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The Super Happy Fun Club - My Life's A Mess (Yeah Yeah Yeah)

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WriggleNightbug
This will be very brief, sonce the map is already pretty good, and it's only for the Insane diff.



00:03:044 (7) - Could do without this circle, the other 2 would still be on-time with the music.

00:05:596 (7) - Same for goes for this one

01:05:364 - Kiai Time should be added around here, like what you did with the first Chorus of the song

01:17:283 - you should add another hit-circle here, in between the two sliders

01:25:312 - It feels like a slider should be thrown in here, not necesarily for the whole time used for breaktime, but for some of it.
Topic Starter
JBHyperion
I was not expecting a wild mod to appear, so thanks for taking the time to look at my map!

TheBronyGames wrote:

This will be very brief, sonce the map is already pretty good, and it's only for the Insane diff. Not to worry, every suggestion helps no matter how simple or small (:



00:03:044 (7) - Could do without this circle, the other 2 would still be on-time with the music. Considering the jump patterns here, I don't think the extra difficulty of the triplet is necessary here, and it fits the music better anyway. Kept as a stack for now but may space out later.

00:05:596 (7) - Same for goes for this one ^ But kept on the last repeat of this section at 00:08:070 (7) for some variety and to build up into the rest of the song

01:05:364 - Kiai Time should be added around here, like what you did with the first Chorus of the song Whilst kiai is justified in the music here, I already have kiai sections from 00:30:570 to 00:50:209 and 01:34:882 to 01:54:676 so adding another kiai section here until about 01:22:529 would make almost the entire middle section of the song kiai, and I can't overuse it like that.

01:17:283 - you should add another hit-circle here, in between the two sliders This fits well. Added

01:25:312 - It feels like a slider should be thrown in here, not necesarily for the whole time used for breaktime, but for some of it. I think it would feel weird to have a slider here - if I was going to map this section I'd follow the drum beat which would suggest circles. However, I'd like to keep the break in since it follows the 1/4 stream pattern and I'd like to give the player a bit of a break before continuing. Also, the video is kinda psychedelic with the colours at this point and I'd like the player to be able to enjoy it (if they have it enabled at least)
Good feedback, thanks for the mod! (:
Ipas
Hello~
M4M from My Queue :3

Let's start :3

General:
  1. 02:14:470 - to 02:31:171 - I think you placed nonsense Kiai at here
Easy:
  1. 00:29:952 (3,1,2) - I think you should blanket these. It would be more better with a perfect blanket here
  2. 00:33:663 (3,4) - It was fine to me, but, how about change this overlap style?
  3. 00:38:611 (5) - Why this is not have a same pattern like 00:33:663 (3,4) ? You should try to copy the pattern at 00:33:663 (3,4)
  4. 00:49:127 (4) - Shorten this slider. The end of this slider must be putted on 00:49:591 . It should give more accurate sound
  5. 00:55:622 (1,2,3,4,5,1,2) - I think these are not fit with the song
  6. 01:05:209 (1) - Why there is no Kiai at here? I think the rhythm is same as before rhythm where do you put the Kiai first
Normal:
Circle Size should be more bigger at normal, try 3.5

  1. 01:05:209 (3) - Same as Easy, put kiai at here
  2. 01:38:903 (4) - I know you want to blanket this :3 So, fix this into a perfect blanket :3
  3. 01:40:449 (2) - Fix blanket
  4. 01:52:202 (4) - Fix this too
Hard:
  1. 00:09:539 (3) - Fix blanket?
  2. 00:29:333 (8,1) - Keep your spacing consistency at here. Realize another note that you must be keep the spacing consistency on it
  3. 01:05:209 (3) - Same as Easy, put kiai at here
  4. 01:05:983 (3,4) - Why does these are overlapped?
  5. 01:15:725 (2,3,4) - Bad flow
Insane:
  1. 00:42:632 - Place 1/1 slider at here at delete 00:42:787 (1) -
  2. 00:43:869 - Same as above
  3. 01:04:823 (3) - The slider tick sound is weird at this note. It's interfere with the rhythm. Decrease the sound at here
  4. 01:05:209 (3) - Same as Easy, put kiai at here
  5. 01:13:560 - You should map this too
  6. 01:22:838 (1,2,3,4,5,1,2,3,4,5) - I think it would be harder to aim. You can keep this spacing but with smaller DS
  7. 01:33:028 (3,4,5,6,7,8,9) - Ohmy >< I just surprised seeing this >< Change? or consistence this spacing?

I'm sorry If my English was bad ><

Good Luck :3
Topic Starter
JBHyperion

NewIpas wrote:

Hello~
M4M from My Queue :3

Let's start :3

General:
  1. 02:14:470 - to 02:31:171 - I think you placed nonsense Kiai at here Since two people have mentioned it now, I decided to do something about it this time. It must have made sense to me at one point, but I agree it's not really necessary here anymore
Easy:
  1. 00:29:952 (3,1,2) - I think you should blanket these. It would be more better with a perfect blanket here I will get this right eventually. Fixed.. I hope :D
  2. 00:33:663 (3,4) - It was fine to me, but, how about change this overlap style? I angled (4) slightly so that there wasn't as much slider track overlap, I think it reads more clearly now
  3. 00:38:611 (5) - Why this is not have a same pattern like 00:33:663 (3,4) ? You should try to copy the pattern at 00:33:663 (3,4) Variety maybe? I like the new arrangement I used at 00:33:663 (3,4) though so I did decide to copy it in here too
  4. 00:49:127 (4) - Shorten this slider. The end of this slider must be putted on 00:49:591 . It should give more accurate sound Not sure why this was 1/2 too long... Fixed
  5. 00:55:622 (1,2,3,4,5,1,2) - I think these are not fit with the song Hmm, I thought of some alternatives that I feel work better here.
  6. 01:05:209 (1) - Why there is no Kiai at here? I think the rhythm is same as before rhythm where do you put the Kiai first Fixed, see point in General
Normal:
Circle Size should be more bigger at normal, try 3.5 Okay

  1. 01:05:209 (3) - Same as Easy, put kiai at here Fixed to match Easy
  2. 01:38:903 (4) - I know you want to blanket this :3 So, fix this into a perfect blanket :3 Blanketing is something I'm working on, looks much better now (:
  3. 01:40:449 (2) - Fix blanket Fixed
  4. 01:52:202 (4) - Fix this too Fixed this too :P
Hard:
  1. 00:09:539 (3) - Fix blanket? I couldn't find a way to do this without well since the slider was too long. I decided to divide this into 6/4 sliders blanketing the head of (2) and a separate circle for the finish, with a small jump to it from the tail of the second slider
  2. 00:29:333 (8,1) - Keep your spacing consistency at here. Realize another note that you must be keep the spacing consistency on it Yes, there should be greater spacing here, snot sure why there wasn't
  3. 01:05:209 (3) - Same as Easy, put kiai at here Fixed to match Easy
  4. 01:05:983 (3,4) - Why does these are overlapped? Whoops! Fixed
  5. 01:15:725 (2,3,4) - Bad flow Made these circles follow a more smooth curve
Insane:
  1. 00:42:632 - Place 1/1 slider at here at delete 00:42:787 (1) Not changing, I'm mapping the drum track here, and 00:42:787 (1) is mapping the two strong snare and kick drum beats
  2. 00:43:869 - Same as above Same as above, except this time the two circles are for two kick drum beats
  3. 01:04:823 (3) - The slider tick sound is weird at this note. It's interfere with the rhythm. Decrease the sound at here I hadn;t noticed this, thanks. Fixed
  4. 01:05:209 (3) - Same as Easy, put kiai at here Fixed to match Easy
  5. 01:13:560 - You should map this too Yep, no idea why this wasn't mapped. Done
  6. 01:22:838 (1,2,3,4,5,1,2,3,4,5) - I think it would be harder to aim. You can keep this spacing but with smaller DS It was suggested I change this previously and I think I might have overdone it a bit! Brought DS down to 1.0x here and mate the streams curved instead of a zig-zag pattern
  7. 01:33:028 (3,4,5,6,7,8,9) - Ohmy >< I just surprised seeing this >< Change? or consistence this spacing? Yeah the invert still seems to be causing problems here so I'll simplify it again, with just a small jump to (9) but all other notes in this stream distance snapped

I'm sorry If my English was bad >< Don't apologise, your mod was very helpful and easy to understand! Thanks!

Good Luck :3 You too! ^^
Winek
hi
Your map's a mess! jkjkjkjkjkj

General

  1. 01:34:882 - I'm pretty sure that here needs a red line. All the sound get fussed and you're ignoring downbeats, which souldn't happen, if you check your two other kiai.
  2. "fun" is not required in the tags; It's already in the title.
  3. Hahaha, you're gonna laugh, but check the Star Rating differences;
    Starz
    Easy -> Normal = 0,94 OK
    Normal -> Hard = 1,02 OK
    Hard -> Insane = 1,73 NOT OK
    Now what can you do? Cause right now, I don't think It's quite rankable. The spread goes from 1,3 -> 2,2 -> 3,2 -> 5 where the insane is way too hard for to other diffs. The gap between the difficulty is like too hard.
    Solutions:
    1) Try reducing your insane's difficulty. Removing extra notes, etc.
    2) Ask someone/do yourself an advanced diff, so it has around 4,0~4,25 stars, which would be ore acceptable.

Easy

- I'd say at least 80% of your slider are bezier. Bezier slider are generally meant to be used while making special shapes; Otherwise, it would be preferable to keep at only one anchor. You see, it can also gives out a neater flow: exemple. It makes also prettier blanket: exemplev2 lol. I'll conclude this by, "It's your choice.". Review your map once, and ask your heart, "Do I like this? Do I want to keep it like this?". If the answer is yes, never change those sliders and keep them like this.
- - Here I'd just remove the repeat arrow; It's long to explain... But the part at 00:18:818 is the same as the previous one. You should go for a simple circle here. At 00:19:436 tho the music kinda stop and there's only voice; Generally people use a long slider and reduce SV (Don't do this in easy map). So i'd suggest you to use a slider there. By doing this you won't also have a downbeat on the slider (which isn't recommended)
- - A small notice, I just don't think the finish here at the end of those two sliders match up well with the music.
- In the kiai there is a big lack of finish hitsounds; There are good place you could add like 00:30:570 (1) 's head, 00:34:282 (4) 's tail, and etc.
- - Both of these hitsounds should be on the head of the slider, not the tail.
- - Here to fill the drums you could add a note, it will match well with the great slider 01:23:148 (4).
- - A real better blanket work could have been done here. Right now I don't feel either much flow neither a blanket and I feel it random.
- - I'd suggest to add a note here because i quite got confused with 02:31:789 (2,3,4) i thought you were gonna keep a 1/1 rythm all long, so I really thought there was gonna have a note at 02:33:644 , but actually no. Well, I got confused, I don't know for others.

- For a beginner's map, it's really good! (I did worse, ;w;). The difficulty is adequate. My only concern, like I said, are the bezier. Otherwise, rythm is good and all.


Normal

- - What about making this slider a straight? It will seemlikely be symertrical with 00:16:343 (2) , who both will be with 00:15:725 (1,3) who are symertrical?
- - It's just my opinion but i never really liked those ignored white tick, so maybe add a note here? Plus, it'll make a small challenge for the player.
- - Since there are no vocal here, what about replacing this lone slider with two circles? I honestly don't like the sounding of the slidertick when there's no vocal.
- - To get a better flow try this. That way it will be more pointing at the next slider.
- - The flow here isn't very nice. Maybe you could try what I made up? http://puu.sh/gNvhd/2a9cd9e64e.jpg
- - Here, why not add a note? Would be great to cover the "don't".
- - What about trying to improve the flow? Here is what I made. Everyone has their own definition of flow, though. You choose.

Hard

- - I'd say Ctrl + G to make a good symmetry in this part; It feels excellent. (DS doesn't need to be used everywhere in Hard and over diffs.)
- - They distance is unreasonable; I really can't understand when to hit. Try adding a note just between them. Because i really thought it was going to be a 1/1, but you decided to follow something else in the music, yeah, it get complicated.
- - This slider completely broke the chain of 00:15:725 (1,2,3) , it was pretty, going left & right, but then it suddenly change direction.
- - I'd just leave a comment, for your future maps, avoid having too much long sliders like this; It's not bad, but for a hard difficulty you should get something better such as multiples sliders or circles.
Nice map, tho.

I think you should check your Insane by yourself. The main concern here is flow, bezier, difficulty, and all.<

Good luck on your map. Star :P
Topic Starter
JBHyperion

Winek wrote:

hi
Your map's a mess! jkjkjkjkjkj This made me laugh xD

General

  1. 01:34:882 - I'm pretty sure that here needs a red line. All the sound get fussed and you're ignoring downbeats, which souldn't happen, if you check your two other kiai. Woah I totally missed this. I swapped around the green point currently here with the point one where you mentioned so this should be fixed now
  2. "fun" is not required in the tags; It's already in the title. Good point :3
  3. Hahaha, you're gonna laugh, but check the Star Rating differences;
    Starz
    Easy -> Normal = 0,94 OK
    Normal -> Hard = 1,02 OK
    Hard -> Insane = 1,73 NOT OK
    Now what can you do? Cause right now, I don't think It's quite rankable. The spread goes from 1,3 -> 2,2 -> 3,2 -> 5 where the insane is way too hard for to other diffs. The gap between the difficulty is like too hard. I was told to make the Insane harder, might have overdone it a little ^^
    Solutions:
    1) Try reducing your insane's difficulty. Removing extra notes, etc.
    2) Ask someone/do yourself an advanced diff, so it has around 4,0~4,25 stars, which would be ore acceptable.
    I might actually do both suggestions here - make the Insane easier BUT keep a backup of my current Insane that I can go back to in case anyone wants to do a Light Insane GD

