I'm bored, have another star lol
You should do boring stuff that makes you bored more often then- Magic Bomb - wrote:
I'm bored, have another star lol
This was a huge help, thanks a lot! I'll make a start on my side of the m4m tonight, but I might not finish until tomorrow (Y)-Lemons wrote:
Oh man this has been modded a lot. It's the first map I actually submitted so it's evolved a bit with time (:
For your queueEasy[General]
I'm not a big fan of all the overlapping on the notes since this is an easy, but that's just me. Plus if you made them all separated it would probably up the stars by like .30, so that's really up to you how you wanna do it. I just think it looks cleaner if they're all separate It's a valid point, but because the combination of low DS (for Easy) and a relatively high BPM, this was inevitable. I feel the overlaps are marginal and shouldn't have an adverse effect on gameplay though. Plus, as you say, increasing DS would hit the star diff pretty hard and ruin the spread, so I'll keep this as it is for now
[Modding Stuff]
00:13:251 (4) - Maybe make this slider rounder, It's fine how it is now but I like really roundy sliders is all I think this is fine, if I add more curve, I'll need to bring 00:15:106 (5,1,2) closer which will ruin the flow imo
01:50:964 (3) - ^ Don't really have the room to add more curve here as I want to avoid getting too close to the edge of the playfield
01:53:438 (5) - I'd do something crazy with this slider, make it have some kinks in it or something similar to 01:50:964 (3) - since it is the part right before a break It is a little plain I guess, so I'll jazz it up some :^)
I didn't notice any other issues, really well polished stuff Thanks (:Normal[General]
I don't even need a general tab for this one but lolformating
[Modding Stuff]
00:13:869 (3,4) - I think there should be a single note on the red tick when he's saying the 'na' in vietnamese, but it's up to you as it's fine how it is now Whilst I agree with your reasoning and actually quite like this idea myself, I'll keep it how it is. I'm already getting enough (in my opinion, unwarranted) criticism for the 1/2 sliders/spacing I already have lol
00:37:374 (4) - Could make this into a blanketing slider with the hump on this slider Nice idea, hadn't thought of this
00:45:416 (1) - Looks better as http://puu.sh/h9R06/d3f064576a.jpg imo I reduced the kink a little bit, but not as much as you suggested as I want to keep a noticeable change of direction to correspond to the drum beat
00:50:209 (1) - Move this to say x:145 y:77, just to keep it from looking cramped up there But this breaks DS... I think it's fine where it is for now since I put a NC on it
01:04:900 (2,1) - I think there should be something inbetween these, like a single note on the white tick Sure there as a note here before... Fixed lolHard[General]
There are a lot of pauses in the rhythm, some of them didn't make sense to me but they might to you so I'll try to point out the ones that made no sense to me.
[Modding Stuff]
00:04:591 (3) - Would look better if it mimics 00:03:663 (1) - This is intentional, since the first "Yeah" is a short sound, whilst the second is a longer sound, but since no-one seems to see this, I guess I have no choice but to change it >.<
00:08:921 (2,3) - The spacing between these two needs to be less I think, at first glance it looks like the same spacing as 1 to 2 which would prompt me to wait the same time beat wise as 1 to 2, like the way you have it at 02:03:955 (4,5,6) - is perfect. Okay, copy/pasted that DS here too
00:27:323 (6,7) - This is one of the pauses that I was talking about, I think that even if you're mapping the vocals having a note on the implied beat makes for cleaner play Made 00:27:323 (6) into a 1/2 slider since 00:27:477 is a weaker beat
01:57:768 (5,6,7) - I think these should be maybe further into grid 4, or higher or something, It just feels like this part focuses too much on the left side so these could be over on the right side Looking at all the notes in this quiet section selected, the left is quite densely populated, so I'll agree to this
02:14:470 (1) - I think you could make a jump with this note, it would keep it from looking cramped up on that particular note too,move it to like x:39 y:108 It's emphasised with a finish and it does look a little cramped as it is, so sure
02:33:025 (4) - This slider is cute and I just wanted to tell you that I've not heard that before! xD - I just hope the level of wiggle is rankable (:InsaneHope this helps[General]
You can be mean with your jumps if you want to! it's an insane
[Modding Stuff]
00:04:900 (3) - Move to x:43 y:40 to straighten the jump out Do you mean x:40 y:43? (2,3) are both x:40 so moving (3) to x:43 makes no sense for a vertical flow here
00:17:271 (2) - Have this slider end stack on the same point as 00:18:044 (4) - Rotated 7 degrees anticlockwise (:
00:28:096 (1) - Blanket with this slider Looks good
00:48:199 (3) - You could probably blanket this slider with the ending approach circle from 00:47:890 (2) - like this http://puu.sh/h9SvF/093584cb7f.jpg Whilst this does look good, I'd have to drop the DS here to do as you suggested, and I don't think the anti-jump is appropriate here. I'd prefer to keep this as a more spaced blanket - Incidentally, this blanket was a little off anyway, so thanks for making this point so I could spot and fix it myself (Y)
00:49:745 (2,3,4,5) - You can space these out more so they match the ones at the very beginning (http://puu.sh/h9SWc/c6e536c167.jpg should kinda explain) Didn't realise the spacing was even different here as I thought I'd copied this pattern anyway. Fixed
01:01:498 (1) - Have this not touch the previous slider Sure, a bit of jump couldn't hurt here anyway
01:01:962 (2) - ^ (you can technically make this into a bigger jump because the slider leniency circle makes this easy to do) Did this with the above
01:02:735 (1,2,3,4,5,6) - Take this whole combo over to x:353 y:73 so it doesn't touch any of the other parts Done
01:54:676 (3) - x:319 y:137 to straighten things out Essentially done, although [x-320,y-136] looks a tiny bit straighter to me
01:57:769 (2) - Move this so it's stacked with 01:58:696 (4) - Sure
02:08:902 (1,2,3,4,5) - You can space this more Hope 1.5x isn't too evil >:)
00:00:570 (3,4) - 00:03:044 (3,4) - 00:05:519 (3,4) - 00:07:993 (3,4,5) - Please choose wether you want to stack or not. If you want to make a variety please be consistent.Try to make the stacks by 2? ><
(ex. stack, not stack, stack, not stack or stack, not stack, not stack, stack.) Although in my opinion, it would be better if you stack all of them (if you want to emphasise the guitar sound.) Opted for spaced, stacked, stacked, spaced
ReeChelly wrote:
00:00:570 (3,4) - 00:03:044 (3,4) - 00:05:519 (3,4) - 00:07:993 (3,4,5) - Please choose wether you want to stack or not. If you want to make a variety please be consistent.Try to make the stacks by 2? >< Whoops. Sorry for misunderstanding your suggestion! I'll change this ASAP.
