (3) - nc suggested Alright.
00:57:791 (4,5,6,7,1,2,3) - DS lock on plz :D Hmm... The spacing is constant here.
01:20:527 (4,5,6,7) - ^ Fixed.
01:36:317 (4,1) - blanket
01:49:580 (1,2) - maybe blanket
02:24:948 (1,2,3) - ^ Honestly, I don't want to ruin this pattern.
02:29:370 (6) - ^
02:32:527 (1,2,3) - make them same spacing But they are...
02:33:791 (5,6,7) - ^ Same thing goes to this one...
well, i will stop here, you might review your spacing for the hard, these little fixes make this diff looks much better(maybe next time you want DS lock on for eash section, especially for the clam part of the song lol) Some of your points don't have any flaws in the spacing, but I did fix a fe.
01:58:422 - suggest a hit obj here and NC Agreed.
03:20:212 - this is a red stick slider and does not deserve a high DS imo, 03:19:896 (6) - could have larger DS The large distance is following the build up on 03:19:896 because the drum slowly gets stronger and louder, so it made an emphasis. But I'm nerfing it due to inconsistency.

[Moyen]
01:19:264 (5) - blanket This is intended, so no fix for this point.
good

[Fe]
01:57:159 (1,1) - ^ Okay.
good
Thank you for the mod! I will get yours one day, lel.
Zerss
Don't name the diff "Dépression", it causes problems while downloading call it "Depression" instead.



no kds
Topic Starter
sheela

Zerss wrote:

Don't name the diff "Dépression", it causes problems while downloading call it "Depression" instead.



no kds
Ah boo, I see why people can't download this mapset. Fixed.
Log Off Now
Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Looks ok to me!

[Easy]

There are some things that I would do differently in this difficulty, for example there are lots of overlaps that in easy difficulties should really be avoided, but at such a slow bpm i'm not sure if these things are that big of an issue, i'd suggest calling a BN for things like this. Distance snapping is fine for this difficulty so apart from the overlaps which i'm not really sure on this diff looks pretty clean except for a few things.

00:11:212 (1,2,3) - I'm pretty sure this overlap/stack isn't allowed in easy difficulties as per ranking criteria, please correct me if i'm wrong though

00:13:580 (3,4) - Blanket can be improved

00:24:948 (2,3) - Double check these are parallel (although if this is intentional, I would suggest making it more obvious (e.g a sharper angle))

00:30:633 (2,3,4) - 3 hits in a row can be challenging to people who are really new to the game, I'd suggest using a slider to replace 2/3

Kiai Time - There are some really nice hitsounds in this ^^

01:36:317 (2,3,4) - Same comment as 00:30:633 (2,3,4)

02:11:685 (2,3) - Blanket can be slightly improved

03:22:422 (3,4,5) - Same comment as 01:36:317 (2,3,4) + 00:30:633 (2,3,4)

03:43:264 (4,5) - Blanket can be slightly improved

[Moyen]

Only aesthetic changes here, flow is really nice ^^

00:40:738 (3,4) - Blanket can be improved

01:18:001 (3) - I would consider angling the tail of this slider further to the left since at the moment it looks sort of like a half blanket

01:19:264 (5,7) - Blanket can be improved

01:34:106 (6,1) - ^

01:39:475 (1,2) - ^

02:38:843 (6,7) - ^

03:02:843 (1,1) - This is a pretty short recovery time for the slider

03:07:896 (7) - NC?

03:23:054 (5,6) - Blanket can be improved

03:43:264 (5) - NC?

[Difficile]

00:02:527 (3,4) - I found this hard to read on first playthrough and the downbeat here isn't clickable. I'd suggest doing something like this?

00:07:580 (3,4) - ^

00:12:633 (3,4) - ^ (Won't point these out anymore since you know what they look like

00:16:106 (1,3) - Double check these are parallel

00:36:001 (4,1) - Blanket can be improved

00:53:685 - Missing note? Theres a pretty audible sound here

00:59:054 (1,3) - Blanket can be improved

01:23:054 (4,6) - Double check these are parallel

01:49:580 (1,2) - Unsure if this is a blanket, if so it can be improved if not I would suggest making this slider angular instead of curved to fit the next following straight slider

02:28:896 (5,6) - Blanket can be improved (ok so theres quiet a lot of these so I won't keep pointing them out, i'd suggest going over this difficulty though and checking them)

02:31:264 (4,5,6) - I would keep the distance between each of these sliders the same for a nice shape

03:48:317 (1,2,3,4,5,6,7) - This idea is done so well ^^ nice job!

[Depression]

You capture the flow and feel of the song extremely well in this difficulty, with the jump pattern when the 4 snares come in the chorus you get a sharp flow but during the rest of the music it is a really nice curved flow with interesting patterns, very well done here :D Only blankets need fixing imo for this difficulty

00:30:633 (5,1) - Blanket can be improved

01:04:106 (1,2) - ^

01:51:475 (5,1) - ^ (again this happens relatively often so I won't point these out anymore)

[]

Hope this helped you out! Sorry for so many blanket changes but it's all I could really find q.q
Topic Starter
sheela

Log Off Now wrote:

Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Looks ok to me!

[Easy]

There are some things that I would do differently in this difficulty, for example there are lots of overlaps that in easy difficulties should really be avoided, but at such a slow bpm i'm not sure if these things are that big of an issue, i'd suggest calling a BN for things like this. Distance snapping is fine for this difficulty so apart from the overlaps which i'm not really sure on this diff looks pretty clean except for a few things.

00:11:212 (1,2,3) - I'm pretty sure this overlap/stack isn't allowed in easy difficulties as per ranking criteria, please correct me if i'm wrong though I believe this is perfectly fine and readable. But if this is pointed out by the others, I would change.

00:13:580 (3,4) - Blanket can be improved Alright.

00:24:948 (2,3) - Double check these are parallel (although if this is intentional, I would suggest making it more obvious (e.g a sharper angle)) This is intentional, and I don't know how should I make it obvious.

00:30:633 (2,3,4) - 3 hits in a row can be challenging to people who are really new to the game, I'd suggest using a slider to replace 2/3 Yep, I agree.

Kiai Time - There are some really nice hitsounds in this ^^ yyyey

01:36:317 (2,3,4) - Same comment as 00:30:633 (2,3,4) Alright.

02:11:685 (2,3) - Blanket can be slightly improved lol oky.

03:22:422 (3,4,5) - Same comment as 01:36:317 (2,3,4) + 00:30:633 (2,3,4)

03:43:264 (4,5) - Blanket can be slightly improved

Most of the above are applied.

[Moyen]

Only aesthetic changes here, flow is really nice ^^

00:40:738 (3,4) - Blanket can be improved

01:18:001 (3) - I would consider angling the tail of this slider further to the left since at the moment it looks sort of like a half blanket I actually like the current.

01:19:264 (5,7) - Blanket can be improved

01:34:106 (6,1) - ^

01:39:475 (1,2) - ^

02:38:843 (6,7) - ^

03:02:843 (1,1) - This is a pretty short recovery time for the slider Yeah, I thought that "this is a slow BPM, so it shouldn't be problem lel", but I decided to change to make the recovery time longer.

03:07:896 (7) - NC?

03:23:054 (5,6) - Blanket can be improved

03:43:264 (5) - NC? For the NCs, I respect a pattern, so no changes are made.

[Difficile]

00:02:527 (3,4) - I found this hard to read on first playthrough and the downbeat here isn't clickable. I'd suggest doing something like this? Here, the clickable object is on 00:03:001 instead of the the upbeat. This is because the beat is higher than what 00:02:527 (3) is hitting on. So, having 00:03:001 (4) clickable will emphasize that beat.

00:07:580 (3,4) - ^ Same reason as above.

00:12:633 (3,4) - ^ (Won't point these out anymore since you know what they look like Still the same reason above lel.

00:16:106 (1,3) - Double check these are parallel looool ok.

00:36:001 (4,1) - Blanket can be improved

00:53:685 - Missing note? Theres a pretty audible sound here It is audible, but what I'm following here is the piano.

00:59:054 (1,3) - Blanket can be improved

01:23:054 (4,6) - Double check these are parallel lol they should,

01:49:580 (1,2) - Unsure if this is a blanket, if so it can be improved if not I would suggest making this slider angular instead of curved to fit the next following straight slider Make a blanket pattern instead,

02:28:896 (5,6) - Blanket can be improved (ok so theres quiet a lot of these so I won't keep pointing them out, i'd suggest going over this difficulty though and checking them) seems minor though.

02:31:264 (4,5,6) - I would keep the distance between each of these sliders the same for a nice shape The distance is now constant, but I arranged the pattern.

03:48:317 (1,2,3,4,5,6,7) - This idea is done so well ^^ nice job! Thank you!

[Depression]

You capture the flow and feel of the song extremely well in this difficulty, with the jump pattern when the 4 snares come in the chorus you get a sharp flow but during the rest of the music it is a really nice curved flow with interesting patterns, very well done here :D Only blankets need fixing imo for this difficulty Thank you again!

00:30:633 (5,1) - Blanket can be improved

01:04:106 (1,2) - ^

01:51:475 (5,1) - ^ (again this happens relatively often so I won't point these out anymore)

[]

Hope this helped you out! Sorry for so many blanket changes but it's all I could really find q.q
Thank you for the (aesthetic) mod, Log Off Now! Many things are fixed, but I didn't write any comments in some points because it would be a flood of agreement lel. But they are applied for sure.
ceLy
Hi Sheela,
I saw the link in your queue and I guess if I can m4m with you?
hope below can be helpful lol

STD only ofc

[Facile]
  1. seems nice to me
[Moyen]
  1. 00:45:159 (2,3) - maybe can flow this?
  2. 01:16:738 (1,2,3) - move 2 3 a little above may flow better imo (or a triangle
  3. 02:00:633 (2,3) - seems to be the only stack in this diff, and I didn't find special reason to do this....
[Difficile]
  1. 00:13:580 (1) - 00:18:633 (1) - I guess the rhythms are similar but they have different ds :roll:
  2. 00:24:948 (2,3) - maybe no need to change ds( just suggest, look fine as well currently
  3. 00:30:317 (3,4,5,6) - 6 change ds a lot and in similar place like 00:38:527 have no note
  4. 00:52:738 (3,4,5) - similar click have ds 1.5x(a slider then two clicks
    some tiny suggestions and i noticed that you change a lot in the rest, so i do not check that careful in the rest. It looks fine to me generally. Just some suggestion about pattern hope can help

it's late at night so i give up here....cool map anyway, amazing storyboard and hitsound as well :)

http://osu.ppy.sh/s/395781

here my map, it's kinda short that have drain time about 2 min all diffs totally....
I will be really appreciate if you accept it :)
thx in advance!
Topic Starter
sheela

cHelli wrote:

Hi Sheela,
I saw the link in your queue and I guess if I can m4m with you? Unfortunately, no. Any mod / M4M requests are handled in the queue, which is not open, so you can't request anytime.
hope below can be helpful lol

STD only ofc

[Facile]
  1. seems nice to me
[Moyen]
  1. 00:45:159 (2,3) - maybe can flow this? Unless you have a suggestion, the current looks and plays fine to me.
  2. 01:16:738 (1,2,3) - move 2 3 a little above may flow better imo (or a triangle Alright.
  3. 02:00:633 (2,3) - seems to be the only stack in this diff, and I didn't find special reason to do this.... True. I unstacked the objects.
[Difficile]
  1. 00:13:580 (1) - 00:18:633 (1) - I guess the rhythms are similar but they have different ds :roll: Alright.
  2. 00:24:948 (2,3) - maybe no need to change ds( just suggest, look fine as well currently Pretty distinguishable.
  3. 00:30:317 (3,4,5,6) - 6 change ds a lot and in similar place like 00:38:527 have no note Changed.
  4. 00:52:738 (3,4,5) - similar click have ds 1.5x(a slider then two clicks They look fine, like the one before.
    some tiny suggestions and i noticed that you change a lot in the rest, so i do not check that careful in the rest. It looks fine to me generally. Just some suggestion about pattern hope can help From my view, I'm not sure what to change. I think everything is here.

it's late at night so i give up here....cool map anyway, amazing storyboard and hitsound as well :)

http://osu.ppy.sh/s/395781

here my map, it's kinda short that have drain time about 2 min all diffs totally....
I will be really appreciate if you accept it :)
thx in advance!
Thank you for the check, cHelli! Unfortunately, I don't like your song. I actually dislike those type of songs, they're rather annoying and it is not a song for me. Besides, if you want to M4M with me, you should advise me first. I will see your map and song, and I will accept or not. Otherwise, this happens. Again, sorry.
Shohei Ohtani
oh my god roasted bahhahahahaha

anyways

Insane:
00:01:896 (3) - So the repeat isn't actually mapped to anything that I can actively hear, so you might not want that. Apply to all similar patterns.
00:42:317 (3) - this overlap is a bit much lol.
01:11:527 (4) - This combocolor is hard to see because it's a very similar color with the background, consider using a different combocolor for this part (and possibly just remove this combocolor since I'm sure this isn't the only time it happens). Apply to all similar patterns and diffs
Not gonna waste your time with pointing out a bunch of specifics, but just make sure that your claps are always on the red ticks. there's some claps missing sporadically thoughtout the kiais

Hard:
Fine

Normal:
01:55:896 (2,3) - While there's no overlaps here technically, this is just like kind of a really boring pattern. You have so much space to work with, you don't need to recycle the space you were previously using.

Easy:
Consider making your combos at the beginning of every measure instead of every 2 measures. It'll make for really small combos, but it makes sense with the phrasing of the music.
00:36:001 (3) - Remove this so it isn't so dense?
00:41:054 (3) - ^ Mostly just because this is the easiest diff and lots of notes can be a little overwhelming, especially in the softer sections. In the kiai, it's okay to go a little harder.

Really short mod, sorry ;w;. It's technically a solid map. Kudosu stars
ceLy

sheela901 wrote:

Thank you for the check, cHelli! Unfortunately, I don't like your song. I actually dislike those type of songs, they're rather annoying and it is not a song for me. Besides, if you want to M4M with me, you should advise me first. I will see your map and song, and I will accept or not. Otherwise, this happens. Again, sorry.
sry for bothering any way :)
GL on working this map :D
shoot a star~
Topic Starter
sheela

Reditum wrote:

oh my god roasted bahhahahahaha

anyways

Insane:
00:01:896 (3) - So the repeat isn't actually mapped to anything that I can actively hear, so you might not want that. Apply to all similar patterns.
00:42:317 (3) - this overlap is a bit much lol.
01:11:527 (4) - This combocolor is hard to see because it's a very similar color with the background, consider using a different combocolor for this part (and possibly just remove this combocolor since I'm sure this isn't the only time it happens). Apply to all similar patterns and diffs
Not gonna waste your time with pointing out a bunch of specifics, but just make sure that your claps are always on the red ticks. there's some claps missing sporadically thoughtout the kiais

Hard:
Fine

Normal:
01:55:896 (2,3) - While there's no overlaps here technically, this is just like kind of a really boring pattern. You have so much space to work with, you don't need to recycle the space you were previously using.

Easy:
Consider making your combos at the beginning of every measure instead of every 2 measures. It'll make for really small combos, but it makes sense with the phrasing of the music.
00:36:001 (3) - Remove this so it isn't so dense?
00:41:054 (3) - ^ Mostly just because this is the easiest diff and lots of notes can be a little overwhelming, especially in the softer sections. In the kiai, it's okay to go a little harder.

Really short mod, sorry ;w;. It's technically a solid map. Kudosu stars
Thanks for the mod, Reditum! Basically, everything was applied!
nyanmi-1828
Hi! From my queue :)

Muzukashii
02:19:738 - d
02:24:633 - add k
02:27:159 - add d
02:34:738 - add k
03:45:791 - d
03:50:212 - d
03:50:527 - add k

Oni
01:11:527 - k
02:09:633 - ^
03:15:159 - d

This map is great :)

Good Luck! :D
Topic Starter
sheela

nyanmi-1828 wrote:

Hi! From my queue :)

Muzukashii
02:19:738 - d
02:24:633 - add k
02:27:159 - add d
02:34:738 - add k
03:45:791 - d
03:50:212 - d
03:50:527 - add k

Oni
01:11:527 - k
02:09:633 - ^
03:15:159 - d

This map is great :)

Good Luck! :D
Thank you for the mod, nyanmi-1828! Everything was applied.
Nitsches
Heyo ! As we talk in PM, i make your CTB rain diff :3
That was a bit long, sorry ;-;

Nitsch's Rain
osu file format v14

[General]
AudioFilename: crier tout bas2.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 0


[Editor]
Bookmarks: 20212,56527,78949,88422,118106,119685,160422,230212
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.1


[Metadata]
Title:Crier tout bas
TitleUnicode:Crier tout bas
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:Nitsches
Version:Guest diff nitsches
Source:
Tags:
BeatmapID:0
BeatmapSetID:357678


[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.4
SliderTickRate:1


[Events]
//Background and Video events
//Break Periods
2,77885,87793
2,140096,159793
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples


[TimingPoints]
949,631.578947368421,4,2,1,40,1,0
50843,-83.3333333333333,4,2,1,30,0,0
51633,-100,4,2,1,30,0,0
54791,-83.3333333333333,4,2,1,30,0,0
56527,-66.6666666666667,4,2,1,70,0,1
60949,-66.6666666666667,4,3,1,30,0,1
61106,-66.6666666666667,4,3,1,40,0,1
61264,-66.6666666666667,4,3,1,60,0,1
61422,-66.6666666666667,4,3,1,80,0,1
61580,-66.6666666666667,4,2,1,80,0,1
66001,-66.6666666666667,4,3,1,30,0,1
66159,-66.6666666666667,4,3,1,40,0,1
66317,-66.6666666666667,4,3,1,60,0,1
66475,-66.6666666666667,4,3,1,80,0,1
66633,-66.6666666666667,4,2,1,80,0,1
71054,-66.6666666666667,4,3,1,30,0,1
71212,-66.6666666666667,4,3,1,40,0,1
71370,-66.6666666666667,4,3,1,60,0,1
71527,-66.6666666666667,4,3,1,80,0,1
71685,-66.6666666666667,4,2,1,80,0,1
76106,-66.6666666666667,4,3,1,30,0,1
76264,-66.6666666666667,4,3,1,40,0,1
76422,-66.6666666666667,4,3,1,60,0,1
76580,-66.6666666666667,4,3,1,80,0,1
76738,-80,4,2,1,65,0,0
118422,-100,4,2,1,30,0,0
119054,-100,4,2,1,40,0,0
119685,-66.6666666666667,4,2,1,80,0,1
124106,-66.6666666666667,4,3,1,30,0,1
124264,-66.6666666666667,4,3,1,40,0,1
124422,-66.6666666666667,4,3,1,60,0,1
124580,-66.6666666666667,4,3,1,80,0,1
124738,-66.6666666666667,4,2,1,80,0,1
129159,-66.6666666666667,4,3,1,30,0,1
129317,-66.6666666666667,4,3,1,40,0,1
129475,-66.6666666666667,4,3,1,60,0,1
129633,-66.6666666666667,4,3,1,80,0,1
129791,-66.6666666666667,4,2,1,80,0,1
134212,-66.6666666666667,4,3,1,30,0,1
134370,-66.6666666666667,4,3,1,40,0,1
134527,-66.6666666666667,4,3,1,60,0,1
134685,-66.6666666666667,4,3,1,80,0,1
134843,-66.6666666666667,4,2,1,80,0,1
139264,-66.6666666666667,4,3,1,30,0,1
139422,-66.6666666666667,4,3,1,40,0,1
139580,-66.6666666666667,4,3,1,60,0,1
139738,-66.6666666666667,4,3,1,80,0,1
139896,-80,4,2,1,60,0,0
162633,-133.333333333333,4,2,1,30,0,0
182843,-125,4,2,1,20,0,0
183475,-111.111111111111,4,2,1,30,0,0
184106,-100,4,2,1,40,0,0
184422,-100,4,2,1,50,0,0
184738,-80,4,2,1,60,0,0
185054,-80,4,2,1,70,0,0
185370,-50,4,2,1,80,0,1
189791,-50,4,3,1,30,0,1
189948,-50,4,3,1,40,0,1
190106,-50,4,3,1,60,0,1
190264,-50,4,3,1,80,0,1
190422,-50,4,2,1,80,0,1
194843,-50,4,3,1,30,0,1
195001,-50,4,3,1,40,0,1
195159,-50,4,3,1,60,0,1
195317,-50,4,3,1,80,0,1
195475,-50,4,2,1,80,0,1
199896,-50,4,3,1,30,0,1
200054,-50,4,3,1,40,0,1
200212,-50,4,3,1,60,0,1
200370,-50,4,3,1,80,0,1
200527,-50,4,2,1,80,0,1
204948,-50,4,3,1,30,0,1
205106,-50,4,3,1,40,0,1
205264,-50,4,3,1,60,0,1
205422,-50,4,3,1,80,0,1
205580,-50,4,2,1,80,0,1
210001,-50,4,3,1,30,0,1
210159,-50,4,3,1,40,0,1
210317,-50,4,3,1,60,0,1
210475,-50,4,3,1,80,0,1
210633,-50,4,2,1,80,0,1
215054,-50,4,3,1,30,0,1
215212,-50,4,3,1,40,0,1
215370,-50,4,3,1,60,0,1
215527,-50,4,3,1,80,0,1
215685,-50,4,2,1,80,0,1
220106,-50,4,3,1,30,0,1
220264,-50,4,3,1,40,0,1
220422,-50,4,3,1,60,0,1
220580,-50,4,3,1,80,0,1
220738,-50,4,2,1,80,0,1
225159,-50,4,3,1,30,0,1
225317,-50,4,3,1,40,0,1
225475,-50,4,3,1,60,0,1
225633,-50,4,3,1,80,0,1
225791,-80,4,2,1,60,0,0
246001,-133.333333333333,4,2,1,40,0,0
250738,-133.333333333333,4,2,1,30,0,0
254212,-133.333333333333,4,2,1,20,0,0
254843,-133.333333333333,4,2,1,15,0,0
255475,-133.333333333333,4,2,1,10,0,0
256106,-133.333333333333,4,2,1,5,0,0


[HitObjects]
184,192,20212,5,0,0:0:0:0:
328,192,20370,1,0,0:0:0:0:
184,192,20527,1,0,0:0:0:0:
368,192,21159,1,0,0:0:0:0:
464,192,21633,1,0,0:0:0:0:
152,192,22106,2,0,L|96:192,2,35
328,192,22738,1,0,0:0:0:0:
392,192,22896,2,0,L|448:192,2,35
40,192,23527,6,0,L|40:48,1,140
312,192,24633,1,0,0:0:0:0:
456,192,24791,2,0,P|440:240|392:272,1,105
312,272,25422,1,0,0:0:0:0:
232,272,25580,2,0,L|80:272,1,140
16,272,26685,1,0,0:0:0:0:
472,280,27159,1,0,0:0:0:0:
384,280,27475,1,0,0:0:0:0:
200,192,27791,6,0,L|144:192,3,35
453,156,28422,2,0,P|418:194|368:192,1,105
288,192,29053,1,0,0:0:0:0:
48,192,29685,1,0,0:0:0:0:
120,192,30001,2,0,L|192:192,1,70
468,155,30633,2,0,L|408:192,1,70
344,192,31106,1,0,0:0:0:0:
272,192,31264,1,0,0:0:0:0:
48,192,31738,1,0,0:0:0:0:
256,56,32212,5,0,0:0:0:0:
336,104,32370,1,0,0:0:0:0:
416,144,32527,1,0,0:0:0:0:
256,56,32843,2,0,L|192:56,3,35
144,56,33475,2,0,L|48:56,1,70
144,56,33949,2,0,P|152:128|224:160,1,140
432,168,34738,1,0,0:0:0:0:
256,168,34896,2,0,L|151:168,1,105
416,168,35527,1,0,0:0:0:0:
488,168,35685,2,0,L|488:88,2,70
256,192,36791,5,0,0:0:0:0:
56,192,37264,1,0,0:0:0:0:
160,192,37422,1,0,0:0:0:0:
256,192,37580,2,0,L|360:192,2,105
361,192,38685,2,0,L|480:192,1,105
152,192,39949,6,0,B|88:192,1,35
208,192,40422,1,0,0:0:0:0:
328,192,40580,2,0,L|416:192,2,70
256,192,41370,2,0,L|88:192,1,140
0,192,42317,1,0,0:0:0:0:
200,192,42949,6,0,L|165:192,3,35
280,192,43580,1,0,0:0:0:0:
352,192,43738,2,0,L|480:192,1,105
232,192,44843,1,0,0:0:0:0:
144,192,45159,1,0,0:0:0:0:
56,192,45475,1,0,0:0:0:0:
256,192,45633,2,0,L|384:192,1,105
408,192,46264,1,0,0:0:0:0:
464,192,46422,1,0,0:0:0:0:
96,192,46896,1,0,0:0:0:0:
304,192,47370,5,0,0:0:0:0:
232,192,47685,2,0,L|192:192,3,35
144,192,48317,1,0,0:0:0:0:
8,192,48475,1,0,0:0:0:0:
144,192,48633,2,0,L|304:80,1,175
456,192,50054,1,0,0:0:0:0:
400,192,50212,1,0,0:0:0:0:
336,192,50370,1,0,0:0:0:0:
96,192,50527,1,0,0:0:0:0:
192,192,50843,2,0,L|304:136,2,105
256,192,51949,12,0,54476,0:0:0:0:
160,160,54791,5,0,0:0:0:0:
188,160,54896,1,0,0:0:0:0:
216,160,55001,1,0,0:0:0:0:
244,160,55106,1,0,0:0:0:0:
272,160,55212,1,0,0:0:0:0:
300,160,55317,1,0,0:0:0:0:
328,160,55422,1,0,0:0:0:0:
356,160,55527,1,0,0:0:0:0:
456,192,55633,5,0,0:0:0:0:
360,224,55738,5,0,0:0:0:0:
332,224,55843,1,0,0:0:0:0:
304,224,55948,1,0,0:0:0:0:
276,224,56053,1,0,0:0:0:0:
248,224,56159,1,0,0:0:0:0:
220,224,56264,1,0,0:0:0:0:
192,224,56369,1,0,0:0:0:0:
104,224,56527,2,0,L|-8:192,2,105.000004005432
256,232,57475,6,0,L|256:112,1,105.000004005432
408,224,58106,2,0,L|520:192,2,105.000004005432
128,224,59054,2,0,L|248:224,1,105.000004005432
400,224,59685,1,0,0:0:0:0:
320,224,60001,1,0,0:0:0:0:
240,224,60317,1,0,0:0:0:0:
104,224,60633,2,0,L|184:224,1,52.5000020027161
320,192,60949,5,0,0:0:0:0:
464,192,61106,1,0,0:0:0:0:
320,192,61264,1,0,0:0:0:0:
464,192,61422,1,0,0:0:0:0:
320,192,61580,2,0,L|215:192,1,105.000004005432
24,192,62054,2,0,B|136:192|136:192|256:80,1,262.500010013581
464,88,63159,2,0,L|368:184,2,105.000004005432
48,88,64106,2,0,L|144:184,2,105.000004005432
256,161,65054,2,0,L|256:56,2,105.000004005432
184,192,65843,6,0,L|120:192,1,52.5000020027161
0,192,66159,1,0,0:0:0:0:
184,192,66317,1,0,0:0:0:0:
0,192,66475,1,0,0:0:0:0:
224,192,66633,6,0,L|296:192,1,52.5000020027161
448,192,66949,2,0,L|504:192,1,52.5000020027161
256,192,67264,1,0,0:0:0:0:
96,192,67580,2,0,B|32:152|32:152|32:112,2,105.000004005432
232,192,68527,2,0,L|344:192,1,105.000004005432
512,192,69159,1,0,0:0:0:0:
424,192,69475,1,0,0:0:0:0:
176,192,69791,2,0,L|112:192,2,52.5000020027161
256,192,70264,1,0,0:0:0:0:
56,192,70422,2,0,L|16:88,1,105.000004005432
256,72,71054,6,0,L|192:72,1,52.5000020027161
392,72,71370,2,0,L|448:72,1,52.5000020027161
208,144,71685,1,0,0:0:0:0:
384,192,72001,2,0,L|504:192,2,105.000004005432
256,192,72949,1,0,0:0:0:0:
128,192,73264,2,0,L|8:192,2,105.000004005432
344,192,74212,6,0,L|392:144,1,52.5000020027161
160,192,74527,2,0,L|112:144,1,52.5000020027161
312,192,74843,1,0,0:0:0:0:
64,192,75159,2,0,L|16:144|16:144,2,52.5000020027161
151,256,75791,2,0,L|263:256,1,105.000004005432
496,256,76264,1,0,0:0:0:0:
352,256,76422,1,0,0:0:0:0:
496,256,76580,1,0,0:0:0:0:
256,256,76738,2,0,L|0:192,1,262.5
160,192,88422,5,0,0:0:0:0:
96,192,88580,1,0,0:0:0:0:
32,192,88738,2,0,L|0:152,1,43.75
232,192,89054,2,0,L|432:192,1,175
200,192,90317,1,0,0:0:0:0:
112,192,90475,2,0,L|42:192,2,70
512,192,91422,1,0,0:0:0:0:
320,192,91738,2,0,L|480:192,1,140
88,272,92843,1,0,0:0:0:0:
256,272,93159,1,0,0:0:0:0:
432,272,93475,6,0,L|488:272,3,35
280,272,94106,2,0,L|392:272,2,105
64,272,95527,1,0,0:0:0:0:
120,272,95685,2,0,L|216:272,2,70
224,280,96475,1,0,0:0:0:0:
272,264,96633,1,0,0:0:0:0:
312,224,96791,2,0,L|368:128,1,105
64,152,97896,5,0,0:0:0:0:
256,152,98212,1,0,0:0:0:0:
448,152,98527,2,0,L|504:152,3,35
384,152,99159,2,0,L|384:320,1,140
56,288,100422,1,0,0:0:0:0:
240,256,100738,1,0,0:0:0:0:
400,224,101054,1,0,0:0:0:0:
256,192,101212,2,0,L|184:192,1,70
272,192,101843,2,0,B|352:192|352:192|416:160,1,140
176,96,103106,6,0,L|72:184,1,105
240,96,104054,1,0,0:0:0:0:
304,96,104370,2,0,B|424:96|424:160|360:160|360:96|392:48|464:48|512:88,1,245
424,72,105633,1,0,0:0:0:0:
128,192,106106,2,0,L|56:136,1,70
256,192,106580,6,0,L|392:192,1,105
256,192,107527,1,0,0:0:0:0:
424,192,108001,1,0,0:0:0:0:
168,184,108475,2,0,L|128:184,3,35
224,184,109106,2,0,L|320:184,1,70
456,224,109738,2,0,P|400:280|288:288,1,175
160,288,110843,1,0,0:0:0:0:
40,288,111159,1,0,0:0:0:0:
232,288,111317,2,0,L|256:192,1,70
304,192,111949,2,0,L|456:192,1,140
232,192,113054,5,0,0:0:0:0:
56,192,113370,1,0,0:0:0:0:
232,192,113685,2,0,L|272:160,3,35
448,192,114317,2,0,P|360:192|320:144,1,140
48,192,115580,1,0,0:0:0:0:
104,192,115738,2,0,L|184:192,2,70
448,192,116685,1,0,0:0:0:0:
320,192,117001,2,0,L|224:192,1,87.5
424,56,118106,5,0,0:0:0:0:
376,80,118211,1,0,0:0:0:0:
336,112,118316,1,0,0:0:0:0:
312,152,118421,1,0,0:0:0:0:
336,192,118527,1,0,0:0:0:0:
376,216,118632,1,0,0:0:0:0:
424,240,118737,1,0,0:0:0:0:
88,56,118896,5,0,0:0:0:0:
136,80,119001,1,0,0:0:0:0:
176,112,119106,1,0,0:0:0:0:
200,152,119211,1,0,0:0:0:0:
176,192,119317,1,0,0:0:0:0:
136,216,119422,1,0,0:0:0:0:
88,240,119527,1,0,0:0:0:0:
353,192,119685,6,0,L|248:192,1,105.000004005432
56,192,120317,2,0,L|56:80,1,105.000004005432
160,192,120791,1,0,0:0:0:0:
224,192,120949,1,0,0:0:0:0:
344,192,121106,2,0,P|416:168|456:120,1,105.000004005432
496,96,121580,1,0,0:0:0:0:
320,96,121738,1,0,0:0:0:0:
216,96,121896,2,0,P|128:112|96:136,1,105.000004005432
32,168,122527,5,0,0:0:0:0:
256,192,122843,1,0,0:0:0:0:
480,168,123159,1,0,0:0:0:0:
376,168,123475,2,0,P|416:216|488:248,2,105.000004005432
112,192,124264,1,0,0:0:0:0:
256,192,124422,1,0,0:0:0:0:
0,192,124580,1,0,0:0:0:0:
256,192,124738,6,0,P|352:224|400:160,1,157.500006008148
256,192,125370,2,0,P|160:160|112:224,1,157.500006008148
72,224,126001,1,0,0:0:0:0:
16,256,126159,1,0,0:0:0:0:
368,272,126475,2,0,L|488:272,2,105.000004005432
256,272,127264,1,0,0:0:0:0:
208,272,127422,1,0,0:0:0:0:
368,272,127580,1,0,0:0:0:0:
136,272,127738,2,0,P|104:232|144:200,1,105.000004005432
424,304,128370,6,0,P|408:232|288:192,1,210.000008010865
16,192,129159,1,0,0:0:0:0:
256,192,129317,1,0,0:0:0:0:
136,192,129475,1,0,0:0:0:0:
289,191,129633,1,0,0:0:0:0:
16,192,129791,2,0,P|88:128|216:112,1,210.000008010865
440,112,130738,2,0,P|392:160|312:160,1,105.000004005432
192,176,131370,2,0,P|240:128|320:128,1,105.000004005432
440,192,132001,5,0,0:0:0:0:
368,192,132159,1,0,0:0:0:0:
440,192,132317,1,0,0:0:0:0:
141,206,132633,2,0,L|64:136,1,105.000004005432
240,192,133264,6,0,L|128:192,1,105.000004005432
272,192,133738,2,0,L|384:192,1,105.000004005432
184,192,134212,1,0,0:0:0:0:
400,192,134370,1,0,0:0:0:0:
160,192,134527,2,0,L|216:240,1,52.5000020027161
352,232,134843,2,0,P|416:264|480:248,1,105.000004005432
328,224,135317,2,0,P|264:192|104:280,1,262.500010013581
248,248,136422,6,0,L|336:192,1,105.000004005432
200,192,137054,1,0,0:0:0:0:
48,96,137370,2,0,L|152:104,1,105.000004005432
232,112,138001,1,0,0:0:0:0:
472,120,138317,2,0,L|472:240,1,105.000004005432
368,192,138948,5,0,0:0:0:0:
256,192,139264,1,0,0:0:0:0:
16,192,139422,1,0,0:0:0:0:
120,192,139580,1,0,0:0:0:0:
256,192,139738,1,0,0:0:0:0:
512,192,139896,1,0,0:0:0:0:
136,192,160422,5,0,0:0:0:0:
165,192,160527,1,0,0:0:0:0:
194,192,160632,1,0,0:0:0:0:
223,192,160737,1,0,0:0:0:0:
376,192,160844,5,0,0:0:0:0:
346,192,160949,1,0,0:0:0:0:
317,192,161054,1,0,0:0:0:0:
288,192,161159,1,0,0:0:0:0:
136,192,161265,5,0,0:0:0:0:
165,192,161370,1,0,0:0:0:0:
194,192,161475,1,0,0:0:0:0:
223,192,161580,1,0,0:0:0:0:
272,192,161685,1,0,0:0:0:0:
463,192,161843,6,0,L|376:192,1,87.5
96,192,162475,2,0,L|208:192,2,87.5
256,192,163580,1,0,0:0:0:0:
398,192,163738,2,0,L|320:192,1,78.7500030040742
168,192,164527,2,0,L|104:192,2,52.5000020027161
256,192,165475,12,0,166580,0:0:0:0:
256,192,166738,5,0,0:0:0:0:
256,192,166896,2,0,L|368:192,1,105.000004005432
480,192,167685,2,0,L|376:192,1,78.7500030040742
96,192,168791,5,0,0:0:0:0:
160,192,168948,2,0,L|216:192,2,52.5000020027161
384,192,169896,1,0,0:0:0:0:
344,192,170054,2,0,L|272:192,2,52.5000020027161
152,192,171948,1,0,0:0:0:0:
256,192,172106,2,0,L|216:192,1,26.2500010013581
392,192,172422,2,0,P|448:192|488:136,1,105.000004005432
256,192,173685,5,0,0:0:0:0:
176,192,174001,2,0,L|120:192,1,52.5000020027161
32,192,174475,1,0,0:0:0:0:
176,192,174791,1,0,0:0:0:0:
280,192,175106,2,0,L|352:192,2,52.5000020027161
512,192,176370,5,0,0:0:0:0:
448,192,176527,2,0,L|400:192,1,26.2500010013581
224,192,176843,1,0,0:0:0:0:
360,192,177159,1,0,0:0:0:0:
104,192,177475,2,0,L|56:160,1,52.5000020027161
16,120,178106,1,0,0:0:0:0:
312,192,178738,2,0,L|256:192,2,52.5000020027161
176,192,179685,2,0,L|112:192,2,52.5000020027161
256,192,180633,12,0,182527,0:0:0:0:
408,192,182843,6,0,L|312:192,1,84
89,192,183475,2,0,L|185:192,1,94.499997116089
376,192,184106,2,0,L|424:192,1,35
120,192,184422,2,0,L|64:192,1,35
400,192,184738,2,0,L|448:192,1,43.75
168,192,185054,2,0,L|104:192,1,43.75
368,192,185370,6,0,L|512:192,1,140
128,192,186001,2,0,L|-16:192,1,140
184,192,186475,2,0,L|264:192,1,70
104,264,186791,2,0,L|184:264,1,70
487,135,187264,6,0,L|360:192,1,140
280,192,187738,1,0,0:0:0:0:
122,192,187896,2,0,L|192:192,2,70
0,192,188527,6,0,L|80:192,2,70
122,192,189001,2,0,L|226:96,1,140
426,100,189475,2,0,L|320:192,1,140
501,146,189948,2,0,L|448:192,1,70
154,146,190264,2,0,L|208:192,1,70
48,265,190896,6,0,P|150:269|216:192,2,210
463,118,192159,2,0,P|361:114|296:192,2,210
184,192,193422,6,0,L|88:192,3,70
328,192,194212,2,0,L|424:192,3,70
128,192,194843,1,0,0:0:0:0:
256,192,195001,1,0,0:0:0:0:
392,192,195159,1,0,0:0:0:0:
512,192,195317,1,0,0:0:0:0:
0,192,195475,1,0,0:0:0:0:
128,192,195791,6,0,L|248:88,1,140
384,192,196422,2,0,L|264:88,1,140
128,192,196896,1,0,0:0:0:0:
192,192,197054,2,0,L|264:336,1,140
312,328,197527,1,0,0:0:0:0:
488,240,197685,2,0,L|360:336,1,140
136,320,198317,2,0,P|72:264|152:208,1,210
376,320,199106,6,0,P|440:264|360:208,1,210
136,192,199896,2,0,L|48:192,2,70
376,192,200370,2,0,L|464:192,2,70
320,192,200843,1,0,0:0:0:0:
88,192,201001,2,0,L|344:64,2,280
368,192,202738,2,0,P|360:280|248:256,1,210
96,192,203527,2,0,L|16:192,2,70
256,192,204159,6,0,L|360:192,3,70
432,192,204791,1,0,0:0:0:0:
168,192,204948,1,0,0:0:0:0:
360,192,205106,2,0,L|416:144,1,70
112,192,205422,2,0,L|48:152,1,70
168,192,205738,1,0,0:0:0:0:
224,192,205896,6,0,P|304:128|368:192,1,210
496,192,206527,1,0,0:0:0:0:
256,192,206685,2,0,L|136:296,1,140
80,280,207159,1,0,0:0:0:0:
168,137,207317,2,0,L|368:249,2,210
352,240,208422,2,0,L|168:137,1,210
368,192,209212,6,0,L|456:184,2,70
256,192,209685,2,0,L|112:192,1,140
0,192,210159,1,0,0:0:0:0:
288,192,210317,1,0,0:0:0:0:
176,192,210475,1,0,0:0:0:0:
512,192,210633,2,0,L|288:192,1,210
80,192,211264,6,0,B|160:104|160:104|336:104,1,280
464,104,212212,1,0,0:0:0:0:
321,104,212527,2,0,B|160:104|160:104|80:192,1,280
344,144,213475,2,0,B|288:192|288:192|360:248,1,140
160,144,214106,2,0,B|216:192|216:192|144:248,1,140
400,112,214738,6,0,B|456:160|456:160|384:216,1,140
96,216,215212,1,0,0:0:0:0:
328,216,215370,2,0,L|392:272,1,70
56,216,215685,2,0,L|56:0,1,210
288,160,216791,2,0,L|168:160,4,70
32,168,217580,1,0,0:0:0:0:
264,232,217738,2,0,L|424:240,2,140
104,232,218685,6,0,P|56:192|104:160,1,140
360,232,219317,2,0,P|408:192|360:160,2,140
96,240,220106,2,0,L|32:296,1,70
280,288,220422,2,0,L|227:241,1,70
416,240,220738,2,0,L|512:352,1,140
256,248,221212,6,0,B|120:224|120:224|128:144|128:144|16:144,1,280
328,184,222317,1,0,0:0:0:0:
240,184,222633,2,0,L|80:184,1,140
328,192,223422,2,0,L|398:192,3,70
152,200,224212,2,0,P|104:152|160:112,1,140
360,200,224685,2,0,P|408:152|352:112,1,140
24,104,225159,1,0,0:0:0:0:
256,104,225317,1,0,0:0:0:0:
24,104,225475,1,0,0:0:0:0:
24,104,225633,1,0,0:0:0:0:
256,104,225791,1,0,0:0:0:0:
256,192,225948,12,0,230212,0:0:0:0:
144,264,230843,5,0,0:0:0:0:
248,264,231159,2,0,L|320:264,2,43.75
376,264,231791,2,0,L|480:144,1,131.25
336,176,232580,2,0,L|184:176,1,131.25
8,176,233370,1,0,0:0:0:0:
216,176,233527,5,0,0:0:0:0:
96,184,233685,2,0,L|52:184,2,43.75
304,176,234317,2,0,L|432:208,1,131.25
368,192,234948,1,0,0:0:0:0:
112,264,235264,1,0,0:0:0:0:
40,216,235422,1,0,0:0:0:0:
8,144,235580,1,0,0:0:0:0:
56,72,235738,1,0,0:0:0:0:
272,40,235896,1,0,0:0:0:0:
448,56,236212,6,0,L|408:38,2,43.75
256,88,236843,1,0,0:0:0:0:
112,40,237159,2,0,L|72:57,2,43.75
264,72,237633,6,0,L|368:128,1,87.5
248,72,238106,2,0,L|144:128,1,87.5
64,160,238738,5,0,0:0:0:0:
216,224,239054,1,0,0:0:0:0:
128,216,239370,1,0,0:0:0:0:
304,224,239685,1,0,0:0:0:0:
216,224,240001,1,0,0:0:0:0:
392,224,240317,1,0,0:0:0:0:
304,224,240633,1,0,0:0:0:0:
472,160,240948,1,0,0:0:0:0:
80,64,241580,2,0,L|464:272,2,437.5
256,256,245054,5,0,0:0:0:0:
208,256,245212,1,0,0:0:0:0:
312,256,245370,1,0,0:0:0:0:
160,256,245527,1,0,0:0:0:0:
352,256,245685,1,0,0:0:0:0:
120,256,245843,1,0,0:0:0:0:
400,256,246001,1,0,0:0:0:0:
256,192,246317,12,0,256738,0:0:0:0:
Topic Starter
sheela