Easy

- I'd say at least 80% of your slider are bezier. Bezier slider are generally meant to be used while making special shapes; Otherwise, it would be preferable to keep at only one anchor. You see, it can also gives out a neater flow: exemple. It makes also prettier blanket: exemplev2 lol. I'll conclude this by, "It's your choice.". Review your map once, and ask your heart, "Do I like this? Do I want to keep it like this?". If the answer is yes, never change those sliders and keep them like this. I kept a few bezier sliders (mostly longer ones such as 01:23:148 (4) - where I didn't feel a large flowing curve was particularly interesting), but changed most others, especially where they're blanketing other hit objects
- - Here I'd just remove the repeat arrow; It's long to explain... But the part at 00:18:818 is the same as the previous one. You should go for a simple circle here. At 00:19:436 tho the music kinda stop and there's only voice; Generally people use a long slider and reduce SV (Don't do this in easy map). So i'd suggest you to use a slider there. By doing this you won't also have a downbeat on the slider (which isn't recommended) Followed your suggestions below, I like this much better now
- - A small notice, I just don't think the finish here at the end of those two sliders match up well with the music. I'm not sure what to do here... I agree with you in the first slider, so this has been removed, but there's definitely a cymbal sound in the music at 00:25:622 - the problem is there's also one 1/1 earlier at 00:25:312 and due to the relatively high BPM I don't want to map both. I changed this section a bit anyway, but for now I'll keep the cymbal sound on the end of the second slider and see if others think it's a good fit.
- In the kiai there is a big lack of finish hitsounds; There are good place you could add like 00:30:570 (1) 's head, 00:34:282 (4) 's tail, and etc. Wow, I did this diff first but I guess I should have gone back over the hitsounds here. Added some finishes for the crash cymbals
- - Both of these hitsounds should be on the head of the slider, not the tail. Agreed, fits better now
- - Here to fill the drums you could add a note, it will match well with the great slider 01:23:148 (4). Ordinarily I'd be against utilising the 1/1 here as the notes overlap slightly, but in this case I feel it's fine to have a tiny bit of extra difficulty since it's the end of the kiai. Done
- - A real better blanket work could have been done here. Right now I don't feel either much flow neither a blanket and I feel it random. Guess I missed this one when I was going over previous blanketing. Fixed, and also tried to blanket 02:27:460 (3,1) a little better too.
- - I'd suggest to add a note here because i quite got confused with 02:31:789 (2,3,4) i thought you were gonna keep a 1/1 rythm all long, so I really thought there was gonna have a note at 02:33:644 , but actually no. Well, I got confused, I don't know for others. Same as at 01:22:838 - this is the climax to the song so I feel it's fine to add the note here. Done

- For a beginner's map, it's really good! (I did worse, ;w;). The difficulty is adequate. My only concern, like I said, are the bezier. Otherwise, rythm is good and all. Thanks! Hopefully it looks better now I changed some beziers :S


Normal

- - What about making this slider a straight? It will seemlikely be symertrical with 00:16:343 (2) , who both will be with 00:15:725 (1,3) who are symertrical? Cool idea. Done
- - It's just my opinion but i never really liked those ignored white tick, so maybe add a note here? Plus, it'll make a small challenge for the player. Putting the drum note in during a vocal section might annoy some people, but I'll try it anyway ;)
- - Since there are no vocal here, what about replacing this lone slider with two circles? I honestly don't like the sounding of the slidertick when there's no vocal. I didn't even notice it until you mentioned it, but yeah, this makes more sense
- - To get a better flow try this. That way it will be more pointing at the next slider. I changed this a little bit, hopefully it flows better now
- - The flow here isn't very nice. Maybe you could try what I made up? [url=Your map's a mess! jkjkjk]http://puu.sh/gNvhd/2a9cd9e64e.jpg[/url] Nice link :P Suggestion is great though, looks much better now
- - Here, why not add a note? Would be great to cover the "don't". Not sure why I didn't map this before... Had to move the following combo around a little to make it flow the same, but done now
- - What about trying to improve the flow? Here is what I made. Everyone has their own definition of flow, though. You choose. Angled it slightly more, should flow better now

Hard

- - I'd say Ctrl + G to make a good symmetry in this part; It feels excellent. (DS doesn't need to be used everywhere in Hard and over diffs.) Looks good, done
- - They distance is unreasonable; I really can't understand when to hit. Try adding a note just between them. Because i really thought it was going to be a 1/1, but you decided to follow something else in the music, yeah, it get complicated. I was mapping the drum triplet here, but I can see why it being on the 3/2 could get confusing, so I added a circle on the 1/1 at 00:08:921
- - This slider completely broke the chain of 00:15:725 (1,2,3) , it was pretty, going left & right, but then it suddenly change direction. I think I did this to save some room for the next combo, but since I rearranged that in a previous mod, I can do this now
- - I'd just leave a comment, for your future maps, avoid having too much long sliders like this; It's not bad, but for a hard difficulty you should get something better such as multiples sliders or circles. I changed this into a stair of 3 1/2 sliders and a circle to end in almost the same place, I feel it maintains the intensity much better, especially since it's in the climax to the kiai
Nice map, tho. Thanks, I'm getting there ;)

I think you should check your Insane by yourself. The main concern here is flow, bezier, difficulty, and all.< I'll have a detailed look at this one soon. I've modded a lot of other maps since I last made any major changes to this, so I should be able to improve it quite a bit

Good luck on your map. Star :P w00t! ^^
Wow, this was a really helpful mod, thank you so much!
Seijiro
Alright, here's my mod from your M4M, since I'm almost done hitsounding my mapset :3 (It should be ready iun a couple of days or even tomorrow)

[General]
  1. Enable "Widescreen Support" in your song setup (design tab) because you have a video
  2. Disable countdown: there isn't enough time before the song starts and I actualyl find it totally useless nowadays
[Insane]
  1. 00:02:735 (4) - I'd suggest a NC here
  2. 00:05:209 (4) - ^
  3. 00:07:684 (4) - ^
  4. 00:09:075 (2) - Keep the Clap only at the slider's end. It feels really too much of hitsounding if you put Clap on every part of it @.@
  5. 00:09:539 (3) - NC?
  6. 00:10:467 (6) - ^ (Here and above you can see how a "change" in the sound, due to the guitar. Also, changing combo let the player understand the speed which he needs to move to)
  7. 00:11:086 (1,2,3,4,5,6) - Lets improve this passage:
    1. 00:11:550 - Add circle
    2. 00:12:323 (5) - Delete this and follow below
    3. 00:12:014 (4) - Add a repeat
    4. 00:12:477 - Add a 1/2 slider
    5. 00:12:787 (6) - Add a repeat (this last suggestion can be omitted, because I saw it's good even without it)
  8. 00:13:560 (2) - From this point, add a 1/2 slider
  9. 00:13:869 (3,4) - Merge them into a slider (Remove them and add a 1/2 slider in their place :3)
  10. 00:14:333 (6) - Here, this slider is kinda plain and hasn't nothing particular nor interesting to play, so let's try to change its shape a little bit:
    176,72,14333,2,0,B|86:91|67:183|97:233|97:233|102:244|102:244|113:245|113:245|117:255|117:255|128:256|128:256|133:267|133:267|144:270|144:270|150:280|150:280|162:282|162:282|167:292|167:292|175:293|175:293|179:301|179:301|189:303|189:303|195:311|195:311|206:314|206:314|209:319,1,360
  11. 00:15:106 (7,8) - Alright, put a NC on 7 and stack 8 under 7, but move them from where they are now. They should be at a reasonable distance from the previous slider, something like 1.20x at most (probably), but it's up to you in the end
  12. 00:15:725 (1,2,3,4) - Be more creative here :3 For example, remove one repeat from each slider and add a circle or break down a lider or 2 into only circles. What you choose doesn't really matter, as long as it fits the rhythm :3
  13. 00:22:065 - Maybe add a note here, stacked under 5 OR (I just got an idea going a bit forward with the song):

    Explanation: Put the NC at 00:20:673 (1) - , this is where I start. You see also the blue circle, which is the previous suggestion. Add claps on 1 and 5 (yellow combo) I'll save what I'm doing, so let me know if you want the code too ;3
  14. 00:23:148 (2,3) - Add a repeat to 2 and duplicate it. You'll have 2 identic sliders at 00:23:148 - and 00:23:611 - (Since I told you to add another slider it will end up covering and existing note you should delete: 00:23:921 (4) - )
  15. 00:24:075 (4,5,6) - I came out with another slider art (I'm impressing also myself tonight, wow):
    313,126,24075,1,0,0:0:0:0:
    173,67,24230,2,0,B|109:155|191:192|275:216|193:330,1,270
    100,272,24849,2,0,B|103:163|191:184|272:217|277:77,1,270
    SPOILER

    I reduced the AR just to show you the full shape. 7 is under 6's end. No hitsound change
  16. 00:25:931 (1) - If you followed the suggestion above you'll see that this circle is too near, so you'll have to move it. Unfortunately, I dunno why, since it's up to you and the pattern you're going to create xD
  17. 00:26:086 - Missing a note here, add it
  18. 00:26:550 (3,4) - The end of 3 and 4 should be merged into a slider. This way 3 will be a simple 1/2 slider with no repeat
  19. 00:27:168 (5) - Break it down into 2 stacked circles
  20. 00:27:477 - Add a note
  21. 00:28:096 (10,11) - Again, plain sliders >.<
  22. 00:29:642 (1) - There should be a 1/2 slider here (hear the vocals) and a lot of spacing between this new slider and the other 2
  23. 00:30:880 (1) - Add a 1/2 slider
  24. 00:31:653 - Add a circle
  25. 00:31:807 (3) - Add a 1/2 slider
  26. 00:32:581 - 00:32:890 - Add 2 circles
  27. 00:33:044 (1,2) - Merge them into a 1/1 slider
  28. 00:33:508 - Add circle
  29. 00:34:745 - Add circle
  30. 00:34:900 (6) - NC here
  31. 00:34:900 (6,7) - This:
  32. 00:35:983 - Add a circle
  33. 00:36:910 - ^
  34. 00:38:457 - ^
  35. 00:40:776 (1) - Adda 1/2 slider and do a blanket with 2
  36. 00:42:632 - Add a circle
  37. 00:43:405 - 00:43:869 - Circle
  38. 00:46:962 (6,7,8) - NC on 6 and stack them all or decrease DS
  39. 00:48:044 - 00:48:508 - 00:48:972 - Put a circle on each of these timings and place them in the same place. You'll use this circles as an anchor to run around your sliders, which have the strong beat
  40. 00:49:127 - Circle, but this time not on the same spot as the previous ones
  41. 00:49:282 - Now pattern:
    1. 00:49:127 (6) - Delete
    2. 00:49:745 (8) - Delete
    3. 00:49:282 - Add a 1/2 slider (this is also a NC)
    4. 00:49:591 - ^ (without NC xD)
    5. 00:49:900 - 00:50:055 - Circles on the same spot (stacked)
    6. 00:50:209 - Circle away from the previous ones
  42. 00:50:364 - Remove the break's preview. It doesn't really fit here
  43. 00:55:622 - 01:25:003 - Pretty much the same things I told you above, but try to spice things little (this isn't because I'm lazy, but because this is "your" map, not mine xD I can't map entirely your map xD)
  44. 01:22:838 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13) - These streams don't seem to be fitting. Probably it's due to the drum sample set you used... but anyway, try to remove them and build some new patterns
  45. 01:33:028 (3,4,5,6,7,8,9) - Replace these notes with 2 sliders with a repeat for each:
    SPOILER
    --->
    Oh, yeah, don't forget about this note 01:33:646 - (I missed it in the screen xD)
  46. Again, the rhythm keeps looping, so the patterns should be similar from the rhythm's point of view, but not their shape. Try to be creative: a mapper has to make interesting maps to play
  47. 01:37:202 (6,7) - Stack them and move them a little further away from teh slider
  48. 01:40:913 (3,4) - ^
  49. 01:49:418 (6) - Add a NC, but try to use a larger DS between 01:49:418 (6,7,8) -
  50. 02:12:305 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - Put NCs every 8 notes and don't use a constant drum sampleset (it is too heavy) :3
  51. 02:31:171 (1,2,3,4,5,6,7) - <.< Please, you were complaining about the star rating, yet you do this sort of things... Streams in general make the star rating to grow, and if they're also really spaced the effect will be even bigger. Use the little trick I told you above
  52. 02:34:881 (1) - Starts from 02:34:340 - and ends at 02:41:221 - (but it doesn't matter where it ends)
  53. Reduce the general spacing, and the SV in the kiai, this way your star rating will drop drastically
  54. Add more notes. As you can see, you missed a lot of good notes because you were focusing on the vocals, while your hitsounds are really great but based on the drum, which doesn't really make sense if you think about it xD That's why you should add more notes: those are all your drum's notes you should follow
[Hard]
  1. Alright, keep in mind what i told you for the Insane, because it looks like you did the same things on this diff too
  2. 00:18:199 (1,2,3,4,5,6,7) - Use them in couples. I mean. Stack 2 notes, then spacing, then again other 2 stacked notes, and so on. (Like you did with 01:02:735 (1,2,3,4,5,6,7) - )
  3. 00:39:230 (4,5) - Watch out for bad blankets
  4. 02:34:881 (1) - Make spinners equal throughout your mapset
  5. In general try to keep a constant spacing on Hard diffs and break that spacing seldomly. The SV is also important: probably you need to decrease it as well as your general spacing
  6. Add more notes where the miss, like on the Insane
[Normal]
  1. Try to avoid 1/2 sliders like 00:22:220 (4) - because are hard to read for beginners. Don't place more than 3-4 elements consecutively at 1/2 distant (on the time line) from each other. And those elements need to be at least 2 sliders out of 4 objects (possibly, the other 2 objects should be one after another)
  2. 02:34:881 (1) - Again, make the spinner the same as in the other diffs
[Easy]
  1. Nothing new from what I already said
Alright, let's sum up things xD
The biggest problem on Hard+ diffs is the spacing: you tend to go overborad without noticing, but that's what you need to be able to do in order make good diffs.
On the easier diffs the problem is the "slider art": since easy diffs have a lot of long sliders you need to make them interesting to be played, otherwise you'll just bore the player.
The general SV was good on Easy and Normal, while on Hard and Insane the kiai was a bit worrysome.
The actual mod is only on the Insane as you could see, but if you learn how to build uo that you'll also be able to remove some things from that and make easier diffs :3

That's all from me. If I was misleading or not completely clear call me (in-game or forum, it is the same) ;)
I hope I'v been useful and good luck :3
Topic Starter
JBHyperion

[-MrSergio-] wrote:

Alright, here's my mod from your M4M, since I'm almost done hitsounding my mapset :3 (It should be ready iun a couple of days or even tomorrow)



