This beatmap was submitted using in-game submission on 21 December 2017 at 20:43:54
Artist: Yiruma
Title: River Flows in You (LR Mix)
Tags: Instrumental Piano Dubstep Gero Exile-
BPM: 140
Filesize: 30134kb
Play Time: 02:47
Difficulties Available:
Information: Scores/Beatmap Listing
---------------
Rearrange the whole music, keysound and design.
A perfect map to start your journey to world of mania.(Whatever key it is)
Play this map with various volume Setting and enjoy. (Ex : 20% Music + 80% SFX, / 100% SFX with NC, etc etc)
Special Thanks :
You will never know the struggle of creating this map, like when you have to edit keysound on specific section, and you must apply all of it 30 times 'Consistently' without mistake and manually. I can't even tell you how many times i've listened to this song.
Artist: Yiruma
Title: River Flows in You (LR Mix)
Tags: Instrumental Piano Dubstep Gero Exile-
BPM: 140
Filesize: 30134kb
Play Time: 02:47
Difficulties Available:
- 4K Beginner - 4Key (0.92 stars, 323 notes)
- 4K Easy - 4Key (1.28 stars, 444 notes)
- 4K Hard - 4Key (2.6 stars, 980 notes)
- 4K Insane - 4Key (3.18 stars, 1188 notes)
- 4K Normal - 4Key (1.81 stars, 727 notes)
- 5K Beginner - 5Key (0.92 stars, 324 notes)
- 5K Easy - 5Key (1.28 stars, 471 notes)
- 5K Hard - 5Key (2.62 stars, 990 notes)
- 5K Insane - 5Key (3.37 stars, 1221 notes)
- 5K Normal - 5Key (1.83 stars, 740 notes)
- 6K Beginner - 6Key (0.93 stars, 325 notes)
- 6K Easy - 6Key (1.29 stars, 469 notes)
- 6K Hard - 6Key (2.64 stars, 998 notes)
- 6K Insane - 6Key (3.56 stars, 1309 notes)
- 6K Normal - 6Key (1.86 stars, 744 notes)
- 7K Beginner - 7Key (0.94 stars, 325 notes)
- 7K Easy - 7Key (1.3 stars, 472 notes)
- 7K Hard - 7Key (2.65 stars, 998 notes)
- 7K Insane - 7Key (3.67 stars, 1341 notes)
- 7K Normal - 7Key (1.94 stars, 754 notes)
- 8K Beginner - 8Key (0.94 stars, 326 notes)
- 8K Easy - 8Key (1.3 stars, 471 notes)
- 8K Hard - 8Key (2.66 stars, 1003 notes)
- 8K Insane - 8Key (3.74 stars, 1350 notes)
- 8K Normal - 8Key (1.95 stars, 753 notes)
- 9K Beginner - 9Key (0.94 stars, 326 notes)
- 9K Easy - 9Key (1.31 stars, 473 notes)
- 9K Hard - 9Key (2.71 stars, 1007 notes)
- 9K Insane - 9Key (3.84 stars, 1357 notes)
- 9K Normal - 9Key (1.97 stars, 754 notes)
Information: Scores/Beatmap Listing
---------------
A perfect map to start your journey to world of mania.(Whatever key it is)
Play this map with various volume Setting and enjoy. (Ex : 20% Music + 80% SFX, / 100% SFX with NC, etc etc)
About this beatmap
Everything is made by me alone and all works(Hitsounding) is manual without program.
Beginner : Never play 4/5/6/7/8/9 K? This is your perfect starting point.
Easy : Basic how to LN and reading a note on when to time and hit it.
Normal : Introduction of grace note and get used to how to trill.
Hard : Perfect diff for learning burst , trill, and chord control and get used to LN.
Insane : A full density pattern consist of everything that you've seen on all previous diff + how to inverse LN.
Time that i spent to make this beatmap :
First, 1h creating the hitsound file & manage them into 1 folder, 3h finishing Hitsound Chart then start the real mapping.
Beginner : This whole diff take 6hours to make. Press 'Tab' inside the editor and you will see why.
Easy : The planning for this one take a bit long, around 3hours and fast enough for other key.
Normal : 2hours for planning what to map,1 hours to finish all key, probably the fastest to manage
Hard : 3hours for managing all hitsound and pattern and 3more hours for all other key.
Insane : 2hours for 7K Insane and 5hours for all other keys.
This beatmap take a superb effort...Total time :
30% hitsound, 20% testing, 40% map, 10% final checking every diff.
Beginner : Never play 4/5/6/7/8/9 K? This is your perfect starting point.
Easy : Basic how to LN and reading a note on when to time and hit it.
Normal : Introduction of grace note and get used to how to trill.
Hard : Perfect diff for learning burst , trill, and chord control and get used to LN.
Insane : A full density pattern consist of everything that you've seen on all previous diff + how to inverse LN.
