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Coeur de pirate - Crier tout bas [Osu|OsuMania|Taiko]

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Obilariated
Hi hi sheela :) , from PIERCE's Modding Team, thanks for requested :D

Format: 0|1|2|3

NM

  1. 00:10:106 (10106|1,10422|3) - move each in order 3 and 1
  2. 00:19:106 (19106|0) - move to 4, let's your finger a gap
  3. 01:24:633 (84633|1,84791|0,84949|1) - move each in order 0, 1 and 0, just not too smashing key here (hand balance)
  4. 01:58:422 to 01:59:685 - makes a full stair here should be better then 3 column stair
  5. 02:16:580 (136580|2) - move to 3
  6. 02:17:212 (137212|1,137370|3) - move them in order 3, 1 for better hand balance
  7. 02:21:475 (141475|1) - move to 3 for hand balance
  8. 03:19:896 - this part can be better so if yes then change 03:22:106 (202106|2) to 4
MOD END! Goodluck :D
Topic Starter
sheela
@Obilariated: Thank you for the mod! I'm glad you pointed out the hand balance issues. And everything has been applied.
Skalim
Noob Queue Request

This mapset is totally ready, but let me see what you can do

[General]

ALL OK

[NM]

01:09:001 - You forgot a hitsound maybe? because the other notes of below no sounds like that
01:11:527 - Well, this fits good, but maybe you forgotten here too
01:43:264 - For follow the piano, and make a pattern, you can add a LN here that ends in 01:43:580 -
01:44:212 - And try to not ignore the piano here, add a note in 3° column
02:07:106 - Ok, now i start to think this is intentional, but i feel this no fits with the song :/, what do you think?
02:12:159 - ^
02:17:212 - ^ remember, this is just suggerences
02:27:475 - You forgot a note here, like the patters of below (02:24:948 - )
02:32:527 ------ 02:40:106 - Umm, Why no add another note in like 02:37:580 - and 02:35:054 - , i feel this more suitable this because you added a note in patterns like that before
03:12:633 (192633|2,192791|0) - Again, the hitsound is intentional?
03:32:843 (212843|3,213001|2) - maybe not, because wow... 106% volume?
03:38:054 (218054|0) - So much volume
04:01:580 (241580|0) - Maybe you missed a hitsound? maybe i forgot a hitsound? or maybe you just should fix the volume

[HD]

00:17:685 - I no see a pattern like this below and above this, move this 00:17:685 (17685|0) - to the 2° column?
00:22:738 (22738|0) - Move to the 4° column, ^ this
00:30:633 (30633|3,30948|0) - You can replace this for LNs like 00:28:106 - for make a mirror pattern
00:48:001 (48001|0) - Move to the 2° column, the motive of the second mod lol
00:40:738 (40738|0) - You put a note here, but here 00:35:685 - and many other patterns no, why?
00:50:843 (50843|1) - ^
00:59:054 - why a triple? remove?
01:09:001 (69001|0) - Well, here we start again with the hitsound, check all XD
01:20:685 (80685|3) - Try to obey to the pitch of the song, move to the 2° column and move 01:20:843 (80843|1) - to the 1° column for match with the pitch
01:22:106 (82106|2) - Move to the 2° column, like 01:19:580 -
01:28:422 (88422|1) - Move to the 1° column, follow the pitch
01:33:791 (93791|0) - Erase this, you are not following something more here, like 01:31:264 - 01:36:317 - 01:41:370 -
01:38:527 (98527|0) - Move to the 3° column, you are following the pitch? or is a custom pattern?
01:41:212 (101212|1) - To the 1° column, like the patterns of below and for follow the pitch
01:43:896 (103896|1,104054|0) - wtf?
01:44:212 - You forgot a piano LN here?
01:56:212 (116212|2) - i suppose you change the style here, so, move to the 4° column, we can´t break the pattern here XD
02:07:264 (127264|2) - Move this to 02:07:896 - , here is the significant sound
02:12:317 - Why a triple here? remove?
02:16:738 (136738|1) - Lmao flying LN, remove? you are not following the piano after all
02:17:370 - Why a triple?
03:06:948 (186948|0) - You do this but anymore? move to the 4° column
03:12:948 - why a triple?
03:18:001 - ^
03:23:054 - ^ wow maybe that is the rule in this part, but i feel it no suitable here :/
03:28:106 - ^
03:33:159 - ^
03:38:212 - ^ and many more, maybe i should not put more haha

This is just awesome, epic song for beginner players ^^, i hope this got ranked someday, and maybe with this mod could be ready for rank
Topic Starter
sheela

Skalim wrote:

01:44:212 - You forgot a piano LN here? There wasn't other piano sound here, so I can't add a long note.
Thank you for the mod, Skalim! In summary, I applied all your points except the one above, and the hitsounds were not intended like that. I actually copied the hitsounds from the difficulty in standard because I was too lazy lel. But I fixed what sounded bad.
Parachor


Hello~ I'm from the Modding Queue you requested this at :).


[General]

- Timing is fine (OK!)

- Hitsounds are awesome <3 (OK!)

- Metadata is all good (OK!)

0 | 1 | 2 | 3


[NM]
  1. 00:22:106 - Feels slightly unbalanced to have the LN in |0|. Like there's too many notes in the left side (if you look at the notes before it). I suggest you do this: http://prntscr.com/9hxfcq
  2. 00:59:054 - According the your placement of double notes in the rest of this section (doubles on beat 1 & 2), you should add a note here as well.
  3. 01:14:212 - ^ Same here
    .
  4. 01:34:422 (94422|2,94896|2) - These are the only two notes that you put in the same column. All of the others (like 01:31:896 (91896|0,92370|2) - ) use two different columns. So I suggest you move one of them to a different column.
    .
  5. 02:21:317 - Add note at |1|
  6. 03:26:843 - Remove a note here. You been mapping doubles on beat 1&2 for the whole song now, might as well stick with it :P
  7. 03:32:527 - Remove a note here. Same reason as above ^
  8. 03:42:633 - ^
  9. 04:02:527 (242527|2,242685|1) - Ctrl+H ?
  10. 04:13:264 - The sound continues (albeit a lot quieter). Add a note in |3|

[HD]
  1. 00:21:633 (21633|1) - Move to |3|?
  2. 00:46:106 (46106|2) - Move to |1|?
  3. 00:54:001 (54001|3) - End this LN at 00:54:475 -
    .
  4. 00:59:054 - Note in |3| probably. You seem to be mapping triples on beat 1&2, and doubles on beat 3&4, so this should be a triple.
  5. 01:09:159 - Triple here? ^
  6. 01:13:264 (73264|2,73422|2) - An odd time to start putting two notes in a row. It makes more sense to start them here 01:18:317 (78317|0,78475|0) - (you have one there already, and it's really well placed)
  7. Oh no, you didn't use the notes in the same column again here D:. I'd fix that by moving 01:23:527 (83527|0,83685|1) - one column to the right. I thought what you did at 01:18:317 (78317|0,78475|0) worked well :D
    .
  8. 02:02:212 - Triple here.
  9. 02:07:264 - ^?
  10. 02:12:317 - ^?
  11. 02:16:738 - Double here.
  12. 02:17:370 - Triple here... I'm starting to become unsure whether it was your plan to have a pattern concerning the amount of notes.
    .
  13. 02:21:633 (141633|1) - To column |1|?
  14. 02:25:264 (145264|1) - To column |4|, or some other way to make it 2 notes in the same column.
    .
  15. 03:06:633 - Double here.
  16. 03:12:948 - Triple here
  17. 03:18:001 - Triple here.
  18. 03:23:054 - Triple here... Actually it seems you changed the pattern for this section. Instead of Triple on beat 1&2, there seems to be just triples on beat 2. If that's the case, feel free to ignore this suggestion and the previous 2.
  19. 04:13:264 - Add a note (same as NM)
    .
  20. 01:38:843 - Just give this section a look at. The LN's are a little inconsistent compared to the NM diff. It might seem like it doesn't matter but BN's tend to get quite anal when it comes to LN inconsistency.
  21. 01:54:001 - ^
    .
    There's quite a few consistency issues when it comes to which sounds you're mapping as doubles and triples. But I trust that you'll go through and double check those seeing as I think I missed a few :S

This is a fantastic song choice! I love the hitsounds, and I love how flowy and balanced your mapping is. Just keep an eye on consistency, in case it comes back to haunt you later ;)
Have a good Christmas (or Holiday in general)~ ^-^
Topic Starter
sheela
@Paradoxq13; Thank you very much for your mod! After applying this mod, I do spot some other inconsistency issues! I hope I corrected them properly lel.
XinCrin
Wow, I really liked how you've used the tools, great beatmap and storyboard :D
Vovan
Je me permets le français car tu n'as pas de gd en standart :D

MDR La diff insane "Dépréssion" xD Mais bon, je trouve pas que la musique est dépréssive. (Personnellement je l'aurais nommée "Cri" ou "Crier tout haut" pour faire allusion au titre (je sais pas écrire allusion))

Facile


01:49:580 (1) - Mets ce slider en face de la fin du précédent

Moyen


00:33:791 (1) - Fais tourner un peu le slider

01:53:054 (7) - OMG Non, remonte ca x) + tourne le slider précédent dans l'autre sens (la fin allant vers le haut)

01:53:054 (7) - J'i vu que c'est symétrique avec le (1) mais tourne un peu le slider pour que ca passe mieux avec la suite.