(ex. stack, not stack, stack, not stack or stack, not stack, not stack, stack.) Although in my opinion, it would be better if you stack all of them (if you want to emphasise the guitar sound.) Opted for spaced, stacked, stacked, spaced
Also, have a star~~
I'd love to see this get ranked Wow thanks, much appreciated! ^^
Thanks for the mod, although I don't really feel I can award kudosu for this without some more input from you, sorry ):Nitrousdragon wrote:
I don't really like the mapping style, and it makes this map hard to mod for me.
Because of this, I only have one thing i need from you on Insane. Not to worry, different people are allowed to like different things after all (:
[Insane]
00:01:189 (1,2,3) and 00:03:663 (1,2,3) - I don't like how these circles are placed. Perhaps try moving them somewhere else? what would you suggest? A linear pattern would be boring here, and three notes don't exactly make a great curve, so a triangular pattern of some description seems like the logical choice here. Is it an issue of spacing, flow, being boring? o_O
I hope to see this get ranked, if you decide to do the one mod, I'll give you a star. You asked for a mod in my queue, so you'll get your mod :^)
-Lemons wrote:
Have a star for getting this song stuck in my head for the past 2 days Thanks! Don't forget to share it with all of your friends too /me runs ^^
Thanks for the mod! (:jonawaga wrote:
NM from my queue~!!
General~
Consider adding something to make the sliders silent in some places. The sounds can get pretty annoying. I'll look into this when I have time
Easy~SPOILERNormal~
- AR 2? I'd prefer to keep it at 3 for the 3/5/7/9 spread, plus AR2 feels odd to me with high BPM
- 00:36:137 (1,2,3) - spacing here, try 2 at x-84 y-96, 3 at x-172 y-188, and 4 at x-204 y-64 Sure
- 00:41:704 (2) - Improve the blanket. Stretch out the slider, and if you do that, copy/paste 2 to 3 again. Ds isn't affected. I don't think your ss showed what you intended it to, but I get what you mean lol Fixed up a little
- 01:10:776 (1,2,3) - It's not recommended to stack after 1 hitcircle. Try this. 2 is at x-280 and y-280 and rotated 20% clockwise, 1, in the next combo, is at x-260 y-152 (No rotation but make a blanket with 4 if you do that.), and 2 is at x-356 y-36 (no rotation.) I like this
SPOILER
- Your blue cc is inconsistent. On the other diffs it's 0,75,251. Nice catch
- There really are a lot of blankets here, just keep that in mind. Blankets are love <3
- 00:27:941 (3) - [url=puu.sh/hcJd5/5d3b297aa6.jpg]This[/url] really isn't as symmetrical as it looks. Try making it with less points or snapping to a lower ds. Reduced the number of points, looks better now
- 01:20:055 (1) - Why does this have 5 points? It messes up the blanket. The first point would remain the same (x-355 y-98), the second would be at x-289 y-168, and the third would be at x-312 y-264. Fixed, but slightly differently to how you suggested
- From 01:47:253 (1) - here to 01:54:676 (1) - here, you really use a lot of blanket. Try just changing one of them to something else. For example, you could move the yellow 4 away. If I must ;_;
- 01:49:727 (1,2,3) - 1 and 3 seem too close to each other. Maybe make correcting this go with correcting ^^^ that. Kept (2,3,4) as a double blanket, but rotated anticlockwise to make more spacing
Hard~SPOILERInsane~
- 00:16:343 (3) - Aren't double repeating sliders frowned upon? I think you can get rid of at least some of them. For example, try this around 01:00:880 - this area. The slider 01:23:766 (1) - here could also be fixed easily because it's close to a break. I'll try changing a few of them (already fixed the ones you suggested), but I'd like to avoid 1/2 slider spam everywhere if possible
Sorry that that's all I could find in this diff.SPOILERThat's all I could find. Good Luck!