[General]
  1. Enable "Widescreen Support" in your song setup (design tab) because you have a video I thought this was just for storyboards, but fair enough
  2. Disable countdown: there isn't enough time before the song starts and I actualyl find it totally useless nowadays Think I did this for the easier diffs and just kept it consistent, but I guess the music gives a petty clear indication of when the map begins, so ok
[Insane]
  1. 00:02:735 (4) - I'd suggest a NC here Done here and below
  2. 00:05:209 (4) - ^
  3. 00:07:684 (4) - ^
  4. 00:09:075 (2) - Keep the Clap only at the slider's end. It feels really too much of hitsounding if you put Clap on every part of it @.@ Yeah it is a bit excessive. Fixed
  5. 00:09:539 (3) - NC? Could use an ease off after the 3/2 drum triplet, so sure
  6. 00:10:467 (6) - ^ (Here and above you can see how a "change" in the sound, due to the guitar. Also, changing combo let the player understand the speed which he needs to move to) Sounds good
  7. 00:11:086 (1,2,3,4,5,6) - Lets improve this passage:
    1. 00:11:550 - Add circle
    2. 00:12:323 (5) - Delete this and follow below
    3. 00:12:014 (4) - Add a repeat
    4. 00:12:477 - Add a 1/2 slider
    5. 00:12:787 (6) - Add a repeat (this last suggestion can be omitted, because I saw it's good even without it) Didn't feel like the repeat was justified here, but I did everything else here. Also tried to reduce the linearity as it was pretty plain
  8. 00:13:560 (2) - From this point, add a 1/2 slider Maps the vocals a little better which I was aiming for here, done
  9. 00:13:869 (3,4) - Merge them into a slider (Remove them and add a 1/2 slider in their place :3) Yup
  10. 00:14:333 (6) - Here, this slider is kinda plain and hasn't nothing particular nor interesting to play, so let's try to change its shape a little bit:
    176,72,14333,2,0,B|86:91|67:183|97:233|97:233|102:244|102:244|113:245|113:245|117:255|117:255|128:256|128:256|133:267|133:267|144:270|144:270|150:280|150:280|162:282|162:282|167:292|167:292|175:293|175:293|179:301|179:301|189:303|189:303|195:311|195:311|206:314|206:314|209:319,1,360
    SPOILER
    Wow, this brings out the slight 'wobble' in the vocals so well!
  11. 00:15:106 (7,8) - Alright, put a NC on 7 and stack 8 under 7, but move them from where they are now. They should be at a reasonable distance from the previous slider, something like 1.20x at most (probably), but it's up to you in the end
  12. 00:15:725 (1,2,3,4) - Be more creative here :3 For example, remove one repeat from each slider and add a circle or break down a lider or 2 into only circles. What you choose doesn't really matter, as long as it fits the rhythm :3 I made (1,3) pairs of blanketed 1/2 sliders with oval flow, and (2,4) 1/2 sliders repeating once followed by a single circle
  13. 00:22:065 - Maybe add a note here, stacked under 5 OR (I just got an idea going a bit forward with the song):

    Explanation: Put the NC at 00:20:673 (1) - , this is where I start. You see also the blue circle, which is the previous suggestion. Add claps on 1 and 5 (yellow combo) I'll save what I'm doing, so let me know if you want the code too ;3 Whilst I like your suggestion a lot, I feel it's a little too difficult for this particular section of the music - perhaps if it was in the kiai? I'll be sure to bear it in mind in the future. I did add the note at 00:22:065 though since there's a cymbal sound I missed here, and this has a nice feel to it
  14. 00:23:148 (2,3) - Add a repeat to 2 and duplicate it. You'll have 2 identic sliders at 00:23:148 - and 00:23:611 - (Since I told you to add another slider it will end up covering and existing note you should delete: 00:23:921 (4) - ) This fits much better and means the combo isn't so cramped for space
  15. 00:24:075 (4,5,6) - I came out with another slider art (I'm impressing also myself tonight, wow):
    313,126,24075,1,0,0:0:0:0:
    173,67,24230,2,0,B|109:155|191:192|275:216|193:330,1,270
    100,272,24849,2,0,B|103:163|191:184|272:217|277:77,1,270
    SPOILER

    I reduced the AR just to show you the full shape. 7 is under 6's end. No hitsound change I was never any good at art in school, seeing great patterns like this makes me realise I have much to learn >.<
  16. 00:25:931 (1) - If you followed the suggestion above you'll see that this circle is too near, so you'll have to move it. Unfortunately, I dunno why, since it's up to you and the pattern you're going to create xD Manged to find a home for it without reflowing the next combo too much, although I did mix up some slider shapes here anyway so it didn't really matter lol
  17. 00:26:086 - Missing a note here, add it Not the strongest of notes here, but it keeps the beat so why not
  18. 00:26:550 (3,4) - The end of 3 and 4 should be merged into a slider. This way 3 will be a simple 1/2 slider with no repeat Initially I thought you meant "make (3) a slider than ends where (4) starts, which confused me when reading your next point, but I think I've worked this out now
  19. 00:27:168 (5) - Break it down into 2 stacked circlesDone
  20. 00:27:477 - Add a note Done
  21. 00:28:096 (10,11) - Again, plain sliders >.< Yeah I know :P Not sure I got the blanketing perfect but it's definitely more interesting!
  22. 00:29:642 (1) - There should be a 1/2 slider here (hear the vocals) and a lot of spacing between this new slider and the other 2 Hope I didn't make the jump too big :3
  23. 00:30:880 (1) - Add a 1/2 slider For the vocals
  24. 00:31:653 - Add a circle ^
  25. 00:31:807 (3) - Add a 1/2 slider For the long "me" vocal
  26. 00:32:581 - 00:32:890 - Add 2 circles For the weaker kick drum beats and to keep up the rhythm
  27. 00:33:044 (1,2) - Merge them into a 1/1 slider For the held "swing" vocal
  28. 00:33:508 - Add circle These make some nice blankets hue
  29. 00:34:745 - Add circle ^
  30. 00:34:900 (6) - NC here Because of the "baby!" vocal line
  31. 00:34:900 (6,7) - This:
    SPOILER
    Yup, more of my boring old linear sliders! Done
  32. 00:35:983 - Add a circle For the end of the "Don't" vocal note
  33. 00:36:910 - ^ For the cymbal during the long "me" vocal note
  34. 00:38:457 - ^ For the "in" vocal note
  35. 00:40:776 (1) - Adda 1/2 slider and do a blanket with 2 For the end of the "Don't" vocal again
  36. 00:42:632 - Add a circle For the "I'll" vocal note
  37. 00:43:405 - 00:43:869 - Circle For the "in" and "dark" vocal notes
  38. 00:46:962 (6,7,8) - NC on 6 and stack them all or decrease DS Reduced the saping a little here, and also reduced the jump distance from (5)
  39. 00:48:044 - 00:48:508 - 00:48:972 - Put a circle on each of these timings and place them in the same place. You'll use this circles as an anchor to run around your sliders, which have the strong beat This looks so much better now!
  40. 00:49:127 - Circle, but this time not on the same spot as the previous ones Because of the strong drum sound on the downbeat to differentiate from the previous notes, sure
  41. 00:49:282 - Now pattern:
    1. 00:49:127 (6) - Delete
    2. 00:49:745 (8) - Delete
    3. 00:49:282 - Add a 1/2 slider (this is also a NC) Done, but made it a repeating slider (see below)
    4. 00:49:591 - ^ (without NC xD) The slider end you suggest here ends with the strong guitar and drum note, which I feel is more prominent than the slider head in this case and feels weird. I wanted the last four notes here to be clickable due to their prominence in the music so, I opted for a repeat on the end of 00:49:282 (1) and a single circle at 00:49:745 - This keeps consistency with the initial pattern at the very beginning of the song
    5. 00:49:900 - 00:50:055 - Circles on the same spot (stacked) I really want to emphasise these notes at the end of the kiai, so I used a small-ds diamond pattern like I used at the start of the song for consistency instead
    6. 00:50:209 - Circle away from the previous ones see above
  42. 00:50:364 - Remove the break's preview. It doesn't really fit here I like it :3 moved it to the red tick at 00:50:519 to coincide with the first "Yeah" vocal note though, seems to fit better
  43. 00:55:622 - 01:25:003 - Pretty much the same things I told you above, but try to spice things little (this isn't because I'm lazy, but because this is "your" map, not mine xD I can't map entirely your map xD) Rotation and Ctrl+G/H/J are my friends! Re-arranged the orientations of a few patterns though so it's not a complete carbon copy
  44. 01:22:838 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13) - These streams don't seem to be fitting. Probably it's due to the drum sample set you used... but anyway, try to remove them and build some new patterns It might just be me being narrow minded, but I don't see what else to put here. The drum roll and guitar chords here are both fast and repeated 1/4 beats, which to me suggests a stream or combination of streams and repeat sliders, and the vocals are a single held note - nothing else is particularly prominent here so I opted to condense some of the circles into repeat 1/4 sliders (also to reduce the difficulty, changing this 2.2 second long section alone dropped the star rating by 0.13 xD) and make the volume build up gradually in this section to better fit the music
  45. 01:33:028 (3,4,5,6,7,8,9) - Replace these notes with 2 sliders with a repeat for each:
    SPOILER
    --->
    Oh, yeah, don't forget about this note 01:33:646 - (I missed it in the screen xD) I think I was making this pattern needlessly complicated before when it wasn't justified - keeping it simple is better here
  46. Again, the rhythm keeps looping, so the patterns should be similar from the rhythm's point of view, but not their shape. Try to be creative: a mapper has to make interesting maps to play
  47. 01:37:202 (6,7) - Stack them and move them a little further away from teh slider I decided to reflow this combo and the next anyway so ended up doing something different here
  48. 01:40:913 (3,4) - ^ ^
  49. 01:49:418 (6) - Add a NC, but try to use a larger DS between 01:49:418 (6,7,8) - I used 0.9x here, it stacked really well with the existing notes (6,7)
  50. 02:12:305 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - Put NCs every 8 notes and don't use a constant drum sampleset (it is too heavy) :3 You mean I can keep this stream? xD Done, and kept the clap only on every 4th note
  51. 02:31:171 (1,2,3,4,5,6,7) - <.< Please, you were complaining about the star rating, yet you do this sort of things... Streams in general make the star rating to grow, and if they're also really spaced the effect will be even bigger. Use the little trick I told you above I thought it would be a fitting climax to the song since I originally didn't have anything mapped where the next combo currently is, but that doesn't apply now and you're right, it's needlessly difficult
  52. 02:34:881 (1) - Starts from 02:34:340 - and ends at 02:41:221 - (but it doesn't matter where it ends) Done
  53. Reduce the general spacing, and the SV in the kiai, this way your star rating will drop drastically
  54. Add more notes. As you can see, you missed a lot of good notes because you were focusing on the vocals, while your hitsounds are really great but based on the drum, which doesn't really make sense if you think about it xD That's why you should add more notes: those are all your drum's notes you should follow



[Hard]
  1. Alright, keep in mind what i told you for the Insane, because it looks like you did the same things on this diff too Will work on this after I've cleared some pending requests from the team mod queue
  2. 00:18:199 (1,2,3,4,5,6,7) - Use them in couples. I mean. Stack 2 notes, then spacing, then again other 2 stacked notes, and so on. (Like you did with 01:02:735 (1,2,3,4,5,6,7) - ) Think I made this a 3-1-3 pattern from a previous mod and for variety, but I think 2-2-2-1 fits the music better in both cases, so done
  3. 00:39:230 (4,5) - Watch out for bad blankets Whoops, this does look a bit ugly. Fixed
  4. 02:34:881 (1) - Make spinners equal throughout your mapset Fixed as in Insane
  5. In general try to keep a constant spacing on Hard diffs and break that spacing seldomly. The SV is also important: probably you need to decrease it as well as your general spacing I'll work on the spacing but will wait for further comments regarding SV before I make any major changes
  6. Add more notes where the miss, like on the InsaneWill go over the Insane again when I get the chance and decide which important beats to include in this diff as well


[Normal]
  1. Try to avoid 1/2 sliders like 00:22:220 (4) - because are hard to read for beginners. Don't place more than 3-4 elements consecutively at 1/2 distant (on the time line) from each other. And those elements need to be at least 2 sliders out of 4 objects (possibly, the other 2 objects should be one after another) I was under the impression that 1/2 sliders were okay in Normal as long as they weren't overused, but a couple of people have mentioned this now so I'll change
  2. 02:34:881 (1) - Again, make the spinner the same as in the other diffs Fixed as in Insane

    [Easy]
    1. Nothing new from what I already said Will go through this diff as well when I get the chance
Alright, let's sum up things xD
The biggest problem on Hard+ diffs is the spacing: you tend to go overborad without noticing, but that's what you need to be able to do in order make good diffs. I feel the spacing on Insane is much more reasonable now, will look at the Hard as soon as I get the chance
On the easier diffs the problem is the "slider art": since easy diffs have a lot of long sliders you need to make them interesting to be played, otherwise you'll just bore the player. I have some better ideas now, so i will try to be more creative :3
The general SV was good on Easy and Normal, while on Hard and Insane the kiai was a bit worrysome. Will see if I get any more comments about this before making a huge remap
The actual mod is only on the Insane as you could see, but if you learn how to build uo that you'll also be able to remove some things from that and make easier diffs :3

That's all from me. If I was misleading or not completely clear call me (in-game or forum, it is the same) ;)
I hope I'v been useful and good luck :3
This was a huge help and I already feel like I can do a better job from now on, thanks so much - I just hope I can be of some use to you on the return mod :/
MBomb
This map is bad.

Have another star.
Topic Starter
JBHyperion

- Magic Bomb - wrote:

This map is bad.

Have another star.
It's not bad! It's just a mess! :P

Thanks man!
Kin
Hi ~

M4M here ~

[General]

  1. soft-hitnormal & soft-hitwhistle can be deleted, it's the same as default one.
[Insane]

  1. 00:08:611 (1,2,3) - It's only 0,06 difference on spacing. But while play it, I feel kinda weird the irregular spacing between 1 and 2 ; 2 and 3 on the same way.
  2. 00:09:849 (2) - clap feels overhitsounded. Consider changing as a whistle ?
  3. 00:09:539 (1) - 00:10:776 (4) - for both note, I think a finish is better than a whistle.
  4. 00:17:890 - missing clap
  5. 00:30:261 (3,4,1) - the weird spacing make this note 00:30:880 (1) - look like it's 1/2 to this one 00:30:570 (4) - . But it's not.
  6. 00:35:209 (2,3,1) - same thing goes here. the spacing between 2 and 3 look exactly like 3 and 1.
  7. 01:39:521 (2,3,1) - ^
  8. 00:30:570 (4) - I feel like finish emphasize the kiai better than a whistle.
  9. 00:44:178 (7) - missing whistle or finish
  10. 00:47:890 - a strong note like this one should be clicked instead of being passive as slider end.
  11. 00:57:787 (1) - whistle for the guitare ?
  12. 00:59:642 (6) - I think a finish instead of whistle is better to emphasize the drum.
  13. 01:08:303 (3,5) - If you want to make this kind of pattern, make sure 5 end is correctly stacked to 3.
  14. 01:12:014 - missing clap
  15. 01:43:541 - missing whistle, you can hear the cymbal sound.
  16. 02:09:521 (5) - change sampleset as soft and add whistle or finish ?
  17. 02:17:562 (3,4) - I don't feel like the anti jump goes well here.
[Hard]
With the current pattern on your diff, consider changing AR to 7~8