Nitsches wrote:

Heyo ! As we talk in PM, i make your CTB rain diff :3
That was a bit long, sorry ;-;

Nitsch's Rain
osu file format v14

[General]
AudioFilename: crier tout bas2.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 0


[Editor]
Bookmarks: 20212,56527,78949,88422,118106,119685,160422,230212
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.1


[Metadata]
Title:Crier tout bas
TitleUnicode:Crier tout bas
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:Nitsches
Version:Guest diff nitsches
Source:
Tags:
BeatmapID:0
BeatmapSetID:357678


[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.4
SliderTickRate:1


[Events]
//Background and Video events
//Break Periods
2,77885,87793
2,140096,159793
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples


[TimingPoints]
949,631.578947368421,4,2,1,40,1,0
50843,-83.3333333333333,4,2,1,30,0,0
51633,-100,4,2,1,30,0,0
54791,-83.3333333333333,4,2,1,30,0,0
56527,-66.6666666666667,4,2,1,70,0,1
60949,-66.6666666666667,4,3,1,30,0,1
61106,-66.6666666666667,4,3,1,40,0,1
61264,-66.6666666666667,4,3,1,60,0,1
61422,-66.6666666666667,4,3,1,80,0,1
61580,-66.6666666666667,4,2,1,80,0,1
66001,-66.6666666666667,4,3,1,30,0,1
66159,-66.6666666666667,4,3,1,40,0,1
66317,-66.6666666666667,4,3,1,60,0,1
66475,-66.6666666666667,4,3,1,80,0,1
66633,-66.6666666666667,4,2,1,80,0,1
71054,-66.6666666666667,4,3,1,30,0,1
71212,-66.6666666666667,4,3,1,40,0,1
71370,-66.6666666666667,4,3,1,60,0,1
71527,-66.6666666666667,4,3,1,80,0,1
71685,-66.6666666666667,4,2,1,80,0,1
76106,-66.6666666666667,4,3,1,30,0,1
76264,-66.6666666666667,4,3,1,40,0,1
76422,-66.6666666666667,4,3,1,60,0,1
76580,-66.6666666666667,4,3,1,80,0,1
76738,-80,4,2,1,65,0,0
118422,-100,4,2,1,30,0,0
119054,-100,4,2,1,40,0,0
119685,-66.6666666666667,4,2,1,80,0,1
124106,-66.6666666666667,4,3,1,30,0,1
124264,-66.6666666666667,4,3,1,40,0,1
124422,-66.6666666666667,4,3,1,60,0,1
124580,-66.6666666666667,4,3,1,80,0,1
124738,-66.6666666666667,4,2,1,80,0,1
129159,-66.6666666666667,4,3,1,30,0,1
129317,-66.6666666666667,4,3,1,40,0,1
129475,-66.6666666666667,4,3,1,60,0,1
129633,-66.6666666666667,4,3,1,80,0,1
129791,-66.6666666666667,4,2,1,80,0,1
134212,-66.6666666666667,4,3,1,30,0,1
134370,-66.6666666666667,4,3,1,40,0,1
134527,-66.6666666666667,4,3,1,60,0,1
134685,-66.6666666666667,4,3,1,80,0,1
134843,-66.6666666666667,4,2,1,80,0,1
139264,-66.6666666666667,4,3,1,30,0,1
139422,-66.6666666666667,4,3,1,40,0,1
139580,-66.6666666666667,4,3,1,60,0,1
139738,-66.6666666666667,4,3,1,80,0,1
139896,-80,4,2,1,60,0,0
162633,-133.333333333333,4,2,1,30,0,0
182843,-125,4,2,1,20,0,0
183475,-111.111111111111,4,2,1,30,0,0
184106,-100,4,2,1,40,0,0
184422,-100,4,2,1,50,0,0
184738,-80,4,2,1,60,0,0
185054,-80,4,2,1,70,0,0
185370,-50,4,2,1,80,0,1
189791,-50,4,3,1,30,0,1
189948,-50,4,3,1,40,0,1
190106,-50,4,3,1,60,0,1
190264,-50,4,3,1,80,0,1
190422,-50,4,2,1,80,0,1
194843,-50,4,3,1,30,0,1
195001,-50,4,3,1,40,0,1
195159,-50,4,3,1,60,0,1
195317,-50,4,3,1,80,0,1
195475,-50,4,2,1,80,0,1
199896,-50,4,3,1,30,0,1
200054,-50,4,3,1,40,0,1
200212,-50,4,3,1,60,0,1
200370,-50,4,3,1,80,0,1
200527,-50,4,2,1,80,0,1
204948,-50,4,3,1,30,0,1
205106,-50,4,3,1,40,0,1
205264,-50,4,3,1,60,0,1
205422,-50,4,3,1,80,0,1
205580,-50,4,2,1,80,0,1
210001,-50,4,3,1,30,0,1
210159,-50,4,3,1,40,0,1
210317,-50,4,3,1,60,0,1
210475,-50,4,3,1,80,0,1
210633,-50,4,2,1,80,0,1
215054,-50,4,3,1,30,0,1
215212,-50,4,3,1,40,0,1
215370,-50,4,3,1,60,0,1
215527,-50,4,3,1,80,0,1
215685,-50,4,2,1,80,0,1
220106,-50,4,3,1,30,0,1
220264,-50,4,3,1,40,0,1
220422,-50,4,3,1,60,0,1
220580,-50,4,3,1,80,0,1
220738,-50,4,2,1,80,0,1
225159,-50,4,3,1,30,0,1
225317,-50,4,3,1,40,0,1
225475,-50,4,3,1,60,0,1
225633,-50,4,3,1,80,0,1
225791,-80,4,2,1,60,0,0
246001,-133.333333333333,4,2,1,40,0,0
250738,-133.333333333333,4,2,1,30,0,0
254212,-133.333333333333,4,2,1,20,0,0
254843,-133.333333333333,4,2,1,15,0,0
255475,-133.333333333333,4,2,1,10,0,0
256106,-133.333333333333,4,2,1,5,0,0


[HitObjects]
184,192,20212,5,0,0:0:0:0:
328,192,20370,1,0,0:0:0:0:
184,192,20527,1,0,0:0:0:0:
368,192,21159,1,0,0:0:0:0:
464,192,21633,1,0,0:0:0:0:
152,192,22106,2,0,L|96:192,2,35
328,192,22738,1,0,0:0:0:0:
392,192,22896,2,0,L|448:192,2,35
40,192,23527,6,0,L|40:48,1,140
312,192,24633,1,0,0:0:0:0:
456,192,24791,2,0,P|440:240|392:272,1,105
312,272,25422,1,0,0:0:0:0:
232,272,25580,2,0,L|80:272,1,140
16,272,26685,1,0,0:0:0:0:
472,280,27159,1,0,0:0:0:0:
384,280,27475,1,0,0:0:0:0:
200,192,27791,6,0,L|144:192,3,35
453,156,28422,2,0,P|418:194|368:192,1,105
288,192,29053,1,0,0:0:0:0:
48,192,29685,1,0,0:0:0:0:
120,192,30001,2,0,L|192:192,1,70
468,155,30633,2,0,L|408:192,1,70
344,192,31106,1,0,0:0:0:0:
272,192,31264,1,0,0:0:0:0:
48,192,31738,1,0,0:0:0:0:
256,56,32212,5,0,0:0:0:0:
336,104,32370,1,0,0:0:0:0:
416,144,32527,1,0,0:0:0:0:
256,56,32843,2,0,L|192:56,3,35
144,56,33475,2,0,L|48:56,1,70
144,56,33949,2,0,P|152:128|224:160,1,140
432,168,34738,1,0,0:0:0:0:
256,168,34896,2,0,L|151:168,1,105
416,168,35527,1,0,0:0:0:0:
488,168,35685,2,0,L|488:88,2,70
256,192,36791,5,0,0:0:0:0:
56,192,37264,1,0,0:0:0:0:
160,192,37422,1,0,0:0:0:0:
256,192,37580,2,0,L|360:192,2,105
361,192,38685,2,0,L|480:192,1,105
152,192,39949,6,0,B|88:192,1,35
208,192,40422,1,0,0:0:0:0:
328,192,40580,2,0,L|416:192,2,70
256,192,41370,2,0,L|88:192,1,140
0,192,42317,1,0,0:0:0:0:
200,192,42949,6,0,L|165:192,3,35
280,192,43580,1,0,0:0:0:0:
352,192,43738,2,0,L|480:192,1,105
232,192,44843,1,0,0:0:0:0:
144,192,45159,1,0,0:0:0:0:
56,192,45475,1,0,0:0:0:0:
256,192,45633,2,0,L|384:192,1,105
408,192,46264,1,0,0:0:0:0:
464,192,46422,1,0,0:0:0:0:
96,192,46896,1,0,0:0:0:0:
304,192,47370,5,0,0:0:0:0:
232,192,47685,2,0,L|192:192,3,35
144,192,48317,1,0,0:0:0:0:
8,192,48475,1,0,0:0:0:0:
144,192,48633,2,0,L|304:80,1,175
456,192,50054,1,0,0:0:0:0:
400,192,50212,1,0,0:0:0:0:
336,192,50370,1,0,0:0:0:0:
96,192,50527,1,0,0:0:0:0:
192,192,50843,2,0,L|304:136,2,105
256,192,51949,12,0,54476,0:0:0:0:
160,160,54791,5,0,0:0:0:0:
188,160,54896,1,0,0:0:0:0:
216,160,55001,1,0,0:0:0:0:
244,160,55106,1,0,0:0:0:0:
272,160,55212,1,0,0:0:0:0:
300,160,55317,1,0,0:0:0:0:
328,160,55422,1,0,0:0:0:0:
356,160,55527,1,0,0:0:0:0:
456,192,55633,5,0,0:0:0:0:
360,224,55738,5,0,0:0:0:0:
332,224,55843,1,0,0:0:0:0:
304,224,55948,1,0,0:0:0:0:
276,224,56053,1,0,0:0:0:0:
248,224,56159,1,0,0:0:0:0:
220,224,56264,1,0,0:0:0:0:
192,224,56369,1,0,0:0:0:0:
104,224,56527,2,0,L|-8:192,2,105.000004005432
256,232,57475,6,0,L|256:112,1,105.000004005432
408,224,58106,2,0,L|520:192,2,105.000004005432
128,224,59054,2,0,L|248:224,1,105.000004005432
400,224,59685,1,0,0:0:0:0:
320,224,60001,1,0,0:0:0:0:
240,224,60317,1,0,0:0:0:0:
104,224,60633,2,0,L|184:224,1,52.5000020027161
320,192,60949,5,0,0:0:0:0:
464,192,61106,1,0,0:0:0:0:
320,192,61264,1,0,0:0:0:0:
464,192,61422,1,0,0:0:0:0:
320,192,61580,2,0,L|215:192,1,105.000004005432
24,192,62054,2,0,B|136:192|136:192|256:80,1,262.500010013581
464,88,63159,2,0,L|368:184,2,105.000004005432
48,88,64106,2,0,L|144:184,2,105.000004005432
256,161,65054,2,0,L|256:56,2,105.000004005432
184,192,65843,6,0,L|120:192,1,52.5000020027161
0,192,66159,1,0,0:0:0:0:
184,192,66317,1,0,0:0:0:0:
0,192,66475,1,0,0:0:0:0:
224,192,66633,6,0,L|296:192,1,52.5000020027161
448,192,66949,2,0,L|504:192,1,52.5000020027161
256,192,67264,1,0,0:0:0:0:
96,192,67580,2,0,B|32:152|32:152|32:112,2,105.000004005432
232,192,68527,2,0,L|344:192,1,105.000004005432
512,192,69159,1,0,0:0:0:0:
424,192,69475,1,0,0:0:0:0:
176,192,69791,2,0,L|112:192,2,52.5000020027161
256,192,70264,1,0,0:0:0:0:
56,192,70422,2,0,L|16:88,1,105.000004005432
256,72,71054,6,0,L|192:72,1,52.5000020027161
392,72,71370,2,0,L|448:72,1,52.5000020027161
208,144,71685,1,0,0:0:0:0:
384,192,72001,2,0,L|504:192,2,105.000004005432
256,192,72949,1,0,0:0:0:0:
128,192,73264,2,0,L|8:192,2,105.000004005432
344,192,74212,6,0,L|392:144,1,52.5000020027161
160,192,74527,2,0,L|112:144,1,52.5000020027161
312,192,74843,1,0,0:0:0:0:
64,192,75159,2,0,L|16:144|16:144,2,52.5000020027161
151,256,75791,2,0,L|263:256,1,105.000004005432
496,256,76264,1,0,0:0:0:0:
352,256,76422,1,0,0:0:0:0:
496,256,76580,1,0,0:0:0:0:
256,256,76738,2,0,L|0:192,1,262.5
160,192,88422,5,0,0:0:0:0:
96,192,88580,1,0,0:0:0:0:
32,192,88738,2,0,L|0:152,1,43.75
232,192,89054,2,0,L|432:192,1,175
200,192,90317,1,0,0:0:0:0:
112,192,90475,2,0,L|42:192,2,70
512,192,91422,1,0,0:0:0:0:
320,192,91738,2,0,L|480:192,1,140
88,272,92843,1,0,0:0:0:0:
256,272,93159,1,0,0:0:0:0:
432,272,93475,6,0,L|488:272,3,35
280,272,94106,2,0,L|392:272,2,105
64,272,95527,1,0,0:0:0:0:
120,272,95685,2,0,L|216:272,2,70
224,280,96475,1,0,0:0:0:0:
272,264,96633,1,0,0:0:0:0:
312,224,96791,2,0,L|368:128,1,105
64,152,97896,5,0,0:0:0:0:
256,152,98212,1,0,0:0:0:0:
448,152,98527,2,0,L|504:152,3,35
384,152,99159,2,0,L|384:320,1,140
56,288,100422,1,0,0:0:0:0:
240,256,100738,1,0,0:0:0:0:
400,224,101054,1,0,0:0:0:0:
256,192,101212,2,0,L|184:192,1,70
272,192,101843,2,0,B|352:192|352:192|416:160,1,140
176,96,103106,6,0,L|72:184,1,105
240,96,104054,1,0,0:0:0:0:
304,96,104370,2,0,B|424:96|424:160|360:160|360:96|392:48|464:48|512:88,1,245
424,72,105633,1,0,0:0:0:0:
128,192,106106,2,0,L|56:136,1,70
256,192,106580,6,0,L|392:192,1,105
256,192,107527,1,0,0:0:0:0:
424,192,108001,1,0,0:0:0:0:
168,184,108475,2,0,L|128:184,3,35
224,184,109106,2,0,L|320:184,1,70
456,224,109738,2,0,P|400:280|288:288,1,175
160,288,110843,1,0,0:0:0:0:
40,288,111159,1,0,0:0:0:0:
232,288,111317,2,0,L|256:192,1,70
304,192,111949,2,0,L|456:192,1,140
232,192,113054,5,0,0:0:0:0:
56,192,113370,1,0,0:0:0:0:
232,192,113685,2,0,L|272:160,3,35
448,192,114317,2,0,P|360:192|320:144,1,140
48,192,115580,1,0,0:0:0:0:
104,192,115738,2,0,L|184:192,2,70
448,192,116685,1,0,0:0:0:0:
320,192,117001,2,0,L|224:192,1,87.5
424,56,118106,5,0,0:0:0:0:
376,80,118211,1,0,0:0:0:0:
336,112,118316,1,0,0:0:0:0:
312,152,118421,1,0,0:0:0:0:
336,192,118527,1,0,0:0:0:0:
376,216,118632,1,0,0:0:0:0:
424,240,118737,1,0,0:0:0:0:
88,56,118896,5,0,0:0:0:0:
136,80,119001,1,0,0:0:0:0:
176,112,119106,1,0,0:0:0:0:
200,152,119211,1,0,0:0:0:0:
176,192,119317,1,0,0:0:0:0:
136,216,119422,1,0,0:0:0:0:
88,240,119527,1,0,0:0:0:0:
353,192,119685,6,0,L|248:192,1,105.000004005432
56,192,120317,2,0,L|56:80,1,105.000004005432
160,192,120791,1,0,0:0:0:0:
224,192,120949,1,0,0:0:0:0:
344,192,121106,2,0,P|416:168|456:120,1,105.000004005432
496,96,121580,1,0,0:0:0:0:
320,96,121738,1,0,0:0:0:0:
216,96,121896,2,0,P|128:112|96:136,1,105.000004005432
32,168,122527,5,0,0:0:0:0:
256,192,122843,1,0,0:0:0:0:
480,168,123159,1,0,0:0:0:0:
376,168,123475,2,0,P|416:216|488:248,2,105.000004005432
112,192,124264,1,0,0:0:0:0:
256,192,124422,1,0,0:0:0:0:
0,192,124580,1,0,0:0:0:0:
256,192,124738,6,0,P|352:224|400:160,1,157.500006008148
256,192,125370,2,0,P|160:160|112:224,1,157.500006008148
72,224,126001,1,0,0:0:0:0:
16,256,126159,1,0,0:0:0:0:
368,272,126475,2,0,L|488:272,2,105.000004005432
256,272,127264,1,0,0:0:0:0:
208,272,127422,1,0,0:0:0:0:
368,272,127580,1,0,0:0:0:0:
136,272,127738,2,0,P|104:232|144:200,1,105.000004005432
424,304,128370,6,0,P|408:232|288:192,1,210.000008010865
16,192,129159,1,0,0:0:0:0:
256,192,129317,1,0,0:0:0:0:
136,192,129475,1,0,0:0:0:0:
289,191,129633,1,0,0:0:0:0:
16,192,129791,2,0,P|88:128|216:112,1,210.000008010865
440,112,130738,2,0,P|392:160|312:160,1,105.000004005432
192,176,131370,2,0,P|240:128|320:128,1,105.000004005432
440,192,132001,5,0,0:0:0:0:
368,192,132159,1,0,0:0:0:0:
440,192,132317,1,0,0:0:0:0:
141,206,132633,2,0,L|64:136,1,105.000004005432
240,192,133264,6,0,L|128:192,1,105.000004005432
272,192,133738,2,0,L|384:192,1,105.000004005432
184,192,134212,1,0,0:0:0:0:
400,192,134370,1,0,0:0:0:0:
160,192,134527,2,0,L|216:240,1,52.5000020027161
352,232,134843,2,0,P|416:264|480:248,1,105.000004005432
328,224,135317,2,0,P|264:192|104:280,1,262.500010013581
248,248,136422,6,0,L|336:192,1,105.000004005432
200,192,137054,1,0,0:0:0:0:
48,96,137370,2,0,L|152:104,1,105.000004005432
232,112,138001,1,0,0:0:0:0:
472,120,138317,2,0,L|472:240,1,105.000004005432
368,192,138948,5,0,0:0:0:0:
256,192,139264,1,0,0:0:0:0:
16,192,139422,1,0,0:0:0:0:
120,192,139580,1,0,0:0:0:0:
256,192,139738,1,0,0:0:0:0:
512,192,139896,1,0,0:0:0:0:
136,192,160422,5,0,0:0:0:0:
165,192,160527,1,0,0:0:0:0:
194,192,160632,1,0,0:0:0:0:
223,192,160737,1,0,0:0:0:0:
376,192,160844,5,0,0:0:0:0:
346,192,160949,1,0,0:0:0:0:
317,192,161054,1,0,0:0:0:0:
288,192,161159,1,0,0:0:0:0:
136,192,161265,5,0,0:0:0:0:
165,192,161370,1,0,0:0:0:0:
194,192,161475,1,0,0:0:0:0:
223,192,161580,1,0,0:0:0:0:
272,192,161685,1,0,0:0:0:0:
463,192,161843,6,0,L|376:192,1,87.5
96,192,162475,2,0,L|208:192,2,87.5
256,192,163580,1,0,0:0:0:0:
398,192,163738,2,0,L|320:192,1,78.7500030040742
168,192,164527,2,0,L|104:192,2,52.5000020027161
256,192,165475,12,0,166580,0:0:0:0:
256,192,166738,5,0,0:0:0:0:
256,192,166896,2,0,L|368:192,1,105.000004005432
480,192,167685,2,0,L|376:192,1,78.7500030040742
96,192,168791,5,0,0:0:0:0:
160,192,168948,2,0,L|216:192,2,52.5000020027161
384,192,169896,1,0,0:0:0:0:
344,192,170054,2,0,L|272:192,2,52.5000020027161
152,192,171948,1,0,0:0:0:0:
256,192,172106,2,0,L|216:192,1,26.2500010013581
392,192,172422,2,0,P|448:192|488:136,1,105.000004005432
256,192,173685,5,0,0:0:0:0:
176,192,174001,2,0,L|120:192,1,52.5000020027161
32,192,174475,1,0,0:0:0:0:
176,192,174791,1,0,0:0:0:0:
280,192,175106,2,0,L|352:192,2,52.5000020027161
512,192,176370,5,0,0:0:0:0:
448,192,176527,2,0,L|400:192,1,26.2500010013581
224,192,176843,1,0,0:0:0:0:
360,192,177159,1,0,0:0:0:0:
104,192,177475,2,0,L|56:160,1,52.5000020027161
16,120,178106,1,0,0:0:0:0:
312,192,178738,2,0,L|256:192,2,52.5000020027161
176,192,179685,2,0,L|112:192,2,52.5000020027161
256,192,180633,12,0,182527,0:0:0:0:
408,192,182843,6,0,L|312:192,1,84
89,192,183475,2,0,L|185:192,1,94.499997116089
376,192,184106,2,0,L|424:192,1,35
120,192,184422,2,0,L|64:192,1,35
400,192,184738,2,0,L|448:192,1,43.75
168,192,185054,2,0,L|104:192,1,43.75
368,192,185370,6,0,L|512:192,1,140
128,192,186001,2,0,L|-16:192,1,140
184,192,186475,2,0,L|264:192,1,70
104,264,186791,2,0,L|184:264,1,70
487,135,187264,6,0,L|360:192,1,140
280,192,187738,1,0,0:0:0:0:
122,192,187896,2,0,L|192:192,2,70
0,192,188527,6,0,L|80:192,2,70
122,192,189001,2,0,L|226:96,1,140
426,100,189475,2,0,L|320:192,1,140
501,146,189948,2,0,L|448:192,1,70
154,146,190264,2,0,L|208:192,1,70
48,265,190896,6,0,P|150:269|216:192,2,210
463,118,192159,2,0,P|361:114|296:192,2,210
184,192,193422,6,0,L|88:192,3,70
328,192,194212,2,0,L|424:192,3,70
128,192,194843,1,0,0:0:0:0:
256,192,195001,1,0,0:0:0:0:
392,192,195159,1,0,0:0:0:0:
512,192,195317,1,0,0:0:0:0:
0,192,195475,1,0,0:0:0:0:
128,192,195791,6,0,L|248:88,1,140
384,192,196422,2,0,L|264:88,1,140
128,192,196896,1,0,0:0:0:0:
192,192,197054,2,0,L|264:336,1,140
312,328,197527,1,0,0:0:0:0:
488,240,197685,2,0,L|360:336,1,140
136,320,198317,2,0,P|72:264|152:208,1,210
376,320,199106,6,0,P|440:264|360:208,1,210
136,192,199896,2,0,L|48:192,2,70
376,192,200370,2,0,L|464:192,2,70
320,192,200843,1,0,0:0:0:0:
88,192,201001,2,0,L|344:64,2,280
368,192,202738,2,0,P|360:280|248:256,1,210
96,192,203527,2,0,L|16:192,2,70
256,192,204159,6,0,L|360:192,3,70
432,192,204791,1,0,0:0:0:0:
168,192,204948,1,0,0:0:0:0:
360,192,205106,2,0,L|416:144,1,70
112,192,205422,2,0,L|48:152,1,70
168,192,205738,1,0,0:0:0:0:
224,192,205896,6,0,P|304:128|368:192,1,210
496,192,206527,1,0,0:0:0:0:
256,192,206685,2,0,L|136:296,1,140
80,280,207159,1,0,0:0:0:0:
168,137,207317,2,0,L|368:249,2,210
352,240,208422,2,0,L|168:137,1,210
368,192,209212,6,0,L|456:184,2,70
256,192,209685,2,0,L|112:192,1,140
0,192,210159,1,0,0:0:0:0:
288,192,210317,1,0,0:0:0:0:
176,192,210475,1,0,0:0:0:0:
512,192,210633,2,0,L|288:192,1,210
80,192,211264,6,0,B|160:104|160:104|336:104,1,280
464,104,212212,1,0,0:0:0:0:
321,104,212527,2,0,B|160:104|160:104|80:192,1,280
344,144,213475,2,0,B|288:192|288:192|360:248,1,140
160,144,214106,2,0,B|216:192|216:192|144:248,1,140
400,112,214738,6,0,B|456:160|456:160|384:216,1,140
96,216,215212,1,0,0:0:0:0:
328,216,215370,2,0,L|392:272,1,70
56,216,215685,2,0,L|56:0,1,210
288,160,216791,2,0,L|168:160,4,70
32,168,217580,1,0,0:0:0:0:
264,232,217738,2,0,L|424:240,2,140
104,232,218685,6,0,P|56:192|104:160,1,140
360,232,219317,2,0,P|408:192|360:160,2,140
96,240,220106,2,0,L|32:296,1,70
280,288,220422,2,0,L|227:241,1,70
416,240,220738,2,0,L|512:352,1,140
256,248,221212,6,0,B|120:224|120:224|128:144|128:144|16:144,1,280
328,184,222317,1,0,0:0:0:0:
240,184,222633,2,0,L|80:184,1,140
328,192,223422,2,0,L|398:192,3,70
152,200,224212,2,0,P|104:152|160:112,1,140
360,200,224685,2,0,P|408:152|352:112,1,140
24,104,225159,1,0,0:0:0:0:
256,104,225317,1,0,0:0:0:0:
24,104,225475,1,0,0:0:0:0:
24,104,225633,1,0,0:0:0:0:
256,104,225791,1,0,0:0:0:0:
256,192,225948,12,0,230212,0:0:0:0:
144,264,230843,5,0,0:0:0:0:
248,264,231159,2,0,L|320:264,2,43.75
376,264,231791,2,0,L|480:144,1,131.25
336,176,232580,2,0,L|184:176,1,131.25
8,176,233370,1,0,0:0:0:0:
216,176,233527,5,0,0:0:0:0:
96,184,233685,2,0,L|52:184,2,43.75
304,176,234317,2,0,L|432:208,1,131.25
368,192,234948,1,0,0:0:0:0:
112,264,235264,1,0,0:0:0:0:
40,216,235422,1,0,0:0:0:0:
8,144,235580,1,0,0:0:0:0:
56,72,235738,1,0,0:0:0:0:
272,40,235896,1,0,0:0:0:0:
448,56,236212,6,0,L|408:38,2,43.75
256,88,236843,1,0,0:0:0:0:
112,40,237159,2,0,L|72:57,2,43.75
264,72,237633,6,0,L|368:128,1,87.5
248,72,238106,2,0,L|144:128,1,87.5
64,160,238738,5,0,0:0:0:0:
216,224,239054,1,0,0:0:0:0:
128,216,239370,1,0,0:0:0:0:
304,224,239685,1,0,0:0:0:0:
216,224,240001,1,0,0:0:0:0:
392,224,240317,1,0,0:0:0:0:
304,224,240633,1,0,0:0:0:0:
472,160,240948,1,0,0:0:0:0:
80,64,241580,2,0,L|464:272,2,437.5
256,256,245054,5,0,0:0:0:0:
208,256,245212,1,0,0:0:0:0:
312,256,245370,1,0,0:0:0:0:
160,256,245527,1,0,0:0:0:0:
352,256,245685,1,0,0:0:0:0:
120,256,245843,1,0,0:0:0:0:
400,256,246001,1,0,0:0:0:0:
256,192,246317,12,0,256738,0:0:0:0:
Cool! Merci pour ton Rain! Maintenant inclus dans la mapset.
Mia_Rose
For OsuMania maps

NM - Difficulty
In general it´s very well made, can be played really smoothly and doesn´t need any major changes to get ranked.