- 01:03:199 (3) - Remove clap. What's this doing here? Fixed
- 01:07:684 (1,2,3) - This looks kinda messy with them being differently spaced blankets. You can correct it by making 1 a jump or move 6-8 to avoid the jump. Moved (1) to the same blanket distance as the others
You're pretty much the best <3TheBronyGames wrote:
Song has been stuck in my head while working in school lately, take 3 more stars.
Winek please, you've already made this joke before!Winek wrote:
This map is too messy
And you even stuck the song in my head
You can also have my star.
As has - Magic Bomb -...Winek wrote:
Your map's a mess! jkjkjkjkjkj
As has Lally...- Magic Bomb - wrote:
This map is bad.
Have another star.
Why is everyone bullying me? ;_; *runs*Lally wrote:
what a mess here o3o
Combo1 : 155,55,255
Combo2 : 47,109,255
Combo3 : 255,255,0
Thanks for the mod! (:DahplA wrote:
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.GeneralI was worried these might blend into the bg too much, but actually they're fine. Done
- If you're trying to make the colours match those of the backgrounds, I think slightly lighter blue and purple.
Combo1 : 155,55,255
Combo2 : 47,109,255
Combo3 : 255,255,0
InsaneHard
- 00:08:611 (1,2,3) - Make this symmetrical to match previous parts of the song Done, but didn't Ctrl-G 00:09:075 (3) as the current direction looks more natural to me
SPOILER[img]puu.sh/hgQKf/8f3a6c9e41.PNG[/img]- 00:22:529 Add a circle, having a gap removes the flow Sure, although I opted to move 00:22:220 (7) forward 1/2 and put the circle at 00:22:220 instead as I feel this is a stronger beat
- 00:50:364 The break should start here, not at 00:50:673 (also for other diffs) It's not possible to drag the break back this far (the earliest it can start is just after 00:50:403 -) which is why I opted to put it here, for the next vocal line
- 01:08:302 (3) - Move this to x:316 y: 196 for a better circle shape I like this idea, but I also wanted to try and keep the sliders at an equal distance from 01:08:148 (2,4) so with a bit of fiddling I managed to do both (:
- 01:25:003 This break doesn't need to be delayed (also for other diffs) I did this for the start of the drums during the break, but I agree that the default break position does transition slightly better, so fixed on all diffs
- 02:33:025 (3) - I think this fits the vocals better My eyes might not be working properly, but I think your diagram puts 02:33:438 (4) on the 1/3? I think this sounds better than on the 1/4, so it's what I opted for (forgive me if I'm just being blind)
- 00:07:065 (3) - Move this so it's symmetrical Copy/pasted 00:06:137 (1) and rotated 180, also moved 00:06:756 (2) to the centre of the playfield
- 01:33:646 (1,1) - Remove NC on first one and put it on second one Not sure what this first NC was doing here... Fixed
- 01:37:355 (3) - NC? Again, don't know why there was a NC here and not on 01:37:355 (1) -
- 01:50:964 (5,1) - NC issue Fixed up all the NCs in this section so they're on downbeats for the drums, rather than one beat later following the vocal track
The addiction is real xD- Magic Bomb - wrote:
Please nuke this.
God damnit another star appeared from nowhere? WHO'S FUNDING THIS?
Thanks a lot for the great mod and star! I feel really bad for not using a lot of your cool pattern suggestions in the Normal, but I'll definitely keep them in mind for any future projects, so don't feel like your suggestions were wasted (: I'll try to get to returning your mod at some point this weekend.AsakuraNe wrote:
Heloo~ M4M here~ This song though~ 0.0
Okay. Let's Start~Easy
- Remove NCs until 00:09:539 and put NC here instead ~ Sure, maybe the number of NCs here was actually confusing instead of helping new players, so done all of these
00:02:735
00:05:209
00:07:684- 02:14:469 until 02:31:171 - I prefer using 1/1 slider here because it's so slow for the current map and the beat is a waste. I merged 02:14:469 (1,2) into a 1/1 slider, but I'd like to keep some variety in the patterns here and I like the flow I have currently
- Also, 1/1 sliders is better for the beats here~ 00:20:673 ~ ow and here 00:25:622 - This sounds better and good for the beat of the song~ Changed 00:21:292 (2,3) but I think it feels weird to have a clap on the slider tail as the emphasisd notes should be clickable IMO, and I like the current pattern at 00:25:622 (1,2,3,4) as I feel it follows the vocals really well, and the slight difficulty increase of 1/1 helps build into the kiai
- 00:38:611 - I suggest this: http://puu.sh/hq26F/84f12586bf.jpg The current one's flow is bad for me. Fixed here and at 00:33:663 (3,4) -
- That's all~ But I think it's better for the song to have 1/1 sliders in easy imo
NORMAL
- Same NCs. I know you're following the vocals but it must be consistents so again remove NCs starting at 00:00261 until 00:10:467 and put NCs here: Done all of these as in Easy
00:02:735
00:05:209
00:07:684- 00:12:014 - Rotate by -21 degrees Had to flatten out the curve to keep away from the score counter, but done
~I'm following the beat so... here are my suggestions~- 00:33:508 - Add Circle Whilst I like this suggestion, I personally feel it's to difficult for a Normal so I'll leave it as it is
- 00:34:745 - Add circle ^
- 00:39:075 - Add Circle ^