  1. 00:09:539 (4,5,6) - Never kill a spacing for the sake of blanket
  2. 00:14:797 (5,6,1) - I don't recommend this kind of pattern on hard diff + 1 is a bit off 5.
  3. 00:19:127 (7,8) - your whole previous pattern is full 1/2 stack, but this one is 1/1 stack, which make it really confusing on this pattern + it make feel like the next note is a jump. Which I think, make it weirder.
  4. 00:27:632 (8,9,1) - the inconsistent spacing is really weird, I don't think a jump between 8 and 9 fit here.
  5. 00:34:591 (2,3,4) - try to make a clear equilateral triangle
  6. 00:35:519 - This note is really strong, so I think it should be clicked instead of being passive. +, make it clickable, will be more consistent, because you have done it on another pattern which have the same vocal : 00:30:570 - .
  7. 00:39:230 (5,7) - 01:13:869 (5,7) - 01:19:436 (3,6) - 01:51:892 (3,3) - the overlap is weird. (may disappear if you change AR to 7~8)
  8. The difficulty between this 01:02:117 (6) - and this 01:02:735 (1,2,3,4,5,6,7,8,9) - is really HUGE. Consider to change this 01:02:735 (1,2,3,4,5,6,7,8,9) - . Also, I'm not a fan of slider with double arrow. Also, this jump, 01:03:818 (8,9) - is a way too huge/hard than the whole pattern of the diff.
  9. 01:09:230 (2,3,1) - Instead of make a close blanket, an equilateral triangle is a way better.
  10. 01:15:725 (2) - missing clap
  11. 01:35:809 (3) - If you tried to stack this note to this one 01:34:882 (4) - . It's not really well done.
  12. 01:36:583 (4,5) - idk if it's the stack, or the fact there's no slider here, but I find the stack weird with the flow.
  13. 01:39:830 - This note is really strong, so I think it should be clicked instead of being passive. +, make it clickable, will be more consistent, because you have done it on another pattern which have the same vocal : 01:34:883 -
  14. 01:43:541 (5,6) - I don't think the jump fits here.
  15. 02:08:284 (3,4) - the close spacing will make people think it's 1/4, and then miss. Especially with the low AR.
  16. 02:09:522 (1) - change sampleset as soft ?
  17. 02:12:305 (1,2,3,4,1,2,3,1) - I'd suggest to change it as a simple spinner, or make each slider more clear to read. It's actually hard to know when you have to clic for sliders, even though it's snapped on white tick.
  18. 02:33:025 (6) - Unrankable slider : Do not change SV with red point.
[Normal]

  1. 00:11:395 (2,3,4) - this kind of flow is kinda too much for a Normal diff.
  2. 00:22:529 (5,2) - move 2 more on the botton, it overlap on 5.
  3. 00:23:457 (2) - 00:27:168 (5) - missing clap
  4. 00:30:880 (3) - NC to emphasize the kiai time.
  5. 00:30:880 (3,6) - move the last red point on the tick, the current one make the slider movement on the top too early if you tried to follow the drum with the red point.
  6. 01:00:261 (1,2) - 01:20:055 (1) - 01:47:253 (6) - I don't recommend to use 2 arrow, people usually don't expect to move 3 times on the same slider on Normal diff.
  7. 01:15:416 (1) - move the red point to the tick 01:15:725 - here ? It'll emphasize the drum.
  8. 01:24:385 - It's ok to have a timeline like this : http://puu.sh/gTo3F/43625246e1.jpg
  9. 01:35:191 (3) - NC to emphasize the kiai time
  10. 02:02:099 (5) - move the red point a lil more on the botton/right, to make the red point perfectly on the tick ?
  11. 02:11:996 (7) - add NC, the combo is long.
  12. 02:18:181 (3,3) - a lil overlap + inconsistent spacing between those note : 02:19:728 (1,2,3) - . Spacing between 2 & 3 should be the same as 1 & 2.
  13. 02:31:789 (7) - add NC, the combo is long.
I think the gaps between the Normal and the Hard is kinda huge.
well, that's all from me !
good luck ~
Topic Starter
JBHyperion

Kin wrote:

Hi ~

M4M here ~

[General]

  1. soft-hitnormal & soft-hitwhistle can be deleted, it's the same as default one. Ok will do
[Insane]

  1. 00:08:611 (1,2,3) - It's only 0,06 difference on spacing. But while play it, I feel kinda weird the irregular spacing between 1 and 2 ; 2 and 3 on the same way. Snapped all this to the same DS
  2. 00:09:849 (2) - clap feels overhitsounded. Consider changing as a whistle ? Done
  3. 00:09:539 (1) - 00:10:776 (4) - for both note, I think a finish is better than a whistle. Done
  4. 00:17:890 - missing clap Fixed
  5. 00:30:261 (3,4,1) - the weird spacing make this note 00:30:880 (1) - look like it's 1/2 to this one 00:30:570 (4) - . But it's not. Ctrl+J'ed the first half of this combo to allow room for proper DS and reflowed the rest of this combo
  6. 00:35:209 (2,3,1) - same thing goes here. the spacing between 2 and 3 look exactly like 3 and 1. Put (3) under the tail of 00:34:900 (1) to allow room for 00:35:828 (1,2,3) to be moved up and rotated slightly, maintaining flow to the rest of the combo
  7. 01:39:521 (2,3,1) - ^ As above
  8. 00:30:570 (4) - I feel like finish emphasize the kiai better than a whistle. This should have been a finish. Fixed
  9. 00:44:178 (7) - missing whistle or finish Went with a whistle since the cymbal is less emphasised here than in other places
  10. 00:47:890 - a strong note like this one should be clicked instead of being passive as slider end. Removed the repeat and added a 1/2 slider
  11. 00:57:787 (1) - whistle for the guitare ? Sure, why not
  12. 00:59:642 (6) - I think a finish instead of whistle is better to emphasize the drum. Whoops, this should have been a finish. Fixed
  13. 01:08:303 (3,5) - If you want to make this kind of pattern, make sure 5 end is correctly stacked to 3. Wasn't behaving so I opted to angle each slider at 120 degrees to encircle (2,4)
  14. 01:12:014 - missing clap Fixed
  15. 01:43:541 - missing whistle, you can hear the cymbal sound. Yep
  16. 02:09:521 (5) - change sampleset as soft and add whistle or finish ? Sounds good. Done
  17. 02:17:562 (3,4) - I don't feel like the anti jump goes well here. Switched (1,3) to enforce DS here
[Hard]
With the current pattern on your diff, consider changing AR to 7~8 Will keep as it is for now until I see what I can do with Normal to even the diff spread, may do later though as I feel it's a valid option

  1. 00:09:539 (4,5,6) - Never kill a spacing for the sake of blanket Rearranged this combo to maintain DS whilst still keeping aesthetics
  2. 00:14:797 (5,6,1) - I don't recommend this kind of pattern on hard diff + 1 is a bit off 5. Reflowed this to remove the reverse movement
  3. 00:19:127 (7,8) - your whole previous pattern is full 1/2 stack, but this one is 1/1 stack, which make it really confusing on this pattern + it make feel like the next note is a jump. Which I think, make it weirder. Whoops, there were supposed to be 9 notes here! Made 4 stacks of 2 in a the same pattern, with the 9th under (1,2)
  4. 00:27:632 (8,9,1) - the inconsistent spacing is really weird, I don't think a jump between 8 and 9 fit here. Fixed
  5. 00:34:591 (2,3,4) - try to make a clear equilateral triangle Can't guarantee it's perfect, but it definitely looks better now. Done
  6. 00:35:519 - This note is really strong, so I think it should be clicked instead of being passive. +, make it clickable, will be more consistent, because you have done it on another pattern which have the same vocal : 00:30:570 - . Fixed this at the same time as the point above, and made another equilateral triangle here too
  7. 00:39:230 (5,7) - 01:13:869 (5,7) - 01:19:436 (3,6) - 01:51:892 (3,3) - the overlap is weird. (may disappear if you change AR to 7~8) Placed the hitcircle under the second slider end to prevent the overlap and reflowed combos where appropriate
  8. The difficulty between this 01:02:117 (6) - and this 01:02:735 (1,2,3,4,5,6,7,8,9) - is really HUGE. Consider to change this 01:02:735 (1,2,3,4,5,6,7,8,9) - . Also, I'm not a fan of slider with double arrow. Also, this jump, 01:03:818 (8,9) - is a way too huge/hard than the whole pattern of the diff. Replaced the last repeating slider with two 1/2 sliders, reduced DS on the double stacks and removed the jump to 9 (which shouldn't have been there in the first place)
  9. 01:09:230 (2,3,1) - Instead of make a close blanket, an equilateral triangle is a way better. Made (2,3,1) an equilateral triangle but stilll kept (1,2) in a wider blanket around 01:09:230 (2)
  10. 01:15:725 (2) - missing clap Fixed
  11. 01:35:809 (3) - If you tried to stack this note to this one 01:34:882 (4) - . It's not really well done. This wasn't planned to create a stack, but I fixed it anyway
  12. 01:36:583 (4,5) - idk if it's the stack, or the fact there's no slider here, but I find the stack weird with the flow. Moved the stacked note out to create a curve of circles
  13. 01:39:830 - This note is really strong, so I think it should be clicked instead of being passive. +, make it clickable, will be more consistent, because you have done it on another pattern which have the same vocal : 01:34:883 Done
  14. 01:43:541 (5,6) - I don't think the jump fits here. Fixed
  15. 02:08:284 (3,4) - the close spacing will make people think it's 1/4, and then miss. Especially with the low AR. Fixed
  16. 02:09:522 (1) - change sampleset as soft ? Done, finish works here now
  17. 02:12:305 (1,2,3,4,1,2,3,1) - I'd suggest to change it as a simple spinner, or make each slider more clear to read. It's actually hard to know when you have to clic for sliders, even though it's snapped on white tick. I'd really like to keep this if possible but if others comment on it I might change it
  18. 02:33:025 (6) - Unrankable slider : Do not change SV with red point. This wasn't done to change the SV, but to represent the wobble in the vocals (end of "growing") - According to the wiki: Standard Ranking Criteria - "Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed." I'll change this if others comment on it, but I think it's ok in this case.
[Normal]

  1. 00:11:395 (2,3,4) - this kind of flow is kinda too much for a Normal diff. Removed the reversed flow here
  2. 00:22:529 (5,2) - move 2 more on the botton, it overlap on 5. Reflowed this to avoid the overlap
  3. 00:23:457 (2) - 00:27:168 (5) - missing clap Fixed
  4. 00:30:880 (3) - NC to emphasize the kiai time. Silly me >.< Done
  5. 00:30:880 (3,6) - move the last red point on the tick, the current one make the slider movement on the top too early if you tried to follow the drum with the red point. This slider is following the vocals, the anchor point marks the middle of "corner" ironically xD
  6. 01:00:261 (1,2) - 01:20:055 (1) - 01:47:253 (6) - I don't recommend to use 2 arrow, people usually don't expect to move 3 times on the same slider on Normal diff. Fixed all of these
  7. 01:15:416 (1) - move the red point to the tick 01:15:725 - here ? It'll emphasize the drum. This was my original intention, but I guess I wasn't paying attention here! Fixed
  8. 01:24:385 - It's ok to have a timeline like this : http://puu.sh/gTo3F/43625246e1.jpg I changed it to this since some people didn't approve of the back to back 1/2 sliders. Guess I'll change it back since i felt this was more appropriate anyway but it will probably continue to divide opinion
  9. 01:35:191 (3) - NC to emphasize the kiai time Done
  10. 02:02:099 (5) - move the red point a lil more on the botton/right, to make the red point perfectly on the tick ? Fixed
  11. 02:11:996 (7) - add NC, the combo is long. Wow, can't believe I missed this. Fixed
  12. 02:18:181 (3,3) - a lil overlap + inconsistent spacing between those note : 02:19:728 (1,2,3) - . Spacing between 2 & 3 should be the same as 1 & 2. Good spot. Fixed
  13. 02:31:789 (7) - add NC, the combo is long. Me being blind again. Fixed
I think the gaps between the Normal and the Hard is kinda huge. I know, this is a result of me remapping lots of the Hard diff, remapping Normal is something I'm currently working on so I will try and make the spread more even ASAP
well, that's all from me !
good luck ~
This was really helpful, thank you so much (:
Kin

JBHyperion wrote:

Kin wrote:

  1. 02:33:025 (6) - Unrankable slider : Do not change SV with red point. This wasn't done to change the SV, but to represent the wobble in the vocals (end of "growing") - According to the wiki: Standard Ranking Criteria - "Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed." I'll change this if others comment on it, but I think it's ok in this case.
About this, I know you wanted to represent the vocal with the red point, but the wobbling is changing the SV of one part of the slider.
It's okay to have it wobbling, but I think you should try to make it a lil less wobbling to make it rankable
Topic Starter
JBHyperion

Kin wrote:

About this, I know you wanted to represent the vocal with the red point, but the wobbling is changing the SV of one part of the slider.
It's okay to have it wobbling, but I think you should try to make it a lil less wobbling to make it rankable
That's fair, thanks. for getting back to me - would you consider the other sliders of this type - 00:14:333 (5) and 00:58:869 (5) in the Insane diff - more acceptable? Or would they need to be changed too?
Lally
what a mess here o3o
Topic Starter
JBHyperion

Lally wrote:

what a mess here o3o
Yeah, yeah, yeah I know it's a mess :D please don't nuke me! ;_;
Kin
My explanation is mess !
Also, yee, those one are okay, it doesn't affect the SV too much
Topic Starter
JBHyperion

Kin wrote:

My explanation is mess !
Also, yee, those one are okay, it doesn't affect the SV too much
Ok, I toned the wiggling down a little, hopefully it's more acceptable now (:
zj0924
Hi!M4M from my queue.I promise to do this for you sorry for the late reply :D
[General]
  1. Why there are so many green lines at the beginning of EZ&NM,They are useless I suggest remove them
  2. Spacing can be improved e.g.Inconsistent DS in normal and unsuitable spacing in HD&Ins
  3. Rhythm could be improved too.The rhythm in hard diff is a major problem for me
  4. NC should begin on the long white line like 00:30:570 (3) -
  5. Clap should be on 2&4 white line in some part e.g:first long white line 00:30:570 (3) - 2&4:00:30:880 - 00:31:498 (2) -
    and clap on the 3rd white line in some part 00:33:663 (3) - of the song

[Easy]
  • Sound effects suggestions:
  1. 00:16:962 (3,4,5,6) - clap?
  2. 00:24:385 (2) - finish on tail?
  3. 00:32:426 (2) - additions-auto to keep consistency of snare
  4. 00:33:663 (3) - clap?
  5. 00:43:560 (3) - clap both tail and head?
  6. 01:42:923 (3) - swap clap

    -----------------------------------------------------------------------------------------------
  7. 00:25:622 - this note should be mapped cuz it's downbeat
  8. 00:49:127 (5) - I don't think the slider fits the rhythm,try this?
  9. 00:57:168 (3,4,5) - weird rhythm feeling...try this?
  10. 01:37:975 (4) - why snap on the blue tick? snap on 01:39:830 - plz
  11. 01:37:975 (4,1) - inconsistent ds why 1.0x?
  12. 01:44:778 (5,1) - swap nc
  13. 01:49:727 (4,1) - ^
  14. 02:29:313 (4,1) - ^
  15. 02:33:025 (4,5,6) - I'll do this

[Normal]
  1. Inconsistant ds.You should choose one ds in your nm diff.If the standard is 1.0,plz explain why the following ds are far away from 1.0? 00:36:756 (3) - 0.7? 00:44:488 (3) - 1.3? Imo,1.1 or 0.9 is also not acceptable if yours is 1.0.There are so many similar problems plz rearrange these
  2. 00:23:457 (2,3) - confusing for beginners cuz suddenly 1/2 appears
  3. 00:27:168 (5) - ^
  4. 00:24:230 (3) - remove clap cuz it should be on 00:24:075 -
  5. 00:25:622 (1,2,3) - weird flow try this?
  6. 00:30:570 (3) - NC(Many similar issues plz refer to General NC tips
  7. 00:31:807 (2) - should be mapped
  8. 01:16:034 (2) - I feel confused with this ,maybe ctrl+g01:16:034 (2,3) - is more clickable
  9. 01:48:491 (8) - remove finish

[Hard]
  1. In general,I can't understand why you map rhythm like this.I feel really confused when playing this diff
  2. 00:04:591 (1) - Why not make a symmetry one?
  3. 00:09:075 (3,4) - bad flow here and I don't think the reverse slider fits
  4. 00:22:684 (3) - rush to tempo many times here
    Sorry for the short mod of this diff,cuz it seems that there is a big problem of rhythm on this diff which makes me halt

[Insane]

  • This diff is really good relatively,but imo flow is a little straight and can be improved if you'd love to.