Time that i spent to make this beatmap :
First, 1h creating the hitsound file & manage them into 1 folder, 3h finishing Hitsound Chart then start the real mapping.
Beginner : This whole diff take 6hours to make. Press 'Tab' inside the editor and you will see why.
Easy : The planning for this one take a bit long, around 3hours and fast enough for other key.
Normal : 2hours for planning what to map,1 hours to finish all key, probably the fastest to manage
Hard : 3hours for managing all hitsound and pattern and 3more hours for all other key.
Insane : 2hours for 7K Insane and 5hours for all other keys.
This beatmap take a superb effort...Total time :
30% hitsound, 20% testing, 40% map, 10% final checking every diff.
Hitsounding vs Keysounding
Hitsound :
A special effect/sound represent specific kind of sound you want to emphasize "when" a note is hit. For example a loud clap/snare/kick/beat/drum/cymbal sound as hitsound so the player know that it is actually custom sound, not from the song itself, Like using on beat will really helps give player extra sound to follow on the rhythm to keep up with 300 acc.
Keysound :
The every bit of the song's sample, represent all sound from the music itself that sounds perfectly sync with the song. The differences between Hitsound and Keysound is when both note is pressed at perfect 300 acc... in Keysound, player won't notice anything, just a perfect sound like the song. While Hitsound should give a different custom feedback sound that can be distinguish from the song itself.
==Short long story==
Q: Which is better?
A: It's really depend on each person preferences...
Hitsound give a different feeling of the song while it gives extra custom sound that if used properly,
it will sounds very nice!!
Keysound is more artistic, more work, while it does blend with the song,
not perfect hitting this note will show the player that it sounds off sync.
Q: So what's the method used on this beatmap?
A: I actually plan to perfect hitsound this, but it turns out to be a complete
hitsound that sounds/blends with the song and became full Keysound.
BUT nevertheless, this beatmap could works as Hitsound and Keysound depends on your volume setting, simple.
While having both feeling, this style really take too much time and not really recommended XD.
Q: What should i use for my beatmap??
A: 95% of the time you will be using Hitsound method, Keysound only if you can afford to
create whole/most of the sound exactly for the song 'or' in most BMS map, they already have each sample sound to be used,
but managing keysound is not as easy as you think.
You need to watch the consistency for all difficulty which require a really detail check and try not do any mistake on it.
Meanwhile hitsound only require a noticeable sounds for the main rhythm.
A special effect/sound represent specific kind of sound you want to emphasize "when" a note is hit. For example a loud clap/snare/kick/beat/drum/cymbal sound as hitsound so the player know that it is actually custom sound, not from the song itself, Like using on beat will really helps give player extra sound to follow on the rhythm to keep up with 300 acc.
Keysound :
The every bit of the song's sample, represent all sound from the music itself that sounds perfectly sync with the song. The differences between Hitsound and Keysound is when both note is pressed at perfect 300 acc... in Keysound, player won't notice anything, just a perfect sound like the song. While Hitsound should give a different custom feedback sound that can be distinguish from the song itself.
==Short long story==
Q: Which is better?
A: It's really depend on each person preferences...
Hitsound give a different feeling of the song while it gives extra custom sound that if used properly,
it will sounds very nice!!
Keysound is more artistic, more work, while it does blend with the song,
not perfect hitting this note will show the player that it sounds off sync.
Q: So what's the method used on this beatmap?
A: I actually plan to perfect hitsound this, but it turns out to be a complete
hitsound that sounds/blends with the song and became full Keysound.
BUT nevertheless, this beatmap could works as Hitsound and Keysound depends on your volume setting, simple.
While having both feeling, this style really take too much time and not really recommended XD.
Q: What should i use for my beatmap??
A: 95% of the time you will be using Hitsound method, Keysound only if you can afford to
create whole/most of the sound exactly for the song 'or' in most BMS map, they already have each sample sound to be used,
but managing keysound is not as easy as you think.
You need to watch the consistency for all difficulty which require a really detail check and try not do any mistake on it.
Meanwhile hitsound only require a noticeable sounds for the main rhythm.
Showcase of the Hitsound(contains Hitsound Chart)
Download and extract this *.osz for additional diff that contains hitsound chart.
Make sure you've already download this beatmap before extracting the additional *.osz file above.
It contains all of my hitsound chart and help me organize all diff with perfect consistency hitsound.
(Note that it was made at 2015, might have a slight differences with the current version)
Make sure you've already download this beatmap before extracting the additional *.osz file above.
It contains all of my hitsound chart and help me organize all diff with perfect consistency hitsound.
(Note that it was made at 2015, might have a slight differences with the current version)
Special Thanks :
You will never know the struggle of creating this map, like when you have to edit keysound on specific section, and you must apply all of it 30 times 'Consistently' without mistake and manually. I can't even tell you how many times i've listened to this song.