- 00:43:869 - Change this 1/1 slider into a circle and a 1/2 slider Whilst this fits, I feel it's too difficult for a Normal diff so I won't change
- 00:49:436 - End this slider here imo Done
- 00:57:787 (1) - Change slider like this: http://puu.sh/hq1Ci/91ba1f22d4.jpg This looks and fits better with the guitar slide, so I'll change this. Hopefully it doesn't wiggle too much to be unrankable ;_;
- 01:04:282 - Change this 1/1 slider into 2 circles Again, I'd love to do this, but I just feel it's too difficulr for Normal
- ^(If you did above) 01:04:900 - Change this into 1/2 slider then start a 1/1 slider here at 01:05:209 and NC it~ ^
- 01:05:673 - Add a Circle ^
- 01:10:003 - Add Circle ^
- ^ 01:10:158 - Change this circle into a 1/1 slider Done
- 01:19:282 - Add Circle Too hard for Normal, won't change
~I'm following the beat and vocals here~- 01:35:191 - Change this into 1/2 slider and a circle Too hard for Normal, won't change
- 01:36:119 - Change this to 2/1 slider to follow vocals The vocal note ends at 01:36:428 - which is why I used a 1/1 slider here
- 01:49:572 - Add Circle Too hard for Normal, won't change
- 02:15:242 - Add Circle ^
- 02:16:016 - Fix 3,4,5.1 like this : http://puu.sh/hq3w6/09983c9526.jpg I like this a lot, thanks (:
- 02:26:067 - Add Circle Too hard for Normal, won't change
- 02:29:160 - Add Circle ^
- Ok. So you get what i'm suggesting. If there's a place you feel like you need to add a circle, then do it~ I understand and actually agree with all of your suggestions based purely on the pattern, but I feel these kinds of pattern would better suit an Advanced diff than a regular Normal (although this Normal is already 2.25 stars, so really can't make it any harder lol). Due to the relatively high BPM in this song, a lot of short, awkward overlaps are created which can get pretty confusing (at least to me)
Also, I add circle to emphasize the next sound. Add circle before a finish to emphasize it. If i forgot to add something from above then you can add it~HARD
- Okay. Same NCs and places :3
- 00:50:055 (7,8) - Change 7 into 1/1 slider and remove 8 I'd like to keep this as it is, I feel both guitar sounds are prominent enough to be clickable
- 01:21:601 (1,2,3) - The slider 1 has to be same as as slider 2 and 3. For consistency~ Yeah, this flows much better
- 01:48:953 (2,1) - (Caution) Avoid 1 touching the 2 Oops! 01:48:799 (1,2,3) had slightly off DS anyway, so this was an easy fix
- 02:08:284 (3,4,1) - I prefer to do it like this. http://puu.sh/hq0XF/23a05890c0.jpg - Looks more easier to me I think you're suggesting to make these into 2 single repeating sliders and a regular 1/2 slider, so I'll do that. If that's not what you meant, sorry! But I like this a lot better (:
ehhhh. Don't know why~ But this song is stuck in my head and is killing me~ 0w0 /me throws star at map and i don't know why~! xD Thanks man, the catchiness is next level ^^
I got dizzy modding this. xD haha. Also, I got help for hard from Captain Snail because i got dizzy~ 0.0
Good Luck for Ranking~! and you should rank this, seriously. Thanks, I'm definitely going to do my best, I've spent way too much time and had way too much fun for it not to get ranked now (:
I'm a BN now! Oh wait... ;_;- Magic Bomb - wrote:
Where those BN's at? ;w;
Thanks again, I should have another couple of mods in the pipeline, just waiting for people to find the time.TheBronyGames wrote:
Have a star, for Bumping's sake
Thanks neonat, there's no rush so please take a long as you need (:neonat wrote:
Yeah time is hard to get, just give me some more time before I can take a look at this
Thanks so much Keada, your mods are great as always!Keada wrote:
Hiii ~
you asked me to mod some time ago ;-; sorry I didnt mod before now D: but here we go :3 no worries, thanks for following up with me
Just a small mod tho ;-; all else is good about this map "small mod" - sees a page of suggestions xD
General
- Dont know if you want to but you can take ''cloud'' in the tags maybe? because its a cute little cloud there, or what it is owo I guess it's a pretty central theme within the bg, video and skin elements (and cute ^^), so sure why not
Insane
- 00:13:869 (3) - suggestion: could stack slider end on 00:12:477 (6) - I know the DS would be weird then, but it looks better up to you I prefer to keep the DS constant here, since there's little change in emphasis on the notes - also, there's nearly 1.5s between the notes and the map is AR9, so I don't feel this would be too noticeable
- 00:14:178 (4) - not stacked properly >< (minor thing) Good spot, moved by x -1 and y -1
- 00:19:745 (1) - suggestion: could stack with 00:19:282 (7) - because of overlaps etc Tried putting the head in the centre of the square, but yeah, overlaps looked ugly so I followed your suggestion
- 00:21:910 (5) - NC This was a little long for a non-kiai sections, so done
- 00:21:910 (5,6,7) - could make it a pattern like this maybe? http://puu.sh/hU3bY/cc19da41a1.jpg It does flow nicer, hopefully the £,4) direction change isn't too much... Though (3) is a strong beat so I can justify this a little more maybe
- 00:22:374 (8) - not sure about this one ;w; many BNs and QATs dont like offscreen objects D: This is offscreen? It looks fine to me... But I'll move it up a little just to be safe
- 00:23:457 (2) - dont know if this was intentional antistack but if it wasnt you can stack this Yeah this should have been stacked xD Fixed
- 00:24:075 (5) - this loses flow ;w; youre going clockwise with this section and suddenly stops and goes counterclockwise D:
- if you do that ^ however you can switch places with these 00:24:230 (6,7) - so it goes like this http://puu.sh/hU3lb/ade28d66ce.jpg This flows so much better, thanks! I looked at your picture for the longest time and still didn't get what you meant, then I realised you moved (5) down to stack with (2)... There was a gasp of amazement lol xD
- 00:42:323 (6,7,1) - this section could be like this http://puu.sh/hU3sc/6050f9d3b7.jpg fits better with the music imo and sliderends shouldnt be on big white ticks ;w; I see you have some more of these sliderend on white tick throughout the map, so gonna take with some else :> I did this because the snare on the red tick is a much stronger sound than the kick drum on the downbeat (punk rock swing patterns and all that) but now I see I can use the second 1/2 slider to map the long vocal note, so this feels much better than I first expected it to
- 00:46:962 (1,2,3) - could be a triangle. example: http://puu.sh/hU3AS/9738c41c49.jpg Sure
- 00:47:581 (1) - remove NC Swapped NC on 00:47:581 (4,1) for the downbeat
- 00:47:890 (2) - NC and try to have slider consistency here ;w; Made it the same as 00:47:581 (4) with a 180 degree rotation to blanket heads and tails
- 00:49:282 (1) - remove NC Swapped NC on 00:49:127 (1,2) for the downbeat
- 00:49:745 (2) - NC Done to emphasise these notes (claps, finishes, etc.)
- 00:58:096 (2) - move a little bit up and left so it looks like a triangle pattern here 00:58:714 (2,4,5) - Done, but changed 00:58:096 (2,3) as well to prevent sharp changes in flow
- 00:59:642 (1) - NC? <-- not sure about this one tho It's a prominent note, so sure
- 01:03:972 (6) - this overlap didnt look tooo good tbh D: but its up to you Moved down y +4 to stack with 01:03:044 (2) - should prevent the overlap now
- 01:05:210 (4) - NC because kiai starts here Whoops, not sure how I missed this. Swapped NC on 01:05:210 (1,2) -
- 01:10:159 (3) - could move this to x:320 y:252 makes it look better with the antistack cause it looks like a triple here http://puu.sh/hU3Ss/6809858610.jpg This does actually look pretty cool, done
- 01:12:477 (9) - same as I said above again, sliderend shouldnt be on big white tick ;w; Moved the slider forward 1/2 for the vocals and put a circle on the downbeat
- 01:14:797 (7) - ^ Removed repeat and added a circle
- 01:17:426 (1) - ^ Same timeline as you suggested for 00:42:323 (6,7,1) but with different placement
- 01:34:883 (4) - NC because of Kiai again Swapped NC on 01:34:883 (1,2) -
- 01:33:646 (5) - move to x:156 y:324 to keep the DS up Fixed DS, but moved to [x-160,y-328] instead to be directly beneath the head of (3)
- 01:40:912 (4) - big white tick D: Swapped 01:40:912 (4,5) on the timeline
- 01:42:149 (9) - ^ Moved 1/2 forward for the vocals and added a circle on the downbeat
- 01:44:469 (7) - ^ I think you get it now so Ill stop >.< Sorry! ;_;
- 01:48:800 (7) - NC Done for the vocals
- 01:49:418 (1) - Remove NC Swapped NC with 01:49:418 (10,1) -
- 01:49:727 (3) - NC Fixed above
- 01:52:511 (2,3,4,5,6) - I know you can make this star better :3 Remade (again) with Ctrl+Shift+D
- 01:55:604 (2) - here it fits with the sliderend on big white tho Not really much I could do here anyway since it's just vocals and a 4/1 kick drum
- 01:56:532 (3) - could NC Meh, not sure this is really necessary here so I'll pass
- 01:59:625 (7) - ^ Swapped NC on 01:59:625 (1,2) -
- 02:01:480 (3) - ^ Not for this one, same as at 01:56:532 (3) -
- 02:04:418 (7) - ^ Swapped NC on 02:04:418 (1,2) -
- 02:04:882 (1) - remove NC Fixed with the above
- 02:05:501 (2) - could move this in the middle of 02:04:264 (6,7) - looks better imo example: http://puu.sh/hU4ln/cf48f65820.jpg Done
- 02:08:902 (1) - move this abit down to make the star look better This is all DS 2.44x (ish) so I feel it's fine as it is now
- 02:09:521 (5) - NC Done
- 02:24:057 (1,2,3,4,5) - I think you should have even DS here tbh ;w; either that or you could make it go like this http://puu.sh/hU4uI/f211025f8a.jpg would be interesting owo Took some tweaking to get it right but I think I managed to constant DS the stream as you suggested, looks cool B)
- 02:33:025 (3) - NC Yep, for the odd timeline spacing
- 02:33:438 (4) - ^ ^
- 02:33:953 (5) - ^ ^
- 02:34:262 (1) - could also make a jump with this one, would be cool try f eks x:256 y:64 Sure
- 02:34:340 (1) - add some inherited points to the spinner as it fades out, which lowers the volume abit after abit Huh, I thought I had already done this... Maybe I overwrote something by accident, but redone it now for al diffs
The other Diffs looks good to me Love the song <3 Punk is life osu! needs more punk! lml>
Wow you're bored xD Thanks a bunch man!- Magic Bomb - wrote:
Having no computer is boring, have 3 stars
Nice, good seeing my mods are useful :3 here take a star, cause youre a nice guy aaand the map is coolJBHyperion wrote:
Thanks so much Keada, your mods are great as always!
Edit: Managed to wake BSS up, so everything should be up to date now.
Thanks for the mod man, sorry there was more to fix than I thought D:WildOne94 wrote:
Ayyyyyy JBH buddy /
Here for a recheck and part of a m4m
General
This beatmaps a mess (Get's shot for the 100th time someone has made this joke) yeah yeah yeah yeah! Putting it with the rest of themEasy(just a quick heads up go to AImod and fix the DS problem which is 01:16:962 (2) - . Just adjust it.) Fixed this instinctively after our discussion in PM lol
00:16:962 (3) - The 2nd point in this slider looks just a tiny bit off. Try reposition to x:72 y:304 Fixed this a little differently with the above
01:15:725 (1) - need to fix the end here buddy (but i discussed this with you in pm so i bet you fixed already) Yup (:
01:18:199 (3,4) - i think you should move (4) a little bit more left to make the mirror a bit better. Suggest moving to x:344 y:212 Again, did this whilst fixing up the above xD
01:35:501 (2) - Some reason i just feel like the flow would be better if this note went around upwards instead of downwards so move to x:228 y:112 Done, although [x-232.y-116] results in a more equal DS
01:38:902 (5) - move this up a tiny bit so it fits on the end of previous (4) slider better :3 Decided to reduce the curve of 01:37:974 (4) instead, but achieved the same thing
01:49:418 - I feel like there should be a note to build up a bit more tension to the next break Sure
02:15:397 - A note here would be nice for when the vocals say "we" If I mapped this, it would feel weird not to map more 1/1s in this section, and I don't want to boost the difficulty. Plus, it would ruin the blanket xD
02:20:345 - ^ ^
02:25:294 - ^ ^
02:34:262 (5) - move this pattern so that (3, 4, 5) curve around a bit instead of just a straight line
Done, but with not quite as much curveNormal00:10:158 (6) - i feel like there is no noise to hit this slider. So maybe make previous (5) into either a long slider or a reverse ? For pattern wise it's okay to get rid of since you have the same pattern at 00:10:776 (1,2) - just after. Took way more effort than I wanted it too since I had to reflow without creating a bunch of ugly overlaps, but I think it plays better now
00:41:704 (3) - if you were to make a reverse here and delete (4) you can then put the new (4) blanketed into (3) and then resnap 00:42:941 (1,2) - . Because then 00:43:869 (2) - would be a blanket with (4) too :3. Ain't i just the pattern expert? (hope that made sense, if not here is an image)
Done as you suggested - Wild confirmed pattern pro o_O
01:04:900 (2,1,2) - you can blanket (2) into the previous (2) and just adjust the last (2) a bit to make a nice pattern
Did it slightly differently to maintain DS later on, but essentially done
01:11:395 (4) - literally just rotate this 4 degrees and reposition so it looks smoother with previous 01:10:158 (1) - Not sure exactly what you meant, but I guess I fixed this up a little
01:16:343 (3,4,1,2,3) - you have a lot of these sliders O.o. Maybe change around a bit ? Made 01:17:581 (1,2) into circle, 1/1 slider, circle
01:24:385 (1) - NC Agreed
02:30:862 (1) - ^ ^Hard00:09:075 (3) - Don't know about you but this was quite unexpected and i would normally see this in an insane maybe. So i suggest extending this out one more This is mapped to the drum triplet, so it won't fit that anymore if I extend it. It's only a kick slider repeating once, and this is a *harder* "Hard", so I think it's fine
00:26:550 (3) - Like in the normal diff i would move down and left a bit to make the patter look a bit better and fit to the DS a bit more I feel the small jump here is justified due to the prominent vocal note at the head of (4), and moving this would make it harder to blanket without looking ugly
00:39:230 (1) - NC Done, also fixed up some other weird NCs here
00:49:127 (1) - ^ ^
01:01:498 (1) - ^ ^
01:02:117 (3) - a lot of sliders at this point. i would use some circle notes and make them look nice and curved. As oppposed to a non-curved circle? (^: Done but with slightly lower DS than your suggestion
Can't see anything else wrong :3
FORGOT TO CHECK INSANE LAST TIME! WOOPS!Insane00:25:622 (1) - it would be cool if this was a NC on it's own I don't think it's really prominent enough to be it's own NC, but I did swap with 00:25:622 (1,2) for the downbeat
00:27:168 (1) - NC (i think going over 10 NC is too much for me but could see different to you xD) Eh, it's the buildup to the kiai so I don't really think this is a problem for an Insane diff
00:35:209 (2) - Move up just slightly to x:376 y:184 (just looks a bit better) Sure
00:49:745 (3) - Remove NC since it's very short otherwise NC is here because of the increased DS, keeping as it is
00:59:952 (2) - I think instead of stacking this it would be better to move somewhere else such as x:60 y:136 as it just stops the movement and feel otherwise (plus it's a big wait too) Made into a 1/1 slider instead for the guitar chord
01:23:611 (4,5,6) - i would find it nice if these we slanted inwards a bit instead of being on a straight line >w< Rotated each 15 degrees upwards towards vertical
01:33:028 (3,4) - not too essential considering the amount of room but maybe the same ^ As above, but downwards to avoid some ugly overlaps
01:53:748 (1) - NC Yep, and several other NCs fixed here as wellshould have fixed them earlier but oh well
02:04:418 (1) - Move the end point on the reverse so it's facing in which way it will go to next (x:84 y:220 looks good) Good idea
02:19:418 (1) - Add finish ? The cymbal sound in the music isn't that prominent, whistle fits better here IMO
https://osu.ppy.sh/s/304674 I highly recommend this suggestion! you should now mod this beatmap in order to get THIS beatmap ranked :^) (JOKE) Lol, in all fairness I have been meaning to mod this anyway (:
Well hope this recheck worked buddy ^^
Good luck again ;3
Thanks for the star! (:murutattack wrote:
Ow my star fall off, crap its going on drain ;_;
Thanks for the great mod neonat, I'll keep working at it (:neonat wrote:
Easy
00:00:261 (1,2) - at least merge the 1st 2 that have the 1.5 beat space between objects, to give a simple example of this rhythm, or else they have to guess it first, and it keeps going on after this, which makes more trial and error, if anything Made (1,2) into a 3/2 repeat slider - and prepares for "why don't you make the strong beats clickable" response...
00:30:570 (1,2,3,4) - NC every 16 or 8 beats? NCed 00:33:663 (3) -
00:58:405 (4) - NC here instead of 00:59:642 (1) Swapped NC
01:00:261 (1,2,3,4,5,1,2,3,4,5,6,1,2,3) - NC every 16 or 8 beats? Ensured NC is used every 8 beats throughout
01:15:725 (1,2,3,4,1,2,3,4) - ^ ^
so on so forth, NC pattern always changes
02:15:707 (2) - first curve could look better with a smoother curve instead of such a sharp one Made the curve less sharp
Normal
00:00:261 (1,2) - same thing about merging into 1 slider Done
00:23:457 (2,3) - circle slider, having the slider first makes the feel get cut short abruptly, having the slider later allows it to drag longer:
Flows much nicer, thanks
00:27:168 (1,2) - ^ ^
02:02:099 (4) - NC Done
Fixed up a few other things in this diff whilst I was here, including some off blankets and sliders ending on prominent downbeats (exceptions for 1/2 repeat sliders such as 01:14:797 (5) since I want to keep a simple rhythm whist fitting the drum track, and a couple of long sliders such as 01:38:902 (4) to allow a bit of breather since this diff is already pushing the limit for a Normal)
Hard
00:09:539 (1,2) - would be better if this whole part is just one long slider, the music here has nothing going on at those beats in between, it just doesn't fit right Sure
00:15:725 (1,2,3,4,5,6,1,2,3,4,1,2,1,2,3,4,1,2,3,1,2,3,4,5) - reason for the differences in NC patterns? I'm sure I had a reason at the time, but it's not valid now xD Fixed
00:21:292 (3,4,1,2) - this is the only part that doesn't really follow along with the vocals, with 00:21:756 missing, which feels out of placed I think I had this beat in at one point but removed it along with some others to even out the diff spread. Now that I've fixed that in other places, I can put this back in
00:32:581 (6) - redundant beat, if you want a beat, have it at 00:32:735 I'm following the drums at this point, and there's a kick drum sound here rather than on the white tick, so I'll keep this
00:44:488 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5) - you suddenly shortened NC patterns, why? I think these were recommended in an earlier mod, not sure why but oh well - Fixed
01:00:261 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1) - and so on so forth, all the changes in NC I think I'm beginning to notice a trend here... Fixed (:
01:07:220 (6) - same as 00:32:581 (6) keeping to follow the kick drum as before
02:23:747 (6) - would be better with just 1 repeat and adding another object
I can't help but feel the ending is very stiff while playing I guess by "ending" you're referring to 02:14:469 onwards... perhaps the flow is too angular, since I use a lot of horizontal/vertical sliders, so I tried to improve the flow here, hopefully it worked
NC was more chaotic at the end as well Should be better now
Not sure about removing the NC at 01:23:766 (1) for due to the fast and repeated 1/2 notes at the end of the kiai... Changed for now but will consider reverting if it feels to difficult - fixed all others to 8 beat NCs, except for:
- 01:33:028 (1,1) and 02:31:171 (1,1) to highlight the use of 1/3 beat snap
- 01:55:295 (1) due to the significant reduction in tempo and spacing after the kiai
- 02:13:542 (1) for the drumroll section due to the high note density here
Insane
00:42:323 (6,7,8,1) - flow can be improved, this one example of a section Fixed here and at similar points in the other kiai by using a more curved flow and smoother change in spacing
00:45:416 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,1,2,3,4) - before this you went by constant beat NC changes, then suddenly here you NC according to vocal
some other random NC change later on which don't really follow much consistency with other sections Made NCs more consistent here, but kept the NC on 00:49:745 (1) due to increased DS in the square jump pattern
02:22:510 (3) - facing it the other way can help it relate to 02:22:202 (2) better Not sure what you mean here... it's pointing directly at the previous and following notes, so I don't see how flipping it would improve the flow :3 - keeping as it is for now
I think you can still improve this mapset though, good luck
Thanks for the mod and star Krfawy - I'll have a think about the wub sliders as I apply some new mods. Time to mod request spam some more! xDKrfawy wrote:
Hello!
So I can't really find anything THAT important to change in my opinion, but a few more mods on aesthetics (nazi and nitpicking ones) would be a good idea. From my side I can only say that I don't really believe in such constructions like this one in Hard: 02:33:025 (3) - this kind of wubbling doesn't really change slider's speed but this kind of thing would make peppy hate and I don't want to mess up with the person who invented this game. D: So spread should be totally fine, but just more nitpicking mods and stuff, you know. To be honest I can't find anything because there are two scenarios: 1) I will select almost every object in this map when it's really pointless; 2) I won't say anything because the map flows and plays good. So just try to find people with blanket fetish.
I've asked a number of people about the slider you're referring to, and the general consensus is that it's fine - but I get any comments about it, I'll be happy to come to a compromise
However, I list notes which I'd love to see changed according to wubbling patterns which I don't really want to see in any map nowadays. :C And I list things I suggest to change so they play/look cuter! \o3o/ Cuteness is love, cuteness is justice (:
InsaneThat's all from me for now. Get a few more mods (I think like 3-6 should be enough) and call me back. \o3o/
- Well, Insane you say... hmmm... how about OD8-9 since it flows so easily? \o3o/ Changed to OD8 - Any higher feels like overkill lol
- 00:14:333 (5) - Dubstep patterns please There's a wiggle on the tail, I take it this isn't enough? I'll consider it
- 00:28:096 (1) - This is not a wubbly pattern, but that tail. ;____; Can you be so nice and put the fifth point of the slider at X283 Y214 so it just looks better? Sure
- 00:37:684 (9,10) - If you CTRL +G them the way you just click would be so much more comfortable. Ofc it needed to change the placement of those two notes, but I think it's really worth it if it plays more comfortable. I agree, plus it feels weird to have the downbeat on a slider end. Fixed
- 00:57:323 (7) - Maybe CTRL + G for a better flow with the previous object? Sure, makes a more sensible spacing to 00:57:787 (1) as well
- 00:58:869 (5) - Dubstep patterns please Same as 00:14:333 (5) - I'll consider it with more mods
- 01:11:704 (7,8) - The flow here is that broken it plays tragic for me the blonde. Something similar to this would play better if you ask me. *CLICK* : D
I said I'm sorry Krfawy...
I never meant to hurt you~
I never meant to make you cry, but tonight,
I'm fixing up my map's flow
Essentially done, although I felt it flowed better with a little more of a curve to 01:12:168 (8,9,10) -- 02:24:057 (7) - Well, I see what you're doing here and you're emphasizing the stream, but I think it's not really needed here. So how about removing NC? Okay
Thanks for the mod!-Kanzaki wrote:
Hello there! From my queue.
Insane :
- Ar 8.5-9 is an option. And pls OD 7 since there is that long stream and that 5 stream. It's already AR9, I feel that anything lower would compromise the flow due to the high BPM. OD8 was suggested in the previous BN mod since the map is more flow-oriented. This is an Insane diff after all!
00:00:261 (1,2,3,4) - 00:02:735 (1,2,3,4) - 00:05:209 (1,2,3,4) - 00:07:684 (1,2,3,4) - make them all same and simple. This makes it so that the patterns are identical for 8 seconds - not all that interesting to play IMO. I tried to create some variety without deviating from the simple pattern too much.
00:09:539 (1,2,3,1,2,3) - i really didn't understand what you follow here 00:09:539 (1) - change this to a long slider or a spin. Too short for a spinner, I might consider making a long, slowed slider though
00:13:251 (1) - ok i am not sure but did you follow breath here? i think deleting this and leaving here empty is better. Yes, I was, as I feel that leaving a large gap like that here is awkward to play :3
00:52:220 (1,2,3,4) - 00:54:694 (1,2,3,4) - It is same with the beginning dont ignore here. I'll think about it
00:56:395 (4,5) - Distance problem? Moved (4) to [442,73], DS should be consistent now
01:04:901 (3) - end this slider at 01:04:977 and 01:05:210 (1) - move this circle to 01:05:055 This leaves the downbeat (with a strong crash cymbal sound) unmapped... I prefer a simpler flow here so I'll keep it as is
01:04:282 (1,2,3) - why the distance between 1 and 2 is more than 2 and 3 The "Life's" vocal is sharp and more pronounced, whereas the "a mess!" vocal is slightly less prominent, and a smoother sound. Because of this, I feel that (1,2) should have greater spacing. It's the same at 00:29:642 (1,2,3) -
02:18:799 (6,1) - dont overlap if possible Fixed by moving (1) to [235,192]
02:24:057 (7,8,9,10,1) - that is hard for this difficulty in my opinion It's an Insane diff (and the hardest diff in this set), I feel it's justified
Hard :
00:59:333 (5) - Doesn't really sound good delete it and make the 4 longer? Extended to 00:59:333 -
00:59:952 (6) - what is this follows? Not sure... Removed xD
Good luck with your map!