GL~ :)
Topic Starter
JBHyperion

zj0924 wrote:

Hi!M4M from my queue.I promise to do this for you sorry for the late reply :D not a problem ^^
[General]
  1. Why there are so many green lines at the beginning of EZ&NM,They are useless I suggest remove them I copied all the timing points from when I hitsounded the harder diffs and hadn't gotten round to removing the unnecessary ones. Fixed
  2. Spacing can be improved e.g.Inconsistent DS in normal and unsuitable spacing in HD&Ins I'll fix what I can now and work on the rest when I get the chance
  3. Rhythm could be improved too.The rhythm in hard diff is a major problem for me Noted, but I'll get some more opinions on this before making any drastic changes to avoid needless remapping
  4. NC should begin on the long white line like 00:30:570 (3) - I make sure to do this if I'm following the drums/guitar, but it doesn't always make sense to do this when I'm mapping vocals
  5. Clap should be on 2&4 white line in some part e.g:first long white line 00:30:570 (3) - 2&4:00:30:880 - 00:31:498 (2) -
    and clap on the 3rd white line in some part 00:33:663 (3) - of the song I'll go over hitsounding again to check, but again, this depends on what I'm mapping. It doesn't always make sense to follow this rule strictly e.g. when mapping vocals or more complex drum patterns

[Easy]
  • Sound effects suggestions:
  1. 00:16:962 (3,4,5,6) - clap? okay
  2. 00:24:385 (2) - finish on tail? I prefer whistle here since the cymbal sound isn't emphasised as much in the music as in some other places, e.g. 00:30:570 (1) -
  3. 00:32:426 (2) - additions-auto to keep consistency of snare Whoops, must have changed this by accident as it certainly wasn't intentional. Fixed
  4. 00:33:663 (3) - clap? Done
  5. 00:43:560 (3) - clap both tail and head? Done
  6. 01:42:923 (3) - swap clap Fixed

    -----------------------------------------------------------------------------------------------
  7. 00:25:622 - this note should be mapped cuz it's downbeat Was trying to avoid too many 1/1 beats but I can't really ignore this. Fixed
  8. 00:49:127 (5) - I don't think the slider fits the rhythm,try this?
    This works so much better than using the blue tick for the swing pattern of the drums. Thanks!
  9. 00:57:168 (3,4,5) - weird rhythm feeling...try this?
    I agree, this is simpler and fits better with the music
  10. 01:37:975 (4) - why snap on the blue tick? snap on 01:39:830 - plz Whoops! Fixed
  11. 01:37:975 (4,1) - inconsistent ds why 1.0x? Likely a snapping issue cause by the above point, fixed this at the same time
  12. 01:44:778 (5,1) - swap nc Done for this and the next two points
  13. 01:49:727 (4,1) - ^
  14. 02:29:313 (4,1) - ^
  15. 02:33:025 (4,5,6) - I'll do this
    Good idea, (5) was only mapping a weak drum beat anyway so this fits better

[Normal]
  1. Inconsistant ds.You should choose one ds in your nm diff.If the standard is 1.0,plz explain why the following ds are far away from 1.0? 00:36:756 (3) - 0.7? 00:44:488 (3) - 1.3? Imo,1.1 or 0.9 is also not acceptable if yours is 1.0.There are so many similar problems plz rearrange these Fixed the sliders you suggested and will recheck all ds in this diff, I was tired ;_;
  2. 00:23:457 (2,3) - confusing for beginners cuz suddenly 1/2 appears
    some people have said 1/2 sliders are fine in Normal, others have said they're not. Personally, I don't see a problem since Normal isn't meant to be played by "beginners", but those with a *little* more experience. I think they fit well with the swing pattern of the drums so I'd like to keep them
  3. 00:27:168 (5) - ^ ^
  4. 00:24:230 (3) - remove clap cuz it should be on 00:24:075 - Good spot. Fixed
  5. 00:25:622 (1,2,3) - weird flow try this?
    I agree, the sharp turn between (3,4) was annoying. Fixed pretty much as you suggested
  6. 00:30:570 (3) - NC(Many similar issues plz refer to General NC tips See my response to General NC tips, I was following vocals here and it felt awkward to NC mid-vocal line
  7. 00:31:807 (2) - should be mapped It is mapped, there's a slider here... If you're asking me to replace with circles, I'd rather not since there's already a lot of circles in this section and I think the slider fits
  8. 01:16:034 (2) - I feel confused with this ,maybe ctrl+g01:16:034 (2,3) - is more clickable I agree. Done
  9. 01:48:491 (8) - remove finish This is a whistle, not a finish, and it fits fine since there's a cymbal in the music at this point so no change

[Hard]
  1. In general,I can't understand why you map rhythm like this.I feel really confused when playing this diff I shifted more towards mapping the drums in the harder difficulties rather than the vocals, so maybe this is why? It plays fine to me, but I'll ask for some other opinions :3
  2. 00:04:591 (1) - Why not make a symmetry one?00:03:663 (1) Is angled because of the wobble in the first "Yeah!" vocal, whilst the second "Yeah!" is a smoother sound, so it is mapped by 00:04:591 (3) having a smooth curve instead
  3. 00:09:075 (3,4) - bad flow here and I don't think the reverse slider fits I'll Ctrl+H the following notes to improve the flow here, but the reverse slider is mapping a drum triplet, so I feel it does fit
  4. 00:22:684 (3) - rush to tempo many times here I'm not quite sure what you mean here, sorry... :3
    Sorry for the short mod of this diff,cuz it seems that there is a big problem of rhythm on this diff which makes me halt I'll see what other people think

[Insane]

  • This diff is really good relatively,but imo flow is a little straight and can be improved if you'd love to. Thanks! (: Personally, I think the flow is varied enough as it is, but I'll keep this in mind and see if I get any similar comments

GL~ :)
Thanks, this was a great help! Sorry you didn't like the Hard diff, but I'll see what others think before making any huge changes as I think it's okay currently. (inb4 next mod is "Everything in Hard is unrankable" lol)

Just PM/msg me whenever you have a map that you want looking at and I'll be happy to return your mod ^^
WildOne94
Have a star for being awesome :D
Topic Starter
JBHyperion

WildOne94 wrote:

Have a star for being awesome :D
Thanks man! But I still have a long way to go (Y)
_handholding
Hi from my M4M queue p/4005745/

Easy

Fix the DS on these notes


Normal

Fix the DS
  • 00:24:230 (4) - I think this would look better if it was more rounded like this
    or like this 01:38:903 (4)
    00:42:014 (3,4,5) - I presonally hate notes that overlap so maybe you can position them like this so (5) doesnt overlap with (2).
    01:45:398 (2) - Stack with 01:43:851 (5)
Hard
  • 00:16:343 (3) - Alot of people hate short double sliders as you cant predict them. Maybe rework in into 1 note and 1 reverse?
    00:27:787 (8) - I think it would play better without this note
    00:49:127 (4) - Same comment as earlier
    01:00:880 (3) - ^
    You've got alot of double reverse sliders, I think some of them do fit such as these 02:08:284 (3,4) but there are others that feel slightly awkward to play. Anyways its your map so up to you in the end
I hope this mod was helpful. GL
Topic Starter
JBHyperion

Hi Im Nathan wrote:

Hi from my M4M queue p/4005745/

Easy

Fix the DS on these notes
Think AIMod was just bugging out here, as these notes are were snapped just fine - cutting and pasting into the same place seemed to fix this

Normal
Fix the DS This one did actually need changing. Fixed
  • 00:24:230 (4) - I think this would look better if it was more rounded like this Made it a smoother curve, although not in exactly the way you suggested
    or like this 01:38:903 (4)
    00:42:014 (3,4,5) - I presonally hate notes that overlap so maybe you can position them like this so (5) doesnt overlap with (2). I take it you're referring to the overlap between (5) and (2) from the next combo, since (3,4,5) are spaced circles... Either way, I fixed the former.
    01:45:398 (2) - Stack with 01:43:851 (5) Done
Hard
  • 00:16:343 (3) - Alot of people hate short double sliders as you cant predict them. Maybe rework in into 1 note and 1 reverse? I feel repeating 1/2 sliders are justified here - The strong beats are on white ticks and there's no combination of "single circle and repeat slider" where both strong beats land on white ticks - and I'd rather do this than have an endless stream of 1/2 sliders (boring) or circles (unnecessary difficulty spike). Besides, it's only one extra repeat and it fits quite obviously with the pattern to me, so I don't think it will cause any problems
    00:27:787 (8) - I think it would play better without this note There's a strong drum note on the white tick here, I'd like to keep it
    00:49:127 (4) - Same comment as earlier This one I will change, since the strong beat is on the second note here.
    01:00:880 (3) - ^ The drum rhythm would feel weird here if I split this up, and it would emphasise the wrong beats
    You've got alot of double reverse sliders, I think some of them do fit such as these 02:08:284 (3,4) but there are others that feel slightly awkward to play. Anyways its your map so up to you in the end As I said, I changed the ones that it made sense to change, but I'd rather the map was slightly harder whilst still following the music, as opposed to easier but not following the music
I hope this mod was helpful. GL
Thanks for your mod (:
DreaM117er
From my Queue~

[General]
  1. Why 4 diff start different timing point?? It's very strange :?
  2. Remove "soft-hitclap.wav". You just use this sound at Easy's 00:20:055 - 02:32:407 - and 02:33:644 - , then I think no need this sound
  3. Why use default-Finish as "normal-hitwhistle.wav"?? I can't understand... :o
  4. Your Normal is over 2.25 star, unrankable

[Easy]

  • 00:10:776 - Finish
    00:15:106 (5) - whistle
    00:15:725 (1) - 00:16:343 (2) - DS
    00:20:055 - remove clap and del "soft-hitclap.wav"
    00:19:436 (6) - blanket 00:18:818 (5) -
    00:45:416 (1) - 00:47:890 - remove whistle, add finish
    00:56:550 (2) - 00:57:787 - 00:59:024 - whistle
    01:08:302 (5,6) - why you not make like 00:31:807 (2) - ??
    01:20:055 - 01:22:529 - remove whistle, add finish
    01:37:975 (4) - wow, very long long slider...
    01:44:778 - finish
    01:49:727 - 01:52:201 - remove whistle, add finish
    01:55:294 - why this part empty?? add something here :? You stop here and music keeping...
    02:14:469 - 02:19:418 - 02:24:366 - remove whistle, add finish
    02:31:789 - Use S1 whistle
    02:34:340 (1) - this spinner for newbie...too long (8 sec spinner)...I can't help you this...

[Normal]

  • 00:12:014 (3,4,5,6) - Use this?? http://puu.sh/gXxUE/85ffd1d023.jpg Nice follow lyric
    00:21:292 (2,3,4) - DS these
    00:25:622 - finish
    00:32:117 (3) - I think, just I think. No need this circle more better than now
    00:41:395 (2,3) - Ctrl+G, better flow
    00:45:416 - remove whistle, add finish
    00:49:127 (4) - this is for you: http://puu.sh/gXyfz/ef7d06fe60.jpg
    00:59:642 - Finish!! not whistle
    01:20:055 - Finish...^
    01:22:529 - ^
    01:40:140 (1) - DS
    01:49:727 - remove whistle, add finish
    01:59:624 - finish
    02:09:521 - ^
    02:14:469 - ^
    02:31:789 (1,2,3) - My suggestion: http://puu.sh/gXyCO/a3e51948c5.jpg
    02:34:340 (1) - Same problem as Easy...
  1. You must remove some notes in Normal to reduce difficulty

[Hard]

  • 00:17:271 (5) - Ctrl+G
    00:18:199 (1,2,3,4,1,2,3,4,1) - this is very hard to play, I think leave 00:18:818 (1,2,3,4,1) - five circles is a good way
    00:22:220 (2,3) - Hope you like this flow: http://puu.sh/gXyWo/959b63f730.jpg
    00:23:457 (2,3) - ^, 00:24:075 -
    00:27:168 (5,6,7,8) - ^
    00:25:622 - Finish
    00:29:642 (1,2,3,4) - Suggestion: http://puu.sh/gXz46/f11f77bed7.jpg
    00:47:890 (1,2,3,4,5,6,7,8) - I love this part :)
    01:02:735 (1,2,3,4,1,2,3,4,1) - same as 00:18:199 -
    01:04:282 (1,2,3,4,5) - same as 00:29:642 (1,2,3,4) -
    01:06:137 (3) - Ctrl+G
    01:07:220 (5) - move to 01:07:374 - because no sound and voice at 01:07:220 -
    01:07:683 (2,3) - combine a slider??
    01:09:230 (2,3,1,2) - same as 00:29:642 (1,2,3,4) -
    01:24:694 (3) - remove all whistle, noisy... :?
    01:32:426 (1,2,3,4,1) - Just my thought...no need these notes...weird rhythm... Btw, I think you start 01:33:955 - is more better than start 01:32:426 -
    01:33:955 (1,2,3,4) - same as 00:29:642 (1,2,3,4) -
    01:37:201 (2) - remove circle?? (try, hope you like)
    01:39:830 - Finish
    01:46:016 - ^
    02:31:789 (3) - NC
  1. 02:18:799 (6) - reverse 2 times slider is really really hard to play, hope you reduce this set

[Insane]

  • Just some suggestion: (I find this diff very like Hard diff)
    01:00:261 (1,2,3,4,1,2,3,4,1,2,3,4) - You can change lots of circle for jumps here (I'm evil :) )
    01:04:282 (1,2,3,4) - Same as Hard mod (If you change ↑, make easy here). Same 01:04:282 (1,2,3,4) - & 01:33:955 (1,2,3,4) -

    01:22:838 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Change all circles here
    01:32:426 (1,2,3,4,5) - same as Hard mod, no need these notes