02:28:738 (7) - Même chose sauf que c'est pas symétrique.

Difficile


00:06:949 - Mets toi ici et tu verras une blanket non fix

01:16:738 (1,2) - C'est quoi cette blanket ? hé oui j'ai de bons yeux :p

Voila, bon bah, si tu as d'autres maps francophones, retourne dans notre modding queue & poste, j'accepterai avec plaisir ! :D
Topic Starter
sheela

Dono027 wrote:

Je me permets le français car tu n'as pas de gd en standart :D

MDR La diff insane "Dépréssion" xD Mais bon, je trouve pas que la musique est dépréssive. (Personnellement je l'aurais nommée "Cri" ou "Crier tout haut" pour faire allusion au titre (je sais pas écrire allusion))

Facile


01:49:580 (1) - Mets ce slider en face de la fin du précédent

Moyen


00:33:791 (1) - Fais tourner un peu le slider

01:53:054 (7) - OMG Non, remonte ca x) + tourne le slider précédent dans l'autre sens (la fin allant vers le haut) Je n'ai que remonter le cercle. J'aime bien le flow qui s'est crée avec le silder parce que ça fait un autre type de flow.

01:53:054 (7) - J'i vu que c'est symétrique avec le (1) mais tourne un peu le slider pour que ca passe mieux avec la suite. Eh?

02:28:738 (7) - Même chose sauf que c'est pas symétrique. Qu'est-ce qui n'est pas symmétrique avec?

Difficile


00:06:949 - Mets toi ici et tu verras une blanket non fix

01:16:738 (1,2) - C'est quoi cette blanket ? hé oui j'ai de bons yeux :p JC'est un blanket... mais j'ai décidé de changer le pattern.

Voila, bon bah, si tu as d'autres maps francophones, retourne dans notre modding queue & poste, j'accepterai avec plaisir ! :D
Merci pour le mod, Dono027! Ce qui ne sont pas appliqué ont un commentiare après tes phrases.
Electoz
Hi, from my modding queue~ Okay, I gonna treat those diffs as an ENH spread. Because I translated the diff name with google translate to ensure that. Sry if my English screws up btw.

[Facile]

  1. http://puu.sh/ma5iy/3b9354a029.png
  2. 00:12:949 (2) - Move this to x:240 y:40 ? Flows better that way imo.
  3. 00:22:738 (2) - I don't think this matches anything. Kinda hard to grasp the rhythm because the vocal started here 00:22:896 . And there's no drum here, unlike what you did on 00:08:527 (3,4,5) - 00:18:633 (3,4,5) .
  4. 01:07:896 (2,3) - The flow could be improved here, maybe tweak the tail/rotate a bit?
[Moven]

  1. There are some spacing errors. > 02:09:159 (6,7) - 02:28:738 (7,8) - 03:27:475 (4,5) - 03:50:212 (7,8) . I might missed some though.
  2. http://puu.sh/ma6fr/3cb6896927.png
  3. 01:32:843 (4) - How about moving this to x:164 y:324 for a balanced spacing?
  4. 02:11:370 (3) - Maybe rotate this a bit to the right for a better flow?
  5. 03:22:738 (4,5,6) - Maybe it's just me, but I think the flow here's kinda weird.
[Difficile]

  1. http://puu.sh/ma6H2/556b8b7ee7.png
  2. 00:59:054 (1,2,3) - A small overlap here. Same applies to 01:19:264 (1,2,3) .
  3. 03:39:475 (4,5,6) - Not a fan off the linear flow here though.
  4. 03:58:896 (2) - Move this down a bit? (It's not touched tho, but very close) > http://puu.sh/ma76d/c3583577c3.jpg
Hope my mod helped somehow, good luck~
Topic Starter
sheela

Electoz wrote:

Hi, from my modding queue~ Okay, I gonna treat those diffs as an ENH spread. Because I translated the diff name with google translate to ensure that. Sry if my English screws up btw. loooooool yeah it's E / N / H / I

[Facile]

  1. http://puu.sh/ma5iy/3b9354a029.png Fixed.
  2. 00:12:949 (2) - Move this to x:240 y:40 ? Flows better that way imo. I instead rotate 00:13:580 (3) to make the flow better, so that 00:11:054 (1,2) remains still.
  3. 00:22:738 (2) - I don't think this matches anything. Kinda hard to grasp the rhythm because the vocal started here 00:22:896 . And there's no drum here, unlike what you did on 00:08:527 (3,4,5) - 00:18:633 (3,4,5) . Removed the circle.
  4. 01:07:896 (2,3) - The flow could be improved here, maybe tweak the tail/rotate a bit? I turned the slider straight.
[Moven]

  1. There are some spacing errors. > 02:09:159 (6,7) - 02:28:738 (7,8) - 03:27:475 (4,5) - 03:50:212 (7,8) . I might missed some though. Ye, good catch.
  2. http://puu.sh/ma6fr/3cb6896927.png Fixed.
  3. 01:32:843 (4) - How about moving this to x:164 y:324 for a balanced spacing? Yes, the current was ugly lel.
  4. 02:11:370 (3) - Maybe rotate this a bit to the right for a better flow? Yep.
  5. 03:22:738 (4,5,6) - Maybe it's just me, but I think the flow here's kinda weird. Not so much of a natural flow, but it doesn't have to and I think it's a nice flow, so I'll keep it.
[Difficile]

  1. http://puu.sh/ma6H2/556b8b7ee7.png Fixed.
  2. 00:59:054 (1,2,3) - A small overlap here. Same applies to 01:19:264 (1,2,3) . Fixed.
  3. 03:39:475 (4,5,6) - Not a fan off the linear flow here though. Alright, I hope the new flow is good.
  4. 03:58:896 (2) - Move this down a bit? (It's not touched tho, but very close) > http://puu.sh/ma76d/c3583577c3.jpg Alright.
Hope my mod helped somehow, good luck~
Thank you for the mod, Electoz!
Kalibe
Idk what she singing, but i like it :3
  1. Can you change BG file : .png -> .jpg to reduce filesize of map?
Facile :
  1. I prefer to decrease AR and OD to 2, because it's only 1,30 star, 95 BPM and this is a calm song.
  2. 00:06:001 - This greenline is unnessesary. Better to delete it, i guess.
  3. 00:38:843 (1) - How about ctrl H this slider to have a better transision with 00:38:212 (5) - and doesn't ruin it in 00:40:106 (2) - tho.
  4. 01:39:475 (1) - Idk, but i think this should be on 40|300 to have a better blanket imo.
  5. 03:45:791 (1) - 416|144 for nicer flow sense?
Moyen :
  1. 00:04:738 - 00:06:001 - are unnessesary greenlines. Delete it !!
  2. 01:06:633 (1) - Why you don't end this slider on white line? I want to map this sound buddy.
  3. 01:52:106 (6) - I highly recommend to ctrl J this slider just for da gameplay.
  4. 03:28:106 (6) - Just proposition -> Maybe do a similar curve as you have in 03:29:370 (7,8) - ?
Difficile :
  1. 00:05:370 - and 00:06:001 - are unnessesary greenlines, prefer to delete it.
  2. 01:00:949 (6) - Curve this a little? Weird proposition from me, but it makes sense with flow to 01:01:422 (7) - so maybe?
  3. 02:22:422 (1,2) - Blanket is not perfect at all. Fix it.
  4. 02:40:738 (3) - Try to avoid overlap? I just made this thingy to avoid it.
Ok, that's all. GL !!~
Topic Starter
sheela

Kalibe wrote:

Idk what she singing, but i like it :3
  1. Can you change BG file : .png -> .jpg to reduce filesize of map? lel ok
Facile :
  1. I prefer to decrease AR and OD to 2, because it's only 1,30 star, 95 BPM and this is a calm song. Alright, I decreased the settings. And this song is not "calm" to me lel
  2. 00:06:001 - This greenline is unnessesary. Better to delete it, i guess. Nothing unrankable, but I'll delete it for tidiness.
  3. 00:38:843 (1) - How about ctrl H this slider to have a better transision with 00:38:212 (5) - and doesn't ruin it in 00:40:106 (2) - tho. Alright.
  4. 01:39:475 (1) - Idk, but i think this should be on 40|300 to have a better blanket imo. Nazi, but okay.
  5. 03:45:791 (1) - 416|144 for nicer flow sense? Alright.
Moyen :
  1. 00:04:738 - 00:06:001 - are unnessesary greenlines. Delete it !! Fine.
  2. 01:06:633 (1) - Why you don't end this slider on white line? I want to map this sound buddy. Applied.
  3. 01:52:106 (6) - I highly recommend to ctrl J this slider just for da gameplay. Fine.
  4. 03:28:106 (6) - Just proposition -> Maybe do a similar curve as you have in 03:29:370 (7,8) - ? I don't mind.
Difficile :
  1. 00:05:370 - and 00:06:001 - are unnessesary greenlines, prefer to delete it. Yep.
  2. 01:00:949 (6) - Curve this a little? Weird proposition from me, but it makes sense with flow to 01:01:422 (7) - so maybe? I agree with that.
  3. 02:22:422 (1,2) - Blanket is not perfect at all. Fix it. I tried.
  4. 02:40:738 (3) - Try to avoid overlap? I just made this thingy to avoid it I changed the pattern..
Ok, that's all. GL !!~
Thank you for the mod, Kalibe!
_DT3
Love the music! Good map, barely found anything on facile or difficile ;) From my modding queue:

  • General
    03:25:264 - The kiai time stops for a mere second. Why does it stop there at all?
  • Moyen
    03:02:843 (1) - I would increase the length of the spinner
  • Depression
    I would suggest adding the "clap" hitsound to 00:02:527 (4,5,6,7); 00:07:580 (4,5,6,7); 00:12:633 (4,5,6,7); 00:17:685 (4,5,6,7) and maybe 00:22:738 (4,5,6)
Topic Starter
sheela

TurtleStuffs wrote:

Love the music! Good map, barely found anything on facile or difficile ;) From my modding queue:

  • General
    03:25:264 - The kiai time stops for a mere second. Why does it stop there at all? This part sang two times the chorus, so having the kiai time separated in-between instead of a full long kiai will make an emphasis on both parts.
  • Moyen
    03:02:843 (1) - I would increase the length of the spinner Pretty short to me too. Extended.
  • Depression
    I would suggest adding the "clap" hitsound to 00:02:527 (4,5,6,7); 00:07:580 (4,5,6,7); 00:12:633 (4,5,6,7); 00:17:685 (4,5,6,7) and maybe 00:22:738 (4,5,6) I'd rather not. The clap doesn't fit very well for this soft part, and they're quite loud. Also, the drum sounds are basically the same throughout this part, like 00:00:949 (1,2) - 00:06:001 (1,2) - and etc.
Thank you for the short mod, TurtleStuffs!
Feerum
Requested Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello sheela901! Thank you for Requesting to Feru's Mania Modding
Wow first time Modding a France Song. Let's see if i can help you!

General


Artist: Right
Title: Right
Source: --
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
Other: For what are all these Inherited Timing Points? Volume? It's okay when you use these to Hitsound in Mania but its way more comfortable when you use the Sample Menu. You can Open the Sample Window with CTRL + SHIFT + I. Then just select a Note, select the Hitsounds you would like to add, adjust the Volume and klick on "Apply"

Just in case you don't know that you can use this :D

NM

00:46:422 (46422|2) - Suggest to move this to 4. To avoid the Jack Pattern with 00:46:106 (46106|2) - that doesn't fit here.
00:48:475 - I think you have here a note missing. According to 00:53:527 (53527|1) - etc.
01:00:317 (60317|0) - Move to 3 and 01:00:633 (60633|2) - to 2. The 3-2-3 trill really nice emphasize the drum here and you also break the repeating 3-2-1 pattern that you use here.
01:07:580 (67580|1) - would move this to 3. More comfortable play also removes the Jack Pattern here that doesn't fit.
01:21:791 - Add a note? According to 01:11:685 - etc . Also it has Drum + LN sound. Also you have here 01:24:317 - a extra note :D
02:00:317 (120317|0) - Move to 2 to Avoid 01:59:685 (119685|0,120001|0,120317|0) -
02:21:791 (141791|0,144317|0,146843|1) - These LN's doesn't fit here. They are just to Long. In Mania is it important that LN's are not to long Mapped as there sound. We can hear clearly that the LN's should be 1/2 beat long. Something that would fit more is this:
It makes it different to the previous Part and fit also to the Music.
If you accept my Suggestion, what i highly recommend, please check also the Next LN's. They are to long too.
02:42:633 - Why not add here a note? I know it has not the drum's you follow. But this one is on a Mainbeat, also it has a nice piano. With a note on 3 or 4 you could really nice emphasize this.
02:52:106 (172106|2,172738|1) - CTRL + H for better Pitch catch.
02:57:159 (177159|1,177791|0) - CTRL + G for Pitch.
02:59:054 (179054|1) - Move to 3 and 02:59:685 (179685|2) - to 1 for Piano Pitch.
03:41:685 (221685|3) - Move maybe to 1? To avoid 03:41:054 (221054|3,221370|3,221685|3) -

HD

1st: for a 2,4* Map you use way to many 3 Noted-Chords also you have a lot unnecessary Jack Pattern here what makes the song unneded harder abd worser to play. Let me Point some out:
00:59:054 (59054|1,59054|3,59054|2) -
01:01:580 (61580|0,61580|2,61580|1) -
01:09:159 (69159|2,69159|1,69159|3) -
01:11:685 (71685|1,71685|0,71685|2) -

It's more then enough to Map the really loud Crash here with the 3 Noted Chords like here 00:56:527 - . That fit well. emphasize very good the crash.
But these i pointed out for you are just not needed. They emphasize nothing. Yes there is a deep Piano on it but its not loud enough to get Emphasized by 3-Noted Chords. Also it makes this really cool and Calm song unneded hard.

Now lets go over to the Jack Pattern. I know its low BPM and its not that hard to play, but still You Jackpattern in this Song emphasize nothing. Really nothing. Let me Point some out:
00:56:527 (56527|3,56843|3,57159|3,57475|3) -
00:58:422 (58422|3,58738|3,59054|3,59370|3,59685|3) -
01:00:949 (60949|2,61264|2,61580|2,61896|2,62212|2) -
01:05:685 (65685|3,66001|3,66317|3,66633|3,66949|3,67264|3) -
And many more. Should you accept my Suggestion to remove the unnecessary 3-Noted Chords its way easier to get here better Balance. Let me give you some suggestions how you could map this way better:

Let's try it here: 00:58:422 -
By removing that one unnecessary 3-Noted Chord we see you can arrange the pattern way more comfortable to play. The 3-Noted Stairs emphasize the Drums very well and play really nice.


Then we go over this this: 01:00:633 -
We have here a really evil 01:00:633 (60633|2,60949|2,61264|2,61580|2,61896|2,62212|2) - 6 Noted 1/2 Jack that emphasize nothing. A good way to rearrange the Pattern here is like this:
You see it? There is no change in the Pattern. There is not even need to move them because they are Mapped very well. All i have do is remove 01:01:580 (61580|2) - from the Unneded 3-Noted Chord.
Your Chords here 01:00:949 (60949|2,60949|3,61264|1,61264|2,61580|1,61580|0) - are way enough for this Part. They Emphasize the strong Drums here very well and are also comfortable placed. It was perfect and got destroyed by the 3-Noted Chord :c


Last but not least we have this: 01:05:685 -
The problem here is. Both 3-Noted Chords are well placed. We have Bells and we have a Crash. But the Pattern could be better arranged here for more comfortable play. Let's try this:
This fits more and is way better to play. The two 3-Noted Chords emphasize the Crash and the Bells really well also the two Noted Chords are well placed and give's a very good Handbalance.


Alright. Thats all to this. Please check the Whole song by yourself. To point out every one would be just to much now and would take the whole night.
I highly recommend to change this. It don't destroy your song. Makes it better to play. Gives better Feeling to the Song and don't reduce the Starrating too much.


Let's continue with the Mod :D

01:14:527 (74527|3) - Move to 3. You know why.
01:25:896 - :
This fits good here. You had only one note placed here 01:26:527 - but its same sound like the other Chords. This Pattern now Emphasize the drum really good. Also it keeps consistency.

01:59:685 - You probably know what to do here in the Whole kiai part :P
02:21:633 (141633|0) - Move to 3. The 1/4 Jack here doesn't fit with the LN but if you want to keep it as 1/4 jack move 02:21:475 (141475|1) - to 3 too or move both notes to 2. Up to you :) I even think on 2 they would fit better.

