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BLOOD STAIN CHILD - MOON LIGHT WAVE

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Topic Starter
Snepif
This beatmap was submitted using in-game submission on domingo, 14 de mayo de 2017 at 14:03:59

Artist: BLOOD STAIN CHILD
Title: MOON LIGHT WAVE
Tags: snepif winber1 Ettore Rigotti epsilon sophia melodic alternative metal everything will fade away moonlight
BPM: 200
Filesize: 7197kb
Play Time: 02:40
Difficulties Available:
  1. Easy (1,97 stars, 181 notes)
  2. Effulgence (7,01 stars, 716 notes)
  3. Extra (5,77 stars, 676 notes)
  4. Hard (3,63 stars, 458 notes)
  5. Insane (4,84 stars, 579 notes)
  6. Normal (2,24 stars, 271 notes)
  7. W1's Extreme (6,11 stars, 734 notes)
Download: BLOOD STAIN CHILD - MOON LIGHT WAVE
Information: Scores/Beatmap Listing
---------------


W1 by winber1, big thanks!
jesse1412
SPOILER
2015-04-02 00:37 jesus1412: it plays really well actually
2015-04-02 00:37 jesus1412: for low CS, not many random misses
2015-04-02 00:37 jesus1412: alright let's pick it apart
2015-04-02 00:37 jesus1412: 00:32:194 (1,1,1) -
2015-04-02 00:37 jesus1412: I think these would be more natural if you ctrlG them
2015-04-02 00:38 Snepif: all of them?
2015-04-02 00:38 jesus1412: yeah imo
2015-04-02 00:38 jesus1412: you don't have to
2015-04-02 00:38 jesus1412: but I naturually wanted to go to the ends first rather than the starts
2015-04-02 00:38 Snepif: maybe just this one
2015-04-02 00:38 jesus1412: had to correct myself
2015-04-02 00:38 Snepif: 00:32:794 (1) -
2015-04-02 00:38 jesus1412: works for me
2015-04-02 00:38 jesus1412: your map, your rules bud!
2015-04-02 00:39 jesus1412: I thank mappers for even considering my opinion
2015-04-02 00:39 Snepif: yes i changed 2 of them
2015-04-02 00:39 jesus1412: so ty
2015-04-02 00:39 Snepif: not the first one
2015-04-02 00:39 Snepif: because the first one comes with the previous slider's curve
2015-04-02 00:39 Snepif: i mean flows* not comes
2015-04-02 00:40 jesus1412: hmm
2015-04-02 00:40 jesus1412: 01:52:144 (1,2,3,4) -
2015-04-02 00:40 jesus1412: something felt weird about this transition
2015-04-02 00:40 jesus1412: it felt a bit awkward
2015-04-02 00:40 jesus1412: but I think it might just be me
2015-04-02 00:40 Snepif: (2) could be more horizontal
2015-04-02 00:40 Snepif: probably
2015-04-02 00:40 jesus1412: maybe swawp the position of these on the timeline? 01:52:294 (2,3) -
2015-04-02 00:40 jesus1412: so that it's more of a back and forth
2015-04-02 00:40 jesus1412: instead of a flowy around movement
2015-04-02 00:40 jesus1412: up to you though
2015-04-02 00:40 Snepif: lol true
2015-04-02 00:41 Snepif: ill do that
2015-04-02 00:41 Snepif: okay fixed that one
2015-04-02 00:41 jesus1412: alright you're gonna hate me for this
2015-04-02 00:41 jesus1412: but I didn't like the shape of this stream 02:03:694 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) -
2015-04-02 00:41 Snepif: daaaaaamn
2015-04-02 00:42 Snepif: took a lot of work son
2015-04-02 00:42 jesus1412: ask other people though
2015-04-02 00:42 jesus1412: streams are weird as fuck
2015-04-02 00:42 jesus1412: especially spaced ones
2015-04-02 00:42 Snepif: i will
2015-04-02 00:42 Snepif: i havent played this diff yet
2015-04-02 00:42 Snepif: since i've been mapping 24/7
2015-04-02 00:42 Snepif: once i play it ill know what you mean
2015-04-02 00:42 jesus1412: rest of the map was cool
2015-04-02 00:42 jesus1412: give it a go yourself
2015-04-02 00:43 Snepif: 02:19:594 (6) -
2015-04-02 00:43 Snepif: those tiny sliders
2015-04-02 00:43 Snepif: at "moonlight wave" part
2015-04-02 00:43 Snepif: feel good?
2015-04-02 00:43 Snepif: was hesitant to make them
2015-04-02 00:43 jesus1412: worked for me
Mazzerin
ItashaS13
Está buenísimo el map! muy divertido!
me parece que en el
0:26:794
Ese triple debería ser más separado IMO
Lucyii
Here is ur mod bitch c:

[General]
Change offset to 544~

[Easy]
00:24:544 (4,5,6) - Yeah this can be nazi but blanket them, it looks really nice http://osu.ppy.sh/ss/3198904
00:50:944 (1,2) - Fix blanket :c
01:41:344 (1,2) - Another blanket ;w;
02:14:494 - Put an 1/2 slider here to follow the drums :<

[Normal]
00:14:494 (1,1) - I think they're too near for a normal diff
00:28:144 (2,3) - Blanket them (maybe I should stop it lolol)
01:44:944 (1,1) - Too near?
01:47:344 (1,1) - ^
01:49:744 (1,1,1) - ^
02:38:494 (1,1) - ^

[Hard]
00:55:744 (1) - It looks ugly ;;
01:24:094 (3) - New combo here
01:31:744 (1) - HE'S BACK
01:45:094 (1) - start it on the blue tick :c

[Insane]
Nothing to say here :<

[W1]
00:21:394 (6,7,8) - Well I don't like this, really hard to read.
00:29:344 (1,1) - Why these 2 NCs?

[Effulgence]
I love it lol it's perfect
Topic Starter
Snepif

Kayne wrote:

Here is ur mod bitch c:

[General]
Change offset to 544~ not sure, people might think my offset is wrong because of the red ticks, but i think the song is composed on the offbeats. look at easy diff at 00:22:894 (1,2,3) - for instance, the white ticks on the drums perfectly match my offset.

[Easy]
00:24:544 (4,5,6) - Yeah this can be nazi but blanket them, it looks really nice http://osu.ppy.sh/ss/3198904 ye
00:50:944 (1,2) - Fix blanket :c ye
01:41:344 (1,2) - Another blanket ;w; ye
02:14:494 - Put an 1/2 slider here to follow the drums :< nah it's okay like this

[Normal]
00:14:494 (1,1) - I think they're too near for a normal diff its the beggining of the spinner and it doesn't hurt that it's near a note.
00:28:144 (2,3) - Blanket them (maybe I should stop it lolol) ye
01:44:944 (1,1) - Too near?
01:47:344 (1,1) - ^
01:49:744 (1,1,1) - ^
02:38:494 (1,1) - ^ no

[Hard]
00:55:744 (1) - It looks ugly ;; ye
01:24:094 (3) - New combo hereye
01:31:744 (1) - HE'S BACK ye
01:45:094 (1) - start it on the blue tick :c ye

[Insane]
Nothing to say here :<


[Effulgence]
I love it lol it's perfect
thanks a lottt
Lucyii
first star lmao
dqs01733
hey
hey
yueaaahhh

[Easy]
  1. There are like, a billion useless inherited points lol. also in other diffs
  2. 00:54:694 (1) - remove nc for consistency
  3. 01:04:294 (3) - u can probably adjust this slder i bit so the curve also blankets with (2)
  4. 01:23:344 (1) - remove nc
  5. 01:42:694 (3) - ds?
  6. 01:59:794 (1) - kinda unnecessary nc? idk
  7. 02:29:794 (1) - blanket would look better if you curve it a bit more, and then u might want to do the same with 02:28:894 (4) - so it looks even. Also rotate it so its lined with 02:28:894 (4) - ? looks kinda weird with that one vertical and the next slightly angled.
  8. 02:31:744 (1) - this blanket sucks, on grid size small move it one block up and one block to the right and it's almost perfect, its goonna be off by like 2 pixels but who cares right?
[Normal]
  1. 01:13:744 (1) - can probably remove this nc
  2. 01:22:594 (4) - wtf this slider, make 1/1 rhythm with repeating slider instead
  3. 01:30:544 (3) - either nc this or remove nc on 00:52:144 (1) - and 02:20:944 (1) - for consistency
  4. 02:38:944 - shorten the repeat by 1 and place circle so u can click the finish
[Hard]
  1. 00:10:144 (1) - kinda awkward flow try rotating 00:10:144 (1,2) - counterclockwise a bit
  2. 00:13:894 (5) - move to (319;212) so the distance on (4) slider end (5) sliderhead and (6) sliderend is symmetryical
  3. 00:23:494 (1) - move down so it blankets better pls
  4. 00:54:694 (1) - remove nc
  5. 00:58:144 (1,2) - swap nc
  6. 01:13:744 (1) - remove nc
  7. 01:32:194 (2) - can manually stack this so its easier to read
  8. 01:34:144 (1) - kinda unnecessary nc (KINDA!!!!!)
  9. 02:36:094 (1,2) - swap nc
[Insane]
  1. 00:06:094 (4) - this one would play better if u mirror the angle by ctrl+h, and then 00:06:694 (7) - too
  2. 00:09:544 (6,7,8,1) - (8) makes the movement kinda jerky try this or something
  3. 00:26:944 (10,1) - swap nc
  4. 00:49:894 - okay now ive noticed that youve nc'ed differently on every chorus in every diff ive looked at so far lol, is it intentional? First chorus you nc after 2 stanzas then nc again after 1 stanza before 00:50:944 - this part, second chorus your first nc after 1 stanza then next nc after 2 stanzas, and third chorus only 1 nc
  5. 01:01:894 (4) - nc this to highlight guitar and sv change
  6. 01:07:744 (9,1) - swap this nc, it's more proper because its on big white tick(preemptive) and you dont nc on the following vocals switches anyways
  7. 01:21:694 (1,2) - swap nc
  8. 01:48:094 (2,3,4,5) - Feels kinda weird having 4 circles.. i think a 1/2 slider instead of (3) and (4) and upward movement on the jump between the last 2 circles fits better.. kinda like this
  9. 01:54:394 (1,3) - i think swap nc because of change in guitar
  10. 02:01:744 (1,2) - Id rather click the snare instead of kicks *.* if u wanna change this u can stack another circle on 02:01:744 - and draw sliders at
  11. 02:01:894 - and 02:02:194 - and remove 02:02:344 (3) -, might need to rearrange the sliders and 02:02:494 (3,4,5) - though ;;
  12. 02:07:744 (3) - nc
[W1]
pretty much only suggestions here
  1. 00:23:494 (1,1) - maybe pull one of those claps on slider ticks to catch the snares? lol dont forget the otehr sliders if you do
  2. 00:46:744 (3) - feels kinda forced, could just put circle instead if you want
  3. 01:09:394 (5) - ee the angle on this does not feel good to come in to, rotate ~45 clockwise or ctrl+j and rotate ~20 anticlockwise feels a lot better pls change this
Here comes a bunch of nc suggestions for consistency and following the music better, but im guessing they are more based on patterns and stuff so you can probably ignore these then

SPOILER
  1. 00:01:294 (1) - remove nc
  2. 00:03:694 (1) -
  3. 00:50:644 (1,3) - swap nc
  4. 00:51:844 (1,3) -
  5. 00:53:194 (1,2) -
  6. 01:26:644 (1,3) -
  7. 01:28:744 (1,3) -
  8. 01:32:194 (1) - remove nc
  9. 01:40:144 (5) - nc
  10. 01:41:344 (9,1) - swap nc
  11. 01:59:344 (4,1) -
  12. 02:30:244 (1,3) -
  13. 02:36:094 (1,4) -
  14. 02:37:294 (1) - remove nc

[Effulgence]
  1. 00:36:094 (3,4,5) - i think it feels better and more natural with circular flow like this plz change this
  2. 02:04:294 (1,2,3,4,5,6,7,8,9,10,11,12) - im too noob to play this plz change :^)
  3. 02:14:494 (1,2,3) - can make big jumps!
since this and w1 are extras, nc's can be more liberal and based on patterns but if you want it to follow the music more you can let me know, but u should probably change the ones on insane and below idk how nazi bn and qats are about it, if not then its cool
Topic Starter
Snepif

Kotonoha wrote:

hey
hey
yueaaahhh

[Easy]
  1. There are like, a billion useless inherited points lol. also in other diffs doesn't hurt tho
  2. 00:54:694 (1) - remove nc for consistency consistency with?
  3. 01:04:294 (3) - u can probably adjust this slder i bit so the curve also blankets with (2) yea
  4. 01:23:344 (1) - remove nc why
  5. 01:42:694 (3) - ds? yea
  6. 01:59:794 (1) - kinda unnecessary nc? idk i think its ok
  7. 02:29:794 (1) - blanket would look better if you curve it a bit more, and then u might want to do the same with 02:28:894 (4) - so it looks even. Also rotate it so its lined with 02:28:894 (4) - ? looks kinda weird with that one vertical and the next slightly angled. yea
  8. 02:31:744 (1) - this blanket sucks, on grid size small move it one block up and one block to the right and it's almost perfect, its goonna be off by like 2 pixels but who cares right? yea
[Normal]
  1. 01:13:744 (1) - can probably remove this nc yea
  2. 01:22:594 (4) - wtf this slider, make 1/1 rhythm with repeating slider instead yea
  3. 01:30:544 (3) - either nc this or remove nc on 00:52:144 (1) - and 02:20:944 (1) - for consistency yea
  4. 02:38:944 - shorten the repeat by 1 and place circle so u can click the finish yea
[Hard]
  1. 00:10:144 (1) - kinda awkward flow try rotating 00:10:144 (1,2) - counterclockwise a bit fixed the shape in a different way
  2. 00:13:894 (5) - move to (319;212) so the distance on (4) slider end (5) sliderhead and (6) sliderend is symmetryical i like it this way though
  3. 00:23:494 (1) - move down so it blankets better pls yea
  4. 00:54:694 (1) - remove nc yea
  5. 00:58:144 (1,2) - swap nc yea
  6. 01:13:744 (1) - remove nc no
  7. 01:32:194 (2) - can manually stack this so its easier to read yea
  8. 01:34:144 (1) - kinda unnecessary nc (KINDA!!!!!) not really because of SV change
  9. 02:36:094 (1,2) - swap nc noppp
[Insane]
  1. 00:06:094 (4) - this one would play better if u mirror the angle by ctrl+h, and then 00:06:694 (7) - too changed only first one
  2. 00:09:544 (6,7,8,1) - (8) makes the movement kinda jerky try this or something yes
  3. 00:26:944 (10,1) - swap nc yes
  4. 00:49:894 - okay now ive noticed that youve nc'ed differently on every chorus in every diff ive looked at so far lol, is it intentional? First chorus you nc after 2 stanzas then nc again after 1 stanza before 00:50:944 - this part, second chorus your first nc after 1 stanza then next nc after 2 stanzas, and third chorus only 1 nc it is intentional because every diff is different, of course. easier diffs follow the vocals, harder diffs don't as much
  5. 01:01:894 (4) - nc this to highlight guitar and sv change yes idk how i missed that
  6. 01:07:744 (9,1) - swap this nc, it's more proper because its on big white tick(preemptive) and you dont nc on the following vocals switches anyways yes
  7. 01:21:694 (1,2) - swap nc yes
  8. 01:48:094 (2,3,4,5) - Feels kinda weird having 4 circles.. i think a 1/2 slider instead of (3) and (4) and upward movement on the jump between the last 2 circles fits better.. kinda like this yea nice
  9. 01:54:394 (1,3) - i think swap nc because of change in guitar yea
  10. 02:01:744 (1,2) - Id rather click the snare instead of kicks *.* if u wanna change this u can stack another circle on 02:01:744 - and draw sliders at
  11. 02:01:894 - and 02:02:194 - and remove 02:02:344 (3) -, might need to rearrange the sliders and 02:02:494 (3,4,5) - though ;; it's because of the guitar though T_T
  12. 02:07:744 (3) - nc yea
[Effulgence]
  1. 00:36:094 (3,4,5) - i think it feels better and more natural with circular flow like this plz change this i would 100% agree with you just by looking at the editor. however, when you play this part, it actually feels good for some reason
  2. 02:04:294 (1,2,3,4,5,6,7,8,9,10,11,12) - im too noob to play this plz change :^) im to noob to change this pls play ;;
  3. 02:14:494 (1,2,3) - can make big jumps! yes
since this and w1 are extras, nc's can be more liberal and based on patterns but if you want it to follow the music more you can let me know, but u should probably change the ones on insane and below idk how nazi bn and qats are about it, if not then its cool okay ill see what other say
thanks a lot for your kind mod :D