The storyboard causes input laggs for me, I modded with a toaster laptop though, it could be that people with a slower computer might have the same issue.

AiMod says that the tags don´t fit with the ones of the difficulty "Oni", better check that out

HD - Difficulty
  1. Since it´s more difficult than the NM version, you can increase the HP-Drain to 7,5 instead of keeping it at 7 just like the NM version
  2. Tags aren´t the same like the difficulty "Oni" again
  3. 00:20:212 (20212|1,20370|0,20527|0) - you could change that triplet pattern to a stair, it would be way smoother
  4. 00:37:896 (37896|1,38054|1,38212|0) - same here
  5. 00:42:949 (42949|1,43106|1,43264|2) - same here, but to have a better variety, instead of a stair you can make a 2-3-2 instead of 2-2-3
  6. 01:09:159 (69159|2,69159|1,69159|3) - you use this chord 2 times very close from each other, instead of placing this one on the column 2-3-4, place it 1,2,3 to have mire variety
  7. 01:41:054 (101054|0,101212|0) - I recommend to place this one 2-3 so it completes a stair with the upcoming hold and make it a comfortable pattern
  8. 02:25:264 (145264|3) - placing this note on the 3th column would make it more smooth
  9. 02:27:791 (147791|3) - also here
  10. 03:18:633 (198633|1,198633|3,198633|2) - here is that triplet chord on the right side that never appears on the left side, you can place it on the column 1-2-3 once more to have a better variety
  11. 03:41:370 (221370|2,221370|1,221370|3) - also here

As conclusion, I really love the song and the beat, especially with the snare drum, NM is really nice for beginners and HD a nice gap filler between 1,8 and 2 star difficulty, really hope this one will get ranked very soon :)
Topic Starter
sheela

Mia_Rose wrote:

For OsuMania maps

NM - Difficulty
In general it´s very well made, can be played really smoothly and doesn´t need any major changes to get ranked.

The storyboard causes input laggs for me, I modded with a toaster laptop though, it could be that people with a slower computer might have the same issue. Yeah, my SB makes osu! to memory leak, so I would suggest to remove it when modding.

AiMod says that the tags don´t fit with the ones of the difficulty "Oni", better check that out Oops! Forgot to add something here. Done!

HD - Difficulty
  1. Since it´s more difficult than the NM version, you can increase the HP-Drain to 7,5 instead of keeping it at 7 just like the NM version
  2. Tags aren´t the same like the difficulty "Oni" again
  3. 00:20:212 (20212|1,20370|0,20527|0) - you could change that triplet pattern to a stair, it would be way smoother Applied.
  4. 00:37:896 (37896|1,38054|1,38212|0) - same here
  5. 00:42:949 (42949|1,43106|1,43264|2) - same here, but to have a better variety, instead of a stair you can make a 2-3-2 instead of 2-2-3
  6. 01:09:159 (69159|2,69159|1,69159|3) - you use this chord 2 times very close from each other, instead of placing this one on the column 2-3-4, place it 1,2,3 to have mire variety
  7. 01:41:054 (101054|0,101212|0) - I recommend to place this one 2-3 so it completes a stair with the upcoming hold and make it a comfortable pattern
  8. 02:25:264 (145264|3) - placing this note on the 3th column would make it more smooth
  9. 02:27:791 (147791|3) - also here
  10. 03:18:633 (198633|1,198633|3,198633|2) - here is that triplet chord on the right side that never appears on the left side, you can place it on the column 1-2-3 once more to have a better variety
  11. 03:41:370 (221370|2,221370|1,221370|3) - also here

As conclusion, I really love the song and the beat, especially with the snare drum, NM is really nice for beginners and HD a nice gap filler between 1,8 and 2 star difficulty, really hope this one will get ranked very soon :)
Thank you very much, Mia_Rose! Everything was actually applied, so I didn't write anything after your points because it will get repetitive lel.
Professor Gila


As requested :3

what a full spread map :o

First mod (for ctb mode)

Pluie de Nitsches
poke Nitsches for this mod

Change AR and OD into 9

Don't forget to check AIMod (ctrl + shift + a), there are many unsnapped notes :(

-00:20:212 (1,2,3) - make their distance close :(

-00:21:633 (5) - drag this far to the left

-00:23:527 (1) - drag this to the right

-00:26:685 (6) - same case as above, but far to the right

-00:34:738 (7) - drag this to the right please :(

-00:40:422 (2) - drag this close to beginning of slider 00:40:580 (3)

-00:42:317 (5) - drag this to the right please :(

-00:44:843 (4,5,6) - drag these to the left :(

-00:46:896 (10) - ctrl + h this

-00:47:685 (2,3,5) - drag 00:47:685 (2,3) - to the left, and drag 00:48:633 (5) to the right so 00:48:475 (4) will trigger a hyper

-00:54:791 (1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7) - drag them close to 00:56:527 (8) , but don't forget to drag 00:55:633 (1) close to 00:55:527 (8) first

-00:59:054 (3) - ctrl + h this

-01:01:264 (3,4) - ctrl + g these

-01:06:317 (3,4) - same case as above

-01:06:633 (1) - drag this close to 01:06:949 (2)

-01:11:054 (1) - drag this to the left

-01:14:212 (1,2,3) - ctrl + h them, then drag 01:14:527 (2) to the right

-01:16:422 (7) - drag this to the right :(

-01:31:422 (7) - why don't just drag this close to beginning of slider 01:31:738 (8)



That's all i can mod, sorry if i only mod the map partly ;w;
Nitsches
"lidahapi" mod

lidahapi wrote:



As requested :3

what a full spread map :o

First mod (for ctb mode)

poke Nitsches for this mod

Change AR and OD into 9 I will do it

Don't forget to check AIMod (ctrl + shift + a), there are many unsnapped notes :( Okay, what means "unsnapped notes" ? ( i'm not english so i can't understand somethings :x thanks :)

lidahapi wrote:

Unsnapped notes: notes that aren't snapped right at the snapping divisor ticks. (if i'm not mistaken)
thanks ^^ )
EDIT: All thoses notes have been edited, they didn't still any unsnapped notes :3

-00:20:212 (1,2,3) - make their distance close :(
I don't thinks it's really important cuz we're on a rain diff, but it's the beginning so i understand, changed
-00:21:633 (5) - drag this far to the left
I don't agree, that easy
-00:23:527 (1) - drag this to the right
I agree
-00:26:685 (6) - same case as above, but far to the right
I prefer change the patern
-00:34:738 (7) - drag this to the right please :(
I didn't see i need another Hdash here, thanks
-00:40:422 (2) - drag this close to beginning of slider 00:40:580 (3)
I agree
-00:42:317 (5) - drag this to the right please :(
Why ?? That not sooooo hard to pass onto the next patern right ? I disagree
-00:44:843 (4,5,6) - drag these to the left :(
Seems better, i'll that also for the previous patern
-00:46:896 (10) - ctrl + h this
Okay
-00:47:685 (2,3,5) - drag 00:47:685 (2,3) - to the left, and drag 00:48:633 (5) to the right so 00:48:475 (4) will trigger a hyper
I agree
-00:54:791 (1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7) - drag them close to 00:56:527 (8) , but don't forget to drag 00:55:633 (1) close to 00:55:527 (8) first
I agree for the first part, but I do this patern 00:55:527 (8,1,1) - because i want to innovate a little, so i let him like that
-00:59:054 (3) - ctrl + h this
Nope, i just make him shorter than before to the right
-01:01:264 (3,4) - ctrl + g these
Never.
-01:06:317 (3,4) - same case as above
Never
-01:06:633 (1) - drag this close to 01:06:949 (2)
I make them closer
-01:11:054 (1) - drag this to the left
2 HDash in a row ? Why not.
-01:14:212 (1,2,3) - ctrl + h them, then drag 01:14:527 (2) to the right
I don't ctrl+h, but i drag (3) to the right
-01:16:422 (7) - drag this to the right :(
Never
-01:31:422 (7) - why don't just drag this close to beginning of slider 01:31:738 (8)
Because that make this fun ? *^*


That's all i can mod, sorry if i only mod the map partly ;w;You make a mod, that always that ^^ thanks

Thanks mate, i'll do that whenever i can, maybe this weekend or earlier if i can Did ! :3

Pluie de Nitsches 1st edit
osu file format v14

[General]
AudioFilename: crier tout bas2.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20212,56527,78949,88422,118106,119685,160422,230212
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.1

[Metadata]
Title:Crier tout bas
TitleUnicode:Crier tout bas
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:Nitsches
Version:Guest diff nitsches
Source:
Tags:
BeatmapID:0
BeatmapSetID:357678

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
2,77885,87793
2,140096,159793
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
949,631.578947368421,4,2,1,40,1,0
50843,-83.3333333333333,4,2,1,30,0,0
51633,-100,4,2,1,30,0,0
54791,-83.3333333333333,4,2,1,30,0,0
56527,-66.6666666666667,4,2,1,70,0,1
60949,-66.6666666666667,4,3,1,30,0,1
61106,-66.6666666666667,4,3,1,40,0,1
61264,-66.6666666666667,4,3,1,60,0,1
61422,-66.6666666666667,4,3,1,80,0,1
61580,-66.6666666666667,4,2,1,80,0,1
66001,-66.6666666666667,4,3,1,30,0,1
66159,-66.6666666666667,4,3,1,40,0,1
66317,-66.6666666666667,4,3,1,60,0,1
66475,-66.6666666666667,4,3,1,80,0,1
66633,-66.6666666666667,4,2,1,80,0,1
71054,-66.6666666666667,4,3,1,30,0,1
71212,-66.6666666666667,4,3,1,40,0,1
71370,-66.6666666666667,4,3,1,60,0,1
71527,-66.6666666666667,4,3,1,80,0,1
71685,-66.6666666666667,4,2,1,80,0,1
76106,-66.6666666666667,4,3,1,30,0,1
76264,-66.6666666666667,4,3,1,40,0,1
76422,-66.6666666666667,4,3,1,60,0,1
76580,-66.6666666666667,4,3,1,80,0,1
76738,-80,4,2,1,65,0,0
118422,-100,4,2,1,30,0,0
119054,-100,4,2,1,40,0,0
119685,-66.6666666666667,4,2,1,80,0,1
124106,-66.6666666666667,4,3,1,30,0,1
124264,-66.6666666666667,4,3,1,40,0,1
124422,-66.6666666666667,4,3,1,60,0,1
124580,-66.6666666666667,4,3,1,80,0,1
124738,-66.6666666666667,4,2,1,80,0,1
129159,-66.6666666666667,4,3,1,30,0,1
129317,-66.6666666666667,4,3,1,40,0,1
129475,-66.6666666666667,4,3,1,60,0,1
129633,-66.6666666666667,4,3,1,80,0,1
129791,-66.6666666666667,4,2,1,80,0,1
134212,-66.6666666666667,4,3,1,30,0,1
134370,-66.6666666666667,4,3,1,40,0,1
134527,-66.6666666666667,4,3,1,60,0,1
134685,-66.6666666666667,4,3,1,80,0,1
134843,-66.6666666666667,4,2,1,80,0,1
139264,-66.6666666666667,4,3,1,30,0,1
139422,-66.6666666666667,4,3,1,40,0,1
139580,-66.6666666666667,4,3,1,60,0,1
139738,-66.6666666666667,4,3,1,80,0,1
139896,-80,4,2,1,60,0,0
162633,-133.333333333333,4,2,1,30,0,0
182843,-125,4,2,1,20,0,0
183475,-111.111111111111,4,2,1,30,0,0
184106,-100,4,2,1,40,0,0
184422,-100,4,2,1,50,0,0
184738,-80,4,2,1,60,0,0
185054,-80,4,2,1,70,0,0
185370,-50,4,2,1,80,0,1
189791,-50,4,3,1,30,0,1
189948,-50,4,3,1,40,0,1
190106,-50,4,3,1,60,0,1
190264,-50,4,3,1,80,0,1
190422,-50,4,2,1,80,0,1
194843,-50,4,3,1,30,0,1
195001,-50,4,3,1,40,0,1
195159,-50,4,3,1,60,0,1
195317,-50,4,3,1,80,0,1
195475,-50,4,2,1,80,0,1
199896,-50,4,3,1,30,0,1
200054,-50,4,3,1,40,0,1
200212,-50,4,3,1,60,0,1
200370,-50,4,3,1,80,0,1
200527,-50,4,2,1,80,0,1
204948,-50,4,3,1,30,0,1
205106,-50,4,3,1,40,0,1
205264,-50,4,3,1,60,0,1
205422,-50,4,3,1,80,0,1
205580,-50,4,2,1,80,0,1
210001,-50,4,3,1,30,0,1
210159,-50,4,3,1,40,0,1
210317,-50,4,3,1,60,0,1
210475,-50,4,3,1,80,0,1
210633,-50,4,2,1,80,0,1
215054,-50,4,3,1,30,0,1
215212,-50,4,3,1,40,0,1
215370,-50,4,3,1,60,0,1
215527,-50,4,3,1,80,0,1
215685,-50,4,2,1,80,0,1
220106,-50,4,3,1,30,0,1
220264,-50,4,3,1,40,0,1
220422,-50,4,3,1,60,0,1
220580,-50,4,3,1,80,0,1
220738,-50,4,2,1,80,0,1
225159,-50,4,3,1,30,0,1
225317,-50,4,3,1,40,0,1
225475,-50,4,3,1,60,0,1
225633,-50,4,3,1,80,0,1
225791,-80,4,2,1,60,0,0
246001,-133.333333333333,4,2,1,40,0,0
250738,-133.333333333333,4,2,1,30,0,0
254212,-133.333333333333,4,2,1,20,0,0
254843,-133.333333333333,4,2,1,15,0,0
255475,-133.333333333333,4,2,1,10,0,0
256106,-133.333333333333,4,2,1,5,0,0


[HitObjects]
200,192,20212,5,0,0:0:0:0:
304,192,20370,1,0,0:0:0:0:
200,192,20527,1,0,0:0:0:0:
368,192,21159,1,0,0:0:0:0:
464,192,21633,1,0,0:0:0:0:
152,192,22106,2,0,L|96:192,2,35
328,192,22738,1,0,0:0:0:0:
392,192,22896,2,0,L|448:192,2,35
72,192,23527,6,0,L|72:48,1,140
312,192,24633,1,0,0:0:0:0:
456,192,24791,2,0,P|440:240|392:272,1,105
256,272,25422,1,0,0:0:0:0:
144,272,25580,2,0,L|-8:272,1,140
232,272,26685,1,0,0:0:0:0:
472,280,27159,1,0,0:0:0:0:
384,280,27475,1,0,0:0:0:0:
200,192,27791,6,0,L|144:192,3,35
453,156,28422,2,0,P|418:194|368:192,1,105
288,192,29053,1,0,0:0:0:0:
48,192,29685,1,0,0:0:0:0:
120,192,30001,2,0,L|192:192,1,70
468,155,30633,2,0,L|408:192,1,70
344,192,31106,1,0,0:0:0:0:
272,192,31264,1,0,0:0:0:0:
48,192,31738,1,0,0:0:0:0:
256,56,32212,5,0,0:0:0:0:
336,104,32370,1,0,0:0:0:0:
416,144,32527,1,0,0:0:0:0:
256,56,32843,2,0,L|192:56,3,35
144,56,33475,2,0,L|48:56,1,70
144,56,33949,2,0,P|152:128|224:160,1,140
472,168,34738,1,0,0:0:0:0:
256,168,34896,2,0,L|151:168,1,105
416,168,35527,1,0,0:0:0:0:
488,168,35685,2,0,L|488:88,2,70
256,192,36791,5,0,0:0:0:0:
56,192,37264,1,0,0:0:0:0:
160,192,37422,1,0,0:0:0:0:
256,192,37580,2,0,L|360:192,2,105
361,192,38685,2,0,L|480:192,1,105
152,192,39949,6,0,B|88:192,1,35
240,192,40422,1,0,0:0:0:0:
328,192,40580,2,0,L|416:192,2,70
256,192,41370,2,0,L|88:192,1,140
0,192,42317,1,0,0:0:0:0:
200,192,42949,6,0,L|165:192,3,35
256,192,43580,1,0,0:0:0:0:
472,192,43738,2,0,L|367:192,1,105
256,192,44843,1,0,0:0:0:0:
144,192,45159,1,0,0:0:0:0:
24,192,45475,1,0,0:0:0:0:
256,192,45633,2,0,L|384:192,1,105
408,192,46264,1,0,0:0:0:0:
464,192,46422,1,0,0:0:0:0:
408,192,46896,1,0,0:0:0:0:
304,192,47370,5,0,0:0:0:0:
224,192,47685,2,0,L|184:192,3,35
104,192,48317,1,0,0:0:0:0:
8,192,48475,1,0,0:0:0:0:
287,91,48633,2,0,L|144:192,1,175
456,192,50054,1,0,0:0:0:0:
400,192,50212,1,0,0:0:0:0:
336,192,50370,1,0,0:0:0:0:
96,192,50527,1,0,0:0:0:0:
192,192,50843,2,0,L|304:136,2,105
256,192,51949,12,0,54476,0:0:0:0:
160,160,54791,5,0,0:0:0:0:
188,160,54896,1,0,0:0:0:0:
216,160,55001,1,0,0:0:0:0:
244,160,55106,1,0,0:0:0:0:
272,160,55212,1,0,0:0:0:0:
300,160,55317,1,0,0:0:0:0:
328,160,55422,1,0,0:0:0:0:
356,160,55527,1,0,0:0:0:0:
456,192,55633,5,0,0:0:0:0:
360,224,55738,5,0,0:0:0:0:
332,224,55843,1,0,0:0:0:0:
304,224,55948,1,0,0:0:0:0:
276,224,56053,1,0,0:0:0:0:
248,224,56159,1,0,0:0:0:0:
220,224,56264,1,0,0:0:0:0:
192,224,56369,1,0,0:0:0:0:
136,224,56527,2,0,L|24:192,2,105.000004005432
256,232,57475,6,0,L|256:112,1,105.000004005432
408,224,58106,2,0,L|520:192,2,105.000004005432
200,224,59054,2,0,L|305:224,1,105.000004005432
400,224,59685,1,0,0:0:0:0:
320,224,60001,1,0,0:0:0:0:
240,224,60317,1,0,0:0:0:0:
104,224,60633,2,0,L|184:224,1,52.5000020027161
320,192,60949,5,0,0:0:0:0:
464,192,61106,1,0,0:0:0:0:
320,192,61264,1,0,0:0:0:0:
464,192,61422,1,0,0:0:0:0:
320,192,61580,2,0,L|215:192,1,105.000004005432
24,192,62054,2,0,B|136:192|136:192|256:80,1,262.500010013581
464,88,63159,2,0,L|368:184,2,105.000004005432
48,88,64106,2,0,L|144:184,2,105.000004005432
256,161,65054,2,0,L|256:56,2,105.000004005432
184,192,65843,6,0,L|120:192,1,52.5000020027161
0,192,66159,1,0,0:0:0:0:
184,192,66317,1,0,0:0:0:0:
0,192,66475,1,0,0:0:0:0:
256,192,66633,6,0,L|328:192,1,52.5000020027161
440,192,66949,2,0,L|496:192,1,52.5000020027161
256,192,67264,1,0,0:0:0:0:
96,192,67580,2,0,B|32:152|32:152|32:112,2,105.000004005432
232,192,68527,2,0,L|344:192,1,105.000004005432
512,192,69159,1,0,0:0:0:0:
424,192,69475,1,0,0:0:0:0:
176,192,69791,2,0,L|112:192,2,52.5000020027161
256,192,70264,1,0,0:0:0:0:
56,192,70422,2,0,L|16:88,1,105.000004005432
224,72,71054,6,0,L|160:72,1,52.5000020027161
416,72,71370,2,0,L|472:72,1,52.5000020027161
208,144,71685,1,0,0:0:0:0:
384,192,72001,2,0,L|504:192,2,105.000004005432
256,192,72949,1,0,0:0:0:0:
128,192,73264,2,0,L|8:192,2,105.000004005432
344,192,74212,6,0,L|392:144,1,52.5000020027161
160,192,74527,2,0,L|112:144,1,52.5000020027161
360,192,74843,1,0,0:0:0:0:
64,192,75159,2,0,L|16:144|16:144,2,52.5000020027161
151,256,75791,2,0,L|263:256,1,105.000004005432
496,256,76264,1,0,0:0:0:0:
352,256,76422,1,0,0:0:0:0:
496,256,76580,1,0,0:0:0:0:
256,256,76738,2,0,L|0:192,1,262.5
160,192,88422,5,0,0:0:0:0:
96,192,88580,1,0,0:0:0:0:
32,192,88738,2,0,L|0:152,1,43.75
232,192,89054,2,0,L|432:192,1,175
200,192,90317,1,0,0:0:0:0:
104,192,90475,2,0,L|42:192,2,43.75
512,192,91422,1,0,0:0:0:0:
320,192,91738,2,0,L|472:192,1,131.25
88,272,92843,1,0,0:0:0:0:
256,272,93159,1,0,0:0:0:0:
432,272,93475,6,0,L|496:272,3,43.75
264,272,94106,2,0,L|392:272,2,116.666666666667
64,272,95527,1,0,0:0:0:0:
120,272,95685,2,0,L|200:272,2,43.75
224,280,96475,1,0,0:0:0:0:
272,264,96633,1,0,0:0:0:0:
312,224,96791,2,0,L|400:144,1,87.5
64,152,97896,5,0,0:0:0:0:
256,152,98212,1,0,0:0:0:0:
440,152,98527,2,0,L|504:152,3,43.75
384,152,99159,2,0,L|384:312,1,131.25
56,288,100422,1,0,0:0:0:0:
240,256,100738,1,0,0:0:0:0:
400,224,101054,1,0,0:0:0:0:
256,192,101212,2,0,L|168:192,1,87.5
272,192,101843,2,0,B|352:192|352:192|416:168,1,131.25
176,96,103106,6,0,L|80:176,1,87.5
240,96,104054,1,0,0:0:0:0:
304,96,104370,2,0,B|424:96|424:160|360:160|360:96|392:48|464:48|512:96,1,262.5
424,72,105633,1,0,0:0:0:0:
128,192,106106,2,0,L|48:128,1,87.5
256,192,106580,6,0,L|400:192,1,131.25
256,192,107527,1,0,0:0:0:0:
424,192,108001,1,0,0:0:0:0:
168,192,108475,2,0,P|144:200|120:192,3,43.75
224,192,109106,2,0,L|328:192,1,87.5
456,224,109738,2,0,P|400:280|288:288,1,175
160,288,110843,1,0,0:0:0:0:
40,288,111159,1,0,0:0:0:0:
232,288,111317,2,0,L|256:184,1,87.5
304,192,111949,2,0,L|448:192,1,131.25
232,192,113054,5,0,0:0:0:0:
56,192,113370,1,0,0:0:0:0:
232,192,113685,2,0,L|280:152,3,43.75
448,192,114317,2,0,P|360:192|320:152,1,131.25
48,192,115580,1,0,0:0:0:0:
104,192,115738,2,0,L|192:192,2,87.5
448,192,116685,1,0,0:0:0:0:
320,192,117001,2,0,L|224:192,1,87.5
424,56,118106,5,0,0:0:0:0:
376,80,118211,1,0,0:0:0:0:
336,112,118316,1,0,0:0:0:0:
312,152,118421,1,0,0:0:0:0:
336,192,118527,1,0,0:0:0:0:
376,216,118632,1,0,0:0:0:0:
424,240,118737,1,0,0:0:0:0:
88,56,118896,5,0,0:0:0:0:
136,80,119001,1,0,0:0:0:0:
176,112,119106,1,0,0:0:0:0:
200,152,119211,1,0,0:0:0:0:
176,192,119317,1,0,0:0:0:0:
136,216,119422,1,0,0:0:0:0:
88,240,119527,1,0,0:0:0:0:
353,192,119685,6,0,L|248:192,1,105.000004005432
56,192,120317,2,0,L|56:80,1,105.000004005432
160,192,120791,1,0,0:0:0:0:
224,192,120949,1,0,0:0:0:0:
344,192,121106,2,0,P|416:168|456:120,1,105.000004005432
496,96,121580,1,0,0:0:0:0:
320,96,121738,1,0,0:0:0:0:
216,96,121896,2,0,P|128:112|96:136,1,105.000004005432
32,168,122527,5,0,0:0:0:0:
256,192,122843,1,0,0:0:0:0:
480,168,123159,1,0,0:0:0:0:
376,168,123475,2,0,P|416:216|488:248,2,105.000004005432
112,192,124264,1,0,0:0:0:0:
256,192,124422,1,0,0:0:0:0:
0,192,124580,1,0,0:0:0:0:
256,192,124738,6,0,P|352:224|400:160,1,157.500006008148
256,192,125370,2,0,P|160:160|112:224,1,157.500006008148
72,224,126001,1,0,0:0:0:0:
16,256,126159,1,0,0:0:0:0:
368,272,126475,2,0,L|488:272,2,105.000004005432
256,272,127264,1,0,0:0:0:0:
208,272,127422,1,0,0:0:0:0:
368,272,127580,1,0,0:0:0:0:
136,272,127738,2,0,P|104:232|144:200,1,105.000004005432
424,304,128370,6,0,P|408:232|288:192,1,210.000008010865
16,192,129159,1,0,0:0:0:0:
256,192,129317,1,0,0:0:0:0:
136,192,129475,1,0,0:0:0:0:
289,191,129633,1,0,0:0:0:0:
16,192,129791,2,0,P|88:128|216:112,1,210.000008010865
440,112,130738,2,0,P|392:160|312:160,1,105.000004005432
192,176,131370,2,0,P|240:128|320:128,1,105.000004005432
440,192,132001,5,0,0:0:0:0:
368,192,132159,1,0,0:0:0:0:
440,192,132317,1,0,0:0:0:0:
141,206,132633,2,0,L|64:136,1,105.000004005432
240,192,133264,6,0,L|128:192,1,105.000004005432
272,192,133738,2,0,L|384:192,1,105.000004005432
184,192,134212,1,0,0:0:0:0:
400,192,134370,1,0,0:0:0:0:
160,192,134527,2,0,L|216:240,1,52.5000020027161
352,232,134843,2,0,P|416:264|480:248,1,105.000004005432
328,224,135317,2,0,P|264:192|104:280,1,262.500010013581
248,248,136422,6,0,L|336:192,1,105.000004005432
200,192,137054,1,0,0:0:0:0:
48,96,137370,2,0,L|152:104,1,105.000004005432
232,112,138001,1,0,0:0:0:0:
472,120,138317,2,0,L|472:240,1,105.000004005432
368,192,138948,5,0,0:0:0:0:
256,192,139264,1,0,0:0:0:0:
16,192,139422,1,0,0:0:0:0:
120,192,139580,1,0,0:0:0:0:
256,192,139738,1,0,0:0:0:0:
512,192,139896,1,0,0:0:0:0:
136,192,160422,5,0,0:0:0:0:
165,192,160527,1,0,0:0:0:0:
194,192,160632,1,0,0:0:0:0:
223,192,160737,1,0,0:0:0:0:
376,192,160844,5,0,0:0:0:0:
346,192,160949,1,0,0:0:0:0:
317,192,161054,1,0,0:0:0:0:
288,192,161159,1,0,0:0:0:0:
136,192,161265,5,0,0:0:0:0:
165,192,161370,1,0,0:0:0:0:
194,192,161475,1,0,0:0:0:0:
223,192,161580,1,0,0:0:0:0:
272,192,161685,1,0,0:0:0:0:
463,192,161843,6,0,L|376:192,1,87.5
96,192,162475,2,0,L|208:192,2,87.5
256,192,163580,1,0,0:0:0:0:
398,192,163738,2,0,L|320:192,1,78.7500030040742
168,192,164527,2,0,L|104:192,2,52.5000020027161
256,192,165475,12,0,166580,0:0:0:0:
256,192,166738,5,0,0:0:0:0:
256,192,166896,2,0,L|368:192,1,105.000004005432
480,192,167685,2,0,L|376:192,1,78.7500030040742
96,192,168791,5,0,0:0:0:0:
160,192,168948,2,0,L|216:192,2,52.5000020027161
384,192,169896,1,0,0:0:0:0:
344,192,170054,2,0,L|272:192,2,52.5000020027161
152,192,171948,1,0,0:0:0:0:
256,192,172106,2,0,L|216:192,1,26.2500010013581
392,192,172422,2,0,P|448:192|488:136,1,105.000004005432
256,192,173685,5,0,0:0:0:0:
176,192,174001,2,0,L|120:192,1,52.5000020027161
32,192,174475,1,0,0:0:0:0:
176,192,174791,1,0,0:0:0:0:
280,192,175106,2,0,L|352:192,2,52.5000020027161
512,192,176370,5,0,0:0:0:0:
448,192,176527,2,0,L|400:192,1,26.2500010013581
224,192,176843,1,0,0:0:0:0:
360,192,177159,1,0,0:0:0:0:
104,192,177475,2,0,L|56:160,1,52.5000020027161
16,120,178106,1,0,0:0:0:0:
312,192,178738,2,0,L|256:192,2,52.5000020027161
176,192,179685,2,0,L|112:192,2,52.5000020027161
256,192,180633,12,0,182527,0:0:0:0:
408,192,182843,6,0,L|312:192,1,84
89,192,183475,2,0,L|185:192,1,94.499997116089
376,192,184106,2,0,L|424:192,1,35
120,192,184422,2,0,L|64:192,1,35
400,192,184738,2,0,L|448:192,1,43.75
168,192,185054,2,0,L|104:192,1,43.75
368,192,185370,6,0,L|512:192,1,140
128,192,186001,2,0,L|-16:192,1,140
184,192,186475,2,0,L|264:192,1,70
104,264,186791,2,0,L|184:264,1,70
487,135,187264,6,0,L|360:192,1,140
280,192,187738,1,0,0:0:0:0:
122,192,187896,2,0,L|192:192,2,70
0,192,188527,6,0,L|80:192,2,70
122,192,189001,2,0,L|226:96,1,140
426,100,189475,2,0,L|320:192,1,140
501,146,189948,2,0,L|448:192,1,70
154,146,190264,2,0,L|208:192,1,70
48,265,190896,6,0,P|150:269|216:192,2,210
463,118,192159,2,0,P|361:114|296:192,2,210
184,192,193422,6,0,L|88:192,3,70
328,192,194212,2,0,L|424:192,3,70
128,192,194843,1,0,0:0:0:0:
256,192,195001,1,0,0:0:0:0:
392,192,195159,1,0,0:0:0:0:
512,192,195317,1,0,0:0:0:0:
0,192,195475,1,0,0:0:0:0:
128,192,195791,6,0,L|248:88,1,140
384,192,196422,2,0,L|264:88,1,140
128,192,196896,1,0,0:0:0:0:
192,192,197054,2,0,L|264:336,1,140
312,328,197527,1,0,0:0:0:0:
488,240,197685,2,0,L|360:336,1,140
136,320,198317,2,0,P|72:264|152:208,1,210
376,320,199106,6,0,P|440:264|360:208,1,210
136,192,199896,2,0,L|48:192,2,70
376,192,200370,2,0,L|464:192,2,70
320,192,200843,1,0,0:0:0:0:
88,192,201001,2,0,L|344:64,2,280
368,192,202738,2,0,P|360:280|248:256,1,210
96,192,203527,2,0,L|16:192,2,70
256,192,204159,6,0,L|360:192,3,70
432,192,204791,1,0,0:0:0:0:
168,192,204948,1,0,0:0:0:0:
360,192,205106,2,0,L|416:144,1,70
112,192,205422,2,0,L|48:152,1,70
168,192,205738,1,0,0:0:0:0:
224,192,205896,6,0,P|304:128|368:192,1,210
496,192,206527,1,0,0:0:0:0:
256,192,206685,2,0,L|136:296,1,140
80,280,207159,1,0,0:0:0:0:
168,137,207317,2,0,L|368:249,2,210
352,240,208422,2,0,L|168:137,1,210
368,192,209212,6,0,L|456:184,2,70
256,192,209685,2,0,L|112:192,1,140
0,192,210159,1,0,0:0:0:0:
288,192,210317,1,0,0:0:0:0:
176,192,210475,1,0,0:0:0:0:
512,192,210633,2,0,L|288:192,1,210
80,192,211264,6,0,B|160:104|160:104|336:104,1,280
464,104,212212,1,0,0:0:0:0:
321,104,212527,2,0,B|160:104|160:104|80:192,1,280
344,144,213475,2,0,B|288:192|288:192|360:248,1,140
160,144,214106,2,0,B|216:192|216:192|144:248,1,140
400,112,214738,6,0,B|456:160|456:160|384:216,1,140
96,216,215212,1,0,0:0:0:0:
328,216,215370,2,0,L|392:272,1,70
56,216,215685,2,0,L|56:0,1,210
288,160,216791,2,0,L|168:160,4,70
32,168,217580,1,0,0:0:0:0:
264,232,217738,2,0,L|424:240,2,140
104,232,218685,6,0,P|56:192|104:160,1,140
360,232,219317,2,0,P|408:192|360:160,2,140
96,240,220106,2,0,L|32:296,1,70
280,288,220422,2,0,L|227:241,1,70
416,240,220738,2,0,L|512:352,1,140
256,248,221212,6,0,B|120:224|120:224|128:144|128:144|16:144,1,280
328,184,222317,1,0,0:0:0:0:
240,184,222633,2,0,L|80:184,1,140
328,192,223422,2,0,L|398:192,3,70
152,200,224212,2,0,P|104:152|160:112,1,140
360,200,224685,2,0,P|408:152|352:112,1,140
24,104,225159,1,0,0:0:0:0:
256,104,225317,1,0,0:0:0:0:
24,104,225475,1,0,0:0:0:0:
24,104,225633,1,0,0:0:0:0:
256,104,225791,1,0,0:0:0:0:
256,192,225948,12,0,230212,0:0:0:0:
144,264,230843,5,0,0:0:0:0:
248,264,231159,2,0,L|320:264,2,43.75
376,264,231791,2,0,L|480:144,1,131.25
336,176,232580,2,0,L|184:176,1,131.25
8,176,233370,1,0,0:0:0:0:
216,176,233527,5,0,0:0:0:0:
96,184,233685,2,0,L|52:184,2,43.75
304,176,234317,2,0,L|432:208,1,131.25
368,192,234948,1,0,0:0:0:0:
112,264,235264,1,0,0:0:0:0:
40,216,235422,1,0,0:0:0:0:
8,144,235580,1,0,0:0:0:0:
56,72,235738,1,0,0:0:0:0:
272,40,235896,1,0,0:0:0:0:
448,56,236212,6,0,L|408:38,2,43.75
256,88,236843,1,0,0:0:0:0:
112,40,237159,2,0,L|72:57,2,43.75
264,72,237633,6,0,L|368:128,1,87.5
248,72,238106,2,0,L|144:128,1,87.5
64,160,238738,5,0,0:0:0:0:
216,224,239054,1,0,0:0:0:0:
128,216,239370,1,0,0:0:0:0:
304,224,239685,1,0,0:0:0:0:
216,224,240001,1,0,0:0:0:0:
392,224,240317,1,0,0:0:0:0:
304,224,240633,1,0,0:0:0:0:
472,160,240948,1,0,0:0:0:0:
80,64,241580,2,0,L|464:272,2,437.5
256,256,245054,5,0,0:0:0:0:
208,256,245212,1,0,0:0:0:0:
312,256,245370,1,0,0:0:0:0:
160,256,245527,1,0,0:0:0:0:
352,256,245685,1,0,0:0:0:0:
120,256,245843,1,0,0:0:0:0:
400,256,246001,1,0,0:0:0:0:
256,192,246317,12,0,256738,0:0:0:0:
Professor Gila
Unsnapped notes: notes that aren't snapped right at the snapping divisor ticks. (if i'm not mistaken)
Mia_Rose
make it finally ranked I love playing the HD map >.< :DDD
-Sh1n1-
Ok, time to mod~~ saving slot, sorry for long delay, problems with network u.u
Comet_M
Hello sheela! (from modding queue!)