02:30:001 - I highly recommend to rearrange here a bit. Many notes at the same hand like a Hold are just awkward to hit.
How about this:
It fit very well to the song, removes the Notes from the Same hand like the Hold, that makes it way more comfortable to play c:

02:42:633 - Same like i say'd in the normal. It's sad that you doesn't Map the Piano here on the Main Beat. I would add at least one note.
02:50:212 - Add here one? According to the NM because in the Normal you have here a Note with Hold together. Or remove the Note in the NM. It's up to you but keep it consistency.
02:55:264 - Same like above. In the NM you have here a Note with LN.
03:58:422 (238422|3) - Remove. No need for a 3-Noted Chord. There is no Loud sound on this. At least not that loud that would justify a 3-Noted chord

Phew that was a really long Mod. Like i say'd you need more work in the HD. The diff is good Mapped but for a 2.4* diff just overmapped. You have to many 3-Noted Chords that are just unnecessary. They make the Song so uncomfrotable to play :c Even when it's low BPM.

At least the Song is cool and i'm pretty sure with more Mods and players Feedback you can make the HD really nice to play!

Good luck furterway with your Mapset!
Topic Starter
sheela

Feerum wrote:

Requested Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello sheela901! Thank you for Requesting to Feru's Mania Modding
Wow first time Modding a France Song. Let's see if i can help you!

General


Artist: Right
Title: Right
Source: --
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
Other: For what are all these Inherited Timing Points? Volume? It's okay when you use these to Hitsound in Mania but its way more comfortable when you use the Sample Menu. You can Open the Sample Window with CTRL + SHIFT + I. Then just select a Note, select the Hitsounds you would like to add, adjust the Volume and klick on "Apply" Oh cool! I didn't know this. Maybe I'll use it in the future, haha.

Just in case you don't know that you can use this :D

NM

00:46:422 (46422|2) - Suggest to move this to 4. To avoid the Jack Pattern with 00:46:106 (46106|2) - that doesn't fit here. I decided to instead move 00:46:106 (46106|3) to 4 as it was going high.
00:48:475 - I think you have here a note missing. According to 00:53:527 (53527|1) - etc. All right.
01:00:317 (60317|0) - Move to 3 and 01:00:633 (60633|2) - to 2. The 3-2-3 trill really nice emphasize the drum here and you also break the repeating 3-2-1 pattern that you use here. Ah yes! You're right, it does fit very well like this.
01:07:580 (67580|1) - would move this to 3. More comfortable play also removes the Jack Pattern here that doesn't fit. Yup.
01:21:791 - Add a note? According to 01:11:685 - etc . Also it has Drum + LN sound. Also you have here 01:24:317 - a extra note :D Yes, that's true.
02:00:317 (120317|0) - Move to 2 to Avoid 01:59:685 (119685|0,120001|0,120317|0) - Yes.
02:21:791 (141791|0,144317|0,146843|1) - These LN's doesn't fit here. They are just to Long. In Mania is it important that LN's are not to long Mapped as there sound. We can hear clearly that the LN's should be 1/2 beat long. Something that would fit more is this:
It makes it different to the previous Part and fit also to the Music.
If you accept my Suggestion, what i highly recommend, please check also the Next LN's. They are to long too. Oh, I see. All right, the next LNs have been taken care of.
02:42:633 - Why not add here a note? I know it has not the drum's you follow. But this one is on a Mainbeat, also it has a nice piano. With a note on 3 or 4 you could really nice emphasize this. Lel, I don't remember what was the reason, but I'll add it because I also think it's needed.
02:52:106 (172106|2,172738|1) - CTRL + H for better Pitch catch.
02:57:159 (177159|1,177791|0) - CTRL + G for Pitch.
02:59:054 (179054|1) - Move to 3 and 02:59:685 (179685|2) - to 1 for Piano Pitch.
03:41:685 (221685|3) - Move maybe to 1? To avoid 03:41:054 (221054|3,221370|3,221685|3) - Not this one, but 03:41:370 (221370|3) - I want to converse the note 03:41:685 (221685|3) on the fourth column because in the part, the clap are mostly on that column, so it's best for consistency here.

HD

1st: for a 2,4* Map you use way to many 3 Noted-Chords also you have a lot unnecessary Jack Pattern here what makes the song unneded harder abd worser to play. Let me Point some out:
00:59:054 (59054|1,59054|3,59054|2) -
01:01:580 (61580|0,61580|2,61580|1) -
01:09:159 (69159|2,69159|1,69159|3) -
01:11:685 (71685|1,71685|0,71685|2) -

It's more then enough to Map the really loud Crash here with the 3 Noted Chords like here 00:56:527 - . That fit well. emphasize very good the crash.
But these i pointed out for you are just not needed. They emphasize nothing. Yes there is a deep Piano on it but its not loud enough to get Emphasized by 3-Noted Chords. Also it makes this really cool and Calm song unneded hard.

Now lets go over to the Jack Pattern. I know its low BPM and its not that hard to play, but still You Jackpattern in this Song emphasize nothing. Really nothing. Let me Point some out:
00:56:527 (56527|3,56843|3,57159|3,57475|3) -
00:58:422 (58422|3,58738|3,59054|3,59370|3,59685|3) -
01:00:949 (60949|2,61264|2,61580|2,61896|2,62212|2) -
01:05:685 (65685|3,66001|3,66317|3,66633|3,66949|3,67264|3) -
And many more. Should you accept my Suggestion to remove the unnecessary 3-Noted Chords its way easier to get here better Balance. Let me give you some suggestions how you could map this way better:

Let's try it here: 00:58:422 -
By removing that one unnecessary 3-Noted Chord we see you can arrange the pattern way more comfortable to play. The 3-Noted Stairs emphasize the Drums very well and play really nice.


Then we go over this this: 01:00:633 -
We have here a really evil 01:00:633 (60633|2,60949|2,61264|2,61580|2,61896|2,62212|2) - 6 Noted 1/2 Jack that emphasize nothing. A good way to rearrange the Pattern here is like this:
You see it? There is no change in the Pattern. There is not even need to move them because they are Mapped very well. All i have do is remove 01:01:580 (61580|2) - from the Unneded 3-Noted Chord.
Your Chords here 01:00:949 (60949|2,60949|3,61264|1,61264|2,61580|1,61580|0) - are way enough for this Part. They Emphasize the strong Drums here very well and are also comfortable placed. It was perfect and got destroyed by the 3-Noted Chord :c


Last but not least we have this: 01:05:685 -
The problem here is. Both 3-Noted Chords are well placed. We have Bells and we have a Crash. But the Pattern could be better arranged here for more comfortable play. Let's try this:
This fits more and is way better to play. The two 3-Noted Chords emphasize the Crash and the Bells really well also the two Noted Chords are well placed and give's a very good Handbalance.


Alright. Thats all to this. Please check the Whole song by yourself. To point out every one would be just to much now and would take the whole night.
I highly recommend to change this. It don't destroy your song. Makes it better to play. Gives better Feeling to the Song and don't reduce the Starrating too much.

Wow! This is really good! Okay, now I understand much, but I might still have flaws when I check and fix this type of issue lel. Let's see.

Let's continue with the Mod :D

01:14:527 (74527|3) - Move to 3. You know why.
01:25:896 - :
This fits good here. You had only one note placed here 01:26:527 - but its same sound like the other Chords. This Pattern now Emphasize the drum really good. Also it keeps consistency.

01:59:685 - You probably know what to do here in the Whole kiai part :P
02:21:633 (141633|0) - Move to 3. The 1/4 Jack here doesn't fit with the LN but if you want to keep it as 1/4 jack move 02:21:475 (141475|1) - to 3 too or move both notes to 2. Up to you :) I even think on 2 they would fit better. Yes, I also think that both on 2 fits better.

02:30:001 - I highly recommend to rearrange here a bit. Many notes at the same hand like a Hold are just awkward to hit.
How about this:
It fit very well to the song, removes the Notes from the Same hand like the Hold, that makes it way more comfortable to play c:

02:42:633 - Same like i say'd in the normal. It's sad that you doesn't Map the Piano here on the Main Beat. I would add at least one note.
02:50:212 - Add here one? According to the NM because in the Normal you have here a Note with Hold together. Or remove the Note in the NM. It's up to you but keep it consistency.
02:55:264 - Same like above. In the NM you have here a Note with LN.
03:58:422 (238422|3) - Remove. No need for a 3-Noted Chord. There is no Loud sound on this. At least not that loud that would justify a 3-Noted chord

Phew that was a really long Mod. Like i say'd you need more work in the HD. The diff is good Mapped but for a 2.4* diff just overmapped. You have to many 3-Noted Chords that are just unnecessary. They make the Song so uncomfrotable to play :c Even when it's low BPM.

At least the Song is cool and i'm pretty sure with more Mods and players Feedback you can make the HD really nice to play!