btw 1000th post ;_;
Kibbleru
hardest diff
  1. 00:14:644 (6,7,1) - these hitsounds sounded kinda underwhelming compared to the previous ones, maybe try using some of the drum sampleset (like clap/finish)
  2. 00:32:194 (1,1,1) - the nc i think would make more sense on 00:32:494 - 00:33:094 - and 00:33:694 -
  3. 00:36:244 (4,5) - i kinda expected these to actually be ctrl g'd especially since 00:36:244 (4) - is kinda hidden under the slider
  4. 00:55:294 (1,3) - kinda soft imo, try drum finish maybe?
    01:33:694 (1,3) - do it for the other similar parts to like here if u apply the first one that is
  5. 02:06:394 (1,2,3,4) - i liked this
  6. 02:18:844 (2) - i think this is rather hard to read especially if your skin doesn't have a slight transparency
W1
  1. 00:04:294 (1,2) - you may want to consider swapping nc, it will just look better with 00:04:744 (1,1) -
insane
  1. 00:36:094 (1,2) - maybe ctrl g? flows better imo
  2. 01:24:019 - why this whistle?
hard
  1. 00:12:994 (2) - ctrl g may be fun to play?
  2. 01:23:719 - you could map this? wouldn't be so hard to play cuz there is a 1/1 gap right after
  3. 01:53:344 - this section imo could use more 1/4 rhythms to help bridge the spread since insane has a lot of streams here
normal
  1. I mean, if you have the time you could consider doing that thing where 1/2's are spaced less to make it look better
  2. 00:16:594 (1,2) - lol
  3. 02:28:294 - why does the spacing increase at such a random time?
easy
  1. 00:19:744 (4,1) - why such a sudden spacing increase?
  2. 00:34:894 (2,3,1) - inconsistent not sure why.
    02:30:544 (2) - ^
  3. 02:36:094 - not sure if the 1.1 spacing here is on purpose or not
well this mod looked a lot better until my internet crashed and I had to try to remember what I said ...
Topic Starter
Snepif

Kibbleru wrote:

hardest diff
  1. 00:14:644 (6,7,1) - these hitsounds sounded kinda underwhelming compared to the previous ones, maybe try using some of the drum sampleset (like clap/finish) it was intentional
  2. 00:32:194 (1,1,1) - the nc i think would make more sense on 00:32:494 - 00:33:094 - and 00:33:694 - ye
  3. 00:36:244 (4,5) - i kinda expected these to actually be ctrl g'd especially since 00:36:244 (4) - is kinda hidden under the slider as I said before, this pattern looks bad on the editor but once you play it, it feels and plays well, ever playtester nailed it so far
  4. 00:55:294 (1,3) - kinda soft imo, try drum finish maybe? ughhhh i'll ask other people
    01:33:694 (1,3) - do it for the other similar parts to like here if u apply the first one that is
  5. 02:06:394 (1,2,3,4) - i liked this :3
  6. 02:18:844 (2) - i think this is rather hard to read especially if your skin doesn't have a slight transparency ye fixed

insane
  1. 00:36:094 (1,2) - maybe ctrl g? flows better imo ye
  2. 01:24:019 - why this whistle? oops
hard
  1. 00:12:994 (2) - ctrl g may be fun to play? ye
  2. 01:23:719 - you could map this? wouldn't be so hard to play cuz there is a 1/1 gap right after ye
  3. 01:53:344 - this section imo could use more 1/4 rhythms to help bridge the spread since insane has a lot of streams here ye
normal
  1. I mean, if you have the time you could consider doing that thing where 1/2's are spaced less to make it look better
  2. 00:16:594 (1,2) - lol ye sry
  3. 02:28:294 - why does the spacing increase at such a random time? wasnt intentional, fixed
easy
  1. 00:19:744 (4,1) - why such a sudden spacing increase? wow wtf
  2. 00:34:894 (2,3,1) - inconsistent not sure why. ye
    02:30:544 (2) - ^ ye
  3. 02:36:094 - not sure if the 1.1 spacing here is on purpose or not fixed
well this mod looked a lot better until my internet crashed and I had to try to remember what I said ... has happened to me, no worries
thanks a loooooot
Peachtrees
M4M from your Q c:

Easy

00:00:544 (1) - isn't this missing a finish on the head?

00:01:744 (2,2) - why not have these two stack properly? I think it not only looks a tad bit neater, but having 00:03:694 (2) - a little bit higher also feels like it goes along nicely with the curve of the previous slider

00:18:094 (2) - very nazi, but this would probably play a bit better if it was moved up a bit

00:27:394 (1) - could try making the curve of this slider a little deeper, to sort of 'guide' the player into the next circle a little smoother. Currently feels a bit like a 'drop' that is a little harsh

00:37:294 (1,1) - would it be to much of a bother to get rid of this tiny tiny overlap?;c

00:44:494 (3) - try to angle it like this? http://osu.ppy.sh/ss/3253946 feels a bit nicer to play imo

00:54:094 (2,3,1) - try a curve like this http://osu.ppy.sh/ss/3253948 for your pattern?

01:01:894 (1,2) - this overlap too :c I think these are just so small they look like accidents rather than something intentional. Keep them if you want I guess I just personally think overlaps look rather messy ><

01:36:094 (4,5) - is it just me or is there no audible hitsounds on these? like idk maybe I'm just missing the point here but I don't see why there would be no hitsounds at all here

01:57:394 (4,1) - obligatory nazi blanket

01:59:794 (1,2) - would probably play a little better if 1 was above 2 instead of right next to it. It would make catching 2's cruve a little less odd

02:30:544 (2,2) - I wasn't going to point out any more of these but imo overlapping the entire sliderbody here just looks waaaay to messy I think

02:36:094 (2,1) - not parallel?:c

Normal

00:00:544 (1) - same thing with the finish here

00:13:594 (3) - why not just use a copy of 2 here?:c

00:41:344 (2) - hmm actually feels like there is a cymbical sound here in the background asking for a finish on this head :c

01:04:294 (3) - missing hitsounds here? this had a whistle in the Easy Diff :c

01:30:094 (2,1) - kinda nazi, but you could adjust the position of 1 a bit to have it catch the previous sliders movement perfectly. It currently requires a sliiightly odd movement

01:33:694 (4,5) - same idea here. I think having this not perfectly align doesn't really add anything to how this flows/plays, it just makes it a little bit odd

01:37:294 (2,3,4) - perhaps try to curve this pattern like this http://osu.ppy.sh/ss/3254041 ? looks a little neater I think

01:59:794 (2) - try this https://osu.ppy.sh/ss/3254043 ? the extra swing here feels nice

02:07:744 (1,3) - stack is off here

02:35:344 (3) - could 'fix' the spacing on this one (1.04). It's very minor but I think it's quite noticeable due to how close the notes are

Hard

00:00:544 (1) - same with the finish

00:30:394 (3,4,5) - spacing between these is inconsistent. Not sure if you're bothered by this at all because it happens a lot, I'll just point this out once though JUST in case this wasn't intentional :c

00:41:344 (2) - this one too feels like there could be a finish on the head. Not sure if you feel like the cymbical sound in the song is strong enough ><

00:42:544 (4,6) - stack is off by a bit /me runs

01:05:794 (2) - eeeh not 100% suer about this one, but I kidna feel like this'd play a bit nicer if the sliderend was clickable

01:08:194 (1) - ^

01:11:794 (3,4,5,1) - actually this time the spacing DOES feel very odd, having increased spacing between 3->4 but then less spacing when the song would actually suggest the opposite due to how strong the downbeat feels

01:15:394 (2,4) - stack iss off by a bit ><

01:36:094 (6,7,8) - perhaps even out the spacing here? I think this one just calls for even spacing :/ I think the uneven spacing becomes very apparant when it's between multiple slider instead of between a slider and two circles like usually

01:38:944 (1,2) - why have these on top of each other but not 01:40:144 (1,2) - ? feels inconsistent for no apparant reason :c

02:07:294 (7,8,9) - perhaps just make this a straight line? I'd make the drop to the slider a little bit harsher I think, which would actually go along nicely with how strong the song feels here

02:25:294 (2,4) - stack

02:38:494 (1,2,3,4) - same with the spacing being uneven >< I think this'd just look neater with even spacing

Insane

00:02:194 (5,6,7,8) - aren't these a little...close? compared to how jumpy the rest of the intro was

00:04:144 (5,1) - feels a little forced to me :c I mean i guess you could argue that this goes along with the song so eh keep it if you like it c:

00:10:144 (1) - feels like this lacks a bit of emphasize because there is a peek in the guitar here

00:26:494 (7,8,9) - if you compare this to 00:36:094 (1,2,3) - it honestly feels a bit underwhelming

00:48:544 (1) - ctrl+g here would play nicer than hte current drop I think, it feels a bit harsh

01:09:244 (6,7) - eeeh the drop here feels a little sharp imo, especially because the previous pattern doesn't feel like it gives a lot of downward momentum

01:53:344 (1) - isn't the gap between Hard->Insane a little big when looking at this section? I mean this is streams streams streams when in the Hard there are some 1/4 repeats used at best

Good luck o3o
Yasora
warning! bad mod is come \('-')/

Easy
umn maybe try to clean up some green lines which not used or not really important? it always pointed out by bn lol
SPOILER
  1. 00:04:294 -
  2. 00:07:744 -
  3. 00:08:044 -
  4. 00:14:494 -
  5. 00:15:019 -
  6. 00:31:444 -
  7. 00:31:594 -
  8. 00:34:444 -
  9. 00:48:844 -
  10. 00:50:794 -
  11. 00:51:994 -
  12. 00:56:044 -
  13. 01:29:194 -
  14. 01:30:394 -
  15. 01:50:944 -
  16. 02:05:344 -
  17. 02:05:419 -
  18. 02:14:494 -
  19. 02:19:594 -
  20. 02:20:794 -
  21. maybe in highest diff too have some, you can check it again.. I'm lazy to point it nyahaha XD
  1. 00:39:694 (1) - remove nc? so it same with 00:42:094 (1,2,3,4) -
  2. 00:46:894 (2,3) - maybe convert it into a slider? so it will keep consistent with 00:48:544 (1,2,3,4) -
  3. 01:07:744 (5,1) - swap nc
  4. 01:10:144 (5,1) - ^
  5. 01:22:144 (2) - clap on tail
  6. 01:25:294 (2,3) - same as 00:46:894 (2,3) -
  7. 01:28:294 (3,4) - why not this same as 00:49:894 (3,4) - ? sound same to me
  8. 01:57:094 (3) - not really important but i just get annoyed by this overlap lol
  9. 02:01:894 (3) - clap on tail
  10. 02:37:294 (1) - remove nc
Normal
  1. 00:09:844 (5) - maybe curve this a bit? it make flow more nice imo (also you did curving in 00:07:744 (1,2,3) - ) http://puu.sh/ior4f/5f177c4f3a.jpg
  2. 00:23:494 (1) - remove nc?
  3. 00:28:744 (3) - error spacing
  4. 00:52:144 (1) - remove nc
  5. 01:29:344 (1) - why not make this symmetry with (2) o3o? it will more tidy imo.. I mean move the tail x:428 y:356
  6. 01:55:744 (1) - remove finish on tail dat whistle omg and add at 01:56:194 (2) - 's tail
  7. 01:56:794 (3) - add finish
  8. 01:57:094 (4) - add finish on head
  9. 01:58:594 (2) - and 01:59:794 (2) - add finish at reverse
  10. 02:20:944 (1) - remove nc
  11. 02:24:544 (6,1) - swap nc
  12. 02:38:194 (5) - and 02:38:944 (2) - honestly i don't like how it placed like this, it feel weird when clicking it (i mean the direction is uncomfortable) maybe just put it straight with slider ;w;
  13. this is nice when play but I feel the sv is too fast XD
Hard
  1. 00:08:494 (3) - move 2 grid right so spacing same? sorry nazi ;w;
  2. 00:14:494 (1,2,3,4) - I feel these notes not really nice when clicking.. maybe increase spacing just a little?
  3. 00:23:494 (1) - i know maybe you start in here cuz the guitar but in gameplay it feel awkward when reach it since you skipped vocal at 00:23:344 - maybe try this rhythm? http://puu.sh/iosug/1fac23a543.jpg
  4. 00:28:744 - here too, this pause is weird when play :''''( maybe move slider (5) here and make it longer until 00:29:044 -
  5. 00:38:944 (1) - hey nazi again hurray, maybe move the tail 2 grid up so that matched up with (5)? XD
  6. 00:44:944 (1) - remove nc
  7. 00:47:344 - add circle, the pausing is a little bad since vocal can be heard a bit :''(
  8. 00:50:344 - here too or make (2) slider maybe?
  9. 01:25:744 - here too hehe
  10. 01:40:144 (1) - remove nc
  11. 01:43:744 (1) - i don't think this nc make something wow... but it's up to you make it jump or something? X9 //slapped
  12. 02:02:944 (1) - it's not really fit end here on big white tick imo maybe remove (2) and make this slider into 02:03:244 - like you did at 02:05:344 (1) - and 02:07:744 (1) -
  13. 02:09:094 (1) - remove nc
  14. 02:16:144 - add nottee
  15. 02:34:894 (1) - remove nc
    wow (1) combo lol //ignore this
I kyanot pass the insane or above diff /me cries
good luck~
Topic Starter
Snepif

Peachtrees wrote:

M4M from your Q c:

Easy

00:00:544 (1) - isn't this missing a finish on the head? I really don't hear a finish in the music so I don't think so!

00:01:744 (2,2) - why not have these two stack properly? I think it not only looks a tad bit neater, but having 00:03:694 (2) - a little bit higher also feels like it goes along nicely with the curve of the previous slider

00:18:094 (2) - very nazi, but this would probably play a bit better if it was moved up a bit

00:27:394 (1) - could try making the curve of this slider a little deeper, to sort of 'guide' the player into the next circle a little smoother. Currently feels a bit like a 'drop' that is a little harsh

00:37:294 (1,1) - would it be to much of a bother to get rid of this tiny tiny overlap?;c

00:44:494 (3) - try to angle it like this? http://osu.ppy.sh/ss/3253946 feels a bit nicer to play imo

00:54:094 (2,3,1) - try a curve like this http://osu.ppy.sh/ss/3253948 for your pattern?