Feel free to reject my suggestion, but please explain me the reason!

Column : 1 | 2 | 3 | 4

Mods
NM


Whoa, it's pretty difficult to throw mods -- awesome work!

- 00:46:106 (46106|2) - Add note to 3. Same part as 01:50:527 (110527|0) ~ 01:52:106 (112106|1)
- 00:46:264 (46264|0) - Consider moving to 4, to follow the flow of notes.
- 00:59:370 (59370|2,59527|1) - Ctrl + H
- 01:17:370 (77370|3) - Consider making LN end to 01:18:001 (78001|3). To make it similar like this ; 01:22:422 (82422|1)
- 01:37:422 (97422|1) - Move to 3
- 02:07:580 (127580|2) - Move to 1
- 02:19:422 (139422|1,139580|2) - Ctrl + H
- 03:22:264 (202264|0,202422|2) - Repetition of similar patterns. Consider Ctrl + J (*need to adjust volumn again)


HD


- 00:18:159 (18159|1) - Move to 3
- 00:18:633 (18633|2) - Move to 2 -- 00:19:106 (19106|0) - Move to 3
- 00:27:317 (27317|2) - Move to 1
- 01:22:738 (82738|2) - Add note to 3, drumkick here.
- 01:23:054 (83054|2) - Move to 1, to avoid unnecessary jack with 01:22:738 (82738|2).
- 01:51:791 (111791|1) - Move to 1
- 02:14:370 (134370|0) - Move to 2, -- 02:14:527 (134527|1,134527|2) - Move to look like [1][4] -- 02:14:685 (134685|3) - Move to 3
- 03:30:475 (210475|3) - Move to 1, -- 03:30:633 (210633|1,210633|0) - Move to look like [3][4] ; to ensure diversity of the similar parts :p (03:30:948 (210948|0) - Move to 1 for smoothier fingermoves)

Others look awesome to me! Good mapset ;)

Great song with adequate hitsounds & patterns!

I hope this mod become helpful to you.

Good luck with your beatmap!
Topic Starter
sheela

CometicRush wrote:

Hello sheela! (from modding queue!)

Feel free to reject my suggestion, but please explain me the reason!

Column : 1 | 2 | 3 | 4

Mods
NM


Whoa, it's pretty difficult to throw mods -- awesome work!

- 00:46:106 (46106|2) - Add note to 3. Same part as 01:50:527 (110527|0) ~ 01:52:106 (112106|1) Instead of 3, I added on 4 for balancing the hand movement.
- 00:46:264 (46264|0) - Consider moving to 4, to follow the flow of notes. Some edits were made here. And I don't want to follow the same flow as 00:44:843 (44843|2,45001|3,45159|2) and 00:45:475 (45475|1,45633|0,45791|1) . If I do something else, the vocals and instruments will be a little bit more emphasized.
- 00:59:370 (59370|2,59527|1) - Ctrl + H
- 01:17:370 (77370|3) - Consider making LN end to 01:18:001 (78001|3). To make it similar like this ; 01:22:422 (82422|1)
- 01:37:422 (97422|1) - Move to 3
- 02:07:580 (127580|2) - Move to 1
- 02:19:422 (139422|1,139580|2) - Ctrl + H
- 03:22:264 (202264|0,202422|2) - Repetition of similar patterns. Consider Ctrl + J (*need to adjust volumn again)


HD


- 00:18:159 (18159|1) - Move to 3
- 00:18:633 (18633|2) - Move to 2 -- 00:19:106 (19106|0) - Move to 3
- 00:27:317 (27317|2) - Move to 1
- 01:22:738 (82738|2) - Add note to 3, drumkick here.
- 01:23:054 (83054|2) - Move to 1, to avoid unnecessary jack with 01:22:738 (82738|2).
- 01:51:791 (111791|1) - Move to 1
- 02:14:370 (134370|0) - Move to 2, -- 02:14:527 (134527|1,134527|2) - Move to look like [1][4] -- 02:14:685 (134685|3) - Move to 3
- 03:30:475 (210475|3) - Move to 1, -- 03:30:633 (210633|1,210633|0) - Move to look like [3][4] ; to ensure diversity of the similar parts :p (03:30:948 (210948|0) - Move to 1 for smoothier fingermoves)

Others look awesome to me! Good mapset ;)

Great song with adequate hitsounds & patterns!

I hope this mod become helpful to you.

Good luck with your beatmap!
Thank you for the mod, CometicRush! Anything with no comments are applied.
Milan-
depression is using a better black color combo than the other diff tbh, pure blank doesnt look too nice

facile
-03:20:527 (1) - 03:30:633 (1) - vocals and instruments are so clear at 03:21:159 - and 03:31:264 - tho. 3/2 can work on places like 03:31:896 (2,3) - if you wanted to change the rhythm a bit
-hitsounds before 00:23:685 - are a bit too loud imo, less -10%~ may work better. same for the rest of the diffs
-04:13:580 (1) - i'd try to make the last part, less 'edgy' and more readable for any kind of player uh

moyen
-isnt there something like "normale" or something easier to know whether or not it's a normal?xd right now im guessing cuz star rating, but that's not how naming should work

dificileli
-00:55:264 (1,2) - i'd increase the sv a bit more, it's so slow for how strong the drums are here xd. also helps to make the transition 1x to 1.5x less sudden. same for the rest ye
-03:48:317 (1,2,3) - sounds more like http://puu.sh/niVu8/c96f45b28d.jpg tbh. 03:53:370 (1,2,3) - sounds better here cuz the melody isnt too clear, but before it's clearly upbeat ;;
-04:05:685 (2,1) - jump is like doubling the max distance you use during kiai, dont you think it's a bit exaggerated?

depression
-01:16:264 (2) - my ocd tells me that it should be like this http://puu.sh/niX5U/adc102d2bc.jpg
-01:38:527 (5,6,7,8) - this is the only part where you use higher distance for constant circles in these sections.. if you say it's for emphasisng something, i'd argue why dont you do the same for 01:58:422 (1,2,3,4) - too? ;;

weird spread, didnt like much how short reverse sliders are in normal, reverse arrow is barely visible uh
but good maps. whenever others modes and lyrics are checked, i can icon if you need me
Topic Starter
sheela

Milan- wrote:

depression is using a better black color combo than the other diff tbh, pure blank doesnt look too nice lol I didn't know the colors are different. Applied.

facile
-03:20:527 (1) - 03:30:633 (1) - vocals and instruments are so clear at 03:21:159 - and 03:31:264 - tho. 3/2 can work on places like 03:31:896 (2,3) - if you wanted to change the rhythm a bit I reduced the length by 1/2 a beat.
-hitsounds before 00:23:685 - are a bit too loud imo, less -10%~ may work better. same for the rest of the diffs True.
-04:13:580 (1) - i'd try to make the last part, less 'edgy' and more readable for any kind of player uh All right.

moyen
-isnt there something like "normale" or something easier to know whether or not it's a normal?xd right now im guessing cuz star rating, but that's not how naming should work Well, okay. The word "moyen" in French basically means "normal" in English. But whatever, since it confused you, I will go with "Normal"

dificileli
-00:55:264 (1,2) - i'd increase the sv a bit more, it's so slow for how strong the drums are here xd. also helps to make the transition 1x to 1.5x less sudden. same for the rest ye Okay, I did a 1.25x -> 1.35x -> 1.50x transition.
-03:48:317 (1,2,3) - sounds more like http://puu.sh/niVu8/c96f45b28d.jpg tbh. 03:53:370 (1,2,3) - sounds better here cuz the melody isnt too clear, but before it's clearly upbeat ;; Ooh okk sounds better that way.
-04:05:685 (2,1) - jump is like doubling the max distance you use during kiai, dont you think it's a bit exaggerated? lel I didn't realized that. I reduced the spacing.

depression
-01:16:264 (2) - my ocd tells me that it should be like this http://puu.sh/niX5U/adc102d2bc.jpg Oook.
-01:38:527 (5,6,7,8) - this is the only part where you use higher distance for constant circles in these sections.. if you say it's for emphasisng something, i'd argue why dont you do the same for 01:58:422 (1,2,3,4) - too? ;; Okay, I changed the spacing here because it looked ugly. But if you say that, 01:58:422 (1,2,3,4) - have less noticeable drum beats compared to 01:38:527 (5,6,7,8) - where you can hear the drums clearly. So yeah, I altered the spacing for 01:38:527 (5,6,7,8) - to emphasize the drums but it is not the same reason to have a compact spacing for 01:58:422 (1,2,3,4) -.

weird spread, didnt like much how short reverse sliders are in normal, reverse arrow is barely visible uh To reduce the density of triplets, I decided to add repeat sliders instead.
but good maps. whenever others modes and lyrics are checked, i can icon if you need me
Thank you for the mod, Milan-! Taiko and mania seem to be ready to be checked by a BN, I however think CtB needs more work. Lyrics are checked, I took them from the official album's booklet (and I can speak French too :>).
Aldwych
CC Sheela

M4M Requested in PM.

[General]

Je me pose la question si la diff normal devrait s’appeler "Normale" à la place. Si on parle de diff (donc une), Normal prendrait un e.
Attention aux SV, normalement tu est censé utiliser 1.40 comme base et à la rigueur jouer avec des modificateurs. J'ai un peu checké et je trouve (notamment pour la Oni que tu pourrais accélérer la vitesse lors du kiai (1.20 pourrais suffire (tu peux un peu plus tant que ca reste lisible, j'ai essayé avec 1.30 et je trouve ça pas mal du tout))

[Muzukashii]

00:32:212 : Ce genre de son tu ne la pas mappé auparavant dans cette section, j'accepte l'idée d'avoir un peu de changements mais le fait que tu n'as pas mappé 00:33:475 me laisse a désirer qu'il y a un petit problème. Je pense qu'un choix est a faire, sois changer ce k et le mettre à l'endroit prévu pour avoir une structure de pattern cohérente sois avoir un k similaire dans un pattern ailleur (comme at 00:22:106 par exemple).

00:42:106 : De ce que j'ai pu voir tu utilise des k a cet endroit pour le vocal, je pense que c'est plutôt légit pour en mettre un ici au vu des vocals.

00:47:685 : Je comprends pas trop ce triple d en 1/1 voir à la rigueur l'utilisation d'un d ici. En avoir un a 00:48:159 serait plus en accord avec ce que tu as fait dans l'ensemble de la diff.

00:50:054 : C'est dommage que les patterns que tu as mis en place on peux pas avoir un dk dkk ici. Ca passerais bien avec les vocals mais moi avec la structure courante.

00:52:738 : Ici je trouve pas ton pattern logic, j'aurais personellement supprimé ce k et fait un dkd a 00:53:054.

00:54:001 : c'est propre à toi mais tu peux aussi k en vu du piano vu qu'il y a le même son a 00:54:949, maintenant c'est toi qui voit si tu préfère suivre les beats ou le piano.

00:55:896 : Je trouve pas que le son est assez fort pour mettre un d imo.

01:28:580 : Je comprends pas trop ce triple k, il y des parties plus importantes comme à 01:26:212 qui mettraient plus d'être mappées que ici.

01:48:317 : Idem, restons simple et enlevons ce k.

02:09:791 : T'as la musique et le storyboard qui te le disent clairement : Met un finisher! Ca donnera tellement plus d'impact au play et aux k! J'ai pas tilté plutôt pour ca, donc n'hésites pas a en rajouter au kiai précédent. (Idem pour 02:19:896 par exemple).

02:19:738 : Je te conseille de le passer en k, c'est plus cohérent avec les précédent patterns, et ca portera moins a confusion bêtement les joueurs.

02:22:896 : Si on regarde la précédente partie similaire (post 1st kiai), on est censé avoir un k ici.
02:24:159 : A contrario, ici on a rien, sois on reste logique et on part sur un k sois on diffère avec un d a 02:23:843 vu la batterie.

Ces deux lignes au dessus sont valables pour 02:33:001.

03:11:370 : Je trouve ce k assez inutile et a peu d'impact sur le pattern courant. Imo un d ou k ici serait plus intéréssant au vu de la musique.

03:15:475 : Finisherrrrrrr

03:18:633 : Passe ce k en d, y'as des beats.
03:20:527 : Idem mais la c'est plus par cohérence avec les autres patterns et vu qu'il y a un son assez important, un contraste n'est jamais de trop.

03:25:580 : Ah bah t'as mis un finisher ici \o/

03:35:054 : Pourquoi pas un quint ici? Et finisher à la fin. (Idem pour 03:45:791)

03:45:791++ : Dans la section finale je me suis posé plusieures questions :
- Pourquoi l'utilisation de doublés? Durant 3:30 minutes, j'en ai vu aucun alors qu'ils auraient pu être legit, mais au final c'est pas cohérent avec le reste du mapping. Et c'est assz surprenant. Je pense pas que s'en servir uniquement à la fin soit une bonne idée imo, surtout que tu pouvais très bien en faire des triples sans aucun problèmes
- L'utilisation de finishers dans des endroit on ne devrais pas en avoir. Pour moi, on doit utiliser un finisher sois parce que le son nous le dit (via la batterie), sois pour donner de l'impact à une note dans un pattern parce que un son est plus important et sort du lot par rapport à ce qu'il entoure, ou ma dernière version est pour donner un meilleur ressenti de jeu au player lorsqu'il joue la musique (si je prends un exemple sur notre 1er beatmap contest sur anti - koi, j'ai utilisé des finishers pour donner l'impréssion au joueur de faire du piano mais la c'est plus subjectif). La ou je veux en venir, c'est que j'y voit pas l'intérêt à tes finishers.
- Le spinner final, en sois je suis pas contre et pourquoi pas, mais je serais plus allé sur un slider à bas volume. Le problème du spinner est que l'on sait pas ou le joueur l'aura fini, peut-être en plein millieu ou vers la fin, et au final, ça représente pas parfaitement ce long son, d'ou mon idée de slider à bas volume à la place.

Au final j'aime bien le mapping style présenté. Je trouve que ca représente bien à l'ambiance de la musique et j'ai beaucoup aimé. Après je pense que y'as encore au peaufiner pour la muzukashii pour qu'elle sois parfaite.

[Oni]

00:44:843 : Je trouve pas que ce double triplé sois logique comparé a ce que tu as mappé aupparavent, honettement, un ddd k a 00:45:745 est suffisant et plus logique.

00:54:949 : Sur la muzukasii t'as mis un k ici, missing on Oni.

01:06:633 : Même chose sur les finishers que la muzukashii, check les tous ;)

01:26:133 : J'ai rien contre les triplés, mais je trouve pas que la musique en mérite, par contre le SV actuel est trop lent et je trouve que les objets sont trop collés ce qui rend la lecture et la compréhension assez difficile, a mon avis je pense pense pas que c'est worth d'avoir un triple dans la map. Et au final c'est le seul 1/8 de la map. Not worth at all.

01:32:212++ : Vu que on est sur la Oni, et que le son est plus complet (enfin y'a plus de "contenu auditif" si on veux) que la précédente section similaire, les doublets me vont, cependant je trouve que t'es pas allé assez loin dans ta démarche et au final on se rends compte que c'est le seul doublé de la section ce qui est pas très logique et un peu frustrant. Mon idée est de mettre sur les notes aux 3/4 (comme a 01:35:054 par exemple) une note supplémentaire 1/4 plus loin ou plus tot. Personnellement j'ai essayé 1/4 plus loin et je trouve ca pas mal du tout, n'hésites pas a essayer aussi.

Même chose pour les finishers dans le second et dernier kiai et ca n'est pas fait.

02:03:159 : Si on regarde l'ensemble du kiai on a que des 1/1 en double mais jamais en triple hormis ici, y'as surement quelque chose a corriger mais comment? Le quintuplé suivant est assez legit vu la batterie et le couper serait un bête. Par contre, rajouter un d a 02:03:949 serait ok et même logique en terme de structure si on regarde a 02:13:896.

03:03:159 : Personnellement j'aurais enlevé ce d ainsi que 03:03:791 aswell, le spam 1/2 donne moins d'impact au pattern 1/4 qui suit, personnal opinion tho.

La partie finale ont les même remarque que sur la muzukashii, j'ajouterais juste que un finisher a 03:55:896 n'est pas de trop et serait cohérent a un finisher similaire a 02:30:001.

J'ai moins de chose a dire sur la oni en terme de remarques, certaines sont similare à la muzukashii donc j'ai pas d'utilité a me répéter. Mais je la trouve dans l'ensemble pluôt bien faite.

Sinon c'est tout pour moi pour le moment, ca fait longtemps que j'écoute plus de la variété francaise et j'avais un peu oublié coeur de pirate, très bon choix de musique j'adore!

GL HF for rank. :D
Topic Starter
sheela

Aldwych wrote:

CC Sheela

M4M Requested in PM.

[General]

Je me pose la question si la diff normal devrait s’appeler "Normale" à la place. Si on parle de diff (donc une), Normal prendrait un e. Ouais ok, c'est vrai.
Attention aux SV, normalement tu est censé utiliser 1.40 comme base et à la rigueur jouer avec des modificateurs. J'ai un peu checké et je trouve (notamment pour la Oni que tu pourrais accélérer la vitesse lors du kiai (1.20 pourrais suffire (tu peux un peu plus tant que ca reste lisible, j'ai essayé avec 1.30 et je trouve ça pas mal du tout)) Je vais voir ça après.

[Muzukashii]

00:32:212 : Ce genre de son tu ne la pas mappé auparavant dans cette section, j'accepte l'idée d'avoir un peu de changements mais le fait que tu n'as pas mappé 00:33:475 me laisse a désirer qu'il y a un petit problème. Je pense qu'un choix est a faire, sois changer ce k et le mettre à l'endroit prévu pour avoir une structure de pattern cohérente sois avoir un k similaire dans un pattern ailleur (comme at 00:22:106 par exemple). Je me suis un peu dans tes mots lel, mais je l'ai déplacé à 00:33:475 -.

00:42:106 : De ce que j'ai pu voir tu utilise des k a cet endroit pour le vocal, je pense que c'est plutôt légit pour en mettre un ici au vu des vocals. Je ne vois pas ce que tu veux dire ici. La voix ne s'entend plus ici et si je mettrais un k, je ne crois pas qu'il va suivre quelque chose.

00:47:685 : Je comprends pas trop ce triple d en 1/1 voir à la rigueur l'utilisation d'un d ici. En avoir un a 00:48:159 serait plus en accord avec ce que tu as fait dans l'ensemble de la diff. Ah oui, c'est vrai.

00:50:054 : C'est dommage que les patterns que tu as mis en place on peux pas avoir un dk dkk ici. Ca passerais bien avec les vocals mais moi avec la structure courante. Uh... là, je confus avec cette phrase. Si je suis la voix, ça sonnera bizarre parce que tout dans cet map est basé sur les sounds et non pas les voix.

00:52:738 : Ici je trouve pas ton pattern logic, j'aurais personellement supprimé ce k et fait un dkd a 00:53:054. Au lieu de faire dkd, j'ai fait ddk à cause du piano sur le upbeat. J'ai aussi supprimé le k.

00:54:001 : c'est propre à toi mais tu peux aussi k en vu du piano vu qu'il y a le même son a 00:54:949, maintenant c'est toi qui voit si tu préfère suivre les beats ou le piano. Ouais, ça sonne mieux avec k.

00:55:896 : Je trouve pas que le son est assez fort pour mettre un d imo. Je vois ce que tu veux dire, mais avec cet d, ça introduit le build-up et 00:56:212 (123,124,125) -. Ça ne va pas bien si je le supprime.

01:28:580 : Je comprends pas trop ce triple k, il y des parties plus importantes comme à 01:26:212 qui mettraient plus d'être mappées que ici. J'ai enlevé le k dans le milieu.

01:48:317 : Idem, restons simple et enlevons ce k. Ok.

02:09:791 : T'as la musique et le storyboard qui te le disent clairement : Met un finisher! Ca donnera tellement plus d'impact au play et aux k! J'ai pas tilté plutôt pour ca, donc n'hésites pas a en rajouter au kiai précédent. (Idem pour 02:19:896 par exemple). Oui ouui.

02:19:738 : Je te conseille de le passer en k, c'est plus cohérent avec les précédent patterns, et ca portera moins a confusion bêtement les joueurs. Ok.

02:22:896 : Si on regarde la précédente partie similaire (post 1st kiai), on est censé avoir un k ici. Ouais.
02:24:159 : A contrario, ici on a rien, sois on reste logique et on part sur un k sois on diffère avec un d a 02:23:843 vu la batterie. Je vais avec le k.

Ces deux lignes au dessus sont valables pour 02:33:001. Je les appliqué pour eux aussi.

03:11:370 : Je trouve ce k assez inutile et a peu d'impact sur le pattern courant. Imo un d ou k ici serait plus intéréssant au vu de la musique. J'ai enlevé le k.

03:15:475 : Finisherrrrrrr Déjà mis :')

03:18:633 : Passe ce k en d, y'as des beats. Ok.
03:20:527 : Idem mais la c'est plus par cohérence avec les autres patterns et vu qu'il y a un son assez important, un contraste n'est jamais de trop. Ok.

03:25:580 : Ah bah t'as mis un finisher ici \o/ C'est la même partie, juste c'est répété deux fois.

03:35:054 : Pourquoi pas un quint ici? Et finisher à la fin. (Idem pour 03:45:791) Ok.

03:45:791++ : Dans la section finale je me suis posé plusieures questions :
- Pourquoi l'utilisation de doublés? Durant 3:30 minutes, j'en ai vu aucun alors qu'ils auraient pu être legit, mais au final c'est pas cohérent avec le reste du mapping. Et c'est assz surprenant. Je pense pas que s'en servir uniquement à la fin soit une bonne idée imo, surtout que tu pouvais très bien en faire des triples sans aucun problèmes
- L'utilisation de finishers dans des endroit on ne devrais pas en avoir. Pour moi, on doit utiliser un finisher sois parce que le son nous le dit (via la batterie), sois pour donner de l'impact à une note dans un pattern parce que un son est plus important et sort du lot par rapport à ce qu'il entoure, ou ma dernière version est pour donner un meilleur ressenti de jeu au player lorsqu'il joue la musique (si je prends un exemple sur notre 1er beatmap contest sur anti - koi, j'ai utilisé des finishers pour donner l'impréssion au joueur de faire du piano mais la c'est plus subjectif). La ou je veux en venir, c'est que j'y voit pas l'intérêt à tes finishers.
- Le spinner final, en sois je suis pas contre et pourquoi pas, mais je serais plus allé sur un slider à bas volume. Le problème du spinner est que l'on sait pas ou le joueur l'aura fini, peut-être en plein millieu ou vers la fin, et au final, ça représente pas parfaitement ce long son, d'ou mon idée de slider à bas volume à la place.

Les trois points du haut sont tout appliqués.

Au final j'aime bien le mapping style présenté. Je trouve que ca représente bien à l'ambiance de la musique et j'ai beaucoup aimé. Après je pense que y'as encore au peaufiner pour la muzukashii pour qu'elle sois parfaite.

[Oni]

00:44:843 : Je trouve pas que ce double triplé sois logique comparé a ce que tu as mappé aupparavent, honettement, un ddd k a 00:45:745 est suffisant et plus logique. Ok, j'ai enlevé 00:45:001 - et fait le pattern tu m'as dit.

00:54:949 : Sur la muzukasii t'as mis un k ici, missing on Oni. Oh.

01:06:633 : Même chose sur les finishers que la muzukashii, check les tous ;) Tout fait.

01:26:133 : J'ai rien contre les triplés, mais je trouve pas que la musique en mérite, par contre le SV actuel est trop lent et je trouve que les objets sont trop collés ce qui rend la lecture et la compréhension assez difficile, a mon avis je pense pense pas que c'est worth d'avoir un triple dans la map. Et au final c'est le seul 1/8 de la map. Not worth at all. Ouais, j'avoue que ça ne se voir pas si bien en jouant. Je décide de supprimer la note au milieu.

01:32:212++ : Vu que on est sur la Oni, et que le son est plus complet (enfin y'a plus de "contenu auditif" si on veux) que la précédente section similaire, les doublets me vont, cependant je trouve que t'es pas allé assez loin dans ta démarche et au final on se rends compte que c'est le seul doublé de la section ce qui est pas très logique et un peu frustrant. Mon idée est de mettre sur les notes aux 3/4 (comme a 01:35:054 par exemple) une note supplémentaire 1/4 plus loin ou plus tot. Personnellement j'ai essayé 1/4 plus loin et je trouve ca pas mal du tout, n'hésites pas a essayer aussi. Bonne idée. J'ai mis des doubles dans cette partie.

Même chose pour les finishers dans le second et dernier kiai et ca n'est pas fait. Fait.

02:03:159 : Si on regarde l'ensemble du kiai on a que des 1/1 en double mais jamais en triple hormis ici, y'as surement quelque chose a corriger mais comment? Le quintuplé suivant est assez legit vu la batterie et le couper serait un bête. Par contre, rajouter un d a 02:03:949 serait ok et même logique en terme de structure si on regarde a 02:13:896. Lol, c'est la seule que je n'ai pas inclu la note. Je l'ai maintenant ajouté.

03:03:159 : Personnellement j'aurais enlevé ce d ainsi que 03:03:791 aswell, le spam 1/2 donne moins d'impact au pattern 1/4 qui suit, personnal opinion tho. Ok.

La partie finale ont les même remarque que sur la muzukashii, j'ajouterais juste que un finisher a 03:55:896 n'est pas de trop et serait cohérent a un finisher similaire a 02:30:001.

J'ai moins de chose a dire sur la oni en terme de remarques, certaines sont similare à la muzukashii donc j'ai pas d'utilité a me répéter. Mais je la trouve dans l'ensemble pluôt bien faite.

Sinon c'est tout pour moi pour le moment, ca fait longtemps que j'écoute plus de la variété francaise et j'avais un peu oublié coeur de pirate, très bon choix de musique j'adore! Ouaip! Honnêtement, les musiques francophones ne sont pas si boones, à mon goût. Mais Coeur de pirate est unique pour moi et j'aime bien écouter ses musiques.

