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The Super Happy Fun Club - My Life's A Mess (Yeah Yeah Yeah)

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Topic Starter
JBHyperion

Mono98 wrote:

Hey, here's my mod from our M4M Deal :)

[Easy]
  1. 00:27:415(1,2) Move the first slider a bit like in the picture [Aesthetic] Done
  2. 00:29:952(3,1) Try to make the bow more decent and make the hitcircle fit in better [Aesthetic] Improved blanketing here
  3. 00:31:111(1,2) Pretty much the same, I think you originally intended to put them this way. (You need to rotate the second slider a bit, too) [Aesthetic] Fixed as above
  4. 00:41:165(1) Put the Hitcircle a bit higher, I think it is better aesthetically and gameplaywhise. Done You could also put the "3" in the same combo a bit higher, I think it looks quite nice. I'd prefer to leave it as is - with the slider moving downwards I think moving the head above horizontal with the tail of (2) would disrupt the flow here
  5. 01:19:127(3) I think it was a guideline, that you should not make more than 1 slider repetation(?) in Easy/Normal maps I can't find anything to suggest that in the Standard Ranking Criteria or Easy difficulty wiki pages, but I might be missing something, in which case I will change this
  6. 01:35:501(2,3) If you'd put 2 and 3 up there would be a bit more moving involved. Always moving straight from left to right is boring :) Made a curved flow here
  7. 01:50:965(2) Make the end of the slider line up with the lower part of the green repetetive slider I spotted this as soon as I clicked to this point on the timeline lol. Fixed
[Normal]
  1. 00:32:117 - 00:48:508 You used a lot of straight sliders there. Try to reduce them (00:40:776 In this green combo are many oppurtunities to do so, 1 2 and especially 4 & 6) Fixed
  2. 01:40:140(1) Maybe move the whole combo more to the left, so that the 1 would be inside the green "circle". Also, rearrange the other hitcircles to make it look better. Also, make the bow of 2 more decent Fixed, looks much nicer now ^^
    Example:
  3. 01:51:854(3,5) Either move 3 or 5 so that their ends meet up (Remember to move 7 too, if you move 5) Chose to move (3) as I had already moved the preceding notes to the right when reflowing the previous combos
  4. 01:55:295(2) Also, don't forget to move this circle where the 7 of the last combo is :p Done
  5. 02:13:233 I think this pattern fits better I seem to remember I had this in originally but took it out because I thought it was too easy for Normal. But you're right, this does fit the music better and that's more important
  6. 02:16:944(1,2,3) Add Finish hitsounds to the start of each slider? I hadn't thought of this and I actually think it sounds really good, thanks (:
  7. 02:20:656(4,2,4) Add Finish sound (at the first "4" to both of the slider's parts) Done
  8. 02:25:604 Repeat the same pattern of Finish hitsounds Mostly changed, opted to keep some strong beats as claps though for variety
[Hard]
  1. 00:01:189 Beatmaps should have the same starting point in general I'll map from this point in Easy and Normal if I really have to, but I quite like having this short section unmapped in those diffs so it easier on the player and doesn't launch in straight away. No changes for now.
  2. 00:18:199 New combo? And try a new pattern (The sliders get repetitive), like
    SPOILER

    The circles are stacked together in this pattern: 3-1-3, my spacing is weird in this image, maybe decrease the distance between them)
    Looks good, done. Also removed every 2nd clap in this section to better match the music and to make the hitsounds less overbearing
  3. 01:02:735 Same Used the same notes, but made it 2-2-2-1 this time for more variety
  4. 01:18:199 This combo is long. Maybe split it up? Reflowed this and a couple of other combos in the to more evenly distribute the notes
  5. The sliders in this map are pretty straight in general (especially in the last 2/3s and at 02:14:470 ) Made some straight sliders curvy ;) . Also, the combos get long. Try to split them up Fixed, see point above
[Insane]
  1. Try to split up every combe that is bigger than 10 Done
  2. 01:22:838 You might want to try to find another placement for those mini-streams. They are pretty hard to read Spaced them out a bit more to improve readability
  3. 01:33:028 Not sure if I am a noob, osu standart skin or that's impossible... I don't believe it's impossible, and you're not a noob lol. I think what's confusing is that there's a time signature change to 3/4 for triplet notes (3-6) and (7-9) that seems to be catching people out. I've changed this to a 3-3-1 mini-stream to hopefully make this more clear

  4. 01:35:501(2,3) These next short sliders don't seem to fit the song :? Or try to fill in the gap inbetween them I was mapping the kick drum doublets here
  5. Again, the sliders of the last 2/3 are too linear. Try to make at least some with a bit more movement in places where many linear sliders are appearing (there are quite a few!) I know, I've introduced a fair amount of curved sliders to vary things up a bit :^)
I liked your map in general, especially how you've mapped the refrain. Keep it up! :) Glad you liked it, I'll keep working hard! (:
This was really helpful, thank you so much! I'll give you a ticket so that when your map is ready for me to look at, I'll make it a priority mod, even if our queue is closed. Just PM me or shout in the queue thread when you're good to go (Y)
WriggleNightbug
This will be very brief, sonce the map is already pretty good, and it's only for the Insane diff.



00:03:044 (7) - Could do without this circle, the other 2 would still be on-time with the music.

00:05:596 (7) - Same for goes for this one

01:05:364 - Kiai Time should be added around here, like what you did with the first Chorus of the song

01:17:283 - you should add another hit-circle here, in between the two sliders

01:25:312 - It feels like a slider should be thrown in here, not necesarily for the whole time used for breaktime, but for some of it.
Topic Starter
JBHyperion
I was not expecting a wild mod to appear, so thanks for taking the time to look at my map!

TheBronyGames wrote:

This will be very brief, sonce the map is already pretty good, and it's only for the Insane diff. Not to worry, every suggestion helps no matter how simple or small (:



00:03:044 (7) - Could do without this circle, the other 2 would still be on-time with the music. Considering the jump patterns here, I don't think the extra difficulty of the triplet is necessary here, and it fits the music better anyway. Kept as a stack for now but may space out later.

00:05:596 (7) - Same for goes for this one ^ But kept on the last repeat of this section at 00:08:070 (7) for some variety and to build up into the rest of the song

01:05:364 - Kiai Time should be added around here, like what you did with the first Chorus of the song Whilst kiai is justified in the music here, I already have kiai sections from 00:30:570 to 00:50:209 and 01:34:882 to 01:54:676 so adding another kiai section here until about 01:22:529 would make almost the entire middle section of the song kiai, and I can't overuse it like that.

01:17:283 - you should add another hit-circle here, in between the two sliders This fits well. Added

01:25:312 - It feels like a slider should be thrown in here, not necesarily for the whole time used for breaktime, but for some of it. I think it would feel weird to have a slider here - if I was going to map this section I'd follow the drum beat which would suggest circles. However, I'd like to keep the break in since it follows the 1/4 stream pattern and I'd like to give the player a bit of a break before continuing. Also, the video is kinda psychedelic with the colours at this point and I'd like the player to be able to enjoy it (if they have it enabled at least)
Good feedback, thanks for the mod! (:
Ipas
Hello~
M4M from My Queue :3

Let's start :3

General:
  1. 02:14:470 - to 02:31:171 - I think you placed nonsense Kiai at here
Easy:
  1. 00:29:952 (3,1,2) - I think you should blanket these. It would be more better with a perfect blanket here
  2. 00:33:663 (3,4) - It was fine to me, but, how about change this overlap style?
  3. 00:38:611 (5) - Why this is not have a same pattern like 00:33:663 (3,4) ? You should try to copy the pattern at 00:33:663 (3,4)
  4. 00:49:127 (4) - Shorten this slider. The end of this slider must be putted on 00:49:591 . It should give more accurate sound
  5. 00:55:622 (1,2,3,4,5,1,2) - I think these are not fit with the song
  6. 01:05:209 (1) - Why there is no Kiai at here? I think the rhythm is same as before rhythm where do you put the Kiai first
Normal:
Circle Size should be more bigger at normal, try 3.5

  1. 01:05:209 (3) - Same as Easy, put kiai at here
  2. 01:38:903 (4) - I know you want to blanket this :3 So, fix this into a perfect blanket :3
  3. 01:40:449 (2) - Fix blanket
  4. 01:52:202 (4) - Fix this too
Hard:
  1. 00:09:539 (3) - Fix blanket?
  2. 00:29:333 (8,1) - Keep your spacing consistency at here. Realize another note that you must be keep the spacing consistency on it
  3. 01:05:209 (3) - Same as Easy, put kiai at here
  4. 01:05:983 (3,4) - Why does these are overlapped?
  5. 01:15:725 (2,3,4) - Bad flow
Insane:
  1. 00:42:632 - Place 1/1 slider at here at delete 00:42:787 (1) -
  2. 00:43:869 - Same as above
  3. 01:04:823 (3) - The slider tick sound is weird at this note. It's interfere with the rhythm. Decrease the sound at here
  4. 01:05:209 (3) - Same as Easy, put kiai at here
  5. 01:13:560 - You should map this too
  6. 01:22:838 (1,2,3,4,5,1,2,3,4,5) - I think it would be harder to aim. You can keep this spacing but with smaller DS
  7. 01:33:028 (3,4,5,6,7,8,9) - Ohmy >< I just surprised seeing this >< Change? or consistence this spacing?

I'm sorry If my English was bad ><

Good Luck :3
Topic Starter
JBHyperion

NewIpas wrote:

Hello~
M4M from My Queue :3

Let's start :3

General:
  1. 02:14:470 - to 02:31:171 - I think you placed nonsense Kiai at here Since two people have mentioned it now, I decided to do something about it this time. It must have made sense to me at one point, but I agree it's not really necessary here anymore
Easy:
  1. 00:29:952 (3,1,2) - I think you should blanket these. It would be more better with a perfect blanket here I will get this right eventually. Fixed.. I hope :D
  2. 00:33:663 (3,4) - It was fine to me, but, how about change this overlap style? I angled (4) slightly so that there wasn't as much slider track overlap, I think it reads more clearly now
  3. 00:38:611 (5) - Why this is not have a same pattern like 00:33:663 (3,4) ? You should try to copy the pattern at 00:33:663 (3,4) Variety maybe? I like the new arrangement I used at 00:33:663 (3,4) though so I did decide to copy it in here too
  4. 00:49:127 (4) - Shorten this slider. The end of this slider must be putted on 00:49:591 . It should give more accurate sound Not sure why this was 1/2 too long... Fixed
  5. 00:55:622 (1,2,3,4,5,1,2) - I think these are not fit with the song Hmm, I thought of some alternatives that I feel work better here.
  6. 01:05:209 (1) - Why there is no Kiai at here? I think the rhythm is same as before rhythm where do you put the Kiai first Fixed, see point in General
Normal:
Circle Size should be more bigger at normal, try 3.5 Okay

  1. 01:05:209 (3) - Same as Easy, put kiai at here Fixed to match Easy
  2. 01:38:903 (4) - I know you want to blanket this :3 So, fix this into a perfect blanket :3 Blanketing is something I'm working on, looks much better now (:
  3. 01:40:449 (2) - Fix blanket Fixed
  4. 01:52:202 (4) - Fix this too Fixed this too :P
Hard:
  1. 00:09:539 (3) - Fix blanket? I couldn't find a way to do this without well since the slider was too long. I decided to divide this into 6/4 sliders blanketing the head of (2) and a separate circle for the finish, with a small jump to it from the tail of the second slider
  2. 00:29:333 (8,1) - Keep your spacing consistency at here. Realize another note that you must be keep the spacing consistency on it Yes, there should be greater spacing here, snot sure why there wasn't
  3. 01:05:209 (3) - Same as Easy, put kiai at here Fixed to match Easy
  4. 01:05:983 (3,4) - Why does these are overlapped? Whoops! Fixed
  5. 01:15:725 (2,3,4) - Bad flow Made these circles follow a more smooth curve
Insane:
  1. 00:42:632 - Place 1/1 slider at here at delete 00:42:787 (1) Not changing, I'm mapping the drum track here, and 00:42:787 (1) is mapping the two strong snare and kick drum beats
  2. 00:43:869 - Same as above Same as above, except this time the two circles are for two kick drum beats
  3. 01:04:823 (3) - The slider tick sound is weird at this note. It's interfere with the rhythm. Decrease the sound at here I hadn;t noticed this, thanks. Fixed
  4. 01:05:209 (3) - Same as Easy, put kiai at here Fixed to match Easy
  5. 01:13:560 - You should map this too Yep, no idea why this wasn't mapped. Done
  6. 01:22:838 (1,2,3,4,5,1,2,3,4,5) - I think it would be harder to aim. You can keep this spacing but with smaller DS It was suggested I change this previously and I think I might have overdone it a bit! Brought DS down to 1.0x here and mate the streams curved instead of a zig-zag pattern
  7. 01:33:028 (3,4,5,6,7,8,9) - Ohmy >< I just surprised seeing this >< Change? or consistence this spacing? Yeah the invert still seems to be causing problems here so I'll simplify it again, with just a small jump to (9) but all other notes in this stream distance snapped

I'm sorry If my English was bad >< Don't apologise, your mod was very helpful and easy to understand! Thanks!

Good Luck :3 You too! ^^
Winek
hi
Your map's a mess! jkjkjkjkjkj

General

  1. 01:34:882 - I'm pretty sure that here needs a red line. All the sound get fussed and you're ignoring downbeats, which souldn't happen, if you check your two other kiai.
  2. "fun" is not required in the tags; It's already in the title.
  3. Hahaha, you're gonna laugh, but check the Star Rating differences;
    Starz
    Easy -> Normal = 0,94 OK
    Normal -> Hard = 1,02 OK
    Hard -> Insane = 1,73 NOT OK
    Now what can you do? Cause right now, I don't think It's quite rankable. The spread goes from 1,3 -> 2,2 -> 3,2 -> 5 where the insane is way too hard for to other diffs. The gap between the difficulty is like too hard.
    Solutions:
    1) Try reducing your insane's difficulty. Removing extra notes, etc.
    2) Ask someone/do yourself an advanced diff, so it has around 4,0~4,25 stars, which would be ore acceptable.

Easy

- I'd say at least 80% of your slider are bezier. Bezier slider are generally meant to be used while making special shapes; Otherwise, it would be preferable to keep at only one anchor. You see, it can also gives out a neater flow: exemple. It makes also prettier blanket: exemplev2 lol. I'll conclude this by, "It's your choice.". Review your map once, and ask your heart, "Do I like this? Do I want to keep it like this?". If the answer is yes, never change those sliders and keep them like this.
- - Here I'd just remove the repeat arrow; It's long to explain... But the part at 00:18:818 is the same as the previous one. You should go for a simple circle here. At 00:19:436 tho the music kinda stop and there's only voice; Generally people use a long slider and reduce SV (Don't do this in easy map). So i'd suggest you to use a slider there. By doing this you won't also have a downbeat on the slider (which isn't recommended)
- - A small notice, I just don't think the finish here at the end of those two sliders match up well with the music.
- In the kiai there is a big lack of finish hitsounds; There are good place you could add like 00:30:570 (1) 's head, 00:34:282 (4) 's tail, and etc.
- - Both of these hitsounds should be on the head of the slider, not the tail.
- - Here to fill the drums you could add a note, it will match well with the great slider 01:23:148 (4).
- - A real better blanket work could have been done here. Right now I don't feel either much flow neither a blanket and I feel it random.
- - I'd suggest to add a note here because i quite got confused with 02:31:789 (2,3,4) i thought you were gonna keep a 1/1 rythm all long, so I really thought there was gonna have a note at 02:33:644 , but actually no. Well, I got confused, I don't know for others.

- For a beginner's map, it's really good! (I did worse, ;w;). The difficulty is adequate. My only concern, like I said, are the bezier. Otherwise, rythm is good and all.


Normal

- - What about making this slider a straight? It will seemlikely be symertrical with 00:16:343 (2) , who both will be with 00:15:725 (1,3) who are symertrical?
- - It's just my opinion but i never really liked those ignored white tick, so maybe add a note here? Plus, it'll make a small challenge for the player.
- - Since there are no vocal here, what about replacing this lone slider with two circles? I honestly don't like the sounding of the slidertick when there's no vocal.
- - To get a better flow try this. That way it will be more pointing at the next slider.
- - The flow here isn't very nice. Maybe you could try what I made up? http://puu.sh/gNvhd/2a9cd9e64e.jpg
- - Here, why not add a note? Would be great to cover the "don't".
- - What about trying to improve the flow? Here is what I made. Everyone has their own definition of flow, though. You choose.

Hard

- - I'd say Ctrl + G to make a good symmetry in this part; It feels excellent. (DS doesn't need to be used everywhere in Hard and over diffs.)
- - They distance is unreasonable; I really can't understand when to hit. Try adding a note just between them. Because i really thought it was going to be a 1/1, but you decided to follow something else in the music, yeah, it get complicated.
- - This slider completely broke the chain of 00:15:725 (1,2,3) , it was pretty, going left & right, but then it suddenly change direction.
- - I'd just leave a comment, for your future maps, avoid having too much long sliders like this; It's not bad, but for a hard difficulty you should get something better such as multiples sliders or circles.
Nice map, tho.

I think you should check your Insane by yourself. The main concern here is flow, bezier, difficulty, and all.<

Good luck on your map. Star :P
Topic Starter
JBHyperion

Winek wrote:

hi
Your map's a mess! jkjkjkjkjkj This made me laugh xD

General

  1. 01:34:882 - I'm pretty sure that here needs a red line. All the sound get fussed and you're ignoring downbeats, which souldn't happen, if you check your two other kiai. Woah I totally missed this. I swapped around the green point currently here with the point one where you mentioned so this should be fixed now
  2. "fun" is not required in the tags; It's already in the title. Good point :3
  3. Hahaha, you're gonna laugh, but check the Star Rating differences;
    Starz
    Easy -> Normal = 0,94 OK
    Normal -> Hard = 1,02 OK
    Hard -> Insane = 1,73 NOT OK
    Now what can you do? Cause right now, I don't think It's quite rankable. The spread goes from 1,3 -> 2,2 -> 3,2 -> 5 where the insane is way too hard for to other diffs. The gap between the difficulty is like too hard. I was told to make the Insane harder, might have overdone it a little ^^
    Solutions:
    1) Try reducing your insane's difficulty. Removing extra notes, etc.
    2) Ask someone/do yourself an advanced diff, so it has around 4,0~4,25 stars, which would be ore acceptable.
    I might actually do both suggestions here - make the Insane easier BUT keep a backup of my current Insane that I can go back to in case anyone wants to do a Light Insane GD

Easy

- I'd say at least 80% of your slider are bezier. Bezier slider are generally meant to be used while making special shapes; Otherwise, it would be preferable to keep at only one anchor. You see, it can also gives out a neater flow: exemple. It makes also prettier blanket: exemplev2 lol. I'll conclude this by, "It's your choice.". Review your map once, and ask your heart, "Do I like this? Do I want to keep it like this?". If the answer is yes, never change those sliders and keep them like this. I kept a few bezier sliders (mostly longer ones such as 01:23:148 (4) - where I didn't feel a large flowing curve was particularly interesting), but changed most others, especially where they're blanketing other hit objects
- - Here I'd just remove the repeat arrow; It's long to explain... But the part at 00:18:818 is the same as the previous one. You should go for a simple circle here. At 00:19:436 tho the music kinda stop and there's only voice; Generally people use a long slider and reduce SV (Don't do this in easy map). So i'd suggest you to use a slider there. By doing this you won't also have a downbeat on the slider (which isn't recommended) Followed your suggestions below, I like this much better now
- - A small notice, I just don't think the finish here at the end of those two sliders match up well with the music. I'm not sure what to do here... I agree with you in the first slider, so this has been removed, but there's definitely a cymbal sound in the music at 00:25:622 - the problem is there's also one 1/1 earlier at 00:25:312 and due to the relatively high BPM I don't want to map both. I changed this section a bit anyway, but for now I'll keep the cymbal sound on the end of the second slider and see if others think it's a good fit.
- In the kiai there is a big lack of finish hitsounds; There are good place you could add like 00:30:570 (1) 's head, 00:34:282 (4) 's tail, and etc. Wow, I did this diff first but I guess I should have gone back over the hitsounds here. Added some finishes for the crash cymbals
- - Both of these hitsounds should be on the head of the slider, not the tail. Agreed, fits better now
- - Here to fill the drums you could add a note, it will match well with the great slider 01:23:148 (4). Ordinarily I'd be against utilising the 1/1 here as the notes overlap slightly, but in this case I feel it's fine to have a tiny bit of extra difficulty since it's the end of the kiai. Done
- - A real better blanket work could have been done here. Right now I don't feel either much flow neither a blanket and I feel it random. Guess I missed this one when I was going over previous blanketing. Fixed, and also tried to blanket 02:27:460 (3,1) a little better too.
- - I'd suggest to add a note here because i quite got confused with 02:31:789 (2,3,4) i thought you were gonna keep a 1/1 rythm all long, so I really thought there was gonna have a note at 02:33:644 , but actually no. Well, I got confused, I don't know for others. Same as at 01:22:838 - this is the climax to the song so I feel it's fine to add the note here. Done

- For a beginner's map, it's really good! (I did worse, ;w;). The difficulty is adequate. My only concern, like I said, are the bezier. Otherwise, rythm is good and all. Thanks! Hopefully it looks better now I changed some beziers :S


Normal

- - What about making this slider a straight? It will seemlikely be symertrical with 00:16:343 (2) , who both will be with 00:15:725 (1,3) who are symertrical? Cool idea. Done
- - It's just my opinion but i never really liked those ignored white tick, so maybe add a note here? Plus, it'll make a small challenge for the player. Putting the drum note in during a vocal section might annoy some people, but I'll try it anyway ;)
- - Since there are no vocal here, what about replacing this lone slider with two circles? I honestly don't like the sounding of the slidertick when there's no vocal. I didn't even notice it until you mentioned it, but yeah, this makes more sense
- - To get a better flow try this. That way it will be more pointing at the next slider. I changed this a little bit, hopefully it flows better now
- - The flow here isn't very nice. Maybe you could try what I made up? [url=Your map's a mess! jkjkjk]http://puu.sh/gNvhd/2a9cd9e64e.jpg[/url] Nice link :P Suggestion is great though, looks much better now
- - Here, why not add a note? Would be great to cover the "don't". Not sure why I didn't map this before... Had to move the following combo around a little to make it flow the same, but done now
- - What about trying to improve the flow? Here is what I made. Everyone has their own definition of flow, though. You choose. Angled it slightly more, should flow better now

Hard

- - I'd say Ctrl + G to make a good symmetry in this part; It feels excellent. (DS doesn't need to be used everywhere in Hard and over diffs.) Looks good, done
- - They distance is unreasonable; I really can't understand when to hit. Try adding a note just between them. Because i really thought it was going to be a 1/1, but you decided to follow something else in the music, yeah, it get complicated. I was mapping the drum triplet here, but I can see why it being on the 3/2 could get confusing, so I added a circle on the 1/1 at 00:08:921
- - This slider completely broke the chain of 00:15:725 (1,2,3) , it was pretty, going left & right, but then it suddenly change direction. I think I did this to save some room for the next combo, but since I rearranged that in a previous mod, I can do this now
- - I'd just leave a comment, for your future maps, avoid having too much long sliders like this; It's not bad, but for a hard difficulty you should get something better such as multiples sliders or circles. I changed this into a stair of 3 1/2 sliders and a circle to end in almost the same place, I feel it maintains the intensity much better, especially since it's in the climax to the kiai
Nice map, tho. Thanks, I'm getting there ;)

I think you should check your Insane by yourself. The main concern here is flow, bezier, difficulty, and all.< I'll have a detailed look at this one soon. I've modded a lot of other maps since I last made any major changes to this, so I should be able to improve it quite a bit

Good luck on your map. Star :P w00t! ^^
Wow, this was a really helpful mod, thank you so much!
Seijiro
Alright, here's my mod from your M4M, since I'm almost done hitsounding my mapset :3 (It should be ready iun a couple of days or even tomorrow)

[General]
  1. Enable "Widescreen Support" in your song setup (design tab) because you have a video
  2. Disable countdown: there isn't enough time before the song starts and I actualyl find it totally useless nowadays
[Insane]
  1. 00:02:735 (4) - I'd suggest a NC here
  2. 00:05:209 (4) - ^
  3. 00:07:684 (4) - ^
  4. 00:09:075 (2) - Keep the Clap only at the slider's end. It feels really too much of hitsounding if you put Clap on every part of it @.@
  5. 00:09:539 (3) - NC?
  6. 00:10:467 (6) - ^ (Here and above you can see how a "change" in the sound, due to the guitar. Also, changing combo let the player understand the speed which he needs to move to)
  7. 00:11:086 (1,2,3,4,5,6) - Lets improve this passage:
    1. 00:11:550 - Add circle
    2. 00:12:323 (5) - Delete this and follow below
    3. 00:12:014 (4) - Add a repeat
    4. 00:12:477 - Add a 1/2 slider
    5. 00:12:787 (6) - Add a repeat (this last suggestion can be omitted, because I saw it's good even without it)
  8. 00:13:560 (2) - From this point, add a 1/2 slider
  9. 00:13:869 (3,4) - Merge them into a slider (Remove them and add a 1/2 slider in their place :3)
  10. 00:14:333 (6) - Here, this slider is kinda plain and hasn't nothing particular nor interesting to play, so let's try to change its shape a little bit:
    176,72,14333,2,0,B|86:91|67:183|97:233|97:233|102:244|102:244|113:245|113:245|117:255|117:255|128:256|128:256|133:267|133:267|144:270|144:270|150:280|150:280|162:282|162:282|167:292|167:292|175:293|175:293|179:301|179:301|189:303|189:303|195:311|195:311|206:314|206:314|209:319,1,360
  11. 00:15:106 (7,8) - Alright, put a NC on 7 and stack 8 under 7, but move them from where they are now. They should be at a reasonable distance from the previous slider, something like 1.20x at most (probably), but it's up to you in the end
  12. 00:15:725 (1,2,3,4) - Be more creative here :3 For example, remove one repeat from each slider and add a circle or break down a lider or 2 into only circles. What you choose doesn't really matter, as long as it fits the rhythm :3
  13. 00:22:065 - Maybe add a note here, stacked under 5 OR (I just got an idea going a bit forward with the song):

