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posted
This beatmap was submitted using in-game submission on domingo, 14 de mayo de 2017 at 14:03:59

Artist: BLOOD STAIN CHILD
Title: MOON LIGHT WAVE
Tags: snepif winber1 Ettore Rigotti epsilon sophia melodic alternative metal everything will fade away moonlight
BPM: 200
Filesize: 7197kb
Play Time: 02:40
Difficulties Available:
  1. Easy (1,97 stars, 181 notes)
  2. Effulgence (7,01 stars, 716 notes)
  3. Extra (5,77 stars, 676 notes)
  4. Hard (3,63 stars, 458 notes)
  5. Insane (4,84 stars, 579 notes)
  6. Normal (2,24 stars, 271 notes)
  7. W1's Extreme (6,11 stars, 734 notes)


Download: BLOOD STAIN CHILD - MOON LIGHT WAVE
Information: Scores/Beatmap Listing
---------------


W1 by winber1, big thanks!
posted
collapsed text
2015-04-02 00:37 jesus1412: it plays really well actually
2015-04-02 00:37 jesus1412: for low CS, not many random misses
2015-04-02 00:37 jesus1412: alright let's pick it apart
2015-04-02 00:37 jesus1412: 00:32:194 (1,1,1) -
2015-04-02 00:37 jesus1412: I think these would be more natural if you ctrlG them
2015-04-02 00:38 Snepif: all of them?
2015-04-02 00:38 jesus1412: yeah imo
2015-04-02 00:38 jesus1412: you don't have to
2015-04-02 00:38 jesus1412: but I naturually wanted to go to the ends first rather than the starts
2015-04-02 00:38 Snepif: maybe just this one
2015-04-02 00:38 jesus1412: had to correct myself
2015-04-02 00:38 Snepif: 00:32:794 (1) -
2015-04-02 00:38 jesus1412: works for me
2015-04-02 00:38 jesus1412: your map, your rules bud!
2015-04-02 00:39 jesus1412: I thank mappers for even considering my opinion
2015-04-02 00:39 Snepif: yes i changed 2 of them
2015-04-02 00:39 jesus1412: so ty
2015-04-02 00:39 Snepif: not the first one
2015-04-02 00:39 Snepif: because the first one comes with the previous slider's curve
2015-04-02 00:39 Snepif: i mean flows* not comes
2015-04-02 00:40 jesus1412: hmm
2015-04-02 00:40 jesus1412: 01:52:144 (1,2,3,4) -
2015-04-02 00:40 jesus1412: something felt weird about this transition
2015-04-02 00:40 jesus1412: it felt a bit awkward
2015-04-02 00:40 jesus1412: but I think it might just be me
2015-04-02 00:40 Snepif: (2) could be more horizontal
2015-04-02 00:40 Snepif: probably
2015-04-02 00:40 jesus1412: maybe swawp the position of these on the timeline? 01:52:294 (2,3) -
2015-04-02 00:40 jesus1412: so that it's more of a back and forth
2015-04-02 00:40 jesus1412: instead of a flowy around movement
2015-04-02 00:40 jesus1412: up to you though
2015-04-02 00:40 Snepif: lol true
2015-04-02 00:41 Snepif: ill do that
2015-04-02 00:41 Snepif: okay fixed that one
2015-04-02 00:41 jesus1412: alright you're gonna hate me for this
2015-04-02 00:41 jesus1412: but I didn't like the shape of this stream 02:03:694 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) -
2015-04-02 00:41 Snepif: daaaaaamn
2015-04-02 00:42 Snepif: took a lot of work son
2015-04-02 00:42 jesus1412: ask other people though
2015-04-02 00:42 jesus1412: streams are weird as fuck
2015-04-02 00:42 jesus1412: especially spaced ones
2015-04-02 00:42 Snepif: i will
2015-04-02 00:42 Snepif: i havent played this diff yet
2015-04-02 00:42 Snepif: since i've been mapping 24/7
2015-04-02 00:42 Snepif: once i play it ill know what you mean
2015-04-02 00:42 jesus1412: rest of the map was cool
2015-04-02 00:42 jesus1412: give it a go yourself
2015-04-02 00:43 Snepif: 02:19:594 (6) -
2015-04-02 00:43 Snepif: those tiny sliders
2015-04-02 00:43 Snepif: at "moonlight wave" part
2015-04-02 00:43 Snepif: feel good?
2015-04-02 00:43 Snepif: was hesitant to make them
2015-04-02 00:43 jesus1412: worked for me
posted
posted
Está buenísimo el map! muy divertido!
me parece que en el
0:26:794
Ese triple debería ser más separado IMO
posted
Here is ur mod bitch c:

[General]
Change offset to 544~

[Easy]
00:24:544 (4,5,6) - Yeah this can be nazi but blanket them, it looks really nice http://osu.ppy.sh/ss/3198904
00:50:944 (1,2) - Fix blanket :c
01:41:344 (1,2) - Another blanket ;w;
02:14:494 - Put an 1/2 slider here to follow the drums :<

[Normal]
00:14:494 (1,1) - I think they're too near for a normal diff
00:28:144 (2,3) - Blanket them (maybe I should stop it lolol)
01:44:944 (1,1) - Too near?
01:47:344 (1,1) - ^
01:49:744 (1,1,1) - ^
02:38:494 (1,1) - ^

[Hard]
00:55:744 (1) - It looks ugly ;;
01:24:094 (3) - New combo here
01:31:744 (1) - HE'S BACK
01:45:094 (1) - start it on the blue tick :c

[Insane]
Nothing to say here :<

[W1]
00:21:394 (6,7,8) - Well I don't like this, really hard to read.
00:29:344 (1,1) - Why these 2 NCs?

[Effulgence]
I love it lol it's perfect
posted

Kayne wrote:

Here is ur mod bitch c:

[General]
Change offset to 544~ not sure, people might think my offset is wrong because of the red ticks, but i think the song is composed on the offbeats. look at easy diff at 00:22:894 (1,2,3) - for instance, the white ticks on the drums perfectly match my offset.

[Easy]
00:24:544 (4,5,6) - Yeah this can be nazi but blanket them, it looks really nice http://osu.ppy.sh/ss/3198904 ye
00:50:944 (1,2) - Fix blanket :c ye
01:41:344 (1,2) - Another blanket ;w; ye
02:14:494 - Put an 1/2 slider here to follow the drums :< nah it's okay like this

[Normal]
00:14:494 (1,1) - I think they're too near for a normal diff its the beggining of the spinner and it doesn't hurt that it's near a note.
00:28:144 (2,3) - Blanket them (maybe I should stop it lolol) ye
01:44:944 (1,1) - Too near?
01:47:344 (1,1) - ^
01:49:744 (1,1,1) - ^
02:38:494 (1,1) - ^ no

[Hard]
00:55:744 (1) - It looks ugly ;; ye
01:24:094 (3) - New combo hereye
01:31:744 (1) - HE'S BACK ye
01:45:094 (1) - start it on the blue tick :c ye

[Insane]
Nothing to say here :<


[Effulgence]
I love it lol it's perfect


thanks a lottt
posted
first star lmao
posted
hey
hey
yueaaahhh

[Easy]
  1. There are like, a billion useless inherited points lol. also in other diffs
  2. 00:54:694 (1) - remove nc for consistency
  3. 01:04:294 (3) - u can probably adjust this slder i bit so the curve also blankets with (2)
  4. 01:23:344 (1) - remove nc
  5. 01:42:694 (3) - ds?
  6. 01:59:794 (1) - kinda unnecessary nc? idk
  7. 02:29:794 (1) - blanket would look better if you curve it a bit more, and then u might want to do the same with 02:28:894 (4) - so it looks even. Also rotate it so its lined with 02:28:894 (4) - ? looks kinda weird with that one vertical and the next slightly angled.
  8. 02:31:744 (1) - this blanket sucks, on grid size small move it one block up and one block to the right and it's almost perfect, its goonna be off by like 2 pixels but who cares right?


[Normal]
  1. 01:13:744 (1) - can probably remove this nc
  2. 01:22:594 (4) - wtf this slider, make 1/1 rhythm with repeating slider instead
  3. 01:30:544 (3) - either nc this or remove nc on 00:52:144 (1) - and 02:20:944 (1) - for consistency
  4. 02:38:944 - shorten the repeat by 1 and place circle so u can click the finish


[Hard]
  1. 00:10:144 (1) - kinda awkward flow try rotating 00:10:144 (1,2) - counterclockwise a bit
  2. 00:13:894 (5) - move to (319;212) so the distance on (4) slider end (5) sliderhead and (6) sliderend is symmetryical
  3. 00:23:494 (1) - move down so it blankets better pls
  4. 00:54:694 (1) - remove nc
  5. 00:58:144 (1,2) - swap nc
  6. 01:13:744 (1) - remove nc
  7. 01:32:194 (2) - can manually stack this so its easier to read
  8. 01:34:144 (1) - kinda unnecessary nc (KINDA!!!!!)
  9. 02:36:094 (1,2) - swap nc


[Insane]
  1. 00:06:094 (4) - this one would play better if u mirror the angle by ctrl+h, and then 00:06:694 (7) - too
  2. 00:09:544 (6,7,8,1) - (8) makes the movement kinda jerky try this or something
  3. 00:26:944 (10,1) - swap nc
  4. 00:49:894 - okay now ive noticed that youve nc'ed differently on every chorus in every diff ive looked at so far lol, is it intentional? First chorus you nc after 2 stanzas then nc again after 1 stanza before 00:50:944 - this part, second chorus your first nc after 1 stanza then next nc after 2 stanzas, and third chorus only 1 nc
  5. 01:01:894 (4) - nc this to highlight guitar and sv change
  6. 01:07:744 (9,1) - swap this nc, it's more proper because its on big white tick(preemptive) and you dont nc on the following vocals switches anyways
  7. 01:21:694 (1,2) - swap nc
  8. 01:48:094 (2,3,4,5) - Feels kinda weird having 4 circles.. i think a 1/2 slider instead of (3) and (4) and upward movement on the jump between the last 2 circles fits better.. kinda like this
  9. 01:54:394 (1,3) - i think swap nc because of change in guitar
  10. 02:01:744 (1,2) - Id rather click the snare instead of kicks *.* if u wanna change this u can stack another circle on 02:01:744 - and draw sliders at
  11. 02:01:894 - and 02:02:194 - and remove 02:02:344 (3) -, might need to rearrange the sliders and 02:02:494 (3,4,5) - though ;;
  12. 02:07:744 (3) - nc


[W1]
pretty much only suggestions here
  1. 00:23:494 (1,1) - maybe pull one of those claps on slider ticks to catch the snares? lol dont forget the otehr sliders if you do
  2. 00:46:744 (3) - feels kinda forced, could just put circle instead if you want
  3. 01:09:394 (5) - ee the angle on this does not feel good to come in to, rotate ~45 clockwise or ctrl+j and rotate ~20 anticlockwise feels a lot better pls change this


Here comes a bunch of nc suggestions for consistency and following the music better, but im guessing they are more based on patterns and stuff so you can probably ignore these then

collapsed text
  1. 00:01:294 (1) - remove nc
  2. 00:03:694 (1) -
  3. 00:50:644 (1,3) - swap nc
  4. 00:51:844 (1,3) -
  5. 00:53:194 (1,2) -
  6. 01:26:644 (1,3) -
  7. 01:28:744 (1,3) -
  8. 01:32:194 (1) - remove nc
  9. 01:40:144 (5) - nc
  10. 01:41:344 (9,1) - swap nc
  11. 01:59:344 (4,1) -
  12. 02:30:244 (1,3) -
  13. 02:36:094 (1,4) -
  14. 02:37:294 (1) - remove nc


[Effulgence]
  1. 00:36:094 (3,4,5) - i think it feels better and more natural with circular flow like this plz change this
  2. 02:04:294 (1,2,3,4,5,6,7,8,9,10,11,12) - im too noob to play this plz change :^)
  3. 02:14:494 (1,2,3) - can make big jumps!


since this and w1 are extras, nc's can be more liberal and based on patterns but if you want it to follow the music more you can let me know, but u should probably change the ones on insane and below idk how nazi bn and qats are about it, if not then its cool
posted

Kotonoha wrote:

hey
hey
yueaaahhh

[Easy]
  1. There are like, a billion useless inherited points lol. also in other diffs doesn't hurt tho
  2. 00:54:694 (1) - remove nc for consistency consistency with?
  3. 01:04:294 (3) - u can probably adjust this slder i bit so the curve also blankets with (2) yea
  4. 01:23:344 (1) - remove nc why
  5. 01:42:694 (3) - ds? yea
  6. 01:59:794 (1) - kinda unnecessary nc? idk i think its ok
  7. 02:29:794 (1) - blanket would look better if you curve it a bit more, and then u might want to do the same with 02:28:894 (4) - so it looks even. Also rotate it so its lined with 02:28:894 (4) - ? looks kinda weird with that one vertical and the next slightly angled. yea
  8. 02:31:744 (1) - this blanket sucks, on grid size small move it one block up and one block to the right and it's almost perfect, its goonna be off by like 2 pixels but who cares right? yea


[Normal]
  1. 01:13:744 (1) - can probably remove this nc yea
  2. 01:22:594 (4) - wtf this slider, make 1/1 rhythm with repeating slider instead yea
  3. 01:30:544 (3) - either nc this or remove nc on 00:52:144 (1) - and 02:20:944 (1) - for consistency yea
  4. 02:38:944 - shorten the repeat by 1 and place circle so u can click the finish yea


[Hard]
  1. 00:10:144 (1) - kinda awkward flow try rotating 00:10:144 (1,2) - counterclockwise a bit fixed the shape in a different way
  2. 00:13:894 (5) - move to (319;212) so the distance on (4) slider end (5) sliderhead and (6) sliderend is symmetryical i like it this way though
  3. 00:23:494 (1) - move down so it blankets better pls yea
  4. 00:54:694 (1) - remove nc yea
  5. 00:58:144 (1,2) - swap nc yea
  6. 01:13:744 (1) - remove nc no
  7. 01:32:194 (2) - can manually stack this so its easier to read yea
  8. 01:34:144 (1) - kinda unnecessary nc (KINDA!!!!!) not really because of SV change
  9. 02:36:094 (1,2) - swap nc noppp


[Insane]
  1. 00:06:094 (4) - this one would play better if u mirror the angle by ctrl+h, and then 00:06:694 (7) - too changed only first one
  2. 00:09:544 (6,7,8,1) - (8) makes the movement kinda jerky try this or something yes
  3. 00:26:944 (10,1) - swap nc yes
  4. 00:49:894 - okay now ive noticed that youve nc'ed differently on every chorus in every diff ive looked at so far lol, is it intentional? First chorus you nc after 2 stanzas then nc again after 1 stanza before 00:50:944 - this part, second chorus your first nc after 1 stanza then next nc after 2 stanzas, and third chorus only 1 nc it is intentional because every diff is different, of course. easier diffs follow the vocals, harder diffs don't as much
  5. 01:01:894 (4) - nc this to highlight guitar and sv change yes idk how i missed that
  6. 01:07:744 (9,1) - swap this nc, it's more proper because its on big white tick(preemptive) and you dont nc on the following vocals switches anyways yes
  7. 01:21:694 (1,2) - swap nc yes
  8. 01:48:094 (2,3,4,5) - Feels kinda weird having 4 circles.. i think a 1/2 slider instead of (3) and (4) and upward movement on the jump between the last 2 circles fits better.. kinda like this yea nice
  9. 01:54:394 (1,3) - i think swap nc because of change in guitar yea
  10. 02:01:744 (1,2) - Id rather click the snare instead of kicks *.* if u wanna change this u can stack another circle on 02:01:744 - and draw sliders at
  11. 02:01:894 - and 02:02:194 - and remove 02:02:344 (3) -, might need to rearrange the sliders and 02:02:494 (3,4,5) - though ;; it's because of the guitar though T_T
  12. 02:07:744 (3) - nc yea


[Effulgence]
  1. 00:36:094 (3,4,5) - i think it feels better and more natural with circular flow like this plz change this i would 100% agree with you just by looking at the editor. however, when you play this part, it actually feels good for some reason
  2. 02:04:294 (1,2,3,4,5,6,7,8,9,10,11,12) - im too noob to play this plz change :^) im to noob to change this pls play ;;
  3. 02:14:494 (1,2,3) - can make big jumps! yes


since this and w1 are extras, nc's can be more liberal and based on patterns but if you want it to follow the music more you can let me know, but u should probably change the ones on insane and below idk how nazi bn and qats are about it, if not then its cool okay ill see what other say


thanks a lot for your kind mod :D

btw 1000th post ;_;
posted
hardest diff
  1. 00:14:644 (6,7,1) - these hitsounds sounded kinda underwhelming compared to the previous ones, maybe try using some of the drum sampleset (like clap/finish)
  2. 00:32:194 (1,1,1) - the nc i think would make more sense on 00:32:494 - 00:33:094 - and 00:33:694 -
  3. 00:36:244 (4,5) - i kinda expected these to actually be ctrl g'd especially since 00:36:244 (4) - is kinda hidden under the slider
  4. 00:55:294 (1,3) - kinda soft imo, try drum finish maybe?
    01:33:694 (1,3) - do it for the other similar parts to like here if u apply the first one that is
  5. 02:06:394 (1,2,3,4) - i liked this
  6. 02:18:844 (2) - i think this is rather hard to read especially if your skin doesn't have a slight transparency


W1
  1. 00:04:294 (1,2) - you may want to consider swapping nc, it will just look better with 00:04:744 (1,1) -


insane
  1. 00:36:094 (1,2) - maybe ctrl g? flows better imo
  2. 01:24:019 - why this whistle?


hard
  1. 00:12:994 (2) - ctrl g may be fun to play?
  2. 01:23:719 - you could map this? wouldn't be so hard to play cuz there is a 1/1 gap right after
  3. 01:53:344 - this section imo could use more 1/4 rhythms to help bridge the spread since insane has a lot of streams here


normal
  1. I mean, if you have the time you could consider doing that thing where 1/2's are spaced less to make it look better
  2. 00:16:594 (1,2) - lol
  3. 02:28:294 - why does the spacing increase at such a random time?


easy
  1. 00:19:744 (4,1) - why such a sudden spacing increase?
  2. 00:34:894 (2,3,1) - inconsistent not sure why.
    02:30:544 (2) - ^
  3. 02:36:094 - not sure if the 1.1 spacing here is on purpose or not


well this mod looked a lot better until my internet crashed and I had to try to remember what I said ...
posted

Kibbleru wrote:

hardest diff
  1. 00:14:644 (6,7,1) - these hitsounds sounded kinda underwhelming compared to the previous ones, maybe try using some of the drum sampleset (like clap/finish) it was intentional
  2. 00:32:194 (1,1,1) - the nc i think would make more sense on 00:32:494 - 00:33:094 - and 00:33:694 - ye
  3. 00:36:244 (4,5) - i kinda expected these to actually be ctrl g'd especially since 00:36:244 (4) - is kinda hidden under the slider as I said before, this pattern looks bad on the editor but once you play it, it feels and plays well, ever playtester nailed it so far
  4. 00:55:294 (1,3) - kinda soft imo, try drum finish maybe? ughhhh i'll ask other people
    01:33:694 (1,3) - do it for the other similar parts to like here if u apply the first one that is
  5. 02:06:394 (1,2,3,4) - i liked this :3
  6. 02:18:844 (2) - i think this is rather hard to read especially if your skin doesn't have a slight transparency ye fixed



insane
  1. 00:36:094 (1,2) - maybe ctrl g? flows better imo ye
  2. 01:24:019 - why this whistle? oops


hard
  1. 00:12:994 (2) - ctrl g may be fun to play? ye
  2. 01:23:719 - you could map this? wouldn't be so hard to play cuz there is a 1/1 gap right after ye
  3. 01:53:344 - this section imo could use more 1/4 rhythms to help bridge the spread since insane has a lot of streams here ye


normal
  1. I mean, if you have the time you could consider doing that thing where 1/2's are spaced less to make it look better
  2. 00:16:594 (1,2) - lol ye sry
  3. 02:28:294 - why does the spacing increase at such a random time? wasnt intentional, fixed


easy
  1. 00:19:744 (4,1) - why such a sudden spacing increase? wow wtf
  2. 00:34:894 (2,3,1) - inconsistent not sure why. ye
    02:30:544 (2) - ^ ye
  3. 02:36:094 - not sure if the 1.1 spacing here is on purpose or not fixed


well this mod looked a lot better until my internet crashed and I had to try to remember what I said ... has happened to me, no worries


thanks a loooooot
posted
M4M from your Q c:

Easy

00:00:544 (1) - isn't this missing a finish on the head?

00:01:744 (2,2) - why not have these two stack properly? I think it not only looks a tad bit neater, but having 00:03:694 (2) - a little bit higher also feels like it goes along nicely with the curve of the previous slider

00:18:094 (2) - very nazi, but this would probably play a bit better if it was moved up a bit

00:27:394 (1) - could try making the curve of this slider a little deeper, to sort of 'guide' the player into the next circle a little smoother. Currently feels a bit like a 'drop' that is a little harsh

00:37:294 (1,1) - would it be to much of a bother to get rid of this tiny tiny overlap?;c

00:44:494 (3) - try to angle it like this? http://osu.ppy.sh/ss/3253946 feels a bit nicer to play imo

00:54:094 (2,3,1) - try a curve like this http://osu.ppy.sh/ss/3253948 for your pattern?

01:01:894 (1,2) - this overlap too :c I think these are just so small they look like accidents rather than something intentional. Keep them if you want I guess I just personally think overlaps look rather messy ><

01:36:094 (4,5) - is it just me or is there no audible hitsounds on these? like idk maybe I'm just missing the point here but I don't see why there would be no hitsounds at all here

01:57:394 (4,1) - obligatory nazi blanket

01:59:794 (1,2) - would probably play a little better if 1 was above 2 instead of right next to it. It would make catching 2's cruve a little less odd

02:30:544 (2,2) - I wasn't going to point out any more of these but imo overlapping the entire sliderbody here just looks waaaay to messy I think

02:36:094 (2,1) - not parallel?:c

Normal

00:00:544 (1) - same thing with the finish here

00:13:594 (3) - why not just use a copy of 2 here?:c

00:41:344 (2) - hmm actually feels like there is a cymbical sound here in the background asking for a finish on this head :c

01:04:294 (3) - missing hitsounds here? this had a whistle in the Easy Diff :c

01:30:094 (2,1) - kinda nazi, but you could adjust the position of 1 a bit to have it catch the previous sliders movement perfectly. It currently requires a sliiightly odd movement

01:33:694 (4,5) - same idea here. I think having this not perfectly align doesn't really add anything to how this flows/plays, it just makes it a little bit odd

01:37:294 (2,3,4) - perhaps try to curve this pattern like this http://osu.ppy.sh/ss/3254041 ? looks a little neater I think

01:59:794 (2) - try this https://osu.ppy.sh/ss/3254043 ? the extra swing here feels nice

02:07:744 (1,3) - stack is off here

02:35:344 (3) - could 'fix' the spacing on this one (1.04). It's very minor but I think it's quite noticeable due to how close the notes are

Hard

00:00:544 (1) - same with the finish

00:30:394 (3,4,5) - spacing between these is inconsistent. Not sure if you're bothered by this at all because it happens a lot, I'll just point this out once though JUST in case this wasn't intentional :c

00:41:344 (2) - this one too feels like there could be a finish on the head. Not sure if you feel like the cymbical sound in the song is strong enough ><

00:42:544 (4,6) - stack is off by a bit /me runs

01:05:794 (2) - eeeh not 100% suer about this one, but I kidna feel like this'd play a bit nicer if the sliderend was clickable

01:08:194 (1) - ^

01:11:794 (3,4,5,1) - actually this time the spacing DOES feel very odd, having increased spacing between 3->4 but then less spacing when the song would actually suggest the opposite due to how strong the downbeat feels

01:15:394 (2,4) - stack iss off by a bit ><

01:36:094 (6,7,8) - perhaps even out the spacing here? I think this one just calls for even spacing :/ I think the uneven spacing becomes very apparant when it's between multiple slider instead of between a slider and two circles like usually

01:38:944 (1,2) - why have these on top of each other but not 01:40:144 (1,2) - ? feels inconsistent for no apparant reason :c

02:07:294 (7,8,9) - perhaps just make this a straight line? I'd make the drop to the slider a little bit harsher I think, which would actually go along nicely with how strong the song feels here

02:25:294 (2,4) - stack

02:38:494 (1,2,3,4) - same with the spacing being uneven >< I think this'd just look neater with even spacing

Insane

00:02:194 (5,6,7,8) - aren't these a little...close? compared to how jumpy the rest of the intro was

00:04:144 (5,1) - feels a little forced to me :c I mean i guess you could argue that this goes along with the song so eh keep it if you like it c:

00:10:144 (1) - feels like this lacks a bit of emphasize because there is a peek in the guitar here

00:26:494 (7,8,9) - if you compare this to 00:36:094 (1,2,3) - it honestly feels a bit underwhelming

00:48:544 (1) - ctrl+g here would play nicer than hte current drop I think, it feels a bit harsh

01:09:244 (6,7) - eeeh the drop here feels a little sharp imo, especially because the previous pattern doesn't feel like it gives a lot of downward momentum

01:53:344 (1) - isn't the gap between Hard->Insane a little big when looking at this section? I mean this is streams streams streams when in the Hard there are some 1/4 repeats used at best

Good luck o3o
posted
warning! bad mod is come \('-')/

Easy
umn maybe try to clean up some green lines which not used or not really important? it always pointed out by bn lol
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  1. 00:04:294 -
  2. 00:07:744 -
  3. 00:08:044 -
  4. 00:14:494 -
  5. 00:15:019 -
  6. 00:31:444 -
  7. 00:31:594 -
  8. 00:34:444 -
  9. 00:48:844 -
  10. 00:50:794 -
  11. 00:51:994 -
  12. 00:56:044 -
  13. 01:29:194 -
  14. 01:30:394 -
  15. 01:50:944 -
  16. 02:05:344 -
  17. 02:05:419 -
  18. 02:14:494 -
  19. 02:19:594 -
  20. 02:20:794 -
  21. maybe in highest diff too have some, you can check it again.. I'm lazy to point it nyahaha XD
  1. 00:39:694 (1) - remove nc? so it same with 00:42:094 (1,2,3,4) -
  2. 00:46:894 (2,3) - maybe convert it into a slider? so it will keep consistent with 00:48:544 (1,2,3,4) -
  3. 01:07:744 (5,1) - swap nc
  4. 01:10:144 (5,1) - ^
  5. 01:22:144 (2) - clap on tail
  6. 01:25:294 (2,3) - same as 00:46:894 (2,3) -
  7. 01:28:294 (3,4) - why not this same as 00:49:894 (3,4) - ? sound same to me
  8. 01:57:094 (3) - not really important but i just get annoyed by this overlap lol
  9. 02:01:894 (3) - clap on tail
  10. 02:37:294 (1) - remove nc


Normal
  1. 00:09:844 (5) - maybe curve this a bit? it make flow more nice imo (also you did curving in 00:07:744 (1,2,3) - ) http://puu.sh/ior4f/5f177c4f3a.jpg
  2. 00:23:494 (1) - remove nc?
  3. 00:28:744 (3) - error spacing
  4. 00:52:144 (1) - remove nc
  5. 01:29:344 (1) - why not make this symmetry with (2) o3o? it will more tidy imo.. I mean move the tail x:428 y:356
  6. 01:55:744 (1) - remove finish on tail dat whistle omg and add at 01:56:194 (2) - 's tail
  7. 01:56:794 (3) - add finish
  8. 01:57:094 (4) - add finish on head
  9. 01:58:594 (2) - and 01:59:794 (2) - add finish at reverse
  10. 02:20:944 (1) - remove nc
  11. 02:24:544 (6,1) - swap nc
  12. 02:38:194 (5) - and 02:38:944 (2) - honestly i don't like how it placed like this, it feel weird when clicking it (i mean the direction is uncomfortable) maybe just put it straight with slider ;w;
  13. this is nice when play but I feel the sv is too fast XD


Hard
  1. 00:08:494 (3) - move 2 grid right so spacing same? sorry nazi ;w;
  2. 00:14:494 (1,2,3,4) - I feel these notes not really nice when clicking.. maybe increase spacing just a little?
  3. 00:23:494 (1) - i know maybe you start in here cuz the guitar but in gameplay it feel awkward when reach it since you skipped vocal at 00:23:344 - maybe try this rhythm? http://puu.sh/iosug/1fac23a543.jpg
  4. 00:28:744 - here too, this pause is weird when play :''''( maybe move slider (5) here and make it longer until 00:29:044 -
  5. 00:38:944 (1) - hey nazi again hurray, maybe move the tail 2 grid up so that matched up with (5)? XD
  6. 00:44:944 (1) - remove nc
  7. 00:47:344 - add circle, the pausing is a little bad since vocal can be heard a bit :''(
  8. 00:50:344 - here too or make (2) slider maybe?
  9. 01:25:744 - here too hehe
  10. 01:40:144 (1) - remove nc
  11. 01:43:744 (1) - i don't think this nc make something wow... but it's up to you make it jump or something? X9 //slapped
  12. 02:02:944 (1) - it's not really fit end here on big white tick imo maybe remove (2) and make this slider into 02:03:244 - like you did at 02:05:344 (1) - and 02:07:744 (1) -
  13. 02:09:094 (1) - remove nc
  14. 02:16:144 - add nottee
  15. 02:34:894 (1) - remove nc
    wow (1) combo lol //ignore this


I kyanot pass the insane or above diff /me cries
good luck~
posted

Peachtrees wrote:

M4M from your Q c:

Easy

00:00:544 (1) - isn't this missing a finish on the head? I really don't hear a finish in the music so I don't think so!

00:01:744 (2,2) - why not have these two stack properly? I think it not only looks a tad bit neater, but having 00:03:694 (2) - a little bit higher also feels like it goes along nicely with the curve of the previous slider

00:18:094 (2) - very nazi, but this would probably play a bit better if it was moved up a bit

00:27:394 (1) - could try making the curve of this slider a little deeper, to sort of 'guide' the player into the next circle a little smoother. Currently feels a bit like a 'drop' that is a little harsh

00:37:294 (1,1) - would it be to much of a bother to get rid of this tiny tiny overlap?;c

00:44:494 (3) - try to angle it like this? http://osu.ppy.sh/ss/3253946 feels a bit nicer to play imo

00:54:094 (2,3,1) - try a curve like this http://osu.ppy.sh/ss/3253948 for your pattern?

01:01:894 (1,2) - this overlap too :c I think these are just so small they look like accidents rather than something intentional. Keep them if you want I guess I just personally think overlaps look rather messy >< I wouldn't consider this one a overlap tho cause they are so far apart time-wise

01:36:094 (4,5) - is it just me or is there no audible hitsounds on these? like idk maybe I'm just missing the point here but I don't see why there would be no hitsounds at all here okaaay there are hitsounds and also you pointed out "(4,5) but there is only 4 there??

01:57:394 (4,1) - obligatory nazi blanket

01:59:794 (1,2) - would probably play a little better if 1 was above 2 instead of right next to it. It would make catching 2's cruve a little less odd

02:30:544 (2,2) - I wasn't going to point out any more of these but imo overlapping the entire sliderbody here just looks waaaay to messy I think that aint no overlap

02:36:094 (2,1) - not parallel?:c

Normal

00:00:544 (1) - same thing with the finish here same thing!

00:13:594 (3) - why not just use a copy of 2 here?:c

00:41:344 (2) - hmm actually feels like there is a cymbical sound here in the background asking for a finish on this head :c I had that before but I didn't like it

01:04:294 (3) - missing hitsounds here? this had a whistle in the Easy Diff :c

01:30:094 (2,1) - kinda nazi, but you could adjust the position of 1 a bit to have it catch the previous sliders movement perfectly. It currently requires a sliiightly odd movement

01:33:694 (4,5) - same idea here. I think having this not perfectly align doesn't really add anything to how this flows/plays, it just makes it a little bit odd

01:37:294 (2,3,4) - perhaps try to curve this pattern like this http://osu.ppy.sh/ss/3254041 ? looks a little neater I think

01:59:794 (2) - try this https://osu.ppy.sh/ss/3254043 ? the extra swing here feels nice

02:07:744 (1,3) - stack is off here

02:35:344 (3) - could 'fix' the spacing on this one (1.04). It's very minor but I think it's quite noticeable due to how close the notes are

Hard

00:00:544 (1) - same with the finish same!

00:30:394 (3,4,5) - spacing between these is inconsistent. Not sure if you're bothered by this at all because it happens a lot, I'll just point this out once though JUST in case this wasn't intentional :c

00:41:344 (2) - this one too feels like there could be a finish on the head. Not sure if you feel like the cymbical sound in the song is strong enough ><

00:42:544 (4,6) - stack is off by a bit /me runs stop being so shy goddamit

01:05:794 (2) - eeeh not 100% suer about this one, but I kidna feel like this'd play a bit nicer if the sliderend was clickable why tho? this whole pattern goes like that multiple times

01:08:194 (1) - ^

01:11:794 (3,4,5,1) - actually this time the spacing DOES feel very odd, having increased spacing between 3->4 but then less spacing when the song would actually suggest the opposite due to how strong the downbeat feels

01:15:394 (2,4) - stack iss off by a bit ><

01:36:094 (6,7,8) - perhaps even out the spacing here? I think this one just calls for even spacing :/ I think the uneven spacing becomes very apparant when it's between multiple slider instead of between a slider and two circles like usually

01:38:944 (1,2) - why have these on top of each other but not 01:40:144 (1,2) - ? feels inconsistent for no apparant reason :c

02:07:294 (7,8,9) - perhaps just make this a straight line? I'd make the drop to the slider a little bit harsher I think, which would actually go along nicely with how strong the song feels here

02:25:294 (2,4) - stack

02:38:494 (1,2,3,4) - same with the spacing being uneven >< I think this'd just look neater with even spacing

Insane

00:02:194 (5,6,7,8) - aren't these a little...close? compared to how jumpy the rest of the intro was no because they are singletap notes and not slider-note-slider

00:04:144 (5,1) - feels a little forced to me :c I mean i guess you could argue that this goes along with the song so eh keep it if you like it c: you'd be suprised how easy it is to jump from a single note to a slider in a straight line

00:10:144 (1) - feels like this lacks a bit of emphasize because there is a peek in the guitar here how come? you want me to make it jumpy?

00:26:494 (7,8,9) - if you compare this to 00:36:094 (1,2,3) - it honestly feels a bit underwhelming

00:48:544 (1) - ctrl+g here would play nicer than hte current drop I think, it feels a bit harsh intentional!

01:09:244 (6,7) - eeeh the drop here feels a little sharp imo, especially because the previous pattern doesn't feel like it gives a lot of downward momentum.

01:53:344 (1) - isn't the gap between Hard->Insane a little big when looking at this section? I mean this is streams streams streams when in the Hard there are some 1/4 repeats used at best. that's because it is 200 bpm and you can't put 200 bpm streams in the hard diff... this isn't too extreme either!

Good luck o3o

Yasora wrote:

warning! bad mod is come \('-')/

Easy
umn maybe try to clean up some green lines which not used or not really important? it always pointed out by bn lol
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  5. 00:15:019 -
  6. 00:31:444 -
  7. 00:31:594 -
  8. 00:34:444 -
  9. 00:48:844 -
  10. 00:50:794 -
  11. 00:51:994 -
  12. 00:56:044 -
  13. 01:29:194 -
  14. 01:30:394 -
  15. 01:50:944 -
  16. 02:05:344 -
  17. 02:05:419 -
  18. 02:14:494 -
  19. 02:19:594 -
  20. 02:20:794 -
  21. maybe in highest diff too have some, you can check it again.. I'm lazy to point it nyahaha XD
  1. 00:39:694 (1) - remove nc? so it same with 00:42:094 (1,2,3,4) -
  2. 00:46:894 (2,3) - maybe convert it into a slider? so it will keep consistent with 00:48:544 (1,2,3,4) -
  3. 01:07:744 (5,1) - swap nc
  4. 01:10:144 (5,1) - ^
  5. 01:22:144 (2) - clap on tail
  6. 01:25:294 (2,3) - same as 00:46:894 (2,3) - I would do it, but the thing is this is an easy diff, and slider (4), which ends in a red tick, helps the player know the following slider starts on a red tick instead of white
  7. 01:28:294 (3,4) - why not this same as 00:49:894 (3,4) - ? sound same to me
  8. 01:57:094 (3) - not really important but i just get annoyed by this overlap lol It's kind of distant though so it shouldn't be a problem!
  9. 02:01:894 (3) - clap on tail
  10. 02:37:294 (1) - remove nc


Normal
  1. 00:09:844 (5) - maybe curve this a bit? it make flow more nice imo (also you did curving in 00:07:744 (1,2,3) - ) http://puu.sh/ior4f/5f177c4f3a.jpg
  2. 00:23:494 (1) - remove nc? I like it because it emphasizes the guitar thing
  3. 00:28:744 (3) - error spacing
  4. 00:52:144 (1) - remove nc
  5. 01:29:344 (1) - why not make this symmetry with (2) o3o? it will more tidy imo.. I mean move the tail x:428 y:356
  6. 01:55:744 (1) - remove finish on tail dat whistle omg and add at 01:56:194 (2) - 's tail
  7. 01:56:794 (3) - add finish
  8. 01:57:094 (4) - add finish on head
  9. 01:58:594 (2) - and 01:59:794 (2) - add finish at reverse
  10. 02:20:944 (1) - remove nc
  11. 02:24:544 (6,1) - swap nc
  12. 02:38:194 (5) - and 02:38:944 (2) - honestly i don't like how it placed like this, it feel weird when clicking it (i mean the direction is uncomfortable) maybe just put it straight with slider ;w;
  13. this is nice when play but I feel the sv is too fast XD


Hard
  1. 00:08:494 (3) - move 2 grid right so spacing same? sorry nazi ;w;
  2. 00:14:494 (1,2,3,4) - I feel these notes not really nice when clicking.. maybe increase spacing just a little?
  3. 00:23:494 (1) - i know maybe you start in here cuz the guitar but in gameplay it feel awkward when reach it since you skipped vocal at 00:23:344 - maybe try this rhythm? http://puu.sh/iosug/1fac23a543.jpg
  4. 00:28:744 - here too, this pause is weird when play :''''( maybe move slider (5) here and make it longer until 00:29:044 -
  5. 00:38:944 (1) - hey nazi again hurray, maybe move the tail 2 grid up so that matched up with (5)? XD
  6. 00:44:944 (1) - remove nc
  7. 00:47:344 - add circle, the pausing is a little bad since vocal can be heard a bit :''( there are no vocals there though??
  8. 00:50:344 - here too or make (2) slider maybe?
  9. 01:25:744 - here too hehe
  10. 01:40:144 (1) - remove nc sv change
  11. 01:43:744 (1) - i don't think this nc make something wow... but it's up to you make it jump or something? X9 //slapped
  12. 02:02:944 (1) - it's not really fit end here on big white tick imo maybe remove (2) and make this slider into 02:03:244 - like you did at 02:05:344 (1) - and 02:07:744 (1) -
  13. 02:09:094 (1) - remove nc
  14. 02:16:144 - add nottee naaah
  15. 02:34:894 (1) - remove nc
    wow (1) combo lol //ignore this


I kyanot pass the insane or above diff /me cries
good luck~


Thanks a lot guys! no comment = fixed

also I think Epic modded this map and posted in another topic so I'll quote here:


Epic wrote:

Hi snepif!

Is a mp3 file with 256kbps rankable?? idk :p fixd

Easy

  1. 00:39:694 (1) - curve more for better blanket

Normal

  1. 00:09:844 (5) - bend it slightly
  2. 01:34:144 (5) - 88|52

Hard

  1. 00:23:344 - add a circle here
  2. 02:25:294 (2,4) - atack please
  3. 02:38:944 (4) - 373||200 for better shape

Insane

  1. 00:04:744 (2,1) - stack please
  2. 01:29:344 (1) - 196||219. It's more readable

Effulgence

  1. 00:01:744 (6,1) - this stack is quite weird. Why dont you place at 148||348? nah i like it here!
  2. 00:18:094 (3) - 286||348 for slightly better playing
  3. 00:18:544 (5) - i expect a jump with 00:18:694 (1) here. how about 260||228
  4. 00:36:244 (4,5) - ctrl + g seems better flow (if then move them a bit) everyone keeps saying that but i swear when you play it it feels good!
  5. 00:46:144 (1,2) - emphasizing kiai is good but this 3/4 is too unfitable. please change into normal 1/1slider (what you did it at 02:14:944 (1) ) why? it fits the music like this and it's an extra+
  6. 01:24:544 (1) - ^
  7. 01:14:644 (4) - 280||132 is much better for playing for me (i played this part several times with 0.5x speed and this is my conclusion) hmm i think this pattern is good actually :(
  8. 01:14:944 (1) - bend slightly more

    i loved the guitar part at 01:53:344
I'm not sure my mod was helpful...orz

Please keep this masterpiece for ranked


Thanks a lot! no comment = fixed, thanks for the kind words, they keep me motivated
posted
Hi, placeholder.

Will check it this afternoon!


Finished! wohoo

General
  1. 00:00:686 - I don't get why you're placing the Offset right here, to be honest. I mean... the first beat is clearly audible at 00:00:536 - .

  2. 00:56:036 - The first Kiai should end right there in all the difficulties as, in my opinion, that "sky" part should not be ignored in that way.

  3. There are some unsnapped objects in the beginning of the difficulties Easy, Normal, Hard, Insane and W1.

  4. You will have to disable the "Widescreen Support" in the same difficulties mentioned above as you are not using any kind of storyboard.

  5. The gap between Hard-Insane and Insane-Extra is way too high. I haven't checked them for now, but the SR between the difficulties mentioned are extremely high. I suggest you to, at least, map a Light Insane.

Easy


General

  1. 02:39:086 (1) - Unnecessary green line?
  2. 00:34:136 - ^
  3. 02:08:186 - ^
  4. 02:40:286 - ^


Ritmo y Jugabilidad

  1. 00:22:886 (1,2) - Podrías intentar tapar el "wi~oh~" con un único slider acá, sobre todo para empezar a sacar dificultad no estaría nada mal.

  2. 00:31:286 (3) - Dejar este círculo solo con todo el espacio que tiene antes del próximo objeto no lo considero como una buena idea, sobre todo considerando el hecho que venís mappeando la mayoría de las partes, dejar un blanket como el que estás dejando. Mi duda viene en cuándo terminarlo, si lo hacés 00:31:586 - (donde en mi opinión es lo más apropiado) podría resultar un poco "difícil" para los nuevos jugadores al tener que cambiar de slider de manera tan rápido. Pero si lo terminás antes, no sonaría TAN bien y hasta podría arruinarlo todo. Quizás me volví loco.

  3. 00:50:636 (4,1) - Duda existencial: esto suena un poco bastante mal en cierto sentido, lo intenté jugar una y otra y otra vez y no le podía pegar al 300. Puedo no ser el mejor jugador del mundo... pero tampoco estoy sordo, mae mía. Para empezar el (4) no está marcando nada sinceramente, sólo es un círculo y que encima está mal hitsoundeado... o bueno... el slider head de (1) lo está, ya que estás utilizando hitsounds distintos cuando tienen el mismo beat.
    Mi recomendación para intentar re-armar esta parte sería: terminar 00:49:886 (3) - en 00:50:186 - y después agregar un círculo en 00:50:486 - . 10/10, ¿no?

  4. 01:57:386 (4) - Esto es rancio de acá a Uruguay. Te la fumaste mientras mappeaste este slider. Hagamos pared because why not. Hay un beat que acentúa y pausa, golpe seco en 01:57:386 - donde hay que hacer mucho hincapié en él al ser el sonido más fuerte de ahí, así que un circle con Finish + Clap para resaltar sobre el resto. Pero después de eso te quedaría un espacio bastante grande entre este círculo y el próximo slider. Mi consejo sería mappear el otro golpe de batería que se escucha desde 01:57:686 - a 01:57:836 - con un slider!

Normal


General

El mapa la verdad que me pareció genial, le hice como 3 re-checks y no le encontré absolutamente mucho. Quizás hay un par de patterns un POCO jodidos para la dificultad que estás mappeando... pero no lo vi nada mal. ¡Bien ahí!

AR -1.0 Recordá que es un NORMAL... "6,5" suele ser más tirando a Hard. De hecho, la mayoría de los Hards suelen estar mappeados con AR7~AR8. Esto es un poco mucho, ¿no?

  1. 00:34:136 - Unnecessary green line?
  2. 02:08:186 -
  3. 02:10:586 -
  4. 02:40:286 -


Ritmo y Jugabilidad

  1. 01:07:436 (5) - Este círculo solo suena bastante mal. Primero que desde ese punto hasta 01:07:586 - hay un sonido constante tanto desde el vocal como el beat. Además de eso, si ignorases el último punto que te marqué, seguría estando mal, ya que es el beat mayor y resalta más sobre el otro. Mi recomendación sería que reemplaces esto por un slider poniendo Whistle en el sliderhead y Clap en tail.
  2. 01:08:636 (2) - ^

Hard


General

  1. 00:17:636 - Unnecessary green line?
  2. 02:40:286 - ^


Ritmo y Jugabilidad

  1. 00:06:086 (3) - Quedaría bastante mejor si terminás el slider antes, en 00:06:236 - ya que es donde hay una pausa antes del próximo beat en 00:06:386 - que fue donde yo agregaría otro círculo. Tema hitsound: slidertail de (3) con Whistle + (4) con Clap.
  2. 00:28:136 (3) - ^

  3. 00:45:086 - A partir de este punto empieza la parte de beats constantes, donde, en mi opinión, quedaría mejor si estuviese mappeada con 1/4 sliders. Para eso, cambiaría 00:44:936 (5) - por un círculo y después agregaría UN slider de 1/4 desde donde te marqué hasta 00:45:536 - . Los hitsounds + placement los dejo a tu criterio, aunque yo lo dejaría algo parecido a esto: http://puu.sh/irqGr/ddc5627c36.jpg . Va a dejar el color azul con una escalera y seguiría manteniendo el jump con (1).

  4. 00:47:336 - Add circle maybe?

  5. 01:32:486 (3) - Ctrl+G quizás? O lo ves medio jodido para un Hard? A mí me gusta como queda, a pesar de que sea un jump importante para un 3,5.

  6. 01:52:886 (2) - NC! El ritmo cambia completamente a comparación del anterior slider.

  7. 02:15:686 (3) - Sólo una sugerencia, pero no te parecería mejor terminar el slider en 02:15:836 - para después poder agregar otro slider desde 02:15:986 - a 02:16:136 - y así poder marcar bien el vocal de "thing" con el primero + "will" con el segundo. También, evitarías el blanket marcado en el último punto que te mencioné que ya suena bastante mal dejar eso sin nada.

Insane


General

OD -0.5 para compensar con el Hard y el Extra (o quizás subir los stats del Extra).

  1. 00:44:936 - Unnecessary green line?
  2. 01:44:936 - ^
  3. 01:52:136 - ^
  4. 02:07:736 - ^
  5. 02:12:086 - ^
  6. 02:32:036 - ^
  7. 02:40:286 - ^


Ritmo y Jugabilidad

  1. 00:18:386 (4) - Esto sería vería mejor con un Ctrl+G ya que evitaría un anti-jump con respecto al (3) y le daría un poco más de variedad a esta parte al estar del lado opuesto a (2) y (5).
  2. 02:01:286 (4) - ^

  3. 00:29:186 (9) - Así como estás evitando el uso de stacks durante todo el mapa, te recomendaría que traigas esta nota un poco más a la derecha. Además que en la posición actual queda un poco difícil de leer debido a eso.

  4. 01:02:861 (4) - Overmapped de acá a Japón. Exactamente un beat antes, en el (3), está el último golpe (que no es constante) + el vocal para de cantar, por eso veo innecesario este círculo.

  5. 02:02:936 (7) - Por como está este slider así puede verse un poco "tricky" para los jugadores no tan experimentados que están jugando un mapa de casi 5 estrellas. Acordate que ellos están acostumbrados a seguir el stream para el lado en donde termine el slider. Sería una mala pasada para ellos y... ¡PARA LOS JUGADORES DE HR! Pensá en ellos, argentino!

  6. 02:29:336 (1) - Estaría muchísimo mejor que lleves esto un poco más a la izquierda para no contradecirte al stackear esta nota junto a 02:29:036 (8) - ya que durante todo el mapa (véase 01:14:936 (1) - y 01:19:736 (1) - ) los movés un poco de lugar.


Hitsounding

  1. 01:52:436 - Whistle + Finish ya que corresponde al mismo beat que 00:45:236 - que tiene los mismos hitsounds. De todas maneras, es una parte que no puede dejarse en blanco por el hecho que hay que hacer hincapié en ESE beat y distinguirlos por sobre los demás.

  2. 01:53:036 (2) - Whistle sonaría muchísimo mejor además de que lo estarías diferenciando con 01:52:886 (1) - que tiene un beat mucho más fuerte y distinto.

  3. 02:05:036 - Add Whistle!

W1


General

This map is insane, had a lot of fun!

  1. 02:39:011 - Unnecessary green line?
  2. 02:40:286 - ^


Rhythm and Gameplay

  1. 00:04:436 (2,1,1) - This SV change is quite awkward. At first, is quite unexpected (2 players told me this, and so do I) for the reason that is still very fast. Even if this section is more faster than the others, is still crazy. What's more, this is the only part where you are using such a big value for the SV, so it's even more random.

  2. 00:53:711 (3) - When I testplayed this I found this circle very annoying. So did the other people I asked for testplaying. They all missed in the following section due to this circle. There's no audible beat right here, and even if you say "but it plays/sounds good" I wouldn't find it as a valid option. The same happened when I removed it, and it was still the same. So... why I'm telling you this? Because it's overmapped, it's doing nothing right there.
    However, the main problem of this section is 00:53:936 (5,6,7,8,9,1) - this part. I don't know why you are placing 1/4 sliders for it when 1 second later at 00:54:836 - you have the SAME sound than these ones but you are placing circles only.
    Snepif mapped circles for this part and, to be honest, it is the best option.
    Also, I don't understand why you are placing relatively short jumps in the beginning of this section (see 00:53:786 (4,5) - and then from 00:54:086 (6,7) - and so on and so forth) and then you start making bigger jumps in 00:54:386 (8,9) - and then at 00:54:686 (1,2) - and immediately after that, you start placing jumps across the map. This is really random and it's not the way in which you should map hard difficulties. This is completely absurd. If you want to map something like that, the jumps should increase gradualy until reaching the very very end.
    Moreover, I'd strongly recommend you to use a NC for every change of beat, this mean:
    Change 00:53:936 (5) - 00:54:236 (7) - 00:54:536 (9) - 00:54:836 (2) - 00:55:286 (5) - .
  3. 01:41:786 (1,3,5) - ^ + for this section, move 01:42:686 (1) - more to the right somewhere near x388 y232 to keep the pattern to something similar... remember, you are trying to map jumps, do not be inconsistent when mapping them, try placing everything in a similar distance. Also, move 01:42:986 (3) - to the top-left in x192 y284 to keep the spacing between (2-3) and (3-4) stable.

  4. 01:27:236 (4) - You could move it to x300 y296 (above (2)). It looks better + it will play better with the previous slider as it's something players are used to on a jump-y map.

  5. 01:32:786 (3) - This would be much better if you finish it at 01:32:936 - and then you add a circle at 01:33:011 - since the beat finishes right there and so do the vocal. You are overextending this slider a bit and you are mixing two different sounds which can make this slider to sound a bit odd.

  6. 01:38:186 (3) - No NC here? Why? I don't see the reason why you should, it's following the same standard than the previous circles: Clap + Whistle + NC-Clap + Whistle + NC-Clap etc...

  7. 01:52:436 (9) - NC here. The sound changes for the previous one + using only 1 combo of almost 15 notes throughout the song won't be really nice.

  8. 01:53:636 (2,3) - I can hear a constant sound right here. You could replace this for a 1/4 slider. It will sound nicer.

  9. 01:56:936 (4) - I know what you are doing right here, but don't you think this would be better if you actually replace it by a slider? Remember that here's a constant sound, and if you don't do think, you will be ignoring the beat placed at 01:57:086 - .



Overdone / Unnecessary Spacing

  1. 01:58:736 (4,1) - The spacing here compared to the ones used in this pattern is relatively high. What do you think of placing (4) in x204 y288 (under 2). You will be reducing the big jump used here and you will be following a series of cirles with 01:58:136 (3) - and 01:58:436 (2) - !


Hitsounding

  1. 01:52:286 (7) - I don't get why you are hitsounding this one (which has no audible beat) and you are ignoring other important circles like 01:52:436 (9) - in which even if the beat is a bit tiny compared to the other ones, it should be hitsounded. You are hitsounding the SAME beat in 01:52:736 (13) - so I don't see why you wouldn't!
  2. 02:05:036 (9) - Something similar to what I explained above... this beat sounds even louder than 02:04:736 (5) - that you are hitsounding. Consider placing a Clap or whatever, but don't leave it as it is right now.

Effulgence


General

  1. 00:44:936 - Unnecessary green line?
  2. 01:44:936 - ^
  3. 01:52:136 - ^
  4. 02:07:736 - ^
  5. 02:12:086 - ^
  6. 02:32:036 - ^



Ritmo y Jugabilidad

  1. 00:20:186 (1) - Ctrl+G sería un detallazo! Primero y principal porque el ángulo actual es bastante feo con respecto a 00:19:736 (6) - hay que hacer un movimiento no deseado en un lapso muy corto de tiempo y eso rompería un poco con la seguidilla de círculos uno al lado del otro que venías haciendo. Esto no solo va a reducir el spacing innecesario entre estos dos círculos, sino que también jugaría mucho mejor con 00:20:486 (2) - .
  2. 01:05:786 (2) - ^ misma, el ángulo actual es bastante incómodo si lo comparás por como te digo yo.

  3. 00:26:786 (5,6) - Como tenés un beat constante te recomendaría reemplazar esto por un slider de 1/4. La verdad quedaría mejor.

  4. 00:33:986 (3) - Esto es MOOOOOIIIIH unexpected. Venís haciendo casi tres patrones exactamente iguales y de repente quebrás para el otro lado. En mi opinión, esto no agrega ninguna clase de dificultad ni mucho menos, sólo crea un patrón innesperado para el player que ni lo va a ver venir, lo que puede desembocar en la frustración y enojo de los jugadores. Entonces, no hagas eso, loco... no vas a conseguir mucho. Un motivo más para cambiar esto 01:12:386 (3) - .

  5. 00:37:736 (5) - Sólo un sugerencia, pero quedaría mejor que hagas esto un círculo y luego agregues un slider desde 00:37:886 - hasta 00:38:036 - . Con esto vas a estar marcando el golpe seco acentuándolo con el círculo, y por otra parte, vas a tapar al vocal con el slider más el que le sigue en 00:38:186 - .

  6. 00:45:386 (4) - Rotá el slidertail a unos 15° o parecido en sentido al reloj para que no quede tan alejado del 00:45:536 (5,6,1) - y no hacerlo tan incómodo al jugar.
  7. 01:52:136 (1) - ^ 5°/10° quedaría mejor ya que dejarías a los tres sliders mirando de la misma manera.

  8. 01:07:286 (4) - No te recomiendo un full-stack acá, quizás moverlo un POCO más a la derecha quedaría mejor. Algo similar a como hacés en 01:09:986 (3) - .

  9. 01:27:986 (5) - Ctrl+G se vería mejor, no tengo ninguna explicación a esto.
  10. 01:50:936 (1) - ^

  11. 02:04:886 (9) - Queda un toque feo ahí, ¿no? Stack en un slider... bah, no sé. Yo la subiría un poco más arriba, algo por x248 y156. Sé que no es un cambio MUY grande, pero definitivamente va a dejar todo más prolijito!


Hitsounding

  1. 00:45:086 (2) - Remové el Finish! O cambialo. Tenés que pensar que estás usando el mismo hitsound que usaste para 00:44:936 (1) - con la diferencia que en (1) SÍ hay un beat audible.

  2. 00:55:286 (1,2,3) - Apa, equivocación bastante mayor. Para "Clap" venías usando los beats altos, y ahí fue donde está el error. Para empezar, no hay NINGUN beat en 00:55:286 (1) - o sea, podrías dejarlo sin nada y de hecho, tendría más sentido al no hacer énfasis en algo que no existe. Después 00:55:436 (2) - es el beat más fuerte entre los 3... entonces, ¿por qué usarías Whistle cuando resalta más que los demás y romperías el patrón que venías usando en todos los anteriores círculos? Y por último, la misma explicación que el anterior para 00:55:586 (3) - sólo que este es el beat menor y debería tener Whistle.
  3. 01:33:686 (1,2,3) - ^ con la única diferencia que (1) y (3) vas a dejarlos sin nada al no haber ningún beat audible y (2) con Whistle ya que tiene un beat bajo.
  4. 01:43:286 (1,2,3) - BIEN ACA! Good catch!
CALL ME FOR A RE-CHECK IN A COUPLE OF DAYS!

Very nice mapset overall, read everything carefully because there are some unrankeable issues + I think you will need a Light Insane.
Shooting a star ~!
Good luck, argentino!
posted
respondo cuando vuelva! muchisimas gracias
posted

Yuii- wrote:

Hi, placeholder.

Will check it this afternoon!


Finished! wohoo

General
  1. 00:00:686 - I don't get why you're placing the Offset right here, to be honest. I mean... the first beat is clearly audible at 00:00:536 - .

  2. 00:56:036 - The first Kiai should end right there in all the difficulties as, in my opinion, that "sky" part should not be ignored in that way. i like it my way

  3. There are some unsnapped objects in the beginning of the difficulties Easy, Normal, Hard, Insane and W1.

  4. You will have to disable the "Widescreen Support" in the same difficulties mentioned above as you are not using any kind of storyboard.

  5. The gap between Hard-Insane and Insane-Extra is way too high. I haven't checked them for now, but the SR between the difficulties mentioned are extremely high. I suggest you to, at least, map a Light Insane.

Easy


General

  1. 02:39:086 (1) - Unnecessary green line? no hay ninguna linea aca
  2. 00:34:136 - ^
  3. 02:08:186 - ^
  4. 02:40:286 - ^ baja el volumen esa


Ritmo y Jugabilidad

  1. 00:22:886 (1,2) - Podrías intentar tapar el "wi~oh~" con un único slider acá, sobre todo para empezar a sacar dificultad no estaría nada mal.

  2. 00:31:286 (3) - Dejar este círculo solo con todo el espacio que tiene antes del próximo objeto no lo considero como una buena idea, sobre todo considerando el hecho que venís mappeando la mayoría de las partes, dejar un blanket como el que estás dejando. Mi duda viene en cuándo terminarlo, si lo hacés 00:31:586 - (donde en mi opinión es lo más apropiado) podría resultar un poco "difícil" para los nuevos jugadores al tener que cambiar de slider de manera tan rápido. Pero si lo terminás antes, no sonaría TAN bien y hasta podría arruinarlo todo. Quizás me volví loco. creo que prefiero dejar la nota y mucho espacio antes que agregar dificultad

  3. 00:50:636 (4,1) - Duda existencial: esto suena un poco bastante mal en cierto sentido, lo intenté jugar una y otra y otra vez y no le podía pegar al 300. Puedo no ser el mejor jugador del mundo... pero tampoco estoy sordo, mae mía. Para empezar el (4) no está marcando nada sinceramente, sólo es un círculo y que encima está mal hitsoundeado... o bueno... el slider head de (1) lo está, ya que estás utilizando hitsounds distintos cuando tienen el mismo beat.
    Mi recomendación para intentar re-armar esta parte sería: terminar 00:49:886 (3) - en 00:50:186 - y después agregar un círculo en 00:50:486 - . 10/10, ¿no?

  4. 01:57:386 (4) - Esto es rancio de acá a Uruguay. Te la fumaste mientras mappeaste este slider. Hagamos pared because why not. Hay un beat que acentúa y pausa, golpe seco en 01:57:386 - donde hay que hacer mucho hincapié en él al ser el sonido más fuerte de ahí, así que un circle con Finish + Clap para resaltar sobre el resto. Pero después de eso te quedaría un espacio bastante grande entre este círculo y el próximo slider. Mi consejo sería mappear el otro golpe de batería que se escucha desde 01:57:686 - a 01:57:836 - con un slider. la verdad no me parece nada mal ese slider largo, ya que sigue el sonido de la guitarra y como que "separa" los dos riffs distintos o como quieras llamarles. me parece que no juega mal!

Normal


General

El mapa la verdad que me pareció genial, le hice como 3 re-checks y no le encontré absolutamente mucho. Quizás hay un par de patterns un POCO jodidos para la dificultad que estás mappeando... pero no lo vi nada mal. ¡Bien ahí!

AR -1.0 Recordá que es un NORMAL... "6,5" suele ser más tirando a Hard. De hecho, la mayoría de los Hards suelen estar mappeados con AR7~AR8. Esto es un poco mucho, ¿no? estoy en desacuerdo con esto porque no es asi como funciona el AR. ar menor a 4, asi seas la persona mas nueva del juego, te incrementa la dificultad, no te la baja. similarmente, si jugas normals, te va a servir mas 6,5, ya que no te presenta ningun desafio extra pero te ayuda. lo voy a dejar en 6 por las dudas

  1. 00:34:136 - Unnecessary green line?
  2. 02:08:186 -
  3. 02:10:586 -
  4. 02:40:286 -esta es necesaria


Ritmo y Jugabilidad

  1. 01:07:436 (5) - Este círculo solo suena bastante mal. Primero que desde ese punto hasta 01:07:586 - hay un sonido constante tanto desde el vocal como el beat. Además de eso, si ignorases el último punto que te marqué, seguría estando mal, ya que es el beat mayor y resalta más sobre el otro. Mi recomendación sería que reemplaces esto por un slider poniendo Whistle en el sliderhead y Clap en tail. me parece perfecto este circulo ya que sigue la vocal y la bateria a la vez, sin mencionar que da esa sensacion de pausa que pega bien con la musica en ese punto
  2. 01:08:636 (2) - ^

Hard


General

  1. 00:17:636 - Unnecessary green line? volumen
  2. 02:40:286 - ^ volumen


Ritmo y Jugabilidad

  1. 00:06:086 (3) - Quedaría bastante mejor si terminás el slider antes, en 00:06:236 - ya que es donde hay una pausa antes del próximo beat en 00:06:386 - que fue donde yo agregaría otro círculo. Tema hitsound: slidertail de (3) con Whistle + (4) con Clap. prefiero evitar esas cosas en la hard para no agregar mas dificultad, ya que ambas maneras pegan bien con la musica prefiero tomarme ese lujo
  2. 00:28:136 (3) - ^ same

  3. 00:45:086 - A partir de este punto empieza la parte de beats constantes, donde, en mi opinión, quedaría mejor si estuviese mappeada con 1/4 sliders. Para eso, cambiaría 00:44:936 (5) - por un círculo y después agregaría UN slider de 1/4 desde donde te marqué hasta 00:45:536 - . Los hitsounds + placement los dejo a tu criterio, aunque yo lo dejaría algo parecido a esto: http://puu.sh/irqGr/ddc5627c36.jpg . Va a dejar el color azul con una escalera y seguiría manteniendo el jump con (1). no no no, para una hard no es necesario que haga semejante cosa, quedarian muchos circulos y sliders pegoteados en un lugar y no creo que sea necesario

  4. 00:47:336 - Add circle maybe? no creo que sea necesario!

  5. 01:32:486 (3) - Ctrl+G quizás? O lo ves medio jodido para un Hard? A mí me gusta como queda, a pesar de que sea un jump importante para un 3,5. es que me parece que fluye mejor de mi manera? no veo por que haria eso

  6. 01:52:886 (2) - NC! El ritmo cambia completamente a comparación del anterior slider.

  7. 02:15:686 (3) - Sólo una sugerencia, pero no te parecería mejor terminar el slider en 02:15:836 - para después poder agregar otro slider desde 02:15:986 - a 02:16:136 - y así poder marcar bien el vocal de "thing" con el primero + "will" con el segundo. También, evitarías el blanket marcado en el último punto que te mencioné que ya suena bastante mal dejar eso sin nada. pasa que no hice eso en el kiai anterior, prefiero mantenerlo consistente

Insane


General

OD -0.5 para compensar con el Hard y el Extra (o quizás subir los stats del Extra). jamas voy a poner od7 en una insane, dejaria de ser un juego de ritmo por poco jajaja

  1. 00:44:936 - Unnecessary green line?
  2. 01:44:936 - ^
  3. 01:52:136 - ^
  4. 02:07:736 - ^
  5. 02:12:086 - ^
  6. 02:32:036 - ^
  7. 02:40:286 - ^ esta cambia el volumen


Ritmo y Jugabilidad

  1. 00:18:386 (4) - Esto sería vería mejor con un Ctrl+G ya que evitaría un anti-jump con respecto al (3) y le daría un poco más de variedad a esta parte al estar del lado opuesto a (2) y (5).
  2. 02:01:286 (4) - ^

  3. 00:29:186 (9) - Así como estás evitando el uso de stacks durante todo el mapa, te recomendaría que traigas esta nota un poco más a la derecha. Además que en la posición actual queda un poco difícil de leer debido a eso. no evite este tipo de pattern en todo el map y me parece que queda bien!

  4. 01:02:861 (4) - Overmapped de acá a Japón. Exactamente un beat antes, en el (3), está el último golpe (que no es constante) + el vocal para de cantar, por eso veo innecesario este círculo.ehhh se que es overmapped este circulo pero me parece que ayuda muchisimo a acentuar el cambio de SV y no se nota el overmap al jugar

  5. 02:02:936 (7) - Por como está este slider así puede verse un poco "tricky" para los jugadores no tan experimentados que están jugando un mapa de casi 5 estrellas. Acordate que ellos están acostumbrados a seguir el stream para el lado en donde termine el slider. Sería una mala pasada para ellos y... ¡PARA LOS JUGADORES DE HR! Pensá en ellos, argentino!

  6. 02:29:336 (1) - Estaría muchísimo mejor que lleves esto un poco más a la izquierda para no contradecirte al stackear esta nota junto a 02:29:036 (8) - ya que durante todo el mapa (véase 01:14:936 (1) - y 01:19:736 (1) - ) los movés un poco de lugar.


Hitsounding

  1. 01:52:436 - Whistle + Finish ya que corresponde al mismo beat que 00:45:236 - que tiene los mismos hitsounds. De todas maneras, es una parte que no puede dejarse en blanco por el hecho que hay que hacer hincapié en ESE beat y distinguirlos por sobre los demás.

  2. 01:53:036 (2) - Whistle sonaría muchísimo mejor además de que lo estarías diferenciando con 01:52:886 (1) - que tiene un beat mucho más fuerte y distinto.

  3. 02:05:036 - Add Whistle!

Effulgence


General

  1. 00:44:936 - Unnecessary green line?
  2. 01:44:936 - ^
  3. 01:52:136 - ^
  4. 02:07:736 - ^
  5. 02:12:086 - ^
  6. 02:32:036 - ^



Ritmo y Jugabilidad

  1. 00:20:186 (1) - Ctrl+G sería un detallazo! Primero y principal porque el ángulo actual es bastante feo con respecto a 00:19:736 (6) - hay que hacer un movimiento no deseado en un lapso muy corto de tiempo y eso rompería un poco con la seguidilla de círculos uno al lado del otro que venías haciendo. Esto no solo va a reducir el spacing innecesario entre estos dos círculos, sino que también jugaría mucho mejor con 00:20:486 (2) - .
  2. 01:05:786 (2) - ^ misma, el ángulo actual es bastante incómodo si lo comparás por como te digo yo.

  3. 00:26:786 (5,6) - Como tenés un beat constante te recomendaría reemplazar esto por un slider de 1/4. La verdad quedaría mejor. antes era asi y lo cambie a la version actual ;_;

  4. 00:33:986 (3) - Esto es MOOOOOIIIIH unexpected. Venís haciendo casi tres patrones exactamente iguales y de repente quebrás para el otro lado. En mi opinión, esto no agrega ninguna clase de dificultad ni mucho menos, sólo crea un patrón innesperado para el player que ni lo va a ver venir, lo que puede desembocar en la frustración y enojo de los jugadores. Entonces, no hagas eso, loco... no vas a conseguir mucho. Un motivo más para cambiar esto 01:12:386 (3) - .

  5. 00:37:736 (5) - Sólo un sugerencia, pero quedaría mejor que hagas esto un círculo y luego agregues un slider desde 00:37:886 - hasta 00:38:036 - . Con esto vas a estar marcando el golpe seco acentuándolo con el círculo, y por otra parte, vas a tapar al vocal con el slider más el que le sigue en 00:38:186 - . creo que prefiero mi manera

  6. 00:45:386 (4) - Rotá el slidertail a unos 15° o parecido en sentido al reloj para que no quede tan alejado del 00:45:536 (5,6,1) - y no hacerlo tan incómodo al jugar.
  7. 01:52:136 (1) - ^ 5°/10° quedaría mejor ya que dejarías a los tres sliders mirando de la misma manera.

  8. 01:07:286 (4) - No te recomiendo un full-stack acá, quizás moverlo un POCO más a la derecha quedaría mejor. Algo similar a como hacés en 01:09:986 (3) - .

  9. 01:27:986 (5) - Ctrl+G se vería mejor, no tengo ninguna explicación a esto. en este prefiero mi manera
  10. 01:50:936 (1) - ^

  11. 02:04:886 (9) - Queda un toque feo ahí, ¿no? Stack en un slider... bah, no sé. Yo la subiría un poco más arriba, algo por x248 y156. Sé que no es un cambio MUY grande, pero definitivamente va a dejar todo más prolijito! me gusta mas mi manera


Hitsounding

  1. 00:45:086 (2) - Remové el Finish! O cambialo. Tenés que pensar que estás usando el mismo hitsound que usaste para 00:44:936 (1) - con la diferencia que en (1) SÍ hay un beat audible.

  2. 00:55:286 (1,2,3) - Apa, equivocación bastante mayor. Para "Clap" venías usando los beats altos, y ahí fue donde está el error. Para empezar, no hay NINGUN beat en 00:55:286 (1) - o sea, podrías dejarlo sin nada y de hecho, tendría más sentido al no hacer énfasis en algo que no existe. Después 00:55:436 (2) - es el beat más fuerte entre los 3... entonces, ¿por qué usarías Whistle cuando resalta más que los demás y romperías el patrón que venías usando en todos los anteriores círculos? Y por último, la misma explicación que el anterior para 00:55:586 (3) - sólo que este es el beat menor y debería tener Whistle.
  3. 01:33:686 (1,2,3) - ^ con la única diferencia que (1) y (3) vas a dejarlos sin nada al no haber ningún beat audible y (2) con Whistle ya que tiene un beat bajo.
  4. 01:43:286 (1,2,3) - BIEN ACA! Good catch!
CALL ME FOR A RE-CHECK IN A COUPLE OF DAYS!

Very nice mapset overall, read everything carefully because there are some unrankeable issues + I think you will need a Light Insane.
Shooting a star ~!
Good luck, argentino!


gracias! aca lo de W1:

collapsed text

Yuii- wrote:

W1


General

This map is insane, had a lot of fun!

  1. 02:39:011 - Unnecessary green line?
  2. 02:40:286 - ^ I mean spinners make sound, so having a timing section there does make a difference. However, these sections aren't doing what I want them to, so I just made the spinner silent lol


Rhythm and Gameplay

  1. 00:04:436 (2,1,1) - This SV change is quite awkward. At first, is quite unexpected (2 players told me this, and so do I) for the reason that is still very fast. Even if this section is more faster than the others, is still crazy. What's more, this is the only part where you are using such a big value for the SV, so it's even more random. I know the speed can be considered "crazy" but the intention was not for the player to play the entire slider through (the player will most likely play around half of it and curve back towards the next slider and etc.) and I really like how it flows to each slider. That's my personal opinion. I also believe on the first try, you might 100 the first slider, but given good experience at the game, you will immediately understand the pattenr.

  2. 00:53:711 (3) - When I testplayed this I found this circle very annoying. So did the other people I asked for testplaying. They all missed in the following section due to this circle. There's no audible beat right here, and even if you say "but it plays/sounds good" I wouldn't find it as a valid option. The same happened when I removed it, and it was still the same. So... why I'm telling you this? Because it's overmapped, it's doing nothing right there.

    It's not doing nothing there. It is there because it follows the pattern after it. You aren't playing the end of the sliders, but there is still something there, just not something the player has to play. And having that particular spot void of a note extremely annoys me as a mapper because it does not follow what I have planned after it. You found it very annoying--I can't argue with that-- but I personally believe it is more due to the background and the combo color as well as visual appearance of pattern more so than the note being misplaced. I personally don't think the note itself is a problem, but I changed the stacking.

    However, the main problem of this section is 00:53:936 (5,6,7,8,9,1) - this part. I don't know why you are placing 1/4 sliders for it when 1 second later at 00:54:836 - you have the SAME sound than these ones but you are placing circles only.
    Snepif mapped circles for this part and, to be honest, it is the best option.

    I am not the best mapper in anyway, but through the years, I've really questioned why even tho I often spend a lot of time mapping certain patterns and being extremely consistent all the way down to each combo color and pattern, other people, who may have just started mapping, whose patterns are much less consistent and pattern oriented maps in my opinion often have better flowing maps than me and more exciting as well. In this case, I'm mapping this more from my own playing experience, and I did not feel putting 15 hit circles was going to be the best alternative. Also I do this kind of separation throughout the map where the first measure of this is a varying pattern and the second measure is always filled with hitcircles

    Also I like the feeling of how it slowly tones down the intensity. There are seemingly more notes, even tho playing wise it does not seem that way, and then there are only hitcircles, and then it goes to the sliders.

    This isn't entirely random either, since I did change the pattern only after 1 measure had passed. So I tried doing it in a way that was not musically awkward. Furthermore, this pattern is comparable to having stacked triplets instead of the the kickslider-hitcircle pattern, and if I used those triplets instead, I would still get the feeling of "toning down the intensity' but I would lose the rhythmic hits of the drums.


    Also, I don't understand why you are placing relatively short jumps in the beginning of this section (see 00:53:786 (4,5) - and then from 00:54:086 (6,7) - and so on and so forth) and then you start making bigger jumps in 00:54:386 (8,9) - and then at 00:54:686 (1,2) - and immediately after that, you start placing jumps across the map. This is really random and it's not the way in which you should map hard difficulties. This is completely absurd. If you want to map something like that, the jumps should increase gradualy until reaching the very very end.

    I'll be honest, this one is more of a personal visual and play-wise preference. If I spaced how the kickslider-hitcircle combo more, I did not like how it played, nor did i like how it looked. I also think gradual increases only work if you do in a noticeable pattern, otherwise it loses it's effect. I wouldn't be able to get that magnitude of epicness if I had to start small or end small in my opinion.

    But I will say that this whole pattern is in pairs of two. You jump then play two linear notes, then make another jump somewhere else. That pattern is consistent even at the beginning with the sliders.


    Moreover, I'd strongly recommend you to use a NC for every change of beat, this mean:
    Change 00:53:936 (5) - 00:54:236 (7) - 00:54:536 (9) - 00:54:836 (2) - 00:55:286 (5) - . The first measure is supposed to be one pattern and the next is another. I don't think I should separate them. Each measure has a particular kind of style and feel and I'd rather package them into two distinct groups.
  3. 01:41:786 (1,3,5) - ^ + for this section, move 01:42:686 (1) - more to the right somewhere near x388 y232 to keep the pattern to something similar... remember, you are trying to map jumps, do not be inconsistent when mapping them, try placing everything in a similar distance. Also, move 01:42:986 (3) - to the top-left in x192 y284 to keep the spacing between (2-3) and (3-4) stable. meh I personally thot it was fine since it was decreasing in spacing anyways, and I also think that large linear jumps (as in 3 hircircles in a line like this o--o------------------o are slightly weird to play). I didn't move it as far as you said I don't think, but I moved it and I also switched combo 3 and 4 cuz that jump from 4 to 1 seemed unnecessary.

  4. 01:27:236 (4) - You could move it to x300 y296 (above (2)). It looks better + it will play better with the previous slider as it's something players are used to on a jump-y map. ya

  5. 01:32:786 (3) - This would be much better if you finish it at 01:32:936 - and then you add a circle at 01:33:011 - since the beat finishes right there and so do the vocal. You are overextending this slider a bit and you are mixing two different sounds which can make this slider to sound a bit odd. I don't understand. The vocals don't end there? what. Also the point of this was to have 3 3/4 tick sliders as the first measure and then change the pattern to hitcircles again. I know I'm missing the drum beats, but that's on purpose.

  6. 01:38:186 (3) - No NC here? Why? I don't see the reason why you should, it's following the same standard than the previous circles: Clap + Whistle + NC-Clap + Whistle + NC-Clap etc... peronally it just looks weird because it a square pattern, so like cutting the square in two just seems weird to me. I know where you are coming from though.
  7. 01:52:436 (9) - NC here. The sound changes for the previous one + using only 1 combo of almost 15 notes throughout the song won't be really nice. I put a new combo at the beginning of the stream. Putting it in the middle looks weird to me in this particular case.

  8. 01:53:636 (2,3) - I can hear a constant sound right here. You could replace this for a 1/4 slider. It will sound nicer. I just put a hitcircle instead. idk not too keen on starting the stream with a slider in this case.

  9. 01:56:936 (4) - I know what you are doing right here, but don't you think this would be better if you actually replace it by a slider? Remember that here's a constant sound, and if you don't do think, you will be ignoring the beat placed at 01:57:086 - . it's not held entirely held. It's cut off half-way on the big white tick. I think the hitcircle does a better job. I like the pause feeling you get from it.



Overdone / Unnecessary Spacing

  1. 01:58:736 (4,1) - The spacing here compared to the ones used in this pattern is relatively high. What do you think of placing (4) in x204 y288 (under 2). You will be reducing the big jump used here and you will be following a series of cirles with 01:58:136 (3) - and 01:58:436 (2) - !
reduced it in a different way

Hitsounding

  1. 01:52:286 (7) - I don't get why you are hitsounding this one (which has no audible beat) and you are ignoring other important circles like 01:52:436 (9) - in which even if the beat is a bit tiny compared to the other ones, it should be hitsounded. You are hitsounding the SAME beat in 01:52:736 (13) - so I don't see why you wouldn't!
  2. 02:05:036 (9) - Something similar to what I explained above... this beat sounds even louder than 02:04:736 (5) - that you are hitsounding. Consider placing a Clap or whatever, but don't leave it as it is right now.
fixed it a bit. I don't even remember hitsounding this. I feel like snepif did a lot of it, but maybe i'm suffering from memory loss lol./notice]
posted
Hard
02:12:536 (1) - i think the spacing has to be a bit bigger. right now it's lower than 1.0x (with the previous SV. it says 1.08x because you change SV). if you move sliders a bit you can make it look fancy http://i.imgur.com/nAm4wG6.png (selected is (1))
00:04:286 (1,2) - it honestly looks more like a jump. i think you need a bigger spacing between those (same for Normal diff)

Insane
00:48:386 (10) - prev. spacing is 0.89, you better make it 1.0 or something
01:02:786 (3,4,1) - you could make the triple compliment the slider shape. also you could make a better blanket http://i.imgur.com/sOnaKhq.png
02:02:936 (1) - i personally hate this idea with a single 1/4 slider. this breaks the stream structure and makes you start the stream from a red tick, which is usually unnatural. if nobody was failing at this moment when playtesting then it's fine. but i never like this stuff
02:14:486 (1,2,3) - actually you could emphasize this section with a bit of increasing jumps: http://i.imgur.com/KuHEiqE.png something like that. the music is increasing here so these jumps would fit
02:38:486 (1,2,3,4) - you could make the final jumps bigger, for the hype! these are really easy to say the least

W1
well, you can just skip this mod and not listen to it. it is all about this diff making no sense and being overmapped
*start of hate section*
00:08:111 (2) - no sound in the music here
00:11:711 (6) - same
00:26:861 (2) - same. actually, nevermind these things about too much triples. the map would be too boring if you didn't add it.
00:28:136 (1,2,3,4,5) - what is the reason to decrease sv here? i don't get it. voice pitch? that's so strange to me
00:35:711 (2) - no sound in the music here
00:39:611 (6) - same
00:39:686 (1,2) - but this one really bothers me. why did you add a 3/4 slider here? why here? music is just the same as everywhere else. you could add it anywhere, but you did it here. why?
00:41:711 (5) - no sound in the music here
00:41:936 - but here you didn't add a note, while the music had a sound
00:44:111 (7) - ok i'm tired of mentioning these triples, not pointing this out anymore
00:53:936 (5,6) - this is so strange, never seen this before, you're sure it plays fine and fun? because it's basically an anti-jump and may be very confusing
01:02:486 (1) - creativity of this slider is overwhelming
01:14:936 (2,1) - this anti-jump is honestly bad. i'd place it somewhere more to the left. and also you missed a quite important note at 01:15:386 -, it's even more loud than the downbeat. if you add a note here and change the slider position, then this pattern will be a lot better.
01:26:936 (3) - these 3/4 totally don't fit imo. it's not the first and not the last, it just sounds so bad even just when i hear the hitsounds. doesn't fit at all. added for the sake of difficulty and doesn't emphasize or compliments anything
01:32:186 (1,2,3,1) - these 3/4s, however, are cool and good, they fit and play nicely.
02:02:936 (1,4) - these kicksliders don't fit at all, i think. the music it quite stable and not suggesting such a strange use of them. it's a usual 4/4 and hardest notes are at downbeats. your rhythm suggests that 02:03:686 (5) - is the hardest note (stream start), but it's offbeat and should not be emphasized like that. i'd remove the second kickslider and remap this small part
02:04:286 (1) - you don't need a slider here, since you have a note at the blue tick.
02:21:836 (3,4,5,1,2) - this pattern when the music is just 1/2... cool lol
*end of hate section*

Effulasjdmyhnmjence
00:04:436 (2,1,1) - first of all, copy one of them and just replace the others with a copy, rotated by 120°. it would be a lot better to make a symmetrical round pattern. right now one of them is wrongly directed: http://i.imgur.com/qD56sJr.jpg and what i suggest is something like: http://i.imgur.com/hxSmHLy.jpg (if you want the last slider to be closer to (1) start)
00:23:486 (1) - you can encircle (2) better
00:46:136 (1,2) - i don't think these 3/4 sliders fit every chorus start. really, they make no sense to the music. i'd make it usual 1/1
01:34:136 (1,1) - this is very questionable in terms of readablility. very questionable. no suggestions though
02:05:486 (5,3) - the choice for placement of these sliders is questionable as well
posted

grumd wrote:

Hard
02:12:536 (1) - i think the spacing has to be a bit bigger. right now it's lower than 1.0x (with the previous SV. it says 1.08x because you change SV). if you move sliders a bit you can make it look fancy http://i.imgur.com/nAm4wG6.png (selected is (1))
00:04:286 (1,2) - it honestly looks more like a jump. i think you need a bigger spacing between those (same for Normal diff)

Insane
00:48:386 (10) - prev. spacing is 0.89, you better make it 1.0 or something
01:02:786 (3,4,1) - you could make the triple compliment the slider shape. also you could make a better blanket http://i.imgur.com/sOnaKhq.png
02:02:936 (1) - i personally hate this idea with a single 1/4 slider. this breaks the stream structure and makes you start the stream from a red tick, which is usually unnatural. if nobody was failing at this moment when playtesting then it's fine. but i never like this stuff
02:14:486 (1,2,3) - actually you could emphasize this section with a bit of increasing jumps: http://i.imgur.com/KuHEiqE.png something like that. the music is increasing here so these jumps would fit
02:38:486 (1,2,3,4) - you could make the final jumps bigger, for the hype! these are really easy to say the least

Effulasjdmyhnmjence
00:04:436 (2,1,1) - first of all, copy one of them and just replace the others with a copy, rotated by 120°. it would be a lot better to make a symmetrical round pattern. right now one of them is wrongly directed: http://i.imgur.com/qD56sJr.jpg and what i suggest is something like: http://i.imgur.com/hxSmHLy.jpg (if you want the last slider to be closer to (1) start)
00:23:486 (1) - you can encircle (2) better
00:46:136 (1,2) - i don't think these 3/4 sliders fit every chorus start. really, they make no sense to the music. i'd make it usual 1/1
01:34:136 (1,1) - this is very questionable in terms of readablility. very questionable. no suggestions though
02:05:486 (5,3) - the choice for placement of these sliders is questionable as well in my opinion they are good


ty a looot no comment = fix
posted
btw in Effulgence diff you had a new combo here before 00:04:436 (2) -, maybe you just forgot to add it after fix.
oh and probably you'd like to make this spacing a bit bigger 01:03:686 (3,4) - 0.8x is not very nice
cheers, beautiful mapset
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