    02:12:305 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - Good job, you are an evil too :)

Good luck :)
Topic Starter
JBHyperion

m1223961117 wrote:

From my Queue~

[General]
  1. Why 4 diff start different timing point?? It's very strange :? I assume you mean why the first note is at different places? I thought the longer introduction would go well with the easier diffs, but since people don't seem to like it I'll just make them all start at the same place
  2. Remove "soft-hitclap.wav". You just use this sound at Easy's 00:20:055 - 02:32:407 - and 02:33:644 - , then I think no need this sound I used more of these at one point, but they do sound out of place now. Will fix
  3. Why use default-Finish as "normal-hitwhistle.wav"?? I can't understand... :o Because the normal sampleset focusses more on the drums, and I felt that the regular finish sound didn't stand out as much as I wanted over the clap snare sound, so I made finish into a whistle and found a louder, more dramatic crash cymbal into my finish
  4. Your Normal is over 2.25 star, unrankable Whoops, missed this when I was applying a previous mod - will fix this ASAP

[Easy]

  • 00:10:776 - Finish Done
    00:15:106 (5) - whistle Opted to put a whistle on the tail of 00:13:251 (4) instead, I feel this fits better
    00:15:725 (1) - 00:16:343 (2) - DS DS was fine here, no change
    00:20:055 - remove clap and del "soft-hitclap.wav" Done, and made it a whistle
    00:19:436 (6) - blanket 00:18:818 (5) - Fixed
    00:45:416 (1) - 00:47:890 - remove whistle, add finish Fixed for the first but the second is a shorter cymbal sound so keeping as a whistle
    00:56:550 (2) - 00:57:787 - 00:59:024 - whistle Guess I forgot to reapply hitsounds after remapping here. Fixed
    01:08:302 (5,6) - why you not make like 00:31:807 (2) - ?? Variety? I'm trying not to just copy/paste the same patterns all the time
    01:20:055 - 01:22:529 - remove whistle, add finish Fixed for the first but the second is a shorter cymbal sound so keeping as a whistle
    01:37:975 (4) - wow, very long long slider... It's Easy, so I don't see a problem with this
    01:44:778 - finish Done
    01:49:727 - 01:52:201 - remove whistle, add finish Done
    01:55:294 - why this part empty?? add something here :? You stop here and music keeping... Because this is a quiet section of the song. I wanted to create a pause here as the song build up to the final chorus I'll map from 02:04:572 onwards though, since this break is quite long
    02:14:469 - 02:19:418 - 02:24:366 - remove whistle, add finish Done, it fits with the pattern I have here
    02:31:789 - Use S1 whistle Done
    02:34:340 (1) - this spinner for newbie...too long (8 sec spinner)...I can't help you this... I disagree here - due to the low OD, this spinner is quite easy to clear (only requires an average spin rate of ~130pm) - plus I want to be consistent with the other diffs

[Normal]

  • 00:12:014 (3,4,5,6) - Use this?? http://puu.sh/gXxUE/85ffd1d023.jpg Nice follow lyric Nice idea, fits better
    00:21:292 (2,3,4) - DS these Whoops. Fixed
    00:25:622 - finish Done
    00:32:117 (3) - I think, just I think. No need this circle more better than now Missing this circle creates a gap in the pattern that feels awkward to play, and the beat in the music is strong enough to justify the circle here
    00:41:395 (2,3) - Ctrl+G, better flow Good idea. Done
    00:45:416 - remove whistle, add finish Short cymbal sound here, leaving as a whistle
    00:49:127 (4) - this is for you: http://puu.sh/gXyfz/ef7d06fe60.jpg Whilst I agree with your reasoning for this pattern, it creates too many 1/2 beats in a short sequence, which isn't good for Normal. This was the least important beat imo, so I ignored it here
    00:59:642 - Finish!! not whistle Fixed
    01:20:055 - Finish...^ Short cymbal, whistle fits better here
    01:22:529 - ^ I don't want to put too much emphasis on this since the drum fill is coming up, so keeping this as a whistle
    01:40:140 (1) - DS Fixed
    01:49:727 - remove whistle, add finish Short cymbal, whistle fits better here
    01:59:624 - finish This already has a finish
    02:09:521 - ^ Short cymbal, whistle fits better here
    02:14:469 - ^ Done
    02:31:789 (1,2,3) - My suggestion: http://puu.sh/gXyCO/a3e51948c5.jpg There's no sound on the red tick where you placed the reverse arrow, so this repeat slider doesn't work for me
    02:34:340 (1) - Same problem as Easy... This isn't a problem at all, I can easily clear it with an average of ~180 spm, which is fine for a Normal difficulty imo
  1. You must remove some notes in Normal to reduce difficulty Got it down to 2.24 stars (:

[Hard]

  • 00:17:271 (5) - Ctrl+G This would mean I have to Ctrl+H 00:17:581 (6) which would then overlap 00:16:343 (3)
    00:18:199 (1,2,3,4,1,2,3,4,1) - this is very hard to play, I think leave 00:18:818 (1,2,3,4,1) - five circles is a good way reduced this to a larger square of 5 circles 1 beat apart
    00:22:220 (2,3) - Hope you like this flow: http://puu.sh/gXyWo/959b63f730.jpg I'm following the swing pattern of the drums here, so this pattern is fine
    00:23:457 (2,3) - ^, 00:24:075 - As above
    00:27:168 (5,6,7,8) - ^ ^
    00:25:622 - Finish Done
    00:29:642 (1,2,3,4) - Suggestion: http://puu.sh/gXz46/f11f77bed7.jpg Was following the drums here, but I needed to cut some difficulty and this is a great suggestion for the easier vocal track
    00:47:890 (1,2,3,4,5,6,7,8) - I love this part :) Thanks! (:
    01:02:735 (1,2,3,4,1,2,3,4,1) - same as 00:18:199 - Done
    01:04:282 (1,2,3,4,5) - same as 00:29:642 (1,2,3,4) - Done
    01:06:137 (3) - Ctrl+G I think the flow is fine here with this pattern
    01:07:220 (5) - move to 01:07:374 - because no sound and voice at 01:07:220 - I'm mapping the drums here, not the vocals, and there's a kick drum sound at 01:07:220
    01:07:683 (2,3) - combine a slider?? 01:07:993 (3) is a strong drum beat which I think deserves to be clickable rather than on a slider end
    01:09:230 (2,3,1,2) - same as 00:29:642 (1,2,3,4) - I like this pattern as it is, so I'll keep it
    01:24:694 (3) - remove all whistle, noisy... :? Not even sure why there were whistles here, the music suggests claps xD
    01:32:426 (1,2,3,4,1) - Just my thought...no need these notes...weird rhythm... Btw, I think you start 01:33:955 - is more better than start 01:32:426 -
    01:33:955 (1,2,3,4) - same as 00:29:642 (1,2,3,4) - This composite 1/2 and 1/3 drum fill is one of my favourite parts of the song, and I think the pattern here adds a touch of difficulty and variety. It will take a lot of persuasion to make me change them
    01:37:201 (2) - remove circle?? (try, hope you like) The drum rhythm is broken here without this circle and it feels more awkward toi play, so I'll keep it
    01:39:830 - Finish Added a whistle instead since this is a short cymbal sound
    01:46:016 - ^ Short cymbal, whistle fits better here
    02:31:789 (3) - NC Done
  1. 02:18:799 (6) - reverse 2 times slider is really really hard to play, hope you reduce this set I gave my thoughts on this in the previous mod, I think this is the most appropriate way to map these rhythms for this difficulty whilst maintaining variety

[Insane]

  • Just some suggestion: (I find this diff very like Hard diff
    01:00:261 (1,2,3,4,1,2,3,4,1,2,3,4) - You can change lots of circle for jumps here (I'm evil :) ) Lol, upped the DS to 1.5x for the first 4 sliders, I think the jumps in the second slider set are fine as they are though
    01:04:282 (1,2,3,4) - Same as Hard mod (If you change ↑, make easy here). Same 01:04:282 (1,2,3,4) - & 01:33:955 (1,2,3,4) - i think the pattern and jumps here are fine for this difficulty so I'll keep them

    01:22:838 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Change all circles here I had a stream here originally, but it's just too long a drum fill to map completely by streams without creating a huge difficulty spike. I'll keep this as it is for now until someone suggests a suitable alternative
    01:32:426 (1,2,3,4,5) - same as Hard mod, no need these notes Same as Hard, I am not changing them unless I absolutely have to

    02:12:305 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - Good job, you are an evil too :) Hehe, I had to try getting at least one stream in somewhere, these drumrolls are just too good to miss!

Good luck :)
Many thanks for the very helpful mod! I did use a lot more of your suggestions than it appears since a lot of the suggestions I rejected were either to do with the same whistle/finish argument, or just my own personal preference. Believe me, this was a big help and I'm grateful for you help (:
Fookiz
General
a lot of bad blankets that are realy easy to fix
also too symetrical for my taste >.>
Easy
nothing
Normal
00:30:570 (3,1) - 3 = NC
1 = un NC
00:06:137 (1,2) - fix blanket

Hard
00:00:261 (1,2,3) - its not good to start a map in the very corner, i suggest moving it to around the center
00:44:797 (3,4) - bad pattern, a lot of things you can do here
00:12:477 (5,6) - fix blanket
00:29:642 (1,2) - ^
00:42:477 (4,1) - ^
00:47:581 (3,1) - ^

Insane
01:03:354 (3,4) - bad pattern, just copy 01:02:735 (1,2) - and then rotate 180 degrees
02:12:305 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - realy big difficulty spike, i suggest putting some reverse sliders somewhere
00:15:725 (1,2) - fix blanket
00:16:962 (1,2) - ^
00:30:880 (1,2) - ^
00:31:807 (4,5) - ^
00:33:044 (1,2,3) - ^
00:34:127 (4,5) - ^
00:36:910 (5,6) - ^
00:40:776 (1,2) - ^
00:47:581 (1,2) - ^
00:47:890 (2,3) - ^
00:56:550 (5,6) - ^
00:57:013 (6,7) - ^
01:05:519 (1,2) - ^
01:06:446 (4,5) - ^
01:07:684 (1,2,3,4,5) - ^
01:11:704 (6,7) - ^
01:13:250 (3,4) - ^
01:15:416 (1,2) - ^
01:34:265 (2,3) - ^
01:35:191 (1,2) - ^
01:36:118 (4,5) - ^
01:37:356 (1,2) - ^
01:41:221 (5,6) - ^
01:45:088 (1,2) - ^
02:18:181 (4,5,6,7) - ^

most of them are realy easy to fix, you just need to move it 1 or 2 pixels. you dont have to change slider shapes that much. also a lot of your map is copy paste so copy the blankets
Topic Starter
JBHyperion
Wow, was not expecting a wild mod :3

Fookiezi wrote:

General
a lot of bad blankets that are realy easy to fix
also too symetrical for my taste >.> I think symmetrical patterns look better, sorry.
Easy
nothing
Normal
00:30:570 (3,1) - 3 = NC Fixed this and below
1 = un NC
00:06:137 (1,2) - fix blanket Moved (2) to [x-458] and rotated tail 1 degree cw

Hard
00:00:261 (1,2,3) - its not good to start a map in the very corner, i suggest moving it to around the center Fixed, although it's still slightly to the right to maintain DS
00:44:797 (3,4) - bad pattern, a lot of things you can do here Made a curved sloping blanket
00:12:477 (5,6) - fix blanket Moved (6) to [x-332,y-20]
00:29:642 (1,2) - ^ This blanket here is fine already
00:42:477 (4,1) - ^ Moved to [x-71] and reduced the slider curve slightly
00:47:581 (3,1) - ^ The blanket here is fine already and it's symmetrical with 00:47:271 (2) -

Insane
01:03:354 (3,4) - bad pattern, just copy 01:02:735 (1,2) - and then rotate 180 degrees Reduced the jump distance and changed the pattern, but not as you suggested
02:12:305 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - realy big difficulty spike, i suggest putting some reverse sliders somewhere This would kill the flow and make the stream much harder to read. I'm keeping it
00:15:725 (1,2) - fix blanket Rotated (2) 1 degree ccw
00:16:962 (1,2) - ^ This blanket here is fine already
00:30:880 (1,2) - ^ Increased the curve of (2) and moved (1,2) down and to the left to keep it within the grid boundary
00:31:807 (4,5) - ^ This is so marginal it would only ever be noticed in the editor, and changing it would be more trouble than it's worth
00:33:044 (1,2,3) - ^ Fixed the curve and anchor placement of (1) and moved the tail of (3) to [y-248]
00:34:127 (4,5) - ^ Reduced the curve of (5) slightly
00:36:910 (5,6) - ^ Moved the head of (6) [y-172] and smoothed out the curve
00:40:776 (1,2) - ^ Decreased the curve of (1) slightly and moved to [x-132,y-152]
00:47:581 (1,2) - ^ Decreased the curve of 00:47:581 (1) slightly
00:47:890 (2,3) - ^ Rotated the tail of (3) 2 degrees cw
00:56:550 (5,6) - ^ This blanket here is fine already
00:57:013 (6,7) - ^ Reduced the curve on both and made (6) start at [x-364,y-236]
01:05:519 (1,2) - ^ Reduced the curve of (2) and moved to [x-48,y-180]
01:06:446 (4,5) - ^ Copy/pasted from above and rotated 180 degrees, starting in the same place as the original
01:07:684 (1,2,3,4,5) - ^ Fixed all
01:11:704 (6,7) - ^ Moved (6) to [x-344,y-350]
01:13:250 (3,4) - ^ Moved (4) to [x-104,y-220], rotated tail 2 degrees ccw and reduced curve
01:15:416 (1,2) - ^ Moved (1) to [x-145,y-234], rotated tail 3 degrees cw and reduced curve
01:34:265 (2,3) - ^ Rotated (3) 2 degrees ccw
01:35:191 (1,2) - ^ Reduced the curve of (2) and moved the tail to [x-68,y-184]
01:36:118 (4,5) - ^ Copy/pasted from above and rotated 180 degrees, starting in the same place as the original
01:37:356 (1,2) - ^ Moved the tail to [y-72]
01:41:221 (5,6) - ^ Rotated the tail of (6) 2 degrees cw
01:45:088 (1,2) - ^ Reduced the curve of (1) and moved the tail to [x-432,y-324]
02:18:181 (4,5,6,7) - ^ Reduced the curve on both of these

most of them are realy easy to fix, you just need to move it 1 or 2 pixels. you dont have to change slider shapes that much. also a lot of your map is copy paste so copy the blankets
Thanks for your mod, but in future, you could do with providing a little more detail in your feedback to help the mapper improve. Also, just because you think a pattern is bad, does not necessarily mean that it is - it just means you dislike it. Different people see things in different ways, so try and understand things from the mapper's point of view and if you still feel something should be changed, give a detailed explanation of why you think this. Just saying "bad pattern" doesn't help unless the mapper knows *why* it's a bad pattern.
Lavender
yo, as your request

[General]
Seems fine to me.