Good luck furterway with your Mapset!
Thank you very very much for checking my map! This really helps this mapset as it is my first time to map mania, and I think I know more stuff thanks to you, haha. Everything is basically applied, I added some blue comments after some your points, and some points don't get comments because I got lazy to say that this is applied haha.
Shad0w1and
STD only
m4m
https://osu.ppy.sh/s/390619

[De]
00:34:738 (2,3,4) - spacing between these objects is confusing, if you do not fix the spacing, you should try nc 00:35:370 (3) - , because this is where you switched from vocal to drum.
00:40:422 (3,4,5) - ^
02:31:580 (5,6,7) - i suggest use this pattern, it flows better for me, but up to you i guess
00:55:264 (2) - NC suggested, also latter patterns 01:58:422 (2) -
really nice diff, nice hs, nice sliders, one star just for the diff
oh sb is also good :)

[Diff]
00:40:422 (3,1) - kind of too close compare to your previous patterns00:55:264 (3) - nc suggested
00:57:791 (4,5,6,7,1,2,3) - DS lock on plz :D
01:20:527 (4,5,6,7) - ^
01:36:317 (4,1) - blanket
01:49:580 (1,2) - maybe blanket
02:24:948 (1,2,3) - ^
02:29:370 (6) - ^
02:32:527 (1,2,3) - make them same spacing
02:33:791 (5,6,7) - ^
well, i will stop here, you might review your spacing for the hard, these little fixes make this diff looks much better(maybe next time you want DS lock on for eash section, especially for the clam part of the song lol)
01:58:422 - suggest a hit obj here and NC
03:20:212 - this is a red stick slider and does not deserve a high DS imo, 03:19:896 (6) - could have larger DS

[Moyen]
01:19:264 (5) - blanket
good

[Fe]
01:57:159 (1,1) - ^
good
Topic Starter
sheela

Shad0w1and wrote:

STD only
m4m
https://osu.ppy.sh/s/390619

[De]
00:34:738 (2,3,4) - spacing between these objects is confusing, if you do not fix the spacing, you should try nc 00:35:370 (3) - , because this is where you switched from vocal to drum.
00:40:422 (3,4,5) - ^ For noth points, I arranged the rhythms to follow the piano instead of the vocals. After hearing them more and more, it sounds weird honestly because they start and end on a 1/8 tick, but fortunately, I hear some piano sounds, so I decided to follow these instead.
02:31:580 (5,6,7) - i suggest use this pattern, it flows better for me, but up to you i guess Cooool.
00:55:264 (2) - NC suggested, also latter patterns 01:58:422 (2) - Okay.
really nice diff, nice hs, nice sliders, one star just for the diff yeeeeeeeeeeeeeee
oh sb is also good :) yeeeeee

[Diff]
00:40:422 (3,1) - kind of too close compare to your previous patterns I don't see the problem here. The pattern is pretty much clear to me.00:55:264 (3) - nc suggested Alright.
00:57:791 (4,5,6,7,1,2,3) - DS lock on plz :D Hmm... The spacing is constant here.
01:20:527 (4,5,6,7) - ^ Fixed.
01:36:317 (4,1) - blanket
01:49:580 (1,2) - maybe blanket
02:24:948 (1,2,3) - ^ Honestly, I don't want to ruin this pattern.
02:29:370 (6) - ^
02:32:527 (1,2,3) - make them same spacing But they are...
02:33:791 (5,6,7) - ^ Same thing goes to this one...
well, i will stop here, you might review your spacing for the hard, these little fixes make this diff looks much better(maybe next time you want DS lock on for eash section, especially for the clam part of the song lol) Some of your points don't have any flaws in the spacing, but I did fix a fe.
01:58:422 - suggest a hit obj here and NC Agreed.
03:20:212 - this is a red stick slider and does not deserve a high DS imo, 03:19:896 (6) - could have larger DS The large distance is following the build up on 03:19:896 because the drum slowly gets stronger and louder, so it made an emphasis. But I'm nerfing it due to inconsistency.

[Moyen]
01:19:264 (5) - blanket This is intended, so no fix for this point.
good

[Fe]
01:57:159 (1,1) - ^ Okay.
good
Thank you for the mod! I will get yours one day, lel.
Zerss
Don't name the diff "Dépression", it causes problems while downloading call it "Depression" instead.



no kds
Topic Starter
sheela

Zerss wrote:

Don't name the diff "Dépression", it causes problems while downloading call it "Depression" instead.



no kds
Ah boo, I see why people can't download this mapset. Fixed.
Log Off Now
Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Looks ok to me!

[Easy]

There are some things that I would do differently in this difficulty, for example there are lots of overlaps that in easy difficulties should really be avoided, but at such a slow bpm i'm not sure if these things are that big of an issue, i'd suggest calling a BN for things like this. Distance snapping is fine for this difficulty so apart from the overlaps which i'm not really sure on this diff looks pretty clean except for a few things.

00:11:212 (1,2,3) - I'm pretty sure this overlap/stack isn't allowed in easy difficulties as per ranking criteria, please correct me if i'm wrong though

00:13:580 (3,4) - Blanket can be improved

00:24:948 (2,3) - Double check these are parallel (although if this is intentional, I would suggest making it more obvious (e.g a sharper angle))

00:30:633 (2,3,4) - 3 hits in a row can be challenging to people who are really new to the game, I'd suggest using a slider to replace 2/3

Kiai Time - There are some really nice hitsounds in this ^^

01:36:317 (2,3,4) - Same comment as 00:30:633 (2,3,4)

02:11:685 (2,3) - Blanket can be slightly improved

03:22:422 (3,4,5) - Same comment as 01:36:317 (2,3,4) + 00:30:633 (2,3,4)

03:43:264 (4,5) - Blanket can be slightly improved

[Moyen]

Only aesthetic changes here, flow is really nice ^^

00:40:738 (3,4) - Blanket can be improved

01:18:001 (3) - I would consider angling the tail of this slider further to the left since at the moment it looks sort of like a half blanket

01:19:264 (5,7) - Blanket can be improved

01:34:106 (6,1) - ^

01:39:475 (1,2) - ^

02:38:843 (6,7) - ^

03:02:843 (1,1) - This is a pretty short recovery time for the slider

03:07:896 (7) - NC?

03:23:054 (5,6) - Blanket can be improved

03:43:264 (5) - NC?

[Difficile]

00:02:527 (3,4) - I found this hard to read on first playthrough and the downbeat here isn't clickable. I'd suggest doing something like this?

00:07:580 (3,4) - ^

00:12:633 (3,4) - ^ (Won't point these out anymore since you know what they look like

00:16:106 (1,3) - Double check these are parallel

00:36:001 (4,1) - Blanket can be improved

00:53:685 - Missing note? Theres a pretty audible sound here

00:59:054 (1,3) - Blanket can be improved

01:23:054 (4,6) - Double check these are parallel

01:49:580 (1,2) - Unsure if this is a blanket, if so it can be improved if not I would suggest making this slider angular instead of curved to fit the next following straight slider

02:28:896 (5,6) - Blanket can be improved (ok so theres quiet a lot of these so I won't keep pointing them out, i'd suggest going over this difficulty though and checking them)

02:31:264 (4,5,6) - I would keep the distance between each of these sliders the same for a nice shape

03:48:317 (1,2,3,4,5,6,7) - This idea is done so well ^^ nice job!

[Depression]

You capture the flow and feel of the song extremely well in this difficulty, with the jump pattern when the 4 snares come in the chorus you get a sharp flow but during the rest of the music it is a really nice curved flow with interesting patterns, very well done here :D Only blankets need fixing imo for this difficulty

00:30:633 (5,1) - Blanket can be improved

01:04:106 (1,2) - ^

01:51:475 (5,1) - ^ (again this happens relatively often so I won't point these out anymore)

[]

Hope this helped you out! Sorry for so many blanket changes but it's all I could really find q.q
Topic Starter
sheela

Log Off Now wrote:

Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Looks ok to me!

[Easy]

There are some things that I would do differently in this difficulty, for example there are lots of overlaps that in easy difficulties should really be avoided, but at such a slow bpm i'm not sure if these things are that big of an issue, i'd suggest calling a BN for things like this. Distance snapping is fine for this difficulty so apart from the overlaps which i'm not really sure on this diff looks pretty clean except for a few things.

00:11:212 (1,2,3) - I'm pretty sure this overlap/stack isn't allowed in easy difficulties as per ranking criteria, please correct me if i'm wrong though I believe this is perfectly fine and readable. But if this is pointed out by the others, I would change.

00:13:580 (3,4) - Blanket can be improved Alright.

00:24:948 (2,3) - Double check these are parallel (although if this is intentional, I would suggest making it more obvious (e.g a sharper angle)) This is intentional, and I don't know how should I make it obvious.

00:30:633 (2,3,4) - 3 hits in a row can be challenging to people who are really new to the game, I'd suggest using a slider to replace 2/3 Yep, I agree.

Kiai Time - There are some really nice hitsounds in this ^^ yyyey

01:36:317 (2,3,4) - Same comment as 00:30:633 (2,3,4) Alright.

02:11:685 (2,3) - Blanket can be slightly improved lol oky.

03:22:422 (3,4,5) - Same comment as 01:36:317 (2,3,4) + 00:30:633 (2,3,4)

03:43:264 (4,5) - Blanket can be slightly improved

Most of the above are applied.

[Moyen]

Only aesthetic changes here, flow is really nice ^^

00:40:738 (3,4) - Blanket can be improved

01:18:001 (3) - I would consider angling the tail of this slider further to the left since at the moment it looks sort of like a half blanket I actually like the current.

01:19:264 (5,7) - Blanket can be improved

01:34:106 (6,1) - ^

01:39:475 (1,2) - ^

02:38:843 (6,7) - ^

03:02:843 (1,1) - This is a pretty short recovery time for the slider Yeah, I thought that "this is a slow BPM, so it shouldn't be problem lel", but I decided to change to make the recovery time longer.

03:07:896 (7) - NC?

03:23:054 (5,6) - Blanket can be improved

03:43:264 (5) - NC? For the NCs, I respect a pattern, so no changes are made.

[Difficile]

00:02:527 (3,4) - I found this hard to read on first playthrough and the downbeat here isn't clickable. I'd suggest doing something like this? Here, the clickable object is on 00:03:001 instead of the the upbeat. This is because the beat is higher than what 00:02:527 (3) is hitting on. So, having 00:03:001 (4) clickable will emphasize that beat.

00:07:580 (3,4) - ^ Same reason as above.

00:12:633 (3,4) - ^ (Won't point these out anymore since you know what they look like Still the same reason above lel.

00:16:106 (1,3) - Double check these are parallel looool ok.

00:36:001 (4,1) - Blanket can be improved

00:53:685 - Missing note? Theres a pretty audible sound here It is audible, but what I'm following here is the piano.

00:59:054 (1,3) - Blanket can be improved

01:23:054 (4,6) - Double check these are parallel lol they should,

01:49:580 (1,2) - Unsure if this is a blanket, if so it can be improved if not I would suggest making this slider angular instead of curved to fit the next following straight slider Make a blanket pattern instead,

02:28:896 (5,6) - Blanket can be improved (ok so theres quiet a lot of these so I won't keep pointing them out, i'd suggest going over this difficulty though and checking them) seems minor though.

02:31:264 (4,5,6) - I would keep the distance between each of these sliders the same for a nice shape The distance is now constant, but I arranged the pattern.

03:48:317 (1,2,3,4,5,6,7) - This idea is done so well ^^ nice job! Thank you!

[Depression]

You capture the flow and feel of the song extremely well in this difficulty, with the jump pattern when the 4 snares come in the chorus you get a sharp flow but during the rest of the music it is a really nice curved flow with interesting patterns, very well done here :D Only blankets need fixing imo for this difficulty Thank you again!

00:30:633 (5,1) - Blanket can be improved

01:04:106 (1,2) - ^

01:51:475 (5,1) - ^ (again this happens relatively often so I won't point these out anymore)

[]

Hope this helped you out! Sorry for so many blanket changes but it's all I could really find q.q
Thank you for the (aesthetic) mod, Log Off Now! Many things are fixed, but I didn't write any comments in some points because it would be a flood of agreement lel. But they are applied for sure.
ceLy
Hi Sheela,
I saw the link in your queue and I guess if I can m4m with you?
hope below can be helpful lol

STD only ofc

[Facile]
  1. seems nice to me
[Moyen]
  1. 00:45:159 (2,3) - maybe can flow this?
  2. 01:16:738 (1,2,3) - move 2 3 a little above may flow better imo (or a triangle
  3. 02:00:633 (2,3) - seems to be the only stack in this diff, and I didn't find special reason to do this....
[Difficile]
  1. 00:13:580 (1) - 00:18:633 (1) - I guess the rhythms are similar but they have different ds :roll:
  2. 00:24:948 (2,3) - maybe no need to change ds( just suggest, look fine as well currently
  3. 00:30:317 (3,4,5,6) - 6 change ds a lot and in similar place like 00:38:527 have no note
  4. 00:52:738 (3,4,5) - similar click have ds 1.5x(a slider then two clicks
    some tiny suggestions and i noticed that you change a lot in the rest, so i do not check that careful in the rest. It looks fine to me generally. Just some suggestion about pattern hope can help

it's late at night so i give up here....cool map anyway, amazing storyboard and hitsound as well :)

http://osu.ppy.sh/s/395781

here my map, it's kinda short that have drain time about 2 min all diffs totally....
I will be really appreciate if you accept it :)
thx in advance!
Topic Starter
sheela

cHelli wrote:

Hi Sheela,
I saw the link in your queue and I guess if I can m4m with you? Unfortunately, no. Any mod / M4M requests are handled in the queue, which is not open, so you can't request anytime.
hope below can be helpful lol

STD only ofc

[Facile]
  1. seems nice to me
[Moyen]
  1. 00:45:159 (2,3) - maybe can flow this? Unless you have a suggestion, the current looks and plays fine to me.
  2. 01:16:738 (1,2,3) - move 2 3 a little above may flow better imo (or a triangle Alright.
  3. 02:00:633 (2,3) - seems to be the only stack in this diff, and I didn't find special reason to do this.... True. I unstacked the objects.
[Difficile]
  1. 00:13:580 (1) - 00:18:633 (1) - I guess the rhythms are similar but they have different ds :roll: Alright.
  2. 00:24:948 (2,3) - maybe no need to change ds( just suggest, look fine as well currently Pretty distinguishable.
  3. 00:30:317 (3,4,5,6) - 6 change ds a lot and in similar place like 00:38:527 have no note Changed.
  4. 00:52:738 (3,4,5) - similar click have ds 1.5x(a slider then two clicks They look fine, like the one before.
    some tiny suggestions and i noticed that you change a lot in the rest, so i do not check that careful in the rest. It looks fine to me generally. Just some suggestion about pattern hope can help From my view, I'm not sure what to change. I think everything is here.

it's late at night so i give up here....cool map anyway, amazing storyboard and hitsound as well :)

http://osu.ppy.sh/s/395781

here my map, it's kinda short that have drain time about 2 min all diffs totally....
I will be really appreciate if you accept it :)
thx in advance!
Thank you for the check, cHelli! Unfortunately, I don't like your song. I actually dislike those type of songs, they're rather annoying and it is not a song for me. Besides, if you want to M4M with me, you should advise me first. I will see your map and song, and I will accept or not. Otherwise, this happens. Again, sorry.
Shohei Ohtani
oh my god roasted bahhahahahaha

anyways

Insane:
00:01:896 (3) - So the repeat isn't actually mapped to anything that I can actively hear, so you might not want that. Apply to all similar patterns.
00:42:317 (3) - this overlap is a bit much lol.
01:11:527 (4) - This combocolor is hard to see because it's a very similar color with the background, consider using a different combocolor for this part (and possibly just remove this combocolor since I'm sure this isn't the only time it happens). Apply to all similar patterns and diffs
Not gonna waste your time with pointing out a bunch of specifics, but just make sure that your claps are always on the red ticks. there's some claps missing sporadically thoughtout the kiais

Hard:
Fine

Normal:
01:55:896 (2,3) - While there's no overlaps here technically, this is just like kind of a really boring pattern. You have so much space to work with, you don't need to recycle the space you were previously using.

Easy:
Consider making your combos at the beginning of every measure instead of every 2 measures. It'll make for really small combos, but it makes sense with the phrasing of the music.
00:36:001 (3) - Remove this so it isn't so dense?
00:41:054 (3) - ^ Mostly just because this is the easiest diff and lots of notes can be a little overwhelming, especially in the softer sections. In the kiai, it's okay to go a little harder.

Really short mod, sorry ;w;. It's technically a solid map. Kudosu stars
ceLy

sheela901 wrote:

Thank you for the check, cHelli! Unfortunately, I don't like your song. I actually dislike those type of songs, they're rather annoying and it is not a song for me. Besides, if you want to M4M with me, you should advise me first. I will see your map and song, and I will accept or not. Otherwise, this happens. Again, sorry.
sry for bothering any way :)
GL on working this map :D
shoot a star~
Topic Starter
sheela

Reditum wrote:

oh my god roasted bahhahahahaha

anyways

Insane:
00:01:896 (3) - So the repeat isn't actually mapped to anything that I can actively hear, so you might not want that. Apply to all similar patterns.
00:42:317 (3) - this overlap is a bit much lol.
01:11:527 (4) - This combocolor is hard to see because it's a very similar color with the background, consider using a different combocolor for this part (and possibly just remove this combocolor since I'm sure this isn't the only time it happens). Apply to all similar patterns and diffs
Not gonna waste your time with pointing out a bunch of specifics, but just make sure that your claps are always on the red ticks. there's some claps missing sporadically thoughtout the kiais

Hard:
Fine

Normal:
01:55:896 (2,3) - While there's no overlaps here technically, this is just like kind of a really boring pattern. You have so much space to work with, you don't need to recycle the space you were previously using.