GL HF for rank. :D
Merci beaucoup pour cet mod, Aldwych! Il m'a été vraiment utile pour cette map!
ArcherLove
hi~ mania mod

mod
col=1~4
nice song

NM

00:55:580 - add
00:55:738 - add
00:55:896 - add (all drum sound ^ )
01:30:001 - add
01:35:054 - add
01:48:317 (108317|3) - move to 3
01:50:054 (110054|0) - move to 3
02:13:896 (133896|0,134054|1) - ctrl J (better play)
02:16:422 (136422|0) - move to 3
02:32:527 (152527|2,152527|0) - why 2 note? del 1? (other same sound but only 1 note)
03:09:633 - add
03:21:791 (201791|3) - better to 3
04:09:159 (249159|3,249791|2) - ctrl+J

HD

00:04:738 (4738|0) - add? (piano sound chord)
00:07:264 (7264|1) - move to 3
00:13:106 (13106|2) - move to 2 and make this LN until -> 00:13:580 (13580|1) - <- move to 1 (LN end here) -> 00:14:054 (14054|0) - move to 2
00:15:317 (15317|0,15475|0) - move to 3
00:19:896 (19896|0) - add
00:45:791- missing note (drum)
00:46:422 (46422|0) - move to 2
00:54:475 (54475|0) - move to 2
00:55:580 - add
00:55:738 - add
00:55:896 - add (all drum sound ^ )
01:23:212 (83212|0) - move to 3
02:16:580 (136580|2) - move to 4

good luck!~
FuZ
ctb diff is offbeat
Topic Starter
sheela

ArcherLove wrote:

hi~ mania mod

mod
col=1~4
nice song

NM

00:55:580 - add
00:55:738 - add
00:55:896 - add (all drum sound ^ )
01:30:001 - add
01:35:054 - add For both points above, adding anything on those timestamps will result nothing, because there is no beat whatsoever.
01:48:317 (108317|3) - move to 3
01:50:054 (110054|0) - move to 3
02:13:896 (133896|0,134054|1) - ctrl J (better play)
02:16:422 (136422|0) - move to 3
02:32:527 (152527|2,152527|0) - why 2 note? del 1? (other same sound but only 1 note)
03:09:633 - add
03:21:791 (201791|3) - better to 3
04:09:159 (249159|3,249791|2) - ctrl+J

HD

00:04:738 (4738|0) - add? (piano sound chord) The sound is not very strong here. I would just leave it one.
00:07:264 (7264|1) - move to 3
00:13:106 (13106|2) - move to 2 and make this LN until -> 00:13:580 (13580|1) - <- move to 1 (LN end here) -> 00:14:054 (14054|0) - move to 2
00:15:317 (15317|0,15475|0) - move to 3 The jack emphasizes the drums better, so I'm leaving them the way they are.
00:19:896 (19896|0) - add Like in the first point, the sound is not strong here.
00:45:791- missing note (drum)
00:46:422 (46422|0) - move to 2
00:54:475 (54475|0) - move to 2
00:55:580 - add
00:55:738 - add
00:55:896 - add (all drum sound ^ )
01:23:212 (83212|0) - move to 3
02:16:580 (136580|2) - move to 4

good luck!~
Thank you for the mod, ArcherLove!
-Sh1n1-


M4M requested via PM, sorry for looong delay, don't kill me please D:

General


  1. HP should be 6 cuz this diff is "Rain" right?

Pluie de Nitsches


To be honest, this diff need a lot of work, my mod will be based on structure cause I think that this is the main issue on this diff. Please don't follow only vocal, instrumental deserve more enphasis, anyways, Let's start:
  1. 00:20:212 (1,2,3,4,5,6) - why you mapped this part if at the beginning you decide to skip the intro? awkward imo, if you want to keep this notes I strongly recommend you to map the intro since 00:00:949 -, otherwise if you don't want to map the intro delete such notes.
  2. 00:22:896 (8) - voice overenphasized imo, idk what do you think about my first advice but if you decide to delete 00:20:212 (1,2,3,4,5,6) - you should change this pattern into 1 normal slider, such slider could start at 00:23:054 - and finish at 00:23:370 -, now if you want you could add a note at 00:22:896 -, keep the hyperdash cuz there is a strong sound.
  3. 00:23:527 (1) - you are following vocal at wrong places, your patterns at the beginning should be with less intensity cause is the calmest part of the song imo, if you decide to follow my last advice, I recommend you to start with such slider at 00:23:685 - and keep the current end at 00:24:159 -
  4. 00:25:580 (5) - I have a doubt with this slider cuz at 00:26:212 - I feel the same sound as 00:23:685 - and as I said in my last advice, if you follow this sound with 00:23:527 (1) - you should do the same here, so I recommend you to finish 00:25:580 (5) - at 00:25:896 -, them delete 00:26:685 (6) - and add a new slider from 00:26:212 - to 00:26:685 - for consistency. About distance, make a normal jump without hyperdash.
  5. 00:28:422 (2,3) - Idk what are you following here, voice maybe? but rhythm is not at all good, so I recommend you to keep one pattern about structure but if you want more variety I'll give you two options, choose one if you are agree:
    1- 00:27:791 (1) - there are lots of ways to map this but avoiding lots of changes you should add one more reverse, delete 00:29:053 (3) - and 00:28:422 (2) - move to 00:28:738 - (consistency in structure)
    2- 00:28:422 (2) - such slider should finish at 00:28:580 -, them delete 00:29:053 (3) - and add one slider from 00:28:738 - to 00:29:212 - (variety but I recommend you the first one)
    About distance, here is a good place to add a hyperdash as you did on 00:23:685 -
  6. 00:30:475 - you miss a note here? in my opinion, one note here is more important than 00:31:106 (7) -, so add a note at 00:30:475 - (x:268) and delete 00:31:106 (7) -
  7. 00:31:264 (8,9) - nice cuz there are high pitchs at 00:31:264 - and 00:31:738 - but feels better if you change this into one slider, one reason could be consistency with my previous advices, you will follow voice better imo, also make only a normal jump.
  8. 00:33:475 (5) - is offbeat, as I said on 00:28:422 (2,3) - you can do the same here or you could remove 00:33:475 (5) -, 00:32:843 (4) - add one more reverse, 00:33:949 (6) - move to 00:33:791 - and this slider should finish at 00:34:264 -
  9. 00:37:580 (4) - this kind of sliders are not at all good at this part cuz there are 3 important sounds at 00:37:896 - 00:38:054 - 00:38:212 -, deserve notes imo. I saw a good pattern from you few ticks ago, for example, remove reverse at 00:37:580 (4) - them 00:37:580 (4) - should finish at 00:37:896 -, add a note at 00:38:054 - and them add a slider from 00:38:212 - to 00:38:527 -
  10. 00:38:685 (5) - move to 00:38:843 - to catch a better rhythm and keeping consistency with my previous advices.
  11. 00:40:580 (3) - this kinds of slider are not good as I told you a few points ago, also I saw that you are following vocal here but is not confortable I recommend you to follow more instrumental, in this case piano is more stronger than voice imo, 00:40:738 - deserve a note, 00:40:580 (3) - delete, add a note at 00:40:580 - and 1 slider from 00:40:738 - to 00:41:054 -.
  12. Don't you think that 00:41:370 (4) - feels more confortable ending at 00:41:843 -?
  13. 00:43:738 (3) - move to 00:43:896 -, instrumental need more attention here.
  14. what are you following at 00:47:685 - and 00:47:843 -? there isn't an important sound to be enphasize, 00:47:685 (2) - remove reverses at 00:48:159 - 00:48:001 - and 00:47:843 -, them move to 00:48:001 -.
  15. 00:48:633 (5) - I don't know what are you following here, isn't voice cuz voice start at 00:48:791 -, isn't instrumental cuz instrumental start at 00:48:949 -... what are you following? such slider should be moved to 00:48:949 - and should finish at 00:49:422 -, finally add a note at 00:48:633 -.
  16. 00:50:370 (8) - move to 00:50:685 -, there is high voice pitch at 00:50:212 -, after that, deserve a little break imo, furthermore you were following this kind of sounds (00:50:527 - 00:50:685 - 00:50:843 -) with your previous patterns, them the distance of 00:50:527 (8) - with the previous note should be around 4.12x, the note at 00:50:685 - should be around x:224.
  17. 00:50:843 (10) - bad flow, I strongly recommend you to change or delete and remap this part, for example: 00:50:843 (10) - remove the reverse, and finish at 00:51:159 -, them move to x:364, finally add 1 slider from 00:51:475 - to 00:51:949 - with a normal jump without hyperdash.
  18. 00:51:949 (1) - this slider is off, in my opinion should start at 00:52:422 - and finish at 00:54:001 -
  19. 00:54:791 (1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7) - oh my god, no rhythm, bad flow and wrong transitions. I recommend you to make an 1/4 stream from 00:54:633 - to 00:55:896 - and 1/8 stream from 00:55:896 - to 00:56:449 -, also should be a hyperdash previously of 00:56:527 (8) - cuz there is a strong sound at 00:56:527 - furthermore mark the beginning of a new section, in this case, kiai time.
  20. I don't know why your patterns at kiai time have less intensity than intro, for example 00:56:527 (8) - is a boring pattern at kiai time, should be something similar as 01:06:633 (1,2,3) - imo, but in general I like kiai, seems with more order, good job
  21. 00:59:054 (3,4) - increase the distance between such notes, high pitch at 00:59:685 -.
  22. 01:02:054 (6) - should start at 01:02:212 - and them add a note at 01:02:054 -
  23. 01:00:949 (1,2,3,4,5) - I don't care 1,2,3 and 4 but a hyperdash should be between 4 and 5 cuz there is a strong sound, I recommend you to increase the distance gradually on each note, for example: 01:01:106 (2) - should be at x:440, 01:01:264 (3) - at x:304 and 01:01:422 (4) - at x:456, finally 01:01:580 (5) - should be at x:240, I was increasing the distance on each note +30x to make it more clean.
  24. 01:15:791 (5,6) - hyperdash is no needed between such notes, keep consistency with your previous patterns like this: 01:00:633 (7,1,2,3,4,5) - or 01:05:843 (1,2,3,4,1) - I'll leave distances to you, but try to make something like my examples.
  25. 01:16:738 (9) - don't you feel that at 01:16:738 - is a better place to add the break? take a look at 02:19:896 (6) - for reference is you don't understand me.
  26. 01:28:738 (3) - should finish at 01:29:054 - imo, sounds better, and 01:29:054 (4) - should start at 01:29:370 - and finish at 01:29:843 -. keep the hyperdash if you feel it confortable.
  27. 01:30:317 (5,6) - it feels like an intense part will start but 01:31:422 (7,8,9,10) - don't reflect that, so 5 and 6 are really necessary? I don't think so, to keep the balance with next patterns I recommend you to delete 01:30:475 (6) -, them add 1 slider from 01:30:633 - to 01:30:949 -, add 1 note at 01:31:106 -.
  28. 01:31:422 (7,8) - offbeat, sorry but have a terrible sound, following my previous advice I suggest you to delete 01:31:422 (7) -, add 1 slider from 01:31:264 - to 01:31:580 - and 01:31:738 (8) - move to 01:31:896 -
  29. 01:33:475 (1,2) - first of all, jump is too big imo cause there isn't hyperdash, also 01:34:106 (2) - is unsnapped, I suggest you a couple of things, remove 01:34:106 (2) - first and let's try a normal pattern keeping consistency on structure with previous patterns, them you should add 1 slider from 01:34:106 - to 01:34:264 - and another slider from 01:34:422 - to 01:34:896 - about jumps and places, refer to your previous patterns.
  30. 01:35:685 (4) - yeah, nice but from 01:36:001 - to 01:36:475 - could follow voice better with slider, here my suggestions: 01:35:685 (4) - remove reverse, 01:36:475 (5) - should be deleted too and add 1 slider from 01:36:001 - to 01:36:475 -
  31. 01:36:791 (7) - offbeat again, I know that you can recognize this sound because I told you to fix it lots of times at the beginning, so, 01:36:791 (7) - move to 01:36:949 - and such slider should finish at 01:37:422 -
  32. 01:39:159 (4) - common, here we go again, such slider should finish at 01:39:317 - and them add 1 slider from 01:39:475 - to 01:39:949 -.
  33. 01:41:843 (9) - move to 01:42:001 -, feels better.
  34. 01:43:106 (1) - you are following vocal, right? awkward imo, add a note at 01:42:949 -, 01:43:106 (1) - move to 01:43:264 -, delete 01:44:054 (2) - and add 1 slider from 01:43:738 - to 01:44:054 -
  35. 01:44:370 (3) - to be honest I'm not agree with this slider but if you feel that is good, I'll leave to you, otherwise if you think that is wrong and need remap, please do it!, now adding more enphasis at 01:45:633 (4) -, don't you think that 1 note could be added at 01:45:791 -?
  36. 01:54:317 - should be moved to 01:54:475 - and finish at 01:55:106 -
  37. 01:55:738 (6) - bad flow imo, you should remove it and add 1 slider from 01:55:896 - to 01:56:212 -, remove 01:56:685 (7) - and add 1 more slider from 01:56:370 - to 01:56:685 -
  38. 01:57:001 (8) - should finish at 01:57:633 - imo.
  39. 01:58:106 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - idk why but here sounds much better than 00:54:791 (1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7) -, but if you can follow my previous advice, will be much better, refer to "Depression".
  40. 02:00:159 - you miss a note here? it's more important than 02:00:791 (3) -
  41. if you follow my previous advice, 02:00:949 (4,5) - should be the opposite, slider first them a note.
  42. 02:01:580 (6,7,8) - I recommend you to change into one reverse slider, first delete 02:01:580 (6,7) - and move 02:01:896 (8) - to 02:01:580 -, them add a reverse
  43. 02:07:422 (7,8,9) - move to 02:07:580 - and 02:08:370 (1) - sounds bad, move to 02:08:527 - and this slider should finish at 02:08:843 -, add 1 note at 02:08:370 - them one more note at 02:09:001 -. I prefer the first kiai than the second.
  44. 02:40:422 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Idk if you will change this part, as I said previously, should be 1/4 first and them 1/8. also decrease a bit the distance between 02:40:737 (4,1) - and between 02:41:159 (4,1) -, Oh I forgot, this stream should finish at 02:41:843 -?
  45. 02:41:843 (1) - move to 02:42:001 - and them 02:42:475 (2) - should changed into 1 normal slider from 02:42:633 - to 02:43:106 -.
  46. 02:45:475 (1) - remove this spin, is too short also a break will be really good, something similar as 02:50:685 -
  47. 02:46:896 (2) - should start at 02:47:054 - and finish at 02:47:370 -.
  48. 02:50:054 (4) - I recommend you to delete this slider and add 1 note at 02:50:054 - them one slider from 02:50:212 - to 02:50:685 -
  49. 02:52:106 (6) - should finish at 02:52:422 - and 02:52:422 (7) - should start at 02:52:738 - and finish at 02:53:212 -
  50. 02:55:106 (5) - should be only one slider from 02:55:264 - to 02:55:738 -
  51. 02:56:527 (2,3) - should be changed into one normal slider.
  52. 03:00:633 (1) - wrong place, it should start at 03:00:948 - and finish at 03:03:475 -
  53. 03:04:106 (3,4,5,6) - finally, no more 1/6 patterns, but 03:03:475 (2) - should be changed into notes, 03:03:475 - 03:03:633 - 03:03:791 - 03:03:948 - deserve notes.
  54. 03:05:843 - you miss a note imo, I'm sure that this is not the first time I told you this.
  55. 03:06:475 (3,4) - this part could be inproved imo, I suggest you to delete 03:06:475 (3) - and move 03:06:791 (4) - to 03:06:633 -, such slider should finish at 03:06:948 -, also you will need a note at 03:07:106 -
  56. 03:07:896 (3) - are you sure that this pattern follow the song nice? I don't think so, could be better if you change 03:07:896 (3) - into 1 normal slider, also 03:07:738 (2) - is not at all necessary imo, to be honest I think that is more necessary at 03:08:370 -.
  57. 03:08:527 (1,2,3) - omg, you could inprove this part imo, 03:08:527 (1) - a reverse is necessary? if you want to follow voice with 03:09:001 (2,3) - you will ruin the next pattern ( 03:09:948 (4,5) - ), so here my advices: 03:08:527 (1) - change into 1 normal slider, 03:09:001 (2) - delete, add a note at 03:09:001 -, 03:09:475 (3) - move to 03:09:159 -, them 03:09:948 (3) - and 03:10:264 (4) - should be moved to 03:09:791 - and 03:10:106 - respectively, finally add a note at 03:10:422 -
  58. 03:10:896 (1) - why not keep the same pattern as 02:04:738 (1,2) -? because 03:10:896 (1) - and 03:12:159 (2) - are offbeat.
  59. 03:18:317 (7) - should finish at 03:18:633 - and 03:19:106 (1) - should be moved to 03:19:264 -, such slider should finish at 03:19:580 -. Don't forget to add a note at 03:19:106 -
  60. 03:20:370 (3,4) - keep consistency with previous patterns please, this sounds terrible and random, trust me. I recommend you to delete these objects, add 1 note at 03:20:370 -, them add 1 slider from 03:20:527 - to 03:20:843 -.
  61. 03:21:001 (5) - move to 03:21:159 - sounds much much better.
  62. orz this never ends ._. there is a strong sound at 03:25:580 - did you remenber when I said that? such sound deserve a hyperdash, so I recommend you to delete 03:24:948 (3) - and move 03:25:106 (4) - and 03:25:422 (5) - to 03:24:948 - 03:25:264 - respectively. also the distance between 03:24:948 (3,4) - are too big and hard to catch.
  63. 03:25:738 (6) - delete because is not necessary, in my opinion you should add 1 slider from 03:25:580 - to 03:25:896 -, and yeah, 03:25:896 (1) - is not necessary so you should remove it, them you should add a note at 03:26:054 - and 1 slider from 03:26:212 - to 03:26:527 -
  64. 03:27:317 (5) - sounds bad, I suggest you to to make the slider from 03:27:317 - to 03:27:633 - and the reverse from 03:27:633 - to 03:27:948 - .
  65. 03:28:422 (6) - should finish at 03:28:738 -, consistency with my previous advices, only if you decide to apply my suggestions.
  66. you should add 1 slider from 03:36:317 - to 03:36:633 - imo.
  67. 03:37:738 (8) - remove the reverse and such slider should finish at 03:38:212 -
  68. 03:38:685 (1) - move to 03:38:843 - also add notes at 03:38:527 - and 03:38:685 -
  69. 03:39:317 (2) - bad flow one more time orz, 03:39:317 (2) - remove reverse and move to 03:39:475 -, don't forget to add a note at 03:39:317 -
  70. 03:40:422 (4,5) - you forgot the hyperdash between such notes.
  71. 03:41:212 (1) - for consistency with previous advices, 03:41:212 (1) - should be at 03:41:370 - and keep the current finish at 03:41:843 -, them add 1 note at 03:41:212 -
  72. 03:43:264 - add 1 note, remove only 1 reverse at 03:43:422 (4) - and move to 03:43:580 -
  73. 03:51:791 (3) - should finish at 03:52:106 -
  74. 03:52:422 - and 03:52:738 - deserve notes, in this case fruits, 03:52:580 (4) - should start at 03:52:738 - and finish at 03:53:054 -, also you should add notes at 03:52:422 - and 03:52:580 -
  75. 04:06:317 (1) - should finish at 04:16:106 -, keep a general consistency with std diffs, also sounds better imo.

I don't want to mod anymore lol, after all you should ask for more mods to fix problems with jumps and transitions, best of lucks sheela and nitsches.
Loooctav
I won't mod the taiko diffs because they are perfect to me xD

A star for it, good luck ranking!~
Prophecy
From Prophecy's modding queue v2
Mod Number : 12 / 500
[General]
Seems I can't see the SB in-game: https://osu.ppy.sh/ss/4763219

[Muzu]
Unify the hitsound, It's no effect in gameplay if whistle/clap (It's same k) used until you have a hitsound.
00:00:949 (1) - use whistle instead of clap
00:08:527 (17) - use whistle instead of clap
00:11:054 (22) - ^
00:13:580 (29) - ^
00:16:106 (34) - ^
00:18:633 (41) - ^
[]
GL!
Topic Starter
sheela

Prophecy wrote:

From Prophecy's modding queue v2
Mod Number : 12 / 500
[General]
Seems I can't see the SB in-game: https://osu.ppy.sh/ss/4763219 I'm going to keep it as it is. I want to have the particles in the kiai to go on both sides.

[Muzu]
Unify the hitsound, It's no effect in gameplay if whistle/clap (It's same k) used until you have a hitsound.
00:00:949 (1) - use whistle instead of clap
00:08:527 (17) - use whistle instead of clap
00:11:054 (22) - ^
00:13:580 (29) - ^
00:16:106 (34) - ^
00:18:633 (41) - ^

Since you said that using either a clap or whistle to have a same k doesn't affect the gameplay, there's no point to unify. What's important is the gameplay, the editor doesn't do much.
[]
GL!
Thank you for the check, Prophecy, but none for your points were applied. Sorry.
Arta
Hi! Here is a single mod, since your map is so well constructed and pretty much flawless.

You may or may not choose to listen to me, my mods are 100% suggestions, no hard feelings.

  • HD
    1. 00:00:949 (949|0,3001|1) - feels a little awkward to have that gap in between the LNs, things like this seems a bit better to me personally.
    Since it was a short mod, I will do another mod regardless of the modding queue of mine. Feel free to inbox me or PM me in-game for more details.

    Great map, great song, you will be able to rank this with no obstacles. Keep up the good work!
Topic Starter
sheela

Arta wrote:

Hi! Here is a single mod, since your map is so well constructed and pretty much flawless.

You may or may not choose to listen to me, my mods are 100% suggestions, no hard feelings.

  • HD
    1. 00:00:949 (949|0,3001|1) - feels a little awkward to have that gap in between the LNs, things like this seems a bit better to me personally.
    Since it was a short mod, I will do another mod regardless of the modding queue of mine. Feel free to inbox me or PM me in-game for more details.

    Great map, great song, you will be able to rank this with no obstacles. Keep up the good work!
Thank you for the mod, Arta! I have applied your suggestion.
Nwolf
woof

[Taikos]

I think you could increase the kiai volume to 80%, the hitsounds are a little bit quiet in those parts.

[Muzukashii]

00:36:001 - 00:41:054 - I think you could add kats here because somehow you haven't mapped any of these 1/2 gaps in this half of the strophe, compared to 00:28:422 - 00:33:475 - . Alternatively add them 00:38:527 - 00:43:580 - here instead, but I think the others fit the song better.
00:51:159 - ^ but this really doesn't have to be

00:56:370 (124) - Remove this note, I personally don't think kkD as 1/4 should appear in a Muzukashii at any BPM. It still overlaps and looks weird so that might be confusing.
01:06:475 (157) - ^
01:16:738 (190) - This should be a big kat I think

01:22:106 (207) - What is this note doing here?? The melody doesn't play this so it feels weird
01:27:159 (223) - Move this 01:26:527 - here for same reason.

01:44:212 - Again, feel like you could add a 1/2 note here, prob a kat

01:59:527 (298) - Remove, big note on next note again
02:09:633 (330) - ^
02:19:738 (362) - ^

02:29:370 (390,391,392) - 1/4? 0.0 Remove the middle note, there is nothing here, makes it inconsistent with the other 1/4 in this map.
02:39:001 (422) - Move this 02:39:317 - here and change to don, I find this a little bit too complicated for a Muzukashii.

03:11:054 (17) - Should be changed to a kat, the other sounds like this are kats as well.
03:15:317 (30) - Same as always
03:18:317 (39,40) - Swap these notes, same as 17
03:25:422 (62) - Remove, same as always
03:35:527 (92) - ^
03:45:633 (123) - ^

03:49:580 - Missing a don?
03:55:896 (149) - Missing finisher???

04:06:001 - I think from this point onward you should remove some notes so it really loses density. On-going 1/1 doesn't really give the effect of the song ending imo.

[Oni]

00:04:738 (11) - Personally I feel like this disturbs the silence too much so I'd suggest to remove it.
00:14:843 (35) - ^
00:19:896 (49) - ^
00:22:422 (56) - ^

00:44:843 (116,117) - Mapping vocals here but not 00:50:054 - 00:50:212 - here? : (
00:51:001 - maybe even here, but it's up to you to decide if it makes 00:53:054 (140,141,142,143) - too unimportant then

01:06:001 (196) - Find it much more nicer to play with a kat on this note. Sounds nicer too considering 00:55:896 (150,151,152,153) -

01:24:001 - Missing kat or nothing here on purpose?
02:24:633 - ^
02:34:758 - ^
Also all the other gaps but those are possibly less important. Maybe they should be removed in Muzukashii?

01:57:791 (45) - Again playing in silence, remove :C

02:04:106 (71,72) - Swap these maybe, plays nicer and fits to 02:14:212 (116,117,118,119,120) -

02:27:159 (173) - Change to kat to differ it from the bass drum more.

03:24:948 (356,357) - Change to kats to be consistent with 03:35:054 (402,403,404,405) - ?

03:39:791 (423,424,425,426,427,428,429) - Try changing this to kkdkdkd. That would be a repetition of 03:29:685 (377,378,379,380,381,382,383) - with added kats the beginning - kinda like 03:09:475 (285,286,287,288,289,290,291) - with 03:19:580 (331,332,333,334,335,336,337) - !
--> this also fits to my suggestion earlier at 02:03:791 (70,71,72,73,74,75,76) - , which then gets repeated with more kats 02:13:896 (115,116,117,118,119,120,121) - (wasn't intentional, it works tho)
--> 01:10:738 (215) - change this to kat then too

03:48:317 (463) - why is there a big don here (03:50:843 (475) - ?)
03:53:370 (485) - ^
03:58:422 (19) - ^

03:55:738 (8) - change to kat, 03:55:896 (9) - change to big don for consistency with other finishers and 02:30:001 (185) -

04:06:001 - From here onward: Same as Muzu. I don't think it would be bad if there even was 2/1 here. 04:07:580 (55,57,59,60,61,63,65) - try these




Very nice song, good luck!
Intelli
Sorry for late mod, swamped with requests atm o.o

Muzu:
  1. 00:00:000 (0) - Why are some kats clap and others whistle? Pick one!

  2. damn nwolf said LITERALLY everything I wanted to say lol

  3. 04:13:580 (185) - Spinner instead
Oni:
  1. 00:00:000 (0) - Same as muzu with the clap/whistle thing

  2. 01:23:054 (15) - dkddkd

  3. 01:26:054 (28) - I would actually make this a 1/8th division thing, like d k d ddk k k k d. Up to you though

  4. 01:28:106 (38) - This pattern feels awkward. dkkdd and ddkkd play much better to me

  5. 02:14:685 (120) - k

  6. 02:44:527 (239) - d k

  7. 02:54:633 (248) - ^

  8. 03:24:948 (356) - k

  9. 03:57:159 (14) - dkddkd

  10. 03:58:896 (21) - k
god im tired
Topic Starter
sheela
Nwolf

Nwolf wrote:

woof

[Taikos]

I think you could increase the kiai volume to 80%, the hitsounds are a little bit quiet in those parts. Okay.

[Muzukashii]

00:36:001 - 00:41:054 - I think you could add kats here because somehow you haven't mapped any of these 1/2 gaps in this half of the strophe, compared to 00:28:422 - 00:33:475 - . Alternatively add them 00:38:527 - 00:43:580 - here instead, but I think the others fit the song better.
00:51:159 - ^ but this really doesn't have to be

Only the first two timestamps had kats. The others don't have a strong beat, they are not noticeable compared to the first two.

00:56:370 (124) - Remove this note, I personally don't think kkD as 1/4 should appear in a Muzukashii at any BPM. It still overlaps and looks weird so that might be confusing.
01:06:475 (157) - ^
01:16:738 (190) - This should be a big kat I think Maybe not big kat, but big don.

The three suggestions were applied. I did hear that patterns like kkD as 1/4 shouldn't appear on Muzukashii, but since this is a low BPM, that would make it in exception. Well, I trust in this :>

01:22:106 (207) - What is this note doing here?? The melody doesn't play this so it feels weird
01:27:159 (223) - Move this 01:26:527 - here for same reason.

I guess I was trying to follow the drums, but I didn't actually realize it would sound bad, lol. I applied your points.

01:44:212 - Again, feel like you could add a 1/2 note here, prob a kat

The piano is faint here (if I listen carefully), so I didn't add anything, like in the first verse.

01:59:527 (298) - Remove, big note on next note again
02:09:633 (330) - ^
02:19:738 (362) - ^

Applied all three suggestions.

02:29:370 (390,391,392) - 1/4? 0.0 Remove the middle note, there is nothing here, makes it inconsistent with the other 1/4 in this map.

Instead of removing the middle note, I moved it to 02:29:212 - to get the drums.

02:39:001 (422) - Move this 02:39:317 - here and change to don, I find this a little bit too complicated for a Muzukashii.

Applied.

03:11:054 (17) - Should be changed to a kat, the other sounds like this are kats as well.
03:15:317 (30) - Same as always
03:18:317 (39,40) - Swap these notes, same as 17
03:25:422 (62) - Remove, same as always
03:35:527 (92) - ^
03:45:633 (123) - ^

All applied.

03:49:580 - Missing a don?
03:55:896 (149) - Missing finisher???

Yes.

04:06:001 - I think from this point onward you should remove some notes so it really loses density. On-going 1/1 doesn't really give the effect of the song ending imo.

Good idea! I decided to remove the notes on 04:09:159 - 04:11:685 - 04:12:948 - so that they follow the violin when it changes the sound.

[Oni]

00:04:738 (11) - Personally I feel like this disturbs the silence too much so I'd suggest to remove it.
00:14:843 (35) - ^
00:19:896 (49) - ^

All threes above were removed.

00:22:422 (56) - ^

Not this one, however. I think this one fits well with the current rhythm. It kind of "supports' the kat on 00:22:106 - and the drum in the music. Without the don, it sounds weird personally.

00:44:843 (116,117) - Mapping vocals here but not 00:50:054 - 00:50:212 - here? : (

Actually, we can hear the drums, which I intended to follow here. In the whole map, I'm trying to not follow the vocals as much as possible.

00:51:001 - maybe even here, but it's up to you to decide if it makes 00:53:054 (140,141,142,143) - too unimportant then

Like in the previous reason, I intend to not the vocals.

01:06:001 (196) - Find it much more nicer to play with a kat on this note. Sounds nicer too considering 00:55:896 (150,151,152,153) -

Okay.

01:24:001 - Missing kat or nothing here on purpose?
02:24:633 - ^
02:34:758 - ^
Also all the other gaps but those are possibly less important. Maybe they should be removed in Muzukashii?

Added the notes on respected places.

01:57:791 (45) - Again playing in silence, remove :C

Yeah, that makes sense. Removed.

02:04:106 (71,72) - Swap these maybe, plays nicer and fits to 02:14:212 (116,117,118,119,120) -

All right.

02:27:159 (173) - Change to kat to differ it from the bass drum more.

Applied.

03:24:948 (356,357) - Change to kats to be consistent with 03:35:054 (402,403,404,405) - ?

Sure.

03:39:791 (423,424,425,426,427,428,429) - Try changing this to kkdkdkd. That would be a repetition of 03:29:685 (377,378,379,380,381,382,383) - with added kats the beginning - kinda like 03:09:475 (285,286,287,288,289,290,291) - with 03:19:580 (331,332,333,334,335,336,337) - !

Nice. Arranged the dons and kats.
--> this also fits to my suggestion earlier at 02:03:791 (70,71,72,73,74,75,76) - , which then gets repeated with more kats 02:13:896 (115,116,117,118,119,120,121) - (wasn't intentional, it works tho)

Done to above too.

--> 01:10:738 (215) - change this to kat then too

Yep.

03:48:317 (463) - why is there a big don here (03:50:843 (475) - ?)
03:53:370 (485) - ^
03:58:422 (19) - ^

The reason I added those big don is because there's crashes in the music. So I thought that finishers would fit well with those sounds.

03:55:738 (8) - change to kat, 03:55:896 (9) - change to big don for consistency with other finishers and 02:30:001 (185) -

Done.

04:06:001 - From here onward: Same as Muzu. I don't think it would be bad if there even was 2/1 here. 04:07:580 (55,57,59,60,61,63,65) - try these

I will do what I did in Muzu.


Very nice song, good luck!

Intelli

Intelli wrote:

Sorry for late mod, swamped with requests atm o.o It's all right!

Muzu:
  1. 00:00:000 (0) - Why are some kats clap and others whistle? Pick one!
    Another modder told me this too, however there's really nothing wrong with having claps and whistles. They will result as kat either way.

  2. damn nwolf said LITERALLY everything I wanted to say lol
    :<

  3. 04:13:580 (185) - Spinner instead
    This was brought up by another modder, but "inverted". They say that with a spinner, you can complete it faster, yet you have to wait until the map fully finishes, so that leads to an awkward way to finish a map. This is the opposite with a slider.
Oni:
  1. 00:00:000 (0) - Same as muzu with the clap/whistle thing
    Same reason in Muzu.

  2. 01:23:054 (15) - dkddkd
    Okay.

  3. 01:26:054 (28) - I would actually make this a 1/8th division thing, like d k d ddk k k k d. Up to you though
    I once did that, but someone said that it was too quick and confusing, so I decided to remove it.

  4. 01:28:106 (38) - This pattern feels awkward. dkkdd and ddkkd play much better to me
    Made it dkkdd.

  5. 02:14:685 (120) - k
    Okay.