[Easy]
  1. Totally fine without some long sliders like 02:17:563 (4,3) - seems lazy, you may use some more 1/2 sliders.
[Normal]
  1. 00:47:890 (1,2,3) - Please use 3/2 reverse slider here for beginners.
  2. 00:50:209 (6) - NC here
  3. 01:49:727 (1,3) - Avoid overlapping
  4. 02:02:099 (4) - 02:20:656 (4) - long sliders orz
  5. 02:11:686 (5,3) - stack nazi
[Hard]
  1. 00:03:663 (1,3) - Why not be symmetrical here?
  2. 00:09:539 (4,5) - I think that you can reduce some sv for these two sliders.
  3. 00:22:684 (3) - Place it further, it might cause player to hit it at 00:22:529 - at current place.
  4. 00:38:302 (2) - I suggest to split it into a slider and a circle cause there is a stress at 00:38:611 -
  5. 01:21:601 (1,2) - increase distance gap
  6. 01:37:046 (1,2,3,4,5) - this flow is hard to read imo
  7. Cool map.
[Insane]
  1. 00:08:070 (4) - overmap here
  2. 00:33:663 (3) - Ctrl+G better.
  3. 00:37:065 (6) - ^
  4. Sorry that I think this insane needs to be improved. Once you choosed symmetrical style, please use it in your whole map, current patterns seem a bit messy.
    Drop some good symmetrical-style map here, hope you can learn from them.
  5. http://osu.ppy.sh/b/499343
  6. https://osu.ppy.sh/b/549659
  7. https://osu.ppy.sh/b/443588

Nice Skin! Good Luck.
Topic Starter
JBHyperion

[Teichan] wrote:

yo, as your request

[General]
Seems fine to me. Good start :P

[Easy]
  1. Totally fine without some long sliders like 02:17:563 (4,3) - seems lazy, you may use some more 1/2 sliders. Broke up some of the really long non-repeating sliders like 00:25:931 (2) - 01:37:975 (4) and the two you mentioned but kept 01:23:148 (4) for the drumroll, I want to emphasise all drum notes equally here
[Normal]
  1. 00:47:890 (1,2,3) - Please use 3/2 reverse slider here for beginners. Sure
  2. 00:50:209 (6) - NC here It's on a 1/2 so fair enough
  3. 01:49:727 (1,3) - Avoid overlapping Done, and did the same with 01:50:655 (3,5) here as well
  4. 02:02:099 (4) - 02:20:656 (4) - long sliders orz Split up 02:20:656 (4) - but I'll keep 01:57:150 (1) and 02:02:099 (4) for now, since this is the calmest part of the song and I want a steady buildup into the last chorus
  5. 02:11:686 (5,3) - stack nazi Good spot. Fixed
[Hard]
  1. 00:03:663 (1,3) - Why not be symmetrical here? 00:03:663 (1) Is angled because of the wobble in the first "Yeah!" vocal, whilst the second "Yeah!" is a smoother sound, so it is mapped by 00:04:591 (3) having a smooth curve instead. However, you're the second person to mention this, so if it gets suggested again, I'll change it
  2. 00:09:539 (4,5) - I think that you can reduce some sv for these two sliders. Nice idea, changed to 0.75x
  3. 00:22:684 (3) - Place it further, it might cause player to hit it at 00:22:529 - at current place. Moved it to [x-0,y-192]
  4. 00:38:302 (2) - I suggest to split it into a slider and a circle cause there is a stress at 00:38:611 - Sure
  5. 01:21:601 (1,2) - increase distance gap Not sure why there was an anti-jump here. Fixed
  6. 01:37:046 (1,2,3,4,5) - this flow is hard to read imo I think the zigzag between (2,3) is the culprit here, so I moved (2) to [x-444,y296] to make the flow more curved here
  7. Cool map. Thanks!
[Insane]
  1. 00:08:070 (4) - overmap here The 1/4 note fits here because there's triplet in the guitar track. Also, I like the variety it provides over the previous two measures
  2. 00:33:663 (3) - Ctrl+G better. This is intentional, I feel the flow is ok currently, and I did this for variety, since I use a different flow for a very similar pattern later on.
  3. 00:37:065 (6) - ^ ^
  4. Sorry that I think this insane needs to be improved. Once you choosed symmetrical style, please use it in your whole map, current patterns seem a bit messy. Is this is meant to be a pun? jk ^^ I personally think the Insane is one of the better diffs due to some of the great feedback I've got from other modders, but I'll still go through it and see if I can make any improvements - different people like different things after all
    Drop some good symmetrical-style map here, hope you can learn from them.
  5. http://osu.ppy.sh/b/499343
  6. https://osu.ppy.sh/b/549659
  7. https://osu.ppy.sh/b/443588
    I already had all of these maps lol, but thanks for highlighting them for me - I'll definitely take a look at them and see what I can learn

Nice Skin! Good Luck. :D
Thanks for your very helpful mod!
Dilectus
From my M4M queue. If there's anything that you didnt understand (cause im terrible at explaining), please do pm me or talk to me ingame.

Normal

  1. 00:24:230(4) - move down to x:132 y:296?
  2. 00:35:828(1,3) - dont know why im so bothered by this overlap
  3. 00:49:677(2) - fix slider? http://puu.sh/h7r3X/bf1b6472c0.jpg altho if its intentional to be that way, dont bother fixing :)
  4. 01:02:735(1,2,1) - I feel like you could create some symmetry.
  5. 02:16:943(1,2) - maybe you could make these sliders bend?
  6. 02:25:603(4) - only personal, i hate these kind of 2008 sliders.
  7. 02:33:489(2) - this note sounds off beat. maybe you know what the issue is?
Hard

  • AR:7?
  1. 00:00:261(1,2) - Turn them into a slider? http://puu.sh/h7rMJ/9fca511b46.jpg
  2. 00:02:735(4,5) - ^
  3. 00:05:209(4,5) - ^
  4. 00:07:684(4,5) - ^
  5. 00:37:374(6,1) - these are pretty high up when theres alot of mapping space.
  6. 00:41:704 - remove clap? threw me off a little
  7. 00:44:178 - ^
  8. 00:47:890 - add clap?
  9. 00:50:055 - ^
  10. 01:15:725 - missing clap
  11. 02:18:799(6) - 1 reverse should be fine. I'm kind of against having more than 1 reverse and I see youre using it alot in this difficulty. It throws me off, but that's just my opinion
Insane

  1. 00:00:261 - maybe make this the same as the others? (00:02:735) (00:05:209) (00:07:684)
  2. 00:28:096 - instead of having a clap here, copy and paste one of your claps and rename that file to soft-slidertick and put that there?
  3. 00:47:581 - follow the pattern of hitsounds you used on your hard.
  4. 01:06:756(5) - put the clap at the end of the slider?
  5. 01:08:302 - missing clap
  6. 01:36:428 - put the clap at the end of the slider?
  7. 02:12:304 - thats a pretty long stream, maybe put some reverse sliders in there?
  8. 02:16:016 - missing clap

    Please do check through your difficulty for hitsound errors.
Dont know why but this song reminds me of Rise Against xD

Good luck with your map man and I hope my mod was somewhat useful :3
Topic Starter
JBHyperion

DavidEd wrote:

From my M4M queue. If there's anything that you didnt understand (cause im terrible at explaining), please do pm me or talk to me ingame.

Normal

  1. 00:24:230(4) - move down to x:132 y:296? Sure, this flows a little better
  2. 00:35:828(1,3) - dont know why im so bothered by this overlap Rotated (2,3) anticlockwise slightly to fix this
  3. 00:49:677(2) - fix slider? http://puu.sh/h7r3X/bf1b6472c0.jpg altho if its intentional to be that way, dont bother fixing :) Yeah it does look a bit weird... Removed one of the grey anchor points to make a nicer curve
  4. 01:02:735(1,2,1) - I feel like you could create some symmetry. Sure
  5. 02:16:943(1,2) - maybe you could make these sliders bend? Can do
  6. 02:25:603(4) - only personal, i hate these kind of 2008 sliders. Lol, it is a bit dull. Split into two symmetrical 1/1 sliders anyway, since the beats are strong enough to justify it
  7. 02:33:489(2) - this note sounds off beat. maybe you know what the issue is? Good spot. I think this should really be on the yellow tick (4/8) at 02:33:451 but I don't want to use this in Normal (or at all tbh xD) so I just made another 1/1 slider at 02:33:335 to keep the rhythm
Hard

  • AR:7? Absolutely, I was sure this was already AR7 but oh well (:
  1. 00:00:261(1,2) - Turn them into a slider? http://puu.sh/h7rMJ/9fca511b46.jpg Sure, I feel like I needed to reduce the difficulty of this diff slightly anyway to make the spread better and this should help. Done here and for all similar suggestions
  2. 00:02:735(4,5) - ^
  3. 00:05:209(4,5) - ^
  4. 00:07:684(4,5) - ^
  5. 00:37:374(6,1) - these are pretty high up when theres alot of mapping space. Moved 00:37:065 (5,6,1) down a bit and made (5,6) into a kind of far-away blanket
  6. 00:41:704 - remove clap? threw me off a little Done
  7. 00:44:178 - ^ ^
  8. 00:47:890 - add clap? I was trying to avoid using multiple hitsounds on the same object but this actually sounds pretty good with the clap/finish
  9. 00:50:055 - ^ Done
  10. 01:15:725 - missing clap Fixed
  11. 02:18:799(6) - 1 reverse should be fine. I'm kind of against having more than 1 reverse and I see youre using it alot in this difficulty. It throws me off, but that's just my opinion Fixed here. Regarding the multiple-repeat sliders in general, I've tried using two 1/2 slider patterns, 1/2 repeating slider and single circle patterns, etc. but this just feels the most natural to me. The alternatives either felt repetitive, or just didn't emphasise the strong beats in the way that I'd like, so I'll keep them as they are for now.
Insane

  1. 00:00:261 - maybe make this the same as the others? (00:02:735) (00:05:209) (00:07:684) Wanted to make the intro a little easier on the jump distance, but it probably makes things a little more confusing later on, so I'll agree to this
  2. 00:28:096 - instead of having a clap here, copy and paste one of your claps and rename that file to soft-slidertick and put that there? Nice idea. Done, and also moved the anchor point to coincide with this slider tick
  3. 00:47:581 - follow the pattern of hitsounds you used on your hard. Done, guess I confused myself with the additional notes
  4. 01:06:756(5) - put the clap at the end of the slider? I moved it from the head to the tail, if that's what you meant - sounds weird on both lol
  5. 01:08:302 - missing clap Fixed
  6. 01:36:428 - put the clap at the end of the slider? Done, same as 01:06:756(5) -
  7. 02:12:304 - thats a pretty long stream, maybe put some reverse sliders in there? I tried to do this before when I was experimenting with the diff spread, and I just found the stop/start nature the reverse sliders brought to be quite awkward. I'd like to keep this as it is if possible
  8. 02:16:016 - missing clap Fixed

    Please do check through your difficulty for hitsound errors. Have done, think they work a lot better now
Dont know why but this song reminds me of Rise Against xD I think it has a kind of punk feel to it, so maybe that's why? (:

Good luck with your map man and I hope my mod was somewhat useful :3
This was a big help, thanks a lot! I'll try and get my side of the m4m done for you tonight.
_tasty
Heyhey, from my mod queue :3
Song is not too much of my taste so I'll mod 1 diff..
[General]
I don't really like the song but hearing the beat of this song, you can do so much with it.
Your patterns get a bit boring for me, feels like you're playing very safe with the sliders
[Insane]
00:00:570 (3,4) - 00:03:044 (3,4) - 00:05:519 (3,4) - 00:07:993 (3,4,5) - Please choose wether you want to stack or not. If you want to make a variety please be consistent.
(ex. stack, not stack, stack, not stack or stack, not stack, not stack, stack.) Although in my opinion, it would be better if you stack all of them (if you want to emphasise the guitar sound.)

00:07:684 (1,2,3,4,5) - I find this anti-clockwise flow after 00:07:374 (3)
a bit odd. As 00:02:426 (3,1,2,3,4) and 00:04:900 (3,1,2,3,4) flows clockwise.

00:08:070 (4) - This doesn't really sound good, I suggest removing it.

00:12:014 (5) - Slider shape breaks the flow here, it plays very weird.

00:18:740 - You missed a beat here.

00:18:972 - The drum beat here is strong so you shouldn’t use a slider. Use a circle to emphasise the beat. (I see that you have quite a lot of problem with this, I’ll point out the ones I really think you should change.)
For the two above, maybe you can try something like this.

You don’t have to make it like this, just a suggestion.

00:18:818 (3) - There's a strong drum beat at the end of this slider, you should change this into a circle instead to emphasise it.

00:22:220 (7) - Again, you can hear the drum at the end of this slider. I suggest changing it to a circle on 00:22:220 and a 1/1 slider on 00:22:374 (following vocals). If you just want to map the drums, use circles.

00:22:684 (8) - Similar issue here. Would be better if you changed slider head to a circle and slider tail to a 1/2 slider.

00:23:148 (2) - Instead of making this into a reverse slider, try using a slider then a circle. Also, add a clap where the slider ends.

00:23:611 (3) - ^ You can make this very interesting and fun to play if you change up the placement.

00:24:230 (5,6) - I would map this part more, you can do many different things with this part by following the drums.

00:28:096 (1,2) - ^ Especially since it builds up to the chorus.

00:29:642 (1,2,3) - You can play around with the placement a bit more here.. seems a little boring

00:30:261 (3) - Better as circles instead.

00:29:642 (1,2,3) - I think it’ll be really cool if you add a clap to both head and tail of these sliders.

00:30:570 (4) - Use 1.5/6x DS. The song allows you to place a larger jump.

I have a suggestion for a different hit sounding pattern to the chorus part of the song. Take this with a grain of salt though. I honestly don’t know anything about hit sounding, this is just what sounds good to me.
00:31:653 (3) - Add clap here
00:31:807 (4) - Remove clap at beginning and add at the end instead.
try it and see if you like it :)


01:01:498 (1) - ctrl j/h and move back to original place, plays out and flows better.

01:03:276 - You missed a beat here.

01:03:354 (3) - align with 01:03:354 (3), it doesn’t flow very well

01:15:416 (1,2) - I wouldn’t follow the vocals here, it’s kind of weird. Same goes with the previous chorus.
Topic Starter
JBHyperion

ReeChelly wrote:

Heyhey, from my mod queue :3
Song is not too much of my taste so I'll mod 1 diff.. Anything is better than nothing (Y)
[General]
I don't really like the song but hearing the beat of this song, you can do so much with it.
Your patterns get a bit boring for me, feels like you're playing very safe with the sliders
[Insane]
00:00:570 (3,4) - 00:03:044 (3,4) - 00:05:519 (3,4) - 00:07:993 (3,4,5) - Please choose wether you want to stack or not. If you want to make a variety please be consistent.
(ex. stack, not stack, stack, not stack or stack, not stack, not stack, stack.) Although in my opinion, it would be better if you stack all of them (if you want to emphasise the guitar sound.) Opted for spaced, stacked, stacked, spaced

00:07:684 (1,2,3,4,5) - I find this anti-clockwise flow after 00:07:374 (3)
a bit odd. As 00:02:426 (3,1,2,3,4) and 00:04:900 (3,1,2,3,4) flows clockwise. Rotated all 90 degrees anticlockwise and Ctrl+H for a clockwise flow

00:08:070 (4) - This doesn't really sound good, I suggest removing it. Several people have commented on this so I'll remove it now

00:12:014 (5) - Slider shape breaks the flow here, it plays very weird. Rotated all of the combo after (2) 15 degrees ccw to accommodate a greater angle on (5), should flow better now

00:18:740 - You missed a beat here. This was intentional. I felt it would kill the flow of my original pattern, but I think it fits much better with your suggestion below, so I've added it.

00:18:972 - The drum beat here is strong so you shouldn’t use a slider. Use a circle to emphasise the beat. (I see that you have quite a lot of problem with this, I’ll point out the ones I really think you should change.)
For the two above, maybe you can try something like this.

You don’t have to make it like this, just a suggestion.
Nice idea, I like it

00:18:818 (3) - There's a strong drum beat at the end of this slider, you should change this into a circle instead to emphasise it. Fixed with the above

00:22:220 (7) - Again, you can hear the drum at the end of this slider. I suggest changing it to a circle on 00:22:220 and a 1/1 slider on 00:22:374 (following vocals). If you just want to map the drums, use circles. The drum sound on the tail is a weaker kick beat compared to the stronger snare drum sound on the head, so I feel this is fine

00:22:684 (8) - Similar issue here. Would be better if you changed slider head to a circle and slider tail to a 1/2 slider. I agree here though, since the snare is on the tail. Fixed

00:23:148 (2) - Instead of making this into a reverse slider, try using a slider then a circle. Also, add a clap where the slider ends. Changed the note pattern as you suggested, butput the clap on the circle since this is the strong snare sound

00:23:611 (3) - ^ You can make this very interesting and fun to play if you change up the placement. Hopefully it's a bit more interesting without the reverse sliders

00:24:230 (5,6) - I would map this part more, you can do many different things with this part by following the drums. I'm trying to add a bit of variety here, 1/2 sliders throughout the entire map gets boring

00:28:096 (1,2) - ^ Especially since it builds up to the chorus. A number of people have given positive contributions to the current pattern, so I'd like to keep it

00:29:642 (1,2,3) - You can play around with the placement a bit more here.. seems a little boring I use different patterns for this section when it's repeated later on. I think this is fine for the first one

00:30:261 (3) - Better as circles instead. I disagree, the snare sound on the head is much stronger than the kick sound on the tail, and these sounds are consistent on each slider in this combo, so I see no reason why this one should be any different

00:29:642 (1,2,3) - I think it’ll be really cool if you add a clap to both head and tail of these sliders. Putting claps on all of these would be too overbearing imo, and the weaker kick drum sound on the tails doesn't really justify it

00:30:570 (4) - Use 1.5/6x DS. The song allows you to place a larger jump. Done

I have a suggestion for a different hit sounding pattern to the chorus part of the song. Take this with a grain of salt though. I honestly don’t know anything about hit sounding, this is just what sounds good to me.
00:31:653 (3) - Add clap here
00:31:807 (4) - Remove clap at beginning and add at the end instead.
try it and see if you like it :)
Sorry, this just sounds really awkward to me. For following the drums, (3) is a weak kick beat, so clap is unjustified, and even though it's on the downbeat, neither the head or tail of (4) are particularly prominent compared to the current snare sounds (which already have claps) at 00:31:189 and 00:32:426 so I'll keep my current pattern

01:01:498 (1) - ctrl j/h and move back to original place, plays out and flows better. Done

01:03:276 - You missed a beat here. I don't hear anything here...

01:03:354 (3) - align with 01:03:354 (3), it doesn’t flow very well Do you mean align it with (4)? I can't align something with itself! xD I think I get what you meant though, so I made this into an oval flow

01:15:416 (1,2) - I wouldn’t follow the vocals here, it’s kind of weird. Same goes with the previous chorus. Made 01:15:725 (2) into two 1/2 sliders (one strong beat, one weaker beat) and did the same in the other choruses
Thanks for the mod! Pattern suggestions were very helpful (:
MBomb
I'm bored, have another star lol
Topic Starter
JBHyperion

- Magic Bomb - wrote:

I'm bored, have another star lol
You should do boring stuff that makes you bored more often then ;)
/me runs
-Lemons
Oh man this has been modded a lot.
For your queue

Easy
[General]
I'm not a big fan of all the overlapping on the notes since this is an easy, but that's just me. Plus if you made them all separated it would probably up the stars by like .30, so that's really up to you how you wanna do it. I just think it looks cleaner if they're all separate
[Modding Stuff]
00:13:251 (4) - Maybe make this slider rounder, It's fine how it is now but I like really roundy sliders is all :P
01:50:964 (3) - ^
01:53:438 (5) - I'd do something crazy with this slider, make it have some kinks in it or something similar to 01:50:964 (3) - since it is the part right before a break

I didn't notice any other issues, really well polished stuff

Normal
[General]
I don't even need a general tab for this one but lolformating
[Modding Stuff]
00:13:869 (3,4) - I think there should be a single note on the red tick when he's saying the 'na' in vietnamese, but it's up to you as it's fine how it is now
00:37:374 (4) - Could make this into a blanketing slider with the hump on this slider
00:45:416 (1) - Looks better as http://puu.sh/h9R06/d3f064576a.jpg imo
00:50:209 (1) - Move this to say x:145 y:77, just to keep it from looking cramped up there
01:04:900 (2,1) - I think there should be something inbetween these, like a single note on the white tick

Hard
[General]
There are a lot of pauses in the rhythm, some of them didn't make sense to me but they might to you so I'll try to point out the ones that made no sense to me.
[Modding Stuff]
00:04:591 (3) - Would look better if it mimics 00:03:663 (1) -
00:08:921 (2,3) - The spacing between these two needs to be less I think, at first glance it looks like the same spacing as 1 to 2 which would prompt me to wait the same time beat wise as 1 to 2, like the way you have it at 02:03:955 (4,5,6) - is perfect.
00:27:323 (6,7) - This is one of the pauses that I was talking about, I think that even if you're mapping the vocals having a note on the implied beat makes for cleaner play
01:57:768 (5,6,7) - I think these should be maybe further into grid 4, or higher or something, It just feels like this part focuses too much on the left side so these could be over on the right side
02:14:470 (1) - I think you could make a jump with this note, it would keep it from looking cramped up on that particular note too,move it to like x:39 y:108
02:33:025 (4) - This slider is cute and I just wanted to tell you that :)

Insane
[General]
You can be mean with your jumps if you want to! it's an insane :D
[Modding Stuff]
00:04:900 (3) - Move to x:43 y:40 to straighten the jump out
00:17:271 (2) - Have this slider end stack on the same point as 00:18:044 (4) -
00:28:096 (1) - Blanket with this slider
00:48:199 (3) - You could probably blanket this slider with the ending approach circle from 00:47:890 (2) - like this http://puu.sh/h9SvF/093584cb7f.jpg
00:49:745 (2,3,4,5) - You can space these out more so they match the ones at the very beginning (http://puu.sh/h9SWc/c6e536c167.jpg should kinda explain)
01:01:498 (1) - Have this not touch the previous slider
01:01:962 (2) - ^ (you can technically make this into a bigger jump because the slider leniency circle makes this easy to do)
01:02:735 (1,2,3,4,5,6) - Take this whole combo over to x:353 y:73 so it doesn't touch any of the other parts
01:54:676 (3) - x:319 y:137 to straighten things out
01:57:769 (2) - Move this so it's stacked with 01:58:696 (4) -
02:08:902 (1,2,3,4,5) - You can space this more
Hope this helps :D
Topic Starter
JBHyperion

-Lemons wrote:

Oh man this has been modded a lot. It's the first map I actually submitted so it's evolved a bit with time (:
For your queue

Easy
[General]
I'm not a big fan of all the overlapping on the notes since this is an easy, but that's just me. Plus if you made them all separated it would probably up the stars by like .30, so that's really up to you how you wanna do it. I just think it looks cleaner if they're all separate It's a valid point, but because the combination of low DS (for Easy) and a relatively high BPM, this was inevitable. I feel the overlaps are marginal and shouldn't have an adverse effect on gameplay though. Plus, as you say, increasing DS would hit the star diff pretty hard and ruin the spread, so I'll keep this as it is for now
[Modding Stuff]
00:13:251 (4) - Maybe make this slider rounder, It's fine how it is now but I like really roundy sliders is all :P I think this is fine, if I add more curve, I'll need to bring 00:15:106 (5,1,2) closer which will ruin the flow imo
01:50:964 (3) - ^ Don't really have the room to add more curve here as I want to avoid getting too close to the edge of the playfield
01:53:438 (5) - I'd do something crazy with this slider, make it have some kinks in it or something similar to 01:50:964 (3) - since it is the part right before a break It is a little plain I guess, so I'll jazz it up some :^)

I didn't notice any other issues, really well polished stuff Thanks (:

Normal
[General]
I don't even need a general tab for this one but lolformating
[Modding Stuff]
00:13:869 (3,4) - I think there should be a single note on the red tick when he's saying the 'na' in vietnamese, but it's up to you as it's fine how it is now Whilst I agree with your reasoning and actually quite like this idea myself, I'll keep it how it is. I'm already getting enough (in my opinion, unwarranted) criticism for the 1/2 sliders/spacing I already have lol
00:37:374 (4) - Could make this into a blanketing slider with the hump on this slider Nice idea, hadn't thought of this
00:45:416 (1) - Looks better as http://puu.sh/h9R06/d3f064576a.jpg imo I reduced the kink a little bit, but not as much as you suggested as I want to keep a noticeable change of direction to correspond to the drum beat
00:50:209 (1) - Move this to say x:145 y:77, just to keep it from looking cramped up there But this breaks DS... I think it's fine where it is for now since I put a NC on it
01:04:900 (2,1) - I think there should be something inbetween these, like a single note on the white tick Sure there as a note here before... Fixed lol

Hard
[General]
There are a lot of pauses in the rhythm, some of them didn't make sense to me but they might to you so I'll try to point out the ones that made no sense to me.
[Modding Stuff]
00:04:591 (3) - Would look better if it mimics 00:03:663 (1) - This is intentional, since the first "Yeah" is a short sound, whilst the second is a longer sound, but since no-one seems to see this, I guess I have no choice but to change it >.<
00:08:921 (2,3) - The spacing between these two needs to be less I think, at first glance it looks like the same spacing as 1 to 2 which would prompt me to wait the same time beat wise as 1 to 2, like the way you have it at 02:03:955 (4,5,6) - is perfect. Okay, copy/pasted that DS here too
00:27:323 (6,7) - This is one of the pauses that I was talking about, I think that even if you're mapping the vocals having a note on the implied beat makes for cleaner play Made 00:27:323 (6) into a 1/2 slider since 00:27:477 is a weaker beat
01:57:768 (5,6,7) - I think these should be maybe further into grid 4, or higher or something, It just feels like this part focuses too much on the left side so these could be over on the right side Looking at all the notes in this quiet section selected, the left is quite densely populated, so I'll agree to this
02:14:470 (1) - I think you could make a jump with this note, it would keep it from looking cramped up on that particular note too,move it to like x:39 y:108 It's emphasised with a finish and it does look a little cramped as it is, so sure
02:33:025 (4) - This slider is cute and I just wanted to tell you that :) I've not heard that before! xD - I just hope the level of wiggle is rankable (:

Insane
[General]
You can be mean with your jumps if you want to! it's an insane :D
[Modding Stuff]
00:04:900 (3) - Move to x:43 y:40 to straighten the jump out Do you mean x:40 y:43? (2,3) are both x:40 so moving (3) to x:43 makes no sense for a vertical flow here
00:17:271 (2) - Have this slider end stack on the same point as 00:18:044 (4) - Rotated 7 degrees anticlockwise (:
00:28:096 (1) - Blanket with this slider Looks good
00:48:199 (3) - You could probably blanket this slider with the ending approach circle from 00:47:890 (2) - like this http://puu.sh/h9SvF/093584cb7f.jpg Whilst this does look good, I'd have to drop the DS here to do as you suggested, and I don't think the anti-jump is appropriate here. I'd prefer to keep this as a more spaced blanket - Incidentally, this blanket was a little off anyway, so thanks for making this point so I could spot and fix it myself (Y)
00:49:745 (2,3,4,5) - You can space these out more so they match the ones at the very beginning (http://puu.sh/h9SWc/c6e536c167.jpg should kinda explain) Didn't realise the spacing was even different here as I thought I'd copied this pattern anyway. Fixed
01:01:498 (1) - Have this not touch the previous slider Sure, a bit of jump couldn't hurt here anyway
01:01:962 (2) - ^ (you can technically make this into a bigger jump because the slider leniency circle makes this easy to do) Did this with the above
01:02:735 (1,2,3,4,5,6) - Take this whole combo over to x:353 y:73 so it doesn't touch any of the other parts Done
01:54:676 (3) - x:319 y:137 to straighten things out Essentially done, although [x-320,y-136] looks a tiny bit straighter to me
01:57:769 (2) - Move this so it's stacked with 01:58:696 (4) - Sure
02:08:902 (1,2,3,4,5) - You can space this more Hope 1.5x isn't too evil >:)
Hope this helps :D
This was a huge help, thanks a lot! I'll make a start on my side of the m4m tonight, but I might not finish until tomorrow (Y)
_tasty
00:00:570 (3,4) - 00:03:044 (3,4) - 00:05:519 (3,4) - 00:07:993 (3,4,5) - Please choose wether you want to stack or not. If you want to make a variety please be consistent.
(ex. stack, not stack, stack, not stack or stack, not stack, not stack, stack.) Although in my opinion, it would be better if you stack all of them (if you want to emphasise the guitar sound.) Opted for spaced, stacked, stacked, spaced
Try to make the stacks by 2? ><

Also, have a star~~
I'd love to see this get ranked
Topic Starter
JBHyperion

ReeChelly wrote:

00:00:570 (3,4) - 00:03:044 (3,4) - 00:05:519 (3,4) - 00:07:993 (3,4,5) - Please choose wether you want to stack or not. If you want to make a variety please be consistent.
(ex. stack, not stack, stack, not stack or stack, not stack, not stack, stack.) Although in my opinion, it would be better if you stack all of them (if you want to emphasise the guitar sound.) Opted for spaced, stacked, stacked, spaced
Try to make the stacks by 2? >< Whoops. Sorry for misunderstanding your suggestion! I'll change this ASAP.

Also, have a star~~
I'd love to see this get ranked Wow thanks, much appreciated! ^^
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