Easy:
Consider making your combos at the beginning of every measure instead of every 2 measures. It'll make for really small combos, but it makes sense with the phrasing of the music.
00:36:001 (3) - Remove this so it isn't so dense?
00:41:054 (3) - ^ Mostly just because this is the easiest diff and lots of notes can be a little overwhelming, especially in the softer sections. In the kiai, it's okay to go a little harder.

Really short mod, sorry ;w;. It's technically a solid map. Kudosu stars
Thanks for the mod, Reditum! Basically, everything was applied!
nyanmi-1828
Hi! From my queue :)

Muzukashii
02:19:738 - d
02:24:633 - add k
02:27:159 - add d
02:34:738 - add k
03:45:791 - d
03:50:212 - d
03:50:527 - add k

Oni
01:11:527 - k
02:09:633 - ^
03:15:159 - d

This map is great :)

Good Luck! :D
Topic Starter
sheela

nyanmi-1828 wrote:

Hi! From my queue :)

Muzukashii
02:19:738 - d
02:24:633 - add k
02:27:159 - add d
02:34:738 - add k
03:45:791 - d
03:50:212 - d
03:50:527 - add k

Oni
01:11:527 - k
02:09:633 - ^
03:15:159 - d

This map is great :)

Good Luck! :D
Thank you for the mod, nyanmi-1828! Everything was applied.
Nitsches
Heyo ! As we talk in PM, i make your CTB rain diff :3
That was a bit long, sorry ;-;

Nitsch's Rain
osu file format v14

[General]
AudioFilename: crier tout bas2.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 0


[Editor]
Bookmarks: 20212,56527,78949,88422,118106,119685,160422,230212
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.1


[Metadata]
Title:Crier tout bas
TitleUnicode:Crier tout bas
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:Nitsches
Version:Guest diff nitsches
Source:
Tags:
BeatmapID:0
BeatmapSetID:357678


[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.4
SliderTickRate:1


[Events]
//Background and Video events
//Break Periods
2,77885,87793
2,140096,159793
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Topic Starter
sheela

Nitsches wrote:

Heyo ! As we talk in PM, i make your CTB rain diff :3
That was a bit long, sorry ;-;

Nitsch's Rain
osu file format v14

[General]
AudioFilename: crier tout bas2.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 1
WidescreenStoryboard: 0


[Editor]
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DistanceSpacing: 1
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[Metadata]
Title:Crier tout bas
TitleUnicode:Crier tout bas
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:Nitsches
Version:Guest diff nitsches
Source:
Tags:
BeatmapID:0
BeatmapSetID:357678


[Difficulty]
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ApproachRate:8.8
SliderMultiplier:1.4
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[Events]
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Cool! Merci pour ton Rain! Maintenant inclus dans la mapset.
Mia_Rose
For OsuMania maps

NM - Difficulty
In general it´s very well made, can be played really smoothly and doesn´t need any major changes to get ranked.

The storyboard causes input laggs for me, I modded with a toaster laptop though, it could be that people with a slower computer might have the same issue.

AiMod says that the tags don´t fit with the ones of the difficulty "Oni", better check that out

HD - Difficulty
  1. Since it´s more difficult than the NM version, you can increase the HP-Drain to 7,5 instead of keeping it at 7 just like the NM version
  2. Tags aren´t the same like the difficulty "Oni" again
  3. 00:20:212 (20212|1,20370|0,20527|0) - you could change that triplet pattern to a stair, it would be way smoother
  4. 00:37:896 (37896|1,38054|1,38212|0) - same here
  5. 00:42:949 (42949|1,43106|1,43264|2) - same here, but to have a better variety, instead of a stair you can make a 2-3-2 instead of 2-2-3
  6. 01:09:159 (69159|2,69159|1,69159|3) - you use this chord 2 times very close from each other, instead of placing this one on the column 2-3-4, place it 1,2,3 to have mire variety
  7. 01:41:054 (101054|0,101212|0) - I recommend to place this one 2-3 so it completes a stair with the upcoming hold and make it a comfortable pattern
  8. 02:25:264 (145264|3) - placing this note on the 3th column would make it more smooth
  9. 02:27:791 (147791|3) - also here
  10. 03:18:633 (198633|1,198633|3,198633|2) - here is that triplet chord on the right side that never appears on the left side, you can place it on the column 1-2-3 once more to have a better variety
  11. 03:41:370 (221370|2,221370|1,221370|3) - also here

As conclusion, I really love the song and the beat, especially with the snare drum, NM is really nice for beginners and HD a nice gap filler between 1,8 and 2 star difficulty, really hope this one will get ranked very soon :)
Topic Starter
sheela

Mia_Rose wrote:

For OsuMania maps

NM - Difficulty
In general it´s very well made, can be played really smoothly and doesn´t need any major changes to get ranked.

The storyboard causes input laggs for me, I modded with a toaster laptop though, it could be that people with a slower computer might have the same issue. Yeah, my SB makes osu! to memory leak, so I would suggest to remove it when modding.

AiMod says that the tags don´t fit with the ones of the difficulty "Oni", better check that out Oops! Forgot to add something here. Done!

HD - Difficulty
  1. Since it´s more difficult than the NM version, you can increase the HP-Drain to 7,5 instead of keeping it at 7 just like the NM version
  2. Tags aren´t the same like the difficulty "Oni" again
  3. 00:20:212 (20212|1,20370|0,20527|0) - you could change that triplet pattern to a stair, it would be way smoother Applied.
  4. 00:37:896 (37896|1,38054|1,38212|0) - same here
  5. 00:42:949 (42949|1,43106|1,43264|2) - same here, but to have a better variety, instead of a stair you can make a 2-3-2 instead of 2-2-3
  6. 01:09:159 (69159|2,69159|1,69159|3) - you use this chord 2 times very close from each other, instead of placing this one on the column 2-3-4, place it 1,2,3 to have mire variety
  7. 01:41:054 (101054|0,101212|0) - I recommend to place this one 2-3 so it completes a stair with the upcoming hold and make it a comfortable pattern
  8. 02:25:264 (145264|3) - placing this note on the 3th column would make it more smooth
  9. 02:27:791 (147791|3) - also here
  10. 03:18:633 (198633|1,198633|3,198633|2) - here is that triplet chord on the right side that never appears on the left side, you can place it on the column 1-2-3 once more to have a better variety
  11. 03:41:370 (221370|2,221370|1,221370|3) - also here

As conclusion, I really love the song and the beat, especially with the snare drum, NM is really nice for beginners and HD a nice gap filler between 1,8 and 2 star difficulty, really hope this one will get ranked very soon :)
Thank you very much, Mia_Rose! Everything was actually applied, so I didn't write anything after your points because it will get repetitive lel.
Professor Gila


As requested :3

what a full spread map :o

First mod (for ctb mode)

Pluie de Nitsches
poke Nitsches for this mod

Change AR and OD into 9

Don't forget to check AIMod (ctrl + shift + a), there are many unsnapped notes :(

-00:20:212 (1,2,3) - make their distance close :(

-00:21:633 (5) - drag this far to the left

-00:23:527 (1) - drag this to the right

-00:26:685 (6) - same case as above, but far to the right

-00:34:738 (7) - drag this to the right please :(

-00:40:422 (2) - drag this close to beginning of slider 00:40:580 (3)

-00:42:317 (5) - drag this to the right please :(

-00:44:843 (4,5,6) - drag these to the left :(

-00:46:896 (10) - ctrl + h this

-00:47:685 (2,3,5) - drag 00:47:685 (2,3) - to the left, and drag 00:48:633 (5) to the right so 00:48:475 (4) will trigger a hyper

-00:54:791 (1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7) - drag them close to 00:56:527 (8) , but don't forget to drag 00:55:633 (1) close to 00:55:527 (8) first

-00:59:054 (3) - ctrl + h this

-01:01:264 (3,4) - ctrl + g these

-01:06:317 (3,4) - same case as above

-01:06:633 (1) - drag this close to 01:06:949 (2)

-01:11:054 (1) - drag this to the left

-01:14:212 (1,2,3) - ctrl + h them, then drag 01:14:527 (2) to the right

-01:16:422 (7) - drag this to the right :(

-01:31:422 (7) - why don't just drag this close to beginning of slider 01:31:738 (8)



That's all i can mod, sorry if i only mod the map partly ;w;
Nitsches
"lidahapi" mod

lidahapi wrote:



As requested :3

what a full spread map :o

First mod (for ctb mode)

poke Nitsches for this mod

Change AR and OD into 9 I will do it

Don't forget to check AIMod (ctrl + shift + a), there are many unsnapped notes :( Okay, what means "unsnapped notes" ? ( i'm not english so i can't understand somethings :x thanks :)

lidahapi wrote:

Unsnapped notes: notes that aren't snapped right at the snapping divisor ticks. (if i'm not mistaken)
thanks ^^ )
EDIT: All thoses notes have been edited, they didn't still any unsnapped notes :3