  6. 02:44:527 (239) - d k

  7. 02:54:633 (248) - ^
    Both were applied. Sounds better with the music.

  8. 03:24:948 (356) - k
    Did this in Nwolf's mod :>

  9. 03:57:159 (14) - dkddkd
    The drum 03:57:475 (16,17,18) - is pretty linear, so I decided to keep the dons.

  10. 03:58:896 (21) - k
    Okay.
god im tired
Thank you the mods, Nwolf and Intelli!
Surono
Hi Sheela, I am here as M4M and dem lovely song! never hear other like this on beatmap listing lol
sorry for not wait your response, but I doubt if my brains is dem and have no idea with the point I want suggest for your map. but in anycase, you will gladly to see this first lol xd

oke go
>General
* OD 4 for Muzukashii? or OD 6 for Oni, I think 6 is fine since is slow bpm if you want

>Oni
* 00:02:212 - I think this drum is similar with 00:01:896 - this, so I think is needed to emphasize and for 00:02:527 - contrasting this drum. consindering this bcus its should consistent as similar sounds. if you applied this, do it too on overall this map
* 00:28:264 - you wanna fill this don? it would nice for fill the drum as 5plet and fullmapped for drum, vocal and piano imo. so I think you shouldnt ignored this
* 00:33:317 - same above
* 00:38:370 - kd 1/4? same above with reason. but its up to you, the current pattern seems not interesting to play.. so I think is good to avoid boring
* 00:43:264 - kkd 1/4? same above
* 00:48:475 - and its up to you
* 00:52:738 - and its like on my 1st point suggestion for similar drum. I think on here you can change to don. because its clearly piano is down sounds. so you can keep kat kat at first suggestion for overall drum
* 00:56:527 - its slow bpm, so I think is not really problem. off-topic: but if you DT it, you feels is.. yeah "dem" lol
* 00:58:422 - and I want say on here is like 1st point, I think is too overemphasize with kat. you just need kat for 00:57:159 - this sounds and 00:57:791 - here drum is needed emphasize with kat, bcus here is too monotone. applied in others too if you Agree this
* 01:01:106 - I think your follow the vocal now, maybe remove 01:01:422 - this? I just feels this too over as Oni, no matter if this slow bpm. and 01:06:633 - this the reason.. I fine with previous stream+finisher but on here is harsh, easir to hit 00:56:212 (156,157,158) - kkD than 01:06:317 - dkD. kkD good preparing on index fingers for hit finisher but dkD you need hit don 2 times+1 kat, and second hit don it needs 2 fingers. I just tell about playable ( I can hit it on DT mods bcus I am ex-convert map player, but idk for normal user ), so you just need 01:06:475 - delete this bcus vocal stop on 01:06:317 - here and you can keep on 01:01:422 - previously similar pattern bcus vocal is long, try to check on similar pattern
* 01:11:054 - I think this kat is overemphasize, change to don. bcus 01:11:370 - from here is stronk emphasize
* 01:15:475 - emphasize this with kat? don not really fit imo and this for 01:15:159 (232,233,234) - contrasting color
* 01:17:054 (241,242,243,244) - I think dkd k more reasonable on sounds. dkd is smooth to hear and 01:17:685 - this for kat is clearly fit bcus is high drum
* 01:20:685 (3,4) - you can swap this for consistent on 1/2 sounds or 01:20:843 - delete this if you want follow 01:20:527 (2,3) - drum. other reason is long and too full for mapped, if you applied this 01:21:001 - you can move to 01:20:843 - here for avoid akward pattern
* 01:26:054 - you just need delete this, same above
* 01:33:159 - like 1st point, but here I heard others sound is low. maybe you can keep like this sound if you like to emphasize that low sounds
* 01:33:949 - like previously suggestion for fill 2 notes 1/4
* 01:39:001 - and this
* 01:44:054 - same above, I think on here just 1 note, but it can with 2 notes if you likely to follow vocal. bcus that vocal and some flow is stronk imo
* and next like that, I enter the kiai. okey is same pattern but differ, I think you just need refer to my suggestion about deleting and emphasize the kat bcus is similar parts. I am not looking on coloring but I think is fine imo
* 02:14:212 - and I think leave this kat is fine. vocal is heard stronk and 02:16:738 - dont forget this. and previous, bcus at left is already ddk with emphasize that sounds. so here ddd
* 02:20:527 (146,147) - swap? or fill kat on that single note for consistency if you applied previous? kdd feels smooth as pattern imo
* well, from after 2nd kiai until calm part is really good!
* 03:05:054 - no reason this with don.. for vocal? but not seems emphasized.. kat is consistent with the similar sounds imo, actually for avoid harsh pattern at last pattern, the finisher
* and 3rd kiai is same with my previous suggestion, consider this
* 03:52:106 - this really akward bcus its clearly/important to hear. I think if you needed rest the best place imo is 03:49:896 - here.
* 03:54:948 (3,4) - same above, delete it

this enough almost good and if you have applied that suggestion like adding more notes to be 5plet you should consinder spread on Muzukashii

>Muzukashii
and now I just only looks spread on muzukashii, bcus most of Oni suggestion is hitsounding. so take look in your oni for consistency

* 00:33:159 - don? on Oni is don color, and from spreading 5plet if you accept my suggest. bcus this betwen diff is close with 1/4 pattern, just reduced on 1/2 patterns
* 00:37:580 - add note? I think is akward to leave this empty and 00:38:527 - here if you applied oni suggestion
* 00:43:580 - same above
* 00:45:159 - same reason about akward empty
* 00:48:633 - add note from Oni suggestion for spread
* 00:56:054 - I think here needed note for balance with spread Oni, 00:55:896 - kkk 1/4? Oni has longstream
* 00:57:159 - this sinlge for this sounds, but 00:59:370 (135,136,137) - here is 3plet? if you want, make that 3plet to be 1 note and fill on 00:57:475 - here don. 01:00:001 - and here, and next. if you understand this for neat and consistent patterns, so considering this.
* 01:06:159 - I think here needed stream pattern. Oni has longstream
* 01:17:054 - from here you can look on your Oni, I think is needed more 1/2 patterns bcus on Oni is have 1/4 pattern. so its too far gap
* 01:21:633 - move to 01:21:317 - here and 01:21:159 - this kat? kkd looks not interesting more, so I thinks is would better as variation
* 01:25:580 - move to 01:25:738 - here and change don for mini rest? I think is reasonable for high sounds
* 01:27:475 - make x xxx x x pattern or more 1/2? Oni have stream

01:29:370 - and started again with similar suggestion, nothing to paste again lol ( maybe I confused or has laziness XD ). you can consindering and do selfmod this

okey.. for overall taiko diffs is Oni like Inner(?) yeah an real Oni with mostly fullmapped sounds ( its fine since is bcus bpm ) and Muzukashii has many rest and too far spread with Oni. espesially on stream, some 1/2 patterns and with akward empty for sounds. Imo the Oni diff has long patterns on Kiai but yeah fine is slow bpm and non-kiai has mostly a rest section, if you want you can make mini rest at kiai

so just this I can Suggested, I hope this mod is helpful
GLuck!
Topic Starter
sheela
Surono
Hi Sheela, I am here as M4M and dem lovely song! never hear other like this on beatmap listing lol
sorry for not wait your response, but I doubt if my brains is dem and have no idea with the point I want suggest for your map. but in anycase, you will gladly to see this first lol xd

oke go
>General
* OD 4 for Muzukashii? or OD 6 for Oni, I think 6 is fine since is slow bpm if you want
Applied both actually. I didn't realized the two difficulties had the same settings.

>Oni
* 00:02:212 - I think this drum is similar with 00:01:896 - this, so I think is needed to emphasize and for 00:02:527 - contrasting this drum. consindering this bcus its should consistent as similar sounds. if you applied this, do it too on overall this map
Good point. I did this overally in the beginning.

* 00:28:264 - you wanna fill this don? it would nice for fill the drum as 5plet and fullmapped for drum, vocal and piano imo. so I think you shouldnt ignored this
It sounds weird to me. And I like the way it is because it follows the piano well.

* 00:33:317 - same above
^

* 00:38:370 - kd 1/4? same above with reason. but its up to you, the current pattern seems not interesting to play.. so I think is good to avoid boring
I only added a don on 00:38:370 - to get the drum.

* 00:43:264 - kkd 1/4? same above
Same as above.

* 00:48:475 - and its up to you
Same as above.

* 00:52:738 - and its like on my 1st point suggestion for similar drum. I think on here you can change to don. because its clearly piano is down sounds. so you can keep kat kat at first suggestion for overall drum
Okay.

* 00:56:527 - its slow bpm, so I think is not really problem. off-topic: but if you DT it, you feels is.. yeah "dem" lol
* 00:58:422 - and I want say on here is like 1st point, I think is too overemphasize with kat. you just need kat for 00:57:159 - this sounds and 00:57:791 - here drum is needed emphasize with kat, bcus here is too monotone. applied in others too if you Agree this
* 01:01:106 - I think your follow the vocal now, maybe remove 01:01:422 - this? I just feels this too over as Oni, no matter if this slow bpm. and 01:06:633 - this the reason.. I fine with previous stream+finisher but on here is harsh, easir to hit 00:56:212 (156,157,158) - kkD than 01:06:317 - dkD. kkD good preparing on index fingers for hit finisher but dkD you need hit don 2 times+1 kat, and second hit don it needs 2 fingers. I just tell about playable ( I can hit it on DT mods bcus I am ex-convert map player, but idk for normal user ), so you just need 01:06:475 - delete this bcus vocal stop on 01:06:317 - here and you can keep on 01:01:422 - previously similar pattern bcus vocal is long, try to check on similar pattern
* 01:11:054 - I think this kat is overemphasize, change to don. bcus 01:11:370 - from here is stronk emphasize
* 01:15:475 - emphasize this with kat? don not really fit imo and this for 01:15:159 (232,233,234) - contrasting color
* 01:17:054 (241,242,243,244) - I think dkd k more reasonable on sounds. dkd is smooth to hear and 01:17:685 - this for kat is clearly fit bcus is high drum
* 01:20:685 (3,4) - you can swap this for consistent on 1/2 sounds or 01:20:843 - delete this if you want follow 01:20:527 (2,3) - drum. other reason is long and too full for mapped, if you applied this 01:21:001 - you can move to 01:20:843 - here for avoid akward pattern
* 01:26:054 - you just need delete this, same above
* 01:33:159 - like 1st point, but here I heard others sound is low. maybe you can keep like this sound if you like to emphasize that low sounds
* 01:33:949 - like previously suggestion for fill 2 notes 1/4
* 01:39:001 - and this
* 01:44:054 - same above, I think on here just 1 note, but it can with 2 notes if you likely to follow vocal. bcus that vocal and some flow is stronk imo
* and next like that, I enter the kiai. okey is same pattern but differ, I think you just need refer to my suggestion about deleting and emphasize the kat bcus is similar parts. I am not looking on coloring but I think is fine imo
* 02:14:212 - and I think leave this kat is fine. vocal is heard stronk and 02:16:738 - dont forget this. and previous, bcus at left is already ddk with emphasize that sounds. so here ddd
* 02:20:527 (146,147) - swap? or fill kat on that single note for consistency if you applied previous? kdd feels smooth as pattern imo
* well, from after 2nd kiai until calm part is really good!
* 03:05:054 - no reason this with don.. for vocal? but not seems emphasized.. kat is consistent with the similar sounds imo, actually for avoid harsh pattern at last pattern, the finisher
* and 3rd kiai is same with my previous suggestion, consider this
* 03:52:106 - this really akward bcus its clearly/important to hear. I think if you needed rest the best place imo is 03:49:896 - here.
* 03:54:948 (3,4) - same above, delete it

this enough almost good and if you have applied that suggestion like adding more notes to be 5plet you should consinder spread on Muzukashii

I have typed my opinions on your points, but I ended up losing them! Sorry, I won't retype everything because I'm lazy to do so. But if you want to know what points I applied or not, you can contact me, and I'll instead tell my opinions there.

>Muzukashii
and now I just only looks spread on muzukashii, bcus most of Oni suggestion is hitsounding. so take look in your oni for consistency

* 00:33:159 - don? on Oni is don color, and from spreading 5plet if you accept my suggest. bcus this betwen diff is close with 1/4 pattern, just reduced on 1/2 patterns
I only switched the don into a kat, I didn't do a stream of five notes.

* 00:37:580 - add note? I think is akward to leave this empty and 00:38:527 - here if you applied oni suggestion
I added a note, but I didn't apply your suggestion 00:38:527 -.

* 00:43:580 - same above
Same as above.

* 00:45:159 - same reason about akward empty
Okay.

* 00:48:633 - add note from Oni suggestion for spread
I didn't add one for basically the same reason.

* 00:56:054 - I think here needed note for balance with spread Oni, 00:55:896 - kkk 1/4? Oni has longstream
Okay.

* 00:57:159 - this sinlge for this sounds, but 00:59:370 (135,136,137) - here is 3plet? if you want, make that 3plet to be 1 note and fill on 00:57:475 - here don. 01:00:001 - and here, and next. if you understand this for neat and consistent patterns, so considering this.
I added a note on 00:57:475 -, I removed the note on 00:59:527 -, and I repeated this pattern. I didn't add one on 01:00:001 - because I want to add break here, so that it follows the same pattern throughtout the kiai time.

* 01:06:159 - I think here needed stream pattern. Oni has longstream
Added a note on 01:06:159 - just calibrate a little the density, since I try to avoid streams to those kind of part, so that way it won't be to hard to play.

* 01:17:054 - from here you can look on your Oni, I think is needed more 1/2 patterns bcus on Oni is have 1/4 pattern. so its too far gap
True. I added notes and triplets, hopefully it's not an issue in this part anymore.

* 01:21:633 - move to 01:21:317 - here and 01:21:159 - this kat? kkd looks not interesting more, so I thinks is would better as variation
Okay.

* 01:25:580 - move to 01:25:738 - here and change don for mini rest? I think is reasonable for high sounds
Fine idea. Applied.

* 01:27:475 - make x xxx x x pattern or more 1/2? Oni have stream
I did x x x xxx instead, because 01:27:949 - does not have a sound, so hitting it would be pointless.

01:29:370 - and started again with similar suggestion, nothing to paste again lol ( maybe I confused or has laziness XD ). you can consindering and do selfmod this

okey.. for overall taiko diffs is Oni like Inner(?) yeah an real Oni with mostly fullmapped sounds ( its fine since is bcus bpm ) and Muzukashii has many rest and too far spread with Oni. espesially on stream, some 1/2 patterns and with akward empty for sounds. Imo the Oni diff has long patterns on Kiai but yeah fine is slow bpm and non-kiai has mostly a rest section, if you want you can make mini rest at kiai
Okay. I'll take account of that and see what I can change.

so just this I can Suggested, I hope this mod is helpful
GLuck!
Thanks for the mod, Surono! Your mod was very helpful!
Surono
lol I just need update and see, I not hev problem with blahblah Opinion. I just teh modder, not teh mapper. so its your map xd
hmm I think Oni kiai seems good and neat bcus has given rest section, just small I want point again. dont kd

why you applied both of OD? XD
if Oni is 6 / 5, Muzu is 5 / 4 yeah? lol change Muzu OD to 5

>Oni
01:21:001 - you not move to left on red tick? bcus that has important sound and would akward if you emphasize for empty. both of red and blue tick is drum. so I think you just need emphasize the main sounds like 01:25:896 - you did it, right?

03:08:843 - 03:29:054 - 03:39:159 - why this empty? previous both kiai is have note yes?. I think is better for Interesting play at last kiai ( 03:34:106 - just here for rest ), 03:44:212 - and this reason for last spicy end of kiai lol

and dem.. now this diff is good!! :lol:

>Muzukashii
00:02:212 - this you forget, like I said before for overall hitsounding from Oni mod. for constency the drum..
yeah, this diff nice! seen this have 5plet single color >_> bcus Oni has long stream? nice lel :P

bye~
Topic Starter
sheela

Surono wrote:

lol I just need update and see, I not hev problem with blahblah Opinion. I just teh modder, not teh mapper. so its your map xd
hmm I think Oni kiai seems good and neat bcus has given rest section, just small I want point again. dont kd

why you applied both of OD? XD
if Oni is 6 / 5, Muzu is 5 / 4 yeah? lol change Muzu OD to 5

>Oni
01:21:001 - you not move to left on red tick? bcus that has important sound and would akward if you emphasize for empty. both of red and blue tick is drum. so I think you just need emphasize the main sounds like 01:25:896 - you did it, right?

03:08:843 - 03:29:054 - 03:39:159 - why this empty? previous both kiai is have note yes?. I think is better for Interesting play at last kiai ( 03:34:106 - just here for rest ), 03:44:212 - and this reason for last spicy end of kiai lol

and dem.. now this diff is good!! :lol:

>Muzukashii
00:02:212 - this you forget, like I said before for overall hitsounding from Oni mod. for constency the drum..
yeah, this diff nice! seen this have 5plet single color >_> bcus Oni has long stream? nice lel :P

bye~
Thanks again for the recheck, Surono! Everything was basically applied.
Fuel
Hi, from my mod queue.

d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue note

mod
General
Disable Widescreen Support in Song Setup for taiko difficulties. Not sure if the epilepsy warning has to go but worth asking someone more experienced :P

Gonna say that I think some parts are a bit too inconsistent but maybe that's just a stylistic difference. Mostly just listened and noted the first time a particular idea occurred to me, sorry if it seems all over the place. If these changes actually appeal to you then let me know and I'll go over the whole thing in greater detail when I have more free time.

Muzukashii
01:08:212 (20,21,22,23,24) - Unsure about this, maybe Ctrl+g the first 3 notes if you're choosing to follow instrumentals since it's more fitting with the drum sounds, or change 01:08:843 (23) to match 01:09:159 (24) if its vocals. Same can be applied to the other kiai.
01:11:054 (30,31,32,33,34) - Second and final kiai use kkkkd (though in the second iteration of the chorus in the final kiai, it's k kkd). Given the sound of these drums, I'd say kkkkd is a better fit here. Alternatively you could use k kkd here and kkkkd in the final kiai where the vocals are a bit more textured.
01:16:106 (48,49,50) - Same kind of sounds as the above point, other two kiai use kkk d where as this uses kkd d. Given that the first four sounds are the same I think it'd be better to have kkk d. Again you could use the 5-note pattern in the later kiai, though it's probably not great with the finisher.
01:21:159 (66) - Change to d? Not a necessary change, I just liked the sound of alternating d and k on the 1/2 ticks. It's nice the way it is though.
01:25:580 - This might be the only place where you don't map that drum sound? A bit weird imo.
02:01:896 (176,177) - Ctrl+g? Consistency with first kiai. I understand if the intent is variation, but to me the first two kiai's sound a bit too different considering the music, note placement and hitsounds used.
02:09:791 (203) - Maybe find a way to differentiate this note and 03:15:475 (15) and 03:35:685 (82) in the final kiai from the first kiai? Seeing as the vocals are different here between the first kiai and the other two.
03:16:106 - The little bit from here is more densely mapped in the first two kiai than here in the final, even though I'd say this is basically the climax of the whole song. Could use a few more triplets imo.
03:43:580 (107) - Change to d? Really no sound I can hear that would warrant a k given what you've already used them for. Also noting that this is the only point in the diff where you use a kdk triplet.

Oni
01:00:949 (172,173,174,175) - I think it sounded better in Muzu with these notes being the same as it matched with the drum.
01:20:843 (4) - Change to k? Alternating d and k on 1/2 again, but this isn't on the kkkkd so I think its definitely a better option.
01:28:422 (39) - Change to d? Different sound to 01:28:264 (38)
01:49:580 (22) - Consider unifying the hitsounding between Muzu and Oni in this little bit here? Like changing 01:50:054 (23) to a k like in Muzu, seeing as its following vocal over the drum beat, or else 01:50:527 (24) probably shouldn't be k which would mean a change in the Muzu.
02:07:106 - Every other occurence of 'ensemble' uses a k here on the 1/4 tick. Add it here?
02:08:843 (91) - The choice of where to place the d in the end of the pattern changes a fair bit. Here you have kdkkd to end the pattern, first kiai was kkdkd, final kiai uses kkdkd and kkkkd.
03:05:685 (269) - Change to d? Other occurrences use a d here, or make both the occurrences in the ending kiai kdk? I don't really think there is a sound that warrants a k.
03:09:475 (285) - Don't see why the k's in this pattern have sudden shifted from being on the 1/4 ticks to the 1/2 ticks in every other occurrence of this pattern.
03:13:896 (306) - Both here and 03:34:106 (398) after the 3 triplets of 'ensemble', you have a note whereas in the first 2 kiai these were left unmapped. Leaving as it is is probably fine, or you could add these notes in to the first two kiai (it does cover the very faint vocal sound of 'et').
03:19:580 (331) - Same as 03:09:475 (285)
03:44:843 (446) - This pattern is kept mostly consistent between the kiai, I just think that having the kkkkd ending here rather than the first kiai is better, a bit more of a buildup from the beginning to the climax here.

Hope it helps :D
Topic Starter
sheela

Invective wrote:

Hi, from my mod queue.

d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue note

mod
General
Disable Widescreen Support in Song Setup for taiko difficulties. Not sure if the epilepsy warning has to go but worth asking someone more experienced :P Since there's a storyboard, I don't want to make the dimensions square. I also enabled the epilepsy warning due to the presence of quick strobing.

Gonna say that I think some parts are a bit too inconsistent but maybe that's just a stylistic difference. Mostly just listened and noted the first time a particular idea occurred to me, sorry if it seems all over the place. If these changes actually appeal to you then let me know and I'll go over the whole thing in greater detail when I have more free time.

Muzukashii
01:08:212 (20,21,22,23,24) - Unsure about this, maybe Ctrl+g the first 3 notes if you're choosing to follow instrumentals since it's more fitting with the drum sounds, or change 01:08:843 (23) to match 01:09:159 (24) if its vocals. Same can be applied to the other kiai. I have applied this point with kkd, so that it follows the instruments and stays consistent with the other parts.
01:11:054 (30,31,32,33,34) - Second and final kiai use kkkkd (though in the second iteration of the chorus in the final kiai, it's k kkd). Given the sound of these drums, I'd say kkkkd is a better fit here. Alternatively you could use k kkd here and kkkkd in the final kiai where the vocals are a bit more textured. Applied, but the other suggestion is not because there's a finisher at the last, so leaving a gap will play better.
01:16:106 (48,49,50) - Same kind of sounds as the above point, other two kiai use kkk d where as this uses kkd d. Given that the first four sounds are the same I think it'd be better to have kkk d. Again you could use the 5-note pattern in the later kiai, though it's probably not great with the finisher. Yeah. As I was saying above, I'm leaving a gap so that the players could play it okay. Otherwise a note right before the finisher is too quick and I don't think it's suitable for this type of difficulty, even though the song is has a low BPM.
01:21:159 (66) - Change to d? Not a necessary change, I just liked the sound of alternating d and k on the 1/2 ticks. It's nice the way it is though. Changed it. It does sound nice.
01:25:580 - This might be the only place where you don't map that drum sound? A bit weird imo. Oops! Added.
02:01:896 (176,177) - Ctrl+g? Consistency with first kiai. I understand if the intent is variation, but to me the first two kiai's sound a bit too different considering the music, note placement and hitsounds used. Okay.
02:09:791 (203) - Maybe find a way to differentiate this note and 03:15:475 (15) and 03:35:685 (82) in the final kiai from the first kiai? Seeing as the vocals are different here between the first kiai and the other two. Hmm... A don finisher after a kat triplet is no match in my opinion it sounds weird. Maybe you wanted more variety, but I think it's better to keep the way it is.
03:16:106 - The little bit from here is more densely mapped in the first two kiai than here in the final, even though I'd say this is basically the climax of the whole song. Could use a few more triplets imo. I only added a note on 03:17:212 - since we can hear the drums clearly here.
03:43:580 (107) - Change to d? Really no sound I can hear that would warrant a k given what you've already used them for. Also noting that this is the only point in the diff where you use a kdk triplet. Changed it.

Oni
01:00:949 (172,173,174,175) - I think it sounded better in Muzu with these notes being the same as it matched with the drum. Applied.
01:20:843 (4) - Change to k? Alternating d and k on 1/2 again, but this isn't on the kkkkd so I think its definitely a better option. Okay.
01:28:422 (39) - Change to d? Different sound to 01:28:264 (38) Changed.
01:49:580 (22) - Consider unifying the hitsounding between Muzu and Oni in this little bit here? Like changing 01:50:054 (23) to a k like in Muzu, seeing as its following vocal over the drum beat, or else 01:50:527 (24) probably shouldn't be k which would mean a change in the Muzu. All right.
02:07:106 - Every other occurence of 'ensemble' uses a k here on the 1/4 tick. Add it here? Yes, for consistency.
02:08:843 (91) - The choice of where to place the d in the end of the pattern changes a fair bit. Here you have kdkkd to end the pattern, first kiai was kkdkd, final kiai uses kkdkd and kkkkd. I want the finisher don to go with those type of sound. That way, every other notes are consistency and emphasized by the same finisher.
03:05:685 (269) - Change to d? Other occurrences use a d here, or make both the occurrences in the ending kiai kdk? I don't really think there is a sound that warrants a k. Okie.
03:09:475 (285) - Don't see why the k's in this pattern have sudden shifted from being on the 1/4 ticks to the 1/2 ticks in every other occurrence of this pattern. For 03:09:791 (288,289,290,291) - I made it dkkkd so that the drum that has a variant in the sound will be the kats to follow it.
03:13:896 (306) - Both here and 03:34:106 (398) after the 3 triplets of 'ensemble', you have a note whereas in the first 2 kiai these were left unmapped. Leaving as it is is probably fine, or you could add these notes in to the first two kiai (it does cover the very faint vocal sound of 'et'). I removed both notes to leave a little break in-between rhythms.
03:19:580 (331) - Same as 03:09:475 (285) Only changed 03:19:580 (331) - to don, the rest sounds fitting with the music, and I would want a little variety.
03:44:843 (446) - This pattern is kept mostly consistent between the kiai, I just think that having the kkkkd ending here rather than the first kiai is better, a bit more of a buildup from the beginning to the climax here. Changed the last stream of the third kiai to kkkkd, and the one in the first kiai is changed to kdkkd.

Hope it helps :D
Thanks for the mod, Invective! It was pretty helpful!
Zerss
Mhhh, at the end of the map, half.png seems to not be placed correctly, so a black line appears on the top right hand corner of the screen.
Topic Starter
sheela

Zerss wrote:

Mhhh, at the end of the map, half.png seems to not be placed correctly, so a black line appears on the top right hand corner of the screen.
Good catch! Moved the sprite up and updated.
Plaudible
played this in french class the other day \:D/ great song
Ayyri
M4M.

[General]
  1. Seems a bit weird that you didn't start your spinners in the Standard spread at 03:01:580 - , where the sound actually starts, rather than just the stronger part at 03:02:843 - .

    [Normale]
    1. 01:49:264 - Feels a bit weird that you didn't have a note here, considering the vocals are pretty strong here and you've been following the vocals / snares rather consistently.
    [Difficile]
    1. 02:07:896 - and 02:08:527 - Seems a bit big for a jump here, considering the music doesn't change too much between these two notes.
    2. 03:35:370 - and 03:35:527 - Could be Ctrl+G'd for a bit of a jump between 03:35:527 - and 03:35:685 - to add some impact to the map here.
    [Muzukashii]
    1. Overall volume should be at max 50%. A bit can be used for variation, but 70-80% sounds too loud for this quiet of a song.
    [Oni]
    1. Same thing about the volume changes here.
    2. Hitting the finishers at the end of some of the stream patterns is a tad bit cumbersome. Consider removing the note directly before the finishers so it's not so awkward to hit.
I don't really have the energy to mode the Taiko difficulties right now, I'm sorry. @_@
Topic Starter
sheela

Ayyri wrote:

M4M.

[General]
  1. Seems a bit weird that you didn't start your spinners in the Standard spread at 03:01:580 - , where the sound actually starts, rather than just the stronger part at 03:02:843 - . That sound does start on 03:01:580 -, but the reason I started on 03:02:843 - instead is that piano suddenly cuts in that part. If I start it on 03:01:580 -, that would sound weird because you can still hear the piano playing.
[Normale]
  1. 01:49:264 - Feels a bit weird that you didn't have a note here, considering the vocals are pretty strong here and you've been following the vocals / snares rather consistently. I decided to add a little break here, since the verse part transitions to the pre-chorus. While I did add a circle on 01:39:159 (7) -, it is still in the verse part.
[Difficile]
  1. 02:07:896 - and 02:08:527 - Seems a bit big for a jump here, considering the music doesn't change too much between these two notes. Agreed.
  2. 03:35:370 - and 03:35:527 - Could be Ctrl+G'd for a bit of a jump between 03:35:527 - and 03:35:685 - to add some impact to the map here. Applied.
[Muzukashii]
  1. Overall volume should be at max 50%. A bit can be used for variation, but 70-80% sounds too loud for this quiet of a song. All right. Replaced 80% to 50%, and 70% to 40% instead.
[Oni]
  1. Same thing about the volume changes here. Yes.
  2. Hitting the finishers at the end of some of the stream patterns is a tad bit cumbersome. Consider removing the note directly before the finishers so it's not so awkward to hit. Removed.
[/list]

I don't really have the energy to mode the Taiko difficulties right now, I'm sorry. @_@ it's k
Thank you for the mod, Ayyri! Hopefully I will get to your request as fast as possible!
juankristal
I think it is the first I see a song like this being mapped for mania... I like it! I like when people maps stuff that they like, from their own language or stuff like this. Anyways, random comment.

HD
00:04:738 (4738|0) - I find that note not necesary. There isnt any sound there. It makes clearer when you have to release the LN but I still think you should remove it.

00:10:106 (10106|0,10264|0) - This jack is also a bit weird for me, you never follow the "pitch" to say something of the drums so it doesnt really make sense to randomly using a jack here. The bpm is suuuuper slow so it isnt a big deal but I think people that are new to the game will find this really difficult without a good reason.

00:15:159 (15159|1,15317|0,15475|0) - In general, the jack usage is really risky and I suggest you to avoid it.

00:22:896 (22896|0) - I suggest to move this one 2 spots to the right to avoid overloading the left hand. Those 3 notes even tho they arent that big of a deal could be avoided.

Not going to point out all the jacks because I feel you should notice.

00:34:738 (34738|0) - Maybe extend this long note until next red tick? For vocal purpouses. (I might be wrong since I dont really hear french very often). This would require you to rearrange the following pattern as well to something that plays better (mostly balancing with right hand)


00:37:580 (37580|2,37896|3) - I suggest to ctrl+g to avoid 1/2 jacks. It also looks better imo.

00:56:843 (56843|3) - Move to 1st column to avoid 3 note 1/2 jack.

00:58:264 (58264|2) - I think this one fits better in the 1st column as well, the reason is its the one that you hear the drums more clear so it kinda asks for a trill motion (which would be using 2 different hands in sucesion instead of just using 1)

01:01:106 - You *could* use jacks for this part but it might be a bit antiflow since the song is reaally calm. Something like this: (it is for that specific sound that is different and sounds in 1/4)



01:02:685 (62685|0) - Isnt that a ghost note? I dont think there is a sound there. Would be a good place to catch up if you decide to use the previous jack suggestion as well.

01:03:159 - Try this pattern instead if you want! It is a bit more balanced for both hands.



01:11:212 - Same suggestion for the jacks, if you apply make it consistent in all the map.

01:13:264 - Try to do something similar here as the previous pattern. Try to avoid holding with one hand and then tapping with the other. I think thats usually harder and mixes the balance a little bit.

01:28:422 (88422|0,88580|0) - I like that jack tho, is a good way to finish the intense section (if you can say thats intense tho... xD)

01:30:949 (90949|1,91106|1) - Although I dont like this jack, for reasons pointed at the intro.

02:08:843 (128843|3,129159|3,129475|3,129791|3,130106|3,130422|3) - That miiight be a bit too much without being necesary. I suggest to split that pattern a bit more.

02:25:264 (145264|2,145422|3) - Why not jack?
02:25:896 (145896|2) - Keep the same column as that jack for this one is you apply!

02:27:791 (147791|2,147948|3) - Why not jack col 1?
In general those type of sounds are worth jacking. Not if you have to combine them with LNs tho.

04:00:791 (240791|3,240948|3) - That jack is not necesary.
04:01:264 - Missing a note?

04:02:212 (242212|1) - Ghost note?
04:04:738 (244738|2) - ^

I didnt point out much stuff for the second half because it is most likely just doing the same I mentioned for the first half so yeah.

NM
NM is quite alright, just some pattern mentions

00:44:843 (44843|2,45001|3,45159|2,45475|1,45633|0,45791|1) - this might be a bit tricky for new players since you have to use one hand for each of those. I suggest to split them a bit.

00:53:527 (53527|1) - Col 1 to avoid the 1/2 jack!

00:59:054 (59054|3,59054|0) - Dont think this should be a double since you use them for the diingg song.
01:09:159 (69159|0,69159|2) - ^ and etc

01:13:896 (73896|3) - I suggest deleting that, just adds difficulty without need. Also you could move the LN to 3rd column so you make the right hand more balanced.

01:21:317 (81317|1) - Move 1 left, to avoid the 3 note jack 1/2

01:58:422 - This is fine but you can also use 2 long LNs (since it might be a bit too hard). Up to you. (one in that point and one in 01:59:054 - )

In general is mostly just trying to avoid as many 1/2 jacks as possible and keep an eye on those doubles I mentioned for the kiais. This difficulty itself is quite alright already so.