    Explanation: Put the NC at 00:20:673 (1) - , this is where I start. You see also the blue circle, which is the previous suggestion. Add claps on 1 and 5 (yellow combo) I'll save what I'm doing, so let me know if you want the code too ;3
  14. 00:23:148 (2,3) - Add a repeat to 2 and duplicate it. You'll have 2 identic sliders at 00:23:148 - and 00:23:611 - (Since I told you to add another slider it will end up covering and existing note you should delete: 00:23:921 (4) - )
  15. 00:24:075 (4,5,6) - I came out with another slider art (I'm impressing also myself tonight, wow):
    313,126,24075,1,0,0:0:0:0:
    173,67,24230,2,0,B|109:155|191:192|275:216|193:330,1,270
    100,272,24849,2,0,B|103:163|191:184|272:217|277:77,1,270
    SPOILER

    I reduced the AR just to show you the full shape. 7 is under 6's end. No hitsound change
  16. 00:25:931 (1) - If you followed the suggestion above you'll see that this circle is too near, so you'll have to move it. Unfortunately, I dunno why, since it's up to you and the pattern you're going to create xD
  17. 00:26:086 - Missing a note here, add it
  18. 00:26:550 (3,4) - The end of 3 and 4 should be merged into a slider. This way 3 will be a simple 1/2 slider with no repeat
  19. 00:27:168 (5) - Break it down into 2 stacked circles
  20. 00:27:477 - Add a note
  21. 00:28:096 (10,11) - Again, plain sliders >.<
  22. 00:29:642 (1) - There should be a 1/2 slider here (hear the vocals) and a lot of spacing between this new slider and the other 2
  23. 00:30:880 (1) - Add a 1/2 slider
  24. 00:31:653 - Add a circle
  25. 00:31:807 (3) - Add a 1/2 slider
  26. 00:32:581 - 00:32:890 - Add 2 circles
  27. 00:33:044 (1,2) - Merge them into a 1/1 slider
  28. 00:33:508 - Add circle
  29. 00:34:745 - Add circle
  30. 00:34:900 (6) - NC here
  31. 00:34:900 (6,7) - This:
  32. 00:35:983 - Add a circle
  33. 00:36:910 - ^
  34. 00:38:457 - ^
  35. 00:40:776 (1) - Adda 1/2 slider and do a blanket with 2
  36. 00:42:632 - Add a circle
  37. 00:43:405 - 00:43:869 - Circle
  38. 00:46:962 (6,7,8) - NC on 6 and stack them all or decrease DS
  39. 00:48:044 - 00:48:508 - 00:48:972 - Put a circle on each of these timings and place them in the same place. You'll use this circles as an anchor to run around your sliders, which have the strong beat
  40. 00:49:127 - Circle, but this time not on the same spot as the previous ones
  41. 00:49:282 - Now pattern:
    1. 00:49:127 (6) - Delete
    2. 00:49:745 (8) - Delete
    3. 00:49:282 - Add a 1/2 slider (this is also a NC)
    4. 00:49:591 - ^ (without NC xD)
    5. 00:49:900 - 00:50:055 - Circles on the same spot (stacked)
    6. 00:50:209 - Circle away from the previous ones
  42. 00:50:364 - Remove the break's preview. It doesn't really fit here
  43. 00:55:622 - 01:25:003 - Pretty much the same things I told you above, but try to spice things little (this isn't because I'm lazy, but because this is "your" map, not mine xD I can't map entirely your map xD)
  44. 01:22:838 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13) - These streams don't seem to be fitting. Probably it's due to the drum sample set you used... but anyway, try to remove them and build some new patterns
  45. 01:33:028 (3,4,5,6,7,8,9) - Replace these notes with 2 sliders with a repeat for each:
    SPOILER
    --->
    Oh, yeah, don't forget about this note 01:33:646 - (I missed it in the screen xD)
  46. Again, the rhythm keeps looping, so the patterns should be similar from the rhythm's point of view, but not their shape. Try to be creative: a mapper has to make interesting maps to play
  47. 01:37:202 (6,7) - Stack them and move them a little further away from teh slider
  48. 01:40:913 (3,4) - ^
  49. 01:49:418 (6) - Add a NC, but try to use a larger DS between 01:49:418 (6,7,8) -
  50. 02:12:305 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - Put NCs every 8 notes and don't use a constant drum sampleset (it is too heavy) :3
  51. 02:31:171 (1,2,3,4,5,6,7) - <.< Please, you were complaining about the star rating, yet you do this sort of things... Streams in general make the star rating to grow, and if they're also really spaced the effect will be even bigger. Use the little trick I told you above
  52. 02:34:881 (1) - Starts from 02:34:340 - and ends at 02:41:221 - (but it doesn't matter where it ends)
  53. Reduce the general spacing, and the SV in the kiai, this way your star rating will drop drastically
  54. Add more notes. As you can see, you missed a lot of good notes because you were focusing on the vocals, while your hitsounds are really great but based on the drum, which doesn't really make sense if you think about it xD That's why you should add more notes: those are all your drum's notes you should follow
[Hard]
  1. Alright, keep in mind what i told you for the Insane, because it looks like you did the same things on this diff too
  2. 00:18:199 (1,2,3,4,5,6,7) - Use them in couples. I mean. Stack 2 notes, then spacing, then again other 2 stacked notes, and so on. (Like you did with 01:02:735 (1,2,3,4,5,6,7) - )
  3. 00:39:230 (4,5) - Watch out for bad blankets
  4. 02:34:881 (1) - Make spinners equal throughout your mapset
  5. In general try to keep a constant spacing on Hard diffs and break that spacing seldomly. The SV is also important: probably you need to decrease it as well as your general spacing
  6. Add more notes where the miss, like on the Insane
[Normal]
  1. Try to avoid 1/2 sliders like 00:22:220 (4) - because are hard to read for beginners. Don't place more than 3-4 elements consecutively at 1/2 distant (on the time line) from each other. And those elements need to be at least 2 sliders out of 4 objects (possibly, the other 2 objects should be one after another)
  2. 02:34:881 (1) - Again, make the spinner the same as in the other diffs
[Easy]
  1. Nothing new from what I already said
Alright, let's sum up things xD
The biggest problem on Hard+ diffs is the spacing: you tend to go overborad without noticing, but that's what you need to be able to do in order make good diffs.
On the easier diffs the problem is the "slider art": since easy diffs have a lot of long sliders you need to make them interesting to be played, otherwise you'll just bore the player.
The general SV was good on Easy and Normal, while on Hard and Insane the kiai was a bit worrysome.
The actual mod is only on the Insane as you could see, but if you learn how to build uo that you'll also be able to remove some things from that and make easier diffs :3

That's all from me. If I was misleading or not completely clear call me (in-game or forum, it is the same) ;)
I hope I'v been useful and good luck :3
Topic Starter
JBHyperion

[-MrSergio-] wrote:

Alright, here's my mod from your M4M, since I'm almost done hitsounding my mapset :3 (It should be ready iun a couple of days or even tomorrow)



[General]
  1. Enable "Widescreen Support" in your song setup (design tab) because you have a video I thought this was just for storyboards, but fair enough
  2. Disable countdown: there isn't enough time before the song starts and I actualyl find it totally useless nowadays Think I did this for the easier diffs and just kept it consistent, but I guess the music gives a petty clear indication of when the map begins, so ok
[Insane]
  1. 00:02:735 (4) - I'd suggest a NC here Done here and below
  2. 00:05:209 (4) - ^
  3. 00:07:684 (4) - ^
  4. 00:09:075 (2) - Keep the Clap only at the slider's end. It feels really too much of hitsounding if you put Clap on every part of it @.@ Yeah it is a bit excessive. Fixed
  5. 00:09:539 (3) - NC? Could use an ease off after the 3/2 drum triplet, so sure
  6. 00:10:467 (6) - ^ (Here and above you can see how a "change" in the sound, due to the guitar. Also, changing combo let the player understand the speed which he needs to move to) Sounds good
  7. 00:11:086 (1,2,3,4,5,6) - Lets improve this passage:
    1. 00:11:550 - Add circle
    2. 00:12:323 (5) - Delete this and follow below
    3. 00:12:014 (4) - Add a repeat
    4. 00:12:477 - Add a 1/2 slider
    5. 00:12:787 (6) - Add a repeat (this last suggestion can be omitted, because I saw it's good even without it) Didn't feel like the repeat was justified here, but I did everything else here. Also tried to reduce the linearity as it was pretty plain
  8. 00:13:560 (2) - From this point, add a 1/2 slider Maps the vocals a little better which I was aiming for here, done
  9. 00:13:869 (3,4) - Merge them into a slider (Remove them and add a 1/2 slider in their place :3) Yup
  10. 00:14:333 (6) - Here, this slider is kinda plain and hasn't nothing particular nor interesting to play, so let's try to change its shape a little bit:
    176,72,14333,2,0,B|86:91|67:183|97:233|97:233|102:244|102:244|113:245|113:245|117:255|117:255|128:256|128:256|133:267|133:267|144:270|144:270|150:280|150:280|162:282|162:282|167:292|167:292|175:293|175:293|179:301|179:301|189:303|189:303|195:311|195:311|206:314|206:314|209:319,1,360
    SPOILER
    Wow, this brings out the slight 'wobble' in the vocals so well!
  11. 00:15:106 (7,8) - Alright, put a NC on 7 and stack 8 under 7, but move them from where they are now. They should be at a reasonable distance from the previous slider, something like 1.20x at most (probably), but it's up to you in the end
  12. 00:15:725 (1,2,3,4) - Be more creative here :3 For example, remove one repeat from each slider and add a circle or break down a lider or 2 into only circles. What you choose doesn't really matter, as long as it fits the rhythm :3 I made (1,3) pairs of blanketed 1/2 sliders with oval flow, and (2,4) 1/2 sliders repeating once followed by a single circle
  13. 00:22:065 - Maybe add a note here, stacked under 5 OR (I just got an idea going a bit forward with the song):

    Explanation: Put the NC at 00:20:673 (1) - , this is where I start. You see also the blue circle, which is the previous suggestion. Add claps on 1 and 5 (yellow combo) I'll save what I'm doing, so let me know if you want the code too ;3 Whilst I like your suggestion a lot, I feel it's a little too difficult for this particular section of the music - perhaps if it was in the kiai? I'll be sure to bear it in mind in the future. I did add the note at 00:22:065 though since there's a cymbal sound I missed here, and this has a nice feel to it
  14. 00:23:148 (2,3) - Add a repeat to 2 and duplicate it. You'll have 2 identic sliders at 00:23:148 - and 00:23:611 - (Since I told you to add another slider it will end up covering and existing note you should delete: 00:23:921 (4) - ) This fits much better and means the combo isn't so cramped for space
  15. 00:24:075 (4,5,6) - I came out with another slider art (I'm impressing also myself tonight, wow):
    313,126,24075,1,0,0:0:0:0:
    173,67,24230,2,0,B|109:155|191:192|275:216|193:330,1,270
    100,272,24849,2,0,B|103:163|191:184|272:217|277:77,1,270
    SPOILER

    I reduced the AR just to show you the full shape. 7 is under 6's end. No hitsound change I was never any good at art in school, seeing great patterns like this makes me realise I have much to learn >.<
  16. 00:25:931 (1) - If you followed the suggestion above you'll see that this circle is too near, so you'll have to move it. Unfortunately, I dunno why, since it's up to you and the pattern you're going to create xD Manged to find a home for it without reflowing the next combo too much, although I did mix up some slider shapes here anyway so it didn't really matter lol
  17. 00:26:086 - Missing a note here, add it Not the strongest of notes here, but it keeps the beat so why not
  18. 00:26:550 (3,4) - The end of 3 and 4 should be merged into a slider. This way 3 will be a simple 1/2 slider with no repeat Initially I thought you meant "make (3) a slider than ends where (4) starts, which confused me when reading your next point, but I think I've worked this out now
  19. 00:27:168 (5) - Break it down into 2 stacked circlesDone
  20. 00:27:477 - Add a note Done
  21. 00:28:096 (10,11) - Again, plain sliders >.< Yeah I know :P Not sure I got the blanketing perfect but it's definitely more interesting!
  22. 00:29:642 (1) - There should be a 1/2 slider here (hear the vocals) and a lot of spacing between this new slider and the other 2 Hope I didn't make the jump too big :3
  23. 00:30:880 (1) - Add a 1/2 slider For the vocals
  24. 00:31:653 - Add a circle ^
  25. 00:31:807 (3) - Add a 1/2 slider For the long "me" vocal
  26. 00:32:581 - 00:32:890 - Add 2 circles For the weaker kick drum beats and to keep up the rhythm
  27. 00:33:044 (1,2) - Merge them into a 1/1 slider For the held "swing" vocal
  28. 00:33:508 - Add circle These make some nice blankets hue
  29. 00:34:745 - Add circle ^
  30. 00:34:900 (6) - NC here Because of the "baby!" vocal line
  31. 00:34:900 (6,7) - This:
    SPOILER
    Yup, more of my boring old linear sliders! Done
  32. 00:35:983 - Add a circle For the end of the "Don't" vocal note
  33. 00:36:910 - ^ For the cymbal during the long "me" vocal note
  34. 00:38:457 - ^ For the "in" vocal note
  35. 00:40:776 (1) - Adda 1/2 slider and do a blanket with 2 For the end of the "Don't" vocal again
  36. 00:42:632 - Add a circle For the "I'll" vocal note
  37. 00:43:405 - 00:43:869 - Circle For the "in" and "dark" vocal notes
  38. 00:46:962 (6,7,8) - NC on 6 and stack them all or decrease DS Reduced the saping a little here, and also reduced the jump distance from (5)
  39. 00:48:044 - 00:48:508 - 00:48:972 - Put a circle on each of these timings and place them in the same place. You'll use this circles as an anchor to run around your sliders, which have the strong beat This looks so much better now!
  40. 00:49:127 - Circle, but this time not on the same spot as the previous ones Because of the strong drum sound on the downbeat to differentiate from the previous notes, sure
  41. 00:49:282 - Now pattern:
    1. 00:49:127 (6) - Delete
    2. 00:49:745 (8) - Delete
    3. 00:49:282 - Add a 1/2 slider (this is also a NC) Done, but made it a repeating slider (see below)
    4. 00:49:591 - ^ (without NC xD) The slider end you suggest here ends with the strong guitar and drum note, which I feel is more prominent than the slider head in this case and feels weird. I wanted the last four notes here to be clickable due to their prominence in the music so, I opted for a repeat on the end of 00:49:282 (1) and a single circle at 00:49:745 - This keeps consistency with the initial pattern at the very beginning of the song
    5. 00:49:900 - 00:50:055 - Circles on the same spot (stacked) I really want to emphasise these notes at the end of the kiai, so I used a small-ds diamond pattern like I used at the start of the song for consistency instead
    6. 00:50:209 - Circle away from the previous ones see above
  42. 00:50:364 - Remove the break's preview. It doesn't really fit here I like it :3 moved it to the red tick at 00:50:519 to coincide with the first "Yeah" vocal note though, seems to fit better
  43. 00:55:622 - 01:25:003 - Pretty much the same things I told you above, but try to spice things little (this isn't because I'm lazy, but because this is "your" map, not mine xD I can't map entirely your map xD) Rotation and Ctrl+G/H/J are my friends! Re-arranged the orientations of a few patterns though so it's not a complete carbon copy
  44. 01:22:838 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13) - These streams don't seem to be fitting. Probably it's due to the drum sample set you used... but anyway, try to remove them and build some new patterns It might just be me being narrow minded, but I don't see what else to put here. The drum roll and guitar chords here are both fast and repeated 1/4 beats, which to me suggests a stream or combination of streams and repeat sliders, and the vocals are a single held note - nothing else is particularly prominent here so I opted to condense some of the circles into repeat 1/4 sliders (also to reduce the difficulty, changing this 2.2 second long section alone dropped the star rating by 0.13 xD) and make the volume build up gradually in this section to better fit the music
  45. 01:33:028 (3,4,5,6,7,8,9) - Replace these notes with 2 sliders with a repeat for each:
    SPOILER
    --->
    Oh, yeah, don't forget about this note 01:33:646 - (I missed it in the screen xD) I think I was making this pattern needlessly complicated before when it wasn't justified - keeping it simple is better here
  46. Again, the rhythm keeps looping, so the patterns should be similar from the rhythm's point of view, but not their shape. Try to be creative: a mapper has to make interesting maps to play
  47. 01:37:202 (6,7) - Stack them and move them a little further away from teh slider I decided to reflow this combo and the next anyway so ended up doing something different here
  48. 01:40:913 (3,4) - ^ ^
  49. 01:49:418 (6) - Add a NC, but try to use a larger DS between 01:49:418 (6,7,8) - I used 0.9x here, it stacked really well with the existing notes (6,7)
  50. 02:12:305 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - Put NCs every 8 notes and don't use a constant drum sampleset (it is too heavy) :3 You mean I can keep this stream? xD Done, and kept the clap only on every 4th note
  51. 02:31:171 (1,2,3,4,5,6,7) - <.< Please, you were complaining about the star rating, yet you do this sort of things... Streams in general make the star rating to grow, and if they're also really spaced the effect will be even bigger. Use the little trick I told you above I thought it would be a fitting climax to the song since I originally didn't have anything mapped where the next combo currently is, but that doesn't apply now and you're right, it's needlessly difficult
  52. 02:34:881 (1) - Starts from 02:34:340 - and ends at 02:41:221 - (but it doesn't matter where it ends) Done
  53. Reduce the general spacing, and the SV in the kiai, this way your star rating will drop drastically
  54. Add more notes. As you can see, you missed a lot of good notes because you were focusing on the vocals, while your hitsounds are really great but based on the drum, which doesn't really make sense if you think about it xD That's why you should add more notes: those are all your drum's notes you should follow



[Hard]
  1. Alright, keep in mind what i told you for the Insane, because it looks like you did the same things on this diff too Will work on this after I've cleared some pending requests from the team mod queue
  2. 00:18:199 (1,2,3,4,5,6,7) - Use them in couples. I mean. Stack 2 notes, then spacing, then again other 2 stacked notes, and so on. (Like you did with 01:02:735 (1,2,3,4,5,6,7) - ) Think I made this a 3-1-3 pattern from a previous mod and for variety, but I think 2-2-2-1 fits the music better in both cases, so done
  3. 00:39:230 (4,5) - Watch out for bad blankets Whoops, this does look a bit ugly. Fixed
  4. 02:34:881 (1) - Make spinners equal throughout your mapset Fixed as in Insane
  5. In general try to keep a constant spacing on Hard diffs and break that spacing seldomly. The SV is also important: probably you need to decrease it as well as your general spacing I'll work on the spacing but will wait for further comments regarding SV before I make any major changes
  6. Add more notes where the miss, like on the InsaneWill go over the Insane again when I get the chance and decide which important beats to include in this diff as well


[Normal]
  1. Try to avoid 1/2 sliders like 00:22:220 (4) - because are hard to read for beginners. Don't place more than 3-4 elements consecutively at 1/2 distant (on the time line) from each other. And those elements need to be at least 2 sliders out of 4 objects (possibly, the other 2 objects should be one after another) I was under the impression that 1/2 sliders were okay in Normal as long as they weren't overused, but a couple of people have mentioned this now so I'll change
  2. 02:34:881 (1) - Again, make the spinner the same as in the other diffs Fixed as in Insane

    [Easy]
    1. Nothing new from what I already said Will go through this diff as well when I get the chance
Alright, let's sum up things xD
The biggest problem on Hard+ diffs is the spacing: you tend to go overborad without noticing, but that's what you need to be able to do in order make good diffs. I feel the spacing on Insane is much more reasonable now, will look at the Hard as soon as I get the chance
On the easier diffs the problem is the "slider art": since easy diffs have a lot of long sliders you need to make them interesting to be played, otherwise you'll just bore the player. I have some better ideas now, so i will try to be more creative :3
The general SV was good on Easy and Normal, while on Hard and Insane the kiai was a bit worrysome. Will see if I get any more comments about this before making a huge remap
The actual mod is only on the Insane as you could see, but if you learn how to build uo that you'll also be able to remove some things from that and make easier diffs :3

That's all from me. If I was misleading or not completely clear call me (in-game or forum, it is the same) ;)
I hope I'v been useful and good luck :3
This was a huge help and I already feel like I can do a better job from now on, thanks so much - I just hope I can be of some use to you on the return mod :/
MBomb
This map is bad.

Have another star.
Topic Starter
JBHyperion

- Magic Bomb - wrote:

This map is bad.

Have another star.
It's not bad! It's just a mess! :P

Thanks man!
Kin
Hi ~

M4M here ~

[General]

  1. soft-hitnormal & soft-hitwhistle can be deleted, it's the same as default one.
[Insane]

  1. 00:08:611 (1,2,3) - It's only 0,06 difference on spacing. But while play it, I feel kinda weird the irregular spacing between 1 and 2 ; 2 and 3 on the same way.
  2. 00:09:849 (2) - clap feels overhitsounded. Consider changing as a whistle ?
  3. 00:09:539 (1) - 00:10:776 (4) - for both note, I think a finish is better than a whistle.
  4. 00:17:890 - missing clap
  5. 00:30:261 (3,4,1) - the weird spacing make this note 00:30:880 (1) - look like it's 1/2 to this one 00:30:570 (4) - . But it's not.
  6. 00:35:209 (2,3,1) - same thing goes here. the spacing between 2 and 3 look exactly like 3 and 1.
  7. 01:39:521 (2,3,1) - ^
  8. 00:30:570 (4) - I feel like finish emphasize the kiai better than a whistle.
  9. 00:44:178 (7) - missing whistle or finish
  10. 00:47:890 - a strong note like this one should be clicked instead of being passive as slider end.
  11. 00:57:787 (1) - whistle for the guitare ?
  12. 00:59:642 (6) - I think a finish instead of whistle is better to emphasize the drum.
  13. 01:08:303 (3,5) - If you want to make this kind of pattern, make sure 5 end is correctly stacked to 3.
  14. 01:12:014 - missing clap
  15. 01:43:541 - missing whistle, you can hear the cymbal sound.
  16. 02:09:521 (5) - change sampleset as soft and add whistle or finish ?
  17. 02:17:562 (3,4) - I don't feel like the anti jump goes well here.
[Hard]
With the current pattern on your diff, consider changing AR to 7~8

  1. 00:09:539 (4,5,6) - Never kill a spacing for the sake of blanket
  2. 00:14:797 (5,6,1) - I don't recommend this kind of pattern on hard diff + 1 is a bit off 5.
  3. 00:19:127 (7,8) - your whole previous pattern is full 1/2 stack, but this one is 1/1 stack, which make it really confusing on this pattern + it make feel like the next note is a jump. Which I think, make it weirder.
  4. 00:27:632 (8,9,1) - the inconsistent spacing is really weird, I don't think a jump between 8 and 9 fit here.
  5. 00:34:591 (2,3,4) - try to make a clear equilateral triangle
  6. 00:35:519 - This note is really strong, so I think it should be clicked instead of being passive. +, make it clickable, will be more consistent, because you have done it on another pattern which have the same vocal : 00:30:570 - .
  7. 00:39:230 (5,7) - 01:13:869 (5,7) - 01:19:436 (3,6) - 01:51:892 (3,3) - the overlap is weird. (may disappear if you change AR to 7~8)
  8. The difficulty between this 01:02:117 (6) - and this 01:02:735 (1,2,3,4,5,6,7,8,9) - is really HUGE. Consider to change this 01:02:735 (1,2,3,4,5,6,7,8,9) - . Also, I'm not a fan of slider with double arrow. Also, this jump, 01:03:818 (8,9) - is a way too huge/hard than the whole pattern of the diff.
  9. 01:09:230 (2,3,1) - Instead of make a close blanket, an equilateral triangle is a way better.
  10. 01:15:725 (2) - missing clap
  11. 01:35:809 (3) - If you tried to stack this note to this one 01:34:882 (4) - . It's not really well done.
  12. 01:36:583 (4,5) - idk if it's the stack, or the fact there's no slider here, but I find the stack weird with the flow.
  13. 01:39:830 - This note is really strong, so I think it should be clicked instead of being passive. +, make it clickable, will be more consistent, because you have done it on another pattern which have the same vocal : 01:34:883 -
  14. 01:43:541 (5,6) - I don't think the jump fits here.
  15. 02:08:284 (3,4) - the close spacing will make people think it's 1/4, and then miss. Especially with the low AR.
  16. 02:09:522 (1) - change sampleset as soft ?
  17. 02:12:305 (1,2,3,4,1,2,3,1) - I'd suggest to change it as a simple spinner, or make each slider more clear to read. It's actually hard to know when you have to clic for sliders, even though it's snapped on white tick.
  18. 02:33:025 (6) - Unrankable slider : Do not change SV with red point.
[Normal]

  1. 00:11:395 (2,3,4) - this kind of flow is kinda too much for a Normal diff.
  2. 00:22:529 (5,2) - move 2 more on the botton, it overlap on 5.
  3. 00:23:457 (2) - 00:27:168 (5) - missing clap
  4. 00:30:880 (3) - NC to emphasize the kiai time.
  5. 00:30:880 (3,6) - move the last red point on the tick, the current one make the slider movement on the top too early if you tried to follow the drum with the red point.
  6. 01:00:261 (1,2) - 01:20:055 (1) - 01:47:253 (6) - I don't recommend to use 2 arrow, people usually don't expect to move 3 times on the same slider on Normal diff.
  7. 01:15:416 (1) - move the red point to the tick 01:15:725 - here ? It'll emphasize the drum.
  8. 01:24:385 - It's ok to have a timeline like this : http://puu.sh/gTo3F/43625246e1.jpg
  9. 01:35:191 (3) - NC to emphasize the kiai time
  10. 02:02:099 (5) - move the red point a lil more on the botton/right, to make the red point perfectly on the tick ?
  11. 02:11:996 (7) - add NC, the combo is long.
  12. 02:18:181 (3,3) - a lil overlap + inconsistent spacing between those note : 02:19:728 (1,2,3) - . Spacing between 2 & 3 should be the same as 1 & 2.
  13. 02:31:789 (7) - add NC, the combo is long.
I think the gaps between the Normal and the Hard is kinda huge.
well, that's all from me !
good luck ~
Topic Starter
JBHyperion

Kin wrote:

Hi ~

M4M here ~

[General]

  1. soft-hitnormal & soft-hitwhistle can be deleted, it's the same as default one. Ok will do
[Insane]