-00:20:212 (1,2,3) - make their distance close :(
I don't thinks it's really important cuz we're on a rain diff, but it's the beginning so i understand, changed
-00:21:633 (5) - drag this far to the left
I don't agree, that easy
-00:23:527 (1) - drag this to the right
I agree
-00:26:685 (6) - same case as above, but far to the right
I prefer change the patern
-00:34:738 (7) - drag this to the right please :(
I didn't see i need another Hdash here, thanks
-00:40:422 (2) - drag this close to beginning of slider 00:40:580 (3)
I agree
-00:42:317 (5) - drag this to the right please :(
Why ?? That not sooooo hard to pass onto the next patern right ? I disagree
-00:44:843 (4,5,6) - drag these to the left :(
Seems better, i'll that also for the previous patern
-00:46:896 (10) - ctrl + h this
Okay
-00:47:685 (2,3,5) - drag 00:47:685 (2,3) - to the left, and drag 00:48:633 (5) to the right so 00:48:475 (4) will trigger a hyper
I agree
-00:54:791 (1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7) - drag them close to 00:56:527 (8) , but don't forget to drag 00:55:633 (1) close to 00:55:527 (8) first
I agree for the first part, but I do this patern 00:55:527 (8,1,1) - because i want to innovate a little, so i let him like that
-00:59:054 (3) - ctrl + h this
Nope, i just make him shorter than before to the right
-01:01:264 (3,4) - ctrl + g these
Never.
-01:06:317 (3,4) - same case as above
Never
-01:06:633 (1) - drag this close to 01:06:949 (2)
I make them closer
-01:11:054 (1) - drag this to the left
2 HDash in a row ? Why not.
-01:14:212 (1,2,3) - ctrl + h them, then drag 01:14:527 (2) to the right
I don't ctrl+h, but i drag (3) to the right
-01:16:422 (7) - drag this to the right :(
Never
-01:31:422 (7) - why don't just drag this close to beginning of slider 01:31:738 (8)
Because that make this fun ? *^*


That's all i can mod, sorry if i only mod the map partly ;w;You make a mod, that always that ^^ thanks

Thanks mate, i'll do that whenever i can, maybe this weekend or earlier if i can Did ! :3

Pluie de Nitsches 1st edit
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
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[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.1

[Metadata]
Title:Crier tout bas
TitleUnicode:Crier tout bas
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:Nitsches
Version:Guest diff nitsches
Source:
Tags:
BeatmapID:0
BeatmapSetID:357678

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
2,77885,87793
2,140096,159793
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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256,256,76738,2,0,L|0:192,1,262.5
160,192,88422,5,0,0:0:0:0:
96,192,88580,1,0,0:0:0:0:
32,192,88738,2,0,L|0:152,1,43.75
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256,272,93159,1,0,0:0:0:0:
432,272,93475,6,0,L|496:272,3,43.75
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64,272,95527,1,0,0:0:0:0:
120,272,95685,2,0,L|200:272,2,43.75
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272,264,96633,1,0,0:0:0:0:
312,224,96791,2,0,L|400:144,1,87.5
64,152,97896,5,0,0:0:0:0:
256,152,98212,1,0,0:0:0:0:
440,152,98527,2,0,L|504:152,3,43.75
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240,256,100738,1,0,0:0:0:0:
400,224,101054,1,0,0:0:0:0:
256,192,101212,2,0,L|168:192,1,87.5
272,192,101843,2,0,B|352:192|352:192|416:168,1,131.25
176,96,103106,6,0,L|80:176,1,87.5
240,96,104054,1,0,0:0:0:0:
304,96,104370,2,0,B|424:96|424:160|360:160|360:96|392:48|464:48|512:96,1,262.5
424,72,105633,1,0,0:0:0:0:
128,192,106106,2,0,L|48:128,1,87.5
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256,192,107527,1,0,0:0:0:0:
424,192,108001,1,0,0:0:0:0:
168,192,108475,2,0,P|144:200|120:192,3,43.75
224,192,109106,2,0,L|328:192,1,87.5
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40,288,111159,1,0,0:0:0:0:
232,288,111317,2,0,L|256:184,1,87.5
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232,192,113054,5,0,0:0:0:0:
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232,192,113685,2,0,L|280:152,3,43.75
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320,96,121738,1,0,0:0:0:0:
216,96,121896,2,0,P|128:112|96:136,1,105.000004005432
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208,272,127422,1,0,0:0:0:0:
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224,192,205896,6,0,P|304:128|368:192,1,210
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256,192,206685,2,0,L|136:296,1,140
80,280,207159,1,0,0:0:0:0:
168,137,207317,2,0,L|368:249,2,210
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176,192,210475,1,0,0:0:0:0:
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328,216,215370,2,0,L|392:272,1,70
56,216,215685,2,0,L|56:0,1,210
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32,168,217580,1,0,0:0:0:0:
264,232,217738,2,0,L|424:240,2,140
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240,184,222633,2,0,L|80:184,1,140
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256,192,225948,12,0,230212,0:0:0:0:
144,264,230843,5,0,0:0:0:0:
248,264,231159,2,0,L|320:264,2,43.75
376,264,231791,2,0,L|480:144,1,131.25
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216,176,233527,5,0,0:0:0:0:
96,184,233685,2,0,L|52:184,2,43.75
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112,264,235264,1,0,0:0:0:0:
40,216,235422,1,0,0:0:0:0:
8,144,235580,1,0,0:0:0:0:
56,72,235738,1,0,0:0:0:0:
272,40,235896,1,0,0:0:0:0:
448,56,236212,6,0,L|408:38,2,43.75
256,88,236843,1,0,0:0:0:0:
112,40,237159,2,0,L|72:57,2,43.75
264,72,237633,6,0,L|368:128,1,87.5
248,72,238106,2,0,L|144:128,1,87.5
64,160,238738,5,0,0:0:0:0:
216,224,239054,1,0,0:0:0:0:
128,216,239370,1,0,0:0:0:0:
304,224,239685,1,0,0:0:0:0:
216,224,240001,1,0,0:0:0:0:
392,224,240317,1,0,0:0:0:0:
304,224,240633,1,0,0:0:0:0:
472,160,240948,1,0,0:0:0:0:
80,64,241580,2,0,L|464:272,2,437.5
256,256,245054,5,0,0:0:0:0:
208,256,245212,1,0,0:0:0:0:
312,256,245370,1,0,0:0:0:0:
160,256,245527,1,0,0:0:0:0:
352,256,245685,1,0,0:0:0:0:
120,256,245843,1,0,0:0:0:0:
400,256,246001,1,0,0:0:0:0:
256,192,246317,12,0,256738,0:0:0:0:
Professor Gila
Unsnapped notes: notes that aren't snapped right at the snapping divisor ticks. (if i'm not mistaken)
Mia_Rose
make it finally ranked I love playing the HD map >.< :DDD
-Sh1n1-
Ok, time to mod~~ saving slot, sorry for long delay, problems with network u.u
Comet_M
Hello sheela! (from modding queue!)

Feel free to reject my suggestion, but please explain me the reason!

Column : 1 | 2 | 3 | 4

Mods
NM


Whoa, it's pretty difficult to throw mods -- awesome work!

- 00:46:106 (46106|2) - Add note to 3. Same part as 01:50:527 (110527|0) ~ 01:52:106 (112106|1)
- 00:46:264 (46264|0) - Consider moving to 4, to follow the flow of notes.
- 00:59:370 (59370|2,59527|1) - Ctrl + H
- 01:17:370 (77370|3) - Consider making LN end to 01:18:001 (78001|3). To make it similar like this ; 01:22:422 (82422|1)
- 01:37:422 (97422|1) - Move to 3
- 02:07:580 (127580|2) - Move to 1
- 02:19:422 (139422|1,139580|2) - Ctrl + H
- 03:22:264 (202264|0,202422|2) - Repetition of similar patterns. Consider Ctrl + J (*need to adjust volumn again)


HD


- 00:18:159 (18159|1) - Move to 3
- 00:18:633 (18633|2) - Move to 2 -- 00:19:106 (19106|0) - Move to 3
- 00:27:317 (27317|2) - Move to 1
- 01:22:738 (82738|2) - Add note to 3, drumkick here.
- 01:23:054 (83054|2) - Move to 1, to avoid unnecessary jack with 01:22:738 (82738|2).
- 01:51:791 (111791|1) - Move to 1
- 02:14:370 (134370|0) - Move to 2, -- 02:14:527 (134527|1,134527|2) - Move to look like [1][4] -- 02:14:685 (134685|3) - Move to 3
- 03:30:475 (210475|3) - Move to 1, -- 03:30:633 (210633|1,210633|0) - Move to look like [3][4] ; to ensure diversity of the similar parts :p (03:30:948 (210948|0) - Move to 1 for smoothier fingermoves)

Others look awesome to me! Good mapset ;)

Great song with adequate hitsounds & patterns!

I hope this mod become helpful to you.

Good luck with your beatmap!
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