Good luck owob
Topic Starter
sheela

juankristal wrote:

I think it is the first I see a song like this being mapped for mania... I like it! I like when people maps stuff that they like, from their own language or stuff like this. Anyways, random comment.

HD
00:04:738 (4738|0) - I find that note not necesary. There isnt any sound there. It makes clearer when you have to release the LN but I still think you should remove it.

00:10:106 (10106|0,10264|0) - This jack is also a bit weird for me, you never follow the "pitch" to say something of the drums so it doesnt really make sense to randomly using a jack here. The bpm is suuuuper slow so it isnt a big deal but I think people that are new to the game will find this really difficult without a good reason. Made it into a stair pattern.

00:15:159 (15159|1,15317|0,15475|0) - In general, the jack usage is really risky and I suggest you to avoid it.

00:22:896 (22896|0) - I suggest to move this one 2 spots to the right to avoid overloading the left hand. Those 3 notes even tho they arent that big of a deal could be avoided.

Not going to point out all the jacks because I feel you should notice.

00:34:738 (34738|0) - Maybe extend this long note until next red tick? For vocal purpouses. (I might be wrong since I dont really hear french very often). This would require you to rearrange the following pattern as well to something that plays better (mostly balancing with right hand) Following the vocals here doesn't sound right. In this part most of the objects are following the drums and piano.


00:37:580 (37580|2,37896|3) - I suggest to ctrl+g to avoid 1/2 jacks. It also looks better imo.

00:56:843 (56843|3) - Move to 1st column to avoid 3 note 1/2 jack.

00:58:264 (58264|2) - I think this one fits better in the 1st column as well, the reason is its the one that you hear the drums more clear so it kinda asks for a trill motion (which would be using 2 different hands in sucesion instead of just using 1)

01:01:106 - You *could* use jacks for this part but it might be a bit antiflow since the song is reaally calm. Something like this: (it is for that specific sound that is different and sounds in 1/4)



01:02:685 (62685|0) - Isnt that a ghost note? I dont think there is a sound there. Would be a good place to catch up if you decide to use the previous jack suggestion as well.

01:03:159 - Try this pattern instead if you want! It is a bit more balanced for both hands.



01:11:212 - Same suggestion for the jacks, if you apply make it consistent in all the map.

01:13:264 - Try to do something similar here as the previous pattern. Try to avoid holding with one hand and then tapping with the other. I think thats usually harder and mixes the balance a little bit.

01:28:422 (88422|0,88580|0) - I like that jack tho, is a good way to finish the intense section (if you can say thats intense tho... xD)

01:30:949 (90949|1,91106|1) - Although I dont like this jack, for reasons pointed at the intro.

02:08:843 (128843|3,129159|3,129475|3,129791|3,130106|3,130422|3) - That miiight be a bit too much without being necesary. I suggest to split that pattern a bit more.

02:25:264 (145264|2,145422|3) - Why not jack?
02:25:896 (145896|2) - Keep the same column as that jack for this one is you apply!

02:27:791 (147791|2,147948|3) - Why not jack col 1?
In general those type of sounds are worth jacking. Not if you have to combine them with LNs tho.

04:00:791 (240791|3,240948|3) - That jack is not necesary.
04:01:264 - Missing a note?

04:02:212 (242212|1) - Ghost note? It has a piano sound here.
04:04:738 (244738|2) - ^ Same as above, but this one is pretty apparent.

I didnt point out much stuff for the second half because it is most likely just doing the same I mentioned for the first half so yeah.

NM
NM is quite alright, just some pattern mentions

00:44:843 (44843|2,45001|3,45159|2,45475|1,45633|0,45791|1) - this might be a bit tricky for new players since you have to use one hand for each of those. I suggest to split them a bit.

00:53:527 (53527|1) - Col 1 to avoid the 1/2 jack!

00:59:054 (59054|3,59054|0) - Dont think this should be a double since you use them for the diingg song.
01:09:159 (69159|0,69159|2) - ^ and etc

01:13:896 (73896|3) - I suggest deleting that, just adds difficulty without need. Also you could move the LN to 3rd column so you make the right hand more balanced.

01:21:317 (81317|1) - Move 1 left, to avoid the 3 note jack 1/2

01:58:422 - This is fine but you can also use 2 long LNs (since it might be a bit too hard). Up to you. (one in that point and one in 01:59:054 - )

In general is mostly just trying to avoid as many 1/2 jacks as possible and keep an eye on those doubles I mentioned for the kiais. This difficulty itself is quite alright already so.

Good luck owob
Thank you very much for the mod, juankristal! Majority of your helpful suggestions were applied, only the ones with blue comments were not applied.
Sies
Mod as requested on my queue.
1 | 2 | 3 | 4
General
  1. Use only 1 sample hitsound on each line. There should not same sample hitsound on 1 line. For example at 01:01:264 - there are 2 claps here (01:01:264 (61264|0) - C, 01:01:264 (61264|2) - C). Delete one of them (the sample hitsound) or change one of them into different sample hitsound ( example 01:01:264 (61264|0) - C and 01:01:264 (61264|2) - F) like you use at 01:14:212 - . Also i found same problem with hitsound sample as i explained above at 01:18:633 - .
Metadata
No problem with this, I've search on the wiki and official website page too.
Mod(s)
[HD]00:04:738 - add note? as you use at 00:14:843 -
Why you make 00:16:106 - double, whereas 00:00:949 - and 00:06:001 - triple?
00:28:264 - missing note. this pattern seems similar to 00:17:685 (17685|1,17843|0,18001|3,18159|2) - , 00:12:633 (12633|1,12791|2,12949|3,13106|1) - and 00:53:527 -
00:58:264 - add note at 3, this part has same pitch like 00:58:422 - and 00:59:054 - too
01:03:475 (63475|2) - move to 4, then add note 01:03:317 - at 3
01:14:843 - triple? like 01:04:738 - 01:07:264 - etc
01:18:159 - make it double as you use 01:17:685 - because they have same pitch atm
01:19:264 - i suggest this http://puu.sh/rQ46S/54b3da481c.png the pattern should be consistent with that drum pitch.
01:23:212 - 01:25:738 - double
01:38:843 (98843|0) - move to 01:39:001 -
01:44:054 - missing note here, add note. this pattern basically came from the part like this 01:48:633 (108633|1,108791|3,108949|0,109106|2) -
02:47:685 (167685|2,167685|1,168948|3,169580|2,170212|0,170212|1) - this pattern are not on the right lines. like 02:47:685 (167685|2,167685|1) - should be at 02:47:764 - , 02:49:580 (169580|2) - move to 02:49:659 - , 02:50:212 (170212|1,170212|0) - move to 02:50:370 -
02:55:264 (175264|1) - delete since there isn't piano pitch there.
03:45:791 (225791|2) - delete, triple are better.
03:55:896 (235896|1) - ^
04:00:948 (240948|1) - delete, no cymbal here.
Only a simple mod here like me, a simple man xD. Good luck with your mapset! :D :D
Unlucky_w
Hi
From modding queue
O!m 4k


Language option
Tu veux que j'écris en français ou en anglais? xd lel...... Bon, non.. anglais c'est meilleur pour un mod. ><
anyways..........

EZ
02:05:370 (125370|3) - Maybe move to 3.
02:05:685 (125685|2) - Then move this to 4, if you agreed with ^.

03:15:475 (195475|2) - Move this to 2, don't want to make it sound the same as 03:16:106.

NM
01:09:159 (69159|2) - Remove this note... the sound isn't very hard for me, so no triple notes here.

03:42:633 (222633|1) - Move to 3.

That's it, I guess... long map but so short mod ><
Anyways.. bonne chance.
Topic Starter
sheela

hikikuman wrote:

Mod as requested on my queue.
1 | 2 | 3 | 4
General
  1. Use only 1 sample hitsound on each line. There should not same sample hitsound on 1 line. For example at 01:01:264 - there are 2 claps here (01:01:264 (61264|0) - C, 01:01:264 (61264|2) - C). Delete one of them (the sample hitsound) or change one of them into different sample hitsound ( example 01:01:264 (61264|0) - C and 01:01:264 (61264|2) - F) like you use at 01:14:212 - . Also i found same problem with hitsound sample as i explained above at 01:18:633 - . But that would ruin the hitsounds. I can't only use one sample for every note that is on that line, and another sample for notes on another line. The hitsounds would then sound incorrect.
Metadata
No problem with this, I've search on the wiki and official website page too.
Mod(s)
[HD]00:04:738 - add note? as you use at 00:14:843 - Added one on 00:14:843 instead.
Why you make 00:16:106 - double, whereas 00:00:949 - and 00:06:001 - triple? Good point. Done as triples.
00:28:264 - missing note. this pattern seems similar to 00:17:685 (17685|1,17843|0,18001|3,18159|2) - , 00:12:633 (12633|1,12791|2,12949|3,13106|1) - and 00:53:527 - It is not; I can't hear any beat here.
00:58:264 - add note at 3, this part has same pitch like 00:58:422 - and 00:59:054 - too I instead moved the note to 3, because the pattern would not be the same, since doubles are usually on downbeats and upbeats.
01:03:475 (63475|2) - move to 4, then add note 01:03:317 - at 3 I only moved to 4, the addition is not applied due to the reason above.
01:14:843 - triple? like 01:04:738 - 01:07:264 - etc Yep.
01:18:159 - make it double as you use 01:17:685 - because they have same pitch atm Ok/
01:19:264 - i suggest this http://puu.sh/rQ46S/54b3da481c.png the pattern should be consistent with that drum pitch. Partially applied your suggestion.
01:23:212 - 01:25:738 - double Ok.
01:38:843 (98843|0) - move to 01:39:001 - Ok.
01:44:054 - missing note here, add note. this pattern basically came from the part like this 01:48:633 (108633|1,108791|3,108949|0,109106|2) - Same here. I don't hear any distinctive beat.
02:47:685 (167685|2,167685|1,168948|3,169580|2,170212|0,170212|1) - this pattern are not on the right lines. like 02:47:685 (167685|2,167685|1) - should be at 02:47:764 - , 02:49:580 (169580|2) - move to 02:49:659 - , 02:50:212 (170212|1,170212|0) - move to 02:50:370 -
02:55:264 (175264|1) - delete since there isn't piano pitch there.
03:45:791 (225791|2) - delete, triple are better.
03:55:896 (235896|1) - ^
04:00:948 (240948|1) - delete, no cymbal here. All fixed after my last comment.
Only a simple mod here like me, a simple man xD. Good luck with your mapset! :D :D
Thank you for the mod, hikikuman!

FastYoshi wrote:

Hi
From modding queue
O!m 4k


Language option
Tu veux que j'écris en français ou en anglais? xd lel...... Bon, non.. anglais c'est meilleur pour un mod. ><
anyways.......... Lol, ça dépend de toi.

EZ
02:05:370 (125370|3) - Maybe move to 3. Because...
02:05:685 (125685|2) - Then move this to 4, if you agreed with ^. Ok, since it fits with the pitch.

03:15:475 (195475|2) - Move this to 2, don't want to make it sound the same as 03:16:106. Ok.

NM
01:09:159 (69159|2) - Remove this note... the sound isn't very hard for me, so no triple notes here. Yes.

03:42:633 (222633|1) - Move to 3. Ok, because the doubles were repeating.

That's it, I guess... long map but so short mod ><
Anyways.. bonne chance.
Thank you, FastYoshi!
Nwolf
I don't know when this happened but please please please reduce the Oni OD back to 5, for 95 BPM OD6 is very difficult due to the low speed of the notes and an already more strict hit window because of that.
Topic Starter
sheela

Ntiger wrote:

I don't know when this happened but please please please reduce the Oni OD back to 5, for 95 BPM OD6 is very difficult due to the low speed of the notes and an already more strict hit window because of that.
I guess it was at 6 for a harder difficulty since Muzukashii already has OD at 5, but I changed it for your reasons. Thank you again!
Aurele
Pourquoi au cimetière? ;_;
Aldwych

Gabe wrote:

Pourquoi au cimetière? ;_;
Protastic101
k someone pls explain to me why this isnt ranked yet

here from the RRM queue, but consider this a mania check too

*boop*
[General]
  1. I think OD 8 for HD is a bit cruel for the actual difficulty of the chart. Probably 7.5 is better imo
  2. Think soft-hitwhistle has a bit of silence at the end, so I cut out like half a second from it, but the reverb/echo/whatever it's called is still there http://puu.sh/urOjw.wav
  3. You could save some filespace by turning the background into .jpg, which I've done here for you http://puu.sh/urOox.jpg . You'll have to change line 4 of the sb thing to "coeurdepiraterose.jpg" tho
SB size is kind of big but that's ok cause it's pretty

[NM]
00:16:106 (16106|3,16106|2) - Would recommend making this [23] instead since the last jump was a [34] chord, and you also avoid the small stack at 00:15:475 (15475|3,16106|3) -
00:31:738 (31738|2) - I would move this to 4, and then move 00:32:527 (32527|3) - to 2. Reason being that midway through this introductory section, you haven't used 3/4 stacks like the one at 00:31:264 (31264|2,31738|2) - , so suddenly using one now kind of breaks the structure you've set up in this section
00:50:527 (50527|0,50685|1) - Try moving to 3 and 1 respectively so that the right hand gets a bit more of the weight of the notes, like this https://osu.ppy.sh/ss/7477560
00:53:527 (53527|0,54001|0) - Similarly to what I mentioned about those stacks that kind of come out of nowhere. I would arrange the pattern a little more like so to avoid it, while also trying to keep the jumpier feel of the notes https://osu.ppy.sh/ss/7477573
00:54:475 (54475|3,54949|2) - For the same reason as above, I would switch their columns here so it goes 3 - 4 instead to avoid the 3/4 stack. Alternatively, you can change all the 3/4 in this section to stacks to be consistent; either way works.
01:00:949 - to 01:02:212 - Feel like column 4 kind of got left out. Might try something like this to balance it out more https://osu.ppy.sh/ss/7477607
01:04:106 - to 01:06:633 - Kind of feeling a lack of love for the right hand (specifically column 4) here D: https://osu.ppy.sh/ss/7477613
01:38:843 (98843|2) - While the BPM is only 95, I think it'd be more balanced to just move this onto the left hand in column 2 to avoid that right handed minitrill with 01:38:527 (98527|2,98685|3,98843|2) -
01:41:685 (101685|1) - Similar reason to above, but instead, move this to 3?
01:53:212 - to 01:56:527 - Oh poor column 2. Might try rearranging the measure a little like this https://osu.ppy.sh/ss/7477640
01:58:422 (118422|1) - I think it'd be cool to extend this to 01:59:685 - since the sound is a build up and doesn't cut off until the next measure.
01:59:685 (119685|0,120001|0) - Kind of an unwarranted 1/2 stack imo, might try moving it to 2 or something instead
02:02:843 (122843|2,123159|2) - Similarly ^. Could move the second note to 4 to avoid the stack and balance col 4 out a bit
02:06:475 (126475|1) - Move to 1 since it feels kind of empty for a few beats
02:07:896 (127896|0,128212|0) - And so on. I see you're kind of using them more often, so I'll stop pointing it out, but I do wanna say that it'd be better to try and shift the stacks and what hands they're on. Example being 02:09:475 (129475|2,129791|2) - and 02:10:106 (130106|3,130422|3) - being two consecutive stacks on the same hand. It might be more evenly weighted if you put one of the stacks in column 1 or 2.
02:47:685 (167685|0) - You've got a snapping problem with the HD, so start this at 02:47:764 - instead https://osu.ppy.sh/ss/7469058
02:49:580 (169580|1) - Similarly, move this up to 02:49:659 - to make the snap consistent
02:50:212 (170212|2,170212|3) - Move up to 02:50:370 - for consistent snapping
02:47:685 (167685|0) - If you do the above couple suggestions, extend this LN to end at 02:50:370 -
02:56:527 (176527|3) - I actually think this note belongs on the 1/16 above, at 02:56:567 - as that's where the piano comes in.
03:00:317 (180317|1,180317|3) - Should be on 03:00:396 - actually
03:00:948 (180948|2) - At 03:01:027 -
04:13:580 (253580|0,253580|1) - With how softly the violin (?) ends, I think it'd be nicer to just use a single LN, but that's only my preference. I don't mind either.

Most of the other stuff between that are just those 1/2 stacks which I believe to be intentional as a pattern choice, so cool stuff.

Hitsounds
00:48:475 (48475|1) - Missing whistle here, use the drum sampleset too.
01:09:791 (69791|2) - Not really an issue, but Idk why you imported this at 70% when you've just been using editor claps/whistles/finishes the entire time. It's also imported at 70% vol when the rest of the section is using 80% vol. Might just remove the imported hitsound and readd the whistle.
01:13:580 (73580|0) - Missing whistle
01:13:896 (73896|2) - Missing clap
01:18:633 (78633|1) - Not really understanding this being at 43% vol either, but ok. What I do wanna mention is you probably wanna double the hitsound volume and apply it at 86% since you used double hitsounds in the HD https://osu.ppy.sh/ss/7469021
01:19:896 (79896|1) - Missing whistle
01:20:527 (80527|3) - ^
01:24:949 (84949|0) - ^
01:26:527 (86527|3,86685|0) - These hitsounds are inconsistent with the ones in HD, so idk what you were trying to go for here. Uh, I think it'd be better to keep the drum hit claps and make 01:26:527 (86527|3,86685|1) - drum hitclaps in the HD (also add a whistle at 01:26:685 (86685|0) - to be consistent with the one at 01:26:527 (86527|2) - )
01:44:527 (104527|0) - Think you're missing a whistle here for the kick
03:22:422 (202422|1) - Missing whistle
04:06:001 (246001|0) - Up to you to add it or not, but you have two finishes in the HD diff, one is soft and the other is normal set, but in this diff, you only use the soft-hitfinish. Could add the normal hitfinish to this note if you wanted


[HD]
00:04:738 - Would greatly recommend adding a short note here for the piano is it? Or whatever that short staccato sound is
00:32:527 (32527|3) - I'd consider moving to 1 so that the pattern goes from right column holds -> left column holds
00:35:054 - Add a note here to cap the LN off as it feels empty to release the LN without a physical or visual cue from the note as to its timing
00:38:843 - I notice you've been using triples for these longer LN starts, so I might add a note in 4 and move 00:39:317 (39317|3) - to avoid a 3/4 stack unless intentional.
00:38:843 (38843|1) - I would also extend this to end at 00:40:422 - for the same reason I mentioned about about having a short note at the end of the LN to act as a cut off for when to release it
00:41:370 (41370|1) - Same reason above, would end it at 00:41:843 -
00:44:843 (44843|3) - Since this isn't the same sound as 00:44:370 (44370|3) - , I would advise against stacking them, so move to 3?
00:55:264 - Right here, I'm pretty sure that drum roll that comes in is 1/8, and to me, it's kind of underwhelming that you didn't map it. Since the BPM is pretty low, I'd try something like this https://osu.ppy.sh/ss/7477723
01:01:580 (61580|0) - Move to 2 for symmetry with 01:01:264 (61264|2,61264|0) - ?
01:06:001 (66001|2,66159|3,66317|2,66475|3,66633|2) - Since the BPM is so low, there's nothing actually uncomfortable about this, but visually I think it would look nicer if spread out a bit better across both hands. Try this instead? https://osu.ppy.sh/ss/7477726
01:25:896 (85896|1) - Would consider moving this to 3 to give a bit more space between 01:25:896 (85896|1,86133|1) -
01:58:422 - Similar to what I mentioned in the drum roll leading into the first verse, I would try using a similar 1/8 patterning for the drums here too, like this https://osu.ppy.sh/ss/7477740
02:09:159 - There's also a 1/8 roll here too. You could try a really easy and linear roll like this since it's kind of short https://osu.ppy.sh/ss/7477746
02:40:738 (160738|2) - Would recommend putting this in column 1 on the other hand just for balance
02:56:606 (176606|0) - Similar to what I said in NM, the sound actually comes in on 02:56:567 - so this should be moved there.
03:00:317 (180317|0,180317|1) - same, this should be on the 1/8 above at 03:00:396 -
03:00:317 (180948|3) - 1/8 early, so move this to 03:01:027 -
03:04:106 - underwhelming 1/4 D: https://osu.ppy.sh/ss/7477754
03:14:843 - Similarly to the above, you could again, try using a linear roll here (as in it flows only in one direction, going from left -> right or right -> left only). I'll leave it up to you to try something if you want
03:35:054 - Similarly ^. Not only are you limited to linear rolls, you could try anti rolls (2-1-3-4) or split rolls (1-2-4-3) instead too!
04:13:501 - There's a 1/16 glissando here, so you could try this to represent it https://osu.ppy.sh/ss/7477778

Hitsounds
00:37:896 (37896|2) - Missing whistle
01:01:264 (61264|2) - Double hitsound, remove one clap
01:18:633 (78633|2,78633|3) - Double hitsound, remove one of the drum-hitwhistles
01:20:212 (80212|1,80212|0) - Double HS, remove one of the claps
01:44:527 (104527|0) - Missing whistle
02:12:948 (132948|2) - missing whistle
02:20:527 (140527|2) - Add soft-hitwhistle to be consistent with the NM
03:07:264 (187264|2) - Missing whistle
03:11:054 (191054|3) - missing soft-hitwhistle
03:20:527 (200527|1) - missing whistle
03:28:106 (208106|2) - missing whistle
03:30:633 (210633|2) - missing whistle
03:31:264 (211264|2) - missing whistle
03:32:527 (212527|0) - Missing whistle
03:33:159 (213159|0) - missing whistle
03:34:422 (214422|2) - missing whistle
03:35:685 (215685|2) - missing finish
03:38:212 (218212|1) - Missing whistle
03:38:843 (218843|3) - missing whistle
03:43:264 (223264|0) - Missing whistle
03:50:527 (230527|1) - Add clap to be consistent with the NM

Ok, well, once that's applied, I'll recheck and hopefully mania can be given the ok ^w^)b
Topic Starter
sheela

Protastic101 wrote:

k someone pls explain to me why this isnt ranked yet

here from the RRM queue, but consider this a mania check too

*boop*
[General]
  1. I think OD 8 for HD is a bit cruel for the actual difficulty of the chart. Probably 7.5 is better imo All right.
  2. Think soft-hitwhistle has a bit of silence at the end, so I cut out like half a second from it, but the reverb/echo/whatever it's called is still there http://puu.sh/urOjw.wav I can still hear the sound until the end of the wave file. Even if the sound is faint and maybe not noticeable in gameplay, I like to keep it.
  3. You could save some filespace by turning the background into .jpg, which I've done here for you http://puu.sh/urOox.jpg . You'll have to change line 4 of the sb thing to "coeurdepiraterose.jpg" tho Okay. I converted the image my own way, though, but it freed half the filesize of the PNG version.
SB size is kind of big but that's ok cause it's pretty :D

[HD]
02:09:159 - There's also a 1/8 roll here too. You could try a really easy and linear roll like this since it's kind of short https://osu.ppy.sh/ss/7477746 I think I prefer not to. I better emphasize the drum and keep the rhythm consistent with the rest of the similar part of the map.
03:14:843 - Similarly to the above, you could again, try using a linear roll here (as in it flows only in one direction, going from left -> right or right -> left only). I'll leave it up to you to try something if you want Same as above. It doesn't fit well in my opinion.
03:35:054 - Similarly ^. Not only are you limited to linear rolls, you could try anti rolls (2-1-3-4) or split rolls (1-2-4-3) instead too! This one too.

Ok, well, once that's applied, I'll recheck and hopefully mania can be given the ok ^w^)b
Thank you very much for the extensive and helpful mod, Protastic101! Other than the points above, everything else was fix!
Protastic101
recheck \o/

[NM]
01:54:633 (114633|0) - Fun fact, this is stacked under an LN head. Move it to 2 or something
02:50:291 (170291|3,170291|2) - Uh, this is still inconsistent with the snapping in HD lol. Move this to 02:50:370 -
03:00:396 (180396|3) - End this at 03:02:212 - to be consistent with the HD diff
03:04:106 (184106|2,184738|3) - Think it'd be cool to overlap these LNs like so for the 1/8 drum https://osu.ppy.sh/ss/7484785
04:09:791 (249791|3,250422|1) - I think it'd be a cool idea to stack these two notes in the same column (like column 2 or 4) since they're the same pitch, but they're fine either way


[HD]
01:41:054 (101054|1) - Consider moving to 1 since column 1 isn't really getting a lot of love D:
02:09:001 (129001|2,129159|3,129317|2,129475|2) - Not a super big fan of patterns like this despite the really low bpm. I'd try this to make it more even on both hands https://osu.ppy.sh/ss/7484433
02:56:606 (176606|0) - Needs to be snapped at 02:56:567 - and 02:55:264 (175264|3) - needs to end at the same place.
02:59:685 (179685|3) - Extend this to end at 03:00:396 - on the same place as the new notes start
04:00:791 (240791|2) - Would move this to 4 to make a jack with 04:00:948 (240948|3) - since 04:00:475 (240475|1,240633|1) - are jacked
Topic Starter
sheela
All applied!
Protastic101
ok, since the other game modes haven't been checked, I'll just give it the mania icon. Best of luck o/
Topic Starter
sheela
Thank you, Protastic101!
yumichi
Depression


00:03:001 (7) - est un petit peu trop bas
00:10:106 (3,4,5) - peut-être un distance snap plus petit parce que 00:02:527 (4,5,6,7) - est le meme distance snap et cest plus intense
00:15:159 (4,5,6) - ^
00:20:212 (3,4,5) - ^ etc...
01:10:422 (4) - ce slider n'est pas très beau imo ;_; (et à mon avis il ne represente pas bien la chanson)
01:43:896 (5) - un peu inutile de le curve
02:24:317 (5) - il pourrait peut-être suivre le up and down des notes
03:18:633 (3) - je trouve qu'il ne represente pas bien la chanson (la chanson est ''smooth'' alors essaie quelque chose de smooth
03:28:738 (3) - ^
03:29:370 (4) - ^
03:31:264 (3) - le red slider tick n'est pas centré au milieu du slider (je ne sais pas si c'étais par exprès)
03:36:317 (3) - un peu inutile de curve
03:40:738 (1) - devrais etre le copy paste de 03:41:370 (3) -
03:42:001 (4) - pas très beau et ce n'est pas smooth
04:06:001 (1) - peut être changé?
04:11:054 (1) - ^
04:12:317 (2) - ^
04:13:580 (1) - ^

c'est tout, mostly des erreurs qui me dérange rien de majeure. Bonne chance!
Topic Starter
sheela

GabyPichu wrote:

Depression


00:03:001 (7) - est un petit peu trop bas J'espère que j'ai bien rendu 00:02:527 (4,5,6,7) - droit.
00:10:106 (3,4,5) - peut-être un distance snap plus petit parce que 00:02:527 (4,5,6,7) - est le meme distance snap et cest plus intense
00:15:159 (4,5,6) - ^
00:20:212 (3,4,5) - ^ etc... Bonne idée!
01:10:422 (4) - ce slider n'est pas très beau imo ;_; (et à mon avis il ne represente pas bien la chanson) Je suis d'accord. C'est maintenant un slider droit.
01:43:896 (5) - un peu inutile de le curve Pour quel raison?
02:24:317 (5) - il pourrait peut-être suivre le up and down des notes Désolé, je ne comprends pas ce que tu veux dire par "up and down des notes". Un screenshot peut surêment m'aider.
03:18:633 (3) - je trouve qu'il ne represente pas bien la chanson (la chanson est ''smooth'' alors essaie quelque chose de smooth
03:28:738 (3) - ^
03:29:370 (4) - ^ Je ferais une exception pour les trois suggestions du haut. Je trouve qu'ajouter des sliders de formes "bizarres" ne répétera pas les patterns très souvent, plus précisément dans les derniers couplets de la chanson. De même, j'ai mappé cette chanson il y avait plus d'un an; j'aime bien garder ces éléments pour décrire mon ancien style et un peu pour un souvenir.
03:31:264 (3) - le red slider tick n'est pas centré au milieu du slider (je ne sais pas si c'étais par exprès) Ok.
03:36:317 (3) - un peu inutile de curve Pour quelle raison encore? Et honnêtement, ce slider embellit les patterns autour, comme 03:35:685 (1,2,3) - et 03:36:317 (3,4) - .
03:40:738 (1) - devrais etre le copy paste de 03:41:370 (3) - C'est un autre élément de mon ancien style que je veux bien garder.
03:42:001 (4) - pas très beau et ce n'est pas smooth Meh, je l'aime bien honnêtement. Encore un autre élément.
04:06:001 (1) - peut être changé?
04:11:054 (1) - ^
04:12:317 (2) - ^
04:13:580 (1) - ^ Comment?

c'est tout, mostly des erreurs qui me dérange rien de majeure. Bonne chance!
Merci pour le mod, GabyPichu! Aussi, parce que je vois que tu débutes à modder, tu dois expliquer tes suggestions. Comme, "peut être changé" n'est pas assez pour me convaincre à changer. Mets aussi des screenshots pour nous dire comment on peut changer.
yumichi

sheela wrote:

GabyPichu wrote:

Depression


00:03:001 (7) - est un petit peu trop bas J'espère que j'ai bien rendu 00:02:527 (4,5,6,7) - droit.
00:10:106 (3,4,5) - peut-être un distance snap plus petit parce que 00:02:527 (4,5,6,7) - est le meme distance snap et cest plus intense
00:15:159 (4,5,6) - ^
00:20:212 (3,4,5) - ^ etc... Bonne idée!
01:10:422 (4) - ce slider n'est pas très beau imo ;_; (et à mon avis il ne represente pas bien la chanson) Je suis d'accord. C'est maintenant un slider droit.
01:43:896 (5) - un peu inutile de le curve Pour quel raison? Parce que c'est tellement un petit curve que c'est un peu inutile de le curve
02:24:317 (5) - il pourrait peut-être suivre le up and down des notes Désolé, je ne comprends pas ce que tu veux dire par "up and down des notes". Un screenshot peut surêment m'aider. https://puu.sh/uG5D3.png
03:18:633 (3) - je trouve qu'il ne represente pas bien la chanson (la chanson est ''smooth'' alors essaie quelque chose de smooth
03:28:738 (3) - ^
03:29:370 (4) - ^ Je ferais une exception pour les trois suggestions du haut. Je trouve qu'ajouter des sliders de formes "bizarres" ne répétera pas les patterns très souvent, plus précisément dans les derniers couplets de la chanson. De même, j'ai mappé cette chanson il y avait plus d'un an; j'aime bien garder ces éléments pour décrire mon ancien style et un peu pour un souvenir.
03:31:264 (3) - le red slider tick n'est pas centré au milieu du slider (je ne sais pas si c'étais par exprès) Ok.
03:36:317 (3) - un peu inutile de curve Pour quelle raison encore? Et honnêtement, ce slider embellit les patterns autour, comme 03:35:685 (1,2,3) - et 03:36:317 (3,4) - .
03:40:738 (1) - devrais etre le copy paste de 03:41:370 (3) - C'est un autre élément de mon ancien style que je veux bien garder.
03:42:001 (4) - pas très beau et ce n'est pas smooth Meh, je l'aime bien honnêtement. Encore un autre élément.
04:06:001 (1) - peut être changé?
04:11:054 (1) - ^
04:12:317 (2) - ^
04:13:580 (1) - ^ Comment? peut-être juste une autre forme 04:08:527 (1) - celui-ci est très beau mais les autres semblent trop detaillé pour la chanson 04:06:001 (1) - comme ici 04:06:001 (1) - https://puu.sh/uG5Md.png c'est une bonne idée mais cela n'est pas très bien interpreté, 04:11:054 (1) - celui-ci n'est pas très laid ni trop beau mais il peut certainement être amélioré 04:12:317 (2) - celui ci est un bon exemple d'un slider trop détaillé, il ne represente pas la chanson et il n'est pas beau 04:13:580 (1) - même cas pour celui-ci et il a beaucoup de potentiel parce qu'il est long

c'est tout, mostly des erreurs qui me dérange rien de majeure. Bonne chance!
Merci pour le mod, GabyPichu! Aussi, parce que je vois que tu débutes à modder, tu dois expliquer tes suggestions. Comme, "peut être changé" n'est pas assez pour me convaincre à changer. Mets aussi des screenshots pour nous dire comment on peut changer.
Topic Starter
sheela

GabyPichu wrote:

sheela wrote:

Depression


01:43:896 (5) - un peu inutile de le curve Pour quel raison? Parce que c'est tellement un petit curve que c'est un peu inutile de le curve Je le trouve toujours beau avec le petit curve. C'est un peu mon esthétique.
04:06:001 (1) - peut être changé?
04:11:054 (1) - ^
04:12:317 (2) - ^
04:13:580 (1) - ^ Comment? peut-être juste une autre forme 04:08:527 (1) - celui-ci est très beau mais les autres semblent trop detaillé pour la chanson 04:06:001 (1) - comme ici 04:06:001 (1) - https://puu.sh/uG5Md.png c'est une bonne idée mais cela n'est pas très bien interpreté, 04:11:054 (1) - celui-ci n'est pas très laid ni trop beau mais il peut certainement être amélioré 04:12:317 (2) - celui ci est un bon exemple d'un slider trop détaillé, il ne represente pas la chanson et il n'est pas beau 04:13:580 (1) - même cas pour celui-ci et il a beaucoup de potentiel parce qu'il est long Désolé. J'aime beaucoup ces formes, malgré qu'elles ne suivent pas nécessairement la musique, parce que je les fait dans mon ancien style.