01:01:894 (1,2) - this overlap too :c I think these are just so small they look like accidents rather than something intentional. Keep them if you want I guess I just personally think overlaps look rather messy >< I wouldn't consider this one a overlap tho cause they are so far apart time-wise

01:36:094 (4,5) - is it just me or is there no audible hitsounds on these? like idk maybe I'm just missing the point here but I don't see why there would be no hitsounds at all here okaaay there are hitsounds and also you pointed out "(4,5) but there is only 4 there??

01:57:394 (4,1) - obligatory nazi blanket

01:59:794 (1,2) - would probably play a little better if 1 was above 2 instead of right next to it. It would make catching 2's cruve a little less odd

02:30:544 (2,2) - I wasn't going to point out any more of these but imo overlapping the entire sliderbody here just looks waaaay to messy I think that aint no overlap

02:36:094 (2,1) - not parallel?:c

Normal

00:00:544 (1) - same thing with the finish here same thing!

00:13:594 (3) - why not just use a copy of 2 here?:c

00:41:344 (2) - hmm actually feels like there is a cymbical sound here in the background asking for a finish on this head :c I had that before but I didn't like it

01:04:294 (3) - missing hitsounds here? this had a whistle in the Easy Diff :c

01:30:094 (2,1) - kinda nazi, but you could adjust the position of 1 a bit to have it catch the previous sliders movement perfectly. It currently requires a sliiightly odd movement

01:33:694 (4,5) - same idea here. I think having this not perfectly align doesn't really add anything to how this flows/plays, it just makes it a little bit odd

01:37:294 (2,3,4) - perhaps try to curve this pattern like this http://osu.ppy.sh/ss/3254041 ? looks a little neater I think

01:59:794 (2) - try this https://osu.ppy.sh/ss/3254043 ? the extra swing here feels nice

02:07:744 (1,3) - stack is off here

02:35:344 (3) - could 'fix' the spacing on this one (1.04). It's very minor but I think it's quite noticeable due to how close the notes are

Hard

00:00:544 (1) - same with the finish same!

00:30:394 (3,4,5) - spacing between these is inconsistent. Not sure if you're bothered by this at all because it happens a lot, I'll just point this out once though JUST in case this wasn't intentional :c

00:41:344 (2) - this one too feels like there could be a finish on the head. Not sure if you feel like the cymbical sound in the song is strong enough ><

00:42:544 (4,6) - stack is off by a bit /me runs stop being so shy goddamit

01:05:794 (2) - eeeh not 100% suer about this one, but I kidna feel like this'd play a bit nicer if the sliderend was clickable why tho? this whole pattern goes like that multiple times

01:08:194 (1) - ^

01:11:794 (3,4,5,1) - actually this time the spacing DOES feel very odd, having increased spacing between 3->4 but then less spacing when the song would actually suggest the opposite due to how strong the downbeat feels

01:15:394 (2,4) - stack iss off by a bit ><

01:36:094 (6,7,8) - perhaps even out the spacing here? I think this one just calls for even spacing :/ I think the uneven spacing becomes very apparant when it's between multiple slider instead of between a slider and two circles like usually

01:38:944 (1,2) - why have these on top of each other but not 01:40:144 (1,2) - ? feels inconsistent for no apparant reason :c

02:07:294 (7,8,9) - perhaps just make this a straight line? I'd make the drop to the slider a little bit harsher I think, which would actually go along nicely with how strong the song feels here

02:25:294 (2,4) - stack

02:38:494 (1,2,3,4) - same with the spacing being uneven >< I think this'd just look neater with even spacing

Insane

00:02:194 (5,6,7,8) - aren't these a little...close? compared to how jumpy the rest of the intro was no because they are singletap notes and not slider-note-slider

00:04:144 (5,1) - feels a little forced to me :c I mean i guess you could argue that this goes along with the song so eh keep it if you like it c: you'd be suprised how easy it is to jump from a single note to a slider in a straight line

00:10:144 (1) - feels like this lacks a bit of emphasize because there is a peek in the guitar here how come? you want me to make it jumpy?

00:26:494 (7,8,9) - if you compare this to 00:36:094 (1,2,3) - it honestly feels a bit underwhelming

00:48:544 (1) - ctrl+g here would play nicer than hte current drop I think, it feels a bit harsh intentional!

01:09:244 (6,7) - eeeh the drop here feels a little sharp imo, especially because the previous pattern doesn't feel like it gives a lot of downward momentum.

01:53:344 (1) - isn't the gap between Hard->Insane a little big when looking at this section? I mean this is streams streams streams when in the Hard there are some 1/4 repeats used at best. that's because it is 200 bpm and you can't put 200 bpm streams in the hard diff... this isn't too extreme either!

Good luck o3o

Yasora wrote:

warning! bad mod is come \('-')/

Easy
umn maybe try to clean up some green lines which not used or not really important? it always pointed out by bn lol
SPOILER
  1. 00:04:294 -
  2. 00:07:744 -
  3. 00:08:044 -
  4. 00:14:494 -
  5. 00:15:019 -
  6. 00:31:444 -
  7. 00:31:594 -
  8. 00:34:444 -
  9. 00:48:844 -
  10. 00:50:794 -
  11. 00:51:994 -
  12. 00:56:044 -
  13. 01:29:194 -
  14. 01:30:394 -
  15. 01:50:944 -
  16. 02:05:344 -
  17. 02:05:419 -
  18. 02:14:494 -
  19. 02:19:594 -
  20. 02:20:794 -
  21. maybe in highest diff too have some, you can check it again.. I'm lazy to point it nyahaha XD
  1. 00:39:694 (1) - remove nc? so it same with 00:42:094 (1,2,3,4) -
  2. 00:46:894 (2,3) - maybe convert it into a slider? so it will keep consistent with 00:48:544 (1,2,3,4) -
  3. 01:07:744 (5,1) - swap nc
  4. 01:10:144 (5,1) - ^
  5. 01:22:144 (2) - clap on tail
  6. 01:25:294 (2,3) - same as 00:46:894 (2,3) - I would do it, but the thing is this is an easy diff, and slider (4), which ends in a red tick, helps the player know the following slider starts on a red tick instead of white
  7. 01:28:294 (3,4) - why not this same as 00:49:894 (3,4) - ? sound same to me
  8. 01:57:094 (3) - not really important but i just get annoyed by this overlap lol It's kind of distant though so it shouldn't be a problem!
  9. 02:01:894 (3) - clap on tail
  10. 02:37:294 (1) - remove nc
Normal
  1. 00:09:844 (5) - maybe curve this a bit? it make flow more nice imo (also you did curving in 00:07:744 (1,2,3) - ) http://puu.sh/ior4f/5f177c4f3a.jpg
  2. 00:23:494 (1) - remove nc? I like it because it emphasizes the guitar thing
  3. 00:28:744 (3) - error spacing
  4. 00:52:144 (1) - remove nc
  5. 01:29:344 (1) - why not make this symmetry with (2) o3o? it will more tidy imo.. I mean move the tail x:428 y:356
  6. 01:55:744 (1) - remove finish on tail dat whistle omg and add at 01:56:194 (2) - 's tail
  7. 01:56:794 (3) - add finish
  8. 01:57:094 (4) - add finish on head
  9. 01:58:594 (2) - and 01:59:794 (2) - add finish at reverse
  10. 02:20:944 (1) - remove nc
  11. 02:24:544 (6,1) - swap nc
  12. 02:38:194 (5) - and 02:38:944 (2) - honestly i don't like how it placed like this, it feel weird when clicking it (i mean the direction is uncomfortable) maybe just put it straight with slider ;w;
  13. this is nice when play but I feel the sv is too fast XD
Hard
  1. 00:08:494 (3) - move 2 grid right so spacing same? sorry nazi ;w;
  2. 00:14:494 (1,2,3,4) - I feel these notes not really nice when clicking.. maybe increase spacing just a little?
  3. 00:23:494 (1) - i know maybe you start in here cuz the guitar but in gameplay it feel awkward when reach it since you skipped vocal at 00:23:344 - maybe try this rhythm? http://puu.sh/iosug/1fac23a543.jpg
  4. 00:28:744 - here too, this pause is weird when play :''''( maybe move slider (5) here and make it longer until 00:29:044 -
  5. 00:38:944 (1) - hey nazi again hurray, maybe move the tail 2 grid up so that matched up with (5)? XD
  6. 00:44:944 (1) - remove nc
  7. 00:47:344 - add circle, the pausing is a little bad since vocal can be heard a bit :''( there are no vocals there though??
  8. 00:50:344 - here too or make (2) slider maybe?
  9. 01:25:744 - here too hehe
  10. 01:40:144 (1) - remove nc sv change
  11. 01:43:744 (1) - i don't think this nc make something wow... but it's up to you make it jump or something? X9 //slapped
  12. 02:02:944 (1) - it's not really fit end here on big white tick imo maybe remove (2) and make this slider into 02:03:244 - like you did at 02:05:344 (1) - and 02:07:744 (1) -
  13. 02:09:094 (1) - remove nc
  14. 02:16:144 - add nottee naaah
  15. 02:34:894 (1) - remove nc
    wow (1) combo lol //ignore this
I kyanot pass the insane or above diff /me cries
good luck~
Thanks a lot guys! no comment = fixed

also I think Epic modded this map and posted in another topic so I'll quote here:


Epic wrote:

Hi snepif!

Is a mp3 file with 256kbps rankable?? idk :p fixd

Easy

  1. 00:39:694 (1) - curve more for better blanket

Normal

  1. 00:09:844 (5) - bend it slightly
  2. 01:34:144 (5) - 88|52

Hard

  1. 00:23:344 - add a circle here
  2. 02:25:294 (2,4) - atack please
  3. 02:38:944 (4) - 373||200 for better shape

Insane

  1. 00:04:744 (2,1) - stack please
  2. 01:29:344 (1) - 196||219. It's more readable


Effulgence

  1. 00:01:744 (6,1) - this stack is quite weird. Why dont you place at 148||348? nah i like it here!
  2. 00:18:094 (3) - 286||348 for slightly better playing
  3. 00:18:544 (5) - i expect a jump with 00:18:694 (1) here. how about 260||228
  4. 00:36:244 (4,5) - ctrl + g seems better flow (if then move them a bit) everyone keeps saying that but i swear when you play it it feels good!
  5. 00:46:144 (1,2) - emphasizing kiai is good but this 3/4 is too unfitable. please change into normal 1/1slider (what you did it at 02:14:944 (1) ) why? it fits the music like this and it's an extra+
  6. 01:24:544 (1) - ^
  7. 01:14:644 (4) - 280||132 is much better for playing for me (i played this part several times with 0.5x speed and this is my conclusion) hmm i think this pattern is good actually :(
  8. 01:14:944 (1) - bend slightly more
    i loved the guitar part at 01:53:344


I'm not sure my mod was helpful...orz

Please keep this masterpiece for ranked
Thanks a lot! no comment = fixed, thanks for the kind words, they keep me motivated
Yuii-
Hi, placeholder.

Will check it this afternoon!


Finished! wohoo

General

  1. 00:00:686 - I don't get why you're placing the Offset right here, to be honest. I mean... the first beat is clearly audible at 00:00:536 - .

  2. 00:56:036 - The first Kiai should end right there in all the difficulties as, in my opinion, that "sky" part should not be ignored in that way.

  3. There are some unsnapped objects in the beginning of the difficulties Easy, Normal, Hard, Insane and W1.

  4. You will have to disable the "Widescreen Support" in the same difficulties mentioned above as you are not using any kind of storyboard.

  5. The gap between Hard-Insane and Insane-Extra is way too high. I haven't checked them for now, but the SR between the difficulties mentioned are extremely high. I suggest you to, at least, map a Light Insane.

Easy

General

  1. 02:39:086 (1) - Unnecessary green line?
  2. 00:34:136 - ^
  3. 02:08:186 - ^
  4. 02:40:286 - ^
Ritmo y Jugabilidad

  1. 00:22:886 (1,2) - Podrías intentar tapar el "wi~oh~" con un único slider acá, sobre todo para empezar a sacar dificultad no estaría nada mal.

  2. 00:31:286 (3) - Dejar este círculo solo con todo el espacio que tiene antes del próximo objeto no lo considero como una buena idea, sobre todo considerando el hecho que venís mappeando la mayoría de las partes, dejar un blanket como el que estás dejando. Mi duda viene en cuándo terminarlo, si lo hacés 00:31:586 - (donde en mi opinión es lo más apropiado) podría resultar un poco "difícil" para los nuevos jugadores al tener que cambiar de slider de manera tan rápido. Pero si lo terminás antes, no sonaría TAN bien y hasta podría arruinarlo todo. Quizás me volví loco.

  3. 00:50:636 (4,1) - Duda existencial: esto suena un poco bastante mal en cierto sentido, lo intenté jugar una y otra y otra vez y no le podía pegar al 300. Puedo no ser el mejor jugador del mundo... pero tampoco estoy sordo, mae mía. Para empezar el (4) no está marcando nada sinceramente, sólo es un círculo y que encima está mal hitsoundeado... o bueno... el slider head de (1) lo está, ya que estás utilizando hitsounds distintos cuando tienen el mismo beat.
    Mi recomendación para intentar re-armar esta parte sería: terminar 00:49:886 (3) - en 00:50:186 - y después agregar un círculo en 00:50:486 - . 10/10, ¿no?

  4. 01:57:386 (4) - Esto es rancio de acá a Uruguay. Te la fumaste mientras mappeaste este slider. Hagamos pared because why not. Hay un beat que acentúa y pausa, golpe seco en 01:57:386 - donde hay que hacer mucho hincapié en él al ser el sonido más fuerte de ahí, así que un circle con Finish + Clap para resaltar sobre el resto. Pero después de eso te quedaría un espacio bastante grande entre este círculo y el próximo slider. Mi consejo sería mappear el otro golpe de batería que se escucha desde 01:57:686 - a 01:57:836 - con un slider!

Normal

General

El mapa la verdad que me pareció genial, le hice como 3 re-checks y no le encontré absolutamente mucho. Quizás hay un par de patterns un POCO jodidos para la dificultad que estás mappeando... pero no lo vi nada mal. ¡Bien ahí!

AR -1.0 Recordá que es un NORMAL... "6,5" suele ser más tirando a Hard. De hecho, la mayoría de los Hards suelen estar mappeados con AR7~AR8. Esto es un poco mucho, ¿no?

  1. 00:34:136 - Unnecessary green line?
  2. 02:08:186 -
  3. 02:10:586 -
  4. 02:40:286 -
Ritmo y Jugabilidad

  1. 01:07:436 (5) - Este círculo solo suena bastante mal. Primero que desde ese punto hasta 01:07:586 - hay un sonido constante tanto desde el vocal como el beat. Además de eso, si ignorases el último punto que te marqué, seguría estando mal, ya que es el beat mayor y resalta más sobre el otro. Mi recomendación sería que reemplaces esto por un slider poniendo Whistle en el sliderhead y Clap en tail.
  2. 01:08:636 (2) - ^

Hard

General

  1. 00:17:636 - Unnecessary green line?
  2. 02:40:286 - ^
Ritmo y Jugabilidad

  1. 00:06:086 (3) - Quedaría bastante mejor si terminás el slider antes, en 00:06:236 - ya que es donde hay una pausa antes del próximo beat en 00:06:386 - que fue donde yo agregaría otro círculo. Tema hitsound: slidertail de (3) con Whistle + (4) con Clap.
  2. 00:28:136 (3) - ^

  3. 00:45:086 - A partir de este punto empieza la parte de beats constantes, donde, en mi opinión, quedaría mejor si estuviese mappeada con 1/4 sliders. Para eso, cambiaría 00:44:936 (5) - por un círculo y después agregaría UN slider de 1/4 desde donde te marqué hasta 00:45:536 - . Los hitsounds + placement los dejo a tu criterio, aunque yo lo dejaría algo parecido a esto: http://puu.sh/irqGr/ddc5627c36.jpg . Va a dejar el color azul con una escalera y seguiría manteniendo el jump con (1).

  4. 00:47:336 - Add circle maybe?

  5. 01:32:486 (3) - Ctrl+G quizás? O lo ves medio jodido para un Hard? A mí me gusta como queda, a pesar de que sea un jump importante para un 3,5.

  6. 01:52:886 (2) - NC! El ritmo cambia completamente a comparación del anterior slider.

  7. 02:15:686 (3) - Sólo una sugerencia, pero no te parecería mejor terminar el slider en 02:15:836 - para después poder agregar otro slider desde 02:15:986 - a 02:16:136 - y así poder marcar bien el vocal de "thing" con el primero + "will" con el segundo. También, evitarías el blanket marcado en el último punto que te mencioné que ya suena bastante mal dejar eso sin nada.

Insane

General

OD -0.5 para compensar con el Hard y el Extra (o quizás subir los stats del Extra).

  1. 00:44:936 - Unnecessary green line?
  2. 01:44:936 - ^
  3. 01:52:136 - ^
  4. 02:07:736 - ^
  5. 02:12:086 - ^
  6. 02:32:036 - ^
  7. 02:40:286 - ^
Ritmo y Jugabilidad

  1. 00:18:386 (4) - Esto sería vería mejor con un Ctrl+G ya que evitaría un anti-jump con respecto al (3) y le daría un poco más de variedad a esta parte al estar del lado opuesto a (2) y (5).
  2. 02:01:286 (4) - ^

  3. 00:29:186 (9) - Así como estás evitando el uso de stacks durante todo el mapa, te recomendaría que traigas esta nota un poco más a la derecha. Además que en la posición actual queda un poco difícil de leer debido a eso.

  4. 01:02:861 (4) - Overmapped de acá a Japón. Exactamente un beat antes, en el (3), está el último golpe (que no es constante) + el vocal para de cantar, por eso veo innecesario este círculo.

  5. 02:02:936 (7) - Por como está este slider así puede verse un poco "tricky" para los jugadores no tan experimentados que están jugando un mapa de casi 5 estrellas. Acordate que ellos están acostumbrados a seguir el stream para el lado en donde termine el slider. Sería una mala pasada para ellos y... ¡PARA LOS JUGADORES DE HR! Pensá en ellos, argentino!

  6. 02:29:336 (1) - Estaría muchísimo mejor que lleves esto un poco más a la izquierda para no contradecirte al stackear esta nota junto a 02:29:036 (8) - ya que durante todo el mapa (véase 01:14:936 (1) - y 01:19:736 (1) - ) los movés un poco de lugar.
Hitsounding

  1. 01:52:436 - Whistle + Finish ya que corresponde al mismo beat que 00:45:236 - que tiene los mismos hitsounds. De todas maneras, es una parte que no puede dejarse en blanco por el hecho que hay que hacer hincapié en ESE beat y distinguirlos por sobre los demás.

  2. 01:53:036 (2) - Whistle sonaría muchísimo mejor además de que lo estarías diferenciando con 01:52:886 (1) - que tiene un beat mucho más fuerte y distinto.

  3. 02:05:036 - Add Whistle!

W1

General

This map is insane, had a lot of fun!

  1. 02:39:011 - Unnecessary green line?
  2. 02:40:286 - ^
Rhythm and Gameplay

  1. 00:04:436 (2,1,1) - This SV change is quite awkward. At first, is quite unexpected (2 players told me this, and so do I) for the reason that is still very fast. Even if this section is more faster than the others, is still crazy. What's more, this is the only part where you are using such a big value for the SV, so it's even more random.

  2. 00:53:711 (3) - When I testplayed this I found this circle very annoying. So did the other people I asked for testplaying. They all missed in the following section due to this circle. There's no audible beat right here, and even if you say "but it plays/sounds good" I wouldn't find it as a valid option. The same happened when I removed it, and it was still the same. So... why I'm telling you this? Because it's overmapped, it's doing nothing right there.
    However, the main problem of this section is 00:53:936 (5,6,7,8,9,1) - this part. I don't know why you are placing 1/4 sliders for it when 1 second later at 00:54:836 - you have the SAME sound than these ones but you are placing circles only.
    Snepif mapped circles for this part and, to be honest, it is the best option.
    Also, I don't understand why you are placing relatively short jumps in the beginning of this section (see 00:53:786 (4,5) - and then from 00:54:086 (6,7) - and so on and so forth) and then you start making bigger jumps in 00:54:386 (8,9) - and then at 00:54:686 (1,2) - and immediately after that, you start placing jumps across the map. This is really random and it's not the way in which you should map hard difficulties. This is completely absurd. If you want to map something like that, the jumps should increase gradualy until reaching the very very end.
    Moreover, I'd strongly recommend you to use a NC for every change of beat, this mean:
    Change 00:53:936 (5) - 00:54:236 (7) - 00:54:536 (9) - 00:54:836 (2) - 00:55:286 (5) - .
  3. 01:41:786 (1,3,5) - ^ + for this section, move 01:42:686 (1) - more to the right somewhere near x388 y232 to keep the pattern to something similar... remember, you are trying to map jumps, do not be inconsistent when mapping them, try placing everything in a similar distance. Also, move 01:42:986 (3) - to the top-left in x192 y284 to keep the spacing between (2-3) and (3-4) stable.

  4. 01:27:236 (4) - You could move it to x300 y296 (above (2)). It looks better + it will play better with the previous slider as it's something players are used to on a jump-y map.

  5. 01:32:786 (3) - This would be much better if you finish it at 01:32:936 - and then you add a circle at 01:33:011 - since the beat finishes right there and so do the vocal. You are overextending this slider a bit and you are mixing two different sounds which can make this slider to sound a bit odd.

  6. 01:38:186 (3) - No NC here? Why? I don't see the reason why you should, it's following the same standard than the previous circles: Clap + Whistle + NC-Clap + Whistle + NC-Clap etc...

  7. 01:52:436 (9) - NC here. The sound changes for the previous one + using only 1 combo of almost 15 notes throughout the song won't be really nice.

  8. 01:53:636 (2,3) - I can hear a constant sound right here. You could replace this for a 1/4 slider. It will sound nicer.

  9. 01:56:936 (4) - I know what you are doing right here, but don't you think this would be better if you actually replace it by a slider? Remember that here's a constant sound, and if you don't do think, you will be ignoring the beat placed at 01:57:086 - .

Overdone / Unnecessary Spacing

  1. 01:58:736 (4,1) - The spacing here compared to the ones used in this pattern is relatively high. What do you think of placing (4) in x204 y288 (under 2). You will be reducing the big jump used here and you will be following a series of cirles with 01:58:136 (3) - and 01:58:436 (2) - !
Hitsounding

  1. 01:52:286 (7) - I don't get why you are hitsounding this one (which has no audible beat) and you are ignoring other important circles like 01:52:436 (9) - in which even if the beat is a bit tiny compared to the other ones, it should be hitsounded. You are hitsounding the SAME beat in 01:52:736 (13) - so I don't see why you wouldn't!
  2. 02:05:036 (9) - Something similar to what I explained above... this beat sounds even louder than 02:04:736 (5) - that you are hitsounding. Consider placing a Clap or whatever, but don't leave it as it is right now.

Effulgence

General

  1. 00:44:936 - Unnecessary green line?
  2. 01:44:936 - ^
  3. 01:52:136 - ^
  4. 02:07:736 - ^
  5. 02:12:086 - ^
  6. 02:32:036 - ^

Ritmo y Jugabilidad

  1. 00:20:186 (1) - Ctrl+G sería un detallazo! Primero y principal porque el ángulo actual es bastante feo con respecto a 00:19:736 (6) - hay que hacer un movimiento no deseado en un lapso muy corto de tiempo y eso rompería un poco con la seguidilla de círculos uno al lado del otro que venías haciendo. Esto no solo va a reducir el spacing innecesario entre estos dos círculos, sino que también jugaría mucho mejor con 00:20:486 (2) - .
  2. 01:05:786 (2) - ^ misma, el ángulo actual es bastante incómodo si lo comparás por como te digo yo.

  3. 00:26:786 (5,6) - Como tenés un beat constante te recomendaría reemplazar esto por un slider de 1/4. La verdad quedaría mejor.

  4. 00:33:986 (3) - Esto es MOOOOOIIIIH unexpected. Venís haciendo casi tres patrones exactamente iguales y de repente quebrás para el otro lado. En mi opinión, esto no agrega ninguna clase de dificultad ni mucho menos, sólo crea un patrón innesperado para el player que ni lo va a ver venir, lo que puede desembocar en la frustración y enojo de los jugadores. Entonces, no hagas eso, loco... no vas a conseguir mucho. Un motivo más para cambiar esto 01:12:386 (3) - .

  5. 00:37:736 (5) - Sólo un sugerencia, pero quedaría mejor que hagas esto un círculo y luego agregues un slider desde 00:37:886 - hasta 00:38:036 - . Con esto vas a estar marcando el golpe seco acentuándolo con el círculo, y por otra parte, vas a tapar al vocal con el slider más el que le sigue en 00:38:186 - .

  6. 00:45:386 (4) - Rotá el slidertail a unos 15° o parecido en sentido al reloj para que no quede tan alejado del 00:45:536 (5,6,1) - y no hacerlo tan incómodo al jugar.
  7. 01:52:136 (1) - ^ 5°/10° quedaría mejor ya que dejarías a los tres sliders mirando de la misma manera.

  8. 01:07:286 (4) - No te recomiendo un full-stack acá, quizás moverlo un POCO más a la derecha quedaría mejor. Algo similar a como hacés en 01:09:986 (3) - .

  9. 01:27:986 (5) - Ctrl+G se vería mejor, no tengo ninguna explicación a esto.
  10. 01:50:936 (1) - ^

  11. 02:04:886 (9) - Queda un toque feo ahí, ¿no? Stack en un slider... bah, no sé. Yo la subiría un poco más arriba, algo por x248 y156. Sé que no es un cambio MUY grande, pero definitivamente va a dejar todo más prolijito!
Hitsounding

  1. 00:45:086 (2) - Remové el Finish! O cambialo. Tenés que pensar que estás usando el mismo hitsound que usaste para 00:44:936 (1) - con la diferencia que en (1) SÍ hay un beat audible.

  2. 00:55:286 (1,2,3) - Apa, equivocación bastante mayor. Para "Clap" venías usando los beats altos, y ahí fue donde está el error. Para empezar, no hay NINGUN beat en 00:55:286 (1) - o sea, podrías dejarlo sin nada y de hecho, tendría más sentido al no hacer énfasis en algo que no existe. Después 00:55:436 (2) - es el beat más fuerte entre los 3... entonces, ¿por qué usarías Whistle cuando resalta más que los demás y romperías el patrón que venías usando en todos los anteriores círculos? Y por último, la misma explicación que el anterior para 00:55:586 (3) - sólo que este es el beat menor y debería tener Whistle.
  3. 01:33:686 (1,2,3) - ^ con la única diferencia que (1) y (3) vas a dejarlos sin nada al no haber ningún beat audible y (2) con Whistle ya que tiene un beat bajo.
  4. 01:43:286 (1,2,3) - BIEN ACA! Good catch!

CALL ME FOR A RE-CHECK IN A COUPLE OF DAYS!

Very nice mapset overall, read everything carefully because there are some unrankeable issues + I think you will need a Light Insane.
Shooting a star ~!
Good luck, argentino!
Topic Starter
Snepif
respondo cuando vuelva! muchisimas gracias
Topic Starter
Snepif

Yuii- wrote:

Hi, placeholder.

Will check it this afternoon!


Finished! wohoo

General

  1. 00:00:686 - I don't get why you're placing the Offset right here, to be honest. I mean... the first beat is clearly audible at 00:00:536 - .

  2. 00:56:036 - The first Kiai should end right there in all the difficulties as, in my opinion, that "sky" part should not be ignored in that way. i like it my way

  3. There are some unsnapped objects in the beginning of the difficulties Easy, Normal, Hard, Insane and W1.

  4. You will have to disable the "Widescreen Support" in the same difficulties mentioned above as you are not using any kind of storyboard.

  5. The gap between Hard-Insane and Insane-Extra is way too high. I haven't checked them for now, but the SR between the difficulties mentioned are extremely high. I suggest you to, at least, map a Light Insane.

Easy

General

  1. 02:39:086 (1) - Unnecessary green line? no hay ninguna linea aca
  2. 00:34:136 - ^
  3. 02:08:186 - ^
  4. 02:40:286 - ^ baja el volumen esa
Ritmo y Jugabilidad

  1. 00:22:886 (1,2) - Podrías intentar tapar el "wi~oh~" con un único slider acá, sobre todo para empezar a sacar dificultad no estaría nada mal.

  2. 00:31:286 (3) - Dejar este círculo solo con todo el espacio que tiene antes del próximo objeto no lo considero como una buena idea, sobre todo considerando el hecho que venís mappeando la mayoría de las partes, dejar un blanket como el que estás dejando. Mi duda viene en cuándo terminarlo, si lo hacés 00:31:586 - (donde en mi opinión es lo más apropiado) podría resultar un poco "difícil" para los nuevos jugadores al tener que cambiar de slider de manera tan rápido. Pero si lo terminás antes, no sonaría TAN bien y hasta podría arruinarlo todo. Quizás me volví loco. creo que prefiero dejar la nota y mucho espacio antes que agregar dificultad

  3. 00:50:636 (4,1) - Duda existencial: esto suena un poco bastante mal en cierto sentido, lo intenté jugar una y otra y otra vez y no le podía pegar al 300. Puedo no ser el mejor jugador del mundo... pero tampoco estoy sordo, mae mía. Para empezar el (4) no está marcando nada sinceramente, sólo es un círculo y que encima está mal hitsoundeado... o bueno... el slider head de (1) lo está, ya que estás utilizando hitsounds distintos cuando tienen el mismo beat.
    Mi recomendación para intentar re-armar esta parte sería: terminar 00:49:886 (3) - en 00:50:186 - y después agregar un círculo en 00:50:486 - . 10/10, ¿no?

  4. 01:57:386 (4) - Esto es rancio de acá a Uruguay. Te la fumaste mientras mappeaste este slider. Hagamos pared because why not. Hay un beat que acentúa y pausa, golpe seco en 01:57:386 - donde hay que hacer mucho hincapié en él al ser el sonido más fuerte de ahí, así que un circle con Finish + Clap para resaltar sobre el resto. Pero después de eso te quedaría un espacio bastante grande entre este círculo y el próximo slider. Mi consejo sería mappear el otro golpe de batería que se escucha desde 01:57:686 - a 01:57:836 - con un slider. la verdad no me parece nada mal ese slider largo, ya que sigue el sonido de la guitarra y como que "separa" los dos riffs distintos o como quieras llamarles. me parece que no juega mal!

Normal

General

El mapa la verdad que me pareció genial, le hice como 3 re-checks y no le encontré absolutamente mucho. Quizás hay un par de patterns un POCO jodidos para la dificultad que estás mappeando... pero no lo vi nada mal. ¡Bien ahí!

AR -1.0 Recordá que es un NORMAL... "6,5" suele ser más tirando a Hard. De hecho, la mayoría de los Hards suelen estar mappeados con AR7~AR8. Esto es un poco mucho, ¿no? estoy en desacuerdo con esto porque no es asi como funciona el AR. ar menor a 4, asi seas la persona mas nueva del juego, te incrementa la dificultad, no te la baja. similarmente, si jugas normals, te va a servir mas 6,5, ya que no te presenta ningun desafio extra pero te ayuda. lo voy a dejar en 6 por las dudas

  1. 00:34:136 - Unnecessary green line?
  2. 02:08:186 -
  3. 02:10:586 -
  4. 02:40:286 -esta es necesaria
Ritmo y Jugabilidad

  1. 01:07:436 (5) - Este círculo solo suena bastante mal. Primero que desde ese punto hasta 01:07:586 - hay un sonido constante tanto desde el vocal como el beat. Además de eso, si ignorases el último punto que te marqué, seguría estando mal, ya que es el beat mayor y resalta más sobre el otro. Mi recomendación sería que reemplaces esto por un slider poniendo Whistle en el sliderhead y Clap en tail. me parece perfecto este circulo ya que sigue la vocal y la bateria a la vez, sin mencionar que da esa sensacion de pausa que pega bien con la musica en ese punto
  2. 01:08:636 (2) - ^

Hard

General

  1. 00:17:636 - Unnecessary green line? volumen
  2. 02:40:286 - ^ volumen
Ritmo y Jugabilidad

  1. 00:06:086 (3) - Quedaría bastante mejor si terminás el slider antes, en 00:06:236 - ya que es donde hay una pausa antes del próximo beat en 00:06:386 - que fue donde yo agregaría otro círculo. Tema hitsound: slidertail de (3) con Whistle + (4) con Clap. prefiero evitar esas cosas en la hard para no agregar mas dificultad, ya que ambas maneras pegan bien con la musica prefiero tomarme ese lujo
  2. 00:28:136 (3) - ^ same

  3. 00:45:086 - A partir de este punto empieza la parte de beats constantes, donde, en mi opinión, quedaría mejor si estuviese mappeada con 1/4 sliders. Para eso, cambiaría 00:44:936 (5) - por un círculo y después agregaría UN slider de 1/4 desde donde te marqué hasta 00:45:536 - . Los hitsounds + placement los dejo a tu criterio, aunque yo lo dejaría algo parecido a esto: http://puu.sh/irqGr/ddc5627c36.jpg . Va a dejar el color azul con una escalera y seguiría manteniendo el jump con (1). no no no, para una hard no es necesario que haga semejante cosa, quedarian muchos circulos y sliders pegoteados en un lugar y no creo que sea necesario

  4. 00:47:336 - Add circle maybe? no creo que sea necesario!

  5. 01:32:486 (3) - Ctrl+G quizás? O lo ves medio jodido para un Hard? A mí me gusta como queda, a pesar de que sea un jump importante para un 3,5. es que me parece que fluye mejor de mi manera? no veo por que haria eso

  6. 01:52:886 (2) - NC! El ritmo cambia completamente a comparación del anterior slider.

  7. 02:15:686 (3) - Sólo una sugerencia, pero no te parecería mejor terminar el slider en 02:15:836 - para después poder agregar otro slider desde 02:15:986 - a 02:16:136 - y así poder marcar bien el vocal de "thing" con el primero + "will" con el segundo. También, evitarías el blanket marcado en el último punto que te mencioné que ya suena bastante mal dejar eso sin nada. pasa que no hice eso en el kiai anterior, prefiero mantenerlo consistente

Insane

General

OD -0.5 para compensar con el Hard y el Extra (o quizás subir los stats del Extra). jamas voy a poner od7 en una insane, dejaria de ser un juego de ritmo por poco jajaja

  1. 00:44:936 - Unnecessary green line?
  2. 01:44:936 - ^
  3. 01:52:136 - ^
  4. 02:07:736 - ^
  5. 02:12:086 - ^
  6. 02:32:036 - ^
  7. 02:40:286 - ^ esta cambia el volumen
Ritmo y Jugabilidad

  1. 00:18:386 (4) - Esto sería vería mejor con un Ctrl+G ya que evitaría un anti-jump con respecto al (3) y le daría un poco más de variedad a esta parte al estar del lado opuesto a (2) y (5).
  2. 02:01:286 (4) - ^

  3. 00:29:186 (9) - Así como estás evitando el uso de stacks durante todo el mapa, te recomendaría que traigas esta nota un poco más a la derecha. Además que en la posición actual queda un poco difícil de leer debido a eso. no evite este tipo de pattern en todo el map y me parece que queda bien!

  4. 01:02:861 (4) - Overmapped de acá a Japón. Exactamente un beat antes, en el (3), está el último golpe (que no es constante) + el vocal para de cantar, por eso veo innecesario este círculo.ehhh se que es overmapped este circulo pero me parece que ayuda muchisimo a acentuar el cambio de SV y no se nota el overmap al jugar

  5. 02:02:936 (7) - Por como está este slider así puede verse un poco "tricky" para los jugadores no tan experimentados que están jugando un mapa de casi 5 estrellas. Acordate que ellos están acostumbrados a seguir el stream para el lado en donde termine el slider. Sería una mala pasada para ellos y... ¡PARA LOS JUGADORES DE HR! Pensá en ellos, argentino!

  6. 02:29:336 (1) - Estaría muchísimo mejor que lleves esto un poco más a la izquierda para no contradecirte al stackear esta nota junto a 02:29:036 (8) - ya que durante todo el mapa (véase 01:14:936 (1) - y 01:19:736 (1) - ) los movés un poco de lugar.
Hitsounding

  1. 01:52:436 - Whistle + Finish ya que corresponde al mismo beat que 00:45:236 - que tiene los mismos hitsounds. De todas maneras, es una parte que no puede dejarse en blanco por el hecho que hay que hacer hincapié en ESE beat y distinguirlos por sobre los demás.

  2. 01:53:036 (2) - Whistle sonaría muchísimo mejor además de que lo estarías diferenciando con 01:52:886 (1) - que tiene un beat mucho más fuerte y distinto.

  3. 02:05:036 - Add Whistle!


Effulgence

General

  1. 00:44:936 - Unnecessary green line?
  2. 01:44:936 - ^
  3. 01:52:136 - ^
  4. 02:07:736 - ^
  5. 02:12:086 - ^
  6. 02:32:036 - ^

Ritmo y Jugabilidad

  1. 00:20:186 (1) - Ctrl+G sería un detallazo! Primero y principal porque el ángulo actual es bastante feo con respecto a 00:19:736 (6) - hay que hacer un movimiento no deseado en un lapso muy corto de tiempo y eso rompería un poco con la seguidilla de círculos uno al lado del otro que venías haciendo. Esto no solo va a reducir el spacing innecesario entre estos dos círculos, sino que también jugaría mucho mejor con 00:20:486 (2) - .
  2. 01:05:786 (2) - ^ misma, el ángulo actual es bastante incómodo si lo comparás por como te digo yo.

  3. 00:26:786 (5,6) - Como tenés un beat constante te recomendaría reemplazar esto por un slider de 1/4. La verdad quedaría mejor. antes era asi y lo cambie a la version actual ;_;

  4. 00:33:986 (3) - Esto es MOOOOOIIIIH unexpected. Venís haciendo casi tres patrones exactamente iguales y de repente quebrás para el otro lado. En mi opinión, esto no agrega ninguna clase de dificultad ni mucho menos, sólo crea un patrón innesperado para el player que ni lo va a ver venir, lo que puede desembocar en la frustración y enojo de los jugadores. Entonces, no hagas eso, loco... no vas a conseguir mucho. Un motivo más para cambiar esto 01:12:386 (3) - .

  5. 00:37:736 (5) - Sólo un sugerencia, pero quedaría mejor que hagas esto un círculo y luego agregues un slider desde 00:37:886 - hasta 00:38:036 - . Con esto vas a estar marcando el golpe seco acentuándolo con el círculo, y por otra parte, vas a tapar al vocal con el slider más el que le sigue en 00:38:186 - . creo que prefiero mi manera

  6. 00:45:386 (4) - Rotá el slidertail a unos 15° o parecido en sentido al reloj para que no quede tan alejado del 00:45:536 (5,6,1) - y no hacerlo tan incómodo al jugar.
  7. 01:52:136 (1) - ^ 5°/10° quedaría mejor ya que dejarías a los tres sliders mirando de la misma manera.

  8. 01:07:286 (4) - No te recomiendo un full-stack acá, quizás moverlo un POCO más a la derecha quedaría mejor. Algo similar a como hacés en 01:09:986 (3) - .

  9. 01:27:986 (5) - Ctrl+G se vería mejor, no tengo ninguna explicación a esto. en este prefiero mi manera
  10. 01:50:936 (1) - ^

  11. 02:04:886 (9) - Queda un toque feo ahí, ¿no? Stack en un slider... bah, no sé. Yo la subiría un poco más arriba, algo por x248 y156. Sé que no es un cambio MUY grande, pero definitivamente va a dejar todo más prolijito! me gusta mas mi manera
Hitsounding

  1. 00:45:086 (2) - Remové el Finish! O cambialo. Tenés que pensar que estás usando el mismo hitsound que usaste para 00:44:936 (1) - con la diferencia que en (1) SÍ hay un beat audible.

  2. 00:55:286 (1,2,3) - Apa, equivocación bastante mayor. Para "Clap" venías usando los beats altos, y ahí fue donde está el error. Para empezar, no hay NINGUN beat en 00:55:286 (1) - o sea, podrías dejarlo sin nada y de hecho, tendría más sentido al no hacer énfasis en algo que no existe. Después 00:55:436 (2) - es el beat más fuerte entre los 3... entonces, ¿por qué usarías Whistle cuando resalta más que los demás y romperías el patrón que venías usando en todos los anteriores círculos? Y por último, la misma explicación que el anterior para 00:55:586 (3) - sólo que este es el beat menor y debería tener Whistle.
  3. 01:33:686 (1,2,3) - ^ con la única diferencia que (1) y (3) vas a dejarlos sin nada al no haber ningún beat audible y (2) con Whistle ya que tiene un beat bajo.
  4. 01:43:286 (1,2,3) - BIEN ACA! Good catch!

CALL ME FOR A RE-CHECK IN A COUPLE OF DAYS!

Very nice mapset overall, read everything carefully because there are some unrankeable issues + I think you will need a Light Insane.
Shooting a star ~!
Good luck, argentino!
gracias! aca lo de W1:

SPOILER

Yuii- wrote:

W1

General

This map is insane, had a lot of fun!

  1. 02:39:011 - Unnecessary green line?
  2. 02:40:286 - ^ I mean spinners make sound, so having a timing section there does make a difference. However, these sections aren't doing what I want them to, so I just made the spinner silent lol
Rhythm and Gameplay

  1. 00:04:436 (2,1,1) - This SV change is quite awkward. At first, is quite unexpected (2 players told me this, and so do I) for the reason that is still very fast. Even if this section is more faster than the others, is still crazy. What's more, this is the only part where you are using such a big value for the SV, so it's even more random. I know the speed can be considered "crazy" but the intention was not for the player to play the entire slider through (the player will most likely play around half of it and curve back towards the next slider and etc.) and I really like how it flows to each slider. That's my personal opinion. I also believe on the first try, you might 100 the first slider, but given good experience at the game, you will immediately understand the pattenr.

  2. 00:53:711 (3) - When I testplayed this I found this circle very annoying. So did the other people I asked for testplaying. They all missed in the following section due to this circle. There's no audible beat right here, and even if you say "but it plays/sounds good" I wouldn't find it as a valid option. The same happened when I removed it, and it was still the same. So... why I'm telling you this? Because it's overmapped, it's doing nothing right there.

    It's not doing nothing there. It is there because it follows the pattern after it. You aren't playing the end of the sliders, but there is still something there, just not something the player has to play. And having that particular spot void of a note extremely annoys me as a mapper because it does not follow what I have planned after it. You found it very annoying--I can't argue with that-- but I personally believe it is more due to the background and the combo color as well as visual appearance of pattern more so than the note being misplaced. I personally don't think the note itself is a problem, but I changed the stacking.

    However, the main problem of this section is 00:53:936 (5,6,7,8,9,1) - this part. I don't know why you are placing 1/4 sliders for it when 1 second later at 00:54:836 - you have the SAME sound than these ones but you are placing circles only.
    Snepif mapped circles for this part and, to be honest, it is the best option.

    I am not the best mapper in anyway, but through the years, I've really questioned why even tho I often spend a lot of time mapping certain patterns and being extremely consistent all the way down to each combo color and pattern, other people, who may have just started mapping, whose patterns are much less consistent and pattern oriented maps in my opinion often have better flowing maps than me and more exciting as well. In this case, I'm mapping this more from my own playing experience, and I did not feel putting 15 hit circles was going to be the best alternative. Also I do this kind of separation throughout the map where the first measure of this is a varying pattern and the second measure is always filled with hitcircles

    Also I like the feeling of how it slowly tones down the intensity. There are seemingly more notes, even tho playing wise it does not seem that way, and then there are only hitcircles, and then it goes to the sliders.

    This isn't entirely random either, since I did change the pattern only after 1 measure had passed. So I tried doing it in a way that was not musically awkward. Furthermore, this pattern is comparable to having stacked triplets instead of the the kickslider-hitcircle pattern, and if I used those triplets instead, I would still get the feeling of "toning down the intensity' but I would lose the rhythmic hits of the drums.


    Also, I don't understand why you are placing relatively short jumps in the beginning of this section (see 00:53:786 (4,5) - and then from 00:54:086 (6,7) - and so on and so forth) and then you start making bigger jumps in 00:54:386 (8,9) - and then at 00:54:686 (1,2) - and immediately after that, you start placing jumps across the map. This is really random and it's not the way in which you should map hard difficulties. This is completely absurd. If you want to map something like that, the jumps should increase gradualy until reaching the very very end.

    I'll be honest, this one is more of a personal visual and play-wise preference. If I spaced how the kickslider-hitcircle combo more, I did not like how it played, nor did i like how it looked. I also think gradual increases only work if you do in a noticeable pattern, otherwise it loses it's effect. I wouldn't be able to get that magnitude of epicness if I had to start small or end small in my opinion.

    But I will say that this whole pattern is in pairs of two. You jump then play two linear notes, then make another jump somewhere else. That pattern is consistent even at the beginning with the sliders.


    Moreover, I'd strongly recommend you to use a NC for every change of beat, this mean:
    Change 00:53:936 (5) - 00:54:236 (7) - 00:54:536 (9) - 00:54:836 (2) - 00:55:286 (5) - . The first measure is supposed to be one pattern and the next is another. I don't think I should separate them. Each measure has a particular kind of style and feel and I'd rather package them into two distinct groups.
  3. 01:41:786 (1,3,5) - ^ + for this section, move 01:42:686 (1) - more to the right somewhere near x388 y232 to keep the pattern to something similar... remember, you are trying to map jumps, do not be inconsistent when mapping them, try placing everything in a similar distance. Also, move 01:42:986 (3) - to the top-left in x192 y284 to keep the spacing between (2-3) and (3-4) stable. meh I personally thot it was fine since it was decreasing in spacing anyways, and I also think that large linear jumps (as in 3 hircircles in a line like this o--o------------------o are slightly weird to play). I didn't move it as far as you said I don't think, but I moved it and I also switched combo 3 and 4 cuz that jump from 4 to 1 seemed unnecessary.

  4. 01:27:236 (4) - You could move it to x300 y296 (above (2)). It looks better + it will play better with the previous slider as it's something players are used to on a jump-y map. ya

  5. 01:32:786 (3) - This would be much better if you finish it at 01:32:936 - and then you add a circle at 01:33:011 - since the beat finishes right there and so do the vocal. You are overextending this slider a bit and you are mixing two different sounds which can make this slider to sound a bit odd. I don't understand. The vocals don't end there? what. Also the point of this was to have 3 3/4 tick sliders as the first measure and then change the pattern to hitcircles again. I know I'm missing the drum beats, but that's on purpose.

  6. 01:38:186 (3) - No NC here? Why? I don't see the reason why you should, it's following the same standard than the previous circles: Clap + Whistle + NC-Clap + Whistle + NC-Clap etc... peronally it just looks weird because it a square pattern, so like cutting the square in two just seems weird to me. I know where you are coming from though.
  7. 01:52:436 (9) - NC here. The sound changes for the previous one + using only 1 combo of almost 15 notes throughout the song won't be really nice. I put a new combo at the beginning of the stream. Putting it in the middle looks weird to me in this particular case.

  8. 01:53:636 (2,3) - I can hear a constant sound right here. You could replace this for a 1/4 slider. It will sound nicer. I just put a hitcircle instead. idk not too keen on starting the stream with a slider in this case.

  9. 01:56:936 (4) - I know what you are doing right here, but don't you think this would be better if you actually replace it by a slider? Remember that here's a constant sound, and if you don't do think, you will be ignoring the beat placed at 01:57:086 - . it's not held entirely held. It's cut off half-way on the big white tick. I think the hitcircle does a better job. I like the pause feeling you get from it.

Overdone / Unnecessary Spacing

  1. 01:58:736 (4,1) - The spacing here compared to the ones used in this pattern is relatively high. What do you think of placing (4) in x204 y288 (under 2). You will be reducing the big jump used here and you will be following a series of cirles with 01:58:136 (3) - and 01:58:436 (2) - !
reduced it in a different way

Hitsounding

  1. 01:52:286 (7) - I don't get why you are hitsounding this one (which has no audible beat) and you are ignoring other important circles like 01:52:436 (9) - in which even if the beat is a bit tiny compared to the other ones, it should be hitsounded. You are hitsounding the SAME beat in 01:52:736 (13) - so I don't see why you wouldn't!
  2. 02:05:036 (9) - Something similar to what I explained above... this beat sounds even louder than 02:04:736 (5) - that you are hitsounding. Consider placing a Clap or whatever, but don't leave it as it is right now.
fixed it a bit. I don't even remember hitsounding this. I feel like snepif did a lot of it, but maybe i'm suffering from memory loss lol./notice]
grumd
Hard
02:12:536 (1) - i think the spacing has to be a bit bigger. right now it's lower than 1.0x (with the previous SV. it says 1.08x because you change SV). if you move sliders a bit you can make it look fancy http://i.imgur.com/nAm4wG6.png (selected is (1))
00:04:286 (1,2) - it honestly looks more like a jump. i think you need a bigger spacing between those (same for Normal diff)

Insane
00:48:386 (10) - prev. spacing is 0.89, you better make it 1.0 or something
01:02:786 (3,4,1) - you could make the triple compliment the slider shape. also you could make a better blanket http://i.imgur.com/sOnaKhq.png
02:02:936 (1) - i personally hate this idea with a single 1/4 slider. this breaks the stream structure and makes you start the stream from a red tick, which is usually unnatural. if nobody was failing at this moment when playtesting then it's fine. but i never like this stuff
02:14:486 (1,2,3) - actually you could emphasize this section with a bit of increasing jumps: http://i.imgur.com/KuHEiqE.png something like that. the music is increasing here so these jumps would fit
02:38:486 (1,2,3,4) - you could make the final jumps bigger, for the hype! these are really easy to say the least

W1
well, you can just skip this mod and not listen to it. it is all about this diff making no sense and being overmapped
*start of hate section*
00:08:111 (2) - no sound in the music here
00:11:711 (6) - same
00:26:861 (2) - same. actually, nevermind these things about too much triples. the map would be too boring if you didn't add it.
00:28:136 (1,2,3,4,5) - what is the reason to decrease sv here? i don't get it. voice pitch? that's so strange to me
00:35:711 (2) - no sound in the music here
00:39:611 (6) - same
00:39:686 (1,2) - but this one really bothers me. why did you add a 3/4 slider here? why here? music is just the same as everywhere else. you could add it anywhere, but you did it here. why?
00:41:711 (5) - no sound in the music here
00:41:936 - but here you didn't add a note, while the music had a sound
00:44:111 (7) - ok i'm tired of mentioning these triples, not pointing this out anymore
00:53:936 (5,6) - this is so strange, never seen this before, you're sure it plays fine and fun? because it's basically an anti-jump and may be very confusing
01:02:486 (1) - creativity of this slider is overwhelming
01:14:936 (2,1) - this anti-jump is honestly bad. i'd place it somewhere more to the left. and also you missed a quite important note at 01:15:386 -, it's even more loud than the downbeat. if you add a note here and change the slider position, then this pattern will be a lot better.
01:26:936 (3) - these 3/4 totally don't fit imo. it's not the first and not the last, it just sounds so bad even just when i hear the hitsounds. doesn't fit at all. added for the sake of difficulty and doesn't emphasize or compliments anything
01:32:186 (1,2,3,1) - these 3/4s, however, are cool and good, they fit and play nicely.
02:02:936 (1,4) - these kicksliders don't fit at all, i think. the music it quite stable and not suggesting such a strange use of them. it's a usual 4/4 and hardest notes are at downbeats. your rhythm suggests that 02:03:686 (5) - is the hardest note (stream start), but it's offbeat and should not be emphasized like that. i'd remove the second kickslider and remap this small part
02:04:286 (1) - you don't need a slider here, since you have a note at the blue tick.
02:21:836 (3,4,5,1,2) - this pattern when the music is just 1/2... cool lol
*end of hate section*

Effulasjdmyhnmjence
00:04:436 (2,1,1) - first of all, copy one of them and just replace the others with a copy, rotated by 120°. it would be a lot better to make a symmetrical round pattern. right now one of them is wrongly directed: http://i.imgur.com/qD56sJr.jpg and what i suggest is something like: http://i.imgur.com/hxSmHLy.jpg (if you want the last slider to be closer to (1) start)
00:23:486 (1) - you can encircle (2) better
00:46:136 (1,2) - i don't think these 3/4 sliders fit every chorus start. really, they make no sense to the music. i'd make it usual 1/1
01:34:136 (1,1) - this is very questionable in terms of readablility. very questionable. no suggestions though
02:05:486 (5,3) - the choice for placement of these sliders is questionable as well
Topic Starter
Snepif

grumd wrote:

Hard
02:12:536 (1) - i think the spacing has to be a bit bigger. right now it's lower than 1.0x (with the previous SV. it says 1.08x because you change SV). if you move sliders a bit you can make it look fancy http://i.imgur.com/nAm4wG6.png (selected is (1))
00:04:286 (1,2) - it honestly looks more like a jump. i think you need a bigger spacing between those (same for Normal diff)

Insane
00:48:386 (10) - prev. spacing is 0.89, you better make it 1.0 or something
01:02:786 (3,4,1) - you could make the triple compliment the slider shape. also you could make a better blanket http://i.imgur.com/sOnaKhq.png
02:02:936 (1) - i personally hate this idea with a single 1/4 slider. this breaks the stream structure and makes you start the stream from a red tick, which is usually unnatural. if nobody was failing at this moment when playtesting then it's fine. but i never like this stuff
02:14:486 (1,2,3) - actually you could emphasize this section with a bit of increasing jumps: http://i.imgur.com/KuHEiqE.png something like that. the music is increasing here so these jumps would fit
02:38:486 (1,2,3,4) - you could make the final jumps bigger, for the hype! these are really easy to say the least

Effulasjdmyhnmjence
00:04:436 (2,1,1) - first of all, copy one of them and just replace the others with a copy, rotated by 120°. it would be a lot better to make a symmetrical round pattern. right now one of them is wrongly directed: http://i.imgur.com/qD56sJr.jpg and what i suggest is something like: http://i.imgur.com/hxSmHLy.jpg (if you want the last slider to be closer to (1) start)
00:23:486 (1) - you can encircle (2) better
00:46:136 (1,2) - i don't think these 3/4 sliders fit every chorus start. really, they make no sense to the music. i'd make it usual 1/1
01:34:136 (1,1) - this is very questionable in terms of readablility. very questionable. no suggestions though
02:05:486 (5,3) - the choice for placement of these sliders is questionable as well in my opinion they are good
ty a looot no comment = fix
grumd
btw in Effulgence diff you had a new combo here before 00:04:436 (2) -, maybe you just forgot to add it after fix.
oh and probably you'd like to make this spacing a bit bigger 01:03:686 (3,4) - 0.8x is not very nice
cheers, beautiful mapset
Topic Starter
Snepif
okieee thank you fixed but i won't use NC there i think it's okay like this
FCL
Easy
01:44:936 (1,1,1,1) - It seemed to me that this moment is hard for easy difficult. You should replace spinners sliders

Normal
01:18:086 (1,2,3) - I think that instead of sliders is better to put the slider, much like 01:15:686 (2) . So its more suitable for music
01:10:136 (5) - I think the slider is brought to 01:10:436 , and put a circle on 01:10:661 for a reason, the description of the above

Hard
01:23:711 (2) - I think this note is not needed

Insane
02:05:186 (1,2,3,4,5,6,1,2,3,4) - Perhaps there is not necessary to change spacings because it looks not well
01:53:336 to 02:11:936 - I think that this fragment should be more streams to Insane

W1
00:23:486 (1,1,1) - I think it is more logical arrangement of sliders

01:01:886 (1,1,1) - ^
Good luck!
HappyRocket88
—————————————————————————————————————————————————————



Hi! From my queue! Sorry for the late. :> ¡Qué asco tu mapa! TODO está blanket, perfecto, los flows son muy buenos, tiene originalidad, me encantan tus patrones. Por eso digo: ¡qué asco! No tengo nada para modear. gg

General
  1. Considera agregar esto a las tags ya que no tienes casi nada. lol
    SPOILER
    1. epsilon: porque es el álbum dónde apareció por primeara vez en 2011.
    2. Ettore Rigotti: porque esta fue la persona que hizo el feat.
    3. Sophia: porque fue la que hizo las lyrics. :o
    4. Ryu/b]: porque fue él que hizo la música.
    5. [b] Alternative metal: ¿Es necesario explicar esto? lol


Easy
  1. OD +0.1, please, como una sugerencia nazi pero bueno, ese 3.4 no me gusta mucho. :>
  2. 00:25:286 (2,3) No está perfectamente blanket. :O
  3. 00:34:136 (1,3) Overlap feito. :s
  4. 00:46:136 (1,4) ^
  5. 01:40:136 (1) ¡Ey! Agrega finish ala cabecera de este slider para manterner consistencia con el patrón anterior.
  6. 01:57:086 (3,1) No me gustan los overlaps. xD
  7. 02:25:286 (2,3) Esto puede verse más simétrico, por favor. :>
  8. 02:30:536 (2,2) Overlap.

Normal
  1. 00:20:036 Add a note, maybe?
  2. 01:08:936 (3,5) Overlap. :>
  3. 01:22:136 (3,1) Podrías hacer stack en esta nota para que se vea más limpio el patrón.
  4. 01:54:686 (4,5) Aquí puedes hacer un patrón más simétrico.
  5. 02:00:986 (2,3) Ugly overlap. :>

Hard
  1. La hard es Deteable. xD
  2. 00:04:286 (1) Remove NC to keep consistency.
  3. 00:13:586 (4,5) Más simetría, por favor. Ubica el slider (5) aquí x=312 | y=212 para tenerlo en el mismo eje x
  4. 00:20:186 (1,3) Stack the circle at the end of this slider 00:20:186 (1)
  5. Tienes que revisar el NC de las notas, unas veces va como (1,2,3,4) y otras veces (1,2,3,4,5,6,7,8...)

Eso es todo. Como mencioné en el principio todo está bien para mí. Sorry por no modear las dificultades mayores, pero ni siquiera puedo pasarlas. lol

take a star ╮(─▽─)╭


—————————————————————————————————————————————————————
Topic Starter
Snepif

FCL wrote:

Easy
01:44:936 (1,1,1,1) - It seemed to me that this moment is hard for easy difficult. You should replace spinners sliders. you think? I don't think it's that hard, maybe I'll ask more people

Normal
01:18:086 (1,2,3) - I think that instead of sliders is better to put the slider, much like 01:15:686 (2) . So its more suitable for music. I prefer my way!
01:10:136 (5) - I think the slider is brought to 01:10:436 , and put a circle on 01:10:661 for a reason, the description of the above

Hard
01:23:711 (2) - I think this note is not needed it fits the music!

Insane
02:05:186 (1,2,3,4,5,6,1,2,3,4) - Perhaps there is not necessary to change spacings because it looks not well
01:53:336 to 02:11:936 - I think that this fragment should be more streams to Insane. i think it'd be too much cause it's 200 bpm
thank you! no comment = fix

HappyRocket88 wrote:

—————————————————————————————————————————————————————



Hi! From my queue! Sorry for the late. :> ¡Qué asco tu mapa! TODO está blanket, perfecto, los flows son muy buenos, tiene originalidad, me encantan tus patrones. Por eso digo: ¡qué asco! No tengo nada para modear. gg. graciass

General
  1. Considera agregar esto a las tags ya que no tienes casi nada. lol
    SPOILER
    1. epsilon: porque es el álbum dónde apareció por primeara vez en 2011.
    2. Ettore Rigotti: porque esta fue la persona que hizo el feat.
    3. Sophia: porque fue la que hizo las lyrics. :o
    4. Ryu/b]: porque fue él que hizo la música.
    5. [b] Alternative metal: ¿Es necesario explicar esto? lol


Easy
  1. OD +0.1, please, como una sugerencia nazi pero bueno, ese 3.4 no me gusta mucho. :>
  2. 00:25:286 (2,3) No está perfectamente blanket. :O
  3. 00:34:136 (1,3) Overlap feito. :s no se overlappea cuando lo jugas
  4. 00:46:136 (1,4) ^ same
  5. 01:40:136 (1) ¡Ey! Agrega finish ala cabecera de este slider para manterner consistencia con el patrón anterior.
  6. 01:57:086 (3,1) No me gustan los overlaps. xD no se me ocurre una solucion y no creo que sea tan grave jaja
  7. 02:25:286 (2,3) Esto puede verse más simétrico, por favor. :>
  8. 02:30:536 (2,2) Overlap. en gameplay no

Normal
  1. 00:20:036 Add a note, maybe? habia pensado eso pero terminarian siendo demasiados sliders unos seguidos de los otros sin pausas
  2. 01:08:936 (3,5) Overlap. :>
  3. 01:22:136 (3,1) Podrías hacer stack en esta nota para que se vea más limpio el patrón.
  4. 01:54:686 (4,5) Aquí puedes hacer un patrón más simétrico. es intencional
  5. 02:00:986 (2,3) Ugly overlap. :>

Hard
  1. La hard es Deteable. xD
  2. 00:04:286 (1) Remove NC to keep consistency. ehh pero sv change?
  3. 00:13:586 (4,5) Más simetría, por favor. Ubica el slider (5) aquí x=312 | y=212 para tenerlo en el mismo eje x
  4. 00:20:186 (1,3) Stack the circle at the end of this slider 00:20:186 (1) en gameplay no se nota eso
  5. Tienes que revisar el NC de las notas, unas veces va como (1,2,3,4) y otras veces (1,2,3,4,5,6,7,8...)

Eso es todo. Como mencioné en el principio todo está bien para mí. Sorry por no modear las dificultades mayores, pero ni siquiera puedo pasarlas. lol

take a star ╮(─▽─)╭


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graciasss no comment = fix
Sieg
we did few minor adjustments
gl


edit:
actually, I'm revoking my nomination
asked some more opinions and nominating mapset with W1 is really just suicide from my side
sorry for the inconvenience, you should find BN who's capable of judging this
Topic Starter
Snepif
thanks a lot! kd'ed cause he actually told me to fix some stuff

you fucker ;_;

but what do you mean?
Heanday
Ballzy BN please
Topic Starter
Snepif
Just found out about how the BN system works in regards to the whole "can't afford a DQ" thing. Sounds retarded, no offense to you, I mean the system.

Unless you wanna map something totally normal and easily rankable, it's pretty much the worst system I can think of.

Hoping I can get this ranked anyway lol.
dqs01733
go!
Shikkesora_old
PAH CHE. Felicitaciones, sigo amando este mapa como ningun otros, buena eleccion de cancion, buen buen mappeo! Me gusto la de w1 tambien! Mappea bastante bien!, esto va a ir a ranked casi seguro , un mapa que se lo merece!!
Yuii-
Si revivís esto le damos para adelante.
Exote
o damn damn :oo
chucentry
ey!

effulgence
2016-08-03 20:12 Silleth: eyy
2016-08-03 20:12 Silleth: ACTION is listening to [https://osu.ppy.sh/b/1041934 BLOOD STAIN CHILD - MOON LIGHT WAVE]
2016-08-03 20:12 Silleth: termine todo el mapset y voy a ver si consigo que me lo rebubbleen
2016-08-03 20:12 Silleth: tenes algun feedback?
2016-08-03 20:12 chucentry: feed back es ?
2016-08-03 20:12 Silleth: opinion, ayuda, comentarios
2016-08-03 20:12 chucentry: remapea
2016-08-03 20:12 chucentry: no mentira ahi lo veo
2016-08-03 20:18 Silleth: ese stream tiene el 99% de los fail del map jajajaj
2016-08-03 20:18 Silleth: te juroi
2016-08-03 20:18 chucentry: se es re jodido
2016-08-03 20:18 chucentry: yo no podia pasar la version anterior cuand o tenia 6.3 estrellas creo
2016-08-03 20:19 chucentry: y faileaba ahi igual soy bastante malo stremeando mas "high bpm"
2016-08-03 20:19 chucentry: high parami
2016-08-03 20:19 Silleth: juga la extra
2016-08-03 20:19 Silleth: que es la que acabo de mappear
2016-08-03 20:20 Silleth: para que el spread estuviera bien
2016-08-03 20:20 Silleth: si queres
2016-08-03 20:23 Silleth: ups
2016-08-03 20:23 chucentry: ajja
2016-08-03 20:23 chucentry: ves ese miss y ese 100 ? bueno remapea eso
2016-08-03 20:24 Silleth: bien, bien
2016-08-03 20:24 Silleth: hago eso a veces en mi map cuando les erro jajaja
2016-08-03 20:24 chucentry: el extra me parecio re bueno
2016-08-03 20:24 chucentry: yo tmb
2016-08-03 20:24 chucentry: la ultiam diff es tan joddia q no se q decir
2016-08-03 20:24 chucentry: tipo estas cosas me cuestan mucho00:33:986 (3,1) -
2016-08-03 20:25 chucentry: 00:35:186 (6,1) -
2016-08-03 20:25 chucentry: siento q son mas jumpy y justo tengo el stack
2016-08-03 20:26 Silleth: y el stack que afecta? explicame asi lo arreglo bien
2016-08-03 20:26 Silleth: que no entendi
2016-08-03 20:26 Silleth: ahi desestackee
2016-08-03 20:27 chucentry: digo que cuando lo juego justo esa parte es todo jumps o asi lo siento
2016-08-03 20:27 chucentry: y en vez de mover el cursor ahi lo dejo fijo
2016-08-03 20:27 chucentry: pero no creo q quede mal como lo hiciste
2016-08-03 20:28 Silleth: ahi lo arregle
2016-08-03 20:28 Silleth: en realidad ese pattern nunca me convencio
2016-08-03 20:28 Silleth: uploading
2016-08-03 20:28 chucentry: ajajaj
2016-08-03 20:29 Silleth: listo fijate
2016-08-03 20:29 chucentry: mmm esto nose fijate esto 01:20:186 (2) -
2016-08-03 20:29 chucentry: ctrl + G ?
2016-08-03 20:29 chucentry: tal vez queda mejor pero como es la parte lenta no sabria si estaria bien
2016-08-03 20:30 chucentry: si ahi me gusto
2016-08-03 20:30 Silleth: nice one
2016-08-03 20:31 chucentry: 01:36:086 (6) - nc ?
2016-08-03 20:32 chucentry: esta nota tal vez 01:36:386 (8) - q haga blanket con 01:35:486 (4) -
2016-08-03 20:32 Silleth: isp
2016-08-03 20:32 Silleth: sip
2016-08-03 20:32 Silleth: esta demasiado lejos
2016-08-03 20:32 Silleth: esa nota
2016-08-03 20:32 Silleth: en el editor se ve cerca
2016-08-03 20:32 Silleth: porque demoran mas en irse
2016-08-03 20:32 Silleth: pero en gameplay estan re lejos :p
2016-08-03 20:32 chucentry: ajajaja
2016-08-03 20:32 chucentry: se parece otra realidad
2016-08-03 20:35 chucentry: si agregaste el nc en la anterior tambien agregalo aca 01:38:486 (6) -
2016-08-03 20:35 chucentry: este pattern me parecio jodido de jugar 02:02:636 (2,3,4) -
2016-08-03 20:36 chucentry: no se si a vos o a otro le parecio mas q nada un comentario
2016-08-03 20:36 chucentry: tal evz sea mas facil de leer si 02:02:936 (4) - tuviese nc tal vez
2016-08-03 20:36 Silleth: update
2016-08-03 20:36 Silleth: ese me gusta
2016-08-03 20:37 Silleth: asi como esta
2016-08-03 20:37 chucentry: ok bueno perdon no me pegue
2016-08-03 20:38 Silleth: jajajajaja
2016-08-03 20:39 chucentry: por ultimo este pattern me parece raro 02:38:186 (7,8,9,1) -
2016-08-03 20:39 02:38:186 (7,8,9,1,2) - *

good luck inti !
Yuii-
i have no clue with is the offset on 00:00:686 - to be honest, downbeats are placed on red ticks?

winber didn't reply to grumd's mod. i can't icon with an unanswered mod :(
you have an unnecessary .osb in your folder!
add snepif to tags! who knows you as silleth? nobody, papá!
/english

ez

  1. 00:04:286 (1) - 01:52:886 (1) - sabés que desconfío mucho de este 1/2? últimamente estoy viendo mucho dq por usar 1/2 en easy a alto bpm. no sé qué opinás vos, preferentemente un círculo va mejor, más seguridad
  2. 00:19:286 (3) - podrías haberlo stackeado con el slider jajaj, queda feo así
  3. 00:28:886 (4,1) - spacing
  4. 00:36:086 (3,1) - spacing
  5. 02:10:886 (2,3) - spacing, básicamente te estoy haciendo un pixel mod, perdón
  6. 02:12:686 - agregar un break acá tiene mejor pinta, creo. a este nivel de dificultad dejar semejante pausa va a hacer que los novatines suelten el mouse. aunque sea un break corto, es preferible que esté marcado
nm

  1. 01:30:086 (2) - en mi opinión, un 1/2 con repeater queda mejor porque te comés el sonido de 01:30:236 -
  2. 02:02:936 (1,2) - hola pixel mod de vuelta!!
algunos overlaps son visibles in-game y quedan bastante mal. no sé si los preferís separar o stackearlos, pero lo actual parece medio desorganizado

hd

se te fue la mano con el ar un toque, 8 va mejor

  1. 02:05:186 (9,1) - este flow así en el mapa queda un poco forzado considerando el hecho que siempre tenés movimientos o líneos o circulares después de los triplets, como por ejemplo, 02:07:586 (9,1) - . esto pasa en todo el mapa, es algo que me resultó raro a la hora de jugarlo... ahora que lo pienso, también está en 02:29:186 (8,1) - , sinceramente no sé qué decirte
  2. 02:34:586 (2,1) - está inconsistencia con 02:35:336 (2,3,1) - y 02:36:536 (2,3) - está medio complicada. ah, de paso 02:37:286 (4) - nc?
ns

  1. 00:02:786 (8) - mira que justo la batería me venís a stackear :( en todo caso, stackeá la guitarra en 00:02:486 (6,7) - porque suenan igual
  2. 00:33:086 - suena feo que esto esté con el slider. de hecho, sonaría mejor con la música y el vocalista que hagas un nuevo slider desde ahí hasta 00:33:236 - .
  3. 00:47:486 (6) - el nc, durante este kiai estás haciendo ncs cada 1 downbeat + 00:47:486 (6,7,8) - que todo esto esté juntito tiene un flow bastante pobre considerando cómo armáste el resto del kiai https://osu.ppy.sh/ss/5790655
  4. 00:57:836 (2) - tá random el hitsound acá nomás, no? 01:00:236 (1) - y también sacaría el finish ese. a todas las diffs esto, en la x también lo vi
  5. 01:03:386 (2) - el overlap
  6. 01:38:186 (3) - ctrl+g por énfasis y para mantener el build-up estaría bien, tener el back and forth después de una seguidilla así es medio meh
x

  1. 00:02:486 (7,8,9,1) - esto es inleíble, no sé si ya te lo dije
  2. 02:00:236 (5,6) - te pinta un ctrl+g a este spacing? el actualy (6,1) parece un anti-jump sinceramente, es como que se queda demasiado corto para el énfasis que necesita el downbeat. en el caso que no quieras, podrías intentar bajar el (1) todavía más y tirarlo más a la izquierda
  3. 02:04:286 (9,1) - uf
w1

reply to grumd's mod. and also, map 01:09:986 -

ex

od9 quizás?

  1. 00:34:586 (2,3,4,5,6) - como jugador y modder, te aseguro que desde donde lo mires, este pattern está tremendamente exagerado. intentá mover (3) a x280 y240. con que muevas esa sola nota se arregla el spacing y queda el pattern más balanceado para hacer mejor énfasis
  2. 01:22:136 (7,8) - me gusta que le des más spacing para marcar el build-up que se viene, pero no te parece que con una curva más pronunciada https://osu.ppy.sh/ss/5790873 podrías aprovechar mejor el slider leniency y de paso hacer el jump más "predecible"?
  3. 01:35:186 (3,5) - el overlap tá feito
  4. 01:40:136 (1) - no va con finish esto?
  5. 01:58:286 (1,2) - stackear notas así después de una sección jumpy así es m a t a d o r. básicamente forzás al jugador a que desacelere por completo durante una fracción de segundo y después le volvés a meter los jumps a toda polenta. aunque sea un anti-jump? iría mejor. para 02:02:636 (2,3) - pasa lo mismo, aunque te podría recomendar algo acá, como por ejemplo https://osu.ppy.sh/ss/5790966 . básicamente, reducís visualmente el spacing de (1,2) para que el player ya sepa que va a cambiar el flow, después (2,3) lo hacés chiquitito por énfasis y salís para (3,4) por el stream.
  6. 02:36:986 (3,4) - raro que no sea un triplet
nada que decir
call me back
Topic Starter
Snepif
Llego a casa en unas horas y respondo. El offset va ahí, anduve pensándolo mucho y la canción está compuesta con downbeats en ticks rojos, pero escucha el metrónomo, suena horrible si pongo el offset donde decis vos. El offset va dondelo puse yo.
En unas horitss lo tenés fixeado todo! Edito esto. Gracias.

Yuii- wrote:

i have no clue with is the offset on 00:00:686 - to be honest, downbeats are placed on red ticks? The song is that way. If you listen to the metronome, trying both mine and your offset, mine sounds much better with the song. Already tried and re-tried everything I can think of, and this offset is the correct one. Really try for yourself, listen to the metronome with your suggeted offset, it sounds completely shit, while mine sounds like what you would tap with your foot if you were in the colectivo with los pibes listening to the tema.

winber didn't reply to grumd's mod. i can't icon with an unanswered mod :( got him to reply!
you have an unnecessary .osb in your folder! huh? http://puu.sh/qthlo/84007d8edf.png
add snepif to tags! who knows you as silleth? nobody, papá! weee
/english

ez

  1. 00:04:286 (1) - 01:52:886 (1) - sabés que desconfío mucho de este 1/2? últimamente estoy viendo mucho dq por usar 1/2 en easy a alto bpm. no sé qué opinás vos, preferentemente un círculo va mejor, más seguridad. just in case
  2. 00:19:286 (3) - podrías haberlo stackeado con el slider jajaj, queda feo así. en el editor nomas, al jugar no queda ni cerca, acordate que en el editor demoran mas en desaparecer las notas :P
  3. 00:28:886 (4,1) - spacing yes
  4. 00:36:086 (3,1) - spacing yes
  5. 02:10:886 (2,3) - spacing, básicamente te estoy haciendo un pixel mod, perdón. yes
  6. 02:12:686 - agregar un break acá tiene mejor pinta, creo. a este nivel de dificultad dejar semejante pausa va a hacer que los novatines suelten el mouse. aunque sea un break corto, es preferible que esté marcado. yes
nm

  1. 01:30:086 (2) - en mi opinión, un 1/2 con repeater queda mejor porque te comés el sonido de 01:30:236 - creo que asi pega mejor con la onda del map tho
  2. 02:02:936 (1,2) - hola pixel mod de vuelta!! yes
algunos overlaps son visibles in-game y quedan bastante mal. no sé si los preferís separar o stackearlos, pero lo actual parece medio desorganizado. la mayoría, como en 01:08:186 (1) - , son intencionales

hd

se te fue la mano con el ar un toque, 8 va mejor. ke peleador

  1. 02:05:186 (9,1) - este flow así en el mapa queda un poco forzado considerando el hecho que siempre tenés movimientos o líneos o circulares después de los triplets, como por ejemplo, 02:07:586 (9,1) - . esto pasa en todo el mapa, es algo que me resultó raro a la hora de jugarlo... ahora que lo pienso, también está en 02:29:186 (8,1) - , sinceramente no sé qué decirte. no parece estar tan mal D:
  2. 02:34:586 (2,1) - está inconsistencia con 02:35:336 (2,3,1) - y 02:36:536 (2,3) - está medio complicada. ah, de paso 02:37:286 (4) - nc? si al nc, pero no entendi lo de la inconsistencia, para que sea inconsistente deberian ser cosas iguales, pero este es el primer pattern que recien sale del chorus, creo que esta bien asi!
ns

  1. 00:02:786 (8) - mira que justo la batería me venís a stackear :( en todo caso, stackeá la guitarra en 00:02:486 (6,7) - porque suenan igual no se como hice eso lol, toda la razon tenes
  2. 00:33:086 - suena feo que esto esté con el slider. de hecho, sonaría mejor con la música y el vocalista que hagas un nuevo slider desde ahí hasta 00:33:236 - . yes
  3. 00:47:486 (6) - el nc, durante este kiai estás haciendo ncs cada 1 downbeat + 00:47:486 (6,7,8) - que todo esto esté juntito tiene un flow bastante pobre considerando cómo armáste el resto del kiai https://osu.ppy.sh/ss/5790655 yes, pero lo del flow no, me parece que es mejor mi version :s
  4. 00:57:836 (2) - tá random el hitsound acá nomás, no? 01:00:236 (1) - y también sacaría el finish ese. a todas las diffs esto, en la x también lo vi. antes no tenia ese hs, pero sonaba re... vacio, lo agregue hace poco y me gusta mas asi
  5. 01:03:386 (2) - el overlap not while playing sir https://osu.ppy.sh/ss/5793988
  6. 01:38:186 (3) - ctrl+g por énfasis y para mantener el build-up estaría bien, tener el back and forth después de una seguidilla así es medio meh. ok
x

  1. 00:02:486 (7,8,9,1) - esto es inleíble, no sé si ya te lo dije. capaz que en la epoca en que los 300 eran imagenes gigantes que tapaban todo... pero no creo que sea tan asi ahora mismo. pedi testplays y nunca vi errar ahi. pero lo puedo cambiar si jode demasiado, por ahora lo dejo en vemos (?
  2. 02:00:236 (5,6) - te pinta un ctrl+g a este spacing? el actualy (6,1) parece un anti-jump sinceramente, es como que se queda demasiado corto para el énfasis que necesita el downbeat. en el caso que no quieras, podrías intentar bajar el (1) todavía más y tirarlo más a la izquierda. ok
  3. 02:04:286 (9,1) - uf que paso o:
w1

reply to grumd's mod. and also, map 01:09:986 - w1's reply in post below


ex

od9 quizás? ye

  1. 00:34:586 (2,3,4,5,6) - como jugador y modder, te aseguro que desde donde lo mires, este pattern está tremendamente exagerado. intentá mover (3) a x280 y240. con que muevas esa sola nota se arregla el spacing y queda el pattern más balanceado para hacer mejor énfasis. ok
  2. 01:22:136 (7,8) - me gusta que le des más spacing para marcar el build-up que se viene, pero no te parece que con una curva más pronunciada https://osu.ppy.sh/ss/5790873 podrías aprovechar mejor el slider leniency y de paso hacer el jump más "predecible"? ye
  3. 01:35:186 (3,5) - el overlap tá feito ye
  4. 01:40:136 (1) - no va con finish esto? not afaik
  5. 01:58:286 (1,2) - stackear notas así después de una sección jumpy así es m a t a d o r. básicamente forzás al jugador a que desacelere por completo durante una fracción de segundo y después le volvés a meter los jumps a toda polenta. aunque sea un anti-jump? iría mejor. para 02:02:636 (2,3) - pasa lo mismo, aunque te podría recomendar algo acá, como por ejemplo https://osu.ppy.sh/ss/5790966 . básicamente, reducís visualmente el spacing de (1,2) para que el player ya sepa que va a cambiar el flow, después (2,3) lo hacés chiquitito por énfasis y salís para (3,4) por el stream. solo cambie lo ultimo que dijiste, lo otro me gusta mucho mas a mi forma, como player me parece exagerado lo de "forzar a desacelerar", en TODAS las notas vamos a desacelerar, se llama snappear eso, a menos que juegues tipo haciendo circulos con el cursor onda dance
  6. 02:36:986 (3,4) - raro que no sea un triplet me gusta como suenan ahi ;_;
nada que decir
call me back
winber1
;)
SPOILER

grumd wrote:

W1
well, you can just skip this mod and not listen to it. it is all about this diff making no sense and being overmapped
*start of hate section*
00:08:111 (2) - no sound in the music here still like it. just seems to fit with the "new section," so to speak
00:11:711 (6) - same removed
00:26:861 (2) - same. actually, nevermind these things about too much triples. the map would be too boring if you didn't add it. i think it's fine
00:28:136 (1,2,3,4,5) - what is the reason to decrease sv here? i don't get it. voice pitch? that's so strange to me basically yes, and and to accentuate the unclear vocals afterwards
00:35:711 (2) - no sound in the music herei like the way it plays, and tbh also the way it sounds, but that's just my opinion
00:39:611 (6) - same same
00:39:686 (1,2) - but this one really bothers me. why did you add a 3/4 slider here? why here? music is just the same as everywhere else. you could add it anywhere, but you did it here. why? so that the player clicks/taps when the bass kick plays. i didn't like how the slider end plays it if i extended it.
00:41:711 (5) - no sound in the music here k
00:41:936 - but here you didn't add a note, while the music had a sound it matches 00:37:286 (1,2) -
00:44:111 (7) - ok i'm tired of mentioning these triples, not pointing this out anymore
00:53:936 (5,6) - this is so strange, never seen this before, you're sure it plays fine and fun? because it's basically an anti-jump and may be very confusing
01:02:486 (1) - creativity of this slider is overwhelming
01:14:936 (2,1) - this anti-jump is honestly bad. i'd place it somewhere more to the left. and also you missed a quite important note at 01:15:386 -, it's even more loud than the downbeat. if you add a note here and change the slider position, then this pattern will be a lot better. k
01:26:936 (3) - these 3/4 totally don't fit imo. it's not the first and not the last, it just sounds so bad even just when i hear the hitsounds. doesn't fit at all. added for the sake of difficulty and doesn't emphasize or compliments anything i think its okay. i mean as i said earlier mainly the reason is so the player hits the kick-snare beats. and i do it across the map
01:32:186 (1,2,3,1) - these 3/4s, however, are cool and good, they fit and play nicely.
02:02:936 (1,4) - these kicksliders don't fit at all, i think. the music it quite stable and not suggesting such a strange use of them. it's a usual 4/4 and hardest notes are at downbeats. your rhythm suggests that 02:03:686 (5) - is the hardest note (stream start), but it's offbeat and should not be emphasized like that. i'd remove the second kickslider and remap this small partk
02:04:286 (1) - you don't need a slider here, since you have a note at the blue tick.
02:21:836 (3,4,5,1,2) - this pattern when the music is just 1/2... cool lol did a bunch of things to the last kiai section
*end of hate section*
http://puu.sh/qtmJG/25372c9efd.osu

tell me if that is enough or you think there are other questionable things.
Topic Starter
Snepif
And by the way, if you're still wondering about my offset, most songs from this band seem to have that "feature", composing with emphasis on red ticks. Check LAST STARDUST, for example, same thing.

*calls back Yuii-dono*
Yuii-
ok for timing, i just wanted to know the reason behind it, i never recommended one though
can i recommend you to swap between combo colors 3 and 4? having 2-3 right now might be a bit too hard to read on some patterns because they are too similar
enable countdown in 2016 lul
soft-hitclap2.wav and soft-hitclap2.wav have a really, really small delay. i highly suggested you to fix them
tags
check tags
tags

ez

  1. 01:52:886 (1) - lo mismo
nm

lo mismo que te dije del break en el easy podría ir tranquilamente acá, depende cómo lo veas

hd

  1. 00:12:536 (1,2) - esto lo haría con un poco más de flow... ni idea, ponele que podrías curvar (1) y stackearlo con 00:13:586 (4) - . más que nada te lo digo como una sugerencia, el jump así de la nada, a pesar de ser un patrón, es como que tiene poco sentido en un hard. ah y que es inconsistente con 00:07:736 (1,2) - de paso jaja
x

  1. 00:02:786 (9,1) - por énfasis, preferiría que no, de hecho algo como esto http://osu.ppy.sh/ss/5794703 me dejaría mucho más tranquilo... ojo, tampoco te quiero forzar, pero es que le saca mucho partido tenerlo de otra forma, no solo por el reading ya
  2. 02:04:286 (9,1) - con esto me refería a que, a pesar de que los players puedan aprovechar del slider leniency porque los kicksliders estos no hace falta ni moverse, la dirección en la que apunta que completamente impredecible, me entendés?
w1

  1. 00:41:936 - map that if possible
  2. 01:05:036 (5) - changing it into a slider would actually sound better since there's no real audible sound landing on (6).
  3. 01:15:986 (4,5) - ctrl+g in timeline?
  4. 01:32:786 (3,1) - you could space these a bit so it doesn't look like a 1/6 and it also plays better as a 1/4 pattern as a whole
  5. 01:43:586 (3,4) - why is this an anti-jump :(
  6. 02:15:611 (4) - this is blatant overmapping
ex

idk anymore, i like this diff way too much

me back call
Topic Starter
Snepif

Yuii- wrote:

ok for timing, i just wanted to know the reason behind it, i never recommended one though
can i recommend you to swap between combo colors 3 and 4? having 2-3 right now might be a bit too hard to read on some patterns because they are too similar
enable countdown in 2016 lul omg
soft-hitclap2.wav and soft-hitclap2.wav have a really, really small delay. i highly suggested you to fix them
tags
check tags
tags

ez

  1. 01:52:886 (1) - lo mismo yes
nm

lo mismo que te dije del break en el easy podría ir tranquilamente acá, depende cómo lo veas yes

hd

  1. 00:12:536 (1,2) - esto lo haría con un poco más de flow... ni idea, ponele que podrías curvar (1) y stackearlo con 00:13:586 (4) - . más que nada te lo digo como una sugerencia, el jump así de la nada, a pesar de ser un patrón, es como que tiene poco sentido en un hard. ah y que es inconsistente con 00:07:736 (1,2) - de paso jajayes
x

  1. 00:02:786 (9,1) - por énfasis, preferiría que no, de hecho algo como esto http://osu.ppy.sh/ss/5794703 me dejaría mucho más tranquilo... ojo, tampoco te quiero forzar, pero es que le saca mucho partido tenerlo de otra forma, no solo por el reading ya yes
  2. 02:04:286 (9,1) - con esto me refería a que, a pesar de que los players puedan aprovechar del slider leniency porque los kicksliders estos no hace falta ni moverse, la dirección en la que apunta que completamente impredecible, me entendés? no me parece problematico, ni tenes que mover el cursor tho
w1
(im taking care of these since winber said he wouldn't be able to make any more changes now, i have his permission)

  1. 00:41:936 - map that if possible yes
  2. 01:05:036 (5) - changing it into a slider would actually sound better since there's no real audible sound landing on (6). yes
  3. 01:15:986 (4,5) - ctrl+g in timeline? yes
  4. 01:32:786 (3,1) - you could space these a bit so it doesn't look like a 1/6 and it also plays better as a 1/4 pattern as a whole i don't think they are that bad
  5. 01:43:586 (3,4) - why is this an anti-jump :( looks like mapper choice to me
  6. 02:15:611 (4) - this is blatant overmapping yup, fixed
ex

idk anymore, i like this diff way too much <3

me back call
you back call
Yuii-


kek

https://osu.ppy.sh/b/609823 i claim normal diff, thanks!
Topic Starter
Snepif
Damn, that's some nominator right there.
Yuii-
Note for the next BN: Do not qualify this yet. We accidentally forgot to re-name W1's difficulty. Let's just wait for Silleth to update with the new one and then I will re-bubble.
winber1
http://puu.sh/qtQwr/e05728c46c.osu

yo, i know you changed stuff by yourself, but i changed it around a little more to my liking. either way, when you update the name to whatever it hell it's supposed to be, just use this one.

personally i never wanted to map those empty spaces but whatever lol
Topic Starter
Snepif
There we go, renamed the diff and added w1's changes. Thanks to both of you <3 and sorry W1 if I was a little stupid with the changes haha. Hope the name I chose is ok. I always use extreme for my 6* diff.

Ready for rebubble afaik
Yuii-
To be honest, the new difficulty works too. I have some things I would personally suggest, but to be honest, they are all related to similar suggestions that have done already done before, and the current version plays pretty good.

Re-bubble'd.
Topic Starter
Snepif
hype
Louis Cyphre
4 months old bubble? No, really?
Topic Starter
Snepif
That's some long hype isn't it
Yuii-
I am still waiting... it will eventually happen, no worries.
Topic Starter
Snepif
Hmmm I wonder how could I get this ranked
Yuii-
It's been 84 years since this got bubbled, and BNs have yet to come. Who will be the one true savior?
Topic Starter
Snepif
yawn should i delete it or what
toybot
when
Topic Starter
Snepif

Louis Cyphre wrote:

4 months old bubble? No, really?
4 months old "4 months old bubble" comment? No, really?
daanit
I Must Decrease
Silleth if you're still alive feel free to message me about your map.
Topic Starter
Snepif
:D/
I Must Decrease
make tags consistent and fix countdown by unchecking all of the diffs that have it.

after that we should be good to go i think!...

also remove W1 diff you added... (for other bns I also did light irc but forgot to save, hence kudosu)
Topic Starter
Snepif

Xexxar wrote:

make tags consistent and fix countdown by unchecking all of the diffs that have it.

after that we should be good to go i think!...

also remove W1 diff you added...
Done! I have no idea where that W1 diff came from what the hell... creepy
I Must Decrease


9 month bubble rank hype. (talked to yuii just incase his opinion had changed, we're good here! :^) )
Topic Starter
Snepif
Thaaaaaaaaaaaaaanks!
Yuii-
Alright, what the fuck. Unexpected tbh!

Congrats, fam
Topic Starter
Snepif
Gracias por la perseverancia amigo
Stoof
oui madame
Spork Lover
Gratz :)!
Exote
wow nice gratz!!
-sandAI
YO! just something quick, but I want to know your reasoning behind using a different DS between these jumps, 02:29:786 (1,2,3,4,1) -

for your other kiais, you used a similar DS that went through the entire kiai unless the vocals got calmer, that was nice. However, this end kiai is overall a much more intense section and I see no reason to have these jumps be this closed in to eachother, it ruins the flow and breaks consistency of your larger DS that made sense throughout the entire section.

also
hi-mei
wow

congrats
dqs01733
Nice! Congrats!! :) :)
Topic Starter
Snepif

-Vanilla wrote:

YO! just something quick, but I want to know your reasoning behind using a different DS between these jumps, 02:29:786 (1,2,3,4,1) -

for your other kiais, you used a similar DS that went through the entire kiai unless the vocals got calmer, that was nice. However, this end kiai is overall a much more intense section and I see no reason to have these jumps be this closed in to eachother, it ruins the flow and breaks consistency of your larger DS that made sense throughout the entire section.

also
I didn't feel like it'd fit. You can make an argument about the intensity, but you can't say it brakes the flow, because it doesn't.
About the cape, it'd be illegal if the cape touched her cause the cape's an adult.
-sandAI

Silleth wrote:

-Vanilla wrote:

YO! just something quick, but I want to know your reasoning behind using a different DS between these jumps, 02:29:786 (1,2,3,4,1) -

for your other kiais, you used a similar DS that went through the entire kiai unless the vocals got calmer, that was nice. However, this end kiai is overall a much more intense section and I see no reason to have these jumps be this closed in to eachother, it ruins the flow and breaks consistency of your larger DS that made sense throughout the entire section.

also
I didn't feel like it'd fit. You can make an argument about the intensity, but you can't say it brakes the flow, because it doesn't.
About the cape, it'd be illegal if the cape touched her cause the cape's an adult.

it isn't that it breaks the flow, but more along the lines that it isn't necessary. It would make more sense to have such spacing in the earlier kiai's where the music is less intense, but it seems counter-intuitive to add something that really makes the map's consistency look choppy
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