  1. 00:08:611 (1,2,3) - It's only 0,06 difference on spacing. But while play it, I feel kinda weird the irregular spacing between 1 and 2 ; 2 and 3 on the same way. Snapped all this to the same DS
  2. 00:09:849 (2) - clap feels overhitsounded. Consider changing as a whistle ? Done
  3. 00:09:539 (1) - 00:10:776 (4) - for both note, I think a finish is better than a whistle. Done
  4. 00:17:890 - missing clap Fixed
  5. 00:30:261 (3,4,1) - the weird spacing make this note 00:30:880 (1) - look like it's 1/2 to this one 00:30:570 (4) - . But it's not. Ctrl+J'ed the first half of this combo to allow room for proper DS and reflowed the rest of this combo
  6. 00:35:209 (2,3,1) - same thing goes here. the spacing between 2 and 3 look exactly like 3 and 1. Put (3) under the tail of 00:34:900 (1) to allow room for 00:35:828 (1,2,3) to be moved up and rotated slightly, maintaining flow to the rest of the combo
  7. 01:39:521 (2,3,1) - ^ As above
  8. 00:30:570 (4) - I feel like finish emphasize the kiai better than a whistle. This should have been a finish. Fixed
  9. 00:44:178 (7) - missing whistle or finish Went with a whistle since the cymbal is less emphasised here than in other places
  10. 00:47:890 - a strong note like this one should be clicked instead of being passive as slider end. Removed the repeat and added a 1/2 slider
  11. 00:57:787 (1) - whistle for the guitare ? Sure, why not
  12. 00:59:642 (6) - I think a finish instead of whistle is better to emphasize the drum. Whoops, this should have been a finish. Fixed
  13. 01:08:303 (3,5) - If you want to make this kind of pattern, make sure 5 end is correctly stacked to 3. Wasn't behaving so I opted to angle each slider at 120 degrees to encircle (2,4)
  14. 01:12:014 - missing clap Fixed
  15. 01:43:541 - missing whistle, you can hear the cymbal sound. Yep
  16. 02:09:521 (5) - change sampleset as soft and add whistle or finish ? Sounds good. Done
  17. 02:17:562 (3,4) - I don't feel like the anti jump goes well here. Switched (1,3) to enforce DS here
[Hard]
With the current pattern on your diff, consider changing AR to 7~8 Will keep as it is for now until I see what I can do with Normal to even the diff spread, may do later though as I feel it's a valid option

  1. 00:09:539 (4,5,6) - Never kill a spacing for the sake of blanket Rearranged this combo to maintain DS whilst still keeping aesthetics
  2. 00:14:797 (5,6,1) - I don't recommend this kind of pattern on hard diff + 1 is a bit off 5. Reflowed this to remove the reverse movement
  3. 00:19:127 (7,8) - your whole previous pattern is full 1/2 stack, but this one is 1/1 stack, which make it really confusing on this pattern + it make feel like the next note is a jump. Which I think, make it weirder. Whoops, there were supposed to be 9 notes here! Made 4 stacks of 2 in a the same pattern, with the 9th under (1,2)
  4. 00:27:632 (8,9,1) - the inconsistent spacing is really weird, I don't think a jump between 8 and 9 fit here. Fixed
  5. 00:34:591 (2,3,4) - try to make a clear equilateral triangle Can't guarantee it's perfect, but it definitely looks better now. Done
  6. 00:35:519 - This note is really strong, so I think it should be clicked instead of being passive. +, make it clickable, will be more consistent, because you have done it on another pattern which have the same vocal : 00:30:570 - . Fixed this at the same time as the point above, and made another equilateral triangle here too
  7. 00:39:230 (5,7) - 01:13:869 (5,7) - 01:19:436 (3,6) - 01:51:892 (3,3) - the overlap is weird. (may disappear if you change AR to 7~8) Placed the hitcircle under the second slider end to prevent the overlap and reflowed combos where appropriate
  8. The difficulty between this 01:02:117 (6) - and this 01:02:735 (1,2,3,4,5,6,7,8,9) - is really HUGE. Consider to change this 01:02:735 (1,2,3,4,5,6,7,8,9) - . Also, I'm not a fan of slider with double arrow. Also, this jump, 01:03:818 (8,9) - is a way too huge/hard than the whole pattern of the diff. Replaced the last repeating slider with two 1/2 sliders, reduced DS on the double stacks and removed the jump to 9 (which shouldn't have been there in the first place)
  9. 01:09:230 (2,3,1) - Instead of make a close blanket, an equilateral triangle is a way better. Made (2,3,1) an equilateral triangle but stilll kept (1,2) in a wider blanket around 01:09:230 (2)
  10. 01:15:725 (2) - missing clap Fixed
  11. 01:35:809 (3) - If you tried to stack this note to this one 01:34:882 (4) - . It's not really well done. This wasn't planned to create a stack, but I fixed it anyway
  12. 01:36:583 (4,5) - idk if it's the stack, or the fact there's no slider here, but I find the stack weird with the flow. Moved the stacked note out to create a curve of circles
  13. 01:39:830 - This note is really strong, so I think it should be clicked instead of being passive. +, make it clickable, will be more consistent, because you have done it on another pattern which have the same vocal : 01:34:883 Done
  14. 01:43:541 (5,6) - I don't think the jump fits here. Fixed
  15. 02:08:284 (3,4) - the close spacing will make people think it's 1/4, and then miss. Especially with the low AR. Fixed
  16. 02:09:522 (1) - change sampleset as soft ? Done, finish works here now
  17. 02:12:305 (1,2,3,4,1,2,3,1) - I'd suggest to change it as a simple spinner, or make each slider more clear to read. It's actually hard to know when you have to clic for sliders, even though it's snapped on white tick. I'd really like to keep this if possible but if others comment on it I might change it
  18. 02:33:025 (6) - Unrankable slider : Do not change SV with red point. This wasn't done to change the SV, but to represent the wobble in the vocals (end of "growing") - According to the wiki: Standard Ranking Criteria - "Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed." I'll change this if others comment on it, but I think it's ok in this case.
[Normal]

  1. 00:11:395 (2,3,4) - this kind of flow is kinda too much for a Normal diff. Removed the reversed flow here
  2. 00:22:529 (5,2) - move 2 more on the botton, it overlap on 5. Reflowed this to avoid the overlap
  3. 00:23:457 (2) - 00:27:168 (5) - missing clap Fixed
  4. 00:30:880 (3) - NC to emphasize the kiai time. Silly me >.< Done
  5. 00:30:880 (3,6) - move the last red point on the tick, the current one make the slider movement on the top too early if you tried to follow the drum with the red point. This slider is following the vocals, the anchor point marks the middle of "corner" ironically xD
  6. 01:00:261 (1,2) - 01:20:055 (1) - 01:47:253 (6) - I don't recommend to use 2 arrow, people usually don't expect to move 3 times on the same slider on Normal diff. Fixed all of these
  7. 01:15:416 (1) - move the red point to the tick 01:15:725 - here ? It'll emphasize the drum. This was my original intention, but I guess I wasn't paying attention here! Fixed
  8. 01:24:385 - It's ok to have a timeline like this : http://puu.sh/gTo3F/43625246e1.jpg I changed it to this since some people didn't approve of the back to back 1/2 sliders. Guess I'll change it back since i felt this was more appropriate anyway but it will probably continue to divide opinion
  9. 01:35:191 (3) - NC to emphasize the kiai time Done
  10. 02:02:099 (5) - move the red point a lil more on the botton/right, to make the red point perfectly on the tick ? Fixed
  11. 02:11:996 (7) - add NC, the combo is long. Wow, can't believe I missed this. Fixed
  12. 02:18:181 (3,3) - a lil overlap + inconsistent spacing between those note : 02:19:728 (1,2,3) - . Spacing between 2 & 3 should be the same as 1 & 2. Good spot. Fixed
  13. 02:31:789 (7) - add NC, the combo is long. Me being blind again. Fixed
I think the gaps between the Normal and the Hard is kinda huge. I know, this is a result of me remapping lots of the Hard diff, remapping Normal is something I'm currently working on so I will try and make the spread more even ASAP
well, that's all from me !
good luck ~
This was really helpful, thank you so much (:
Kin

JBHyperion wrote:

Kin wrote:

  1. 02:33:025 (6) - Unrankable slider : Do not change SV with red point. This wasn't done to change the SV, but to represent the wobble in the vocals (end of "growing") - According to the wiki: Standard Ranking Criteria - "Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed." I'll change this if others comment on it, but I think it's ok in this case.
About this, I know you wanted to represent the vocal with the red point, but the wobbling is changing the SV of one part of the slider.
It's okay to have it wobbling, but I think you should try to make it a lil less wobbling to make it rankable
Topic Starter
JBHyperion

Kin wrote:

About this, I know you wanted to represent the vocal with the red point, but the wobbling is changing the SV of one part of the slider.
It's okay to have it wobbling, but I think you should try to make it a lil less wobbling to make it rankable
That's fair, thanks. for getting back to me - would you consider the other sliders of this type - 00:14:333 (5) and 00:58:869 (5) in the Insane diff - more acceptable? Or would they need to be changed too?
Lally
what a mess here o3o
Topic Starter
JBHyperion

Lally wrote:

what a mess here o3o
Yeah, yeah, yeah I know it's a mess :D please don't nuke me! ;_;
Kin
My explanation is mess !
Also, yee, those one are okay, it doesn't affect the SV too much
Topic Starter
JBHyperion

Kin wrote:

My explanation is mess !
Also, yee, those one are okay, it doesn't affect the SV too much
Ok, I toned the wiggling down a little, hopefully it's more acceptable now (:
zj0924
Hi!M4M from my queue.I promise to do this for you sorry for the late reply :D
[General]
  1. Why there are so many green lines at the beginning of EZ&NM,They are useless I suggest remove them
  2. Spacing can be improved e.g.Inconsistent DS in normal and unsuitable spacing in HD&Ins
  3. Rhythm could be improved too.The rhythm in hard diff is a major problem for me
  4. NC should begin on the long white line like 00:30:570 (3) -
  5. Clap should be on 2&4 white line in some part e.g:first long white line 00:30:570 (3) - 2&4:00:30:880 - 00:31:498 (2) -
    and clap on the 3rd white line in some part 00:33:663 (3) - of the song

[Easy]
  • Sound effects suggestions:
  1. 00:16:962 (3,4,5,6) - clap?
  2. 00:24:385 (2) - finish on tail?
  3. 00:32:426 (2) - additions-auto to keep consistency of snare
  4. 00:33:663 (3) - clap?
  5. 00:43:560 (3) - clap both tail and head?
  6. 01:42:923 (3) - swap clap

    -----------------------------------------------------------------------------------------------
  7. 00:25:622 - this note should be mapped cuz it's downbeat
  8. 00:49:127 (5) - I don't think the slider fits the rhythm,try this?
  9. 00:57:168 (3,4,5) - weird rhythm feeling...try this?
  10. 01:37:975 (4) - why snap on the blue tick? snap on 01:39:830 - plz
  11. 01:37:975 (4,1) - inconsistent ds why 1.0x?
  12. 01:44:778 (5,1) - swap nc
  13. 01:49:727 (4,1) - ^
  14. 02:29:313 (4,1) - ^
  15. 02:33:025 (4,5,6) - I'll do this

[Normal]
  1. Inconsistant ds.You should choose one ds in your nm diff.If the standard is 1.0,plz explain why the following ds are far away from 1.0? 00:36:756 (3) - 0.7? 00:44:488 (3) - 1.3? Imo,1.1 or 0.9 is also not acceptable if yours is 1.0.There are so many similar problems plz rearrange these
  2. 00:23:457 (2,3) - confusing for beginners cuz suddenly 1/2 appears
  3. 00:27:168 (5) - ^
  4. 00:24:230 (3) - remove clap cuz it should be on 00:24:075 -
  5. 00:25:622 (1,2,3) - weird flow try this?
  6. 00:30:570 (3) - NC(Many similar issues plz refer to General NC tips
  7. 00:31:807 (2) - should be mapped
  8. 01:16:034 (2) - I feel confused with this ,maybe ctrl+g01:16:034 (2,3) - is more clickable
  9. 01:48:491 (8) - remove finish

[Hard]
  1. In general,I can't understand why you map rhythm like this.I feel really confused when playing this diff
  2. 00:04:591 (1) - Why not make a symmetry one?
  3. 00:09:075 (3,4) - bad flow here and I don't think the reverse slider fits
  4. 00:22:684 (3) - rush to tempo many times here
    Sorry for the short mod of this diff,cuz it seems that there is a big problem of rhythm on this diff which makes me halt

[Insane]

  • This diff is really good relatively,but imo flow is a little straight and can be improved if you'd love to.

GL~ :)
Topic Starter
JBHyperion

zj0924 wrote:

Hi!M4M from my queue.I promise to do this for you sorry for the late reply :D not a problem ^^
[General]
  1. Why there are so many green lines at the beginning of EZ&NM,They are useless I suggest remove them I copied all the timing points from when I hitsounded the harder diffs and hadn't gotten round to removing the unnecessary ones. Fixed
  2. Spacing can be improved e.g.Inconsistent DS in normal and unsuitable spacing in HD&Ins I'll fix what I can now and work on the rest when I get the chance
  3. Rhythm could be improved too.The rhythm in hard diff is a major problem for me Noted, but I'll get some more opinions on this before making any drastic changes to avoid needless remapping
  4. NC should begin on the long white line like 00:30:570 (3) - I make sure to do this if I'm following the drums/guitar, but it doesn't always make sense to do this when I'm mapping vocals
  5. Clap should be on 2&4 white line in some part e.g:first long white line 00:30:570 (3) - 2&4:00:30:880 - 00:31:498 (2) -
    and clap on the 3rd white line in some part 00:33:663 (3) - of the song I'll go over hitsounding again to check, but again, this depends on what I'm mapping. It doesn't always make sense to follow this rule strictly e.g. when mapping vocals or more complex drum patterns

[Easy]
  • Sound effects suggestions:
  1. 00:16:962 (3,4,5,6) - clap? okay
  2. 00:24:385 (2) - finish on tail? I prefer whistle here since the cymbal sound isn't emphasised as much in the music as in some other places, e.g. 00:30:570 (1) -
  3. 00:32:426 (2) - additions-auto to keep consistency of snare Whoops, must have changed this by accident as it certainly wasn't intentional. Fixed
  4. 00:33:663 (3) - clap? Done
  5. 00:43:560 (3) - clap both tail and head? Done
  6. 01:42:923 (3) - swap clap Fixed

    -----------------------------------------------------------------------------------------------
  7. 00:25:622 - this note should be mapped cuz it's downbeat Was trying to avoid too many 1/1 beats but I can't really ignore this. Fixed
  8. 00:49:127 (5) - I don't think the slider fits the rhythm,try this?
    This works so much better than using the blue tick for the swing pattern of the drums. Thanks!
  9. 00:57:168 (3,4,5) - weird rhythm feeling...try this?
    I agree, this is simpler and fits better with the music
  10. 01:37:975 (4) - why snap on the blue tick? snap on 01:39:830 - plz Whoops! Fixed
  11. 01:37:975 (4,1) - inconsistent ds why 1.0x? Likely a snapping issue cause by the above point, fixed this at the same time
  12. 01:44:778 (5,1) - swap nc Done for this and the next two points
  13. 01:49:727 (4,1) - ^
  14. 02:29:313 (4,1) - ^
  15. 02:33:025 (4,5,6) - I'll do this
    Good idea, (5) was only mapping a weak drum beat anyway so this fits better

[Normal]
  1. Inconsistant ds.You should choose one ds in your nm diff.If the standard is 1.0,plz explain why the following ds are far away from 1.0? 00:36:756 (3) - 0.7? 00:44:488 (3) - 1.3? Imo,1.1 or 0.9 is also not acceptable if yours is 1.0.There are so many similar problems plz rearrange these Fixed the sliders you suggested and will recheck all ds in this diff, I was tired ;_;
  2. 00:23:457 (2,3) - confusing for beginners cuz suddenly 1/2 appears
    some people have said 1/2 sliders are fine in Normal, others have said they're not. Personally, I don't see a problem since Normal isn't meant to be played by "beginners", but those with a *little* more experience. I think they fit well with the swing pattern of the drums so I'd like to keep them
  3. 00:27:168 (5) - ^ ^
  4. 00:24:230 (3) - remove clap cuz it should be on 00:24:075 - Good spot. Fixed
  5. 00:25:622 (1,2,3) - weird flow try this?
    I agree, the sharp turn between (3,4) was annoying. Fixed pretty much as you suggested
  6. 00:30:570 (3) - NC(Many similar issues plz refer to General NC tips See my response to General NC tips, I was following vocals here and it felt awkward to NC mid-vocal line
  7. 00:31:807 (2) - should be mapped It is mapped, there's a slider here... If you're asking me to replace with circles, I'd rather not since there's already a lot of circles in this section and I think the slider fits
  8. 01:16:034 (2) - I feel confused with this ,maybe ctrl+g01:16:034 (2,3) - is more clickable I agree. Done
  9. 01:48:491 (8) - remove finish This is a whistle, not a finish, and it fits fine since there's a cymbal in the music at this point so no change

[Hard]
  1. In general,I can't understand why you map rhythm like this.I feel really confused when playing this diff I shifted more towards mapping the drums in the harder difficulties rather than the vocals, so maybe this is why? It plays fine to me, but I'll ask for some other opinions :3
  2. 00:04:591 (1) - Why not make a symmetry one?00:03:663 (1) Is angled because of the wobble in the first "Yeah!" vocal, whilst the second "Yeah!" is a smoother sound, so it is mapped by 00:04:591 (3) having a smooth curve instead
  3. 00:09:075 (3,4) - bad flow here and I don't think the reverse slider fits I'll Ctrl+H the following notes to improve the flow here, but the reverse slider is mapping a drum triplet, so I feel it does fit
  4. 00:22:684 (3) - rush to tempo many times here I'm not quite sure what you mean here, sorry... :3
    Sorry for the short mod of this diff,cuz it seems that there is a big problem of rhythm on this diff which makes me halt I'll see what other people think

[Insane]

  • This diff is really good relatively,but imo flow is a little straight and can be improved if you'd love to. Thanks! (: Personally, I think the flow is varied enough as it is, but I'll keep this in mind and see if I get any similar comments

GL~ :)
Thanks, this was a great help! Sorry you didn't like the Hard diff, but I'll see what others think before making any huge changes as I think it's okay currently. (inb4 next mod is "Everything in Hard is unrankable" lol)

Just PM/msg me whenever you have a map that you want looking at and I'll be happy to return your mod ^^
WildOne94
Have a star for being awesome :D
Topic Starter
JBHyperion

WildOne94 wrote:

Have a star for being awesome :D
Thanks man! But I still have a long way to go (Y)
_handholding
Hi from my M4M queue p/4005745/

Easy

Fix the DS on these notes


Normal

Fix the DS
  • 00:24:230 (4) - I think this would look better if it was more rounded like this
    or like this 01:38:903 (4)
    00:42:014 (3,4,5) - I presonally hate notes that overlap so maybe you can position them like this so (5) doesnt overlap with (2).
    01:45:398 (2) - Stack with 01:43:851 (5)
Hard
  • 00:16:343 (3) - Alot of people hate short double sliders as you cant predict them. Maybe rework in into 1 note and 1 reverse?
    00:27:787 (8) - I think it would play better without this note
    00:49:127 (4) - Same comment as earlier
    01:00:880 (3) - ^
    You've got alot of double reverse sliders, I think some of them do fit such as these 02:08:284 (3,4) but there are others that feel slightly awkward to play. Anyways its your map so up to you in the end
I hope this mod was helpful. GL
Topic Starter
JBHyperion

Hi Im Nathan wrote:

Hi from my M4M queue p/4005745/

Easy

Fix the DS on these notes
Think AIMod was just bugging out here, as these notes are were snapped just fine - cutting and pasting into the same place seemed to fix this

Normal
Fix the DS This one did actually need changing. Fixed
  • 00:24:230 (4) - I think this would look better if it was more rounded like this Made it a smoother curve, although not in exactly the way you suggested
    or like this 01:38:903 (4)
    00:42:014 (3,4,5) - I presonally hate notes that overlap so maybe you can position them like this so (5) doesnt overlap with (2). I take it you're referring to the overlap between (5) and (2) from the next combo, since (3,4,5) are spaced circles... Either way, I fixed the former.
    01:45:398 (2) - Stack with 01:43:851 (5) Done
Hard
  • 00:16:343 (3) - Alot of people hate short double sliders as you cant predict them. Maybe rework in into 1 note and 1 reverse? I feel repeating 1/2 sliders are justified here - The strong beats are on white ticks and there's no combination of "single circle and repeat slider" where both strong beats land on white ticks - and I'd rather do this than have an endless stream of 1/2 sliders (boring) or circles (unnecessary difficulty spike). Besides, it's only one extra repeat and it fits quite obviously with the pattern to me, so I don't think it will cause any problems
    00:27:787 (8) - I think it would play better without this note There's a strong drum note on the white tick here, I'd like to keep it
    00:49:127 (4) - Same comment as earlier This one I will change, since the strong beat is on the second note here.
    01:00:880 (3) - ^ The drum rhythm would feel weird here if I split this up, and it would emphasise the wrong beats
    You've got alot of double reverse sliders, I think some of them do fit such as these 02:08:284 (3,4) but there are others that feel slightly awkward to play. Anyways its your map so up to you in the end As I said, I changed the ones that it made sense to change, but I'd rather the map was slightly harder whilst still following the music, as opposed to easier but not following the music
I hope this mod was helpful. GL
Thanks for your mod (:
DreaM117er
From my Queue~

[General]
  1. Why 4 diff start different timing point?? It's very strange :?
  2. Remove "soft-hitclap.wav". You just use this sound at Easy's 00:20:055 - 02:32:407 - and 02:33:644 - , then I think no need this sound
  3. Why use default-Finish as "normal-hitwhistle.wav"?? I can't understand... :o
  4. Your Normal is over 2.25 star, unrankable

[Easy]

  • 00:10:776 - Finish
    00:15:106 (5) - whistle
    00:15:725 (1) - 00:16:343 (2) - DS
    00:20:055 - remove clap and del "soft-hitclap.wav"
    00:19:436 (6) - blanket 00:18:818 (5) -
    00:45:416 (1) - 00:47:890 - remove whistle, add finish
    00:56:550 (2) - 00:57:787 - 00:59:024 - whistle
    01:08:302 (5,6) - why you not make like 00:31:807 (2) - ??
    01:20:055 - 01:22:529 - remove whistle, add finish
    01:37:975 (4) - wow, very long long slider...
    01:44:778 - finish
    01:49:727 - 01:52:201 - remove whistle, add finish
    01:55:294 - why this part empty?? add something here :? You stop here and music keeping...
    02:14:469 - 02:19:418 - 02:24:366 - remove whistle, add finish
    02:31:789 - Use S1 whistle
    02:34:340 (1) - this spinner for newbie...too long (8 sec spinner)...I can't help you this...

[Normal]

  • 00:12:014 (3,4,5,6) - Use this?? http://puu.sh/gXxUE/85ffd1d023.jpg Nice follow lyric
    00:21:292 (2,3,4) - DS these
    00:25:622 - finish
    00:32:117 (3) - I think, just I think. No need this circle more better than now
    00:41:395 (2,3) - Ctrl+G, better flow
    00:45:416 - remove whistle, add finish
    00:49:127 (4) - this is for you: http://puu.sh/gXyfz/ef7d06fe60.jpg
    00:59:642 - Finish!! not whistle
    01:20:055 - Finish...^
    01:22:529 - ^
    01:40:140 (1) - DS
    01:49:727 - remove whistle, add finish
    01:59:624 - finish
    02:09:521 - ^
    02:14:469 - ^
    02:31:789 (1,2,3) - My suggestion: http://puu.sh/gXyCO/a3e51948c5.jpg
    02:34:340 (1) - Same problem as Easy...
  1. You must remove some notes in Normal to reduce difficulty

[Hard]

  • 00:17:271 (5) - Ctrl+G
    00:18:199 (1,2,3,4,1,2,3,4,1) - this is very hard to play, I think leave 00:18:818 (1,2,3,4,1) - five circles is a good way
    00:22:220 (2,3) - Hope you like this flow: http://puu.sh/gXyWo/959b63f730.jpg
    00:23:457 (2,3) - ^, 00:24:075 -
    00:27:168 (5,6,7,8) - ^
    00:25:622 - Finish
    00:29:642 (1,2,3,4) - Suggestion: http://puu.sh/gXz46/f11f77bed7.jpg
    00:47:890 (1,2,3,4,5,6,7,8) - I love this part :)
    01:02:735 (1,2,3,4,1,2,3,4,1) - same as 00:18:199 -
    01:04:282 (1,2,3,4,5) - same as 00:29:642 (1,2,3,4) -
    01:06:137 (3) - Ctrl+G
    01:07:220 (5) - move to 01:07:374 - because no sound and voice at 01:07:220 -
    01:07:683 (2,3) - combine a slider??
    01:09:230 (2,3,1,2) - same as 00:29:642 (1,2,3,4) -
    01:24:694 (3) - remove all whistle, noisy... :?
    01:32:426 (1,2,3,4,1) - Just my thought...no need these notes...weird rhythm... Btw, I think you start 01:33:955 - is more better than start 01:32:426 -
    01:33:955 (1,2,3,4) - same as 00:29:642 (1,2,3,4) -
    01:37:201 (2) - remove circle?? (try, hope you like)
    01:39:830 - Finish
    01:46:016 - ^
    02:31:789 (3) - NC
  1. 02:18:799 (6) - reverse 2 times slider is really really hard to play, hope you reduce this set

[Insane]

  • Just some suggestion: (I find this diff very like Hard diff)
    01:00:261 (1,2,3,4,1,2,3,4,1,2,3,4) - You can change lots of circle for jumps here (I'm evil :) )
    01:04:282 (1,2,3,4) - Same as Hard mod (If you change ↑, make easy here). Same 01:04:282 (1,2,3,4) - & 01:33:955 (1,2,3,4) -

    01:22:838 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Change all circles here
    01:32:426 (1,2,3,4,5) - same as Hard mod, no need these notes

    02:12:305 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - Good job, you are an evil too :)

Good luck :)
Topic Starter
JBHyperion

m1223961117 wrote:

From my Queue~

[General]
  1. Why 4 diff start different timing point?? It's very strange :? I assume you mean why the first note is at different places? I thought the longer introduction would go well with the easier diffs, but since people don't seem to like it I'll just make them all start at the same place
  2. Remove "soft-hitclap.wav". You just use this sound at Easy's 00:20:055 - 02:32:407 - and 02:33:644 - , then I think no need this sound I used more of these at one point, but they do sound out of place now. Will fix
  3. Why use default-Finish as "normal-hitwhistle.wav"?? I can't understand... :o Because the normal sampleset focusses more on the drums, and I felt that the regular finish sound didn't stand out as much as I wanted over the clap snare sound, so I made finish into a whistle and found a louder, more dramatic crash cymbal into my finish
  4. Your Normal is over 2.25 star, unrankable Whoops, missed this when I was applying a previous mod - will fix this ASAP

[Easy]

  • 00:10:776 - Finish Done
    00:15:106 (5) - whistle Opted to put a whistle on the tail of 00:13:251 (4) instead, I feel this fits better
    00:15:725 (1) - 00:16:343 (2) - DS DS was fine here, no change
    00:20:055 - remove clap and del "soft-hitclap.wav" Done, and made it a whistle
    00:19:436 (6) - blanket 00:18:818 (5) - Fixed
    00:45:416 (1) - 00:47:890 - remove whistle, add finish Fixed for the first but the second is a shorter cymbal sound so keeping as a whistle
    00:56:550 (2) - 00:57:787 - 00:59:024 - whistle Guess I forgot to reapply hitsounds after remapping here. Fixed
    01:08:302 (5,6) - why you not make like 00:31:807 (2) - ?? Variety? I'm trying not to just copy/paste the same patterns all the time
    01:20:055 - 01:22:529 - remove whistle, add finish Fixed for the first but the second is a shorter cymbal sound so keeping as a whistle
    01:37:975 (4) - wow, very long long slider... It's Easy, so I don't see a problem with this
    01:44:778 - finish Done
    01:49:727 - 01:52:201 - remove whistle, add finish Done
    01:55:294 - why this part empty?? add something here :? You stop here and music keeping... Because this is a quiet section of the song. I wanted to create a pause here as the song build up to the final chorus I'll map from 02:04:572 onwards though, since this break is quite long
    02:14:469 - 02:19:418 - 02:24:366 - remove whistle, add finish Done, it fits with the pattern I have here
    02:31:789 - Use S1 whistle Done
    02:34:340 (1) - this spinner for newbie...too long (8 sec spinner)...I can't help you this... I disagree here - due to the low OD, this spinner is quite easy to clear (only requires an average spin rate of ~130pm) - plus I want to be consistent with the other diffs

[Normal]

  • 00:12:014 (3,4,5,6) - Use this?? http://puu.sh/gXxUE/85ffd1d023.jpg Nice follow lyric Nice idea, fits better
    00:21:292 (2,3,4) - DS these Whoops. Fixed
    00:25:622 - finish Done
    00:32:117 (3) - I think, just I think. No need this circle more better than now Missing this circle creates a gap in the pattern that feels awkward to play, and the beat in the music is strong enough to justify the circle here
    00:41:395 (2,3) - Ctrl+G, better flow Good idea. Done
    00:45:416 - remove whistle, add finish Short cymbal sound here, leaving as a whistle
    00:49:127 (4) - this is for you: http://puu.sh/gXyfz/ef7d06fe60.jpg Whilst I agree with your reasoning for this pattern, it creates too many 1/2 beats in a short sequence, which isn't good for Normal. This was the least important beat imo, so I ignored it here
    00:59:642 - Finish!! not whistle Fixed
    01:20:055 - Finish...^ Short cymbal, whistle fits better here
    01:22:529 - ^ I don't want to put too much emphasis on this since the drum fill is coming up, so keeping this as a whistle
    01:40:140 (1) - DS Fixed
    01:49:727 - remove whistle, add finish Short cymbal, whistle fits better here
    01:59:624 - finish This already has a finish
    02:09:521 - ^ Short cymbal, whistle fits better here
    02:14:469 - ^ Done
    02:31:789 (1,2,3) - My suggestion: http://puu.sh/gXyCO/a3e51948c5.jpg There's no sound on the red tick where you placed the reverse arrow, so this repeat slider doesn't work for me
    02:34:340 (1) - Same problem as Easy... This isn't a problem at all, I can easily clear it with an average of ~180 spm, which is fine for a Normal difficulty imo
  1. You must remove some notes in Normal to reduce difficulty Got it down to 2.24 stars (:

[Hard]

  • 00:17:271 (5) - Ctrl+G This would mean I have to Ctrl+H 00:17:581 (6) which would then overlap 00:16:343 (3)
    00:18:199 (1,2,3,4,1,2,3,4,1) - this is very hard to play, I think leave 00:18:818 (1,2,3,4,1) - five circles is a good way reduced this to a larger square of 5 circles 1 beat apart
    00:22:220 (2,3) - Hope you like this flow: http://puu.sh/gXyWo/959b63f730.jpg I'm following the swing pattern of the drums here, so this pattern is fine
    00:23:457 (2,3) - ^, 00:24:075 - As above
    00:27:168 (5,6,7,8) - ^ ^
    00:25:622 - Finish Done
    00:29:642 (1,2,3,4) - Suggestion: http://puu.sh/gXz46/f11f77bed7.jpg Was following the drums here, but I needed to cut some difficulty and this is a great suggestion for the easier vocal track
    00:47:890 (1,2,3,4,5,6,7,8) - I love this part :) Thanks! (:
    01:02:735 (1,2,3,4,1,2,3,4,1) - same as 00:18:199 - Done
    01:04:282 (1,2,3,4,5) - same as 00:29:642 (1,2,3,4) - Done
    01:06:137 (3) - Ctrl+G I think the flow is fine here with this pattern
    01:07:220 (5) - move to 01:07:374 - because no sound and voice at 01:07:220 - I'm mapping the drums here, not the vocals, and there's a kick drum sound at 01:07:220
    01:07:683 (2,3) - combine a slider?? 01:07:993 (3) is a strong drum beat which I think deserves to be clickable rather than on a slider end
    01:09:230 (2,3,1,2) - same as 00:29:642 (1,2,3,4) - I like this pattern as it is, so I'll keep it
    01:24:694 (3) - remove all whistle, noisy... :? Not even sure why there were whistles here, the music suggests claps xD
    01:32:426 (1,2,3,4,1) - Just my thought...no need these notes...weird rhythm... Btw, I think you start 01:33:955 - is more better than start 01:32:426 -
    01:33:955 (1,2,3,4) - same as 00:29:642 (1,2,3,4) - This composite 1/2 and 1/3 drum fill is one of my favourite parts of the song, and I think the pattern here adds a touch of difficulty and variety. It will take a lot of persuasion to make me change them
    01:37:201 (2) - remove circle?? (try, hope you like) The drum rhythm is broken here without this circle and it feels more awkward toi play, so I'll keep it
    01:39:830 - Finish Added a whistle instead since this is a short cymbal sound
    01:46:016 - ^ Short cymbal, whistle fits better here
    02:31:789 (3) - NC Done
  1. 02:18:799 (6) - reverse 2 times slider is really really hard to play, hope you reduce this set I gave my thoughts on this in the previous mod, I think this is the most appropriate way to map these rhythms for this difficulty whilst maintaining variety

[Insane]

  • Just some suggestion: (I find this diff very like Hard diff
    01:00:261 (1,2,3,4,1,2,3,4,1,2,3,4) - You can change lots of circle for jumps here (I'm evil :) ) Lol, upped the DS to 1.5x for the first 4 sliders, I think the jumps in the second slider set are fine as they are though
    01:04:282 (1,2,3,4) - Same as Hard mod (If you change ↑, make easy here). Same 01:04:282 (1,2,3,4) - & 01:33:955 (1,2,3,4) - i think the pattern and jumps here are fine for this difficulty so I'll keep them

    01:22:838 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Change all circles here I had a stream here originally, but it's just too long a drum fill to map completely by streams without creating a huge difficulty spike. I'll keep this as it is for now until someone suggests a suitable alternative
    01:32:426 (1,2,3,4,5) - same as Hard mod, no need these notes Same as Hard, I am not changing them unless I absolutely have to

    02:12:305 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - Good job, you are an evil too :) Hehe, I had to try getting at least one stream in somewhere, these drumrolls are just too good to miss!

Good luck :)
Many thanks for the very helpful mod! I did use a lot more of your suggestions than it appears since a lot of the suggestions I rejected were either to do with the same whistle/finish argument, or just my own personal preference. Believe me, this was a big help and I'm grateful for you help (:
Fookiz
General
a lot of bad blankets that are realy easy to fix
also too symetrical for my taste >.>
Easy
nothing
Normal
00:30:570 (3,1) - 3 = NC
1 = un NC
00:06:137 (1,2) - fix blanket

Hard
00:00:261 (1,2,3) - its not good to start a map in the very corner, i suggest moving it to around the center
00:44:797 (3,4) - bad pattern, a lot of things you can do here
00:12:477 (5,6) - fix blanket
00:29:642 (1,2) - ^
00:42:477 (4,1) - ^
00:47:581 (3,1) - ^

Insane
01:03:354 (3,4) - bad pattern, just copy 01:02:735 (1,2) - and then rotate 180 degrees
02:12:305 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - realy big difficulty spike, i suggest putting some reverse sliders somewhere
00:15:725 (1,2) - fix blanket
00:16:962 (1,2) - ^
00:30:880 (1,2) - ^
00:31:807 (4,5) - ^
00:33:044 (1,2,3) - ^
00:34:127 (4,5) - ^
00:36:910 (5,6) - ^
00:40:776 (1,2) - ^
00:47:581 (1,2) - ^
00:47:890 (2,3) - ^
00:56:550 (5,6) - ^
00:57:013 (6,7) - ^
01:05:519 (1,2) - ^
01:06:446 (4,5) - ^
01:07:684 (1,2,3,4,5) - ^
01:11:704 (6,7) - ^
01:13:250 (3,4) - ^
01:15:416 (1,2) - ^
01:34:265 (2,3) - ^
01:35:191 (1,2) - ^
01:36:118 (4,5) - ^
01:37:356 (1,2) - ^
01:41:221 (5,6) - ^
01:45:088 (1,2) - ^
02:18:181 (4,5,6,7) - ^

most of them are realy easy to fix, you just need to move it 1 or 2 pixels. you dont have to change slider shapes that much. also a lot of your map is copy paste so copy the blankets
Topic Starter
JBHyperion
Wow, was not expecting a wild mod :3

Fookiezi wrote:

General
a lot of bad blankets that are realy easy to fix
also too symetrical for my taste >.> I think symmetrical patterns look better, sorry.
Easy
nothing
Normal
00:30:570 (3,1) - 3 = NC Fixed this and below
1 = un NC
00:06:137 (1,2) - fix blanket Moved (2) to [x-458] and rotated tail 1 degree cw

Hard
00:00:261 (1,2,3) - its not good to start a map in the very corner, i suggest moving it to around the center Fixed, although it's still slightly to the right to maintain DS
00:44:797 (3,4) - bad pattern, a lot of things you can do here Made a curved sloping blanket
00:12:477 (5,6) - fix blanket Moved (6) to [x-332,y-20]
00:29:642 (1,2) - ^ This blanket here is fine already
00:42:477 (4,1) - ^ Moved to [x-71] and reduced the slider curve slightly
00:47:581 (3,1) - ^ The blanket here is fine already and it's symmetrical with 00:47:271 (2) -

Insane
01:03:354 (3,4) - bad pattern, just copy 01:02:735 (1,2) - and then rotate 180 degrees Reduced the jump distance and changed the pattern, but not as you suggested
02:12:305 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - realy big difficulty spike, i suggest putting some reverse sliders somewhere This would kill the flow and make the stream much harder to read. I'm keeping it
00:15:725 (1,2) - fix blanket Rotated (2) 1 degree ccw
00:16:962 (1,2) - ^ This blanket here is fine already
00:30:880 (1,2) - ^ Increased the curve of (2) and moved (1,2) down and to the left to keep it within the grid boundary
00:31:807 (4,5) - ^ This is so marginal it would only ever be noticed in the editor, and changing it would be more trouble than it's worth
00:33:044 (1,2,3) - ^ Fixed the curve and anchor placement of (1) and moved the tail of (3) to [y-248]
00:34:127 (4,5) - ^ Reduced the curve of (5) slightly
00:36:910 (5,6) - ^ Moved the head of (6) [y-172] and smoothed out the curve
00:40:776 (1,2) - ^ Decreased the curve of (1) slightly and moved to [x-132,y-152]
00:47:581 (1,2) - ^ Decreased the curve of 00:47:581 (1) slightly
00:47:890 (2,3) - ^ Rotated the tail of (3) 2 degrees cw
00:56:550 (5,6) - ^ This blanket here is fine already
00:57:013 (6,7) - ^ Reduced the curve on both and made (6) start at [x-364,y-236]
01:05:519 (1,2) - ^ Reduced the curve of (2) and moved to [x-48,y-180]
01:06:446 (4,5) - ^ Copy/pasted from above and rotated 180 degrees, starting in the same place as the original
01:07:684 (1,2,3,4,5) - ^ Fixed all
01:11:704 (6,7) - ^ Moved (6) to [x-344,y-350]
01:13:250 (3,4) - ^ Moved (4) to [x-104,y-220], rotated tail 2 degrees ccw and reduced curve
01:15:416 (1,2) - ^ Moved (1) to [x-145,y-234], rotated tail 3 degrees cw and reduced curve
01:34:265 (2,3) - ^ Rotated (3) 2 degrees ccw
01:35:191 (1,2) - ^ Reduced the curve of (2) and moved the tail to [x-68,y-184]
01:36:118 (4,5) - ^ Copy/pasted from above and rotated 180 degrees, starting in the same place as the original
01:37:356 (1,2) - ^ Moved the tail to [y-72]
01:41:221 (5,6) - ^ Rotated the tail of (6) 2 degrees cw
01:45:088 (1,2) - ^ Reduced the curve of (1) and moved the tail to [x-432,y-324]
02:18:181 (4,5,6,7) - ^ Reduced the curve on both of these

most of them are realy easy to fix, you just need to move it 1 or 2 pixels. you dont have to change slider shapes that much. also a lot of your map is copy paste so copy the blankets
Thanks for your mod, but in future, you could do with providing a little more detail in your feedback to help the mapper improve. Also, just because you think a pattern is bad, does not necessarily mean that it is - it just means you dislike it. Different people see things in different ways, so try and understand things from the mapper's point of view and if you still feel something should be changed, give a detailed explanation of why you think this. Just saying "bad pattern" doesn't help unless the mapper knows *why* it's a bad pattern.
Lavender
yo, as your request

[General]
Seems fine to me.

[Easy]
  1. Totally fine without some long sliders like 02:17:563 (4,3) - seems lazy, you may use some more 1/2 sliders.
[Normal]
  1. 00:47:890 (1,2,3) - Please use 3/2 reverse slider here for beginners.
  2. 00:50:209 (6) - NC here
  3. 01:49:727 (1,3) - Avoid overlapping
  4. 02:02:099 (4) - 02:20:656 (4) - long sliders orz
  5. 02:11:686 (5,3) - stack nazi
[Hard]
  1. 00:03:663 (1,3) - Why not be symmetrical here?
  2. 00:09:539 (4,5) - I think that you can reduce some sv for these two sliders.
  3. 00:22:684 (3) - Place it further, it might cause player to hit it at 00:22:529 - at current place.
  4. 00:38:302 (2) - I suggest to split it into a slider and a circle cause there is a stress at 00:38:611 -
  5. 01:21:601 (1,2) - increase distance gap
  6. 01:37:046 (1,2,3,4,5) - this flow is hard to read imo
  7. Cool map.
[Insane]
  1. 00:08:070 (4) - overmap here
  2. 00:33:663 (3) - Ctrl+G better.
  3. 00:37:065 (6) - ^
  4. Sorry that I think this insane needs to be improved. Once you choosed symmetrical style, please use it in your whole map, current patterns seem a bit messy.
    Drop some good symmetrical-style map here, hope you can learn from them.
  5. http://osu.ppy.sh/b/499343
  6. https://osu.ppy.sh/b/549659
  7. https://osu.ppy.sh/b/443588

Nice Skin! Good Luck.
Topic Starter
JBHyperion

[Teichan] wrote:

yo, as your request

[General]
Seems fine to me. Good start :P

[Easy]
  1. Totally fine without some long sliders like 02:17:563 (4,3) - seems lazy, you may use some more 1/2 sliders. Broke up some of the really long non-repeating sliders like 00:25:931 (2) - 01:37:975 (4) and the two you mentioned but kept 01:23:148 (4) for the drumroll, I want to emphasise all drum notes equally here
[Normal]
  1. 00:47:890 (1,2,3) - Please use 3/2 reverse slider here for beginners. Sure
  2. 00:50:209 (6) - NC here It's on a 1/2 so fair enough
  3. 01:49:727 (1,3) - Avoid overlapping Done, and did the same with 01:50:655 (3,5) here as well
  4. 02:02:099 (4) - 02:20:656 (4) - long sliders orz Split up 02:20:656 (4) - but I'll keep 01:57:150 (1) and 02:02:099 (4) for now, since this is the calmest part of the song and I want a steady buildup into the last chorus
  5. 02:11:686 (5,3) - stack nazi Good spot. Fixed
[Hard]
  1. 00:03:663 (1,3) - Why not be symmetrical here? 00:03:663 (1) Is angled because of the wobble in the first "Yeah!" vocal, whilst the second "Yeah!" is a smoother sound, so it is mapped by 00:04:591 (3) having a smooth curve instead. However, you're the second person to mention this, so if it gets suggested again, I'll change it
  2. 00:09:539 (4,5) - I think that you can reduce some sv for these two sliders. Nice idea, changed to 0.75x
  3. 00:22:684 (3) - Place it further, it might cause player to hit it at 00:22:529 - at current place. Moved it to [x-0,y-192]
  4. 00:38:302 (2) - I suggest to split it into a slider and a circle cause there is a stress at 00:38:611 - Sure
  5. 01:21:601 (1,2) - increase distance gap Not sure why there was an anti-jump here. Fixed
  6. 01:37:046 (1,2,3,4,5) - this flow is hard to read imo I think the zigzag between (2,3) is the culprit here, so I moved (2) to [x-444,y296] to make the flow more curved here
  7. Cool map. Thanks!
[Insane]
  1. 00:08:070 (4) - overmap here The 1/4 note fits here because there's triplet in the guitar track. Also, I like the variety it provides over the previous two measures
  2. 00:33:663 (3) - Ctrl+G better. This is intentional, I feel the flow is ok currently, and I did this for variety, since I use a different flow for a very similar pattern later on.
  3. 00:37:065 (6) - ^ ^
  4. Sorry that I think this insane needs to be improved. Once you choosed symmetrical style, please use it in your whole map, current patterns seem a bit messy. Is this is meant to be a pun? jk ^^ I personally think the Insane is one of the better diffs due to some of the great feedback I've got from other modders, but I'll still go through it and see if I can make any improvements - different people like different things after all
    Drop some good symmetrical-style map here, hope you can learn from them.
  5. http://osu.ppy.sh/b/499343
  6. https://osu.ppy.sh/b/549659
  7. https://osu.ppy.sh/b/443588
    I already had all of these maps lol, but thanks for highlighting them for me - I'll definitely take a look at them and see what I can learn

Nice Skin! Good Luck. :D
Thanks for your very helpful mod!
Dilectus
From my M4M queue. If there's anything that you didnt understand (cause im terrible at explaining), please do pm me or talk to me ingame.

Normal

  1. 00:24:230(4) - move down to x:132 y:296?
  2. 00:35:828(1,3) - dont know why im so bothered by this overlap
  3. 00:49:677(2) - fix slider? http://puu.sh/h7r3X/bf1b6472c0.jpg altho if its intentional to be that way, dont bother fixing :)
  4. 01:02:735(1,2,1) - I feel like you could create some symmetry.
  5. 02:16:943(1,2) - maybe you could make these sliders bend?
  6. 02:25:603(4) - only personal, i hate these kind of 2008 sliders.
  7. 02:33:489(2) - this note sounds off beat. maybe you know what the issue is?
Hard

  • AR:7?
  1. 00:00:261(1,2) - Turn them into a slider? http://puu.sh/h7rMJ/9fca511b46.jpg
  2. 00:02:735(4,5) - ^
  3. 00:05:209(4,5) - ^
  4. 00:07:684(4,5) - ^
  5. 00:37:374(6,1) - these are pretty high up when theres alot of mapping space.
  6. 00:41:704 - remove clap? threw me off a little
  7. 00:44:178 - ^
  8. 00:47:890 - add clap?
  9. 00:50:055 - ^
  10. 01:15:725 - missing clap
  11. 02:18:799(6) - 1 reverse should be fine. I'm kind of against having more than 1 reverse and I see youre using it alot in this difficulty. It throws me off, but that's just my opinion
Insane

  1. 00:00:261 - maybe make this the same as the others? (00:02:735) (00:05:209) (00:07:684)
  2. 00:28:096 - instead of having a clap here, copy and paste one of your claps and rename that file to soft-slidertick and put that there?
  3. 00:47:581 - follow the pattern of hitsounds you used on your hard.
  4. 01:06:756(5) - put the clap at the end of the slider?
  5. 01:08:302 - missing clap
  6. 01:36:428 - put the clap at the end of the slider?
  7. 02:12:304 - thats a pretty long stream, maybe put some reverse sliders in there?
  8. 02:16:016 - missing clap

    Please do check through your difficulty for hitsound errors.
Dont know why but this song reminds me of Rise Against xD

Good luck with your map man and I hope my mod was somewhat useful :3
Topic Starter
JBHyperion

DavidEd wrote:

From my M4M queue. If there's anything that you didnt understand (cause im terrible at explaining), please do pm me or talk to me ingame.

Normal

  1. 00:24:230(4) - move down to x:132 y:296? Sure, this flows a little better
  2. 00:35:828(1,3) - dont know why im so bothered by this overlap Rotated (2,3) anticlockwise slightly to fix this
  3. 00:49:677(2) - fix slider? http://puu.sh/h7r3X/bf1b6472c0.jpg altho if its intentional to be that way, dont bother fixing :) Yeah it does look a bit weird... Removed one of the grey anchor points to make a nicer curve
  4. 01:02:735(1,2,1) - I feel like you could create some symmetry. Sure
  5. 02:16:943(1,2) - maybe you could make these sliders bend? Can do
  6. 02:25:603(4) - only personal, i hate these kind of 2008 sliders. Lol, it is a bit dull. Split into two symmetrical 1/1 sliders anyway, since the beats are strong enough to justify it
  7. 02:33:489(2) - this note sounds off beat. maybe you know what the issue is? Good spot. I think this should really be on the yellow tick (4/8) at 02:33:451 but I don't want to use this in Normal (or at all tbh xD) so I just made another 1/1 slider at 02:33:335 to keep the rhythm
Hard

  • AR:7? Absolutely, I was sure this was already AR7 but oh well (:
  1. 00:00:261(1,2) - Turn them into a slider? http://puu.sh/h7rMJ/9fca511b46.jpg Sure, I feel like I needed to reduce the difficulty of this diff slightly anyway to make the spread better and this should help. Done here and for all similar suggestions
  2. 00:02:735(4,5) - ^
  3. 00:05:209(4,5) - ^
  4. 00:07:684(4,5) - ^
  5. 00:37:374(6,1) - these are pretty high up when theres alot of mapping space. Moved 00:37:065 (5,6,1) down a bit and made (5,6) into a kind of far-away blanket
  6. 00:41:704 - remove clap? threw me off a little Done
  7. 00:44:178 - ^ ^
  8. 00:47:890 - add clap? I was trying to avoid using multiple hitsounds on the same object but this actually sounds pretty good with the clap/finish
  9. 00:50:055 - ^ Done
  10. 01:15:725 - missing clap Fixed
  11. 02:18:799(6) - 1 reverse should be fine. I'm kind of against having more than 1 reverse and I see youre using it alot in this difficulty. It throws me off, but that's just my opinion Fixed here. Regarding the multiple-repeat sliders in general, I've tried using two 1/2 slider patterns, 1/2 repeating slider and single circle patterns, etc. but this just feels the most natural to me. The alternatives either felt repetitive, or just didn't emphasise the strong beats in the way that I'd like, so I'll keep them as they are for now.
Insane

  1. 00:00:261 - maybe make this the same as the others? (00:02:735) (00:05:209) (00:07:684) Wanted to make the intro a little easier on the jump distance, but it probably makes things a little more confusing later on, so I'll agree to this
  2. 00:28:096 - instead of having a clap here, copy and paste one of your claps and rename that file to soft-slidertick and put that there? Nice idea. Done, and also moved the anchor point to coincide with this slider tick
  3. 00:47:581 - follow the pattern of hitsounds you used on your hard. Done, guess I confused myself with the additional notes
  4. 01:06:756(5) - put the clap at the end of the slider? I moved it from the head to the tail, if that's what you meant - sounds weird on both lol
  5. 01:08:302 - missing clap Fixed
  6. 01:36:428 - put the clap at the end of the slider? Done, same as 01:06:756(5) -
  7. 02:12:304 - thats a pretty long stream, maybe put some reverse sliders in there? I tried to do this before when I was experimenting with the diff spread, and I just found the stop/start nature the reverse sliders brought to be quite awkward. I'd like to keep this as it is if possible
  8. 02:16:016 - missing clap Fixed

    Please do check through your difficulty for hitsound errors. Have done, think they work a lot better now
Dont know why but this song reminds me of Rise Against xD I think it has a kind of punk feel to it, so maybe that's why? (:

Good luck with your map man and I hope my mod was somewhat useful :3
This was a big help, thanks a lot! I'll try and get my side of the m4m done for you tonight.
_tasty
Heyhey, from my mod queue :3
Song is not too much of my taste so I'll mod 1 diff..
[General]
I don't really like the song but hearing the beat of this song, you can do so much with it.
Your patterns get a bit boring for me, feels like you're playing very safe with the sliders
[Insane]
00:00:570 (3,4) - 00:03:044 (3,4) - 00:05:519 (3,4) - 00:07:993 (3,4,5) - Please choose wether you want to stack or not. If you want to make a variety please be consistent.
(ex. stack, not stack, stack, not stack or stack, not stack, not stack, stack.) Although in my opinion, it would be better if you stack all of them (if you want to emphasise the guitar sound.)

00:07:684 (1,2,3,4,5) - I find this anti-clockwise flow after 00:07:374 (3)
a bit odd. As 00:02:426 (3,1,2,3,4) and 00:04:900 (3,1,2,3,4) flows clockwise.

00:08:070 (4) - This doesn't really sound good, I suggest removing it.

00:12:014 (5) - Slider shape breaks the flow here, it plays very weird.

00:18:740 - You missed a beat here.

00:18:972 - The drum beat here is strong so you shouldn’t use a slider. Use a circle to emphasise the beat. (I see that you have quite a lot of problem with this, I’ll point out the ones I really think you should change.)
For the two above, maybe you can try something like this.

You don’t have to make it like this, just a suggestion.

00:18:818 (3) - There's a strong drum beat at the end of this slider, you should change this into a circle instead to emphasise it.

00:22:220 (7) - Again, you can hear the drum at the end of this slider. I suggest changing it to a circle on 00:22:220 and a 1/1 slider on 00:22:374 (following vocals). If you just want to map the drums, use circles.

00:22:684 (8) - Similar issue here. Would be better if you changed slider head to a circle and slider tail to a 1/2 slider.

00:23:148 (2) - Instead of making this into a reverse slider, try using a slider then a circle. Also, add a clap where the slider ends.

00:23:611 (3) - ^ You can make this very interesting and fun to play if you change up the placement.

00:24:230 (5,6) - I would map this part more, you can do many different things with this part by following the drums.

00:28:096 (1,2) - ^ Especially since it builds up to the chorus.

00:29:642 (1,2,3) - You can play around with the placement a bit more here.. seems a little boring

00:30:261 (3) - Better as circles instead.

00:29:642 (1,2,3) - I think it’ll be really cool if you add a clap to both head and tail of these sliders.

00:30:570 (4) - Use 1.5/6x DS. The song allows you to place a larger jump.

I have a suggestion for a different hit sounding pattern to the chorus part of the song. Take this with a grain of salt though. I honestly don’t know anything about hit sounding, this is just what sounds good to me.
00:31:653 (3) - Add clap here
00:31:807 (4) - Remove clap at beginning and add at the end instead.
try it and see if you like it :)


01:01:498 (1) - ctrl j/h and move back to original place, plays out and flows better.

01:03:276 - You missed a beat here.

01:03:354 (3) - align with 01:03:354 (3), it doesn’t flow very well

01:15:416 (1,2) - I wouldn’t follow the vocals here, it’s kind of weird. Same goes with the previous chorus.
Topic Starter
JBHyperion

ReeChelly wrote:

Heyhey, from my mod queue :3
Song is not too much of my taste so I'll mod 1 diff.. Anything is better than nothing (Y)
[General]
I don't really like the song but hearing the beat of this song, you can do so much with it.
Your patterns get a bit boring for me, feels like you're playing very safe with the sliders
[Insane]
00:00:570 (3,4) - 00:03:044 (3,4) - 00:05:519 (3,4) - 00:07:993 (3,4,5) - Please choose wether you want to stack or not. If you want to make a variety please be consistent.
(ex. stack, not stack, stack, not stack or stack, not stack, not stack, stack.) Although in my opinion, it would be better if you stack all of them (if you want to emphasise the guitar sound.) Opted for spaced, stacked, stacked, spaced

00:07:684 (1,2,3,4,5) - I find this anti-clockwise flow after 00:07:374 (3)
a bit odd. As 00:02:426 (3,1,2,3,4) and 00:04:900 (3,1,2,3,4) flows clockwise. Rotated all 90 degrees anticlockwise and Ctrl+H for a clockwise flow

00:08:070 (4) - This doesn't really sound good, I suggest removing it. Several people have commented on this so I'll remove it now

00:12:014 (5) - Slider shape breaks the flow here, it plays very weird. Rotated all of the combo after (2) 15 degrees ccw to accommodate a greater angle on (5), should flow better now

00:18:740 - You missed a beat here. This was intentional. I felt it would kill the flow of my original pattern, but I think it fits much better with your suggestion below, so I've added it.

00:18:972 - The drum beat here is strong so you shouldn’t use a slider. Use a circle to emphasise the beat. (I see that you have quite a lot of problem with this, I’ll point out the ones I really think you should change.)
For the two above, maybe you can try something like this.

You don’t have to make it like this, just a suggestion.
Nice idea, I like it

00:18:818 (3) - There's a strong drum beat at the end of this slider, you should change this into a circle instead to emphasise it. Fixed with the above

00:22:220 (7) - Again, you can hear the drum at the end of this slider. I suggest changing it to a circle on 00:22:220 and a 1/1 slider on 00:22:374 (following vocals). If you just want to map the drums, use circles. The drum sound on the tail is a weaker kick beat compared to the stronger snare drum sound on the head, so I feel this is fine

00:22:684 (8) - Similar issue here. Would be better if you changed slider head to a circle and slider tail to a 1/2 slider. I agree here though, since the snare is on the tail. Fixed

00:23:148 (2) - Instead of making this into a reverse slider, try using a slider then a circle. Also, add a clap where the slider ends. Changed the note pattern as you suggested, butput the clap on the circle since this is the strong snare sound

00:23:611 (3) - ^ You can make this very interesting and fun to play if you change up the placement. Hopefully it's a bit more interesting without the reverse sliders

00:24:230 (5,6) - I would map this part more, you can do many different things with this part by following the drums. I'm trying to add a bit of variety here, 1/2 sliders throughout the entire map gets boring

00:28:096 (1,2) - ^ Especially since it builds up to the chorus. A number of people have given positive contributions to the current pattern, so I'd like to keep it

00:29:642 (1,2,3) - You can play around with the placement a bit more here.. seems a little boring I use different patterns for this section when it's repeated later on. I think this is fine for the first one

00:30:261 (3) - Better as circles instead. I disagree, the snare sound on the head is much stronger than the kick sound on the tail, and these sounds are consistent on each slider in this combo, so I see no reason why this one should be any different

00:29:642 (1,2,3) - I think it’ll be really cool if you add a clap to both head and tail of these sliders. Putting claps on all of these would be too overbearing imo, and the weaker kick drum sound on the tails doesn't really justify it

00:30:570 (4) - Use 1.5/6x DS. The song allows you to place a larger jump. Done

I have a suggestion for a different hit sounding pattern to the chorus part of the song. Take this with a grain of salt though. I honestly don’t know anything about hit sounding, this is just what sounds good to me.
00:31:653 (3) - Add clap here
00:31:807 (4) - Remove clap at beginning and add at the end instead.
try it and see if you like it :)
Sorry, this just sounds really awkward to me. For following the drums, (3) is a weak kick beat, so clap is unjustified, and even though it's on the downbeat, neither the head or tail of (4) are particularly prominent compared to the current snare sounds (which already have claps) at 00:31:189 and 00:32:426 so I'll keep my current pattern

01:01:498 (1) - ctrl j/h and move back to original place, plays out and flows better. Done

01:03:276 - You missed a beat here. I don't hear anything here...

01:03:354 (3) - align with 01:03:354 (3), it doesn’t flow very well Do you mean align it with (4)? I can't align something with itself! xD I think I get what you meant though, so I made this into an oval flow

01:15:416 (1,2) - I wouldn’t follow the vocals here, it’s kind of weird. Same goes with the previous chorus. Made 01:15:725 (2) into two 1/2 sliders (one strong beat, one weaker beat) and did the same in the other choruses
Thanks for the mod! Pattern suggestions were very helpful (:
MBomb
I'm bored, have another star lol
Topic Starter
JBHyperion

- Magic Bomb - wrote:

I'm bored, have another star lol
You should do boring stuff that makes you bored more often then ;)
/me runs
-Lemons
Oh man this has been modded a lot.
For your queue

Easy
[General]
I'm not a big fan of all the overlapping on the notes since this is an easy, but that's just me. Plus if you made them all separated it would probably up the stars by like .30, so that's really up to you how you wanna do it. I just think it looks cleaner if they're all separate
[Modding Stuff]
00:13:251 (4) - Maybe make this slider rounder, It's fine how it is now but I like really roundy sliders is all :P
01:50:964 (3) - ^
01:53:438 (5) - I'd do something crazy with this slider, make it have some kinks in it or something similar to 01:50:964 (3) - since it is the part right before a break

I didn't notice any other issues, really well polished stuff

Normal
[General]
I don't even need a general tab for this one but lolformating
[Modding Stuff]
00:13:869 (3,4) - I think there should be a single note on the red tick when he's saying the 'na' in vietnamese, but it's up to you as it's fine how it is now
00:37:374 (4) - Could make this into a blanketing slider with the hump on this slider
00:45:416 (1) - Looks better as http://puu.sh/h9R06/d3f064576a.jpg imo
00:50:209 (1) - Move this to say x:145 y:77, just to keep it from looking cramped up there
01:04:900 (2,1) - I think there should be something inbetween these, like a single note on the white tick

Hard
[General]
There are a lot of pauses in the rhythm, some of them didn't make sense to me but they might to you so I'll try to point out the ones that made no sense to me.
[Modding Stuff]
00:04:591 (3) - Would look better if it mimics 00:03:663 (1) -
00:08:921 (2,3) - The spacing between these two needs to be less I think, at first glance it looks like the same spacing as 1 to 2 which would prompt me to wait the same time beat wise as 1 to 2, like the way you have it at 02:03:955 (4,5,6) - is perfect.
00:27:323 (6,7) - This is one of the pauses that I was talking about, I think that even if you're mapping the vocals having a note on the implied beat makes for cleaner play
01:57:768 (5,6,7) - I think these should be maybe further into grid 4, or higher or something, It just feels like this part focuses too much on the left side so these could be over on the right side
02:14:470 (1) - I think you could make a jump with this note, it would keep it from looking cramped up on that particular note too,move it to like x:39 y:108
02:33:025 (4) - This slider is cute and I just wanted to tell you that :)

Insane
[General]
You can be mean with your jumps if you want to! it's an insane :D
[Modding Stuff]
00:04:900 (3) - Move to x:43 y:40 to straighten the jump out
00:17:271 (2) - Have this slider end stack on the same point as 00:18:044 (4) -
00:28:096 (1) - Blanket with this slider
00:48:199 (3) - You could probably blanket this slider with the ending approach circle from 00:47:890 (2) - like this http://puu.sh/h9SvF/093584cb7f.jpg
00:49:745 (2,3,4,5) - You can space these out more so they match the ones at the very beginning (http://puu.sh/h9SWc/c6e536c167.jpg should kinda explain)
01:01:498 (1) - Have this not touch the previous slider
01:01:962 (2) - ^ (you can technically make this into a bigger jump because the slider leniency circle makes this easy to do)
01:02:735 (1,2,3,4,5,6) - Take this whole combo over to x:353 y:73 so it doesn't touch any of the other parts
01:54:676 (3) - x:319 y:137 to straighten things out
01:57:769 (2) - Move this so it's stacked with 01:58:696 (4) -
02:08:902 (1,2,3,4,5) - You can space this more
Hope this helps :D
Topic Starter
JBHyperion

-Lemons wrote:

Oh man this has been modded a lot. It's the first map I actually submitted so it's evolved a bit with time (:
For your queue

Easy
[General]
I'm not a big fan of all the overlapping on the notes since this is an easy, but that's just me. Plus if you made them all separated it would probably up the stars by like .30, so that's really up to you how you wanna do it. I just think it looks cleaner if they're all separate It's a valid point, but because the combination of low DS (for Easy) and a relatively high BPM, this was inevitable. I feel the overlaps are marginal and shouldn't have an adverse effect on gameplay though. Plus, as you say, increasing DS would hit the star diff pretty hard and ruin the spread, so I'll keep this as it is for now
[Modding Stuff]
00:13:251 (4) - Maybe make this slider rounder, It's fine how it is now but I like really roundy sliders is all :P I think this is fine, if I add more curve, I'll need to bring 00:15:106 (5,1,2) closer which will ruin the flow imo
01:50:964 (3) - ^ Don't really have the room to add more curve here as I want to avoid getting too close to the edge of the playfield
01:53:438 (5) - I'd do something crazy with this slider, make it have some kinks in it or something similar to 01:50:964 (3) - since it is the part right before a break It is a little plain I guess, so I'll jazz it up some :^)

I didn't notice any other issues, really well polished stuff Thanks (:

Normal
[General]
I don't even need a general tab for this one but lolformating
[Modding Stuff]
00:13:869 (3,4) - I think there should be a single note on the red tick when he's saying the 'na' in vietnamese, but it's up to you as it's fine how it is now Whilst I agree with your reasoning and actually quite like this idea myself, I'll keep it how it is. I'm already getting enough (in my opinion, unwarranted) criticism for the 1/2 sliders/spacing I already have lol
00:37:374 (4) - Could make this into a blanketing slider with the hump on this slider Nice idea, hadn't thought of this
00:45:416 (1) - Looks better as http://puu.sh/h9R06/d3f064576a.jpg imo I reduced the kink a little bit, but not as much as you suggested as I want to keep a noticeable change of direction to correspond to the drum beat
00:50:209 (1) - Move this to say x:145 y:77, just to keep it from looking cramped up there But this breaks DS... I think it's fine where it is for now since I put a NC on it
01:04:900 (2,1) - I think there should be something inbetween these, like a single note on the white tick Sure there as a note here before... Fixed lol

Hard
[General]
There are a lot of pauses in the rhythm, some of them didn't make sense to me but they might to you so I'll try to point out the ones that made no sense to me.
[Modding Stuff]
00:04:591 (3) - Would look better if it mimics 00:03:663 (1) - This is intentional, since the first "Yeah" is a short sound, whilst the second is a longer sound, but since no-one seems to see this, I guess I have no choice but to change it >.<
00:08:921 (2,3) - The spacing between these two needs to be less I think, at first glance it looks like the same spacing as 1 to 2 which would prompt me to wait the same time beat wise as 1 to 2, like the way you have it at 02:03:955 (4,5,6) - is perfect. Okay, copy/pasted that DS here too
00:27:323 (6,7) - This is one of the pauses that I was talking about, I think that even if you're mapping the vocals having a note on the implied beat makes for cleaner play Made 00:27:323 (6) into a 1/2 slider since 00:27:477 is a weaker beat
01:57:768 (5,6,7) - I think these should be maybe further into grid 4, or higher or something, It just feels like this part focuses too much on the left side so these could be over on the right side Looking at all the notes in this quiet section selected, the left is quite densely populated, so I'll agree to this
02:14:470 (1) - I think you could make a jump with this note, it would keep it from looking cramped up on that particular note too,move it to like x:39 y:108 It's emphasised with a finish and it does look a little cramped as it is, so sure
02:33:025 (4) - This slider is cute and I just wanted to tell you that :) I've not heard that before! xD - I just hope the level of wiggle is rankable (:

Insane
[General]
You can be mean with your jumps if you want to! it's an insane :D
[Modding Stuff]
00:04:900 (3) - Move to x:43 y:40 to straighten the jump out Do you mean x:40 y:43? (2,3) are both x:40 so moving (3) to x:43 makes no sense for a vertical flow here
00:17:271 (2) - Have this slider end stack on the same point as 00:18:044 (4) - Rotated 7 degrees anticlockwise (:
00:28:096 (1) - Blanket with this slider Looks good
00:48:199 (3) - You could probably blanket this slider with the ending approach circle from 00:47:890 (2) - like this http://puu.sh/h9SvF/093584cb7f.jpg Whilst this does look good, I'd have to drop the DS here to do as you suggested, and I don't think the anti-jump is appropriate here. I'd prefer to keep this as a more spaced blanket - Incidentally, this blanket was a little off anyway, so thanks for making this point so I could spot and fix it myself (Y)
00:49:745 (2,3,4,5) - You can space these out more so they match the ones at the very beginning (http://puu.sh/h9SWc/c6e536c167.jpg should kinda explain) Didn't realise the spacing was even different here as I thought I'd copied this pattern anyway. Fixed
01:01:498 (1) - Have this not touch the previous slider Sure, a bit of jump couldn't hurt here anyway
01:01:962 (2) - ^ (you can technically make this into a bigger jump because the slider leniency circle makes this easy to do) Did this with the above
01:02:735 (1,2,3,4,5,6) - Take this whole combo over to x:353 y:73 so it doesn't touch any of the other parts Done
01:54:676 (3) - x:319 y:137 to straighten things out Essentially done, although [x-320,y-136] looks a tiny bit straighter to me
01:57:769 (2) - Move this so it's stacked with 01:58:696 (4) - Sure
02:08:902 (1,2,3,4,5) - You can space this more Hope 1.5x isn't too evil >:)
Hope this helps :D
This was a huge help, thanks a lot! I'll make a start on my side of the m4m tonight, but I might not finish until tomorrow (Y)
_tasty
00:00:570 (3,4) - 00:03:044 (3,4) - 00:05:519 (3,4) - 00:07:993 (3,4,5) - Please choose wether you want to stack or not. If you want to make a variety please be consistent.
(ex. stack, not stack, stack, not stack or stack, not stack, not stack, stack.) Although in my opinion, it would be better if you stack all of them (if you want to emphasise the guitar sound.) Opted for spaced, stacked, stacked, spaced
Try to make the stacks by 2? ><

Also, have a star~~
I'd love to see this get ranked
Topic Starter
JBHyperion

ReeChelly wrote:

00:00:570 (3,4) - 00:03:044 (3,4) - 00:05:519 (3,4) - 00:07:993 (3,4,5) - Please choose wether you want to stack or not. If you want to make a variety please be consistent.
(ex. stack, not stack, stack, not stack or stack, not stack, not stack, stack.) Although in my opinion, it would be better if you stack all of them (if you want to emphasise the guitar sound.) Opted for spaced, stacked, stacked, spaced
Try to make the stacks by 2? >< Whoops. Sorry for misunderstanding your suggestion! I'll change this ASAP.

Also, have a star~~
I'd love to see this get ranked Wow thanks, much appreciated! ^^
Nitrousdragon
I don't really like the mapping style, and it makes this map hard to mod for me.
Because of this, I only have one thing i need from you on Insane.

[Insane]
00:01:189 (1,2,3) and 00:03:663 (1,2,3) - I don't like how these circles are placed. Perhaps try moving them somewhere else? :?:

I hope to see this get ranked, if you decide to do the one mod, I'll give you a star. 8-)
-Lemons
Have a star for getting this song stuck in my head for the past 2 days
Topic Starter
JBHyperion

Nitrousdragon wrote:

I don't really like the mapping style, and it makes this map hard to mod for me.
Because of this, I only have one thing i need from you on Insane. Not to worry, different people are allowed to like different things after all (:

[Insane]
00:01:189 (1,2,3) and 00:03:663 (1,2,3) - I don't like how these circles are placed. Perhaps try moving them somewhere else? :?: what would you suggest? A linear pattern would be boring here, and three notes don't exactly make a great curve, so a triangular pattern of some description seems like the logical choice here. Is it an issue of spacing, flow, being boring? o_O

I hope to see this get ranked, if you decide to do the one mod, I'll give you a star. 8-) You asked for a mod in my queue, so you'll get your mod :^)
Thanks for the mod, although I don't really feel I can award kudosu for this without some more input from you, sorry ):

-Lemons wrote:

Have a star for getting this song stuck in my head for the past 2 days Thanks! Don't forget to share it with all of your friends too /me runs ^^
Jonarwhal
NM from my queue~!!

Easy~
SPOILER
  1. AR 2?
  2. 00:36:137 (1,2,3) - spacing here, try 2 at x-84 y-96, 3 at x-172 y-188, and 4 at x-204 y-64
  3. 00:41:704 (2) - Improve the blanket. Stretch out the slider, and if you do that, copy/paste 2 to 3 again. Ds isn't affected.
  4. 01:10:776 (1,2,3) - It's not recommended to stack after 1 hitcircle. Try this. 2 is at x-280 and y-280 and rotated 20% clockwise, 1, in the next combo, is at x-260 y-152 (No rotation but make a blanket with 4 if you do that.), and 2 is at x-356 y-36 (no rotation.)
Normal~
SPOILER
  1. Your blue cc is inconsistent. On the other diffs it's 0,75,251.
  2. There really are a lot of blankets here, just keep that in mind.
  3. 00:27:941 (3) - [url=puu.sh/hcJd5/5d3b297aa6.jpg]This[/url] really isn't as symmetrical as it looks. Try making it with less points or snapping to a lower ds.
  4. 01:20:055 (1) - Why does this have 5 points? It messes up the blanket. The first point would remain the same (x-355 y-98), the second would be at x-289 y-168, and the third would be at x-312 y-264.
  5. From 01:47:253 (1) - here to 01:54:676 (1) - here, you really use a lot of blanket. Try just changing one of them to something else. For example, you could move the yellow 4 away.
  6. 01:49:727 (1,2,3) - 1 and 3 seem too close to each other. Maybe make correcting this go with correcting ^^^ that.
Hard~
SPOILER
  1. 00:16:343 (3) - Aren't double repeating sliders frowned upon? I think you can get rid of at least some of them. For example, try this around 01:00:880 - this area. The slider 01:23:766 (1) - here could also be fixed easily because it's close to a break.
    Sorry that that's all I could find in this diff. :(
Insane~
SPOILER
  1. 01:03:199 (3) - Remove clap.
  2. 01:07:684 (1,2,3) - This looks kinda messy with them being differently spaced blankets. You can correct it by making 1 a jump or move 6-8 to avoid the jump.
That's all I could find. Good Luck! :D
Topic Starter
JBHyperion

jonawaga wrote:

NM from my queue~!!

General~
Consider adding something to make the sliders silent in some places. The sounds can get pretty annoying. I'll look into this when I have time

Easy~
SPOILER
  1. AR 2? I'd prefer to keep it at 3 for the 3/5/7/9 spread, plus AR2 feels odd to me with high BPM
  2. 00:36:137 (1,2,3) - spacing here, try 2 at x-84 y-96, 3 at x-172 y-188, and 4 at x-204 y-64 Sure
  3. 00:41:704 (2) - Improve the blanket. Stretch out the slider, and if you do that, copy/paste 2 to 3 again. Ds isn't affected. I don't think your ss showed what you intended it to, but I get what you mean lol Fixed up a little
  4. 01:10:776 (1,2,3) - It's not recommended to stack after 1 hitcircle. Try this. 2 is at x-280 and y-280 and rotated 20% clockwise, 1, in the next combo, is at x-260 y-152 (No rotation but make a blanket with 4 if you do that.), and 2 is at x-356 y-36 (no rotation.) I like this
Normal~
SPOILER
  1. Your blue cc is inconsistent. On the other diffs it's 0,75,251. Nice catch
  2. There really are a lot of blankets here, just keep that in mind. Blankets are love <3
  3. 00:27:941 (3) - [url=puu.sh/hcJd5/5d3b297aa6.jpg]This[/url] really isn't as symmetrical as it looks. Try making it with less points or snapping to a lower ds. Reduced the number of points, looks better now
  4. 01:20:055 (1) - Why does this have 5 points? It messes up the blanket. The first point would remain the same (x-355 y-98), the second would be at x-289 y-168, and the third would be at x-312 y-264. Fixed, but slightly differently to how you suggested
  5. From 01:47:253 (1) - here to 01:54:676 (1) - here, you really use a lot of blanket. Try just changing one of them to something else. For example, you could move the yellow 4 away. If I must ;_;
  6. 01:49:727 (1,2,3) - 1 and 3 seem too close to each other. Maybe make correcting this go with correcting ^^^ that. Kept (2,3,4) as a double blanket, but rotated anticlockwise to make more spacing

Hard~
SPOILER
  1. 00:16:343 (3) - Aren't double repeating sliders frowned upon? I think you can get rid of at least some of them. For example, try this around 01:00:880 - this area. The slider 01:23:766 (1) - here could also be fixed easily because it's close to a break. I'll try changing a few of them (already fixed the ones you suggested), but I'd like to avoid 1/2 slider spam everywhere if possible
    Sorry that that's all I could find in this diff. :(
Insane~
SPOILER
  1. 01:03:199 (3) - Remove clap. What's this doing here? Fixed
  2. 01:07:684 (1,2,3) - This looks kinda messy with them being differently spaced blankets. You can correct it by making 1 a jump or move 6-8 to avoid the jump. Moved (1) to the same blanket distance as the others
That's all I could find. Good Luck! :D
Thanks for the mod! (:
WriggleNightbug
Song has been stuck in my head while working in school lately, take 3 more stars.
Topic Starter
JBHyperion

TheBronyGames wrote:

Song has been stuck in my head while working in school lately, take 3 more stars.
You're pretty much the best <3
Winek
This map is too messy

And you even stuck the song in my head

You can also have my star.
Topic Starter
JBHyperion

Winek wrote:

This map is too messy

And you even stuck the song in my head

You can also have my star.
Winek please, you've already made this joke before!

Winek wrote:

Your map's a mess! jkjkjkjkjkj
As has - Magic Bomb -...

- Magic Bomb - wrote:

This map is bad.
Have another star.
As has Lally...

Lally wrote:

what a mess here o3o
Why is everyone bullying me? ;_; *runs*

I might make a montage of these in the beatmap desciption xD
Thanks for the star! :3
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. If you're trying to make the colours match those of the backgrounds, I think slightly lighter blue and purple.
    Combo1 : 155,55,255
    Combo2 : 47,109,255
    Combo3 : 255,255,0
Insane
  1. 00:08:611 (1,2,3) - Make this symmetrical to match previous parts of the song
    SPOILER
    [img]puu.sh/hgQKf/8f3a6c9e41.PNG[/img]
  2. 00:22:529 Add a circle, having a gap removes the flow
  3. 00:50:364 The break should start here, not at 00:50:673 (also for other diffs)
  4. 01:08:302 (3) - Move this to x:316 y: 196 for a better circle shape
  5. 01:25:003 This break doesn't need to be delayed (also for other diffs)
  6. 02:33:025 (3) - I think this fits the vocals better
Hard
  1. 00:07:065 (3) - Move this so it's symmetrical
  2. 01:33:646 (1,1) - Remove NC on first one and put it on second one
  3. 01:37:355 (3) - NC?
  4. 01:50:964 (5,1) - NC issue
Topic Starter
JBHyperion

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. If you're trying to make the colours match those of the backgrounds, I think slightly lighter blue and purple.
    Combo1 : 155,55,255
    Combo2 : 47,109,255
    Combo3 : 255,255,0
I was worried these might blend into the bg too much, but actually they're fine. Done

Insane
  1. 00:08:611 (1,2,3) - Make this symmetrical to match previous parts of the song Done, but didn't Ctrl-G 00:09:075 (3) as the current direction looks more natural to me
    SPOILER
    [img]puu.sh/hgQKf/8f3a6c9e41.PNG[/img]
  2. 00:22:529 Add a circle, having a gap removes the flow Sure, although I opted to move 00:22:220 (7) forward 1/2 and put the circle at 00:22:220 instead as I feel this is a stronger beat
  3. 00:50:364 The break should start here, not at 00:50:673 (also for other diffs) It's not possible to drag the break back this far (the earliest it can start is just after 00:50:403 -) which is why I opted to put it here, for the next vocal line
  4. 01:08:302 (3) - Move this to x:316 y: 196 for a better circle shape I like this idea, but I also wanted to try and keep the sliders at an equal distance from 01:08:148 (2,4) so with a bit of fiddling I managed to do both (:
  5. 01:25:003 This break doesn't need to be delayed (also for other diffs) I did this for the start of the drums during the break, but I agree that the default break position does transition slightly better, so fixed on all diffs
  6. 02:33:025 (3) - I think this fits the vocals better My eyes might not be working properly, but I think your diagram puts 02:33:438 (4) on the 1/3? I think this sounds better than on the 1/4, so it's what I opted for (forgive me if I'm just being blind)
Hard
  1. 00:07:065 (3) - Move this so it's symmetrical Copy/pasted 00:06:137 (1) and rotated 180, also moved 00:06:756 (2) to the centre of the playfield
  2. 01:33:646 (1,1) - Remove NC on first one and put it on second one Not sure what this first NC was doing here... Fixed
  3. 01:37:355 (3) - NC? Again, don't know why there was a NC here and not on 01:37:355 (1) -
  4. 01:50:964 (5,1) - NC issue Fixed up all the NCs in this section so they're on downbeats for the drums, rather than one beat later following the vocal track
Thanks for the mod! (:
MBomb
Please nuke this.

God damnit another star appeared from nowhere? WHO'S FUNDING THIS?
Topic Starter
JBHyperion

- Magic Bomb - wrote:

Please nuke this.

God damnit another star appeared from nowhere? WHO'S FUNDING THIS?
The addiction is real xD
Gotta kick off that Super Happy Hype Train!
AsakuraNe
Heloo~ M4M here~ :) This song though~ 0.0

Okay. Let's Start~ :)

Easy

  1. Remove NCs until 00:09:539 and put NC here instead ~
    00:02:735
    00:05:209
    00:07:684
  2. 02:14:469 until 02:31:171 - I prefer using 1/1 slider here because it's so slow for the current map and the beat is a waste.
  3. Also, 1/1 sliders is better for the beats here~ 00:20:673 ~ ow and here 00:25:622 - This sounds better and good for the beat of the song~
  4. 00:38:611 - I suggest this: http://puu.sh/hq26F/84f12586bf.jpg The current one's flow is bad for me.
  5. That's all~ But I think it's better for the song to have 1/1 sliders in easy imo

NORMAL

  1. Same NCs. I know you're following the vocals but it must be consistents so again remove NCs starting at 00:00261 until 00:10:467 and put NCs here:
    00:02:735
    00:05:209
    00:07:684
  2. 00:12:014 - Rotate by -21 degrees
    ~I'm following the beat so... here are my suggestions~
  3. 00:33:508 - Add Circle
  4. 00:34:745 - Add circle
  5. 00:39:075 - Add Circle
  6. 00:43:869 - Change this 1/1 slider into a circle and a 1/2 slider
  7. 00:49:436 - End this slider here imo
  8. 00:57:787 (1) - Change slider like this: http://puu.sh/hq1Ci/91ba1f22d4.jpg
  9. 01:04:282 - Change this 1/1 slider into 2 circles
  10. ^(If you did above) 01:04:900 - Change this into 1/2 slider then start a 1/1 slider here at 01:05:209 and NC it~
  11. 01:05:673 - Add a Circle
  12. 01:10:003 - Add Circle
  13. ^ 01:10:158 - Change this circle into a 1/1 slider
  14. 01:19:282 - Add Circle
    ~I'm following the beat and vocals here~
  15. 01:35:191 - Change this into 1/2 slider and a circle
  16. 01:36:119 - Change this to 2/1 slider to follow vocals
  17. 01:49:572 - Add Circle
  18. 02:15:242 - Add Circle
  19. 02:16:016 - Fix 3,4,5.1 like this : http://puu.sh/hq3w6/09983c9526.jpg
  20. 02:26:067 - Add Circle
  21. 02:29:160 - Add Circle
  22. Ok. So you get what i'm suggesting. If there's a place you feel like you need to add a circle, then do it~
    Also, I add circle to emphasize the next sound. Add circle before a finish to emphasize it. If i forgot to add something from above then you can add it~

HARD

  1. Okay. Same NCs and places :3
  2. 00:50:055 (7,8) - Change 7 into 1/1 slider and remove 8
  3. 01:21:601 (1,2,3) - The slider 1 has to be same as as slider 2 and 3. For consistency~
  4. 01:48:953 (2,1) - (Caution) Avoid 1 touching the 2
  5. 02:08:284 (3,4,1) - I prefer to do it like this. http://puu.sh/hq0XF/23a05890c0.jpg - Looks more easier to me

ehhhh. Don't know why~ But this song is stuck in my head and is killing me~ 0w0 /me throws star at map and i don't know why~! xD
I got dizzy modding this. xD haha. :P Also, I got help for hard from Captain Snail because i got dizzy~ 0.0
Good Luck for Ranking~! ;) and you should rank this, seriously. :D
Topic Starter
JBHyperion

AsakuraNe wrote:

Heloo~ M4M here~ :) This song though~ 0.0

Okay. Let's Start~ :)

Easy

  1. Remove NCs until 00:09:539 and put NC here instead ~ Sure, maybe the number of NCs here was actually confusing instead of helping new players, so done all of these
    00:02:735
    00:05:209
    00:07:684
  2. 02:14:469 until 02:31:171 - I prefer using 1/1 slider here because it's so slow for the current map and the beat is a waste. I merged 02:14:469 (1,2) into a 1/1 slider, but I'd like to keep some variety in the patterns here and I like the flow I have currently
  3. Also, 1/1 sliders is better for the beats here~ 00:20:673 ~ ow and here 00:25:622 - This sounds better and good for the beat of the song~ Changed 00:21:292 (2,3) but I think it feels weird to have a clap on the slider tail as the emphasisd notes should be clickable IMO, and I like the current pattern at 00:25:622 (1,2,3,4) as I feel it follows the vocals really well, and the slight difficulty increase of 1/1 helps build into the kiai
  4. 00:38:611 - I suggest this: http://puu.sh/hq26F/84f12586bf.jpg The current one's flow is bad for me. Fixed here and at 00:33:663 (3,4) -
  5. That's all~ But I think it's better for the song to have 1/1 sliders in easy imo

NORMAL

  1. Same NCs. I know you're following the vocals but it must be consistents so again remove NCs starting at 00:00261 until 00:10:467 and put NCs here: Done all of these as in Easy
    00:02:735
    00:05:209
    00:07:684
  2. 00:12:014 - Rotate by -21 degrees Had to flatten out the curve to keep away from the score counter, but done
    ~I'm following the beat so... here are my suggestions~
  3. 00:33:508 - Add Circle Whilst I like this suggestion, I personally feel it's to difficult for a Normal so I'll leave it as it is
  4. 00:34:745 - Add circle ^
  5. 00:39:075 - Add Circle ^
  6. 00:43:869 - Change this 1/1 slider into a circle and a 1/2 slider Whilst this fits, I feel it's too difficult for a Normal diff so I won't change
  7. 00:49:436 - End this slider here imo Done
  8. 00:57:787 (1) - Change slider like this: http://puu.sh/hq1Ci/91ba1f22d4.jpg This looks and fits better with the guitar slide, so I'll change this. Hopefully it doesn't wiggle too much to be unrankable ;_;
  9. 01:04:282 - Change this 1/1 slider into 2 circles Again, I'd love to do this, but I just feel it's too difficulr for Normal
  10. ^(If you did above) 01:04:900 - Change this into 1/2 slider then start a 1/1 slider here at 01:05:209 and NC it~ ^
  11. 01:05:673 - Add a Circle ^
  12. 01:10:003 - Add Circle ^
  13. ^ 01:10:158 - Change this circle into a 1/1 slider Done
  14. 01:19:282 - Add Circle Too hard for Normal, won't change
    ~I'm following the beat and vocals here~
  15. 01:35:191 - Change this into 1/2 slider and a circle Too hard for Normal, won't change
  16. 01:36:119 - Change this to 2/1 slider to follow vocals The vocal note ends at 01:36:428 - which is why I used a 1/1 slider here
  17. 01:49:572 - Add Circle Too hard for Normal, won't change
  18. 02:15:242 - Add Circle ^
  19. 02:16:016 - Fix 3,4,5.1 like this : http://puu.sh/hq3w6/09983c9526.jpg I like this a lot, thanks (:
  20. 02:26:067 - Add Circle Too hard for Normal, won't change
  21. 02:29:160 - Add Circle ^
  22. Ok. So you get what i'm suggesting. If there's a place you feel like you need to add a circle, then do it~ I understand and actually agree with all of your suggestions based purely on the pattern, but I feel these kinds of pattern would better suit an Advanced diff than a regular Normal (although this Normal is already 2.25 stars, so really can't make it any harder lol). Due to the relatively high BPM in this song, a lot of short, awkward overlaps are created which can get pretty confusing (at least to me)
    Also, I add circle to emphasize the next sound. Add circle before a finish to emphasize it. If i forgot to add something from above then you can add it~

HARD

  1. Okay. Same NCs and places :3
  2. 00:50:055 (7,8) - Change 7 into 1/1 slider and remove 8 I'd like to keep this as it is, I feel both guitar sounds are prominent enough to be clickable
  3. 01:21:601 (1,2,3) - The slider 1 has to be same as as slider 2 and 3. For consistency~ Yeah, this flows much better
  4. 01:48:953 (2,1) - (Caution) Avoid 1 touching the 2 Oops! 01:48:799 (1,2,3) had slightly off DS anyway, so this was an easy fix
  5. 02:08:284 (3,4,1) - I prefer to do it like this. http://puu.sh/hq0XF/23a05890c0.jpg - Looks more easier to me I think you're suggesting to make these into 2 single repeating sliders and a regular 1/2 slider, so I'll do that. If that's not what you meant, sorry! But I like this a lot better (:

ehhhh. Don't know why~ But this song is stuck in my head and is killing me~ 0w0 /me throws star at map and i don't know why~! xD Thanks man, the catchiness is next level ^^
I got dizzy modding this. xD haha. :P Also, I got help for hard from Captain Snail because i got dizzy~ 0.0
Good Luck for Ranking~! ;) and you should rank this, seriously. :D
Thanks, I'm definitely going to do my best, I've spent way too much time and had way too much fun for it not to get ranked now (:
Thanks a lot for the great mod and star! I feel really bad for not using a lot of your cool pattern suggestions in the Normal, but I'll definitely keep them in mind for any future projects, so don't feel like your suggestions were wasted (: I'll try to get to returning your mod at some point this weekend.
MBomb
Where those BN's at? ;w;
WriggleNightbug
Have a star, for Bumping's sake
Topic Starter
JBHyperion

- Magic Bomb - wrote:

Where those BN's at? ;w;
I'm a BN now! Oh wait... ;_;

TheBronyGames wrote:

Have a star, for Bumping's sake
Thanks again, I should have another couple of mods in the pipeline, just waiting for people to find the time.
neonat
Yeah time is hard to get, just give me some more time before I can take a look at this
Topic Starter
JBHyperion

neonat wrote:

Yeah time is hard to get, just give me some more time before I can take a look at this
Thanks neonat, there's no rush so please take a long as you need (:
Keada
Hiii ~
you asked me to mod some time ago ;-; sorry I didnt mod before now D: but here we go :3
Just a small mod tho ;-; all else is good about this map


  • General

  1. Dont know if you want to but you can take ''cloud'' in the tags maybe? :D because its a cute little cloud there, or what it is owo


  • Insane

  1. 00:13:869 (3) - suggestion: could stack slider end on 00:12:477 (6) - I know the DS would be weird then, but it looks better :D up to you
  2. 00:14:178 (4) - not stacked properly >< (minor thing)
  3. 00:19:745 (1) - suggestion: could stack with 00:19:282 (7) - because of overlaps etc
  4. 00:21:910 (5) - NC
  5. 00:21:910 (5,6,7) - could make it a pattern like this maybe? http://puu.sh/hU3bY/cc19da41a1.jpg
  6. 00:22:374 (8) - not sure about this one ;w; many BNs and QATs dont like offscreen objects D:
  7. 00:23:457 (2) - dont know if this was intentional antistack but if it wasnt you can stack this :D
  8. 00:24:075 (5) - this loses flow ;w; youre going clockwise with this section and suddenly stops and goes counterclockwise D:
  9. if you do that ^ however you can switch places with these 00:24:230 (6,7) - so it goes like this http://puu.sh/hU3lb/ade28d66ce.jpg
  10. 00:42:323 (6,7,1) - this section could be like this http://puu.sh/hU3sc/6050f9d3b7.jpg fits better with the music imo and sliderends shouldnt be on big white ticks ;w; I see you have some more of these sliderend on white tick throughout the map, so gonna take with some else :>
  11. 00:46:962 (1,2,3) - could be a triangle. example: http://puu.sh/hU3AS/9738c41c49.jpg
  12. 00:47:581 (1) - remove NC
  13. 00:47:890 (2) - NC and try to have slider consistency here ;w;
  14. 00:49:282 (1) - remove NC
  15. 00:49:745 (2) - NC
  16. 00:58:096 (2) - move a little bit up and left so it looks like a triangle pattern here 00:58:714 (2,4,5) -
  17. 00:59:642 (1) - NC? <-- not sure about this one tho
  18. 01:03:972 (6) - this overlap didnt look tooo good tbh D: but its up to you
  19. 01:05:210 (4) - NC because kiai starts here
  20. 01:10:159 (3) - could move this to x:320 y:252 makes it look better with the antistack :D cause it looks like a triple here http://puu.sh/hU3Ss/6809858610.jpg
  21. 01:12:477 (9) - same as I said above again, sliderend shouldnt be on big white tick ;w;
  22. 01:14:797 (7) - ^
  23. 01:17:426 (1) - ^
  24. 01:34:883 (4) - NC because of Kiai again
  25. 01:33:646 (5) - move to x:156 y:324 to keep the DS up
  26. 01:40:912 (4) - big white tick D:
  27. 01:42:149 (9) - ^
  28. 01:44:469 (7) - ^ I think you get it now so Ill stop >.<
  29. 01:48:800 (7) - NC
  30. 01:49:418 (1) - Remove NC
  31. 01:49:727 (3) - NC
  32. 01:52:511 (2,3,4,5,6) - I know you can make this star better :3
  33. 01:55:604 (2) - here it fits with the sliderend on big white tho :D
  34. 01:56:532 (3) - could NC
  35. 01:59:625 (7) - ^
  36. 02:01:480 (3) - ^
  37. 02:04:418 (7) - ^
  38. 02:04:882 (1) - remove NC
  39. 02:05:501 (2) - could move this in the middle of 02:04:264 (6,7) - looks better imo example: http://puu.sh/hU4ln/cf48f65820.jpg
  40. 02:08:902 (1) - move this abit down to make the star look better
  41. 02:09:521 (5) - NC
  42. 02:24:057 (1,2,3,4,5) - I think you should have even DS here tbh ;w; either that or you could make it go like this http://puu.sh/hU4uI/f211025f8a.jpg would be interesting owo
  43. 02:33:025 (3) - NC
  44. 02:33:438 (4) - ^
  45. 02:33:953 (5) - ^
  46. 02:34:262 (1) - could also make a jump with this one, would be cool :D try f eks x:256 y:64
  47. 02:34:340 (1) - add some inherited points to the spinner as it fades out, which lowers the volume abit after abit

The other Diffs looks good to me :D Love the song <3 Punk is life 8-)
Topic Starter
JBHyperion

Keada wrote:

Hiii ~
you asked me to mod some time ago ;-; sorry I didnt mod before now D: but here we go :3 no worries, thanks for following up with me
Just a small mod tho ;-; all else is good about this map "small mod" - sees a page of suggestions xD


  • General

  1. Dont know if you want to but you can take ''cloud'' in the tags maybe? :D because its a cute little cloud there, or what it is owo I guess it's a pretty central theme within the bg, video and skin elements (and cute ^^), so sure why not


  • Insane

  1. 00:13:869 (3) - suggestion: could stack slider end on 00:12:477 (6) - I know the DS would be weird then, but it looks better :D up to you I prefer to keep the DS constant here, since there's little change in emphasis on the notes - also, there's nearly 1.5s between the notes and the map is AR9, so I don't feel this would be too noticeable
  2. 00:14:178 (4) - not stacked properly >< (minor thing) Good spot, moved by x -1 and y -1
  3. 00:19:745 (1) - suggestion: could stack with 00:19:282 (7) - because of overlaps etc Tried putting the head in the centre of the square, but yeah, overlaps looked ugly so I followed your suggestion
  4. 00:21:910 (5) - NC This was a little long for a non-kiai sections, so done
  5. 00:21:910 (5,6,7) - could make it a pattern like this maybe? http://puu.sh/hU3bY/cc19da41a1.jpg It does flow nicer, hopefully the £,4) direction change isn't too much... Though (3) is a strong beat so I can justify this a little more maybe
  6. 00:22:374 (8) - not sure about this one ;w; many BNs and QATs dont like offscreen objects D: This is offscreen? It looks fine to me... But I'll move it up a little just to be safe
  7. 00:23:457 (2) - dont know if this was intentional antistack but if it wasnt you can stack this :D Yeah this should have been stacked xD Fixed
  8. 00:24:075 (5) - this loses flow ;w; youre going clockwise with this section and suddenly stops and goes counterclockwise D:
  9. if you do that ^ however you can switch places with these 00:24:230 (6,7) - so it goes like this http://puu.sh/hU3lb/ade28d66ce.jpg This flows so much better, thanks! I looked at your picture for the longest time and still didn't get what you meant, then I realised you moved (5) down to stack with (2)... There was a gasp of amazement lol xD
  10. 00:42:323 (6,7,1) - this section could be like this http://puu.sh/hU3sc/6050f9d3b7.jpg fits better with the music imo and sliderends shouldnt be on big white ticks ;w; I see you have some more of these sliderend on white tick throughout the map, so gonna take with some else :> I did this because the snare on the red tick is a much stronger sound than the kick drum on the downbeat (punk rock swing patterns and all that) but now I see I can use the second 1/2 slider to map the long vocal note, so this feels much better than I first expected it to
  11. 00:46:962 (1,2,3) - could be a triangle. example: http://puu.sh/hU3AS/9738c41c49.jpg Sure
  12. 00:47:581 (1) - remove NC Swapped NC on 00:47:581 (4,1) for the downbeat
  13. 00:47:890 (2) - NC and try to have slider consistency here ;w; Made it the same as 00:47:581 (4) with a 180 degree rotation to blanket heads and tails
  14. 00:49:282 (1) - remove NC Swapped NC on 00:49:127 (1,2) for the downbeat
  15. 00:49:745 (2) - NC Done to emphasise these notes (claps, finishes, etc.)
  16. 00:58:096 (2) - move a little bit up and left so it looks like a triangle pattern here 00:58:714 (2,4,5) - Done, but changed 00:58:096 (2,3) as well to prevent sharp changes in flow
  17. 00:59:642 (1) - NC? <-- not sure about this one tho It's a prominent note, so sure
  18. 01:03:972 (6) - this overlap didnt look tooo good tbh D: but its up to you Moved down y +4 to stack with 01:03:044 (2) - should prevent the overlap now
  19. 01:05:210 (4) - NC because kiai starts here Whoops, not sure how I missed this. Swapped NC on 01:05:210 (1,2) -
  20. 01:10:159 (3) - could move this to x:320 y:252 makes it look better with the antistack :D cause it looks like a triple here http://puu.sh/hU3Ss/6809858610.jpg This does actually look pretty cool, done
  21. 01:12:477 (9) - same as I said above again, sliderend shouldnt be on big white tick ;w; Moved the slider forward 1/2 for the vocals and put a circle on the downbeat
  22. 01:14:797 (7) - ^ Removed repeat and added a circle
  23. 01:17:426 (1) - ^ Same timeline as you suggested for 00:42:323 (6,7,1) but with different placement
  24. 01:34:883 (4) - NC because of Kiai again Swapped NC on 01:34:883 (1,2) -
  25. 01:33:646 (5) - move to x:156 y:324 to keep the DS up Fixed DS, but moved to [x-160,y-328] instead to be directly beneath the head of (3)
  26. 01:40:912 (4) - big white tick D: Swapped 01:40:912 (4,5) on the timeline
  27. 01:42:149 (9) - ^ Moved 1/2 forward for the vocals and added a circle on the downbeat
  28. 01:44:469 (7) - ^ I think you get it now so Ill stop >.< Sorry! ;_;
  29. 01:48:800 (7) - NC Done for the vocals
  30. 01:49:418 (1) - Remove NC Swapped NC with 01:49:418 (10,1) -
  31. 01:49:727 (3) - NC Fixed above
  32. 01:52:511 (2,3,4,5,6) - I know you can make this star better :3 Remade (again) with Ctrl+Shift+D
  33. 01:55:604 (2) - here it fits with the sliderend on big white tho :D Not really much I could do here anyway since it's just vocals and a 4/1 kick drum ;)
  34. 01:56:532 (3) - could NC Meh, not sure this is really necessary here so I'll pass
  35. 01:59:625 (7) - ^ Swapped NC on 01:59:625 (1,2) -
  36. 02:01:480 (3) - ^ Not for this one, same as at 01:56:532 (3) -
  37. 02:04:418 (7) - ^ Swapped NC on 02:04:418 (1,2) -
  38. 02:04:882 (1) - remove NC Fixed with the above
  39. 02:05:501 (2) - could move this in the middle of 02:04:264 (6,7) - looks better imo example: http://puu.sh/hU4ln/cf48f65820.jpg Done
  40. 02:08:902 (1) - move this abit down to make the star look better This is all DS 2.44x (ish) so I feel it's fine as it is now
  41. 02:09:521 (5) - NC Done
  42. 02:24:057 (1,2,3,4,5) - I think you should have even DS here tbh ;w; either that or you could make it go like this http://puu.sh/hU4uI/f211025f8a.jpg would be interesting owo Took some tweaking to get it right but I think I managed to constant DS the stream as you suggested, looks cool B)
  43. 02:33:025 (3) - NC Yep, for the odd timeline spacing
  44. 02:33:438 (4) - ^ ^
  45. 02:33:953 (5) - ^ ^
  46. 02:34:262 (1) - could also make a jump with this one, would be cool :D try f eks x:256 y:64 Sure
  47. 02:34:340 (1) - add some inherited points to the spinner as it fades out, which lowers the volume abit after abit Huh, I thought I had already done this... Maybe I overwrote something by accident, but redone it now for al diffs

The other Diffs looks good to me :D Love the song <3 Punk is life 8-) osu! needs more punk! lml>
Thanks so much Keada, your mods are great as always! :D

Edit: Managed to wake BSS up, so everything should be up to date now.
MBomb
Having no computer is boring, have 3 stars
Topic Starter
JBHyperion

- Magic Bomb - wrote:

Having no computer is boring, have 3 stars
Wow you're bored xD Thanks a bunch man!
Keada

JBHyperion wrote:

Thanks so much Keada, your mods are great as always! :D

Edit: Managed to wake BSS up, so everything should be up to date now.
Nice, good seeing my mods are useful :3 here take a star, cause youre a nice guy aaand the map is cool 8-)
WildOne94
Ayyyyyy JBH buddy :D/
Here for a recheck and part of a m4m

General
This beatmaps a mess (Get's shot for the 100th time someone has made this joke) yeah yeah yeah yeah!

Easy
(just a quick heads up go to AImod and fix the DS problem which is 01:16:962 (2) - . Just adjust it.)

00:16:962 (3) - The 2nd point in this slider looks just a tiny bit off. Try reposition to x:72 y:304

01:15:725 (1) - need to fix the end here buddy ;) (but i discussed this with you in pm so i bet you fixed already)

01:18:199 (3,4) - i think you should move (4) a little bit more left to make the mirror a bit better. Suggest moving to x:344 y:212

01:35:501 (2) - Some reason i just feel like the flow would be better if this note went around upwards instead of downwards so move to x:228 y:112

01:38:902 (5) - move this up a tiny bit so it fits on the end of previous (4) slider better :3

01:49:418 - I feel like there should be a note to build up a bit more tension to the next break

02:15:397 - A note here would be nice for when the vocals say "we"

02:20:345 - ^

02:25:294 - ^

02:34:262 (5) - move this pattern so that (3, 4, 5) curve around a bit instead of just a straight line

Normal
00:10:158 (6) - i feel like there is no noise to hit this slider. So maybe make previous (5) into either a long slider or a reverse ? For pattern wise it's okay to get rid of since you have the same pattern at 00:10:776 (1,2) - just after.

00:41:704 (3) - if you were to make a reverse here and delete (4) you can then put the new (4) blanketed into (3) and then resnap 00:42:941 (1,2) - . Because then 00:43:869 (2) - would be a blanket with (4) too :3. Ain't i just the pattern expert? (hope that made sense, if not here is an image)


01:04:900 (2,1,2) - you can blanket (2) into the previous (2) and just adjust the last (2) a bit to make a nice pattern


01:11:395 (4) - literally just rotate this 4 degrees and reposition so it looks smoother with previous 01:10:158 (1) -

01:16:343 (3,4,1,2,3) - you have a lot of these sliders O.o. Maybe change around a bit ?

01:24:385 (1) - NC

02:30:862 (1) - ^

Hard
00:09:075 (3) - Don't know about you but this was quite unexpected and i would normally see this in an insane maybe. So i suggest extending this out one more

00:26:550 (3) - Like in the normal diff i would move down and left a bit to make the patter look a bit better and fit to the DS a bit more

00:39:230 (1) - NC

00:49:127 (1) - ^

01:01:498 (1) - ^

01:02:117 (3) - a lot of sliders at this point. i would use some circle notes and make them look nice and curved.



Can't see anything else wrong :3

FORGOT TO CHECK INSANE LAST TIME! WOOPS!

Insane
00:25:622 (1) - it would be cool if this was a NC on it's own

00:27:168 (1) - NC (i think going over 10 NC is too much for me but could see different to you xD)

00:35:209 (2) - Move up just slightly to x:376 y:184 (just looks a bit better)

00:49:745 (3) - Remove NC since it's very short otherwise

00:59:952 (2) - I think instead of stacking this it would be better to move somewhere else such as x:60 y:136 as it just stops the movement and feel otherwise (plus it's a big wait too)

01:23:611 (4,5,6) - i would find it nice if these we slanted inwards a bit instead of being on a straight line >w<

01:33:028 (3,4) - not too essential considering the amount of room but maybe the same ^

01:53:748 (1) - NC

02:04:418 (1) - Move the end point on the reverse so it's facing in which way it will go to next (x:84 y:220 looks good)

02:19:418 (1) - Add finish ?

https://osu.ppy.sh/s/304674 I highly recommend this suggestion! you should now mod this beatmap in order to get THIS beatmap ranked :^) (JOKE)

Well hope this recheck worked buddy ^^
Good luck again ;3
Moeruattack
Ow my star fall off, crap its going on drain ;_;
Topic Starter
JBHyperion

WildOne94 wrote:

Ayyyyyy JBH buddy :D/
Here for a recheck and part of a m4m

General
This beatmaps a mess (Get's shot for the 100th time someone has made this joke) yeah yeah yeah yeah! Putting it with the rest of them ;)

Easy
(just a quick heads up go to AImod and fix the DS problem which is 01:16:962 (2) - . Just adjust it.) Fixed this instinctively after our discussion in PM lol

00:16:962 (3) - The 2nd point in this slider looks just a tiny bit off. Try reposition to x:72 y:304 Fixed this a little differently with the above

01:15:725 (1) - need to fix the end here buddy ;) (but i discussed this with you in pm so i bet you fixed already) Yup (:

01:18:199 (3,4) - i think you should move (4) a little bit more left to make the mirror a bit better. Suggest moving to x:344 y:212 Again, did this whilst fixing up the above xD

01:35:501 (2) - Some reason i just feel like the flow would be better if this note went around upwards instead of downwards so move to x:228 y:112 Done, although [x-232.y-116] results in a more equal DS

01:38:902 (5) - move this up a tiny bit so it fits on the end of previous (4) slider better :3 Decided to reduce the curve of 01:37:974 (4) instead, but achieved the same thing

01:49:418 - I feel like there should be a note to build up a bit more tension to the next break Sure

02:15:397 - A note here would be nice for when the vocals say "we" If I mapped this, it would feel weird not to map more 1/1s in this section, and I don't want to boost the difficulty. Plus, it would ruin the blanket xD

02:20:345 - ^ ^

02:25:294 - ^ ^

02:34:262 (5) - move this pattern so that (3, 4, 5) curve around a bit instead of just a straight line
Done, but with not quite as much curve

Normal
00:10:158 (6) - i feel like there is no noise to hit this slider. So maybe make previous (5) into either a long slider or a reverse ? For pattern wise it's okay to get rid of since you have the same pattern at 00:10:776 (1,2) - just after. Took way more effort than I wanted it too since I had to reflow without creating a bunch of ugly overlaps, but I think it plays better now

00:41:704 (3) - if you were to make a reverse here and delete (4) you can then put the new (4) blanketed into (3) and then resnap 00:42:941 (1,2) - . Because then 00:43:869 (2) - would be a blanket with (4) too :3. Ain't i just the pattern expert? (hope that made sense, if not here is an image)
Done as you suggested - Wild confirmed pattern pro o_O

01:04:900 (2,1,2) - you can blanket (2) into the previous (2) and just adjust the last (2) a bit to make a nice pattern
Did it slightly differently to maintain DS later on, but essentially done

01:11:395 (4) - literally just rotate this 4 degrees and reposition so it looks smoother with previous 01:10:158 (1) - Not sure exactly what you meant, but I guess I fixed this up a little

01:16:343 (3,4,1,2,3) - you have a lot of these sliders O.o. Maybe change around a bit ? Made 01:17:581 (1,2) into circle, 1/1 slider, circle

01:24:385 (1) - NC Agreed

02:30:862 (1) - ^ ^

Hard
00:09:075 (3) - Don't know about you but this was quite unexpected and i would normally see this in an insane maybe. So i suggest extending this out one more This is mapped to the drum triplet, so it won't fit that anymore if I extend it. It's only a kick slider repeating once, and this is a *harder* "Hard", so I think it's fine

00:26:550 (3) - Like in the normal diff i would move down and left a bit to make the patter look a bit better and fit to the DS a bit more I feel the small jump here is justified due to the prominent vocal note at the head of (4), and moving this would make it harder to blanket without looking ugly

00:39:230 (1) - NC Done, also fixed up some other weird NCs here

00:49:127 (1) - ^ ^

01:01:498 (1) - ^ ^

01:02:117 (3) - a lot of sliders at this point. i would use some circle notes and make them look nice and curved. As oppposed to a non-curved circle? (^: Done but with slightly lower DS than your suggestion



Can't see anything else wrong :3

FORGOT TO CHECK INSANE LAST TIME! WOOPS!

Insane
00:25:622 (1) - it would be cool if this was a NC on it's own I don't think it's really prominent enough to be it's own NC, but I did swap with 00:25:622 (1,2) for the downbeat

00:27:168 (1) - NC (i think going over 10 NC is too much for me but could see different to you xD) Eh, it's the buildup to the kiai so I don't really think this is a problem for an Insane diff

00:35:209 (2) - Move up just slightly to x:376 y:184 (just looks a bit better) Sure

00:49:745 (3) - Remove NC since it's very short otherwise NC is here because of the increased DS, keeping as it is

00:59:952 (2) - I think instead of stacking this it would be better to move somewhere else such as x:60 y:136 as it just stops the movement and feel otherwise (plus it's a big wait too) Made into a 1/1 slider instead for the guitar chord

01:23:611 (4,5,6) - i would find it nice if these we slanted inwards a bit instead of being on a straight line >w< Rotated each 15 degrees upwards towards vertical

01:33:028 (3,4) - not too essential considering the amount of room but maybe the same ^ As above, but downwards to avoid some ugly overlaps

01:53:748 (1) - NC Yep, and several other NCs fixed here as well should have fixed them earlier but oh well

02:04:418 (1) - Move the end point on the reverse so it's facing in which way it will go to next (x:84 y:220 looks good) Good idea

02:19:418 (1) - Add finish ? The cymbal sound in the music isn't that prominent, whistle fits better here IMO

https://osu.ppy.sh/s/304674 I highly recommend this suggestion! you should now mod this beatmap in order to get THIS beatmap ranked :^) (JOKE) Lol, in all fairness I have been meaning to mod this anyway (:

Well hope this recheck worked buddy ^^
Good luck again ;3
Thanks for the mod man, sorry there was more to fix than I thought D:

murutattack wrote:

Ow my star fall off, crap its going on drain ;_;
Thanks for the star! (:
neonat
Easy

00:00:261 (1,2) - at least merge the 1st 2 that have the 1.5 beat space between objects, to give a simple example of this rhythm, or else they have to guess it first, and it keeps going on after this, which makes more trial and error, if anything
00:30:570 (1,2,3,4) - NC every 16 or 8 beats?
00:58:405 (4) - NC here instead of 00:59:642 (1)
01:00:261 (1,2,3,4,5,1,2,3,4,5,6,1,2,3) - NC every 16 or 8 beats?
01:15:725 (1,2,3,4,1,2,3,4) - ^
so on so forth, NC pattern always changes
02:15:707 (2) - first curve could look better with a smoother curve instead of such a sharp one

Normal

00:00:261 (1,2) - same thing about merging into 1 slider
00:23:457 (2,3) - circle slider, having the slider first makes the feel get cut short abruptly, having the slider later allows it to drag longer:
00:27:168 (1,2) - ^
02:02:099 (4) - NC

Hard

00:09:539 (1,2) - would be better if this whole part is just one long slider, the music here has nothing going on at those beats in between, it just doesn't fit right
00:15:725 (1,2,3,4,5,6,1,2,3,4,1,2,1,2,3,4,1,2,3,1,2,3,4,5) - reason for the differences in NC patterns?
00:21:292 (3,4,1,2) - this is the only part that doesn't really follow along with the vocals, with 00:21:756 missing, which feels out of placed
00:32:581 (6) - redundant beat, if you want a beat, have it at 00:32:735
00:44:488 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5) - you suddenly shortened NC patterns, why?
01:00:261 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1) - and so on so forth, all the changes in NC
01:07:220 (6) - same as 00:32:581 (6)
02:23:747 (6) - would be better with just 1 repeat and adding another object

I can't help but feel the ending is very stiff while playing
NC was more chaotic at the end as well

Insane

00:42:323 (6,7,8,1) - flow can be improved, this one example of a section
00:45:416 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,1,2,3,4) - before this you went by constant beat NC changes, then suddenly here you NC according to vocal
some other random NC change later on which don't really follow much consistency with other sections
02:22:510 (3) - facing it the other way can help it relate to 02:22:202 (2) better


I think you can still improve this mapset though, good luck
Topic Starter
JBHyperion

neonat wrote:

Easy

00:00:261 (1,2) - at least merge the 1st 2 that have the 1.5 beat space between objects, to give a simple example of this rhythm, or else they have to guess it first, and it keeps going on after this, which makes more trial and error, if anything Made (1,2) into a 3/2 repeat slider - and prepares for "why don't you make the strong beats clickable" response...
00:30:570 (1,2,3,4) - NC every 16 or 8 beats? NCed 00:33:663 (3) -
00:58:405 (4) - NC here instead of 00:59:642 (1) Swapped NC
01:00:261 (1,2,3,4,5,1,2,3,4,5,6,1,2,3) - NC every 16 or 8 beats? Ensured NC is used every 8 beats throughout
01:15:725 (1,2,3,4,1,2,3,4) - ^ ^
so on so forth, NC pattern always changes
02:15:707 (2) - first curve could look better with a smoother curve instead of such a sharp one Made the curve less sharp

Normal

00:00:261 (1,2) - same thing about merging into 1 slider Done
00:23:457 (2,3) - circle slider, having the slider first makes the feel get cut short abruptly, having the slider later allows it to drag longer:
Flows much nicer, thanks
00:27:168 (1,2) - ^ ^
02:02:099 (4) - NC Done

Fixed up a few other things in this diff whilst I was here, including some off blankets and sliders ending on prominent downbeats (exceptions for 1/2 repeat sliders such as 01:14:797 (5) since I want to keep a simple rhythm whist fitting the drum track, and a couple of long sliders such as 01:38:902 (4) to allow a bit of breather since this diff is already pushing the limit for a Normal)

Hard

00:09:539 (1,2) - would be better if this whole part is just one long slider, the music here has nothing going on at those beats in between, it just doesn't fit right Sure
00:15:725 (1,2,3,4,5,6,1,2,3,4,1,2,1,2,3,4,1,2,3,1,2,3,4,5) - reason for the differences in NC patterns? I'm sure I had a reason at the time, but it's not valid now xD Fixed
00:21:292 (3,4,1,2) - this is the only part that doesn't really follow along with the vocals, with 00:21:756 missing, which feels out of placed I think I had this beat in at one point but removed it along with some others to even out the diff spread. Now that I've fixed that in other places, I can put this back in
00:32:581 (6) - redundant beat, if you want a beat, have it at 00:32:735 I'm following the drums at this point, and there's a kick drum sound here rather than on the white tick, so I'll keep this
00:44:488 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5) - you suddenly shortened NC patterns, why? I think these were recommended in an earlier mod, not sure why but oh well - Fixed
01:00:261 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1) - and so on so forth, all the changes in NC I think I'm beginning to notice a trend here... Fixed (:
01:07:220 (6) - same as 00:32:581 (6) keeping to follow the kick drum as before
02:23:747 (6) - would be better with just 1 repeat and adding another object

I can't help but feel the ending is very stiff while playing I guess by "ending" you're referring to 02:14:469 onwards... perhaps the flow is too angular, since I use a lot of horizontal/vertical sliders, so I tried to improve the flow here, hopefully it worked
NC was more chaotic at the end as well Should be better now

Not sure about removing the NC at 01:23:766 (1) for due to the fast and repeated 1/2 notes at the end of the kiai... Changed for now but will consider reverting if it feels to difficult - fixed all others to 8 beat NCs, except for:
  1. 01:33:028 (1,1) and 02:31:171 (1,1) to highlight the use of 1/3 beat snap
  2. 01:55:295 (1) due to the significant reduction in tempo and spacing after the kiai
  3. 02:13:542 (1) for the drumroll section due to the high note density here


Insane

00:42:323 (6,7,8,1) - flow can be improved, this one example of a section Fixed here and at similar points in the other kiai by using a more curved flow and smoother change in spacing
00:45:416 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,1,2,3,4) - before this you went by constant beat NC changes, then suddenly here you NC according to vocal
some other random NC change later on which don't really follow much consistency with other sections Made NCs more consistent here, but kept the NC on 00:49:745 (1) due to increased DS in the square jump pattern
02:22:510 (3) - facing it the other way can help it relate to 02:22:202 (2) better Not sure what you mean here... it's pointing directly at the previous and following notes, so I don't see how flipping it would improve the flow :3 - keeping as it is for now


I think you can still improve this mapset though, good luck
Thanks for the great mod neonat, I'll keep working at it (:
Krfawy
Hello!

So I can't really find anything THAT important to change in my opinion, but a few more mods on aesthetics (nazi and nitpicking ones) would be a good idea. From my side I can only say that I don't really believe in such constructions like this one in Hard: 02:33:025 (3) - this kind of wubbling doesn't really change slider's speed but this kind of thing would make peppy hate and I don't want to mess up with the person who invented this game. D: So spread should be totally fine, but just more nitpicking mods and stuff, you know. To be honest I can't find anything because there are two scenarios: 1) I will select almost every object in this map when it's really pointless; 2) I won't say anything because the map flows and plays good. So just try to find people with blanket fetish.

However, I list notes which I'd love to see changed according to wubbling patterns which I don't really want to see in any map nowadays. :C And I list things I suggest to change so they play/look cuter! \o3o/
Insane
  1. Well, Insane you say... hmmm... how about OD8-9 since it flows so easily? \o3o/
  2. 00:14:333 (5) - Dubstep patterns please
  3. 00:28:096 (1) - This is not a wubbly pattern, but that tail. ;____; Can you be so nice and put the fifth point of the slider at X283 Y214 so it just looks better?
  4. 00:37:684 (9,10) - If you CTRL +G them the way you just click would be so much more comfortable. Ofc it needed to change the placement of those two notes, but I think it's really worth it if it plays more comfortable. ;)
  5. 00:57:323 (7) - Maybe CTRL + G for a better flow with the previous object?
  6. 00:58:869 (5) - Dubstep patterns please
  7. 01:11:704 (7,8) - The flow here is that broken it plays tragic for me the blonde. Something similar to this would play better if you ask me. *CLICK* : D
  8. 02:24:057 (7) - Well, I see what you're doing here and you're emphasizing the stream, but I think it's not really needed here. So how about removing NC?
That's all from me for now. Get a few more mods (I think like 3-6 should be enough) and call me back. \o3o/
Topic Starter
JBHyperion

Krfawy wrote:

Hello!

So I can't really find anything THAT important to change in my opinion, but a few more mods on aesthetics (nazi and nitpicking ones) would be a good idea. From my side I can only say that I don't really believe in such constructions like this one in Hard: 02:33:025 (3) - this kind of wubbling doesn't really change slider's speed but this kind of thing would make peppy hate and I don't want to mess up with the person who invented this game. D: So spread should be totally fine, but just more nitpicking mods and stuff, you know. To be honest I can't find anything because there are two scenarios: 1) I will select almost every object in this map when it's really pointless; 2) I won't say anything because the map flows and plays good. So just try to find people with blanket fetish.

I've asked a number of people about the slider you're referring to, and the general consensus is that it's fine - but I get any comments about it, I'll be happy to come to a compromise

However, I list notes which I'd love to see changed according to wubbling patterns which I don't really want to see in any map nowadays. :C And I list things I suggest to change so they play/look cuter! \o3o/ Cuteness is love, cuteness is justice (:
Insane
  1. Well, Insane you say... hmmm... how about OD8-9 since it flows so easily? \o3o/ Changed to OD8 - Any higher feels like overkill lol
  2. 00:14:333 (5) - Dubstep patterns please There's a wiggle on the tail, I take it this isn't enough? I'll consider it
  3. 00:28:096 (1) - This is not a wubbly pattern, but that tail. ;____; Can you be so nice and put the fifth point of the slider at X283 Y214 so it just looks better? Sure
  4. 00:37:684 (9,10) - If you CTRL +G them the way you just click would be so much more comfortable. Ofc it needed to change the placement of those two notes, but I think it's really worth it if it plays more comfortable. ;) I agree, plus it feels weird to have the downbeat on a slider end. Fixed
  5. 00:57:323 (7) - Maybe CTRL + G for a better flow with the previous object? Sure, makes a more sensible spacing to 00:57:787 (1) as well
  6. 00:58:869 (5) - Dubstep patterns please Same as 00:14:333 (5) - I'll consider it with more mods
  7. 01:11:704 (7,8) - The flow here is that broken it plays tragic for me the blonde. Something similar to this would play better if you ask me. *CLICK* : D

    I said I'm sorry Krfawy...
    I never meant to hurt you~
    I never meant to make you cry, but tonight,
    I'm fixing up my map's flow


    Essentially done, although I felt it flowed better with a little more of a curve to 01:12:168 (8,9,10) -
  8. 02:24:057 (7) - Well, I see what you're doing here and you're emphasizing the stream, but I think it's not really needed here. So how about removing NC? Okay
That's all from me for now. Get a few more mods (I think like 3-6 should be enough) and call me back. \o3o/
Thanks for the mod and star Krfawy - I'll have a think about the wub sliders as I apply some new mods. Time to mod request spam some more! xD

RIP +69SP hue
-Kanzaki
Hello there! From my queue.


Insane :
  1. Ar 8.5-9 is an option. And pls OD 7 since there is that long stream and that 5 stream.

    00:00:261 (1,2,3,4) - 00:02:735 (1,2,3,4) - 00:05:209 (1,2,3,4) - 00:07:684 (1,2,3,4) - make them all same and simple.

    00:09:539 (1,2,3,1,2,3) - i really didn't understand what you follow here 00:09:539 (1) - change this to a long slider or a spin.

    00:13:251 (1) - ok i am not sure but did you follow breath here? i think deleting this and leaving here empty is better.

    00:52:220 (1,2,3,4) - 00:54:694 (1,2,3,4) - It is same with the beginning dont ignore here.

    00:56:395 (4,5) - Distance problem?

    01:04:901 (3) - end this slider at 01:04:977 and 01:05:210 (1) - move this circle to 01:05:055

    01:04:282 (1,2,3) - why the distance between 1 and 2 is more than 2 and 3

    02:18:799 (6,1) - dont overlap if possible

    02:24:057 (7,8,9,10,1) - that is hard for this difficulty in my opinion


Hard :


  • 00:59:333 (5) - Doesn't really sound good delete it and make the 4 longer?

    00:59:952 (6) - what is this follows?

Good luck with your map!
Topic Starter
JBHyperion

-Kanzaki wrote:

Hello there! From my queue.


Insane :
  1. Ar 8.5-9 is an option. And pls OD 7 since there is that long stream and that 5 stream. It's already AR9, I feel that anything lower would compromise the flow due to the high BPM. OD8 was suggested in the previous BN mod since the map is more flow-oriented. This is an Insane diff after all!

    00:00:261 (1,2,3,4) - 00:02:735 (1,2,3,4) - 00:05:209 (1,2,3,4) - 00:07:684 (1,2,3,4) - make them all same and simple. This makes it so that the patterns are identical for 8 seconds - not all that interesting to play IMO. I tried to create some variety without deviating from the simple pattern too much.

    00:09:539 (1,2,3,1,2,3) - i really didn't understand what you follow here 00:09:539 (1) - change this to a long slider or a spin. Too short for a spinner, I might consider making a long, slowed slider though

    00:13:251 (1) - ok i am not sure but did you follow breath here? i think deleting this and leaving here empty is better. Yes, I was, as I feel that leaving a large gap like that here is awkward to play :3

    00:52:220 (1,2,3,4) - 00:54:694 (1,2,3,4) - It is same with the beginning dont ignore here. I'll think about it

    00:56:395 (4,5) - Distance problem? Moved (4) to [442,73], DS should be consistent now

    01:04:901 (3) - end this slider at 01:04:977 and 01:05:210 (1) - move this circle to 01:05:055 This leaves the downbeat (with a strong crash cymbal sound) unmapped... I prefer a simpler flow here so I'll keep it as is

    01:04:282 (1,2,3) - why the distance between 1 and 2 is more than 2 and 3 The "Life's" vocal is sharp and more pronounced, whereas the "a mess!" vocal is slightly less prominent, and a smoother sound. Because of this, I feel that (1,2) should have greater spacing. It's the same at 00:29:642 (1,2,3) -

    02:18:799 (6,1) - dont overlap if possible Fixed by moving (1) to [235,192]

    02:24:057 (7,8,9,10,1) - that is hard for this difficulty in my opinion It's an Insane diff (and the hardest diff in this set), I feel it's justified


Hard :


  • 00:59:333 (5) - Doesn't really sound good delete it and make the 4 longer? Extended to 00:59:333 -

    00:59:952 (6) - what is this follows? Not sure... Removed xD

Good luck with your map!
Thanks for the mod!
annika69
Random mod appears!! mostly suggestions but oh well

[Normal]
00:26:550 (4) - What about making it a curve? Gives a better flow imo http://puu.sh/i8wg7/2b623b4865.jpg
00:27:941 (1) - This slider could have looked nicer..
01:46:016 (4) - It would look MUCH nicer if you use only one point
02:33:335 (2) - I think that it would be better to rather have a note here 02:33:489 -

[Hard]
01:03:663 (4,6,7) - I think that it would be better if you stacked 4 and 7 and then fixed 6 to blanket them
01:37:974 (4) - What about make it less curvier and place it a little lower? I think that it gives a better flow
Topic Starter
JBHyperion

annika69 wrote:

Random mod appears!! mostly suggestions but oh well Suggestions are better than no suggestions, so thanks for taking a random look! ^^

[Normal]
00:26:550 (4) - What about making it a curve? Gives a better flow imo http://puu.sh/i8wg7/2b623b4865.jpg Sure
00:27:941 (1) - This slider could have looked nicer.. I'm more a fan of symmetry than crazy patterns, so I'll keep this
01:46:016 (4) - It would look MUCH nicer if you use only one point I agree, this is kinda squashed and ugly - Fixed
02:33:335 (2) - I think that it would be better to rather have a note here 02:33:489 - The vocal note is actually on the 1/3 at 02:33:438 - but I'd rather not use 1/3 in Normal since it will be hard for newer players to read the change - this is the best compromise I could think of without it feeling awkward

[Hard]
01:03:663 (4,6,7) - I think that it would be better if you stacked 4 and 7 and then fixed 6 to blanket them Does look a little neater, and still flows well - Fixed
01:37:974 (4) - What about make it less curvier and place it a little lower? I think that it gives a better flow Sure
Thanks for the mod! (:
Euny

hello JB oh you already got star :)! hope this is ranked. anyways, as your request! came from my queue lets get started.


  • General
  1. for metadata :
    - artist : i found artist official soundclould. >> Evidence sites
    you should be changing artist name : The Super Happy Fun Club >> superhappyfunclub


    - tag :'SHFC' is artist's initials, 'rock' and 'punk' is genre. 'go yourself' yeah also i found it but i think 'go fun yourself'is correct tag.
  2. Normal - SR 2.16 / Hard - SR 3.53 that gap over 1.3...hmm but i think it doesnt matter for rank.
  3. disable widescreen support because there's a video
  • Easy
  1. 01:55:294 - i think its useless timing point.
  • Normal
  1. 00:50:209 (1) - remove NC for here. cause your hard and insane already do that, also i dont recommend single combo in low diffs.
  2. 00:57:787 (1) - really nice shape. but sometimes, too redpoint slider hard to stream for newest players. hope you remove some.
  • Hard
  1. 00:18:199 (1,2,3,4) -how about this timeline? i think those square jumps are like insane patterns. hope you change it.

  2. 00:22:220 (6,7) - trust me. probably this is more better for streaming.

  3. 01:46:944 (1) - move it 135/267 for better place with 01:46:326 (4,5) - these.
  • Insane
  1. 00:06:756 (2) - move it on 40/43 for make perfect stack with 00:04:900 (3) - this.
  2. 00:34:900 (1) - / 00:34:900 (1) - these nc just for insane unique? then, you should put nc for 01:39:212 (7) - here too.
  3. 01:07:220 (7) - flow feels bit boring how about move it on 292/169 for better flow?
  4. 02:24:057 (7,8,9,10,1) - really impressive. but hope you make this flow for straight.
it was just quick check for safe rank.
btw really cool music lol i love it.
hope this is helpful... ;)
Topic Starter
JBHyperion

Euny wrote:


hello JB oh you already got star :)! hope this is ranked. anyways, as your request! came from my queue lets get started.


  • General
  1. for metadata :
    - artist : i found artist official soundclould. >> Evidence sites
    you should be changing artist name : The Super Happy Fun Club >> superhappyfunclub

    This causes a problem or two...
    1. I have hard copies of both their albums, and the name is listed as "The Super Happy Fun Club" on both of them, as well as on their official YouTube channel and Wikipedia entry
    2. On their website: http://thesuperhappyfunclub.com/ - there are also links to their Facebook and Twitter accounts, which both list as "Super Happy Fun Club" (without the "The")
    3. And as you rightly pointed out, their official Soundcloud page is listed as "superhappyfunclub"
    I honestly have no idea which of these is the most correct - so I'll leave this for now and be sure to ask some other BNs for a metadata check ASAP - thanks for bringing this to my attention


    - tag :'SHFC' is artist's initials, 'rock' and 'punk' is genre. 'go yourself' yeah also i found it but i think 'go fun yourself'is correct tag.
  2. Normal - SR 2.16 / Hard - SR 3.53 that gap over 1.3...hmm but i think it doesnt matter for rank. I can make the Normal a tiny bit harder if necessary, but will leave as it is for now
  3. disable widescreen support because there's a video Done
  • Easy
  1. 01:55:294 - i think its useless timing point. Yep, copied over from other diffs and forgot to remove. Fixed
  • Normal
  1. 00:50:209 (1) - remove NC for here. cause your hard and insane already do that, also i dont recommend single combo in low diffs. Okay, fixed
  2. 00:57:787 (1) - really nice shape. but sometimes, too redpoint slider hard to stream for newest players. hope you remove some. Turned first red point into a grey one, removed 2nd red point, should look smoother now
  • Hard
  1. 00:18:199 (1,2,3,4) -how about this timeline? i think those square jumps are like insane patterns. hope you change it. I would consider keeping it if it was in the kiai, but I agree it's a bit much here. Changed

  2. 00:22:220 (6,7) - trust me. probably this is more better for streaming. This does flow better, and it allows the strong snare sound at 00:22:838 to be clickable. I did as you suggested, but with (8) at [76,188] as I felt this provided a smoother flow

  3. 01:46:944 (1) - move it 135/267 for better place with 01:46:326 (4,5) - these. Blanket looks better now, fixed
  • Insane
  1. 00:06:756 (2) - move it on 40/43 for make perfect stack with 00:04:900 (3) - this. Decided to move 00:04:900 (3) up to [40,40] instead, as then both are stacked with 00:01:189 (1) -
  2. 00:34:900 (1) - / 00:34:900 (1) - these nc just for insane unique? then, you should put nc for 01:39:212 (7) - here too. Removed the NC instead, as I felt it was unnecessary
  3. 01:07:220 (7) - flow feels bit boring how about move it on 292/169 for better flow? Sure
  4. 02:24:057 (7,8,9,10,1) - really impressive. but hope you make this flow for straight. I originally had it straight, but got told it was too boring lol xD I'll leave as it is for now and see what others think
it was just quick check for safe rank.
btw really cool music lol i love it. Thanks 8-)
hope this is helpful... ;)
Thanks for the great mod Euny! I'll be sure to get some more opinions on the Artist metadata.
UndeadCapulet
At your request (sorta):

General

That 2012 style www

Saw the earlier discussion, metadata should be fine as is. The official website, Spotify, and iTunes all use "The Super Happy Fun Club". On the SoundCloud page, they have in their user description this name as well, so obviously it's the one they want to use.

Your BPM is doubled. You can tell at the kiai where the upbeat is very clearly landing on the 3rd white tick instead of the second one like it should be. Also in general the measures are more logical with BPM 97 (vocals line up better, etc.).
Also, even though the leading 1/4 are anacruses, you still need to have a red timing section for those notes; at the moment they're technically unsnapped objects (you can tell this by watching the metronome in the timing section, it's not bouncing back and forth like it should be). Thus, the timing should be:

261,618.556701030928,4,1,1,60,1,0
1188,618.556701030928,4,3,1,70,1,0
10776,618.556701030928,4,1,1,60,1,0
93028,618.556701030928,3,3,1,70,1,0
94882,618.556701030928,4,1,1,75,1,1
151171,618.556701030928,3,3,1,70,1,0
151789,618.556701030928,4,3,1,70,1,0

(The rest of the mod will be using the timing you have in place right now, sorry if things get confusing, I only caught the doubled BPM after having modded most of the Insane already ^^' )

---

Insane

00:02:735 (1,2,3,4) - Can you think of a different pattern? The stacking emphasizes 1 and 3 much more than 2 and 4, which doesn't fit with your previous square pattern, where the emphasis was uniform. (Also personally I don't think this plays very well when coming out of the 2/1 gaps but that could just be me)
00:05:209 (1,2,3,4) - ^
00:10:467 (1,2,3,4) - The instrumental has a triplet starting at 3, and nothing at 1 or 2. This rhythm choice is really weird. (Also this doesn't flow very well. After playing the triplet you have to speed your hand up to hit 4. Since the circles are all placed on the same line, this is jerky and unrewarding)
Perhaps consider adding a triplet at 00:15:570, as well as any similar areas?
I'd prefer if 00:29:488 (3) - was stacked on 00:29:642 (1) - instead of where it is now, since these two beats are more connected together.
00:37:992 (1) - Should be a 1/2 or even 1/1 slider, the gap in the timeline here is super awkward since the vocals are still smoothly flowing through. Save the gaps for places with more finality, like 00:40:467 (1) - (or even 00:38:921 (5) - works rather well).
00:46:653 (5,6,7,8) - The star pattern created a very centralized flow pattern, and the 5,6,7 angle is very disjointed from that, a better solution would be to angle the triangle back towards the star's center, like this.
00:49:282 (7) - this will flow better into 00:49:745 (1,2) - I think. (It also looks nicer lol)
01:04:282 (1,2,3) - Space these evenly, the emphasis should more or less be the same here.
01:21:601 (6,7,8) - Space these out like 00:46:962 (6,7,8) - , the overlaps here never appeared previously and only serve to make playing this part unrewarding. You're basically not moving your cursor at all here.
01:22:220 (9,1) - Rather minor point, but this type of anti-flow is very uncharacteristic of this map so far, having something like this make its first appearance halfway through your map for no rhyme or reason leaves your map feeling incohesive.
01:22:838 (2,3,4,5,6,7,1,2,3,4,5,6,7) - The drum roll starts here, at 01:22:838. I'm sure you're going for some sort of build-up effect here but that can be accomplished better. Furthermore, the repeated sliders are really poorly placed on the timeline. If you put the heads on the white ticks, this will be more rewarding. Your rhythm choice right now is making 01:23:457 (4,5) - the most "intense" part of this drumroll, since it's the only part where the player clicks at 1/2 interval; everywhere else, the player is pressing down at 1/1 time.
01:33:955 (1,2,3) - Once again, space these evenly.
01:40:448 (4) - this would play smoother out of the 2,3 angle and also link up better to 5.
01:51:273 (6,7,8) - Similar to before, this is an arrangement that plays better out of the star pattern as it retains the centralized nature of a star pattern.
02:08:902 (6,7,8,9,1) - b-but why, this verse of the song is the least intense compared to everything else, and now you're breaking out the large spaced 1/2 stars?
02:24:057 (7,8,9,10,1) - Sure this is interesting, but the rotational jumps beforehand imply a sort of curved motion throughout, which this is ignoring; this is actually really unfun and flowbreaking. You could probably get away with this, but I think the best course of action would be to try a different pattern altogether, something like this is super intuitive and flows really well, while hopefully giving off a similar effect to what you're looking for.

If 2011/2012 style is what you're going for, I think you did a pretty good job; everything flows really well for the most part and things are actually still pretty visually interesting (00:24:230 (6,7) - made me giggle).
If 2012 style is NOT what you're going for, feel free to message me and I'll try to teach you how to actually make a good map make a map more akin to the current generation <3

---

Hard

00:32:581 (6,7) - Strange rhythm choice, I really think you should try to map the white tick here in some way.
01:05:056 (7) - I think you should delete this note. The repeated slider actually maps the vocal here in an implicit manner, and this note causes a lot of flow issues where it is. If you do keep it, try to make the 6,7,1 angles less sharp.
02:33:025 (3) - lol nice

There is a lot of tricky single-tap in this diff, but idk shit about spread balance so yolo

---

Normal

00:49:745 (3) - If you curve this slider like so, it'll play nicer into 4 (also looks nicer). You could also try to angle the slider more if you want to keep it straight. I bring this up because right now 4 just seems sort of awkwardly tacked on instead of being cohesive with 3.
01:44:160 (5,3) - As you can see here, these sliders are overlapping in a very unappealing way. Tiny overlaps like this give the impression that this difficulty was hastily composed. Try to fix this if you can.
02:33:335 (2,3) - This rhythm will fit better here, it'll bring the vocals more in line with how they worked at 02:31:789 (1) - , and give a better emphasis to 02:34:262.

---

Easy

Nothing to say here, good job!

---

Hope I explained myself properly/everything made sense, let me know if you have any questions or if I worded things poorly. Good luck with ranking, hope I helped!
Topic Starter
JBHyperion

UndeadCapulet wrote:

At your request (sorta):

General

That 2012 style www

Saw the earlier discussion, metadata should be fine as is. The official website, Spotify, and iTunes all use "The Super Happy Fun Club". On the SoundCloud page, they have in their user description this name as well, so obviously it's the one they want to use. Thanks for the check

Your BPM is doubled. You can tell at the kiai where the upbeat is very clearly landing on the 3rd white tick instead of the second one like it should be. Also in general the measures are more logical with BPM 97 (vocals line up better, etc.). Are you sure? Swing patterns like this that put more emphasise on downbeats is not uncommon for rock songs. Also if I do this, the vocal stanzas don't repeat in groups of four measures like they should - for the example you give at the start of the kiai, the new vocal stanza begins at 00:35:519 (1) which is currently 4 measures timeline spacing with 194 bpm. I fully accept that I may be misinterpreting something here though, so I plan to get confirmation from a QAT before changing anything.


Also, even though the leading 1/4 are anacruses, you still need to have a red timing section for those notes; at the moment they're technically unsnapped objects (you can tell this by watching the metronome in the timing section, it's not bouncing back and forth like it should be). Fixed the offsets at the beginning of the song and resnapped, hopefully they should be okay now.

Thus, the timing should be:
261,618.556701030928,4,1,1,60,1,0
1188,618.556701030928,4,3,1,70,1,0
10776,618.556701030928,4,1,1,60,1,0
93028,618.556701030928,3,3,1,70,1,0
94882,618.556701030928,4,1,1,75,1,1
151171,618.556701030928,3,3,1,70,1,0
151789,618.556701030928,4,3,1,70,1,0

Basically done everything except the BPM change, will try and get a confirmation ASAP

(The rest of the mod will be using the timing you have in place right now, sorry if things get confusing, I only caught the doubled BPM after having modded most of the Insane already ^^' )

---

Insane

00:02:735 (1,2,3,4) - Can you think of a different pattern? The stacking emphasizes 1 and 3 much more than 2 and 4, which doesn't fit with your previous square pattern, where the emphasis was uniform. (Also personally I don't think this plays very well when coming out of the 2/1 gaps but that could just be me) I originally had these as all squares but got advised to alternate stacks and singles for variety. I'll see if I can think of anything else to do here
00:05:209 (1,2,3,4) - ^ As above
00:10:467 (1,2,3,4) - The instrumental has a triplet starting at 3, and nothing at 1 or 2. This rhythm choice is really weird. (Also this doesn't flow very well. After playing the triplet you have to speed your hand up to hit 4. Since the circles are all placed on the same line, this is jerky and unrewarding)
Perhaps consider adding a triplet at 00:15:570, as well as any similar areas? I'd been considering changing this bit anyway tbh - I decided to make 00:09:538 (1,2,3) into a long slider, since I felt this was overmapped anyway. I ended the slider at 00:10:466 and then put the triplet at (3) as you suggested
I'd prefer if 00:29:488 (3) - was stacked on 00:29:642 (1) - instead of where it is now, since these two beats are more connected together. Sure
00:37:992 (1) - Should be a 1/2 or even 1/1 slider, the gap in the timeline here is super awkward since the vocals are still smoothly flowing through. Save the gaps for places with more finality, like 00:40:467 (1) - (or even 00:38:921 (5) - works rather well). Was mapping the drums here lol, but if it'll prevent an awkward pause, a 1/2 slider here wouldn't kill anyone
00:46:653 (5,6,7,8) - The star pattern created a very centralized flow pattern, and the 5,6,7 angle is very disjointed from that, a better solution would be to angle the triangle back towards the star's center, like this. Did something like this instinctively whilst waiting for the image link to load xD
00:49:282 (7) - this will flow better into 00:49:745 (1,2) - I think. (It also looks nicer lol) Seemed a little sharp to me, so I opted for a 45 degree rotation instead of 90 and moved 00:49:744 (1,2,3,4) to the right slightly, I feel it creates a reasonably good flow in both directions
01:04:282 (1,2,3) - Space these evenly, the emphasis should more or less be the same here. I feel the emphasis on the vocal note at the head of (2) is stronger here, which is why the spacing is greater. Same at 00:29:640 (1,2,3) -
01:21:601 (6,7,8) - Space these out like 00:46:962 (6,7,8) - , the overlaps here never appeared previously and only serve to make playing this part unrewarding. You're basically not moving your cursor at all here. Sure
01:22:220 (9,1) - Rather minor point, but this type of anti-flow is very uncharacteristic of this map so far, having something like this make its first appearance halfway through your map for no rhyme or reason leaves your map feeling incohesive. You're right, this does feel strange. With the above changes it was easy to move (9) to the left and create a far-away blanket with (1) with smoother flow
01:22:838 (2,3,4,5,6,7,1,2,3,4,5,6,7) - The drum roll starts here, at 01:22:838. I'm sure you're going for some sort of build-up effect here but that can be accomplished better. Furthermore, the repeated sliders are really poorly placed on the timeline. If you put the heads on the white ticks, this will be more rewarding. Your rhythm choice right now is making 01:23:457 (4,5) - the most "intense" part of this drumroll, since it's the only part where the player clicks at 1/2 interval; everywhere else, the player is pressing down at 1/1 time. I originally had this as a full stream but apparently it was "too much of a difficulty spike" and this was the best I could come up with at the time (several months ago, it's not been brought up since lol). In the end I decided to put three 1/4 sliders repeating 3 times starting from 01:23:455 and then a 9-note stream starting at 01:24:383 - hopefully this feels more natural to play whilst still giving a buildup effect
01:33:955 (1,2,3) - Once again, space these evenly. Same comment as before, no change
01:40:448 (4) - this would play smoother out of the 2,3 angle and also link up better to 5. Decided to Ctrl+H instead, I feel it's more consistent with the flow in the rest of the map
01:51:273 (6,7,8) - Similar to before, this is an arrangement that plays better out of the star pattern as it retains the centralized nature of a star pattern. Yup, rotated 40 degrees clockwise
02:08:902 (6,7,8,9,1) - b-but why, this verse of the song is the least intense compared to everything else, and now you're breaking out the large spaced 1/2 stars? Felt like it would be a good buildup to the upcoming stream I guess? Reduced the size for now, but may remove this pattern altogether and try something else later
02:24:057 (7,8,9,10,1) - Sure this is interesting, but the rotational jumps beforehand imply a sort of curved motion throughout, which this is ignoring; this is actually really unfun and flowbreaking. You could probably get away with this, but I think the best course of action would be to try a different pattern altogether, something like this is super intuitive and flows really well, while hopefully giving off a similar effect to what you're looking for. I guess this pattern polarises opinion, since some people have loved it and others hated it. Whilst I was initially reluctant to let this pattern go, I really like your second suggestion, so I'll roll with it and see what happens

If 2011/2012 style is what you're going for, I think you did a pretty good job; everything flows really well for the most part and things are actually still pretty visually interesting (00:24:230 (6,7) - made me giggle). To be perfectly honest, I haven't even been playing for a year, so I had no idea this was "2012 style mapping" - I just like playing patterns that flow well so I try to do this when mapping as well. If some people don't like it because it's quirky or old school, that's fine too ^^
If 2012 style is NOT what you're going for, feel free to message me and I'll try to teach you how to actually make a good map make a map more akin to the current generation <3 Lol, if this gets shot down in flames I might have to do some homework and actually learn the current mapping meta, but we'll see how it goes for now ;)

---

Hard

00:32:581 (6,7) - Strange rhythm choice, I really think you should try to map the white tick here in some way. Made (7) into a 1/2 slider starting on the white tick for the vocal note
01:05:056 (7) - I think you should delete this note. The repeated slider actually maps the vocal here in an implicit manner, and this note causes a lot of flow issues where it is. If you do keep it, try to make the 6,7,1 angles less sharp. It feels weird to me to leave out such a prominent note, and I really don't feel the flow is all that sharp here due to the slider leniency coming off of (6). I'll keep this for now
02:33:025 (3) - lol nice Yeah I may have to change this slider, Krfawy reckons it will make peppy hate lol. I kinda like its quirkyness, but I'm taking it into consideration (:

There is a lot of tricky single-tap in this diff, but idk shit about spread balance so yolo Eh, I find singletap more natural so I guess this is just me. If I have to make change something here to bridge the gap to the streams in Insane to even the spread, so be it, but I won't make any drastic changes yet

---

Normal

00:49:745 (3) - If you curve this slider like so, it'll play nicer into 4 (also looks nicer). You could also try to angle the slider more if you want to keep it straight. I bring this up because right now 4 just seems sort of awkwardly tacked on instead of being cohesive with 3. Curved (3)
01:44:160 (5,3) - As you can see here, these sliders are overlapping in a very unappealing way. Tiny overlaps like this give the impression that this difficulty was hastily composed. Try to fix this if you can. Rearranged this a little, still an overlap between 01:43:557 (3,4,3) due to the loop pattern, but the circles disappear before the slider (3) appears (1.6 seconds between the objects, AR=5)
02:33:335 (2,3) - This rhythm will fit better here, it'll bring the vocals more in line with how they worked at 02:31:789 (1) - , and give a better emphasis to 02:34:262. Makes sense

---

Easy

Nothing to say here, good job! :3

---

Hope I explained myself properly/everything made sense, let me know if you have any questions or if I worded things poorly. Good luck with ranking, hope I helped!
This was a really helpful mod, thanks so much! I feel more confident moving forward now so we'll see how this goes (:
UndeadCapulet
Further reasoning for the 97BPM:
  1. 00:02:425 (3) - , 00:04:899 (3) - , 00:07:373 (3) - , etc. - it is illogical for these to be considered the first beat of the measure. It makes more sense to consider 00:01:188 (1,2,3,1,2,3,4) - , etc. as fitting together in a single measure.
  2. 00:14:331 (5) - , etc. don't awkwardly extend into a new measure at 97.
  3. In general, vocals "fit" better into the measures. 00:15:723 (1,2,3,4,1,2,3,4) - is a good example: at 97BPM, this is one measure, which logically makes sense, since this is all one smooth line in the verse until you get to 00:17:579 (3,4,1) - , where the singer briefly stops before the next line (and the next downbeat).
  4. Generally slowdown/buildup verses ( 01:54:691 (1) - onwards) start with the drumbeats in 1/1 BPM (it could be more of a genre thing though, I'm more accustomed to EDM music where this kind of thing is very prevalent for buildup before the drop).
  5. 02:31:805 (1,2,1,1,1) - fits perfectly into 1 measure before the final downbeat.
It is pretty debatable, but I definitely think the BPM is 97.

Also after taking another look, the 3/4 changes are unnecessary. You can take them all out.
Here are images of the measures working out properly with the 3/4 shifts taken out.
194BPM:
  1. http://puu.sh/igr5a/7b0392f32b.jpg
  2. http://puu.sh/igrlY/bbc1321e1e.jpg
97BPM:
  1. http://puu.sh/igrdq/7668c20ad9.jpg
  2. http://puu.sh/igrjy/374aaccc46.jpg

JBHyperion wrote:

This was a really helpful mod, thanks so much! I feel more confident moving forward now so we'll see how this goes (:
yay im hepfur
-Atri-
Somebody bubble this...
Topic Starter
JBHyperion

KuranteMelodii wrote:

Somebody bubble this...
Soon (tm) - Krfawy just wants me to get a QAT to check timing (:
Deif
The current BPM (194) is absolutely correct. If you hear the battery and the bass main beats (specially at the kiai times), you'll realise the downbeats work pretty well with such BPM. 97 is pretty much debatable for the calmer parts of the map, but I'd rather keep a constant 194 and lower the speed with some inherited timing sections. The fact that there aren't so many background instruments doesn't mean that the BPM has to be halved.

Here's the timing I found out after some confirmation. Take into account that the general offset was changed by -6 ms, as it sounds more precise:

[TimingPoints]
255,309.278350515464,3,1,1,60,1,0
1182,309.278350515464,5,1,1,60,1,0
2728,309.278350515464,3,1,1,60,1,0
3655,309.278350515464,5,1,1,60,1,0
5201,309.278350515464,3,1,1,60,1,0
6128,309.278350515464,5,1,1,60,1,0
7674,309.278350515464,3,1,1,60,1,0
9533,309.278350515464,4,1,1,60,1,0
49739,309.278350515464,3,1,1,60,1,0
50666,309.278350515464,5,1,1,60,1,0
52212,309.278350515464,3,1,1,60,1,0
53139,309.278350515464,5,1,1,60,1,0
54685,309.278350515464,3,1,1,60,1,0
57780,309.278350515464,4,1,1,60,1,0

Notice that the "YEAH YEAH YEAH YEAH" parts were made by 3/4-5/4 sections to fit better with the rhythm.

Hope it was helpful!
UndeadCapulet
Sorry for overcomplicating things >.<'
Topic Starter
JBHyperion
Thanks for the timing check Deif, hopefully everything's sitting properly now. I'll have a think about if/where I want to reduce SV on the calmer bits when I go over things with Krfawy in the next check (assuming he's still okay to do it!).

UndeadCapulet wrote:

Sorry for overcomplicating things >.<'
No apologizing in my thread! We all learnt something today (:
MBomb
it'd be banter if this got qualified today because it's your birthday lmao
Topic Starter
JBHyperion

- Magic Bomb - wrote:

it'd be banter if this got qualified today because it's your birthday lmao
Guess I have to wait until next year now #TheDreamIsDead xD
Krfawy
Pretty oldschool, but it's a really nice mapset. Good luck!
Topic Starter
JBHyperion
Aack, first bubble hype! inb4 insta-pop because oldschool is too uncool to be rankabkle xD

Thanks so much for all your help Krfawy, I'll try my best to get this ranked (:
WriggleNightbug

Krfawy wrote:

Pretty oldschool, but it's a really nice mapset. Good luck!
It's about damn time this gets bubbled, now we just need to find someone to qualify this
Topic Starter
JBHyperion
Self-pop after ingame discussion with Magic Bomb, improved some hitsounds and flow, altered a few SV changes and removed one unnecessary green line

PM log
00:30 - Magic Bomb -: hey there m8
00:31 JBHyperion: what do you want? (:
00:31 - Magic Bomb -: 02:33:037 (3) - Maybe have a lower SV slider here, as that sounds better to me ;)
00:31 *- Magic Bomb - is editing [http://osu.ppy.sh/b/636589 The Super Happy Fun Club - My Life's A Mess (Yeah Yeah Yeah) [Hard]]
00:32 JBHyperion: lol, Krfawy initialy said I should change that slider because "it would make peppy hate" xD
00:32 - Magic Bomb -: wait wut why xd
00:32 JBHyperion: idx XD
00:33 - Magic Bomb -: But yeah I think it fits nice with low SV, your call though ;)
00:33 JBHyperion: yeah I can do that
00:33 JBHyperion: thanks (:
00:34 - Magic Bomb -: Could do it on Normal too but it could get confusing to have different SVs on a normal diff, so yeah, up to you
00:34 - Magic Bomb -: You should do it on insane but it's not even a slider there :^)
00:35 JBHyperion: I'll have a look, but SV on Normal is already quite sensible
00:35 JBHyperion: and yeah, totally xD
00:35 - Magic Bomb -: Yeah
00:35 - Magic Bomb -: it could confuse newer players
00:35 - Magic Bomb -: to have an SV change
00:35 - Magic Bomb -: so maybe best not to
00:36 *- Magic Bomb - is editing [http://osu.ppy.sh/b/636587 The Super Happy Fun Club - My Life's A Mess (Yeah Yeah Yeah) [Easy]]
00:36 - Magic Bomb -: 02:04:584 - Why is there a green line here
00:36 - Magic Bomb -: it has no change from the last one, right
00:38 JBHyperion: checking
00:39 JBHyperion: yeah, removed as unnecessary
00:41 - Magic Bomb -: kk that was the only unnecessary green line
00:42 JBHyperion: \o/
00:45 - Magic Bomb -: 00:13:244 (1) - I really don't see why there's a note here, this sound is so weak you might as well leave it out
00:45 *- Magic Bomb - is editing [http://osu.ppy.sh/b/636589 The Super Happy Fun Club - My Life's A Mess (Yeah Yeah Yeah) [Hard]]
00:45 JBHyperion: because it's the downbeat and it feels really awkward to leave a 2/1 space here
00:46 - Magic Bomb -: fair enough, there is a sound there anyway
00:46 - Magic Bomb -: just a weak one
00:46 JBHyperion: I need it to set the downbeat so the player knows what kind of spacing and timeline snap are present in the section
00:47 - Magic Bomb -: fair enough
00:47 - Magic Bomb -: 00:24:223 (4) - For this, what about you make the start movement angled to the left instead of the right, flow seems better to me that way
00:49 JBHyperion: I'd have to unblanket and do something else
00:49 JBHyperion: let's see...
00:51 - Magic Bomb -: I'd say still leave the same kind of structure to it
00:51 - Magic Bomb -: as in like the straight line followed by the curve
00:52 JBHyperion: eh, I just can't get it to look not ugly af
00:53 - Magic Bomb -: [https://osu.ppy.sh/ss/3298872 tbh I'm not the best judge of what's ugly and what's not but I think this kind of shape looks fine (not that exact position and stuff ofc but yeah)]
00:56 JBHyperion: went a bit more drastic, did [https://osu.ppy.sh/ss/3298888 this] instead lol
00:58 - Magic Bomb -: Yeah that looks good
00:58 JBHyperion: yea bois
00:59 - Magic Bomb -: right that's it
01:00 JBHyperion: sick
01:00 JBHyperion: gonna do a quick check myself for anything I want to fix
01:00 - Magic Bomb -: kk sure
MBomb
tfw I go on my slow af computer to the text logs and it takes like 5 minutes to open and then jbh has already put them on what a bae

Just as you to me, I shall return the favour, take my first heart, and cherish it <3 (oh and if you break it I will murder you <3)

Qualified.
Topic Starter
JBHyperion

- Magic Bomb - wrote:

Just as you to me, I shall return the favour, take my heart, and cherish it <3 (oh and if you break it I will murder you <3)

Qualified.
Thanks so much MB, you've been there since the beginning, and this map probably wouldn't have gotten here at all without your help.

As for the whole "murder me" thing, duly noted ^^
UndeadCapulet
Congrats!
WriggleNightbug


Here's to hoping it doesn't get broken EZ OP
Dilectus
You did it!

Congrats mate ^^
Keada
\o3o\

Congrats man <3
meii18
Gratz JBHyperion for your first rank ! You dit it ! o3o
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