c'est tout, mostly des erreurs qui me dérange rien de majeure. Bonne chance!
Net0
interesting song and mapset. Still going for rank or planning on moving to loved?
Topic Starter
sheela

Net0 wrote:

interesting song and mapset. Still going for rank or planning on moving to loved?
this is going for rank.
Kin
Allo sheela!
Je suis un peu late mais bon >_>

[General]

  1. Les hitsounds sont too low, +20% de volume partout serait mieux.
[Oni]

  1. La SV est bugged. Il faut que tu la fix sur le notepad à 1.40.
  2. 02:32:212 - add une note içi ? Il y en a une sur la Muzukashii
[Muzukashii]

  1. 01:07:896 - change la note içi en k et ensuite le kkd en ddd? Ce pattern est currently plus dur que celui utilisé sur la Oni. En le fixant comme ça, ça le rendra plus simple.
  2. 01:35:685 - delete cette note içi ? Elle n'existe pas sur la Oni. Ou sinon, add sur la sur la Oni.
  3. 01:30:633 - 01:40:738 - same thing here. Celle la n'est pas similaire aux autre, mais n'existe pas sur la Oni non plus: 02:32:212 -
  4. 04:13:580 (179) - Vu que le bpm est <120 bpm ; je conseille fortement d'utiliser un spinner à la place. Vu que quand le bpm est <120 bpm, les sliderticks sont en 1/8
En général, le patterning est plutôt cool. Call me back!
Kin
Sheela did not replied here, but fixed everything!
I'd say taiko are ready to go now.


mania approved: p/5858132
Surono
hel yeh pandapanda gl ~
Plaudible
je suis présent!
i just realized i might be a nazi modder omg sorry for huge wallmods

Coeur de pirate - Crier tout bas

General
  1. 03:44:843 - There's two "crier tout bas" sprites in the SB
  2. Snowflakes using MX + MY commands instead of just M which would save on some space maybe
  3. The commas in the lyrics feel a bit random tbh
  4. 1593x1200 bg? Scale to 1366x768 or 1920x1080 maybe?
  5. Not too sure on how they work but MA mentions storyboarded hitsounds: http://puu.sh/x685E/59b9a52abb.png :thinking:


Facile

  1. NC's feel a bit spammy. Maybe switch to every 2 measures? A lot of your combos don't even go past 2 notes :( You do in the normal too anyways.
  2. Subjective rhythm thingy but it'd be nicer if you could make the start of the drums at 00:02:527 clickable. Maybe something like this: http://puu.sh/x61Ms/6f2a59cae2.jpg?
  3. 00:10:106 (2,3) - IMO it's weird to include these 1/2 on weaker drums but not the strong booming ones like 00:07:580. I think if you make these clickable like this you should incorporate the louder ones too maybe with the previous mentioned rhythm. Going with that we have the same kinds of drums at 00:15:159 - not mapped out. Same dealio with 00:20:212 (2,3) - .
  4. 00:15:475 (2) - Re-DS
  5. 00:23:054 (2) - Maybe 1/2 slider here? Like 00:28:106 (2) -
  6. 00:26:212 (1) - So if you changed the rhythm in the intro it'd be more sensible to end these at 00:27:159 - too. If you do maybe you could make 00:28:106 (2) - into a reverse for the vocals starting at 00:27:791 - :) Same thing at 00:36:317 (1) - , these are the only two sliders really in this section that ignore the drums on the 2nd red tick though you include them at 00:41:370 (1) -
  7. 00:54:001 (1) - Just my opinion but it'd be cooler leading into the chorus if you don't make this a repeat and map out the vocals there. 2 1/2 sliders maybe?
  8. 01:31:896 (1) - Again with 3/2 suggestion, if you decided not to feel free to ignore, though you do map it out at 01:36:949 (1) -
  9. 01:40:738 (2) - Re-DS
  10. 01:47:054 (1) - 3/2 slider here?
  11. 02:17:370 (1,2) - Another weird thing to me is that you make sure the crier tout bas lyrics are represented here, but you don't at 01:14:212 (1,2,3) - . Mapped entirely differently at 03:43:264 (1,2,3) - too.
  12. 02:36:633 - circle here to match 02:26:527 (2,3) - ?
  13. 03:02:843 (1) - maybe consider moving this, it'd be cooler if 03:05:370 - could be clickable. Maybe start the spinner at 03:00:317 - ? This goes with the strings, since they cut off on the white tick ending at 03:02:843. Then you'll have a 4 beat gap and you'll be able to easily start the gameplay up again at 03:05:370 - with the start of the chorus :)
  14. I think you should make a few of the kiai rhythms a bit more consistent - compare 01:04:106 (1,2) - , 02:07:264 (1,2,3) - , and 03:12:948 (1,2) - for example. Making the notable build ups in the chorus identical across the choruses would be a lot better imo.
  15. 03:12:948 (1) - You made it in the other kiais that the hitsounds on 03:13:580 - were audible :( why not here too? Same applies to 02:09:791 (1) - and 02:17:370 (1) - and 03:35:685 (1) - .
  16. aaa my big issue here is just inconsistency in the drum rhythms and then wildly different rhythm choices in the chorus, IMO I think a lower diff should represent choruses pretty similarly across a song to make the rhythm more predictable for newer players, if you could make your rhythm choices more clear/identical in each one across the map I think that'd be a lot better.


Normale

  1. 00:10:106 (5,6) - Maybe more suited as slider? The strong drums on 00:07:580 (3) - had a circle leading into it so emphasis feels strong there but in this scenario these quiet drums feel a bit overdone with 2 circles imo.
  2. 00:27:475 (5) - Really long 1/2 strain going on here, maybe delete this circle for less dense rhythm?
  3. 00:36:317 (4) and 00:38:843 (1) - and 00:54:001 (1) - I like what you did with the other rhythms like this, reverse sliders to represent the 1/4 drum in between, think you could do the same here too.
  4. 00:41:370 (4,5) - and 00:46:422 (3,4) - sudden rhythm changes here?
  5. Compare rhythm density starting at 00:43:896 (1) - to the areas before it, you use a lot more 1/1 gaps suddenly in this section leading into the chorus. IMO it'd be better for balance if you make the rhythm a little less dense in the section starting at 00:23:685 (1) - so density isn't so radically different.
  6. I agree with your usage of incorporating some 1/4 rhythms for this difficulty but I really think you should introduce them earlier on somehow too. They feel really sudden in the chorus with no prior inclusion of 1/4 rhythms. I think a really great way to do this would be to make things like 00:02:527 (3) - 1/4 reverse sliders so that the player can anticipate more rhythms like this further in the map, see if you could include some more throughout! :)
  7. 01:05:370 (5,6,7,1) - I feel like you could maybe get all 5 1/4 notes in in a reasonable way for a normal. Maybe use 2 1/4 sliders, or a reverse 1/4 slider and a circle, etc. It'd be cool if you could get all of these represented in these instances. If you do this be sure to do it in the other repetitions in other choruses too!
  8. Last thing with the choruses, I think you could toss in some more 1/2. Right now, it feels like pretty sparse 1/2 with occasional sudden 1/4 rhythms that spike intensity. Since you're using 1/4 now, gaps like 00:58:738, 01:02:527 etc. feel like they could be filled to make the rhythm in the choruses more dense overall, so the intensity becomes more consistent. Again, if you do this, apply to all kiais!
  9. 01:10:422 (5) - Re-DS
  10. 01:15:791 (7) - ^
  11. 01:26:212 (6) - no 1/4 like 01:21:159 (8) - ? Btw maybe 1/4 slider reverse then a circle for these could be cool to represent all the 1/4.
  12. 01:31:896 (3,4,5) - Questionable rhythm imo, you miss out on the reverse slider for the blue tick drum and then you don't map the vocals/drums at 01:33:475 - though you do at 01:38:527 (6) - , definitely like the second rhythm choice so consider switching things around to incorporate that 1/4 here :)
  13. 01:52:106 (6,7,8) - Same
  14. 01:57:159 (1,2,3) - Vocals feel underrepresented, you map them out more definitively at 00:54:001 (1,2,3) - for example.
  15. 02:02:212 (1) - NC gets a bit odd here since you're mapping out more 1/2 you're using 1 measure instead of 2. In the third/first kiais you use 2 consistently throughout, though, so un-NC here maybe?
  16. 02:01:896 (5,6) - You don't usually map out these 1/4 on the less intense 1/4 drums so far, for example at 00:58:738 -. Since you do include them in the 3rd kiai I suggest you add a few more in this chorus and then definitely include some in the first one since there aren't any at the moment.
  17. 02:04:422 (4,5,1) - Re-DS, 1.5x?
  18. 02:19:738 (8) - Re-DS, 1.52x.
  19. 02:19:896 (1) - Rhythm choices in this section feel a bit odd to me. A little disclaimer, I'm basing this off of the assumption that you're mapping to the strings mostly with the drums secondary. 02:21:159 (3,4) - feel like they emphasize the strings, but when stronger strings come into play like at 02:22:422 (5) - they don't get mapped out as much even if you include them partially like at 02:24:001 (6,7) - . I think it'd be better to map out the strings a little more on the intense and loud ones then make the weaker ones a little less prevalent like at 02:21:159 (3,4) - . Furthermore, some rhythms like 02:28:738 (7,8) - or 02:38:843 (6,7) - feel like they ignore them a little too much. Something like http://puu.sh/x650H/9b1fad3ad7.jpg would incorporate them a little more. Similar thing at 02:32:527 (4,5,6) - .
  20. Just a personal subjective suggestion again but maybe incorporate some 1/4 in the same section with some reverse sliders too to include drums a bit :) It'd fit where strings are held out for sure, like at 02:40:106 (1) - for example. You include 1/4 for sure in the ending which is a repeat of this section, though slightly less intense, but it'd still hold up a bit better if they were more similar in terms of rhythm.
  21. 03:02:843 (1) - Same thing with the spinner previously mentioned in facile, it feels weird not having the beginning of the chorus mapped out and it'd be cool to have more included.
  22. 03:07:580 (3,4,5) - Re-DS to 1.45x
  23. 03:07:580 (3,4,5) - Same spiel about the weaker 1/4, include in first kiai for consistency or remove imo.
  24. 03:10:264 (8) - Re-DS to 1.45x, 1.3x here
  25. 03:15:317 (9) - Re-DS
  26. 03:30:475 (9) - Re-DS
  27. 03:58:422 (1) - Remove NC
  28. Really like rhythm density in the 3rd kiai, would be great if you could include more 1/2 like this in the others. :)


Difficile

  1. Spread feels a little poor because this diff is a little low, buffing it to 3.5 or 3.6 would be better.
  2. 00:22:738 (3,4) - Shouldn't this be like 00:12:633 (3,4) - ? vocals fall on blue tick.
  3. 00:28:264 - feels weird not to include this drum, you've included almost all of the 4 drum beats up until this section. Maybe you could make 00:28:106 (5,6) - both sliders or just have 1 reverse slider?
  4. Same ordeal at 00:33:317. In the intro you really included all 4 of these drum beats and continuing that would make consistency better here. Also would make the vocals playable there ;) This happens repeatedly later so fix the others if you decide to fix these. I really liked your intro rhythm with the 1/4 slider reverse onto a circle, would be great for these throughout the rest of the map.
  5. 01:00:317 (4,5,6) - feels like you should have some jumps here considering you do at 01:06:317 (3,4,1) - and 01:11:370 (7,8) -
  6. 01:05:370 (1) - Remove NC, only instance of it being used in this part of the chorus like this.
  7. 01:49:264 (4) - Doesn't feel strongly supported on the red tick, drums and vocals fall on the blue tick before.
  8. 02:03:949 (5,6,7) - and 02:14:054 (5,6,7) - so you use this rhythm twice here but only once in the first kiai, I think doing it twice per kiai would be much nicer. Furthermore, still think these should be spaced more since you put jumps in the other instances of this.
  9. 02:19:422 (6,7,8) - Aesthetic nitpick, straighten these out? :)
  10. 02:21:159 (4,1) - meant to stack/
  11. So IMO I don't entirely agree with the 0.5x+ SV increase in the last 2 kiais. The intensity across the choruses doesn't really increase significantly and increasing spacing this much feels a little excessive, and thus I don't think it justifies this big of a difficulty increase. You do the same in your top diff but I don't think that big of a contrast fits a hard. I like your rhythm choices and flow a lot better in the third kiai though, so would you consider putting 2.0X SV in the first two kiais as well and mapping them with similar rhythms? :)
  12. 03:30:633 (1,2,3) - overlap like 03:16:738 (4,6) - ?
  13. 03:45:159 (6,7,8,9) - This is really the only place where these drums become clickable in the entire third chorus, and is a really big diffspike, imo this should be nerfed a bit or incorporated more across the diff as a buff. It stands out pretty clearly with MA: http://puu.sh/x66O7/9c13c23b8c.png.
  14. love this diff, nice!


Depression

  1. 00:10:106 (3,4,5) - Maybe to distinguish the strong drums at 00:07:580 (4,5,6,7) - to these, put a reverse slider here instead maybe? Would be neat way to emphasize their weakness in contrast. Repeats for other instances.
  2. 00:28:264 - map the drum here? You're able to include 4 at 00:32:843 (3,4,5,6) - for example, would be nice here too.
  3. 00:38:212 (6) - This should be a circle then 1/2 slider on the blue ticks, no? Vocals/drums on 00:38:370.
  4. 00:42:949 (4,5,6) - Same here. Note you do at 00:48:001 (3,4,5,6) - .
  5. Drum thingy again at 01:33:949 -.
  6. 01:43:896 (5) - Reverse slider this maybe so the drum is partially represented.
  7. 03:32:212 - greenline should be D:C2
  8. The linear flow jumps feel a bit out of place towards the end of the map since you use sharp flow for the most part...
  9. love it!!

sorry for wallmod, call me b! :D
Topic Starter
sheela
Plaudible

Plaudible wrote:

je suis présent!
i just realized i might be a nazi modder omg sorry for huge wallmods

Coeur de pirate - Crier tout bas

General
  1. 03:44:843 - There's two "crier tout bas" sprites in the SB i'm impressed by how you manage to find this lol
  2. Snowflakes using MX + MY commands instead of just M which would save on some space maybe redid the snowflakes
  3. The commas in the lyrics feel a bit random tbh while i agree that the first line doesn't need a comma, the line on 01:33:633 does need a comma because they are independent clauses. i also intended to show a line per around 2 measures since separating a line for half wouldn't be nice to watch and break the inconsistency
  4. 1593x1200 bg? Scale to 1366x768 or 1920x1080 maybe? i let the background stay at the original resolution to be compatible with weird aspect ratio lol. but the main reason is that i like to have the full original image instead of a cropped out. i will re-consider if the next modder tells me to change
  5. Not too sure on how they work but MA mentions storyboarded hitsounds: http://puu.sh/x685E/59b9a52abb.png :thinking: i probably added it by mistake


Facile


  • so i did a quick remap to see what rhythm isn't consistent with what rhythm after applying your mod, so my comments may not be saying the truth
  1. NC's feel a bit spammy. Maybe switch to every 2 measures? A lot of your combos don't even go past 2 notes :( You do in the normal too anyways.
  2. Subjective rhythm thingy but it'd be nicer if you could make the start of the drums at 00:02:527 clickable. Maybe something like this: http://puu.sh/x61Ms/6f2a59cae2.jpg?
  3. 00:10:106 (2,3) - IMO it's weird to include these 1/2 on weaker drums but not the strong booming ones like 00:07:580. I think if you make these clickable like this you should incorporate the louder ones too maybe with the previous mentioned rhythm. Going with that we have the same kinds of drums at 00:15:159 - not mapped out. Same dealio with 00:20:212 (2,3) - .
  4. 00:15:475 (2) - Re-DS
    so the beginning part has been revamped to have your subjective rhythm applied and deleted hitcircles after sliders to bring simplicity and to follow correctly the music.
  5. 00:23:054 (2) - Maybe 1/2 slider here? Like 00:28:106 (2) - it would be rather sudden and not suitable. i think it's best to appear the 1/2 sliders at the verse and later due to more instruments playing.
  6. 00:26:212 (1) - So if you changed the rhythm in the intro it'd be more sensible to end these at 00:27:159 - too. If you do maybe you could make 00:28:106 (2) - into a reverse for the vocals starting at 00:27:791 - :) Same thing at 00:36:317 (1) - , these are the only two sliders really in this section that ignore the drums on the 2nd red tick though you include them at 00:41:370 (1) - idk i did apply your suggestion for the intro, but those parts have the piano stand out more, so i decided to map and emphasize the piano
  7. 00:54:001 (1) - Just my opinion but it'd be cooler leading into the chorus if you don't make this a repeat and map out the vocals there. 2 1/2 sliders maybe? maybe 1/2 repeat slider + circle bring more impact to leading into the chorus
  8. 01:31:896 (1) - Again with 3/2 suggestion, if you decided not to feel free to ignore, though you do map it out at 01:36:949 (1) - piano is played on 01:33:791 - so 1/2 slider would emphasize it
  9. 01:40:738 (2) - Re-DS yes
  10. 01:47:054 (1) - 3/2 slider here? yes
  11. 02:17:370 (1,2) - Another weird thing to me is that you make sure the crier tout bas lyrics are represented here, but you don't at 01:14:212 (1,2,3) - . Mapped entirely differently at 03:43:264 (1,2,3) - too. mapped 01:14:212 - and 02:17:370 - the same, and left 03:43:264 - intact; imo i like to bring more emphasis on the last kiai so the first two are similar
  12. 02:36:633 - circle here to match 02:26:527 (2,3) - ? removed the hitcircle (2) from 02:26:527 (2,3) instead bc i don't like how the triplet sounded.
  13. 03:02:843 (1) - maybe consider moving this, it'd be cooler if 03:05:370 - could be clickable. Maybe start the spinner at 03:00:317 - ? This goes with the strings, since they cut off on the white tick ending at 03:02:843. Then you'll have a 4 beat gap and you'll be able to easily start the gameplay up again at 03:05:370 - with the start of the chorus :) does fit
  14. I think you should make a few of the kiai rhythms a bit more consistent - compare 01:04:106 (1,2) - , 02:07:264 (1,2,3) - , and 03:12:948 (1,2) - for example. Making the notable build ups in the chorus identical across the choruses would be a lot better imo.
  15. 03:12:948 (1) - You made it in the other kiais that the hitsounds on 03:13:580 - were audible :( why not here too? Same applies to 02:09:791 (1) - and 02:17:370 (1) - and 03:35:685 (1) - .
  16. aaa my big issue here is just inconsistency in the drum rhythms and then wildly different rhythm choices in the chorus, IMO I think a lower diff should represent choruses pretty similarly across a song to make the rhythm more predictable for newer players, if you could make your rhythm choices more clear/identical in each one across the map I think that'd be a lot better.


Normale

  1. 00:10:106 (5,6) - Maybe more suited as slider? The strong drums on 00:07:580 (3) - had a circle leading into it so emphasis feels strong there but in this scenario these quiet drums feel a bit overdone with 2 circles imo. yes
  2. 00:27:475 (5) - Really long 1/2 strain going on here, maybe delete this circle for less dense rhythm? deleted (6) instead and 00:32:843 - too
  3. 00:36:317 (4) and 00:38:843 (1) - and 00:54:001 (1) - I like what you did with the other rhythms like this, reverse sliders to represent the 1/4 drum in between, think you could do the same here too. yes
  4. 00:41:370 (4,5) - and 00:46:422 (3,4) - sudden rhythm changes here? changed only 00:41:370 (4,5) -; keep the other one bc the melody has changed and maybe it should be the time to change the rhythm
  5. Compare rhythm density starting at 00:43:896 (1) - to the areas before it, you use a lot more 1/1 gaps suddenly in this section leading into the chorus. IMO it'd be better for balance if you make the rhythm a little less dense in the section starting at 00:23:685 (1) - so density isn't so radically different. should be less dense now
  6. I agree with your usage of incorporating some 1/4 rhythms for this difficulty but I really think you should introduce them earlier on somehow too. They feel really sudden in the chorus with no prior inclusion of 1/4 rhythms. I think a really great way to do this would be to make things like 00:02:527 (3) - 1/4 reverse sliders so that the player can anticipate more rhythms like this further in the map, see if you could include some more throughout! :) yes
  7. 01:05:370 (5,6,7,1) - I feel like you could maybe get all 5 1/4 notes in in a reasonable way for a normal. Maybe use 2 1/4 sliders, or a reverse 1/4 slider and a circle, etc. It'd be cool if you could get all of these represented in these instances. If you do this be sure to do it in the other repetitions in other choruses too! 2 1/4 slider it is
  8. Last thing with the choruses, I think you could toss in some more 1/2. Right now, it feels like pretty sparse 1/2 with occasional sudden 1/4 rhythms that spike intensity. Since you're using 1/4 now, gaps like 00:58:738, 01:02:527 etc. feel like they could be filled to make the rhythm in the choruses more dense overall, so the intensity becomes more consistent. Again, if you do this, apply to all kiais! ook
  9. 01:10:422 (5) - Re-DS
  10. 01:15:791 (7) - ^
  11. 01:26:212 (6) - no 1/4 like 01:21:159 (8) - ? Btw maybe 1/4 slider reverse then a circle for these could be cool to represent all the 1/4.
  12. 01:31:896 (3,4,5) - Questionable rhythm imo, you miss out on the reverse slider for the blue tick drum and then you don't map the vocals/drums at 01:33:475 - though you do at 01:38:527 (6) - , definitely like the second rhythm choice so consider switching things around to incorporate that 1/4 here :)
  13. 01:52:106 (6,7,8) - Same
  14. 01:57:159 (1,2,3) - Vocals feel underrepresented, you map them out more definitively at 00:54:001 (1,2,3) - for example. did something to both timestamps; 00:55:264 - made the rhythm to follow mainly the drum
  15. 02:02:212 (1) - NC gets a bit odd here since you're mapping out more 1/2 you're using 1 measure instead of 2. In the third/first kiais you use 2 consistently throughout, though, so un-NC here maybe?
  16. 02:01:896 (5,6) - You don't usually map out these 1/4 on the less intense 1/4 drums so far, for example at 00:58:738 -. Since you do include them in the 3rd kiai I suggest you add a few more in this chorus and then definitely include some in the first one since there aren't any at the moment. it's possible i changed this when applying your suggestion to add 1/2 rhythm to choruses
  17. 02:04:422 (4,5,1) - Re-DS, 1.5x?
  18. 02:19:738 (8) - Re-DS, 1.52x.
  19. 02:19:896 (1) - Rhythm choices in this section feel a bit odd to me. A little disclaimer, I'm basing this off of the assumption that you're mapping to the strings mostly with the drums secondary. 02:21:159 (3,4) - feel like they emphasize the strings, but when stronger strings come into play like at 02:22:422 (5) - they don't get mapped out as much even if you include them partially like at 02:24:001 (6,7) - . I think it'd be better to map out the strings a little more on the intense and loud ones then make the weaker ones a little less prevalent like at 02:21:159 (3,4) - . Furthermore, some rhythms like 02:28:738 (7,8) - or 02:38:843 (6,7) - feel like they ignore them a little too much. Something like http://puu.sh/x650H/9b1fad3ad7.jpg would incorporate them a little more. Similar thing at 02:32:527 (4,5,6) - . remap the section to follow the strings + after 02:30:001 - the rhythm follow the piano with strings i hope this is good
  20. Just a personal subjective suggestion again but maybe incorporate some 1/4 in the same section with some reverse sliders too to include drums a bit :) It'd fit where strings are held out for sure, like at 02:40:106 (1) - for example. You include 1/4 for sure in the ending which is a repeat of this section, though slightly less intense, but it'd still hold up a bit better if they were more similar in terms of rhythm. imo adding 1/4 is kind of a cluster for this "soft" section so i only added it at the last bit of the section to emphasize the build up that starts on 02:40:106 -
  21. 03:02:843 (1) - Same thing with the spinner previously mentioned in facile, it feels weird not having the beginning of the chorus mapped out and it'd be cool to have more included.
  22. 03:07:580 (3,4,5) - Re-DS to 1.45x
  23. 03:07:580 (3,4,5) - Same spiel about the weaker 1/4, include in first kiai for consistency or remove imo.
  24. 03:10:264 (8) - Re-DS to 1.45x, 1.3x here
  25. 03:15:317 (9) - Re-DS
  26. 03:30:475 (9) - Re-DS
  27. 03:58:422 (1) - Remove NC
  28. Really like rhythm density in the 3rd kiai, would be great if you could include more 1/2 like this in the others. :)


Difficile

  1. Spread feels a little poor because this diff is a little low, buffing it to 3.5 or 3.6 would be better.
  2. 00:22:738 (3,4) - Shouldn't this be like 00:12:633 (3,4) - ? vocals fall on blue tick.
  3. 00:28:264 - feels weird not to include this drum, you've included almost all of the 4 drum beats up until this section. Maybe you could make 00:28:106 (5,6) - both sliders or just have 1 reverse slider?
  4. Same ordeal at 00:33:317. In the intro you really included all 4 of these drum beats and continuing that would make consistency better here. Also would make the vocals playable there ;) This happens repeatedly later so fix the others if you decide to fix these. I really liked your intro rhythm with the 1/4 slider reverse onto a circle, would be great for these throughout the rest of the map.
  5. 01:00:317 (4,5,6) - feels like you should have some jumps here considering you do at 01:06:317 (3,4,1) - and 01:11:370 (7,8) -
  6. 01:05:370 (1) - Remove NC, only instance of it being used in this part of the chorus like this.
  7. 01:49:264 (4) - Doesn't feel strongly supported on the red tick, drums and vocals fall on the blue tick before.
  8. 02:03:949 (5,6,7) - and 02:14:054 (5,6,7) - so you use this rhythm twice here but only once in the first kiai, I think doing it twice per kiai would be much nicer. Furthermore, still think these should be spaced more since you put jumps in the other instances of this.
  9. 02:19:422 (6,7,8) - Aesthetic nitpick, straighten these out? :)
  10. 02:21:159 (4,1) - meant to stack/
  11. So IMO I don't entirely agree with the 0.5x+ SV increase in the last 2 kiais. The intensity across the choruses doesn't really increase significantly and increasing spacing this much feels a little excessive, and thus I don't think it justifies this big of a difficulty increase. You do the same in your top diff but I don't think that big of a contrast fits a hard. I like your rhythm choices and flow a lot better in the third kiai though, so would you consider putting 2.0X SV in the first two kiais as well and mapping them with similar rhythms? :)
  12. 03:30:633 (1,2,3) - overlap like 03:16:738 (4,6) - ?
  13. 03:45:159 (6,7,8,9) - This is really the only place where these drums become clickable in the entire third chorus, and is a really big diffspike, imo this should be nerfed a bit or incorporated more across the diff as a buff. It stands out pretty clearly with MA: http://puu.sh/x66O7/9c13c23b8c.png.
  14. love this diff, nice!


Depression

  1. 00:10:106 (3,4,5) - Maybe to distinguish the strong drums at 00:07:580 (4,5,6,7) - to these, put a reverse slider here instead maybe? Would be neat way to emphasize their weakness in contrast. Repeats for other instances.
  2. 00:28:264 - map the drum here? You're able to include 4 at 00:32:843 (3,4,5,6) - for example, would be nice here too. the rhythm 00:27:791 (4,5,6) - is made to follow the piano and it's rather weak drum beat to map
  3. 00:38:212 (6) - This should be a circle then 1/2 slider on the blue ticks, no? Vocals/drums on 00:38:370.
  4. 00:42:949 (4,5,6) - Same here. Note you do at 00:48:001 (3,4,5,6) - .
  5. Drum thingy again at 01:33:949 -. following the piano
  6. 01:43:896 (5) - Reverse slider this maybe so the drum is partially represented. reduced the slider by half to follow the vocals and drum; i don't hear a drum beat on 01:44:212 - so a reversed slider may not be suited for this
  7. 03:32:212 - greenline should be D:C2
  8. The linear flow jumps feel a bit out of place towards the end of the map since you use sharp flow for the most part... for example?
  9. love it!!

sorry for wallmod, call me b! :D
thx plaudible for the wallmod. no comment means i applied your suggestion. i'll maybe need more time to tweak normal bc i currently nerfed it to 1.9 stars, so there is a possibility that i might add a diff in-between. but i've updated what i have now
eyes
Hi, mod for mania

Add tags: alternative indie pop

soft-hitwhistle probably has 16ms~ first delay

1|2|3|4
NM
00:03:475 (3475|3) - move to 3, for avoiding 00:02:843 (2843|3,3475|3) , and also the pitch differs from 00:00:949 (949|0,949|3) - so it has to be different
00:08:054 (8054|1) - move to 1 for balance
00:21:159 (21159|0,21633|1) - swap columns for balance
00:41:843 (41843|0) - move to 2 or 4 for balance
00:56:843 (56843|2,57159|2) - don't make it a jack for consistency with 00:59:370 (59370|1,59527|2,59685|0,59685|3) - 01:01:896 (61896|1,62054|2,62212|3,62212|0)

01:00:001 (60001|2,60159|1,60317|2) - you didn't make such trills in this part, make it no trill for consistency
01:07:264 (67264|3,67580|2) - swap columns for balance and consistency
01:22:422 - place a note for consistency with 01:21:791 (81791|1,81791|0) - 01:23:685 (83685|0,83685|3) - 01:24:317 (84317|3,84317|2)
01:28:738 - add a note^
01:27:159 (87159|3,87317|2) - swap columns for balance
01:31:896 (91896|0) - move to 3, 01:32:370 (92370|2) - move to 4 for balance
01:47:054 (107054|1) - move to 3 for balance
01:48:633 (108633|1,108949|1) - unnecessary and inconsistency jack
01:51:791 (111791|1,112106|1) - ^
01:56:527 (116527|1) - and 01:58:422 (118422|1) - are different sounds, move the second LN to any another column for it
02:00:317 (120317|1) - move to 1 for balance and consistency
02:08:212 (128212|2,128370|1,128527|2) - make it 4 - 3 - 2 for balance
02:13:896 (133896|1) - move to 3 for balance
02:20:527 (140527|0) - delete, since you don't place note with LN anymore in this part
02:26:370 (146370|2) - move to 2 for balance
02:27:948 (147948|0,148106|1) - move 1 column right> for balance
02:39:475 (159475|2) - move to 1, 02:39:791 (159791|0) - move to 4 for balance
03:04:106 (184106|3,184738|2,185685|3) - swap columns for balance
03:09:948 (189948|0,190106|1,190264|2) - move 1 column right> for balance
03:10:738 (190738|2,190896|1,191054|2) - inconsistency trill
03:14:843 (194843|2,195001|1,195159|2) - ^
03:16:106 (196106|3,196422|3) - unnecessary jack
03:18:317 (198317|3) - move to 3 for balance and consistency
03:19:896 (199896|3,200054|0,200212|3,200370|0) - you never did this pattern in kiai, why do now?
03:23:685 (203685|0) - move to 2
03:26:527 (206527|3,206685|2) - move 1 column left< for balance
03:31:264 (211264|2) - move to 1
03:33:159 (213159|1) - move to 1, 03:33:475 (213475|3) - move to 2 for balance
03:34:738 (214738|2) - move to 4
03:35:685 (215685|1) - move to 3
03:36:317 (216317|3) - ^
03:39:159 (219159|3) - move to 1
03:40:264 (220264|1,220422|3) - swap for balance
03:43:580 (223580|3,223896|3) - avoid
03:47:685 - this should be a double, not this 03:48:001
03:50:843 (230843|2,231159|3,231317|2) - swap columns for balance
03:52:106 (232106|1) - move to 4
04:00:475 (240475|2) - move to 1

HD
00:48:001 (48001|1,48159|0,48317|3) - make it 2 - 1 - 2 for consistency with 00:45:475 (45475|2,45633|3,45791|2) and move 00:48:475 (48475|1) - to 4 if you accept
01:04:422 (64422|3) - move to 1 for balance
01:06:949 (66949|0) - move to 3 for balance
01:15:159 (75159|3) - move to 1
01:29:370 - add a note
01:31:264 - ^
01:33:633 (93633|1) - move to 1
01:36:317 - add a note
01:36:949 - ^
01:38:527 (98527|1,98685|2) - CTRL+H for balance
01:46:422 - add a note
01:48:791 (108791|3) - move to 3, because the sound differs from 01:48:001 (108001|3,108317|3) and swap these 01:49:106 (109106|2,109580|3) - if you accepted
01:49:580 - double
01:56:527 - 01:57:159 - add a note
02:21:791 - ^
02:24:317 - ^
02:26:843 - ^
02:31:896 - ^
02:34:422 - ^
02:36:948 - ^
02:39:475 - ^ because here are bass+main sound (? idk how this sound names)
02:55:948 - missed sound
02:56:567 (176567|0) - ow, extend it to 02:57:159 - for consistency, and playability
03:04:106 - hm I think this burst should be same/harder than previous burst 01:58:422
03:09:791 - 03:14:843 - 03:19:896 - 03:30:001 - 03:35:054 - 03:40:106 - 03:45:159 - why no 1/4 jacks like at previous kiai 02:09:317 (129317|2,129475|2,129633|1,129791|1) ? Put some jacks for consistency
03:54:633 (234633|0) - move to 3 for balance
04:13:501 (253501|1,253541|2) - SS-breaker, make it simple notes, much hard than all previous part of diff
Aurele
regarde tes mods et poke-moi lorsque tu seras prêt!
XinCrin
Where's the storyboard?.

If you are not going to use sb folder, just delete it.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply