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Coeur de pirate - Crier tout bas [Osu|OsuMania|Taiko]

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Professor Gila


As requested :3

what a full spread map :o

First mod (for ctb mode)

Pluie de Nitsches
poke Nitsches for this mod

Change AR and OD into 9

Don't forget to check AIMod (ctrl + shift + a), there are many unsnapped notes :(

-00:20:212 (1,2,3) - make their distance close :(

-00:21:633 (5) - drag this far to the left

-00:23:527 (1) - drag this to the right

-00:26:685 (6) - same case as above, but far to the right

-00:34:738 (7) - drag this to the right please :(

-00:40:422 (2) - drag this close to beginning of slider 00:40:580 (3)

-00:42:317 (5) - drag this to the right please :(

-00:44:843 (4,5,6) - drag these to the left :(

-00:46:896 (10) - ctrl + h this

-00:47:685 (2,3,5) - drag 00:47:685 (2,3) - to the left, and drag 00:48:633 (5) to the right so 00:48:475 (4) will trigger a hyper

-00:54:791 (1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7) - drag them close to 00:56:527 (8) , but don't forget to drag 00:55:633 (1) close to 00:55:527 (8) first

-00:59:054 (3) - ctrl + h this

-01:01:264 (3,4) - ctrl + g these

-01:06:317 (3,4) - same case as above

-01:06:633 (1) - drag this close to 01:06:949 (2)

-01:11:054 (1) - drag this to the left

-01:14:212 (1,2,3) - ctrl + h them, then drag 01:14:527 (2) to the right

-01:16:422 (7) - drag this to the right :(

-01:31:422 (7) - why don't just drag this close to beginning of slider 01:31:738 (8)



That's all i can mod, sorry if i only mod the map partly ;w;
Nitsches
"lidahapi" mod

lidahapi wrote:



As requested :3

what a full spread map :o

First mod (for ctb mode)

poke Nitsches for this mod

Change AR and OD into 9 I will do it

Don't forget to check AIMod (ctrl + shift + a), there are many unsnapped notes :( Okay, what means "unsnapped notes" ? ( i'm not english so i can't understand somethings :x thanks :)

lidahapi wrote:

Unsnapped notes: notes that aren't snapped right at the snapping divisor ticks. (if i'm not mistaken)
thanks ^^ )
EDIT: All thoses notes have been edited, they didn't still any unsnapped notes :3

-00:20:212 (1,2,3) - make their distance close :(
I don't thinks it's really important cuz we're on a rain diff, but it's the beginning so i understand, changed
-00:21:633 (5) - drag this far to the left
I don't agree, that easy
-00:23:527 (1) - drag this to the right
I agree
-00:26:685 (6) - same case as above, but far to the right
I prefer change the patern
-00:34:738 (7) - drag this to the right please :(
I didn't see i need another Hdash here, thanks
-00:40:422 (2) - drag this close to beginning of slider 00:40:580 (3)
I agree
-00:42:317 (5) - drag this to the right please :(
Why ?? That not sooooo hard to pass onto the next patern right ? I disagree
-00:44:843 (4,5,6) - drag these to the left :(
Seems better, i'll that also for the previous patern
-00:46:896 (10) - ctrl + h this
Okay
-00:47:685 (2,3,5) - drag 00:47:685 (2,3) - to the left, and drag 00:48:633 (5) to the right so 00:48:475 (4) will trigger a hyper
I agree
-00:54:791 (1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7) - drag them close to 00:56:527 (8) , but don't forget to drag 00:55:633 (1) close to 00:55:527 (8) first
I agree for the first part, but I do this patern 00:55:527 (8,1,1) - because i want to innovate a little, so i let him like that
-00:59:054 (3) - ctrl + h this
Nope, i just make him shorter than before to the right
-01:01:264 (3,4) - ctrl + g these
Never.
-01:06:317 (3,4) - same case as above
Never
-01:06:633 (1) - drag this close to 01:06:949 (2)
I make them closer
-01:11:054 (1) - drag this to the left
2 HDash in a row ? Why not.
-01:14:212 (1,2,3) - ctrl + h them, then drag 01:14:527 (2) to the right
I don't ctrl+h, but i drag (3) to the right
-01:16:422 (7) - drag this to the right :(
Never
-01:31:422 (7) - why don't just drag this close to beginning of slider 01:31:738 (8)
Because that make this fun ? *^*


That's all i can mod, sorry if i only mod the map partly ;w;You make a mod, that always that ^^ thanks

Thanks mate, i'll do that whenever i can, maybe this weekend or earlier if i can Did ! :3

Pluie de Nitsches 1st edit
osu file format v14

[General]
AudioFilename: crier tout bas2.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20212,56527,78949,88422,118106,119685,160422,230212
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.1

[Metadata]
Title:Crier tout bas
TitleUnicode:Crier tout bas
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:Nitsches
Version:Guest diff nitsches
Source:
Tags:
BeatmapID:0
BeatmapSetID:357678

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
2,77885,87793
2,140096,159793
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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48,192,115580,1,0,0:0:0:0:
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448,192,116685,1,0,0:0:0:0:
320,192,117001,2,0,L|224:192,1,87.5
424,56,118106,5,0,0:0:0:0:
376,80,118211,1,0,0:0:0:0:
336,112,118316,1,0,0:0:0:0:
312,152,118421,1,0,0:0:0:0:
336,192,118527,1,0,0:0:0:0:
376,216,118632,1,0,0:0:0:0:
424,240,118737,1,0,0:0:0:0:
88,56,118896,5,0,0:0:0:0:
136,80,119001,1,0,0:0:0:0:
176,112,119106,1,0,0:0:0:0:
200,152,119211,1,0,0:0:0:0:
176,192,119317,1,0,0:0:0:0:
136,216,119422,1,0,0:0:0:0:
88,240,119527,1,0,0:0:0:0:
353,192,119685,6,0,L|248:192,1,105.000004005432
56,192,120317,2,0,L|56:80,1,105.000004005432
160,192,120791,1,0,0:0:0:0:
224,192,120949,1,0,0:0:0:0:
344,192,121106,2,0,P|416:168|456:120,1,105.000004005432
496,96,121580,1,0,0:0:0:0:
320,96,121738,1,0,0:0:0:0:
216,96,121896,2,0,P|128:112|96:136,1,105.000004005432
32,168,122527,5,0,0:0:0:0:
256,192,122843,1,0,0:0:0:0:
480,168,123159,1,0,0:0:0:0:
376,168,123475,2,0,P|416:216|488:248,2,105.000004005432
112,192,124264,1,0,0:0:0:0:
256,192,124422,1,0,0:0:0:0:
0,192,124580,1,0,0:0:0:0:
256,192,124738,6,0,P|352:224|400:160,1,157.500006008148
256,192,125370,2,0,P|160:160|112:224,1,157.500006008148
72,224,126001,1,0,0:0:0:0:
16,256,126159,1,0,0:0:0:0:
368,272,126475,2,0,L|488:272,2,105.000004005432
256,272,127264,1,0,0:0:0:0:
208,272,127422,1,0,0:0:0:0:
368,272,127580,1,0,0:0:0:0:
136,272,127738,2,0,P|104:232|144:200,1,105.000004005432
424,304,128370,6,0,P|408:232|288:192,1,210.000008010865
16,192,129159,1,0,0:0:0:0:
256,192,129317,1,0,0:0:0:0:
136,192,129475,1,0,0:0:0:0:
289,191,129633,1,0,0:0:0:0:
16,192,129791,2,0,P|88:128|216:112,1,210.000008010865
440,112,130738,2,0,P|392:160|312:160,1,105.000004005432
192,176,131370,2,0,P|240:128|320:128,1,105.000004005432
440,192,132001,5,0,0:0:0:0:
368,192,132159,1,0,0:0:0:0:
440,192,132317,1,0,0:0:0:0:
141,206,132633,2,0,L|64:136,1,105.000004005432
240,192,133264,6,0,L|128:192,1,105.000004005432
272,192,133738,2,0,L|384:192,1,105.000004005432
184,192,134212,1,0,0:0:0:0:
400,192,134370,1,0,0:0:0:0:
160,192,134527,2,0,L|216:240,1,52.5000020027161
352,232,134843,2,0,P|416:264|480:248,1,105.000004005432
328,224,135317,2,0,P|264:192|104:280,1,262.500010013581
248,248,136422,6,0,L|336:192,1,105.000004005432
200,192,137054,1,0,0:0:0:0:
48,96,137370,2,0,L|152:104,1,105.000004005432
232,112,138001,1,0,0:0:0:0:
472,120,138317,2,0,L|472:240,1,105.000004005432
368,192,138948,5,0,0:0:0:0:
256,192,139264,1,0,0:0:0:0:
16,192,139422,1,0,0:0:0:0:
120,192,139580,1,0,0:0:0:0:
256,192,139738,1,0,0:0:0:0:
512,192,139896,1,0,0:0:0:0:
136,192,160422,5,0,0:0:0:0:
165,192,160527,1,0,0:0:0:0:
194,192,160632,1,0,0:0:0:0:
223,192,160737,1,0,0:0:0:0:
376,192,160844,5,0,0:0:0:0:
346,192,160949,1,0,0:0:0:0:
317,192,161054,1,0,0:0:0:0:
288,192,161159,1,0,0:0:0:0:
136,192,161265,5,0,0:0:0:0:
165,192,161370,1,0,0:0:0:0:
194,192,161475,1,0,0:0:0:0:
223,192,161580,1,0,0:0:0:0:
272,192,161685,1,0,0:0:0:0:
463,192,161843,6,0,L|376:192,1,87.5
96,192,162475,2,0,L|208:192,2,87.5
256,192,163580,1,0,0:0:0:0:
398,192,163738,2,0,L|320:192,1,78.7500030040742
168,192,164527,2,0,L|104:192,2,52.5000020027161
256,192,165475,12,0,166580,0:0:0:0:
256,192,166738,5,0,0:0:0:0:
256,192,166896,2,0,L|368:192,1,105.000004005432
480,192,167685,2,0,L|376:192,1,78.7500030040742
96,192,168791,5,0,0:0:0:0:
160,192,168948,2,0,L|216:192,2,52.5000020027161
384,192,169896,1,0,0:0:0:0:
344,192,170054,2,0,L|272:192,2,52.5000020027161
152,192,171948,1,0,0:0:0:0:
256,192,172106,2,0,L|216:192,1,26.2500010013581
392,192,172422,2,0,P|448:192|488:136,1,105.000004005432
256,192,173685,5,0,0:0:0:0:
176,192,174001,2,0,L|120:192,1,52.5000020027161
32,192,174475,1,0,0:0:0:0:
176,192,174791,1,0,0:0:0:0:
280,192,175106,2,0,L|352:192,2,52.5000020027161
512,192,176370,5,0,0:0:0:0:
448,192,176527,2,0,L|400:192,1,26.2500010013581
224,192,176843,1,0,0:0:0:0:
360,192,177159,1,0,0:0:0:0:
104,192,177475,2,0,L|56:160,1,52.5000020027161
16,120,178106,1,0,0:0:0:0:
312,192,178738,2,0,L|256:192,2,52.5000020027161
176,192,179685,2,0,L|112:192,2,52.5000020027161
256,192,180633,12,0,182527,0:0:0:0:
408,192,182843,6,0,L|312:192,1,84
89,192,183475,2,0,L|185:192,1,94.499997116089
376,192,184106,2,0,L|424:192,1,35
120,192,184422,2,0,L|64:192,1,35
400,192,184738,2,0,L|448:192,1,43.75
168,192,185054,2,0,L|104:192,1,43.75
368,192,185370,6,0,L|512:192,1,140
128,192,186001,2,0,L|-16:192,1,140
184,192,186475,2,0,L|264:192,1,70
104,264,186791,2,0,L|184:264,1,70
487,135,187264,6,0,L|360:192,1,140
280,192,187738,1,0,0:0:0:0:
122,192,187896,2,0,L|192:192,2,70
0,192,188527,6,0,L|80:192,2,70
122,192,189001,2,0,L|226:96,1,140
426,100,189475,2,0,L|320:192,1,140
501,146,189948,2,0,L|448:192,1,70
154,146,190264,2,0,L|208:192,1,70
48,265,190896,6,0,P|150:269|216:192,2,210
463,118,192159,2,0,P|361:114|296:192,2,210
184,192,193422,6,0,L|88:192,3,70
328,192,194212,2,0,L|424:192,3,70
128,192,194843,1,0,0:0:0:0:
256,192,195001,1,0,0:0:0:0:
392,192,195159,1,0,0:0:0:0:
512,192,195317,1,0,0:0:0:0:
0,192,195475,1,0,0:0:0:0:
128,192,195791,6,0,L|248:88,1,140
384,192,196422,2,0,L|264:88,1,140
128,192,196896,1,0,0:0:0:0:
192,192,197054,2,0,L|264:336,1,140
312,328,197527,1,0,0:0:0:0:
488,240,197685,2,0,L|360:336,1,140
136,320,198317,2,0,P|72:264|152:208,1,210
376,320,199106,6,0,P|440:264|360:208,1,210
136,192,199896,2,0,L|48:192,2,70
376,192,200370,2,0,L|464:192,2,70
320,192,200843,1,0,0:0:0:0:
88,192,201001,2,0,L|344:64,2,280
368,192,202738,2,0,P|360:280|248:256,1,210
96,192,203527,2,0,L|16:192,2,70
256,192,204159,6,0,L|360:192,3,70
432,192,204791,1,0,0:0:0:0:
168,192,204948,1,0,0:0:0:0:
360,192,205106,2,0,L|416:144,1,70
112,192,205422,2,0,L|48:152,1,70
168,192,205738,1,0,0:0:0:0:
224,192,205896,6,0,P|304:128|368:192,1,210
496,192,206527,1,0,0:0:0:0:
256,192,206685,2,0,L|136:296,1,140
80,280,207159,1,0,0:0:0:0:
168,137,207317,2,0,L|368:249,2,210
352,240,208422,2,0,L|168:137,1,210
368,192,209212,6,0,L|456:184,2,70
256,192,209685,2,0,L|112:192,1,140
0,192,210159,1,0,0:0:0:0:
288,192,210317,1,0,0:0:0:0:
176,192,210475,1,0,0:0:0:0:
512,192,210633,2,0,L|288:192,1,210
80,192,211264,6,0,B|160:104|160:104|336:104,1,280
464,104,212212,1,0,0:0:0:0:
321,104,212527,2,0,B|160:104|160:104|80:192,1,280
344,144,213475,2,0,B|288:192|288:192|360:248,1,140
160,144,214106,2,0,B|216:192|216:192|144:248,1,140
400,112,214738,6,0,B|456:160|456:160|384:216,1,140
96,216,215212,1,0,0:0:0:0:
328,216,215370,2,0,L|392:272,1,70
56,216,215685,2,0,L|56:0,1,210
288,160,216791,2,0,L|168:160,4,70
32,168,217580,1,0,0:0:0:0:
264,232,217738,2,0,L|424:240,2,140
104,232,218685,6,0,P|56:192|104:160,1,140
360,232,219317,2,0,P|408:192|360:160,2,140
96,240,220106,2,0,L|32:296,1,70
280,288,220422,2,0,L|227:241,1,70
416,240,220738,2,0,L|512:352,1,140
256,248,221212,6,0,B|120:224|120:224|128:144|128:144|16:144,1,280
328,184,222317,1,0,0:0:0:0:
240,184,222633,2,0,L|80:184,1,140
328,192,223422,2,0,L|398:192,3,70
152,200,224212,2,0,P|104:152|160:112,1,140
360,200,224685,2,0,P|408:152|352:112,1,140
24,104,225159,1,0,0:0:0:0:
256,104,225317,1,0,0:0:0:0:
24,104,225475,1,0,0:0:0:0:
24,104,225633,1,0,0:0:0:0:
256,104,225791,1,0,0:0:0:0:
256,192,225948,12,0,230212,0:0:0:0:
144,264,230843,5,0,0:0:0:0:
248,264,231159,2,0,L|320:264,2,43.75
376,264,231791,2,0,L|480:144,1,131.25
336,176,232580,2,0,L|184:176,1,131.25
8,176,233370,1,0,0:0:0:0:
216,176,233527,5,0,0:0:0:0:
96,184,233685,2,0,L|52:184,2,43.75
304,176,234317,2,0,L|432:208,1,131.25
368,192,234948,1,0,0:0:0:0:
112,264,235264,1,0,0:0:0:0:
40,216,235422,1,0,0:0:0:0:
8,144,235580,1,0,0:0:0:0:
56,72,235738,1,0,0:0:0:0:
272,40,235896,1,0,0:0:0:0:
448,56,236212,6,0,L|408:38,2,43.75
256,88,236843,1,0,0:0:0:0:
112,40,237159,2,0,L|72:57,2,43.75
264,72,237633,6,0,L|368:128,1,87.5
248,72,238106,2,0,L|144:128,1,87.5
64,160,238738,5,0,0:0:0:0:
216,224,239054,1,0,0:0:0:0:
128,216,239370,1,0,0:0:0:0:
304,224,239685,1,0,0:0:0:0:
216,224,240001,1,0,0:0:0:0:
392,224,240317,1,0,0:0:0:0:
304,224,240633,1,0,0:0:0:0:
472,160,240948,1,0,0:0:0:0:
80,64,241580,2,0,L|464:272,2,437.5
256,256,245054,5,0,0:0:0:0:
208,256,245212,1,0,0:0:0:0:
312,256,245370,1,0,0:0:0:0:
160,256,245527,1,0,0:0:0:0:
352,256,245685,1,0,0:0:0:0:
120,256,245843,1,0,0:0:0:0:
400,256,246001,1,0,0:0:0:0:
256,192,246317,12,0,256738,0:0:0:0:
Professor Gila
Unsnapped notes: notes that aren't snapped right at the snapping divisor ticks. (if i'm not mistaken)
Mia_Rose
make it finally ranked I love playing the HD map >.< :DDD
-Sh1n1-
Ok, time to mod~~ saving slot, sorry for long delay, problems with network u.u
Comet_M
Hello sheela! (from modding queue!)

Feel free to reject my suggestion, but please explain me the reason!

Column : 1 | 2 | 3 | 4

Mods
NM


Whoa, it's pretty difficult to throw mods -- awesome work!

- 00:46:106 (46106|2) - Add note to 3. Same part as 01:50:527 (110527|0) ~ 01:52:106 (112106|1)
- 00:46:264 (46264|0) - Consider moving to 4, to follow the flow of notes.
- 00:59:370 (59370|2,59527|1) - Ctrl + H
- 01:17:370 (77370|3) - Consider making LN end to 01:18:001 (78001|3). To make it similar like this ; 01:22:422 (82422|1)
- 01:37:422 (97422|1) - Move to 3
- 02:07:580 (127580|2) - Move to 1
- 02:19:422 (139422|1,139580|2) - Ctrl + H
- 03:22:264 (202264|0,202422|2) - Repetition of similar patterns. Consider Ctrl + J (*need to adjust volumn again)


HD


- 00:18:159 (18159|1) - Move to 3
- 00:18:633 (18633|2) - Move to 2 -- 00:19:106 (19106|0) - Move to 3
- 00:27:317 (27317|2) - Move to 1
- 01:22:738 (82738|2) - Add note to 3, drumkick here.
- 01:23:054 (83054|2) - Move to 1, to avoid unnecessary jack with 01:22:738 (82738|2).
- 01:51:791 (111791|1) - Move to 1
- 02:14:370 (134370|0) - Move to 2, -- 02:14:527 (134527|1,134527|2) - Move to look like [1][4] -- 02:14:685 (134685|3) - Move to 3
- 03:30:475 (210475|3) - Move to 1, -- 03:30:633 (210633|1,210633|0) - Move to look like [3][4] ; to ensure diversity of the similar parts :p (03:30:948 (210948|0) - Move to 1 for smoothier fingermoves)

Others look awesome to me! Good mapset ;)

Great song with adequate hitsounds & patterns!

I hope this mod become helpful to you.

Good luck with your beatmap!
Topic Starter
sheela

CometicRush wrote:

Hello sheela! (from modding queue!)

Feel free to reject my suggestion, but please explain me the reason!

Column : 1 | 2 | 3 | 4

Mods
NM


Whoa, it's pretty difficult to throw mods -- awesome work!

- 00:46:106 (46106|2) - Add note to 3. Same part as 01:50:527 (110527|0) ~ 01:52:106 (112106|1) Instead of 3, I added on 4 for balancing the hand movement.
- 00:46:264 (46264|0) - Consider moving to 4, to follow the flow of notes. Some edits were made here. And I don't want to follow the same flow as 00:44:843 (44843|2,45001|3,45159|2) and 00:45:475 (45475|1,45633|0,45791|1) . If I do something else, the vocals and instruments will be a little bit more emphasized.
- 00:59:370 (59370|2,59527|1) - Ctrl + H
- 01:17:370 (77370|3) - Consider making LN end to 01:18:001 (78001|3). To make it similar like this ; 01:22:422 (82422|1)
- 01:37:422 (97422|1) - Move to 3
- 02:07:580 (127580|2) - Move to 1
- 02:19:422 (139422|1,139580|2) - Ctrl + H
- 03:22:264 (202264|0,202422|2) - Repetition of similar patterns. Consider Ctrl + J (*need to adjust volumn again)


HD


- 00:18:159 (18159|1) - Move to 3
- 00:18:633 (18633|2) - Move to 2 -- 00:19:106 (19106|0) - Move to 3
- 00:27:317 (27317|2) - Move to 1
- 01:22:738 (82738|2) - Add note to 3, drumkick here.
- 01:23:054 (83054|2) - Move to 1, to avoid unnecessary jack with 01:22:738 (82738|2).
- 01:51:791 (111791|1) - Move to 1
- 02:14:370 (134370|0) - Move to 2, -- 02:14:527 (134527|1,134527|2) - Move to look like [1][4] -- 02:14:685 (134685|3) - Move to 3
- 03:30:475 (210475|3) - Move to 1, -- 03:30:633 (210633|1,210633|0) - Move to look like [3][4] ; to ensure diversity of the similar parts :p (03:30:948 (210948|0) - Move to 1 for smoothier fingermoves)

Others look awesome to me! Good mapset ;)

Great song with adequate hitsounds & patterns!

I hope this mod become helpful to you.

Good luck with your beatmap!
Thank you for the mod, CometicRush! Anything with no comments are applied.
Milan-
depression is using a better black color combo than the other diff tbh, pure blank doesnt look too nice

facile
-03:20:527 (1) - 03:30:633 (1) - vocals and instruments are so clear at 03:21:159 - and 03:31:264 - tho. 3/2 can work on places like 03:31:896 (2,3) - if you wanted to change the rhythm a bit
-hitsounds before 00:23:685 - are a bit too loud imo, less -10%~ may work better. same for the rest of the diffs
-04:13:580 (1) - i'd try to make the last part, less 'edgy' and more readable for any kind of player uh

moyen
-isnt there something like "normale" or something easier to know whether or not it's a normal?xd right now im guessing cuz star rating, but that's not how naming should work

dificileli
-00:55:264 (1,2) - i'd increase the sv a bit more, it's so slow for how strong the drums are here xd. also helps to make the transition 1x to 1.5x less sudden. same for the rest ye
-03:48:317 (1,2,3) - sounds more like http://puu.sh/niVu8/c96f45b28d.jpg tbh. 03:53:370 (1,2,3) - sounds better here cuz the melody isnt too clear, but before it's clearly upbeat ;;
-04:05:685 (2,1) - jump is like doubling the max distance you use during kiai, dont you think it's a bit exaggerated?

depression
-01:16:264 (2) - my ocd tells me that it should be like this http://puu.sh/niX5U/adc102d2bc.jpg
-01:38:527 (5,6,7,8) - this is the only part where you use higher distance for constant circles in these sections.. if you say it's for emphasisng something, i'd argue why dont you do the same for 01:58:422 (1,2,3,4) - too? ;;

weird spread, didnt like much how short reverse sliders are in normal, reverse arrow is barely visible uh
but good maps. whenever others modes and lyrics are checked, i can icon if you need me
Topic Starter
sheela

Milan- wrote:

depression is using a better black color combo than the other diff tbh, pure blank doesnt look too nice lol I didn't know the colors are different. Applied.

facile
-03:20:527 (1) - 03:30:633 (1) - vocals and instruments are so clear at 03:21:159 - and 03:31:264 - tho. 3/2 can work on places like 03:31:896 (2,3) - if you wanted to change the rhythm a bit I reduced the length by 1/2 a beat.
-hitsounds before 00:23:685 - are a bit too loud imo, less -10%~ may work better. same for the rest of the diffs True.
-04:13:580 (1) - i'd try to make the last part, less 'edgy' and more readable for any kind of player uh All right.

moyen
-isnt there something like "normale" or something easier to know whether or not it's a normal?xd right now im guessing cuz star rating, but that's not how naming should work Well, okay. The word "moyen" in French basically means "normal" in English. But whatever, since it confused you, I will go with "Normal"

dificileli
-00:55:264 (1,2) - i'd increase the sv a bit more, it's so slow for how strong the drums are here xd. also helps to make the transition 1x to 1.5x less sudden. same for the rest ye Okay, I did a 1.25x -> 1.35x -> 1.50x transition.
-03:48:317 (1,2,3) - sounds more like http://puu.sh/niVu8/c96f45b28d.jpg tbh. 03:53:370 (1,2,3) - sounds better here cuz the melody isnt too clear, but before it's clearly upbeat ;; Ooh okk sounds better that way.
-04:05:685 (2,1) - jump is like doubling the max distance you use during kiai, dont you think it's a bit exaggerated? lel I didn't realized that. I reduced the spacing.

depression
-01:16:264 (2) - my ocd tells me that it should be like this http://puu.sh/niX5U/adc102d2bc.jpg Oook.
-01:38:527 (5,6,7,8) - this is the only part where you use higher distance for constant circles in these sections.. if you say it's for emphasisng something, i'd argue why dont you do the same for 01:58:422 (1,2,3,4) - too? ;; Okay, I changed the spacing here because it looked ugly. But if you say that, 01:58:422 (1,2,3,4) - have less noticeable drum beats compared to 01:38:527 (5,6,7,8) - where you can hear the drums clearly. So yeah, I altered the spacing for 01:38:527 (5,6,7,8) - to emphasize the drums but it is not the same reason to have a compact spacing for 01:58:422 (1,2,3,4) -.

weird spread, didnt like much how short reverse sliders are in normal, reverse arrow is barely visible uh To reduce the density of triplets, I decided to add repeat sliders instead.
but good maps. whenever others modes and lyrics are checked, i can icon if you need me
Thank you for the mod, Milan-! Taiko and mania seem to be ready to be checked by a BN, I however think CtB needs more work. Lyrics are checked, I took them from the official album's booklet (and I can speak French too :>).
Aldwych
CC Sheela

M4M Requested in PM.

[General]

Je me pose la question si la diff normal devrait s’appeler "Normale" à la place. Si on parle de diff (donc une), Normal prendrait un e.
Attention aux SV, normalement tu est censé utiliser 1.40 comme base et à la rigueur jouer avec des modificateurs. J'ai un peu checké et je trouve (notamment pour la Oni que tu pourrais accélérer la vitesse lors du kiai (1.20 pourrais suffire (tu peux un peu plus tant que ca reste lisible, j'ai essayé avec 1.30 et je trouve ça pas mal du tout))

[Muzukashii]

00:32:212 : Ce genre de son tu ne la pas mappé auparavant dans cette section, j'accepte l'idée d'avoir un peu de changements mais le fait que tu n'as pas mappé 00:33:475 me laisse a désirer qu'il y a un petit problème. Je pense qu'un choix est a faire, sois changer ce k et le mettre à l'endroit prévu pour avoir une structure de pattern cohérente sois avoir un k similaire dans un pattern ailleur (comme at 00:22:106 par exemple).

00:42:106 : De ce que j'ai pu voir tu utilise des k a cet endroit pour le vocal, je pense que c'est plutôt légit pour en mettre un ici au vu des vocals.

00:47:685 : Je comprends pas trop ce triple d en 1/1 voir à la rigueur l'utilisation d'un d ici. En avoir un a 00:48:159 serait plus en accord avec ce que tu as fait dans l'ensemble de la diff.

00:50:054 : C'est dommage que les patterns que tu as mis en place on peux pas avoir un dk dkk ici. Ca passerais bien avec les vocals mais moi avec la structure courante.

00:52:738 : Ici je trouve pas ton pattern logic, j'aurais personellement supprimé ce k et fait un dkd a 00:53:054.

00:54:001 : c'est propre à toi mais tu peux aussi k en vu du piano vu qu'il y a le même son a 00:54:949, maintenant c'est toi qui voit si tu préfère suivre les beats ou le piano.

00:55:896 : Je trouve pas que le son est assez fort pour mettre un d imo.

01:28:580 : Je comprends pas trop ce triple k, il y des parties plus importantes comme à 01:26:212 qui mettraient plus d'être mappées que ici.

01:48:317 : Idem, restons simple et enlevons ce k.

02:09:791 : T'as la musique et le storyboard qui te le disent clairement : Met un finisher! Ca donnera tellement plus d'impact au play et aux k! J'ai pas tilté plutôt pour ca, donc n'hésites pas a en rajouter au kiai précédent. (Idem pour 02:19:896 par exemple).

02:19:738 : Je te conseille de le passer en k, c'est plus cohérent avec les précédent patterns, et ca portera moins a confusion bêtement les joueurs.

02:22:896 : Si on regarde la précédente partie similaire (post 1st kiai), on est censé avoir un k ici.
02:24:159 : A contrario, ici on a rien, sois on reste logique et on part sur un k sois on diffère avec un d a 02:23:843 vu la batterie.

Ces deux lignes au dessus sont valables pour 02:33:001.

03:11:370 : Je trouve ce k assez inutile et a peu d'impact sur le pattern courant. Imo un d ou k ici serait plus intéréssant au vu de la musique.

03:15:475 : Finisherrrrrrr

03:18:633 : Passe ce k en d, y'as des beats.
03:20:527 : Idem mais la c'est plus par cohérence avec les autres patterns et vu qu'il y a un son assez important, un contraste n'est jamais de trop.

03:25:580 : Ah bah t'as mis un finisher ici \o/

03:35:054 : Pourquoi pas un quint ici? Et finisher à la fin. (Idem pour 03:45:791)

03:45:791++ : Dans la section finale je me suis posé plusieures questions :
- Pourquoi l'utilisation de doublés? Durant 3:30 minutes, j'en ai vu aucun alors qu'ils auraient pu être legit, mais au final c'est pas cohérent avec le reste du mapping. Et c'est assz surprenant. Je pense pas que s'en servir uniquement à la fin soit une bonne idée imo, surtout que tu pouvais très bien en faire des triples sans aucun problèmes
- L'utilisation de finishers dans des endroit on ne devrais pas en avoir. Pour moi, on doit utiliser un finisher sois parce que le son nous le dit (via la batterie), sois pour donner de l'impact à une note dans un pattern parce que un son est plus important et sort du lot par rapport à ce qu'il entoure, ou ma dernière version est pour donner un meilleur ressenti de jeu au player lorsqu'il joue la musique (si je prends un exemple sur notre 1er beatmap contest sur anti - koi, j'ai utilisé des finishers pour donner l'impréssion au joueur de faire du piano mais la c'est plus subjectif). La ou je veux en venir, c'est que j'y voit pas l'intérêt à tes finishers.
- Le spinner final, en sois je suis pas contre et pourquoi pas, mais je serais plus allé sur un slider à bas volume. Le problème du spinner est que l'on sait pas ou le joueur l'aura fini, peut-être en plein millieu ou vers la fin, et au final, ça représente pas parfaitement ce long son, d'ou mon idée de slider à bas volume à la place.

Au final j'aime bien le mapping style présenté. Je trouve que ca représente bien à l'ambiance de la musique et j'ai beaucoup aimé. Après je pense que y'as encore au peaufiner pour la muzukashii pour qu'elle sois parfaite.

[Oni]

00:44:843 : Je trouve pas que ce double triplé sois logique comparé a ce que tu as mappé aupparavent, honettement, un ddd k a 00:45:745 est suffisant et plus logique.

00:54:949 : Sur la muzukasii t'as mis un k ici, missing on Oni.

01:06:633 : Même chose sur les finishers que la muzukashii, check les tous ;)

01:26:133 : J'ai rien contre les triplés, mais je trouve pas que la musique en mérite, par contre le SV actuel est trop lent et je trouve que les objets sont trop collés ce qui rend la lecture et la compréhension assez difficile, a mon avis je pense pense pas que c'est worth d'avoir un triple dans la map. Et au final c'est le seul 1/8 de la map. Not worth at all.

01:32:212++ : Vu que on est sur la Oni, et que le son est plus complet (enfin y'a plus de "contenu auditif" si on veux) que la précédente section similaire, les doublets me vont, cependant je trouve que t'es pas allé assez loin dans ta démarche et au final on se rends compte que c'est le seul doublé de la section ce qui est pas très logique et un peu frustrant. Mon idée est de mettre sur les notes aux 3/4 (comme a 01:35:054 par exemple) une note supplémentaire 1/4 plus loin ou plus tot. Personnellement j'ai essayé 1/4 plus loin et je trouve ca pas mal du tout, n'hésites pas a essayer aussi.

Même chose pour les finishers dans le second et dernier kiai et ca n'est pas fait.

02:03:159 : Si on regarde l'ensemble du kiai on a que des 1/1 en double mais jamais en triple hormis ici, y'as surement quelque chose a corriger mais comment? Le quintuplé suivant est assez legit vu la batterie et le couper serait un bête. Par contre, rajouter un d a 02:03:949 serait ok et même logique en terme de structure si on regarde a 02:13:896.

03:03:159 : Personnellement j'aurais enlevé ce d ainsi que 03:03:791 aswell, le spam 1/2 donne moins d'impact au pattern 1/4 qui suit, personnal opinion tho.

La partie finale ont les même remarque que sur la muzukashii, j'ajouterais juste que un finisher a 03:55:896 n'est pas de trop et serait cohérent a un finisher similaire a 02:30:001.

J'ai moins de chose a dire sur la oni en terme de remarques, certaines sont similare à la muzukashii donc j'ai pas d'utilité a me répéter. Mais je la trouve dans l'ensemble pluôt bien faite.

Sinon c'est tout pour moi pour le moment, ca fait longtemps que j'écoute plus de la variété francaise et j'avais un peu oublié coeur de pirate, très bon choix de musique j'adore!

GL HF for rank. :D
Topic Starter
sheela

Aldwych wrote:

CC Sheela

M4M Requested in PM.

[General]

Je me pose la question si la diff normal devrait s’appeler "Normale" à la place. Si on parle de diff (donc une), Normal prendrait un e. Ouais ok, c'est vrai.
Attention aux SV, normalement tu est censé utiliser 1.40 comme base et à la rigueur jouer avec des modificateurs. J'ai un peu checké et je trouve (notamment pour la Oni que tu pourrais accélérer la vitesse lors du kiai (1.20 pourrais suffire (tu peux un peu plus tant que ca reste lisible, j'ai essayé avec 1.30 et je trouve ça pas mal du tout)) Je vais voir ça après.

[Muzukashii]

00:32:212 : Ce genre de son tu ne la pas mappé auparavant dans cette section, j'accepte l'idée d'avoir un peu de changements mais le fait que tu n'as pas mappé 00:33:475 me laisse a désirer qu'il y a un petit problème. Je pense qu'un choix est a faire, sois changer ce k et le mettre à l'endroit prévu pour avoir une structure de pattern cohérente sois avoir un k similaire dans un pattern ailleur (comme at 00:22:106 par exemple). Je me suis un peu dans tes mots lel, mais je l'ai déplacé à 00:33:475 -.

00:42:106 : De ce que j'ai pu voir tu utilise des k a cet endroit pour le vocal, je pense que c'est plutôt légit pour en mettre un ici au vu des vocals. Je ne vois pas ce que tu veux dire ici. La voix ne s'entend plus ici et si je mettrais un k, je ne crois pas qu'il va suivre quelque chose.

00:47:685 : Je comprends pas trop ce triple d en 1/1 voir à la rigueur l'utilisation d'un d ici. En avoir un a 00:48:159 serait plus en accord avec ce que tu as fait dans l'ensemble de la diff. Ah oui, c'est vrai.

00:50:054 : C'est dommage que les patterns que tu as mis en place on peux pas avoir un dk dkk ici. Ca passerais bien avec les vocals mais moi avec la structure courante. Uh... là, je confus avec cette phrase. Si je suis la voix, ça sonnera bizarre parce que tout dans cet map est basé sur les sounds et non pas les voix.

00:52:738 : Ici je trouve pas ton pattern logic, j'aurais personellement supprimé ce k et fait un dkd a 00:53:054. Au lieu de faire dkd, j'ai fait ddk à cause du piano sur le upbeat. J'ai aussi supprimé le k.

00:54:001 : c'est propre à toi mais tu peux aussi k en vu du piano vu qu'il y a le même son a 00:54:949, maintenant c'est toi qui voit si tu préfère suivre les beats ou le piano. Ouais, ça sonne mieux avec k.

00:55:896 : Je trouve pas que le son est assez fort pour mettre un d imo. Je vois ce que tu veux dire, mais avec cet d, ça introduit le build-up et 00:56:212 (123,124,125) -. Ça ne va pas bien si je le supprime.

01:28:580 : Je comprends pas trop ce triple k, il y des parties plus importantes comme à 01:26:212 qui mettraient plus d'être mappées que ici. J'ai enlevé le k dans le milieu.

01:48:317 : Idem, restons simple et enlevons ce k. Ok.

02:09:791 : T'as la musique et le storyboard qui te le disent clairement : Met un finisher! Ca donnera tellement plus d'impact au play et aux k! J'ai pas tilté plutôt pour ca, donc n'hésites pas a en rajouter au kiai précédent. (Idem pour 02:19:896 par exemple). Oui ouui.

02:19:738 : Je te conseille de le passer en k, c'est plus cohérent avec les précédent patterns, et ca portera moins a confusion bêtement les joueurs. Ok.

02:22:896 : Si on regarde la précédente partie similaire (post 1st kiai), on est censé avoir un k ici. Ouais.
02:24:159 : A contrario, ici on a rien, sois on reste logique et on part sur un k sois on diffère avec un d a 02:23:843 vu la batterie. Je vais avec le k.

Ces deux lignes au dessus sont valables pour 02:33:001. Je les appliqué pour eux aussi.

03:11:370 : Je trouve ce k assez inutile et a peu d'impact sur le pattern courant. Imo un d ou k ici serait plus intéréssant au vu de la musique. J'ai enlevé le k.

03:15:475 : Finisherrrrrrr Déjà mis :')

03:18:633 : Passe ce k en d, y'as des beats. Ok.
03:20:527 : Idem mais la c'est plus par cohérence avec les autres patterns et vu qu'il y a un son assez important, un contraste n'est jamais de trop. Ok.

03:25:580 : Ah bah t'as mis un finisher ici \o/ C'est la même partie, juste c'est répété deux fois.

03:35:054 : Pourquoi pas un quint ici? Et finisher à la fin. (Idem pour 03:45:791) Ok.

03:45:791++ : Dans la section finale je me suis posé plusieures questions :
- Pourquoi l'utilisation de doublés? Durant 3:30 minutes, j'en ai vu aucun alors qu'ils auraient pu être legit, mais au final c'est pas cohérent avec le reste du mapping. Et c'est assz surprenant. Je pense pas que s'en servir uniquement à la fin soit une bonne idée imo, surtout que tu pouvais très bien en faire des triples sans aucun problèmes
- L'utilisation de finishers dans des endroit on ne devrais pas en avoir. Pour moi, on doit utiliser un finisher sois parce que le son nous le dit (via la batterie), sois pour donner de l'impact à une note dans un pattern parce que un son est plus important et sort du lot par rapport à ce qu'il entoure, ou ma dernière version est pour donner un meilleur ressenti de jeu au player lorsqu'il joue la musique (si je prends un exemple sur notre 1er beatmap contest sur anti - koi, j'ai utilisé des finishers pour donner l'impréssion au joueur de faire du piano mais la c'est plus subjectif). La ou je veux en venir, c'est que j'y voit pas l'intérêt à tes finishers.
- Le spinner final, en sois je suis pas contre et pourquoi pas, mais je serais plus allé sur un slider à bas volume. Le problème du spinner est que l'on sait pas ou le joueur l'aura fini, peut-être en plein millieu ou vers la fin, et au final, ça représente pas parfaitement ce long son, d'ou mon idée de slider à bas volume à la place.

Les trois points du haut sont tout appliqués.

Au final j'aime bien le mapping style présenté. Je trouve que ca représente bien à l'ambiance de la musique et j'ai beaucoup aimé. Après je pense que y'as encore au peaufiner pour la muzukashii pour qu'elle sois parfaite.

[Oni]

00:44:843 : Je trouve pas que ce double triplé sois logique comparé a ce que tu as mappé aupparavent, honettement, un ddd k a 00:45:745 est suffisant et plus logique. Ok, j'ai enlevé 00:45:001 - et fait le pattern tu m'as dit.

00:54:949 : Sur la muzukasii t'as mis un k ici, missing on Oni. Oh.

01:06:633 : Même chose sur les finishers que la muzukashii, check les tous ;) Tout fait.

01:26:133 : J'ai rien contre les triplés, mais je trouve pas que la musique en mérite, par contre le SV actuel est trop lent et je trouve que les objets sont trop collés ce qui rend la lecture et la compréhension assez difficile, a mon avis je pense pense pas que c'est worth d'avoir un triple dans la map. Et au final c'est le seul 1/8 de la map. Not worth at all. Ouais, j'avoue que ça ne se voir pas si bien en jouant. Je décide de supprimer la note au milieu.

01:32:212++ : Vu que on est sur la Oni, et que le son est plus complet (enfin y'a plus de "contenu auditif" si on veux) que la précédente section similaire, les doublets me vont, cependant je trouve que t'es pas allé assez loin dans ta démarche et au final on se rends compte que c'est le seul doublé de la section ce qui est pas très logique et un peu frustrant. Mon idée est de mettre sur les notes aux 3/4 (comme a 01:35:054 par exemple) une note supplémentaire 1/4 plus loin ou plus tot. Personnellement j'ai essayé 1/4 plus loin et je trouve ca pas mal du tout, n'hésites pas a essayer aussi. Bonne idée. J'ai mis des doubles dans cette partie.

Même chose pour les finishers dans le second et dernier kiai et ca n'est pas fait. Fait.

02:03:159 : Si on regarde l'ensemble du kiai on a que des 1/1 en double mais jamais en triple hormis ici, y'as surement quelque chose a corriger mais comment? Le quintuplé suivant est assez legit vu la batterie et le couper serait un bête. Par contre, rajouter un d a 02:03:949 serait ok et même logique en terme de structure si on regarde a 02:13:896. Lol, c'est la seule que je n'ai pas inclu la note. Je l'ai maintenant ajouté.

03:03:159 : Personnellement j'aurais enlevé ce d ainsi que 03:03:791 aswell, le spam 1/2 donne moins d'impact au pattern 1/4 qui suit, personnal opinion tho. Ok.

La partie finale ont les même remarque que sur la muzukashii, j'ajouterais juste que un finisher a 03:55:896 n'est pas de trop et serait cohérent a un finisher similaire a 02:30:001.

J'ai moins de chose a dire sur la oni en terme de remarques, certaines sont similare à la muzukashii donc j'ai pas d'utilité a me répéter. Mais je la trouve dans l'ensemble pluôt bien faite.

Sinon c'est tout pour moi pour le moment, ca fait longtemps que j'écoute plus de la variété francaise et j'avais un peu oublié coeur de pirate, très bon choix de musique j'adore! Ouaip! Honnêtement, les musiques francophones ne sont pas si boones, à mon goût. Mais Coeur de pirate est unique pour moi et j'aime bien écouter ses musiques.

GL HF for rank. :D
Merci beaucoup pour cet mod, Aldwych! Il m'a été vraiment utile pour cette map!
ArcherLove
hi~ mania mod

mod
col=1~4
nice song

NM

00:55:580 - add
00:55:738 - add
00:55:896 - add (all drum sound ^ )
01:30:001 - add
01:35:054 - add
01:48:317 (108317|3) - move to 3
01:50:054 (110054|0) - move to 3
02:13:896 (133896|0,134054|1) - ctrl J (better play)
02:16:422 (136422|0) - move to 3
02:32:527 (152527|2,152527|0) - why 2 note? del 1? (other same sound but only 1 note)
03:09:633 - add
03:21:791 (201791|3) - better to 3
04:09:159 (249159|3,249791|2) - ctrl+J

HD

00:04:738 (4738|0) - add? (piano sound chord)
00:07:264 (7264|1) - move to 3
00:13:106 (13106|2) - move to 2 and make this LN until -> 00:13:580 (13580|1) - <- move to 1 (LN end here) -> 00:14:054 (14054|0) - move to 2
00:15:317 (15317|0,15475|0) - move to 3
00:19:896 (19896|0) - add
00:45:791- missing note (drum)
00:46:422 (46422|0) - move to 2
00:54:475 (54475|0) - move to 2
00:55:580 - add
00:55:738 - add
00:55:896 - add (all drum sound ^ )
01:23:212 (83212|0) - move to 3
02:16:580 (136580|2) - move to 4

good luck!~
FuZ
ctb diff is offbeat
Topic Starter
sheela

ArcherLove wrote:

hi~ mania mod

mod
col=1~4
nice song

NM

00:55:580 - add
00:55:738 - add
00:55:896 - add (all drum sound ^ )
01:30:001 - add
01:35:054 - add For both points above, adding anything on those timestamps will result nothing, because there is no beat whatsoever.
01:48:317 (108317|3) - move to 3
01:50:054 (110054|0) - move to 3
02:13:896 (133896|0,134054|1) - ctrl J (better play)
02:16:422 (136422|0) - move to 3
02:32:527 (152527|2,152527|0) - why 2 note? del 1? (other same sound but only 1 note)
03:09:633 - add
03:21:791 (201791|3) - better to 3
04:09:159 (249159|3,249791|2) - ctrl+J

HD

00:04:738 (4738|0) - add? (piano sound chord) The sound is not very strong here. I would just leave it one.
00:07:264 (7264|1) - move to 3
00:13:106 (13106|2) - move to 2 and make this LN until -> 00:13:580 (13580|1) - <- move to 1 (LN end here) -> 00:14:054 (14054|0) - move to 2
00:15:317 (15317|0,15475|0) - move to 3 The jack emphasizes the drums better, so I'm leaving them the way they are.
00:19:896 (19896|0) - add Like in the first point, the sound is not strong here.
00:45:791- missing note (drum)
00:46:422 (46422|0) - move to 2
00:54:475 (54475|0) - move to 2
00:55:580 - add
00:55:738 - add
00:55:896 - add (all drum sound ^ )
01:23:212 (83212|0) - move to 3
02:16:580 (136580|2) - move to 4

good luck!~
Thank you for the mod, ArcherLove!
-Sh1n1-


M4M requested via PM, sorry for looong delay, don't kill me please D:

General


  1. HP should be 6 cuz this diff is "Rain" right?

Pluie de Nitsches


To be honest, this diff need a lot of work, my mod will be based on structure cause I think that this is the main issue on this diff. Please don't follow only vocal, instrumental deserve more enphasis, anyways, Let's start:
  1. 00:20:212 (1,2,3,4,5,6) - why you mapped this part if at the beginning you decide to skip the intro? awkward imo, if you want to keep this notes I strongly recommend you to map the intro since 00:00:949 -, otherwise if you don't want to map the intro delete such notes.
  2. 00:22:896 (8) - voice overenphasized imo, idk what do you think about my first advice but if you decide to delete 00:20:212 (1,2,3,4,5,6) - you should change this pattern into 1 normal slider, such slider could start at 00:23:054 - and finish at 00:23:370 -, now if you want you could add a note at 00:22:896 -, keep the hyperdash cuz there is a strong sound.
  3. 00:23:527 (1) - you are following vocal at wrong places, your patterns at the beginning should be with less intensity cause is the calmest part of the song imo, if you decide to follow my last advice, I recommend you to start with such slider at 00:23:685 - and keep the current end at 00:24:159 -
  4. 00:25:580 (5) - I have a doubt with this slider cuz at 00:26:212 - I feel the same sound as 00:23:685 - and as I said in my last advice, if you follow this sound with 00:23:527 (1) - you should do the same here, so I recommend you to finish 00:25:580 (5) - at 00:25:896 -, them delete 00:26:685 (6) - and add a new slider from 00:26:212 - to 00:26:685 - for consistency. About distance, make a normal jump without hyperdash.
  5. 00:28:422 (2,3) - Idk what are you following here, voice maybe? but rhythm is not at all good, so I recommend you to keep one pattern about structure but if you want more variety I'll give you two options, choose one if you are agree:
    1- 00:27:791 (1) - there are lots of ways to map this but avoiding lots of changes you should add one more reverse, delete 00:29:053 (3) - and 00:28:422 (2) - move to 00:28:738 - (consistency in structure)
    2- 00:28:422 (2) - such slider should finish at 00:28:580 -, them delete 00:29:053 (3) - and add one slider from 00:28:738 - to 00:29:212 - (variety but I recommend you the first one)
    About distance, here is a good place to add a hyperdash as you did on 00:23:685 -
  6. 00:30:475 - you miss a note here? in my opinion, one note here is more important than 00:31:106 (7) -, so add a note at 00:30:475 - (x:268) and delete 00:31:106 (7) -
  7. 00:31:264 (8,9) - nice cuz there are high pitchs at 00:31:264 - and 00:31:738 - but feels better if you change this into one slider, one reason could be consistency with my previous advices, you will follow voice better imo, also make only a normal jump.
  8. 00:33:475 (5) - is offbeat, as I said on 00:28:422 (2,3) - you can do the same here or you could remove 00:33:475 (5) -, 00:32:843 (4) - add one more reverse, 00:33:949 (6) - move to 00:33:791 - and this slider should finish at 00:34:264 -
  9. 00:37:580 (4) - this kind of sliders are not at all good at this part cuz there are 3 important sounds at 00:37:896 - 00:38:054 - 00:38:212 -, deserve notes imo. I saw a good pattern from you few ticks ago, for example, remove reverse at 00:37:580 (4) - them 00:37:580 (4) - should finish at 00:37:896 -, add a note at 00:38:054 - and them add a slider from 00:38:212 - to 00:38:527 -
  10. 00:38:685 (5) - move to 00:38:843 - to catch a better rhythm and keeping consistency with my previous advices.
  11. 00:40:580 (3) - this kinds of slider are not good as I told you a few points ago, also I saw that you are following vocal here but is not confortable I recommend you to follow more instrumental, in this case piano is more stronger than voice imo, 00:40:738 - deserve a note, 00:40:580 (3) - delete, add a note at 00:40:580 - and 1 slider from 00:40:738 - to 00:41:054 -.
  12. Don't you think that 00:41:370 (4) - feels more confortable ending at 00:41:843 -?
  13. 00:43:738 (3) - move to 00:43:896 -, instrumental need more attention here.
  14. what are you following at 00:47:685 - and 00:47:843 -? there isn't an important sound to be enphasize, 00:47:685 (2) - remove reverses at 00:48:159 - 00:48:001 - and 00:47:843 -, them move to 00:48:001 -.
  15. 00:48:633 (5) - I don't know what are you following here, isn't voice cuz voice start at 00:48:791 -, isn't instrumental cuz instrumental start at 00:48:949 -... what are you following? such slider should be moved to 00:48:949 - and should finish at 00:49:422 -, finally add a note at 00:48:633 -.
  16. 00:50:370 (8) - move to 00:50:685 -, there is high voice pitch at 00:50:212 -, after that, deserve a little break imo, furthermore you were following this kind of sounds (00:50:527 - 00:50:685 - 00:50:843 -) with your previous patterns, them the distance of 00:50:527 (8) - with the previous note should be around 4.12x, the note at 00:50:685 - should be around x:224.
  17. 00:50:843 (10) - bad flow, I strongly recommend you to change or delete and remap this part, for example: 00:50:843 (10) - remove the reverse, and finish at 00:51:159 -, them move to x:364, finally add 1 slider from 00:51:475 - to 00:51:949 - with a normal jump without hyperdash.
  18. 00:51:949 (1) - this slider is off, in my opinion should start at 00:52:422 - and finish at 00:54:001 -
  19. 00:54:791 (1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7) - oh my god, no rhythm, bad flow and wrong transitions. I recommend you to make an 1/4 stream from 00:54:633 - to 00:55:896 - and 1/8 stream from 00:55:896 - to 00:56:449 -, also should be a hyperdash previously of 00:56:527 (8) - cuz there is a strong sound at 00:56:527 - furthermore mark the beginning of a new section, in this case, kiai time.
  20. I don't know why your patterns at kiai time have less intensity than intro, for example 00:56:527 (8) - is a boring pattern at kiai time, should be something similar as 01:06:633 (1,2,3) - imo, but in general I like kiai, seems with more order, good job
  21. 00:59:054 (3,4) - increase the distance between such notes, high pitch at 00:59:685 -.
  22. 01:02:054 (6) - should start at 01:02:212 - and them add a note at 01:02:054 -
  23. 01:00:949 (1,2,3,4,5) - I don't care 1,2,3 and 4 but a hyperdash should be between 4 and 5 cuz there is a strong sound, I recommend you to increase the distance gradually on each note, for example: 01:01:106 (2) - should be at x:440, 01:01:264 (3) - at x:304 and 01:01:422 (4) - at x:456, finally 01:01:580 (5) - should be at x:240, I was increasing the distance on each note +30x to make it more clean.
  24. 01:15:791 (5,6) - hyperdash is no needed between such notes, keep consistency with your previous patterns like this: 01:00:633 (7,1,2,3,4,5) - or 01:05:843 (1,2,3,4,1) - I'll leave distances to you, but try to make something like my examples.
  25. 01:16:738 (9) - don't you feel that at 01:16:738 - is a better place to add the break? take a look at 02:19:896 (6) - for reference is you don't understand me.
  26. 01:28:738 (3) - should finish at 01:29:054 - imo, sounds better, and 01:29:054 (4) - should start at 01:29:370 - and finish at 01:29:843 -. keep the hyperdash if you feel it confortable.
  27. 01:30:317 (5,6) - it feels like an intense part will start but 01:31:422 (7,8,9,10) - don't reflect that, so 5 and 6 are really necessary? I don't think so, to keep the balance with next patterns I recommend you to delete 01:30:475 (6) -, them add 1 slider from 01:30:633 - to 01:30:949 -, add 1 note at 01:31:106 -.
  28. 01:31:422 (7,8) - offbeat, sorry but have a terrible sound, following my previous advice I suggest you to delete 01:31:422 (7) -, add 1 slider from 01:31:264 - to 01:31:580 - and 01:31:738 (8) - move to 01:31:896 -
  29. 01:33:475 (1,2) - first of all, jump is too big imo cause there isn't hyperdash, also 01:34:106 (2) - is unsnapped, I suggest you a couple of things, remove 01:34:106 (2) - first and let's try a normal pattern keeping consistency on structure with previous patterns, them you should add 1 slider from 01:34:106 - to 01:34:264 - and another slider from 01:34:422 - to 01:34:896 - about jumps and places, refer to your previous patterns.
  30. 01:35:685 (4) - yeah, nice but from 01:36:001 - to 01:36:475 - could follow voice better with slider, here my suggestions: 01:35:685 (4) - remove reverse, 01:36:475 (5) - should be deleted too and add 1 slider from 01:36:001 - to 01:36:475 -
  31. 01:36:791 (7) - offbeat again, I know that you can recognize this sound because I told you to fix it lots of times at the beginning, so, 01:36:791 (7) - move to 01:36:949 - and such slider should finish at 01:37:422 -
  32. 01:39:159 (4) - common, here we go again, such slider should finish at 01:39:317 - and them add 1 slider from 01:39:475 - to 01:39:949 -.
  33. 01:41:843 (9) - move to 01:42:001 -, feels better.
  34. 01:43:106 (1) - you are following vocal, right? awkward imo, add a note at 01:42:949 -, 01:43:106 (1) - move to 01:43:264 -, delete 01:44:054 (2) - and add 1 slider from 01:43:738 - to 01:44:054 -
  35. 01:44:370 (3) - to be honest I'm not agree with this slider but if you feel that is good, I'll leave to you, otherwise if you think that is wrong and need remap, please do it!, now adding more enphasis at 01:45:633 (4) -, don't you think that 1 note could be added at 01:45:791 -?
  36. 01:54:317 - should be moved to 01:54:475 - and finish at 01:55:106 -
  37. 01:55:738 (6) - bad flow imo, you should remove it and add 1 slider from 01:55:896 - to 01:56:212 -, remove 01:56:685 (7) - and add 1 more slider from 01:56:370 - to 01:56:685 -
  38. 01:57:001 (8) - should finish at 01:57:633 - imo.
  39. 01:58:106 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - idk why but here sounds much better than 00:54:791 (1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7) -, but if you can follow my previous advice, will be much better, refer to "Depression".
  40. 02:00:159 - you miss a note here? it's more important than 02:00:791 (3) -
  41. if you follow my previous advice, 02:00:949 (4,5) - should be the opposite, slider first them a note.
  42. 02:01:580 (6,7,8) - I recommend you to change into one reverse slider, first delete 02:01:580 (6,7) - and move 02:01:896 (8) - to 02:01:580 -, them add a reverse
  43. 02:07:422 (7,8,9) - move to 02:07:580 - and 02:08:370 (1) - sounds bad, move to 02:08:527 - and this slider should finish at 02:08:843 -, add 1 note at 02:08:370 - them one more note at 02:09:001 -. I prefer the first kiai than the second.
  44. 02:40:422 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Idk if you will change this part, as I said previously, should be 1/4 first and them 1/8. also decrease a bit the distance between 02:40:737 (4,1) - and between 02:41:159 (4,1) -, Oh I forgot, this stream should finish at 02:41:843 -?
  45. 02:41:843 (1) - move to 02:42:001 - and them 02:42:475 (2) - should changed into 1 normal slider from 02:42:633 - to 02:43:106 -.
  46. 02:45:475 (1) - remove this spin, is too short also a break will be really good, something similar as 02:50:685 -
  47. 02:46:896 (2) - should start at 02:47:054 - and finish at 02:47:370 -.
  48. 02:50:054 (4) - I recommend you to delete this slider and add 1 note at 02:50:054 - them one slider from 02:50:212 - to 02:50:685 -
  49. 02:52:106 (6) - should finish at 02:52:422 - and 02:52:422 (7) - should start at 02:52:738 - and finish at 02:53:212 -
  50. 02:55:106 (5) - should be only one slider from 02:55:264 - to 02:55:738 -
  51. 02:56:527 (2,3) - should be changed into one normal slider.
  52. 03:00:633 (1) - wrong place, it should start at 03:00:948 - and finish at 03:03:475 -
  53. 03:04:106 (3,4,5,6) - finally, no more 1/6 patterns, but 03:03:475 (2) - should be changed into notes, 03:03:475 - 03:03:633 - 03:03:791 - 03:03:948 - deserve notes.
  54. 03:05:843 - you miss a note imo, I'm sure that this is not the first time I told you this.
  55. 03:06:475 (3,4) - this part could be inproved imo, I suggest you to delete 03:06:475 (3) - and move 03:06:791 (4) - to 03:06:633 -, such slider should finish at 03:06:948 -, also you will need a note at 03:07:106 -
  56. 03:07:896 (3) - are you sure that this pattern follow the song nice? I don't think so, could be better if you change 03:07:896 (3) - into 1 normal slider, also 03:07:738 (2) - is not at all necessary imo, to be honest I think that is more necessary at 03:08:370 -.
  57. 03:08:527 (1,2,3) - omg, you could inprove this part imo, 03:08:527 (1) - a reverse is necessary? if you want to follow voice with 03:09:001 (2,3) - you will ruin the next pattern ( 03:09:948 (4,5) - ), so here my advices: 03:08:527 (1) - change into 1 normal slider, 03:09:001 (2) - delete, add a note at 03:09:001 -, 03:09:475 (3) - move to 03:09:159 -, them 03:09:948 (3) - and 03:10:264 (4) - should be moved to 03:09:791 - and 03:10:106 - respectively, finally add a note at 03:10:422 -
  58. 03:10:896 (1) - why not keep the same pattern as 02:04:738 (1,2) -? because 03:10:896 (1) - and 03:12:159 (2) - are offbeat.
  59. 03:18:317 (7) - should finish at 03:18:633 - and 03:19:106 (1) - should be moved to 03:19:264 -, such slider should finish at 03:19:580 -. Don't forget to add a note at 03:19:106 -
  60. 03:20:370 (3,4) - keep consistency with previous patterns please, this sounds terrible and random, trust me. I recommend you to delete these objects, add 1 note at 03:20:370 -, them add 1 slider from 03:20:527 - to 03:20:843 -.
  61. 03:21:001 (5) - move to 03:21:159 - sounds much much better.
  62. orz this never ends ._. there is a strong sound at 03:25:580 - did you remenber when I said that? such sound deserve a hyperdash, so I recommend you to delete 03:24:948 (3) - and move 03:25:106 (4) - and 03:25:422 (5) - to 03:24:948 - 03:25:264 - respectively. also the distance between 03:24:948 (3,4) - are too big and hard to catch.
  63. 03:25:738 (6) - delete because is not necessary, in my opinion you should add 1 slider from 03:25:580 - to 03:25:896 -, and yeah, 03:25:896 (1) - is not necessary so you should remove it, them you should add a note at 03:26:054 - and 1 slider from 03:26:212 - to 03:26:527 -
  64. 03:27:317 (5) - sounds bad, I suggest you to to make the slider from 03:27:317 - to 03:27:633 - and the reverse from 03:27:633 - to 03:27:948 - .
  65. 03:28:422 (6) - should finish at 03:28:738 -, consistency with my previous advices, only if you decide to apply my suggestions.
  66. you should add 1 slider from 03:36:317 - to 03:36:633 - imo.
  67. 03:37:738 (8) - remove the reverse and such slider should finish at 03:38:212 -
  68. 03:38:685 (1) - move to 03:38:843 - also add notes at 03:38:527 - and 03:38:685 -
  69. 03:39:317 (2) - bad flow one more time orz, 03:39:317 (2) - remove reverse and move to 03:39:475 -, don't forget to add a note at 03:39:317 -
  70. 03:40:422 (4,5) - you forgot the hyperdash between such notes.
  71. 03:41:212 (1) - for consistency with previous advices, 03:41:212 (1) - should be at 03:41:370 - and keep the current finish at 03:41:843 -, them add 1 note at 03:41:212 -
  72. 03:43:264 - add 1 note, remove only 1 reverse at 03:43:422 (4) - and move to 03:43:580 -
  73. 03:51:791 (3) - should finish at 03:52:106 -
  74. 03:52:422 - and 03:52:738 - deserve notes, in this case fruits, 03:52:580 (4) - should start at 03:52:738 - and finish at 03:53:054 -, also you should add notes at 03:52:422 - and 03:52:580 -
  75. 04:06:317 (1) - should finish at 04:16:106 -, keep a general consistency with std diffs, also sounds better imo.

I don't want to mod anymore lol, after all you should ask for more mods to fix problems with jumps and transitions, best of lucks sheela and nitsches.
Loooctav
I won't mod the taiko diffs because they are perfect to me xD

A star for it, good luck ranking!~
Prophecy
From Prophecy's modding queue v2
Mod Number : 12 / 500
[General]
Seems I can't see the SB in-game: https://osu.ppy.sh/ss/4763219

[Muzu]
Unify the hitsound, It's no effect in gameplay if whistle/clap (It's same k) used until you have a hitsound.
00:00:949 (1) - use whistle instead of clap
00:08:527 (17) - use whistle instead of clap
00:11:054 (22) - ^
00:13:580 (29) - ^
00:16:106 (34) - ^
00:18:633 (41) - ^
[]
GL!
Topic Starter
sheela

Prophecy wrote:

From Prophecy's modding queue v2
Mod Number : 12 / 500
[General]
Seems I can't see the SB in-game: https://osu.ppy.sh/ss/4763219 I'm going to keep it as it is. I want to have the particles in the kiai to go on both sides.

[Muzu]
Unify the hitsound, It's no effect in gameplay if whistle/clap (It's same k) used until you have a hitsound.
00:00:949 (1) - use whistle instead of clap
00:08:527 (17) - use whistle instead of clap
00:11:054 (22) - ^
00:13:580 (29) - ^
00:16:106 (34) - ^
00:18:633 (41) - ^

Since you said that using either a clap or whistle to have a same k doesn't affect the gameplay, there's no point to unify. What's important is the gameplay, the editor doesn't do much.
[]
GL!
Thank you for the check, Prophecy, but none for your points were applied. Sorry.
Arta
Hi! Here is a single mod, since your map is so well constructed and pretty much flawless.

You may or may not choose to listen to me, my mods are 100% suggestions, no hard feelings.

  • HD
    1. 00:00:949 (949|0,3001|1) - feels a little awkward to have that gap in between the LNs, things like this seems a bit better to me personally.
    Since it was a short mod, I will do another mod regardless of the modding queue of mine. Feel free to inbox me or PM me in-game for more details.

    Great map, great song, you will be able to rank this with no obstacles. Keep up the good work!
Topic Starter
sheela

Arta wrote:

Hi! Here is a single mod, since your map is so well constructed and pretty much flawless.

You may or may not choose to listen to me, my mods are 100% suggestions, no hard feelings.

  • HD
    1. 00:00:949 (949|0,3001|1) - feels a little awkward to have that gap in between the LNs, things like this seems a bit better to me personally.
    Since it was a short mod, I will do another mod regardless of the modding queue of mine. Feel free to inbox me or PM me in-game for more details.

    Great map, great song, you will be able to rank this with no obstacles. Keep up the good work!
Thank you for the mod, Arta! I have applied your suggestion.
Nwolf
woof

[Taikos]

I think you could increase the kiai volume to 80%, the hitsounds are a little bit quiet in those parts.

[Muzukashii]

00:36:001 - 00:41:054 - I think you could add kats here because somehow you haven't mapped any of these 1/2 gaps in this half of the strophe, compared to 00:28:422 - 00:33:475 - . Alternatively add them 00:38:527 - 00:43:580 - here instead, but I think the others fit the song better.
00:51:159 - ^ but this really doesn't have to be

00:56:370 (124) - Remove this note, I personally don't think kkD as 1/4 should appear in a Muzukashii at any BPM. It still overlaps and looks weird so that might be confusing.
01:06:475 (157) - ^
01:16:738 (190) - This should be a big kat I think

01:22:106 (207) - What is this note doing here?? The melody doesn't play this so it feels weird
01:27:159 (223) - Move this 01:26:527 - here for same reason.

01:44:212 - Again, feel like you could add a 1/2 note here, prob a kat

01:59:527 (298) - Remove, big note on next note again
02:09:633 (330) - ^
02:19:738 (362) - ^

02:29:370 (390,391,392) - 1/4? 0.0 Remove the middle note, there is nothing here, makes it inconsistent with the other 1/4 in this map.
02:39:001 (422) - Move this 02:39:317 - here and change to don, I find this a little bit too complicated for a Muzukashii.

03:11:054 (17) - Should be changed to a kat, the other sounds like this are kats as well.
03:15:317 (30) - Same as always
03:18:317 (39,40) - Swap these notes, same as 17
03:25:422 (62) - Remove, same as always
03:35:527 (92) - ^
03:45:633 (123) - ^

03:49:580 - Missing a don?
03:55:896 (149) - Missing finisher???

04:06:001 - I think from this point onward you should remove some notes so it really loses density. On-going 1/1 doesn't really give the effect of the song ending imo.

[Oni]

00:04:738 (11) - Personally I feel like this disturbs the silence too much so I'd suggest to remove it.
00:14:843 (35) - ^
00:19:896 (49) - ^
00:22:422 (56) - ^

00:44:843 (116,117) - Mapping vocals here but not 00:50:054 - 00:50:212 - here? : (
00:51:001 - maybe even here, but it's up to you to decide if it makes 00:53:054 (140,141,142,143) - too unimportant then

01:06:001 (196) - Find it much more nicer to play with a kat on this note. Sounds nicer too considering 00:55:896 (150,151,152,153) -

01:24:001 - Missing kat or nothing here on purpose?
02:24:633 - ^
02:34:758 - ^
Also all the other gaps but those are possibly less important. Maybe they should be removed in Muzukashii?

01:57:791 (45) - Again playing in silence, remove :C

02:04:106 (71,72) - Swap these maybe, plays nicer and fits to 02:14:212 (116,117,118,119,120) -

02:27:159 (173) - Change to kat to differ it from the bass drum more.

03:24:948 (356,357) - Change to kats to be consistent with 03:35:054 (402,403,404,405) - ?

03:39:791 (423,424,425,426,427,428,429) - Try changing this to kkdkdkd. That would be a repetition of 03:29:685 (377,378,379,380,381,382,383) - with added kats the beginning - kinda like 03:09:475 (285,286,287,288,289,290,291) - with 03:19:580 (331,332,333,334,335,336,337) - !
--> this also fits to my suggestion earlier at 02:03:791 (70,71,72,73,74,75,76) - , which then gets repeated with more kats 02:13:896 (115,116,117,118,119,120,121) - (wasn't intentional, it works tho)
--> 01:10:738 (215) - change this to kat then too

03:48:317 (463) - why is there a big don here (03:50:843 (475) - ?)
03:53:370 (485) - ^
03:58:422 (19) - ^

03:55:738 (8) - change to kat, 03:55:896 (9) - change to big don for consistency with other finishers and 02:30:001 (185) -

04:06:001 - From here onward: Same as Muzu. I don't think it would be bad if there even was 2/1 here. 04:07:580 (55,57,59,60,61,63,65) - try these




Very nice song, good luck!
Intelli
Sorry for late mod, swamped with requests atm o.o

Muzu:
  1. 00:00:000 (0) - Why are some kats clap and others whistle? Pick one!

  2. damn nwolf said LITERALLY everything I wanted to say lol

  3. 04:13:580 (185) - Spinner instead
Oni:
  1. 00:00:000 (0) - Same as muzu with the clap/whistle thing

  2. 01:23:054 (15) - dkddkd

  3. 01:26:054 (28) - I would actually make this a 1/8th division thing, like d k d ddk k k k d. Up to you though

  4. 01:28:106 (38) - This pattern feels awkward. dkkdd and ddkkd play much better to me

  5. 02:14:685 (120) - k

  6. 02:44:527 (239) - d k

  7. 02:54:633 (248) - ^

  8. 03:24:948 (356) - k

  9. 03:57:159 (14) - dkddkd

  10. 03:58:896 (21) - k
god im tired
Topic Starter
sheela
Nwolf

Nwolf wrote:

woof

[Taikos]

I think you could increase the kiai volume to 80%, the hitsounds are a little bit quiet in those parts. Okay.

[Muzukashii]

00:36:001 - 00:41:054 - I think you could add kats here because somehow you haven't mapped any of these 1/2 gaps in this half of the strophe, compared to 00:28:422 - 00:33:475 - . Alternatively add them 00:38:527 - 00:43:580 - here instead, but I think the others fit the song better.
00:51:159 - ^ but this really doesn't have to be

Only the first two timestamps had kats. The others don't have a strong beat, they are not noticeable compared to the first two.

00:56:370 (124) - Remove this note, I personally don't think kkD as 1/4 should appear in a Muzukashii at any BPM. It still overlaps and looks weird so that might be confusing.
01:06:475 (157) - ^
01:16:738 (190) - This should be a big kat I think Maybe not big kat, but big don.

The three suggestions were applied. I did hear that patterns like kkD as 1/4 shouldn't appear on Muzukashii, but since this is a low BPM, that would make it in exception. Well, I trust in this :>

01:22:106 (207) - What is this note doing here?? The melody doesn't play this so it feels weird
01:27:159 (223) - Move this 01:26:527 - here for same reason.

I guess I was trying to follow the drums, but I didn't actually realize it would sound bad, lol. I applied your points.

01:44:212 - Again, feel like you could add a 1/2 note here, prob a kat

The piano is faint here (if I listen carefully), so I didn't add anything, like in the first verse.

01:59:527 (298) - Remove, big note on next note again
02:09:633 (330) - ^
02:19:738 (362) - ^

Applied all three suggestions.

02:29:370 (390,391,392) - 1/4? 0.0 Remove the middle note, there is nothing here, makes it inconsistent with the other 1/4 in this map.

Instead of removing the middle note, I moved it to 02:29:212 - to get the drums.

02:39:001 (422) - Move this 02:39:317 - here and change to don, I find this a little bit too complicated for a Muzukashii.

Applied.

03:11:054 (17) - Should be changed to a kat, the other sounds like this are kats as well.
03:15:317 (30) - Same as always
03:18:317 (39,40) - Swap these notes, same as 17
03:25:422 (62) - Remove, same as always
03:35:527 (92) - ^
03:45:633 (123) - ^

All applied.

03:49:580 - Missing a don?
03:55:896 (149) - Missing finisher???

Yes.

04:06:001 - I think from this point onward you should remove some notes so it really loses density. On-going 1/1 doesn't really give the effect of the song ending imo.

Good idea! I decided to remove the notes on 04:09:159 - 04:11:685 - 04:12:948 - so that they follow the violin when it changes the sound.

[Oni]

00:04:738 (11) - Personally I feel like this disturbs the silence too much so I'd suggest to remove it.
00:14:843 (35) - ^
00:19:896 (49) - ^

All threes above were removed.

00:22:422 (56) - ^

Not this one, however. I think this one fits well with the current rhythm. It kind of "supports' the kat on 00:22:106 - and the drum in the music. Without the don, it sounds weird personally.

00:44:843 (116,117) - Mapping vocals here but not 00:50:054 - 00:50:212 - here? : (

Actually, we can hear the drums, which I intended to follow here. In the whole map, I'm trying to not follow the vocals as much as possible.

00:51:001 - maybe even here, but it's up to you to decide if it makes 00:53:054 (140,141,142,143) - too unimportant then

Like in the previous reason, I intend to not the vocals.

01:06:001 (196) - Find it much more nicer to play with a kat on this note. Sounds nicer too considering 00:55:896 (150,151,152,153) -

Okay.

01:24:001 - Missing kat or nothing here on purpose?
02:24:633 - ^
02:34:758 - ^
Also all the other gaps but those are possibly less important. Maybe they should be removed in Muzukashii?

Added the notes on respected places.

01:57:791 (45) - Again playing in silence, remove :C

Yeah, that makes sense. Removed.

02:04:106 (71,72) - Swap these maybe, plays nicer and fits to 02:14:212 (116,117,118,119,120) -

All right.

02:27:159 (173) - Change to kat to differ it from the bass drum more.

Applied.

03:24:948 (356,357) - Change to kats to be consistent with 03:35:054 (402,403,404,405) - ?

Sure.

03:39:791 (423,424,425,426,427,428,429) - Try changing this to kkdkdkd. That would be a repetition of 03:29:685 (377,378,379,380,381,382,383) - with added kats the beginning - kinda like 03:09:475 (285,286,287,288,289,290,291) - with 03:19:580 (331,332,333,334,335,336,337) - !

Nice. Arranged the dons and kats.
--> this also fits to my suggestion earlier at 02:03:791 (70,71,72,73,74,75,76) - , which then gets repeated with more kats 02:13:896 (115,116,117,118,119,120,121) - (wasn't intentional, it works tho)

Done to above too.

--> 01:10:738 (215) - change this to kat then too

Yep.

03:48:317 (463) - why is there a big don here (03:50:843 (475) - ?)
03:53:370 (485) - ^
03:58:422 (19) - ^

The reason I added those big don is because there's crashes in the music. So I thought that finishers would fit well with those sounds.

03:55:738 (8) - change to kat, 03:55:896 (9) - change to big don for consistency with other finishers and 02:30:001 (185) -

Done.

04:06:001 - From here onward: Same as Muzu. I don't think it would be bad if there even was 2/1 here. 04:07:580 (55,57,59,60,61,63,65) - try these

I will do what I did in Muzu.


Very nice song, good luck!

Intelli

Intelli wrote:

Sorry for late mod, swamped with requests atm o.o It's all right!

Muzu:
  1. 00:00:000 (0) - Why are some kats clap and others whistle? Pick one!
    Another modder told me this too, however there's really nothing wrong with having claps and whistles. They will result as kat either way.

  2. damn nwolf said LITERALLY everything I wanted to say lol
    :<

  3. 04:13:580 (185) - Spinner instead
    This was brought up by another modder, but "inverted". They say that with a spinner, you can complete it faster, yet you have to wait until the map fully finishes, so that leads to an awkward way to finish a map. This is the opposite with a slider.
Oni:
  1. 00:00:000 (0) - Same as muzu with the clap/whistle thing
    Same reason in Muzu.

  2. 01:23:054 (15) - dkddkd
    Okay.

  3. 01:26:054 (28) - I would actually make this a 1/8th division thing, like d k d ddk k k k d. Up to you though
    I once did that, but someone said that it was too quick and confusing, so I decided to remove it.

  4. 01:28:106 (38) - This pattern feels awkward. dkkdd and ddkkd play much better to me
    Made it dkkdd.

  5. 02:14:685 (120) - k
    Okay.

  6. 02:44:527 (239) - d k

  7. 02:54:633 (248) - ^
    Both were applied. Sounds better with the music.

  8. 03:24:948 (356) - k
    Did this in Nwolf's mod :>

  9. 03:57:159 (14) - dkddkd
    The drum 03:57:475 (16,17,18) - is pretty linear, so I decided to keep the dons.

  10. 03:58:896 (21) - k
    Okay.
god im tired
Thank you the mods, Nwolf and Intelli!
Surono
Hi Sheela, I am here as M4M and dem lovely song! never hear other like this on beatmap listing lol
sorry for not wait your response, but I doubt if my brains is dem and have no idea with the point I want suggest for your map. but in anycase, you will gladly to see this first lol xd

oke go
>General
* OD 4 for Muzukashii? or OD 6 for Oni, I think 6 is fine since is slow bpm if you want

>Oni
* 00:02:212 - I think this drum is similar with 00:01:896 - this, so I think is needed to emphasize and for 00:02:527 - contrasting this drum. consindering this bcus its should consistent as similar sounds. if you applied this, do it too on overall this map
* 00:28:264 - you wanna fill this don? it would nice for fill the drum as 5plet and fullmapped for drum, vocal and piano imo. so I think you shouldnt ignored this
* 00:33:317 - same above
* 00:38:370 - kd 1/4? same above with reason. but its up to you, the current pattern seems not interesting to play.. so I think is good to avoid boring
* 00:43:264 - kkd 1/4? same above
* 00:48:475 - and its up to you
* 00:52:738 - and its like on my 1st point suggestion for similar drum. I think on here you can change to don. because its clearly piano is down sounds. so you can keep kat kat at first suggestion for overall drum
* 00:56:527 - its slow bpm, so I think is not really problem. off-topic: but if you DT it, you feels is.. yeah "dem" lol
* 00:58:422 - and I want say on here is like 1st point, I think is too overemphasize with kat. you just need kat for 00:57:159 - this sounds and 00:57:791 - here drum is needed emphasize with kat, bcus here is too monotone. applied in others too if you Agree this
* 01:01:106 - I think your follow the vocal now, maybe remove 01:01:422 - this? I just feels this too over as Oni, no matter if this slow bpm. and 01:06:633 - this the reason.. I fine with previous stream+finisher but on here is harsh, easir to hit 00:56:212 (156,157,158) - kkD than 01:06:317 - dkD. kkD good preparing on index fingers for hit finisher but dkD you need hit don 2 times+1 kat, and second hit don it needs 2 fingers. I just tell about playable ( I can hit it on DT mods bcus I am ex-convert map player, but idk for normal user ), so you just need 01:06:475 - delete this bcus vocal stop on 01:06:317 - here and you can keep on 01:01:422 - previously similar pattern bcus vocal is long, try to check on similar pattern
* 01:11:054 - I think this kat is overemphasize, change to don. bcus 01:11:370 - from here is stronk emphasize
* 01:15:475 - emphasize this with kat? don not really fit imo and this for 01:15:159 (232,233,234) - contrasting color
* 01:17:054 (241,242,243,244) - I think dkd k more reasonable on sounds. dkd is smooth to hear and 01:17:685 - this for kat is clearly fit bcus is high drum
* 01:20:685 (3,4) - you can swap this for consistent on 1/2 sounds or 01:20:843 - delete this if you want follow 01:20:527 (2,3) - drum. other reason is long and too full for mapped, if you applied this 01:21:001 - you can move to 01:20:843 - here for avoid akward pattern
* 01:26:054 - you just need delete this, same above
* 01:33:159 - like 1st point, but here I heard others sound is low. maybe you can keep like this sound if you like to emphasize that low sounds
* 01:33:949 - like previously suggestion for fill 2 notes 1/4
* 01:39:001 - and this
* 01:44:054 - same above, I think on here just 1 note, but it can with 2 notes if you likely to follow vocal. bcus that vocal and some flow is stronk imo
* and next like that, I enter the kiai. okey is same pattern but differ, I think you just need refer to my suggestion about deleting and emphasize the kat bcus is similar parts. I am not looking on coloring but I think is fine imo
* 02:14:212 - and I think leave this kat is fine. vocal is heard stronk and 02:16:738 - dont forget this. and previous, bcus at left is already ddk with emphasize that sounds. so here ddd
* 02:20:527 (146,147) - swap? or fill kat on that single note for consistency if you applied previous? kdd feels smooth as pattern imo
* well, from after 2nd kiai until calm part is really good!
* 03:05:054 - no reason this with don.. for vocal? but not seems emphasized.. kat is consistent with the similar sounds imo, actually for avoid harsh pattern at last pattern, the finisher
* and 3rd kiai is same with my previous suggestion, consider this
* 03:52:106 - this really akward bcus its clearly/important to hear. I think if you needed rest the best place imo is 03:49:896 - here.
* 03:54:948 (3,4) - same above, delete it

this enough almost good and if you have applied that suggestion like adding more notes to be 5plet you should consinder spread on Muzukashii

>Muzukashii
and now I just only looks spread on muzukashii, bcus most of Oni suggestion is hitsounding. so take look in your oni for consistency

* 00:33:159 - don? on Oni is don color, and from spreading 5plet if you accept my suggest. bcus this betwen diff is close with 1/4 pattern, just reduced on 1/2 patterns
* 00:37:580 - add note? I think is akward to leave this empty and 00:38:527 - here if you applied oni suggestion
* 00:43:580 - same above
* 00:45:159 - same reason about akward empty
* 00:48:633 - add note from Oni suggestion for spread
* 00:56:054 - I think here needed note for balance with spread Oni, 00:55:896 - kkk 1/4? Oni has longstream
* 00:57:159 - this sinlge for this sounds, but 00:59:370 (135,136,137) - here is 3plet? if you want, make that 3plet to be 1 note and fill on 00:57:475 - here don. 01:00:001 - and here, and next. if you understand this for neat and consistent patterns, so considering this.
* 01:06:159 - I think here needed stream pattern. Oni has longstream
* 01:17:054 - from here you can look on your Oni, I think is needed more 1/2 patterns bcus on Oni is have 1/4 pattern. so its too far gap
* 01:21:633 - move to 01:21:317 - here and 01:21:159 - this kat? kkd looks not interesting more, so I thinks is would better as variation
* 01:25:580 - move to 01:25:738 - here and change don for mini rest? I think is reasonable for high sounds
* 01:27:475 - make x xxx x x pattern or more 1/2? Oni have stream

01:29:370 - and started again with similar suggestion, nothing to paste again lol ( maybe I confused or has laziness XD ). you can consindering and do selfmod this

okey.. for overall taiko diffs is Oni like Inner(?) yeah an real Oni with mostly fullmapped sounds ( its fine since is bcus bpm ) and Muzukashii has many rest and too far spread with Oni. espesially on stream, some 1/2 patterns and with akward empty for sounds. Imo the Oni diff has long patterns on Kiai but yeah fine is slow bpm and non-kiai has mostly a rest section, if you want you can make mini rest at kiai

so just this I can Suggested, I hope this mod is helpful
GLuck!
Topic Starter
sheela
Surono
Hi Sheela, I am here as M4M and dem lovely song! never hear other like this on beatmap listing lol
sorry for not wait your response, but I doubt if my brains is dem and have no idea with the point I want suggest for your map. but in anycase, you will gladly to see this first lol xd

oke go
>General
* OD 4 for Muzukashii? or OD 6 for Oni, I think 6 is fine since is slow bpm if you want
Applied both actually. I didn't realized the two difficulties had the same settings.

>Oni
* 00:02:212 - I think this drum is similar with 00:01:896 - this, so I think is needed to emphasize and for 00:02:527 - contrasting this drum. consindering this bcus its should consistent as similar sounds. if you applied this, do it too on overall this map
Good point. I did this overally in the beginning.

* 00:28:264 - you wanna fill this don? it would nice for fill the drum as 5plet and fullmapped for drum, vocal and piano imo. so I think you shouldnt ignored this
It sounds weird to me. And I like the way it is because it follows the piano well.

* 00:33:317 - same above
^

* 00:38:370 - kd 1/4? same above with reason. but its up to you, the current pattern seems not interesting to play.. so I think is good to avoid boring
I only added a don on 00:38:370 - to get the drum.

* 00:43:264 - kkd 1/4? same above
Same as above.

* 00:48:475 - and its up to you
Same as above.

* 00:52:738 - and its like on my 1st point suggestion for similar drum. I think on here you can change to don. because its clearly piano is down sounds. so you can keep kat kat at first suggestion for overall drum
Okay.

* 00:56:527 - its slow bpm, so I think is not really problem. off-topic: but if you DT it, you feels is.. yeah "dem" lol
* 00:58:422 - and I want say on here is like 1st point, I think is too overemphasize with kat. you just need kat for 00:57:159 - this sounds and 00:57:791 - here drum is needed emphasize with kat, bcus here is too monotone. applied in others too if you Agree this
* 01:01:106 - I think your follow the vocal now, maybe remove 01:01:422 - this? I just feels this too over as Oni, no matter if this slow bpm. and 01:06:633 - this the reason.. I fine with previous stream+finisher but on here is harsh, easir to hit 00:56:212 (156,157,158) - kkD than 01:06:317 - dkD. kkD good preparing on index fingers for hit finisher but dkD you need hit don 2 times+1 kat, and second hit don it needs 2 fingers. I just tell about playable ( I can hit it on DT mods bcus I am ex-convert map player, but idk for normal user ), so you just need 01:06:475 - delete this bcus vocal stop on 01:06:317 - here and you can keep on 01:01:422 - previously similar pattern bcus vocal is long, try to check on similar pattern
* 01:11:054 - I think this kat is overemphasize, change to don. bcus 01:11:370 - from here is stronk emphasize
* 01:15:475 - emphasize this with kat? don not really fit imo and this for 01:15:159 (232,233,234) - contrasting color
* 01:17:054 (241,242,243,244) - I think dkd k more reasonable on sounds. dkd is smooth to hear and 01:17:685 - this for kat is clearly fit bcus is high drum
* 01:20:685 (3,4) - you can swap this for consistent on 1/2 sounds or 01:20:843 - delete this if you want follow 01:20:527 (2,3) - drum. other reason is long and too full for mapped, if you applied this 01:21:001 - you can move to 01:20:843 - here for avoid akward pattern
* 01:26:054 - you just need delete this, same above
* 01:33:159 - like 1st point, but here I heard others sound is low. maybe you can keep like this sound if you like to emphasize that low sounds
* 01:33:949 - like previously suggestion for fill 2 notes 1/4
* 01:39:001 - and this
* 01:44:054 - same above, I think on here just 1 note, but it can with 2 notes if you likely to follow vocal. bcus that vocal and some flow is stronk imo
* and next like that, I enter the kiai. okey is same pattern but differ, I think you just need refer to my suggestion about deleting and emphasize the kat bcus is similar parts. I am not looking on coloring but I think is fine imo
* 02:14:212 - and I think leave this kat is fine. vocal is heard stronk and 02:16:738 - dont forget this. and previous, bcus at left is already ddk with emphasize that sounds. so here ddd
* 02:20:527 (146,147) - swap? or fill kat on that single note for consistency if you applied previous? kdd feels smooth as pattern imo
* well, from after 2nd kiai until calm part is really good!
* 03:05:054 - no reason this with don.. for vocal? but not seems emphasized.. kat is consistent with the similar sounds imo, actually for avoid harsh pattern at last pattern, the finisher
* and 3rd kiai is same with my previous suggestion, consider this
* 03:52:106 - this really akward bcus its clearly/important to hear. I think if you needed rest the best place imo is 03:49:896 - here.
* 03:54:948 (3,4) - same above, delete it

this enough almost good and if you have applied that suggestion like adding more notes to be 5plet you should consinder spread on Muzukashii

I have typed my opinions on your points, but I ended up losing them! Sorry, I won't retype everything because I'm lazy to do so. But if you want to know what points I applied or not, you can contact me, and I'll instead tell my opinions there.

>Muzukashii
and now I just only looks spread on muzukashii, bcus most of Oni suggestion is hitsounding. so take look in your oni for consistency

* 00:33:159 - don? on Oni is don color, and from spreading 5plet if you accept my suggest. bcus this betwen diff is close with 1/4 pattern, just reduced on 1/2 patterns
I only switched the don into a kat, I didn't do a stream of five notes.

* 00:37:580 - add note? I think is akward to leave this empty and 00:38:527 - here if you applied oni suggestion
I added a note, but I didn't apply your suggestion 00:38:527 -.

* 00:43:580 - same above
Same as above.

* 00:45:159 - same reason about akward empty
Okay.

* 00:48:633 - add note from Oni suggestion for spread
I didn't add one for basically the same reason.

* 00:56:054 - I think here needed note for balance with spread Oni, 00:55:896 - kkk 1/4? Oni has longstream
Okay.

* 00:57:159 - this sinlge for this sounds, but 00:59:370 (135,136,137) - here is 3plet? if you want, make that 3plet to be 1 note and fill on 00:57:475 - here don. 01:00:001 - and here, and next. if you understand this for neat and consistent patterns, so considering this.
I added a note on 00:57:475 -, I removed the note on 00:59:527 -, and I repeated this pattern. I didn't add one on 01:00:001 - because I want to add break here, so that it follows the same pattern throughtout the kiai time.

* 01:06:159 - I think here needed stream pattern. Oni has longstream
Added a note on 01:06:159 - just calibrate a little the density, since I try to avoid streams to those kind of part, so that way it won't be to hard to play.

* 01:17:054 - from here you can look on your Oni, I think is needed more 1/2 patterns bcus on Oni is have 1/4 pattern. so its too far gap
True. I added notes and triplets, hopefully it's not an issue in this part anymore.

* 01:21:633 - move to 01:21:317 - here and 01:21:159 - this kat? kkd looks not interesting more, so I thinks is would better as variation
Okay.

* 01:25:580 - move to 01:25:738 - here and change don for mini rest? I think is reasonable for high sounds
Fine idea. Applied.

* 01:27:475 - make x xxx x x pattern or more 1/2? Oni have stream
I did x x x xxx instead, because 01:27:949 - does not have a sound, so hitting it would be pointless.

01:29:370 - and started again with similar suggestion, nothing to paste again lol ( maybe I confused or has laziness XD ). you can consindering and do selfmod this

okey.. for overall taiko diffs is Oni like Inner(?) yeah an real Oni with mostly fullmapped sounds ( its fine since is bcus bpm ) and Muzukashii has many rest and too far spread with Oni. espesially on stream, some 1/2 patterns and with akward empty for sounds. Imo the Oni diff has long patterns on Kiai but yeah fine is slow bpm and non-kiai has mostly a rest section, if you want you can make mini rest at kiai
Okay. I'll take account of that and see what I can change.

so just this I can Suggested, I hope this mod is helpful
GLuck!
Thanks for the mod, Surono! Your mod was very helpful!
Surono
lol I just need update and see, I not hev problem with blahblah Opinion. I just teh modder, not teh mapper. so its your map xd
hmm I think Oni kiai seems good and neat bcus has given rest section, just small I want point again. dont kd

why you applied both of OD? XD
if Oni is 6 / 5, Muzu is 5 / 4 yeah? lol change Muzu OD to 5

>Oni
01:21:001 - you not move to left on red tick? bcus that has important sound and would akward if you emphasize for empty. both of red and blue tick is drum. so I think you just need emphasize the main sounds like 01:25:896 - you did it, right?

03:08:843 - 03:29:054 - 03:39:159 - why this empty? previous both kiai is have note yes?. I think is better for Interesting play at last kiai ( 03:34:106 - just here for rest ), 03:44:212 - and this reason for last spicy end of kiai lol

and dem.. now this diff is good!! :lol:

>Muzukashii
00:02:212 - this you forget, like I said before for overall hitsounding from Oni mod. for constency the drum..
yeah, this diff nice! seen this have 5plet single color >_> bcus Oni has long stream? nice lel :P

bye~
Topic Starter
sheela

Surono wrote:

lol I just need update and see, I not hev problem with blahblah Opinion. I just teh modder, not teh mapper. so its your map xd
hmm I think Oni kiai seems good and neat bcus has given rest section, just small I want point again. dont kd

why you applied both of OD? XD
if Oni is 6 / 5, Muzu is 5 / 4 yeah? lol change Muzu OD to 5

>Oni
01:21:001 - you not move to left on red tick? bcus that has important sound and would akward if you emphasize for empty. both of red and blue tick is drum. so I think you just need emphasize the main sounds like 01:25:896 - you did it, right?

03:08:843 - 03:29:054 - 03:39:159 - why this empty? previous both kiai is have note yes?. I think is better for Interesting play at last kiai ( 03:34:106 - just here for rest ), 03:44:212 - and this reason for last spicy end of kiai lol

and dem.. now this diff is good!! :lol:

>Muzukashii
00:02:212 - this you forget, like I said before for overall hitsounding from Oni mod. for constency the drum..
yeah, this diff nice! seen this have 5plet single color >_> bcus Oni has long stream? nice lel :P

bye~
Thanks again for the recheck, Surono! Everything was basically applied.
Fuel
Hi, from my mod queue.

d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue note

mod
General
Disable Widescreen Support in Song Setup for taiko difficulties. Not sure if the epilepsy warning has to go but worth asking someone more experienced :P

Gonna say that I think some parts are a bit too inconsistent but maybe that's just a stylistic difference. Mostly just listened and noted the first time a particular idea occurred to me, sorry if it seems all over the place. If these changes actually appeal to you then let me know and I'll go over the whole thing in greater detail when I have more free time.

Muzukashii
01:08:212 (20,21,22,23,24) - Unsure about this, maybe Ctrl+g the first 3 notes if you're choosing to follow instrumentals since it's more fitting with the drum sounds, or change 01:08:843 (23) to match 01:09:159 (24) if its vocals. Same can be applied to the other kiai.
01:11:054 (30,31,32,33,34) - Second and final kiai use kkkkd (though in the second iteration of the chorus in the final kiai, it's k kkd). Given the sound of these drums, I'd say kkkkd is a better fit here. Alternatively you could use k kkd here and kkkkd in the final kiai where the vocals are a bit more textured.
01:16:106 (48,49,50) - Same kind of sounds as the above point, other two kiai use kkk d where as this uses kkd d. Given that the first four sounds are the same I think it'd be better to have kkk d. Again you could use the 5-note pattern in the later kiai, though it's probably not great with the finisher.
01:21:159 (66) - Change to d? Not a necessary change, I just liked the sound of alternating d and k on the 1/2 ticks. It's nice the way it is though.
01:25:580 - This might be the only place where you don't map that drum sound? A bit weird imo.
02:01:896 (176,177) - Ctrl+g? Consistency with first kiai. I understand if the intent is variation, but to me the first two kiai's sound a bit too different considering the music, note placement and hitsounds used.
02:09:791 (203) - Maybe find a way to differentiate this note and 03:15:475 (15) and 03:35:685 (82) in the final kiai from the first kiai? Seeing as the vocals are different here between the first kiai and the other two.
03:16:106 - The little bit from here is more densely mapped in the first two kiai than here in the final, even though I'd say this is basically the climax of the whole song. Could use a few more triplets imo.
03:43:580 (107) - Change to d? Really no sound I can hear that would warrant a k given what you've already used them for. Also noting that this is the only point in the diff where you use a kdk triplet.

Oni
01:00:949 (172,173,174,175) - I think it sounded better in Muzu with these notes being the same as it matched with the drum.
01:20:843 (4) - Change to k? Alternating d and k on 1/2 again, but this isn't on the kkkkd so I think its definitely a better option.
01:28:422 (39) - Change to d? Different sound to 01:28:264 (38)
01:49:580 (22) - Consider unifying the hitsounding between Muzu and Oni in this little bit here? Like changing 01:50:054 (23) to a k like in Muzu, seeing as its following vocal over the drum beat, or else 01:50:527 (24) probably shouldn't be k which would mean a change in the Muzu.
02:07:106 - Every other occurence of 'ensemble' uses a k here on the 1/4 tick. Add it here?
02:08:843 (91) - The choice of where to place the d in the end of the pattern changes a fair bit. Here you have kdkkd to end the pattern, first kiai was kkdkd, final kiai uses kkdkd and kkkkd.
03:05:685 (269) - Change to d? Other occurrences use a d here, or make both the occurrences in the ending kiai kdk? I don't really think there is a sound that warrants a k.
03:09:475 (285) - Don't see why the k's in this pattern have sudden shifted from being on the 1/4 ticks to the 1/2 ticks in every other occurrence of this pattern.
03:13:896 (306) - Both here and 03:34:106 (398) after the 3 triplets of 'ensemble', you have a note whereas in the first 2 kiai these were left unmapped. Leaving as it is is probably fine, or you could add these notes in to the first two kiai (it does cover the very faint vocal sound of 'et').
03:19:580 (331) - Same as 03:09:475 (285)
03:44:843 (446) - This pattern is kept mostly consistent between the kiai, I just think that having the kkkkd ending here rather than the first kiai is better, a bit more of a buildup from the beginning to the climax here.

Hope it helps :D
Topic Starter
sheela

Invective wrote:

Hi, from my mod queue.

d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue note

mod
General
Disable Widescreen Support in Song Setup for taiko difficulties. Not sure if the epilepsy warning has to go but worth asking someone more experienced :P Since there's a storyboard, I don't want to make the dimensions square. I also enabled the epilepsy warning due to the presence of quick strobing.

Gonna say that I think some parts are a bit too inconsistent but maybe that's just a stylistic difference. Mostly just listened and noted the first time a particular idea occurred to me, sorry if it seems all over the place. If these changes actually appeal to you then let me know and I'll go over the whole thing in greater detail when I have more free time.

Muzukashii
01:08:212 (20,21,22,23,24) - Unsure about this, maybe Ctrl+g the first 3 notes if you're choosing to follow instrumentals since it's more fitting with the drum sounds, or change 01:08:843 (23) to match 01:09:159 (24) if its vocals. Same can be applied to the other kiai. I have applied this point with kkd, so that it follows the instruments and stays consistent with the other parts.
01:11:054 (30,31,32,33,34) - Second and final kiai use kkkkd (though in the second iteration of the chorus in the final kiai, it's k kkd). Given the sound of these drums, I'd say kkkkd is a better fit here. Alternatively you could use k kkd here and kkkkd in the final kiai where the vocals are a bit more textured. Applied, but the other suggestion is not because there's a finisher at the last, so leaving a gap will play better.
01:16:106 (48,49,50) - Same kind of sounds as the above point, other two kiai use kkk d where as this uses kkd d. Given that the first four sounds are the same I think it'd be better to have kkk d. Again you could use the 5-note pattern in the later kiai, though it's probably not great with the finisher. Yeah. As I was saying above, I'm leaving a gap so that the players could play it okay. Otherwise a note right before the finisher is too quick and I don't think it's suitable for this type of difficulty, even though the song is has a low BPM.
01:21:159 (66) - Change to d? Not a necessary change, I just liked the sound of alternating d and k on the 1/2 ticks. It's nice the way it is though. Changed it. It does sound nice.
01:25:580 - This might be the only place where you don't map that drum sound? A bit weird imo. Oops! Added.
02:01:896 (176,177) - Ctrl+g? Consistency with first kiai. I understand if the intent is variation, but to me the first two kiai's sound a bit too different considering the music, note placement and hitsounds used. Okay.
02:09:791 (203) - Maybe find a way to differentiate this note and 03:15:475 (15) and 03:35:685 (82) in the final kiai from the first kiai? Seeing as the vocals are different here between the first kiai and the other two. Hmm... A don finisher after a kat triplet is no match in my opinion it sounds weird. Maybe you wanted more variety, but I think it's better to keep the way it is.
03:16:106 - The little bit from here is more densely mapped in the first two kiai than here in the final, even though I'd say this is basically the climax of the whole song. Could use a few more triplets imo. I only added a note on 03:17:212 - since we can hear the drums clearly here.
03:43:580 (107) - Change to d? Really no sound I can hear that would warrant a k given what you've already used them for. Also noting that this is the only point in the diff where you use a kdk triplet. Changed it.

Oni
01:00:949 (172,173,174,175) - I think it sounded better in Muzu with these notes being the same as it matched with the drum. Applied.
01:20:843 (4) - Change to k? Alternating d and k on 1/2 again, but this isn't on the kkkkd so I think its definitely a better option. Okay.
01:28:422 (39) - Change to d? Different sound to 01:28:264 (38) Changed.
01:49:580 (22) - Consider unifying the hitsounding between Muzu and Oni in this little bit here? Like changing 01:50:054 (23) to a k like in Muzu, seeing as its following vocal over the drum beat, or else 01:50:527 (24) probably shouldn't be k which would mean a change in the Muzu. All right.
02:07:106 - Every other occurence of 'ensemble' uses a k here on the 1/4 tick. Add it here? Yes, for consistency.
02:08:843 (91) - The choice of where to place the d in the end of the pattern changes a fair bit. Here you have kdkkd to end the pattern, first kiai was kkdkd, final kiai uses kkdkd and kkkkd. I want the finisher don to go with those type of sound. That way, every other notes are consistency and emphasized by the same finisher.
03:05:685 (269) - Change to d? Other occurrences use a d here, or make both the occurrences in the ending kiai kdk? I don't really think there is a sound that warrants a k. Okie.
03:09:475 (285) - Don't see why the k's in this pattern have sudden shifted from being on the 1/4 ticks to the 1/2 ticks in every other occurrence of this pattern. For 03:09:791 (288,289,290,291) - I made it dkkkd so that the drum that has a variant in the sound will be the kats to follow it.
03:13:896 (306) - Both here and 03:34:106 (398) after the 3 triplets of 'ensemble', you have a note whereas in the first 2 kiai these were left unmapped. Leaving as it is is probably fine, or you could add these notes in to the first two kiai (it does cover the very faint vocal sound of 'et'). I removed both notes to leave a little break in-between rhythms.
03:19:580 (331) - Same as 03:09:475 (285) Only changed 03:19:580 (331) - to don, the rest sounds fitting with the music, and I would want a little variety.
03:44:843 (446) - This pattern is kept mostly consistent between the kiai, I just think that having the kkkkd ending here rather than the first kiai is better, a bit more of a buildup from the beginning to the climax here. Changed the last stream of the third kiai to kkkkd, and the one in the first kiai is changed to kdkkd.

Hope it helps :D
Thanks for the mod, Invective! It was pretty helpful!
Zerss
Mhhh, at the end of the map, half.png seems to not be placed correctly, so a black line appears on the top right hand corner of the screen.
Topic Starter
sheela

Zerss wrote:

Mhhh, at the end of the map, half.png seems to not be placed correctly, so a black line appears on the top right hand corner of the screen.
Good catch! Moved the sprite up and updated.
Plaudible
played this in french class the other day \:D/ great song
Ayyri
M4M.

[General]
  1. Seems a bit weird that you didn't start your spinners in the Standard spread at 03:01:580 - , where the sound actually starts, rather than just the stronger part at 03:02:843 - .

    [Normale]
    1. 01:49:264 - Feels a bit weird that you didn't have a note here, considering the vocals are pretty strong here and you've been following the vocals / snares rather consistently.
    [Difficile]
    1. 02:07:896 - and 02:08:527 - Seems a bit big for a jump here, considering the music doesn't change too much between these two notes.
    2. 03:35:370 - and 03:35:527 - Could be Ctrl+G'd for a bit of a jump between 03:35:527 - and 03:35:685 - to add some impact to the map here.
    [Muzukashii]
    1. Overall volume should be at max 50%. A bit can be used for variation, but 70-80% sounds too loud for this quiet of a song.
    [Oni]
    1. Same thing about the volume changes here.
    2. Hitting the finishers at the end of some of the stream patterns is a tad bit cumbersome. Consider removing the note directly before the finishers so it's not so awkward to hit.
I don't really have the energy to mode the Taiko difficulties right now, I'm sorry. @_@
Topic Starter
sheela

Ayyri wrote:

M4M.

[General]
  1. Seems a bit weird that you didn't start your spinners in the Standard spread at 03:01:580 - , where the sound actually starts, rather than just the stronger part at 03:02:843 - . That sound does start on 03:01:580 -, but the reason I started on 03:02:843 - instead is that piano suddenly cuts in that part. If I start it on 03:01:580 -, that would sound weird because you can still hear the piano playing.
[Normale]
  1. 01:49:264 - Feels a bit weird that you didn't have a note here, considering the vocals are pretty strong here and you've been following the vocals / snares rather consistently. I decided to add a little break here, since the verse part transitions to the pre-chorus. While I did add a circle on 01:39:159 (7) -, it is still in the verse part.
[Difficile]
  1. 02:07:896 - and 02:08:527 - Seems a bit big for a jump here, considering the music doesn't change too much between these two notes. Agreed.
  2. 03:35:370 - and 03:35:527 - Could be Ctrl+G'd for a bit of a jump between 03:35:527 - and 03:35:685 - to add some impact to the map here. Applied.
[Muzukashii]
  1. Overall volume should be at max 50%. A bit can be used for variation, but 70-80% sounds too loud for this quiet of a song. All right. Replaced 80% to 50%, and 70% to 40% instead.
[Oni]
  1. Same thing about the volume changes here. Yes.
  2. Hitting the finishers at the end of some of the stream patterns is a tad bit cumbersome. Consider removing the note directly before the finishers so it's not so awkward to hit. Removed.
[/list]

I don't really have the energy to mode the Taiko difficulties right now, I'm sorry. @_@ it's k
Thank you for the mod, Ayyri! Hopefully I will get to your request as fast as possible!
juankristal
I think it is the first I see a song like this being mapped for mania... I like it! I like when people maps stuff that they like, from their own language or stuff like this. Anyways, random comment.

HD
00:04:738 (4738|0) - I find that note not necesary. There isnt any sound there. It makes clearer when you have to release the LN but I still think you should remove it.

00:10:106 (10106|0,10264|0) - This jack is also a bit weird for me, you never follow the "pitch" to say something of the drums so it doesnt really make sense to randomly using a jack here. The bpm is suuuuper slow so it isnt a big deal but I think people that are new to the game will find this really difficult without a good reason.

00:15:159 (15159|1,15317|0,15475|0) - In general, the jack usage is really risky and I suggest you to avoid it.

00:22:896 (22896|0) - I suggest to move this one 2 spots to the right to avoid overloading the left hand. Those 3 notes even tho they arent that big of a deal could be avoided.

Not going to point out all the jacks because I feel you should notice.

00:34:738 (34738|0) - Maybe extend this long note until next red tick? For vocal purpouses. (I might be wrong since I dont really hear french very often). This would require you to rearrange the following pattern as well to something that plays better (mostly balancing with right hand)


00:37:580 (37580|2,37896|3) - I suggest to ctrl+g to avoid 1/2 jacks. It also looks better imo.

00:56:843 (56843|3) - Move to 1st column to avoid 3 note 1/2 jack.

00:58:264 (58264|2) - I think this one fits better in the 1st column as well, the reason is its the one that you hear the drums more clear so it kinda asks for a trill motion (which would be using 2 different hands in sucesion instead of just using 1)

01:01:106 - You *could* use jacks for this part but it might be a bit antiflow since the song is reaally calm. Something like this: (it is for that specific sound that is different and sounds in 1/4)



01:02:685 (62685|0) - Isnt that a ghost note? I dont think there is a sound there. Would be a good place to catch up if you decide to use the previous jack suggestion as well.

01:03:159 - Try this pattern instead if you want! It is a bit more balanced for both hands.



01:11:212 - Same suggestion for the jacks, if you apply make it consistent in all the map.

01:13:264 - Try to do something similar here as the previous pattern. Try to avoid holding with one hand and then tapping with the other. I think thats usually harder and mixes the balance a little bit.

01:28:422 (88422|0,88580|0) - I like that jack tho, is a good way to finish the intense section (if you can say thats intense tho... xD)

01:30:949 (90949|1,91106|1) - Although I dont like this jack, for reasons pointed at the intro.

02:08:843 (128843|3,129159|3,129475|3,129791|3,130106|3,130422|3) - That miiight be a bit too much without being necesary. I suggest to split that pattern a bit more.

02:25:264 (145264|2,145422|3) - Why not jack?
02:25:896 (145896|2) - Keep the same column as that jack for this one is you apply!

02:27:791 (147791|2,147948|3) - Why not jack col 1?
In general those type of sounds are worth jacking. Not if you have to combine them with LNs tho.

04:00:791 (240791|3,240948|3) - That jack is not necesary.
04:01:264 - Missing a note?

04:02:212 (242212|1) - Ghost note?
04:04:738 (244738|2) - ^

I didnt point out much stuff for the second half because it is most likely just doing the same I mentioned for the first half so yeah.

NM
NM is quite alright, just some pattern mentions

00:44:843 (44843|2,45001|3,45159|2,45475|1,45633|0,45791|1) - this might be a bit tricky for new players since you have to use one hand for each of those. I suggest to split them a bit.

00:53:527 (53527|1) - Col 1 to avoid the 1/2 jack!

00:59:054 (59054|3,59054|0) - Dont think this should be a double since you use them for the diingg song.
01:09:159 (69159|0,69159|2) - ^ and etc

01:13:896 (73896|3) - I suggest deleting that, just adds difficulty without need. Also you could move the LN to 3rd column so you make the right hand more balanced.

01:21:317 (81317|1) - Move 1 left, to avoid the 3 note jack 1/2

01:58:422 - This is fine but you can also use 2 long LNs (since it might be a bit too hard). Up to you. (one in that point and one in 01:59:054 - )

In general is mostly just trying to avoid as many 1/2 jacks as possible and keep an eye on those doubles I mentioned for the kiais. This difficulty itself is quite alright already so.

Good luck owob
Topic Starter
sheela

juankristal wrote:

I think it is the first I see a song like this being mapped for mania... I like it! I like when people maps stuff that they like, from their own language or stuff like this. Anyways, random comment.

HD
00:04:738 (4738|0) - I find that note not necesary. There isnt any sound there. It makes clearer when you have to release the LN but I still think you should remove it.

00:10:106 (10106|0,10264|0) - This jack is also a bit weird for me, you never follow the "pitch" to say something of the drums so it doesnt really make sense to randomly using a jack here. The bpm is suuuuper slow so it isnt a big deal but I think people that are new to the game will find this really difficult without a good reason. Made it into a stair pattern.

00:15:159 (15159|1,15317|0,15475|0) - In general, the jack usage is really risky and I suggest you to avoid it.

00:22:896 (22896|0) - I suggest to move this one 2 spots to the right to avoid overloading the left hand. Those 3 notes even tho they arent that big of a deal could be avoided.

Not going to point out all the jacks because I feel you should notice.

00:34:738 (34738|0) - Maybe extend this long note until next red tick? For vocal purpouses. (I might be wrong since I dont really hear french very often). This would require you to rearrange the following pattern as well to something that plays better (mostly balancing with right hand) Following the vocals here doesn't sound right. In this part most of the objects are following the drums and piano.


00:37:580 (37580|2,37896|3) - I suggest to ctrl+g to avoid 1/2 jacks. It also looks better imo.

00:56:843 (56843|3) - Move to 1st column to avoid 3 note 1/2 jack.

00:58:264 (58264|2) - I think this one fits better in the 1st column as well, the reason is its the one that you hear the drums more clear so it kinda asks for a trill motion (which would be using 2 different hands in sucesion instead of just using 1)

01:01:106 - You *could* use jacks for this part but it might be a bit antiflow since the song is reaally calm. Something like this: (it is for that specific sound that is different and sounds in 1/4)



01:02:685 (62685|0) - Isnt that a ghost note? I dont think there is a sound there. Would be a good place to catch up if you decide to use the previous jack suggestion as well.

01:03:159 - Try this pattern instead if you want! It is a bit more balanced for both hands.



01:11:212 - Same suggestion for the jacks, if you apply make it consistent in all the map.

01:13:264 - Try to do something similar here as the previous pattern. Try to avoid holding with one hand and then tapping with the other. I think thats usually harder and mixes the balance a little bit.

01:28:422 (88422|0,88580|0) - I like that jack tho, is a good way to finish the intense section (if you can say thats intense tho... xD)

01:30:949 (90949|1,91106|1) - Although I dont like this jack, for reasons pointed at the intro.

02:08:843 (128843|3,129159|3,129475|3,129791|3,130106|3,130422|3) - That miiight be a bit too much without being necesary. I suggest to split that pattern a bit more.

02:25:264 (145264|2,145422|3) - Why not jack?
02:25:896 (145896|2) - Keep the same column as that jack for this one is you apply!

02:27:791 (147791|2,147948|3) - Why not jack col 1?
In general those type of sounds are worth jacking. Not if you have to combine them with LNs tho.

04:00:791 (240791|3,240948|3) - That jack is not necesary.
04:01:264 - Missing a note?

04:02:212 (242212|1) - Ghost note? It has a piano sound here.
04:04:738 (244738|2) - ^ Same as above, but this one is pretty apparent.

I didnt point out much stuff for the second half because it is most likely just doing the same I mentioned for the first half so yeah.

NM
NM is quite alright, just some pattern mentions

00:44:843 (44843|2,45001|3,45159|2,45475|1,45633|0,45791|1) - this might be a bit tricky for new players since you have to use one hand for each of those. I suggest to split them a bit.

00:53:527 (53527|1) - Col 1 to avoid the 1/2 jack!

00:59:054 (59054|3,59054|0) - Dont think this should be a double since you use them for the diingg song.
01:09:159 (69159|0,69159|2) - ^ and etc

01:13:896 (73896|3) - I suggest deleting that, just adds difficulty without need. Also you could move the LN to 3rd column so you make the right hand more balanced.

01:21:317 (81317|1) - Move 1 left, to avoid the 3 note jack 1/2

01:58:422 - This is fine but you can also use 2 long LNs (since it might be a bit too hard). Up to you. (one in that point and one in 01:59:054 - )

In general is mostly just trying to avoid as many 1/2 jacks as possible and keep an eye on those doubles I mentioned for the kiais. This difficulty itself is quite alright already so.

Good luck owob
Thank you very much for the mod, juankristal! Majority of your helpful suggestions were applied, only the ones with blue comments were not applied.
Sies
Mod as requested on my queue.
1 | 2 | 3 | 4
General
  1. Use only 1 sample hitsound on each line. There should not same sample hitsound on 1 line. For example at 01:01:264 - there are 2 claps here (01:01:264 (61264|0) - C, 01:01:264 (61264|2) - C). Delete one of them (the sample hitsound) or change one of them into different sample hitsound ( example 01:01:264 (61264|0) - C and 01:01:264 (61264|2) - F) like you use at 01:14:212 - . Also i found same problem with hitsound sample as i explained above at 01:18:633 - .
Metadata
No problem with this, I've search on the wiki and official website page too.
Mod(s)
[HD]00:04:738 - add note? as you use at 00:14:843 -
Why you make 00:16:106 - double, whereas 00:00:949 - and 00:06:001 - triple?
00:28:264 - missing note. this pattern seems similar to 00:17:685 (17685|1,17843|0,18001|3,18159|2) - , 00:12:633 (12633|1,12791|2,12949|3,13106|1) - and 00:53:527 -
00:58:264 - add note at 3, this part has same pitch like 00:58:422 - and 00:59:054 - too
01:03:475 (63475|2) - move to 4, then add note 01:03:317 - at 3
01:14:843 - triple? like 01:04:738 - 01:07:264 - etc
01:18:159 - make it double as you use 01:17:685 - because they have same pitch atm
01:19:264 - i suggest this http://puu.sh/rQ46S/54b3da481c.png the pattern should be consistent with that drum pitch.
01:23:212 - 01:25:738 - double
01:38:843 (98843|0) - move to 01:39:001 -
01:44:054 - missing note here, add note. this pattern basically came from the part like this 01:48:633 (108633|1,108791|3,108949|0,109106|2) -
02:47:685 (167685|2,167685|1,168948|3,169580|2,170212|0,170212|1) - this pattern are not on the right lines. like 02:47:685 (167685|2,167685|1) - should be at 02:47:764 - , 02:49:580 (169580|2) - move to 02:49:659 - , 02:50:212 (170212|1,170212|0) - move to 02:50:370 -
02:55:264 (175264|1) - delete since there isn't piano pitch there.
03:45:791 (225791|2) - delete, triple are better.
03:55:896 (235896|1) - ^
04:00:948 (240948|1) - delete, no cymbal here.
Only a simple mod here like me, a simple man xD. Good luck with your mapset! :D :D
Unlucky_w
Hi
From modding queue
O!m 4k


Language option
Tu veux que j'écris en français ou en anglais? xd lel...... Bon, non.. anglais c'est meilleur pour un mod. ><
anyways..........

EZ
02:05:370 (125370|3) - Maybe move to 3.
02:05:685 (125685|2) - Then move this to 4, if you agreed with ^.

03:15:475 (195475|2) - Move this to 2, don't want to make it sound the same as 03:16:106.

NM
01:09:159 (69159|2) - Remove this note... the sound isn't very hard for me, so no triple notes here.

03:42:633 (222633|1) - Move to 3.

That's it, I guess... long map but so short mod ><
Anyways.. bonne chance.
Topic Starter
sheela

hikikuman wrote:

Mod as requested on my queue.
1 | 2 | 3 | 4
General
  1. Use only 1 sample hitsound on each line. There should not same sample hitsound on 1 line. For example at 01:01:264 - there are 2 claps here (01:01:264 (61264|0) - C, 01:01:264 (61264|2) - C). Delete one of them (the sample hitsound) or change one of them into different sample hitsound ( example 01:01:264 (61264|0) - C and 01:01:264 (61264|2) - F) like you use at 01:14:212 - . Also i found same problem with hitsound sample as i explained above at 01:18:633 - . But that would ruin the hitsounds. I can't only use one sample for every note that is on that line, and another sample for notes on another line. The hitsounds would then sound incorrect.
Metadata
No problem with this, I've search on the wiki and official website page too.
Mod(s)
[HD]00:04:738 - add note? as you use at 00:14:843 - Added one on 00:14:843 instead.
Why you make 00:16:106 - double, whereas 00:00:949 - and 00:06:001 - triple? Good point. Done as triples.
00:28:264 - missing note. this pattern seems similar to 00:17:685 (17685|1,17843|0,18001|3,18159|2) - , 00:12:633 (12633|1,12791|2,12949|3,13106|1) - and 00:53:527 - It is not; I can't hear any beat here.
00:58:264 - add note at 3, this part has same pitch like 00:58:422 - and 00:59:054 - too I instead moved the note to 3, because the pattern would not be the same, since doubles are usually on downbeats and upbeats.
01:03:475 (63475|2) - move to 4, then add note 01:03:317 - at 3 I only moved to 4, the addition is not applied due to the reason above.
01:14:843 - triple? like 01:04:738 - 01:07:264 - etc Yep.
01:18:159 - make it double as you use 01:17:685 - because they have same pitch atm Ok/
01:19:264 - i suggest this http://puu.sh/rQ46S/54b3da481c.png the pattern should be consistent with that drum pitch. Partially applied your suggestion.
01:23:212 - 01:25:738 - double Ok.
01:38:843 (98843|0) - move to 01:39:001 - Ok.
01:44:054 - missing note here, add note. this pattern basically came from the part like this 01:48:633 (108633|1,108791|3,108949|0,109106|2) - Same here. I don't hear any distinctive beat.
02:47:685 (167685|2,167685|1,168948|3,169580|2,170212|0,170212|1) - this pattern are not on the right lines. like 02:47:685 (167685|2,167685|1) - should be at 02:47:764 - , 02:49:580 (169580|2) - move to 02:49:659 - , 02:50:212 (170212|1,170212|0) - move to 02:50:370 -
02:55:264 (175264|1) - delete since there isn't piano pitch there.
03:45:791 (225791|2) - delete, triple are better.
03:55:896 (235896|1) - ^
04:00:948 (240948|1) - delete, no cymbal here. All fixed after my last comment.
Only a simple mod here like me, a simple man xD. Good luck with your mapset! :D :D
Thank you for the mod, hikikuman!

FastYoshi wrote:

Hi
From modding queue
O!m 4k


Language option
Tu veux que j'écris en français ou en anglais? xd lel...... Bon, non.. anglais c'est meilleur pour un mod. ><
anyways.......... Lol, ça dépend de toi.

EZ
02:05:370 (125370|3) - Maybe move to 3. Because...
02:05:685 (125685|2) - Then move this to 4, if you agreed with ^. Ok, since it fits with the pitch.

03:15:475 (195475|2) - Move this to 2, don't want to make it sound the same as 03:16:106. Ok.

NM
01:09:159 (69159|2) - Remove this note... the sound isn't very hard for me, so no triple notes here. Yes.

03:42:633 (222633|1) - Move to 3. Ok, because the doubles were repeating.

That's it, I guess... long map but so short mod ><
Anyways.. bonne chance.
Thank you, FastYoshi!
Nwolf
I don't know when this happened but please please please reduce the Oni OD back to 5, for 95 BPM OD6 is very difficult due to the low speed of the notes and an already more strict hit window because of that.
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